@rpg-engine/long-bow 0.8.83 → 0.8.84
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/long-bow.cjs.development.js +10 -7
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +10 -7
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -2
- package/src/components/SkillProgressBar.tsx +11 -7
- package/src/mocks/skills.mocks.ts +0 -1
package/dist/long-bow.esm.js
CHANGED
|
@@ -36531,7 +36531,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
|
|
|
36531
36531
|
b = _getSkillConstants.b,
|
|
36532
36532
|
c = _getSkillConstants.c;
|
|
36533
36533
|
var actualLevel = Math.floor(getLevelFromSP(currentSkillPoints, A, b, c));
|
|
36534
|
-
return Math.max(
|
|
36534
|
+
return Math.max(1, actualLevel); // Minimum level is always 1 in our system
|
|
36535
36535
|
};
|
|
36536
36536
|
var effectiveLevel = calculateEffectiveLevel();
|
|
36537
36537
|
// Calculate progress based on actual SP position
|
|
@@ -36548,12 +36548,15 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
|
|
|
36548
36548
|
A = _getSkillConstants2.A,
|
|
36549
36549
|
b = _getSkillConstants2.b,
|
|
36550
36550
|
c = _getSkillConstants2.c;
|
|
36551
|
-
//
|
|
36552
|
-
var
|
|
36553
|
-
var
|
|
36554
|
-
//
|
|
36555
|
-
var
|
|
36556
|
-
var
|
|
36551
|
+
// Get the actual calculated level (might be 0 for magic)
|
|
36552
|
+
var actualLevel = Math.floor(getLevelFromSP(currentSkillPoints, A, b, c));
|
|
36553
|
+
var calcLevel = Math.max(c, actualLevel); // Use c as minimum for calculation
|
|
36554
|
+
// Calculate SP thresholds based on actual position
|
|
36555
|
+
var spForCalcLevel = getSPForLevelExponential(calcLevel, A, b, c);
|
|
36556
|
+
var spForNextLevel = getSPForLevelExponential(calcLevel + 1, A, b, c);
|
|
36557
|
+
// Progress within current level range
|
|
36558
|
+
var range = spForNextLevel - spForCalcLevel;
|
|
36559
|
+
var progressInLevel = currentSkillPoints - spForCalcLevel;
|
|
36557
36560
|
return Math.min(100, Math.max(0, progressInLevel / Math.max(1, range) * 100));
|
|
36558
36561
|
};
|
|
36559
36562
|
var progress = calculateProgress();
|