@rpgjs/client 5.0.0-alpha.4 → 5.0.0-alpha.5

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Files changed (74) hide show
  1. package/dist/components/index.d.ts +2 -1
  2. package/dist/index.js +1 -0
  3. package/dist/index.js.map +1 -1
  4. package/dist/index10.js +1 -1
  5. package/dist/index11.js +2 -2
  6. package/dist/index12.js +1 -1
  7. package/dist/index13.js +1 -1
  8. package/dist/index13.js.map +1 -1
  9. package/dist/index14.js +80 -39
  10. package/dist/index14.js.map +1 -1
  11. package/dist/index15.js +45 -186
  12. package/dist/index15.js.map +1 -1
  13. package/dist/index16.js +187 -5
  14. package/dist/index16.js.map +1 -1
  15. package/dist/index17.js +5 -383
  16. package/dist/index17.js.map +1 -1
  17. package/dist/index18.js +384 -28
  18. package/dist/index18.js.map +1 -1
  19. package/dist/index19.js +24 -17
  20. package/dist/index19.js.map +1 -1
  21. package/dist/index2.js +6 -6
  22. package/dist/index20.js +16 -2413
  23. package/dist/index20.js.map +1 -1
  24. package/dist/index21.js +2395 -88
  25. package/dist/index21.js.map +1 -1
  26. package/dist/index22.js +108 -103
  27. package/dist/index22.js.map +1 -1
  28. package/dist/index23.js +95 -57
  29. package/dist/index23.js.map +1 -1
  30. package/dist/index24.js +62 -12
  31. package/dist/index24.js.map +1 -1
  32. package/dist/index25.js +17 -37
  33. package/dist/index25.js.map +1 -1
  34. package/dist/index26.js +39 -3
  35. package/dist/index26.js.map +1 -1
  36. package/dist/index27.js +1 -318
  37. package/dist/index27.js.map +1 -1
  38. package/dist/index28.js +319 -22
  39. package/dist/index28.js.map +1 -1
  40. package/dist/index29.js +22 -8
  41. package/dist/index29.js.map +1 -1
  42. package/dist/index3.js +2 -2
  43. package/dist/index30.js +4 -4
  44. package/dist/index30.js.map +1 -1
  45. package/dist/index31.js +8 -9
  46. package/dist/index31.js.map +1 -1
  47. package/dist/index32.js +9 -4400
  48. package/dist/index32.js.map +1 -1
  49. package/dist/index33.js +4394 -307
  50. package/dist/index33.js.map +1 -1
  51. package/dist/index34.js +307 -165
  52. package/dist/index34.js.map +1 -1
  53. package/dist/index35.js +56 -496
  54. package/dist/index35.js.map +1 -1
  55. package/dist/index36.js +170 -87
  56. package/dist/index36.js.map +1 -1
  57. package/dist/index37.js +496 -56
  58. package/dist/index37.js.map +1 -1
  59. package/dist/index38.js +17 -17
  60. package/dist/index38.js.map +1 -1
  61. package/dist/index39.js +17 -17
  62. package/dist/index39.js.map +1 -1
  63. package/dist/index4.js +2 -2
  64. package/dist/index5.js +1 -1
  65. package/dist/index6.js +1 -1
  66. package/dist/index7.js +1 -1
  67. package/dist/index8.js +1 -1
  68. package/dist/index9.js +2 -2
  69. package/package.json +7 -5
  70. package/src/components/index.ts +2 -1
  71. package/src/components/scenes/draw-map.ce +0 -18
  72. package/src/components/scenes/event-layer.ce +1 -1
  73. package/vite.config.ts +1 -1
  74. package/src/components/scenes/element-map.ce +0 -23
@@ -1 +1 @@
1
- {"version":3,"file":"index22.js","sources":["../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<Container justifyContent=\"center\" alignItems=\"center\" width=\"100%\" height=\"100%\">\n <Container\n ref=\"dialogbox\"\n scale={{ x: scaleX }}\n anchor={[0.5, 0.5]}\n width={700}\n height\n controls\n positionType=\"absolute\"\n bottom={10}\n >\n <Rect width={700} height={250} color=\"#1a1a2e\" />\n <Rect\n x={0}\n y={0}\n width={700}\n height\n color=\"#1a1a2e\"\n alpha={0.9}\n borderRadius={10}\n border\n shadow\n />\n <Container\n flexDirection=\"row\"\n width={700}\n height\n alpha={contentOpacity}\n >\n <Container flexDirection=\"column\">\n <Text\n text\n color=\"#fff\"\n fontSize={18}\n margin={40}\n typewriter\n style={textStyle}\n />\n @if (visibleSelection) {\n <Selection selectedIndex={0} items={choices} onSelect />\n }\n </Container>\n </Container>\n</Container> \n\n \n</Container>\n<script>\n import Selection from './selection.ce'\n\n import {\n animatedSignal,\n computed,\n effect,\n signal,\n trigger,\n mount\n } from \"canvasengine\";\n\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const {\n message,\n choices: _choices,\n onFinish,\n onInteraction\n } = defineProps();\n\n const client = inject(RpgClientEngine);\n const keyboardControls = client.globalConfig.keyboardControls;\n\n client.stopProcessingInput = true;\n let isDestroyed = false;\n\n const texts = [message()]\n const height = signal(250);\n const isTextCompleted = signal(false);\n\n const drawSpeaker = (g) => {\n g.beginFill(0xffa500); // Orange color\n g.lineStyle(2, 0x000000); // Black border\n g.moveTo(0, 0);\n g.lineTo(70, 0);\n g.lineTo(80, 15);\n g.lineTo(70, 30);\n g.lineTo(0, 30);\n g.lineTo(0, 0);\n g.endFill();\n };\n\n const border = signal({ width: 5, color: \"#595971\" });\n const shadow = signal({ color: \"#000\", blur: 10, offsetX: 10, offsetY: 10 });\n\n const contentOpacity = animatedSignal(0, {\n duration: 1000,\n });\n\n const scaleX = animatedSignal(0, {\n duration: 500,\n });\n\n scaleX.set(1);\n contentOpacity.set(1);\n\n const currentTextIndex = signal(0);\n const currentText = computed(() => texts?.[currentTextIndex()] ?? '');\n const isChoiceDisplayed = signal(false);\n\n const text = computed(() => {\n const current = currentText();\n return typeof current === \"string\" ? current : current.text;\n });\n\n const choices = computed(() => {\n //const current = currentText();\n //return typeof current === \"string\" ? null : current.choices;\n return _choices;\n });\n\n const visibleSelection = computed(() => isChoiceDisplayed() && choices().length != 0)\n\n const triggerSkip = trigger();\n\n const typewriter = {\n speed: 0.3,\n skip: triggerSkip,\n onComplete: () => {\n isTextCompleted.set(true);\n }\n }\n\n const textStyle = {\n wordWrap: true,\n wordWrapWidth: 700 - 256 - 80\n }\n\n const face = signal({ x: 0, y: 0, width: 256, height: 256 });\n\n mount((element) => {\n const [dialogbox] = element.props.children\n return () => {\n dialogbox.directives.controls.onDestroy()\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n setTimeout(() => {\n client.stopProcessingInput = false;\n }, 500)\n }\n })\n\n const controls = signal({\n next: {\n bind: keyboardControls.action,\n keyDown(e) {\n if (isDestroyed) return;\n if (isChoiceDisplayed()) {\n // If choices are displayed, do nothing (wait for selection)\n return;\n }\n\n // If text is still typing, just skip (fast forward) the animation\n if (!isTextCompleted()) {\n triggerSkip.start();\n isTextCompleted.set(true);\n }\n else {\n const isFinished = currentTextIndex() === texts.length - 1;\n currentTextIndex.update((index) => {\n if (index < texts.length - 1) {\n return index + 1;\n }\n return index;\n });\n isChoiceDisplayed.set(false);\n isTextCompleted.set(false);\n if (isFinished && onFinish) {\n onFinish();\n } \n }\n },\n },\n });\n\n const onSelect = (index) => {\n onFinish(index);\n }\n \n effect(() => {\n if (choices().length != 0) {\n isChoiceDisplayed.set(true);\n }\n });\n</script>"],"names":["Selection"],"mappings":";;;;;AAWqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAW,IAAC,EAAE,GAAG,WAAW,EAAE,CAAC,CAAC,OAAO,GAAG,EAAE,CAAC,OAAO,CAAC,CAAC,QAAQ,GAAG,EAAE,CAAC,OAAO,CAAC,CAAC,QAAQ,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAiB,EAAE,CAAC;AACxH,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,MAAM,CAAC,mBAAmB,GAAG,IAAI;AACjC,IAAI,WAAW,GAAG,KAAK;AACvB,IAAI,KAAK,GAAG,CAAC,OAAO,EAAE,CAAC;AACvB,IAAI,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB,IAAI,eAAe,GAAG,MAAM,CAAC,KAAK,CAAC;AAYnC,IAAI,MAAM,GAAG,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC;AACnD,IAAI,MAAM,GAAG,MAAM,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;AAC1E,IAAI,cAAc,GAAG,cAAc,CAAC,CAAC,EAAE;AACvC,IAAI,QAAQ,EAAE,IAAI;AAClB,CAAC,CAAC;AACF,IAAI,MAAM,GAAG,cAAc,CAAC,CAAC,EAAE;AAC/B,IAAI,QAAQ,EAAE,GAAG;AACjB,CAAC,CAAC;AACF,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;AACb,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;AACrB,IAAI,gBAAgB,GAAG,MAAM,CAAC,CAAC,CAAC;AAChC,IAAI,WAAW,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,MAAM,GAAG,MAAM,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;AAC9K,IAAI,iBAAiB,GAAG,MAAM,CAAC,KAAK,CAAC;AACrC,IAAI,IAAI,GAAG,QAAQ,CAAC,YAAY;AAChC,IAAI,IAAI,OAAO,GAAG,WAAW,EAAE;AAC/B,IAAI,OAAO,OAAO,OAAO,KAAK,QAAQ,GAAG,OAAO,GAAG,OAAO,CAAC,IAAI;AAC/D,CAAC,CAAC;AACF,IAAI,OAAO,GAAG,QAAQ,CAAC,YAAY;AACnC;AACA;AACA,IAAI,OAAO,QAAQ;AACnB,CAAC,CAAC;AACF,IAAI,gBAAgB,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,iBAAiB,EAAE,IAAI,OAAO,EAAE,CAAC,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC;AACrG,IAAI,WAAW,GAAG,OAAO,EAAE;AAC3B,IAAI,UAAU,GAAG;AACjB,IAAI,KAAK,EAAE,GAAG;AACd,IAAI,IAAI,EAAE,WAAW;AACrB,IAAI,UAAU,EAAE,YAAY;AAC5B,QAAQ,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC;AACjC;AACA,CAAC;AACD,IAAI,SAAS,GAAG;AAChB,IAAI,QAAQ,EAAE,IAAI;AAClB,IAAI,aAAa,EAAE,GAAG,GAAG,GAAG,GAAG;AAC/B,CAAC;AACU,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE;AACzD,KAAK,CAAC,UAAU,OAAO,EAAE;AACzB,IAAI,IAAI,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC;AAC7C,IAAI,OAAO,YAAY;AACvB,QAAQ,SAAS,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,EAAE;AACjD,QAAQ,WAAW,GAAG,IAAI;AAC1B;AACA,QAAQ,UAAU,CAAC,YAAY;AAC/B,YAAY,MAAM,CAAC,mBAAmB,GAAG,KAAK;AAC9C,SAAS,EAAE,GAAG,CAAC;AACf,KAAK;AACL,CAAC,CAAC;AACF,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,IAAI,EAAE;AACV,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,UAAU,CAAC,EAAE;AAC9B,YAAY,IAAI,WAAW;AAC3B,gBAAgB;AAChB,YAAY,IAAI,iBAAiB,EAAE,EAAE;AACrC;AACA,gBAAgB;AAChB;AACA;AACA,YAAY,IAAI,CAAC,eAAe,EAAE,EAAE;AACpC,gBAAgB,WAAW,CAAC,KAAK,EAAE;AACnC,gBAAgB,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC;AACzC;AACA,iBAAiB;AACjB,gBAAgB,IAAI,UAAU,GAAG,gBAAgB,EAAE,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC;AACxE,gBAAgB,gBAAgB,CAAC,MAAM,CAAC,UAAU,KAAK,EAAE;AACzD,oBAAoB,IAAI,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;AAClD,wBAAwB,OAAO,KAAK,GAAG,CAAC;AACxC;AACA,oBAAoB,OAAO,KAAK;AAChC,iBAAiB,CAAC;AAClB,gBAAgB,iBAAiB,CAAC,GAAG,CAAC,KAAK,CAAC;AAC5C,gBAAgB,eAAe,CAAC,GAAG,CAAC,KAAK,CAAC;AAC1C,gBAAgB,IAAI,UAAU,IAAI,QAAQ,EAAE;AAC5C,oBAAoB,QAAQ,EAAE;AAC9B;AACA;AACA,SAAS;AACT,KAAK;AACL,CAAC,CAAC;AACF,IAAI,QAAQ,GAAG,UAAU,KAAK,EAAE;AAChC,IAAI,QAAQ,CAAC,KAAK,CAAC;AACnB,CAAC;AACD,MAAM,CAAC,YAAY;AACnB,IAAI,IAAI,OAAO,EAAE,CAAC,MAAM,IAAI,CAAC,EAAE;AAC/B,QAAQ,iBAAiB,CAAC,GAAG,CAAC,IAAI,CAAC;AACnC;AACA,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,cAAc,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,GAAG,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,GAAG,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,cAAc,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,aAAa,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,UAAU,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,gBAAgB,EAAE,MAAM,CAAC,CAACA,WAAS,EAAE,EAAE,aAAa,EAAE,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACjuB,QAAQ,OAAO;AACf;;;;"}
1
+ {"version":3,"file":"index22.js","sources":["../../../node_modules/.pnpm/@signe+sync@2.3.3/node_modules/@signe/sync/dist/client/index.js"],"sourcesContent":["import {\n __name\n} from \"../chunk-7QVYU63E.js\";\n\n// src/client/index.ts\nimport { load } from \"@signe/sync\";\nimport PartySocket from \"partysocket\";\nfunction createConnection(options, roomInstance) {\n const conn = new PartySocket(options);\n conn.addEventListener(\"message\", (event) => {\n const object = JSON.parse(event.data);\n switch (object.type) {\n case \"sync\":\n load(roomInstance, object.value, true);\n break;\n }\n });\n return {\n emit: /* @__PURE__ */ __name((key, value) => {\n conn.send(JSON.stringify({\n action: key,\n value\n }));\n }, \"emit\"),\n on: /* @__PURE__ */ __name((key, cb) => {\n conn.addEventListener(\"message\", (event) => {\n const object = JSON.parse(event.data);\n if (object.type === key) {\n cb(object.value);\n }\n });\n }, \"on\"),\n off: /* @__PURE__ */ __name((key, cb) => {\n conn.removeEventListener(\"message\", (event) => {\n const object = JSON.parse(event.data);\n if (object.type === key) {\n cb(object.value);\n }\n });\n }, \"off\"),\n close: /* @__PURE__ */ __name(() => conn.close(), \"close\"),\n conn\n };\n}\n__name(createConnection, \"createConnection\");\nasync function connectionRoom(options, roomInstance) {\n return createConnection(options, roomInstance);\n}\n__name(connectionRoom, \"connectionRoom\");\nasync function connectionWorld(options, roomInstance) {\n const shardInfo = await getOptimalShard(options);\n const result = createConnection({\n ...options,\n party: \"shard\",\n room: shardInfo.url\n }, roomInstance);\n return {\n ...result,\n shardInfo\n };\n}\n__name(connectionWorld, \"connectionWorld\");\nasync function getOptimalShard(worldOptions) {\n const {\n host,\n room,\n worldId = \"world-default\",\n retryCount = 3,\n retryDelay = 1e3,\n autoCreate = true\n // Default to true for auto-creation\n } = worldOptions;\n let attempts = 0;\n const url = new URL(`${host}/parties/world/${encodeURIComponent(worldId)}/connect`);\n const requestUrl = url.toString();\n while (attempts < retryCount) {\n try {\n const response = await fetch(requestUrl, {\n method: \"POST\",\n headers: {\n \"Content-Type\": \"application/json\"\n },\n body: JSON.stringify({\n roomId: room,\n autoCreate\n })\n });\n if (!response.ok) {\n const errorData = await response.json().catch(() => ({\n error: \"Unknown error\"\n }));\n throw new Error(`World service returned ${response.status}: ${errorData.error || \"Unknown error\"}`);\n }\n const data = await response.json();\n if (!data.url || !data.shardId) {\n throw new Error(\"Invalid response from World service: missing url or shardId\");\n }\n return {\n shardId: data.shardId,\n url: data.url\n };\n } catch (error) {\n attempts++;\n if (attempts >= retryCount) {\n throw error;\n }\n console.warn(`Failed to get shard (attempt ${attempts}/${retryCount}). Retrying in ${retryDelay}ms...`);\n await new Promise((resolve) => setTimeout(resolve, retryDelay));\n }\n }\n throw new Error(\"Failed to get shard after all retry attempts\");\n}\n__name(getOptimalShard, \"getOptimalShard\");\nexport {\n PartySocket,\n connectionRoom,\n connectionWorld\n};\n//# sourceMappingURL=index.js.map"],"names":[],"mappings":";;;;;AAOA,SAAS,gBAAgB,CAAC,OAAO,EAAE,YAAY,EAAE;AACjD,EAAE,MAAM,IAAI,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC;AACvC,EAAE,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,CAAC,KAAK,KAAK;AAC9C,IAAI,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC;AACzC,IAAI,QAAQ,MAAM,CAAC,IAAI;AACvB,MAAM,KAAK,MAAM;AACjB,QAAQ,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC;AAC9C,QAAQ;AACR;AACA,GAAG,CAAC;AACJ,EAAE,OAAO;AACT,IAAI,IAAI,kBAAkB,MAAM,CAAC,CAAC,GAAG,EAAE,KAAK,KAAK;AACjD,MAAM,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC;AAC/B,QAAQ,MAAM,EAAE,GAAG;AACnB,QAAQ;AACR,OAAO,CAAC,CAAC;AACT,KAAK,EAAE,MAAM,CAAC;AACd,IAAI,EAAE,kBAAkB,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,KAAK;AAC5C,MAAM,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,CAAC,KAAK,KAAK;AAClD,QAAQ,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC;AAC7C,QAAQ,IAAI,MAAM,CAAC,IAAI,KAAK,GAAG,EAAE;AACjC,UAAU,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC;AAC1B;AACA,OAAO,CAAC;AACR,KAAK,EAAE,IAAI,CAAC;AACZ,IAAI,GAAG,kBAAkB,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,KAAK;AAC7C,MAAM,IAAI,CAAC,mBAAmB,CAAC,SAAS,EAAE,CAAC,KAAK,KAAK;AACrD,QAAQ,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC;AAC7C,QAAQ,IAAI,MAAM,CAAC,IAAI,KAAK,GAAG,EAAE;AACjC,UAAU,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC;AAC1B;AACA,OAAO,CAAC;AACR,KAAK,EAAE,KAAK,CAAC;AACb,IAAI,KAAK,kBAAkB,MAAM,CAAC,MAAM,IAAI,CAAC,KAAK,EAAE,EAAE,OAAO,CAAC;AAC9D,IAAI;AACJ,GAAG;AACH;AACA,MAAM,CAAC,gBAAgB,EAAE,kBAAkB,CAAC;AAC5C,eAAe,cAAc,CAAC,OAAO,EAAE,YAAY,EAAE;AACrD,EAAE,OAAO,gBAAgB,CAAC,OAAO,EAAE,YAAY,CAAC;AAChD;AACA,MAAM,CAAC,cAAc,EAAE,gBAAgB,CAAC;AACxC,eAAe,eAAe,CAAC,OAAO,EAAE,YAAY,EAAE;AACtD,EAAE,MAAM,SAAS,GAAG,MAAM,eAAe,CAAC,OAAO,CAAC;AAClD,EAAE,MAAM,MAAM,GAAG,gBAAgB,CAAC;AAClC,IAAI,GAAG,OAAO;AACd,IAAI,KAAK,EAAE,OAAO;AAClB,IAAI,IAAI,EAAE,SAAS,CAAC;AACpB,GAAG,EAAE,YAAY,CAAC;AAClB,EAAE,OAAO;AACT,IAAI,GAAG,MAAM;AACb,IAAI;AACJ,GAAG;AACH;AACA,MAAM,CAAC,eAAe,EAAE,iBAAiB,CAAC;AAC1C,eAAe,eAAe,CAAC,YAAY,EAAE;AAC7C,EAAE,MAAM;AACR,IAAI,IAAI;AACR,IAAI,IAAI;AACR,IAAI,OAAO,GAAG,eAAe;AAC7B,IAAI,UAAU,GAAG,CAAC;AAClB,IAAI,UAAU,GAAG,GAAG;AACpB,IAAI,UAAU,GAAG;AACjB;AACA,GAAG,GAAG,YAAY;AAClB,EAAE,IAAI,QAAQ,GAAG,CAAC;AAClB,EAAE,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,eAAe,EAAE,kBAAkB,CAAC,OAAO,CAAC,CAAC,QAAQ,CAAC,CAAC;AACrF,EAAE,MAAM,UAAU,GAAG,GAAG,CAAC,QAAQ,EAAE;AACnC,EAAE,OAAO,QAAQ,GAAG,UAAU,EAAE;AAChC,IAAI,IAAI;AACR,MAAM,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,UAAU,EAAE;AAC/C,QAAQ,MAAM,EAAE,MAAM;AACtB,QAAQ,OAAO,EAAE;AACjB,UAAU,cAAc,EAAE;AAC1B,SAAS;AACT,QAAQ,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC;AAC7B,UAAU,MAAM,EAAE,IAAI;AACtB,UAAU;AACV,SAAS;AACT,OAAO,CAAC;AACR,MAAM,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE;AACxB,QAAQ,MAAM,SAAS,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,OAAO;AAC7D,UAAU,KAAK,EAAE;AACjB,SAAS,CAAC,CAAC;AACX,QAAQ,MAAM,IAAI,KAAK,CAAC,CAAC,uBAAuB,EAAE,QAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,SAAS,CAAC,KAAK,IAAI,eAAe,CAAC,CAAC,CAAC;AAC3G;AACA,MAAM,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE;AACxC,MAAM,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;AACtC,QAAQ,MAAM,IAAI,KAAK,CAAC,6DAA6D,CAAC;AACtF;AACA,MAAM,OAAO;AACb,QAAQ,OAAO,EAAE,IAAI,CAAC,OAAO;AAC7B,QAAQ,GAAG,EAAE,IAAI,CAAC;AAClB,OAAO;AACP,KAAK,CAAC,OAAO,KAAK,EAAE;AACpB,MAAM,QAAQ,EAAE;AAChB,MAAM,IAAI,QAAQ,IAAI,UAAU,EAAE;AAClC,QAAQ,MAAM,KAAK;AACnB;AACA,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC,6BAA6B,EAAE,QAAQ,CAAC,CAAC,EAAE,UAAU,CAAC,eAAe,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;AAC7G,MAAM,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,KAAK,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;AACrE;AACA;AACA,EAAE,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC;AACjE;AACA,MAAM,CAAC,eAAe,EAAE,iBAAiB,CAAC;;;;","x_google_ignoreList":[0]}
package/dist/index23.js CHANGED
@@ -1,69 +1,107 @@
1
- import { useProps, useDefineProps, animatedSignal, signal, mount, tick, h, Text } from 'canvasengine';
2
- import { Direction } from '@rpgjs/common';
1
+ import { useProps, useDefineProps, signal, animatedSignal, computed, trigger, mount, effect, h, Container, Rect, cond, Text } from 'canvasengine';
2
+ import component$1 from './index35.js';
3
+ import { inject } from './index6.js';
4
+ import { RpgClientEngine } from './index2.js';
3
5
 
4
6
  function component($$props) {
5
7
  useProps($$props);
6
8
  const defineProps = useDefineProps($$props);
7
- var _a = defineProps({
8
- duration: {
9
- default: 1000
10
- },
11
- color: {
12
- default: 'black'
13
- }
14
- }), text = _a.text, direction = _a.direction, onFinish = _a.onFinish, duration = _a.duration, color = _a.color, positionX = _a.x, positionY = _a.y;
15
- var scale = animatedSignal(1, {
16
- duration: duration(),
9
+ var _a = defineProps(), message = _a.message, _choices = _a.choices, onFinish = _a.onFinish; _a.onInteraction;
10
+ var client = inject(RpgClientEngine);
11
+ var keyboardControls = client.globalConfig.keyboardControls;
12
+ client.stopProcessingInput = true;
13
+ var isDestroyed = false;
14
+ var texts = [message()];
15
+ var height = signal(250);
16
+ var isTextCompleted = signal(false);
17
+ var border = signal({ width: 5, color: "#595971" });
18
+ var shadow = signal({ color: "#000", blur: 10, offsetX: 10, offsetY: 10 });
19
+ var contentOpacity = animatedSignal(0, {
20
+ duration: 1000,
21
+ });
22
+ var scaleX = animatedSignal(0, {
23
+ duration: 500,
24
+ });
25
+ scaleX.set(1);
26
+ contentOpacity.set(1);
27
+ var currentTextIndex = signal(0);
28
+ var currentText = computed(function () { var _a; return (_a = texts === null || texts === void 0 ? void 0 : texts[currentTextIndex()]) !== null && _a !== void 0 ? _a : ''; });
29
+ var isChoiceDisplayed = signal(false);
30
+ var text = computed(function () {
31
+ var current = currentText();
32
+ return typeof current === "string" ? current : current.text;
17
33
  });
18
- var randomPosition = function () { return Math.floor(Math.random() * 60); };
19
- var initialY = randomPosition();
20
- var x = signal(positionX());
21
- var y = signal(positionY() - initialY);
22
- var velocityX = 0;
23
- var velocityY = 0;
24
- var speed = 200;
25
- switch (direction()) {
26
- case Direction.Left:
27
- velocityX = speed;
28
- break;
29
- case Direction.Right:
30
- velocityX = -200;
31
- break;
32
- case Direction.Up:
33
- velocityY = speed;
34
- break;
35
- case Direction.Down:
36
- velocityY = -200;
37
- break;
38
- }
39
- velocityX += (Math.random() - 0.5) * 100;
40
- velocityY += (Math.random() - 0.5) * 100;
41
- var gravity = 500;
42
- var deceleration = 0.98;
43
- mount(function () {
44
- scale.set(0.1);
34
+ var choices = computed(function () {
35
+ //const current = currentText();
36
+ //return typeof current === "string" ? null : current.choices;
37
+ return _choices;
45
38
  });
46
- var elapsedTime = 0;
47
- tick(function (_a) {
48
- var deltaTime = _a.deltaTime;
49
- elapsedTime += deltaTime;
50
- if (elapsedTime < duration()) {
51
- // Update position
52
- x.update(function (x) { return x + (velocityX * deltaTime) / 1000; });
53
- y.update(function (y) { return y + (velocityY * deltaTime) / 1000; });
54
- // Apply gravity
55
- velocityY += (gravity * deltaTime) / 1000;
56
- // Apply deceleration
57
- velocityX *= deceleration;
58
- velocityY *= deceleration;
39
+ var visibleSelection = computed(function () { return isChoiceDisplayed() && choices().length != 0; });
40
+ var triggerSkip = trigger();
41
+ var typewriter = {
42
+ speed: 0.3,
43
+ skip: triggerSkip,
44
+ onComplete: function () {
45
+ isTextCompleted.set(true);
59
46
  }
60
- else {
61
- if (onFinish) {
62
- onFinish();
63
- }
47
+ };
48
+ var textStyle = {
49
+ wordWrap: true,
50
+ wordWrapWidth: 700 - 256 - 80
51
+ };
52
+ signal({ x: 0, y: 0, width: 256, height: 256 });
53
+ mount(function (element) {
54
+ var dialogbox = element.props.children[0];
55
+ return function () {
56
+ dialogbox.directives.controls.onDestroy();
57
+ isDestroyed = true;
58
+ // Wait destroy is finished before start processing input
59
+ setTimeout(function () {
60
+ client.stopProcessingInput = false;
61
+ }, 500);
62
+ };
63
+ });
64
+ var controls = signal({
65
+ next: {
66
+ bind: keyboardControls.action,
67
+ keyDown: function (e) {
68
+ if (isDestroyed)
69
+ return;
70
+ if (isChoiceDisplayed()) {
71
+ // If choices are displayed, do nothing (wait for selection)
72
+ return;
73
+ }
74
+ // If text is still typing, just skip (fast forward) the animation
75
+ if (!isTextCompleted()) {
76
+ triggerSkip.start();
77
+ isTextCompleted.set(true);
78
+ }
79
+ else {
80
+ var isFinished = currentTextIndex() === texts.length - 1;
81
+ currentTextIndex.update(function (index) {
82
+ if (index < texts.length - 1) {
83
+ return index + 1;
84
+ }
85
+ return index;
86
+ });
87
+ isChoiceDisplayed.set(false);
88
+ isTextCompleted.set(false);
89
+ if (isFinished && onFinish) {
90
+ onFinish();
91
+ }
92
+ }
93
+ },
94
+ },
95
+ });
96
+ var onSelect = function (index) {
97
+ onFinish(index);
98
+ };
99
+ effect(function () {
100
+ if (choices().length != 0) {
101
+ isChoiceDisplayed.set(true);
64
102
  }
65
103
  });
66
- let $this = h(Text, { x, y, zIndex: 10000, color, scale, size: 30, text });
104
+ let $this = h(Container, { justifyContent: 'center', alignItems: 'center', width: '100%', height: '100%' }, h(Container, { ref: 'dialogbox', scale: { x: scaleX }, anchor: [0.5, 0.5], width: 700, height, controls, positionType: 'absolute', bottom: 10 }, [h(Rect, { width: 700, height: 250, color: '#1a1a2e' }), h(Rect, { x: 0, y: 0, width: 700, height, color: '#1a1a2e', alpha: 0.9, borderRadius: 10, border, shadow }), h(Container, { flexDirection: 'row', width: 700, height, alpha: contentOpacity }, h(Container, { flexDirection: 'column' }, [h(Text, { text, color: '#fff', fontSize: 18, margin: 40, typewriter, style: textStyle }), cond(visibleSelection, () => h(component$1, { selectedIndex: 0, items: choices, onSelect }))]))]));
67
105
  return $this
68
106
  }
69
107
 
@@ -1 +1 @@
1
- {"version":3,"file":"index23.js","sources":["../src/components/effects/hit.ce"],"sourcesContent":["<Text x y zIndex={10000} color scale size={30} text />\n\n<script>\n import { animatedSignal, mount, signal, tick } from \"canvasengine\";\n import { Direction } from \"@rpgjs/common\";\n const {\n text,\n direction,\n onFinish,\n duration,\n color,\n x: positionX,\n y: positionY\n } = defineProps({\n duration: {\n default: 1000\n },\n color: {\n default: 'black'\n }\n });\n\n const scale = animatedSignal(1, {\n duration: duration(),\n });\n\n // Generate random initial position\n const randomPosition = () => Math.floor(Math.random() * 60);\n const initialY = randomPosition();\n const x = signal(positionX());\n const y = signal(positionY() - initialY);\n\n // Initial velocity\n let velocityX = 0;\n let velocityY = 0;\n\n // Set initial velocity based on direction\n const speed = 200;\n switch (direction()) {\n case Direction.Left:\n velocityX = speed;\n break;\n case Direction.Right:\n velocityX = -speed;\n break;\n case Direction.Up:\n velocityY = speed;\n break;\n case Direction.Down:\n velocityY = -speed;\n break;\n }\n\n // Add some randomness to the velocity\n velocityX += (Math.random() - 0.5) * 100;\n velocityY += (Math.random() - 0.5) * 100;\n\n const gravity = 500; // Gravity effect\n const deceleration = 0.98; // Deceleration factor\n\n mount(() => {\n scale.set(0.1);\n });\n\n let elapsedTime = 0;\n\n tick(({ deltaTime }) => {\n elapsedTime += deltaTime;\n \n if (elapsedTime < duration()) {\n // Update position\n x.update((x) => x + (velocityX * deltaTime) / 1000);\n y.update((y) => y + (velocityY * deltaTime) / 1000);\n\n // Apply gravity\n velocityY += (gravity * deltaTime) / 1000;\n\n // Apply deceleration\n velocityX *= deceleration;\n velocityY *= deceleration;\n } else {\n if (onFinish) {\n onFinish();\n }\n }\n });\n</script>\n"],"names":[],"mappings":";;;AAOqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,CAAC;AAC7B,IAAI,QAAQ,EAAE;AACd,QAAQ,OAAO,EAAE;AACjB,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,OAAO,EAAE;AACjB;AACA,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,SAAS,GAAG,EAAE,CAAC,SAAS,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,SAAS,GAAG,EAAE,CAAC,CAAC,EAAE,SAAS,GAAG,EAAE,CAAC,CAAC;AAClJ,IAAI,KAAK,GAAG,cAAc,CAAC,CAAC,EAAE;AAC9B,IAAI,QAAQ,EAAE,QAAQ,EAAE;AACxB,CAAC,CAAC;AACF,IAAI,cAAc,GAAG,YAAY,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE;AAC3E,IAAI,QAAQ,GAAG,cAAc,EAAE;AAC/B,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;AAC3B,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,EAAE,GAAG,QAAQ,CAAC;AACtC,IAAI,SAAS,GAAG,CAAC;AACjB,IAAI,SAAS,GAAG,CAAC;AACjB,IAAI,KAAK,GAAG,GAAG;AACf,QAAQ,SAAS,EAAE;AACnB,IAAI,KAAK,SAAS,CAAC,IAAI;AACvB,QAAQ,SAAS,GAAG,KAAK;AACzB,QAAQ;AACR,IAAI,KAAK,SAAS,CAAC,KAAK;AACxB,QAAQ,SAAS,GAAG,IAAM;AAC1B,QAAQ;AACR,IAAI,KAAK,SAAS,CAAC,EAAE;AACrB,QAAQ,SAAS,GAAG,KAAK;AACzB,QAAQ;AACR,IAAI,KAAK,SAAS,CAAC,IAAI;AACvB,QAAQ,SAAS,GAAG,IAAM;AAC1B,QAAQ;AACR;AACA,SAAS,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,GAAG;AACxC,SAAS,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,GAAG;AACxC,IAAI,OAAO,GAAG,GAAG;AACjB,IAAI,YAAY,GAAG,IAAI;AACvB,KAAK,CAAC,YAAY;AAClB,IAAI,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;AAClB,CAAC,CAAC;AACF,IAAI,WAAW,GAAG,CAAC;AACnB,IAAI,CAAC,UAAU,EAAE,EAAE;AACnB,IAAI,IAAI,SAAS,GAAG,EAAE,CAAC,SAAS;AAChC,IAAI,WAAW,IAAI,SAAS;AAC5B,IAAI,IAAI,WAAW,GAAG,QAAQ,EAAE,EAAE;AAClC;AACA,QAAQ,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,SAAS,GAAG,SAAS,IAAI,IAAI,CAAC,EAAE,CAAC;AAC7E,QAAQ,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,SAAS,GAAG,SAAS,IAAI,IAAI,CAAC,EAAE,CAAC;AAC7E;AACA,QAAQ,SAAS,IAAI,CAAC,OAAO,GAAG,SAAS,IAAI,IAAI;AACjD;AACA,QAAQ,SAAS,IAAI,YAAY;AACjC,QAAQ,SAAS,IAAI,YAAY;AACjC;AACA,SAAS;AACT,QAAQ,IAAI,QAAQ,EAAE;AACtB,YAAY,QAAQ,EAAE;AACtB;AACA;AACA,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE;AACjF,QAAQ,OAAO;AACf;;;;"}
1
+ {"version":3,"file":"index23.js","sources":["../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<Container justifyContent=\"center\" alignItems=\"center\" width=\"100%\" height=\"100%\">\n <Container\n ref=\"dialogbox\"\n scale={{ x: scaleX }}\n anchor={[0.5, 0.5]}\n width={700}\n height\n controls\n positionType=\"absolute\"\n bottom={10}\n >\n <Rect width={700} height={250} color=\"#1a1a2e\" />\n <Rect\n x={0}\n y={0}\n width={700}\n height\n color=\"#1a1a2e\"\n alpha={0.9}\n borderRadius={10}\n border\n shadow\n />\n <Container\n flexDirection=\"row\"\n width={700}\n height\n alpha={contentOpacity}\n >\n <Container flexDirection=\"column\">\n <Text\n text\n color=\"#fff\"\n fontSize={18}\n margin={40}\n typewriter\n style={textStyle}\n />\n @if (visibleSelection) {\n <Selection selectedIndex={0} items={choices} onSelect />\n }\n </Container>\n </Container>\n</Container> \n\n \n</Container>\n<script>\n import Selection from './selection.ce'\n\n import {\n animatedSignal,\n computed,\n effect,\n signal,\n trigger,\n mount\n } from \"canvasengine\";\n\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const {\n message,\n choices: _choices,\n onFinish,\n onInteraction\n } = defineProps();\n\n const client = inject(RpgClientEngine);\n const keyboardControls = client.globalConfig.keyboardControls;\n\n client.stopProcessingInput = true;\n let isDestroyed = false;\n\n const texts = [message()]\n const height = signal(250);\n const isTextCompleted = signal(false);\n\n const drawSpeaker = (g) => {\n g.beginFill(0xffa500); // Orange color\n g.lineStyle(2, 0x000000); // Black border\n g.moveTo(0, 0);\n g.lineTo(70, 0);\n g.lineTo(80, 15);\n g.lineTo(70, 30);\n g.lineTo(0, 30);\n g.lineTo(0, 0);\n g.endFill();\n };\n\n const border = signal({ width: 5, color: \"#595971\" });\n const shadow = signal({ color: \"#000\", blur: 10, offsetX: 10, offsetY: 10 });\n\n const contentOpacity = animatedSignal(0, {\n duration: 1000,\n });\n\n const scaleX = animatedSignal(0, {\n duration: 500,\n });\n\n scaleX.set(1);\n contentOpacity.set(1);\n\n const currentTextIndex = signal(0);\n const currentText = computed(() => texts?.[currentTextIndex()] ?? '');\n const isChoiceDisplayed = signal(false);\n\n const text = computed(() => {\n const current = currentText();\n return typeof current === \"string\" ? current : current.text;\n });\n\n const choices = computed(() => {\n //const current = currentText();\n //return typeof current === \"string\" ? null : current.choices;\n return _choices;\n });\n\n const visibleSelection = computed(() => isChoiceDisplayed() && choices().length != 0)\n\n const triggerSkip = trigger();\n\n const typewriter = {\n speed: 0.3,\n skip: triggerSkip,\n onComplete: () => {\n isTextCompleted.set(true);\n }\n }\n\n const textStyle = {\n wordWrap: true,\n wordWrapWidth: 700 - 256 - 80\n }\n\n const face = signal({ x: 0, y: 0, width: 256, height: 256 });\n\n mount((element) => {\n const [dialogbox] = element.props.children\n return () => {\n dialogbox.directives.controls.onDestroy()\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n setTimeout(() => {\n client.stopProcessingInput = false;\n }, 500)\n }\n })\n\n const controls = signal({\n next: {\n bind: keyboardControls.action,\n keyDown(e) {\n if (isDestroyed) return;\n if (isChoiceDisplayed()) {\n // If choices are displayed, do nothing (wait for selection)\n return;\n }\n\n // If text is still typing, just skip (fast forward) the animation\n if (!isTextCompleted()) {\n triggerSkip.start();\n isTextCompleted.set(true);\n }\n else {\n const isFinished = currentTextIndex() === texts.length - 1;\n currentTextIndex.update((index) => {\n if (index < texts.length - 1) {\n return index + 1;\n }\n return index;\n });\n isChoiceDisplayed.set(false);\n isTextCompleted.set(false);\n if (isFinished && onFinish) {\n onFinish();\n } \n }\n },\n },\n });\n\n const onSelect = (index) => {\n onFinish(index);\n }\n \n effect(() => {\n if (choices().length != 0) {\n isChoiceDisplayed.set(true);\n }\n });\n</script>"],"names":["Selection"],"mappings":";;;;;AAWqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAW,IAAC,EAAE,GAAG,WAAW,EAAE,CAAC,CAAC,OAAO,GAAG,EAAE,CAAC,OAAO,CAAC,CAAC,QAAQ,GAAG,EAAE,CAAC,OAAO,CAAC,CAAC,QAAQ,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAiB,EAAE,CAAC;AACxH,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,MAAM,CAAC,mBAAmB,GAAG,IAAI;AACjC,IAAI,WAAW,GAAG,KAAK;AACvB,IAAI,KAAK,GAAG,CAAC,OAAO,EAAE,CAAC;AACvB,IAAI,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC;AACxB,IAAI,eAAe,GAAG,MAAM,CAAC,KAAK,CAAC;AAYnC,IAAI,MAAM,GAAG,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC;AACnD,IAAI,MAAM,GAAG,MAAM,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;AAC1E,IAAI,cAAc,GAAG,cAAc,CAAC,CAAC,EAAE;AACvC,IAAI,QAAQ,EAAE,IAAI;AAClB,CAAC,CAAC;AACF,IAAI,MAAM,GAAG,cAAc,CAAC,CAAC,EAAE;AAC/B,IAAI,QAAQ,EAAE,GAAG;AACjB,CAAC,CAAC;AACF,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;AACb,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;AACrB,IAAI,gBAAgB,GAAG,MAAM,CAAC,CAAC,CAAC;AAChC,IAAI,WAAW,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,MAAM,GAAG,MAAM,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;AAC9K,IAAI,iBAAiB,GAAG,MAAM,CAAC,KAAK,CAAC;AACrC,IAAI,IAAI,GAAG,QAAQ,CAAC,YAAY;AAChC,IAAI,IAAI,OAAO,GAAG,WAAW,EAAE;AAC/B,IAAI,OAAO,OAAO,OAAO,KAAK,QAAQ,GAAG,OAAO,GAAG,OAAO,CAAC,IAAI;AAC/D,CAAC,CAAC;AACF,IAAI,OAAO,GAAG,QAAQ,CAAC,YAAY;AACnC;AACA;AACA,IAAI,OAAO,QAAQ;AACnB,CAAC,CAAC;AACF,IAAI,gBAAgB,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,iBAAiB,EAAE,IAAI,OAAO,EAAE,CAAC,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC;AACrG,IAAI,WAAW,GAAG,OAAO,EAAE;AAC3B,IAAI,UAAU,GAAG;AACjB,IAAI,KAAK,EAAE,GAAG;AACd,IAAI,IAAI,EAAE,WAAW;AACrB,IAAI,UAAU,EAAE,YAAY;AAC5B,QAAQ,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC;AACjC;AACA,CAAC;AACD,IAAI,SAAS,GAAG;AAChB,IAAI,QAAQ,EAAE,IAAI;AAClB,IAAI,aAAa,EAAE,GAAG,GAAG,GAAG,GAAG;AAC/B,CAAC;AACU,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE;AACzD,KAAK,CAAC,UAAU,OAAO,EAAE;AACzB,IAAI,IAAI,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC;AAC7C,IAAI,OAAO,YAAY;AACvB,QAAQ,SAAS,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,EAAE;AACjD,QAAQ,WAAW,GAAG,IAAI;AAC1B;AACA,QAAQ,UAAU,CAAC,YAAY;AAC/B,YAAY,MAAM,CAAC,mBAAmB,GAAG,KAAK;AAC9C,SAAS,EAAE,GAAG,CAAC;AACf,KAAK;AACL,CAAC,CAAC;AACF,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,IAAI,EAAE;AACV,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,UAAU,CAAC,EAAE;AAC9B,YAAY,IAAI,WAAW;AAC3B,gBAAgB;AAChB,YAAY,IAAI,iBAAiB,EAAE,EAAE;AACrC;AACA,gBAAgB;AAChB;AACA;AACA,YAAY,IAAI,CAAC,eAAe,EAAE,EAAE;AACpC,gBAAgB,WAAW,CAAC,KAAK,EAAE;AACnC,gBAAgB,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC;AACzC;AACA,iBAAiB;AACjB,gBAAgB,IAAI,UAAU,GAAG,gBAAgB,EAAE,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC;AACxE,gBAAgB,gBAAgB,CAAC,MAAM,CAAC,UAAU,KAAK,EAAE;AACzD,oBAAoB,IAAI,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;AAClD,wBAAwB,OAAO,KAAK,GAAG,CAAC;AACxC;AACA,oBAAoB,OAAO,KAAK;AAChC,iBAAiB,CAAC;AAClB,gBAAgB,iBAAiB,CAAC,GAAG,CAAC,KAAK,CAAC;AAC5C,gBAAgB,eAAe,CAAC,GAAG,CAAC,KAAK,CAAC;AAC1C,gBAAgB,IAAI,UAAU,IAAI,QAAQ,EAAE;AAC5C,oBAAoB,QAAQ,EAAE;AAC9B;AACA;AACA,SAAS;AACT,KAAK;AACL,CAAC,CAAC;AACF,IAAI,QAAQ,GAAG,UAAU,KAAK,EAAE;AAChC,IAAI,QAAQ,CAAC,KAAK,CAAC;AACnB,CAAC;AACD,MAAM,CAAC,YAAY;AACnB,IAAI,IAAI,OAAO,EAAE,CAAC,MAAM,IAAI,CAAC,EAAE;AAC/B,QAAQ,iBAAiB,CAAC,GAAG,CAAC,IAAI,CAAC;AACnC;AACA,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,cAAc,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,GAAG,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,GAAG,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,cAAc,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,aAAa,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,UAAU,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,gBAAgB,EAAE,MAAM,CAAC,CAACA,WAAS,EAAE,EAAE,aAAa,EAAE,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACjuB,QAAQ,OAAO;AACf;;;;"}
package/dist/index24.js CHANGED
@@ -1,19 +1,69 @@
1
- import { useProps, useDefineProps, h, Sprite } from 'canvasengine';
2
- import { RpgClientEngine } from './index2.js';
3
- import { inject } from './index6.js';
1
+ import { useProps, useDefineProps, animatedSignal, signal, mount, tick, h, Text } from 'canvasengine';
2
+ import { Direction } from '@rpgjs/common';
4
3
 
5
4
  function component($$props) {
6
5
  useProps($$props);
7
6
  const defineProps = useDefineProps($$props);
8
- var _a = defineProps(), x = _a.x, y = _a.y, name = _a.name, onFinish = _a.onFinish;
9
- var client = inject(RpgClientEngine);
10
- var spritesheets = client.spritesheets;
11
- var sheet = {
12
- definition: spritesheets.get(name()),
13
- playing: 'default',
14
- onFinish: onFinish
15
- };
16
- let $this = h(Sprite, { sheet, x, y, anchor: 0.5 });
7
+ var _a = defineProps({
8
+ duration: {
9
+ default: 1000
10
+ },
11
+ color: {
12
+ default: 'black'
13
+ }
14
+ }), text = _a.text, direction = _a.direction, onFinish = _a.onFinish, duration = _a.duration, color = _a.color, positionX = _a.x, positionY = _a.y;
15
+ var scale = animatedSignal(1, {
16
+ duration: duration(),
17
+ });
18
+ var randomPosition = function () { return Math.floor(Math.random() * 60); };
19
+ var initialY = randomPosition();
20
+ var x = signal(positionX());
21
+ var y = signal(positionY() - initialY);
22
+ var velocityX = 0;
23
+ var velocityY = 0;
24
+ var speed = 200;
25
+ switch (direction()) {
26
+ case Direction.Left:
27
+ velocityX = speed;
28
+ break;
29
+ case Direction.Right:
30
+ velocityX = -200;
31
+ break;
32
+ case Direction.Up:
33
+ velocityY = speed;
34
+ break;
35
+ case Direction.Down:
36
+ velocityY = -200;
37
+ break;
38
+ }
39
+ velocityX += (Math.random() - 0.5) * 100;
40
+ velocityY += (Math.random() - 0.5) * 100;
41
+ var gravity = 500;
42
+ var deceleration = 0.98;
43
+ mount(function () {
44
+ scale.set(0.1);
45
+ });
46
+ var elapsedTime = 0;
47
+ tick(function (_a) {
48
+ var deltaTime = _a.deltaTime;
49
+ elapsedTime += deltaTime;
50
+ if (elapsedTime < duration()) {
51
+ // Update position
52
+ x.update(function (x) { return x + (velocityX * deltaTime) / 1000; });
53
+ y.update(function (y) { return y + (velocityY * deltaTime) / 1000; });
54
+ // Apply gravity
55
+ velocityY += (gravity * deltaTime) / 1000;
56
+ // Apply deceleration
57
+ velocityX *= deceleration;
58
+ velocityY *= deceleration;
59
+ }
60
+ else {
61
+ if (onFinish) {
62
+ onFinish();
63
+ }
64
+ }
65
+ });
66
+ let $this = h(Text, { x, y, zIndex: 10000, color, scale, size: 30, text });
17
67
  return $this
18
68
  }
19
69
 
@@ -1 +1 @@
1
- {"version":3,"file":"index24.js","sources":["../src/components/effects/animation.ce"],"sourcesContent":["<Sprite sheet x y anchor={0.5} />\n\n<script>\n import { signal } from \"canvasengine\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { inject } from \"../../core/inject\";\n\n const { x, y, name, onFinish } = defineProps();\n\n const client = inject(RpgClientEngine);\n const spritesheets = client.spritesheets;\n\n const sheet = {\n definition: spritesheets.get(name()),\n playing: 'default',\n onFinish\n };\n\n</script>\n"],"names":[],"mappings":";;;;AAOqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ;AAC1F,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,KAAK,GAAG;AACZ,IAAI,UAAU,EAAE,YAAY,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;AACxC,IAAI,OAAO,EAAE,SAAS;AACtB,IAAI,QAAQ,EAAE;AACd,CAAC;AACD,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE;AAC1D,QAAQ,OAAO;AACf;;;;"}
1
+ {"version":3,"file":"index24.js","sources":["../src/components/effects/hit.ce"],"sourcesContent":["<Text x y zIndex={10000} color scale size={30} text />\n\n<script>\n import { animatedSignal, mount, signal, tick } from \"canvasengine\";\n import { Direction } from \"@rpgjs/common\";\n const {\n text,\n direction,\n onFinish,\n duration,\n color,\n x: positionX,\n y: positionY\n } = defineProps({\n duration: {\n default: 1000\n },\n color: {\n default: 'black'\n }\n });\n\n const scale = animatedSignal(1, {\n duration: duration(),\n });\n\n // Generate random initial position\n const randomPosition = () => Math.floor(Math.random() * 60);\n const initialY = randomPosition();\n const x = signal(positionX());\n const y = signal(positionY() - initialY);\n\n // Initial velocity\n let velocityX = 0;\n let velocityY = 0;\n\n // Set initial velocity based on direction\n const speed = 200;\n switch (direction()) {\n case Direction.Left:\n velocityX = speed;\n break;\n case Direction.Right:\n velocityX = -speed;\n break;\n case Direction.Up:\n velocityY = speed;\n break;\n case Direction.Down:\n velocityY = -speed;\n break;\n }\n\n // Add some randomness to the velocity\n velocityX += (Math.random() - 0.5) * 100;\n velocityY += (Math.random() - 0.5) * 100;\n\n const gravity = 500; // Gravity effect\n const deceleration = 0.98; // Deceleration factor\n\n mount(() => {\n scale.set(0.1);\n });\n\n let elapsedTime = 0;\n\n tick(({ deltaTime }) => {\n elapsedTime += deltaTime;\n \n if (elapsedTime < duration()) {\n // Update position\n x.update((x) => x + (velocityX * deltaTime) / 1000);\n y.update((y) => y + (velocityY * deltaTime) / 1000);\n\n // Apply gravity\n velocityY += (gravity * deltaTime) / 1000;\n\n // Apply deceleration\n velocityX *= deceleration;\n velocityY *= deceleration;\n } else {\n if (onFinish) {\n onFinish();\n }\n }\n });\n</script>\n"],"names":[],"mappings":";;;AAOqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,CAAC;AAC7B,IAAI,QAAQ,EAAE;AACd,QAAQ,OAAO,EAAE;AACjB,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,OAAO,EAAE;AACjB;AACA,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,SAAS,GAAG,EAAE,CAAC,SAAS,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,SAAS,GAAG,EAAE,CAAC,CAAC,EAAE,SAAS,GAAG,EAAE,CAAC,CAAC;AAClJ,IAAI,KAAK,GAAG,cAAc,CAAC,CAAC,EAAE;AAC9B,IAAI,QAAQ,EAAE,QAAQ,EAAE;AACxB,CAAC,CAAC;AACF,IAAI,cAAc,GAAG,YAAY,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE;AAC3E,IAAI,QAAQ,GAAG,cAAc,EAAE;AAC/B,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;AAC3B,IAAI,CAAC,GAAG,MAAM,CAAC,SAAS,EAAE,GAAG,QAAQ,CAAC;AACtC,IAAI,SAAS,GAAG,CAAC;AACjB,IAAI,SAAS,GAAG,CAAC;AACjB,IAAI,KAAK,GAAG,GAAG;AACf,QAAQ,SAAS,EAAE;AACnB,IAAI,KAAK,SAAS,CAAC,IAAI;AACvB,QAAQ,SAAS,GAAG,KAAK;AACzB,QAAQ;AACR,IAAI,KAAK,SAAS,CAAC,KAAK;AACxB,QAAQ,SAAS,GAAG,IAAM;AAC1B,QAAQ;AACR,IAAI,KAAK,SAAS,CAAC,EAAE;AACrB,QAAQ,SAAS,GAAG,KAAK;AACzB,QAAQ;AACR,IAAI,KAAK,SAAS,CAAC,IAAI;AACvB,QAAQ,SAAS,GAAG,IAAM;AAC1B,QAAQ;AACR;AACA,SAAS,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,GAAG;AACxC,SAAS,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,GAAG;AACxC,IAAI,OAAO,GAAG,GAAG;AACjB,IAAI,YAAY,GAAG,IAAI;AACvB,KAAK,CAAC,YAAY;AAClB,IAAI,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;AAClB,CAAC,CAAC;AACF,IAAI,WAAW,GAAG,CAAC;AACnB,IAAI,CAAC,UAAU,EAAE,EAAE;AACnB,IAAI,IAAI,SAAS,GAAG,EAAE,CAAC,SAAS;AAChC,IAAI,WAAW,IAAI,SAAS;AAC5B,IAAI,IAAI,WAAW,GAAG,QAAQ,EAAE,EAAE;AAClC;AACA,QAAQ,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,SAAS,GAAG,SAAS,IAAI,IAAI,CAAC,EAAE,CAAC;AAC7E,QAAQ,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,SAAS,GAAG,SAAS,IAAI,IAAI,CAAC,EAAE,CAAC;AAC7E;AACA,QAAQ,SAAS,IAAI,CAAC,OAAO,GAAG,SAAS,IAAI,IAAI;AACjD;AACA,QAAQ,SAAS,IAAI,YAAY;AACjC,QAAQ,SAAS,IAAI,YAAY;AACjC;AACA,SAAS;AACT,QAAQ,IAAI,QAAQ,EAAE;AACtB,YAAY,QAAQ,EAAE;AACtB;AACA;AACA,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE;AACjF,QAAQ,OAAO;AACf;;;;"}
package/dist/index25.js CHANGED
@@ -1,41 +1,21 @@
1
- import { Animation, Direction } from '@rpgjs/common';
1
+ import { useProps, useDefineProps, h, Sprite } from 'canvasengine';
2
+ import { RpgClientEngine } from './index2.js';
3
+ import { inject } from './index6.js';
2
4
 
3
- const RMSpritesheet = (framesWidth, framesHeight, frameStand = 1) => {
4
- if (framesWidth <= frameStand) {
5
- frameStand = framesWidth - 1;
6
- }
7
- const frameY = (direction) => {
8
- const gap = Math.max(4 - framesHeight, 0);
9
- return {
10
- [Direction.Down]: 0,
11
- [Direction.Left]: Math.max(0, 1 - gap),
12
- [Direction.Right]: Math.max(0, 2 - gap),
13
- [Direction.Up]: Math.max(0, 3 - gap)
14
- }[direction];
15
- };
16
- const stand = (direction) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }];
17
- const walk = (direction) => {
18
- const array = [];
19
- const durationFrame = 10;
20
- for (let i = 0; i < framesWidth; i++) {
21
- array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) });
22
- }
23
- array.push({ time: array[array.length - 1].time + durationFrame });
24
- return array;
25
- };
26
- return {
27
- textures: {
28
- [Animation.Stand]: {
29
- animations: ({ direction }) => [stand(direction)]
30
- },
31
- [Animation.Walk]: {
32
- animations: ({ direction }) => [walk(direction)]
33
- }
34
- },
35
- framesHeight,
36
- framesWidth
37
- };
5
+ function component($$props) {
6
+ useProps($$props);
7
+ const defineProps = useDefineProps($$props);
8
+ var _a = defineProps(), x = _a.x, y = _a.y, name = _a.name, onFinish = _a.onFinish;
9
+ var client = inject(RpgClientEngine);
10
+ var spritesheets = client.spritesheets;
11
+ var sheet = {
12
+ definition: spritesheets.get(name()),
13
+ playing: 'default',
14
+ onFinish: onFinish
38
15
  };
16
+ let $this = h(Sprite, { sheet, x, y, anchor: 0.5 });
17
+ return $this
18
+ }
39
19
 
40
- export { RMSpritesheet };
20
+ export { component as default };
41
21
  //# sourceMappingURL=index25.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index25.js","sources":["../src/presets/rmspritesheet.ts"],"sourcesContent":["import { Direction, Animation } from '@rpgjs/common'\n\nexport const RMSpritesheet = (framesWidth: number, framesHeight: number, frameStand: number = 1) => {\n\n if (framesWidth <= frameStand) {\n frameStand = framesWidth - 1\n }\n\n const frameY = direction => {\n const gap = Math.max(4 - framesHeight, 0)\n return {\n [Direction.Down]: 0,\n [Direction.Left]: Math.max(0, 1 - gap),\n [Direction.Right]: Math.max(0, 2 - gap),\n [Direction.Up]: Math.max(0, 3 - gap)\n }[direction]\n }\n\n const stand = (direction: number) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }]\n const walk = direction => {\n const array: any = []\n const durationFrame = 10\n for (let i = 0; i < framesWidth; i++) {\n array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) })\n }\n array.push({ time: array[array.length - 1].time + durationFrame })\n return array\n }\n\n return {\n textures: {\n [Animation.Stand]: {\n animations: ({direction}) => [stand(direction)]\n },\n [Animation.Walk]: {\n animations: ({direction}) => [walk(direction)]\n }\n },\n framesHeight,\n framesWidth\n }\n}"],"names":[],"mappings":";;AAEO,MAAM,aAAgB,GAAA,CAAC,WAAqB,EAAA,YAAA,EAAsB,aAAqB,CAAM,KAAA;AAEhG,EAAA,IAAI,eAAe,UAAY,EAAA;AAC3B,IAAA,UAAA,GAAa,WAAc,GAAA,CAAA;AAAA;AAG/B,EAAA,MAAM,SAAS,CAAa,SAAA,KAAA;AACxB,IAAA,MAAM,GAAM,GAAA,IAAA,CAAK,GAAI,CAAA,CAAA,GAAI,cAAc,CAAC,CAAA;AACxC,IAAO,OAAA;AAAA,MACH,CAAC,SAAU,CAAA,IAAI,GAAG,CAAA;AAAA,MAClB,CAAC,UAAU,IAAI,GAAG,KAAK,GAAI,CAAA,CAAA,EAAG,IAAI,GAAG,CAAA;AAAA,MACrC,CAAC,UAAU,KAAK,GAAG,KAAK,GAAI,CAAA,CAAA,EAAG,IAAI,GAAG,CAAA;AAAA,MACtC,CAAC,UAAU,EAAE,GAAG,KAAK,GAAI,CAAA,CAAA,EAAG,IAAI,GAAG;AAAA,MACrC,SAAS,CAAA;AAAA,GACf;AAEA,EAAA,MAAM,KAAQ,GAAA,CAAC,SAAsB,KAAA,CAAC,EAAE,IAAA,EAAM,CAAG,EAAA,MAAA,EAAQ,UAAY,EAAA,MAAA,EAAQ,MAAO,CAAA,SAAS,GAAG,CAAA;AAChG,EAAA,MAAM,OAAO,CAAa,SAAA,KAAA;AACtB,IAAA,MAAM,QAAa,EAAC;AACpB,IAAA,MAAM,aAAgB,GAAA,EAAA;AACtB,IAAA,KAAA,IAAS,CAAI,GAAA,CAAA,EAAG,CAAI,GAAA,WAAA,EAAa,CAAK,EAAA,EAAA;AAClC,MAAM,KAAA,CAAA,IAAA,CAAK,EAAE,IAAA,EAAM,CAAI,GAAA,aAAA,EAAe,MAAQ,EAAA,CAAA,EAAG,MAAQ,EAAA,MAAA,CAAO,SAAS,CAAA,EAAG,CAAA;AAAA;AAEhF,IAAM,KAAA,CAAA,IAAA,CAAK,EAAE,IAAA,EAAM,KAAM,CAAA,KAAA,CAAM,SAAS,CAAC,CAAA,CAAE,IAAO,GAAA,aAAA,EAAe,CAAA;AACjE,IAAO,OAAA,KAAA;AAAA,GACX;AAEA,EAAO,OAAA;AAAA,IACH,QAAU,EAAA;AAAA,MACN,CAAC,SAAU,CAAA,KAAK,GAAG;AAAA,QACf,UAAA,EAAY,CAAC,EAAC,SAAA,OAAe,CAAC,KAAA,CAAM,SAAS,CAAC;AAAA,OAClD;AAAA,MACA,CAAC,SAAU,CAAA,IAAI,GAAG;AAAA,QACd,UAAA,EAAY,CAAC,EAAC,SAAA,OAAe,CAAC,IAAA,CAAK,SAAS,CAAC;AAAA;AACjD,KACJ;AAAA,IACA,YAAA;AAAA,IACA;AAAA,GACJ;AACJ;;;;"}
1
+ {"version":3,"file":"index25.js","sources":["../src/components/effects/animation.ce"],"sourcesContent":["<Sprite sheet x y anchor={0.5} />\n\n<script>\n import { signal } from \"canvasengine\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { inject } from \"../../core/inject\";\n\n const { x, y, name, onFinish } = defineProps();\n\n const client = inject(RpgClientEngine);\n const spritesheets = client.spritesheets;\n\n const sheet = {\n definition: spritesheets.get(name()),\n playing: 'default',\n onFinish\n };\n\n</script>\n"],"names":[],"mappings":";;;;AAOqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ;AAC1F,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,KAAK,GAAG;AACZ,IAAI,UAAU,EAAE,YAAY,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;AACxC,IAAI,OAAO,EAAE,SAAS;AACtB,IAAI,QAAQ,EAAE;AACd,CAAC;AACD,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE;AAC1D,QAAQ,OAAO;AACf;;;;"}
package/dist/index26.js CHANGED
@@ -1,5 +1,41 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
1
+ import { Animation, Direction } from '@rpgjs/common';
3
2
 
4
- export { __name };
3
+ const RMSpritesheet = (framesWidth, framesHeight, frameStand = 1) => {
4
+ if (framesWidth <= frameStand) {
5
+ frameStand = framesWidth - 1;
6
+ }
7
+ const frameY = (direction) => {
8
+ const gap = Math.max(4 - framesHeight, 0);
9
+ return {
10
+ [Direction.Down]: 0,
11
+ [Direction.Left]: Math.max(0, 1 - gap),
12
+ [Direction.Right]: Math.max(0, 2 - gap),
13
+ [Direction.Up]: Math.max(0, 3 - gap)
14
+ }[direction];
15
+ };
16
+ const stand = (direction) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }];
17
+ const walk = (direction) => {
18
+ const array = [];
19
+ const durationFrame = 10;
20
+ for (let i = 0; i < framesWidth; i++) {
21
+ array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) });
22
+ }
23
+ array.push({ time: array[array.length - 1].time + durationFrame });
24
+ return array;
25
+ };
26
+ return {
27
+ textures: {
28
+ [Animation.Stand]: {
29
+ animations: ({ direction }) => [stand(direction)]
30
+ },
31
+ [Animation.Walk]: {
32
+ animations: ({ direction }) => [walk(direction)]
33
+ }
34
+ },
35
+ framesHeight,
36
+ framesWidth
37
+ };
38
+ };
39
+
40
+ export { RMSpritesheet };
5
41
  //# sourceMappingURL=index26.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index26.js","sources":["../../../node_modules/.pnpm/@signe+sync@2.3.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js"],"sourcesContent":["var __defProp = Object.defineProperty;\nvar __name = (target, value) => __defProp(target, \"name\", { value, configurable: true });\n\nexport {\n __name\n};\n//# sourceMappingURL=chunk-7QVYU63E.js.map"],"names":[],"mappings":"AAAA,IAAI,SAAS,GAAG,MAAM,CAAC,cAAc;AAClC,IAAC,MAAM,GAAG,CAAC,MAAM,EAAE,KAAK,KAAK,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE;;;;","x_google_ignoreList":[0]}
1
+ {"version":3,"file":"index26.js","sources":["../src/presets/rmspritesheet.ts"],"sourcesContent":["import { Direction, Animation } from '@rpgjs/common'\n\nexport const RMSpritesheet = (framesWidth: number, framesHeight: number, frameStand: number = 1) => {\n\n if (framesWidth <= frameStand) {\n frameStand = framesWidth - 1\n }\n\n const frameY = direction => {\n const gap = Math.max(4 - framesHeight, 0)\n return {\n [Direction.Down]: 0,\n [Direction.Left]: Math.max(0, 1 - gap),\n [Direction.Right]: Math.max(0, 2 - gap),\n [Direction.Up]: Math.max(0, 3 - gap)\n }[direction]\n }\n\n const stand = (direction: number) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }]\n const walk = direction => {\n const array: any = []\n const durationFrame = 10\n for (let i = 0; i < framesWidth; i++) {\n array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) })\n }\n array.push({ time: array[array.length - 1].time + durationFrame })\n return array\n }\n\n return {\n textures: {\n [Animation.Stand]: {\n animations: ({direction}) => [stand(direction)]\n },\n [Animation.Walk]: {\n animations: ({direction}) => [walk(direction)]\n }\n },\n framesHeight,\n framesWidth\n }\n}"],"names":[],"mappings":";;AAEO,MAAM,aAAgB,GAAA,CAAC,WAAqB,EAAA,YAAA,EAAsB,aAAqB,CAAM,KAAA;AAEhG,EAAA,IAAI,eAAe,UAAY,EAAA;AAC3B,IAAA,UAAA,GAAa,WAAc,GAAA,CAAA;AAAA;AAG/B,EAAA,MAAM,SAAS,CAAa,SAAA,KAAA;AACxB,IAAA,MAAM,GAAM,GAAA,IAAA,CAAK,GAAI,CAAA,CAAA,GAAI,cAAc,CAAC,CAAA;AACxC,IAAO,OAAA;AAAA,MACH,CAAC,SAAU,CAAA,IAAI,GAAG,CAAA;AAAA,MAClB,CAAC,UAAU,IAAI,GAAG,KAAK,GAAI,CAAA,CAAA,EAAG,IAAI,GAAG,CAAA;AAAA,MACrC,CAAC,UAAU,KAAK,GAAG,KAAK,GAAI,CAAA,CAAA,EAAG,IAAI,GAAG,CAAA;AAAA,MACtC,CAAC,UAAU,EAAE,GAAG,KAAK,GAAI,CAAA,CAAA,EAAG,IAAI,GAAG;AAAA,MACrC,SAAS,CAAA;AAAA,GACf;AAEA,EAAA,MAAM,KAAQ,GAAA,CAAC,SAAsB,KAAA,CAAC,EAAE,IAAA,EAAM,CAAG,EAAA,MAAA,EAAQ,UAAY,EAAA,MAAA,EAAQ,MAAO,CAAA,SAAS,GAAG,CAAA;AAChG,EAAA,MAAM,OAAO,CAAa,SAAA,KAAA;AACtB,IAAA,MAAM,QAAa,EAAC;AACpB,IAAA,MAAM,aAAgB,GAAA,EAAA;AACtB,IAAA,KAAA,IAAS,CAAI,GAAA,CAAA,EAAG,CAAI,GAAA,WAAA,EAAa,CAAK,EAAA,EAAA;AAClC,MAAM,KAAA,CAAA,IAAA,CAAK,EAAE,IAAA,EAAM,CAAI,GAAA,aAAA,EAAe,MAAQ,EAAA,CAAA,EAAG,MAAQ,EAAA,MAAA,CAAO,SAAS,CAAA,EAAG,CAAA;AAAA;AAEhF,IAAM,KAAA,CAAA,IAAA,CAAK,EAAE,IAAA,EAAM,KAAM,CAAA,KAAA,CAAM,SAAS,CAAC,CAAA,CAAE,IAAO,GAAA,aAAA,EAAe,CAAA;AACjE,IAAO,OAAA,KAAA;AAAA,GACX;AAEA,EAAO,OAAA;AAAA,IACH,QAAU,EAAA;AAAA,MACN,CAAC,SAAU,CAAA,KAAK,GAAG;AAAA,QACf,UAAA,EAAY,CAAC,EAAC,SAAA,OAAe,CAAC,KAAA,CAAM,SAAS,CAAC;AAAA,OAClD;AAAA,MACA,CAAC,SAAU,CAAA,IAAI,GAAG;AAAA,QACd,UAAA,EAAY,CAAC,EAAC,SAAA,OAAe,CAAC,IAAA,CAAK,SAAS,CAAC;AAAA;AACjD,KACJ;AAAA,IACA,YAAA;AAAA,IACA;AAAA,GACJ;AACJ;;;;"}