@rpg-engine/long-bow 0.8.84 → 0.8.85

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@@ -36038,7 +36038,8 @@ var ProgressBar$1 = function ProgressBar(_ref) {
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  if (value > max) {
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  value = max;
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  }
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- return value * 100 / max;
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+ var percentage = value * 100 / max;
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+ return Math.min(99.99, percentage);
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  };
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  return React.createElement(Container$B, {
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  className: "rpgui-progress",
@@ -36467,8 +36468,8 @@ var SimpleProgressBar = function SimpleProgressBar(_ref) {
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  bgColor = _ref$bgColor === void 0 ? 'red' : _ref$bgColor,
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  _ref$margin = _ref.margin,
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  margin = _ref$margin === void 0 ? 20 : _ref$margin;
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- // Ensure the width is at least 1% if value is greater than 0
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- var width = value > 0 ? Math.max(1, Math.min(100, value)) : 0;
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+ // Ensure the width is at least 1% if value is greater than 0, capped at 99.99%
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+ var width = value > 0 ? Math.max(1, Math.min(99.99, value)) : 0;
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  return React.createElement(Container$D, {
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  className: "simple-progress-bar"
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  }, React.createElement(ProgressBarContainer, {
@@ -36542,7 +36543,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  var _spForNextLevel = getSPForLevel(level + 1);
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  var _range = _spForNextLevel - spForCurrentLevel;
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  var _progress = currentSkillPoints - spForCurrentLevel;
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- return Math.min(100, Math.max(0, _progress / _range * 100));
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+ return Math.min(99.99, Math.max(0, _progress / _range * 100));
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  }
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  var _getSkillConstants2 = getSkillConstants(skillKey, effectiveClass),
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  A = _getSkillConstants2.A,
@@ -36557,7 +36558,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  // Progress within current level range
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  var range = spForNextLevel - spForCalcLevel;
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  var progressInLevel = currentSkillPoints - spForCalcLevel;
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- return Math.min(100, Math.max(0, progressInLevel / Math.max(1, range) * 100));
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+ return Math.min(99.99, Math.max(0, progressInLevel / Math.max(1, range) * 100));
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  };
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  var progress = calculateProgress();
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  var formatBuffAndDebuff = function formatBuffAndDebuff(value) {
@@ -36578,7 +36579,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  }))) : React.createElement(React.Fragment, null)), React.createElement(ProgressBarWrapper, null, React.createElement(SimpleProgressBar, {
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  value: progress,
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  bgColor: bgColor
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- }), React.createElement(Tooltip, null, "SP: ", currentSkillPoints))), showSkillPoints && React.createElement(SkillDisplayContainer, null, React.createElement(SkillPointsDisplay, null, progress.toFixed(2), "%")));
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+ }), React.createElement(Tooltip, null, skillKey ? 'SP' : 'XP', ": ", currentSkillPoints))), showSkillPoints && React.createElement(SkillDisplayContainer, null, React.createElement(SkillPointsDisplay, null, progress.toFixed(2), "%")));
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  };
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  var ProgressBarWrapper = /*#__PURE__*/styled.div.withConfig({
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  displayName: "SkillProgressBar__ProgressBarWrapper",