@rpg-engine/long-bow 0.6.44 → 0.6.45
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/long-bow.cjs.development.js +2 -2
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +2 -2
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/components/SkillProgressBar.tsx +3 -2
package/dist/long-bow.esm.js
CHANGED
|
@@ -32139,8 +32139,8 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
|
|
|
32139
32139
|
if (!skillPointsToNextLevel) {
|
|
32140
32140
|
skillPointsToNextLevel = getSPForLevel(level + 1);
|
|
32141
32141
|
}
|
|
32142
|
-
// Calculate the ratio for progress bar, ensuring it doesn't exceed 100%
|
|
32143
|
-
var ratio = Math.min(skillPoints / skillPointsToNextLevel * 100, 100);
|
|
32142
|
+
// Calculate the ratio for progress bar, ensuring it doesn't exceed 100% and resets to 0 on level up
|
|
32143
|
+
var ratio = level > 0 ? Math.min(skillPoints / skillPointsToNextLevel * 100, 100) : 0;
|
|
32144
32144
|
var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
|
|
32145
32145
|
var result = level * (buffAndDebuff / 100);
|
|
32146
32146
|
if (result > 0) {
|