@rpg-engine/long-bow 0.5.93 → 0.5.95

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@@ -0,0 +1,14 @@
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+ import React from 'react';
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+ interface IStep {
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+ component: React.ReactNode;
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+ id: number;
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+ }
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+ interface IStepperProps {
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+ steps: IStep[];
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+ finalCTAButton?: {
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+ label: string;
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+ onClick: () => void;
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+ };
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+ }
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+ export declare const Stepper: React.FC<IStepperProps>;
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+ export {};
@@ -19252,7 +19252,7 @@ var TradingMenu = function TradingMenu(_ref) {
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  scale: scale,
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  isBuy: isBuy()
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  }));
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- })), React__default.createElement(GoldWrapper, null, React__default.createElement("p", null, "Available Gold:"), React__default.createElement("p", null, "$", characterAvailableGold)), React__default.createElement(TotalWrapper, null, React__default.createElement("p", null, "Total:"), React__default.createElement("p", null, "$", sum)), !hasGoldForSale() ? React__default.createElement(AlertWrapper, null, React__default.createElement("p", null, " Sorry, not enough money.")) : React__default.createElement(GoldWrapper, null, React__default.createElement("p", null, "Final Gold:"), React__default.createElement("p", null, "$", getFinalGold())), React__default.createElement(ButtonWrapper$2, null, React__default.createElement(Button, {
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+ })), React__default.createElement(GoldWrapper, null, React__default.createElement("p", null, "Available Gold:"), React__default.createElement("p", null, "$", characterAvailableGold.toFixed(2))), React__default.createElement(TotalWrapper, null, React__default.createElement("p", null, "Total:"), React__default.createElement("p", null, "$", sum)), !hasGoldForSale() ? React__default.createElement(AlertWrapper, null, React__default.createElement("p", null, " Sorry, not enough money.")) : React__default.createElement(GoldWrapper, null, React__default.createElement("p", null, "Final Gold:"), React__default.createElement("p", null, "$", getFinalGold().toFixed(2))), React__default.createElement(ButtonWrapper$2, null, React__default.createElement(Button, {
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  buttonType: exports.ButtonTypes.RPGUIButton,
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  disabled: !hasGoldForSale(),
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  onPointerDown: function onPointerDown() {