@rpg-engine/long-bow 0.4.91 → 0.4.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/PartySystem/mockedConstantes/mockedValues.d.ts +1 -2
- package/dist/long-bow.cjs.development.js +8 -7
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +8 -7
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -2
- package/src/components/PartySystem/PartyManager/PartyManager.tsx +1 -1
- package/src/components/PartySystem/PartyManager/PartyManagerRows.tsx +0 -1
- package/src/components/PartySystem/mockedConstantes/mockedValues.tsx +1 -2
- package/src/components/SkillProgressBar.tsx +9 -6
- package/src/.DS_Store +0 -0
- package/src/components/.DS_Store +0 -0
- package/src/components/NPCDialog/.DS_Store +0 -0
- package/src/components/NPCDialog/img/.DS_Store +0 -0
- package/src/mocks/.DS_Store +0 -0
- package/src/mocks/atlas/.DS_Store +0 -0
package/dist/long-bow.esm.js
CHANGED
|
@@ -16351,7 +16351,6 @@ var PartyManagerRow = function PartyManagerRow(_ref) {
|
|
|
16351
16351
|
className: "cancel-button"
|
|
16352
16352
|
}, React.createElement(Button, {
|
|
16353
16353
|
buttonType: ButtonTypes.RPGUIButton,
|
|
16354
|
-
disabled: !isLeader,
|
|
16355
16354
|
onPointerDown: function onPointerDown() {
|
|
16356
16355
|
return onRemovePlayer(id);
|
|
16357
16356
|
}
|
|
@@ -16392,7 +16391,7 @@ var PartyManager = function PartyManager(_ref) {
|
|
|
16392
16391
|
className: "golden"
|
|
16393
16392
|
}))), React.createElement(RowsWrapper$2, {
|
|
16394
16393
|
className: "partyRows"
|
|
16395
|
-
}, partyRows ? React.createElement(React.Fragment, null, partyRows.members.map(function (partyRow) {
|
|
16394
|
+
}, partyRows && partyRows.members ? React.createElement(React.Fragment, null, partyRows.members.map(function (partyRow) {
|
|
16396
16395
|
return React.createElement(PartyManagerRow, {
|
|
16397
16396
|
key: partyRow._id,
|
|
16398
16397
|
charName: partyRow.name,
|
|
@@ -17015,13 +17014,15 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
|
|
|
17015
17014
|
if (!skillPointsToNextLevel) {
|
|
17016
17015
|
skillPointsToNextLevel = getSPForLevel(level + 1);
|
|
17017
17016
|
}
|
|
17018
|
-
var skillsBuffsCalc = function skillsBuffsCalc() {
|
|
17019
|
-
|
|
17020
|
-
|
|
17017
|
+
var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
|
|
17018
|
+
var result = level * (buffAndDebuff / 100);
|
|
17019
|
+
if (result > 0) {
|
|
17020
|
+
return "+" + result.toFixed(2);
|
|
17021
|
+
} else {
|
|
17022
|
+
return "" + result.toFixed(2);
|
|
17021
17023
|
}
|
|
17022
|
-
return;
|
|
17023
17024
|
};
|
|
17024
|
-
return React.createElement(React.Fragment, null, React.createElement(ProgressTitle, null, buffAndDebuff !== undefined && React.createElement(React.Fragment, null, buffAndDebuff > 0 ? React.createElement(BuffAndDebuffContainer, null, React.createElement(TitleNameContainer, null, React.createElement(TitleNameBuff, null, skillName), React.createElement(TitleNameBuff, null, "lv ", level, " (", skillsBuffsCalc(), ")")), React.createElement(TitleNameBuffContainer, null, React.createElement(TitleNameBuff, null, "(+", buffAndDebuff, "%)"))) : buffAndDebuff < 0 ? React.createElement(React.Fragment, null, React.createElement(TitleNameContainer, null, React.createElement(TitleNameDebuff, null, skillName), React.createElement(TitleNameDebuff, null, "lv ", level, " (", skillsBuffsCalc(), ")")), React.createElement("div", null, React.createElement(TitleNameDebuff, null, "(", buffAndDebuff, "%)"))) : React.createElement(TitleName, null, skillName)), !buffAndDebuff && React.createElement(TitleNameContainer, null, React.createElement(TitleName, null, skillName), React.createElement(ValueDisplay, null, "lv ", level))), React.createElement(ProgressBody, null, React.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React.createElement(SpriteContainer$1, null, React.createElement(ErrorBoundary, null, React.createElement(SpriteFromAtlas, {
|
|
17025
|
+
return React.createElement(React.Fragment, null, React.createElement(ProgressTitle, null, buffAndDebuff !== undefined && React.createElement(React.Fragment, null, buffAndDebuff > 0 ? React.createElement(BuffAndDebuffContainer, null, React.createElement(TitleNameContainer, null, React.createElement(TitleNameBuff, null, skillName), React.createElement(TitleNameBuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React.createElement(TitleNameBuffContainer, null, React.createElement(TitleNameBuff, null, "(+", buffAndDebuff, "%)"))) : buffAndDebuff < 0 ? React.createElement(React.Fragment, null, React.createElement(TitleNameContainer, null, React.createElement(TitleNameDebuff, null, skillName), React.createElement(TitleNameDebuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React.createElement("div", null, React.createElement(TitleNameDebuff, null, "(", buffAndDebuff, "%)"))) : React.createElement(TitleName, null, skillName)), !buffAndDebuff && React.createElement(TitleNameContainer, null, React.createElement(TitleName, null, skillName), React.createElement(ValueDisplay, null, "lv ", level))), React.createElement(ProgressBody, null, React.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React.createElement(SpriteContainer$1, null, React.createElement(ErrorBoundary, null, React.createElement(SpriteFromAtlas, {
|
|
17025
17026
|
atlasIMG: atlasIMG,
|
|
17026
17027
|
atlasJSON: atlasJSON,
|
|
17027
17028
|
spriteKey: texturePath,
|