@rpg-engine/long-bow 0.8.84 → 0.8.85

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -36041,7 +36041,8 @@ var ProgressBar$1 = function ProgressBar(_ref) {
36041
36041
  if (value > max) {
36042
36042
  value = max;
36043
36043
  }
36044
- return value * 100 / max;
36044
+ var percentage = value * 100 / max;
36045
+ return Math.min(99.99, percentage);
36045
36046
  };
36046
36047
  return React__default.createElement(Container$B, {
36047
36048
  className: "rpgui-progress",
@@ -36470,8 +36471,8 @@ var SimpleProgressBar = function SimpleProgressBar(_ref) {
36470
36471
  bgColor = _ref$bgColor === void 0 ? 'red' : _ref$bgColor,
36471
36472
  _ref$margin = _ref.margin,
36472
36473
  margin = _ref$margin === void 0 ? 20 : _ref$margin;
36473
- // Ensure the width is at least 1% if value is greater than 0
36474
- var width = value > 0 ? Math.max(1, Math.min(100, value)) : 0;
36474
+ // Ensure the width is at least 1% if value is greater than 0, capped at 99.99%
36475
+ var width = value > 0 ? Math.max(1, Math.min(99.99, value)) : 0;
36475
36476
  return React__default.createElement(Container$D, {
36476
36477
  className: "simple-progress-bar"
36477
36478
  }, React__default.createElement(ProgressBarContainer, {
@@ -36545,7 +36546,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
36545
36546
  var _spForNextLevel = shared.getSPForLevel(level + 1);
36546
36547
  var _range = _spForNextLevel - spForCurrentLevel;
36547
36548
  var _progress = currentSkillPoints - spForCurrentLevel;
36548
- return Math.min(100, Math.max(0, _progress / _range * 100));
36549
+ return Math.min(99.99, Math.max(0, _progress / _range * 100));
36549
36550
  }
36550
36551
  var _getSkillConstants2 = shared.getSkillConstants(skillKey, effectiveClass),
36551
36552
  A = _getSkillConstants2.A,
@@ -36560,7 +36561,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
36560
36561
  // Progress within current level range
36561
36562
  var range = spForNextLevel - spForCalcLevel;
36562
36563
  var progressInLevel = currentSkillPoints - spForCalcLevel;
36563
- return Math.min(100, Math.max(0, progressInLevel / Math.max(1, range) * 100));
36564
+ return Math.min(99.99, Math.max(0, progressInLevel / Math.max(1, range) * 100));
36564
36565
  };
36565
36566
  var progress = calculateProgress();
36566
36567
  var formatBuffAndDebuff = function formatBuffAndDebuff(value) {
@@ -36581,7 +36582,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
36581
36582
  }))) : React__default.createElement(React__default.Fragment, null)), React__default.createElement(ProgressBarWrapper, null, React__default.createElement(SimpleProgressBar, {
36582
36583
  value: progress,
36583
36584
  bgColor: bgColor
36584
- }), React__default.createElement(Tooltip, null, "SP: ", currentSkillPoints))), showSkillPoints && React__default.createElement(SkillDisplayContainer, null, React__default.createElement(SkillPointsDisplay, null, progress.toFixed(2), "%")));
36585
+ }), React__default.createElement(Tooltip, null, skillKey ? 'SP' : 'XP', ": ", currentSkillPoints))), showSkillPoints && React__default.createElement(SkillDisplayContainer, null, React__default.createElement(SkillPointsDisplay, null, progress.toFixed(2), "%")));
36585
36586
  };
36586
36587
  var ProgressBarWrapper = /*#__PURE__*/styled__default.div.withConfig({
36587
36588
  displayName: "SkillProgressBar__ProgressBarWrapper",