@rootnative/inertia 0.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -0
- package/LICENSE +21 -0
- package/README.md +131 -0
- package/dist/gestureLayer/index.d.mts +119 -0
- package/dist/gestureLayer/index.d.ts +119 -0
- package/dist/gestureLayer/index.js +346 -0
- package/dist/gestureLayer/index.js.map +1 -0
- package/dist/gestureLayer/index.mjs +344 -0
- package/dist/gestureLayer/index.mjs.map +1 -0
- package/dist/index.d.mts +507 -0
- package/dist/index.d.ts +507 -0
- package/dist/index.js +1546 -0
- package/dist/index.js.map +1 -0
- package/dist/index.mjs +1515 -0
- package/dist/index.mjs.map +1 -0
- package/dist/motion/Image.d.mts +12 -0
- package/dist/motion/Image.d.ts +12 -0
- package/dist/motion/Image.js +1138 -0
- package/dist/motion/Image.js.map +1 -0
- package/dist/motion/Image.mjs +1132 -0
- package/dist/motion/Image.mjs.map +1 -0
- package/dist/motion/Pressable.d.mts +15 -0
- package/dist/motion/Pressable.d.ts +15 -0
- package/dist/motion/Pressable.js +1138 -0
- package/dist/motion/Pressable.js.map +1 -0
- package/dist/motion/Pressable.mjs +1132 -0
- package/dist/motion/Pressable.mjs.map +1 -0
- package/dist/motion/ScrollView.d.mts +12 -0
- package/dist/motion/ScrollView.d.ts +12 -0
- package/dist/motion/ScrollView.js +1138 -0
- package/dist/motion/ScrollView.js.map +1 -0
- package/dist/motion/ScrollView.mjs +1132 -0
- package/dist/motion/ScrollView.mjs.map +1 -0
- package/dist/motion/Text.d.mts +11 -0
- package/dist/motion/Text.d.ts +11 -0
- package/dist/motion/Text.js +1138 -0
- package/dist/motion/Text.js.map +1 -0
- package/dist/motion/Text.mjs +1132 -0
- package/dist/motion/Text.mjs.map +1 -0
- package/dist/motion/View.d.mts +11 -0
- package/dist/motion/View.d.ts +11 -0
- package/dist/motion/View.js +1138 -0
- package/dist/motion/View.js.map +1 -0
- package/dist/motion/View.mjs +1132 -0
- package/dist/motion/View.mjs.map +1 -0
- package/dist/testing/index.d.mts +57 -0
- package/dist/testing/index.d.ts +57 -0
- package/dist/testing/index.js +19 -0
- package/dist/testing/index.js.map +1 -0
- package/dist/testing/index.mjs +16 -0
- package/dist/testing/index.mjs.map +1 -0
- package/dist/touch/index.d.mts +146 -0
- package/dist/touch/index.d.ts +146 -0
- package/dist/touch/index.js +166 -0
- package/dist/touch/index.js.map +1 -0
- package/dist/touch/index.mjs +164 -0
- package/dist/touch/index.mjs.map +1 -0
- package/dist/types-cU43dEmH.d.mts +339 -0
- package/dist/types-cU43dEmH.d.ts +339 -0
- package/dist/useGesture-BnY65PlQ.d.ts +84 -0
- package/dist/useGesture-DxtXdz-K.d.mts +84 -0
- package/jest-preset.js +33 -0
- package/jest-setup.js +213 -0
- package/llms.txt +142 -0
- package/package.json +151 -0
- package/src/__type-tests__/animate.test-d.tsx +88 -0
- package/src/__type-tests__/variants.test-d.tsx +67 -0
- package/src/config/MotionConfig.tsx +30 -0
- package/src/config/MotionConfigContext.ts +53 -0
- package/src/config/index.ts +9 -0
- package/src/gestureLayer/index.ts +21 -0
- package/src/gestureLayer/useGestureLayer.ts +285 -0
- package/src/gestures/focusVisibility.ts +61 -0
- package/src/gestures/index.ts +1 -0
- package/src/index.ts +72 -0
- package/src/layout/index.ts +16 -0
- package/src/layout/resolveLayout.ts +54 -0
- package/src/layout/sharedRegistry.ts +111 -0
- package/src/layout/useSharedLayout.ts +289 -0
- package/src/motion/Image.tsx +9 -0
- package/src/motion/Pressable.tsx +12 -0
- package/src/motion/ScrollView.tsx +9 -0
- package/src/motion/Text.tsx +8 -0
- package/src/motion/View.tsx +8 -0
- package/src/motion/createMotionComponent.tsx +1306 -0
- package/src/motion/index.ts +26 -0
- package/src/motion/installCheck.ts +65 -0
- package/src/presence/Presence.tsx +165 -0
- package/src/presence/PresenceContext.ts +28 -0
- package/src/presence/index.ts +6 -0
- package/src/testing/index.ts +78 -0
- package/src/touch/index.ts +18 -0
- package/src/touch/useTouchDrag.ts +289 -0
- package/src/transitions/easing.ts +53 -0
- package/src/transitions/index.ts +7 -0
- package/src/transitions/keys.ts +32 -0
- package/src/transitions/resolve.ts +169 -0
- package/src/transitions/resolveSequence.ts +87 -0
- package/src/transitions/runtime.ts +63 -0
- package/src/transitions/sig.ts +40 -0
- package/src/transitions/spring.ts +42 -0
- package/src/types.ts +383 -0
- package/src/values/index.ts +26 -0
- package/src/values/useAnimation.ts +69 -0
- package/src/values/useBooleanSpring.ts +33 -0
- package/src/values/useColorTransition.ts +72 -0
- package/src/values/useGesture.ts +144 -0
- package/src/values/useMotionValue.ts +33 -0
- package/src/values/useScroll.ts +72 -0
- package/src/values/useShadow.ts +116 -0
- package/src/values/useSpring.ts +98 -0
- package/src/values/useTransform.ts +132 -0
- package/src/values/useVariants.ts +60 -0
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import {
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type ComponentType,
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forwardRef,
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useEffect,
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useMemo,
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useRef,
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useState,
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} from 'react'
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import Animated, {
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interpolateColor,
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runOnJS,
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useAnimatedStyle,
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useSharedValue,
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type SharedValue,
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} from 'react-native-reanimated'
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import { type LayoutChangeEvent } from 'react-native'
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import { useShouldReduceMotion } from '../config'
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import { isFocusVisible } from '../gestures'
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import {
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resolveLayoutTransition,
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type LayoutProp,
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useSharedLayout,
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} from '../layout'
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import { usePresence } from '../presence'
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import {
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isTopLevelTransition,
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resolveAnimatableValue,
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resolveTransition,
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stableSig,
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} from '../transitions'
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import { ensureReanimatedInstalled } from './installCheck'
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import {
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type AnimatableValue,
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type AnimateStyle,
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type AnimationCallbackInfo,
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type GestureLayerTransitions,
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type GestureSubStates,
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type MotionComponent,
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type MotionProps,
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type PerPropertyTransition,
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type Transition,
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type TransitionConfig,
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type VariantController,
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type VariantsMap,
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} from '../types'
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/**
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* Animatable properties supported in the alpha. Expanding this set is a
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* mechanical change — add the key here, decide whether it lives inside
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* `transform`, and wire it through `buildAnimatedStyle` below.
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*/
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const TRANSFORM_KEYS = [
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'translateX',
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'translateY',
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'scale',
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'scaleX',
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'scaleY',
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'rotate',
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'rotateX',
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'rotateY',
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] as const
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// Rotation keys land in the transform array as `{ rotate: '45deg' }` / `{
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// rotateX: '45deg' }` etc. — Reanimated needs the unit-suffixed string form.
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// We hold the underlying shared value as a plain number (degrees) and wrap
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// in the worklet so the resolver pipeline stays uniform with the other
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// numeric transform keys.
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const ROTATION_KEYS = new Set<string>(['rotate', 'rotateX', 'rotateY'])
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const NUMERIC_TOP_LEVEL_KEYS = [
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'opacity',
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'width',
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'height',
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'borderRadius',
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'shadowOpacity',
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'shadowRadius',
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'elevation',
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] as const
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// Color-valued keys. Reanimated's value setter detects color strings and
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// interpolates between their packed RGBA representations natively in
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// `withSpring` / `withTiming` — so the resolver path is identical to numeric
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// keys; only the shared-value seed and the resting default differ.
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//
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// `tintColor` is Image-only, but allocated unconditionally here: the
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// per-primitive type system (`AnimateStyle<C>`) is what gates which keys
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// `animate` accepts at compile time. An unused shared value is a single ref;
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// allocating it everywhere keeps hook order stable and the factory generic.
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const COLOR_KEYS = [
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'backgroundColor',
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'borderColor',
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'color',
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'tintColor',
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'shadowColor',
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] as const
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// Synthetic axes for the `shadowOffset: { width, height }` nested-object style
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// prop. RN doesn't surface these as top-level keys; the worklet recomposes
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// `shadowOffset` from the two synthetic SVs before emitting the style. The
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// consumer's animate value (`shadowOffset: { width, height }`) decomposes into
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// these at the activation / value-driving boundary; consumers don't write
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// these keys directly.
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const SHADOW_OFFSET_KEYS = ['shadowOffsetWidth', 'shadowOffsetHeight'] as const
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/**
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* Per-effect transform-group coordinator. Counts how many transform-axis
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* terminal callbacks are still pending; when the last one fires, the
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* factory emits a single coalesced `onAnimationEnd({ key: 'transform' })`
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* instead of N per-axis callbacks. Mutated by the dispatch closure.
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*/
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type TransformGroup = { remaining: number }
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const ALL_KEYS = [
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...TRANSFORM_KEYS,
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...NUMERIC_TOP_LEVEL_KEYS,
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...COLOR_KEYS,
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...SHADOW_OFFSET_KEYS,
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] as const
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type AnimatableKey = (typeof ALL_KEYS)[number]
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type TransformKey = (typeof TRANSFORM_KEYS)[number]
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type ShadowOffsetKey = (typeof SHADOW_OFFSET_KEYS)[number]
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const TRANSFORM_KEY_SET = new Set<AnimatableKey>(TRANSFORM_KEYS)
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const COLOR_KEY_SET = new Set<AnimatableKey>(COLOR_KEYS)
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const SHADOW_OFFSET_KEY_SET = new Set<AnimatableKey>(SHADOW_OFFSET_KEYS)
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const GESTURE_LAYER_NAMES = [
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'hovered',
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'focused',
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'focusVisible',
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'pressed',
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] as const
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type GestureLayerName = (typeof GESTURE_LAYER_NAMES)[number]
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const GESTURE_LAYER_NAME_SET = new Set<string>(GESTURE_LAYER_NAMES)
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// Stable style object applied while a Motion primitive is mid-exit so taps
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// fall through. Hoisted so every render shares the same reference and
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// Reanimated's style merging treats it as a no-op when present.
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const EXITING_POINTER_EVENTS_STYLE = { pointerEvents: 'none' } as const
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const DEFAULT_RESTING: Record<AnimatableKey, number | string> = {
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translateX: 0,
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translateY: 0,
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scale: 1,
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scaleX: 1,
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scaleY: 1,
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rotate: 0,
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rotateX: 0,
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rotateY: 0,
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opacity: 1,
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width: 0,
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height: 0,
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borderRadius: 0,
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shadowOpacity: 0,
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shadowRadius: 0,
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elevation: 0,
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// 'transparent' is the only safe universal default for colors: it works as
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// an initial seed for any color animation (no jarring opaque flash on mount
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// when `initial` is omitted) and rgba(0,0,0,0) interpolates cleanly into
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// any opaque target via Reanimated's color util.
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backgroundColor: 'transparent',
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borderColor: 'transparent',
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color: 'transparent',
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tintColor: 'transparent',
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shadowColor: 'transparent',
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shadowOffsetWidth: 0,
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shadowOffsetHeight: 0,
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}
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function transitionFor<S>(
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prop: keyof S,
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transition: Transition<S> | undefined,
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): TransitionConfig | undefined {
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if (!transition) return undefined
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if (isTopLevelTransition(transition)) return transition
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// Gesture-layer keys (`pressed`, `hovered`, …) live on the same map as
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// per-property keys; skip them when looking up a property transition so a
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// user who wires `transition.pressed` doesn't accidentally apply that to a
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// style key named `pressed` (none currently exist, but keep the lookup
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// honest).
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if (GESTURE_LAYER_NAME_SET.has(prop as string)) return undefined
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return (transition as PerPropertyTransition<S>)[prop]
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}
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function gestureLayerTransitionFor<S>(
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layer: GestureLayerName,
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transition: Transition<S> | undefined,
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): TransitionConfig | undefined {
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if (!transition) return undefined
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if (isTopLevelTransition(transition)) return transition
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return (transition as GestureLayerTransitions)[layer]
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}
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/**
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* Factory that wraps a React Native primitive as a `Motion.*` component.
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*
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* The generic `C` flows through `MotionProps`, so `animate` / `initial` /
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* `exit` / `transition` all infer from `C`'s `style` prop. There is no
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* shared `ViewStyle & TextStyle & ImageStyle` fallback.
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*
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* Alpha scope: numeric properties (transforms, opacity, width, height,
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* borderRadius) and color properties (backgroundColor, borderColor, color,
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* tintColor) applied via Reanimated shared values + `useAnimatedStyle`.
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*/
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// `ComponentType<any>` is React's canonical "accept any component" idiom.
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// `unknown` doesn't work — props need to widen to whatever `C` actually accepts
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// at the call site. The two `any` uses below are deliberate.
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export function createMotionComponent<C extends ComponentType<any>>(
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Component: C,
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): MotionComponent<C> {
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ensureReanimatedInstalled()
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const AnimatedComponent = Animated.createAnimatedComponent(
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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Component as ComponentType<any>,
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)
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type Props = React.ComponentProps<C> & MotionProps<React.ComponentProps<C>>
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const Motion = forwardRef<unknown, Props>(function Motion(props, ref) {
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const {
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initial,
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animate,
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exit,
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transition,
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variants,
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controller,
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gesture,
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layout,
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layoutId,
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onAnimationEnd,
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style,
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onLayout: userOnLayout,
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...rest
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} = props as Props & {
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style?: unknown
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layout?: LayoutProp
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layoutId?: string
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onLayout?: (event: LayoutChangeEvent) => void
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}
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// Function-form `style={(state) => ...}` is the Pressable render-prop API.
|
|
244
|
+
// Inertia drives press/focus state through `gesture.*` and merges its own
|
|
245
|
+
// animated style; a function passed here lands inside a style array where
|
|
246
|
+
// the underlying component never invokes it, so the resulting styles are
|
|
247
|
+
// silently dropped. Throw loudly in dev rather than ship the footgun.
|
|
248
|
+
if (__DEV__ && typeof style === 'function') {
|
|
249
|
+
throw new Error(
|
|
250
|
+
'[inertia] `style` must be a style object or array of style objects, ' +
|
|
251
|
+
'not a function. The function-form `style={(state) => ...}` Pressable ' +
|
|
252
|
+
'API is not supported — use `gesture.pressed` (or `gesture.focused`, ' +
|
|
253
|
+
'etc.) to drive state-dependent styling instead.',
|
|
254
|
+
)
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
// <Presence> contract: when an ancestor flips `isPresent` to false the
|
|
258
|
+
// child stays rendered until `safeToRemove` is called, giving the exit
|
|
259
|
+
// animation time to play. `null` when there is no <Presence> ancestor.
|
|
260
|
+
const presence = usePresence()
|
|
261
|
+
const isExiting = presence !== null && presence.isPresent === false
|
|
262
|
+
|
|
263
|
+
// Resolved reduced-motion preference for this subtree. When true, every
|
|
264
|
+
// per-key transition is replaced with `no-animation` below, so values
|
|
265
|
+
// snap to target without interpolation. In 'user' mode the OS setting is
|
|
266
|
+
// read via Reanimated's `useReducedMotion`, which captures the value once
|
|
267
|
+
// at app start — a runtime toggle takes effect on the next launch.
|
|
268
|
+
const shouldReduceMotion = useShouldReduceMotion()
|
|
269
|
+
|
|
270
|
+
// Pin the latest `onAnimationEnd` in a ref so the worklet callback always
|
|
271
|
+
// dispatches against the current closure without re-resolving the
|
|
272
|
+
// animation graph. Worklets can read refs via `runOnJS`.
|
|
273
|
+
const onAnimationEndRef = useRef(onAnimationEnd)
|
|
274
|
+
onAnimationEndRef.current = onAnimationEnd
|
|
275
|
+
|
|
276
|
+
// Resolve `animate` against `variants` / `controller`. The controller's
|
|
277
|
+
// `current` wins when both are set (typed contract: don't mix
|
|
278
|
+
// `controller` and `animate` — controller drives the animation in that
|
|
279
|
+
// mode). When `animate` is a string and `variants` exist, look it up.
|
|
280
|
+
const variantKey = useControllerKey(controller)
|
|
281
|
+
const resolvedAnimate = resolveAnimateInput(
|
|
282
|
+
animate as AnimateStyle<unknown> | string | undefined,
|
|
283
|
+
variants as VariantsMap<unknown> | undefined,
|
|
284
|
+
variantKey,
|
|
285
|
+
)
|
|
286
|
+
|
|
287
|
+
const animateRecord = (resolvedAnimate ?? {}) as InternalAnimateRecord
|
|
288
|
+
const initialRecord =
|
|
289
|
+
initial && initial !== false
|
|
290
|
+
? (initial as InternalInitialRecord)
|
|
291
|
+
: undefined
|
|
292
|
+
const exitRecord = exit ? (exit as InternalAnimateRecord) : undefined
|
|
293
|
+
|
|
294
|
+
// Gesture sub-state activation tracked as JS state. Activation flips drive
|
|
295
|
+
// the per-layer progress shared values (0↔1); they intentionally do NOT
|
|
296
|
+
// re-run the value-driving effect — gesture sub-state targets live on the
|
|
297
|
+
// worklet's composition chain, not on the base `animate` SV.
|
|
298
|
+
const [pressed, setPressed] = useState(false)
|
|
299
|
+
const [focused, setFocused] = useState(false)
|
|
300
|
+
const [focusVisible, setFocusVisible] = useState(false)
|
|
301
|
+
const [hovered, setHovered] = useState(false)
|
|
302
|
+
|
|
303
|
+
// The set of keys this instance animates is a *monotonically growing*
|
|
304
|
+
// union, recomputed every render and expanded when a render introduces a
|
|
305
|
+
// key not seen before. It never shrinks. Two requirements meet here:
|
|
306
|
+
//
|
|
307
|
+
// 1. Variants and gesture sub-states contribute the union across *all*
|
|
308
|
+
// their branches up front — a key touched by any variant must be
|
|
309
|
+
// active so the worklet picks it up when the controller transitions
|
|
310
|
+
// to a branch the base `animate` never mentions.
|
|
311
|
+
// 2. A literal `animate` object is reactive: a parent that changes
|
|
312
|
+
// `animate={{ opacity: 1 }}` to `animate={{ opacity: 1, scale: 2 }}`
|
|
313
|
+
// after mount must get `scale` animating. Freezing the set at first
|
|
314
|
+
// render silently dropped the new key (its SV updated, but the
|
|
315
|
+
// worklet — which iterates this set — never read it).
|
|
316
|
+
//
|
|
317
|
+
// Growing-only keeps the worklet stable: the `activeKeysRef.current` array
|
|
318
|
+
// identity only changes on the renders that actually add a key, so the
|
|
319
|
+
// `useAnimatedStyle` worklet (which reads `.current` each frame) sees the
|
|
320
|
+
// expansion without churning frame-to-frame.
|
|
321
|
+
const touched = new Set<AnimatableKey>()
|
|
322
|
+
collectTouchedKeys(touched, animateRecord)
|
|
323
|
+
if (initialRecord) collectTouchedKeys(touched, initialRecord)
|
|
324
|
+
if (variants) {
|
|
325
|
+
for (const variant of Object.values(variants) as object[]) {
|
|
326
|
+
if (!variant) continue
|
|
327
|
+
collectTouchedKeys(touched, variant as Record<string, unknown>)
|
|
328
|
+
}
|
|
329
|
+
}
|
|
330
|
+
if (gesture) {
|
|
331
|
+
for (const subState of [
|
|
332
|
+
gesture.pressed,
|
|
333
|
+
gesture.focused,
|
|
334
|
+
gesture.focusVisible,
|
|
335
|
+
gesture.hovered,
|
|
336
|
+
] as Array<object | undefined>) {
|
|
337
|
+
if (!subState) continue
|
|
338
|
+
collectTouchedKeys(touched, subState as Record<string, unknown>)
|
|
339
|
+
}
|
|
340
|
+
}
|
|
341
|
+
if (exitRecord) collectTouchedKeys(touched, exitRecord)
|
|
342
|
+
|
|
343
|
+
const activeKeysRef = useRef<readonly AnimatableKey[] | null>(null)
|
|
344
|
+
const hasTransformRef = useRef<boolean>(false)
|
|
345
|
+
const hasShadowOffsetRef = useRef<boolean>(false)
|
|
346
|
+
// Expand the active set only when this render touched a key we haven't
|
|
347
|
+
// recorded yet. When nothing new appears we keep the existing array
|
|
348
|
+
// identity so the worklet's captured ref doesn't see a fresh value.
|
|
349
|
+
const prevActive = activeKeysRef.current
|
|
350
|
+
let grew = prevActive === null
|
|
351
|
+
if (!grew && prevActive) {
|
|
352
|
+
for (const k of touched) {
|
|
353
|
+
if (!prevActive.includes(k)) {
|
|
354
|
+
grew = true
|
|
355
|
+
break
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
if (grew) {
|
|
360
|
+
const merged = new Set<AnimatableKey>(prevActive ?? [])
|
|
361
|
+
for (const k of touched) merged.add(k)
|
|
362
|
+
activeKeysRef.current = ALL_KEYS.filter((k) => merged.has(k))
|
|
363
|
+
hasTransformRef.current = activeKeysRef.current.some((k) =>
|
|
364
|
+
TRANSFORM_KEY_SET.has(k),
|
|
365
|
+
)
|
|
366
|
+
hasShadowOffsetRef.current = activeKeysRef.current.some((k) =>
|
|
367
|
+
SHADOW_OFFSET_KEY_SET.has(k),
|
|
368
|
+
)
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
const sharedValues = useAnimatableSharedValues((key) => {
|
|
372
|
+
// Shadow offset synthetics seed from the corresponding axis on the
|
|
373
|
+
// `shadowOffset: { width, height }` source — the consumer doesn't write
|
|
374
|
+
// `shadowOffsetWidth` / `shadowOffsetHeight` directly. Fall back to the
|
|
375
|
+
// generic resting default when neither initial nor animate touched it.
|
|
376
|
+
if (SHADOW_OFFSET_KEY_SET.has(key)) {
|
|
377
|
+
const axis = shadowOffsetAxisFor(key as ShadowOffsetKey)
|
|
378
|
+
if (initial === false) {
|
|
379
|
+
return (
|
|
380
|
+
shadowOffsetAxisValue(animateRecord.shadowOffset, axis) ??
|
|
381
|
+
DEFAULT_RESTING[key]
|
|
382
|
+
)
|
|
383
|
+
}
|
|
384
|
+
return (
|
|
385
|
+
shadowOffsetAxisValue(
|
|
386
|
+
initialRecord?.shadowOffset as
|
|
387
|
+
| { width?: number; height?: number }
|
|
388
|
+
| undefined,
|
|
389
|
+
axis,
|
|
390
|
+
) ??
|
|
391
|
+
shadowOffsetAxisValue(animateRecord.shadowOffset, axis) ??
|
|
392
|
+
DEFAULT_RESTING[key]
|
|
393
|
+
)
|
|
394
|
+
}
|
|
395
|
+
if (initial === false) {
|
|
396
|
+
const a = animateRecord[key]
|
|
397
|
+
return restValue(a) ?? DEFAULT_RESTING[key]
|
|
398
|
+
}
|
|
399
|
+
return (
|
|
400
|
+
initialRecord?.[key] ??
|
|
401
|
+
restValue(animateRecord[key]) ??
|
|
402
|
+
DEFAULT_RESTING[key]
|
|
403
|
+
)
|
|
404
|
+
})
|
|
405
|
+
|
|
406
|
+
// One progress SV per gesture layer, allocated unconditionally for hook
|
|
407
|
+
// stability. Each layer's progress animates 0↔1 with its own transition
|
|
408
|
+
// when its activation flips; the worklet reads them when compositing.
|
|
409
|
+
// Initial value is 0 — even if a sub-state is somehow active on mount,
|
|
410
|
+
// the activation effect below will animate it to 1 on the next tick.
|
|
411
|
+
const pressedProgress = useSharedValue(0)
|
|
412
|
+
const focusedProgress = useSharedValue(0)
|
|
413
|
+
const focusVisibleProgress = useSharedValue(0)
|
|
414
|
+
const hoveredProgress = useSharedValue(0)
|
|
415
|
+
|
|
416
|
+
// Mirror gesture targets into a UI-runtime-resident shared value so the
|
|
417
|
+
// animated-style worklet can read the latest layer values without having
|
|
418
|
+
// to capture `gesture` directly (which would re-register the worklet on
|
|
419
|
+
// every render where the consumer passes a fresh literal). The signature
|
|
420
|
+
// dependency means we only push to the SV when targets actually change —
|
|
421
|
+
// the SV ref itself is stable across renders.
|
|
422
|
+
//
|
|
423
|
+
// The resolved value is a layer-keyed map of primitive endpoints (numbers
|
|
424
|
+
// or color strings); sequence/`{ to }` step shapes on a sub-state collapse
|
|
425
|
+
// to their final endpoint via `targetEndValue` because a gesture layer
|
|
426
|
+
// describes a steady target, not a keyframe sequence.
|
|
427
|
+
const gestureSV = useSharedValue<ResolvedGestureLayers | null>(
|
|
428
|
+
resolveGestureLayers(gesture),
|
|
429
|
+
)
|
|
430
|
+
const gestureTargetsSig = stableSig(gesture)
|
|
431
|
+
useEffect(() => {
|
|
432
|
+
gestureSV.value = resolveGestureLayers(gesture)
|
|
433
|
+
// eslint-disable-next-line react-hooks/exhaustive-deps
|
|
434
|
+
}, [gestureTargetsSig])
|
|
435
|
+
|
|
436
|
+
// The base record drives the per-key shared values. Gesture sub-state
|
|
437
|
+
// targets are intentionally NOT merged here — they layer on top in the
|
|
438
|
+
// worklet. Exit values still take precedence over `animate` while exiting
|
|
439
|
+
// because the base SV is what <Presence> waits on to settle.
|
|
440
|
+
const baseRecord =
|
|
441
|
+
isExiting && exitRecord
|
|
442
|
+
? { ...animateRecord, ...exitRecord }
|
|
443
|
+
: animateRecord
|
|
444
|
+
const baseSig =
|
|
445
|
+
stableSig(baseRecord) +
|
|
446
|
+
(isExiting ? '|exit' : '') +
|
|
447
|
+
(shouldReduceMotion ? '|rm' : '')
|
|
448
|
+
const transitionSig = stableSig(transition)
|
|
449
|
+
|
|
450
|
+
// Stable ref to the live `safeToRemove` so the effect's settle-counter
|
|
451
|
+
// closure can reach the latest <Presence> binding without retriggering.
|
|
452
|
+
const safeToRemoveRef = useRef<(() => void) | undefined>(undefined)
|
|
453
|
+
safeToRemoveRef.current = presence?.safeToRemove
|
|
454
|
+
|
|
455
|
+
useEffect(() => {
|
|
456
|
+
// Exit fast-path: nothing to animate (or no exit prop), tell <Presence>
|
|
457
|
+
// immediately so the unmount isn't gated on a phantom animation.
|
|
458
|
+
if (isExiting && (!exitRecord || Object.keys(exitRecord).length === 0)) {
|
|
459
|
+
safeToRemoveRef.current?.()
|
|
460
|
+
return
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
let pending = 0
|
|
464
|
+
let done = false
|
|
465
|
+
const onSettle = () => {
|
|
466
|
+
if (done) return
|
|
467
|
+
pending--
|
|
468
|
+
if (pending <= 0) {
|
|
469
|
+
done = true
|
|
470
|
+
if (isExiting) safeToRemoveRef.current?.()
|
|
471
|
+
}
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
// Count transform axes participating in this effect run so the factory
|
|
475
|
+
// can coalesce their terminal callbacks into a single transform-group
|
|
476
|
+
// event. `undefined` when no transform axis is animating, which lets
|
|
477
|
+
// the factory skip the coalescing branch entirely.
|
|
478
|
+
let transformPending = 0
|
|
479
|
+
for (const k of ALL_KEYS) {
|
|
480
|
+
if (TRANSFORM_KEY_SET.has(k) && baseRecord[k] !== undefined) {
|
|
481
|
+
transformPending++
|
|
482
|
+
}
|
|
483
|
+
}
|
|
484
|
+
const transformGroup: TransformGroup | undefined =
|
|
485
|
+
transformPending > 0 ? { remaining: transformPending } : undefined
|
|
486
|
+
|
|
487
|
+
for (const key of ALL_KEYS) {
|
|
488
|
+
// Shadow offset synthetics read their target from the nested
|
|
489
|
+
// `shadowOffset: { width, height }` source on `baseRecord` — the
|
|
490
|
+
// animate / exit record never has `shadowOffsetWidth` etc. on it
|
|
491
|
+
// directly. The synthetic transition follows the same `shadowOffset`
|
|
492
|
+
// top-level transition entry (no per-axis split).
|
|
493
|
+
const target: AnimatableValue<number | string> | undefined =
|
|
494
|
+
SHADOW_OFFSET_KEY_SET.has(key)
|
|
495
|
+
? shadowOffsetAxisValue(
|
|
496
|
+
baseRecord.shadowOffset,
|
|
497
|
+
shadowOffsetAxisFor(key as ShadowOffsetKey),
|
|
498
|
+
)
|
|
499
|
+
: baseRecord[key]
|
|
500
|
+
if (target === undefined) continue
|
|
501
|
+
// Reduced-motion overrides every per-key transition (and any nested
|
|
502
|
+
// sequence-step transition) with `no-animation`, which the resolver
|
|
503
|
+
// turns into a direct value assignment. Sequences still iterate but
|
|
504
|
+
// each step settles instantly, which matches the "snap to final
|
|
505
|
+
// state" expectation.
|
|
506
|
+
const cfg = shouldReduceMotion
|
|
507
|
+
? ({ type: 'no-animation' } as const)
|
|
508
|
+
: transitionFor(
|
|
509
|
+
SHADOW_OFFSET_KEY_SET.has(key)
|
|
510
|
+
? ('shadowOffset' as keyof typeof baseRecord)
|
|
511
|
+
: key,
|
|
512
|
+
transition,
|
|
513
|
+
)
|
|
514
|
+
if (isExiting) pending++
|
|
515
|
+
const factory = makeKeyCallbackFactory(
|
|
516
|
+
key,
|
|
517
|
+
sharedValues[key],
|
|
518
|
+
targetEndValue(target),
|
|
519
|
+
onAnimationEndRef,
|
|
520
|
+
{
|
|
521
|
+
stepCount: stepCountOf(target),
|
|
522
|
+
totalIterations: totalIterationsOf(cfg),
|
|
523
|
+
},
|
|
524
|
+
isExiting ? onSettle : undefined,
|
|
525
|
+
TRANSFORM_KEY_SET.has(key) ? transformGroup : undefined,
|
|
526
|
+
)
|
|
527
|
+
sharedValues[key].value = resolveAnimatableValue(
|
|
528
|
+
target,
|
|
529
|
+
cfg,
|
|
530
|
+
factory,
|
|
531
|
+
) as never
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
// No exit-targeted keys (only `animate` keys present, no `exit`)
|
|
535
|
+
// → release immediately rather than wait for animations that aren't
|
|
536
|
+
// headed toward an exit value.
|
|
537
|
+
if (isExiting && pending === 0) {
|
|
538
|
+
safeToRemoveRef.current?.()
|
|
539
|
+
}
|
|
540
|
+
// eslint-disable-next-line react-hooks/exhaustive-deps
|
|
541
|
+
}, [baseSig, transitionSig])
|
|
542
|
+
|
|
543
|
+
// Per-layer progress: when a sub-state activation flips, animate its
|
|
544
|
+
// progress SV 0↔1 with the layer's own transition (or the parent
|
|
545
|
+
// transition / library default, in priority order). On exit we snap every
|
|
546
|
+
// layer to 0 instantly so the unmount-bound base SV isn't fighting a
|
|
547
|
+
// stale layer contribution mid-fade.
|
|
548
|
+
//
|
|
549
|
+
// The `declared` flag short-circuits the effect when the consumer hasn't
|
|
550
|
+
// wired the corresponding sub-state — so a Motion primitive without a
|
|
551
|
+
// `gesture` prop (or with only some sub-states declared) makes zero extra
|
|
552
|
+
// `withSpring` / `withTiming` calls on mount.
|
|
553
|
+
useGestureLayerProgress(
|
|
554
|
+
pressedProgress,
|
|
555
|
+
pressed,
|
|
556
|
+
gesture?.pressed != null,
|
|
557
|
+
'pressed',
|
|
558
|
+
transition,
|
|
559
|
+
isExiting,
|
|
560
|
+
shouldReduceMotion,
|
|
561
|
+
)
|
|
562
|
+
useGestureLayerProgress(
|
|
563
|
+
focusedProgress,
|
|
564
|
+
focused,
|
|
565
|
+
gesture?.focused != null,
|
|
566
|
+
'focused',
|
|
567
|
+
transition,
|
|
568
|
+
isExiting,
|
|
569
|
+
shouldReduceMotion,
|
|
570
|
+
)
|
|
571
|
+
useGestureLayerProgress(
|
|
572
|
+
focusVisibleProgress,
|
|
573
|
+
focusVisible,
|
|
574
|
+
gesture?.focusVisible != null,
|
|
575
|
+
'focusVisible',
|
|
576
|
+
transition,
|
|
577
|
+
isExiting,
|
|
578
|
+
shouldReduceMotion,
|
|
579
|
+
)
|
|
580
|
+
useGestureLayerProgress(
|
|
581
|
+
hoveredProgress,
|
|
582
|
+
hovered,
|
|
583
|
+
gesture?.hovered != null,
|
|
584
|
+
'hovered',
|
|
585
|
+
transition,
|
|
586
|
+
isExiting,
|
|
587
|
+
shouldReduceMotion,
|
|
588
|
+
)
|
|
589
|
+
|
|
590
|
+
// Shared-element transition wiring. `useSharedLayout` allocates FLIP
|
|
591
|
+
// shared values (identity at rest), measures via the merged `onLayout`,
|
|
592
|
+
// and on first-mount snaps the FLIP transform to a source rect popped
|
|
593
|
+
// from the registry. The worklet below appends those entries to the
|
|
594
|
+
// transform array so they compose with the user's animate transforms —
|
|
595
|
+
// multiple `translateX` entries sum, multiple `scaleX` entries multiply,
|
|
596
|
+
// which is exactly the FLIP semantic.
|
|
597
|
+
const sharedLayout = useSharedLayout({
|
|
598
|
+
layoutId,
|
|
599
|
+
userRef: ref,
|
|
600
|
+
transition: isTopLevelTransition(transition) ? transition : undefined,
|
|
601
|
+
shouldReduceMotion,
|
|
602
|
+
userOnLayout,
|
|
603
|
+
})
|
|
604
|
+
const flip = sharedLayout.flip
|
|
605
|
+
const hasLayoutId = layoutId !== undefined
|
|
606
|
+
|
|
607
|
+
const animatedStyle = useAnimatedStyle(() => {
|
|
608
|
+
const activeKeys = activeKeysRef.current!
|
|
609
|
+
const hasTransform = hasTransformRef.current
|
|
610
|
+
const hasShadowOffset = hasShadowOffsetRef.current
|
|
611
|
+
const out: Record<string, unknown> = {}
|
|
612
|
+
const transform: Array<Record<string, unknown>> = []
|
|
613
|
+
// shadow-offset reassembly buffers. The two synthetic axis SVs feed in
|
|
614
|
+
// here and the recomposed `{ width, height }` object lands on `out`
|
|
615
|
+
// after the loop so RN gets a single `shadowOffset` style prop.
|
|
616
|
+
let shadowOffsetW = 0
|
|
617
|
+
let shadowOffsetH = 0
|
|
618
|
+
|
|
619
|
+
// Read each progress SV exactly once so the chain below sees a coherent
|
|
620
|
+
// snapshot for this frame. Reading them on the UI thread is cheap.
|
|
621
|
+
const ph = hoveredProgress.value
|
|
622
|
+
const pf = focusedProgress.value
|
|
623
|
+
const pfv = focusVisibleProgress.value
|
|
624
|
+
const pp = pressedProgress.value
|
|
625
|
+
|
|
626
|
+
const layers = gestureSV.value
|
|
627
|
+
// Locals are suffixed `Layer` so they don't shadow the outer `pressed` /
|
|
628
|
+
// `focused` / `focusVisible` / `hovered` JS-state booleans — Reanimated's
|
|
629
|
+
// worklet closure tracker would otherwise pick those up as captured
|
|
630
|
+
// dependencies and re-register the worklet on every activation flip.
|
|
631
|
+
const hoveredLayer = layers ? layers.hovered : null
|
|
632
|
+
const focusedLayer = layers ? layers.focused : null
|
|
633
|
+
const focusVisibleLayer = layers ? layers.focusVisible : null
|
|
634
|
+
const pressedLayer = layers ? layers.pressed : null
|
|
635
|
+
|
|
636
|
+
for (const key of activeKeys) {
|
|
637
|
+
let v = sharedValues[key].value
|
|
638
|
+
const isColor = COLOR_KEY_SET.has(key)
|
|
639
|
+
|
|
640
|
+
// Composite gesture layers in priority order (lowest first). Each
|
|
641
|
+
// active layer pulls the value toward its pre-resolved primitive
|
|
642
|
+
// endpoint by `progress`; numeric keys lerp, color keys go through
|
|
643
|
+
// Reanimated's RGBA `interpolateColor`. We skip layers with progress
|
|
644
|
+
// 0 to avoid an `interpolateColor(0, ...)` call that would parse the
|
|
645
|
+
// target color string for no visible effect.
|
|
646
|
+
if (hoveredLayer && ph > 0 && hoveredLayer[key] !== undefined) {
|
|
647
|
+
const t = hoveredLayer[key]
|
|
648
|
+
v = isColor
|
|
649
|
+
? interpolateColor(ph, [0, 1], [v as string, t as string])
|
|
650
|
+
: (v as number) + ((t as number) - (v as number)) * ph
|
|
651
|
+
}
|
|
652
|
+
if (focusedLayer && pf > 0 && focusedLayer[key] !== undefined) {
|
|
653
|
+
const t = focusedLayer[key]
|
|
654
|
+
v = isColor
|
|
655
|
+
? interpolateColor(pf, [0, 1], [v as string, t as string])
|
|
656
|
+
: (v as number) + ((t as number) - (v as number)) * pf
|
|
657
|
+
}
|
|
658
|
+
if (
|
|
659
|
+
focusVisibleLayer &&
|
|
660
|
+
pfv > 0 &&
|
|
661
|
+
focusVisibleLayer[key] !== undefined
|
|
662
|
+
) {
|
|
663
|
+
const t = focusVisibleLayer[key]
|
|
664
|
+
v = isColor
|
|
665
|
+
? interpolateColor(pfv, [0, 1], [v as string, t as string])
|
|
666
|
+
: (v as number) + ((t as number) - (v as number)) * pfv
|
|
667
|
+
}
|
|
668
|
+
if (pressedLayer && pp > 0 && pressedLayer[key] !== undefined) {
|
|
669
|
+
const t = pressedLayer[key]
|
|
670
|
+
v = isColor
|
|
671
|
+
? interpolateColor(pp, [0, 1], [v as string, t as string])
|
|
672
|
+
: (v as number) + ((t as number) - (v as number)) * pp
|
|
673
|
+
}
|
|
674
|
+
|
|
675
|
+
if (TRANSFORM_KEY_SET.has(key)) {
|
|
676
|
+
transform.push(
|
|
677
|
+
ROTATION_KEYS.has(key) ? { [key]: `${v}deg` } : { [key]: v },
|
|
678
|
+
)
|
|
679
|
+
} else if (key === 'shadowOffsetWidth') {
|
|
680
|
+
shadowOffsetW = v as number
|
|
681
|
+
} else if (key === 'shadowOffsetHeight') {
|
|
682
|
+
shadowOffsetH = v as number
|
|
683
|
+
} else {
|
|
684
|
+
out[key] = v
|
|
685
|
+
}
|
|
686
|
+
}
|
|
687
|
+
// Shared-element FLIP transforms append after the user's transform
|
|
688
|
+
// entries so they compose multiplicatively in the same `transform`
|
|
689
|
+
// array — separate style entries with `transform` keys would
|
|
690
|
+
// last-write-wins, which is what we explicitly avoid here. At rest
|
|
691
|
+
// (dx, dy, sx, sy) = (0, 0, 1, 1) so the contribution is a no-op
|
|
692
|
+
// when no shared-element transition is active.
|
|
693
|
+
if (hasLayoutId) {
|
|
694
|
+
transform.push({ translateX: flip.dx.value })
|
|
695
|
+
transform.push({ translateY: flip.dy.value })
|
|
696
|
+
transform.push({ scaleX: flip.sx.value })
|
|
697
|
+
transform.push({ scaleY: flip.sy.value })
|
|
698
|
+
}
|
|
699
|
+
if (hasTransform || hasLayoutId) out.transform = transform
|
|
700
|
+
if (hasShadowOffset) {
|
|
701
|
+
out.shadowOffset = { width: shadowOffsetW, height: shadowOffsetH }
|
|
702
|
+
}
|
|
703
|
+
return out
|
|
704
|
+
})
|
|
705
|
+
|
|
706
|
+
// Exiting children are tap-deaf: the next press should fall through to
|
|
707
|
+
// whatever is underneath, not re-trigger a soon-to-unmount node. This is
|
|
708
|
+
// the moti #297 fix and a v0.1 acceptance criterion. RN 0.71+ deprecates
|
|
709
|
+
// `pointerEvents` as a prop in favor of the style key, so we merge it
|
|
710
|
+
// alongside the animated style instead of spreading as a prop.
|
|
711
|
+
const mergedStyle = useMemo(
|
|
712
|
+
() =>
|
|
713
|
+
(isExiting
|
|
714
|
+
? [style, animatedStyle, EXITING_POINTER_EVENTS_STYLE]
|
|
715
|
+
: [style, animatedStyle]) as unknown,
|
|
716
|
+
[style, animatedStyle, isExiting],
|
|
717
|
+
)
|
|
718
|
+
|
|
719
|
+
const gestureHandlers = useGestureHandlers(
|
|
720
|
+
gesture,
|
|
721
|
+
rest as Record<string, unknown>,
|
|
722
|
+
setPressed,
|
|
723
|
+
setFocused,
|
|
724
|
+
setFocusVisible,
|
|
725
|
+
setHovered,
|
|
726
|
+
)
|
|
727
|
+
|
|
728
|
+
// Resolve the `layout` prop into a Reanimated `LinearTransition` builder.
|
|
729
|
+
// Memoized on the value's stable signature so a fresh `layout={true}` or
|
|
730
|
+
// `layout={{ ... }}` literal each render doesn't rebuild the builder. When
|
|
731
|
+
// reduced motion is active we pass `undefined` — see `resolveLayout` for
|
|
732
|
+
// why we don't pass a duration-0 builder instead.
|
|
733
|
+
const layoutSig = stableSig(layout)
|
|
734
|
+
const layoutTransition = useMemo(
|
|
735
|
+
() => (shouldReduceMotion ? undefined : resolveLayoutTransition(layout)),
|
|
736
|
+
// eslint-disable-next-line react-hooks/exhaustive-deps
|
|
737
|
+
[layoutSig, shouldReduceMotion],
|
|
738
|
+
)
|
|
739
|
+
|
|
740
|
+
return (
|
|
741
|
+
<AnimatedComponent
|
|
742
|
+
ref={sharedLayout.setRef as never}
|
|
743
|
+
{...(rest as object)}
|
|
744
|
+
{...gestureHandlers}
|
|
745
|
+
onLayout={sharedLayout.onLayout}
|
|
746
|
+
layout={layoutTransition}
|
|
747
|
+
style={mergedStyle}
|
|
748
|
+
/>
|
|
749
|
+
)
|
|
750
|
+
})
|
|
751
|
+
|
|
752
|
+
Motion.displayName = `Motion(${Component.displayName ?? Component.name ?? 'Component'})`
|
|
753
|
+
|
|
754
|
+
return Motion as unknown as MotionComponent<C>
|
|
755
|
+
}
|
|
756
|
+
|
|
757
|
+
type SharedValueMap = Record<AnimatableKey, SharedValue<number | string>>
|
|
758
|
+
|
|
759
|
+
/**
|
|
760
|
+
* Allocate one shared value per animatable key in `ALL_KEYS` and return a
|
|
761
|
+
* **stable** map — same object reference across every render.
|
|
762
|
+
*
|
|
763
|
+
* Stability matters: `useAnimatedStyle` derives its dep array from
|
|
764
|
+
* `Object.values(updater.__closure)`. Our worklet captures `sharedValues`,
|
|
765
|
+
* so a fresh object literal each render would change that dep, fire
|
|
766
|
+
* Reanimated's effect, and re-bind the worklet on the UI thread on every
|
|
767
|
+
* render — the exact cost design principle 8 calls out. The shared values themselves
|
|
768
|
+
* are stable across renders (Reanimated's `useSharedValue` is a `useRef`
|
|
769
|
+
* under the hood), so snapshotting the wrapping object once is safe.
|
|
770
|
+
*
|
|
771
|
+
* Hooks are called in a stable, lexical order — fine for rules-of-hooks.
|
|
772
|
+
* Unused shared values are cheap; the worklet skips them via
|
|
773
|
+
* `activeKeysRef`. Color keys are seeded with the initial color string so
|
|
774
|
+
* Reanimated's value setter recognizes the slot as a color from the first
|
|
775
|
+
* `withSpring` / `withTiming` call.
|
|
776
|
+
*/
|
|
777
|
+
function useAnimatableSharedValues(
|
|
778
|
+
init: (key: AnimatableKey) => number | string,
|
|
779
|
+
): SharedValueMap {
|
|
780
|
+
const translateX = useSharedValue<number | string>(init('translateX'))
|
|
781
|
+
const translateY = useSharedValue<number | string>(init('translateY'))
|
|
782
|
+
const scale = useSharedValue<number | string>(init('scale'))
|
|
783
|
+
const scaleX = useSharedValue<number | string>(init('scaleX'))
|
|
784
|
+
const scaleY = useSharedValue<number | string>(init('scaleY'))
|
|
785
|
+
const rotate = useSharedValue<number | string>(init('rotate'))
|
|
786
|
+
const rotateX = useSharedValue<number | string>(init('rotateX'))
|
|
787
|
+
const rotateY = useSharedValue<number | string>(init('rotateY'))
|
|
788
|
+
const opacity = useSharedValue<number | string>(init('opacity'))
|
|
789
|
+
const width = useSharedValue<number | string>(init('width'))
|
|
790
|
+
const height = useSharedValue<number | string>(init('height'))
|
|
791
|
+
const borderRadius = useSharedValue<number | string>(init('borderRadius'))
|
|
792
|
+
const shadowOpacity = useSharedValue<number | string>(init('shadowOpacity'))
|
|
793
|
+
const shadowRadius = useSharedValue<number | string>(init('shadowRadius'))
|
|
794
|
+
const elevation = useSharedValue<number | string>(init('elevation'))
|
|
795
|
+
const backgroundColor = useSharedValue<number | string>(
|
|
796
|
+
init('backgroundColor'),
|
|
797
|
+
)
|
|
798
|
+
const borderColor = useSharedValue<number | string>(init('borderColor'))
|
|
799
|
+
const color = useSharedValue<number | string>(init('color'))
|
|
800
|
+
const tintColor = useSharedValue<number | string>(init('tintColor'))
|
|
801
|
+
const shadowColor = useSharedValue<number | string>(init('shadowColor'))
|
|
802
|
+
const shadowOffsetWidth = useSharedValue<number | string>(
|
|
803
|
+
init('shadowOffsetWidth'),
|
|
804
|
+
)
|
|
805
|
+
const shadowOffsetHeight = useSharedValue<number | string>(
|
|
806
|
+
init('shadowOffsetHeight'),
|
|
807
|
+
)
|
|
808
|
+
|
|
809
|
+
const ref = useRef<SharedValueMap | null>(null)
|
|
810
|
+
if (ref.current === null) {
|
|
811
|
+
ref.current = {
|
|
812
|
+
translateX,
|
|
813
|
+
translateY,
|
|
814
|
+
scale,
|
|
815
|
+
scaleX,
|
|
816
|
+
scaleY,
|
|
817
|
+
rotate,
|
|
818
|
+
rotateX,
|
|
819
|
+
rotateY,
|
|
820
|
+
opacity,
|
|
821
|
+
width,
|
|
822
|
+
height,
|
|
823
|
+
borderRadius,
|
|
824
|
+
shadowOpacity,
|
|
825
|
+
shadowRadius,
|
|
826
|
+
elevation,
|
|
827
|
+
backgroundColor,
|
|
828
|
+
borderColor,
|
|
829
|
+
color,
|
|
830
|
+
tintColor,
|
|
831
|
+
shadowColor,
|
|
832
|
+
shadowOffsetWidth,
|
|
833
|
+
shadowOffsetHeight,
|
|
834
|
+
}
|
|
835
|
+
}
|
|
836
|
+
return ref.current
|
|
837
|
+
}
|
|
838
|
+
|
|
839
|
+
/**
|
|
840
|
+
* Build a per-key `CallbackFactory` for the resolver. Each step in a sequence
|
|
841
|
+
* (or the single animation, when `value` isn't an array) gets its own
|
|
842
|
+
* Reanimated callback; when it settles on the UI thread, the callback bridges
|
|
843
|
+
* to JS via `runOnJS` and invokes the user's `onAnimationEnd` with a fully
|
|
844
|
+
* populated `AnimationCallbackInfo`.
|
|
845
|
+
*
|
|
846
|
+
* Phase resolution lives here, on the JS thread. The resolver hands us a
|
|
847
|
+
* coarse rawPhase (`'step'` for any sequence step, `'animation'` for a
|
|
848
|
+
* single-shot terminal); we map that onto the public phase set
|
|
849
|
+
* (`'step' | 'sequence' | 'repeat' | 'animation'`) using `meta` and the
|
|
850
|
+
* iteration counter. `iteration` resets per effect run because the factory
|
|
851
|
+
* is constructed fresh inside the effect.
|
|
852
|
+
*/
|
|
853
|
+
function makeKeyCallbackFactory(
|
|
854
|
+
key: string,
|
|
855
|
+
sharedValue: SharedValue<number | string>,
|
|
856
|
+
target: number | string | undefined,
|
|
857
|
+
onAnimationEndRef: {
|
|
858
|
+
current: ((info: AnimationCallbackInfo<unknown>) => void) | undefined
|
|
859
|
+
},
|
|
860
|
+
meta: { stepCount: number; totalIterations: number },
|
|
861
|
+
onSettle?: () => void,
|
|
862
|
+
transformGroup?: TransformGroup,
|
|
863
|
+
) {
|
|
864
|
+
if (!onAnimationEndRef.current && !onSettle) return undefined
|
|
865
|
+
|
|
866
|
+
// Shared across this animation graph's callbacks (one per sequence step,
|
|
867
|
+
// or one for a single-shot). Mutated when a full pass completes.
|
|
868
|
+
const state = { iteration: 0 }
|
|
869
|
+
|
|
870
|
+
const isTransformKey = TRANSFORM_KEY_SET.has(key as AnimatableKey)
|
|
871
|
+
|
|
872
|
+
const dispatch = (
|
|
873
|
+
rawPhase: 'step' | 'animation',
|
|
874
|
+
step: number | undefined,
|
|
875
|
+
finished: boolean,
|
|
876
|
+
value: number | string | undefined,
|
|
877
|
+
) => {
|
|
878
|
+
const isLastIteration = state.iteration >= meta.totalIterations - 1
|
|
879
|
+
let phase: 'step' | 'sequence' | 'repeat' | 'animation'
|
|
880
|
+
let isTerminal = false
|
|
881
|
+
|
|
882
|
+
if (rawPhase === 'step') {
|
|
883
|
+
const isLastInPass = step !== undefined && step === meta.stepCount - 1
|
|
884
|
+
if (!isLastInPass) {
|
|
885
|
+
phase = 'step'
|
|
886
|
+
} else if (isLastIteration) {
|
|
887
|
+
phase = 'animation'
|
|
888
|
+
isTerminal = true
|
|
889
|
+
} else {
|
|
890
|
+
phase = 'sequence'
|
|
891
|
+
}
|
|
892
|
+
} else if (isLastIteration) {
|
|
893
|
+
phase = 'animation'
|
|
894
|
+
isTerminal = true
|
|
895
|
+
} else {
|
|
896
|
+
phase = 'repeat'
|
|
897
|
+
}
|
|
898
|
+
|
|
899
|
+
const reportedIteration = state.iteration
|
|
900
|
+
if (phase === 'sequence' || phase === 'repeat') state.iteration++
|
|
901
|
+
|
|
902
|
+
const fn = onAnimationEndRef.current
|
|
903
|
+
if (fn) {
|
|
904
|
+
// Transform-group coalescing: a multi-axis translate / scale /
|
|
905
|
+
// rotate animation should fire onAnimationEnd ONCE for the logical
|
|
906
|
+
// transform, not once per axis. We only coalesce the terminal
|
|
907
|
+
// `'animation'` phase — `step`/`sequence`/`repeat` events fire
|
|
908
|
+
// per-axis since each is its own logical event. Released per-axis
|
|
909
|
+
// for a single-axis case too, with `key: 'transform'` for
|
|
910
|
+
// consistency.
|
|
911
|
+
if (isTransformKey && transformGroup && phase === 'animation') {
|
|
912
|
+
transformGroup.remaining--
|
|
913
|
+
if (transformGroup.remaining <= 0) {
|
|
914
|
+
fn({
|
|
915
|
+
key: 'transform' as never,
|
|
916
|
+
finished,
|
|
917
|
+
value,
|
|
918
|
+
target,
|
|
919
|
+
phase,
|
|
920
|
+
step,
|
|
921
|
+
iteration: reportedIteration,
|
|
922
|
+
})
|
|
923
|
+
}
|
|
924
|
+
} else {
|
|
925
|
+
fn({
|
|
926
|
+
key: key as never,
|
|
927
|
+
finished,
|
|
928
|
+
value,
|
|
929
|
+
target,
|
|
930
|
+
phase,
|
|
931
|
+
step,
|
|
932
|
+
iteration: reportedIteration,
|
|
933
|
+
})
|
|
934
|
+
}
|
|
935
|
+
}
|
|
936
|
+
// Settle hooks fire per-axis on the terminal phase — <Presence> waits
|
|
937
|
+
// for *every* exiting property to settle before unmounting, so we
|
|
938
|
+
// intentionally do not coalesce these (the transform-group coalesce
|
|
939
|
+
// is purely a user-callback ergonomic).
|
|
940
|
+
if (onSettle && isTerminal) onSettle()
|
|
941
|
+
}
|
|
942
|
+
|
|
943
|
+
return (rawPhase: 'step' | 'animation', step: number | undefined) => {
|
|
944
|
+
// Reanimated invokes the callback with only `finished` (see
|
|
945
|
+
// valueSetter.js:24,40,51 in 4.x) — `current` is never passed. Read the
|
|
946
|
+
// shared value inside the worklet; by the time the callback fires the
|
|
947
|
+
// final/clamped value has already been written to it.
|
|
948
|
+
const cb = (finished?: boolean) => {
|
|
949
|
+
'worklet'
|
|
950
|
+
runOnJS(dispatch)(rawPhase, step, !!finished, sharedValue.value)
|
|
951
|
+
}
|
|
952
|
+
return cb
|
|
953
|
+
}
|
|
954
|
+
}
|
|
955
|
+
|
|
956
|
+
/**
|
|
957
|
+
* Internal shape of the `animate` / `exit` record after the cast, widened to
|
|
958
|
+
* include the `shadowOffset: { width, height }` nested-object source. The
|
|
959
|
+
* nested object decomposes into the `shadowOffsetWidth` / `shadowOffsetHeight`
|
|
960
|
+
* synthetic axes downstream; consumers don't see the synthetics.
|
|
961
|
+
*
|
|
962
|
+
* v0.1 contract: `shadowOffset` accepts a single `{ width, height }` literal
|
|
963
|
+
* (no sequences, no `{ to }` step objects, no array keyframes). Sequence
|
|
964
|
+
* forms on the nested axes can land in v0.2 if real consumers ask for them.
|
|
965
|
+
*/
|
|
966
|
+
type InternalAnimateRecord = Partial<
|
|
967
|
+
Record<AnimatableKey, AnimatableValue<number | string>>
|
|
968
|
+
> & {
|
|
969
|
+
shadowOffset?: { width?: number; height?: number }
|
|
970
|
+
}
|
|
971
|
+
|
|
972
|
+
type InternalInitialRecord = Partial<Record<AnimatableKey, number | string>> & {
|
|
973
|
+
shadowOffset?: { width?: number; height?: number }
|
|
974
|
+
}
|
|
975
|
+
|
|
976
|
+
/**
|
|
977
|
+
* Resolve a `shadowOffsetWidth` / `shadowOffsetHeight` synthetic key to the
|
|
978
|
+
* axis it represents on the nested-object source.
|
|
979
|
+
*/
|
|
980
|
+
function shadowOffsetAxisFor(key: ShadowOffsetKey): 'width' | 'height' {
|
|
981
|
+
return key === 'shadowOffsetWidth' ? 'width' : 'height'
|
|
982
|
+
}
|
|
983
|
+
|
|
984
|
+
/**
|
|
985
|
+
* Read a single axis off a `shadowOffset: { width, height }` source. Returns
|
|
986
|
+
* `undefined` when the source is absent or the axis isn't set, so callers can
|
|
987
|
+
* fall back to the next source in the precedence chain.
|
|
988
|
+
*/
|
|
989
|
+
function shadowOffsetAxisValue(
|
|
990
|
+
source: { width?: number; height?: number } | undefined,
|
|
991
|
+
axis: 'width' | 'height',
|
|
992
|
+
): number | undefined {
|
|
993
|
+
return source?.[axis]
|
|
994
|
+
}
|
|
995
|
+
|
|
996
|
+
/**
|
|
997
|
+
* Populate `touched` with the `AnimatableKey`s mentioned in `record`. Direct
|
|
998
|
+
* matches (e.g. `opacity`, `width`) come from the key iteration; the nested
|
|
999
|
+
* `shadowOffset` source decomposes into the two `shadowOffset*` synthetics.
|
|
1000
|
+
*/
|
|
1001
|
+
function collectTouchedKeys(
|
|
1002
|
+
touched: Set<AnimatableKey>,
|
|
1003
|
+
record: Record<string, unknown>,
|
|
1004
|
+
): void {
|
|
1005
|
+
for (const k of ALL_KEYS) {
|
|
1006
|
+
if (k in record) touched.add(k)
|
|
1007
|
+
}
|
|
1008
|
+
if ('shadowOffset' in record && record.shadowOffset) {
|
|
1009
|
+
const so = record.shadowOffset as { width?: unknown; height?: unknown }
|
|
1010
|
+
if (so.width !== undefined) touched.add('shadowOffsetWidth')
|
|
1011
|
+
if (so.height !== undefined) touched.add('shadowOffsetHeight')
|
|
1012
|
+
}
|
|
1013
|
+
}
|
|
1014
|
+
|
|
1015
|
+
/**
|
|
1016
|
+
* Number of sequence steps in an animatable value. `1` for plain values and
|
|
1017
|
+
* single-step `{ to }` objects; the array length for keyframe arrays.
|
|
1018
|
+
*/
|
|
1019
|
+
function stepCountOf(v: AnimatableValue<number | string> | undefined): number {
|
|
1020
|
+
if (Array.isArray(v)) return v.length
|
|
1021
|
+
return 1
|
|
1022
|
+
}
|
|
1023
|
+
|
|
1024
|
+
/**
|
|
1025
|
+
* Total number of iterations the animation will run, including the initial
|
|
1026
|
+
* pass. `1` when there is no `repeat`; `Number.POSITIVE_INFINITY` for
|
|
1027
|
+
* `'infinite'`. Decay and `no-animation` configs cannot repeat — both return
|
|
1028
|
+
* `1` so the iteration counter stays at 0.
|
|
1029
|
+
*/
|
|
1030
|
+
function totalIterationsOf(cfg: TransitionConfig | undefined): number {
|
|
1031
|
+
if (!cfg || cfg.type === 'no-animation' || cfg.type === 'decay') return 1
|
|
1032
|
+
const r = cfg.repeat
|
|
1033
|
+
if (r === undefined) return 1
|
|
1034
|
+
if (r === 'infinite') return Number.POSITIVE_INFINITY
|
|
1035
|
+
if (typeof r === 'number') return r
|
|
1036
|
+
if (r.count === 'infinite') return Number.POSITIVE_INFINITY
|
|
1037
|
+
return r.count
|
|
1038
|
+
}
|
|
1039
|
+
|
|
1040
|
+
/**
|
|
1041
|
+
* Pull a single end-value out of an `AnimatableValue` for the
|
|
1042
|
+
* `AnimationCallbackInfo.target` field. Plain numbers/strings come through;
|
|
1043
|
+
* the last sequence step's `to`/value is used for arrays; `{ to }` step
|
|
1044
|
+
* objects use `to`. Returns `undefined` for unrecognized shapes.
|
|
1045
|
+
*/
|
|
1046
|
+
function targetEndValue(
|
|
1047
|
+
v: AnimatableValue<number | string> | undefined,
|
|
1048
|
+
): number | string | undefined {
|
|
1049
|
+
if (v === undefined) return undefined
|
|
1050
|
+
if (typeof v === 'number' || typeof v === 'string') return v
|
|
1051
|
+
if (Array.isArray(v)) {
|
|
1052
|
+
return v.length > 0
|
|
1053
|
+
? targetEndValue(v[v.length - 1] as AnimatableValue<number | string>)
|
|
1054
|
+
: undefined
|
|
1055
|
+
}
|
|
1056
|
+
if (typeof v === 'object' && v !== null && 'to' in v) {
|
|
1057
|
+
const to = (v as { to: unknown }).to
|
|
1058
|
+
return typeof to === 'number' || typeof to === 'string' ? to : undefined
|
|
1059
|
+
}
|
|
1060
|
+
return undefined
|
|
1061
|
+
}
|
|
1062
|
+
|
|
1063
|
+
/**
|
|
1064
|
+
* Subscribe to a `VariantController` and return its `current` key. Returns
|
|
1065
|
+
* `undefined` when no controller is provided so callers can fall back to a
|
|
1066
|
+
* literal `animate` value.
|
|
1067
|
+
*/
|
|
1068
|
+
function useControllerKey(
|
|
1069
|
+
controller: VariantController | undefined,
|
|
1070
|
+
): string | undefined {
|
|
1071
|
+
const [, setTick] = useState(0)
|
|
1072
|
+
useEffect(() => {
|
|
1073
|
+
if (!controller) return
|
|
1074
|
+
const unsub = controller.subscribe(() => setTick((n) => n + 1))
|
|
1075
|
+
return unsub
|
|
1076
|
+
}, [controller])
|
|
1077
|
+
return controller?.current
|
|
1078
|
+
}
|
|
1079
|
+
|
|
1080
|
+
/**
|
|
1081
|
+
* Resolve the effective `animate` target from the public-prop tuple.
|
|
1082
|
+
*
|
|
1083
|
+
* Precedence: `controller.current` (when controller is set) > string-keyed
|
|
1084
|
+
* `animate` looked up in `variants` > literal `animate` object > `undefined`.
|
|
1085
|
+
*/
|
|
1086
|
+
function resolveAnimateInput(
|
|
1087
|
+
animate: AnimateStyle<unknown> | string | undefined,
|
|
1088
|
+
variants: VariantsMap<unknown> | undefined,
|
|
1089
|
+
controllerKey: string | undefined,
|
|
1090
|
+
): AnimateStyle<unknown> | undefined {
|
|
1091
|
+
if (controllerKey !== undefined && variants && controllerKey in variants) {
|
|
1092
|
+
return variants[controllerKey]
|
|
1093
|
+
}
|
|
1094
|
+
if (typeof animate === 'string') {
|
|
1095
|
+
if (variants && animate in variants) return variants[animate]
|
|
1096
|
+
if (__DEV__) {
|
|
1097
|
+
console.warn(
|
|
1098
|
+
`[inertia] animate="${animate}" but no matching variant. Did you forget to pass \`variants\`?`,
|
|
1099
|
+
)
|
|
1100
|
+
}
|
|
1101
|
+
return undefined
|
|
1102
|
+
}
|
|
1103
|
+
return animate as AnimateStyle<unknown> | undefined
|
|
1104
|
+
}
|
|
1105
|
+
|
|
1106
|
+
declare const __DEV__: boolean
|
|
1107
|
+
|
|
1108
|
+
/**
|
|
1109
|
+
* Pick the resting/initial-frame value out of an `AnimatableValue`. Plain
|
|
1110
|
+
* numbers and color strings come through unchanged; sequence arrays use their
|
|
1111
|
+
* first element; `{ to }` step objects use `to`. Unresolvable shapes return
|
|
1112
|
+
* `undefined` so the caller can fall back to `DEFAULT_RESTING`.
|
|
1113
|
+
*/
|
|
1114
|
+
function restValue(
|
|
1115
|
+
v: AnimatableValue<number | string> | undefined,
|
|
1116
|
+
): number | string | undefined {
|
|
1117
|
+
if (v === undefined) return undefined
|
|
1118
|
+
if (typeof v === 'number' || typeof v === 'string') return v
|
|
1119
|
+
if (Array.isArray(v)) {
|
|
1120
|
+
return v.length > 0
|
|
1121
|
+
? restValue(v[0] as AnimatableValue<number | string>)
|
|
1122
|
+
: undefined
|
|
1123
|
+
}
|
|
1124
|
+
if (typeof v === 'object' && v !== null && 'to' in v) {
|
|
1125
|
+
const to = (v as { to: unknown }).to
|
|
1126
|
+
return typeof to === 'number' || typeof to === 'string' ? to : undefined
|
|
1127
|
+
}
|
|
1128
|
+
return undefined
|
|
1129
|
+
}
|
|
1130
|
+
|
|
1131
|
+
/**
|
|
1132
|
+
* Per-layer resolved targets: each declared gesture sub-state collapses to a
|
|
1133
|
+
* map of primitive endpoints (numbers or color strings), already passed
|
|
1134
|
+
* through `targetEndValue` so the worklet can use them directly without
|
|
1135
|
+
* inspecting `AnimatableValue` shapes on the UI thread.
|
|
1136
|
+
*/
|
|
1137
|
+
type ResolvedGestureLayers = {
|
|
1138
|
+
pressed?: Record<string, number | string>
|
|
1139
|
+
focused?: Record<string, number | string>
|
|
1140
|
+
focusVisible?: Record<string, number | string>
|
|
1141
|
+
hovered?: Record<string, number | string>
|
|
1142
|
+
}
|
|
1143
|
+
|
|
1144
|
+
function resolveGestureLayers(
|
|
1145
|
+
gesture: GestureSubStates<unknown> | undefined,
|
|
1146
|
+
): ResolvedGestureLayers | null {
|
|
1147
|
+
if (!gesture) return null
|
|
1148
|
+
const out: ResolvedGestureLayers = {}
|
|
1149
|
+
for (const layer of GESTURE_LAYER_NAMES) {
|
|
1150
|
+
const subState = gesture[layer]
|
|
1151
|
+
if (!subState) continue
|
|
1152
|
+
const resolved: Record<string, number | string> = {}
|
|
1153
|
+
for (const key of ALL_KEYS) {
|
|
1154
|
+
// Shadow offset synthetics decompose from the nested `shadowOffset:
|
|
1155
|
+
// { width, height }` source on the sub-state, the same as on `animate`.
|
|
1156
|
+
if (SHADOW_OFFSET_KEY_SET.has(key)) {
|
|
1157
|
+
const axis = shadowOffsetAxisFor(key as ShadowOffsetKey)
|
|
1158
|
+
const so = (
|
|
1159
|
+
subState as { shadowOffset?: { width?: number; height?: number } }
|
|
1160
|
+
).shadowOffset
|
|
1161
|
+
const v = shadowOffsetAxisValue(so, axis)
|
|
1162
|
+
if (v !== undefined) resolved[key] = v
|
|
1163
|
+
continue
|
|
1164
|
+
}
|
|
1165
|
+
const raw = (subState as Record<string, unknown>)[key]
|
|
1166
|
+
if (raw === undefined) continue
|
|
1167
|
+
const t = targetEndValue(raw as AnimatableValue<number | string>)
|
|
1168
|
+
if (t !== undefined) resolved[key] = t
|
|
1169
|
+
}
|
|
1170
|
+
out[layer] = resolved
|
|
1171
|
+
}
|
|
1172
|
+
return out
|
|
1173
|
+
}
|
|
1174
|
+
|
|
1175
|
+
/**
|
|
1176
|
+
* Drive a single gesture layer's progress shared value 0↔1 with its own
|
|
1177
|
+
* transition. Resolution priority for the layer config:
|
|
1178
|
+
* `transition.<layerName>` → top-level `transition` → library default spring.
|
|
1179
|
+
* On exit, snap to 0 instantly so the unmount-bound base SV finishes its exit
|
|
1180
|
+
* animation without a stale layer pulling the value off-target.
|
|
1181
|
+
*
|
|
1182
|
+
* The hook is invoked unconditionally (one call per layer) so hook order
|
|
1183
|
+
* stays stable even when `gesture` adds or removes sub-states across renders.
|
|
1184
|
+
*/
|
|
1185
|
+
function useGestureLayerProgress<S>(
|
|
1186
|
+
progress: SharedValue<number>,
|
|
1187
|
+
active: boolean,
|
|
1188
|
+
declared: boolean,
|
|
1189
|
+
layer: GestureLayerName,
|
|
1190
|
+
transition: Transition<S> | undefined,
|
|
1191
|
+
isExiting: boolean,
|
|
1192
|
+
shouldReduceMotion: boolean,
|
|
1193
|
+
): void {
|
|
1194
|
+
const layerCfgSig = stableSig(gestureLayerTransitionFor(layer, transition))
|
|
1195
|
+
useEffect(() => {
|
|
1196
|
+
if (!declared) return
|
|
1197
|
+
if (isExiting) {
|
|
1198
|
+
progress.value = 0
|
|
1199
|
+
return
|
|
1200
|
+
}
|
|
1201
|
+
const target = active ? 1 : 0
|
|
1202
|
+
const cfg = shouldReduceMotion
|
|
1203
|
+
? ({ type: 'no-animation' } as const)
|
|
1204
|
+
: (gestureLayerTransitionFor(layer, transition) ??
|
|
1205
|
+
({ type: 'spring' } as const))
|
|
1206
|
+
progress.value = resolveTransition(cfg, target) as never
|
|
1207
|
+
// eslint-disable-next-line react-hooks/exhaustive-deps
|
|
1208
|
+
}, [active, declared, isExiting, shouldReduceMotion, layerCfgSig])
|
|
1209
|
+
}
|
|
1210
|
+
|
|
1211
|
+
type GestureHandlers = Record<string, (event: unknown) => void>
|
|
1212
|
+
|
|
1213
|
+
/**
|
|
1214
|
+
* Build the touch / focus / hover handler props for a gesture-enabled Motion
|
|
1215
|
+
* primitive. Returns an empty object when `gesture` is undefined so the
|
|
1216
|
+
* component renders identically to the gesture-less path (zero overhead).
|
|
1217
|
+
*
|
|
1218
|
+
* Existing user-supplied handlers on the same events are composed: the user's
|
|
1219
|
+
* handler runs first, then the internal state setter. We pull user handlers
|
|
1220
|
+
* out of `rest` rather than overwriting them.
|
|
1221
|
+
*/
|
|
1222
|
+
function useGestureHandlers(
|
|
1223
|
+
gesture: GestureSubStates<unknown> | undefined,
|
|
1224
|
+
rest: Record<string, unknown>,
|
|
1225
|
+
setPressed: (next: boolean) => void,
|
|
1226
|
+
setFocused: (next: boolean) => void,
|
|
1227
|
+
setFocusVisible: (next: boolean) => void,
|
|
1228
|
+
setHovered: (next: boolean) => void,
|
|
1229
|
+
): GestureHandlers {
|
|
1230
|
+
// Deps key on declared-ness, not object identity — a fresh `gesture={...}`
|
|
1231
|
+
// literal each render must not rebuild handlers if the same sub-states are
|
|
1232
|
+
// declared.
|
|
1233
|
+
const hasPressed = gesture?.pressed ? 1 : 0
|
|
1234
|
+
const hasFocused = gesture?.focused ? 1 : 0
|
|
1235
|
+
const hasFocusVisible = gesture?.focusVisible ? 1 : 0
|
|
1236
|
+
const hasHovered = gesture?.hovered ? 1 : 0
|
|
1237
|
+
return useMemo(() => {
|
|
1238
|
+
if (!gesture) return {}
|
|
1239
|
+
const handlers: GestureHandlers = {}
|
|
1240
|
+
if (gesture.pressed) {
|
|
1241
|
+
handlers.onTouchStart = compose(rest.onTouchStart, () => setPressed(true))
|
|
1242
|
+
handlers.onTouchEnd = compose(rest.onTouchEnd, () => setPressed(false))
|
|
1243
|
+
handlers.onTouchCancel = compose(rest.onTouchCancel, () =>
|
|
1244
|
+
setPressed(false),
|
|
1245
|
+
)
|
|
1246
|
+
// Pressable / TouchableOpacity expose press hooks above the touch layer;
|
|
1247
|
+
// forward to those when present so wrapping consumers stay consistent.
|
|
1248
|
+
handlers.onPressIn = compose(rest.onPressIn, () => setPressed(true))
|
|
1249
|
+
handlers.onPressOut = compose(rest.onPressOut, () => setPressed(false))
|
|
1250
|
+
}
|
|
1251
|
+
// Mount onFocus/onBlur if either focus sub-state is declared. The two flags
|
|
1252
|
+
// are independent: `focused` always tracks focus; `focusVisible` only
|
|
1253
|
+
// engages when the most recent input was keyboard (W3C `:focus-visible`
|
|
1254
|
+
// semantics). On native the modality is always `'keyboard'`, so the two
|
|
1255
|
+
// flags move together.
|
|
1256
|
+
if (gesture.focused || gesture.focusVisible) {
|
|
1257
|
+
handlers.onFocus = compose(rest.onFocus, () => {
|
|
1258
|
+
if (gesture.focused) setFocused(true)
|
|
1259
|
+
if (gesture.focusVisible && isFocusVisible()) setFocusVisible(true)
|
|
1260
|
+
})
|
|
1261
|
+
handlers.onBlur = compose(rest.onBlur, () => {
|
|
1262
|
+
if (gesture.focused) setFocused(false)
|
|
1263
|
+
if (gesture.focusVisible) setFocusVisible(false)
|
|
1264
|
+
})
|
|
1265
|
+
}
|
|
1266
|
+
if (gesture.hovered) {
|
|
1267
|
+
// Web-only events. RN-Web 0.72+ accepts these on View; native ignores
|
|
1268
|
+
// them so the cost is zero on iOS / Android.
|
|
1269
|
+
handlers.onMouseEnter = compose(rest.onMouseEnter, () => setHovered(true))
|
|
1270
|
+
handlers.onMouseLeave = compose(rest.onMouseLeave, () =>
|
|
1271
|
+
setHovered(false),
|
|
1272
|
+
)
|
|
1273
|
+
}
|
|
1274
|
+
return handlers
|
|
1275
|
+
// eslint-disable-next-line react-hooks/exhaustive-deps
|
|
1276
|
+
}, [
|
|
1277
|
+
hasPressed,
|
|
1278
|
+
hasFocused,
|
|
1279
|
+
hasFocusVisible,
|
|
1280
|
+
hasHovered,
|
|
1281
|
+
rest.onTouchStart,
|
|
1282
|
+
rest.onTouchEnd,
|
|
1283
|
+
rest.onTouchCancel,
|
|
1284
|
+
rest.onPressIn,
|
|
1285
|
+
rest.onPressOut,
|
|
1286
|
+
rest.onFocus,
|
|
1287
|
+
rest.onBlur,
|
|
1288
|
+
rest.onMouseEnter,
|
|
1289
|
+
rest.onMouseLeave,
|
|
1290
|
+
])
|
|
1291
|
+
}
|
|
1292
|
+
|
|
1293
|
+
function compose(
|
|
1294
|
+
user: unknown,
|
|
1295
|
+
ours: (event: unknown) => void,
|
|
1296
|
+
): (event: unknown) => void {
|
|
1297
|
+
if (typeof user !== 'function') return ours
|
|
1298
|
+
return (event: unknown) => {
|
|
1299
|
+
;(user as (event: unknown) => void)(event)
|
|
1300
|
+
ours(event)
|
|
1301
|
+
}
|
|
1302
|
+
}
|
|
1303
|
+
|
|
1304
|
+
// Suppress the implicit any-return of the rotate ternary's union shape.
|
|
1305
|
+
// `TransformKey` is exported only to keep the type readable in d.ts.
|
|
1306
|
+
export type { TransformKey }
|