@rpg-engine/long-bow 0.4.91 → 0.4.93

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@@ -1,8 +1,7 @@
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  import { ICharacterPartyShared } from '@rpg-engine/shared';
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  import { IPartyRowProps } from '../PartyDashboard/PartyRows';
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  import { IPlayersRowProps } from '../PartyInvite';
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- import { IPartyManagerRowProps } from '../PartyManager';
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  export declare const mockedPartyRows: IPartyRowProps[];
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  export declare const mockedPlayersRows2: ICharacterPartyShared;
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  export declare const mockedPlayersRows: IPlayersRowProps[];
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- export declare const mockedPartyManager: IPartyManagerRowProps[];
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+ export declare const mockedPartyManager: any[];
@@ -16353,7 +16353,6 @@ var PartyManagerRow = function PartyManagerRow(_ref) {
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  className: "cancel-button"
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  }, React__default.createElement(Button, {
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  buttonType: exports.ButtonTypes.RPGUIButton,
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- disabled: !isLeader,
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  onPointerDown: function onPointerDown() {
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  return onRemovePlayer(id);
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  }
@@ -16394,7 +16393,7 @@ var PartyManager = function PartyManager(_ref) {
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  className: "golden"
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  }))), React__default.createElement(RowsWrapper$2, {
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  className: "partyRows"
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- }, partyRows ? React__default.createElement(React__default.Fragment, null, partyRows.members.map(function (partyRow) {
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+ }, partyRows && partyRows.members ? React__default.createElement(React__default.Fragment, null, partyRows.members.map(function (partyRow) {
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  return React__default.createElement(PartyManagerRow, {
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  key: partyRow._id,
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  charName: partyRow.name,
@@ -17017,13 +17016,15 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  if (!skillPointsToNextLevel) {
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  skillPointsToNextLevel = shared.getSPForLevel(level + 1);
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  }
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- var skillsBuffsCalc = function skillsBuffsCalc() {
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- if (buffAndDebuff) {
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- return 1 + buffAndDebuff / 100;
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+ var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
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+ var result = level * (buffAndDebuff / 100);
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+ if (result > 0) {
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+ return "+" + result.toFixed(2);
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+ } else {
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+ return "" + result.toFixed(2);
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  }
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- return;
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  };
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- return React__default.createElement(React__default.Fragment, null, React__default.createElement(ProgressTitle, null, buffAndDebuff !== undefined && React__default.createElement(React__default.Fragment, null, buffAndDebuff > 0 ? React__default.createElement(BuffAndDebuffContainer, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameBuff, null, skillName), React__default.createElement(TitleNameBuff, null, "lv ", level, " (", skillsBuffsCalc(), ")")), React__default.createElement(TitleNameBuffContainer, null, React__default.createElement(TitleNameBuff, null, "(+", buffAndDebuff, "%)"))) : buffAndDebuff < 0 ? React__default.createElement(React__default.Fragment, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameDebuff, null, skillName), React__default.createElement(TitleNameDebuff, null, "lv ", level, " (", skillsBuffsCalc(), ")")), React__default.createElement("div", null, React__default.createElement(TitleNameDebuff, null, "(", buffAndDebuff, "%)"))) : React__default.createElement(TitleName, null, skillName)), !buffAndDebuff && React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleName, null, skillName), React__default.createElement(ValueDisplay, null, "lv ", level))), React__default.createElement(ProgressBody, null, React__default.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React__default.createElement(SpriteContainer$1, null, React__default.createElement(ErrorBoundary, null, React__default.createElement(SpriteFromAtlas, {
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+ return React__default.createElement(React__default.Fragment, null, React__default.createElement(ProgressTitle, null, buffAndDebuff !== undefined && React__default.createElement(React__default.Fragment, null, buffAndDebuff > 0 ? React__default.createElement(BuffAndDebuffContainer, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameBuff, null, skillName), React__default.createElement(TitleNameBuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React__default.createElement(TitleNameBuffContainer, null, React__default.createElement(TitleNameBuff, null, "(+", buffAndDebuff, "%)"))) : buffAndDebuff < 0 ? React__default.createElement(React__default.Fragment, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameDebuff, null, skillName), React__default.createElement(TitleNameDebuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React__default.createElement("div", null, React__default.createElement(TitleNameDebuff, null, "(", buffAndDebuff, "%)"))) : React__default.createElement(TitleName, null, skillName)), !buffAndDebuff && React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleName, null, skillName), React__default.createElement(ValueDisplay, null, "lv ", level))), React__default.createElement(ProgressBody, null, React__default.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React__default.createElement(SpriteContainer$1, null, React__default.createElement(ErrorBoundary, null, React__default.createElement(SpriteFromAtlas, {
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  atlasIMG: atlasIMG,
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  atlasJSON: atlasJSON,
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  spriteKey: texturePath,