@rpg-engine/long-bow 0.1.77 → 0.1.792
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +181 -181
- package/dist/components/store/UI.store.d.ts +3 -0
- package/dist/long-bow.cjs.development.js +14 -5
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +14 -5
- package/dist/long-bow.esm.js.map +1 -1
- package/dist/mocks/skills.mocks.d.ts +6 -0
- package/package.json +96 -96
- package/src/components/Abstractions/SlotsContainer.tsx +42 -42
- package/src/components/Button.tsx +29 -29
- package/src/components/Chat/Chat.tsx +193 -193
- package/src/components/CheckButton.tsx +65 -65
- package/src/components/DraggableContainer.tsx +150 -150
- package/src/components/Dropdown.tsx +57 -57
- package/src/components/Equipment/EquipmentSet.tsx +180 -179
- package/src/components/Input.tsx +11 -11
- package/src/components/Item/Cards/ItemCard.tsx +36 -36
- package/src/components/Item/Inventory/ItemContainer.tsx +113 -113
- package/src/components/Item/Inventory/ItemSlot.tsx +158 -158
- package/src/components/Item/Inventory/itemContainerHelper.ts +81 -81
- package/src/components/ListMenu.tsx +65 -65
- package/src/components/Multitab/Tab.tsx +57 -57
- package/src/components/Multitab/TabBody.tsx +13 -13
- package/src/components/Multitab/TabsContainer.tsx +97 -97
- package/src/components/NPCDialog/NPCDialog.tsx +145 -145
- package/src/components/NPCDialog/NPCDialogText.tsx +53 -53
- package/src/components/NPCDialog/QuestionDialog/QuestionDialog.tsx +242 -242
- package/src/components/ProgressBar.tsx +91 -91
- package/src/components/RPGUIContainer.tsx +47 -47
- package/src/components/RPGUIRoot.tsx +14 -14
- package/src/components/RadioButton.tsx +53 -53
- package/src/components/RangeSlider.tsx +68 -68
- package/src/components/ScrollList.tsx +77 -77
- package/src/components/SimpleProgressBar.tsx +62 -62
- package/src/components/SkillProgressBar.tsx +124 -124
- package/src/components/SkillsContainer.tsx +235 -235
- package/src/components/TextArea.tsx +11 -11
- package/src/components/Truncate.tsx +25 -25
- package/src/components/shared/Column.tsx +16 -16
- package/src/components/shared/SpriteFromAtlas.tsx +99 -99
- package/src/components/shared/SpriteIcon.tsx +67 -67
- package/src/components/store/UI.store.ts +205 -192
- package/src/components/typography/DynamicText.tsx +49 -49
- package/src/constants/uiColors.ts +10 -10
- package/src/hooks/useEventListener.ts +21 -21
- package/src/hooks/useOutsideAlerter.ts +25 -25
- package/src/index.tsx +25 -25
- package/src/libs/StringHelpers.ts +3 -3
- package/src/mocks/atlas/icons/icons.json +303 -303
- package/src/mocks/atlas/items/items.json +5195 -5195
- package/src/mocks/equipmentSet.mocks.ts +347 -347
- package/src/mocks/itemContainer.mocks.ts +249 -249
- package/src/mocks/skills.mocks.ts +122 -116
- package/src/types/eventTypes.ts +4 -4
- package/src/types/index.d.ts +2 -2
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import {
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IEquipementSet,
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IItem,
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IItemContainer,
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ItemSlotType,
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ItemSocketEvents,
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} from '@rpg-engine/shared';
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import { observer } from 'mobx-react';
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import React, { useState } from 'react';
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import styled from 'styled-components';
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import { IPosition } from '../../types/eventTypes';
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import { DraggableContainer } from '../DraggableContainer';
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import { ItemCard } from '../Item/Cards/ItemCard';
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import { ItemSlot, SlotContainerType } from '../Item/Inventory/ItemSlot';
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import { ListMenu } from '../ListMenu';
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import { RPGUIContainerTypes } from '../RPGUIContainer';
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import { uiStore } from '../store/UI.store';
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export interface IEquipmentSetProps {
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equipmentSet: IEquipementSet;
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onClose?: () => void;
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onMouseOver?: (e: any, slotIndex: number, item: IItem | null) => void;
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onActionSelected?: (payload: any) => void;
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initialPosition?: { x: number; y: number };
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}
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export const EquipmentSet: React.FC<IEquipmentSetProps> = observer(
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({
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equipmentSet,
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onClose,
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onMouseOver,
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onActionSelected,
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initialPosition = { x: 0, y: 0 },
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}) => {
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const {
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neck,
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leftHand,
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ring,
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head,
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armor,
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legs,
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boot,
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inventory,
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rightHand,
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accessory,
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} = equipmentSet;
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const equipmentData = [
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neck,
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leftHand,
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ring,
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head,
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armor,
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legs,
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boot,
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inventory,
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rightHand,
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accessory,
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];
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const equipmentMaskSlots = [
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ItemSlotType.Neck,
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ItemSlotType.LeftHand,
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ItemSlotType.Ring,
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ItemSlotType.Head,
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ItemSlotType.Torso,
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ItemSlotType.Legs,
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ItemSlotType.Feet,
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ItemSlotType.Inventory,
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ItemSlotType.RightHand,
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ItemSlotType.Accessory,
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];
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//
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const [draggablePosition, setDraggablePosition] = useState<IPosition>(
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initialPosition
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);
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const handleOnMouseHover = (
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event: any,
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slotIndex: number,
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item: IItem | null,
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x: number,
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y: number
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) => {
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uiStore.handleOnMouseHover(event, slotIndex, item, x, y, onMouseOver);
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};
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const onSelected = (selectedActionId: ItemSocketEvents | string): void => {
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uiStore.onSelected(selectedActionId, onActionSelected);
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};
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const onRenderEquipmentSlotRange = (start: number, end: number) => {
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const equipmentRange = equipmentData.slice(start, end);
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const slotMaksRange = equipmentMaskSlots.slice(start, end);
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return equipmentRange.map((data, i) => {
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const item = data as IItem;
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const itemContainer =
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(item && (item.itemContainer as IItemContainer)) ?? null;
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return (
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<ItemSlot
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key={i}
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slotIndex={i}
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item={item}
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itemContainer={itemContainer}
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slotContainerType={SlotContainerType.EQUIPMENT_SET}
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slotSpriteMask={slotMaksRange[i]}
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onMouseOver={handleOnMouseHover}
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onMouseOut={() => {
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uiStore.clearItemHoverDetail();
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}}
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onClick={uiStore.handleOnItemClick}
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onCancelContextMenu={() => {
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uiStore.clearContextMenu();
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}}
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/>
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);
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});
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};
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return (
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<DraggableContainer
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title={'Equipments'}
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type={RPGUIContainerTypes.Framed}
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onCloseButton={() => {
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if (onClose) onClose();
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}}
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width="330px"
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cancelDrag=".equipment-container-body"
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onPositionChange={({ x, y }) => {
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setDraggablePosition({ x, y });
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uiStore.
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<EquipmentColumn>{onRenderEquipmentSlotRange(
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<EquipmentColumn>{onRenderEquipmentSlotRange(
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import {
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IEquipementSet,
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IItem,
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IItemContainer,
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ItemSlotType,
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ItemSocketEvents,
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} from '@rpg-engine/shared';
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import { observer } from 'mobx-react';
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import React, { useState } from 'react';
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import styled from 'styled-components';
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import { IPosition } from '../../types/eventTypes';
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import { DraggableContainer } from '../DraggableContainer';
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import { ItemCard } from '../Item/Cards/ItemCard';
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import { ItemSlot, SlotContainerType } from '../Item/Inventory/ItemSlot';
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import { ListMenu } from '../ListMenu';
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import { RPGUIContainerTypes } from '../RPGUIContainer';
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import { uiStore } from '../store/UI.store';
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export interface IEquipmentSetProps {
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equipmentSet: IEquipementSet;
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onClose?: () => void;
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onMouseOver?: (e: any, slotIndex: number, item: IItem | null) => void;
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onActionSelected?: (payload: any) => void;
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initialPosition?: { x: number; y: number };
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}
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export const EquipmentSet: React.FC<IEquipmentSetProps> = observer(
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({
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equipmentSet,
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onClose,
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onMouseOver,
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onActionSelected,
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initialPosition = { x: 0, y: 0 },
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}) => {
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const {
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neck,
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leftHand,
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ring,
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head,
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armor,
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legs,
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boot,
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inventory,
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rightHand,
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accessory,
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} = equipmentSet;
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const equipmentData = [
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neck,
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leftHand,
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ring,
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head,
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armor,
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legs,
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boot,
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inventory,
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rightHand,
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accessory,
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];
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const equipmentMaskSlots = [
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ItemSlotType.Neck,
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ItemSlotType.LeftHand,
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ItemSlotType.Ring,
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ItemSlotType.Head,
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ItemSlotType.Torso,
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ItemSlotType.Legs,
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ItemSlotType.Feet,
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ItemSlotType.Inventory,
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ItemSlotType.RightHand,
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ItemSlotType.Accessory,
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];
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// we use this draggable position to offset the menu position, after the container is dragged (otherwise, it bugs!)
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// uiStore.setDraggablePosition(initialPosition)
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const [draggablePosition, setDraggablePosition] = useState<IPosition>(
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initialPosition
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);
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const handleOnMouseHover = (
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event: any,
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slotIndex: number,
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item: IItem | null,
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x: number,
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y: number
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) => {
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uiStore.handleOnMouseHover(event, slotIndex, item, x, y, onMouseOver);
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};
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const onSelected = (selectedActionId: ItemSocketEvents | string): void => {
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uiStore.onSelected(selectedActionId, onActionSelected);
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};
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const onRenderEquipmentSlotRange = (start: number, end: number) => {
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const equipmentRange = equipmentData.slice(start, end);
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const slotMaksRange = equipmentMaskSlots.slice(start, end);
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return equipmentRange.map((data, i) => {
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const item = data as IItem;
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const itemContainer =
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(item && (item.itemContainer as IItemContainer)) ?? null;
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return (
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<ItemSlot
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key={i}
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slotIndex={i}
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item={item}
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itemContainer={itemContainer}
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slotContainerType={SlotContainerType.EQUIPMENT_SET}
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slotSpriteMask={slotMaksRange[i]}
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onMouseOver={handleOnMouseHover}
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onMouseOut={() => {
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uiStore.clearItemHoverDetail();
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}}
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onClick={uiStore.handleOnItemClick}
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onCancelContextMenu={() => {
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uiStore.clearContextMenu();
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}}
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/>
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);
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});
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};
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return (
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<DraggableContainer
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title={'Equipments'}
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type={RPGUIContainerTypes.Framed}
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onCloseButton={() => {
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if (onClose) onClose();
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}}
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width="330px"
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cancelDrag=".equipment-container-body"
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onPositionChange={({ x, y }) => {
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setDraggablePosition({ x, y });
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// uiStore.setDraggablePosition({ x, y });
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}}
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|
135
|
+
onOutsideClick={() => {
|
|
136
|
+
uiStore.clearContextMenu();
|
|
137
|
+
uiStore.clearItemHoverDetail();
|
|
138
|
+
}}
|
|
139
|
+
>
|
|
140
|
+
<EquipmentSetContainer className="equipment-container-body">
|
|
141
|
+
<EquipmentColumn>{onRenderEquipmentSlotRange(0, 3)}</EquipmentColumn>
|
|
142
|
+
<EquipmentColumn>{onRenderEquipmentSlotRange(3, 7)}</EquipmentColumn>
|
|
143
|
+
<EquipmentColumn>{onRenderEquipmentSlotRange(7, 10)}</EquipmentColumn>
|
|
144
|
+
</EquipmentSetContainer>
|
|
145
|
+
|
|
146
|
+
{uiStore.contextMenu?.visible ? (
|
|
147
|
+
<ListMenu
|
|
148
|
+
x={uiStore.contextMenu.posX - draggablePosition.x}
|
|
149
|
+
y={uiStore.contextMenu.posY - draggablePosition.y}
|
|
150
|
+
options={uiStore.contextMenu.contextActions}
|
|
151
|
+
onSelected={onSelected}
|
|
152
|
+
/>
|
|
153
|
+
) : null}
|
|
154
|
+
|
|
155
|
+
{uiStore.onHoverDetail?.visible ? (
|
|
156
|
+
<ItemCard
|
|
157
|
+
item={uiStore.onHoverDetail.item}
|
|
158
|
+
x={uiStore.onHoverDetail.posX}
|
|
159
|
+
y={uiStore.onHoverDetail.posY}
|
|
160
|
+
/>
|
|
161
|
+
) : null}
|
|
162
|
+
</DraggableContainer>
|
|
163
|
+
);
|
|
164
|
+
}
|
|
165
|
+
);
|
|
166
|
+
|
|
167
|
+
const EquipmentSetContainer = styled.div`
|
|
168
|
+
width: inherit;
|
|
169
|
+
display: flex;
|
|
170
|
+
justify-content: center;
|
|
171
|
+
flex-wrap: wrap;
|
|
172
|
+
flex-direction: row;
|
|
173
|
+
`;
|
|
174
|
+
|
|
175
|
+
const EquipmentColumn = styled.div`
|
|
176
|
+
display: flex;
|
|
177
|
+
justify-content: center;
|
|
178
|
+
flex-wrap: wrap;
|
|
179
|
+
flex-direction: column;
|
|
180
|
+
`;
|
package/src/components/Input.tsx
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import React from 'react';
|
|
2
|
-
|
|
3
|
-
export interface IInputProps
|
|
4
|
-
extends React.DetailedHTMLProps<
|
|
5
|
-
React.InputHTMLAttributes<HTMLInputElement>,
|
|
6
|
-
HTMLInputElement
|
|
7
|
-
> {}
|
|
8
|
-
|
|
9
|
-
export const Input: React.FC<IInputProps> = ({ ...props }) => {
|
|
10
|
-
return <input {...props} />;
|
|
11
|
-
};
|
|
1
|
+
import React from 'react';
|
|
2
|
+
|
|
3
|
+
export interface IInputProps
|
|
4
|
+
extends React.DetailedHTMLProps<
|
|
5
|
+
React.InputHTMLAttributes<HTMLInputElement>,
|
|
6
|
+
HTMLInputElement
|
|
7
|
+
> {}
|
|
8
|
+
|
|
9
|
+
export const Input: React.FC<IInputProps> = ({ ...props }) => {
|
|
10
|
+
return <input {...props} />;
|
|
11
|
+
};
|
|
@@ -1,36 +1,36 @@
|
|
|
1
|
-
import { IItem } from '@rpg-engine/shared';
|
|
2
|
-
import React from 'react';
|
|
3
|
-
import styled from 'styled-components';
|
|
4
|
-
|
|
5
|
-
interface IProps {
|
|
6
|
-
item: IItem | null;
|
|
7
|
-
x: number;
|
|
8
|
-
y: number;
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
export const ItemCard: React.FC<IProps> = ({ item, x, y }) => {
|
|
12
|
-
return (
|
|
13
|
-
<Container x={x} y={y}>
|
|
14
|
-
{item?.name}
|
|
15
|
-
</Container>
|
|
16
|
-
);
|
|
17
|
-
};
|
|
18
|
-
|
|
19
|
-
interface IContainerProps {
|
|
20
|
-
x?: number;
|
|
21
|
-
y?: number;
|
|
22
|
-
fontSize?: number;
|
|
23
|
-
}
|
|
24
|
-
const Container = styled.div<IContainerProps>`
|
|
25
|
-
position: absolute;
|
|
26
|
-
top: ${props => props.y || 0}px;
|
|
27
|
-
left: ${props => props.x || 0}px;
|
|
28
|
-
font-size: 0.5rem;
|
|
29
|
-
color: white;
|
|
30
|
-
background-color: black;
|
|
31
|
-
border-radius: 5px;
|
|
32
|
-
padding: 0.5rem;
|
|
33
|
-
min-width: 20px;
|
|
34
|
-
|
|
35
|
-
opacity: 0.5;
|
|
36
|
-
`;
|
|
1
|
+
import { IItem } from '@rpg-engine/shared';
|
|
2
|
+
import React from 'react';
|
|
3
|
+
import styled from 'styled-components';
|
|
4
|
+
|
|
5
|
+
interface IProps {
|
|
6
|
+
item: IItem | null;
|
|
7
|
+
x: number;
|
|
8
|
+
y: number;
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export const ItemCard: React.FC<IProps> = ({ item, x, y }) => {
|
|
12
|
+
return (
|
|
13
|
+
<Container x={x} y={y}>
|
|
14
|
+
{item?.name}
|
|
15
|
+
</Container>
|
|
16
|
+
);
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
interface IContainerProps {
|
|
20
|
+
x?: number;
|
|
21
|
+
y?: number;
|
|
22
|
+
fontSize?: number;
|
|
23
|
+
}
|
|
24
|
+
const Container = styled.div<IContainerProps>`
|
|
25
|
+
position: absolute;
|
|
26
|
+
top: ${props => props.y || 0}px;
|
|
27
|
+
left: ${props => props.x || 0}px;
|
|
28
|
+
font-size: 0.5rem;
|
|
29
|
+
color: white;
|
|
30
|
+
background-color: black;
|
|
31
|
+
border-radius: 5px;
|
|
32
|
+
padding: 0.5rem;
|
|
33
|
+
min-width: 20px;
|
|
34
|
+
|
|
35
|
+
opacity: 0.5;
|
|
36
|
+
`;
|