@rpg-engine/long-bow 0.8.83 → 0.8.84
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/long-bow.cjs.development.js +10 -7
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +10 -7
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -2
- package/src/components/SkillProgressBar.tsx +11 -7
- package/src/mocks/skills.mocks.ts +0 -1
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@@ -36534,7 +36534,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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b = _getSkillConstants.b,
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c = _getSkillConstants.c;
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var actualLevel = Math.floor(shared.getLevelFromSP(currentSkillPoints, A, b, c));
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36537
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return Math.max(
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36537
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return Math.max(1, actualLevel); // Minimum level is always 1 in our system
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};
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var effectiveLevel = calculateEffectiveLevel();
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// Calculate progress based on actual SP position
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@@ -36551,12 +36551,15 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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A = _getSkillConstants2.A,
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b = _getSkillConstants2.b,
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c = _getSkillConstants2.c;
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36554
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//
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var
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var
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//
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var
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var
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// Get the actual calculated level (might be 0 for magic)
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36555
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var actualLevel = Math.floor(shared.getLevelFromSP(currentSkillPoints, A, b, c));
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36556
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var calcLevel = Math.max(c, actualLevel); // Use c as minimum for calculation
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// Calculate SP thresholds based on actual position
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var spForCalcLevel = shared.getSPForLevelExponential(calcLevel, A, b, c);
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36559
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var spForNextLevel = shared.getSPForLevelExponential(calcLevel + 1, A, b, c);
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// Progress within current level range
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var range = spForNextLevel - spForCalcLevel;
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var progressInLevel = currentSkillPoints - spForCalcLevel;
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return Math.min(100, Math.max(0, progressInLevel / Math.max(1, range) * 100));
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};
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var progress = calculateProgress();
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