@rpg-engine/long-bow 0.4.91 → 0.4.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/PartySystem/mockedConstantes/mockedValues.d.ts +1 -2
- package/dist/long-bow.cjs.development.js +8 -7
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +8 -7
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -2
- package/src/components/PartySystem/PartyManager/PartyManager.tsx +1 -1
- package/src/components/PartySystem/PartyManager/PartyManagerRows.tsx +0 -1
- package/src/components/PartySystem/mockedConstantes/mockedValues.tsx +1 -2
- package/src/components/SkillProgressBar.tsx +9 -6
- package/src/.DS_Store +0 -0
- package/src/components/.DS_Store +0 -0
- package/src/components/NPCDialog/.DS_Store +0 -0
- package/src/components/NPCDialog/img/.DS_Store +0 -0
- package/src/mocks/.DS_Store +0 -0
- package/src/mocks/atlas/.DS_Store +0 -0
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@@ -1,8 +1,7 @@
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import { ICharacterPartyShared } from '@rpg-engine/shared';
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import { IPartyRowProps } from '../PartyDashboard/PartyRows';
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import { IPlayersRowProps } from '../PartyInvite';
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import { IPartyManagerRowProps } from '../PartyManager';
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export declare const mockedPartyRows: IPartyRowProps[];
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export declare const mockedPlayersRows2: ICharacterPartyShared;
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export declare const mockedPlayersRows: IPlayersRowProps[];
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export declare const mockedPartyManager:
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export declare const mockedPartyManager: any[];
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@@ -16353,7 +16353,6 @@ var PartyManagerRow = function PartyManagerRow(_ref) {
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className: "cancel-button"
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}, React__default.createElement(Button, {
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buttonType: exports.ButtonTypes.RPGUIButton,
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disabled: !isLeader,
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onPointerDown: function onPointerDown() {
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return onRemovePlayer(id);
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}
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@@ -16394,7 +16393,7 @@ var PartyManager = function PartyManager(_ref) {
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className: "golden"
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}))), React__default.createElement(RowsWrapper$2, {
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className: "partyRows"
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}, partyRows ? React__default.createElement(React__default.Fragment, null, partyRows.members.map(function (partyRow) {
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}, partyRows && partyRows.members ? React__default.createElement(React__default.Fragment, null, partyRows.members.map(function (partyRow) {
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return React__default.createElement(PartyManagerRow, {
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key: partyRow._id,
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charName: partyRow.name,
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@@ -17017,13 +17016,15 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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if (!skillPointsToNextLevel) {
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skillPointsToNextLevel = shared.getSPForLevel(level + 1);
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}
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var skillsBuffsCalc = function skillsBuffsCalc() {
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var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
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var result = level * (buffAndDebuff / 100);
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if (result > 0) {
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return "+" + result.toFixed(2);
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} else {
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return "" + result.toFixed(2);
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}
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return;
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};
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return React__default.createElement(React__default.Fragment, null, React__default.createElement(ProgressTitle, null, buffAndDebuff !== undefined && React__default.createElement(React__default.Fragment, null, buffAndDebuff > 0 ? React__default.createElement(BuffAndDebuffContainer, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameBuff, null, skillName), React__default.createElement(TitleNameBuff, null, "lv ", level, " (", skillsBuffsCalc(), ")")), React__default.createElement(TitleNameBuffContainer, null, React__default.createElement(TitleNameBuff, null, "(+", buffAndDebuff, "%)"))) : buffAndDebuff < 0 ? React__default.createElement(React__default.Fragment, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameDebuff, null, skillName), React__default.createElement(TitleNameDebuff, null, "lv ", level, " (", skillsBuffsCalc(), ")")), React__default.createElement("div", null, React__default.createElement(TitleNameDebuff, null, "(", buffAndDebuff, "%)"))) : React__default.createElement(TitleName, null, skillName)), !buffAndDebuff && React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleName, null, skillName), React__default.createElement(ValueDisplay, null, "lv ", level))), React__default.createElement(ProgressBody, null, React__default.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React__default.createElement(SpriteContainer$1, null, React__default.createElement(ErrorBoundary, null, React__default.createElement(SpriteFromAtlas, {
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return React__default.createElement(React__default.Fragment, null, React__default.createElement(ProgressTitle, null, buffAndDebuff !== undefined && React__default.createElement(React__default.Fragment, null, buffAndDebuff > 0 ? React__default.createElement(BuffAndDebuffContainer, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameBuff, null, skillName), React__default.createElement(TitleNameBuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React__default.createElement(TitleNameBuffContainer, null, React__default.createElement(TitleNameBuff, null, "(+", buffAndDebuff, "%)"))) : buffAndDebuff < 0 ? React__default.createElement(React__default.Fragment, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameDebuff, null, skillName), React__default.createElement(TitleNameDebuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React__default.createElement("div", null, React__default.createElement(TitleNameDebuff, null, "(", buffAndDebuff, "%)"))) : React__default.createElement(TitleName, null, skillName)), !buffAndDebuff && React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleName, null, skillName), React__default.createElement(ValueDisplay, null, "lv ", level))), React__default.createElement(ProgressBody, null, React__default.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React__default.createElement(SpriteContainer$1, null, React__default.createElement(ErrorBoundary, null, React__default.createElement(SpriteFromAtlas, {
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atlasIMG: atlasIMG,
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atlasJSON: atlasJSON,
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spriteKey: texturePath,
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