@rpgjs/client 5.0.0-beta.10 → 5.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/dist/Game/ProjectileManager.d.ts +89 -0
- package/dist/Game/ProjectileManager.js +179 -0
- package/dist/Game/ProjectileManager.js.map +1 -0
- package/dist/Game/ProjectileManager.spec.d.ts +1 -0
- package/dist/RpgClient.d.ts +53 -13
- package/dist/RpgClientEngine.d.ts +25 -4
- package/dist/RpgClientEngine.js +197 -48
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/components/animations/hit.ce.js.map +1 -1
- package/dist/components/character.ce.js +32 -30
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/bar.ce.js +4 -3
- package/dist/components/dynamics/bar.ce.js.map +1 -1
- package/dist/components/dynamics/image.ce.js +2 -1
- package/dist/components/dynamics/image.ce.js.map +1 -1
- package/dist/components/dynamics/shape.ce.js +3 -2
- package/dist/components/dynamics/shape.ce.js.map +1 -1
- package/dist/components/dynamics/text.ce.js +9 -8
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +3 -2
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +3 -2
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/menu/equip-menu.ce.js +2 -1
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +2 -1
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +3 -2
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +3 -2
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +2 -1
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +3 -2
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +3 -2
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/index.d.ts +2 -1
- package/dist/components/index.js +1 -0
- package/dist/components/player-components.ce.js +11 -10
- package/dist/components/player-components.ce.js.map +1 -1
- package/dist/components/prebuilt/hp-bar.ce.js +4 -3
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
- package/dist/components/prebuilt/light-halo.ce.js +2 -1
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
- package/dist/components/scenes/canvas.ce.js +12 -4
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +6 -3
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/components/scenes/event-layer.ce.js.map +1 -1
- package/dist/index.d.ts +3 -0
- package/dist/index.js +9 -5
- package/dist/module.js +11 -0
- package/dist/module.js.map +1 -1
- package/dist/services/actionInput.d.ts +12 -0
- package/dist/services/actionInput.js +27 -0
- package/dist/services/actionInput.js.map +1 -0
- package/dist/services/actionInput.spec.d.ts +1 -0
- package/dist/services/mmorpg-connection.d.ts +5 -0
- package/dist/services/mmorpg-connection.js +50 -0
- package/dist/services/mmorpg-connection.js.map +1 -0
- package/dist/services/mmorpg-connection.spec.d.ts +1 -0
- package/dist/services/mmorpg.d.ts +10 -4
- package/dist/services/mmorpg.js +48 -30
- package/dist/services/mmorpg.js.map +1 -1
- package/dist/services/pointerContext.d.ts +11 -0
- package/dist/services/pointerContext.js +48 -0
- package/dist/services/pointerContext.js.map +1 -0
- package/dist/services/pointerContext.spec.d.ts +1 -0
- package/dist/services/standalone-message.d.ts +1 -0
- package/dist/services/standalone-message.js +9 -0
- package/dist/services/standalone-message.js.map +1 -0
- package/dist/services/standalone.js +3 -2
- package/dist/services/standalone.js.map +1 -1
- package/dist/services/standalone.spec.d.ts +1 -0
- package/package.json +7 -7
- package/src/Game/ProjectileManager.spec.ts +338 -0
- package/src/Game/ProjectileManager.ts +324 -0
- package/src/RpgClient.ts +62 -15
- package/src/RpgClientEngine.ts +287 -65
- package/src/components/character.ce +34 -32
- package/src/components/dynamics/bar.ce +4 -3
- package/src/components/dynamics/image.ce +2 -1
- package/src/components/dynamics/shape.ce +3 -2
- package/src/components/dynamics/text.ce +9 -8
- package/src/components/gui/dialogbox/index.ce +3 -2
- package/src/components/gui/gameover.ce +2 -1
- package/src/components/gui/menu/equip-menu.ce +2 -1
- package/src/components/gui/menu/exit-menu.ce +2 -1
- package/src/components/gui/menu/items-menu.ce +3 -2
- package/src/components/gui/menu/main-menu.ce +2 -1
- package/src/components/gui/save-load.ce +2 -1
- package/src/components/gui/shop/shop.ce +3 -2
- package/src/components/gui/title-screen.ce +2 -1
- package/src/components/index.ts +2 -1
- package/src/components/player-components.ce +11 -10
- package/src/components/prebuilt/hp-bar.ce +4 -3
- package/src/components/prebuilt/light-halo.ce +2 -2
- package/src/components/scenes/canvas.ce +10 -2
- package/src/components/scenes/draw-map.ce +17 -3
- package/src/index.ts +3 -0
- package/src/module.ts +13 -0
- package/src/services/actionInput.spec.ts +101 -0
- package/src/services/actionInput.ts +53 -0
- package/src/services/mmorpg-connection.spec.ts +99 -0
- package/src/services/mmorpg-connection.ts +69 -0
- package/src/services/mmorpg.ts +60 -34
- package/src/services/pointerContext.spec.ts +36 -0
- package/src/services/pointerContext.ts +84 -0
- package/src/services/standalone-message.ts +7 -0
- package/src/services/standalone.spec.ts +34 -0
- package/src/services/standalone.ts +3 -2
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { inject } from "../../../core/inject.js";
|
|
2
|
+
import { getKeyboardControlBind } from "../../../services/actionInput.js";
|
|
2
3
|
import { RpgClientEngine } from "../../../RpgClientEngine.js";
|
|
3
4
|
import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, effect, h, loop, mount, signal, useDefineProps, useProps } from "canvasengine";
|
|
4
5
|
import { delay } from "@rpgjs/common";
|
|
@@ -97,7 +98,7 @@ function component($$props) {
|
|
|
97
98
|
}
|
|
98
99
|
},
|
|
99
100
|
action: {
|
|
100
|
-
bind: keyboardControls.action,
|
|
101
|
+
bind: getKeyboardControlBind(keyboardControls.action),
|
|
101
102
|
keyDown() {
|
|
102
103
|
if (isTyping()) {
|
|
103
104
|
finishTyping();
|
|
@@ -110,7 +111,7 @@ function component($$props) {
|
|
|
110
111
|
gamepad: { enabled: true }
|
|
111
112
|
});
|
|
112
113
|
const dialogControls = signal({ action: {
|
|
113
|
-
bind: keyboardControls.action,
|
|
114
|
+
bind: getKeyboardControlBind(keyboardControls.action),
|
|
114
115
|
keyDown() {
|
|
115
116
|
if (isTyping()) {
|
|
116
117
|
finishTyping();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.ce.js","names":[],"sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite\n sheet={faceSheet(dialogFace())}\n width=\"100%\"\n height=\"100%\"\n objectFit=\"contain\"\n />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const dialogFace = computed(() => resolveProp(face));\n const hasFace = computed(() => {\n const value = dialogFace();\n return !!(value && value.id);\n });\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => choices.length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value);\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (faceValue) => {\n return {\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n };\n }\n\n mount((element) => {\n return () => {\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n })\n</script>\n"],"mappings":";;;;;AAYM,SAAS,UAAK,SAAA;CACC,SAAW,OAAO;CAC/B,MAAM,cAAW,eAAgB,OAAA;CACjC,MAAM,SAAQ,OAAG,eAAA;CACJ,OAAI,MAAU;CACnC,MAAM,mBAAmB,OAAA,aAAoB;CAC7C,OAAO,sBAAsB;CAC7B,MAAM,eAAe,OAAO,CAAC;CAE7B,MAAM,EAAE,MAAM,UAAU,kBAAgB,YAAc;CACtD,MAAM,EAAE,SAAS,SAAS,MAAM,SAAQ,UAAQ,kBAAqB,cAAY,KAAA;CACjF,MAAM,YAAY,eAAe,KAAK,EAAE,aAAU,KAAK;CACvD,MAAM,eAAe,UAAU,OAAO,UAAO,aAAc,MAAK,IAAA;CAChE,MAAM,cAAc,eAAe;EAC/B,MAAM,QAAQ,YAAY,OAAO;EACjC,OAAO,QAAQ,OAAO,KAAK,IAAC;CAChC,CAAC;CACD,MAAM,iBAAiB,eAAa,YAAA,QAAA,KAAA,QAAA;CACpC,MAAM,cAAc,eAAA,YAAA,SAAA,MAAA,KAAA;CACpB,MAAM,aAAY,eAAG,YAAA,IAAA,CAAA;CACrB,MAAM,UAAU,eAAe;EAC3B,MAAM,QAAQ,WAAO;EACrB,OAAO,CAAC,EAAE,SAAS,MAAE;CACzB,CAAC;CACD,MAAM,iBAAiB,OAAK,EAAA;CAC5B,MAAM,cAAc,OAAO,EAAC;CAC5B,MAAM,WAAW,OAAO,KAAI;CAC5B,IAAI,kBAAkB;CAEtB,OAAO,YAAS,CAEhB,CAAC;CACD,MAAM,mBAAe,SAAa;EAC9B,IAAI,iBACA,cAAK,eAAA;EACT,eAAK,IAAA,EAAA;EACP,IAAA,CAAA,MACC;EACF,IAAM,QAAA;EACH,SAAS,IAAA,IAAQ;EACjB,kBAAkB,kBAAe;GACjC,SAAS;GACT,eAAiB,IAAM,KAAC,MAAM,GAAO,KAAA,CAAA;;IAE/B,cAAgB,eAAe;IAC/B,kBAAgB;IAChB,SAAA,IAAA,KAAmB;;EAEzB,GAAA,EAAA;;CAEJ,MAAI,qBAAqB;EACrB,IAAI,iBAAA,cAAA,eAAA;EAEJ,kBAAM;EACN,eAAQ,IAAA,YAAA,CAAA;EACR,SAAI,IAAQ,KAAA;CAChB;CACA,aAAQ;;EAEJ,YAAQ,IAAQ,IAAC;QACC,YAAe,gBAAiB,MAAG,QAAA;GAErD,aAAiB;;EAEjB;EACA,gBAAgB,IAAE;CACtB,CAAC;CACD,MAAM,aAAA,eAAA,QAAA,SAAA,CAAA;;CAEN,MAAI,MAAM,wBAA0B,cAAM,EAAA,aAAuB,QAAG,OAAQ,GAAA,MAAA;CAC5E,SAAS,aAAa,OAAE;EACpB,OAAM,WAAa;GACnB,aAAgB,IAAA,KAAU;GACtB,SAAM,KAAQ;EAClB;CACJ;;EAEI,IAAA,UACA,SAAM,KAAY;CACtB;CACA,MAAI,YAAI,UAAkB;EACtB,UAAI,KAAW;;CAEnB,MAAI,WAAO,OAAY;EACnB,IAAI;GACF,QAAA;;GAEF,UAAM;GACF,UAAI;IACJ,IAAA,CAAA,WAAoB,GACf;IACD,IAAA,KAAS,EAAA;GACb;EACJ;EACA,MAAM;GACF,QAAI;GACJ,MAAM,iBAAgB;GACtB,UAAQ;GACR,UAAQ;IACJ,IAAI,CAAA,WAAY,GAChB;IACD,IAAG,KAAA,CAAA;GACT;;EAED,QAAM;GACF,MAAI,iBAAiB;GACrB,UAAA;IACA,IAAA,SAAe,GAAI;KACX,aAAW;KACtB;;IAEO,IAAI,CAAC,WAAA,GACH;IACN,SAAY,aAAS,CAAA;GACrB;EACJ;EACA,SAAQ,EACJ,SAAI,KACR;CACJ,CAAC;CACD,MAAM,iBAAA,OAAA,EAAA,QAAA;;EAGF,UAAM;GACA,IAAA,SAAe,GAAC;IACV,aAAA;;GAEJ;GACJ,IAAO,WAAW,GACd;GACA,UAAS;EACb;CACJ,EAAA,CAAA;CAEJ,MAAI,aAAS,cAAiB;EAC1B,OAAO;GACP,YAAA,OAAA,eAAA,UAAA,EAAA;;EAEA;CACJ;CACA,OAAK,YAAA;;GAIG,YAAY;IACR,OAAM,sBAAmB;GAC7B,CAAC;EACL;CACJ,CAAC;CAEO,OADY,EAAA,cAAQ;EAAA,OAAA;EAAA,QAAA;EAAA,UAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,eAAA,CAAA;GAAA,mBAAA,eAAA,YAAA,IAAA,SAAA,OAAA;GAAA,iBAAA,eAAA,QAAA,IAAA,SAAA,OAAA;EAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;CAAA,GAAA,CAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA;EAAA,KAAA,eAAA,YAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,YAAA,CAAA;EAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,eAAA,CAAA;EAAA,CAAA;EAAA,KAAA,eAAA,WAAA,CAAA,SAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;EAAA,GAAA,KAAA,UAAA,QAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,wBAAA,gBAAA,EAAA,QAAA,aAAA,MAAA,MAAA,EAAA,CAAA;IAAA,UAAA;IAAA,qBAAA;IAAA,OAAA,aAAA,KAAA;GAAA;GAAA,aAAA,OAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA;CAAA,CAAA,GAAA,KAAA,eAAA,QAAA,CAAA,SAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;CAAA,GAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,WAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,KAAA,qBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAChB;AACN;AAEA,IAAM,iBAEF"}
|
|
1
|
+
{"version":3,"file":"index.ce.js","names":[],"sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite\n sheet={faceSheet(dialogFace())}\n width=\"100%\"\n height=\"100%\"\n objectFit=\"contain\"\n />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const dialogFace = computed(() => resolveProp(face));\n const hasFace = computed(() => {\n const value = dialogFace();\n return !!(value && value.id);\n });\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => choices.length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value);\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (faceValue) => {\n return {\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n };\n }\n\n mount((element) => {\n return () => {\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n })\n</script>\n"],"mappings":";;;;;;AAaM,SAAS,UAAU,SAAO;CACT,SAAE,OAAc;CAC/B,MAAM,cAAW,eAAA,OAAA;CACjB,MAAM,SAAS,OAAE,eAAc;CACjB,OAAG,MAAU;CACnC,MAAM,mBAAmB,OAAO,aAAY;CAC5C,OAAO,sBAAsB;CAC7B,MAAM,eAAe,OAAO,CAAC;CAE7B,MAAM,EAAE,MAAM,UAAU,kBAAgB,YAAc;CACtD,MAAM,EAAE,SAAS,SAAS,MAAM,SAAQ,UAAU,kBAAK,cAAA,KAAA;CACvD,MAAM,YAAY,eAAe,KAAK,EAAE,aAAY,KAAM;CAC1D,MAAM,eAAe,UAAU,OAAO,UAAS,aAAa,MAAM,IAAA;CAClE,MAAM,cAAc,eAAe;EAC/B,MAAM,QAAQ,YAAY,OAAE;EAC5B,OAAO,QAAQ,OAAO,KAAI,IAAG;CACjC,CAAC;CACD,MAAM,iBAAc,eAAA,YAAA,QAAA,KAAA,QAAA;CACpB,MAAM,cAAY,eAAG,YAAA,SAAA,MAAA,KAAA;CACrB,MAAM,aAAa,eAAa,YAAA,IAAA,CAAA;CAChC,MAAM,UAAU,eAAe;EAC3B,MAAM,QAAQ,WAAO;EACrB,OAAO,CAAC,EAAE,SAAS,MAAK;CAC5B,CAAC;CACD,MAAM,iBAAiB,OAAK,EAAA;CAC5B,MAAM,cAAc,OAAO,EAAC;CAC5B,MAAM,WAAW,OAAO,KAAC;CACzB,IAAI,kBAAkB;CAEtB,OAAO,YAAU,CAEjB,CAAC;CACD,MAAM,mBAAM,SAAA;EACR,IAAI,iBACF,cAAG,eAAA;EACP,eAAY,IAAA,EAAA;EACX,IAAA,CAAA,MACI;EACH,IAAA,QAAS;EACT,SAAS,IAAA,IAAQ;EACjB,kBAAS,kBAA2B;GACpC,SAAS;GACT,eAAS,IAAA,KAAA,MAAyB,GAAA,KAAQ,CAAC;;IAErC,cAAgB,eAAe;IAC/B,kBAAgB;IAChB,SAAA,IAAA,KAAmB;;EAEzB,GAAA,EAAA;;CAEJ,MAAI,qBAAqB;EACrB,IAAI,iBAAA,cAAA,eAAA;EAEJ,kBAAM;EACN,eAAQ,IAAA,YAAA,CAAA;EACR,SAAI,IAAQ,KAAA;CAChB;CACA,aAAQ;;EAEJ,YAAQ,IAAQ,IAAC;QACC,YAAe,gBAAiB,MAAG,QAAA;GAErD,aAAiB;;EAEjB;EACA,gBAAgB,IAAE;CACtB,CAAC;CACD,MAAM,aAAA,eAAA,QAAA,SAAA,CAAA;;CAEN,MAAI,MAAM,wBAA0B,cAAM,EAAA,aAAuB,QAAG,OAAQ,GAAA,MAAA;CAC5E,SAAS,aAAa,OAAE;EACpB,OAAM,WAAa;GACnB,aAAgB,IAAA,KAAU;GACtB,SAAM,KAAQ;EAClB;CACJ;;EAEI,IAAA,UACA,SAAM,KAAY;CACtB;CACA,MAAI,YAAI,UAAkB;EACtB,UAAI,KAAW;;CAEnB,MAAI,WAAO,OAAY;EACnB,IAAI;GACF,QAAA;;GAEF,UAAM;GACF,UAAI;IACJ,IAAA,CAAA,WAAoB,GACf;IACD,IAAA,KAAS,EAAA;GACb;EACJ;EACA,MAAM;GACF,QAAI;GACJ,MAAM,iBAAgB;GACtB,UAAQ;GACR,UAAQ;IACJ,IAAI,CAAA,WAAY,GAChB;IACD,IAAG,KAAA,CAAA;GACT;;EAED,QAAM;GACF,MAAI,uBAAiB,iBAAc,MAAgB;GACnD,UAAA;IACA,IAAA,SAAe,GAAI;KACX,aAAW;KACtB;;IAEO,IAAI,CAAC,WAAA,GACH;IACN,SAAY,aAAS,CAAA;GACrB;EACJ;EACA,SAAQ,EACJ,SAAI,KACR;CACJ,CAAC;CACD,MAAM,iBAAA,OAAA,EAAA,QAAA;;EAGF,UAAM;GACA,IAAA,SAAe,GAAC;IACV,aAAA;;GAEJ;GACJ,IAAO,WAAW,GACd;GACA,UAAS;EACb;CACJ,EAAA,CAAA;CAEJ,MAAI,aAAS,cAAiB;EAC1B,OAAO;GACP,YAAA,OAAA,eAAA,UAAA,EAAA;;EAEA;CACJ;CACA,OAAK,YAAA;;GAIG,YAAY;IACR,OAAM,sBAAmB;GAC7B,CAAC;EACL;CACJ,CAAC;CAEO,OADY,EAAA,cAAQ;EAAA,OAAA;EAAA,QAAA;EAAA,UAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,eAAA,CAAA;GAAA,mBAAA,eAAA,YAAA,IAAA,SAAA,OAAA;GAAA,iBAAA,eAAA,QAAA,IAAA,SAAA,OAAA;EAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;CAAA,GAAA,CAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA;EAAA,KAAA,eAAA,YAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,YAAA,CAAA;EAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,eAAA,CAAA;EAAA,CAAA;EAAA,KAAA,eAAA,WAAA,CAAA,SAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;EAAA,GAAA,KAAA,UAAA,QAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,wBAAA,gBAAA,EAAA,QAAA,aAAA,MAAA,MAAA,EAAA,CAAA;IAAA,UAAA;IAAA,qBAAA;IAAA,OAAA,aAAA,KAAA;GAAA;GAAA,aAAA,OAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA;CAAA,CAAA,GAAA,KAAA,eAAA,QAAA,CAAA,SAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;CAAA,GAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,WAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,KAAA,qBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAChB;AACN;AAEA,IAAM,iBAAY"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { inject } from "../../core/inject.js";
|
|
2
|
+
import { getKeyboardControlBind } from "../../services/actionInput.js";
|
|
2
3
|
import { RpgGui } from "../../Gui/Gui.js";
|
|
3
4
|
import { RpgClientEngine } from "../../RpgClientEngine.js";
|
|
4
5
|
import { DOMContainer, DOMElement, Navigation, computed, cond, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
|
|
@@ -106,7 +107,7 @@ function component($$props) {
|
|
|
106
107
|
}
|
|
107
108
|
},
|
|
108
109
|
action: {
|
|
109
|
-
bind: keyboardControls.action,
|
|
110
|
+
bind: getKeyboardControlBind(keyboardControls.action),
|
|
110
111
|
keyDown() {
|
|
111
112
|
triggerSelect(selectedEntry());
|
|
112
113
|
}
|
|
@@ -150,7 +151,7 @@ function component($$props) {
|
|
|
150
151
|
}, h(DOMElement, {
|
|
151
152
|
element: "div",
|
|
152
153
|
attrs: { class: "rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up" }
|
|
153
|
-
}, loop(entryList(), (entry, index) => h(DOMElement, {
|
|
154
|
+
}, loop(computed(() => entryList()), (entry, index) => h(DOMElement, {
|
|
154
155
|
element: "div",
|
|
155
156
|
attrs: {
|
|
156
157
|
class: ["rpg-ui-menu-item", computed(() => ({ disabled: isEntryDisabled(entry) }))],
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":"
|
|
1
|
+
{"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n import { getKeyboardControlBind } from \"../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAQ,SAAW;CACb,SAAA,OAAA;CACb,MAAM,cAAU,eAAmB,OAAI;CACvC,MAAM,SAAS,OAAO,eAAY;CAC1C,MAAM,aAAa,OAAK,MAAK;CAC7B,MAAM,mBAAkB,OAAQ,aAAO;CACvC,MAAM,EAAE,SAAS,OAAO,UAAO,UAAY,cAAM,kBAAA,YAAA;EAC7C,SAAS,EACL,eAAQ,CAAA,EACZ;EACA,UAAM,EACJ,gBAAG,CAAA,GACP;kBAEK,SAAA,MACH;CACJ,CAAC;CACD,MAAI,iBAAkB,CAClB;EAAA,IAAM;EAAG,OAAA;CAA4B,GACrC;EAAA,IAAM;EAAG,OAAS;CAAe,CACrC;;CAEA,MAAI,YAAc,eAAQ,YAAgB,KAAA,KAAA,WAAA;CAC1C,MAAI,eAAiB,eAAe,YAAC,QAAA,KAAA,EAAA;CACrC,MAAI,sBAAwB,eAAQ,YAAa,YAAgB,MAAA,IAAA;;EAE7D,MAAM,OAAE,YAAgB,OAAQ;EAChC,IAAI,MAAA,QAAS,IAAA,KAAA,KAAA,QACT,OAAI;EACR,OAAK;CACT,CAAC;CACD,MAAM,mBAAmB,UAAK;EAC1B,IAAI,CAAC,OACD,OAAA;EACJ,IAAI,MAAI,UACJ,OAAA;EACJ,IAAE,MAAA,YAAA,OAAA,OAAA;EAEF,OAAM;CACV;CACA,MAAM,gBAAgB,OAAO,CAAC;CAC9B,MAAK,oBAAA,eAAA;EAED,OAAA,UAAM,EACD,KAAC,OAAW,UAAW,gBAAgB,KAAC,IAAQ,OAAO,KAAM,EAC7D,QAAC,UAAe,UAAY,IAAG;CACxC,CAAC;;EAEG,MAAM,YAAY,kBAAe;EACjC,IAAI,CAAA,UAAW,QACX;EACJ,MAAI,UAAO,cAAc;EACzB,IAAE,CAAA,UAAA,SAAA,OAAA,GAAA,cAAA,IAAA,UAAA,EAAA;CAGN,CAAC;CACD,MAAM,iBAAY,UAAU;EACxB,MAAM,YAAQ,kBAAmB;EACjC,IAAI,CAAA,UAAO,QACV;;EAGD,MAAM,aADe,KAAC,IAAQ,GAAC,UAAA,QAAA,OAAA,CACL,IAAQ,QAAO,UAAA,UAAA,UAAA;EACzC,cAAc,IAAG,UAAW,UAAA;CAChC;CACA,MAAM,iBAAiB,UAAU;EAE7B,MAAE,QADO,UACP,EAAA;wCAEF;EACA,IAAI,oBAAkB,GAAA;GAClB,IAAI,MAAC,OAAU,SAAQ;IACvB,WAAe,KAAC,YAAe,QAAA;IAC3B,WAAW,QAAQ,YAAW,WAAA;GAClC;GACA,IAAA,MAAA,OAAA,QAAA;IACF,MAAA,SAAA,YAAA,QAAA,KAAA,CAAA;;;;;;IAEI,WAAa,QAAI,YAAU,MAAA;KACvB,GAAA;KACD,MAAS,OAAO,QAAQ;KACvB;IACN,CAAK;GACL;EACJ;EACA,IAAC,eAAA,cAAA,UAAA;;;;;CAGL;CACA,SAAQ,YAAa,OAAM;EACvB,OAAO,WAAW;GACd,cAAI,IAAA,KAAmB;GACvB,cAAc,KAAK;EACvB;CACJ;CACA,MAAM,WAAM,OAAA;EACR,IAAI;GACA,QAAQ;GACR,MAAM,iBAAgB;GACtB,UAAQ;GACR,UAAU;IACN,cAAc,EAAA;GAClB;EACJ;EACA,MAAM;GACF,QAAA;GACA,MAAI,iBAAe;GACnB,UAAI;GACJ,UAAA;IACH,cAAA,CAAA;;EAED;EACA,QAAI;GACA,MAAI,uBAAwB,iBAAA,MAAA;GAC5B,UAAI;IACH,cAAA,cAAA,CAAA;GACL;;EAEA,SAAM,EACF,SAAI,KACR;CACJ,CAAC;CAEO,OADY,EAAE,cAAG;EAAA,OAAA;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0CAAA;CAAA,GAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yDAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,0DAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2DAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wCAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,UAAA,CAAA;EAAA,CAAA,GAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;GAAA,aAAA,eAAA,aAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qDAAA;EAAA,GAAA,KAAA,eAAA,UAAA,CAAA,IAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,KAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,cAAA,MAAA,QAAA,SAAA,OAAA;IAAA,UAAA;IAAA,OAAA,YAAA,KAAA;GAAA;GAAA,aAAA,MAAA;EAAA,CAAA,CAAA,CAAA,CAAA;CAAA,CAAA,CACN;AACb;AAEA,IAAG,iBAAA"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"hud.ce.js","names":[],"sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"mappings":";;;;;AAWM,SAAS,UAAM,SAAA;CACT,SAAA,OAAA;CACJ,MAAK,cAAe,eAAe,OAAO;CAC1C,MAAK,SAAA,OAAA,eAAA;CACb,MAAM,gBAAc,OAAI,MAAW;CACnC,MAAM,EAAE,SAAS,YAAW;CAC5B,MAAM,EAAE,YAAS,KAAK;CACtB,MAAM,eAAe,UAAU,OAAK,UAAY,aAAS,MAAO,IAAA;CAChE,MAAM,OAAO,eAAI,YAAA,KAAA,EAAA,OAAA,CAAA;CACjB,MAAM,UAAU,eAAe;EAC3B,MAAM,QAAO,KAAK;EAClB,OAAO,CAAC,EAAE,SAAO,MAAO;CAC5B,CAAC;CACD,MAAM,aAAO,eAAA;EACT,YAAK,OAAA,eAAA,UAAA,EAAA;EACP,SAAA,UAAY,cAAA;;CAEd,MAAC,KAAM,cAAA,eAAA,IAAA;CACP,MAAI,QAAS,cAAe,eAAc,cAAO;CACjD,MAAI,YAAS,eAAkB,GAAM,IAAI,MAAK,IAAA,MAAA,GAAe;CAC7D,MAAI,KAAO,cAAa,eAAM,IAAa;CAC3C,MAAI,QAAS,cAAe,eAAe,cAAO;;CAElD,MAAI,QAAM,cAAgB,eAAe,OAAA;CAErC,OADM,EAAA,cAAuB,MAAM,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,UAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,aAAA;CAAA,GAAA,CAAA,KAAA,eAAA,QAAA,CAAA,SAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kBAAA;CAAA,GAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,KAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,aAAA,eAAA,MAAA,CAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,eAAA;EAAA,aAAA,eAAA,QAAA,GAAA,IAAA,MAAA,MAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,UAAA;EAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,eAAA;EAAA,aAAA,eAAA,QAAA,GAAA,IAAA,MAAA,MAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,UAAA;EAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACpB;AACf;AAEA,IAAM,
|
|
1
|
+
{"version":3,"file":"hud.ce.js","names":[],"sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"mappings":";;;;;AAWM,SAAS,UAAM,SAAA;CACT,SAAA,OAAA;CACJ,MAAK,cAAe,eAAe,OAAO;CAC1C,MAAK,SAAA,OAAA,eAAA;CACb,MAAM,gBAAc,OAAI,MAAW;CACnC,MAAM,EAAE,SAAS,YAAW;CAC5B,MAAM,EAAE,YAAS,KAAK;CACtB,MAAM,eAAe,UAAU,OAAK,UAAY,aAAS,MAAO,IAAA;CAChE,MAAM,OAAO,eAAI,YAAA,KAAA,EAAA,OAAA,CAAA;CACjB,MAAM,UAAU,eAAe;EAC3B,MAAM,QAAO,KAAK;EAClB,OAAO,CAAC,EAAE,SAAO,MAAO;CAC5B,CAAC;CACD,MAAM,aAAO,eAAA;EACT,YAAK,OAAA,eAAA,UAAA,EAAA;EACP,SAAA,UAAY,cAAA;;CAEd,MAAC,KAAM,cAAA,eAAA,IAAA;CACP,MAAI,QAAS,cAAe,eAAc,cAAO;CACjD,MAAI,YAAS,eAAkB,GAAM,IAAI,MAAK,IAAA,MAAA,GAAe;CAC7D,MAAI,KAAO,cAAa,eAAM,IAAa;CAC3C,MAAI,QAAS,cAAe,eAAe,cAAO;;CAElD,MAAI,QAAM,cAAgB,eAAe,OAAA;CAErC,OADM,EAAA,cAAuB,MAAM,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,UAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,aAAA;CAAA,GAAA,CAAA,KAAA,eAAA,QAAA,CAAA,SAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kBAAA;CAAA,GAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,KAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,aAAA,eAAA,MAAA,CAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,eAAA;EAAA,aAAA,eAAA,QAAA,GAAA,IAAA,MAAA,MAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,UAAA;EAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,eAAA;EAAA,aAAA,eAAA,QAAA,GAAA,IAAA,MAAA,MAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,UAAA;EAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACpB;AACf;AAEA,IAAM,iBAAe"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { inject } from "../../../core/inject.js";
|
|
2
|
+
import { getKeyboardControlBind } from "../../../services/actionInput.js";
|
|
2
3
|
import { RpgClientEngine } from "../../../RpgClientEngine.js";
|
|
3
4
|
import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
|
|
4
5
|
//#region src/components/gui/menu/equip-menu.ce
|
|
@@ -280,7 +281,7 @@ function component($$props) {
|
|
|
280
281
|
}
|
|
281
282
|
},
|
|
282
283
|
action: {
|
|
283
|
-
bind: keyboardControls.action,
|
|
284
|
+
bind: getKeyboardControlBind(keyboardControls.action),
|
|
284
285
|
keyDown() {
|
|
285
286
|
if (!listEntries().length) return;
|
|
286
287
|
commitSelection(selectedItem());
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"equip-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/equip-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Equip</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(detailsItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">\n {detailsItem()?.name || currentSlot()?.label || \"Equip\"}\n </div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n {detailsItem()?.description || \"\"}\n </div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-ui-equip-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-ui-equip-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-ui-equip-stat-key\">{stat.label}</div>\n <div class=\"rpg-ui-equip-stat-value\">\n {stat.delta > 0 ? \"+\" : \"\"}{stat.delta}\n </div>\n @if (stat.current) {\n <div class=\"rpg-ui-equip-stat-current\">{stat.current} -> {stat.next}</div>\n }\n </div>\n }\n </div>\n }\n <div class=\"rpg-ui-menu-panel-details-meta\">\n <span>{equippedText()}</span>\n </div>\n </div>\n </div>\n </div>\n </div>\n\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of slotList) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((entry,index) of listEntries) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n @if (entry?.icon) {\n <DOMSprite \n sheet={iconSheet(entry.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <span>{entry.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">{entry.tag || \"\"}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const currentPlayer = engine.scene.currentPlayer;\n\n const selectedTab = signal(0);\n const selectedItem = signal(0);\n const { data, onInteraction, onBack } = defineProps();\n\n const equips = computed(() => data().equips ?? data().items);\n const slots = computed(() => data().slots);\n\n const defaultSlots = [\n { id: \"weapon\", label: \"Weapon\", types: [\"weapon\"] },\n { id: \"armor\", label: \"Armor\", types: [\"armor\"] }\n ];\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeEquips = computed(() => {\n const list = resolveProp(equips);\n return Array.isArray(list) ? list : [];\n });\n const slotList = computed(() => {\n const list = resolveProp(slots);\n if (Array.isArray(list) && list.length) return list;\n return defaultSlots;\n });\n\n const currentSlot = computed(() => slotList()[selectedTab()]);\n\n const equippedIds = computed(() => {\n const equipped = currentPlayer().equipments?.() || [];\n return new Set(equipped.map((it) => it?.id?.() ?? it?.id ?? it?.name));\n });\n const equippedOverrides = signal({});\n\n effect(() => {\n const next = {};\n safeEquips().forEach((item) => {\n if (item?.id && typeof item.equipped === \"boolean\") {\n next[item.id] = item.equipped;\n }\n });\n equippedOverrides.set(next);\n });\n\n const itemEquipped = (item) => {\n if (!item) return false;\n const overrides = equippedOverrides();\n if (Object.prototype.hasOwnProperty.call(overrides, item.id)) {\n return overrides[item.id];\n }\n if (typeof item.equipped === \"boolean\") return item.equipped;\n return equippedIds().has(item.id);\n };\n\n const slotTypes = (slot) => {\n if (!slot) return [];\n if (Array.isArray(slot.types)) return slot.types;\n if (slot.type) return [slot.type];\n if (slot.id) return [slot.id];\n return [];\n };\n\n const slotItems = computed(() => {\n const slot = currentSlot();\n if (!slot) return [];\n const types = new Set(slotTypes(slot));\n return safeEquips().filter((item) => item && types.has(item.type));\n });\n\n const currentEquippedItem = computed(() => {\n const list = slotItems();\n return list.find((item) => itemEquipped(item)) || null;\n });\n\n const listEntries = computed(() => {\n const items = slotItems().map((item) => ({\n ...item,\n kind: \"item\",\n tag: itemEquipped(item) ? \"Equipped\" : \"\"\n }));\n const equipped = currentEquippedItem();\n if (!equipped) return items;\n return [\n {\n id: \"__unequip__\",\n name: \"Unequip\",\n description: \"Remove the current equipment\",\n kind: \"unequip\",\n tag: \"\"\n },\n ...items\n ];\n });\n\n const currentEntry = computed(() => listEntries()[selectedItem()]);\n const detailsItem = computed(() => {\n const entry = currentEntry();\n if (entry?.kind === \"item\") return entry;\n return currentEquippedItem();\n });\n\n const equippedText = computed(() => {\n const slot = currentSlot();\n if (!slot) return \"\";\n const equipped = currentEquippedItem();\n return equipped ? `${slot.label}: ${equipped.name}` : `${slot.label}: Empty`;\n });\n const listEmpty = computed(() => listEntries().length === 0);\n\n const nav = createTabindexNavigator(selectedItem, { count: () => listEntries().length }, \"wrap\");\n\n const playerParams = computed(() => {\n const menuData = data();\n if (menuData?.playerStats) return menuData.playerStats;\n if (menuData?.playerParams) return menuData.playerParams;\n return currentPlayer()?._param?.() || {};\n });\n const statOrder = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const statLabels = {\n atk: \"ATK\",\n def: \"DEF\",\n pdef: \"PDEF\",\n sdef: \"SDEF\",\n str: \"STR\",\n dex: \"DEX\",\n int: \"INT\",\n agi: \"AGI\",\n maxHp: \"MAX HP\",\n maxSp: \"MAX SP\"\n };\n\n const getItemStats = (item) => {\n if (!item) return {};\n const stats = item.stats || item.params || {};\n if (Object.keys(stats).length) return stats;\n const keys = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const direct = {};\n keys.forEach((key) => {\n if (item[key] !== undefined) direct[key] = item[key];\n });\n return direct;\n };\n\n const buildStatsList = (deltaStats) => {\n const params = playerParams() || {};\n const orderedKeys = statOrder.filter((key) => deltaStats[key] !== undefined);\n const extraKeys = Object.keys(deltaStats).filter((key) => !statOrder.includes(key));\n const keys = orderedKeys.concat(extraKeys);\n const list = [];\n for (const key of keys) {\n const delta = deltaStats[key];\n if (delta === undefined || delta === 0) continue;\n let current = params[key];\n if (current === undefined && key === \"def\") current = params.pdef;\n const next = current !== undefined ? current + delta : undefined;\n list.push({\n key,\n label: statLabels[key] || key.toUpperCase(),\n delta,\n current,\n next\n });\n }\n return list;\n };\n\n const displayStats = computed(() => {\n const entry = currentEntry();\n const equipped = currentEquippedItem();\n if (!entry) return [];\n if (entry.kind === \"unequip\") {\n \n if (!equipped) return [];\n const stats = getItemStats(equipped);\n const delta = {};\n Object.keys(stats).forEach((key) => {\n delta[key] = -stats[key];\n });\n return buildStatsList(delta);\n }\n if (entry.kind === \"item\") {\n const equippedStats = getItemStats(equipped);\n const nextStats = getItemStats(entry);\n const delta = {};\n const keys = new Set([...Object.keys(nextStats), ...Object.keys(equippedStats)]);\n keys.forEach((key) => {\n delta[key] = (nextStats[key] || 0) - (equippedStats[key] || 0);\n });\n return buildStatsList(delta);\n }\n return [];\n });\n\n const applyEquipState = (slot, itemId, equip) => {\n const types = slotTypes(slot);\n const next = { ...equippedOverrides() };\n if (types.length) {\n safeEquips().forEach((item) => {\n if (!item) return;\n if (types.includes(item.type)) {\n next[item.id] = false;\n }\n });\n }\n if (itemId) {\n next[itemId] = equip;\n }\n equippedOverrides.set(next);\n };\n\n const commitSelection = (index) => {\n const entry = listEntries()[index];\n if (!entry) return;\n if (entry.kind === \"unequip\") {\n const equipped = currentEquippedItem();\n if (equipped && onInteraction) {\n onInteraction(\"equipItem\", { id: equipped.id, equip: false });\n }\n applyEquipState(currentSlot(), equipped?.id, false);\n return;\n }\n if (entry.kind === \"item\" && onInteraction) {\n if (!itemEquipped(entry)) {\n onInteraction(\"equipItem\", { id: entry.id, equip: true });\n }\n applyEquipState(currentSlot(), entry.id, true);\n }\n };\n\n function selectTab(index) {\n return function() {\n selectedTab.set(index);\n selectedItem.set(0);\n }\n }\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index);\n commitSelection(index);\n }\n }\n\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId)\n });\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!listEntries().length) return;\n nav.next(-1);\n }\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n const tabs = slotList();\n if (!tabs.length) return;\n selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);\n selectedItem.set(0);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n const tabs = slotList();\n if (!tabs.length) return;\n selectedTab.update((value) => (value + 1) % tabs.length);\n selectedItem.set(0);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!listEntries().length) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (!listEntries().length) return;\n commitSelection(selectedItem());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n effect(() => {\n const count = listEntries().length;\n if (!count) {\n selectedItem.set(0);\n return;\n }\n if (selectedItem() >= count) {\n selectedItem.set(count - 1);\n }\n });\n</script>\n"],"mappings":";;;;AAWM,SAAS,UAAU,SAAO;CACT,SAAS,OAAO;CAC/B,MAAM,cAAc,eAAe,OAAO;CAC1C,MAAM,SAAS,OAAM,eAAA;CAC7B,MAAM,mBAAmB,OAAI,aAAA;CAC7B,MAAM,gBAAgB,OAAM,MAAA;CAC5B,MAAM,cAAc,OAAO,CAAC;CAC5B,MAAM,eAAe,OAAO,CAAC;CAC7B,MAAM,EAAE,MAAM,eAAe,WAAI,YAAA;CACjC,MAAM,SAAS,eAAc,KAAI,EAAA,UAAc,KAAK,EAAA,KAAM;CAC1D,MAAM,QAAQ,eAAe,KAAI,EAAA,KAAA;CACjC,MAAM,eAAe,CACjB;EAAE,IAAI;EAAU,OAAO;EAAM,OAAA,CAAY,QAAG;CAAO,GACnD;EAAE,IAAI;EAAS,OAAO;EAAO,OAAS,CAAC,OAAO;CAAC,CACnD;CACA,MAAM,eAAe,UAAU,OAAO,UAAO,aAAc,MAAM,IAAM;CACvE,MAAM,aAAa,eAAe;EAC9B,MAAM,OAAO,YAAY,MAAM;EAC/B,OAAO,MAAM,QAAQ,IAAI,IAAI,OAAO,CAAC;CACzC,CAAC;CACD,MAAM,WAAW,eAAe;EAC5B,MAAM,OAAO,YAAY,KAAK;EAC9B,IAAI,MAAM,QAAQ,IAAI,KAAK,KAAK,QAC5B,OAAO;EACX,OAAO;CACX,CAAC;CACD,MAAM,cAAc,eAAQ,SAAA,EAAA,YAAA,EAAA;CAC5B,MAAM,cAAc,eAAa;EAC7B,MAAM,WAAW,cAAY,EAAI,aAAE,KAAgB,CAAC;EACpD,OAAO,IAAI,IAAI,SAAS,KAAK,OAAA,IAAA,KAAA,KAAA,IAAA,MAAA,IAAA,IAAA,CAAA;CACjC,CAAC;CACD,MAAM,oBAAmB,OAAA,CAAA,CAAA;CACzB,aAAa;EACT,MAAM,OAAO,CAAA;;GAET,IAAI,MAAK,MAAO,OAAO,KAAK,aAAW,WACnC,KAAK,KAAI,MAAO,KAAI;EAE5B,CAAC;EACD,kBAAkB,IAAI,IAAE;CAC5B,CAAC;CACD,MAAM,gBAAgB,SAAM;EACxB,IAAI,CAAC,MACD,OAAO;EACX,MAAM,YAAU,kBAAA;EAChB,IAAI,OAAO,UAAM,eAAA,KAAA,WAAA,KAAA,EAAA,GACb,OAAO,UAAE,KAAW;EAExB,IAAI,OAAO,KAAK,aAAK,WACjB,OAAO,KAAK;EAChB,OAAO,YAAY,EAAE,IAAG,KAAK,EAAA;CACjC;CACA,MAAM,aAAa,SAAS;EACxB,IAAI,CAAC,MACD,OAAO,CAAC;EACZ,IAAI,MAAM,QAAQ,KAAK,KAAK,GACxB,OAAO,KAAK;EAChB,IAAI,KAAK,MACL,OAAO,CAAC,KAAK,IAAI;EACrB,IAAI,KAAK,IACL,OAAO,CAAC,KAAK,EAAE;EACnB,OAAO,CAAC;CACZ;CACA,MAAM,YAAY,eAAe;EAC7B,MAAM,OAAO,YAAY;EACzB,IAAI,CAAC,MACD,OAAO,CAAC;EACZ,MAAM,QAAQ,IAAI,IAAI,UAAO,IAAA,CAAA;EAC7B,OAAO,WAAW,EAAE,QAAK,SAAY,QAAO,MAAK,IAAI,KAAM,IAAK,CAAC;CACrE,CAAC;CACD,MAAM,sBAAc,eAAA;EAEhB,OADa,UACH,EAAA,MAAG,SAAA,aAAA,IAAA,CAAA,KAAA;CACjB,CAAC;CACD,MAAM,cAAG,eAAA;EACP,MAAA,QAAY,UAAA,EAAA,KAAA,UAAA;;GAEP,MAAA;GACH,KAAS,aAAQ,IAAS,IAAC,aAAA;EAC3B,EAAA;OACS,oBAAA,GAET,OAAM;EACN,OAAM,CACN;;GAEM,MAAA;GACA,aAAe;GACb,MAAM;;EAEd,GACA,GAAM,KAAA;CAEV,CAAC;CACD,MAAM,eAAe,eAAW,YAAgB,EAAE,aAAU,EAAA;CAC5D,MAAM,cAAc,eAAW;EAC3B,MAAC,QAAA,aAAA;EACD,IAAA,OAAM,SAAc,QACpB,OAAM;EACN,OAAI,oBAAa;CACrB,CAAC;CACD,MAAM,eAAA,eAAA;EACF,MAAM,OAAA,YAAmB;EACzB,IAAI,CAAA,MACA,OAAI;EACR,MAAI,WAAO,oBAAY;EACvB,OAAE,WAAA,GAAA,KAAA,MAAA,IAAA,SAAA,SAAA,GAAA,KAAA,MAAA;;CAEI,eAAuB,YAAM,EAAQ,WAAG,CAAA;;CAElD,MAAI,eAAiB,eAAe;EAChC,MAAI,WAAM,KAAW;EACrB,IAAI,UAAU,aACZ,OAAA,SAAA;EACF,IAAA,UAAM,cAAA,OAAA,SAAA;EAEN,OAAO,cAAM,GAAA,SAAA,KAAA,CAAA;CACjB,CAAC;CACD,MAAM,YAAY;EAAC;EAAE;EAAS;EAAS;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;CAAA;CACvC,MAAM,aAAU;EACZ,KAAK;EACL,KAAK;EACL,MAAM;EACN,MAAI;EACJ,KAAE;;EAEF,KAAK;EACL,KAAI;EACJ,OAAI;EACJ,OAAO;CACX;CACA,MAAM,gBAAE,SAAA;EACJ,IAAI,CAAA,MACA,OAAO,CAAA;EACX,MAAC,QAAA,KAAA,SAAA,KAAA,UAAA,CAAA;iCAED,OAAM;EACN,MAAM,OAAO;GAAC;GAAO;GAAG;GAAA;GAAA;GAAA;GAAA;GAAA;GAAA;GAAA;EAAA;EACxB,MAAM,SAAQ,CAAA;EACd,KAAI,SAAS,QAAM;GACf,IAAI,KAAK,SAAI,KAAA,GACb,OAAS,OAAA,KAAA;EACb,CAAC;;CAEL;CACA,MAAM,kBAAe,eAAa;EAC9B,MAAM,SAAS,aAAS,KAAA,CAAA;EACxB,MAAI,cAAc,UAAQ,QAAU,QAAM,WAAA,SAAA,KAAA,CAAA;EAC1C,MAAI,YAAO,OAAa,KAAM,UAAU,EAAC,QAAQ,QAAS,CAAC,UAAU,SAAC,GAAA,CAAA;EACtE,MAAE,OAAA,YAAA,OAAA,SAAA;;EAEF,KAAK,MAAC,OAAA,MAAA;GACF,MAAM,QAAO,WAAW;GACxB,IAAA,UAAY,KAAA,KAAe,UAAA,GAC7B;;GAEF,IAAM,YAAc,KAAA,KAAa,QAAE,OAC/B,UAAc,OAAA;GACd,MAAM,OAAK,YAAA,KAAA,IAAA,UAAA,QAAA,KAAA;GACX,KAAI,KAAM;IACN;IACD,OAAA,WAAA,QAAA,IAAA,YAAA;IACH;IACI;IACJ;GACA,CAAC;EACL;EACA,OAAO;CACX;CACA,MAAM,eAAe,eAAU;EAC3B,MAAM,QAAM,aAAM;EAClB,MAAM,WAAG,oBAAA;EACT,IAAI,CAAC,OACD,OAAC,CAAA;EACL,IAAE,MAAA,SAAA,WAAA;kBAEI,OAAA,CAAA;GACN,MAAM,QAAY,aAAa,QAAI;GAC/B,MAAM,QAAQ,CAAA;GACd,OAAI,KAAO,KAAM,EAAE,SAAS,QAAO;IACnC,MAAO,OAAA,CAAA,MAAA;GACT,CAAA;;EAEF;EACA,IAAI,MAAM,SAAO,QAAA;GACb,MAAK,gBAAe,aAAA,QAAA;GACpB,MAAM,YAAW,aAAA,KAAmB;GACpC,MAAM,QAAC,CAAQ;GAEnB,IADE,IAAA,CAAA,GAAA,OAAA,KAAA,SAAA,GAAA,GAAA,OAAA,KAAA,aAAA,CAAA,CACI,EAAA,SAAY,QAAQ;;GAE1B,CAAK;;EAEL;EACA,OAAI,CAAA;CACR,CAAC;CACD,MAAM,mBAAgB,MAAA,QAAc,UAAO;EACvC,MAAI,QAAO,UAAa,IAAI;EAC5B,MAAE,OAAA,EAAA,GAAA,kBAAA,EAAA;EACF,IAAA,MAAM,QACN,WAAM,EAAW,SAAE,SAAA;GACX,IAAE,CAAG,MACH;GACF,IAAG,MAAK,SAAA,KAAA,IAAA,GACL,KAAK,KAAA,MAAA;EAEZ,CAAA;EAEJ,IAAI,QACA,KAAK,UAAU;EAEnB,kBAAC,IAAA,IAAA;;CAEL,MAAI,mBAAqB,UAAU;EAC/B,MAAM,QAAQ,YAAU,EAAA;EACxB,IAAI,CAAA,OACA;EACJ,IAAI,MAAM,SAAS,WAAW;GAC1B,MAAM,WAAW,oBAAA;GACjB,IAAI,YAAU,eACV,cAAc,aAAa;IAAE,IAAA,SAAa;IAAC,OAAS;GAAA,CAAA;GAExD,gBAAa,YAAA,GAAA,UAAA,IAAA,KAAA;GAChB;;EAED,IAAA,MAAM,SAAA,UAAkB,eAAe;GACnC,IAAA,CAAK,aAAU,KAAA,GACf,cAAkB,aAAY;IAAA,IAAO,MAAM;IAAG,OAAA;GAAW,CAAG;GAE5D,gBAAa,YAAY,GAAM,MAAC,IAAS,IAAC;EAC9C;CACJ;CACA,SAAS,UAAS,OAAQ;EACtB,OAAO,WAAY;GACf,YAAQ,IAAQ,KAAE;GAClB,aAAQ,IAAS,CAAC;EACtB;CACJ;CACA,SAAS,WAAU,OAAA;EACf,OAAO,WAAY;GACf,aAAa,IAAA,KAAA;GACb,gBAAe,KAAA;EACnB;CACJ;CACA,MAAM,aAAE,YAAA,EACJ,YAAW,OAAI,eAAA,MAAA,EACnB;;EAEI,IAAA;GACI,QAAM;GACN,MAAM,iBAAW;GACjB,UAAU;GACV,UAAU;IACR,IAAA,CAAA,YAAA,EAAA,QACM;IACJ,IAAA,KAAM,EAAK;GACf;EACJ;EACA,MAAM;GACF,QAAM;GACN,MAAI,iBAAO;GACX,UAAA;GACA,UAAU;IACN,MAAM,OAAA,SAAgB;IACtB,IAAA,CAAK,KAAC,QACN;IACA,YAAY,QAAQ,WAAW,QAAM,IAAA,KAAW,UAAU,KAAK,MAAC;IAChE,aAAa,IAAI,CAAC;GACtB;EACJ;EACA,OAAO;GACH,QAAA;GACA,MAAM,iBAAG;GACX,UAAA;;IAEI,MAAA,OAAe,SAAS;IAC1B,IAAM,CAAA,KAAQ,QACR;IACF,YAAY,QAAE,WAAA,QAAA,KAAA,KAAA,MAAA;IACd,aAAa,IAAA,CAAA;GACjB;EACJ;EACA,MAAM;GACF,QAAQ;GACR,MAAM,iBAAA;GACN,UAAA;GACA,UAAU;IACN,IAAI,CAAC,YAAU,EAAA,QACnB;IACA,IAAA,KAAA,CAAA;GACH;;EAED,QAAM;GACF,MAAM,iBAAQ;GACd,UAAU;IACN,IAAA,CAAK,YAAW,EAAA,QAChB;IACA,gBAAgB,aAAa,CAAC;GAClC;EACJ;EACA,QAAQ;GACJ,MAAI,iBAAM;GACV,UAAA;IACI,IAAA,QACI,OAAC;GACT;EACJ;EACA,SAAQ,EACJ,SAAA,KACJ;;CAEJ,aAAa;EACT,MAAI,QAAO,YAAW,EAAA;EACtB,IAAI,CAAC,OAAG;GACJ,aAAI,IAAa,CAAA;GACjB;EACJ;+BAEA,aAAS,IAAW,QAAO,CAAA;CAE/B,CAAC;CAEO,OADI,EAAA,cAAsB;EAAA,OAAA;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,wDAAA;CAAA,GAAA,CAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yCAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,8BAAA;CAAA,GAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,YAAA,GAAA,IAAA,CAAA;EAAA,SAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,GAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,kCAAA;GAAA,aAAA,eAAA,YAAA,GAAA,QAAA,YAAA,GAAA,SAAA,OAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,iCAAA;GAAA,aAAA,eAAA,YAAA,GAAA,eAAA,EAAA;EAAA,CAAA;EAAA,KAAA,eAAA,aAAA,EAAA,SAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,GAAA,KAAA,eAAA,MAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,CAAA,qBAAA;IAAA,UAAA,KAAA,QAAA;IAAA,UAAA,KAAA,QAAA;GAAA,CAAA,EAAA;EAAA,GAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,wBAAA;IAAA,aAAA,KAAA;GAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,0BAAA;IAAA,aAAA,KAAA,QAAA,IAAA,MAAA,KAAA,KAAA;GAAA,CAAA;GAAA,KAAA,KAAA,eAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,4BAAA;IAAA,aAAA,KAAA,UAAA,SAAA,KAAA;GAAA,CAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,iCAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,aAAA,eAAA,aAAA,CAAA;EAAA,CAAA,CAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iEAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;CAAA,GAAA,KAAA,WAAA,KAAA,aAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,mBAAA,gBAAA,EAAA,QAAA,YAAA,MAAA,SAAA,EAAA,CAAA;GAAA,UAAA;GAAA,OAAA,UAAA,QAAA;EAAA;EAAA,aAAA,IAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,UAAA;EAAA;CAAA,GAAA,KAAA,cAAA,OAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,aAAA,MAAA,QAAA,SAAA,OAAA;GAAA,UAAA;GAAA,OAAA,WAAA,KAAA;EAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uBAAA;CAAA,GAAA,KAAA,OAAA,YAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,MAAA,IAAA,CAAA;EAAA,SAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,aAAA,MAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,aAAA,MAAA,OAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAC1B;AACJ;AAEA,IAAM,iBAEJ"}
|
|
1
|
+
{"version":3,"file":"equip-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/equip-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Equip</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(detailsItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">\n {detailsItem()?.name || currentSlot()?.label || \"Equip\"}\n </div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n {detailsItem()?.description || \"\"}\n </div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-ui-equip-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-ui-equip-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-ui-equip-stat-key\">{stat.label}</div>\n <div class=\"rpg-ui-equip-stat-value\">\n {stat.delta > 0 ? \"+\" : \"\"}{stat.delta}\n </div>\n @if (stat.current) {\n <div class=\"rpg-ui-equip-stat-current\">{stat.current} -> {stat.next}</div>\n }\n </div>\n }\n </div>\n }\n <div class=\"rpg-ui-menu-panel-details-meta\">\n <span>{equippedText()}</span>\n </div>\n </div>\n </div>\n </div>\n </div>\n\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of slotList) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((entry,index) of listEntries) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n @if (entry?.icon) {\n <DOMSprite \n sheet={iconSheet(entry.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <span>{entry.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">{entry.tag || \"\"}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const currentPlayer = engine.scene.currentPlayer;\n\n const selectedTab = signal(0);\n const selectedItem = signal(0);\n const { data, onInteraction, onBack } = defineProps();\n\n const equips = computed(() => data().equips ?? data().items);\n const slots = computed(() => data().slots);\n\n const defaultSlots = [\n { id: \"weapon\", label: \"Weapon\", types: [\"weapon\"] },\n { id: \"armor\", label: \"Armor\", types: [\"armor\"] }\n ];\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeEquips = computed(() => {\n const list = resolveProp(equips);\n return Array.isArray(list) ? list : [];\n });\n const slotList = computed(() => {\n const list = resolveProp(slots);\n if (Array.isArray(list) && list.length) return list;\n return defaultSlots;\n });\n\n const currentSlot = computed(() => slotList()[selectedTab()]);\n\n const equippedIds = computed(() => {\n const equipped = currentPlayer().equipments?.() || [];\n return new Set(equipped.map((it) => it?.id?.() ?? it?.id ?? it?.name));\n });\n const equippedOverrides = signal({});\n\n effect(() => {\n const next = {};\n safeEquips().forEach((item) => {\n if (item?.id && typeof item.equipped === \"boolean\") {\n next[item.id] = item.equipped;\n }\n });\n equippedOverrides.set(next);\n });\n\n const itemEquipped = (item) => {\n if (!item) return false;\n const overrides = equippedOverrides();\n if (Object.prototype.hasOwnProperty.call(overrides, item.id)) {\n return overrides[item.id];\n }\n if (typeof item.equipped === \"boolean\") return item.equipped;\n return equippedIds().has(item.id);\n };\n\n const slotTypes = (slot) => {\n if (!slot) return [];\n if (Array.isArray(slot.types)) return slot.types;\n if (slot.type) return [slot.type];\n if (slot.id) return [slot.id];\n return [];\n };\n\n const slotItems = computed(() => {\n const slot = currentSlot();\n if (!slot) return [];\n const types = new Set(slotTypes(slot));\n return safeEquips().filter((item) => item && types.has(item.type));\n });\n\n const currentEquippedItem = computed(() => {\n const list = slotItems();\n return list.find((item) => itemEquipped(item)) || null;\n });\n\n const listEntries = computed(() => {\n const items = slotItems().map((item) => ({\n ...item,\n kind: \"item\",\n tag: itemEquipped(item) ? \"Equipped\" : \"\"\n }));\n const equipped = currentEquippedItem();\n if (!equipped) return items;\n return [\n {\n id: \"__unequip__\",\n name: \"Unequip\",\n description: \"Remove the current equipment\",\n kind: \"unequip\",\n tag: \"\"\n },\n ...items\n ];\n });\n\n const currentEntry = computed(() => listEntries()[selectedItem()]);\n const detailsItem = computed(() => {\n const entry = currentEntry();\n if (entry?.kind === \"item\") return entry;\n return currentEquippedItem();\n });\n\n const equippedText = computed(() => {\n const slot = currentSlot();\n if (!slot) return \"\";\n const equipped = currentEquippedItem();\n return equipped ? `${slot.label}: ${equipped.name}` : `${slot.label}: Empty`;\n });\n const listEmpty = computed(() => listEntries().length === 0);\n\n const nav = createTabindexNavigator(selectedItem, { count: () => listEntries().length }, \"wrap\");\n\n const playerParams = computed(() => {\n const menuData = data();\n if (menuData?.playerStats) return menuData.playerStats;\n if (menuData?.playerParams) return menuData.playerParams;\n return currentPlayer()?._param?.() || {};\n });\n const statOrder = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const statLabels = {\n atk: \"ATK\",\n def: \"DEF\",\n pdef: \"PDEF\",\n sdef: \"SDEF\",\n str: \"STR\",\n dex: \"DEX\",\n int: \"INT\",\n agi: \"AGI\",\n maxHp: \"MAX HP\",\n maxSp: \"MAX SP\"\n };\n\n const getItemStats = (item) => {\n if (!item) return {};\n const stats = item.stats || item.params || {};\n if (Object.keys(stats).length) return stats;\n const keys = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const direct = {};\n keys.forEach((key) => {\n if (item[key] !== undefined) direct[key] = item[key];\n });\n return direct;\n };\n\n const buildStatsList = (deltaStats) => {\n const params = playerParams() || {};\n const orderedKeys = statOrder.filter((key) => deltaStats[key] !== undefined);\n const extraKeys = Object.keys(deltaStats).filter((key) => !statOrder.includes(key));\n const keys = orderedKeys.concat(extraKeys);\n const list = [];\n for (const key of keys) {\n const delta = deltaStats[key];\n if (delta === undefined || delta === 0) continue;\n let current = params[key];\n if (current === undefined && key === \"def\") current = params.pdef;\n const next = current !== undefined ? current + delta : undefined;\n list.push({\n key,\n label: statLabels[key] || key.toUpperCase(),\n delta,\n current,\n next\n });\n }\n return list;\n };\n\n const displayStats = computed(() => {\n const entry = currentEntry();\n const equipped = currentEquippedItem();\n if (!entry) return [];\n if (entry.kind === \"unequip\") {\n \n if (!equipped) return [];\n const stats = getItemStats(equipped);\n const delta = {};\n Object.keys(stats).forEach((key) => {\n delta[key] = -stats[key];\n });\n return buildStatsList(delta);\n }\n if (entry.kind === \"item\") {\n const equippedStats = getItemStats(equipped);\n const nextStats = getItemStats(entry);\n const delta = {};\n const keys = new Set([...Object.keys(nextStats), ...Object.keys(equippedStats)]);\n keys.forEach((key) => {\n delta[key] = (nextStats[key] || 0) - (equippedStats[key] || 0);\n });\n return buildStatsList(delta);\n }\n return [];\n });\n\n const applyEquipState = (slot, itemId, equip) => {\n const types = slotTypes(slot);\n const next = { ...equippedOverrides() };\n if (types.length) {\n safeEquips().forEach((item) => {\n if (!item) return;\n if (types.includes(item.type)) {\n next[item.id] = false;\n }\n });\n }\n if (itemId) {\n next[itemId] = equip;\n }\n equippedOverrides.set(next);\n };\n\n const commitSelection = (index) => {\n const entry = listEntries()[index];\n if (!entry) return;\n if (entry.kind === \"unequip\") {\n const equipped = currentEquippedItem();\n if (equipped && onInteraction) {\n onInteraction(\"equipItem\", { id: equipped.id, equip: false });\n }\n applyEquipState(currentSlot(), equipped?.id, false);\n return;\n }\n if (entry.kind === \"item\" && onInteraction) {\n if (!itemEquipped(entry)) {\n onInteraction(\"equipItem\", { id: entry.id, equip: true });\n }\n applyEquipState(currentSlot(), entry.id, true);\n }\n };\n\n function selectTab(index) {\n return function() {\n selectedTab.set(index);\n selectedItem.set(0);\n }\n }\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index);\n commitSelection(index);\n }\n }\n\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId)\n });\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!listEntries().length) return;\n nav.next(-1);\n }\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n const tabs = slotList();\n if (!tabs.length) return;\n selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);\n selectedItem.set(0);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n const tabs = slotList();\n if (!tabs.length) return;\n selectedTab.update((value) => (value + 1) % tabs.length);\n selectedItem.set(0);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!listEntries().length) return;\n nav.next(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (!listEntries().length) return;\n commitSelection(selectedItem());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n effect(() => {\n const count = listEntries().length;\n if (!count) {\n selectedItem.set(0);\n return;\n }\n if (selectedItem() >= count) {\n selectedItem.set(count - 1);\n }\n });\n</script>\n"],"mappings":";;;;;AAYM,SAAS,UAAU,SAAO;CACT,SAAS,OAAA;CACxB,MAAM,cAAc,eAAC,OAAA;CACrB,MAAM,SAAS,OAAM,eAAA;CAC7B,MAAM,mBAAmB,OAAG,aAAA;CAC5B,MAAM,gBAAgB,OAAO,MAAI;CACjC,MAAM,cAAc,OAAO,CAAC;CAC5B,MAAM,eAAe,OAAO,CAAC;CAC7B,MAAM,EAAE,MAAM,eAAe,WAAW,YAAY;CACpD,MAAM,SAAS,eAAe,KAAG,EAAA,UAAc,KAAC,EAAA,KAAW;CAC3D,MAAM,QAAQ,eAAe,KAAI,EAAA,KAAA;CACjC,MAAM,eAAe,CACjB;EAAE,IAAI;EAAU,OAAO;EAAU,OAAO,CAAA,QAAO;CAAA,GAC/C;EAAE,IAAI;EAAS,OAAO;EAAS,OAAO,CAAC,OAAK;CAAA,CAChD;CACA,MAAM,eAAe,UAAU,OAAO,UAAU,aAAY,MAAG,IAAM;CACrE,MAAM,aAAa,eAAe;EAC9B,MAAM,OAAO,YAAY,MAAM;EAC/B,OAAO,MAAM,QAAQ,IAAI,IAAI,OAAO,CAAC;CACzC,CAAC;CACD,MAAM,WAAW,eAAe;EAC5B,MAAM,OAAO,YAAY,KAAK;EAC9B,IAAI,MAAM,QAAQ,IAAI,KAAK,KAAK,QAC5B,OAAO;EACX,OAAO;CACX,CAAC;CACD,MAAM,cAAc,eAAa,SAAW,EAAE,YAAY,EAAA;CAC1D,MAAM,cAAc,eAAa;EAC7B,MAAM,WAAW,cAAY,EAAA,aAAA,KAAA,CAAA;EAC7B,OAAO,IAAI,IAAI,SAAO,KAAG,OAAA,IAAA,KAAA,KAAA,IAAA,MAAA,IAAA,IAAA,CAAA;CAC7B,CAAC;CACD,MAAM,oBAAe,OAAA,CAAA,CAAA;CACrB,aAAa;;EAET,WAAS,EAAI,SAAO,SAAW;GAC3B,IAAI,MAAK,MAAI,OAAU,KAAI,aAAU,WACjC,KAAK,KAAI,MAAM,KAAI;EAE3B,CAAC;EACD,kBAAkB,IAAI,IAAE;CAC5B,CAAC;CACD,MAAM,gBAAgB,SAAM;EACxB,IAAI,CAAC,MACD,OAAO;EACX,MAAM,YAAW,kBAAA;EACjB,IAAI,OAAO,UAAE,eAAqB,KAAA,WAAc,KAAS,EAAC,GACtD,OAAO,UAAU,KAAE;EAEvB,IAAI,OAAO,KAAK,aAAa,WACzB,OAAO,KAAK;EAChB,OAAO,YAAY,EAAE,IAAG,KAAA,EAAQ;CACpC;CACA,MAAM,aAAa,SAAK;EACpB,IAAI,CAAC,MACD,OAAO,CAAC;EACZ,IAAI,MAAM,QAAQ,KAAK,KAAK,GACxB,OAAO,KAAK;EAChB,IAAI,KAAK,MACL,OAAO,CAAC,KAAK,IAAI;EACrB,IAAI,KAAK,IACL,OAAO,CAAC,KAAK,EAAE;EACnB,OAAO,CAAC;CACZ;CACA,MAAM,YAAY,eAAe;EAC7B,MAAM,OAAO,YAAY;EACzB,IAAI,CAAC,MACD,OAAO,CAAC;EACZ,MAAM,QAAQ,IAAI,IAAI,UAAQ,IAAM,CAAC;EACrC,OAAO,WAAW,EAAE,QAAK,SAAA,QAAA,MAAA,IAAA,KAAA,IAAA,CAAA;CAC7B,CAAC;CACD,MAAM,sBAAsB,eAAA;EAExB,OADa,UACJ,EAAA,MAAA,SAAA,aAAA,IAAA,CAAA,KAAA;CACb,CAAC;CACD,MAAE,cAAY,eAAA;;GAEP,GAAA;GACH,MAAS;GACT,KAAS,aAAa,IAAI,IAAI,aAAQ;EACtC,EAAA;OACS,oBAAA,GAET,OAAM;EACN,OAAM,CACN;;GAEM,MAAA;GACA,aAAe;GACb,MAAM;;EAEd,GACA,GAAM,KAAA;CAEV,CAAC;CACD,MAAM,eAAe,eAAW,YAAgB,EAAE,aAAU,EAAA;CAC5D,MAAM,cAAc,eAAW;EAC3B,MAAC,QAAA,aAAA;EACD,IAAA,OAAM,SAAc,QACpB,OAAM;EACN,OAAI,oBAAa;CACrB,CAAC;CACD,MAAM,eAAA,eAAA;EACF,MAAM,OAAA,YAAmB;EACzB,IAAI,CAAA,MACA,OAAI;EACR,MAAI,WAAO,oBAAY;EACvB,OAAE,WAAA,GAAA,KAAA,MAAA,IAAA,SAAA,SAAA,GAAA,KAAA,MAAA;;CAEI,eAAuB,YAAM,EAAQ,WAAG,CAAA;;CAElD,MAAI,eAAiB,eAAe;EAChC,MAAI,WAAM,KAAW;EACrB,IAAI,UAAU,aACZ,OAAA,SAAA;EACF,IAAA,UAAM,cAAA,OAAA,SAAA;EAEN,OAAO,cAAM,GAAA,SAAA,KAAA,CAAA;CACjB,CAAC;CACD,MAAM,YAAY;EAAC;EAAE;EAAS;EAAS;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;CAAA;CACvC,MAAM,aAAU;EACZ,KAAK;EACL,KAAK;EACL,MAAM;EACN,MAAI;EACJ,KAAE;;EAEF,KAAK;EACL,KAAI;EACJ,OAAI;EACJ,OAAO;CACX;CACA,MAAM,gBAAE,SAAA;EACJ,IAAI,CAAA,MACA,OAAO,CAAA;EACX,MAAC,QAAA,KAAA,SAAA,KAAA,UAAA,CAAA;iCAED,OAAM;EACN,MAAM,OAAO;GAAC;GAAO;GAAG;GAAA;GAAA;GAAA;GAAA;GAAA;GAAA;GAAA;EAAA;EACxB,MAAM,SAAQ,CAAA;EACd,KAAI,SAAS,QAAM;GACf,IAAI,KAAK,SAAI,KAAA,GACb,OAAS,OAAA,KAAA;EACb,CAAC;;CAEL;CACA,MAAM,kBAAe,eAAa;EAC9B,MAAM,SAAS,aAAS,KAAA,CAAA;EACxB,MAAI,cAAc,UAAQ,QAAU,QAAM,WAAA,SAAA,KAAA,CAAA;EAC1C,MAAI,YAAO,OAAa,KAAM,UAAU,EAAC,QAAQ,QAAS,CAAC,UAAU,SAAC,GAAA,CAAA;EACtE,MAAE,OAAA,YAAA,OAAA,SAAA;;EAEF,KAAK,MAAC,OAAA,MAAA;GACF,MAAM,QAAO,WAAW;GACxB,IAAA,UAAY,KAAA,KAAe,UAAA,GAC7B;;GAEF,IAAM,YAAc,KAAA,KAAa,QAAE,OAC/B,UAAc,OAAA;GACd,MAAM,OAAK,YAAA,KAAA,IAAA,UAAA,QAAA,KAAA;GACX,KAAI,KAAM;IACN;IACD,OAAA,WAAA,QAAA,IAAA,YAAA;IACH;IACI;IACJ;GACA,CAAC;EACL;EACA,OAAO;CACX;CACA,MAAM,eAAe,eAAU;EAC3B,MAAM,QAAM,aAAM;EAClB,MAAM,WAAG,oBAAA;EACT,IAAI,CAAC,OACD,OAAC,CAAA;EACL,IAAE,MAAA,SAAA,WAAA;kBAEI,OAAA,CAAA;GACN,MAAM,QAAY,aAAa,QAAI;GAC/B,MAAM,QAAQ,CAAA;GACd,OAAI,KAAO,KAAM,EAAE,SAAS,QAAO;IACnC,MAAO,OAAA,CAAA,MAAA;GACT,CAAA;;EAEF;EACA,IAAI,MAAM,SAAO,QAAA;GACb,MAAK,gBAAe,aAAA,QAAA;GACpB,MAAM,YAAW,aAAA,KAAmB;GACpC,MAAM,QAAC,CAAQ;GAEnB,IADE,IAAA,CAAA,GAAA,OAAA,KAAA,SAAA,GAAA,GAAA,OAAA,KAAA,aAAA,CAAA,CACI,EAAA,SAAY,QAAQ;;GAE1B,CAAK;;EAEL;EACA,OAAI,CAAA;CACR,CAAC;CACD,MAAM,mBAAgB,MAAA,QAAc,UAAO;EACvC,MAAI,QAAO,UAAa,IAAI;EAC5B,MAAE,OAAA,EAAA,GAAA,kBAAA,EAAA;EACF,IAAA,MAAM,QACN,WAAM,EAAW,SAAE,SAAA;GACX,IAAE,CAAG,MACH;GACF,IAAG,MAAK,SAAA,KAAA,IAAA,GACL,KAAK,KAAA,MAAA;EAEZ,CAAA;EAEJ,IAAI,QACA,KAAK,UAAU;EAEnB,kBAAC,IAAA,IAAA;;CAEL,MAAI,mBAAqB,UAAU;EAC/B,MAAM,QAAQ,YAAU,EAAA;EACxB,IAAI,CAAA,OACA;EACJ,IAAI,MAAM,SAAS,WAAW;GAC1B,MAAM,WAAW,oBAAA;GACjB,IAAI,YAAU,eACV,cAAc,aAAa;IAAE,IAAA,SAAa;IAAC,OAAS;GAAA,CAAA;GAExD,gBAAa,YAAA,GAAA,UAAA,IAAA,KAAA;GAChB;;EAED,IAAA,MAAM,SAAA,UAAkB,eAAe;GACnC,IAAA,CAAK,aAAU,KAAA,GACf,cAAkB,aAAY;IAAA,IAAO,MAAM;IAAG,OAAA;GAAW,CAAG;GAE5D,gBAAa,YAAY,GAAM,MAAC,IAAS,IAAC;EAC9C;CACJ;CACA,SAAS,UAAS,OAAQ;EACtB,OAAO,WAAY;GACf,YAAQ,IAAQ,KAAE;GAClB,aAAQ,IAAS,CAAC;EACtB;CACJ;CACA,SAAS,WAAU,OAAA;EACf,OAAO,WAAY;GACf,aAAa,IAAA,KAAA;GACb,gBAAe,KAAA;EACnB;CACJ;CACA,MAAM,aAAE,YAAA,EACJ,YAAW,OAAI,eAAA,MAAA,EACnB;;EAEI,IAAA;GACI,QAAM;GACN,MAAM,iBAAW;GACjB,UAAU;GACV,UAAU;IACR,IAAA,CAAA,YAAA,EAAA,QACM;IACJ,IAAA,KAAM,EAAK;GACf;EACJ;EACA,MAAM;GACF,QAAM;GACN,MAAI,iBAAO;GACX,UAAA;GACA,UAAU;IACN,MAAM,OAAA,SAAgB;IACtB,IAAA,CAAK,KAAC,QACN;IACA,YAAY,QAAQ,WAAW,QAAM,IAAA,KAAW,UAAU,KAAK,MAAC;IAChE,aAAa,IAAI,CAAC;GACtB;EACJ;EACA,OAAO;GACH,QAAA;GACA,MAAM,iBAAG;GACX,UAAA;;IAEI,MAAA,OAAe,SAAS;IAC1B,IAAM,CAAA,KAAQ,QACR;IACF,YAAY,QAAE,WAAA,QAAA,KAAA,KAAA,MAAA;IACd,aAAa,IAAA,CAAA;GACjB;EACJ;EACA,MAAM;GACF,QAAQ;GACR,MAAM,iBAAA;GACN,UAAA;GACA,UAAU;IACN,IAAI,CAAC,YAAU,EAAA,QACnB;IACA,IAAA,KAAA,CAAA;GACH;;EAED,QAAM;GACF,MAAM,uBAAsB,iBAAM,MAAA;GAClC,UAAU;IACN,IAAA,CAAK,YAAW,EAAA,QAChB;IACA,gBAAgB,aAAa,CAAC;GAClC;EACJ;EACA,QAAQ;GACJ,MAAI,iBAAM;GACV,UAAA;IACI,IAAA,QACI,OAAC;GACT;EACJ;EACA,SAAQ,EACJ,SAAA,KACJ;;CAEJ,aAAa;EACT,MAAI,QAAO,YAAW,EAAA;EACtB,IAAI,CAAC,OAAG;GACJ,aAAI,IAAa,CAAA;GACjB;EACJ;+BAEA,aAAS,IAAW,QAAO,CAAA;CAE/B,CAAC;CAEO,OADI,EAAA,cAAsB;EAAA,OAAA;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,wDAAA;CAAA,GAAA,CAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yCAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,8BAAA;CAAA,GAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,YAAA,GAAA,IAAA,CAAA;EAAA,SAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,GAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,kCAAA;GAAA,aAAA,eAAA,YAAA,GAAA,QAAA,YAAA,GAAA,SAAA,OAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,iCAAA;GAAA,aAAA,eAAA,YAAA,GAAA,eAAA,EAAA;EAAA,CAAA;EAAA,KAAA,eAAA,aAAA,EAAA,SAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,GAAA,KAAA,eAAA,MAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,CAAA,qBAAA;IAAA,UAAA,KAAA,QAAA;IAAA,UAAA,KAAA,QAAA;GAAA,CAAA,EAAA;EAAA,GAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,wBAAA;IAAA,aAAA,KAAA;GAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,0BAAA;IAAA,aAAA,KAAA,QAAA,IAAA,MAAA,KAAA,KAAA;GAAA,CAAA;GAAA,KAAA,KAAA,eAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,4BAAA;IAAA,aAAA,KAAA,UAAA,SAAA,KAAA;GAAA,CAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,iCAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,aAAA,eAAA,aAAA,CAAA;EAAA,CAAA,CAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iEAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;CAAA,GAAA,KAAA,WAAA,KAAA,aAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,mBAAA,gBAAA,EAAA,QAAA,YAAA,MAAA,SAAA,EAAA,CAAA;GAAA,UAAA;GAAA,OAAA,UAAA,QAAA;EAAA;EAAA,aAAA,IAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,UAAA;EAAA;CAAA,GAAA,KAAA,cAAA,OAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,aAAA,MAAA,QAAA,SAAA,OAAA;GAAA,UAAA;GAAA,OAAA,WAAA,KAAA;EAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uBAAA;CAAA,GAAA,KAAA,OAAA,YAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,MAAA,IAAA,CAAA;EAAA,SAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,aAAA,MAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,aAAA,MAAA,OAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAC1B;AACJ;AAEA,IAAM,iBAAmB"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { inject } from "../../../core/inject.js";
|
|
2
|
+
import { getKeyboardControlBind } from "../../../services/actionInput.js";
|
|
2
3
|
import { RpgClientEngine } from "../../../RpgClientEngine.js";
|
|
3
4
|
import { DOMContainer, DOMElement, h, signal, useDefineProps, useProps } from "canvasengine";
|
|
4
5
|
//#region src/components/gui/menu/exit-menu.ce
|
|
@@ -12,7 +13,7 @@ function component($$props) {
|
|
|
12
13
|
height: "100%",
|
|
13
14
|
controls: signal({
|
|
14
15
|
action: {
|
|
15
|
-
bind: keyboardControls.action,
|
|
16
|
+
bind: getKeyboardControlBind(keyboardControls.action),
|
|
16
17
|
keyDown() {
|
|
17
18
|
if (onConfirm) onConfirm();
|
|
18
19
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"exit-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/exit-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Exit</div>\n <div class=\"rpg-ui-menu-panel-body\">\n <div class=\"rpg-ui-menu-panel-details\">\n <div class=\"rpg-ui-menu-panel-details-title\">Leave the game?</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n Press Action to confirm or Escape to go back.\n </div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const { onConfirm, onBack } = defineProps();\n\n const controls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (onConfirm) onConfirm();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":"
|
|
1
|
+
{"version":3,"file":"exit-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/exit-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Exit</div>\n <div class=\"rpg-ui-menu-panel-body\">\n <div class=\"rpg-ui-menu-panel-details\">\n <div class=\"rpg-ui-menu-panel-details-title\">Leave the game?</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n Press Action to confirm or Escape to go back.\n </div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const { onConfirm, onBack } = defineProps();\n\n const controls = signal({\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (onConfirm) onConfirm();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;AAUM,SAAO,UAAA,SAAA;CACJ,SAAA,OAAA;CACP,MAAY,cAAA,eAAA,OAAA;CAEd,MAAC,mBAAA,OAAA,eAAM,EAAA,aAAA;CACP,MAAI,EAAA,WAAe,WAAS,YAAa;CAqBjC,OADI,EAAA,cAAA;EAAA,OAAA;EAAA,QAAA;EAAA,UAnBC,OAAS;GAClB,QAAQ;IACR,MAAS,uBAAwB,iBAAgB,MAAA;;KAE3C,IAAM,WACN,UAAgB;IACtB;;GAEA,QAAM;IACF,MAAM,iBAAE;IACR,UAAU;KACN,IAAA,QACI,OAAI;IACZ;GACJ;GACA,SAAI,EACA,SAAS,KACb;EACJ,CACY;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;EAAA,aAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACH;AACH;AAEA,IAAE,iBAAA"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { inject } from "../../../core/inject.js";
|
|
2
|
+
import { getKeyboardControlBind } from "../../../services/actionInput.js";
|
|
2
3
|
import { RpgClientEngine } from "../../../RpgClientEngine.js";
|
|
3
4
|
import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, h, loop, signal, useDefineProps, useProps } from "canvasengine";
|
|
4
5
|
import { delay } from "@rpgjs/common";
|
|
@@ -132,7 +133,7 @@ function component($$props) {
|
|
|
132
133
|
}
|
|
133
134
|
},
|
|
134
135
|
action: {
|
|
135
|
-
bind: keyboardControls.action,
|
|
136
|
+
bind: getKeyboardControlBind(keyboardControls.action),
|
|
136
137
|
keyDown() {
|
|
137
138
|
if (!confirmOpen()) return;
|
|
138
139
|
confirmSelect(selectedConfirm())();
|
|
@@ -186,7 +187,7 @@ function component($$props) {
|
|
|
186
187
|
}
|
|
187
188
|
},
|
|
188
189
|
action: {
|
|
189
|
-
bind: keyboardControls.action,
|
|
190
|
+
bind: getKeyboardControlBind(keyboardControls.action),
|
|
190
191
|
keyDown() {
|
|
191
192
|
if (confirmOpen()) {
|
|
192
193
|
confirmSelect(selectedConfirm())();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"items-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/items-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Items</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n @if (currentItem) {\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(currentItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">{currentItem()?.name}</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">{currentItem()?.description || \"\"}</div>\n </div>\n </div>\n </div>\n }\n </div>\n \n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of tabs) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((item,index) of filteredItems) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n class={{disabled: !item.usable}}\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n <DOMSprite \n sheet={iconSheet(item.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n </div>\n <span>{item.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">x{item.quantity ?? 1}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n @if (confirmOpen) {\n <div class=\"rpg-ui-menu-confirm\">\n <div class=\"rpg-ui-menu-confirm-card\">\n <div class=\"rpg-ui-menu-confirm-title\">Use {confirmItem()?.name}?</div>\n <Navigation tabindex={selectedConfirm} controls={confirmControls}>\n <div class=\"rpg-ui-menu-confirm-actions\">\n @for ((option,index) of confirmOptions) {\n <button\n class=\"rpg-ui-menu-confirm-btn\"\n class={{\"rpg-ui-menu-confirm-btn-secondary\": option.id === \"cancel\"}}\n data-selected={selectedConfirm() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={confirmSelect(index)}\n >{option.label}</button>\n }\n </div>\n </Navigation>\n </div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedItem = signal(0);\n const selectedTab = signal(0);\n const selectedConfirm = signal(0);\n const confirmOpen = signal(false);\n const confirmItem = signal(null);\n\n const { data, onInteraction, onBack } = defineProps();\n\n const items = computed(() => data().items);\n\n const tabs = [\n { id: \"item\", label: \"Items\" },\n { id: \"weapon\", label: \"Weapons\" },\n { id: \"armor\", label: \"Armor\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeItems = computed(() => {\n const value = resolveProp(items);\n return Array.isArray(value) ? value : [];\n });\n\n const filteredItems = computed(() => {\n const items = safeItems();\n const tab = tabs[selectedTab()];\n if (!tab) return [];\n return items.filter((item) => item.type === tab.id && (item.quantity ?? 1) > 0);\n });\n\n const confirmOptions = [\n { id: \"use\", label: \"Use\" },\n { id: \"cancel\", label: \"Cancel\" }\n ];\n\n const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, \"wrap\");\n const navConfirm = createTabindexNavigator(selectedConfirm, { count: () => confirmOptions.length }, \"wrap\");\n const currentItem = computed(() => filteredItems()[selectedItem()]);\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId)\n });\n\n const clampSelection = () => {\n const count = filteredItems().length;\n if (count === 0) {\n selectedItem.set(0);\n return;\n }\n if (selectedItem() >= count) {\n selectedItem.set(count - 1);\n }\n };\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index);\n requestUseItem(index);\n }\n }\n\n function selectTab(index) {\n return function() {\n selectedItem.set(0);\n selectedTab.set(index);\n }\n }\n\n const useItem = (index) => {\n const item = filteredItems()[index];\n if (!item || !item.usable) return;\n if (onInteraction) onInteraction(\"useItem\", { id: item.id });\n };\n\n const requestUseItem = (index) => {\n const item = filteredItems()[index];\n if (!item || !item.usable) return;\n if (item.consumable) {\n confirmItem.set(item);\n confirmOpen.set(true);\n selectedConfirm.set(0);\n return;\n }\n useItem(index);\n };\n\n const confirmUse = () => {\n const item = confirmItem();\n if (!item) return;\n delay(() => {\n if (onInteraction) onInteraction(\"useItem\", { id: item.id });\n confirmOpen.set(false);\n confirmItem.set(null);\n });\n };\n\n const cancelConfirm = () => {\n delay(() => {\n confirmOpen.set(false);\n confirmItem.set(null);\n });\n };\n\n function confirmSelect(index) {\n return function() {\n selectedConfirm.set(index);\n if (index === 0) {\n confirmUse();\n return;\n }\n cancelConfirm();\n }\n }\n\n const confirmControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (!confirmOpen()) return;\n navConfirm.next(-1);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (!confirmOpen()) return;\n navConfirm.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (!confirmOpen()) return;\n confirmSelect(selectedConfirm())();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (!confirmOpen()) return;\n cancelConfirm();\n }\n }\n });\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n nav.next(-1);\n }\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);\n selectedItem.set(0);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n selectedTab.update((value) => (value + 1) % tabs.length);\n selectedItem.set(0);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (confirmOpen()) {\n confirmSelect(selectedConfirm())();\n return;\n }\n requestUseItem(selectedItem());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (confirmOpen()) {\n cancelConfirm();\n return;\n }\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n clampSelection();\n</script>\n"],"mappings":";;;;;AAYM,SAAS,UAAU,SAAS;CACX,SAAS,OAAI;CAC5B,MAAM,cAAc,eAAQ,OAAW;CACvC,MAAM,SAAS,OAAO,eAAG;CACjC,MAAM,mBAAmB,OAAK,aAAG;CACjC,MAAM,eAAe,OAAO,CAAC;CAC7B,MAAM,cAAc,OAAO,CAAC;CAC5B,MAAM,kBAAkB,OAAO,CAAC;CAChC,MAAM,cAAc,OAAO,KAAG;CAC9B,MAAM,cAAc,OAAM,IAAG;CAC7B,MAAM,EAAE,MAAM,eAAW,WAAA,YAAA;CACzB,MAAM,QAAQ,eAAE,KAAA,EAAA,KAAA;CAChB,MAAM,OAAO;EACT;GAAE,IAAI;GAAC,OAAA;EAAA;EACP;GAAE,IAAI;GAAO,OAAU;EAAS;EAChC;GAAE,IAAI;GAAO,OAAS;EAAQ;CAClC;CACA,MAAM,eAAe,UAAI,OAAA,UAAA,aAAA,MAAA,IAAA;CACzB,MAAM,YAAY,eAAe;EAC7B,MAAM,QAAQ,YAAU,KAAO;EAC/B,OAAO,MAAM,QAAQ,KAAG,IAAA,QAAU,CAAA;CACtC,CAAC;CACD,MAAM,gBAAgB,eAAe;EACjC,MAAM,QAAQ,UAAE;EAChB,MAAM,MAAM,KAAK,YAAA;EACjB,IAAI,CAAC,KACD,OAAO,CAAC;EACZ,OAAO,MAAM,QAAQ,SAAA,KAAA,SAAA,IAAA,OAAA,KAAA,YAAA,KAAA,CAAA;CACzB,CAAC;CACD,MAAM,iBAAiB,CACnB;EAAE,IAAI;EAAO,OAAO;CAAI,GACxB;EAAE,IAAI;EAAU,OAAO;CAAS,CACpC;CACA,MAAM,MAAM,wBAAY,cAAA,EAAA,aAAA,cAAA,EAAA,OAAA,GAAA,MAAA;CACxB,MAAM,aAAa,wBAAwB,iBAAiB,EAAC,aAAA,eAAA,OAAA,GAAA,MAAA;CAC7D,MAAM,cAAc,eAAa,cAAe,EAAG,aAAa,EAAC;CACjE,MAAM,aAAa,YAAY,EAC3B,YAAY,OAAO,eAAe,MAAE,EACxC;CACA,MAAM,uBAAuB;EACzB,MAAM,QAAQ,cAAc,EAAE;EAC9B,IAAI,UAAU,GAAG;GACb,aAAa,IAAI,CAAC;GAClB;EACJ;EACA,IAAI,aAAa,KAAK,OAClB,aAAa,IAAI,QAAQ,CAAC;CAElC;CACA,SAAS,WAAS,OAAA;EACd,OAAO,WAAM;GACT,aAAK,IAAA,KAAA;GACL,eAAK,KAAa;EACtB;CACJ;CACA,SAAS,UAAU,OAAM;EACrB,OAAO,WAAU;GACb,aAAa,IAAI,CAAA;GACjB,YAAY,IAAI,KAAK;EACzB;CACJ;CACA,MAAM,WAAW,UAAU;EACvB,MAAM,OAAO,cAAc,EAAE;EAC7B,IAAI,CAAC,QAAQ,CAAC,KAAK,QACf;EACJ,IAAI,eACA,cAAc,WAAM,EAAA,IAAA,KAAA,GAAA,CAAA;CAC5B;CACA,MAAM,kBAAgB,UAAU;EAC5B,MAAM,OAAO,cAAI,EAAA;EACjB,IAAI,CAAC,QAAQ,CAAA,KAAA,QACT;EACJ,IAAE,KAAG,YAAA;GACP,YAAY,IAAA,IAAA;;GAEP,gBAAA,IAAA,CAAA;GACH;EACA;EACA,QAAQ,KAAC;CACb;;EAEI,MAAM,OAAO,YAAS;EACtB,IAAA,CAAK,MAAA;EAEL,YAAM;GACN,IAAM,eACA,cAAgB,WAAW,EAAA,IAAA,KAAA,GAAA,CAAA;GACjC,YAAM,IAAc,KAAA;GACpB,YAAM,IAAc,IAAA;;CAExB;;EAEI,YAAY;;GAEZ,YAAa,IAAA,IAAA;EACb,CAAC;CACL;CACA,SAAS,cAAc,OAAO;EAC1B,OAAC,WAAA;;GAED,IAAM,UAAY,GAAG;IACf,WAAY;IACd;GACA;GACF,cAAA;;CAEN;CACA,MAAM,kBAAgB,OAAS;EAC3B,MAAI;GACA,QAAQ;GACR,MAAM,iBAAe;GACvB,UAAA;;IAEI,IAAA,CAAA,YAAiB,GACZ;IACH,WAAW,KAAC,EAAM;GACzB;;EAED,OAAM;GACN,QAAM;GACN,MAAM,iBAAc;GACpB,UAAM;GACF,UAAU;IACZ,IAAA,CAAA,YAAA,GAAA;IAEI,WAAA,KAAkB,CAAC;GACrB;EACJ;EACA,QAAQ;GACJ,MAAI,iBAAM;GACV,UAAA;IACI,IAAA,CAAA,YAAiB,GACjB;IACJ,cAAA,gBAAA,CAAA,EAAA;GACH;;EAED,QAAQ;GACJ,MAAM,iBAAY;GAClB,UAAI;IACA,IAAA,CAAA,YAAe,GACnB;IACJ,cAAA;;EAEA;CACJ,CAAC;CACD,MAAM,WAAM,OAAY;EACpB,IAAI;GACA,QAAA;GACJ,MAAA,iBAAA;;GAEA,UAAc;IACV,IAAM,YAAO,GACR;IAER,IAAA,KAAA,EAAA;;EAED;EACA,MAAI;GACA,QAAK;GACL,MAAI,iBAAiB;GACrB,UAAI;GACJ,UAAI;IACA,IAAA,YAAgB,GAChB;IAEJ,YAAc,QAAA,WAAA,QAAA,IAAA,KAAA,UAAA,KAAA,MAAA;IACjB,aAAA,IAAA,CAAA;;EAED;EACA,OAAI;GACA,QAAK;GACL,MAAM,iBAAM;GACZ,UAAQ;GACR,UAAI;IACA,IAAA,YAAgB,GAClB;;IAGA,aAAe,IAAI,CAAC;GACtB;EACJ;EACA,MAAM;GACF,QAAE;GACL,MAAA,iBAAA;;GAED,UAAS;IACL,IAAO,YAAW,GACd;IAEA,IAAI,KAAA,CAAA;GACR;EACJ;EACA,QAAQ;GACJ,MAAA,iBAAA;GACJ,UAAA;;KAEM,cAAkB,gBAAO,CAAA,EAAA;KACrB;IACF;IACA,eAAM,aAAqB,CAAA;GAC/B;EACJ;EACA,QAAQ;GACJ,MAAM,iBAAiB;GACvB,UAAI;IACH,IAAA,YAAA,GAAA;KACM,cAAA;KACH;IACA;IACA,IAAA,QACA,OAAU;GACd;EACJ;EACA,SAAQ,EACJ,SAAC,KACL;CACJ,CAAC;CACD,eAAY;CAEJ,OADY,EAAC,cAAe;EAAA,OAAM;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;GAAA,aAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wDAAA;EAAA,GAAA,CAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA,KAAA,mBAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yCAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;EAAA,GAAA,EAAA,WAAA;GAAA,OAAA,eAAA,UAAA,YAAA,GAAA,IAAA,CAAA;GAAA,SAAA;GAAA,OAAA;GAAA,QAAA;GAAA,WAAA;EAAA,CAAA,CAAA,GAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,kCAAA;GAAA,aAAA,eAAA,YAAA,GAAA,IAAA;EAAA,CAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,iCAAA;GAAA,aAAA,eAAA,YAAA,GAAA,eAAA,EAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,iEAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,GAAA,KAAA,OAAA,KAAA,aAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,mBAAA,gBAAA,EAAA,QAAA,YAAA,MAAA,SAAA,EAAA,CAAA;IAAA,UAAA;IAAA,OAAA,UAAA,QAAA;GAAA;GAAA,aAAA,IAAA;EAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,KAAA,gBAAA,MAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oCAAA,EAAA,UAAA,CAAA,KAAA,OAAA,CAAA;IAAA,iBAAA,eAAA,aAAA,MAAA,QAAA,SAAA,OAAA;IAAA,UAAA;IAAA,OAAA,WAAA,KAAA;GAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,uBAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,uBAAA;EAAA,GAAA,EAAA,WAAA;GAAA,OAAA,eAAA,UAAA,KAAA,IAAA,CAAA;GAAA,SAAA;GAAA,OAAA;GAAA,QAAA;GAAA,WAAA;EAAA,CAAA,CAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,aAAA,KAAA;EAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sBAAA;GAAA,aAAA,MAAA,KAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA;EAAA,KAAA,mBAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4BAAA;GAAA,aAAA,eAAA,SAAA,YAAA,GAAA,OAAA,GAAA;EAAA,CAAA,GAAA,EAAA,YAAA;GAAA,UAAA;GAAA,UAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;EAAA,GAAA,KAAA,iBAAA,QAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,2BAAA,EAAA,qCAAA,OAAA,OAAA,SAAA,CAAA;IAAA,iBAAA,eAAA,gBAAA,MAAA,QAAA,SAAA,OAAA;IAAA,UAAA;IAAA,OAAA,cAAA,KAAA;GAAA;GAAA,aAAA,OAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA;CAAA,CAAA,CAC1B;AACV;AAEA,IAAE,iBAEE"}
|
|
1
|
+
{"version":3,"file":"items-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/items-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Items</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n @if (currentItem) {\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(currentItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">{currentItem()?.name}</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">{currentItem()?.description || \"\"}</div>\n </div>\n </div>\n </div>\n }\n </div>\n \n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of tabs) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((item,index) of filteredItems) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n class={{disabled: !item.usable}}\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n <DOMSprite \n sheet={iconSheet(item.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n </div>\n <span>{item.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">x{item.quantity ?? 1}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n @if (confirmOpen) {\n <div class=\"rpg-ui-menu-confirm\">\n <div class=\"rpg-ui-menu-confirm-card\">\n <div class=\"rpg-ui-menu-confirm-title\">Use {confirmItem()?.name}?</div>\n <Navigation tabindex={selectedConfirm} controls={confirmControls}>\n <div class=\"rpg-ui-menu-confirm-actions\">\n @for ((option,index) of confirmOptions) {\n <button\n class=\"rpg-ui-menu-confirm-btn\"\n class={{\"rpg-ui-menu-confirm-btn-secondary\": option.id === \"cancel\"}}\n data-selected={selectedConfirm() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={confirmSelect(index)}\n >{option.label}</button>\n }\n </div>\n </Navigation>\n </div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedItem = signal(0);\n const selectedTab = signal(0);\n const selectedConfirm = signal(0);\n const confirmOpen = signal(false);\n const confirmItem = signal(null);\n\n const { data, onInteraction, onBack } = defineProps();\n\n const items = computed(() => data().items);\n\n const tabs = [\n { id: \"item\", label: \"Items\" },\n { id: \"weapon\", label: \"Weapons\" },\n { id: \"armor\", label: \"Armor\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeItems = computed(() => {\n const value = resolveProp(items);\n return Array.isArray(value) ? value : [];\n });\n\n const filteredItems = computed(() => {\n const items = safeItems();\n const tab = tabs[selectedTab()];\n if (!tab) return [];\n return items.filter((item) => item.type === tab.id && (item.quantity ?? 1) > 0);\n });\n\n const confirmOptions = [\n { id: \"use\", label: \"Use\" },\n { id: \"cancel\", label: \"Cancel\" }\n ];\n\n const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, \"wrap\");\n const navConfirm = createTabindexNavigator(selectedConfirm, { count: () => confirmOptions.length }, \"wrap\");\n const currentItem = computed(() => filteredItems()[selectedItem()]);\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId)\n });\n\n const clampSelection = () => {\n const count = filteredItems().length;\n if (count === 0) {\n selectedItem.set(0);\n return;\n }\n if (selectedItem() >= count) {\n selectedItem.set(count - 1);\n }\n };\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index);\n requestUseItem(index);\n }\n }\n\n function selectTab(index) {\n return function() {\n selectedItem.set(0);\n selectedTab.set(index);\n }\n }\n\n const useItem = (index) => {\n const item = filteredItems()[index];\n if (!item || !item.usable) return;\n if (onInteraction) onInteraction(\"useItem\", { id: item.id });\n };\n\n const requestUseItem = (index) => {\n const item = filteredItems()[index];\n if (!item || !item.usable) return;\n if (item.consumable) {\n confirmItem.set(item);\n confirmOpen.set(true);\n selectedConfirm.set(0);\n return;\n }\n useItem(index);\n };\n\n const confirmUse = () => {\n const item = confirmItem();\n if (!item) return;\n delay(() => {\n if (onInteraction) onInteraction(\"useItem\", { id: item.id });\n confirmOpen.set(false);\n confirmItem.set(null);\n });\n };\n\n const cancelConfirm = () => {\n delay(() => {\n confirmOpen.set(false);\n confirmItem.set(null);\n });\n };\n\n function confirmSelect(index) {\n return function() {\n selectedConfirm.set(index);\n if (index === 0) {\n confirmUse();\n return;\n }\n cancelConfirm();\n }\n }\n\n const confirmControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (!confirmOpen()) return;\n navConfirm.next(-1);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (!confirmOpen()) return;\n navConfirm.next(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (!confirmOpen()) return;\n confirmSelect(selectedConfirm())();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (!confirmOpen()) return;\n cancelConfirm();\n }\n }\n });\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n nav.next(-1);\n }\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);\n selectedItem.set(0);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n selectedTab.update((value) => (value + 1) % tabs.length);\n selectedItem.set(0);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n nav.next(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (confirmOpen()) {\n confirmSelect(selectedConfirm())();\n return;\n }\n requestUseItem(selectedItem());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (confirmOpen()) {\n cancelConfirm();\n return;\n }\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n clampSelection();\n</script>\n"],"mappings":";;;;;;AAaM,SAAS,UAAU,SAAS;CACX,SAAS,OAAI;CAC5B,MAAM,cAAc,eAAK,OAAA;CACzB,MAAM,SAAS,OAAO,eAAG;CACjC,MAAM,mBAAmB,OAAO,aAAA;CAChC,MAAM,eAAe,OAAO,CAAC;CAC7B,MAAM,cAAc,OAAO,CAAC;CAC5B,MAAM,kBAAkB,OAAM,CAAA;CAC9B,MAAM,cAAc,OAAM,KAAG;CAC7B,MAAM,cAAc,OAAK,IAAA;CACzB,MAAM,EAAE,MAAM,eAAE,WAAA,YAAA;CAChB,MAAM,QAAQ,eAAG,KAAA,EAAA,KAAA;CACjB,MAAM,OAAK;EACP;GAAE,IAAI;GAAO,OAAO;EAAO;EAC3B;GAAE,IAAI;GAAU,OAAO;EAAQ;EAC/B;GAAE,IAAI;GAAS,OAAO;EAAK;CAC/B;CACA,MAAM,eAAe,UAAO,OAAU,UAAS,aAAG,MAAA,IAAA;CAClD,MAAM,YAAY,eAAe;EAC7B,MAAM,QAAQ,YAAU,KAAA;EACxB,OAAO,MAAM,QAAQ,KAAG,IAAM,QAAC,CAAA;CACnC,CAAC;CACD,MAAM,gBAAc,eAAA;EAChB,MAAM,QAAQ,UAAG;EACjB,MAAM,MAAM,KAAC,YAAW;EACxB,IAAI,CAAC,KACD,OAAO,CAAC;EACZ,OAAO,MAAM,QAAQ,SAAS,KAAK,SAAQ,IAAK,OAAO,KAAK,YAAG,KAAA,CAAA;CACnE,CAAC;CACD,MAAM,iBAAiB,CACnB;EAAE,IAAI;EAAO,OAAO;CAAI,GACxB;EAAE,IAAI;EAAU,OAAO;CAAQ,CACnC;CACA,MAAM,MAAM,wBAAqB,cAAc,EAAK,aAAS,cAAA,EAAA,OAAA,GAAA,MAAA;CAC7D,MAAM,aAAa,wBAAwB,iBAAiB,EAAA,aAAK,eAAA,OAAA,GAAA,MAAA;CACjE,MAAM,cAAc,eAAe,cAAW,EAAA,aAAA,EAAA;CAC9C,MAAM,aAAa,YAAY,EAC3B,YAAY,OAAO,eAAe,MAAE,EACxC;CACA,MAAM,uBAAuB;EACzB,MAAM,QAAQ,cAAc,EAAE;EAC9B,IAAI,UAAU,GAAG;GACb,aAAa,IAAI,CAAC;GAClB;EACJ;EACA,IAAI,aAAa,KAAK,OAClB,aAAa,IAAI,QAAI,CAAA;CAE7B;CACA,SAAS,WAAQ,OAAA;EACb,OAAM,WAAG;GACL,aAAK,IAAY,KAAC;GAClB,eAAe,KAAK;EACxB;CACJ;CACA,SAAS,UAAU,OAAE;EACjB,OAAO,WAAY;GACf,aAAa,IAAI,CAAC;GAClB,YAAY,IAAI,KAAK;EACzB;CACJ;CACA,MAAM,WAAW,UAAU;EACvB,MAAM,OAAO,cAAc,EAAE;EAC7B,IAAI,CAAC,QAAQ,CAAC,KAAK,QACf;EACJ,IAAI,eACA,cAAc,WAAO,EAAA,IAAA,KAAA,GAAA,CAAA;CAC7B;CACA,MAAM,kBAAe,UAAA;EACjB,MAAM,OAAO,cAAA,EAAA;EACb,IAAI,CAAA,QAAA,CAAA,KAAA,QACF;EACJ,IAAA,KAAA,YAAY;;GAEP,YAAA,IAAA,IAAA;GACH,gBAAiB,IAAA,CAAQ;GACzB;EACA;EACA,QAAQ,KAAC;CACb;;EAEI,MAAM,OAAO,YAAS;EACtB,IAAA,CAAK,MAAA;EAEL,YAAM;GACN,IAAM,eACA,cAAgB,WAAW,EAAA,IAAA,KAAA,GAAA,CAAA;GACjC,YAAM,IAAc,KAAA;GACpB,YAAM,IAAc,IAAA;;CAExB;;EAEI,YAAY;;GAEZ,YAAa,IAAA,IAAA;EACb,CAAC;CACL;CACA,SAAS,cAAc,OAAO;EAC1B,OAAC,WAAA;;GAED,IAAM,UAAY,GAAG;IACf,WAAY;IACd;GACA;GACF,cAAA;;CAEN;CACA,MAAM,kBAAgB,OAAS;EAC3B,MAAI;GACA,QAAQ;GACR,MAAM,iBAAe;GACvB,UAAA;;IAEI,IAAA,CAAA,YAAiB,GACZ;IACH,WAAW,KAAC,EAAM;GACzB;;EAED,OAAM;GACN,QAAM;GACN,MAAM,iBAAc;GACpB,UAAM;GACF,UAAU;IACZ,IAAA,CAAA,YAAA,GAAA;IAEI,WAAA,KAAkB,CAAC;GACrB;EACJ;EACA,QAAQ;GACJ,MAAI,uBAAM,iBAAA,MAAA;GACV,UAAA;IACI,IAAA,CAAA,YAAiB,GACjB;IACJ,cAAA,gBAAA,CAAA,EAAA;GACH;;EAED,QAAQ;GACJ,MAAM,iBAAY;GAClB,UAAI;IACA,IAAA,CAAA,YAAe,GACnB;IACJ,cAAA;;EAEA;CACJ,CAAC;CACD,MAAM,WAAM,OAAY;EACpB,IAAI;GACA,QAAA;GACJ,MAAA,iBAAA;;GAEA,UAAc;IACV,IAAM,YAAO,GACR;IAER,IAAA,KAAA,EAAA;;EAED;EACA,MAAI;GACA,QAAK;GACL,MAAI,iBAAiB;GACrB,UAAI;GACJ,UAAI;IACA,IAAA,YAAgB,GAChB;IAEJ,YAAc,QAAA,WAAA,QAAA,IAAA,KAAA,UAAA,KAAA,MAAA;IACjB,aAAA,IAAA,CAAA;;EAED;EACA,OAAI;GACA,QAAK;GACL,MAAM,iBAAM;GACZ,UAAQ;GACR,UAAI;IACA,IAAA,YAAgB,GAClB;;IAGA,aAAe,IAAI,CAAC;GACtB;EACJ;EACA,MAAM;GACF,QAAE;GACL,MAAA,iBAAA;;GAED,UAAS;IACL,IAAO,YAAW,GACd;IAEA,IAAI,KAAA,CAAA;GACR;EACJ;EACA,QAAQ;GACJ,MAAA,uBAAA,iBAAA,MAAA;GACJ,UAAA;;KAEM,cAAkB,gBAAO,CAAA,EAAA;KACrB;IACF;IACA,eAAM,aAAqB,CAAA;GAC/B;EACJ;EACA,QAAQ;GACJ,MAAM,iBAAiB;GACvB,UAAI;IACH,IAAA,YAAA,GAAA;KACM,cAAA;KACH;IACA;IACA,IAAA,QACA,OAAU;GACd;EACJ;EACA,SAAQ,EACJ,SAAC,KACL;CACJ,CAAC;CACD,eAAY;CAEJ,OADY,EAAC,cAAe;EAAA,OAAM;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;GAAA,aAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wDAAA;EAAA,GAAA,CAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA,KAAA,mBAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yCAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;EAAA,GAAA,EAAA,WAAA;GAAA,OAAA,eAAA,UAAA,YAAA,GAAA,IAAA,CAAA;GAAA,SAAA;GAAA,OAAA;GAAA,QAAA;GAAA,WAAA;EAAA,CAAA,CAAA,GAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,kCAAA;GAAA,aAAA,eAAA,YAAA,GAAA,IAAA;EAAA,CAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,iCAAA;GAAA,aAAA,eAAA,YAAA,GAAA,eAAA,EAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,iEAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,GAAA,KAAA,OAAA,KAAA,aAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,mBAAA,gBAAA,EAAA,QAAA,YAAA,MAAA,SAAA,EAAA,CAAA;IAAA,UAAA;IAAA,OAAA,UAAA,QAAA;GAAA;GAAA,aAAA,IAAA;EAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,KAAA,gBAAA,MAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oCAAA,EAAA,UAAA,CAAA,KAAA,OAAA,CAAA;IAAA,iBAAA,eAAA,aAAA,MAAA,QAAA,SAAA,OAAA;IAAA,UAAA;IAAA,OAAA,WAAA,KAAA;GAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,uBAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,uBAAA;EAAA,GAAA,EAAA,WAAA;GAAA,OAAA,eAAA,UAAA,KAAA,IAAA,CAAA;GAAA,SAAA;GAAA,OAAA;GAAA,QAAA;GAAA,WAAA;EAAA,CAAA,CAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,aAAA,KAAA;EAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sBAAA;GAAA,aAAA,MAAA,KAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA;EAAA,KAAA,mBAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4BAAA;GAAA,aAAA,eAAA,SAAA,YAAA,GAAA,OAAA,GAAA;EAAA,CAAA,GAAA,EAAA,YAAA;GAAA,UAAA;GAAA,UAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;EAAA,GAAA,KAAA,iBAAA,QAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,2BAAA,EAAA,qCAAA,OAAA,OAAA,SAAA,CAAA;IAAA,iBAAA,eAAA,gBAAA,MAAA,QAAA,SAAA,OAAA;IAAA,UAAA;IAAA,OAAA,cAAA,KAAA;GAAA;GAAA,aAAA,OAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA;CAAA,CAAA,CAC1B;AACV;AAEA,IAAE,iBAAQ"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { inject } from "../../../core/inject.js";
|
|
2
|
+
import { getKeyboardControlBind } from "../../../services/actionInput.js";
|
|
2
3
|
import { getEntityProp } from "../../../utils/getEntityProp.js";
|
|
3
4
|
import __ce_component$1 from "../save-load.ce.js";
|
|
4
5
|
import __ce_component$2 from "./items-menu.ce.js";
|
|
@@ -186,7 +187,7 @@ function component($$props) {
|
|
|
186
187
|
}
|
|
187
188
|
},
|
|
188
189
|
action: {
|
|
189
|
-
bind: keyboardControls.action,
|
|
190
|
+
bind: getKeyboardControlBind(keyboardControls.action),
|
|
190
191
|
keyDown() {
|
|
191
192
|
if (saveOverlay()) return;
|
|
192
193
|
if (view() !== "menu") return;
|
|
@@ -235,7 +236,7 @@ function component($$props) {
|
|
|
235
236
|
}), h(DOMElement, {
|
|
236
237
|
element: "div",
|
|
237
238
|
attrs: { class: "rpg-ui-main-menu-list" }
|
|
238
|
-
}, loop(menuEntries(), (entry, index) => h(DOMElement, {
|
|
239
|
+
}, loop(computed(() => menuEntries()), (entry, index) => h(DOMElement, {
|
|
239
240
|
element: "div",
|
|
240
241
|
attrs: {
|
|
241
242
|
class: ["rpg-ui-menu-item", computed(() => ({ disabled: isMenuDisabled(entry) }))],
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"main-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/main-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={menuControls}>\n <div class=\"rpg-ui-main-menu rpg-anim-fade-in\">\n <div class=\"rpg-ui-main-menu-layout\">\n <div class=\"rpg-ui-main-menu-left rpg-ui-menu rpg-ui-panel\">\n <div class=\"rpg-ui-menu-header\">Menu</div>\n <div class=\"rpg-ui-main-menu-list\">\n @for ((entry,index) of menuEntries()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isMenuDisabled(entry)}}\n data-selected={selectedMenu() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectMenu(index)}\n >{entry.label}</div>\n }\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-right\">\n @if (view() === \"menu\") {\n <div class=\"rpg-ui-panel\">\n <div class=\"rpg-ui-main-menu-section-title\">Status</div>\n <div class=\"rpg-ui-main-menu-status-card\">\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">Level</div>\n <div class=\"rpg-ui-main-menu-status-value\">{level()}</div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">Gold</div>\n <div class=\"rpg-ui-main-menu-status-value\">{gold()}</div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">HP {hp()}/{hpMax()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill hp\" style={{width: hpPercent}}></div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">SP {sp()}/{spMax()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill sp\" style={{width: spPercent}}></div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\" style={{gridColumn: \"span 2\"}}>\n <div class=\"rpg-ui-main-menu-status-label\">EXP {exp()}/{expForNextlevel()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill exp\" style={{width: expPercent}}></div>\n </div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-section-title\">Parameters</div>\n <div class=\"rpg-ui-main-menu-params\">\n @for ((param,index) of paramsList) {\n <div class=\"rpg-ui-main-menu-param\">\n <span>{param.label}</span>\n <span>{param.value}</span>\n </div>\n }\n </div>\n </div>\n }\n @if (view() === \"items\") {\n <ItemsMenu data={data} onInteraction={onInteraction} onBack={goBack} />\n }\n @if (view() === \"skills\") {\n <SkillsMenu data={data} onBack={goBack} />\n }\n @if (view() === \"equip\") {\n <EquipMenu data={data} onInteraction={onInteraction} onBack={goBack} />\n }\n @if (view() === \"options\") {\n <OptionsMenu onBack={goBack} />\n }\n @if (view() === \"exit\") {\n <ExitMenu onConfirm={confirmExit} onBack={goBack} />\n }\n </div>\n </div>\n @if (saveOverlay) {\n <div class=\"rpg-ui-main-menu-overlay\">\n <div class=\"rpg-ui-main-menu-overlay-backdrop\"></div>\n <div class=\"rpg-ui-main-menu-overlay-content\">\n <SaveLoadComponent\n data={saveLoadData}\n onFinish={closeSaveOverlay}\n />\n </div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import SaveLoadComponent from \"../save-load.ce\";\n import ItemsMenu from \"./items-menu.ce\";\n import SkillsMenu from \"./skills-menu.ce\";\n import EquipMenu from \"./equip-menu.ce\";\n import OptionsMenu from \"./options-menu.ce\";\n import ExitMenu from \"./exit-menu.ce\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer;\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { data, onFinish, onInteraction } = defineProps();\n const { menus, items, skills, equips, saveLoad } = data();\n\n const defaultMenus = [\n { id: \"items\", label: \"Items\" },\n { id: \"skills\", label: \"Skills\" },\n { id: \"equip\", label: \"Equip\" },\n { id: \"options\", label: \"Options\" },\n { id: \"save\", label: \"Save\" },\n { id: \"exit\", label: \"Exit\" }\n ];\n\n const menuEntries = computed(() => {\n if (menus && Array.isArray(menus) && menus.length) return menus;\n return defaultMenus;\n });\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const saveLoadData = computed(() => resolveProp(saveLoad) || {});\n const saveLoadMode = computed(() => saveLoadData().mode || \"load\");\n const saveLoadSlots = computed(() => saveLoadData().slots || []);\n const saveLoadCanSave = computed(() => saveLoadData().canSave !== false);\n\n const isMenuDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n if (entry.id === \"save\" && !saveLoadCanSave()) return true;\n return false;\n };\n\n const selectedMenu = signal(0);\n const view = signal(\"menu\");\n const saveOverlay = signal(false);\n\n const selectableIndexes = computed(() => {\n const entries = menuEntries();\n return entries\n .map((entry, index) => (isMenuDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedMenu();\n if (!available.includes(current)) {\n selectedMenu.set(available[0]);\n }\n });\n\n const moveMenu = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedMenu();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedMenu.set(available[nextIndex]);\n };\n\n function selectMenu(index) {\n return function() {\n selectedMenu.set(index);\n openMenu();\n }\n }\n\n const openMenu = () => {\n const entry = menuEntries()[selectedMenu()];\n if (!entry || isMenuDisabled(entry)) return;\n if (entry.id === \"save\") {\n saveOverlay.set(true);\n return;\n }\n if (entry.id === \"exit\") {\n view.set(\"exit\");\n return;\n }\n view.set(entry.id);\n };\n\n const goBack = () => {\n delay(() => {\n view.set(\"menu\");\n });\n };\n\n const closeSaveOverlay = () => {\n delay(() => {\n saveOverlay.set(false);\n view.set(\"menu\");\n });\n };\n\n const confirmExit = () => {\n if (onInteraction) onInteraction(\"exit\");\n };\n\n const hp = getEntityProp(currentPlayer, \"hp\");\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\");\n const sp = getEntityProp(currentPlayer, \"sp\");\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\");\n const level = getEntityProp(currentPlayer, \"level\");\n const exp = getEntityProp(currentPlayer, \"exp\");\n const gold = getEntityProp(currentPlayer, \"gold\");\n const expForNextlevel = computed(() => data().expForNextlevel || 0);\n const hpPercent = computed(() => {\n const max = hpMax() || 1;\n return `${Math.max(0, Math.min(100, (hp() / max) * 100))}%`;\n });\n const spPercent = computed(() => {\n const max = spMax() || 1;\n return `${Math.max(0, Math.min(100, (sp() / max) * 100))}%`;\n });\n const expPercent = computed(() => {\n const max = expForNextlevel() || 1;\n return `${Math.max(0, Math.min(100, (exp() / max) * 100))}%`;\n });\n\n const paramsList = computed(() => {\n return [\n { label: \"ATK\", value: data().playerStats.atk },\n { label: \"PDEF\", value: data().playerStats.pdef },\n { label: \"SDEF\", value: data().playerStats.sdef },\n { label: \"STR\", value: data().playerStats.str },\n { label: \"DEX\", value: data().playerStats.dex },\n { label: \"INT\", value: data().playerStats.int },\n { label: \"AGI\", value: data().playerStats.agi }\n ]\n }\n\n const menuControls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n moveMenu(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n moveMenu(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n openMenu();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") {\n goBack();\n return;\n }\n onFinish()\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n engine.gamePause.set(true);\n return () => {\n delay(() => {\n engine.stopProcessingInput = false;\n engine.gamePause.set(false);\n });\n }\n });\n</script>\n"],"mappings":";;;;;;;;;;;;AAiBM,SAAO,UAAW,SAAO;CACV,SAAW,OAAO;CAC/B,MAAM,cAAW,eAAc,OAAM;CACrC,MAAM,SAAS,OAAM,eAAc;CAC3C,MAAM,gBAAgB,OAAO,MAAM;CACnC,MAAM,mBAAmB,OAAO,aAAY;CAC5C,MAAM,EAAE,MAAM,UAAU,kBAAkB,YAAS;CACnD,MAAM,EAAE,OAAO,OAAO,QAAQ,QAAO,aAAc,KAAK;CACxD,MAAM,eAAe;EACjB;GAAE,IAAI;GAAS,OAAO;EAAO;EAC7B;GAAE,IAAI;GAAU,OAAO;EAAS;EAChC;GAAE,IAAI;GAAS,OAAO;EAAO;EAC7B;GAAE,IAAI;GAAW,OAAO;EAAK;EAC7B;GAAE,IAAI;GAAQ,OAAO;EAAO;EAC5B;GAAE,IAAI;GAAQ,OAAO;EAAO;CAChC;CACA,MAAM,cAAc,eAAe;EAC/B,IAAI,SAAS,MAAM,QAAQ,KAAG,KAAG,MAAA,QAC7B,OAAO;EACX,OAAO;CACX,CAAC;CACD,MAAM,eAAe,UAAU,OAAM,UAAW,aAAa,MAAM,IAAI;CACvE,MAAM,eAAe,eAAe,YAAY,QAAO,KAAK,CAAA,CAAA;CACvC,eAAa,aAAG,EAAA,QAAA,MAAA;CACf,eAAW,aAAA,EAAA,SAAA,CAAA,CAAA;CACjC,MAAM,kBAAkB,eAAe,aAAa,EAAA,YAAY,KAAO;CACvE,MAAM,kBAAkB,UAAS;EAC7B,IAAI,CAAC,OACD,OAAO;EACX,IAAI,MAAM,UACN,OAAO;EACX,IAAI,MAAM,YAAY,OAClB,OAAO;EACX,IAAI,MAAM,OAAO,UAAQ,CAAA,gBAAmB,GACxC,OAAO;EACX,OAAO;CACX;CACA,MAAM,eAAe,OAAO,CAAC;CAC7B,MAAM,OAAO,OAAO,MAAM;CAC1B,MAAM,cAAc,OAAO,KAAC;CAC5B,MAAM,oBAAoB,eAAG;EAEzB,OADgB,YACJ,EACP,KAAK,OAAO,UAAW,eAAS,KAAA,IAAA,OAAA,KAAA,EAChC,QAAQ,UAAI,UAAgB,IAAI;CACzC,CAAC;CACD,aAAa;EACT,MAAM,YAAW,kBAAiB;EAClC,IAAI,CAAC,UAAO,QACR;EACJ,MAAM,UAAU,aAAW;EAC3B,IAAI,CAAC,UAAO,SAAA,OAAA,GACR,aAAa,IAAI,UAAQ,EAAA;CAEjC,CAAC;CACD,MAAM,YAAW,UAAW;EACxB,MAAM,YAAW,kBAAmB;EACpC,IAAI,CAAC,UAAO,QACR;EACJ,MAAM,UAAG,aAAA;EAET,MAAM,aADe,KAAC,IAAA,GAAA,UAAA,QAAA,OAAA,CACK,IAAK,QAAK,UAAQ,UAAA,UAAA;EAC7C,aAAa,IAAI,UAAU,UAAS;CACxC;CACA,SAAS,WAAW,OAAC;EACjB,OAAO,WAAY;GACf,aAAa,IAAG,KAAA;GAChB,SAAS;EACb;CACJ;CACA,MAAM,iBAAE;EACJ,MAAK,QAAA,YAAA,EAAA,aAAA;EACP,IAAA,CAAA,SAAY,eAAA,KAAA,GAAA;EAEb,IAAM,MAAA,OAAA,QAAA;GACH,YAAgB,IAAC,IAAA;GACjB;EACA;EACA,IAAA,MAAO,OAAA,QAAkB;GACzB,KAAO,IAAA,MAAU;GACjB;EACA;EACA,KAAA,IAAO,MAAA,EAAA;CACX;CACA,MAAI,eAAS;EACT,YAAS;;EAET,CAAA;CACJ;CACA,MAAI,yBAAyB;;GAEzB,YAAc,IAAA,KAAU;GACxB,KAAQ,IAAK,MAAE;;CAEnB;CACA,MAAM,oBAAiB;EACnB,IAAI,eACA,cAAc,MAAM;CAC5B;CACA,MAAM,KAAI,cAAY,eAAe,IAAA;CACrC,MAAM,QAAQ,cAAc,eAAQ,cAAA;CACpC,MAAK,KAAA,cAAA,eAAA,IAAA;;CAEL,MAAI,QAAM,cAAc,eAAe,OAAA;CACvC,MAAM,MAAM,cAAc,eAAe,KAAI;CAC7C,MAAM,OAAE,cAAmB,eAAA,MAAA;CAC3B,MAAM,kBAAA,eAAA,KAAA,EAAA,mBAAA,CAAA;;EAEF,MAAM,MAAA,MAAY,KAAG;EACrB,OAAM,GAAA,KAAA,IAAa,GAAE,KAAA,IAAU,KAAK,GAAA,IAAA,MAAY,GAAA,CAAA,EAAS;CAC7D,CAAC;CACD,MAAI,YAAM,eAAgB;EACtB,MAAM,MAAA,MAAA,KAAiB;;CAE3B,CAAC;CACD,MAAM,aAAa,eAAY;EAC3B,MAAM,MAAE,gBAAgB,KAAO;EAC/B,OAAO,GAAC,KAAM,IAAA,GAAQ,KAAI,IAAK,KAAE,IAAO,IAAI,MAAA,GAAA,CAAA,EAAA;CAChD,CAAC;CACD,MAAM,aAAS,eAAK;EAChB,OAAC;;;;;GAED;IAAM,OAAA;IAAe,OAAO,KAAE,EAAA,YAAA;GAAA;GAC9B;IAAM,OAAO;IAAQ,OAAM,KAAA,EAAA,YAAA;GAAA;GAC3B;IAAM,OAAA;IAAc,OAAO,KAAK,EAAC,YAAA;GAAA;;;;;GAEjC;IAAM,OAAA;IAAA,OAAoB,KAAA,EAAQ,YAAO;GAAA;GACrC;IAAA,OAAM;IAAU,OAAA,KAAY,EAAC,YAAA;GAAA;EACjC;CACJ,CAAC;CACD,MAAM,eAAe,OAAO;EACxB,IAAE;;GAEF,MAAU,iBAAG;GACT,UAAM;GACN,UAAK;IACL,IAAM,YAAU,GACX;IACD,IAAA,KAAA,MAAa,QACjB;IACF,SAAA,EAAA;;EAEF;EACA,MAAI;GACA,QAAK;GACL,MAAM,iBAAU;GAChB,UAAM;GACN,UAAM;IACN,IAAA,YAAiB,GACpB;2BAEQ;IACL,SAAO,CAAA;GACP;EACJ;EACA,QAAI;GACJ,MAAA,iBAAA;;IAEM,IAAA,YAAiB,GACb;IACF,IAAC,KAAQ,MAAC,QACV;IACA,SAAA;GACJ;EACJ;EACA,QAAQ;GACJ,MAAI,iBAAgB;GACpB,UAAU;IACV,IAAA,YAAA,GACQ;IACX,IAAA,KAAA,MAAA,QAAA;;KAEW;IACR;IACI,SAAS;GACb;EACJ;aAEA,SAAM,KACN;CACJ,CAAC;CACD,OAAO,YAAU;EACb,OAAM,UAAA,IAAA,IAAA;EACN,aAAC;;IAEK,OAAA,sBAAoB;IAClB,OAAA,UAAe,IAAA,KAAA;GACtB,CAAA;;CAEL,CAAC;CAEG,OADc,EAAA,cAAc;EAAA,OAAa;EAAG,QAAa;EAAC,UAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iDAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,wBAAA;CAAA,GAAA,KAAA,YAAA,IAAA,OAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,eAAA,KAAA,EAAA,EAAA,CAAA;GAAA,iBAAA,eAAA,aAAA,MAAA,QAAA,SAAA,OAAA;GAAA,UAAA;GAAA,OAAA,WAAA,KAAA;EAAA;EAAA,aAAA,MAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA;EAAA,KAAA,eAAA,KAAA,MAAA,MAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,eAAA;EAAA,GAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,iCAAA;IAAA,aAAA;GAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,+BAAA;GAAA,GAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,MAAA,CAAA;IAAA,CAAA,CAAA,CAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,KAAA,CAAA;IAAA,CAAA,CAAA,CAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,QAAA,GAAA,IAAA,MAAA,MAAA,CAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,8BAAA;IAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA;MAAA,OAAA;MAAA,OAAA,EAAA,OAAA,UAAA;KAAA;IAAA,CAAA,CAAA,CAAA,CAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,QAAA,GAAA,IAAA,MAAA,MAAA,CAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,8BAAA;IAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA;MAAA,OAAA;MAAA,OAAA,EAAA,OAAA,UAAA;KAAA;IAAA,CAAA,CAAA,CAAA,CAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA;MAAA,OAAA;MAAA,OAAA,EAAA,YAAA,SAAA;KAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,SAAA,IAAA,IAAA,MAAA,gBAAA,CAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,8BAAA;IAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA;MAAA,OAAA;MAAA,OAAA,EAAA,OAAA,WAAA;KAAA;IAAA,CAAA,CAAA,CAAA,CAAA;GAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,iCAAA;IAAA,aAAA;GAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,0BAAA;GAAA,GAAA,KAAA,aAAA,OAAA,UAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,GAAA,CAAA,EAAA,YAAA;IAAA,SAAA;IAAA,aAAA,MAAA;GAAA,CAAA,GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,aAAA,MAAA;GAAA,CAAA,CAAA,CAAA,CAAA,CAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,KAAA,MAAA,OAAA,SAAA,EAAA,kBAAA;GAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,KAAA,MAAA,QAAA,SAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,KAAA,MAAA,OAAA,SAAA,EAAA,kBAAA;GAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,KAAA,MAAA,SAAA,SAAA,EAAA,kBAAA,EAAA,QAAA,OAAA,CAAA,CAAA;EAAA,KAAA,eAAA,KAAA,MAAA,MAAA,SAAA,EAAA,kBAAA;GAAA,WAAA;GAAA,QAAA;EAAA,CAAA,CAAA;CAAA,CAAA,CAAA,CAAA,GAAA,KAAA,mBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oCAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mCAAA;CAAA,GAAA,EAAA,kBAAA;EAAA,MAAA;EAAA,UAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAC/C;AACX;AAEA,IAAM,iBAEA"}
|
|
1
|
+
{"version":3,"file":"main-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/main-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={menuControls}>\n <div class=\"rpg-ui-main-menu rpg-anim-fade-in\">\n <div class=\"rpg-ui-main-menu-layout\">\n <div class=\"rpg-ui-main-menu-left rpg-ui-menu rpg-ui-panel\">\n <div class=\"rpg-ui-menu-header\">Menu</div>\n <div class=\"rpg-ui-main-menu-list\">\n @for ((entry,index) of menuEntries()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isMenuDisabled(entry)}}\n data-selected={selectedMenu() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectMenu(index)}\n >{entry.label}</div>\n }\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-right\">\n @if (view() === \"menu\") {\n <div class=\"rpg-ui-panel\">\n <div class=\"rpg-ui-main-menu-section-title\">Status</div>\n <div class=\"rpg-ui-main-menu-status-card\">\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">Level</div>\n <div class=\"rpg-ui-main-menu-status-value\">{level()}</div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">Gold</div>\n <div class=\"rpg-ui-main-menu-status-value\">{gold()}</div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">HP {hp()}/{hpMax()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill hp\" style={{width: hpPercent}}></div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">SP {sp()}/{spMax()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill sp\" style={{width: spPercent}}></div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\" style={{gridColumn: \"span 2\"}}>\n <div class=\"rpg-ui-main-menu-status-label\">EXP {exp()}/{expForNextlevel()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill exp\" style={{width: expPercent}}></div>\n </div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-section-title\">Parameters</div>\n <div class=\"rpg-ui-main-menu-params\">\n @for ((param,index) of paramsList) {\n <div class=\"rpg-ui-main-menu-param\">\n <span>{param.label}</span>\n <span>{param.value}</span>\n </div>\n }\n </div>\n </div>\n }\n @if (view() === \"items\") {\n <ItemsMenu data={data} onInteraction={onInteraction} onBack={goBack} />\n }\n @if (view() === \"skills\") {\n <SkillsMenu data={data} onBack={goBack} />\n }\n @if (view() === \"equip\") {\n <EquipMenu data={data} onInteraction={onInteraction} onBack={goBack} />\n }\n @if (view() === \"options\") {\n <OptionsMenu onBack={goBack} />\n }\n @if (view() === \"exit\") {\n <ExitMenu onConfirm={confirmExit} onBack={goBack} />\n }\n </div>\n </div>\n @if (saveOverlay) {\n <div class=\"rpg-ui-main-menu-overlay\">\n <div class=\"rpg-ui-main-menu-overlay-backdrop\"></div>\n <div class=\"rpg-ui-main-menu-overlay-content\">\n <SaveLoadComponent\n data={saveLoadData}\n onFinish={closeSaveOverlay}\n />\n </div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import SaveLoadComponent from \"../save-load.ce\";\n import ItemsMenu from \"./items-menu.ce\";\n import SkillsMenu from \"./skills-menu.ce\";\n import EquipMenu from \"./equip-menu.ce\";\n import OptionsMenu from \"./options-menu.ce\";\n import ExitMenu from \"./exit-menu.ce\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n import { delay } from \"@rpgjs/common\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer;\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { data, onFinish, onInteraction } = defineProps();\n const { menus, items, skills, equips, saveLoad } = data();\n\n const defaultMenus = [\n { id: \"items\", label: \"Items\" },\n { id: \"skills\", label: \"Skills\" },\n { id: \"equip\", label: \"Equip\" },\n { id: \"options\", label: \"Options\" },\n { id: \"save\", label: \"Save\" },\n { id: \"exit\", label: \"Exit\" }\n ];\n\n const menuEntries = computed(() => {\n if (menus && Array.isArray(menus) && menus.length) return menus;\n return defaultMenus;\n });\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const saveLoadData = computed(() => resolveProp(saveLoad) || {});\n const saveLoadMode = computed(() => saveLoadData().mode || \"load\");\n const saveLoadSlots = computed(() => saveLoadData().slots || []);\n const saveLoadCanSave = computed(() => saveLoadData().canSave !== false);\n\n const isMenuDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n if (entry.id === \"save\" && !saveLoadCanSave()) return true;\n return false;\n };\n\n const selectedMenu = signal(0);\n const view = signal(\"menu\");\n const saveOverlay = signal(false);\n\n const selectableIndexes = computed(() => {\n const entries = menuEntries();\n return entries\n .map((entry, index) => (isMenuDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedMenu();\n if (!available.includes(current)) {\n selectedMenu.set(available[0]);\n }\n });\n\n const moveMenu = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedMenu();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedMenu.set(available[nextIndex]);\n };\n\n function selectMenu(index) {\n return function() {\n selectedMenu.set(index);\n openMenu();\n }\n }\n\n const openMenu = () => {\n const entry = menuEntries()[selectedMenu()];\n if (!entry || isMenuDisabled(entry)) return;\n if (entry.id === \"save\") {\n saveOverlay.set(true);\n return;\n }\n if (entry.id === \"exit\") {\n view.set(\"exit\");\n return;\n }\n view.set(entry.id);\n };\n\n const goBack = () => {\n delay(() => {\n view.set(\"menu\");\n });\n };\n\n const closeSaveOverlay = () => {\n delay(() => {\n saveOverlay.set(false);\n view.set(\"menu\");\n });\n };\n\n const confirmExit = () => {\n if (onInteraction) onInteraction(\"exit\");\n };\n\n const hp = getEntityProp(currentPlayer, \"hp\");\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\");\n const sp = getEntityProp(currentPlayer, \"sp\");\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\");\n const level = getEntityProp(currentPlayer, \"level\");\n const exp = getEntityProp(currentPlayer, \"exp\");\n const gold = getEntityProp(currentPlayer, \"gold\");\n const expForNextlevel = computed(() => data().expForNextlevel || 0);\n const hpPercent = computed(() => {\n const max = hpMax() || 1;\n return `${Math.max(0, Math.min(100, (hp() / max) * 100))}%`;\n });\n const spPercent = computed(() => {\n const max = spMax() || 1;\n return `${Math.max(0, Math.min(100, (sp() / max) * 100))}%`;\n });\n const expPercent = computed(() => {\n const max = expForNextlevel() || 1;\n return `${Math.max(0, Math.min(100, (exp() / max) * 100))}%`;\n });\n\n const paramsList = computed(() => {\n return [\n { label: \"ATK\", value: data().playerStats.atk },\n { label: \"PDEF\", value: data().playerStats.pdef },\n { label: \"SDEF\", value: data().playerStats.sdef },\n { label: \"STR\", value: data().playerStats.str },\n { label: \"DEX\", value: data().playerStats.dex },\n { label: \"INT\", value: data().playerStats.int },\n { label: \"AGI\", value: data().playerStats.agi }\n ]\n }\n\n const menuControls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n moveMenu(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n moveMenu(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n openMenu();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") {\n goBack();\n return;\n }\n onFinish()\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n engine.gamePause.set(true);\n return () => {\n delay(() => {\n engine.stopProcessingInput = false;\n engine.gamePause.set(false);\n });\n }\n });\n</script>\n"],"mappings":";;;;;;;;;;;;;AAkBM,SAAS,UAAU,SAAQ;CACZ,SAAW,OAAO;CAC/B,MAAM,cAAc,eAAe,OAAK;CACxC,MAAM,SAAS,OAAM,eAAc;CAC3C,MAAM,gBAAgB,OAAO,MAAI;CACjC,MAAM,mBAAmB,OAAO,aAAY;CAC5C,MAAM,EAAE,MAAM,UAAU,kBAAkB,YAAS;CACnD,MAAM,EAAE,OAAO,OAAO,QAAQ,QAAG,aAAA,KAAA;CACjC,MAAM,eAAe;EACjB;GAAE,IAAI;GAAS,OAAO;EAAO;EAC7B;GAAE,IAAI;GAAU,OAAO;EAAS;EAChC;GAAE,IAAI;GAAS,OAAO;EAAO;EAC7B;GAAE,IAAI;GAAW,OAAO;EAAU;EAClC;GAAE,IAAI;GAAQ,OAAO;EAAO;EAC5B;GAAE,IAAI;GAAQ,OAAO;EAAO;CAChC;CACA,MAAM,cAAc,eAAc;EAC9B,IAAI,SAAS,MAAM,QAAO,KAAG,KAAA,MAAA,QACzB,OAAO;EACX,OAAO;CACX,CAAC;CACD,MAAM,eAAe,UAAU,OAAM,UAAW,aAAY,MAAK,IAAM;CACvE,MAAM,eAAe,eAAa,YAAG,QAAA,KAAA,CAAA,CAAA;CAChB,eAAY,aAAA,EAAA,QAAA,MAAA;CACX,eAAW,aAAc,EAAK,SAAK,CAAA,CAAM;CAC/D,MAAM,kBAAkB,eAAa,aAAc,EAAA,YAAU,KAAO;CACpE,MAAM,kBAAkB,UAAS;EAC7B,IAAI,CAAC,OACD,OAAO;EACX,IAAI,MAAM,UACN,OAAO;EACX,IAAI,MAAM,YAAW,OACjB,OAAO;EACX,IAAI,MAAM,OAAO,UAAQ,CAAG,gBAAgB,GACxC,OAAO;EACX,OAAO;CACX;CACA,MAAM,eAAe,OAAO,CAAC;CAC7B,MAAM,OAAO,OAAO,MAAM;CAC1B,MAAM,cAAc,OAAM,KAAG;CAC7B,MAAM,oBAAmB,eAAA;EAErB,OADY,YACC,EACR,KAAK,OAAO,UAAU,eAAY,KAAA,IAAa,OAAE,KAAA,EACjD,QAAO,UAAA,UAAA,IAAA;CAChB,CAAC;CACD,aAAa;EACT,MAAM,YAAM,kBAAA;EACZ,IAAI,CAAC,UAAU,QACX;EACJ,MAAM,UAAM,aAAA;EACZ,IAAI,CAAC,UAAU,SAAS,OAAK,GACzB,aAAa,IAAA,UAAY,EAAA;CAEjC,CAAC;CACD,MAAM,YAAY,UAAG;EACjB,MAAM,YAAM,kBAAA;EACZ,IAAI,CAAC,UAAQ,QACT;EACJ,MAAK,UAAI,aAAa;EAEtB,MAAM,aADc,KAAM,IAAC,GAAK,UAAK,QAAQ,OAAA,CACf,IAAC,QAAU,UAAQ,UAAY,UAAG;EAChE,aAAa,IAAI,UAAU,UAAS;CACxC;CACA,SAAS,WAAW,OAAI;EACpB,OAAO,WAAY;GACf,aAAa,IAAA,KAAA;GACb,SAAS;EACb;CACJ;CACA,MAAM,iBAAG;EACP,MAAA,QAAY,YAAA,EAAA,aAAA;uCAEP;EACH,IAAA,MAAS,OAAQ,QAAQ;GACzB,YAAgB,IAAE,IAAM;GACxB;EACA;EACA,IAAA,MAAO,OAAU,QAAQ;GACzB,KAAO,IAAA,MAAW;GAClB;EACA;EACA,KAAA,IAAO,MAAQ,EAAC;CACpB;CACA,MAAI,eAAiB;EACjB,YAAS;;EAET,CAAA;CACJ;CACA,MAAI,yBAAyB;;GAEzB,YAAc,IAAA,KAAU;GACxB,KAAQ,IAAK,MAAE;;CAEnB;CACA,MAAM,oBAAiB;EACnB,IAAI,eACA,cAAc,MAAM;CAC5B;CACA,MAAM,KAAI,cAAY,eAAe,IAAA;CACrC,MAAM,QAAQ,cAAc,eAAQ,cAAA;CACpC,MAAK,KAAA,cAAA,eAAA,IAAA;;CAEL,MAAI,QAAM,cAAc,eAAe,OAAA;CACvC,MAAM,MAAM,cAAc,eAAe,KAAI;CAC7C,MAAM,OAAE,cAAmB,eAAA,MAAA;CAC3B,MAAM,kBAAA,eAAA,KAAA,EAAA,mBAAA,CAAA;;EAEF,MAAM,MAAA,MAAY,KAAG;EACrB,OAAM,GAAA,KAAA,IAAa,GAAE,KAAA,IAAU,KAAK,GAAA,IAAA,MAAY,GAAA,CAAA,EAAS;CAC7D,CAAC;CACD,MAAI,YAAM,eAAgB;EACtB,MAAM,MAAA,MAAA,KAAiB;;CAE3B,CAAC;CACD,MAAM,aAAa,eAAY;EAC3B,MAAM,MAAE,gBAAgB,KAAO;EAC/B,OAAO,GAAC,KAAM,IAAA,GAAQ,KAAI,IAAK,KAAE,IAAO,IAAI,MAAA,GAAA,CAAA,EAAA;CAChD,CAAC;CACD,MAAM,aAAS,eAAK;EAChB,OAAC;;;;;GAED;IAAM,OAAA;IAAe,OAAO,KAAE,EAAA,YAAA;GAAA;GAC9B;IAAM,OAAO;IAAQ,OAAM,KAAA,EAAA,YAAA;GAAA;GAC3B;IAAM,OAAA;IAAc,OAAO,KAAK,EAAC,YAAA;GAAA;;;;;GAEjC;IAAM,OAAA;IAAA,OAAoB,KAAA,EAAQ,YAAO;GAAA;GACrC;IAAA,OAAM;IAAU,OAAA,KAAY,EAAC,YAAA;GAAA;EACjC;CACJ,CAAC;CACD,MAAM,eAAe,OAAO;EACxB,IAAE;;GAEF,MAAU,iBAAG;GACT,UAAM;GACN,UAAK;IACL,IAAM,YAAU,GACX;IACD,IAAA,KAAA,MAAa,QACjB;IACF,SAAA,EAAA;;EAEF;EACA,MAAI;GACA,QAAK;GACL,MAAM,iBAAU;GAChB,UAAM;GACN,UAAM;IACN,IAAA,YAAiB,GACpB;2BAEQ;IACL,SAAO,CAAA;GACP;EACJ;EACA,QAAI;GACJ,MAAA,uBAAA,iBAAA,MAAA;;IAEM,IAAA,YAAiB,GACb;IACF,IAAC,KAAQ,MAAC,QACV;IACA,SAAA;GACJ;EACJ;EACA,QAAQ;GACJ,MAAI,iBAAgB;GACpB,UAAU;IACV,IAAA,YAAA,GACQ;IACX,IAAA,KAAA,MAAA,QAAA;;KAEW;IACR;IACI,SAAS;GACb;EACJ;aAEA,SAAM,KACN;CACJ,CAAC;CACD,OAAO,YAAU;EACb,OAAM,UAAA,IAAA,IAAA;EACN,aAAC;;IAEK,OAAA,sBAAoB;IAClB,OAAA,UAAe,IAAA,KAAA;GACtB,CAAA;;CAEL,CAAC;CAEG,OADc,EAAA,cAAc;EAAA,OAAa;EAAG,QAAa;EAAC,UAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iDAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,wBAAA;CAAA,GAAA,KAAA,eAAA,YAAA,CAAA,IAAA,OAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,eAAA,KAAA,EAAA,EAAA,CAAA;GAAA,iBAAA,eAAA,aAAA,MAAA,QAAA,SAAA,OAAA;GAAA,UAAA;GAAA,OAAA,WAAA,KAAA;EAAA;EAAA,aAAA,MAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA;EAAA,KAAA,eAAA,KAAA,MAAA,MAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,eAAA;EAAA,GAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,iCAAA;IAAA,aAAA;GAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,+BAAA;GAAA,GAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,MAAA,CAAA;IAAA,CAAA,CAAA,CAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,KAAA,CAAA;IAAA,CAAA,CAAA,CAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,QAAA,GAAA,IAAA,MAAA,MAAA,CAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,8BAAA;IAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA;MAAA,OAAA;MAAA,OAAA,EAAA,OAAA,UAAA;KAAA;IAAA,CAAA,CAAA,CAAA,CAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,QAAA,GAAA,IAAA,MAAA,MAAA,CAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,8BAAA;IAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA;MAAA,OAAA;MAAA,OAAA,EAAA,OAAA,UAAA;KAAA;IAAA,CAAA,CAAA,CAAA,CAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA;MAAA,OAAA;MAAA,OAAA,EAAA,YAAA,SAAA;KAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,SAAA,IAAA,IAAA,MAAA,gBAAA,CAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,8BAAA;IAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA;MAAA,OAAA;MAAA,OAAA,EAAA,OAAA,WAAA;KAAA;IAAA,CAAA,CAAA,CAAA,CAAA;GAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,iCAAA;IAAA,aAAA;GAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,0BAAA;GAAA,GAAA,KAAA,aAAA,OAAA,UAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,GAAA,CAAA,EAAA,YAAA;IAAA,SAAA;IAAA,aAAA,MAAA;GAAA,CAAA,GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,aAAA,MAAA;GAAA,CAAA,CAAA,CAAA,CAAA,CAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,KAAA,MAAA,OAAA,SAAA,EAAA,kBAAA;GAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,KAAA,MAAA,QAAA,SAAA,EAAA,kBAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,KAAA,MAAA,OAAA,SAAA,EAAA,kBAAA;GAAA;GAAA;GAAA,QAAA;EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,KAAA,MAAA,SAAA,SAAA,EAAA,kBAAA,EAAA,QAAA,OAAA,CAAA,CAAA;EAAA,KAAA,eAAA,KAAA,MAAA,MAAA,SAAA,EAAA,kBAAA;GAAA,WAAA;GAAA,QAAA;EAAA,CAAA,CAAA;CAAA,CAAA,CAAA,CAAA,GAAA,KAAA,mBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oCAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mCAAA;CAAA,GAAA,EAAA,kBAAA;EAAA,MAAA;EAAA,UAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAC/C;AACX;AAEA,IAAM,iBAAmB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"options-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/options-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Options</div>\n <div class=\"rpg-ui-menu-panel-body\">\n <div class=\"rpg-ui-menu-panel-details\">\n <div class=\"rpg-ui-menu-panel-details-title\">Options</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n Configure your preferences here.\n </div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const { onBack } = defineProps();\n\n const controls = signal({\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;AASM,SAAQ,UAAG,SAAA;CACJ,SAAA,OAAA;CACP,MAAG,cAAA,eAAA,OAAA;0BACK,OAAA,eAAA,EAAA,aAAA;CAEd,MAAC,EAAM,WAAA,YAAA;CAcC,OADY,EAAA,cAAgB;EAAA,OAAA;EAAA,QAAA;EAAA,UAZvB,OAAS;GAClB,QAAQ;IACR,MAAS,iBAAkB;;KAErB,IAAM,QACN,OAAA;IACN;;GAEA,SAAM,EACF,SAAQ,KACZ;EACJ,CACoC;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;EAAA,aAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACxB;AACN;AAEA,IAAM,
|
|
1
|
+
{"version":3,"file":"options-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/options-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Options</div>\n <div class=\"rpg-ui-menu-panel-body\">\n <div class=\"rpg-ui-menu-panel-details\">\n <div class=\"rpg-ui-menu-panel-details-title\">Options</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n Configure your preferences here.\n </div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const { onBack } = defineProps();\n\n const controls = signal({\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;AASM,SAAQ,UAAG,SAAA;CACJ,SAAA,OAAA;CACP,MAAG,cAAA,eAAA,OAAA;0BACK,OAAA,eAAA,EAAA,aAAA;CAEd,MAAC,EAAM,WAAA,YAAA;CAcC,OADY,EAAA,cAAgB;EAAA,OAAA;EAAA,QAAA;EAAA,UAZvB,OAAS;GAClB,QAAQ;IACR,MAAS,iBAAkB;;KAErB,IAAM,QACN,OAAA;IACN;;GAEA,SAAM,EACF,SAAQ,KACZ;EACJ,CACoC;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;EAAA,aAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACxB;AACN;AAEA,IAAM,iBAAS"}
|