@rpg-engine/long-bow 0.1.96 → 0.1.99

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -6,7 +6,7 @@ import Draggable from 'react-draggable';
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  import { v4 } from 'uuid';
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  import 'rpgui/rpgui.min.css';
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  import 'rpgui/rpgui.min.js';
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- import { GRID_WIDTH, GRID_HEIGHT, ItemType, ItemSocketEventsDisplayLabels, ActionsByItemType, ItemSlotType, getSPForLevel } from '@rpg-engine/shared';
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+ import { GRID_WIDTH, GRID_HEIGHT, ItemContainerType, ItemType, ItemSocketEventsDisplayLabels, ActionsForInventory, ActionsForEquipmentSet, ActionsForLoot, ActionsForMapContainer, ItemSlotType, getSPForLevel } from '@rpg-engine/shared';
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  import { observer } from 'mobx-react-lite';
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  import _ from 'lodash-es';
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@@ -453,13 +453,6 @@ var Dropdown = function Dropdown(_ref) {
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  }));
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  };
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- var SlotContainerType;
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-
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- (function (SlotContainerType) {
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- SlotContainerType["INVENTORY"] = "Inventory";
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- SlotContainerType["EQUIPMENT_SET"] = "EquipmentSet";
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- })(SlotContainerType || (SlotContainerType = {}));
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-
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  var frames = {
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  "helmets/brass-helmet.png": {
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  frame: {
@@ -5806,13 +5799,14 @@ var Container$5 = /*#__PURE__*/styled.div.withConfig({
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  componentId: "sc-11d9r7x-0"
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  })(["z-index:2;position:absolute;top:1rem;left:4rem;font-size:0.5rem;color:white;background-color:black;border-radius:5px;padding:0.5rem;min-width:20px;width:100%;text-align:center;opacity:0.75;"]);
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- var ContainerType;
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-
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- (function (ContainerType) {
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- ContainerType["INVENTORY"] = "Inventory";
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- ContainerType["EQUIPMENT_SET"] = "EquipmentSet";
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- })(ContainerType || (ContainerType = {})); // TODO: Refactor this file
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+ var SlotContainerType;
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+ (function (SlotContainerType) {
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+ SlotContainerType["INVENTORY"] = "Inventory";
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+ SlotContainerType["EQUIPMENT_SET"] = "EquipmentSet";
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+ SlotContainerType["LOOT"] = "Loot";
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+ SlotContainerType["MAP_CONTAINER"] = "Map-Container";
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+ })(SlotContainerType || (SlotContainerType = {}));
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  var generateContextList = function generateContextList(actionsByTypeList) {
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  var contextMenu = actionsByTypeList.map(function (action) {
@@ -5824,41 +5818,101 @@ var generateContextList = function generateContextList(actionsByTypeList) {
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  return contextMenu;
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  };
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- var handleContextMenuList = function handleContextMenuList(itemType, slotContainerType) {
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+ var handleNewContextMenu = function handleNewContextMenu(itemType, itemContainerType) {
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  var contextActionMenu = [];
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- switch (itemType) {
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- case ItemType.Weapon:
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- case ItemType.Armor:
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- case ItemType.Accessory:
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- case ItemType.Jewelry:
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- case ItemType.Tool:
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- if (slotContainerType === SlotContainerType.EQUIPMENT_SET) {
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- contextActionMenu = generateContextList(ActionsByItemType.EquipmentSetItems);
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- } else {
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- contextActionMenu = generateContextList(ActionsByItemType.Equipment);
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- }
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+ if (itemContainerType === ItemContainerType.Inventory) {
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+ switch (itemType) {
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+ case ItemType.Weapon:
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+ case ItemType.Armor:
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+ case ItemType.Accessory:
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+ case ItemType.Jewelry:
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+ case ItemType.Container:
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+ contextActionMenu = generateContextList(ActionsForInventory.Equipment);
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+ break;
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+
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+ case ItemType.Consumable:
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+ contextActionMenu = generateContextList(ActionsForInventory.Consumable);
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+ break;
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+
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+ case ItemType.CraftMaterial:
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+ contextActionMenu = generateContextList(ActionsForInventory.CraftMaterial);
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+ break;
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+
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+ case ItemType.Tool:
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+ contextActionMenu = generateContextList(ActionsForInventory.Tool);
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+ break;
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+
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+ case ItemType.Other:
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+ contextActionMenu = generateContextList(ActionsForInventory.Other);
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+ break;
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+ }
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+ }
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- break;
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+ if (itemContainerType === ItemContainerType.Equipment) {
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+ switch (itemType) {
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+ case ItemType.Weapon:
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+ case ItemType.Armor:
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+ case ItemType.Accessory:
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+ case ItemType.Jewelry:
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+ case ItemType.Container:
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+ contextActionMenu = generateContextList(ActionsForEquipmentSet.Equipment);
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+ break;
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+ }
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+ }
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+
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+ if (itemContainerType === ItemContainerType.Loot) {
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+ switch (itemType) {
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+ case ItemType.Weapon:
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+ case ItemType.Armor:
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+ case ItemType.Accessory:
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+ case ItemType.Jewelry:
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+ contextActionMenu = generateContextList(ActionsForLoot.Equipment);
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+ break;
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+
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+ case ItemType.Consumable:
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+ contextActionMenu = generateContextList(ActionsForLoot.Consumable);
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+ break;
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+
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+ case ItemType.CraftMaterial:
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+ contextActionMenu = generateContextList(ActionsForLoot.CraftMaterial);
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+ break;
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+
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+ case ItemType.Tool:
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+ contextActionMenu = generateContextList(ActionsForLoot.Tool);
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+ break;
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+
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+ case ItemType.Other:
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+ contextActionMenu = generateContextList(ActionsForLoot.Other);
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+ break;
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+ }
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+ }
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- case ItemType.Consumable:
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- contextActionMenu = generateContextList(ActionsByItemType.Consumable);
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- break;
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+ if (itemContainerType === ItemContainerType.MapContainer) {
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+ switch (itemType) {
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+ case ItemType.Weapon:
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+ case ItemType.Armor:
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+ case ItemType.Accessory:
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+ case ItemType.Jewelry:
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+ contextActionMenu = generateContextList(ActionsForMapContainer.Equipment);
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+ break;
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- case ItemType.CraftMaterial:
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- contextActionMenu = generateContextList(ActionsByItemType.CraftMaterial);
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- break;
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+ case ItemType.Consumable:
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+ contextActionMenu = generateContextList(ActionsForMapContainer.Consumable);
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+ break;
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- case ItemType.Other:
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- case ItemType.Information:
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- case ItemType.Quest:
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- case ItemType.Container:
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- contextActionMenu = generateContextList(ActionsByItemType.Other);
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- break;
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+ case ItemType.CraftMaterial:
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+ contextActionMenu = generateContextList(ActionsForMapContainer.CraftMaterial);
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+ break;
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+
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+ case ItemType.Tool:
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+ contextActionMenu = generateContextList(ActionsForMapContainer.Tool);
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+ break;
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- default:
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- contextActionMenu = generateContextList(ActionsByItemType.Other);
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- break;
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+ case ItemType.Other:
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+ contextActionMenu = generateContextList(ActionsForMapContainer.Other);
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+ break;
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+ }
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  }
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  return contextActionMenu;
@@ -5879,7 +5933,7 @@ var EquipmentSlotSpriteByType = {
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  var ItemSlot = /*#__PURE__*/observer(function (_ref) {
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  var slotIndex = _ref.slotIndex,
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  item = _ref.item,
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- slotContainerType = _ref.slotContainerType,
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+ containerType = _ref.itemContainerType,
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  slotSpriteMask = _ref.slotSpriteMask,
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  _onMouseOver = _ref.onMouseOver,
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  _onMouseOut = _ref.onMouseOut,
@@ -5900,7 +5954,7 @@ var ItemSlot = /*#__PURE__*/observer(function (_ref) {
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  useEffect(function () {
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  if (item) {
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- setContextActions(handleContextMenuList(item.type, slotContainerType));
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+ setContextActions(handleNewContextMenu(item.type, containerType));
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  }
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  }, [item]);
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@@ -5956,8 +6010,16 @@ var ItemSlot = /*#__PURE__*/observer(function (_ref) {
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  };
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  var onRenderSlot = function onRenderSlot(itemToRender) {
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- if (slotContainerType === SlotContainerType.EQUIPMENT_SET) return renderEquipment(itemToRender);
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- return renderItem(itemToRender);
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+ switch (containerType) {
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+ case ItemContainerType.Equipment:
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+ return renderEquipment(itemToRender);
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+
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+ case ItemContainerType.Inventory:
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+ return renderItem(itemToRender);
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+
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+ default:
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+ return renderItem(itemToRender);
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+ }
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  };
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  return React.createElement(Container$6, {
@@ -5980,7 +6042,7 @@ var ItemSlot = /*#__PURE__*/observer(function (_ref) {
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  if (item) {
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  setIsContextMenuVisible(!isContextMenuVisible);
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- _onClick(item, slotContainerType);
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+ _onClick(item.type, containerType, item);
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  }
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  }
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  }, isContextMenuVisible && contextActions && React.createElement(RelativeListMenu, {
@@ -6042,13 +6104,13 @@ var EquipmentSet = function EquipmentSet(_ref) {
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  slotIndex: i,
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  item: item,
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  itemContainer: itemContainer,
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- slotContainerType: SlotContainerType.EQUIPMENT_SET,
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+ itemContainerType: ItemContainerType.Equipment,
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  slotSpriteMask: slotMaksRange[i],
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  onMouseOver: function onMouseOver(event, slotIndex, item) {
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  if (_onMouseOver) _onMouseOver(event, slotIndex, item);
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  },
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- onClick: function onClick(item, slotContainerType) {
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- if (onItemClick) onItemClick(item, slotContainerType);
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+ onClick: function onClick(itemType, ContainerType) {
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+ if (onItemClick) onItemClick(itemType, item, ContainerType);
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  },
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  onSelected: function onSelected(optionId) {
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  if (_onSelected) _onSelected(optionId);
@@ -6114,7 +6176,8 @@ var ItemContainer = function ItemContainer(_ref) {
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  onClose = _ref.onClose,
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  _onMouseOver = _ref.onMouseOver,
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  _onSelected = _ref.onSelected,
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- onItemClick = _ref.onItemClick;
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+ onItemClick = _ref.onItemClick,
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+ ContainerType = _ref.ContainerType;
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6181
 
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  var onRenderSlots = function onRenderSlots() {
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  var slots = [];
@@ -6126,12 +6189,12 @@ var ItemContainer = function ItemContainer(_ref) {
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  key: i,
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  slotIndex: i,
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  item: ((_itemContainer$slots = itemContainer.slots) == null ? void 0 : _itemContainer$slots[i]) || null,
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- slotContainerType: SlotContainerType.INVENTORY,
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+ itemContainerType: ContainerType,
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  onMouseOver: function onMouseOver(event, slotIndex, item) {
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  if (_onMouseOver) _onMouseOver(event, slotIndex, item);
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  },
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- onClick: function onClick(item, slotContainerType) {
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- if (onItemClick) onItemClick(item, slotContainerType);
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+ onClick: function onClick(ItemType, ContainerType, item) {
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+ if (onItemClick) onItemClick(item, ItemType, ContainerType);
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  },
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  onSelected: function onSelected(optionId, item) {
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  if (_onSelected) _onSelected(optionId, item);