@rpg-engine/shared 0.4.20 → 0.4.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +29 -29
- package/dist/constants/date.constants.d.ts +2 -2
- package/dist/constants/date.constants.js +5 -5
- package/dist/constants/npc.constants.d.ts +1 -1
- package/dist/constants/npc.constants.js +4 -4
- package/dist/constants/socket.constants.d.ts +2 -2
- package/dist/constants/socket.constants.js +6 -6
- package/dist/constants/world.constants.d.ts +10 -10
- package/dist/constants/world.constants.js +13 -13
- package/dist/helpers/skillHelpers.d.ts +4 -4
- package/dist/helpers/skillHelpers.js +25 -25
- package/dist/index.d.ts +41 -41
- package/dist/index.js +57 -57
- package/dist/libs/GridHelper.d.ts +11 -11
- package/dist/libs/GridHelper.js +37 -37
- package/dist/libs/MathHelper.d.ts +16 -16
- package/dist/libs/MathHelper.js +14 -14
- package/dist/libs/SocketHelper.d.ts +2 -2
- package/dist/libs/SocketHelper.js +14 -14
- package/dist/libs/TextHelper.d.ts +7 -7
- package/dist/libs/TextHelper.js +21 -21
- package/dist/libs/TypeHelper.d.ts +3 -3
- package/dist/libs/TypeHelper.js +16 -16
- package/dist/translations/app-rate.lang.json +38 -38
- package/dist/translations/assets.lang.json +82 -82
- package/dist/translations/auth.lang.json +182 -182
- package/dist/translations/email.lang.json +70 -70
- package/dist/translations/error.lang.json +18 -18
- package/dist/translations/form.lang.json +94 -94
- package/dist/translations/global.lang.json +90 -90
- package/dist/translations/logs.lang.json +6 -6
- package/dist/translations/onboarding.lang.d.ts +10 -10
- package/dist/translations/onboarding.lang.js +21 -21
- package/dist/translations/onboarding.lang.json +50 -50
- package/dist/translations/order.lang.json +90 -90
- package/dist/translations/search.lang.json +50 -50
- package/dist/translations/settings.lang.json +14 -14
- package/dist/translations/tabs.lang.json +22 -22
- package/dist/translations/users.lang.json +22 -22
- package/dist/translations/validation.lang.json +86 -86
- package/dist/types/animation.types.d.ts +16 -16
- package/dist/types/animation.types.js +2 -2
- package/dist/types/api.types.d.ts +21 -21
- package/dist/types/api.types.js +20 -20
- package/dist/types/asset.types.d.ts +6 -6
- package/dist/types/asset.types.js +2 -2
- package/dist/types/auth.types.d.ts +7 -7
- package/dist/types/auth.types.js +2 -2
- package/dist/types/battle.types.d.ts +38 -38
- package/dist/types/battle.types.js +18 -18
- package/dist/types/character.types.d.ts +151 -150
- package/dist/types/character.types.d.ts.map +1 -1
- package/dist/types/character.types.js +30 -30
- package/dist/types/chat.types.d.ts +30 -30
- package/dist/types/chat.types.js +14 -14
- package/dist/types/device.types.d.ts +24 -24
- package/dist/types/device.types.js +7 -7
- package/dist/types/entity.types.d.ts +21 -21
- package/dist/types/entity.types.js +15 -15
- package/dist/types/env.types.d.ts +5 -5
- package/dist/types/env.types.js +9 -9
- package/dist/types/equipment.types.d.ts +35 -35
- package/dist/types/equipment.types.js +18 -18
- package/dist/types/googleOAuth.types.d.ts +47 -47
- package/dist/types/googleOAuth.types.js +2 -2
- package/dist/types/inventory.types.d.ts +7 -7
- package/dist/types/inventory.types.js +2 -2
- package/dist/types/item.types.d.ts +186 -186
- package/dist/types/item.types.js +107 -107
- package/dist/types/itemContainer.types.d.ts +67 -66
- package/dist/types/itemContainer.types.d.ts.map +1 -1
- package/dist/types/itemContainer.types.js +10 -10
- package/dist/types/maps.types.d.ts +44 -43
- package/dist/types/maps.types.d.ts.map +1 -1
- package/dist/types/maps.types.js +47 -46
- package/dist/types/maps.types.js.map +1 -1
- package/dist/types/notification.types.d.ts +14 -14
- package/dist/types/notification.types.js +2 -2
- package/dist/types/npc.types.d.ts +117 -117
- package/dist/types/npc.types.js +35 -35
- package/dist/types/pagination.types.d.ts +13 -13
- package/dist/types/pagination.types.js +2 -2
- package/dist/types/places.types.d.ts +16 -16
- package/dist/types/places.types.js +9 -9
- package/dist/types/preloadScene.types.d.ts +4 -4
- package/dist/types/preloadScene.types.js +7 -7
- package/dist/types/quest.types.d.ts +67 -67
- package/dist/types/quest.types.js +21 -21
- package/dist/types/resource.types.d.ts +5 -5
- package/dist/types/resource.types.js +2 -2
- package/dist/types/scene.types.d.ts +8 -8
- package/dist/types/scene.types.js +8 -8
- package/dist/types/skills.types.d.ts +58 -58
- package/dist/types/skills.types.js +23 -23
- package/dist/types/socket.types.d.ts +17 -17
- package/dist/types/socket.types.js +8 -8
- package/dist/types/tiled.types.d.ts +119 -119
- package/dist/types/tiled.types.js +7 -7
- package/dist/types/translation.types.d.ts +5 -5
- package/dist/types/translation.types.js +8 -8
- package/dist/types/ui.types.d.ts +8 -8
- package/dist/types/ui.types.js +7 -7
- package/dist/types/user.types.d.ts +101 -101
- package/dist/types/user.types.js +38 -38
- package/dist/types/validation.types.d.ts +9 -9
- package/dist/types/validation.types.js +2 -2
- package/dist/types/view.types.d.ts +14 -14
- package/dist/types/view.types.js +7 -7
- package/package.json +41 -41
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@@ -1,187 +1,187 @@
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import { ICharacter } from "./character.types";
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import { IEquipmentSet } from "./equipment.types";
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import { IItemContainer } from "./itemContainer.types";
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import { MapLayers } from "./maps.types";
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import { IResource } from "./resource.types";
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export interface IItem extends IResource {
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tiledId?: number;
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owner?: ICharacter | string;
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type: ItemType;
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subType: ItemSubType;
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name: string;
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description: string;
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fullDescription: string;
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key: string;
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textureAtlas: string;
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texturePath: string;
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textureKey: string;
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attack?: number;
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defense?: number;
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weight: number;
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allowedEquipSlotType: ItemSlotType[];
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isEquipable: boolean;
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isStackable: boolean;
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maxStackSize: number;
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stackQty?: number;
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isUsable: boolean;
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usableEffect?: string;
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isStorable: boolean;
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x?: number;
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y?: number;
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scene?: string;
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layer?: MapLayers;
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isSolid: boolean;
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isItemContainer: boolean;
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itemContainer?: string | IItemContainer;
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generateContainerSlots?: number;
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decayTime?: Date;
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maxRange?: number;
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requiredAmmoKey?: string;
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}
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export declare enum ItemType {
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Weapon = "Weapon",
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Armor = "Armor",
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Accessory = "Accessory",
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Jewelry = "Jewelry",
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Consumable = "Consumable",
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CraftMaterial = "CraftMaterial",
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Quest = "Quest",
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Information = "Information",
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Tool = "Tool",
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Container = "Container",
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Other = "Other"
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}
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export declare enum ItemSubType {
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Accessory = "Accessory",
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Armor = "Armor",
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Legs = "Legs",
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Axe = "Axe",
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Boot = "Boot",
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Bow = "Bow",
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Food = "Food",
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Glove = "Glove",
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Helmet = "Helmet",
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Magic = "Magic",
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Potion = "Potion",
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Shield = "Shield",
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Spear = "Spear",
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Staff = "Staff",
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Sword = "Sword",
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Other = "Other",
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DeadBody = "DeadBody",
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Dagger = "Dagger",
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Mace = "Mace"
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}
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export declare enum ItemSlotType {
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Head = "Head",
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Neck = "Neck",
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Torso = "Torso",
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LeftHand = "LeftHand",
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RightHand = "RightHand",
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Waist = "Waist",
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Legs = "Legs",
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Feet = "Feet",
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Ring = "Ring",
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Accessory = "Accessory",
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Inventory = "Inventory"
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}
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export declare enum ItemSocketEvents {
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Update = "Update",
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Look = "Look",
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Equip = "Equip",
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Unequip = "Unequip",
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Pickup = "Pickup",
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Drop = "Drop",
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Use = "Use",
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GetItemInfo = "GetItemInfo",
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ReadItemInfo = "ReadItemInfo",
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ContainerOpen = "ContainerOpen",
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ContainerRead = "ContainerRead",
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ContainerTransfer = "ContainerTransfer",
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EquipmentAndInventoryUpdate = "EquipmentAndInventoryUpdate",
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RangedAttack = "RangedAttack"
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}
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interface IStringIndex {
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[key: string]: any;
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}
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export declare const ItemSocketEventsDisplayLabels: IStringIndex;
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export interface IGetItemInfo {
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id: string;
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fields: string[];
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}
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export interface IReadItemInfo {
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id: string;
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information: string;
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}
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export interface IItemUpdate {
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id: string;
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textureKey: string;
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textureAtlas: string;
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texturePath: string;
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type: ItemType;
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subType: ItemSubType;
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name: string;
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x: number;
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y: number;
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scene: string;
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layer: MapLayers;
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}
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export interface IItemsInView {
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[id: string]: IItemInViewBasicInfo;
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}
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export interface IItemInViewBasicInfo {
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id: string;
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x?: number;
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y?: number;
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}
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export declare const ActionsForInventory: {
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Equipment: ItemSocketEvents[];
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Consumable: ItemSocketEvents[];
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CraftMaterial: ItemSocketEvents[];
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Tool: ItemSocketEvents[];
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Other: ItemSocketEvents[];
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Container: ItemSocketEvents[];
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};
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export declare const ActionsForLoot: {
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Equipment: ItemSocketEvents[];
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Consumable: ItemSocketEvents[];
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CraftMaterial: ItemSocketEvents[];
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Tool: ItemSocketEvents[];
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Other: ItemSocketEvents[];
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};
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export declare const ActionsForEquipmentSet: {
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Equipment: ItemSocketEvents[];
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Container: ItemSocketEvents[];
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};
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export declare const ActionsForMapContainer: {
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Equipment: ItemSocketEvents[];
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Consumable: ItemSocketEvents[];
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CraftMaterial: ItemSocketEvents[];
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Tool: ItemSocketEvents[];
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Other: ItemSocketEvents[];
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};
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export interface IPayloadProps {
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item: IItem | null;
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actionType: ItemSocketEvents | string;
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}
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export interface IEquipItemPayload {
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itemId: string;
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itemContainerId: string;
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}
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export interface IUnequipItemPayload {
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itemId: string;
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}
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export interface IEquipmentAndInventoryUpdatePayload {
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equipment: IEquipmentSet;
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inventory: IItemContainer;
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}
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export declare type Direction = "down" | "up" | "left" | "right" | "down_right" | "down_left" | "up_right" | "up_left";
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export interface IRangedAttack {
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attackerId: string;
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targetId: string;
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direction: Direction;
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ammoKey?: string;
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type?: string;
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}
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export {};
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import { ICharacter } from "./character.types";
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import { IEquipmentSet } from "./equipment.types";
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import { IItemContainer } from "./itemContainer.types";
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import { MapLayers } from "./maps.types";
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import { IResource } from "./resource.types";
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export interface IItem extends IResource {
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tiledId?: number;
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owner?: ICharacter | string;
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type: ItemType;
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subType: ItemSubType;
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name: string;
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description: string;
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fullDescription: string;
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key: string;
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textureAtlas: string;
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texturePath: string;
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textureKey: string;
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attack?: number;
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defense?: number;
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weight: number;
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allowedEquipSlotType: ItemSlotType[];
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isEquipable: boolean;
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isStackable: boolean;
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maxStackSize: number;
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stackQty?: number;
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isUsable: boolean;
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usableEffect?: string;
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isStorable: boolean;
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x?: number;
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y?: number;
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scene?: string;
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layer?: MapLayers;
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isSolid: boolean;
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isItemContainer: boolean;
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itemContainer?: string | IItemContainer;
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generateContainerSlots?: number;
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decayTime?: Date;
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maxRange?: number;
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requiredAmmoKey?: string;
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}
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export declare enum ItemType {
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Weapon = "Weapon",
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Armor = "Armor",
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Accessory = "Accessory",
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Jewelry = "Jewelry",
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Consumable = "Consumable",
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CraftMaterial = "CraftMaterial",
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Quest = "Quest",
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Information = "Information",
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Tool = "Tool",
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Container = "Container",
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Other = "Other"
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}
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export declare enum ItemSubType {
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Accessory = "Accessory",
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Armor = "Armor",
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Legs = "Legs",
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Axe = "Axe",
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Boot = "Boot",
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Bow = "Bow",
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Food = "Food",
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Glove = "Glove",
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Helmet = "Helmet",
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Magic = "Magic",
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Potion = "Potion",
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Shield = "Shield",
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Spear = "Spear",
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Staff = "Staff",
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Sword = "Sword",
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Other = "Other",
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DeadBody = "DeadBody",
|
|
72
|
+
Dagger = "Dagger",
|
|
73
|
+
Mace = "Mace"
|
|
74
|
+
}
|
|
75
|
+
export declare enum ItemSlotType {
|
|
76
|
+
Head = "Head",
|
|
77
|
+
Neck = "Neck",
|
|
78
|
+
Torso = "Torso",
|
|
79
|
+
LeftHand = "LeftHand",
|
|
80
|
+
RightHand = "RightHand",
|
|
81
|
+
Waist = "Waist",
|
|
82
|
+
Legs = "Legs",
|
|
83
|
+
Feet = "Feet",
|
|
84
|
+
Ring = "Ring",
|
|
85
|
+
Accessory = "Accessory",
|
|
86
|
+
Inventory = "Inventory"
|
|
87
|
+
}
|
|
88
|
+
export declare enum ItemSocketEvents {
|
|
89
|
+
Update = "Update",
|
|
90
|
+
Look = "Look",
|
|
91
|
+
Equip = "Equip",
|
|
92
|
+
Unequip = "Unequip",
|
|
93
|
+
Pickup = "Pickup",
|
|
94
|
+
Drop = "Drop",
|
|
95
|
+
Use = "Use",
|
|
96
|
+
GetItemInfo = "GetItemInfo",
|
|
97
|
+
ReadItemInfo = "ReadItemInfo",
|
|
98
|
+
ContainerOpen = "ContainerOpen",
|
|
99
|
+
ContainerRead = "ContainerRead",
|
|
100
|
+
ContainerTransfer = "ContainerTransfer",
|
|
101
|
+
EquipmentAndInventoryUpdate = "EquipmentAndInventoryUpdate",
|
|
102
|
+
RangedAttack = "RangedAttack"
|
|
103
|
+
}
|
|
104
|
+
interface IStringIndex {
|
|
105
|
+
[key: string]: any;
|
|
106
|
+
}
|
|
107
|
+
export declare const ItemSocketEventsDisplayLabels: IStringIndex;
|
|
108
|
+
export interface IGetItemInfo {
|
|
109
|
+
id: string;
|
|
110
|
+
fields: string[];
|
|
111
|
+
}
|
|
112
|
+
export interface IReadItemInfo {
|
|
113
|
+
id: string;
|
|
114
|
+
information: string;
|
|
115
|
+
}
|
|
116
|
+
export interface IItemUpdate {
|
|
117
|
+
id: string;
|
|
118
|
+
textureKey: string;
|
|
119
|
+
textureAtlas: string;
|
|
120
|
+
texturePath: string;
|
|
121
|
+
type: ItemType;
|
|
122
|
+
subType: ItemSubType;
|
|
123
|
+
name: string;
|
|
124
|
+
x: number;
|
|
125
|
+
y: number;
|
|
126
|
+
scene: string;
|
|
127
|
+
layer: MapLayers;
|
|
128
|
+
}
|
|
129
|
+
export interface IItemsInView {
|
|
130
|
+
[id: string]: IItemInViewBasicInfo;
|
|
131
|
+
}
|
|
132
|
+
export interface IItemInViewBasicInfo {
|
|
133
|
+
id: string;
|
|
134
|
+
x?: number;
|
|
135
|
+
y?: number;
|
|
136
|
+
}
|
|
137
|
+
export declare const ActionsForInventory: {
|
|
138
|
+
Equipment: ItemSocketEvents[];
|
|
139
|
+
Consumable: ItemSocketEvents[];
|
|
140
|
+
CraftMaterial: ItemSocketEvents[];
|
|
141
|
+
Tool: ItemSocketEvents[];
|
|
142
|
+
Other: ItemSocketEvents[];
|
|
143
|
+
Container: ItemSocketEvents[];
|
|
144
|
+
};
|
|
145
|
+
export declare const ActionsForLoot: {
|
|
146
|
+
Equipment: ItemSocketEvents[];
|
|
147
|
+
Consumable: ItemSocketEvents[];
|
|
148
|
+
CraftMaterial: ItemSocketEvents[];
|
|
149
|
+
Tool: ItemSocketEvents[];
|
|
150
|
+
Other: ItemSocketEvents[];
|
|
151
|
+
};
|
|
152
|
+
export declare const ActionsForEquipmentSet: {
|
|
153
|
+
Equipment: ItemSocketEvents[];
|
|
154
|
+
Container: ItemSocketEvents[];
|
|
155
|
+
};
|
|
156
|
+
export declare const ActionsForMapContainer: {
|
|
157
|
+
Equipment: ItemSocketEvents[];
|
|
158
|
+
Consumable: ItemSocketEvents[];
|
|
159
|
+
CraftMaterial: ItemSocketEvents[];
|
|
160
|
+
Tool: ItemSocketEvents[];
|
|
161
|
+
Other: ItemSocketEvents[];
|
|
162
|
+
};
|
|
163
|
+
export interface IPayloadProps {
|
|
164
|
+
item: IItem | null;
|
|
165
|
+
actionType: ItemSocketEvents | string;
|
|
166
|
+
}
|
|
167
|
+
export interface IEquipItemPayload {
|
|
168
|
+
itemId: string;
|
|
169
|
+
itemContainerId: string;
|
|
170
|
+
}
|
|
171
|
+
export interface IUnequipItemPayload {
|
|
172
|
+
itemId: string;
|
|
173
|
+
}
|
|
174
|
+
export interface IEquipmentAndInventoryUpdatePayload {
|
|
175
|
+
equipment: IEquipmentSet;
|
|
176
|
+
inventory: IItemContainer;
|
|
177
|
+
}
|
|
178
|
+
export declare type Direction = "down" | "up" | "left" | "right" | "down_right" | "down_left" | "up_right" | "up_left";
|
|
179
|
+
export interface IRangedAttack {
|
|
180
|
+
attackerId: string;
|
|
181
|
+
targetId: string;
|
|
182
|
+
direction: Direction;
|
|
183
|
+
ammoKey?: string;
|
|
184
|
+
type?: string;
|
|
185
|
+
}
|
|
186
|
+
export {};
|
|
187
187
|
//# sourceMappingURL=item.types.d.ts.map
|
package/dist/types/item.types.js
CHANGED
|
@@ -1,108 +1,108 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.ActionsForMapContainer = exports.ActionsForEquipmentSet = exports.ActionsForLoot = exports.ActionsForInventory = exports.ItemSocketEventsDisplayLabels = exports.ItemSocketEvents = exports.ItemSlotType = exports.ItemSubType = exports.ItemType = void 0;
|
|
4
|
-
var ItemType;
|
|
5
|
-
(function (ItemType) {
|
|
6
|
-
ItemType["Weapon"] = "Weapon";
|
|
7
|
-
ItemType["Armor"] = "Armor";
|
|
8
|
-
ItemType["Accessory"] = "Accessory";
|
|
9
|
-
ItemType["Jewelry"] = "Jewelry";
|
|
10
|
-
ItemType["Consumable"] = "Consumable";
|
|
11
|
-
ItemType["CraftMaterial"] = "CraftMaterial";
|
|
12
|
-
ItemType["Quest"] = "Quest";
|
|
13
|
-
ItemType["Information"] = "Information";
|
|
14
|
-
ItemType["Tool"] = "Tool";
|
|
15
|
-
ItemType["Container"] = "Container";
|
|
16
|
-
ItemType["Other"] = "Other";
|
|
17
|
-
})(ItemType = exports.ItemType || (exports.ItemType = {}));
|
|
18
|
-
var ItemSubType;
|
|
19
|
-
(function (ItemSubType) {
|
|
20
|
-
ItemSubType["Accessory"] = "Accessory";
|
|
21
|
-
ItemSubType["Armor"] = "Armor";
|
|
22
|
-
ItemSubType["Legs"] = "Legs";
|
|
23
|
-
ItemSubType["Axe"] = "Axe";
|
|
24
|
-
ItemSubType["Boot"] = "Boot";
|
|
25
|
-
ItemSubType["Bow"] = "Bow";
|
|
26
|
-
ItemSubType["Food"] = "Food";
|
|
27
|
-
ItemSubType["Glove"] = "Glove";
|
|
28
|
-
ItemSubType["Helmet"] = "Helmet";
|
|
29
|
-
ItemSubType["Magic"] = "Magic";
|
|
30
|
-
ItemSubType["Potion"] = "Potion";
|
|
31
|
-
ItemSubType["Shield"] = "Shield";
|
|
32
|
-
ItemSubType["Spear"] = "Spear";
|
|
33
|
-
ItemSubType["Staff"] = "Staff";
|
|
34
|
-
ItemSubType["Sword"] = "Sword";
|
|
35
|
-
ItemSubType["Other"] = "Other";
|
|
36
|
-
ItemSubType["DeadBody"] = "DeadBody";
|
|
37
|
-
ItemSubType["Dagger"] = "Dagger";
|
|
38
|
-
ItemSubType["Mace"] = "Mace";
|
|
39
|
-
})(ItemSubType = exports.ItemSubType || (exports.ItemSubType = {}));
|
|
40
|
-
var ItemSlotType;
|
|
41
|
-
(function (ItemSlotType) {
|
|
42
|
-
ItemSlotType["Head"] = "Head";
|
|
43
|
-
ItemSlotType["Neck"] = "Neck";
|
|
44
|
-
ItemSlotType["Torso"] = "Torso";
|
|
45
|
-
ItemSlotType["LeftHand"] = "LeftHand";
|
|
46
|
-
ItemSlotType["RightHand"] = "RightHand";
|
|
47
|
-
ItemSlotType["Waist"] = "Waist";
|
|
48
|
-
ItemSlotType["Legs"] = "Legs";
|
|
49
|
-
ItemSlotType["Feet"] = "Feet";
|
|
50
|
-
ItemSlotType["Ring"] = "Ring";
|
|
51
|
-
ItemSlotType["Accessory"] = "Accessory";
|
|
52
|
-
ItemSlotType["Inventory"] = "Inventory";
|
|
53
|
-
})(ItemSlotType = exports.ItemSlotType || (exports.ItemSlotType = {}));
|
|
54
|
-
var ItemSocketEvents;
|
|
55
|
-
(function (ItemSocketEvents) {
|
|
56
|
-
ItemSocketEvents["Update"] = "Update";
|
|
57
|
-
ItemSocketEvents["Look"] = "Look";
|
|
58
|
-
ItemSocketEvents["Equip"] = "Equip";
|
|
59
|
-
ItemSocketEvents["Unequip"] = "Unequip";
|
|
60
|
-
ItemSocketEvents["Pickup"] = "Pickup";
|
|
61
|
-
ItemSocketEvents["Drop"] = "Drop";
|
|
62
|
-
ItemSocketEvents["Use"] = "Use";
|
|
63
|
-
ItemSocketEvents["GetItemInfo"] = "GetItemInfo";
|
|
64
|
-
ItemSocketEvents["ReadItemInfo"] = "ReadItemInfo";
|
|
65
|
-
ItemSocketEvents["ContainerOpen"] = "ContainerOpen";
|
|
66
|
-
ItemSocketEvents["ContainerRead"] = "ContainerRead";
|
|
67
|
-
ItemSocketEvents["ContainerTransfer"] = "ContainerTransfer";
|
|
68
|
-
ItemSocketEvents["EquipmentAndInventoryUpdate"] = "EquipmentAndInventoryUpdate";
|
|
69
|
-
ItemSocketEvents["RangedAttack"] = "RangedAttack";
|
|
70
|
-
})(ItemSocketEvents = exports.ItemSocketEvents || (exports.ItemSocketEvents = {}));
|
|
71
|
-
exports.ItemSocketEventsDisplayLabels = {
|
|
72
|
-
[ItemSocketEvents.GetItemInfo]: "Look",
|
|
73
|
-
[ItemSocketEvents.ContainerTransfer]: "Transfer",
|
|
74
|
-
[ItemSocketEvents.Equip]: "Equip",
|
|
75
|
-
[ItemSocketEvents.Unequip]: "Unequip",
|
|
76
|
-
[ItemSocketEvents.Pickup]: "Pickup",
|
|
77
|
-
[ItemSocketEvents.Drop]: "Drop",
|
|
78
|
-
[ItemSocketEvents.Use]: "Use",
|
|
79
|
-
[ItemSocketEvents.ContainerOpen]: "Open",
|
|
80
|
-
[ItemSocketEvents.ContainerRead]: "Read",
|
|
81
|
-
};
|
|
82
|
-
exports.ActionsForInventory = {
|
|
83
|
-
Equipment: [ItemSocketEvents.Equip, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop],
|
|
84
|
-
Consumable: [ItemSocketEvents.Use, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop],
|
|
85
|
-
CraftMaterial: [ItemSocketEvents.Use, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop],
|
|
86
|
-
Tool: [ItemSocketEvents.Use, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop],
|
|
87
|
-
Other: [ItemSocketEvents.Use, ItemSocketEvents.GetItemInfo, ItemSocketEvents.ReadItemInfo],
|
|
88
|
-
Container: [ItemSocketEvents.Equip, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop, ItemSocketEvents.ContainerOpen]
|
|
89
|
-
};
|
|
90
|
-
exports.ActionsForLoot = {
|
|
91
|
-
Equipment: [ItemSocketEvents.Equip, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
92
|
-
Consumable: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
93
|
-
CraftMaterial: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
94
|
-
Tool: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
95
|
-
Other: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
96
|
-
};
|
|
97
|
-
exports.ActionsForEquipmentSet = {
|
|
98
|
-
Equipment: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop, ItemSocketEvents.Unequip],
|
|
99
|
-
Container: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop, ItemSocketEvents.ContainerOpen],
|
|
100
|
-
};
|
|
101
|
-
exports.ActionsForMapContainer = {
|
|
102
|
-
Equipment: [ItemSocketEvents.Equip, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
103
|
-
Consumable: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
104
|
-
CraftMaterial: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
105
|
-
Tool: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
106
|
-
Other: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
107
|
-
};
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.ActionsForMapContainer = exports.ActionsForEquipmentSet = exports.ActionsForLoot = exports.ActionsForInventory = exports.ItemSocketEventsDisplayLabels = exports.ItemSocketEvents = exports.ItemSlotType = exports.ItemSubType = exports.ItemType = void 0;
|
|
4
|
+
var ItemType;
|
|
5
|
+
(function (ItemType) {
|
|
6
|
+
ItemType["Weapon"] = "Weapon";
|
|
7
|
+
ItemType["Armor"] = "Armor";
|
|
8
|
+
ItemType["Accessory"] = "Accessory";
|
|
9
|
+
ItemType["Jewelry"] = "Jewelry";
|
|
10
|
+
ItemType["Consumable"] = "Consumable";
|
|
11
|
+
ItemType["CraftMaterial"] = "CraftMaterial";
|
|
12
|
+
ItemType["Quest"] = "Quest";
|
|
13
|
+
ItemType["Information"] = "Information";
|
|
14
|
+
ItemType["Tool"] = "Tool";
|
|
15
|
+
ItemType["Container"] = "Container";
|
|
16
|
+
ItemType["Other"] = "Other";
|
|
17
|
+
})(ItemType = exports.ItemType || (exports.ItemType = {}));
|
|
18
|
+
var ItemSubType;
|
|
19
|
+
(function (ItemSubType) {
|
|
20
|
+
ItemSubType["Accessory"] = "Accessory";
|
|
21
|
+
ItemSubType["Armor"] = "Armor";
|
|
22
|
+
ItemSubType["Legs"] = "Legs";
|
|
23
|
+
ItemSubType["Axe"] = "Axe";
|
|
24
|
+
ItemSubType["Boot"] = "Boot";
|
|
25
|
+
ItemSubType["Bow"] = "Bow";
|
|
26
|
+
ItemSubType["Food"] = "Food";
|
|
27
|
+
ItemSubType["Glove"] = "Glove";
|
|
28
|
+
ItemSubType["Helmet"] = "Helmet";
|
|
29
|
+
ItemSubType["Magic"] = "Magic";
|
|
30
|
+
ItemSubType["Potion"] = "Potion";
|
|
31
|
+
ItemSubType["Shield"] = "Shield";
|
|
32
|
+
ItemSubType["Spear"] = "Spear";
|
|
33
|
+
ItemSubType["Staff"] = "Staff";
|
|
34
|
+
ItemSubType["Sword"] = "Sword";
|
|
35
|
+
ItemSubType["Other"] = "Other";
|
|
36
|
+
ItemSubType["DeadBody"] = "DeadBody";
|
|
37
|
+
ItemSubType["Dagger"] = "Dagger";
|
|
38
|
+
ItemSubType["Mace"] = "Mace";
|
|
39
|
+
})(ItemSubType = exports.ItemSubType || (exports.ItemSubType = {}));
|
|
40
|
+
var ItemSlotType;
|
|
41
|
+
(function (ItemSlotType) {
|
|
42
|
+
ItemSlotType["Head"] = "Head";
|
|
43
|
+
ItemSlotType["Neck"] = "Neck";
|
|
44
|
+
ItemSlotType["Torso"] = "Torso";
|
|
45
|
+
ItemSlotType["LeftHand"] = "LeftHand";
|
|
46
|
+
ItemSlotType["RightHand"] = "RightHand";
|
|
47
|
+
ItemSlotType["Waist"] = "Waist";
|
|
48
|
+
ItemSlotType["Legs"] = "Legs";
|
|
49
|
+
ItemSlotType["Feet"] = "Feet";
|
|
50
|
+
ItemSlotType["Ring"] = "Ring";
|
|
51
|
+
ItemSlotType["Accessory"] = "Accessory";
|
|
52
|
+
ItemSlotType["Inventory"] = "Inventory";
|
|
53
|
+
})(ItemSlotType = exports.ItemSlotType || (exports.ItemSlotType = {}));
|
|
54
|
+
var ItemSocketEvents;
|
|
55
|
+
(function (ItemSocketEvents) {
|
|
56
|
+
ItemSocketEvents["Update"] = "Update";
|
|
57
|
+
ItemSocketEvents["Look"] = "Look";
|
|
58
|
+
ItemSocketEvents["Equip"] = "Equip";
|
|
59
|
+
ItemSocketEvents["Unequip"] = "Unequip";
|
|
60
|
+
ItemSocketEvents["Pickup"] = "Pickup";
|
|
61
|
+
ItemSocketEvents["Drop"] = "Drop";
|
|
62
|
+
ItemSocketEvents["Use"] = "Use";
|
|
63
|
+
ItemSocketEvents["GetItemInfo"] = "GetItemInfo";
|
|
64
|
+
ItemSocketEvents["ReadItemInfo"] = "ReadItemInfo";
|
|
65
|
+
ItemSocketEvents["ContainerOpen"] = "ContainerOpen";
|
|
66
|
+
ItemSocketEvents["ContainerRead"] = "ContainerRead";
|
|
67
|
+
ItemSocketEvents["ContainerTransfer"] = "ContainerTransfer";
|
|
68
|
+
ItemSocketEvents["EquipmentAndInventoryUpdate"] = "EquipmentAndInventoryUpdate";
|
|
69
|
+
ItemSocketEvents["RangedAttack"] = "RangedAttack";
|
|
70
|
+
})(ItemSocketEvents = exports.ItemSocketEvents || (exports.ItemSocketEvents = {}));
|
|
71
|
+
exports.ItemSocketEventsDisplayLabels = {
|
|
72
|
+
[ItemSocketEvents.GetItemInfo]: "Look",
|
|
73
|
+
[ItemSocketEvents.ContainerTransfer]: "Transfer",
|
|
74
|
+
[ItemSocketEvents.Equip]: "Equip",
|
|
75
|
+
[ItemSocketEvents.Unequip]: "Unequip",
|
|
76
|
+
[ItemSocketEvents.Pickup]: "Pickup",
|
|
77
|
+
[ItemSocketEvents.Drop]: "Drop",
|
|
78
|
+
[ItemSocketEvents.Use]: "Use",
|
|
79
|
+
[ItemSocketEvents.ContainerOpen]: "Open",
|
|
80
|
+
[ItemSocketEvents.ContainerRead]: "Read",
|
|
81
|
+
};
|
|
82
|
+
exports.ActionsForInventory = {
|
|
83
|
+
Equipment: [ItemSocketEvents.Equip, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop],
|
|
84
|
+
Consumable: [ItemSocketEvents.Use, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop],
|
|
85
|
+
CraftMaterial: [ItemSocketEvents.Use, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop],
|
|
86
|
+
Tool: [ItemSocketEvents.Use, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop],
|
|
87
|
+
Other: [ItemSocketEvents.Use, ItemSocketEvents.GetItemInfo, ItemSocketEvents.ReadItemInfo],
|
|
88
|
+
Container: [ItemSocketEvents.Equip, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop, ItemSocketEvents.ContainerOpen]
|
|
89
|
+
};
|
|
90
|
+
exports.ActionsForLoot = {
|
|
91
|
+
Equipment: [ItemSocketEvents.Equip, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
92
|
+
Consumable: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
93
|
+
CraftMaterial: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
94
|
+
Tool: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
95
|
+
Other: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
96
|
+
};
|
|
97
|
+
exports.ActionsForEquipmentSet = {
|
|
98
|
+
Equipment: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop, ItemSocketEvents.Unequip],
|
|
99
|
+
Container: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Drop, ItemSocketEvents.ContainerOpen],
|
|
100
|
+
};
|
|
101
|
+
exports.ActionsForMapContainer = {
|
|
102
|
+
Equipment: [ItemSocketEvents.Equip, ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
103
|
+
Consumable: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
104
|
+
CraftMaterial: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
105
|
+
Tool: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
106
|
+
Other: [ItemSocketEvents.GetItemInfo, ItemSocketEvents.Pickup],
|
|
107
|
+
};
|
|
108
108
|
//# sourceMappingURL=item.types.js.map
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