@rpg-engine/shared 0.4.20 → 0.4.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (109) hide show
  1. package/README.md +29 -29
  2. package/dist/constants/date.constants.d.ts +2 -2
  3. package/dist/constants/date.constants.js +5 -5
  4. package/dist/constants/npc.constants.d.ts +1 -1
  5. package/dist/constants/npc.constants.js +4 -4
  6. package/dist/constants/socket.constants.d.ts +2 -2
  7. package/dist/constants/socket.constants.js +6 -6
  8. package/dist/constants/world.constants.d.ts +10 -10
  9. package/dist/constants/world.constants.js +13 -13
  10. package/dist/helpers/skillHelpers.d.ts +4 -4
  11. package/dist/helpers/skillHelpers.js +25 -25
  12. package/dist/index.d.ts +41 -41
  13. package/dist/index.js +57 -57
  14. package/dist/libs/GridHelper.d.ts +11 -11
  15. package/dist/libs/GridHelper.js +37 -37
  16. package/dist/libs/MathHelper.d.ts +16 -16
  17. package/dist/libs/MathHelper.js +14 -14
  18. package/dist/libs/SocketHelper.d.ts +2 -2
  19. package/dist/libs/SocketHelper.js +14 -14
  20. package/dist/libs/TextHelper.d.ts +7 -7
  21. package/dist/libs/TextHelper.js +21 -21
  22. package/dist/libs/TypeHelper.d.ts +3 -3
  23. package/dist/libs/TypeHelper.js +16 -16
  24. package/dist/translations/app-rate.lang.json +38 -38
  25. package/dist/translations/assets.lang.json +82 -82
  26. package/dist/translations/auth.lang.json +182 -182
  27. package/dist/translations/email.lang.json +70 -70
  28. package/dist/translations/error.lang.json +18 -18
  29. package/dist/translations/form.lang.json +94 -94
  30. package/dist/translations/global.lang.json +90 -90
  31. package/dist/translations/logs.lang.json +6 -6
  32. package/dist/translations/onboarding.lang.d.ts +10 -10
  33. package/dist/translations/onboarding.lang.js +21 -21
  34. package/dist/translations/onboarding.lang.json +50 -50
  35. package/dist/translations/order.lang.json +90 -90
  36. package/dist/translations/search.lang.json +50 -50
  37. package/dist/translations/settings.lang.json +14 -14
  38. package/dist/translations/tabs.lang.json +22 -22
  39. package/dist/translations/users.lang.json +22 -22
  40. package/dist/translations/validation.lang.json +86 -86
  41. package/dist/types/animation.types.d.ts +16 -16
  42. package/dist/types/animation.types.js +2 -2
  43. package/dist/types/api.types.d.ts +21 -21
  44. package/dist/types/api.types.js +20 -20
  45. package/dist/types/asset.types.d.ts +6 -6
  46. package/dist/types/asset.types.js +2 -2
  47. package/dist/types/auth.types.d.ts +7 -7
  48. package/dist/types/auth.types.js +2 -2
  49. package/dist/types/battle.types.d.ts +38 -38
  50. package/dist/types/battle.types.js +18 -18
  51. package/dist/types/character.types.d.ts +151 -150
  52. package/dist/types/character.types.d.ts.map +1 -1
  53. package/dist/types/character.types.js +30 -30
  54. package/dist/types/chat.types.d.ts +30 -30
  55. package/dist/types/chat.types.js +14 -14
  56. package/dist/types/device.types.d.ts +24 -24
  57. package/dist/types/device.types.js +7 -7
  58. package/dist/types/entity.types.d.ts +21 -21
  59. package/dist/types/entity.types.js +15 -15
  60. package/dist/types/env.types.d.ts +5 -5
  61. package/dist/types/env.types.js +9 -9
  62. package/dist/types/equipment.types.d.ts +35 -35
  63. package/dist/types/equipment.types.js +18 -18
  64. package/dist/types/googleOAuth.types.d.ts +47 -47
  65. package/dist/types/googleOAuth.types.js +2 -2
  66. package/dist/types/inventory.types.d.ts +7 -7
  67. package/dist/types/inventory.types.js +2 -2
  68. package/dist/types/item.types.d.ts +186 -186
  69. package/dist/types/item.types.js +107 -107
  70. package/dist/types/itemContainer.types.d.ts +67 -66
  71. package/dist/types/itemContainer.types.d.ts.map +1 -1
  72. package/dist/types/itemContainer.types.js +10 -10
  73. package/dist/types/maps.types.d.ts +44 -43
  74. package/dist/types/maps.types.d.ts.map +1 -1
  75. package/dist/types/maps.types.js +47 -46
  76. package/dist/types/maps.types.js.map +1 -1
  77. package/dist/types/notification.types.d.ts +14 -14
  78. package/dist/types/notification.types.js +2 -2
  79. package/dist/types/npc.types.d.ts +117 -117
  80. package/dist/types/npc.types.js +35 -35
  81. package/dist/types/pagination.types.d.ts +13 -13
  82. package/dist/types/pagination.types.js +2 -2
  83. package/dist/types/places.types.d.ts +16 -16
  84. package/dist/types/places.types.js +9 -9
  85. package/dist/types/preloadScene.types.d.ts +4 -4
  86. package/dist/types/preloadScene.types.js +7 -7
  87. package/dist/types/quest.types.d.ts +67 -67
  88. package/dist/types/quest.types.js +21 -21
  89. package/dist/types/resource.types.d.ts +5 -5
  90. package/dist/types/resource.types.js +2 -2
  91. package/dist/types/scene.types.d.ts +8 -8
  92. package/dist/types/scene.types.js +8 -8
  93. package/dist/types/skills.types.d.ts +58 -58
  94. package/dist/types/skills.types.js +23 -23
  95. package/dist/types/socket.types.d.ts +17 -17
  96. package/dist/types/socket.types.js +8 -8
  97. package/dist/types/tiled.types.d.ts +119 -119
  98. package/dist/types/tiled.types.js +7 -7
  99. package/dist/types/translation.types.d.ts +5 -5
  100. package/dist/types/translation.types.js +8 -8
  101. package/dist/types/ui.types.d.ts +8 -8
  102. package/dist/types/ui.types.js +7 -7
  103. package/dist/types/user.types.d.ts +101 -101
  104. package/dist/types/user.types.js +38 -38
  105. package/dist/types/validation.types.d.ts +9 -9
  106. package/dist/types/validation.types.js +2 -2
  107. package/dist/types/view.types.d.ts +14 -14
  108. package/dist/types/view.types.js +7 -7
  109. package/package.json +41 -41
@@ -1,36 +1,36 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.NPCSocketEvents = exports.NPCMovementType = exports.NPCPathOrientation = exports.NPCAlignment = exports.NPCTargetType = void 0;
4
- var NPCTargetType;
5
- (function (NPCTargetType) {
6
- NPCTargetType["Default"] = "Default";
7
- NPCTargetType["Talking"] = "Talking";
8
- })(NPCTargetType = exports.NPCTargetType || (exports.NPCTargetType = {}));
9
- var NPCAlignment;
10
- (function (NPCAlignment) {
11
- NPCAlignment["Friendly"] = "Friendly";
12
- NPCAlignment["Neutral"] = "Neutral";
13
- NPCAlignment["Hostile"] = "Hostile";
14
- })(NPCAlignment = exports.NPCAlignment || (exports.NPCAlignment = {}));
15
- var NPCPathOrientation;
16
- (function (NPCPathOrientation) {
17
- NPCPathOrientation["Forward"] = "Forward";
18
- NPCPathOrientation["Backward"] = "Backward";
19
- })(NPCPathOrientation = exports.NPCPathOrientation || (exports.NPCPathOrientation = {}));
20
- var NPCMovementType;
21
- (function (NPCMovementType) {
22
- NPCMovementType["Random"] = "Random";
23
- NPCMovementType["FixedPath"] = "FixedPath";
24
- NPCMovementType["Stopped"] = "Stopped";
25
- NPCMovementType["MoveAway"] = "MoveAway";
26
- NPCMovementType["MoveTowards"] = "MoveTowards";
27
- })(NPCMovementType = exports.NPCMovementType || (exports.NPCMovementType = {}));
28
- var NPCSocketEvents;
29
- (function (NPCSocketEvents) {
30
- NPCSocketEvents["NPCDataUpdate"] = "NPCDataUpdate";
31
- NPCSocketEvents["NPCPositionUpdate"] = "NPCPositionUpdate";
32
- NPCSocketEvents["NPCTalkToNPC"] = "NPCTalkToNPC";
33
- NPCSocketEvents["NPCStartDialogNPC"] = "NPCStartDialogNPC";
34
- NPCSocketEvents["NPCStopDialogNPC"] = "NPCStopDialogNPC";
35
- })(NPCSocketEvents = exports.NPCSocketEvents || (exports.NPCSocketEvents = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.NPCSocketEvents = exports.NPCMovementType = exports.NPCPathOrientation = exports.NPCAlignment = exports.NPCTargetType = void 0;
4
+ var NPCTargetType;
5
+ (function (NPCTargetType) {
6
+ NPCTargetType["Default"] = "Default";
7
+ NPCTargetType["Talking"] = "Talking";
8
+ })(NPCTargetType = exports.NPCTargetType || (exports.NPCTargetType = {}));
9
+ var NPCAlignment;
10
+ (function (NPCAlignment) {
11
+ NPCAlignment["Friendly"] = "Friendly";
12
+ NPCAlignment["Neutral"] = "Neutral";
13
+ NPCAlignment["Hostile"] = "Hostile";
14
+ })(NPCAlignment = exports.NPCAlignment || (exports.NPCAlignment = {}));
15
+ var NPCPathOrientation;
16
+ (function (NPCPathOrientation) {
17
+ NPCPathOrientation["Forward"] = "Forward";
18
+ NPCPathOrientation["Backward"] = "Backward";
19
+ })(NPCPathOrientation = exports.NPCPathOrientation || (exports.NPCPathOrientation = {}));
20
+ var NPCMovementType;
21
+ (function (NPCMovementType) {
22
+ NPCMovementType["Random"] = "Random";
23
+ NPCMovementType["FixedPath"] = "FixedPath";
24
+ NPCMovementType["Stopped"] = "Stopped";
25
+ NPCMovementType["MoveAway"] = "MoveAway";
26
+ NPCMovementType["MoveTowards"] = "MoveTowards";
27
+ })(NPCMovementType = exports.NPCMovementType || (exports.NPCMovementType = {}));
28
+ var NPCSocketEvents;
29
+ (function (NPCSocketEvents) {
30
+ NPCSocketEvents["NPCDataUpdate"] = "NPCDataUpdate";
31
+ NPCSocketEvents["NPCPositionUpdate"] = "NPCPositionUpdate";
32
+ NPCSocketEvents["NPCTalkToNPC"] = "NPCTalkToNPC";
33
+ NPCSocketEvents["NPCStartDialogNPC"] = "NPCStartDialogNPC";
34
+ NPCSocketEvents["NPCStopDialogNPC"] = "NPCStopDialogNPC";
35
+ })(NPCSocketEvents = exports.NPCSocketEvents || (exports.NPCSocketEvents = {}));
36
36
  //# sourceMappingURL=npc.types.js.map
@@ -1,14 +1,14 @@
1
- export interface IPaginationResponse<T> {
2
- docs: T[];
3
- totalDocs: number;
4
- offset: number;
5
- limit: number;
6
- totalPages: number;
7
- page: number;
8
- pagingCounter: number;
9
- hasPrevPage: boolean;
10
- hasNextPage: boolean;
11
- prevPage: number | null;
12
- nextPage: number | null;
13
- }
1
+ export interface IPaginationResponse<T> {
2
+ docs: T[];
3
+ totalDocs: number;
4
+ offset: number;
5
+ limit: number;
6
+ totalPages: number;
7
+ page: number;
8
+ pagingCounter: number;
9
+ hasPrevPage: boolean;
10
+ hasNextPage: boolean;
11
+ prevPage: number | null;
12
+ nextPage: number | null;
13
+ }
14
14
  //# sourceMappingURL=pagination.types.d.ts.map
@@ -1,3 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  //# sourceMappingURL=pagination.types.js.map
@@ -1,17 +1,17 @@
1
- export declare enum Countries {
2
- US = "US",
3
- Brazil = "Brazil",
4
- Global = "Global"
5
- }
6
- export interface ICountry {
7
- name: string;
8
- code: string;
9
- }
10
- export interface ICountryCity {
11
- country: {
12
- name: string;
13
- code: string;
14
- };
15
- cities: string[];
16
- }
1
+ export declare enum Countries {
2
+ US = "US",
3
+ Brazil = "Brazil",
4
+ Global = "Global"
5
+ }
6
+ export interface ICountry {
7
+ name: string;
8
+ code: string;
9
+ }
10
+ export interface ICountryCity {
11
+ country: {
12
+ name: string;
13
+ code: string;
14
+ };
15
+ cities: string[];
16
+ }
17
17
  //# sourceMappingURL=places.types.d.ts.map
@@ -1,10 +1,10 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Countries = void 0;
4
- var Countries;
5
- (function (Countries) {
6
- Countries["US"] = "US";
7
- Countries["Brazil"] = "Brazil";
8
- Countries["Global"] = "Global";
9
- })(Countries = exports.Countries || (exports.Countries = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Countries = void 0;
4
+ var Countries;
5
+ (function (Countries) {
6
+ Countries["US"] = "US";
7
+ Countries["Brazil"] = "Brazil";
8
+ Countries["Global"] = "Global";
9
+ })(Countries = exports.Countries || (exports.Countries = {}));
10
10
  //# sourceMappingURL=places.types.js.map
@@ -1,5 +1,5 @@
1
- export declare const PreloadSceneData: {
2
- key: string;
3
- assets: {};
4
- };
1
+ export declare const PreloadSceneData: {
2
+ key: string;
3
+ assets: {};
4
+ };
5
5
  //# sourceMappingURL=preloadScene.types.d.ts.map
@@ -1,8 +1,8 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.PreloadSceneData = void 0;
4
- exports.PreloadSceneData = {
5
- key: "PreloadScene",
6
- assets: {},
7
- };
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreloadSceneData = void 0;
4
+ exports.PreloadSceneData = {
5
+ key: "PreloadScene",
6
+ assets: {},
7
+ };
8
8
  //# sourceMappingURL=preloadScene.types.js.map
@@ -1,68 +1,68 @@
1
- import { ICharacter } from "./character.types";
2
- export interface IQuest {
3
- id: string;
4
- key: string;
5
- npcId: string;
6
- title: string;
7
- description: string;
8
- rewards: IQuestReward[];
9
- objectives: IQuestObjectiveKill[] | IQuestObjectiveInteraction[];
10
- }
11
- export interface IQuestReward {
12
- id: string;
13
- itemKeys: string[];
14
- spellKeys: string[];
15
- qty: number;
16
- }
17
- interface IQuestObjective {
18
- id: string;
19
- type: QuestType;
20
- status: QuestStatus;
21
- }
22
- export interface IQuestObjectiveKill extends IQuestObjective {
23
- killCount: number;
24
- killCountTarget: number;
25
- creatureKeys: string[];
26
- }
27
- export interface IQuestObjectiveInteraction extends IQuestObjective {
28
- targetNPCkey: string;
29
- }
30
- export interface IQuestRecord {
31
- id: string;
32
- character: ICharacter | string;
33
- objective: IQuestObjectiveKill | IQuestObjectiveInteraction | string;
34
- }
35
- export declare enum QuestType {
36
- Kill = "Kill",
37
- Interaction = "Interaction"
38
- }
39
- export declare enum QuestStatus {
40
- Pending = "Pending",
41
- InProgress = "InProgress",
42
- Completed = "Completed"
43
- }
44
- export interface IGetQuests {
45
- npcId: string;
46
- status: QuestStatus;
47
- }
48
- export interface IQuestsResponse {
49
- npcId: string;
50
- quests: IQuest[];
51
- }
52
- export interface IChooseQuest {
53
- npcId: string;
54
- questId: string;
55
- }
56
- export declare enum QuestSocketEvents {
57
- Started = "Started",
58
- Completed = "Completed",
59
- GetQuests = "GetQuests",
60
- ChooseQuest = "ChooseQuest"
61
- }
62
- export interface IQuestEventFromServer {
63
- characterId: string;
64
- npcId: string;
65
- questId: string;
66
- }
67
- export {};
1
+ import { ICharacter } from "./character.types";
2
+ export interface IQuest {
3
+ id: string;
4
+ key: string;
5
+ npcId: string;
6
+ title: string;
7
+ description: string;
8
+ rewards: IQuestReward[];
9
+ objectives: IQuestObjectiveKill[] | IQuestObjectiveInteraction[];
10
+ }
11
+ export interface IQuestReward {
12
+ id: string;
13
+ itemKeys: string[];
14
+ spellKeys: string[];
15
+ qty: number;
16
+ }
17
+ interface IQuestObjective {
18
+ id: string;
19
+ type: QuestType;
20
+ status: QuestStatus;
21
+ }
22
+ export interface IQuestObjectiveKill extends IQuestObjective {
23
+ killCount: number;
24
+ killCountTarget: number;
25
+ creatureKeys: string[];
26
+ }
27
+ export interface IQuestObjectiveInteraction extends IQuestObjective {
28
+ targetNPCkey: string;
29
+ }
30
+ export interface IQuestRecord {
31
+ id: string;
32
+ character: ICharacter | string;
33
+ objective: IQuestObjectiveKill | IQuestObjectiveInteraction | string;
34
+ }
35
+ export declare enum QuestType {
36
+ Kill = "Kill",
37
+ Interaction = "Interaction"
38
+ }
39
+ export declare enum QuestStatus {
40
+ Pending = "Pending",
41
+ InProgress = "InProgress",
42
+ Completed = "Completed"
43
+ }
44
+ export interface IGetQuests {
45
+ npcId: string;
46
+ status: QuestStatus;
47
+ }
48
+ export interface IQuestsResponse {
49
+ npcId: string;
50
+ quests: IQuest[];
51
+ }
52
+ export interface IChooseQuest {
53
+ npcId: string;
54
+ questId: string;
55
+ }
56
+ export declare enum QuestSocketEvents {
57
+ Started = "Started",
58
+ Completed = "Completed",
59
+ GetQuests = "GetQuests",
60
+ ChooseQuest = "ChooseQuest"
61
+ }
62
+ export interface IQuestEventFromServer {
63
+ characterId: string;
64
+ npcId: string;
65
+ questId: string;
66
+ }
67
+ export {};
68
68
  //# sourceMappingURL=quest.types.d.ts.map
@@ -1,22 +1,22 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.QuestSocketEvents = exports.QuestStatus = exports.QuestType = void 0;
4
- var QuestType;
5
- (function (QuestType) {
6
- QuestType["Kill"] = "Kill";
7
- QuestType["Interaction"] = "Interaction";
8
- })(QuestType = exports.QuestType || (exports.QuestType = {}));
9
- var QuestStatus;
10
- (function (QuestStatus) {
11
- QuestStatus["Pending"] = "Pending";
12
- QuestStatus["InProgress"] = "InProgress";
13
- QuestStatus["Completed"] = "Completed";
14
- })(QuestStatus = exports.QuestStatus || (exports.QuestStatus = {}));
15
- var QuestSocketEvents;
16
- (function (QuestSocketEvents) {
17
- QuestSocketEvents["Started"] = "Started";
18
- QuestSocketEvents["Completed"] = "Completed";
19
- QuestSocketEvents["GetQuests"] = "GetQuests";
20
- QuestSocketEvents["ChooseQuest"] = "ChooseQuest";
21
- })(QuestSocketEvents = exports.QuestSocketEvents || (exports.QuestSocketEvents = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.QuestSocketEvents = exports.QuestStatus = exports.QuestType = void 0;
4
+ var QuestType;
5
+ (function (QuestType) {
6
+ QuestType["Kill"] = "Kill";
7
+ QuestType["Interaction"] = "Interaction";
8
+ })(QuestType = exports.QuestType || (exports.QuestType = {}));
9
+ var QuestStatus;
10
+ (function (QuestStatus) {
11
+ QuestStatus["Pending"] = "Pending";
12
+ QuestStatus["InProgress"] = "InProgress";
13
+ QuestStatus["Completed"] = "Completed";
14
+ })(QuestStatus = exports.QuestStatus || (exports.QuestStatus = {}));
15
+ var QuestSocketEvents;
16
+ (function (QuestSocketEvents) {
17
+ QuestSocketEvents["Started"] = "Started";
18
+ QuestSocketEvents["Completed"] = "Completed";
19
+ QuestSocketEvents["GetQuests"] = "GetQuests";
20
+ QuestSocketEvents["ChooseQuest"] = "ChooseQuest";
21
+ })(QuestSocketEvents = exports.QuestSocketEvents || (exports.QuestSocketEvents = {}));
22
22
  //# sourceMappingURL=quest.types.js.map
@@ -1,6 +1,6 @@
1
- export interface IResource {
2
- _id: string;
3
- createdAt?: string;
4
- updatedAt?: string;
5
- }
1
+ export interface IResource {
2
+ _id: string;
3
+ createdAt?: string;
4
+ updatedAt?: string;
5
+ }
6
6
  //# sourceMappingURL=resource.types.d.ts.map
@@ -1,3 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  //# sourceMappingURL=resource.types.js.map
@@ -1,9 +1,9 @@
1
- export interface ISceneData {
2
- key: string;
3
- }
4
- export declare const ScenesMetaData: {
5
- MainScene: {
6
- map: string;
7
- };
8
- };
1
+ export interface ISceneData {
2
+ key: string;
3
+ }
4
+ export declare const ScenesMetaData: {
5
+ MainScene: {
6
+ map: string;
7
+ };
8
+ };
9
9
  //# sourceMappingURL=scene.types.d.ts.map
@@ -1,9 +1,9 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ScenesMetaData = void 0;
4
- exports.ScenesMetaData = {
5
- MainScene: {
6
- map: "another_map",
7
- },
8
- };
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ScenesMetaData = void 0;
4
+ exports.ScenesMetaData = {
5
+ MainScene: {
6
+ map: "another_map",
7
+ },
8
+ };
9
9
  //# sourceMappingURL=scene.types.js.map
@@ -1,59 +1,59 @@
1
- import { IResource } from "./resource.types";
2
- export declare enum SkillSocketEvents {
3
- ExperienceGain = "ExperienceGain",
4
- SkillGain = "SkillGain",
5
- ReadInfo = "ReadInfo"
6
- }
7
- export declare enum SkillEventType {
8
- LevelUp = "LevelUp",
9
- SkillLevelUp = "SkillLevelUp"
10
- }
11
- export interface ISkillEventFromServer {
12
- characterId: string;
13
- targetId: string;
14
- targetType: "Character" | "NPC";
15
- eventType: SkillEventType;
16
- exp?: number;
17
- level?: number;
18
- skill?: string;
19
- }
20
- export interface ISkillDetails {
21
- type: SkillType;
22
- level: number;
23
- skillPoints: number;
24
- skillPointsToNextLevel: number;
25
- }
26
- export interface ISkill extends IResource {
27
- owner: string;
28
- level: number;
29
- xpGainRate: number;
30
- experience: number;
31
- xpToNextLevel: number;
32
- stamina: ISkillDetails;
33
- magic: ISkillDetails;
34
- magicResistance: ISkillDetails;
35
- strength: ISkillDetails;
36
- resistance: ISkillDetails;
37
- dexterity: ISkillDetails;
38
- first: ISkillDetails;
39
- club: ISkillDetails;
40
- sword: ISkillDetails;
41
- axe: ISkillDetails;
42
- distance: ISkillDetails;
43
- shielding: ISkillDetails;
44
- dagger: ISkillDetails;
45
- fishing: ISkillDetails;
46
- mining: ISkillDetails;
47
- lumberjacking: ISkillDetails;
48
- cooking: ISkillDetails;
49
- alchemy: ISkillDetails;
50
- }
51
- export declare enum SkillType {
52
- BasicAttributes = "BasicAttributes",
53
- Combat = "Combat",
54
- Crafting = "Crafting",
55
- Gathering = "Gathering",
56
- Magic = "Magic",
57
- Misc = "Misc"
58
- }
1
+ import { IResource } from "./resource.types";
2
+ export declare enum SkillSocketEvents {
3
+ ExperienceGain = "ExperienceGain",
4
+ SkillGain = "SkillGain",
5
+ ReadInfo = "ReadInfo"
6
+ }
7
+ export declare enum SkillEventType {
8
+ LevelUp = "LevelUp",
9
+ SkillLevelUp = "SkillLevelUp"
10
+ }
11
+ export interface ISkillEventFromServer {
12
+ characterId: string;
13
+ targetId: string;
14
+ targetType: "Character" | "NPC";
15
+ eventType: SkillEventType;
16
+ exp?: number;
17
+ level?: number;
18
+ skill?: string;
19
+ }
20
+ export interface ISkillDetails {
21
+ type: SkillType;
22
+ level: number;
23
+ skillPoints: number;
24
+ skillPointsToNextLevel: number;
25
+ }
26
+ export interface ISkill extends IResource {
27
+ owner: string;
28
+ level: number;
29
+ xpGainRate: number;
30
+ experience: number;
31
+ xpToNextLevel: number;
32
+ stamina: ISkillDetails;
33
+ magic: ISkillDetails;
34
+ magicResistance: ISkillDetails;
35
+ strength: ISkillDetails;
36
+ resistance: ISkillDetails;
37
+ dexterity: ISkillDetails;
38
+ first: ISkillDetails;
39
+ club: ISkillDetails;
40
+ sword: ISkillDetails;
41
+ axe: ISkillDetails;
42
+ distance: ISkillDetails;
43
+ shielding: ISkillDetails;
44
+ dagger: ISkillDetails;
45
+ fishing: ISkillDetails;
46
+ mining: ISkillDetails;
47
+ lumberjacking: ISkillDetails;
48
+ cooking: ISkillDetails;
49
+ alchemy: ISkillDetails;
50
+ }
51
+ export declare enum SkillType {
52
+ BasicAttributes = "BasicAttributes",
53
+ Combat = "Combat",
54
+ Crafting = "Crafting",
55
+ Gathering = "Gathering",
56
+ Magic = "Magic",
57
+ Misc = "Misc"
58
+ }
59
59
  //# sourceMappingURL=skills.types.d.ts.map
@@ -1,24 +1,24 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SkillType = exports.SkillEventType = exports.SkillSocketEvents = void 0;
4
- var SkillSocketEvents;
5
- (function (SkillSocketEvents) {
6
- SkillSocketEvents["ExperienceGain"] = "ExperienceGain";
7
- SkillSocketEvents["SkillGain"] = "SkillGain";
8
- SkillSocketEvents["ReadInfo"] = "ReadInfo";
9
- })(SkillSocketEvents = exports.SkillSocketEvents || (exports.SkillSocketEvents = {}));
10
- var SkillEventType;
11
- (function (SkillEventType) {
12
- SkillEventType["LevelUp"] = "LevelUp";
13
- SkillEventType["SkillLevelUp"] = "SkillLevelUp";
14
- })(SkillEventType = exports.SkillEventType || (exports.SkillEventType = {}));
15
- var SkillType;
16
- (function (SkillType) {
17
- SkillType["BasicAttributes"] = "BasicAttributes";
18
- SkillType["Combat"] = "Combat";
19
- SkillType["Crafting"] = "Crafting";
20
- SkillType["Gathering"] = "Gathering";
21
- SkillType["Magic"] = "Magic";
22
- SkillType["Misc"] = "Misc";
23
- })(SkillType = exports.SkillType || (exports.SkillType = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SkillType = exports.SkillEventType = exports.SkillSocketEvents = void 0;
4
+ var SkillSocketEvents;
5
+ (function (SkillSocketEvents) {
6
+ SkillSocketEvents["ExperienceGain"] = "ExperienceGain";
7
+ SkillSocketEvents["SkillGain"] = "SkillGain";
8
+ SkillSocketEvents["ReadInfo"] = "ReadInfo";
9
+ })(SkillSocketEvents = exports.SkillSocketEvents || (exports.SkillSocketEvents = {}));
10
+ var SkillEventType;
11
+ (function (SkillEventType) {
12
+ SkillEventType["LevelUp"] = "LevelUp";
13
+ SkillEventType["SkillLevelUp"] = "SkillLevelUp";
14
+ })(SkillEventType = exports.SkillEventType || (exports.SkillEventType = {}));
15
+ var SkillType;
16
+ (function (SkillType) {
17
+ SkillType["BasicAttributes"] = "BasicAttributes";
18
+ SkillType["Combat"] = "Combat";
19
+ SkillType["Crafting"] = "Crafting";
20
+ SkillType["Gathering"] = "Gathering";
21
+ SkillType["Magic"] = "Magic";
22
+ SkillType["Misc"] = "Misc";
23
+ })(SkillType = exports.SkillType || (exports.SkillType = {}));
24
24
  //# sourceMappingURL=skills.types.js.map
@@ -1,18 +1,18 @@
1
- export declare enum SocketTypes {
2
- TCP = "TCP",
3
- UDP = "UDP"
4
- }
5
- export interface ISocket {
6
- init: (socketType?: SocketTypes) => Promise<void> | void;
7
- onConnect?: (callback: any) => void;
8
- emitToUser<T>(channel: string, eventName: string, data?: T): any;
9
- emitToAllUsers<T>(eventName: string, data?: T): void;
10
- disconnect: () => void;
11
- }
12
- export interface ISocketTransmissionZone {
13
- x: number;
14
- y: number;
15
- width: number;
16
- height: number;
17
- }
1
+ export declare enum SocketTypes {
2
+ TCP = "TCP",
3
+ UDP = "UDP"
4
+ }
5
+ export interface ISocket {
6
+ init: (socketType?: SocketTypes) => Promise<void> | void;
7
+ onConnect?: (callback: any) => void;
8
+ emitToUser<T>(channel: string, eventName: string, data?: T): any;
9
+ emitToAllUsers<T>(eventName: string, data?: T): void;
10
+ disconnect: () => void;
11
+ }
12
+ export interface ISocketTransmissionZone {
13
+ x: number;
14
+ y: number;
15
+ width: number;
16
+ height: number;
17
+ }
18
18
  //# sourceMappingURL=socket.types.d.ts.map
@@ -1,9 +1,9 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SocketTypes = void 0;
4
- var SocketTypes;
5
- (function (SocketTypes) {
6
- SocketTypes["TCP"] = "TCP";
7
- SocketTypes["UDP"] = "UDP";
8
- })(SocketTypes = exports.SocketTypes || (exports.SocketTypes = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SocketTypes = void 0;
4
+ var SocketTypes;
5
+ (function (SocketTypes) {
6
+ SocketTypes["TCP"] = "TCP";
7
+ SocketTypes["UDP"] = "UDP";
8
+ })(SocketTypes = exports.SocketTypes || (exports.SocketTypes = {}));
9
9
  //# sourceMappingURL=socket.types.js.map