@rootnative/inertia 0.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -0
- package/LICENSE +21 -0
- package/README.md +131 -0
- package/dist/gestureLayer/index.d.mts +119 -0
- package/dist/gestureLayer/index.d.ts +119 -0
- package/dist/gestureLayer/index.js +346 -0
- package/dist/gestureLayer/index.js.map +1 -0
- package/dist/gestureLayer/index.mjs +344 -0
- package/dist/gestureLayer/index.mjs.map +1 -0
- package/dist/index.d.mts +507 -0
- package/dist/index.d.ts +507 -0
- package/dist/index.js +1546 -0
- package/dist/index.js.map +1 -0
- package/dist/index.mjs +1515 -0
- package/dist/index.mjs.map +1 -0
- package/dist/motion/Image.d.mts +12 -0
- package/dist/motion/Image.d.ts +12 -0
- package/dist/motion/Image.js +1138 -0
- package/dist/motion/Image.js.map +1 -0
- package/dist/motion/Image.mjs +1132 -0
- package/dist/motion/Image.mjs.map +1 -0
- package/dist/motion/Pressable.d.mts +15 -0
- package/dist/motion/Pressable.d.ts +15 -0
- package/dist/motion/Pressable.js +1138 -0
- package/dist/motion/Pressable.js.map +1 -0
- package/dist/motion/Pressable.mjs +1132 -0
- package/dist/motion/Pressable.mjs.map +1 -0
- package/dist/motion/ScrollView.d.mts +12 -0
- package/dist/motion/ScrollView.d.ts +12 -0
- package/dist/motion/ScrollView.js +1138 -0
- package/dist/motion/ScrollView.js.map +1 -0
- package/dist/motion/ScrollView.mjs +1132 -0
- package/dist/motion/ScrollView.mjs.map +1 -0
- package/dist/motion/Text.d.mts +11 -0
- package/dist/motion/Text.d.ts +11 -0
- package/dist/motion/Text.js +1138 -0
- package/dist/motion/Text.js.map +1 -0
- package/dist/motion/Text.mjs +1132 -0
- package/dist/motion/Text.mjs.map +1 -0
- package/dist/motion/View.d.mts +11 -0
- package/dist/motion/View.d.ts +11 -0
- package/dist/motion/View.js +1138 -0
- package/dist/motion/View.js.map +1 -0
- package/dist/motion/View.mjs +1132 -0
- package/dist/motion/View.mjs.map +1 -0
- package/dist/testing/index.d.mts +57 -0
- package/dist/testing/index.d.ts +57 -0
- package/dist/testing/index.js +19 -0
- package/dist/testing/index.js.map +1 -0
- package/dist/testing/index.mjs +16 -0
- package/dist/testing/index.mjs.map +1 -0
- package/dist/touch/index.d.mts +146 -0
- package/dist/touch/index.d.ts +146 -0
- package/dist/touch/index.js +166 -0
- package/dist/touch/index.js.map +1 -0
- package/dist/touch/index.mjs +164 -0
- package/dist/touch/index.mjs.map +1 -0
- package/dist/types-cU43dEmH.d.mts +339 -0
- package/dist/types-cU43dEmH.d.ts +339 -0
- package/dist/useGesture-BnY65PlQ.d.ts +84 -0
- package/dist/useGesture-DxtXdz-K.d.mts +84 -0
- package/jest-preset.js +33 -0
- package/jest-setup.js +213 -0
- package/llms.txt +142 -0
- package/package.json +151 -0
- package/src/__type-tests__/animate.test-d.tsx +88 -0
- package/src/__type-tests__/variants.test-d.tsx +67 -0
- package/src/config/MotionConfig.tsx +30 -0
- package/src/config/MotionConfigContext.ts +53 -0
- package/src/config/index.ts +9 -0
- package/src/gestureLayer/index.ts +21 -0
- package/src/gestureLayer/useGestureLayer.ts +285 -0
- package/src/gestures/focusVisibility.ts +61 -0
- package/src/gestures/index.ts +1 -0
- package/src/index.ts +72 -0
- package/src/layout/index.ts +16 -0
- package/src/layout/resolveLayout.ts +54 -0
- package/src/layout/sharedRegistry.ts +111 -0
- package/src/layout/useSharedLayout.ts +289 -0
- package/src/motion/Image.tsx +9 -0
- package/src/motion/Pressable.tsx +12 -0
- package/src/motion/ScrollView.tsx +9 -0
- package/src/motion/Text.tsx +8 -0
- package/src/motion/View.tsx +8 -0
- package/src/motion/createMotionComponent.tsx +1306 -0
- package/src/motion/index.ts +26 -0
- package/src/motion/installCheck.ts +65 -0
- package/src/presence/Presence.tsx +165 -0
- package/src/presence/PresenceContext.ts +28 -0
- package/src/presence/index.ts +6 -0
- package/src/testing/index.ts +78 -0
- package/src/touch/index.ts +18 -0
- package/src/touch/useTouchDrag.ts +289 -0
- package/src/transitions/easing.ts +53 -0
- package/src/transitions/index.ts +7 -0
- package/src/transitions/keys.ts +32 -0
- package/src/transitions/resolve.ts +169 -0
- package/src/transitions/resolveSequence.ts +87 -0
- package/src/transitions/runtime.ts +63 -0
- package/src/transitions/sig.ts +40 -0
- package/src/transitions/spring.ts +42 -0
- package/src/types.ts +383 -0
- package/src/values/index.ts +26 -0
- package/src/values/useAnimation.ts +69 -0
- package/src/values/useBooleanSpring.ts +33 -0
- package/src/values/useColorTransition.ts +72 -0
- package/src/values/useGesture.ts +144 -0
- package/src/values/useMotionValue.ts +33 -0
- package/src/values/useScroll.ts +72 -0
- package/src/values/useShadow.ts +116 -0
- package/src/values/useSpring.ts +98 -0
- package/src/values/useTransform.ts +132 -0
- package/src/values/useVariants.ts +60 -0
package/src/types.ts
ADDED
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import {
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type ComponentProps,
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type ComponentType,
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type ReactElement,
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type Ref,
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} from 'react'
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import { type StyleProp } from 'react-native'
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/**
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* A single animation step's destination, optionally overriding the transition
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* for that step.
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*/
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export type SequenceStep<V> = V | ({ to: V; delay?: number } & TransitionConfig)
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/**
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* A target value for an animatable property: a single value, a sequence of
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* steps (keyframes), or a single step object.
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*/
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export type AnimatableValue<V> =
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| V
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| SequenceStep<V>
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| ReadonlyArray<SequenceStep<V>>
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/**
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* Spring transition — public surface uses react-spring vocabulary
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* (`tension` / `friction` / `mass`), not Reanimated's raw stiffness/damping.
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*/
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export interface SpringTransition {
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type?: 'spring'
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tension?: number
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friction?: number
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mass?: number
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velocity?: number
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restSpeedThreshold?: number
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restDisplacementThreshold?: number
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delay?: number
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repeat?: RepeatConfig
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}
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/**
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* Easing input accepted by `TimingTransition`. Either a plain easing function
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* `(t: number) => number` (the pre-Reanimated-4 shape and the shape consumers
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* author by hand) or an `EasingFunctionFactory` (the Reanimated 4 shape
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* returned by `Easing.bezier(...)` and similar builders). The resolver
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* unwraps the factory automatically — consumers don't have to call
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* `.factory()` themselves.
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*/
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export type EasingFunction = (t: number) => number
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export interface EasingFunctionFactory {
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factory: () => EasingFunction
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}
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export type EasingInput = EasingFunction | EasingFunctionFactory
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export interface TimingTransition {
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type: 'timing'
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duration?: number
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easing?: EasingInput
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delay?: number
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repeat?: RepeatConfig
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}
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export interface DecayTransition {
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type: 'decay'
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velocity?: number
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deceleration?: number
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clamp?: [number, number]
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delay?: number
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}
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export interface NoAnimationTransition {
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type: 'no-animation'
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}
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export type TransitionConfig =
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| SpringTransition
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| TimingTransition
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| DecayTransition
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| NoAnimationTransition
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/**
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* Repeat config — one shape, not three flags. Default `alternate: true`.
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*/
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export type RepeatConfig =
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| number
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| 'infinite'
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| { count: number | 'infinite'; alternate?: boolean }
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/**
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* Per-property transition map. Keys must match keys present on `animate`.
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* Top-level entries on `transition` apply to all properties unless overridden
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* here.
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*/
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export type PerPropertyTransition<S> = {
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[K in keyof S]?: TransitionConfig
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}
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/**
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* Per-gesture-layer transition map. Each `gesture` sub-state animates a
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* progress value 0↔1 with its own transition; the worklet composites the
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* layers in priority order (`hovered → focused → focusVisible → pressed`).
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*
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* Keys live on the same `transition` object as `PerPropertyTransition` because
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* the only other place they could go (nested inside `gesture` itself) would
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* collide with the primitive's inferred style keys.
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*/
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export interface GestureLayerTransitions {
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pressed?: TransitionConfig
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focused?: TransitionConfig
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focusVisible?: TransitionConfig
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hovered?: TransitionConfig
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}
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export type Transition<S> =
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| TransitionConfig
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| (PerPropertyTransition<S> & GestureLayerTransitions)
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/**
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* Transform shorthands that Inertia exposes on `animate` but that don't
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* appear on RN's typed ViewStyle as top-level keys. RN keeps `scale`,
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* `rotate`, `rotateX`, and `rotateY` inside the `transform` array; only
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* `scaleX`/`scaleY` and `translateX`/`translateY` are surfaced as
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* (deprecated) top-level shortcuts. Inertia's runtime treats these as
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* transform-group keys (see `TRANSFORM_KEYS` in `createMotionComponent`),
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* so they're documented as first-class animatables in `CLAUDE.md` and must
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* be reachable from `animate` without dropping into the `transform: [...]`
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* array form. Rotation values are degrees as numbers — the runtime appends
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* `'deg'` before handing the transform to Reanimated.
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*/
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type AnimatableTransformExtras = {
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scale?: AnimatableValue<number>
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rotate?: AnimatableValue<number>
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rotateX?: AnimatableValue<number>
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rotateY?: AnimatableValue<number>
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}
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/**
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* The animation state shape inferred from the underlying component's style
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* prop. We narrow to the value side of `style` so consumers see ViewStyle on
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* `Motion.View`, TextStyle on `Motion.Text`, etc. — no shared union.
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*
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* Some components (notably `Pressable`) type `style` as a union of
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* `StyleProp<T>` and a callback `(state) => StyleProp<T>`. If we infer `S`
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* directly from `StyleProp<infer S>`, the callback branch widens `S` to
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* `unknown`, which collapses the animate map to `| {}` and silently
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* accepts any key. Excluding functions first keeps inference tight.
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*/
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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type _StyleValue<T> = Exclude<T, (...args: any[]) => any>
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export type AnimateStyle<C> = C extends { style?: infer Raw }
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? _StyleValue<Raw> extends StyleProp<infer S>
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? { [K in keyof S]?: AnimatableValue<S[K]> } & AnimatableTransformExtras
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: never
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: never
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export interface AnimationCallbackInfo<S> {
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/**
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* The animatable key that just settled — typically a `keyof S` (e.g.
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* `'opacity'`, `'translateX'`). The sentinel `'transform'` is emitted in
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* lieu of any specific transform axis (`translateX`/`Y`, `scale`/`X`/`Y`,
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* `rotate`) when the terminal `'animation'` phase fires for a transform
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* group, so a multi-axis translate produces one callback rather than two.
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*/
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key: keyof S | 'transform'
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finished: boolean
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value: unknown
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target: unknown
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phase: 'step' | 'sequence' | 'repeat' | 'animation'
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step: number | undefined
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iteration: number
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}
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/**
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* A variants map: string state names → animate target objects.
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*/
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export type VariantsMap<C> = Record<string, AnimateStyle<C>>
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/**
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* Gesture sub-states accepted by the `gesture` prop on every Motion primitive.
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*
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* - `pressed` — active while the user is touching the component (touch start
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* to touch end / cancel).
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* - `focused` — active while a focusable component owns focus, regardless of
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* how focus arrived (mouse, touch, or keyboard). No-op for non-focusable
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* underlying components.
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* - `focusVisible` — active only when focus arrived from the keyboard
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* (W3C `:focus-visible` semantics). Use this for focus rings to avoid
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* flashing them on click-focus on web. On native — where focus always
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* arrives via D-pad, screen reader, or hardware keyboard — this behaves
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* identically to `focused`.
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* - `hovered` — web-only. Typed for cross-platform call sites; the runtime is
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* a no-op on native.
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*
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* Sub-states layer additively. Each declared sub-state owns an independent
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* progress value (0↔1) that animates in/out with its own transition; the
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* worklet composites layers in priority order (lowest-to-highest):
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* `hovered → focused → focusVisible → pressed`. Per-property the chain is
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*
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* v = base
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* v = lerp(v, hovered.value, progressHovered) // if declared
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* v = lerp(v, focused.value, progressFocused) // if declared
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* v = lerp(v, focusVisible.value, progressFocusVisible) // if declared
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* v = lerp(v, pressed.value, progressPressed) // if declared
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*
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* (Color-valued keys use `interpolateColor` instead of `lerp`.) When a single
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* sub-state is active, this collapses to "the highest-priority declared layer
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* wins". When multiple are mid-transition (e.g. release-while-still-hovered)
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* each layer fades independently — a press layer fading out at 50ms while a
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* hover layer holds at full opacity matches MD3 state-layer semantics.
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*
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* Configure per-layer fade timing via `transition.<stateName>` on the parent
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* primitive (see `GestureLayerTransitions`); without it, layers default to
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* the parent transition or the library default spring.
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*
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* **Priority cascade is the only composition mode on this prop.** Non-priority
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* blends — clamped-max (`Math.max(hover*α, focus*β, press*γ)`, as used by MD3
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* state-layer haloes), additive accumulation, or any per-key custom blend —
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* are not expressible declaratively. Drop to `useGesture()` for those: it
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* returns the four progress shared values and a handler bag, and you write
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* a `useAnimatedStyle` block with whatever composition you need. The hook's
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* JSDoc shows the clamped-max halo pattern in full.
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*/
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export interface GestureSubStates<C> {
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pressed?: AnimateStyle<C>
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focused?: AnimateStyle<C>
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focusVisible?: AnimateStyle<C>
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hovered?: AnimateStyle<C>
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}
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/**
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* Controller returned by `useVariants`. The `current` shared state is read
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* via `controller` prop on a Motion primitive; `transitionTo` drives the
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* controller from JS code (event handlers, async chains, etc.).
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*/
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export interface VariantController<K extends string = string> {
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current: K
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transitionTo(next: K): void
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subscribe(listener: (next: K) => void): () => void
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}
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*
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export interface MotionProps<C, V extends VariantsMap<C> = VariantsMap<C>> {
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/**
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*
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*/
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initial?: AnimateStyle<C> | false
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/**
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* The animation target. A style object, a variant key (when `variants` is
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* supplied), or an array of sequence steps. When `variants` is set, the
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*/
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animate?: AnimateStyle<C> | (keyof V & string)
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/**
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*/
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exit?: AnimateStyle<C>
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/**
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* Named animation states. With `variants` set, `animate` accepts a key from
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*/
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variants?: V
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/**
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*/
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controller?: VariantController<keyof V & string>
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/**
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* component. Each declared sub-state animates as an independent layer
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* for the composition model and per-layer transition wiring.
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*/
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gesture?: GestureSubStates<C>
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/**
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* Per-property or top-level transition config. Per-property entries take
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* precedence over the top-level transition.
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*/
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transition?: Transition<AnimateStyle<C>>
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/**
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* Auto-layout animation. When the component's position or size changes
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* because of a parent layout change (a flex sibling growing, a list
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* and new layout instead of snapping.
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*
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* - `true` — animate with the library's default spring.
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* - `TransitionConfig` — spring (react-spring vocab) or timing config; the
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* resolver bridges to Reanimated's `LinearTransition` builder.
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* - omitted / `false` — no layout animation (default).
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*
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* Only `'spring'` / `'timing'` / `'no-animation'` map to layout transitions
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* — decay is downgraded to spring (no clear target). Reduced motion gates
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* the prop the same way it gates `animate`.
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*
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* `layoutId` (below) is a related but distinct mechanism for shared
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* element transitions across screens — `layout` animates this element's
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* own layout changes, `layoutId` animates from a different element's
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* last measured rect to this element's current rect.
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*/
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layout?: boolean | TransitionConfig
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/**
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* Shared-element transition id. When a Motion primitive with `layoutId`
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* unmounts, its last on-screen rect is recorded under that id; the next
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* mount of any Motion primitive with the same id animates from the
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* recorded rect to its natural position via a FLIP transform stack.
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*
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* Reanimated 4 removed the `sharedTransitionTag` API — `layoutId` is the
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* Inertia-side measure-based replacement. Rects are recorded in
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* parent-relative coordinates (from `onLayout`), which composes when the
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* source and target screens share an outer content container (the common
|
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|
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* stack-navigator case); nested-parent layouts need the v2
|
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|
+
* window-coordinate path.
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|
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*
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|
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* The same `transition` prop drives the FLIP animation (spring by
|
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|
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* default; `'timing'` honored; `'decay'` downgrades to spring; reduced
|
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|
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* motion skips the transition). Out of scope for the first iteration:
|
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|
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* style-prop interpolation (border radius, colors, etc.) — only the
|
|
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|
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* rect-to-rect transform is animated. Two simultaneously-mounted
|
|
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|
+
* primitives sharing the same `layoutId` are undefined behavior; pick a
|
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|
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* primitive per id at a time.
|
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|
+
*/
|
|
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|
+
layoutId?: string
|
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|
+
/**
|
|
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|
+
* Fired once per logical animation completion. See `AnimationCallbackInfo`
|
|
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|
+
* for the payload shape — transform parents fire once, not per axis.
|
|
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|
+
*/
|
|
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|
+
onAnimationEnd?: (info: AnimationCallbackInfo<AnimateStyle<C>>) => void
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* Props of a Motion primitive for a given underlying component `C` and a
|
|
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|
+
* concrete variants map `V`: the component's own props (minus `style`, which
|
|
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|
+
* we replace with an animated style) intersected with the Motion props.
|
|
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|
+
*/
|
|
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|
+
export type MotionComponentProps<
|
|
355
|
+
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
356
|
+
C extends ComponentType<any>,
|
|
357
|
+
V extends VariantsMap<ComponentProps<C>> = VariantsMap<ComponentProps<C>>,
|
|
358
|
+
> = Omit<ComponentProps<C>, 'style'> &
|
|
359
|
+
MotionProps<ComponentProps<C>, V> & {
|
|
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|
+
style?: ComponentProps<C>['style']
|
|
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|
+
ref?: Ref<unknown>
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
/**
|
|
365
|
+
* The component type produced by `createMotionComponent`.
|
|
366
|
+
*
|
|
367
|
+
* It is a **generic call signature**, not a plain `ComponentType`: the variant
|
|
368
|
+
* map `V` is inferred from the `variants` prop at each JSX use. That inference
|
|
369
|
+
* is what narrows `animate`'s string form to the variant keys, so
|
|
370
|
+
* `<Motion.View variants={{ open, closed }} animate="opne" />` is a compile
|
|
371
|
+
* error and `open` / `closed` autocomplete. With no `variants` prop, `V` falls
|
|
372
|
+
* back to the open `VariantsMap`, so `animate` still accepts any string and the
|
|
373
|
+
* variant-less call site is unchanged.
|
|
374
|
+
*/
|
|
375
|
+
export interface MotionComponent<
|
|
376
|
+
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
377
|
+
C extends ComponentType<any>,
|
|
378
|
+
> {
|
|
379
|
+
<V extends VariantsMap<ComponentProps<C>> = VariantsMap<ComponentProps<C>>>(
|
|
380
|
+
props: MotionComponentProps<C, V>,
|
|
381
|
+
): ReactElement | null
|
|
382
|
+
displayName?: string
|
|
383
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
export { useAnimation } from './useAnimation'
|
|
2
|
+
export { useBooleanSpring } from './useBooleanSpring'
|
|
3
|
+
export {
|
|
4
|
+
useColorTransition,
|
|
5
|
+
type ColorStyleKey,
|
|
6
|
+
type UseColorTransitionOptions,
|
|
7
|
+
} from './useColorTransition'
|
|
8
|
+
export {
|
|
9
|
+
useGesture,
|
|
10
|
+
type UseGestureHandlers,
|
|
11
|
+
type UseGestureResult,
|
|
12
|
+
} from './useGesture'
|
|
13
|
+
export { useMotionValue } from './useMotionValue'
|
|
14
|
+
export { useSpring } from './useSpring'
|
|
15
|
+
export {
|
|
16
|
+
useTransform,
|
|
17
|
+
type ExtrapolationMode,
|
|
18
|
+
type UseTransformOptions,
|
|
19
|
+
} from './useTransform'
|
|
20
|
+
export { useScroll, type UseScrollResult } from './useScroll'
|
|
21
|
+
export {
|
|
22
|
+
useShadow,
|
|
23
|
+
type ShadowConfig,
|
|
24
|
+
type UseShadowOptions,
|
|
25
|
+
} from './useShadow'
|
|
26
|
+
export { useVariants } from './useVariants'
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { useEffect } from 'react'
|
|
2
|
+
import { useSharedValue, type SharedValue } from 'react-native-reanimated'
|
|
3
|
+
import { useShouldReduceMotion } from '../config'
|
|
4
|
+
import { resolveTransition, stableSig } from '../transitions'
|
|
5
|
+
import { type TransitionConfig } from '../types'
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Drive a `SharedValue<number>` toward `target` with **any** transition shape
|
|
9
|
+
* — spring, timing, decay, or no-animation. The general-purpose value-layer
|
|
10
|
+
* hook: reach for it when you need raw `useSharedValue + useEffect + withX`
|
|
11
|
+
* outside the declarative `animate` flow.
|
|
12
|
+
*
|
|
13
|
+
* Re-runs whenever `target` changes shape (`target` is in the dep array) or
|
|
14
|
+
* the transition signature changes (kept stable via JSON-style hashing).
|
|
15
|
+
* Reduced motion (via `<MotionConfig reducedMotion>`) collapses the
|
|
16
|
+
* transition to `no-animation` so the value snaps instead of interpolating.
|
|
17
|
+
*
|
|
18
|
+
* **Spring shorthand.** Prefer [`useSpring`](./useSpring) when you only want
|
|
19
|
+
* spring physics — it accepts the same `tension`/`friction`/`mass` config and
|
|
20
|
+
* also supports a `SharedValue<number>` as the target (UI-thread reactive
|
|
21
|
+
* source). `useAnimation` is JS-thread-driven only.
|
|
22
|
+
*
|
|
23
|
+
* **Loops.** Repeat is part of `TransitionConfig` and flows through
|
|
24
|
+
* untouched — `useAnimation(1, { type: 'timing', duration: 1800, repeat: {
|
|
25
|
+
* count: 'infinite', alternate: false } })` produces an indeterminate-style
|
|
26
|
+
* progress driver.
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* ```ts
|
|
30
|
+
* // Toggle progress (Switch / Checkbox / Radio).
|
|
31
|
+
* const progress = useAnimation(isChecked ? 1 : 0, {
|
|
32
|
+
* type: 'spring',
|
|
33
|
+
* tension: 380,
|
|
34
|
+
* friction: 33,
|
|
35
|
+
* })
|
|
36
|
+
*
|
|
37
|
+
* // Float a TextField label when the value becomes non-empty.
|
|
38
|
+
* const floated = useAnimation(hasValue ? 1 : 0, {
|
|
39
|
+
* type: 'timing',
|
|
40
|
+
* duration: 150,
|
|
41
|
+
* })
|
|
42
|
+
*
|
|
43
|
+
* // Indeterminate progress slider (loops forever, snaps back).
|
|
44
|
+
* const slide = useAnimation(1, {
|
|
45
|
+
* type: 'timing',
|
|
46
|
+
* duration: 1800,
|
|
47
|
+
* repeat: { count: 'infinite', alternate: false },
|
|
48
|
+
* })
|
|
49
|
+
* ```
|
|
50
|
+
*/
|
|
51
|
+
export function useAnimation(
|
|
52
|
+
target: number,
|
|
53
|
+
transition?: TransitionConfig,
|
|
54
|
+
): SharedValue<number> {
|
|
55
|
+
const output = useSharedValue<number>(target)
|
|
56
|
+
const shouldReduceMotion = useShouldReduceMotion()
|
|
57
|
+
const cfgSig = stableSig(transition)
|
|
58
|
+
|
|
59
|
+
useEffect(() => {
|
|
60
|
+
const cfg = shouldReduceMotion
|
|
61
|
+
? ({ type: 'no-animation' } as const)
|
|
62
|
+
: (transition ?? ({ type: 'spring' } as const))
|
|
63
|
+
output.value = resolveTransition(cfg, target) as never
|
|
64
|
+
// `output` is identity-stable per hook instance.
|
|
65
|
+
// eslint-disable-next-line react-hooks/exhaustive-deps
|
|
66
|
+
}, [target, cfgSig, shouldReduceMotion])
|
|
67
|
+
|
|
68
|
+
return output
|
|
69
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { type SharedValue } from 'react-native-reanimated'
|
|
2
|
+
import { useSpring } from './useSpring'
|
|
3
|
+
import { type SpringTransition } from '../types'
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Toggle a 0↔1 progress value with a spring whenever `active` flips.
|
|
7
|
+
*
|
|
8
|
+
* This is the recurring shape behind checkbox checks, accordion expansions,
|
|
9
|
+
* drawer open/closed states, focus rings, and every other binary UI flip
|
|
10
|
+
* that wants spring physics rather than a hard cut. The returned shared
|
|
11
|
+
* value sits at `0` when `active` is `false` and animates toward `1` when
|
|
12
|
+
* `active` flips to `true` (and back again on the reverse flip). Feed it to
|
|
13
|
+
* a `useTransform`, `useShadow`, or a hand-rolled `useAnimatedStyle` to
|
|
14
|
+
* drive whatever the boolean controls visually.
|
|
15
|
+
*
|
|
16
|
+
* ```tsx
|
|
17
|
+
* const progress = useBooleanSpring(isChecked)
|
|
18
|
+
* const indicatorStyle = useAnimatedStyle(() => ({
|
|
19
|
+
* opacity: progress.value,
|
|
20
|
+
* transform: [{ scale: progress.value }],
|
|
21
|
+
* }))
|
|
22
|
+
* ```
|
|
23
|
+
*
|
|
24
|
+
* The spring config follows the same react-spring vocabulary as the rest of
|
|
25
|
+
* the library (`tension` / `friction` / `mass`); omit it to take the
|
|
26
|
+
* library's defaults.
|
|
27
|
+
*/
|
|
28
|
+
export function useBooleanSpring(
|
|
29
|
+
active: boolean,
|
|
30
|
+
springConfig?: SpringTransition,
|
|
31
|
+
): SharedValue<number> {
|
|
32
|
+
return useSpring(active ? 1 : 0, springConfig)
|
|
33
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import {
|
|
2
|
+
interpolateColor,
|
|
3
|
+
useAnimatedStyle,
|
|
4
|
+
type SharedValue,
|
|
5
|
+
} from 'react-native-reanimated'
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Color style keys understood by React Native that this hook can target.
|
|
9
|
+
* Sticks to the keys that exist on the v0.1 animatable surface so the
|
|
10
|
+
* returned style fragment is always a legal RN style.
|
|
11
|
+
*/
|
|
12
|
+
export type ColorStyleKey =
|
|
13
|
+
| 'backgroundColor'
|
|
14
|
+
| 'color'
|
|
15
|
+
| 'borderColor'
|
|
16
|
+
| 'borderTopColor'
|
|
17
|
+
| 'borderRightColor'
|
|
18
|
+
| 'borderBottomColor'
|
|
19
|
+
| 'borderLeftColor'
|
|
20
|
+
| 'tintColor'
|
|
21
|
+
| 'shadowColor'
|
|
22
|
+
|
|
23
|
+
export interface UseColorTransitionOptions {
|
|
24
|
+
/**
|
|
25
|
+
* Which style slot the interpolated color is emitted under. Defaults to
|
|
26
|
+
* `backgroundColor` — the dominant case for state-layer haloes, card
|
|
27
|
+
* fills, and chip surfaces. Override for ring colors (`borderColor`),
|
|
28
|
+
* text colors (`color`), image tints (`tintColor`), etc.
|
|
29
|
+
*/
|
|
30
|
+
key?: ColorStyleKey
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Interpolate a single color channel between `from` and `to` as `progress`
|
|
35
|
+
* moves 0→1, returning an animated style fragment that can be spread onto
|
|
36
|
+
* any Reanimated-aware view.
|
|
37
|
+
*
|
|
38
|
+
* ```tsx
|
|
39
|
+
* const progress = useBooleanSpring(isPressed)
|
|
40
|
+
* const fillStyle = useColorTransition(progress, [colors.surface, colors.pressed])
|
|
41
|
+
* const ringStyle = useColorTransition(progress, [colors.outline, colors.primary], {
|
|
42
|
+
* key: 'borderColor',
|
|
43
|
+
* })
|
|
44
|
+
*
|
|
45
|
+
* return <Motion.View style={[styles.chip, fillStyle, ringStyle]} />
|
|
46
|
+
* ```
|
|
47
|
+
*
|
|
48
|
+
* This is a pure interpolator: it does not animate on its own. Drive
|
|
49
|
+
* `progress` upstream with a `useSpring`, `useBooleanSpring`, gesture
|
|
50
|
+
* progress, or scroll-derived `useTransform`. Values outside `[0, 1]`
|
|
51
|
+
* clamp. For a raw `SharedValue<string>` (e.g. to feed a gradient or
|
|
52
|
+
* compose into a hand-rolled `useAnimatedStyle`), use `useTransform`
|
|
53
|
+
* directly with a color output range.
|
|
54
|
+
*/
|
|
55
|
+
export function useColorTransition(
|
|
56
|
+
progress: SharedValue<number>,
|
|
57
|
+
range: readonly [string, string],
|
|
58
|
+
options?: UseColorTransitionOptions,
|
|
59
|
+
): ReturnType<typeof useAnimatedStyle> {
|
|
60
|
+
// Resolve the slot key once on the JS thread so the worklet body
|
|
61
|
+
// consumes a single string literal — consistent with the JS-thread
|
|
62
|
+
// resolver principle that keeps `Object.keys`-style walks off the UI
|
|
63
|
+
// thread (see CLAUDE.md design principle 8).
|
|
64
|
+
const key = options?.key ?? 'backgroundColor'
|
|
65
|
+
const from = range[0]
|
|
66
|
+
const to = range[1]
|
|
67
|
+
|
|
68
|
+
return useAnimatedStyle(() => {
|
|
69
|
+
'worklet'
|
|
70
|
+
return { [key]: interpolateColor(progress.value, [0, 1], [from, to]) }
|
|
71
|
+
})
|
|
72
|
+
}
|