@rpg-engine/long-bow 0.1.96 → 0.1.99
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/Equipment/EquipmentSet.d.ts +3 -3
- package/dist/components/Item/Inventory/ItemContainer.d.ts +3 -3
- package/dist/components/Item/Inventory/ItemContainerTypes.d.ts +3 -1
- package/dist/components/Item/Inventory/ItemSlot.d.ts +3 -4
- package/dist/components/Item/Inventory/itemContainerHelper.d.ts +2 -5
- package/dist/long-bow.cjs.development.js +116 -53
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +117 -54
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -2
- package/src/components/Equipment/EquipmentSet.tsx +9 -5
- package/src/components/Item/Inventory/ItemContainer.tsx +9 -6
- package/src/components/Item/Inventory/ItemContainerTypes.ts +2 -0
- package/src/components/Item/Inventory/ItemSlot.tsx +25 -11
- package/src/components/Item/Inventory/itemContainerHelper.ts +109 -8
- package/src/stories/EquipmentSet.stories.tsx +5 -4
- package/src/stories/ItemContainer.stories.tsx +5 -4
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@rpg-engine/long-bow",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.99",
|
|
4
4
|
"license": "MIT",
|
|
5
5
|
"main": "dist/index.js",
|
|
6
6
|
"typings": "dist/index.d.ts",
|
|
@@ -83,7 +83,7 @@
|
|
|
83
83
|
},
|
|
84
84
|
"dependencies": {
|
|
85
85
|
"@rollup/plugin-image": "^2.1.1",
|
|
86
|
-
"@rpg-engine/shared": "^0.
|
|
86
|
+
"@rpg-engine/shared": "^0.4.6",
|
|
87
87
|
"dayjs": "^1.11.2",
|
|
88
88
|
"fs-extra": "^10.1.0",
|
|
89
89
|
"lodash": "^4.17.21",
|
|
@@ -2,12 +2,13 @@ import {
|
|
|
2
2
|
IEquipmentSet,
|
|
3
3
|
IItem,
|
|
4
4
|
IItemContainer,
|
|
5
|
+
ItemContainerType,
|
|
5
6
|
ItemSlotType,
|
|
7
|
+
ItemType,
|
|
6
8
|
} from '@rpg-engine/shared';
|
|
7
9
|
import React from 'react';
|
|
8
10
|
import styled from 'styled-components';
|
|
9
11
|
import { DraggableContainer } from '../DraggableContainer';
|
|
10
|
-
import { SlotContainerType } from '../Item/Inventory/ItemContainerTypes';
|
|
11
12
|
import { ItemSlot } from '../Item/Inventory/ItemSlot';
|
|
12
13
|
import { RPGUIContainerTypes } from '../RPGUIContainer';
|
|
13
14
|
|
|
@@ -15,12 +16,14 @@ export interface IEquipmentSetProps {
|
|
|
15
16
|
equipmentSet: IEquipmentSet;
|
|
16
17
|
onClose?: () => void;
|
|
17
18
|
onItemClick?: (
|
|
19
|
+
ItemType: ItemType,
|
|
18
20
|
item: IItem,
|
|
19
|
-
|
|
21
|
+
itemContainerType: ItemContainerType | null
|
|
20
22
|
) => void;
|
|
21
23
|
onMouseOver?: (e: any, slotIndex: number, item: IItem | null) => void;
|
|
22
24
|
onSelected?: (optionId: string) => void;
|
|
23
25
|
initialPosition?: { x: number; y: number };
|
|
26
|
+
ContainerTypes: ItemContainerType | null;
|
|
24
27
|
}
|
|
25
28
|
|
|
26
29
|
export const EquipmentSet: React.FC<IEquipmentSetProps> = ({
|
|
@@ -77,19 +80,20 @@ export const EquipmentSet: React.FC<IEquipmentSetProps> = ({
|
|
|
77
80
|
const item = data as IItem;
|
|
78
81
|
const itemContainer =
|
|
79
82
|
(item && (item.itemContainer as IItemContainer)) ?? null;
|
|
83
|
+
|
|
80
84
|
return (
|
|
81
85
|
<ItemSlot
|
|
82
86
|
key={i}
|
|
83
87
|
slotIndex={i}
|
|
84
88
|
item={item}
|
|
85
89
|
itemContainer={itemContainer}
|
|
86
|
-
|
|
90
|
+
itemContainerType={ItemContainerType.Equipment}
|
|
87
91
|
slotSpriteMask={slotMaksRange[i]}
|
|
88
92
|
onMouseOver={(event, slotIndex, item) => {
|
|
89
93
|
if (onMouseOver) onMouseOver(event, slotIndex, item);
|
|
90
94
|
}}
|
|
91
|
-
onClick={(
|
|
92
|
-
if (onItemClick) onItemClick(item,
|
|
95
|
+
onClick={(itemType, ContainerType) => {
|
|
96
|
+
if (onItemClick) onItemClick(itemType, item, ContainerType);
|
|
93
97
|
}}
|
|
94
98
|
onSelected={(optionId: string) => {
|
|
95
99
|
if (onSelected) onSelected(optionId);
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { IItem, IItemContainer } from '@rpg-engine/shared';
|
|
1
|
+
import { IItem, IItemContainer, ItemContainerType } from '@rpg-engine/shared';
|
|
2
2
|
import React from 'react';
|
|
3
3
|
import styled from 'styled-components';
|
|
4
4
|
import { SlotsContainer } from '../../Abstractions/SlotsContainer';
|
|
5
|
-
|
|
5
|
+
|
|
6
6
|
import { ItemSlot } from './ItemSlot';
|
|
7
7
|
|
|
8
8
|
export interface IItemContainerProps {
|
|
@@ -10,10 +10,12 @@ export interface IItemContainerProps {
|
|
|
10
10
|
onClose?: () => void;
|
|
11
11
|
onItemClick?: (
|
|
12
12
|
item: IItem,
|
|
13
|
-
|
|
13
|
+
ItemType: IItem['type'],
|
|
14
|
+
itemContainerType: ItemContainerType | null
|
|
14
15
|
) => void;
|
|
15
16
|
onMouseOver?: (e: any, slotIndex: number, item: IItem | null) => void;
|
|
16
17
|
onSelected?: (optionId: string, item: IItem) => void;
|
|
18
|
+
ContainerType: ItemContainerType;
|
|
17
19
|
}
|
|
18
20
|
|
|
19
21
|
export const ItemContainer: React.FC<IItemContainerProps> = ({
|
|
@@ -22,6 +24,7 @@ export const ItemContainer: React.FC<IItemContainerProps> = ({
|
|
|
22
24
|
onMouseOver,
|
|
23
25
|
onSelected,
|
|
24
26
|
onItemClick,
|
|
27
|
+
ContainerType,
|
|
25
28
|
}) => {
|
|
26
29
|
const onRenderSlots = () => {
|
|
27
30
|
const slots = [];
|
|
@@ -32,12 +35,12 @@ export const ItemContainer: React.FC<IItemContainerProps> = ({
|
|
|
32
35
|
key={i}
|
|
33
36
|
slotIndex={i}
|
|
34
37
|
item={itemContainer.slots?.[i] || null}
|
|
35
|
-
|
|
38
|
+
itemContainerType={ContainerType}
|
|
36
39
|
onMouseOver={(event, slotIndex, item) => {
|
|
37
40
|
if (onMouseOver) onMouseOver(event, slotIndex, item);
|
|
38
41
|
}}
|
|
39
|
-
onClick={(
|
|
40
|
-
if (onItemClick) onItemClick(item,
|
|
42
|
+
onClick={(ItemType, ContainerType, item) => {
|
|
43
|
+
if (onItemClick) onItemClick(item, ItemType, ContainerType);
|
|
41
44
|
}}
|
|
42
45
|
onSelected={(optionId: string, item: IItem) => {
|
|
43
46
|
if (onSelected) onSelected(optionId, item);
|
|
@@ -1,4 +1,10 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import {
|
|
2
|
+
IItem,
|
|
3
|
+
IItemContainer,
|
|
4
|
+
ItemContainerType,
|
|
5
|
+
ItemSlotType,
|
|
6
|
+
ItemType,
|
|
7
|
+
} from '@rpg-engine/shared';
|
|
2
8
|
|
|
3
9
|
import { observer } from 'mobx-react-lite';
|
|
4
10
|
import React, { useEffect, useState } from 'react';
|
|
@@ -8,8 +14,7 @@ import atlasIMG from '../../../mocks/atlas/items/items.png';
|
|
|
8
14
|
import { RelativeListMenu } from '../../RelativeListMenu';
|
|
9
15
|
import { SpriteFromAtlas } from '../../shared/SpriteFromAtlas';
|
|
10
16
|
import { ItemTooltip } from '../Cards/ItemTooltip';
|
|
11
|
-
import {
|
|
12
|
-
import { SlotContainerType } from './ItemContainerTypes';
|
|
17
|
+
import { handleNewContextMenu, IContextMenuItem } from './itemContainerHelper';
|
|
13
18
|
|
|
14
19
|
const EquipmentSlotSpriteByType: any = {
|
|
15
20
|
Neck: 'accessories/corruption-necklace.png',
|
|
@@ -28,7 +33,7 @@ interface IProps {
|
|
|
28
33
|
slotIndex: number;
|
|
29
34
|
item: IItem | null;
|
|
30
35
|
itemContainer?: IItemContainer | null;
|
|
31
|
-
|
|
36
|
+
itemContainerType: ItemContainerType | null;
|
|
32
37
|
slotSpriteMask?: ItemSlotType | null;
|
|
33
38
|
onSelected: (selectedOption: string, item: IItem) => void;
|
|
34
39
|
onMouseOver: (
|
|
@@ -39,14 +44,18 @@ interface IProps {
|
|
|
39
44
|
y: number
|
|
40
45
|
) => void;
|
|
41
46
|
onMouseOut?: () => void;
|
|
42
|
-
onClick: (
|
|
47
|
+
onClick: (
|
|
48
|
+
ItemType: ItemType,
|
|
49
|
+
itemContainerType: ItemContainerType | null,
|
|
50
|
+
item: IItem
|
|
51
|
+
) => void;
|
|
43
52
|
}
|
|
44
53
|
|
|
45
54
|
export const ItemSlot: React.FC<IProps> = observer(
|
|
46
55
|
({
|
|
47
56
|
slotIndex,
|
|
48
57
|
item,
|
|
49
|
-
|
|
58
|
+
itemContainerType: containerType,
|
|
50
59
|
slotSpriteMask,
|
|
51
60
|
onMouseOver,
|
|
52
61
|
onMouseOut,
|
|
@@ -63,7 +72,7 @@ export const ItemSlot: React.FC<IProps> = observer(
|
|
|
63
72
|
|
|
64
73
|
useEffect(() => {
|
|
65
74
|
if (item) {
|
|
66
|
-
setContextActions(
|
|
75
|
+
setContextActions(handleNewContextMenu(item.type, containerType));
|
|
67
76
|
}
|
|
68
77
|
}, [item]);
|
|
69
78
|
|
|
@@ -130,9 +139,14 @@ export const ItemSlot: React.FC<IProps> = observer(
|
|
|
130
139
|
};
|
|
131
140
|
|
|
132
141
|
const onRenderSlot = (itemToRender: IItem | null) => {
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
142
|
+
switch (containerType) {
|
|
143
|
+
case ItemContainerType.Equipment:
|
|
144
|
+
return renderEquipment(itemToRender);
|
|
145
|
+
case ItemContainerType.Inventory:
|
|
146
|
+
return renderItem(itemToRender);
|
|
147
|
+
default:
|
|
148
|
+
return renderItem(itemToRender);
|
|
149
|
+
}
|
|
136
150
|
};
|
|
137
151
|
|
|
138
152
|
return (
|
|
@@ -151,7 +165,7 @@ export const ItemSlot: React.FC<IProps> = observer(
|
|
|
151
165
|
|
|
152
166
|
if (item) {
|
|
153
167
|
setIsContextMenuVisible(!isContextMenuVisible);
|
|
154
|
-
onClick(item,
|
|
168
|
+
onClick(item.type, containerType, item);
|
|
155
169
|
}
|
|
156
170
|
}}
|
|
157
171
|
>
|
|
@@ -1,7 +1,12 @@
|
|
|
1
1
|
import {
|
|
2
2
|
ActionsByItemType,
|
|
3
|
+
ActionsForEquipmentSet,
|
|
4
|
+
ActionsForInventory,
|
|
5
|
+
ActionsForLoot,
|
|
6
|
+
ActionsForMapContainer,
|
|
7
|
+
ItemContainerType,
|
|
3
8
|
ItemSocketEventsDisplayLabels,
|
|
4
|
-
ItemType
|
|
9
|
+
ItemType,
|
|
5
10
|
} from '@rpg-engine/shared';
|
|
6
11
|
import { SlotContainerType } from './ItemContainerTypes';
|
|
7
12
|
|
|
@@ -10,11 +15,6 @@ export interface IContextMenuItem {
|
|
|
10
15
|
text: string;
|
|
11
16
|
}
|
|
12
17
|
|
|
13
|
-
export enum ContainerType {
|
|
14
|
-
INVENTORY = 'Inventory',
|
|
15
|
-
EQUIPMENT_SET = 'EquipmentSet',
|
|
16
|
-
}
|
|
17
|
-
|
|
18
18
|
// TODO: Refactor this file
|
|
19
19
|
const generateContextList = (actionsByTypeList: any) => {
|
|
20
20
|
const contextMenu: IContextMenuItem[] = actionsByTypeList.map(
|
|
@@ -24,8 +24,107 @@ const generateContextList = (actionsByTypeList: any) => {
|
|
|
24
24
|
);
|
|
25
25
|
return contextMenu;
|
|
26
26
|
};
|
|
27
|
+
export const handleNewContextMenu = (
|
|
28
|
+
itemType: ItemType,
|
|
29
|
+
itemContainerType: ItemContainerType | null
|
|
30
|
+
) => {
|
|
31
|
+
let contextActionMenu: IContextMenuItem[] = [];
|
|
32
|
+
|
|
33
|
+
if (itemContainerType === ItemContainerType.Inventory) {
|
|
34
|
+
switch (itemType) {
|
|
35
|
+
case ItemType.Weapon:
|
|
36
|
+
case ItemType.Armor:
|
|
37
|
+
case ItemType.Accessory:
|
|
38
|
+
case ItemType.Jewelry:
|
|
39
|
+
case ItemType.Container:
|
|
40
|
+
contextActionMenu = generateContextList(ActionsForInventory.Equipment);
|
|
41
|
+
break;
|
|
42
|
+
case ItemType.Consumable:
|
|
43
|
+
contextActionMenu = generateContextList(ActionsForInventory.Consumable);
|
|
44
|
+
break;
|
|
45
|
+
case ItemType.CraftMaterial:
|
|
46
|
+
contextActionMenu = generateContextList(
|
|
47
|
+
ActionsForInventory.CraftMaterial
|
|
48
|
+
);
|
|
49
|
+
break;
|
|
50
|
+
case ItemType.Tool:
|
|
51
|
+
contextActionMenu = generateContextList(ActionsForInventory.Tool);
|
|
52
|
+
break;
|
|
53
|
+
case ItemType.Other:
|
|
54
|
+
contextActionMenu = generateContextList(ActionsForInventory.Other);
|
|
55
|
+
break;
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
if (itemContainerType === ItemContainerType.Equipment) {
|
|
59
|
+
switch (itemType) {
|
|
60
|
+
case ItemType.Weapon:
|
|
61
|
+
case ItemType.Armor:
|
|
62
|
+
case ItemType.Accessory:
|
|
63
|
+
case ItemType.Jewelry:
|
|
64
|
+
case ItemType.Container:
|
|
65
|
+
contextActionMenu = generateContextList(
|
|
66
|
+
ActionsForEquipmentSet.Equipment
|
|
67
|
+
);
|
|
68
|
+
break;
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
if (itemContainerType === ItemContainerType.Loot) {
|
|
72
|
+
switch (itemType) {
|
|
73
|
+
case ItemType.Weapon:
|
|
74
|
+
case ItemType.Armor:
|
|
75
|
+
case ItemType.Accessory:
|
|
76
|
+
case ItemType.Jewelry:
|
|
77
|
+
contextActionMenu = generateContextList(ActionsForLoot.Equipment);
|
|
78
|
+
break;
|
|
79
|
+
case ItemType.Consumable:
|
|
80
|
+
contextActionMenu = generateContextList(ActionsForLoot.Consumable);
|
|
81
|
+
break;
|
|
82
|
+
case ItemType.CraftMaterial:
|
|
83
|
+
contextActionMenu = generateContextList(ActionsForLoot.CraftMaterial);
|
|
84
|
+
break;
|
|
85
|
+
case ItemType.Tool:
|
|
86
|
+
contextActionMenu = generateContextList(ActionsForLoot.Tool);
|
|
87
|
+
break;
|
|
88
|
+
case ItemType.Other:
|
|
89
|
+
contextActionMenu = generateContextList(ActionsForLoot.Other);
|
|
90
|
+
break;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
if (itemContainerType === ItemContainerType.MapContainer) {
|
|
94
|
+
switch (itemType) {
|
|
95
|
+
case ItemType.Weapon:
|
|
96
|
+
case ItemType.Armor:
|
|
97
|
+
case ItemType.Accessory:
|
|
98
|
+
case ItemType.Jewelry:
|
|
99
|
+
contextActionMenu = generateContextList(
|
|
100
|
+
ActionsForMapContainer.Equipment
|
|
101
|
+
);
|
|
102
|
+
break;
|
|
103
|
+
case ItemType.Consumable:
|
|
104
|
+
contextActionMenu = generateContextList(
|
|
105
|
+
ActionsForMapContainer.Consumable
|
|
106
|
+
);
|
|
107
|
+
break;
|
|
108
|
+
case ItemType.CraftMaterial:
|
|
109
|
+
contextActionMenu = generateContextList(
|
|
110
|
+
ActionsForMapContainer.CraftMaterial
|
|
111
|
+
);
|
|
112
|
+
break;
|
|
113
|
+
case ItemType.Tool:
|
|
114
|
+
contextActionMenu = generateContextList(ActionsForMapContainer.Tool);
|
|
115
|
+
break;
|
|
116
|
+
case ItemType.Other:
|
|
117
|
+
contextActionMenu = generateContextList(ActionsForMapContainer.Other);
|
|
118
|
+
break;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
return contextActionMenu;
|
|
122
|
+
};
|
|
27
123
|
|
|
28
|
-
export const handleContextMenuList = (
|
|
124
|
+
export const handleContextMenuList = (
|
|
125
|
+
itemType: ItemType,
|
|
126
|
+
slotContainerType: SlotContainerType | null
|
|
127
|
+
) => {
|
|
29
128
|
let contextActionMenu: IContextMenuItem[] = [];
|
|
30
129
|
|
|
31
130
|
switch (itemType) {
|
|
@@ -35,7 +134,9 @@ export const handleContextMenuList = (itemType: ItemType, slotContainerType: Slo
|
|
|
35
134
|
case ItemType.Jewelry:
|
|
36
135
|
case ItemType.Tool:
|
|
37
136
|
if (slotContainerType === SlotContainerType.EQUIPMENT_SET) {
|
|
38
|
-
contextActionMenu = generateContextList(
|
|
137
|
+
contextActionMenu = generateContextList(
|
|
138
|
+
ActionsByItemType.EquipmentSetItems
|
|
139
|
+
);
|
|
39
140
|
} else {
|
|
40
141
|
contextActionMenu = generateContextList(ActionsByItemType.Equipment);
|
|
41
142
|
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IItem } from '@rpg-engine/shared';
|
|
1
|
+
import { IItem, ItemContainerType, ItemType } from '@rpg-engine/shared';
|
|
2
2
|
import { Meta, Story } from '@storybook/react';
|
|
3
3
|
import React from 'react';
|
|
4
4
|
import {
|
|
@@ -7,7 +7,6 @@ import {
|
|
|
7
7
|
} from '../../src/components/Equipment/EquipmentSet';
|
|
8
8
|
import { RPGUIRoot } from '../../src/components/RPGUIRoot';
|
|
9
9
|
import { equipmentSetMock } from '../../src/mocks/equipmentSet.mocks';
|
|
10
|
-
import { SlotContainerType } from '../components/Item/Inventory/ItemContainerTypes';
|
|
11
10
|
|
|
12
11
|
const meta: Meta = {
|
|
13
12
|
title: 'Equipment Set',
|
|
@@ -24,10 +23,11 @@ const onMouseOver = (event: any, slotIndex: number, item: IItem | null) => {
|
|
|
24
23
|
};
|
|
25
24
|
|
|
26
25
|
const onItemClick = (
|
|
26
|
+
ItemType: ItemType,
|
|
27
27
|
item: IItem,
|
|
28
|
-
|
|
28
|
+
itemContainerType: ItemContainerType | null
|
|
29
29
|
) => {
|
|
30
|
-
console.log(item,
|
|
30
|
+
console.log(item, ItemType, itemContainerType, 'was clicked!');
|
|
31
31
|
};
|
|
32
32
|
|
|
33
33
|
const onSelected = (payload: string) => {
|
|
@@ -43,6 +43,7 @@ const Template: Story<IEquipmentSetProps> = args => (
|
|
|
43
43
|
onMouseOver={onMouseOver}
|
|
44
44
|
onSelected={onSelected}
|
|
45
45
|
onItemClick={onItemClick}
|
|
46
|
+
ContainerTypes={ItemContainerType.Inventory}
|
|
46
47
|
/>
|
|
47
48
|
</RPGUIRoot>
|
|
48
49
|
);
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IItem } from '@rpg-engine/shared';
|
|
1
|
+
import { IItem, ItemContainerType, ItemType } from '@rpg-engine/shared';
|
|
2
2
|
import { Meta, Story } from '@storybook/react';
|
|
3
3
|
import React from 'react';
|
|
4
4
|
import {
|
|
@@ -7,7 +7,6 @@ import {
|
|
|
7
7
|
} from '../../src/components/Item/Inventory/ItemContainer';
|
|
8
8
|
import { RPGUIRoot } from '../../src/components/RPGUIRoot';
|
|
9
9
|
import { itemContainerMock } from '../../src/mocks/itemContainer.mocks';
|
|
10
|
-
import { SlotContainerType } from '../components/Item/Inventory/ItemContainerTypes';
|
|
11
10
|
|
|
12
11
|
const meta: Meta = {
|
|
13
12
|
title: 'Item Container',
|
|
@@ -30,9 +29,10 @@ const onSelected = (payload: string, item: IItem) => {
|
|
|
30
29
|
|
|
31
30
|
const onItemClick = (
|
|
32
31
|
item: IItem,
|
|
33
|
-
|
|
32
|
+
ItemType: ItemType,
|
|
33
|
+
itemContainerType: ItemContainerType | null
|
|
34
34
|
) => {
|
|
35
|
-
console.log(item,
|
|
35
|
+
console.log(item, ItemType, itemContainerType, 'was clicked!');
|
|
36
36
|
};
|
|
37
37
|
|
|
38
38
|
const Template: Story<IItemContainerProps> = () => (
|
|
@@ -43,6 +43,7 @@ const Template: Story<IItemContainerProps> = () => (
|
|
|
43
43
|
onMouseOver={onMouseOver}
|
|
44
44
|
onSelected={onSelected}
|
|
45
45
|
onItemClick={onItemClick}
|
|
46
|
+
ContainerType={ItemContainerType.Inventory}
|
|
46
47
|
/>
|
|
47
48
|
</RPGUIRoot>
|
|
48
49
|
);
|