@rpg-engine/long-bow 0.5.93 → 0.5.95

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@@ -19249,7 +19249,7 @@ var TradingMenu = function TradingMenu(_ref) {
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  scale: scale,
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  isBuy: isBuy()
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  }));
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- })), React.createElement(GoldWrapper, null, React.createElement("p", null, "Available Gold:"), React.createElement("p", null, "$", characterAvailableGold)), React.createElement(TotalWrapper, null, React.createElement("p", null, "Total:"), React.createElement("p", null, "$", sum)), !hasGoldForSale() ? React.createElement(AlertWrapper, null, React.createElement("p", null, " Sorry, not enough money.")) : React.createElement(GoldWrapper, null, React.createElement("p", null, "Final Gold:"), React.createElement("p", null, "$", getFinalGold())), React.createElement(ButtonWrapper$2, null, React.createElement(Button, {
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+ })), React.createElement(GoldWrapper, null, React.createElement("p", null, "Available Gold:"), React.createElement("p", null, "$", characterAvailableGold.toFixed(2))), React.createElement(TotalWrapper, null, React.createElement("p", null, "Total:"), React.createElement("p", null, "$", sum)), !hasGoldForSale() ? React.createElement(AlertWrapper, null, React.createElement("p", null, " Sorry, not enough money.")) : React.createElement(GoldWrapper, null, React.createElement("p", null, "Final Gold:"), React.createElement("p", null, "$", getFinalGold().toFixed(2))), React.createElement(ButtonWrapper$2, null, React.createElement(Button, {
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  buttonType: ButtonTypes.RPGUIButton,
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  disabled: !hasGoldForSale(),
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  onPointerDown: function onPointerDown() {