@rpg-engine/long-bow 0.6.44 → 0.6.45
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- package/dist/long-bow.cjs.development.js +2 -2
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +2 -2
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/components/SkillProgressBar.tsx +3 -2
package/package.json
CHANGED
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@@ -35,8 +35,9 @@ export const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({
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skillPointsToNextLevel = getSPForLevel(level + 1);
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}
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-
// Calculate the ratio for progress bar, ensuring it doesn't exceed 100%
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-
const ratio =
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+
// Calculate the ratio for progress bar, ensuring it doesn't exceed 100% and resets to 0 on level up
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const ratio =
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level > 0 ? Math.min((skillPoints / skillPointsToNextLevel) * 100, 100) : 0;
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const skillsBuffsCalc = (level: number, buffAndDebuff: number): string => {
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const result = level * (buffAndDebuff / 100);
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