@rpgengine/system-5e 0.0.0-stage → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +41 -0
- package/README.md +31 -2
- package/dist/dying.js +260 -0
- package/dist/index.js +3 -0
- package/dist/page-style.js +634 -0
- package/dist/page.js +166 -0
- package/dist/shown.js +23 -0
- package/images/abacus.svg +1 -0
- package/images/acid-blob.svg +1 -0
- package/images/acid-tube.svg +1 -0
- package/images/angel-outfit.svg +1 -0
- package/images/angler-fish.svg +1 -0
- package/images/angular-spider.svg +1 -0
- package/images/animal-hide.svg +1 -0
- package/images/animal-skull.svg +1 -0
- package/images/anvil.svg +1 -0
- package/images/arrow-cluster.svg +1 -0
- package/images/backpack.svg +1 -0
- package/images/bad-gnome.svg +1 -0
- package/images/badger.svg +1 -0
- package/images/bagpipes.svg +1 -0
- package/images/bandit.svg +1 -0
- package/images/barbed-spear.svg +1 -0
- package/images/barn-owl.svg +1 -0
- package/images/barrel.svg +1 -0
- package/images/basket.svg +1 -0
- package/images/basset-hound-head.svg +1 -0
- package/images/bat.svg +1 -0
- package/images/battle-axe.svg +1 -0
- package/images/bear-face.svg +1 -0
- package/images/bear-head.svg +1 -0
- package/images/beer-horn.svg +1 -0
- package/images/beetle-shell.svg +1 -0
- package/images/belt-buckles.svg +1 -0
- package/images/berry-bush.svg +1 -0
- package/images/bestial-fangs.svg +1 -0
- package/images/big-wave.svg +1 -0
- package/images/bird-scepter.svg +1 -0
- package/images/black-knight-helm.svg +1 -0
- package/images/blanket.svg +1 -0
- package/images/boar-tusks.svg +1 -0
- package/images/boar.svg +1 -0
- package/images/bone-gnawer.svg +1 -0
- package/images/book-cover.svg +1 -0
- package/images/boots.svg +1 -0
- package/images/bottle-vapors.svg +1 -0
- package/images/bow-arrow.svg +1 -0
- package/images/bowl-spiral.svg +1 -0
- package/images/bracer.svg +1 -0
- package/images/breastplate.svg +1 -0
- package/images/broadsword.svg +1 -0
- package/images/broom.svg +1 -0
- package/images/brute.svg +1 -0
- package/images/bullets.svg +1 -0
- package/images/caltrops.svg +1 -0
- package/images/camel-head.svg +1 -0
- package/images/camp-cooking-pot.svg +1 -0
- package/images/campfire.svg +1 -0
- package/images/camping-tent.svg +1 -0
- package/images/candle-flame.svg +1 -0
- package/images/candle-light.svg +1 -0
- package/images/canoe.svg +1 -0
- package/images/cape.svg +1 -0
- package/images/caravel.svg +1 -0
- package/images/card-pick.svg +1 -0
- package/images/carnivore-mouth.svg +1 -0
- package/images/cassowary-head.svg +1 -0
- package/images/cat.svg +1 -0
- package/images/centaur.svg +1 -0
- package/images/centipede.svg +1 -0
- package/images/chain-mail.svg +1 -0
- package/images/chained-arrow-heads.svg +1 -0
- package/images/charging-bull.svg +1 -0
- package/images/chariot.svg +1 -0
- package/images/chest.svg +1 -0
- package/images/chisel.svg +1 -0
- package/images/claw-hammer.svg +1 -0
- package/images/closed-barbute.svg +1 -0
- package/images/cobra.svg +1 -0
- package/images/colombian-statue.svg +1 -0
- package/images/condor-emblem.svg +1 -0
- package/images/cooking-pot.svg +1 -0
- package/images/cowled.svg +1 -0
- package/images/crab-claw.svg +1 -0
- package/images/crab.svg +1 -0
- package/images/crescent-staff.svg +1 -0
- package/images/croc-jaws.svg +1 -0
- package/images/crossbow.svg +1 -0
- package/images/crossed-chains.svg +1 -0
- package/images/crow-dive.svg +1 -0
- package/images/crowbar.svg +1 -0
- package/images/crown.svg +1 -0
- package/images/crowned-skull.svg +1 -0
- package/images/crystal-ball.svg +1 -0
- package/images/crystal-cluster.svg +1 -0
- package/images/crystal-eye.svg +1 -0
- package/images/cube.svg +1 -0
- package/images/cubes.svg +1 -0
- package/images/cultist-lorc.svg +1 -0
- package/images/cultist-skoll.svg +1 -0
- package/images/curled-tentacle.svg +1 -0
- package/images/daemon-skull.svg +1 -0
- package/images/dart.svg +1 -0
- package/images/deer-head.svg +1 -0
- package/images/desert-skull.svg +1 -0
- package/images/devil-mask.svg +1 -0
- package/images/diablo-skull.svg +1 -0
- package/images/dice-six-faces-five.svg +1 -0
- package/images/dinosaur-rex.svg +1 -0
- package/images/direwolf.svg +1 -0
- package/images/djinn.svg +1 -0
- package/images/donkey.svg +1 -0
- package/images/dragon-head-faithtoken.svg +1 -0
- package/images/dragon-head-lorc.svg +1 -0
- package/images/dragon-orb.svg +1 -0
- package/images/dragon-shield.svg +1 -0
- package/images/dragon-spiral.svg +1 -0
- package/images/drakkar.svg +1 -0
- package/images/dread-skull.svg +1 -0
- package/images/drum.svg +1 -0
- package/images/duality-mask.svg +1 -0
- package/images/dust-cloud.svg +1 -0
- package/images/dwarf-face.svg +1 -0
- package/images/dwarf-helmet.svg +1 -0
- package/images/eagle-emblem.svg +1 -0
- package/images/eagle-head.svg +1 -0
- package/images/egyptian-sphinx.svg +1 -0
- package/images/elephant-head.svg +1 -0
- package/images/elf-ear.svg +1 -0
- package/images/elf-helmet.svg +1 -0
- package/images/empty-wood-bucket-handle.svg +1 -0
- package/images/ent-mouth.svg +1 -0
- package/images/ermine.svg +1 -0
- package/images/eruption.svg +1 -0
- package/images/evil-bat.svg +1 -0
- package/images/evil-minion.svg +1 -0
- package/images/evil-tree.svg +1 -0
- package/images/evil-wings.svg +1 -0
- package/images/eye-shield.svg +1 -0
- package/images/eyestalk.svg +1 -0
- package/images/fairy-wand.svg +1 -0
- package/images/fairy.svg +1 -0
- package/images/farmer.svg +1 -0
- package/images/feather.svg +1 -0
- package/images/feathered-wing.svg +1 -0
- package/images/feline.svg +1 -0
- package/images/fire-bottle.svg +1 -0
- package/images/fire-gem.svg +1 -0
- package/images/fire-silhouette.svg +1 -0
- package/images/first-aid-kit.svg +1 -0
- package/images/fish-monster.svg +1 -0
- package/images/fishing-hook.svg +1 -0
- package/images/fishing-net.svg +1 -0
- package/images/fishing-pole.svg +1 -0
- package/images/fist.svg +1 -0
- package/images/flail.svg +1 -0
- package/images/flanged-mace.svg +1 -0
- package/images/flat-hammer.svg +1 -0
- package/images/fleshy-mass.svg +1 -0
- package/images/flint-spark.svg +1 -0
- package/images/floating-crystal.svg +1 -0
- package/images/fluffy-flame.svg +1 -0
- package/images/flute.svg +1 -0
- package/images/fly.svg +1 -0
- package/images/fox-head.svg +1 -0
- package/images/frankenstein-creature.svg +1 -0
- package/images/frog.svg +1 -0
- package/images/galleon.svg +1 -0
- package/images/gargoyle.svg +1 -0
- package/images/gauntlet.svg +1 -0
- package/images/gecko.svg +1 -0
- package/images/gem-necklace.svg +1 -0
- package/images/gem-pendant.svg +1 -0
- package/images/gems.svg +1 -0
- package/images/ghost.svg +1 -0
- package/images/giant.svg +1 -0
- package/images/gladius.svg +1 -0
- package/images/glaive.svg +1 -0
- package/images/glass-ball.svg +1 -0
- package/images/gloves.svg +1 -0
- package/images/goat.svg +1 -0
- package/images/goblin-head.svg +1 -0
- package/images/goblin.svg +1 -0
- package/images/gold-scarab.svg +1 -0
- package/images/golem-head.svg +1 -0
- package/images/gooey-daemon.svg +1 -0
- package/images/gorilla.svg +1 -0
- package/images/grain-bundle.svg +1 -0
- package/images/greek-sphinx.svg +1 -0
- package/images/griffin-symbol.svg +1 -0
- package/images/grim-reaper.svg +1 -0
- package/images/halberd.svg +1 -0
- package/images/hand-saw.svg +1 -0
- package/images/handheld-fan.svg +1 -0
- package/images/hanging-spider.svg +1 -0
- package/images/harp.svg +1 -0
- package/images/harpy.svg +1 -0
- package/images/hatchet.svg +1 -0
- package/images/hawk-emblem.svg +1 -0
- package/images/headband-knot.svg +1 -0
- package/images/health-potion.svg +1 -0
- package/images/heart-bottle.svg +1 -0
- package/images/herbs-bundle.svg +1 -0
- package/images/hole-ladder.svg +1 -0
- package/images/holy-symbol.svg +1 -0
- package/images/holy-water.svg +1 -0
- package/images/honey-jar.svg +1 -0
- package/images/hood.svg +1 -0
- package/images/hooded-assassin.svg +1 -0
- package/images/horned-reptile.svg +1 -0
- package/images/horse-head-delapouite.svg +1 -0
- package/images/horse-head-lorc.svg +1 -0
- package/images/horseshoe.svg +1 -0
- package/images/hound.svg +1 -0
- package/images/hourglass.svg +1 -0
- package/images/hunting-horn.svg +1 -0
- package/images/hydra.svg +1 -0
- package/images/hyena-head.svg +1 -0
- package/images/icicles-aura.svg +1 -0
- package/images/ifrit.svg +1 -0
- package/images/imp-laugh.svg +1 -0
- package/images/imp.svg +1 -0
- package/images/insect-jaws.svg +1 -0
- package/images/invisible-face.svg +1 -0
- package/images/jester-hat.svg +1 -0
- package/images/jug.svg +1 -0
- package/images/jumping-dog.svg +1 -0
- package/images/katana.svg +1 -0
- package/images/key-lock.svg +1 -0
- package/images/kitchen-scale.svg +1 -0
- package/images/knapsack.svg +1 -0
- package/images/kraken-tentacle.svg +1 -0
- package/images/labrador-head.svg +1 -0
- package/images/ladder.svg +1 -0
- package/images/lantern.svg +1 -0
- package/images/leather-armor.svg +1 -0
- package/images/leather-boot.svg +1 -0
- package/images/leather-vest.svg +1 -0
- package/images/light-backpack.svg +1 -0
- package/images/light-helm.svg +1 -0
- package/images/lion.svg +1 -0
- package/images/lizard-tongue.svg +1 -0
- package/images/lizardman.svg +1 -0
- package/images/locked-box.svg +1 -0
- package/images/locked-fortress.svg +1 -0
- package/images/lockpicks.svg +1 -0
- package/images/long-antennae-bug.svg +1 -0
- package/images/long-legged-spider.svg +1 -0
- package/images/lunar-wand.svg +1 -0
- package/images/lyre.svg +1 -0
- package/images/magic-lamp.svg +1 -0
- package/images/magnifying-glass.svg +1 -0
- package/images/mail-shirt.svg +1 -0
- package/images/mammoth.svg +1 -0
- package/images/manacles.svg +1 -0
- package/images/mandrill-head.svg +1 -0
- package/images/manta-ray.svg +1 -0
- package/images/marbles.svg +1 -0
- package/images/masked-spider.svg +1 -0
- package/images/meat.svg +1 -0
- package/images/medal.svg +1 -0
- package/images/medusa-head.svg +1 -0
- package/images/mermaid.svg +1 -0
- package/images/metal-golem-head.svg +1 -0
- package/images/mimic-chest.svg +1 -0
- package/images/minotaur.svg +1 -0
- package/images/mirror-mirror.svg +1 -0
- package/images/monk-face.svg +1 -0
- package/images/moon-bats.svg +1 -0
- package/images/mountain-climbing.svg +1 -0
- package/images/mucous-pillar.svg +1 -0
- package/images/mummy-head.svg +1 -0
- package/images/mushrooms-cluster.svg +1 -0
- package/images/octopus.svg +1 -0
- package/images/ogre.svg +1 -0
- package/images/oil-can.svg +1 -0
- package/images/old-lantern.svg +1 -0
- package/images/old-wagon.svg +1 -0
- package/images/oni.svg +1 -0
- package/images/orb-wand.svg +1 -0
- package/images/orc-head.svg +1 -0
- package/images/owl.svg +1 -0
- package/images/oyster-pearl.svg +1 -0
- package/images/paint-brush.svg +1 -0
- package/images/painted-pottery.svg +1 -0
- package/images/palette.svg +1 -0
- package/images/pan-flute.svg +1 -0
- package/images/paper.svg +1 -0
- package/images/pegasus.svg +1 -0
- package/images/pencil.svg +1 -0
- package/images/perfume-bottle.svg +1 -0
- package/images/person.svg +1 -0
- package/images/pilgrim-hat.svg +1 -0
- package/images/pipes.svg +1 -0
- package/images/piranha.svg +1 -0
- package/images/plain-arrow.svg +1 -0
- package/images/plain-dagger.svg +1 -0
- package/images/plesiosaurus.svg +1 -0
- package/images/pointy-hat.svg +1 -0
- package/images/poison-bottle.svg +1 -0
- package/images/polar-bear.svg +1 -0
- package/images/powder-bag.svg +1 -0
- package/images/prayer-beads.svg +1 -0
- package/images/pulley-hook.svg +1 -0
- package/images/quill-ink.svg +1 -0
- package/images/quill.svg +1 -0
- package/images/quiver.svg +1 -0
- package/images/rat.svg +1 -0
- package/images/rattlesnake.svg +1 -0
- package/images/raven.svg +1 -0
- package/images/red-carpet.svg +1 -0
- package/images/rhinoceros-horn.svg +1 -0
- package/images/ring.svg +1 -0
- package/images/ringing-bell.svg +1 -0
- package/images/robber.svg +1 -0
- package/images/robe.svg +1 -0
- package/images/robin-hood-hat.svg +1 -0
- package/images/robot-golem.svg +1 -0
- package/images/rock-golem.svg +1 -0
- package/images/rolled-cloth.svg +1 -0
- package/images/rooster.svg +1 -0
- package/images/rope-coil.svg +1 -0
- package/images/round-bottom-flask.svg +1 -0
- package/images/round-potion.svg +1 -0
- package/images/rune-stone.svg +1 -0
- package/images/saber-toothed-cat-head.svg +1 -0
- package/images/saddle.svg +1 -0
- package/images/salamander.svg +1 -0
- package/images/scale-mail.svg +1 -0
- package/images/school-of-fish.svg +1 -0
- package/images/scorpion.svg +1 -0
- package/images/scroll-unfurled.svg +1 -0
- package/images/sea-serpent.svg +1 -0
- package/images/seahorse.svg +1 -0
- package/images/seated-mouse.svg +1 -0
- package/images/secret-book.svg +1 -0
- package/images/sensuousness.svg +1 -0
- package/images/sewing-needle.svg +1 -0
- package/images/shadow-follower.svg +1 -0
- package/images/shambling-mound.svg +1 -0
- package/images/shambling-zombie.svg +1 -0
- package/images/shark-fin.svg +1 -0
- package/images/shark-jaws.svg +1 -0
- package/images/shield.svg +1 -0
- package/images/shirt-button.svg +1 -0
- package/images/sickle.svg +1 -0
- package/images/siege-ram.svg +1 -0
- package/images/skeleton.svg +1 -0
- package/images/skull-staff.svg +1 -0
- package/images/sleeping-bag.svg +1 -0
- package/images/slime.svg +1 -0
- package/images/sling.svg +1 -0
- package/images/slippers.svg +1 -0
- package/images/small-fire.svg +1 -0
- package/images/small-fishing-sailboat.svg +1 -0
- package/images/smoking-orb.svg +1 -0
- package/images/snake-spiral.svg +1 -0
- package/images/snake-tongue.svg +1 -0
- package/images/snake-totem.svg +1 -0
- package/images/snake.svg +1 -0
- package/images/soap.svg +1 -0
- package/images/spade.svg +1 -0
- package/images/spark-spirit.svg +1 -0
- package/images/sparkling-sabre.svg +1 -0
- package/images/spartan.svg +1 -0
- package/images/spectre.svg +1 -0
- package/images/spell-book.svg +1 -0
- package/images/sperm-whale.svg +1 -0
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- package/images/spiked-armor.svg +1 -0
- package/images/spiked-dragon-head.svg +1 -0
- package/images/spiked-mace.svg +1 -0
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- package/images/steampunk-goggles.svg +1 -0
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- package/images/swap-bag.svg +1 -0
- package/images/thor-hammer.svg +1 -0
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- package/images/warlord-helmet.svg +1 -0
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- package/images/worm-mouth.svg +1 -0
- package/images/wyvern.svg +1 -0
- package/instructions/adventure.md +4 -0
- package/instructions/combat.md +9 -0
- package/instructions/import.md +1 -0
- package/instructions/level-up.md +1 -0
- package/instructions/mentor-tutorial.md +1 -0
- package/instructions/play.md +7 -0
- package/instructions/quest-ends.md +1 -0
- package/instructions/rest.md +1 -0
- package/instructions/session-zero.md +5 -0
- package/instructions/setup.md +1 -0
- package/package.json +56 -4
- package/rules/Adventuring.md +228 -0
- package/rules/Beyond 1st Level.md +241 -0
- package/rules/Combat Encounters.md +103 -0
- package/rules/Combat.md +504 -0
- package/rules/Conditions.md +110 -0
- package/rules/Diseases.md +41 -0
- package/rules/Equipment.md +731 -0
- package/rules/Fantasy-Historical Pantheons.md +112 -0
- package/rules/Madness.md +72 -0
- package/rules/Magic Items.md +142 -0
- package/rules/Monsters.md +403 -0
- package/rules/Nonplayer Characters.md +15 -0
- package/rules/Objects.md +40 -0
- package/rules/Poisons.md +64 -0
- package/rules/Races.md +33 -0
- package/rules/Spellcasting.md +225 -0
- package/rules/The Planes of Existence.md +59 -0
- package/rules/Traps.md +170 -0
- package/rules/Using Ability Scores.md +394 -0
- package/system.yaml +847 -0
- package/versions/srd-5.1/system.yaml +2 -0
- package/words/ar.yaml +533 -0
- package/words/cs.yaml +533 -0
- package/words/da.yaml +533 -0
- package/words/de.yaml +533 -0
- package/words/el.yaml +533 -0
- package/words/en.yaml +20 -0
- package/words/es.yaml +533 -0
- package/words/fi.yaml +533 -0
- package/words/fr.yaml +533 -0
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size: Large
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category: beast
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alignment: unaligned
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ac: 11
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armor: natural armor
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hp: 45/45
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hp-dice: 6d10 + 12
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speed: 40 ft
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str: 21
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dex: 8
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con: 15
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int: 2
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wis: 12
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cha: 6
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passive-perception: 11
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cr: "2"
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xp-value: 450
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image: "[[rhinoceros-horn.svg]]"
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---
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## Traits
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### Charge
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If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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## Actions
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### Gore
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*Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (2d8 + 5) bludgeoning damage.
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---
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size: Large
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category: beast
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alignment: unaligned
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ac: 10
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hp: 13/13
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hp-dice: 2d10 + 2
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speed: 60 ft
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str: 16
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dex: 10
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con: 12
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int: 2
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13
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wis: 11
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14
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cha: 7
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15
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passive-perception: 10
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cr: "1/4"
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xp-value: 50
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image: "[[horse-head-delapouite.svg]]"
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---
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## Actions
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### Hooves
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*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (2d4 + 3) bludgeoning damage.
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---
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size: Gargantuan
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category: monstrosity
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alignment: unaligned
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ac: 15
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armor: natural armor
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hp: 248/248
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hp-dice: 16d20 + 80
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9
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speed: 20 ft
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fly: 120 ft
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str: 28
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12
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dex: 10
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13
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con: 20
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14
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int: 3
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15
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wis: 10
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16
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cha: 9
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17
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saves: [Dex +4, Con +9, Wis +4, Cha +3]
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skills: [Perception +4]
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19
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passive-perception: 14
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20
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cr: "11"
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xp-value: 7200
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image: "[[eagle-emblem.svg]]"
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---
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## Traits
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### Keen Sight
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The roc has advantage on Wisdom (Perception) checks that rely on sight.
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## Actions
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### Multiattack
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The roc makes two attacks: one with its beak and one with its talons.
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### Beak
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*Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 27 (4d8 + 9) piercing damage.
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### Talons
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*Melee Weapon Attack:* +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can’t use its talons on another target.
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---
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creature: "[[Gnome]]"
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category: race
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tool-proficiencies: [tinker's tools]
|
|
5
|
+
image: "[[bad-gnome.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.
|
|
9
|
+
|
|
10
|
+
## Traits
|
|
11
|
+
|
|
12
|
+
### Ability Score Increase (Rock Gnome)
|
|
13
|
+
Your Constitution score increases by 1.
|
|
14
|
+
|
|
15
|
+
### Artificer's Lore
|
|
16
|
+
Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
|
|
17
|
+
|
|
18
|
+
### Tinker
|
|
19
|
+
You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
|
|
20
|
+
|
|
21
|
+
When you create a device, choose one of the following options:
|
|
22
|
+
|
|
23
|
+
*Clockwork Toy.* This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
|
|
24
|
+
|
|
25
|
+
*Fire Starter.* The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
|
|
26
|
+
|
|
27
|
+
*Music Box.* When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Large
|
|
3
|
+
category: monstrosity
|
|
4
|
+
alignment: neutral evil
|
|
5
|
+
ac: 20
|
|
6
|
+
armor: natural armor
|
|
7
|
+
hp: 93/93
|
|
8
|
+
hp-dice: 11d10 + 33
|
|
9
|
+
speed: 10 ft
|
|
10
|
+
climb: 10 ft
|
|
11
|
+
str: 18
|
|
12
|
+
dex: 8
|
|
13
|
+
con: 17
|
|
14
|
+
int: 7
|
|
15
|
+
wis: 16
|
|
16
|
+
cha: 6
|
|
17
|
+
skills: [Perception +6, Stealth +5]
|
|
18
|
+
darkvision: 60 ft
|
|
19
|
+
passive-perception: 16
|
|
20
|
+
cr: "5"
|
|
21
|
+
xp-value: 1800
|
|
22
|
+
image: "[[mucous-pillar.svg]]"
|
|
23
|
+
---
|
|
24
|
+
|
|
25
|
+
## Traits
|
|
26
|
+
|
|
27
|
+
### False Appearance
|
|
28
|
+
While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
|
|
29
|
+
|
|
30
|
+
### Grasping Tendrils
|
|
31
|
+
The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
|
|
32
|
+
|
|
33
|
+
### Spider Climb
|
|
34
|
+
The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
|
|
35
|
+
|
|
36
|
+
## Actions
|
|
37
|
+
|
|
38
|
+
### Multiattack
|
|
39
|
+
The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
|
|
40
|
+
|
|
41
|
+
### Bite
|
|
42
|
+
*Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 22 (4d8 + 4) piercing damage.
|
|
43
|
+
|
|
44
|
+
### Tendril
|
|
45
|
+
*Melee Weapon Attack:* +7 to hit, reach 50 ft., one creature. *Hit:* The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can’t use the same tendril on another target.
|
|
46
|
+
|
|
47
|
+
### Reel
|
|
48
|
+
The roper pulls each creature grappled by it up to 25 feet straight toward it.
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Large
|
|
3
|
+
category: construct
|
|
4
|
+
alignment: unaligned
|
|
5
|
+
ac: 12
|
|
6
|
+
hp: 33/33
|
|
7
|
+
hp-dice: 6d10
|
|
8
|
+
speed: 10 ft
|
|
9
|
+
str: 17
|
|
10
|
+
dex: 14
|
|
11
|
+
con: 10
|
|
12
|
+
int: 1
|
|
13
|
+
wis: 3
|
|
14
|
+
cha: 1
|
|
15
|
+
damage-immunities: [poison, psychic]
|
|
16
|
+
condition-immunities: [blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned]
|
|
17
|
+
blindsight: 60 ft (blind beyond this radius)
|
|
18
|
+
passive-perception: 6
|
|
19
|
+
cr: "2"
|
|
20
|
+
xp-value: 450
|
|
21
|
+
image: "[[rolled-cloth.svg]]"
|
|
22
|
+
---
|
|
23
|
+
|
|
24
|
+
## Traits
|
|
25
|
+
|
|
26
|
+
### Antimagic Susceptibility
|
|
27
|
+
The rug is incapacitated while in the area of an *antimagic field.* If targeted by *dispel magic*, the rug must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
|
|
28
|
+
|
|
29
|
+
### Damage Transfer
|
|
30
|
+
While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.
|
|
31
|
+
|
|
32
|
+
### False Appearance
|
|
33
|
+
While the rug remains motionless, it is indistinguishable from a normal rug.
|
|
34
|
+
|
|
35
|
+
## Actions
|
|
36
|
+
|
|
37
|
+
### Smother
|
|
38
|
+
*Melee Weapon Attack:* +5 to hit, reach 5 ft., one Medium or smaller creature. *Hit:* The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 10 (2d6 + 3) bludgeoning damage.
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Medium
|
|
3
|
+
category: monstrosity
|
|
4
|
+
alignment: unaligned
|
|
5
|
+
ac: 14
|
|
6
|
+
armor: natural armor
|
|
7
|
+
hp: 27/27
|
|
8
|
+
hp-dice: 5d8 + 5
|
|
9
|
+
speed: 40 ft
|
|
10
|
+
str: 13
|
|
11
|
+
dex: 12
|
|
12
|
+
con: 13
|
|
13
|
+
int: 2
|
|
14
|
+
wis: 13
|
|
15
|
+
cha: 6
|
|
16
|
+
darkvision: 60 ft
|
|
17
|
+
passive-perception: 11
|
|
18
|
+
cr: "1/2"
|
|
19
|
+
xp-value: 100
|
|
20
|
+
image: "[[long-antennae-bug.svg]]"
|
|
21
|
+
---
|
|
22
|
+
|
|
23
|
+
## Traits
|
|
24
|
+
|
|
25
|
+
### Iron Scent
|
|
26
|
+
The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
|
|
27
|
+
|
|
28
|
+
### Rust Metal
|
|
29
|
+
Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
|
|
30
|
+
|
|
31
|
+
## Actions
|
|
32
|
+
|
|
33
|
+
### Bite
|
|
34
|
+
*Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (1d8 + 1) piercing damage.
|
|
35
|
+
|
|
36
|
+
### Antennae
|
|
37
|
+
The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn’t being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster’s touch.
|
|
38
|
+
|
|
39
|
+
If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Large
|
|
3
|
+
category: beast
|
|
4
|
+
alignment: unaligned
|
|
5
|
+
ac: 12
|
|
6
|
+
hp: 52/52
|
|
7
|
+
hp-dice: 7d10 + 14
|
|
8
|
+
speed: 40 ft
|
|
9
|
+
str: 18
|
|
10
|
+
dex: 14
|
|
11
|
+
con: 15
|
|
12
|
+
int: 3
|
|
13
|
+
wis: 12
|
|
14
|
+
cha: 8
|
|
15
|
+
skills: [Perception +3, Stealth +6]
|
|
16
|
+
passive-perception: 13
|
|
17
|
+
cr: "2"
|
|
18
|
+
xp-value: 450
|
|
19
|
+
image: "[[saber-toothed-cat-head.svg]]"
|
|
20
|
+
---
|
|
21
|
+
|
|
22
|
+
## Traits
|
|
23
|
+
|
|
24
|
+
### Keen Smell
|
|
25
|
+
The tiger has advantage on Wisdom (Perception) checks that rely on smell.
|
|
26
|
+
|
|
27
|
+
### Pounce
|
|
28
|
+
If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
|
|
29
|
+
|
|
30
|
+
## Actions
|
|
31
|
+
|
|
32
|
+
### Bite
|
|
33
|
+
*Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (1d10 + 5) piercing damage.
|
|
34
|
+
|
|
35
|
+
### Claw
|
|
36
|
+
*Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (2d6 + 5) slashing damage.
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Medium
|
|
3
|
+
category: humanoid (sahuagin)
|
|
4
|
+
alignment: lawful evil
|
|
5
|
+
ac: 12
|
|
6
|
+
armor: natural armor
|
|
7
|
+
hp: 22/22
|
|
8
|
+
hp-dice: 4d8 + 4
|
|
9
|
+
speed: 30 ft
|
|
10
|
+
swim: 40 ft
|
|
11
|
+
str: 13
|
|
12
|
+
dex: 11
|
|
13
|
+
con: 12
|
|
14
|
+
int: 12
|
|
15
|
+
wis: 13
|
|
16
|
+
cha: 9
|
|
17
|
+
skills: [Perception +5]
|
|
18
|
+
darkvision: 120 ft
|
|
19
|
+
passive-perception: 15
|
|
20
|
+
languages: [Sahuagin]
|
|
21
|
+
cr: "1/2"
|
|
22
|
+
xp-value: 100
|
|
23
|
+
image: "[[triton-head.svg]]"
|
|
24
|
+
---
|
|
25
|
+
|
|
26
|
+
## Traits
|
|
27
|
+
|
|
28
|
+
### Blood Frenzy
|
|
29
|
+
The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
|
|
30
|
+
|
|
31
|
+
### Limited Amphibiousness
|
|
32
|
+
The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
|
|
33
|
+
|
|
34
|
+
### Shark Telepathy
|
|
35
|
+
The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
|
|
36
|
+
|
|
37
|
+
## Actions
|
|
38
|
+
|
|
39
|
+
### Multiattack
|
|
40
|
+
The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
|
|
41
|
+
|
|
42
|
+
### Bite
|
|
43
|
+
*Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) piercing damage.
|
|
44
|
+
|
|
45
|
+
### Claws
|
|
46
|
+
*Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) slashing damage.
|
|
47
|
+
|
|
48
|
+
### Spear
|
|
49
|
+
*Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Large
|
|
3
|
+
category: elemental
|
|
4
|
+
alignment: neutral evil
|
|
5
|
+
ac: 15
|
|
6
|
+
armor: natural armor
|
|
7
|
+
hp: 90/90
|
|
8
|
+
hp-dice: 12d10 + 24
|
|
9
|
+
speed: 30 ft
|
|
10
|
+
str: 18
|
|
11
|
+
dex: 14
|
|
12
|
+
con: 15
|
|
13
|
+
int: 11
|
|
14
|
+
wis: 10
|
|
15
|
+
cha: 12
|
|
16
|
+
damage-vulnerabilities: [cold]
|
|
17
|
+
damage-resistances: ["bludgeoning, piercing, and slashing from nonmagical attacks"]
|
|
18
|
+
damage-immunities: [fire]
|
|
19
|
+
darkvision: 60 ft
|
|
20
|
+
passive-perception: 10
|
|
21
|
+
languages: [Ignan]
|
|
22
|
+
cr: "5"
|
|
23
|
+
xp-value: 1800
|
|
24
|
+
image: "[[salamander.svg]]"
|
|
25
|
+
---
|
|
26
|
+
|
|
27
|
+
## Traits
|
|
28
|
+
|
|
29
|
+
### Heated Body
|
|
30
|
+
A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
|
|
31
|
+
|
|
32
|
+
### Heated Weapons
|
|
33
|
+
Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
|
|
34
|
+
|
|
35
|
+
## Actions
|
|
36
|
+
|
|
37
|
+
### Multiattack
|
|
38
|
+
The salamander makes two attacks: one with its spear and one with its tail.
|
|
39
|
+
|
|
40
|
+
### Spear
|
|
41
|
+
*Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
|
|
42
|
+
|
|
43
|
+
### Tail
|
|
44
|
+
*Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can’t make tail attacks against other targets.
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Medium
|
|
3
|
+
category: fey
|
|
4
|
+
alignment: chaotic neutral
|
|
5
|
+
ac: 14
|
|
6
|
+
armor: leather armor
|
|
7
|
+
hp: 31/31
|
|
8
|
+
hp-dice: 7d8
|
|
9
|
+
speed: 40 ft
|
|
10
|
+
str: 12
|
|
11
|
+
dex: 16
|
|
12
|
+
con: 11
|
|
13
|
+
int: 12
|
|
14
|
+
wis: 10
|
|
15
|
+
cha: 14
|
|
16
|
+
skills: [Perception +2, Performance +6, Stealth +5]
|
|
17
|
+
passive-perception: 12
|
|
18
|
+
languages: [Common, Elvish, Sylvan]
|
|
19
|
+
cr: "1/2"
|
|
20
|
+
xp-value: 100
|
|
21
|
+
image: "[[pan-flute.svg]]"
|
|
22
|
+
---
|
|
23
|
+
|
|
24
|
+
## Traits
|
|
25
|
+
|
|
26
|
+
### Magic Resistance
|
|
27
|
+
The satyr has advantage on saving throws against spells and other magical effects.
|
|
28
|
+
|
|
29
|
+
## Actions
|
|
30
|
+
|
|
31
|
+
### Ram
|
|
32
|
+
*Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (2d4 + 1) bludgeoning damage.
|
|
33
|
+
|
|
34
|
+
### Shortsword
|
|
35
|
+
*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
|
|
36
|
+
|
|
37
|
+
### Shortbow
|
|
38
|
+
*Ranged Weapon Attack:* +5 to hit, range 80/320 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Tiny
|
|
3
|
+
category: beast
|
|
4
|
+
alignment: unaligned
|
|
5
|
+
ac: 11
|
|
6
|
+
armor: natural armor
|
|
7
|
+
hp: 1/1
|
|
8
|
+
hp-dice: 1d4 - 1
|
|
9
|
+
speed: 10 ft
|
|
10
|
+
str: 2
|
|
11
|
+
dex: 11
|
|
12
|
+
con: 8
|
|
13
|
+
int: 1
|
|
14
|
+
wis: 8
|
|
15
|
+
cha: 2
|
|
16
|
+
blindsight: 10 ft
|
|
17
|
+
passive-perception: 9
|
|
18
|
+
cr: "0"
|
|
19
|
+
xp-value: 10
|
|
20
|
+
image: "[[scorpion.svg]]"
|
|
21
|
+
---
|
|
22
|
+
|
|
23
|
+
## Actions
|
|
24
|
+
|
|
25
|
+
### Sting
|
|
26
|
+
*Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Medium
|
|
3
|
+
category: humanoid (any race)
|
|
4
|
+
alignment: any alignment
|
|
5
|
+
ac: 13
|
|
6
|
+
armor: leather armor
|
|
7
|
+
hp: 16/16
|
|
8
|
+
hp-dice: 3d8 + 3
|
|
9
|
+
speed: 30 ft
|
|
10
|
+
str: 11
|
|
11
|
+
dex: 14
|
|
12
|
+
con: 12
|
|
13
|
+
int: 11
|
|
14
|
+
wis: 13
|
|
15
|
+
cha: 11
|
|
16
|
+
skills: [Nature +4, Perception +5, Stealth +6, Survival +5]
|
|
17
|
+
passive-perception: 15
|
|
18
|
+
languages: [any one language (usually Common)]
|
|
19
|
+
cr: "1/2"
|
|
20
|
+
xp-value: 100
|
|
21
|
+
image: "[[robin-hood-hat.svg]]"
|
|
22
|
+
---
|
|
23
|
+
|
|
24
|
+
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
|
|
25
|
+
|
|
26
|
+
## Traits
|
|
27
|
+
|
|
28
|
+
### Keen Hearing and Sight
|
|
29
|
+
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
|
|
30
|
+
|
|
31
|
+
## Actions
|
|
32
|
+
|
|
33
|
+
### Multiattack
|
|
34
|
+
The scout makes two melee attacks or two ranged attacks.
|
|
35
|
+
|
|
36
|
+
### Shortsword
|
|
37
|
+
*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
|
|
38
|
+
|
|
39
|
+
### Longbow
|
|
40
|
+
*Ranged Weapon Attack:* +4 to hit, ranged 150/600 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage.
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Medium
|
|
3
|
+
category: fey
|
|
4
|
+
alignment: chaotic evil
|
|
5
|
+
ac: 14
|
|
6
|
+
armor: natural armor
|
|
7
|
+
hp: 52/52
|
|
8
|
+
hp-dice: 7d8 + 21
|
|
9
|
+
speed: 30 ft
|
|
10
|
+
swim: 40 ft
|
|
11
|
+
str: 16
|
|
12
|
+
dex: 13
|
|
13
|
+
con: 16
|
|
14
|
+
int: 12
|
|
15
|
+
wis: 12
|
|
16
|
+
cha: 13
|
|
17
|
+
darkvision: 60 ft
|
|
18
|
+
passive-perception: 11
|
|
19
|
+
languages: [Aquan, Common, Giant]
|
|
20
|
+
cr: "2"
|
|
21
|
+
xp-value: 450
|
|
22
|
+
image: "[[witch-face.svg]]"
|
|
23
|
+
---
|
|
24
|
+
|
|
25
|
+
## Traits
|
|
26
|
+
|
|
27
|
+
### Amphibious
|
|
28
|
+
The hag can breathe air and water.
|
|
29
|
+
|
|
30
|
+
### Horrific Appearance
|
|
31
|
+
Any humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hag’s Horrific Appearance for the next 24 hours.
|
|
32
|
+
|
|
33
|
+
Unless the target is surprised or the revelation of the hag’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.
|
|
34
|
+
|
|
35
|
+
## Actions
|
|
36
|
+
|
|
37
|
+
### Claws
|
|
38
|
+
*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) slashing damage.
|
|
39
|
+
|
|
40
|
+
### Death Glare
|
|
41
|
+
The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
|
|
42
|
+
|
|
43
|
+
### Illusory Appearance
|
|
44
|
+
The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.
|
|
45
|
+
|
|
46
|
+
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Tiny
|
|
3
|
+
category: beast
|
|
4
|
+
alignment: unaligned
|
|
5
|
+
ac: 11
|
|
6
|
+
hp: 1/1
|
|
7
|
+
hp-dice: 1d4 - 1
|
|
8
|
+
speed: 0 ft
|
|
9
|
+
swim: 20 ft
|
|
10
|
+
str: 1
|
|
11
|
+
dex: 12
|
|
12
|
+
con: 8
|
|
13
|
+
int: 1
|
|
14
|
+
wis: 10
|
|
15
|
+
cha: 2
|
|
16
|
+
passive-perception: 10
|
|
17
|
+
cr: "0"
|
|
18
|
+
xp-value: 0
|
|
19
|
+
image: "[[seahorse.svg]]"
|
|
20
|
+
---
|
|
21
|
+
|
|
22
|
+
## Traits
|
|
23
|
+
|
|
24
|
+
### Water Breathing
|
|
25
|
+
The sea horse can breathe only underwater.
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Medium
|
|
3
|
+
category: undead
|
|
4
|
+
alignment: chaotic evil
|
|
5
|
+
ac: 12
|
|
6
|
+
hp: 16/16
|
|
7
|
+
hp-dice: 3d8 + 3
|
|
8
|
+
speed: 40 ft
|
|
9
|
+
str: 6
|
|
10
|
+
dex: 14
|
|
11
|
+
con: 13
|
|
12
|
+
int: 6
|
|
13
|
+
wis: 10
|
|
14
|
+
cha: 8
|
|
15
|
+
skills: [Stealth +4]
|
|
16
|
+
damage-vulnerabilities: [radiant]
|
|
17
|
+
damage-resistances: [acid, cold, fire, lightning, thunder, "bludgeoning, piercing, and slashing from nonmagical attacks"]
|
|
18
|
+
damage-immunities: [necrotic, poison]
|
|
19
|
+
condition-immunities: [exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained]
|
|
20
|
+
darkvision: 60 ft
|
|
21
|
+
passive-perception: 10
|
|
22
|
+
cr: "1/2"
|
|
23
|
+
xp-value: 100
|
|
24
|
+
image: "[[shadow-follower.svg]]"
|
|
25
|
+
---
|
|
26
|
+
|
|
27
|
+
**Skills** Stealth +4 (+6 in dim light or darkness)
|
|
28
|
+
|
|
29
|
+
## Traits
|
|
30
|
+
|
|
31
|
+
### Amorphous
|
|
32
|
+
The shadow can move through a space as narrow as 1 inch wide without squeezing.
|
|
33
|
+
|
|
34
|
+
### Shadow Stealth
|
|
35
|
+
While in dim light or darkness, the shadow can take the Hide action as a bonus action.
|
|
36
|
+
|
|
37
|
+
### Sunlight Weakness
|
|
38
|
+
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
|
|
39
|
+
|
|
40
|
+
## Actions
|
|
41
|
+
|
|
42
|
+
### Strength Drain
|
|
43
|
+
*Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
|
|
44
|
+
|
|
45
|
+
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
---
|
|
2
|
+
size: Large
|
|
3
|
+
category: plant
|
|
4
|
+
alignment: unaligned
|
|
5
|
+
ac: 15
|
|
6
|
+
armor: natural armor
|
|
7
|
+
hp: 136/136
|
|
8
|
+
hp-dice: 16d10 + 48
|
|
9
|
+
speed: 20 ft
|
|
10
|
+
swim: 20 ft
|
|
11
|
+
str: 18
|
|
12
|
+
dex: 8
|
|
13
|
+
con: 16
|
|
14
|
+
int: 5
|
|
15
|
+
wis: 10
|
|
16
|
+
cha: 5
|
|
17
|
+
skills: [Stealth +2]
|
|
18
|
+
damage-resistances: [cold, fire]
|
|
19
|
+
damage-immunities: [lightning]
|
|
20
|
+
condition-immunities: [blinded, deafened, exhaustion]
|
|
21
|
+
blindsight: 60 ft (blind beyond this radius)
|
|
22
|
+
passive-perception: 10
|
|
23
|
+
cr: "5"
|
|
24
|
+
xp-value: 1800
|
|
25
|
+
image: "[[shambling-mound.svg]]"
|
|
26
|
+
---
|
|
27
|
+
|
|
28
|
+
## Traits
|
|
29
|
+
|
|
30
|
+
### Lightning Absorption
|
|
31
|
+
Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
|
|
32
|
+
|
|
33
|
+
## Actions
|
|
34
|
+
|
|
35
|
+
### Multiattack
|
|
36
|
+
The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
|
|
37
|
+
|
|
38
|
+
### Slam
|
|
39
|
+
*Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) bludgeoning damage.
|
|
40
|
+
|
|
41
|
+
### Engulf
|
|
42
|
+
The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
|