@roomle/web-sdk 2.20.0 → 2.21.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (197) hide show
  1. package/lib/{banana-for-scale-5f9ad0e3.nomodule.js → banana-for-scale-b9868da9.nomodule.js} +2 -2
  2. package/lib/{banana-for-scale-5f9ad0e3.nomodule.js.map → banana-for-scale-b9868da9.nomodule.js.map} +1 -1
  3. package/lib/{banana-for-scale-a8541870.js → banana-for-scale-c464bcaf.js} +2 -2
  4. package/lib/{banana-for-scale-a8541870.js.map → banana-for-scale-c464bcaf.js.map} +1 -1
  5. package/lib/{budgeteer-measure-5fd28189.js → budgeteer-measure-a6f7fd55.js} +2 -2
  6. package/lib/{budgeteer-measure-5fd28189.js.map → budgeteer-measure-a6f7fd55.js.map} +1 -1
  7. package/lib/budgeteer-measure.nomodule.js +1 -1
  8. package/lib/{component-dimensioning-15849d03.js → component-dimensioning-0d089d5d.js} +2 -2
  9. package/lib/component-dimensioning-0d089d5d.js.map +1 -0
  10. package/lib/{component-dimensioning-3816fed6.nomodule.js → component-dimensioning-aac668c8.nomodule.js} +2 -2
  11. package/lib/component-dimensioning-aac668c8.nomodule.js.map +1 -0
  12. package/lib/configurator-7915999f.js +2 -0
  13. package/lib/{configurator-02c1a087.js.map → configurator-7915999f.js.map} +1 -1
  14. package/lib/configurator-d6e39b21.nomodule.js +2 -0
  15. package/lib/{configurator-b94915ee.nomodule.js.map → configurator-d6e39b21.nomodule.js.map} +1 -1
  16. package/lib/configurator-main-cf5bb9fe.js +2 -0
  17. package/lib/configurator-main-cf5bb9fe.js.map +1 -0
  18. package/lib/configurator-main.nomodule.js +1 -1
  19. package/lib/configurator-mesh-generator-bf1a5b3c.nomodule.js +2 -0
  20. package/lib/configurator-mesh-generator-bf1a5b3c.nomodule.js.map +1 -0
  21. package/lib/configurator-mesh-generator-ec0e9982.js +2 -0
  22. package/lib/configurator-mesh-generator-ec0e9982.js.map +1 -0
  23. package/lib/{default-light-setting-0d38ca56.nomodule.js → default-light-setting-76d539f8.nomodule.js} +2 -2
  24. package/lib/default-light-setting-76d539f8.nomodule.js.map +1 -0
  25. package/lib/{default-light-setting-740fe05f.js → default-light-setting-fe844872.js} +2 -2
  26. package/lib/default-light-setting-fe844872.js.map +1 -0
  27. package/lib/definitions/common-core/mock/mock-pixotron.d.ts +3 -0
  28. package/lib/definitions/common-core/src/cameracontrol/camera-control-3d.d.ts +2 -2
  29. package/lib/definitions/common-core/src/utils/common-utils.d.ts +1 -0
  30. package/lib/definitions/common-core/src/utils/init-data.d.ts +4 -0
  31. package/lib/definitions/common-core/src/utils/shims.d.ts +5 -0
  32. package/lib/definitions/common-core/src/view-model/configurator-view-model.d.ts +1 -1
  33. package/lib/definitions/common-core/src/webgl/mesh-generator.d.ts +1 -1
  34. package/lib/definitions/configurator-core/src/webgl/configurator-mesh-generator.d.ts +1 -1
  35. package/lib/definitions/configurator-core/src/webgl/scene-helper.d.ts +3 -1
  36. package/lib/definitions/typings/pixotron.d.ts +2 -0
  37. package/lib/{dimensioning-helper-df61f3e4.nomodule.js → dimensioning-helper-9a706cfd.nomodule.js} +2 -2
  38. package/lib/dimensioning-helper-9a706cfd.nomodule.js.map +1 -0
  39. package/lib/{dimensioning-helper-67518ab9.js → dimensioning-helper-f7e39056.js} +2 -2
  40. package/lib/dimensioning-helper-f7e39056.js.map +1 -0
  41. package/lib/glb-viewer-0d92b638.js +2 -0
  42. package/lib/{glb-viewer-0a44ad1e.js.map → glb-viewer-0d92b638.js.map} +1 -1
  43. package/lib/glb-viewer-d278030c.nomodule.js +2 -0
  44. package/lib/{glb-viewer-a7947024.nomodule.js.map → glb-viewer-d278030c.nomodule.js.map} +1 -1
  45. package/lib/glb-viewer-main-ae7df6ed.js +2 -0
  46. package/lib/glb-viewer-main-ae7df6ed.js.map +1 -0
  47. package/lib/glb-viewer-main.nomodule.js +1 -1
  48. package/lib/{image-renderer-32588b0f.js → image-renderer-a3e7c1a5.js} +2 -2
  49. package/lib/{image-renderer-32588b0f.js.map → image-renderer-a3e7c1a5.js.map} +1 -1
  50. package/lib/{image-renderer-58be56f9.nomodule.js → image-renderer-b1e31df3.nomodule.js} +2 -2
  51. package/lib/{image-renderer-58be56f9.nomodule.js.map → image-renderer-b1e31df3.nomodule.js.map} +1 -1
  52. package/lib/legacy/{banana-for-scale-7fe6982a.legacy.js → banana-for-scale-07c4ef73.legacy.js} +2 -2
  53. package/lib/legacy/{banana-for-scale-7fe6982a.legacy.js.map → banana-for-scale-07c4ef73.legacy.js.map} +1 -1
  54. package/lib/legacy/budgeteer-measure.legacy.js +1 -1
  55. package/lib/legacy/{component-dimensioning-474e71c0.legacy.js → component-dimensioning-d17748a9.legacy.js} +2 -2
  56. package/lib/legacy/component-dimensioning-d17748a9.legacy.js.map +1 -0
  57. package/lib/legacy/configurator-4672929e.legacy.js +2 -0
  58. package/lib/legacy/{configurator-e33d83c7.legacy.js.map → configurator-4672929e.legacy.js.map} +1 -1
  59. package/lib/legacy/configurator-main.legacy.js +1 -1
  60. package/lib/legacy/configurator-mesh-generator-b171f5d8.legacy.js +2 -0
  61. package/lib/legacy/configurator-mesh-generator-b171f5d8.legacy.js.map +1 -0
  62. package/lib/legacy/{default-light-setting-e5427dcc.legacy.js → default-light-setting-3fcc55d4.legacy.js} +2 -2
  63. package/lib/legacy/default-light-setting-3fcc55d4.legacy.js.map +1 -0
  64. package/lib/legacy/{dimensioning-helper-b6b2fae5.legacy.js → dimensioning-helper-25f07743.legacy.js} +2 -2
  65. package/lib/legacy/dimensioning-helper-25f07743.legacy.js.map +1 -0
  66. package/lib/legacy/glb-viewer-9b9d37a8.legacy.js +2 -0
  67. package/lib/legacy/{glb-viewer-8cd61b1e.legacy.js.map → glb-viewer-9b9d37a8.legacy.js.map} +1 -1
  68. package/lib/legacy/glb-viewer-main.legacy.js +1 -1
  69. package/lib/legacy/{image-renderer-06f566f5.legacy.js → image-renderer-04df50a7.legacy.js} +2 -2
  70. package/lib/legacy/{image-renderer-06f566f5.legacy.js.map → image-renderer-04df50a7.legacy.js.map} +1 -1
  71. package/lib/legacy/{main-thread-to-worker-45106055.legacy.js → main-thread-to-worker-46ba1413.legacy.js} +2 -2
  72. package/lib/legacy/main-thread-to-worker-46ba1413.legacy.js.map +1 -0
  73. package/lib/legacy/{material-viewer-c853ad32.legacy.js → material-viewer-6cddff1d.legacy.js} +2 -2
  74. package/lib/legacy/material-viewer-6cddff1d.legacy.js.map +1 -0
  75. package/lib/legacy/material-viewer-main.legacy.js +1 -1
  76. package/lib/legacy/mesh-generator-572ad2f8.legacy.js +2 -0
  77. package/lib/legacy/mesh-generator-572ad2f8.legacy.js.map +1 -0
  78. package/lib/legacy/pixotron-66b4f690.legacy.js +2 -0
  79. package/lib/legacy/{pixotron-84b6fe67.legacy.js.map → pixotron-66b4f690.legacy.js.map} +1 -1
  80. package/lib/legacy/{planner-90ac969a.legacy.js → planner-2cc59b21.legacy.js} +2 -2
  81. package/lib/legacy/{planner-90ac969a.legacy.js.map → planner-2cc59b21.legacy.js.map} +1 -1
  82. package/lib/legacy/planner-main.legacy.js +1 -1
  83. package/lib/legacy/{rapi-access-21dc9ae2.legacy.js → rapi-access-a73fc03b.legacy.js} +3 -3
  84. package/lib/legacy/{rapi-access-21dc9ae2.legacy.js.map → rapi-access-a73fc03b.legacy.js.map} +1 -1
  85. package/lib/legacy/roomle-sdk.legacy.js +1 -1
  86. package/lib/legacy/scene-manager-47b24f6e.legacy.js +2 -0
  87. package/lib/legacy/scene-manager-47b24f6e.legacy.js.map +1 -0
  88. package/lib/legacy/static/pi.min-0272f873b3a4380a.js +1 -0
  89. package/lib/legacy/static/{rthree-9a98e3318d68245d.js → rthree-508a6ceb9a1516ce.js} +1 -1
  90. package/lib/legacy/static/shaders-d304d03a461ead46.json +1 -0
  91. package/lib/legacy/{stats-helper-e04ccf23.legacy.js → stats-helper-ef9054e8.legacy.js} +2 -2
  92. package/lib/legacy/{stats-helper-e04ccf23.legacy.js.map → stats-helper-ef9054e8.legacy.js.map} +1 -1
  93. package/lib/main-thread-to-worker-4c9942ce.js +2 -0
  94. package/lib/main-thread-to-worker-4c9942ce.js.map +1 -0
  95. package/lib/{main-thread-to-worker-2526203d.nomodule.js → main-thread-to-worker-4f826ab0.nomodule.js} +2 -2
  96. package/lib/main-thread-to-worker-4f826ab0.nomodule.js.map +1 -0
  97. package/lib/{material-viewer-d3c453fc.js → material-viewer-590448c5.js} +2 -2
  98. package/lib/material-viewer-590448c5.js.map +1 -0
  99. package/lib/{material-viewer-7c63aa7f.nomodule.js → material-viewer-8b280e30.nomodule.js} +2 -2
  100. package/lib/material-viewer-8b280e30.nomodule.js.map +1 -0
  101. package/lib/material-viewer-main-e776f7e5.js +2 -0
  102. package/lib/material-viewer-main-e776f7e5.js.map +1 -0
  103. package/lib/material-viewer-main.nomodule.js +1 -1
  104. package/lib/mesh-generator-55c80a53.nomodule.js +2 -0
  105. package/lib/mesh-generator-55c80a53.nomodule.js.map +1 -0
  106. package/lib/mesh-generator-a718d07a.js +2 -0
  107. package/lib/mesh-generator-a718d07a.js.map +1 -0
  108. package/lib/pixotron-9df61cfe.js +2 -0
  109. package/lib/{pixotron-0b81eb7c.js.map → pixotron-9df61cfe.js.map} +1 -1
  110. package/lib/pixotron-e40b75d2.nomodule.js +2 -0
  111. package/lib/{pixotron-7a1f9ec8.nomodule.js.map → pixotron-e40b75d2.nomodule.js.map} +1 -1
  112. package/lib/{planner-fab4fbbe.js → planner-0bdfa18a.js} +2 -2
  113. package/lib/{planner-fab4fbbe.js.map → planner-0bdfa18a.js.map} +1 -1
  114. package/lib/{planner-77af0a69.nomodule.js → planner-fb33bbd5.nomodule.js} +2 -2
  115. package/lib/{planner-77af0a69.nomodule.js.map → planner-fb33bbd5.nomodule.js.map} +1 -1
  116. package/lib/planner-main-cd1ee6e0.js +2 -0
  117. package/lib/planner-main-cd1ee6e0.js.map +1 -0
  118. package/lib/planner-main.nomodule.js +1 -1
  119. package/lib/{rapi-access-d3bc3ce4.nomodule.js → rapi-access-c8981c13.nomodule.js} +3 -3
  120. package/lib/{rapi-access-d3bc3ce4.nomodule.js.map → rapi-access-c8981c13.nomodule.js.map} +1 -1
  121. package/lib/{rapi-access-ff57cd9e.js → rapi-access-d433b66a.js} +3 -3
  122. package/lib/{rapi-access-ff57cd9e.js.map → rapi-access-d433b66a.js.map} +1 -1
  123. package/lib/{roomle-sdk-6e4fd2d6.js → roomle-sdk-8fee3247.js} +2 -2
  124. package/lib/roomle-sdk-8fee3247.js.map +1 -0
  125. package/lib/roomle-sdk.nomodule.js +1 -1
  126. package/lib/scene-manager-b3bd3bed.js +2 -0
  127. package/lib/scene-manager-b3bd3bed.js.map +1 -0
  128. package/lib/scene-manager-cbf9f557.nomodule.js +2 -0
  129. package/lib/scene-manager-cbf9f557.nomodule.js.map +1 -0
  130. package/lib/static/pi.min-0272f873b3a4380a.js +1 -0
  131. package/lib/static/pi.min-0272f873b3a4380a.js.map +1 -0
  132. package/lib/static/{rthree-9a98e3318d68245d.js → rthree-508a6ceb9a1516ce.js} +1 -1
  133. package/lib/static/rthree-508a6ceb9a1516ce.js.map +1 -0
  134. package/lib/static/shaders-d304d03a461ead46.json +1 -0
  135. package/lib/{stats-helper-670aea9b.js → stats-helper-5fadbfc2.js} +2 -2
  136. package/lib/{stats-helper-670aea9b.js.map → stats-helper-5fadbfc2.js.map} +1 -1
  137. package/lib/{stats-helper-b294fd7a.nomodule.js → stats-helper-efa282ca.nomodule.js} +2 -2
  138. package/lib/{stats-helper-b294fd7a.nomodule.js.map → stats-helper-efa282ca.nomodule.js.map} +1 -1
  139. package/package.json +2 -2
  140. package/lib/component-dimensioning-15849d03.js.map +0 -1
  141. package/lib/component-dimensioning-3816fed6.nomodule.js.map +0 -1
  142. package/lib/configurator-02c1a087.js +0 -2
  143. package/lib/configurator-b94915ee.nomodule.js +0 -2
  144. package/lib/configurator-main-31ba572b.js +0 -2
  145. package/lib/configurator-main-31ba572b.js.map +0 -1
  146. package/lib/configurator-mesh-generator-2b2535f8.js +0 -2
  147. package/lib/configurator-mesh-generator-2b2535f8.js.map +0 -1
  148. package/lib/configurator-mesh-generator-470760e6.nomodule.js +0 -2
  149. package/lib/configurator-mesh-generator-470760e6.nomodule.js.map +0 -1
  150. package/lib/default-light-setting-0d38ca56.nomodule.js.map +0 -1
  151. package/lib/default-light-setting-740fe05f.js.map +0 -1
  152. package/lib/dimensioning-helper-67518ab9.js.map +0 -1
  153. package/lib/dimensioning-helper-df61f3e4.nomodule.js.map +0 -1
  154. package/lib/glb-viewer-0a44ad1e.js +0 -2
  155. package/lib/glb-viewer-a7947024.nomodule.js +0 -2
  156. package/lib/glb-viewer-main-c9ea66e6.js +0 -2
  157. package/lib/glb-viewer-main-c9ea66e6.js.map +0 -1
  158. package/lib/legacy/component-dimensioning-474e71c0.legacy.js.map +0 -1
  159. package/lib/legacy/configurator-e33d83c7.legacy.js +0 -2
  160. package/lib/legacy/configurator-mesh-generator-7c2a1b65.legacy.js +0 -2
  161. package/lib/legacy/configurator-mesh-generator-7c2a1b65.legacy.js.map +0 -1
  162. package/lib/legacy/default-light-setting-e5427dcc.legacy.js.map +0 -1
  163. package/lib/legacy/dimensioning-helper-b6b2fae5.legacy.js.map +0 -1
  164. package/lib/legacy/glb-viewer-8cd61b1e.legacy.js +0 -2
  165. package/lib/legacy/main-thread-to-worker-45106055.legacy.js.map +0 -1
  166. package/lib/legacy/material-viewer-c853ad32.legacy.js.map +0 -1
  167. package/lib/legacy/mesh-generator-c9c5cf92.legacy.js +0 -2
  168. package/lib/legacy/mesh-generator-c9c5cf92.legacy.js.map +0 -1
  169. package/lib/legacy/pixotron-84b6fe67.legacy.js +0 -2
  170. package/lib/legacy/scene-manager-c1df3327.legacy.js +0 -2
  171. package/lib/legacy/scene-manager-c1df3327.legacy.js.map +0 -1
  172. package/lib/legacy/static/pi.min-6875d25247d9711b.js +0 -1
  173. package/lib/legacy/static/shaders-695d00691ea12f08.json +0 -1
  174. package/lib/main-thread-to-worker-2526203d.nomodule.js.map +0 -1
  175. package/lib/main-thread-to-worker-815feb19.js +0 -2
  176. package/lib/main-thread-to-worker-815feb19.js.map +0 -1
  177. package/lib/material-viewer-7c63aa7f.nomodule.js.map +0 -1
  178. package/lib/material-viewer-d3c453fc.js.map +0 -1
  179. package/lib/material-viewer-main-43691932.js +0 -2
  180. package/lib/material-viewer-main-43691932.js.map +0 -1
  181. package/lib/mesh-generator-0b2ac98c.js +0 -2
  182. package/lib/mesh-generator-0b2ac98c.js.map +0 -1
  183. package/lib/mesh-generator-739f8058.nomodule.js +0 -2
  184. package/lib/mesh-generator-739f8058.nomodule.js.map +0 -1
  185. package/lib/pixotron-0b81eb7c.js +0 -2
  186. package/lib/pixotron-7a1f9ec8.nomodule.js +0 -2
  187. package/lib/planner-main-1426a336.js +0 -2
  188. package/lib/planner-main-1426a336.js.map +0 -1
  189. package/lib/roomle-sdk-6e4fd2d6.js.map +0 -1
  190. package/lib/scene-manager-1c0fa594.js +0 -2
  191. package/lib/scene-manager-1c0fa594.js.map +0 -1
  192. package/lib/scene-manager-e7cf547f.nomodule.js +0 -2
  193. package/lib/scene-manager-e7cf547f.nomodule.js.map +0 -1
  194. package/lib/static/pi.min-6875d25247d9711b.js +0 -1
  195. package/lib/static/pi.min-6875d25247d9711b.js.map +0 -1
  196. package/lib/static/rthree-9a98e3318d68245d.js.map +0 -1
  197. package/lib/static/shaders-695d00691ea12f08.json +0 -1
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Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),s=this.x-t.x,r=this.y-t.y;return this.x=s*n-r*i+t.x,this.y=s*i+r*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}class zn{constructor(){Object.defineProperty(this,"isMatrix3",{value:!0}),this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,s,r,o,a,h){const c=this.elements;return c[0]=t,c[1]=i,c[2]=o,c[3]=e,c[4]=s,c[5]=a,c[6]=n,c[7]=r,c[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}clone(){return(new this.constructor).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,s=this.elements,r=n[0],o=n[3],a=n[6],h=n[1],c=n[4],u=n[7],l=n[2],f=n[5],d=n[8],m=i[0],p=i[3],v=i[6],g=i[1],_=i[4],w=i[7],E=i[2],T=i[5],x=i[8];return s[0]=r*m+o*g+a*E,s[3]=r*p+o*_+a*T,s[6]=r*v+o*w+a*x,s[1]=h*m+c*g+u*E,s[4]=h*p+c*_+u*T,s[7]=h*v+c*w+u*x,s[2]=l*m+f*g+d*E,s[5]=l*p+f*_+d*T,s[8]=l*v+f*w+d*x,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],s=t[3],r=t[4],o=t[5],a=t[6],h=t[7],c=t[8];return e*r*c-e*o*h-n*s*c+n*o*a+i*s*h-i*r*a}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],s=t[3],r=t[4],o=t[5],a=t[6],h=t[7],c=t[8],u=c*r-o*h,l=o*a-c*s,f=h*s-r*a,d=e*u+n*l+i*f;if(0===d)return this.set(0,0,0,0,0,0,0,0,0);const m=1/d;return t[0]=u*m,t[1]=(i*h-c*n)*m,t[2]=(o*n-i*r)*m,t[3]=l*m,t[4]=(c*e-i*a)*m,t[5]=(i*s-o*e)*m,t[6]=f*m,t[7]=(n*a-h*e)*m,t[8]=(r*e-n*s)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).copy(this).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,s,r,o){const a=Math.cos(s),h=Math.sin(s);return this.set(n*a,n*h,-n*(a*r+h*o)+r+t,-i*h,i*a,-i*(-h*r+a*o)+o+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,s=i[0],r=i[3],o=i[6],a=i[1],h=i[4],c=i[7];return i[0]=e*s+n*a,i[3]=e*r+n*h,i[6]=e*o+n*c,i[1]=-n*s+e*a,i[4]=-n*r+e*h,i[7]=-n*o+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}}let Vn;const kn={getDataURL:function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===Vn&&(Vn=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),Vn.width=t.width,Vn.height=t.height;const n=Vn.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=Vn}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}};let jn=0;function Wn(t=Wn.DEFAULT_IMAGE,e=Wn.DEFAULT_MAPPING,n=ft,i=ft,s=wt,r=xt,o=Gt,a=bt,h=1,c=Je){Object.defineProperty(this,"id",{value:jn++}),this.uuid=Fn.generateUUID(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=s,this.minFilter=r,this.anisotropy=h,this.format=o,this.internalFormat=null,this.type=a,this.offset=new Bn(0,0),this.repeat=new Bn(1,1),this.center=new Bn(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new zn,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null}function Xn(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?kn.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}Wn.DEFAULT_IMAGE=void 0,Wn.DEFAULT_MAPPING=st,Wn.prototype=Object.assign(Object.create(In.prototype),{constructor:Wn,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=Fn.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(Xn(i[t].image)):e.push(Xn(i[t]))}else e=Xn(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return e||(t.textures[this.uuid]=n),n},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(t){if(this.mapping!==st)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case lt:t.x=t.x-Math.floor(t.x);break;case ft:t.x=t.x<0?0:1;break;case dt:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case lt:t.y=t.y-Math.floor(t.y);break;case ft:t.y=t.y<0?0:1;break;case dt:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(Wn.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});class qn{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isVector4",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,s=this.w,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i+r[12]*s,this.y=r[1]*e+r[5]*n+r[9]*i+r[13]*s,this.z=r[2]*e+r[6]*n+r[10]*i+r[14]*s,this.w=r[3]*e+r[7]*n+r[11]*i+r[15]*s,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,s;const r=t.elements,o=r[0],a=r[4],h=r[8],c=r[1],u=r[5],l=r[9],f=r[2],d=r[6],m=r[10];if(Math.abs(a-c)<.01&&Math.abs(h-f)<.01&&Math.abs(l-d)<.01){if(Math.abs(a+c)<.1&&Math.abs(h+f)<.1&&Math.abs(l+d)<.1&&Math.abs(o+u+m-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;const t=(o+1)/2,r=(u+1)/2,p=(m+1)/2,v=(a+c)/4,g=(h+f)/4,_=(l+d)/4;return t>r&&t>p?t<.01?(n=0,i=.707106781,s=.707106781):(i=v/(n=Math.sqrt(t)),s=g/n):r>p?r<.01?(n=.707106781,i=0,s=.707106781):(n=v/(i=Math.sqrt(r)),s=_/i):p<.01?(n=.707106781,i=.707106781,s=0):(n=g/(s=Math.sqrt(p)),i=_/s),this.set(n,i,s,e),this}let p=Math.sqrt((d-l)*(d-l)+(h-f)*(h-f)+(c-a)*(c-a));return Math.abs(p)<.001&&(p=1),this.x=(d-l)/p,this.y=(h-f)/p,this.z=(c-a)/p,this.w=Math.acos((o+u+m-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}function Yn(t,e,n){this.width=t,this.height=e,this.scissor=new qn(0,0,t,e),this.scissorTest=!1,this.viewport=new qn(0,0,t,e),n=n||{},this.texture=new Wn(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:wt,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function Zn(t,e,n){Yn.call(this,t,e,n),this.samples=4}Yn.prototype=Object.assign(Object.create(In.prototype),{constructor:Yn,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Zn.prototype=Object.assign(Object.create(Yn.prototype),{constructor:Zn,isWebGLMultisampleRenderTarget:!0,copy:function(t){return Yn.prototype.copy.call(this,t),this.samples=t.samples,this}});class Jn{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return n.copy(t).slerp(e,i)}static slerpFlat(t,e,n,i,s,r,o){let a=n[i+0],h=n[i+1],c=n[i+2],u=n[i+3];const l=s[r+0],f=s[r+1],d=s[r+2],m=s[r+3];if(u!==m||a!==l||h!==f||c!==d){let t=1-o;const e=a*l+h*f+c*d+u*m,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const s=Math.sqrt(i),r=Math.atan2(s,e*n);t=Math.sin(t*r)/s,o=Math.sin(o*r)/s}const s=o*n;if(a=a*t+l*s,h=h*t+f*s,c=c*t+d*s,u=u*t+m*s,t===1-o){const t=1/Math.sqrt(a*a+h*h+c*c+u*u);a*=t,h*=t,c*=t,u*=t}}t[e]=a,t[e+1]=h,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,s,r){const o=n[i],a=n[i+1],h=n[i+2],c=n[i+3],u=s[r],l=s[r+1],f=s[r+2],d=s[r+3];return t[e]=o*d+c*u+a*f-h*l,t[e+1]=a*d+c*l+h*u-o*f,t[e+2]=h*d+c*f+o*l-a*u,t[e+3]=c*d-o*u-a*l-h*f,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,s=t._z,r=t._order,o=Math.cos,a=Math.sin,h=o(n/2),c=o(i/2),u=o(s/2),l=a(n/2),f=a(i/2),d=a(s/2);switch(r){case"XYZ":this._x=l*c*u+h*f*d,this._y=h*f*u-l*c*d,this._z=h*c*d+l*f*u,this._w=h*c*u-l*f*d;break;case"YXZ":this._x=l*c*u+h*f*d,this._y=h*f*u-l*c*d,this._z=h*c*d-l*f*u,this._w=h*c*u+l*f*d;break;case"ZXY":this._x=l*c*u-h*f*d,this._y=h*f*u+l*c*d,this._z=h*c*d+l*f*u,this._w=h*c*u-l*f*d;break;case"ZYX":this._x=l*c*u-h*f*d,this._y=h*f*u+l*c*d,this._z=h*c*d-l*f*u,this._w=h*c*u+l*f*d;break;case"YZX":this._x=l*c*u+h*f*d,this._y=h*f*u+l*c*d,this._z=h*c*d-l*f*u,this._w=h*c*u-l*f*d;break;case"XZY":this._x=l*c*u-h*f*d,this._y=h*f*u-l*c*d,this._z=h*c*d+l*f*u,this._w=h*c*u+l*f*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+r)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],s=e[8],r=e[1],o=e[5],a=e[9],h=e[2],c=e[6],u=e[10],l=n+o+u;if(l>0){const t=.5/Math.sqrt(l+1);this._w=.25/t,this._x=(c-a)*t,this._y=(s-h)*t,this._z=(r-i)*t}else if(n>o&&n>u){const t=2*Math.sqrt(1+n-o-u);this._w=(c-a)/t,this._x=.25*t,this._y=(i+r)/t,this._z=(s+h)/t}else if(o>u){const t=2*Math.sqrt(1+o-n-u);this._w=(s-h)/t,this._x=(i+r)/t,this._y=.25*t,this._z=(a+c)/t}else{const t=2*Math.sqrt(1+u-n-o);this._w=(r-i)/t,this._x=(s+h)/t,this._y=(a+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Fn.clamp(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,s=t._z,r=t._w,o=e._x,a=e._y,h=e._z,c=e._w;return this._x=n*c+r*o+i*h-s*a,this._y=i*c+r*a+s*o-n*h,this._z=s*c+r*h+n*a-i*o,this._w=r*c-n*o-i*a-s*h,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,s=this._z,r=this._w;let o=r*t._w+n*t._x+i*t._y+s*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=r,this._x=n,this._y=i,this._z=s,this;const a=1-o*o;if(a<=Number.EPSILON){const t=1-e;return this._w=t*r+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*s+e*this._z,this.normalize(),this._onChangeCallback(),this}const h=Math.sqrt(a),c=Math.atan2(h,o),u=Math.sin((1-e)*c)/h,l=Math.sin(e*c)/h;return this._w=r*u+this._w*l,this._x=n*u+this._x*l,this._y=i*u+this._y*l,this._z=s*u+this._z*l,this._onChangeCallback(),this}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}class Qn{constructor(t=0,e=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion($n.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion($n.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,s=t.elements;return this.x=s[0]*e+s[3]*n+s[6]*i,this.y=s[1]*e+s[4]*n+s[7]*i,this.z=s[2]*e+s[5]*n+s[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,s=t.elements,r=1/(s[3]*e+s[7]*n+s[11]*i+s[15]);return this.x=(s[0]*e+s[4]*n+s[8]*i+s[12])*r,this.y=(s[1]*e+s[5]*n+s[9]*i+s[13])*r,this.z=(s[2]*e+s[6]*n+s[10]*i+s[14])*r,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,s=t.x,r=t.y,o=t.z,a=t.w,h=a*e+r*i-o*n,c=a*n+o*e-s*i,u=a*i+s*n-r*e,l=-s*e-r*n-o*i;return this.x=h*a+l*-s+c*-o-u*-r,this.y=c*a+l*-r+u*-s-h*-o,this.z=u*a+l*-o+h*-r-c*-s,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i,this.y=s[1]*e+s[5]*n+s[9]*i,this.z=s[2]*e+s[6]*n+s[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,s=t.z,r=e.x,o=e.y,a=e.z;return this.x=i*a-s*o,this.y=s*r-n*a,this.z=n*o-i*r,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Kn.copy(this).projectOnVector(t),this.sub(Kn)}reflect(t){return this.sub(Kn.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Fn.clamp(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const Kn=new Qn,$n=new Jn;class ti{constructor(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new Qn(1/0,1/0,1/0),this.max=void 0!==e?e:new Qn(-1/0,-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,s=-1/0,r=-1/0,o=-1/0;for(let a=0,h=t.length;a<h;a+=3){const h=t[a],c=t[a+1],u=t[a+2];h<e&&(e=h),c<n&&(n=c),u<i&&(i=u),h>s&&(s=h),c>r&&(r=c),u>o&&(o=u)}return this.min.set(e,n,i),this.max.set(s,r,o),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,s=-1/0,r=-1/0,o=-1/0;for(let a=0,h=t.count;a<h;a++){const h=t.getX(a),c=t.getY(a),u=t.getZ(a);h<e&&(e=h),c<n&&(n=c),u<i&&(i=u),h>s&&(s=h),c>r&&(r=c),u>o&&(o=u)}return this.min.set(e,n,i),this.max.set(s,r,o),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=ii.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new Qn),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new Qn),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),si.copy(e.boundingBox),si.applyMatrix4(t.matrixWorld),this.union(si));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Qn),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,ii),ii.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(li),fi.subVectors(this.max,li),ri.subVectors(t.a,li),oi.subVectors(t.b,li),ai.subVectors(t.c,li),hi.subVectors(oi,ri),ci.subVectors(ai,oi),ui.subVectors(ri,ai);let e=[0,-hi.z,hi.y,0,-ci.z,ci.y,0,-ui.z,ui.y,hi.z,0,-hi.x,ci.z,0,-ci.x,ui.z,0,-ui.x,-hi.y,hi.x,0,-ci.y,ci.x,0,-ui.y,ui.x,0];return!!ei(e,ri,oi,ai,fi)&&(!!ei(e=[1,0,0,0,1,0,0,0,1],ri,oi,ai,fi)&&(di.crossVectors(hi,ci),ei(e=[di.x,di.y,di.z],ri,oi,ai,fi)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Qn),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return ii.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(ii).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()?this:(ni[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),ni[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),ni[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),ni[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),ni[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),ni[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),ni[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),ni[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(ni),this)}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}function ei(t,e,n,i,s){for(let r=0,o=t.length-3;r<=o;r+=3){mi.fromArray(t,r);const o=s.x*Math.abs(mi.x)+s.y*Math.abs(mi.y)+s.z*Math.abs(mi.z),a=e.dot(mi),h=n.dot(mi),c=i.dot(mi);if(Math.max(-Math.max(a,h,c),Math.min(a,h,c))>o)return!1}return!0}const ni=[new Qn,new Qn,new Qn,new Qn,new Qn,new Qn,new Qn,new Qn],ii=new Qn,si=new ti,ri=new Qn,oi=new Qn,ai=new Qn,hi=new Qn,ci=new Qn,ui=new Qn,li=new Qn,fi=new Qn,di=new Qn,mi=new Qn,pi=new ti;class vi{constructor(t,e){this.center=void 0!==t?t:new Qn,this.radius=void 0!==e?e:-1}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):pi.setFromPoints(t).getCenter(n);let i=0;for(let e=0,s=t.length;e<s;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new Qn),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new ti),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}}const gi=new Qn,_i=new Qn,wi=new Qn,Ei=new Qn,Ti=new Qn,xi=new Qn,Mi=new Qn;class bi{constructor(t,e){this.origin=void 0!==t?t:new Qn,this.direction=void 0!==e?e:new Qn(0,0,-1)}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Qn),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,gi)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Qn),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=gi.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(gi.copy(this.direction).multiplyScalar(e).add(this.origin),gi.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){_i.copy(t).add(e).multiplyScalar(.5),wi.copy(e).sub(t).normalize(),Ei.copy(this.origin).sub(_i);const s=.5*t.distanceTo(e),r=-this.direction.dot(wi),o=Ei.dot(this.direction),a=-Ei.dot(wi),h=Ei.lengthSq(),c=Math.abs(1-r*r);let u,l,f,d;if(c>0)if(l=r*o-a,d=s*c,(u=r*a-o)>=0)if(l>=-d)if(l<=d){const t=1/c;f=(u*=t)*(u+r*(l*=t)+2*o)+l*(r*u+l+2*a)+h}else l=s,f=-(u=Math.max(0,-(r*l+o)))*u+l*(l+2*a)+h;else l=-s,f=-(u=Math.max(0,-(r*l+o)))*u+l*(l+2*a)+h;else l<=-d?f=-(u=Math.max(0,-(-r*s+o)))*u+(l=u>0?-s:Math.min(Math.max(-s,-a),s))*(l+2*a)+h:l<=d?(u=0,f=(l=Math.min(Math.max(-s,-a),s))*(l+2*a)+h):f=-(u=Math.max(0,-(r*s+o)))*u+(l=u>0?s:Math.min(Math.max(-s,-a),s))*(l+2*a)+h;else l=r>0?-s:s,f=-(u=Math.max(0,-(r*l+o)))*u+l*(l+2*a)+h;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(wi).multiplyScalar(l).add(_i),f}intersectSphere(t,e){gi.subVectors(t.center,this.origin);const n=gi.dot(this.direction),i=gi.dot(gi)-n*n,s=t.radius*t.radius;if(i>s)return null;const r=Math.sqrt(s-i),o=n-r,a=n+r;return o<0&&a<0?null:o<0?this.at(a,e):this.at(o,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,s,r,o,a;const h=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,l=this.origin;return h>=0?(n=(t.min.x-l.x)*h,i=(t.max.x-l.x)*h):(n=(t.max.x-l.x)*h,i=(t.min.x-l.x)*h),c>=0?(s=(t.min.y-l.y)*c,r=(t.max.y-l.y)*c):(s=(t.max.y-l.y)*c,r=(t.min.y-l.y)*c),n>r||s>i?null:((s>n||n!=n)&&(n=s),(r<i||i!=i)&&(i=r),u>=0?(o=(t.min.z-l.z)*u,a=(t.max.z-l.z)*u):(o=(t.max.z-l.z)*u,a=(t.min.z-l.z)*u),n>a||o>i?null:((o>n||n!=n)&&(n=o),(a<i||i!=i)&&(i=a),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,gi)}intersectTriangle(t,e,n,i,s){Ti.subVectors(e,t),xi.subVectors(n,t),Mi.crossVectors(Ti,xi);let r,o=this.direction.dot(Mi);if(o>0){if(i)return null;r=1}else{if(!(o<0))return null;r=-1,o=-o}Ei.subVectors(this.origin,t);const a=r*this.direction.dot(xi.crossVectors(Ei,xi));if(a<0)return null;const h=r*this.direction.dot(Ti.cross(Ei));if(h<0)return null;if(a+h>o)return null;const c=-r*Ei.dot(Mi);return c<0?null:this.at(c/o,s)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}}class Ri{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,s,r,o,a,h,c,u,l,f,d,m,p){const v=this.elements;return v[0]=t,v[4]=e,v[8]=n,v[12]=i,v[1]=s,v[5]=r,v[9]=o,v[13]=a,v[2]=h,v[6]=c,v[10]=u,v[14]=l,v[3]=f,v[7]=d,v[11]=m,v[15]=p,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Ri).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/yi.setFromMatrixColumn(t,0).length(),s=1/yi.setFromMatrixColumn(t,1).length(),r=1/yi.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*s,e[5]=n[5]*s,e[6]=n[6]*s,e[7]=0,e[8]=n[8]*r,e[9]=n[9]*r,e[10]=n[10]*r,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,s=t.z,r=Math.cos(n),o=Math.sin(n),a=Math.cos(i),h=Math.sin(i),c=Math.cos(s),u=Math.sin(s);if("XYZ"===t.order){const t=r*c,n=r*u,i=o*c,s=o*u;e[0]=a*c,e[4]=-a*u,e[8]=h,e[1]=n+i*h,e[5]=t-s*h,e[9]=-o*a,e[2]=s-t*h,e[6]=i+n*h,e[10]=r*a}else if("YXZ"===t.order){const t=a*c,n=a*u,i=h*c,s=h*u;e[0]=t+s*o,e[4]=i*o-n,e[8]=r*h,e[1]=r*u,e[5]=r*c,e[9]=-o,e[2]=n*o-i,e[6]=s+t*o,e[10]=r*a}else if("ZXY"===t.order){const t=a*c,n=a*u,i=h*c,s=h*u;e[0]=t-s*o,e[4]=-r*u,e[8]=i+n*o,e[1]=n+i*o,e[5]=r*c,e[9]=s-t*o,e[2]=-r*h,e[6]=o,e[10]=r*a}else if("ZYX"===t.order){const t=r*c,n=r*u,i=o*c,s=o*u;e[0]=a*c,e[4]=i*h-n,e[8]=t*h+s,e[1]=a*u,e[5]=s*h+t,e[9]=n*h-i,e[2]=-h,e[6]=o*a,e[10]=r*a}else if("YZX"===t.order){const t=r*a,n=r*h,i=o*a,s=o*h;e[0]=a*c,e[4]=s-t*u,e[8]=i*u+n,e[1]=u,e[5]=r*c,e[9]=-o*c,e[2]=-h*c,e[6]=n*u+i,e[10]=t-s*u}else if("XZY"===t.order){const t=r*a,n=r*h,i=o*a,s=o*h;e[0]=a*c,e[4]=-u,e[8]=h*c,e[1]=t*u+s,e[5]=r*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=o*c,e[10]=s*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Li,t,Di)}lookAt(t,e,n){const i=this.elements;return Ci.subVectors(t,e),0===Ci.lengthSq()&&(Ci.z=1),Ci.normalize(),Oi.crossVectors(n,Ci),0===Oi.lengthSq()&&(1===Math.abs(n.z)?Ci.x+=1e-4:Ci.z+=1e-4,Ci.normalize(),Oi.crossVectors(n,Ci)),Oi.normalize(),Pi.crossVectors(Ci,Oi),i[0]=Oi.x,i[4]=Pi.x,i[8]=Ci.x,i[1]=Oi.y,i[5]=Pi.y,i[9]=Ci.y,i[2]=Oi.z,i[6]=Pi.z,i[10]=Ci.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,s=this.elements,r=n[0],o=n[4],a=n[8],h=n[12],c=n[1],u=n[5],l=n[9],f=n[13],d=n[2],m=n[6],p=n[10],v=n[14],g=n[3],_=n[7],w=n[11],E=n[15],T=i[0],x=i[4],M=i[8],b=i[12],R=i[1],y=i[5],S=i[9],L=i[13],D=i[2],O=i[6],P=i[10],C=i[14],A=i[3],N=i[7],H=i[11],I=i[15];return s[0]=r*T+o*R+a*D+h*A,s[4]=r*x+o*y+a*O+h*N,s[8]=r*M+o*S+a*P+h*H,s[12]=r*b+o*L+a*C+h*I,s[1]=c*T+u*R+l*D+f*A,s[5]=c*x+u*y+l*O+f*N,s[9]=c*M+u*S+l*P+f*H,s[13]=c*b+u*L+l*C+f*I,s[2]=d*T+m*R+p*D+v*A,s[6]=d*x+m*y+p*O+v*N,s[10]=d*M+m*S+p*P+v*H,s[14]=d*b+m*L+p*C+v*I,s[3]=g*T+_*R+w*D+E*A,s[7]=g*x+_*y+w*O+E*N,s[11]=g*M+_*S+w*P+E*H,s[15]=g*b+_*L+w*C+E*I,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],s=t[12],r=t[1],o=t[5],a=t[9],h=t[13],c=t[2],u=t[6],l=t[10],f=t[14];return t[3]*(+s*a*u-i*h*u-s*o*l+n*h*l+i*o*f-n*a*f)+t[7]*(+e*a*f-e*h*l+s*r*l-i*r*f+i*h*c-s*a*c)+t[11]*(+e*h*u-e*o*f-s*r*u+n*r*f+s*o*c-n*h*c)+t[15]*(-i*o*c-e*a*u+e*o*l+i*r*u-n*r*l+n*a*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],s=t[3],r=t[4],o=t[5],a=t[6],h=t[7],c=t[8],u=t[9],l=t[10],f=t[11],d=t[12],m=t[13],p=t[14],v=t[15],g=u*p*h-m*l*h+m*a*f-o*p*f-u*a*v+o*l*v,_=d*l*h-c*p*h-d*a*f+r*p*f+c*a*v-r*l*v,w=c*m*h-d*u*h+d*o*f-r*m*f-c*o*v+r*u*v,E=d*u*a-c*m*a-d*o*l+r*m*l+c*o*p-r*u*p,T=e*g+n*_+i*w+s*E;if(0===T)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const x=1/T;return t[0]=g*x,t[1]=(m*l*s-u*p*s-m*i*f+n*p*f+u*i*v-n*l*v)*x,t[2]=(o*p*s-m*a*s+m*i*h-n*p*h-o*i*v+n*a*v)*x,t[3]=(u*a*s-o*l*s-u*i*h+n*l*h+o*i*f-n*a*f)*x,t[4]=_*x,t[5]=(c*p*s-d*l*s+d*i*f-e*p*f-c*i*v+e*l*v)*x,t[6]=(d*a*s-r*p*s-d*i*h+e*p*h+r*i*v-e*a*v)*x,t[7]=(r*l*s-c*a*s+c*i*h-e*l*h-r*i*f+e*a*f)*x,t[8]=w*x,t[9]=(d*u*s-c*m*s-d*n*f+e*m*f+c*n*v-e*u*v)*x,t[10]=(r*m*s-d*o*s+d*n*h-e*m*h-r*n*v+e*o*v)*x,t[11]=(c*o*s-r*u*s-c*n*h+e*u*h+r*n*f-e*o*f)*x,t[12]=E*x,t[13]=(c*m*i-d*u*i+d*n*l-e*m*l-c*n*p+e*u*p)*x,t[14]=(d*o*i-r*m*i-d*n*a+e*m*a+r*n*p-e*o*p)*x,t[15]=(r*u*i-c*o*i+c*n*a-e*u*a-r*n*l+e*o*l)*x,this}scale(t){const e=this.elements,n=t.x,i=t.y,s=t.z;return e[0]*=n,e[4]*=i,e[8]*=s,e[1]*=n,e[5]*=i,e[9]*=s,e[2]*=n,e[6]*=i,e[10]*=s,e[3]*=n,e[7]*=i,e[11]*=s,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),s=1-n,r=t.x,o=t.y,a=t.z,h=s*r,c=s*o;return this.set(h*r+n,h*o-i*a,h*a+i*o,0,h*o+i*a,c*o+n,c*a-i*r,0,h*a-i*o,c*a+i*r,s*a*a+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,s=e._x,r=e._y,o=e._z,a=e._w,h=s+s,c=r+r,u=o+o,l=s*h,f=s*c,d=s*u,m=r*c,p=r*u,v=o*u,g=a*h,_=a*c,w=a*u,E=n.x,T=n.y,x=n.z;return i[0]=(1-(m+v))*E,i[1]=(f+w)*E,i[2]=(d-_)*E,i[3]=0,i[4]=(f-w)*T,i[5]=(1-(l+v))*T,i[6]=(p+g)*T,i[7]=0,i[8]=(d+_)*x,i[9]=(p-g)*x,i[10]=(1-(l+m))*x,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let s=yi.set(i[0],i[1],i[2]).length();const r=yi.set(i[4],i[5],i[6]).length(),o=yi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),t.x=i[12],t.y=i[13],t.z=i[14],Si.copy(this);const a=1/s,h=1/r,c=1/o;return Si.elements[0]*=a,Si.elements[1]*=a,Si.elements[2]*=a,Si.elements[4]*=h,Si.elements[5]*=h,Si.elements[6]*=h,Si.elements[8]*=c,Si.elements[9]*=c,Si.elements[10]*=c,e.setFromRotationMatrix(Si),n.x=s,n.y=r,n.z=o,this}makePerspective(t,e,n,i,s,r){void 0===r&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const o=this.elements,a=2*s/(e-t),h=2*s/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),l=-(r+s)/(r-s),f=-2*r*s/(r-s);return o[0]=a,o[4]=0,o[8]=c,o[12]=0,o[1]=0,o[5]=h,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=l,o[14]=f,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(t,e,n,i,s,r){const o=this.elements,a=1/(e-t),h=1/(n-i),c=1/(r-s),u=(e+t)*a,l=(n+i)*h,f=(r+s)*c;return o[0]=2*a,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*h,o[9]=0,o[13]=-l,o[2]=0,o[6]=0,o[10]=-2*c,o[14]=-f,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const yi=new Qn,Si=new Ri,Li=new Qn(0,0,0),Di=new Qn(1,1,1),Oi=new Qn,Pi=new Qn,Ci=new Qn;class Ai{constructor(t=0,e=0,n=0,i=Ai.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=Fn.clamp,s=t.elements,r=s[0],o=s[4],a=s[8],h=s[1],c=s[5],u=s[9],l=s[2],f=s[6],d=s[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,d),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(f,c),this._z=0);break;case"YXZ":this._x=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(h,c)):(this._y=Math.atan2(-l,r),this._z=0);break;case"ZXY":this._x=Math.asin(i(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(-l,d),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(h,r));break;case"ZYX":this._y=Math.asin(-i(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(f,d),this._z=Math.atan2(h,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(i(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-l,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-i(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(f,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-u,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Ni.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Ni,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return Hi.setFromEuler(this),this.setFromQuaternion(Hi,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Qn(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Ai.DefaultOrder="XYZ",Ai.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const Ni=new Ri,Hi=new Jn;class Ii{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let Ui=0;const Gi=new Qn,Fi=new Jn,Bi=new Ri,zi=new Qn,Vi=new Qn,ki=new Qn,ji=new Jn,Wi=new Qn(1,0,0),Xi=new Qn(0,1,0),qi=new Qn(0,0,1),Yi={type:"added"},Zi={type:"removed"};function Ji(){Object.defineProperty(this,"id",{value:Ui++}),this.uuid=Fn.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ji.DefaultUp.clone();const t=new Qn,e=new Ai,n=new Jn,i=new Qn(1,1,1);e._onChange(function(){n.setFromEuler(e,!1)}),n._onChange(function(){e.setFromQuaternion(n,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ri},normalMatrix:{value:new zn}}),this.matrix=new Ri,this.matrixWorld=new Ri,this.matrixAutoUpdate=Ji.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Ii,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}Ji.DefaultUp=new Qn(0,1,0),Ji.DefaultMatrixAutoUpdate=!0,Ji.prototype=Object.assign(Object.create(In.prototype),{constructor:Ji,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return Fi.setFromAxisAngle(t,e),this.quaternion.multiply(Fi),this},rotateOnWorldAxis:function(t,e){return Fi.setFromAxisAngle(t,e),this.quaternion.premultiply(Fi),this},rotateX:function(t){return this.rotateOnAxis(Wi,t)},rotateY:function(t){return this.rotateOnAxis(Xi,t)},rotateZ:function(t){return this.rotateOnAxis(qi,t)},translateOnAxis:function(t,e){return Gi.copy(t).applyQuaternion(this.quaternion),this.position.add(Gi.multiplyScalar(e)),this},translateX:function(t){return this.translateOnAxis(Wi,t)},translateY:function(t){return this.translateOnAxis(Xi,t)},translateZ:function(t){return this.translateOnAxis(qi,t)},localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(t){return t.applyMatrix4(Bi.copy(this.matrixWorld).invert())},lookAt:function(t,e,n){t.isVector3?zi.copy(t):zi.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Vi.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Bi.lookAt(Vi,zi,this.up):Bi.lookAt(zi,Vi,this.up),this.quaternion.setFromRotationMatrix(Bi),i&&(Bi.extractRotation(i.matrixWorld),Fi.setFromRotationMatrix(Bi),this.quaternion.premultiply(Fi.invert()))},add:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(Yi)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Zi)),this},clear:function(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(Zi)}return this.children.length=0,this},attach:function(t){return this.updateWorldMatrix(!0,!1),Bi.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),Bi.multiply(t.parent.matrixWorld)),t.applyMatrix4(Bi),t.updateWorldMatrix(!1,!1),this.add(t),this},getObjectById:function(t){return this.getObjectByProperty("id",t)},getObjectByName:function(t){return this.getObjectByProperty("name",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}},getWorldPosition:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new Jn),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Vi,t,ki),t},getWorldScale:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Vi,ji,t),t},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()},raycast:function(){},traverse:function(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)},traverseVisible:function(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)},traverseAncestors:function(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)},updateWorldMatrix:function(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}},toJSON:function(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function s(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){i.geometry=s(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];s(t.shapes,i)}else s(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(s(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(s(t.materials,this.material[n]));i.material=e}else i.material=s(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(s(t.animations,n))}}if(e){const e=r(t.geometries),i=r(t.materials),s=r(t.textures),o=r(t.images),a=r(t.shapes),h=r(t.skeletons),c=r(t.animations);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),s.length>0&&(n.textures=s),o.length>0&&(n.images=o),a.length>0&&(n.shapes=a),h.length>0&&(n.skeletons=h),c.length>0&&(n.animations=c)}return n.object=i,n;function r(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}});const Qi=new Qn,Ki=new Qn,$i=new zn;class ts{constructor(t,e){Object.defineProperty(this,"isPlane",{value:!0}),this.normal=void 0!==t?t:new Qn(1,0,0),this.constant=void 0!==e?e:0}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Qi.subVectors(n,e).cross(Ki.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new Qn),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new Qn);const n=t.delta(Qi),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;const s=-(t.start.dot(this.normal)+this.constant)/i;return s<0||s>1?void 0:e.copy(n).multiplyScalar(s).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Qn),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||$i.getNormalMatrix(t),i=this.coplanarPoint(Qi).applyMatrix4(t),s=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(s),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}}const es=new Qn,ns=new Qn,is=new Qn,ss=new Qn,rs=new Qn,os=new Qn,as=new Qn,hs=new Qn,cs=new Qn,us=new Qn;class ls{constructor(t,e,n){this.a=void 0!==t?t:new Qn,this.b=void 0!==e?e:new Qn,this.c=void 0!==n?n:new Qn}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Qn),i.subVectors(n,e),es.subVectors(t,e),i.cross(es);const s=i.lengthSq();return s>0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(t,e,n,i,s){es.subVectors(i,e),ns.subVectors(n,e),is.subVectors(t,e);const r=es.dot(es),o=es.dot(ns),a=es.dot(is),h=ns.dot(ns),c=ns.dot(is),u=r*h-o*o;if(void 0===s&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),s=new Qn),0===u)return s.set(-2,-1,-1);const l=1/u,f=(h*a-o*c)*l,d=(r*c-o*a)*l;return s.set(1-f-d,d,f)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,ss),ss.x>=0&&ss.y>=0&&ss.x+ss.y<=1}static getUV(t,e,n,i,s,r,o,a){return this.getBarycoord(t,e,n,i,ss),a.set(0,0),a.addScaledVector(s,ss.x),a.addScaledVector(r,ss.y),a.addScaledVector(o,ss.z),a}static isFrontFacing(t,e,n,i){return es.subVectors(n,e),ns.subVectors(t,e),es.cross(ns).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return es.subVectors(this.c,this.b),ns.subVectors(this.a,this.b),.5*es.cross(ns).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new Qn),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ls.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new ts),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ls.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,s){return ls.getUV(t,this.a,this.b,this.c,e,n,i,s)}containsPoint(t){return ls.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ls.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new Qn);const n=this.a,i=this.b,s=this.c;let r,o;rs.subVectors(i,n),os.subVectors(s,n),hs.subVectors(t,n);const a=rs.dot(hs),h=os.dot(hs);if(a<=0&&h<=0)return e.copy(n);cs.subVectors(t,i);const c=rs.dot(cs),u=os.dot(cs);if(c>=0&&u<=c)return e.copy(i);const l=a*u-c*h;if(l<=0&&a>=0&&c<=0)return r=a/(a-c),e.copy(n).addScaledVector(rs,r);us.subVectors(t,s);const f=rs.dot(us),d=os.dot(us);if(d>=0&&f<=d)return e.copy(s);const m=f*h-a*d;if(m<=0&&h>=0&&d<=0)return o=h/(h-d),e.copy(n).addScaledVector(os,o);const p=c*d-f*u;if(p<=0&&u-c>=0&&f-d>=0)return as.subVectors(s,i),o=(u-c)/(u-c+(f-d)),e.copy(i).addScaledVector(as,o);const v=1/(p+m+l);return r=m*v,o=l*v,e.copy(n).addScaledVector(rs,r).addScaledVector(os,o)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const fs={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},ds={h:0,s:0,l:0},ms={h:0,s:0,l:0};function ps(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function vs(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function gs(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class _s{constructor(t,e,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=Fn.euclideanModulo(t,1),e=Fn.clamp(e,0,1),n=Fn.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,s=2*n-i;this.r=ps(s,i,t+1/3),this.g=ps(s,i,t),this.b=ps(s,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let t;const i=n[1],s=n[2];switch(i){case"rgb":case"rgba":if(t=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,s=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,s)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=fs[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=vs(t.r),this.g=vs(t.g),this.b=vs(t.b),this}copyLinearToSRGB(t){return this.r=gs(t.r),this.g=gs(t.g),this.b=gs(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,s=Math.max(e,n,i),r=Math.min(e,n,i);let o,a;const h=(r+s)/2;if(r===s)o=0,a=0;else{const t=s-r;switch(a=h<=.5?t/(s+r):t/(2-s-r),s){case e:o=(n-i)/t+(n<i?6:0);break;case n:o=(i-e)/t+2;break;case i:o=(e-n)/t+4}o/=6}return t.h=o,t.s=a,t.l=h,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(ds),ds.h+=t,ds.s+=e,ds.l+=n,this.setHSL(ds.h,ds.s,ds.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpHSL(t,e){this.getHSL(ds),t.getHSL(ms);const n=Fn.lerp(ds.h,ms.h,e),i=Fn.lerp(ds.s,ms.s,e),s=Fn.lerp(ds.l,ms.l,e);return this.setHSL(n,i,s),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}_s.NAMES=fs,_s.prototype.r=1,_s.prototype.g=1,_s.prototype.b=1;class ws{constructor(t,e,n,i,s,r=0){this.a=t,this.b=e,this.c=n,this.normal=i&&i.isVector3?i:new Qn,this.vertexNormals=Array.isArray(i)?i:[],this.color=s&&s.isColor?s:new _s,this.vertexColors=Array.isArray(s)?s:[],this.materialIndex=r}clone(){return(new this.constructor).copy(this)}copy(t){this.a=t.a,this.b=t.b,this.c=t.c,this.normal.copy(t.normal),this.color.copy(t.color),this.materialIndex=t.materialIndex;for(let e=0,n=t.vertexNormals.length;e<n;e++)this.vertexNormals[e]=t.vertexNormals[e].clone();for(let e=0,n=t.vertexColors.length;e<n;e++)this.vertexColors[e]=t.vertexColors[e].clone();return this}}let Es=0;function Ts(){Object.defineProperty(this,"id",{value:Es++}),this.uuid=Fn.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=E,this.side=m,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=N,this.blendDst=H,this.blendEquation=R,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=j,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=bn,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=un,this.stencilZFail=un,this.stencilZPass=un,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function xs(t){Ts.call(this),this.type="MeshBasicMaterial",this.color=new _s(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}Ts.prototype=Object.assign(Object.create(In.prototype),{constructor:Ts,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===g;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==E&&(n.blending=this.blending),!0===this.flatShading&&(n.flatShading=this.flatShading),this.side!==m&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),s=i(t.images);e.length>0&&(n.textures=e),s.length>0&&(n.images=s)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(Ts.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),xs.prototype=Object.create(Ts.prototype),xs.prototype.constructor=xs,xs.prototype.isMeshBasicMaterial=!0,xs.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const Ms=new Qn,bs=new Bn;function Rs(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=Rn,this.updateRange={offset:0,count:-1},this.version=0}function ys(t,e,n){Rs.call(this,new Int8Array(t),e,n)}function Ss(t,e,n){Rs.call(this,new Uint8Array(t),e,n)}function Ls(t,e,n){Rs.call(this,new Uint8ClampedArray(t),e,n)}function Ds(t,e,n){Rs.call(this,new Int16Array(t),e,n)}function Os(t,e,n){Rs.call(this,new Uint16Array(t),e,n)}function Ps(t,e,n){Rs.call(this,new Int32Array(t),e,n)}function Cs(t,e,n){Rs.call(this,new Uint32Array(t),e,n)}function As(t,e,n){Rs.call(this,new Uint16Array(t),e,n)}function Ns(t,e,n){Rs.call(this,new Float32Array(t),e,n)}function Hs(t,e,n){Rs.call(this,new Float64Array(t),e,n)}Object.defineProperty(Rs.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Rs.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,s=this.itemSize;i<s;i++)this.array[t+i]=e.array[n+i];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){const e=this.array;let n=0;for(let i=0,s=t.length;i<s;i++){let s=t[i];void 0===s&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),s=new _s),e[n++]=s.r,e[n++]=s.g,e[n++]=s.b}return this},copyVector2sArray:function(t){const e=this.array;let n=0;for(let i=0,s=t.length;i<s;i++){let s=t[i];void 0===s&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),s=new Bn),e[n++]=s.x,e[n++]=s.y}return this},copyVector3sArray:function(t){const e=this.array;let n=0;for(let i=0,s=t.length;i<s;i++){let s=t[i];void 0===s&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),s=new Qn),e[n++]=s.x,e[n++]=s.y,e[n++]=s.z}return this},copyVector4sArray:function(t){const e=this.array;let n=0;for(let i=0,s=t.length;i<s;i++){let s=t[i];void 0===s&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),s=new qn),e[n++]=s.x,e[n++]=s.y,e[n++]=s.z,e[n++]=s.w}return this},applyMatrix3:function(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)bs.fromBufferAttribute(this,e),bs.applyMatrix3(t),this.setXY(e,bs.x,bs.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)Ms.fromBufferAttribute(this,e),Ms.applyMatrix3(t),this.setXYZ(e,Ms.x,Ms.y,Ms.z);return this},applyMatrix4:function(t){for(let e=0,n=this.count;e<n;e++)Ms.x=this.getX(e),Ms.y=this.getY(e),Ms.z=this.getZ(e),Ms.applyMatrix4(t),this.setXYZ(e,Ms.x,Ms.y,Ms.z);return this},applyNormalMatrix:function(t){for(let e=0,n=this.count;e<n;e++)Ms.x=this.getX(e),Ms.y=this.getY(e),Ms.z=this.getZ(e),Ms.applyNormalMatrix(t),this.setXYZ(e,Ms.x,Ms.y,Ms.z);return this},transformDirection:function(t){for(let e=0,n=this.count;e<n;e++)Ms.x=this.getX(e),Ms.y=this.getY(e),Ms.z=this.getZ(e),Ms.transformDirection(t),this.setXYZ(e,Ms.x,Ms.y,Ms.z);return this},set:function(t,e=0){return this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this},setXYZW:function(t,e,n,i,s){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=s,this},onUpload:function(t){return this.onUploadCallback=t,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),ys.prototype=Object.create(Rs.prototype),ys.prototype.constructor=ys,Ss.prototype=Object.create(Rs.prototype),Ss.prototype.constructor=Ss,Ls.prototype=Object.create(Rs.prototype),Ls.prototype.constructor=Ls,Ds.prototype=Object.create(Rs.prototype),Ds.prototype.constructor=Ds,Os.prototype=Object.create(Rs.prototype),Os.prototype.constructor=Os,Ps.prototype=Object.create(Rs.prototype),Ps.prototype.constructor=Ps,Cs.prototype=Object.create(Rs.prototype),Cs.prototype.constructor=Cs,As.prototype=Object.create(Rs.prototype),As.prototype.constructor=As,As.prototype.isFloat16BufferAttribute=!0,Ns.prototype=Object.create(Rs.prototype),Ns.prototype.constructor=Ns,Hs.prototype=Object.create(Rs.prototype),Hs.prototype.constructor=Hs;function Is(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}const Us={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!=typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function Gs(t,e){return new Us[t](e)}let Fs=1;const Bs=new Ri,zs=new Ji,Vs=new Qn,ks=new ti,js=new ti,Ws=new Qn;function Xs(){Object.defineProperty(this,"id",{value:Fs+=2}),this.uuid=Fn.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}Xs.prototype=Object.assign(Object.create(In.prototype),{constructor:Xs,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){return Array.isArray(t)?this.index=new(Is(t)>65535?Cs:Os)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},hasAttribute:function(t){return void 0!==this.attributes[t]},addGroup:function(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new zn).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return Bs.makeRotationX(t),this.applyMatrix4(Bs),this},rotateY:function(t){return Bs.makeRotationY(t),this.applyMatrix4(Bs),this},rotateZ:function(t){return Bs.makeRotationZ(t),this.applyMatrix4(Bs),this},translate:function(t,e,n){return Bs.makeTranslation(t,e,n),this.applyMatrix4(Bs),this},scale:function(t,e,n){return Bs.makeScale(t,e,n),this.applyMatrix4(Bs),this},lookAt:function(t){return zs.lookAt(t),zs.updateMatrix(),this.applyMatrix4(zs.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Vs).negate(),this.translate(Vs.x,Vs.y,Vs.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const t=new Ns(3*e.vertices.length,3),n=new Ns(3*e.colors.length,3);if(this.setAttribute("position",t.copyVector3sArray(e.vertices)),this.setAttribute("color",n.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const t=new Ns(e.lineDistances.length,1);this.setAttribute("lineDistance",t.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new Ns(e,3)),this},updateFromObject:function(t){let e=t.geometry;if(t.isMesh){let t=e.__directGeometry;if(!0===e.elementsNeedUpdate&&(t=void 0,e.elementsNeedUpdate=!1),void 0===t)return this.fromGeometry(e);t.verticesNeedUpdate=e.verticesNeedUpdate,t.normalsNeedUpdate=e.normalsNeedUpdate,t.colorsNeedUpdate=e.colorsNeedUpdate,t.uvsNeedUpdate=e.uvsNeedUpdate,t.groupsNeedUpdate=e.groupsNeedUpdate,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=t}if(!0===e.verticesNeedUpdate){const t=this.attributes.position;void 0!==t&&(t.copyVector3sArray(e.vertices),t.needsUpdate=!0),e.verticesNeedUpdate=!1}if(!0===e.normalsNeedUpdate){const t=this.attributes.normal;void 0!==t&&(t.copyVector3sArray(e.normals),t.needsUpdate=!0),e.normalsNeedUpdate=!1}if(!0===e.colorsNeedUpdate){const t=this.attributes.color;void 0!==t&&(t.copyColorsArray(e.colors),t.needsUpdate=!0),e.colorsNeedUpdate=!1}if(e.uvsNeedUpdate){const t=this.attributes.uv;void 0!==t&&(t.copyVector2sArray(e.uvs),t.needsUpdate=!0),e.uvsNeedUpdate=!1}if(e.lineDistancesNeedUpdate){const t=this.attributes.lineDistance;void 0!==t&&(t.copyArray(e.lineDistances),t.needsUpdate=!0),e.lineDistancesNeedUpdate=!1}return e.groupsNeedUpdate&&(e.computeGroups(t.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(t){return t.__directGeometry=(new class{constructor(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}computeGroups(t){const e=[];let n,i,s=void 0;const r=t.faces;for(i=0;i<r.length;i++){const t=r[i];t.materialIndex!==s&&(s=t.materialIndex,void 0!==n&&(n.count=3*i-n.start,e.push(n)),n={start:3*i,materialIndex:s})}void 0!==n&&(n.count=3*i-n.start,e.push(n)),this.groups=e}fromGeometry(t){const e=t.faces,n=t.vertices,i=t.faceVertexUvs,s=i[0]&&i[0].length>0,r=i[1]&&i[1].length>0,o=t.morphTargets,a=o.length;let h;if(a>0){h=[];for(let t=0;t<a;t++)h[t]={name:o[t].name,data:[]};this.morphTargets.position=h}const c=t.morphNormals,u=c.length;let l;if(u>0){l=[];for(let t=0;t<u;t++)l[t]={name:c[t].name,data:[]};this.morphTargets.normal=l}const f=t.skinIndices,d=t.skinWeights,m=f.length===n.length,p=d.length===n.length;n.length>0&&0===e.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let t=0;t<e.length;t++){const v=e[t];this.vertices.push(n[v.a],n[v.b],n[v.c]);const g=v.vertexNormals;if(3===g.length)this.normals.push(g[0],g[1],g[2]);else{const t=v.normal;this.normals.push(t,t,t)}const _=v.vertexColors;if(3===_.length)this.colors.push(_[0],_[1],_[2]);else{const t=v.color;this.colors.push(t,t,t)}if(!0===s){const e=i[0][t];void 0!==e?this.uvs.push(e[0],e[1],e[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",t),this.uvs.push(new Bn,new Bn,new Bn))}if(!0===r){const e=i[1][t];void 0!==e?this.uvs2.push(e[0],e[1],e[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",t),this.uvs2.push(new Bn,new Bn,new Bn))}for(let t=0;t<a;t++){const e=o[t].vertices;h[t].data.push(e[v.a],e[v.b],e[v.c])}for(let e=0;e<u;e++){const n=c[e].vertexNormals[t];l[e].data.push(n.a,n.b,n.c)}m&&this.skinIndices.push(f[v.a],f[v.b],f[v.c]),p&&this.skinWeights.push(d[v.a],d[v.b],d[v.c])}return this.computeGroups(t),this.verticesNeedUpdate=t.verticesNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this}}).fromGeometry(t),this.fromDirectGeometry(t.__directGeometry)},fromDirectGeometry:function(t){const e=new Float32Array(3*t.vertices.length);if(this.setAttribute("position",new Rs(e,3).copyVector3sArray(t.vertices)),t.normals.length>0){const e=new Float32Array(3*t.normals.length);this.setAttribute("normal",new Rs(e,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const e=new Float32Array(3*t.colors.length);this.setAttribute("color",new Rs(e,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const e=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new Rs(e,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const e=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new Rs(e,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const e in t.morphTargets){const n=[],i=t.morphTargets[e];for(let t=0,e=i.length;t<e;t++){const e=i[t],s=new Ns(3*e.data.length,3);s.name=e.name,n.push(s.copyVector3sArray(e.data))}this.morphAttributes[e]=n}if(t.skinIndices.length>0){const e=new Ns(4*t.skinIndices.length,4);this.setAttribute("skinIndex",e.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const e=new Ns(4*t.skinWeights.length,4);this.setAttribute("skinWeight",e.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new ti);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Qn(-1/0,-1/0,-1/0),new Qn(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];ks.setFromBufferAttribute(n),this.morphTargetsRelative?(Ws.addVectors(this.boundingBox.min,ks.min),this.boundingBox.expandByPoint(Ws),Ws.addVectors(this.boundingBox.max,ks.max),this.boundingBox.expandByPoint(Ws)):(this.boundingBox.expandByPoint(ks.min),this.boundingBox.expandByPoint(ks.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new vi);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new Qn,1/0);if(t){const n=this.boundingSphere.center;if(ks.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];js.setFromBufferAttribute(n),this.morphTargetsRelative?(Ws.addVectors(ks.min,js.min),ks.expandByPoint(Ws),Ws.addVectors(ks.max,js.max),ks.expandByPoint(Ws)):(ks.expandByPoint(js.min),ks.expandByPoint(js.max))}ks.getCenter(n);let i=0;for(let e=0,s=t.count;e<s;e++)Ws.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(Ws));if(e)for(let s=0,r=e.length;s<r;s++){const r=e[s],o=this.morphTargetsRelative;for(let e=0,s=r.count;e<s;e++)Ws.fromBufferAttribute(r,e),o&&(Vs.fromBufferAttribute(t,e),Ws.add(Vs)),i=Math.max(i,n.distanceToSquared(Ws))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new Rs(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new Qn,s=new Qn,r=new Qn,o=new Qn,a=new Qn,h=new Qn,c=new Qn,u=new Qn;if(t)for(let l=0,f=t.count;l<f;l+=3){const f=t.getX(l+0),d=t.getX(l+1),m=t.getX(l+2);i.fromBufferAttribute(e,f),s.fromBufferAttribute(e,d),r.fromBufferAttribute(e,m),c.subVectors(r,s),u.subVectors(i,s),c.cross(u),o.fromBufferAttribute(n,f),a.fromBufferAttribute(n,d),h.fromBufferAttribute(n,m),o.add(c),a.add(c),h.add(c),n.setXYZ(f,o.x,o.y,o.z),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(m,h.x,h.y,h.z)}else for(let t=0,o=e.count;t<o;t+=3)i.fromBufferAttribute(e,t+0),s.fromBufferAttribute(e,t+1),r.fromBufferAttribute(e,t+2),c.subVectors(r,s),u.subVectors(i,s),c.cross(u),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}},merge:function(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const s=n[i].array,r=t.attributes[i],o=r.array,a=r.itemSize*e,h=Math.min(o.length,s.length-a);for(let t=0,e=a;t<h;t++,e++)s[e]=o[t]}return this},normalizeNormals:function(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)Ws.fromBufferAttribute(t,e),Ws.normalize(),t.setXYZ(e,Ws.x,Ws.y,Ws.z)},toNonIndexed:function(){function t(t,e){const n=t.array,i=t.itemSize,s=t.normalized,r=new n.constructor(e.length*i);let o=0,a=0;for(let t=0,s=e.length;t<s;t++){o=e[t]*i;for(let t=0;t<i;t++)r[a++]=n[o++]}return new Rs(r,i,s)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;const e=new Xs,n=this.index.array,i=this.attributes;for(const s in i){const r=t(i[s],n);e.setAttribute(s,r)}const s=this.morphAttributes;for(const i in s){const r=[],o=s[i];for(let e=0,i=o.length;e<i;e++){const i=t(o[e],n);r.push(i)}e.morphAttributes[i]=r}e.morphTargetsRelative=this.morphTargetsRelative;const r=this.groups;for(let t=0,n=r.length;t<n;t++){const n=r[t];e.addGroup(n.start,n.count,n.materialIndex)}return e},toJSON:function(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e],s=i.toJSON(t.data);""!==i.name&&(s.name=i.name),t.data.attributes[e]=s}const i={};let s=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],r=[];for(let e=0,i=n.length;e<i;e++){const i=n[e],s=i.toJSON(t.data);""!==i.name&&(s.name=i.name),r.push(s)}r.length>0&&(i[e]=r,s=!0)}s&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const r=this.groups;r.length>0&&(t.data.groups=JSON.parse(JSON.stringify(r)));const o=this.boundingSphere;return null!==o&&(t.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),t},clone:function(){return(new Xs).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const s=t.morphAttributes;for(const t in s){const n=[],i=s[t];for(let t=0,s=i.length;t<s;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const r=t.groups;for(let t=0,e=r.length;t<e;t++){const e=r[t];this.addGroup(e.start,e.count,e.materialIndex)}const o=t.boundingBox;null!==o&&(this.boundingBox=o.clone());const a=t.boundingSphere;return null!==a&&(this.boundingSphere=a.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});const qs=new Ri,Ys=new bi,Zs=new vi,Js=new Qn,Qs=new Qn,Ks=new Qn,$s=new Qn,tr=new Qn,er=new Qn,nr=new Qn,ir=new Qn,sr=new Qn,rr=new Bn,or=new Bn,ar=new Bn,hr=new Qn,cr=new Qn;function ur(t=new Xs,e=new xs){Ji.call(this),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}function lr(t,e,n,i,s,r,o,a){let h;if(null===(h=e.side===p?i.intersectTriangle(o,r,s,!0,a):i.intersectTriangle(s,r,o,e.side!==v,a)))return null;cr.copy(a),cr.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(cr);return c<n.near||c>n.far?null:{distance:c,point:cr.clone(),object:t}}function fr(t,e,n,i,s,r,o,a,h,c,u,l){Js.fromBufferAttribute(s,c),Qs.fromBufferAttribute(s,u),Ks.fromBufferAttribute(s,l);const f=t.morphTargetInfluences;if(e.morphTargets&&r&&f){nr.set(0,0,0),ir.set(0,0,0),sr.set(0,0,0);for(let t=0,e=r.length;t<e;t++){const e=f[t],n=r[t];0!==e&&($s.fromBufferAttribute(n,c),tr.fromBufferAttribute(n,u),er.fromBufferAttribute(n,l),o?(nr.addScaledVector($s,e),ir.addScaledVector(tr,e),sr.addScaledVector(er,e)):(nr.addScaledVector($s.sub(Js),e),ir.addScaledVector(tr.sub(Qs),e),sr.addScaledVector(er.sub(Ks),e)))}Js.add(nr),Qs.add(ir),Ks.add(sr)}t.isSkinnedMesh&&(t.boneTransform(c,Js),t.boneTransform(u,Qs),t.boneTransform(l,Ks));const d=lr(t,e,n,i,Js,Qs,Ks,hr);if(d){a&&(rr.fromBufferAttribute(a,c),or.fromBufferAttribute(a,u),ar.fromBufferAttribute(a,l),d.uv=ls.getUV(hr,Js,Qs,Ks,rr,or,ar,new Bn)),h&&(rr.fromBufferAttribute(h,c),or.fromBufferAttribute(h,u),ar.fromBufferAttribute(h,l),d.uv2=ls.getUV(hr,Js,Qs,Ks,rr,or,ar,new Bn));const t=new ws(c,u,l);ls.getNormal(Js,Qs,Ks,t.normal),d.face=t}return d}ur.prototype=Object.assign(Object.create(Ji.prototype),{constructor:ur,isMesh:!0,copy:function(t){return Ji.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,s=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Zs.copy(n.boundingSphere),Zs.applyMatrix4(s),!1===t.ray.intersectsSphere(Zs))return;if(qs.copy(s).invert(),Ys.copy(t.ray).applyMatrix4(qs),null!==n.boundingBox&&!1===Ys.intersectsBox(n.boundingBox))return;let r;if(n.isBufferGeometry){const s=n.index,o=n.attributes.position,a=n.morphAttributes.position,h=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,l=n.groups,f=n.drawRange;if(null!==s)if(Array.isArray(i))for(let n=0,d=l.length;n<d;n++){const d=l[n],m=i[d.materialIndex];for(let n=Math.max(d.start,f.start),i=Math.min(d.start+d.count,f.start+f.count);n<i;n+=3){const i=s.getX(n),l=s.getX(n+1),f=s.getX(n+2);(r=fr(this,m,t,Ys,o,a,h,c,u,i,l,f))&&(r.faceIndex=Math.floor(n/3),r.face.materialIndex=d.materialIndex,e.push(r))}}else{for(let n=Math.max(0,f.start),l=Math.min(s.count,f.start+f.count);n<l;n+=3){const l=s.getX(n),f=s.getX(n+1),d=s.getX(n+2);(r=fr(this,i,t,Ys,o,a,h,c,u,l,f,d))&&(r.faceIndex=Math.floor(n/3),e.push(r))}}else if(void 0!==o)if(Array.isArray(i))for(let n=0,s=l.length;n<s;n++){const s=l[n],d=i[s.materialIndex];for(let n=Math.max(s.start,f.start),i=Math.min(s.start+s.count,f.start+f.count);n<i;n+=3){(r=fr(this,d,t,Ys,o,a,h,c,u,n,n+1,n+2))&&(r.faceIndex=Math.floor(n/3),r.face.materialIndex=s.materialIndex,e.push(r))}}else{for(let n=Math.max(0,f.start),s=Math.min(o.count,f.start+f.count);n<s;n+=3){(r=fr(this,i,t,Ys,o,a,h,c,u,n,n+1,n+2))&&(r.faceIndex=Math.floor(n/3),e.push(r))}}}else if(n.isGeometry){const s=Array.isArray(i),o=n.vertices,a=n.faces;let h;const c=n.faceVertexUvs[0];c.length>0&&(h=c);for(let n=0,c=a.length;n<c;n++){const c=a[n],u=s?i[c.materialIndex]:i;if(void 0===u)continue;const l=o[c.a],f=o[c.b],d=o[c.c];if(r=lr(this,u,t,Ys,l,f,d,hr)){if(h&&h[n]){const t=h[n];rr.copy(t[0]),or.copy(t[1]),ar.copy(t[2]),r.uv=ls.getUV(hr,l,f,d,rr,or,ar,new Bn)}r.face=c,r.faceIndex=n,e.push(r)}}}}});class dr extends Xs{constructor(t=1,e=1,n=1,i=1,s=1,r=1){super(),this.type="BoxBufferGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:s,depthSegments:r};const o=this;i=Math.floor(i),s=Math.floor(s);const a=[],h=[],c=[],u=[];let l=0,f=0;function d(t,e,n,i,s,r,d,m,p,v,g){const _=r/p,w=d/v,E=r/2,T=d/2,x=m/2,M=p+1,b=v+1;let R=0,y=0;const S=new Qn;for(let r=0;r<b;r++){const o=r*w-T;for(let a=0;a<M;a++){const l=a*_-E;S[t]=l*i,S[e]=o*s,S[n]=x,h.push(S.x,S.y,S.z),S[t]=0,S[e]=0,S[n]=m>0?1:-1,c.push(S.x,S.y,S.z),u.push(a/p),u.push(1-r/v),R+=1}}for(let t=0;t<v;t++)for(let e=0;e<p;e++){const n=l+e+M*t,i=l+e+M*(t+1),s=l+(e+1)+M*(t+1),r=l+(e+1)+M*t;a.push(n,i,r),a.push(i,s,r),y+=6}o.addGroup(f,y,g),f+=y,l+=R}d("z","y","x",-1,-1,n,e,t,r=Math.floor(r),s,0),d("z","y","x",1,-1,n,e,-t,r,s,1),d("x","z","y",1,1,t,n,e,i,r,2),d("x","z","y",1,-1,t,n,-e,i,r,3),d("x","y","z",1,-1,t,e,n,i,s,4),d("x","y","z",-1,-1,t,e,-n,i,s,5),this.setIndex(a),this.setAttribute("position",new Ns(h,3)),this.setAttribute("normal",new Ns(c,3)),this.setAttribute("uv",new Ns(u,2))}}function mr(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const s=t[n][i];s&&(s.isColor||s.isMatrix3||s.isMatrix4||s.isVector2||s.isVector3||s.isVector4||s.isTexture)?e[n][i]=s.clone():Array.isArray(s)?e[n][i]=s.slice():e[n][i]=s}}return e}function pr(t){const e={};for(let n=0;n<t.length;n++){const i=mr(t[n]);for(const t in i)e[t]=i[t]}return e}const vr={clone:mr,merge:pr};var gr="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",_r="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";function wr(t){Ts.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=gr,this.fragmentShader=_r,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}function Er(){Ji.call(this),this.type="Camera",this.matrixWorldInverse=new Ri,this.projectionMatrix=new Ri,this.projectionMatrixInverse=new Ri}function Tr(t=50,e=1,n=.1,i=2e3){Er.call(this),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}wr.prototype=Object.create(Ts.prototype),wr.prototype.constructor=wr,wr.prototype.isShaderMaterial=!0,wr.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=mr(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this},wr.prototype.toJSON=function(t){const e=Ts.prototype.toJSON.call(this,t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},Er.prototype=Object.assign(Object.create(Ji.prototype),{constructor:Er,isCamera:!0,copy:function(t,e){return Ji.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){Ji.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()},updateWorldMatrix:function(t,e){Ji.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()},clone:function(){return(new this.constructor).copy(this)}}),Tr.prototype=Object.assign(Object.create(Er.prototype),{constructor:Tr,isPerspectiveCamera:!0,copy:function(t,e){return Er.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Fn.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*Fn.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*Fn.RAD2DEG*Math.atan(Math.tan(.5*Fn.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,s,r){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=r,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=this.near;let e=t*Math.tan(.5*Fn.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,s=-.5*i;const r=this.view;if(null!==this.view&&this.view.enabled){const t=r.fullWidth,o=r.fullHeight;s+=r.offsetX*i/t,e-=r.offsetY*n/o,i*=r.width/t,n*=r.height/o}const o=this.filmOffset;0!==o&&(s+=t*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});const xr=90,Mr=1;function br(t,e,n){if(Ji.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Tr(xr,Mr,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Qn(1,0,0)),this.add(i);const s=new Tr(xr,Mr,t,e);s.layers=this.layers,s.up.set(0,-1,0),s.lookAt(new Qn(-1,0,0)),this.add(s);const r=new Tr(xr,Mr,t,e);r.layers=this.layers,r.up.set(0,0,1),r.lookAt(new Qn(0,1,0)),this.add(r);const o=new Tr(xr,Mr,t,e);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new Qn(0,-1,0)),this.add(o);const a=new Tr(xr,Mr,t,e);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new Qn(0,0,1)),this.add(a);const h=new Tr(xr,Mr,t,e);h.layers=this.layers,h.up.set(0,-1,0),h.lookAt(new Qn(0,0,-1)),this.add(h),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();const c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const l=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,s),t.setRenderTarget(n,2),t.render(e,r),t.setRenderTarget(n,3),t.render(e,o),t.setRenderTarget(n,4),t.render(e,a),n.texture.generateMipmaps=l,t.setRenderTarget(n,5),t.render(e,h),t.setRenderTarget(u),t.xr.enabled=c}}function Rr(t,e,n,i,s,r,o,a,h,c){t=void 0!==t?t:[],e=void 0!==e?e:rt,o=void 0!==o?o:Ut,Wn.call(this,t,e,n,i,s,r,o,a,h,c),this.flipY=!1,this.maxLod=-1,this._needsFlipEnvMap=!0}function yr(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),Yn.call(this,t,t,e),e=e||{},this.texture=new Rr(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture._needsFlipEnvMap=!1}function Sr(t,e,n,i,s,r,o,a,h,c,u,l){Wn.call(this,null,r,o,a,h,c,i,s,u,l),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==h?h:mt,this.minFilter=void 0!==c?c:mt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}br.prototype=Object.create(Ji.prototype),br.prototype.constructor=br,Rr.prototype=Object.create(Wn.prototype),Rr.prototype.constructor=Rr,Rr.prototype.isCubeTexture=!0,Object.defineProperty(Rr.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}}),yr.prototype=Object.create(Yn.prototype),yr.prototype.constructor=yr,yr.prototype.isWebGLCubeRenderTarget=!0,yr.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=Gt,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include <begin_vertex>\n\t\t\t\t#include <project_vertex>\n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},i=new dr(5,5,5),s=new wr({name:"CubemapFromEquirect",uniforms:mr(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:p,blending:w});s.uniforms.tEquirect.value=e;const r=new ur(i,s),o=e.minFilter;return e.minFilter===xt&&(e.minFilter=wt),new br(1,10,this).update(t,r),e.minFilter=o,r.geometry.dispose(),r.material.dispose(),this},yr.prototype.clear=function(t,e,n,i){const s=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(s)},Sr.prototype=Object.create(Wn.prototype),Sr.prototype.constructor=Sr,Sr.prototype.isDataTexture=!0;const Lr=new vi,Dr=new Qn;class Or{constructor(t,e,n,i,s,r){this.planes=[void 0!==t?t:new ts,void 0!==e?e:new ts,void 0!==n?n:new ts,void 0!==i?i:new ts,void 0!==s?s:new ts,void 0!==r?r:new ts]}set(t,e,n,i,s,r){const o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(i),o[4].copy(s),o[5].copy(r),this}clone(){return(new this.constructor).copy(this)}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],s=n[1],r=n[2],o=n[3],a=n[4],h=n[5],c=n[6],u=n[7],l=n[8],f=n[9],d=n[10],m=n[11],p=n[12],v=n[13],g=n[14],_=n[15];return e[0].setComponents(o-i,u-a,m-l,_-p).normalize(),e[1].setComponents(o+i,u+a,m+l,_+p).normalize(),e[2].setComponents(o+s,u+h,m+f,_+v).normalize(),e[3].setComponents(o-s,u-h,m-f,_-v).normalize(),e[4].setComponents(o-r,u-c,m-d,_-g).normalize(),e[5].setComponents(o+r,u+c,m+d,_+g).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Lr.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Lr)}intersectsSprite(t){return Lr.center.set(0,0,0),Lr.radius=.7071067811865476,Lr.applyMatrix4(t.matrixWorld),this.intersectsSphere(Lr)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(Dr.x=i.normal.x>0?t.max.x:t.min.x,Dr.y=i.normal.y>0?t.max.y:t.min.y,Dr.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(Dr)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}}function Pr(){let t=null,e=!1,n=null,i=null;function s(e,r){n(e,r),i=t.requestAnimationFrame(s)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(s),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Cr(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,s){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const r=i.get(e);void 0===r?i.set(e,function(e,i){const s=e.array,r=e.usage,o=t.createBuffer();t.bindBuffer(i,o),t.bufferData(i,s,r),e.onUploadCallback();let a=5126;return s instanceof Float32Array?a=5126:s instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):s instanceof Uint16Array?e.isFloat16BufferAttribute?n?a=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):a=5123:s instanceof Int16Array?a=5122:s instanceof Uint32Array?a=5125:s instanceof Int32Array?a=5124:s instanceof Int8Array?a=5120:s instanceof Uint8Array&&(a=5121),{buffer:o,type:a,bytesPerElement:s.BYTES_PER_ELEMENT,version:e.version}}(e,s)):r.version<e.version&&(function(e,i,s){const r=i.array,o=i.updateRange;t.bindBuffer(s,e),-1===o.count?t.bufferSubData(s,0,r):(n?t.bufferSubData(s,o.offset*r.BYTES_PER_ELEMENT,r,o.offset,o.count):t.bufferSubData(s,o.offset*r.BYTES_PER_ELEMENT,r.subarray(o.offset,o.offset+o.count)),o.count=-1)}(r.buffer,e,s),r.version=e.version)}}}class Ar extends Xs{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneBufferGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const s=t/2,r=e/2,o=Math.floor(n),a=Math.floor(i),h=o+1,c=a+1,u=t/o,l=e/a,f=[],d=[],m=[],p=[];for(let t=0;t<c;t++){const e=t*l-r;for(let n=0;n<h;n++){const i=n*u-s;d.push(i,-e,0),m.push(0,0,1),p.push(n/o),p.push(1-t/a)}}for(let t=0;t<a;t++)for(let e=0;e<o;e++){const n=e+h*t,i=e+h*(t+1),s=e+1+h*(t+1),r=e+1+h*t;f.push(n,i,r),f.push(i,s,r)}this.setIndex(f),this.setAttribute("position",new Ns(d,3)),this.setAttribute("normal",new Ns(m,3)),this.setAttribute("uv",new Ns(p,2))}}const Nr={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",apply_accumulative_buffers_fragment:"float occlusion = useAO ? 1.0 - min(texture2D(saoBuffer, gl_FragCoord.xy/screenBufferSize).r, 1.0) : 1.;\nreflectedLight.indirectDiffuse *= occlusion;\nreflectedLight.indirectSpecular *= occlusion;",apply_accumulative_buffers_pars_fragment:"uniform sampler2D saoBuffer;\nuniform sampler2D indirectDiffuseBuffer;\nuniform bool useAO;\nuniform vec2 screenBufferSize;",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 FetchDiffuseFilteredTexture(const in sampler2D areaTexture, vec3 p1_, vec3 p2_, vec3 p3_, vec3 p4_, vec3 f) {\n vec3 V1 = p2_ - p1_;\n vec3 V2 = p4_ - p1_;\n vec3 planeOrtho = cross(V1, V2);\n float planeAreaSquared = dot(planeOrtho, planeOrtho);\n\t\tvec3 P0 = rayPlaneIntersect(vec3(0.0), normalize(f), p3_, normalize(planeOrtho));\n\t\tfloat planeDistxPlaneArea = dot(P0, P0);\n\t\tvec3 P = P0 - p1_;\n float dot_V1_V2 = dot(V1,V2);\n float inv_dot_V1_V1 = 1.0 / dot(V1, V1);\n vec3 V2_ = V2 - V1 * dot_V1_V2 * inv_dot_V1_V1;\n vec2 Puv;\n Puv.y = dot(V2_, P) / dot(V2_, V2_);\n Puv.x = dot(V1, P)*inv_dot_V1_V1 - dot_V1_V2*inv_dot_V1_V1*Puv.y ;\n float d = sqrt(planeDistxPlaneArea) / pow(2.0*sqrt(planeAreaSquared), 0.5);\n\t\t#ifdef TEXTURE_LOD_EXT\n \treturn texture2DLodEXT(areaTexture, Puv, log(1.0*2048.0*d) ).rgb;\n\t\t#else\n\t\t\treturn texture2D(areaTexture, Puv, log(0.5*2048.0*d) ).rgb;\n\t\t#endif\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ], const in sampler2D areaTexture, const in bool useAreaTexture ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tvec3 coordsUnnormalized[4];\n\tcoordsUnnormalized[0] = coords[0];\n\tcoordsUnnormalized[1] = coords[1];\n\tcoordsUnnormalized[2] = coords[2];\n\tcoordsUnnormalized[3] = coords[3];\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\tvec3 texColor = vec3(1.0);\n\tif(useAreaTexture) {\n\t\ttexColor = FetchDiffuseFilteredTexture(areaTexture, coordsUnnormalized[0], coordsUnnormalized[1], coordsUnnormalized[2], coordsUnnormalized[3], vectorFormFactor);\n\t}\n\treturn texColor * vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nvec3 rayPlaneIntersect (in vec3 rayOrigin , in vec3 rayDirection , in vec3 planeOrigin , in vec3 planeNormal ) {\n float distance = dot ( planeNormal , planeOrigin - rayOrigin ) / dot ( planeNormal , rayDirection );\n return rayOrigin + rayDirection * distance ;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\tvec4 color = vec4( value.rgb * value.a * maxRange, 1.0 );\n\treturn color;\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\tuniform float maxCubeSize;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 fix_cube_lookup(vec3 v, float lod) {\n\t\t\tfloat M = max(max(abs(v.x), abs(v.y)), abs(v.z));\n\t\t\tfloat scale = 1. - exp2(lod) / maxCubeSize;\n\t\t\tif (abs(v.x) != M) v.x *= scale;\n\t\t\tif (abs(v.y) != M) v.y *= scale;\n\t\t\tif (abs(v.z) != M) v.z *= scale;\n\t\t\treturn v;\n\t}\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tqueryVec = fix_cube_lookup(queryVec, float( maxMIPLevel ));\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\treturn clamp(roughness * maxMIPLevelScalar, 0., maxMIPLevelScalar);\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tqueryReflectVec = fix_cube_lookup(queryReflectVec, specularMIPLevel);\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t\tint shadow;\n\t\tbool useAreaTexture;\n\t};\n\tuniform sampler2D rectAreaTexture[ NUM_RECT_AREA_LIGHTS ];\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in sampler2D rectAreaTexture, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords, rectAreaTexture, rectAreaLight.useAreaTexture );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords, rectAreaTexture, rectAreaLight.useAreaTexture );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n float shadow = 1.;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n #if defined(USE_SHADOWMAP)\n shadow = rectAreaLight.shadow > 0 ? unpackRGBAToDepth(texture2D( rectShadowMap[ i ], gl_FragCoord.xy/screenBufferSize)) : 1.;\n #endif\n rectAreaLight.color *= shadow;\n RE_Direct_RectArea( rectAreaLight, rectAreaTexture[ i ], geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\t\tuniform sampler2D rectShadowMap[ NUM_RECT_AREA_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tuniform vec3 spotPosition[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\t#if defined(USE_SHADOWMAP)\n\t\t\tshadow *= rectAreaLight.shadow > 0 ? unpackRGBAToDepth(texture2D( rectShadowMap[ i ], gl_FragCoord.xy/screenBufferSize)) : 1.;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <apply_accumulative_buffers_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\t#include <apply_accumulative_buffers_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <envmap_common_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <apply_accumulative_buffers_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\t#include <apply_accumulative_buffers_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <apply_accumulative_buffers_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tfloat occlusionMask = min(texture2D(saoBuffer, gl_FragCoord.xy/screenBufferSize).r, 1.0);\n\tfloat shadowAlpha = ( 1.0 - getShadowMask() );\n\tocclusionMask *= shadowAlpha;\n\tgl_FragColor = vec4( color, opacity * ( shadowAlpha + occlusionMask ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"varying vec3 vNormal;\n#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\tvNormal = normalize( normalMatrix * normal );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},Hr={common:{diffuse:{value:new _s(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new zn},uv2Transform:{value:new zn},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0},maxCubeSize:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Bn(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new _s(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},spotPosition:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{},shadow:{},useAreaTexture:{}}},ltc_1:{value:null},ltc_2:{value:null},rectAreaTexture:{value:[]},rectShadowMap:{value:[]}},points:{diffuse:{value:new _s(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new zn}},sprite:{diffuse:{value:new _s(15658734)},opacity:{value:1},center:{value:new Bn(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new zn}}},Ir={basic:{uniforms:pr([Hr.common,Hr.specularmap,Hr.envmap,Hr.aomap,Hr.lightmap,Hr.fog]),vertexShader:Nr.meshbasic_vert,fragmentShader:Nr.meshbasic_frag},lambert:{uniforms:pr([Hr.common,Hr.specularmap,Hr.envmap,Hr.aomap,Hr.lightmap,Hr.emissivemap,Hr.fog,Hr.lights,{emissive:{value:new _s(0)}}]),vertexShader:Nr.meshlambert_vert,fragmentShader:Nr.meshlambert_frag},phong:{uniforms:pr([Hr.common,Hr.specularmap,Hr.envmap,Hr.aomap,Hr.lightmap,Hr.emissivemap,Hr.bumpmap,Hr.normalmap,Hr.displacementmap,Hr.fog,Hr.lights,{emissive:{value:new _s(0)},specular:{value:new _s(1118481)},shininess:{value:30}}]),vertexShader:Nr.meshphong_vert,fragmentShader:Nr.meshphong_frag},standard:{uniforms:pr([Hr.common,Hr.envmap,Hr.aomap,Hr.lightmap,Hr.emissivemap,Hr.bumpmap,Hr.normalmap,Hr.displacementmap,Hr.roughnessmap,Hr.metalnessmap,Hr.fog,Hr.lights,{emissive:{value:new _s(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Nr.meshphysical_vert,fragmentShader:Nr.meshphysical_frag},toon:{uniforms:pr([Hr.common,Hr.aomap,Hr.lightmap,Hr.emissivemap,Hr.bumpmap,Hr.normalmap,Hr.displacementmap,Hr.gradientmap,Hr.fog,Hr.lights,{emissive:{value:new 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t[e.id]=n,n}}}(),s={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],spotPosition:[],rectArea:[],rectAreaTexture:[],rectShadowMap:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)s.probe.push(new Qn);const r=new Qn,o=new Ri,a=new Ri;return{setup:function(r){let o=0,h=0,c=0;for(let t=0;t<9;t++)s.probe[t].set(0,0,0);let u=0,l=0,f=0,d=0,m=0,p=0,v=0,g=0;r.sort(aa);for(let t=0,e=r.length;t<e;t++){const e=r[t],_=e.color,w=e.intensity,E=e.distance,T=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)o+=_.r*w,h+=_.g*w,c+=_.b*w;else if(e.isLightProbe)for(let t=0;t<9;t++)s.probe[t].addScaledVector(e.sh.coefficients[t],w);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,s.directionalShadow[u]=n,s.directionalShadowMap[u]=T,s.directionalShadowMatrix[u]=e.shadow.matrix,p++}s.directional[u]=t,u++}else if(e.isSpotLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(_).multiplyScalar(w),t.distance=E,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,s.spotShadow[f]=n,s.spotShadowMap[f]=T,s.spotShadowMatrix[f]=e.shadow.matrix,g++}s.spotPosition[f]=t.position,s.spot[f]=t,f++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(_).multiplyScalar(w),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),t.halfWidth.applyMatrix4(a),t.halfHeight.applyMatrix4(a),t.shadow=e.castShadow,e.castShadow&&(s.rectShadowMap[d]=T),t.useAreaTexture=!1,e.areaTexture&&(t.useAreaTexture=!0),s.rectArea[d]=t,s.rectAreaTexture[d]=e.areaTexture,d++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,s.pointShadow[l]=n,s.pointShadowMap[l]=T,s.pointShadowMatrix[l]=e.shadow.matrix,v++}s.point[l]=t,l++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(w),t.groundColor.copy(e.groundColor).multiplyScalar(w),s.hemi[m]=t,m++}}d>0&&(e.isWebGL2?(s.rectAreaLTC1=Hr.LTC_FLOAT_1,s.rectAreaLTC2=Hr.LTC_FLOAT_2):!0===t.has("OES_texture_float_linear")?(s.rectAreaLTC1=Hr.LTC_FLOAT_1,s.rectAreaLTC2=Hr.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(s.rectAreaLTC1=Hr.LTC_HALF_1,s.rectAreaLTC2=Hr.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),s.ambient[0]=o,s.ambient[1]=h,s.ambient[2]=c;const _=s.hash;_.directionalLength===u&&_.pointLength===l&&_.spotLength===f&&_.rectAreaLength===d&&_.hemiLength===m&&_.numDirectionalShadows===p&&_.numPointShadows===v&&_.numSpotShadows===g||(s.directional.length=u,s.spot.length=f,s.rectArea.length=d,s.point.length=l,s.hemi.length=m,s.directionalShadow.length=p,s.directionalShadowMap.length=p,s.pointShadow.length=v,s.pointShadowMap.length=v,s.spotShadow.length=g,s.spotShadowMap.length=g,s.directionalShadowMatrix.length=p,s.pointShadowMatrix.length=v,s.spotShadowMatrix.length=g,_.directionalLength=u,_.pointLength=l,_.spotLength=f,_.rectAreaLength=d,_.hemiLength=m,_.numDirectionalShadows=p,_.numPointShadows=v,_.numSpotShadows=g,s.version=oa++)},setupView:function(t,e){let n=0,i=0,h=0,c=0,u=0;const l=e.matrixWorldInverse;for(let e=0,f=t.length;e<f;e++){const f=t[e];if(f.isDirectionalLight){const t=s.directional[n];t.direction.setFromMatrixPosition(f.matrixWorld),r.setFromMatrixPosition(f.target.matrixWorld),t.direction.sub(r),t.direction.transformDirection(l),n++}else if(f.isSpotLight){const t=s.spot[h];t.position.setFromMatrixPosition(f.matrixWorld),t.position.applyMatrix4(l),t.direction.setFromMatrixPosition(f.matrixWorld),r.setFromMatrixPosition(f.target.matrixWorld),t.direction.sub(r),t.direction.transformDirection(l),h++}else if(f.isRectAreaLight){const t=s.rectArea[c];t.position.setFromMatrixPosition(f.matrixWorld),t.position.applyMatrix4(l),a.identity(),o.copy(f.matrixWorld),o.premultiply(l),a.extractRotation(o),t.halfWidth.set(.5*f.width,0,0),t.halfHeight.set(0,.5*f.height,0),t.halfWidth.applyMatrix4(a),t.halfHeight.applyMatrix4(a),c++}else if(f.isPointLight){const t=s.point[i];t.position.setFromMatrixPosition(f.matrixWorld),t.position.applyMatrix4(l),i++}else if(f.isHemisphereLight){const t=s.hemi[u];t.direction.setFromMatrixPosition(f.matrixWorld),t.direction.transformDirection(l),t.direction.normalize(),u++}}},state:s}}function ca(t,e){const n=new ha(t,e),i=[],s=[];return{init:function(){i.length=0,s.length=0},state:{lightsArray:i,shadowsArray:s,lights:n},setupLights:function(){n.setup(i)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){s.push(t)}}}function ua(t){Ts.call(this),this.type="MeshDepthMaterial",this.depthPacking=rn,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function la(t){Ts.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new Qn,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}ua.prototype=Object.create(Ts.prototype),ua.prototype.constructor=ua,ua.prototype.isMeshDepthMaterial=!0,ua.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},la.prototype=Object.create(Ts.prototype),la.prototype.constructor=la,la.prototype.isMeshDistanceMaterial=!0,la.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};var fa="uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}",da="void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";function ma(t,e,n){let i=new Or;const s=new Bn,r=new Bn,o=new qn,a=[],h=[],c={},u={0:p,1:m,2:v},f=new wr({defines:{SAMPLE_RATE:.25,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new Bn},radius:{value:4}},vertexShader:da,fragmentShader:fa}),g=f.clone();g.defines.HORIZONTAL_PASS=1;const _=new Xs;_.setAttribute("position",new Rs(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const E=new ur(_,f),T=this;function x(n,i){const s=e.update(E);f.uniforms.shadow_pass.value=n.map.texture,f.uniforms.resolution.value=n.mapSize,f.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,s,f,E,null),g.uniforms.shadow_pass.value=n.mapPass.texture,g.uniforms.resolution.value=n.mapSize,g.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,s,g,E,null)}function M(t,e,n){const i=t<<0|e<<1|n<<2;let s=a[i];return void 0===s&&(s=new ua({depthPacking:on,morphTargets:t,skinning:e}),a[i]=s),s}function b(t,e,n){const i=t<<0|e<<1|n<<2;let s=h[i];return void 0===s&&(s=new la({morphTargets:t,skinning:e}),h[i]=s),s}function R(e,n,i,s,r,o,a){let h=null,l=M,f=e.customDepthMaterial;if(!0===s.isPointLight&&(l=b,f=e.customDistanceMaterial),void 0===f){let t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let s=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?s=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e)),h=l(t,s,!0===e.isInstancedMesh)}else h=f;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=h.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let s=n[e];void 0===s&&(s=h.clone(),n[e]=s),h=s}return h.visible=i.visible,h.wireframe=i.wireframe,h.side=a===d?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],h.clipShadows=i.clipShadows,h.clippingPlanes=i.clippingPlanes,h.clipIntersection=i.clipIntersection,h.wireframeLinewidth=i.wireframeLinewidth,h.linewidth=i.linewidth,!0===s.isPointLight&&!0===h.isMeshDistanceMaterial&&(h.referencePosition.setFromMatrixPosition(s.matrixWorld),h.nearDistance=r,h.farDistance=o),h}function y(n,s,r,o,a){if(!1===n.visible)return;if(n.layers.test(s.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&a===d)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,n.matrixWorld);const i=e.update(n),s=n.material;if(Array.isArray(s)){const e=i.groups;for(let h=0,c=e.length;h<c;h++){const c=e[h],u=s[c.materialIndex];if(u&&u.visible){const e=R(n,i,u,o,r.near,r.far,a);t.renderBufferDirect(r,null,i,e,n,c)}}}else if(s.visible){const e=R(n,i,s,o,r.near,r.far,a);t.renderBufferDirect(r,null,i,e,n,null)}}const h=n.children;for(let t=0,e=h.length;t<e;t++)y(h[t],s,r,o,a)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=l,this.render=function(e,a,h){if(!1===T.enabled)return;if(!1===T.autoUpdate&&!1===T.needsUpdate)return;if(0===e.length)return;const c=t.getRenderTarget(),u=t.getActiveCubeFace(),l=t.getActiveMipmapLevel(),f=t.state;f.setBlending(w),f.buffers.color.setClear(1,1,1,1),f.buffers.depth.setTest(!0),f.setScissorTest(!1);for(let c=0,u=e.length;c<u;c++){var m=e[c];if(m.isRectAreaLight)continue;var p=m.shadow;if(void 0===p){console.warn("THREE.WebGLShadowMap:",m,"has no shadow.");continue}if(!1===p.autoUpdate&&!1===p.needsUpdate)continue;s.copy(p.mapSize);const u=p.getFrameExtents();if(s.multiply(u),r.copy(p.mapSize),(s.x>n||s.y>n)&&(s.x>n&&(r.x=Math.floor(n/u.x),s.x=r.x*u.x,p.mapSize.x=r.x),s.y>n&&(r.y=Math.floor(n/u.y),s.y=r.y*u.y,p.mapSize.y=r.y)),null===p.map&&!p.isPointLightShadow&&this.type===d){const t={minFilter:wt,magFilter:wt,format:Gt};p.map=new Yn(s.x,s.y,t),p.map.texture.name=m.name+".shadowMap",p.mapPass=new Yn(s.x,s.y,t),p.camera.updateProjectionMatrix()}if(null===p.map){const t={minFilter:mt,magFilter:mt,format:Gt};p.map=new Yn(s.x,s.y,t),p.map.texture.name=m.name+".shadowMap",p.camera.updateProjectionMatrix()}t.setRenderTarget(p.map),t.clear();const l=p.getViewportCount();for(let t=0;t<l;t++){const e=p.getViewport(t);o.set(r.x*e.x,r.y*e.y,r.x*e.z,r.y*e.w),f.viewport(o),p.updateMatrices(m,t),i=p.getFrustum(),y(a,h,p.camera,m,this.type)}p.isPointLightShadow||this.type!==d||x(p,h),p.needsUpdate=!1}T.needsUpdate=!1,t.setRenderTarget(c,u,l)}}function pa(t,e,n,i,s,r,o){const a=s.isWebGL2,h=s.maxTextures,c=s.maxCubemapSize,u=s.maxTextureSize,l=s.maxSamples,f=new WeakMap;let d,m=!1;try{m="undefined"!=typeof OffscreenCanvas&&null!==new OffscreenCanvas(1,1).getContext("2d")}catch(t){}function p(t,e){return m?new OffscreenCanvas(t,e):document.createElementNS("http://www.w3.org/1999/xhtml","canvas")}function v(t,e,n,i){let s=1;if((t.width>i||t.height>i)&&(s=i/Math.max(t.width,t.height)),s<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?Fn.floorPowerOfTwo:Math.floor,r=i(s*t.width),o=i(s*t.height);void 0===d&&(d=p(r,o));const a=n?p(r,o):d;return a.width=r,a.height=o,a.getContext("2d").drawImage(t,0,0,r,o),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+r+"x"+o+")."),a}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function g(t){return Fn.isPowerOfTwo(t.width)&&Fn.isPowerOfTwo(t.height)}function _(t,e){return t.generateMipmaps&&e&&t.minFilter!==mt&&t.minFilter!==wt}function w(e,n,s,r){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log(Math.max(s,r))*Math.LOG2E}function E(n,i,s){if(!1===a)return i;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}let r=i;return 6403===i&&(5126===s&&(r=33326),5131===s&&(r=33325),5121===s&&(r=33321)),6407===i&&(5126===s&&(r=34837),5131===s&&(r=34843),5121===s&&(r=32849)),6408===i&&(5126===s&&(r=34836),5131===s&&(r=34842),5121===s&&(r=32856)),33325!==r&&33326!==r&&34842!==r&&34836!==r||e.get("EXT_color_buffer_float"),r}function T(t){return t===mt||t===pt||t===gt?9728:9729}function x(e){const n=e.target;n.removeEventListener("dispose",x),function(e){const n=i.get(e);if(void 0===n.__webglInit)return;t.deleteTexture(n.__webglTexture),i.remove(e)}(n),n.isVideoTexture&&f.delete(n),o.memory.textures--}function M(e){const n=e.target;n.removeEventListener("dispose",M),function(e){const n=i.get(e),s=i.get(e.texture);if(!e)return;void 0!==s.__webglTexture&&t.deleteTexture(s.__webglTexture);e.depthTexture&&e.depthTexture.dispose();if(e.isWebGLCubeRenderTarget)for(let e=0;e<6;e++)t.deleteFramebuffer(n.__webglFramebuffer[e]),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer[e]);else t.deleteFramebuffer(n.__webglFramebuffer),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer),n.__webglMultisampledFramebuffer&&t.deleteFramebuffer(n.__webglMultisampledFramebuffer),n.__webglColorRenderbuffer&&t.deleteRenderbuffer(n.__webglColorRenderbuffer),n.__webglDepthRenderbuffer&&t.deleteRenderbuffer(n.__webglDepthRenderbuffer);i.remove(e.texture),i.remove(e)}(n),o.memory.textures--}let b=0;function R(t,e){const s=i.get(t);if(t.isVideoTexture&&function(t){const e=o.render.frame;f.get(t)!==e&&(f.set(t,e),t.update())}(t),t.version>0&&s.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void P(s,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}s.__maxMipLevel=t.maxLod?t.maxLod:t.mipmaps.length-1,s.__maxCubeSize=t.image?t.image.width:1,n.activeTexture(33984+e),n.bindTexture(3553,s.__webglTexture)}function 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t=0;t<6;t++)if(h){n.texImage2D(34069+t,0,p,u[t].width,u[t].height,0,d,m,u[t].data);for(let e=0;e<T.length;e++){const i=T[e],s=i.image[t].image;n.texImage2D(34069+t,e+1,p,s.width,s.height,0,d,m,s.data)}}else{n.texImage2D(34069+t,0,p,d,m,u[t]);for(let e=0;e<T.length;e++){const i=T[e];n.texImage2D(34069+t,e+1,p,d,m,i.image[t])}}e.__maxMipLevel=i.maxLod>0?i.maxLod:T.length,e.__maxCubeSize=l.width}_(i,f)&&w(34067,i,l.width,l.height);e.__version=i.version,i.onUpdate&&i.onUpdate(i)}(o,e,s):(n.activeTexture(33984+s),n.bindTexture(34067,o.__webglTexture))}const S={[lt]:10497,[ft]:33071,[dt]:33648},L={[mt]:9728,[pt]:9984,[gt]:9986,[wt]:9729,[Et]:9985,[xt]:9987};function D(n,r,o){o?(t.texParameteri(n,10242,S[r.wrapS]),t.texParameteri(n,10243,S[r.wrapT]),32879!==n&&35866!==n||t.texParameteri(n,32882,S[r.wrapR]),t.texParameteri(n,10240,L[r.magFilter]),t.texParameteri(n,10241,L[r.minFilter])):(t.texParameteri(n,10242,33071),t.texParameteri(n,10243,33071),32879!==n&&35866!==n||t.texParameteri(n,32882,33071),r.wrapS===ft&&r.wrapT===ft||console.warn("THREE.WebGLRenderer: Texture is not power of two. 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h=function(t){return!a&&(t.wrapS!==ft||t.wrapT!==ft||t.minFilter!==mt&&t.minFilter!==wt)}(i)&&!1===g(i.image),c=v(i.image,h,!1,u),l=g(c)||a,f=r.convert(i.format);let d,m=r.convert(i.type),p=E(i.internalFormat,f,m);D(o,i,l);const T=i.mipmaps;if(i.isDepthTexture)p=6402,a?p=i.type===Ot?36012:i.type===Dt?33190:i.type===Ht?35056:33189:i.type===Ot&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===Vt&&6402===p&&i.type!==St&&i.type!==Dt&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=St,m=r.convert(i.type)),i.format===kt&&6402===p&&(p=34041,i.type!==Ht&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),i.type=Ht,m=r.convert(i.type))),n.texImage2D(3553,0,p,c.width,c.height,0,f,m,null);else if(i.isDataTexture)if(T.length>0&&l){for(let 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n.texImage2D(3553,0,p,f,m,c),e.__maxMipLevel=0;_(i,l)&&w(o,i,c.width,c.height),e.__version=i.version,i.onUpdate&&i.onUpdate(i)}function C(e,s,o,a){const h=r.convert(s.texture.format),c=r.convert(s.texture.type),u=E(s.texture.internalFormat,h,c);n.texImage2D(a,0,u,s.width,s.height,0,h,c,null),t.bindFramebuffer(36160,e),t.framebufferTexture2D(36160,o,a,i.get(s.texture).__webglTexture,0),t.bindFramebuffer(36160,null)}function A(e,n,i){if(t.bindRenderbuffer(36161,e),n.depthBuffer&&!n.stencilBuffer){let s=33189;if(i){const e=n.depthTexture;e&&e.isDepthTexture&&(e.type===Ot?s=36012:e.type===Dt&&(s=33190));const i=H(n);t.renderbufferStorageMultisample(36161,i,s,n.width,n.height)}else t.renderbufferStorage(36161,s,n.width,n.height);t.framebufferRenderbuffer(36160,36096,36161,e)}else if(n.depthBuffer&&n.stencilBuffer){if(i){const e=H(n);t.renderbufferStorageMultisample(36161,e,35056,n.width,n.height)}else 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fe(t,e,n,i,s,r){if(t.onBeforeRender(J,e,n,i,s,r),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=me(n,e,s,t);Nt.setMaterial(s),$t.reset(),function(t,e){t.render(function(t){J.renderBufferImmediate(t,e)})}(t,i)}else J.renderBufferDirect(n,e,i,s,t,r);t.onAfterRender(J,e,n,i,s,r)}function de(t,e,n){!0!==e.isScene&&(e=Lt);const i=It.get(t),s=_.state.lights,r=_.state.shadowsArray,o=s.state.version,a=kt.getParameters(t,s.state,r,e,n),h=kt.getProgramCacheKey(a);let c=i.program,u=!0;if(void 0===c)t.addEventListener("dispose",ae);else if(c.cacheKey!==h)he(t);else if(i.lightsStateVersion!==o)u=!1;else{if(void 0!==a.shaderID){const n=t.isMeshStandardMaterial?e.environment:null;return void(i.envMap=Ft.get(t.envMap||n))}u=!1}u&&(a.uniforms=kt.getUniforms(t),t.onBeforeCompile(a,J),c=kt.acquireProgram(a,h),i.program=c,i.uniforms=a.uniforms,i.outputEncoding=a.outputEncoding);const l=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(i.numClippingPlanes=qt.numPlanes,i.numIntersection=qt.numIntersection,l.clippingPlanes=qt.uniform),i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=Ft.get(t.envMap||i.environment),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=o,i.needsLights&&(l.ambientLightColor.value=s.state.ambient,l.lightProbe.value=s.state.probe,l.directionalLights.value=s.state.directional,l.directionalLightShadows.value=s.state.directionalShadow,l.spotLights.value=s.state.spot,l.spotLightShadows.value=s.state.spotShadow,l.rectAreaLights.value=s.state.rectArea,l.rectAreaTexture.value=s.state.rectAreaTexture,l.ltc_1.value=s.state.rectAreaLTC1,l.ltc_2.value=s.state.rectAreaLTC2,l.pointLights.value=s.state.point,l.pointLightShadows.value=s.state.pointShadow,l.hemisphereLights.value=s.state.hemi,l.directionalShadowMap.value=s.state.directionalShadowMap,l.directionalShadowMatrix.value=s.state.directionalShadowMatrix,l.spotShadowMap.value=s.state.spotShadowMap,l.spotShadowMatrix.value=s.state.spotShadowMatrix,l.spotPosition.value=s.state.spotPosition,l.pointShadowMap.value=s.state.pointShadowMap,l.pointShadowMatrix.value=s.state.pointShadowMatrix,l.rectShadowMap.value=s.state.rectShadowMap);const f=i.program.getUniforms(),d=Uo.seqWithValue(f.seq,l);i.uniformsList=d}function me(t,e,n,i){!0!==e.isScene&&(e=Lt),Ut.resetTextureUnits();const s=e.fog,r=n.isMeshStandardMaterial?e.environment:null,o=null===nt?J.outputEncoding:nt.texture.encoding,a=Ft.get(n.envMap||r),h=It.get(n),c=_.state.lights,u=n.transparent||n.alphaTest>0,l=void 0!==n.transmission&&n.transmission>0;var f=!u&&!l;if(Mt&&(!0===Rt||t!==ut)){const e=t===ut&&n.id===st;qt.setState(n,t,e)}n.version===h.__version?n.fog&&h.fog!==s?de(n,e,i):h.environment!==r?de(n,e,i):h.needsLights&&h.lightsStateVersion!==c.state.version?de(n,e,i):void 0===h.numClippingPlanes||h.numClippingPlanes===qt.numPlanes&&h.numIntersection===qt.numIntersection?h.outputEncoding!==o?de(n,e,i):h.envMap!==a&&de(n,e,i):de(n,e,i):(de(n,e,i),h.__version=n.version);let d=!1,m=!1,p=!1;const v=h.program,g=v.getUniforms(),w=h.uniforms;if(Nt.useProgram(v.program)&&(d=!0,m=!0,p=!0),n.id!==st&&(st=n.id,m=!0),d||ut!==t){if(g.setValue(te,"projectionMatrix",t.projectionMatrix),At.logarithmicDepthBuffer&&g.setValue(te,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),ut!==t&&(ut=t,m=!0,p=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=g.map.cameraPosition;void 0!==e&&e.setValue(te,St.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&g.setValue(te,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&g.setValue(te,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){g.setOptional(te,i,"bindMatrix"),g.setOptional(te,i,"bindMatrixInverse");const t=i.skeleton;if(t){const e=t.bones;if(At.floatVertexTextures){if(null===t.boneTexture){let n=Math.sqrt(4*e.length);n=Fn.ceilPowerOfTwo(n),n=Math.max(n,4);const i=new Float32Array(n*n*4);i.set(t.boneMatrices);const s=new Sr(i,n,n,Gt,Ot);t.boneMatrices=i,t.boneTexture=s,t.boneTextureSize=n}g.setValue(te,"boneTexture",t.boneTexture,Ut),g.setValue(te,"boneTextureSize",t.boneTextureSize)}else g.setOptional(te,t,"boneMatrices")}}var E,T;return(m||h.receiveShadow!==i.receiveShadow)&&(h.receiveShadow=i.receiveShadow,g.setValue(te,"receiveShadow",i.receiveShadow)),m&&(g.setValue(te,"toneMappingExposure",J.toneMappingExposure),g.setValue(te,"screenBufferSize",J.screenBufferSize),g.setValue(te,"useAO",f),g.setValue(te,"saoBuffer",J.saoBuffer,Ut),g.setValue(te,"indirectDiffuseBuffer",J.indirectDiffuseBuffer,Ut),h.needsLights&&(T=p,(E=w).ambientLightColor.needsUpdate=T,E.lightProbe.needsUpdate=T,E.directionalLights.needsUpdate=T,E.directionalLightShadows.needsUpdate=T,E.pointLights.needsUpdate=T,E.pointLightShadows.needsUpdate=T,E.spotLights.needsUpdate=T,E.spotLightShadows.needsUpdate=T,E.rectAreaLights.needsUpdate=T,E.hemisphereLights.needsUpdate=T),s&&n.fog&&jt.refreshFogUniforms(w,s),jt.refreshMaterialUniforms(w,n,vt,pt),Uo.upload(te,h.uniformsList,w,Ut)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(Uo.upload(te,h.uniformsList,w,Ut),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&g.setValue(te,"center",i.center),g.setValue(te,"modelViewMatrix",i.modelViewMatrix),g.setValue(te,"normalMatrix",i.normalMatrix),g.setValue(te,"modelMatrix",i.matrixWorld),v}ue.setAnimationLoop(function(t){ie.isPresenting||ce&&ce(t)}),"undefined"!=typeof window&&ue.setContext(window),this.setAnimationLoop=function(t){ce=t,ie.setAnimationLoop(t),null===t?ue.stop():ue.start()},this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),i=arguments[3]),void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===Q)return;$t.resetDefaultState(),st=-1,ut=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===ie.enabled&&!0===ie.isPresenting&&(e=ie.getCamera(e)),!0===t.isScene&&t.onBeforeRender(J,t,e,n||nt),(_=Xt.get(t,Z.length)).init(),Z.push(_),yt.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),xt.setFromProjectionMatrix(yt),Rt=this.localClippingEnabled,Mt=qt.init(this.clippingPlanes,Rt,e),(g=Wt.get(t,e)).init(),function t(e,n,i,s){if(!1===e.visible)return;const r=e.layers.test(n.layers);if(r)if(e.isGroup)i=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(n);else if(e.isLight)_.pushLight(e),e.castShadow&&_.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||xt.intersectsSprite(e)){s&&St.setFromMatrixPosition(e.matrixWorld).applyMatrix4(yt);const t=Vt.update(e),n=e.material;n.visible&&g.push(e,t,n,i,St.z,null)}}else if(e.isImmediateRenderObject)s&&St.setFromMatrixPosition(e.matrixWorld).applyMatrix4(yt),g.push(e,null,e.material,i,St.z,null);else if((e.isMesh||e.isLine||e.isPoints)&&(e.isSkinnedMesh&&e.skeleton.frame!==Ht.render.frame&&(e.skeleton.update(),e.skeleton.frame=Ht.render.frame),!e.frustumCulled||xt.intersectsObject(e))){s&&St.setFromMatrixPosition(e.matrixWorld).applyMatrix4(yt);const t=Vt.update(e),n=e.material;if(Array.isArray(n)){const s=t.groups;for(let r=0,o=s.length;r<o;r++){const o=s[r],a=n[o.materialIndex];a&&a.visible&&g.push(e,t,a,i,St.z,o)}}else n.visible&&g.push(e,t,n,i,St.z,null)}const o=e.children;for(let e=0,r=o.length;e<r;e++)t(o[e],n,i,s)}(t,e,0,J.sortObjects),g.finish(),!0===J.sortObjects&&g.sort(gt,_t),!0===Mt&&qt.beginShadows();const s=_.state.shadowsArray;se.render(s,t,e),_.setupLights(),_.setupLightsView(e),!0===Mt&&qt.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),Yt.render(g,t,e,i);const r=g.opaque,o=g.transparent;r.length>0&&le(r,t,e),o.length>0&&le(o,t,e),!0===t.isScene&&t.onAfterRender(J,t,e),null!==nt&&(Ut.updateRenderTargetMipmap(nt),Ut.updateMultisampleRenderTarget(nt)),Nt.buffers.depth.setTest(!0),Nt.buffers.depth.setMask(!0),Nt.buffers.color.setMask(!0),Nt.setPolygonOffset(!1),Z.pop(),_=Z.length>0?Z[Z.length-1]:null,g=null},this.setFramebuffer=function(t){$!==t&&null===nt&&te.bindFramebuffer(36160,t),$=t},this.getActiveCubeFace=function(){return tt},this.getActiveMipmapLevel=function(){return et},this.getRenderList=function(){return g},this.setRenderList=function(t){g=t},this.getRenderTarget=function(){return nt},this.setRenderTarget=function(t,e=0,n=0){nt=t,tt=e,et=n,t&&void 0===It.get(t).__webglFramebuffer&&Ut.setupRenderTarget(t);let i=$,s=!1;if(t){const n=It.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=n[e],s=!0):i=t.isWebGLMultisampleRenderTarget?It.get(t).__webglMultisampledFramebuffer:n,lt.copy(t.viewport),ft.copy(t.scissor),dt=t.scissorTest}else lt.copy(wt).multiplyScalar(vt).floor(),ft.copy(Et).multiplyScalar(vt).floor(),dt=Tt;if(it!==i&&(te.bindFramebuffer(36160,i),it=i),Nt.viewport(lt),Nt.scissor(ft),Nt.setScissorTest(dt),s){const i=It.get(t.texture);te.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,i,s,r,o){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=It.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==o&&(a=a[o]),a){let o=!1;a!==it&&(te.bindFramebuffer(36160,a),o=!0);try{const a=t.texture,h=a.format,c=a.type;if(h!==Gt&&Kt.convert(h)!==te.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(c===bt||Kt.convert(c)===te.getParameter(35738)||c===Ot&&(At.isWebGL2||Ct.get("OES_texture_float")||Ct.get("WEBGL_color_buffer_float"))||c===Pt&&(At.isWebGL2?Ct.get("EXT_color_buffer_float"):Ct.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===te.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-s&&te.readPixels(e,n,i,s,Kt.convert(h),Kt.convert(c),r):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{o&&te.bindFramebuffer(36160,it)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),s=Math.floor(e.image.width*i),r=Math.floor(e.image.height*i),o=Kt.convert(e.format);Ut.setTexture2D(e,0),te.copyTexImage2D(3553,n,o,t.x,t.y,s,r,0),Nt.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const s=e.image.width,r=e.image.height,o=Kt.convert(n.format),a=Kt.convert(n.type);Ut.setTexture2D(n,0),te.pixelStorei(37440,n.flipY),te.pixelStorei(37441,n.premultiplyAlpha),te.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?te.texSubImage2D(3553,i,t.x,t.y,s,r,o,a,e.image.data):e.isCompressedTexture?te.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,o,e.mipmaps[0].data):te.texSubImage2D(3553,i,t.x,t.y,o,a,e.image),0===i&&n.generateMipmaps&&te.generateMipmap(3553),Nt.unbindTexture()},this.initTexture=function(t){Ut.setTexture2D(t,0),Nt.unbindTexture()},this.resetState=function(){Nt.reset(),$t.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Ma(t){xa.call(this,t)}ga.prototype=Object.assign(Object.create(Tr.prototype),{constructor:ga,isArrayCamera:!0}),_a.prototype=Object.assign(Object.create(Ji.prototype),{constructor:_a,isGroup:!0}),Object.assign(wa.prototype,{constructor:wa,getHandSpace:function(){if(null===this._hand&&(this._hand=new _a,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){const t=new _a;t.matrixAutoUpdate=!1,t.visible=!1,this._hand.joints.push(t),this._hand.add(t)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new _a,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new _a,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,s=null,r=null;const o=this._targetRay,a=this._grip,h=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(h&&t.hand){r=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(t.hand[i]){const s=e.getJointPose(t.hand[i],n),r=h.joints[i];null!==s&&(r.matrix.fromArray(s.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=s.radius),r.visible=null!==s;const o=h.joints[window.XRHand.INDEX_PHALANX_TIP],a=h.joints[window.XRHand.THUMB_PHALANX_TIP],c=o.position.distanceTo(a.position),u=.02,l=.005;h.inputState.pinching&&c>u+l?(h.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!h.inputState.pinching&&c<=u-l&&(h.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==o&&null!==(i=e.getPose(t.targetRaySpace,n))&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale)),null!==a&&t.gripSpace&&null!==(s=e.getPose(t.gripSpace,n))&&(a.matrix.fromArray(s.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale));return null!==o&&(o.visible=null!==i),null!==a&&(a.visible=null!==s),null!==h&&(h.visible=null!==r),this}}),Object.assign(Ea.prototype,In.prototype),Ma.prototype=Object.assign(Object.create(xa.prototype),{constructor:Ma,isWebGL1Renderer:!0});class ba{constructor(t,e){Object.defineProperty(this,"isFogExp2",{value:!0}),this.name="",this.color=new _s(t),this.density=void 0!==e?e:25e-5}clone(){return new ba(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class Ra{constructor(t,e,n){Object.defineProperty(this,"isFog",{value:!0}),this.name="",this.color=new _s(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}clone(){return new Ra(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class ya extends Ji{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}function Sa(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=Rn,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Fn.generateUUID()}Object.defineProperty(Sa.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Sa.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,s=this.stride;i<s;i++)this.array[t+i]=e.array[n+i];return this},set:function(t,e=0){return this.array.set(t,e),this},clone:function(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Fn.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new Sa(new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),this.stride);return e.setUsage(this.usage),e},onUpload:function(t){return this.onUploadCallback=t,this},toJSON:function(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Fn.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});const La=new Qn;function Da(t,e,n,i){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}function Oa(t){Ts.call(this),this.type="SpriteMaterial",this.color=new _s(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}let Pa;Object.defineProperties(Da.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}},needsUpdate:{set:function(t){this.data.needsUpdate=t}}}),Object.assign(Da.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(t){for(let e=0,n=this.data.count;e<n;e++)La.x=this.getX(e),La.y=this.getY(e),La.z=this.getZ(e),La.applyMatrix4(t),this.setXYZ(e,La.x,La.y,La.z);return this},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this},setXYZW:function(t,e,n,i,s){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=s,this},clone:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new Rs(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new Da(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}),Oa.prototype=Object.create(Ts.prototype),Oa.prototype.constructor=Oa,Oa.prototype.isSpriteMaterial=!0,Oa.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this};const Ca=new Qn,Aa=new Qn,Na=new Qn,Ha=new Bn,Ia=new Bn,Ua=new Ri,Ga=new Qn,Fa=new Qn,Ba=new Qn,za=new Bn,Va=new Bn,ka=new Bn;function ja(t){if(Ji.call(this),this.type="Sprite",void 0===Pa){Pa=new Xs;const t=new Sa(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);Pa.setIndex([0,1,2,0,2,3]),Pa.setAttribute("position",new Da(t,3,0,!1)),Pa.setAttribute("uv",new Da(t,2,3,!1))}this.geometry=Pa,this.material=void 0!==t?t:new Oa,this.center=new Bn(.5,.5)}function Wa(t,e,n,i,s,r){Ha.subVectors(t,n).addScalar(.5).multiply(i),void 0!==s?(Ia.x=r*Ha.x-s*Ha.y,Ia.y=s*Ha.x+r*Ha.y):Ia.copy(Ha),t.copy(e),t.x+=Ia.x,t.y+=Ia.y,t.applyMatrix4(Ua)}ja.prototype=Object.assign(Object.create(Ji.prototype),{constructor:ja,isSprite:!0,raycast:function(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Aa.setFromMatrixScale(this.matrixWorld),Ua.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),Na.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Aa.multiplyScalar(-Na.z);const n=this.material.rotation;let i,s;0!==n&&(s=Math.cos(n),i=Math.sin(n));const r=this.center;Wa(Ga.set(-.5,-.5,0),Na,r,Aa,i,s),Wa(Fa.set(.5,-.5,0),Na,r,Aa,i,s),Wa(Ba.set(.5,.5,0),Na,r,Aa,i,s),za.set(0,0),Va.set(1,0),ka.set(1,1);let o=t.ray.intersectTriangle(Ga,Fa,Ba,!1,Ca);if(null===o&&(Wa(Fa.set(-.5,.5,0),Na,r,Aa,i,s),Va.set(0,1),null===(o=t.ray.intersectTriangle(Ga,Ba,Fa,!1,Ca))))return;const a=t.ray.origin.distanceTo(Ca);a<t.near||a>t.far||e.push({distance:a,point:Ca.clone(),uv:ls.getUV(Ca,Ga,Fa,Ba,za,Va,ka,new Bn),face:null,object:this})},copy:function(t){return Ji.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});const Xa=new Qn,qa=new Qn;function Ya(){Ji.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}Ya.prototype=Object.assign(Object.create(Ji.prototype),{constructor:Ya,isLOD:!0,copy:function(t){Ji.prototype.copy.call(this,t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance)}return this.autoUpdate=t.autoUpdate,this},addLevel:function(t,e=0){e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null},raycast:function(t,e){if(this.levels.length>0){Xa.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(Xa);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){const e=this.levels;if(e.length>1){Xa.setFromMatrixPosition(t.matrixWorld),qa.setFromMatrixPosition(this.matrixWorld);const n=Xa.distanceTo(qa)/t.zoom;let i,s;for(e[0].object.visible=!0,i=1,s=e.length;i<s&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<s;i++)e[i].object.visible=!1}},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance})}return e}});const Za=new Qn,Ja=new qn,Qa=new qn,Ka=new Qn,$a=new Ri;function th(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),ur.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Ri,this.bindMatrixInverse=new Ri}function eh(){Ji.call(this),this.type="Bone"}th.prototype=Object.assign(Object.create(ur.prototype),{constructor:th,isSkinnedMesh:!0,copy:function(t){return ur.prototype.copy.call(this,t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this},bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){const t=new qn,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}},updateMatrixWorld:function(t){ur.prototype.updateMatrixWorld.call(this,t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},boneTransform:function(t,e){const n=this.skeleton,i=this.geometry;Ja.fromBufferAttribute(i.attributes.skinIndex,t),Qa.fromBufferAttribute(i.attributes.skinWeight,t),Za.fromBufferAttribute(i.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=Qa.getComponent(t);if(0!==i){const s=Ja.getComponent(t);$a.multiplyMatrices(n.bones[s].matrixWorld,n.boneInverses[s]),e.addScaledVector(Ka.copy(Za).applyMatrix4($a),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}),eh.prototype=Object.assign(Object.create(Ji.prototype),{constructor:eh,isBone:!0});const nh=new Ri,ih=new Ri;function sh(t=[],e=[]){this.uuid=Fn.generateUUID(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}Object.assign(sh.prototype,{init:function(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new Ri)}},calculateInverses:function(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new Ri;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}},pose:function(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}},update:function(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,s=t.length;i<s;i++){const s=t[i]?t[i].matrixWorld:ih;nh.multiplyMatrices(s,e[i]),nh.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)},clone:function(){return new sh(this.bones,this.boneInverses)},getBoneByName:function(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}},dispose:function(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)},fromJSON:function(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let s=e[i];void 0===s&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),s=new eh),this.bones.push(s),this.boneInverses.push((new Ri).fromArray(t.boneInverses[n]))}return this.init(),this},toJSON:function(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,s=e.length;i<s;i++){const s=e[i];t.bones.push(s.uuid);const r=n[i];t.boneInverses.push(r.toArray())}return t}});const rh=new Ri,oh=new Ri,ah=[],hh=new ur;function ch(t,e,n){ur.call(this,t,e),this.instanceMatrix=new Rs(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}function uh(t){Ts.call(this),this.type="LineBasicMaterial",this.color=new _s(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(t)}ch.prototype=Object.assign(Object.create(ur.prototype),{constructor:ch,isInstancedMesh:!0,copy:function(t){return ur.prototype.copy.call(this,t),this.instanceMatrix.copy(t.instanceMatrix),this.count=t.count,this},getColorAt:function(t,e){e.fromArray(this.instanceColor.array,3*t)},getMatrixAt:function(t,e){e.fromArray(this.instanceMatrix.array,16*t)},raycast:function(t,e){const n=this.matrixWorld,i=this.count;if(hh.geometry=this.geometry,hh.material=this.material,void 0!==hh.material)for(let s=0;s<i;s++){this.getMatrixAt(s,rh),oh.multiplyMatrices(n,rh),hh.matrixWorld=oh,hh.raycast(t,ah);for(let t=0,n=ah.length;t<n;t++){const n=ah[t];n.instanceId=s,n.object=this,e.push(n)}ah.length=0}},setColorAt:function(t,e){null===this.instanceColor&&(this.instanceColor=new Rs(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)},setMatrixAt:function(t,e){e.toArray(this.instanceMatrix.array,16*t)},updateMorphTargets:function(){},dispose:function(){this.dispatchEvent({type:"dispose"})}}),uh.prototype=Object.create(Ts.prototype),uh.prototype.constructor=uh,uh.prototype.isLineBasicMaterial=!0,uh.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this};const lh=new Qn,fh=new Qn,dh=new Ri,mh=new bi,ph=new vi;function vh(t=new Xs,e=new uh){Ji.call(this),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}vh.prototype=Object.assign(Object.create(Ji.prototype),{constructor:vh,isLine:!0,copy:function(t){return Ji.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)lh.fromBufferAttribute(e,t-1),fh.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=lh.distanceTo(fh);t.setAttribute("lineDistance",new Ns(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;n[0]=0;for(let t=1,i=e.length;t<i;t++)n[t]=n[t-1],n[t]+=e[t-1].distanceTo(e[t])}return this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,s=t.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),ph.copy(n.boundingSphere),ph.applyMatrix4(i),ph.radius+=s,!1===t.ray.intersectsSphere(ph))return;dh.copy(i).invert(),mh.copy(t.ray).applyMatrix4(dh);const r=s/((this.scale.x+this.scale.y+this.scale.z)/3),o=r*r,a=new Qn,h=new Qn,c=new Qn,u=new Qn,l=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,s=n.attributes.position;if(null!==i){const n=i.array;for(let i=0,r=n.length-1;i<r;i+=l){const r=n[i],l=n[i+1];if(a.fromBufferAttribute(s,r),h.fromBufferAttribute(s,l),mh.distanceSqToSegment(a,h,u,c)>o)continue;u.applyMatrix4(this.matrixWorld);const f=t.ray.origin.distanceTo(u);f<t.near||f>t.far||e.push({distance:f,point:c.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=s.count-1;n<i;n+=l){if(a.fromBufferAttribute(s,n),h.fromBufferAttribute(s,n+1),mh.distanceSqToSegment(a,h,u,c)>o)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);i<t.near||i>t.far||e.push({distance:i,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,s=i.length;for(let n=0;n<s-1;n+=l){if(mh.distanceSqToSegment(i[n],i[n+1],u,c)>o)continue;u.applyMatrix4(this.matrixWorld);const s=t.ray.origin.distanceTo(u);s<t.near||s>t.far||e.push({distance:s,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const gh=new Qn,_h=new Qn;function wh(t,e){vh.call(this,t,e),this.type="LineSegments"}function Eh(t,e){vh.call(this,t,e),this.type="LineLoop"}function Th(t){Ts.call(this),this.type="PointsMaterial",this.color=new _s(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}wh.prototype=Object.assign(Object.create(vh.prototype),{constructor:wh,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)gh.fromBufferAttribute(e,t),_h.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+gh.distanceTo(_h);t.setAttribute("lineDistance",new Ns(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;for(let t=0,i=e.length;t<i;t+=2)gh.copy(e[t]),_h.copy(e[t+1]),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+gh.distanceTo(_h)}return this}}),Eh.prototype=Object.assign(Object.create(vh.prototype),{constructor:Eh,isLineLoop:!0}),Th.prototype=Object.create(Ts.prototype),Th.prototype.constructor=Th,Th.prototype.isPointsMaterial=!0,Th.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this};const xh=new Ri,Mh=new bi,bh=new vi,Rh=new Qn;function yh(t=new Xs,e=new Th){Ji.call(this),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}function Sh(t,e,n,i,s,r,o){const a=Mh.distanceSqToPoint(t);if(a<n){const n=new Qn;Mh.closestPointToPoint(t,n),n.applyMatrix4(i);const h=s.ray.origin.distanceTo(n);if(h<s.near||h>s.far)return;r.push({distance:h,distanceToRay:Math.sqrt(a),point:n,index:e,face:null,object:o})}}function Lh(t,e,n,i,s,r,o,a,h){Wn.call(this,t,e,n,i,s,r,o,a,h),this.format=void 0!==o?o:Ut,this.minFilter=void 0!==r?r:wt,this.magFilter=void 0!==s?s:wt,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback(function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)})}function Dh(t,e,n,i,s,r,o,a,h,c,u,l){Wn.call(this,null,r,o,a,h,c,i,s,u,l),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function Oh(t,e,n,i,s,r,o,a,h){Wn.call(this,t,e,n,i,s,r,o,a,h),this.needsUpdate=!0}function Ph(t,e,n,i,s,r,o,a,h,c){if((c=void 0!==c?c:Vt)!==Vt&&c!==kt)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===Vt&&(n=St),void 0===n&&c===kt&&(n=Ht),Wn.call(this,null,i,s,r,o,a,c,n,h),this.image={width:t,height:e},this.magFilter=void 0!==o?o:mt,this.minFilter=void 0!==a?a:mt,this.flipY=!1,this.generateMipmaps=!1}yh.prototype=Object.assign(Object.create(Ji.prototype),{constructor:yh,isPoints:!0,copy:function(t){return Ji.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,s=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),bh.copy(n.boundingSphere),bh.applyMatrix4(i),bh.radius+=s,!1===t.ray.intersectsSphere(bh))return;xh.copy(i).invert(),Mh.copy(t.ray).applyMatrix4(xh);const r=s/((this.scale.x+this.scale.y+this.scale.z)/3),o=r*r;if(n.isBufferGeometry){const s=n.index,r=n.attributes.position;if(null!==s){const n=s.array;for(let s=0,a=n.length;s<a;s++){const a=n[s];Rh.fromBufferAttribute(r,a),Sh(Rh,a,o,i,t,e,this)}}else for(let n=0,s=r.count;n<s;n++)Rh.fromBufferAttribute(r,n),Sh(Rh,n,o,i,t,e,this)}else{const s=n.vertices;for(let n=0,r=s.length;n<r;n++)Sh(s[n],n,o,i,t,e,this)}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),Lh.prototype=Object.assign(Object.create(Wn.prototype),{constructor:Lh,clone:function(){return new this.constructor(this.image).copy(this)},isVideoTexture:!0,update:function(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),Dh.prototype=Object.create(Wn.prototype),Dh.prototype.constructor=Dh,Dh.prototype.isCompressedTexture=!0,Oh.prototype=Object.create(Wn.prototype),Oh.prototype.constructor=Oh,Oh.prototype.isCanvasTexture=!0,Ph.prototype=Object.create(Wn.prototype),Ph.prototype.constructor=Ph,Ph.prototype.isDepthTexture=!0;let Ch=0;const Ah=new Ri,Nh=new Ji,Hh=new Qn;function Ih(){Object.defineProperty(this,"id",{value:Ch+=2}),this.uuid=Fn.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}Ih.prototype=Object.assign(Object.create(In.prototype),{constructor:Ih,isGeometry:!0,applyMatrix4:function(t){const e=(new zn).getNormalMatrix(t);for(let e=0,n=this.vertices.length;e<n;e++){this.vertices[e].applyMatrix4(t)}for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];n.normal.applyMatrix3(e).normalize();for(let t=0,i=n.vertexNormals.length;t<i;t++)n.vertexNormals[t].applyMatrix3(e).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(t){return Ah.makeRotationX(t),this.applyMatrix4(Ah),this},rotateY:function(t){return Ah.makeRotationY(t),this.applyMatrix4(Ah),this},rotateZ:function(t){return Ah.makeRotationZ(t),this.applyMatrix4(Ah),this},translate:function(t,e,n){return Ah.makeTranslation(t,e,n),this.applyMatrix4(Ah),this},scale:function(t,e,n){return Ah.makeScale(t,e,n),this.applyMatrix4(Ah),this},lookAt:function(t){return Nh.lookAt(t),Nh.updateMatrix(),this.applyMatrix4(Nh.matrix),this},fromBufferGeometry:function(t){const e=this,n=null!==t.index?t.index:void 0,i=t.attributes;if(void 0===i.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;const s=i.position,r=i.normal,o=i.color,a=i.uv,h=i.uv2;void 0!==h&&(this.faceVertexUvs[1]=[]);for(let t=0;t<s.count;t++)e.vertices.push((new Qn).fromBufferAttribute(s,t)),void 0!==o&&e.colors.push((new _s).fromBufferAttribute(o,t));function c(t,n,i,s){const c=void 0===o?[]:[e.colors[t].clone(),e.colors[n].clone(),e.colors[i].clone()],u=void 0===r?[]:[(new Qn).fromBufferAttribute(r,t),(new Qn).fromBufferAttribute(r,n),(new Qn).fromBufferAttribute(r,i)],l=new ws(t,n,i,u,c,s);e.faces.push(l),void 0!==a&&e.faceVertexUvs[0].push([(new Bn).fromBufferAttribute(a,t),(new Bn).fromBufferAttribute(a,n),(new Bn).fromBufferAttribute(a,i)]),void 0!==h&&e.faceVertexUvs[1].push([(new Bn).fromBufferAttribute(h,t),(new Bn).fromBufferAttribute(h,n),(new Bn).fromBufferAttribute(h,i)])}const u=t.groups;if(u.length>0)for(let t=0;t<u.length;t++){const e=u[t],i=e.start;for(let t=i,s=i+e.count;t<s;t+=3)void 0!==n?c(n.getX(t),n.getX(t+1),n.getX(t+2),e.materialIndex):c(t,t+1,t+2,e.materialIndex)}else if(void 0!==n)for(let t=0;t<n.count;t+=3)c(n.getX(t),n.getX(t+1),n.getX(t+2));else for(let t=0;t<s.count;t+=3)c(t,t+1,t+2);return this.computeFaceNormals(),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Hh).negate(),this.translate(Hh.x,Hh.y,Hh.z),this},normalize:function(){this.computeBoundingSphere();const t=this.boundingSphere.center,e=this.boundingSphere.radius,n=0===e?1:1/e,i=new Ri;return i.set(n,0,0,-n*t.x,0,n,0,-n*t.y,0,0,n,-n*t.z,0,0,0,1),this.applyMatrix4(i),this},computeFaceNormals:function(){const t=new Qn,e=new Qn;for(let n=0,i=this.faces.length;n<i;n++){const i=this.faces[n],s=this.vertices[i.a],r=this.vertices[i.b],o=this.vertices[i.c];t.subVectors(o,r),e.subVectors(s,r),t.cross(e),t.normalize(),i.normal.copy(t)}},computeVertexNormals:function(t=!0){const e=new Array(this.vertices.length);for(let t=0,n=this.vertices.length;t<n;t++)e[t]=new Qn;if(t){const t=new Qn,n=new Qn;for(let i=0,s=this.faces.length;i<s;i++){const s=this.faces[i],r=this.vertices[s.a],o=this.vertices[s.b],a=this.vertices[s.c];t.subVectors(a,o),n.subVectors(r,o),t.cross(n),e[s.a].add(t),e[s.b].add(t),e[s.c].add(t)}}else{this.computeFaceNormals();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];e[n.a].add(n.normal),e[n.b].add(n.normal),e[n.c].add(n.normal)}}for(let t=0,n=this.vertices.length;t<n;t++)e[t].normalize();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t],i=n.vertexNormals;3===i.length?(i[0].copy(e[n.a]),i[1].copy(e[n.b]),i[2].copy(e[n.c])):(i[0]=e[n.a].clone(),i[1]=e[n.b].clone(),i[2]=e[n.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],n=e.vertexNormals;3===n.length?(n[0].copy(e.normal),n[1].copy(e.normal),n[2].copy(e.normal)):(n[0]=e.normal.clone(),n[1]=e.normal.clone(),n[2]=e.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]);for(let t=0,n=e.vertexNormals.length;t<n;t++)e.__originalVertexNormals[t]?e.__originalVertexNormals[t].copy(e.vertexNormals[t]):e.__originalVertexNormals[t]=e.vertexNormals[t].clone()}const t=new Ih;t.faces=this.faces;for(let e=0,n=this.morphTargets.length;e<n;e++){if(!this.morphNormals[e]){this.morphNormals[e]={},this.morphNormals[e].faceNormals=[],this.morphNormals[e].vertexNormals=[];const t=this.morphNormals[e].faceNormals,n=this.morphNormals[e].vertexNormals;for(let e=0,i=this.faces.length;e<i;e++){const e=new Qn,i={a:new Qn,b:new Qn,c:new Qn};t.push(e),n.push(i)}}const n=this.morphNormals[e];t.vertices=this.morphTargets[e].vertices,t.computeFaceNormals(),t.computeVertexNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],i=n.faceNormals[t],s=n.vertexNormals[t];i.copy(e.normal),s.a.copy(e.vertexNormals[0]),s.b.copy(e.vertexNormals[1]),s.c.copy(e.vertexNormals[2])}}for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals}},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new ti),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new vi),this.boundingSphere.setFromPoints(this.vertices)},merge:function(t,e,n=0){if(!t||!t.isGeometry)return void console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",t);let i;const s=this.vertices.length,r=this.vertices,o=t.vertices,a=this.faces,h=t.faces,c=this.colors,u=t.colors;void 0!==e&&(i=(new zn).getNormalMatrix(e));for(let t=0,n=o.length;t<n;t++){const n=o[t].clone();void 0!==e&&n.applyMatrix4(e),r.push(n)}for(let t=0,e=u.length;t<e;t++)c.push(u[t].clone());for(let t=0,e=h.length;t<e;t++){const e=h[t];let r,o;const c=e.vertexNormals,u=e.vertexColors,l=new ws(e.a+s,e.b+s,e.c+s);l.normal.copy(e.normal),void 0!==i&&l.normal.applyMatrix3(i).normalize();for(let t=0,e=c.length;t<e;t++)r=c[t].clone(),void 0!==i&&r.applyMatrix3(i).normalize(),l.vertexNormals.push(r);l.color.copy(e.color);for(let t=0,e=u.length;t<e;t++)o=u[t],l.vertexColors.push(o.clone());l.materialIndex=e.materialIndex+n,a.push(l)}for(let e=0,n=t.faceVertexUvs.length;e<n;e++){const n=t.faceVertexUvs[e];void 0===this.faceVertexUvs[e]&&(this.faceVertexUvs[e]=[]);for(let t=0,i=n.length;t<i;t++){const i=n[t],s=[];for(let t=0,e=i.length;t<e;t++)s.push(i[t].clone());this.faceVertexUvs[e].push(s)}}},mergeMesh:function(t){t&&t.isMesh?(t.matrixAutoUpdate&&t.updateMatrix(),this.merge(t.geometry,t.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",t)},mergeVertices:function(t=4){const e={},n=[],i=[],s=Math.pow(10,t);for(let t=0,r=this.vertices.length;t<r;t++){const r=this.vertices[t],o=Math.round(r.x*s)+"_"+Math.round(r.y*s)+"_"+Math.round(r.z*s);void 0===e[o]?(e[o]=t,n.push(this.vertices[t]),i[t]=n.length-1):i[t]=i[e[o]]}const r=[];for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.a=i[e.a],e.b=i[e.b],e.c=i[e.c];const n=[e.a,e.b,e.c];for(let e=0;e<3;e++)if(n[e]===n[(e+1)%3]){r.push(t);break}}for(let t=r.length-1;t>=0;t--){const e=r[t];this.faces.splice(e,1);for(let t=0,n=this.faceVertexUvs.length;t<n;t++)this.faceVertexUvs[t].splice(e,1)}const o=this.vertices.length-n.length;return this.vertices=n,o},setFromPoints:function(t){this.vertices=[];for(let e=0,n=t.length;e<n;e++){const n=t[e];this.vertices.push(new Qn(n.x,n.y,n.z||0))}return this},sortFacesByMaterialIndex:function(){const t=this.faces,e=t.length;for(let n=0;n<e;n++)t[n]._id=n;t.sort(function(t,e){return t.materialIndex-e.materialIndex});const n=this.faceVertexUvs[0],i=this.faceVertexUvs[1];let s,r;n&&n.length===e&&(s=[]),i&&i.length===e&&(r=[]);for(let o=0;o<e;o++){const e=t[o]._id;s&&s.push(n[e]),r&&r.push(i[e])}s&&(this.faceVertexUvs[0]=s),r&&(this.faceVertexUvs[1]=r)},toJSON:function(){const t={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}const e=[];for(let t=0;t<this.vertices.length;t++){const n=this.vertices[t];e.push(n.x,n.y,n.z)}const n=[],i=[],s={},r=[],o={},a=[],h={};for(let t=0;t<this.faces.length;t++){const e=this.faces[t],i=!0,s=!1,r=void 0!==this.faceVertexUvs[0][t],o=e.normal.length()>0,a=e.vertexNormals.length>0,h=1!==e.color.r||1!==e.color.g||1!==e.color.b,d=e.vertexColors.length>0;let m=0;if(m=c(m=c(m=c(m=c(m=c(m=c(m=c(m=c(m,0,0),1,i),2,s),3,r),4,o),5,a),6,h),7,d),n.push(m),n.push(e.a,e.b,e.c),n.push(e.materialIndex),r){const e=this.faceVertexUvs[0][t];n.push(f(e[0]),f(e[1]),f(e[2]))}if(o&&n.push(u(e.normal)),a){const t=e.vertexNormals;n.push(u(t[0]),u(t[1]),u(t[2]))}if(h&&n.push(l(e.color)),d){const t=e.vertexColors;n.push(l(t[0]),l(t[1]),l(t[2]))}}function c(t,e,n){return n?t|1<<e:t&~(1<<e)}function u(t){const e=t.x.toString()+t.y.toString()+t.z.toString();return void 0!==s[e]?s[e]:(s[e]=i.length/3,i.push(t.x,t.y,t.z),s[e])}function l(t){const e=t.r.toString()+t.g.toString()+t.b.toString();return void 0!==o[e]?o[e]:(o[e]=r.length,r.push(t.getHex()),o[e])}function f(t){const e=t.x.toString()+t.y.toString();return void 0!==h[e]?h[e]:(h[e]=a.length/2,a.push(t.x,t.y),h[e])}return t.data={},t.data.vertices=e,t.data.normals=i,r.length>0&&(t.data.colors=r),a.length>0&&(t.data.uvs=[a]),t.data.faces=n,t},clone:function(){return(new Ih).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;const e=t.vertices;for(let t=0,n=e.length;t<n;t++)this.vertices.push(e[t].clone());const n=t.colors;for(let t=0,e=n.length;t<e;t++)this.colors.push(n[t].clone());const i=t.faces;for(let t=0,e=i.length;t<e;t++)this.faces.push(i[t].clone());for(let e=0,n=t.faceVertexUvs.length;e<n;e++){const n=t.faceVertexUvs[e];void 0===this.faceVertexUvs[e]&&(this.faceVertexUvs[e]=[]);for(let t=0,i=n.length;t<i;t++){const i=n[t],s=[];for(let t=0,e=i.length;t<e;t++){const e=i[t];s.push(e.clone())}this.faceVertexUvs[e].push(s)}}const s=t.morphTargets;for(let t=0,e=s.length;t<e;t++){const e={};if(e.name=s[t].name,void 0!==s[t].vertices){e.vertices=[];for(let n=0,i=s[t].vertices.length;n<i;n++)e.vertices.push(s[t].vertices[n].clone())}if(void 0!==s[t].normals){e.normals=[];for(let n=0,i=s[t].normals.length;n<i;n++)e.normals.push(s[t].normals[n].clone())}this.morphTargets.push(e)}const r=t.morphNormals;for(let t=0,e=r.length;t<e;t++){const e={};if(void 0!==r[t].vertexNormals){e.vertexNormals=[];for(let n=0,i=r[t].vertexNormals.length;n<i;n++){const i=r[t].vertexNormals[n],s={};s.a=i.a.clone(),s.b=i.b.clone(),s.c=i.c.clone(),e.vertexNormals.push(s)}}if(void 0!==r[t].faceNormals){e.faceNormals=[];for(let n=0,i=r[t].faceNormals.length;n<i;n++)e.faceNormals.push(r[t].faceNormals[n].clone())}this.morphNormals.push(e)}const o=t.skinWeights;for(let t=0,e=o.length;t<e;t++)this.skinWeights.push(o[t].clone());const a=t.skinIndices;for(let t=0,e=a.length;t<e;t++)this.skinIndices.push(a[t].clone());const h=t.lineDistances;for(let t=0,e=h.length;t<e;t++)this.lineDistances.push(h[t]);const c=t.boundingBox;null!==c&&(this.boundingBox=c.clone());const u=t.boundingSphere;return null!==u&&(this.boundingSphere=u.clone()),this.elementsNeedUpdate=t.elementsNeedUpdate,this.verticesNeedUpdate=t.verticesNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.lineDistancesNeedUpdate=t.lineDistancesNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});class Uh extends Ih{constructor(t,e,n,i,s,r){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:s,depthSegments:r},this.fromBufferGeometry(new dr(t,e,n,i,s,r)),this.mergeVertices()}}class Gh extends Xs{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleBufferGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const s=[],r=[],o=[],a=[],h=new Qn,c=new Bn;r.push(0,0,0),o.push(0,0,1),a.push(.5,.5);for(let s=0,u=3;s<=e;s++,u+=3){const l=n+s/e*i;h.x=t*Math.cos(l),h.y=t*Math.sin(l),r.push(h.x,h.y,h.z),o.push(0,0,1),c.x=(r[u]/t+1)/2,c.y=(r[u+1]/t+1)/2,a.push(c.x,c.y)}for(let t=1;t<=e;t++)s.push(t,t+1,0);this.setIndex(s),this.setAttribute("position",new Ns(r,3)),this.setAttribute("normal",new Ns(o,3)),this.setAttribute("uv",new Ns(a,2))}}class Fh extends Ih{constructor(t,e,n,i){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},this.fromBufferGeometry(new Gh(t,e,n,i)),this.mergeVertices()}}class Bh extends Xs{constructor(t=1,e=1,n=1,i=8,s=1,r=!1,o=0,a=2*Math.PI){super(),this.type="CylinderBufferGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:s,openEnded:r,thetaStart:o,thetaLength:a};const h=this;i=Math.floor(i),s=Math.floor(s);const c=[],u=[],l=[],f=[];let d=0;const m=[],p=n/2;let v=0;function g(n){const s=d,r=new Bn,m=new Qn;let g=0;const _=!0===n?t:e,w=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,p*w,0),l.push(0,w,0),f.push(.5,.5),d++;const E=d;for(let t=0;t<=i;t++){const e=t/i*a+o,n=Math.cos(e),s=Math.sin(e);m.x=_*s,m.y=p*w,m.z=_*n,u.push(m.x,m.y,m.z),l.push(0,w,0),r.x=.5*n+.5,r.y=.5*s*w+.5,f.push(r.x,r.y),d++}for(let t=0;t<i;t++){const e=s+t,i=E+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),g+=3}h.addGroup(v,g,!0===n?1:2),v+=g}!function(){const r=new Qn,g=new Qn;let _=0;const w=(e-t)/n;for(let h=0;h<=s;h++){const c=[],v=h/s,_=v*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,s=e*a+o,h=Math.sin(s),m=Math.cos(s);g.x=_*h,g.y=-v*n+p,g.z=_*m,u.push(g.x,g.y,g.z),r.set(h,w,m).normalize(),l.push(r.x,r.y,r.z),f.push(e,1-v),c.push(d++)}m.push(c)}for(let t=0;t<i;t++)for(let e=0;e<s;e++){const n=m[e][t],i=m[e+1][t],s=m[e+1][t+1],r=m[e][t+1];c.push(n,i,r),c.push(i,s,r),_+=6}h.addGroup(v,_,0),v+=_}(),!1===r&&(t>0&&g(!0),e>0&&g(!1)),this.setIndex(c),this.setAttribute("position",new Ns(u,3)),this.setAttribute("normal",new Ns(l,3)),this.setAttribute("uv",new Ns(f,2))}}class zh extends Ih{constructor(t,e,n,i,s,r,o,a){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:s,openEnded:r,thetaStart:o,thetaLength:a},this.fromBufferGeometry(new Bh(t,e,n,i,s,r,o,a)),this.mergeVertices()}}class Vh extends zh{constructor(t,e,n,i,s,r,o){super(0,t,e,n,i,s,r,o),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:s,thetaStart:r,thetaLength:o}}}class kh extends Bh{constructor(t=1,e=1,n=8,i=1,s=!1,r=0,o=2*Math.PI){super(0,t,e,n,i,s,r,o),this.type="ConeBufferGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:s,thetaStart:r,thetaLength:o}}}class jh extends Xs{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronBufferGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const s=[],r=[];function o(t,e,n,i){const s=i+1,r=[];for(let i=0;i<=s;i++){r[i]=[];const o=t.clone().lerp(n,i/s),a=e.clone().lerp(n,i/s),h=s-i;for(let t=0;t<=h;t++)r[i][t]=0===t&&i===s?o:o.clone().lerp(a,t/h)}for(let t=0;t<s;t++)for(let e=0;e<2*(s-t)-1;e++){const n=Math.floor(e/2);e%2==0?(a(r[t][n+1]),a(r[t+1][n]),a(r[t][n])):(a(r[t][n+1]),a(r[t+1][n+1]),a(r[t+1][n]))}}function a(t){s.push(t.x,t.y,t.z)}function h(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function c(t,e,n,i){i<0&&1===t.x&&(r[e]=t.x-1),0===n.x&&0===n.z&&(r[e]=i/2/Math.PI+.5)}function u(t){return Math.atan2(t.z,-t.x)}!function(t){const n=new Qn,i=new Qn,s=new Qn;for(let r=0;r<e.length;r+=3)h(e[r+0],n),h(e[r+1],i),h(e[r+2],s),o(n,i,s,t)}(i),function(t){const e=new Qn;for(let n=0;n<s.length;n+=3)e.x=s[n+0],e.y=s[n+1],e.z=s[n+2],e.normalize().multiplyScalar(t),s[n+0]=e.x,s[n+1]=e.y,s[n+2]=e.z}(n),function(){const t=new Qn;for(let n=0;n<s.length;n+=3){t.x=s[n+0],t.y=s[n+1],t.z=s[n+2];const i=u(t)/2/Math.PI+.5,o=(e=t,Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5);r.push(i,1-o)}var e;(function(){const t=new Qn,e=new Qn,n=new Qn,i=new Qn,o=new Bn,a=new Bn,h=new Bn;for(let l=0,f=0;l<s.length;l+=9,f+=6){t.set(s[l+0],s[l+1],s[l+2]),e.set(s[l+3],s[l+4],s[l+5]),n.set(s[l+6],s[l+7],s[l+8]),o.set(r[f+0],r[f+1]),a.set(r[f+2],r[f+3]),h.set(r[f+4],r[f+5]),i.copy(t).add(e).add(n).divideScalar(3);const d=u(i);c(o,f+0,t,d),c(a,f+2,e,d),c(h,f+4,n,d)}})(),function(){for(let t=0;t<r.length;t+=6){const e=r[t+0],n=r[t+2],i=r[t+4],s=Math.max(e,n,i),o=Math.min(e,n,i);s>.9&&o<.1&&(e<.2&&(r[t+0]+=1),n<.2&&(r[t+2]+=1),i<.2&&(r[t+4]+=1))}}()}(),this.setAttribute("position",new Ns(s,3)),this.setAttribute("normal",new Ns(s.slice(),3)),this.setAttribute("uv",new Ns(r,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class Wh extends jh{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class Xh extends Ih{constructor(t,e){super(),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Wh(t,e)),this.mergeVertices()}}const qh=new Qn,Yh=new Qn,Zh=new Qn,Jh=new ls;class Qh extends Xs{constructor(t,e){super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,t.isGeometry&&(t=(new Xs).fromGeometry(t));const n=Math.pow(10,4),i=Math.cos(Fn.DEG2RAD*e),s=t.getIndex(),r=t.getAttribute("position"),o=s?s.count:r.count,a=[0,0,0],h=["a","b","c"],c=new Array(3),u={},l=[];for(let t=0;t<o;t+=3){s?(a[0]=s.getX(t),a[1]=s.getX(t+1),a[2]=s.getX(t+2)):(a[0]=t,a[1]=t+1,a[2]=t+2);const{a:e,b:o,c:f}=Jh;if(e.fromBufferAttribute(r,a[0]),o.fromBufferAttribute(r,a[1]),f.fromBufferAttribute(r,a[2]),Jh.getNormal(Zh),c[0]=`${Math.round(e.x*n)},${Math.round(e.y*n)},${Math.round(e.z*n)}`,c[1]=`${Math.round(o.x*n)},${Math.round(o.y*n)},${Math.round(o.z*n)}`,c[2]=`${Math.round(f.x*n)},${Math.round(f.y*n)},${Math.round(f.z*n)}`,c[0]!==c[1]&&c[1]!==c[2]&&c[2]!==c[0])for(let t=0;t<3;t++){const e=(t+1)%3,n=c[t],s=c[e],r=Jh[h[t]],o=Jh[h[e]],f=`${n}_${s}`,d=`${s}_${n}`;d in u&&u[d]?(Zh.dot(u[d].normal)<=i&&(l.push(r.x,r.y,r.z),l.push(o.x,o.y,o.z)),u[d]=null):f in u||(u[f]={index0:a[t],index1:a[e],normal:Zh.clone()})}}for(const t in u)if(u[t]){const{index0:e,index1:n}=u[t];qh.fromBufferAttribute(r,e),Yh.fromBufferAttribute(r,n),l.push(qh.x,qh.y,qh.z),l.push(Yh.x,Yh.y,Yh.z)}this.setAttribute("position",new Ns(l,3))}}const Kh=function(t,e,n){n=n||2;const i=e&&e.length,s=i?e[0]*n:t.length;let r=$h(t,0,s,n,!0);const o=[];if(!r||r.next===r.prev)return o;let a,h,c,u,l,f,d;if(i&&(r=function(t,e,n,i){const s=[];let r,o,a,h,c;for(r=0,o=e.length;r<o;r++)a=e[r]*i,h=r<o-1?e[r+1]*i:t.length,(c=$h(t,a,h,i,!1))===c.next&&(c.steiner=!0),s.push(uc(c));for(s.sort(oc),r=0;r<s.length;r++)ac(s[r],n),n=tc(n,n.next);return n}(t,e,r,n)),t.length>80*n){a=c=t[0],h=u=t[1];for(let e=n;e<s;e+=n)l=t[e],f=t[e+1],l<a&&(a=l),f<h&&(h=f),l>c&&(c=l),f>u&&(u=f);d=0!==(d=Math.max(c-a,u-h))?1/d:0}return ec(r,o,n,a,h,d),o};function $h(t,e,n,i,s){let r,o;if(s===function(t,e,n,i){let s=0;for(let r=e,o=n-i;r<n;r+=i)s+=(t[o]-t[r])*(t[r+1]+t[o+1]),o=r;return s}(t,e,n,i)>0)for(r=e;r<n;r+=i)o=Ec(r,t[r],t[r+1],o);else 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if((t=h)===c){o?1===o?ec(t=sc(tc(t),e,n),e,n,i,s,r,2):2===o&&rc(t,e,n,i,s,r):ec(tc(t),e,n,i,s,r,1);break}}function nc(t){const e=t.prev,n=t,i=t.next;if(dc(e,n,i)>=0)return!1;let s=t.next.next;for(;s!==t.prev;){if(lc(e.x,e.y,n.x,n.y,i.x,i.y,s.x,s.y)&&dc(s.prev,s,s.next)>=0)return!1;s=s.next}return!0}function ic(t,e,n,i){const s=t.prev,r=t,o=t.next;if(dc(s,r,o)>=0)return!1;const a=s.x<r.x?s.x<o.x?s.x:o.x:r.x<o.x?r.x:o.x,h=s.y<r.y?s.y<o.y?s.y:o.y:r.y<o.y?r.y:o.y,c=s.x>r.x?s.x>o.x?s.x:o.x:r.x>o.x?r.x:o.x,u=s.y>r.y?s.y>o.y?s.y:o.y:r.y>o.y?r.y:o.y,l=cc(a,h,e,n,i),f=cc(c,u,e,n,i);let d=t.prevZ,m=t.nextZ;for(;d&&d.z>=l&&m&&m.z<=f;){if(d!==t.prev&&d!==t.next&&lc(s.x,s.y,r.x,r.y,o.x,o.y,d.x,d.y)&&dc(d.prev,d,d.next)>=0)return!1;if(d=d.prevZ,m!==t.prev&&m!==t.next&&lc(s.x,s.y,r.x,r.y,o.x,o.y,m.x,m.y)&&dc(m.prev,m,m.next)>=0)return!1;m=m.nextZ}for(;d&&d.z>=l;){if(d!==t.prev&&d!==t.next&&lc(s.x,s.y,r.x,r.y,o.x,o.y,d.x,d.y)&&dc(d.prev,d,d.next)>=0)return!1;d=d.prevZ}for(;m&&m.z<=f;){if(m!==t.prev&&m!==t.next&&lc(s.x,s.y,r.x,r.y,o.x,o.y,m.x,m.y)&&dc(m.prev,m,m.next)>=0)return!1;m=m.nextZ}return!0}function sc(t,e,n){let i=t;do{const s=i.prev,r=i.next.next;!mc(s,r)&&pc(s,i,i.next,r)&&_c(s,r)&&_c(r,s)&&(e.push(s.i/n),e.push(i.i/n),e.push(r.i/n),Tc(i),Tc(i.next),i=t=r),i=i.next}while(i!==t);return tc(i)}function rc(t,e,n,i,s,r){let o=t;do{let t=o.next.next;for(;t!==o.prev;){if(o.i!==t.i&&fc(o,t)){let a=wc(o,t);return o=tc(o,o.next),a=tc(a,a.next),ec(o,e,n,i,s,r),void ec(a,e,n,i,s,r)}t=t.next}o=o.next}while(o!==t)}function oc(t,e){return t.x-e.x}function ac(t,e){if(e=function(t,e){let n=e;const i=t.x,s=t.y;let r,o=-1/0;do{if(s<=n.y&&s>=n.next.y&&n.next.y!==n.y){const t=n.x+(s-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(t<=i&&t>o){if(o=t,t===i){if(s===n.y)return n;if(s===n.next.y)return n.next}r=n.x<n.next.x?n:n.next}}n=n.next}while(n!==e);if(!r)return null;if(i===o)return r;const a=r,h=r.x,c=r.y;let u,l=1/0;n=r;do{i>=n.x&&n.x>=h&&i!==n.x&&lc(s<c?i:o,s,h,c,s<c?o:i,s,n.x,n.y)&&(u=Math.abs(s-n.y)/(i-n.x),_c(n,t)&&(u<l||u===l&&(n.x>r.x||n.x===r.x&&hc(r,n)))&&(r=n,l=u)),n=n.next}while(n!==a);return r}(t,e)){const n=wc(e,t);tc(e,e.next),tc(n,n.next)}}function hc(t,e){return dc(t.prev,t,e.prev)<0&&dc(e.next,t,t.next)<0}function cc(t,e,n,i,s){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-n)*s)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-i)*s)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function uc(t){let e=t,n=t;do{(e.x<n.x||e.x===n.x&&e.y<n.y)&&(n=e),e=e.next}while(e!==t);return 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n=[],i=[],s=[];bc(t),Rc(n,t);let r=t.length;e.forEach(bc);for(let t=0;t<e.length;t++)i.push(r),r+=e[t].length,Rc(n,e[t]);const o=Kh(n,i);for(let t=0;t<o.length;t+=3)s.push(o.slice(t,t+3));return s}};function bc(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function Rc(t,e){for(let n=0;n<e.length;n++)t.push(e[n].x),t.push(e[n].y)}class yc extends Xs{constructor(t,e){super(),this.type="ExtrudeBufferGeometry",this.parameters={shapes:t,options:e};const n=this,i=[],s=[];for(let e=0,n=(t=Array.isArray(t)?t:[t]).length;e<n;e++){r(t[e])}function r(t){const r=[],o=void 0!==e.curveSegments?e.curveSegments:12,a=void 0!==e.steps?e.steps:1;let h=void 0!==e.depth?e.depth:100,c=void 0===e.bevelEnabled||e.bevelEnabled,u=void 0!==e.bevelThickness?e.bevelThickness:6,l=void 0!==e.bevelSize?e.bevelSize:u-2,f=void 0!==e.bevelOffset?e.bevelOffset:0,d=void 0!==e.bevelSegments?e.bevelSegments:3;const m=e.extrudePath,p=void 0!==e.UVGenerator?e.UVGenerator:Sc;void 0!==e.amount&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),h=e.amount);let v,g,_,w,E,T=!1;m&&(v=m.getSpacedPoints(a),T=!0,c=!1,g=m.computeFrenetFrames(a,!1),_=new Qn,w=new Qn,E=new Qn),c||(d=0,u=0,l=0,f=0);const x=t.extractPoints(o);let M=x.shape;const b=x.holes;if(!Mc.isClockWise(M)){M=M.reverse();for(let t=0,e=b.length;t<e;t++){const e=b[t];Mc.isClockWise(e)&&(b[t]=e.reverse())}}const R=Mc.triangulateShape(M,b),y=M;for(let t=0,e=b.length;t<e;t++){const e=b[t];M=M.concat(e)}function S(t,e,n){return e||console.error("THREE.ExtrudeGeometry: vec does not exist"),e.clone().multiplyScalar(n).add(t)}const L=M.length,D=R.length;function O(t,e,n){let i,s,r;const o=t.x-e.x,a=t.y-e.y,h=n.x-t.x,c=n.y-t.y,u=o*o+a*a,l=o*c-a*h;if(Math.abs(l)>Number.EPSILON){const l=Math.sqrt(u),f=Math.sqrt(h*h+c*c),d=e.x-a/l,m=e.y+o/l,p=((n.x-c/f-d)*c-(n.y+h/f-m)*h)/(o*c-a*h),v=(i=d+o*p-t.x)*i+(s=m+a*p-t.y)*s;if(v<=2)return new Bn(i,s);r=Math.sqrt(v/2)}else{let t=!1;o>Number.EPSILON?h>Number.EPSILON&&(t=!0):o<-Number.EPSILON?h<-Number.EPSILON&&(t=!0):Math.sign(a)===Math.sign(c)&&(t=!0),t?(i=-a,s=o,r=Math.sqrt(u)):(i=o,s=a,r=Math.sqrt(u/2))}return new Bn(i/r,s/r)}const P=[];for(let t=0,e=y.length,n=e-1,i=t+1;t<e;t++,n++,i++)n===e&&(n=0),i===e&&(i=0),P[t]=O(y[t],y[n],y[i]);const C=[];let A,N=P.concat();for(let t=0,e=b.length;t<e;t++){const e=b[t];A=[];for(let t=0,n=e.length,i=n-1,s=t+1;t<n;t++,i++,s++)i===n&&(i=0),s===n&&(s=0),A[t]=O(e[t],e[i],e[s]);C.push(A),N=N.concat(A)}for(let t=0;t<d;t++){const e=t/d,n=u*Math.cos(e*Math.PI/2),i=l*Math.sin(e*Math.PI/2)+f;for(let t=0,e=y.length;t<e;t++){const e=S(y[t],P[t],i);U(e.x,e.y,-n)}for(let t=0,e=b.length;t<e;t++){const e=b[t];A=C[t];for(let t=0,s=e.length;t<s;t++){const s=S(e[t],A[t],i);U(s.x,s.y,-n)}}}const H=l+f;for(let t=0;t<L;t++){const 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r=i.length/3,o=p.generateTopUV(n,i,r-3,r-2,r-1);z(o[0]),z(o[1]),z(o[2])}function F(t,e,s,r){B(t),B(e),B(r),B(e),B(s),B(r);const o=i.length/3,a=p.generateSideWallUV(n,i,o-6,o-3,o-2,o-1);z(a[0]),z(a[1]),z(a[3]),z(a[1]),z(a[2]),z(a[3])}function B(t){i.push(r[3*t+0]),i.push(r[3*t+1]),i.push(r[3*t+2])}function z(t){s.push(t.x),s.push(t.y)}!function(){const t=i.length/3;if(c){let t=0,e=L*t;for(let t=0;t<D;t++){const n=R[t];G(n[2]+e,n[1]+e,n[0]+e)}e=L*(t=a+2*d);for(let t=0;t<D;t++){const n=R[t];G(n[0]+e,n[1]+e,n[2]+e)}}else{for(let t=0;t<D;t++){const e=R[t];G(e[2],e[1],e[0])}for(let t=0;t<D;t++){const e=R[t];G(e[0]+L*a,e[1]+L*a,e[2]+L*a)}}n.addGroup(t,i.length/3-t,0)}(),function(){const t=i.length/3;let e=0;I(y,e),e+=y.length;for(let t=0,n=b.length;t<n;t++){const n=b[t];I(n,e),e+=n.length}n.addGroup(t,i.length/3-t,1)}()}this.setAttribute("position",new Ns(i,3)),this.setAttribute("uv",new Ns(s,2)),this.computeVertexNormals()}toJSON(){const t=Xs.prototype.toJSON.call(this);return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}}const Sc={generateTopUV:function(t,e,n,i,s){const r=e[3*n],o=e[3*n+1],a=e[3*i],h=e[3*i+1],c=e[3*s],u=e[3*s+1];return[new Bn(r,o),new Bn(a,h),new Bn(c,u)]},generateSideWallUV:function(t,e,n,i,s,r){const o=e[3*n],a=e[3*n+1],h=e[3*n+2],c=e[3*i],u=e[3*i+1],l=e[3*i+2],f=e[3*s],d=e[3*s+1],m=e[3*s+2],p=e[3*r],v=e[3*r+1],g=e[3*r+2];return Math.abs(a-u)<.01?[new Bn(o,1-h),new Bn(c,1-l),new Bn(f,1-m),new Bn(p,1-g)]:[new Bn(a,1-h),new Bn(u,1-l),new Bn(d,1-m),new Bn(v,1-g)]}};class Lc extends Ih{constructor(t,e){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},this.fromBufferGeometry(new yc(t,e)),this.mergeVertices()}toJSON(){const t=super.toJSON();return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}}class Dc extends jh{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class Oc extends Ih{constructor(t,e){super(),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Dc(t,e)),this.mergeVertices()}}class Pc extends Xs{constructor(t,e=12,n=0,i=2*Math.PI){super(),this.type="LatheBufferGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=Fn.clamp(i,0,2*Math.PI);const s=[],r=[],o=[],a=1/e,h=new Qn,c=new Bn;for(let s=0;s<=e;s++){const u=n+s*a*i,l=Math.sin(u),f=Math.cos(u);for(let n=0;n<=t.length-1;n++)h.x=t[n].x*l,h.y=t[n].y,h.z=t[n].x*f,r.push(h.x,h.y,h.z),c.x=s/e,c.y=n/(t.length-1),o.push(c.x,c.y)}for(let n=0;n<e;n++)for(let e=0;e<t.length-1;e++){const i=e+n*t.length,r=i,o=i+t.length,a=i+t.length+1,h=i+1;s.push(r,o,h),s.push(o,a,h)}if(this.setIndex(s),this.setAttribute("position",new Ns(r,3)),this.setAttribute("uv",new Ns(o,2)),this.computeVertexNormals(),i===2*Math.PI){const n=this.attributes.normal.array,i=new Qn,s=new Qn,r=new Qn,o=e*t.length*3;for(let e=0,a=0;e<t.length;e++,a+=3)i.x=n[a+0],i.y=n[a+1],i.z=n[a+2],s.x=n[o+a+0],s.y=n[o+a+1],s.z=n[o+a+2],r.addVectors(i,s).normalize(),n[a+0]=n[o+a+0]=r.x,n[a+1]=n[o+a+1]=r.y,n[a+2]=n[o+a+2]=r.z}}}class Cc extends Ih{constructor(t,e,n,i){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},this.fromBufferGeometry(new Pc(t,e,n,i)),this.mergeVertices()}}class Ac extends jh{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class Nc extends Ih{constructor(t,e){super(),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Ac(t,e)),this.mergeVertices()}}function Hc(t,e,n){Xs.call(this),this.type="ParametricBufferGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],s=[],r=[],o=[],a=new Qn,h=new Qn,c=new Qn,u=new Qn,l=new Qn;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const f=e+1;for(let i=0;i<=n;i++){const f=i/n;for(let n=0;n<=e;n++){const i=n/e;t(i,f,h),s.push(h.x,h.y,h.z),i-1e-5>=0?(t(i-1e-5,f,c),u.subVectors(h,c)):(t(i+1e-5,f,c),u.subVectors(c,h)),f-1e-5>=0?(t(i,f-1e-5,c),l.subVectors(h,c)):(t(i,f+1e-5,c),l.subVectors(c,h)),a.crossVectors(u,l).normalize(),r.push(a.x,a.y,a.z),o.push(i,f)}}for(let t=0;t<n;t++)for(let n=0;n<e;n++){const e=t*f+n,s=t*f+n+1,r=(t+1)*f+n+1,o=(t+1)*f+n;i.push(e,s,o),i.push(s,r,o)}this.setIndex(i),this.setAttribute("position",new Ns(s,3)),this.setAttribute("normal",new Ns(r,3)),this.setAttribute("uv",new Ns(o,2))}function Ic(t,e,n){Ih.call(this),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n},this.fromBufferGeometry(new Hc(t,e,n)),this.mergeVertices()}Hc.prototype=Object.create(Xs.prototype),Hc.prototype.constructor=Hc,Ic.prototype=Object.create(Ih.prototype),Ic.prototype.constructor=Ic;class Uc extends Ih{constructor(t,e,n,i){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i},this.fromBufferGeometry(new Ar(t,e,n,i)),this.mergeVertices()}}class Gc extends Ih{constructor(t,e,n,i){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i},this.fromBufferGeometry(new jh(t,e,n,i)),this.mergeVertices()}}class Fc extends Xs{constructor(t=.5,e=1,n=8,i=1,s=0,r=2*Math.PI){super(),this.type="RingBufferGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:s,thetaLength:r},n=Math.max(3,n);const o=[],a=[],h=[],c=[];let u=t;const l=(e-t)/(i=Math.max(1,i)),f=new Qn,d=new Bn;for(let t=0;t<=i;t++){for(let t=0;t<=n;t++){const i=s+t/n*r;f.x=u*Math.cos(i),f.y=u*Math.sin(i),a.push(f.x,f.y,f.z),h.push(0,0,1),d.x=(f.x/e+1)/2,d.y=(f.y/e+1)/2,c.push(d.x,d.y)}u+=l}for(let t=0;t<i;t++){const e=t*(n+1);for(let t=0;t<n;t++){const i=t+e,s=i,r=i+n+1,a=i+n+2,h=i+1;o.push(s,r,h),o.push(r,a,h)}}this.setIndex(o),this.setAttribute("position",new Ns(a,3)),this.setAttribute("normal",new Ns(h,3)),this.setAttribute("uv",new Ns(c,2))}}class Bc extends Ih{constructor(t,e,n,i,s,r){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:s,thetaLength:r},this.fromBufferGeometry(new Fc(t,e,n,i,s,r)),this.mergeVertices()}}class zc extends Xs{constructor(t,e=12){super(),this.type="ShapeBufferGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],s=[],r=[];let o=0,a=0;if(!1===Array.isArray(t))h(t);else for(let e=0;e<t.length;e++)h(t[e]),this.addGroup(o,a,e),o+=a,a=0;function h(t){const o=i.length/3,h=t.extractPoints(e);let c=h.shape;const u=h.holes;!1===Mc.isClockWise(c)&&(c=c.reverse());for(let t=0,e=u.length;t<e;t++){const e=u[t];!0===Mc.isClockWise(e)&&(u[t]=e.reverse())}const l=Mc.triangulateShape(c,u);for(let t=0,e=u.length;t<e;t++){const e=u[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];i.push(e.x,e.y,0),s.push(0,0,1),r.push(e.x,e.y)}for(let t=0,e=l.length;t<e;t++){const e=l[t],i=e[0]+o,s=e[1]+o,r=e[2]+o;n.push(i,s,r),a+=3}}this.setIndex(n),this.setAttribute("position",new Ns(i,3)),this.setAttribute("normal",new Ns(s,3)),this.setAttribute("uv",new Ns(r,2))}toJSON(){const t=Xs.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class Vc extends Ih{constructor(t,e){super(),this.type="ShapeGeometry","object"==typeof e&&(console.warn("THREE.ShapeGeometry: Options parameter has been removed."),e=e.curveSegments),this.parameters={shapes:t,curveSegments:e},this.fromBufferGeometry(new zc(t,e)),this.mergeVertices()}toJSON(){const t=Ih.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class kc extends Xs{constructor(t=1,e=8,n=6,i=0,s=2*Math.PI,r=0,o=Math.PI){super(),this.type="SphereBufferGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:s,thetaStart:r,thetaLength:o},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const a=Math.min(r+o,Math.PI);let h=0;const c=[],u=new Qn,l=new Qn,f=[],d=[],m=[],p=[];for(let f=0;f<=n;f++){const v=[],g=f/n;let _=0;0==f&&0==r?_=.5/e:f==n&&a==Math.PI&&(_=-.5/e);for(let n=0;n<=e;n++){const a=n/e;u.x=-t*Math.cos(i+a*s)*Math.sin(r+g*o),u.y=t*Math.cos(r+g*o),u.z=t*Math.sin(i+a*s)*Math.sin(r+g*o),d.push(u.x,u.y,u.z),l.copy(u).normalize(),m.push(l.x,l.y,l.z),p.push(a+_,1-g),v.push(h++)}c.push(v)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=c[t][i+1],s=c[t][i],o=c[t+1][i],h=c[t+1][i+1];(0!==t||r>0)&&f.push(e,s,h),(t!==n-1||a<Math.PI)&&f.push(s,o,h)}this.setIndex(f),this.setAttribute("position",new Ns(d,3)),this.setAttribute("normal",new Ns(m,3)),this.setAttribute("uv",new Ns(p,2))}}class jc extends Ih{constructor(t,e,n,i,s,r,o){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:s,thetaStart:r,thetaLength:o},this.fromBufferGeometry(new kc(t,e,n,i,s,r,o)),this.mergeVertices()}}class Wc extends jh{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class Xc extends Ih{constructor(t,e){super(),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Wc(t,e)),this.mergeVertices()}}class qc extends yc{constructor(t,e={}){const n=e.font;if(!n||!n.isFont)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new Xs;const i=n.generateShapes(t,e.size);e.depth=void 0!==e.height?e.height:50,void 0===e.bevelThickness&&(e.bevelThickness=10),void 0===e.bevelSize&&(e.bevelSize=8),void 0===e.bevelEnabled&&(e.bevelEnabled=!1),super(i,e),this.type="TextBufferGeometry"}}class Yc extends Ih{constructor(t,e){super(),this.type="TextGeometry",this.parameters={text:t,parameters:e},this.fromBufferGeometry(new qc(t,e)),this.mergeVertices()}}class Zc extends Xs{constructor(t=1,e=.4,n=8,i=6,s=2*Math.PI){super(),this.type="TorusBufferGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:s},n=Math.floor(n),i=Math.floor(i);const r=[],o=[],a=[],h=[],c=new Qn,u=new Qn,l=new Qn;for(let r=0;r<=n;r++)for(let f=0;f<=i;f++){const d=f/i*s,m=r/n*Math.PI*2;u.x=(t+e*Math.cos(m))*Math.cos(d),u.y=(t+e*Math.cos(m))*Math.sin(d),u.z=e*Math.sin(m),o.push(u.x,u.y,u.z),c.x=t*Math.cos(d),c.y=t*Math.sin(d),l.subVectors(u,c).normalize(),a.push(l.x,l.y,l.z),h.push(f/i),h.push(r/n)}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*t+e-1,s=(i+1)*(t-1)+e-1,o=(i+1)*(t-1)+e,a=(i+1)*t+e;r.push(n,s,a),r.push(s,o,a)}this.setIndex(r),this.setAttribute("position",new Ns(o,3)),this.setAttribute("normal",new Ns(a,3)),this.setAttribute("uv",new Ns(h,2))}}class Jc extends Ih{constructor(t,e,n,i,s){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:s},this.fromBufferGeometry(new Zc(t,e,n,i,s)),this.mergeVertices()}}class Qc extends Xs{constructor(t=1,e=.4,n=64,i=8,s=2,r=3){super(),this.type="TorusKnotBufferGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:s,q:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],h=[],c=[],u=new Qn,l=new Qn,f=new Qn,d=new Qn,m=new Qn,p=new Qn,v=new Qn;for(let o=0;o<=n;++o){const _=o/n*s*Math.PI*2;g(_,s,r,t,f),g(_+.01,s,r,t,d),p.subVectors(d,f),v.addVectors(d,f),m.crossVectors(p,v),v.crossVectors(m,p),m.normalize(),v.normalize();for(let t=0;t<=i;++t){const s=t/i*Math.PI*2,r=-e*Math.cos(s),d=e*Math.sin(s);u.x=f.x+(r*v.x+d*m.x),u.y=f.y+(r*v.y+d*m.y),u.z=f.z+(r*v.z+d*m.z),a.push(u.x,u.y,u.z),l.subVectors(u,f).normalize(),h.push(l.x,l.y,l.z),c.push(o/n),c.push(t/i)}}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),s=(i+1)*t+(e-1),r=(i+1)*t+e,a=(i+1)*(t-1)+e;o.push(n,s,a),o.push(s,r,a)}function g(t,e,n,i,s){const r=Math.cos(t),o=Math.sin(t),a=n/e*t,h=Math.cos(a);s.x=i*(2+h)*.5*r,s.y=i*(2+h)*o*.5,s.z=i*Math.sin(a)*.5}this.setIndex(o),this.setAttribute("position",new Ns(a,3)),this.setAttribute("normal",new Ns(h,3)),this.setAttribute("uv",new Ns(c,2))}}class Kc extends Ih{constructor(t,e,n,i,s,r,o){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:s,q:r},void 0!==o&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."),this.fromBufferGeometry(new Qc(t,e,n,i,s,r)),this.mergeVertices()}}class $c extends Xs{constructor(t,e=64,n=1,i=8,s=!1){super(),this.type="TubeBufferGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:s};const r=t.computeFrenetFrames(e,s);this.tangents=r.tangents,this.normals=r.normals,this.binormals=r.binormals;const o=new Qn,a=new Qn,h=new Bn;let c=new Qn;const u=[],l=[],f=[],d=[];function m(s){c=t.getPointAt(s/e,c);const h=r.normals[s],f=r.binormals[s];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,s=Math.sin(e),r=-Math.cos(e);a.x=r*h.x+s*f.x,a.y=r*h.y+s*f.y,a.z=r*h.z+s*f.z,a.normalize(),l.push(a.x,a.y,a.z),o.x=c.x+n*a.x,o.y=c.y+n*a.y,o.z=c.z+n*a.z,u.push(o.x,o.y,o.z)}}!function(){for(let t=0;t<e;t++)m(t);m(!1===s?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)h.x=t/e,h.y=n/i,f.push(h.x,h.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),s=(i+1)*t+(e-1),r=(i+1)*t+e,o=(i+1)*(t-1)+e;d.push(n,s,o),d.push(s,r,o)}}()}(),this.setIndex(d),this.setAttribute("position",new Ns(u,3)),this.setAttribute("normal",new Ns(l,3)),this.setAttribute("uv",new Ns(f,2))}toJSON(){const t=Xs.prototype.toJSON.call(this);return t.path=this.parameters.path.toJSON(),t}}class tu extends Ih{constructor(t,e,n,i,s,r){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:s},void 0!==r&&console.warn("THREE.TubeGeometry: taper has been removed.");const o=new $c(t,e,n,i,s);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals,this.fromBufferGeometry(o),this.mergeVertices()}}class eu extends Xs{constructor(t){super(),this.type="WireframeGeometry";const e=[],n=[0,0],i={},s=["a","b","c"];if(t&&t.isGeometry){const r=t.faces;for(let t=0,e=r.length;t<e;t++){const e=r[t];for(let t=0;t<3;t++){const r=e[s[t]],o=e[s[(t+1)%3]];n[0]=Math.min(r,o),n[1]=Math.max(r,o);const a=n[0]+","+n[1];void 0===i[a]&&(i[a]={index1:n[0],index2:n[1]})}}for(const n in i){const s=i[n];let r=t.vertices[s.index1];e.push(r.x,r.y,r.z),r=t.vertices[s.index2],e.push(r.x,r.y,r.z)}}else if(t&&t.isBufferGeometry){const s=new Qn;if(null!==t.index){const r=t.attributes.position,o=t.index;let a=t.groups;0===a.length&&(a=[{start:0,count:o.count,materialIndex:0}]);for(let t=0,e=a.length;t<e;++t){const e=a[t],s=e.start;for(let t=s,r=s+e.count;t<r;t+=3)for(let e=0;e<3;e++){const s=o.getX(t+e),r=o.getX(t+(e+1)%3);n[0]=Math.min(s,r),n[1]=Math.max(s,r);const a=n[0]+","+n[1];void 0===i[a]&&(i[a]={index1:n[0],index2:n[1]})}}for(const t in i){const n=i[t];s.fromBufferAttribute(r,n.index1),e.push(s.x,s.y,s.z),s.fromBufferAttribute(r,n.index2),e.push(s.x,s.y,s.z)}}else{const n=t.attributes.position;for(let t=0,i=n.count/3;t<i;t++)for(let i=0;i<3;i++){const r=3*t+i;s.fromBufferAttribute(n,r),e.push(s.x,s.y,s.z);const o=3*t+(i+1)%3;s.fromBufferAttribute(n,o),e.push(s.x,s.y,s.z)}}}this.setAttribute("position",new Ns(e,3))}}var nu=Object.freeze({__proto__:null,BoxGeometry:Uh,BoxBufferGeometry:dr,CircleGeometry:Fh,CircleBufferGeometry:Gh,ConeGeometry:Vh,ConeBufferGeometry:kh,CylinderGeometry:zh,CylinderBufferGeometry:Bh,DodecahedronGeometry:Xh,DodecahedronBufferGeometry:Wh,EdgesGeometry:Qh,ExtrudeGeometry:Lc,ExtrudeBufferGeometry:yc,IcosahedronGeometry:Oc,IcosahedronBufferGeometry:Dc,LatheGeometry:Cc,LatheBufferGeometry:Pc,OctahedronGeometry:Nc,OctahedronBufferGeometry:Ac,ParametricGeometry:Ic,ParametricBufferGeometry:Hc,PlaneGeometry:Uc,PlaneBufferGeometry:Ar,PolyhedronGeometry:Gc,PolyhedronBufferGeometry:jh,RingGeometry:Bc,RingBufferGeometry:Fc,ShapeGeometry:Vc,ShapeBufferGeometry:zc,SphereGeometry:jc,SphereBufferGeometry:kc,TetrahedronGeometry:Xc,TetrahedronBufferGeometry:Wc,TextGeometry:Yc,TextBufferGeometry:qc,TorusGeometry:Jc,TorusBufferGeometry:Zc,TorusKnotGeometry:Kc,TorusKnotBufferGeometry:Qc,TubeGeometry:tu,TubeBufferGeometry:$c,WireframeGeometry:eu});function iu(t){Ts.call(this),this.type="ShadowMaterial",this.color=new _s(0),this.transparent=!0,this.setValues(t)}function su(t){wr.call(this,t),this.type="RawShaderMaterial"}function ru(t){Ts.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new _s(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _s(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.vertexTangents=!1,this.setValues(t)}function ou(t){ru.call(this),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Bn(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,"ior",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=Fn.clamp(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}function au(t){Ts.call(this),this.type="MeshPhongMaterial",this.color=new _s(16777215),this.specular=new _s(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _s(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function hu(t){Ts.call(this),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new _s(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _s(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function cu(t){Ts.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function uu(t){Ts.call(this),this.type="MeshLambertMaterial",this.color=new _s(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _s(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function lu(t){Ts.call(this),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new _s(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function fu(t){uh.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}iu.prototype=Object.create(Ts.prototype),iu.prototype.constructor=iu,iu.prototype.isShadowMaterial=!0,iu.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.color.copy(t.color),this},su.prototype=Object.create(wr.prototype),su.prototype.constructor=su,su.prototype.isRawShaderMaterial=!0,ru.prototype=Object.create(Ts.prototype),ru.prototype.constructor=ru,ru.prototype.isMeshStandardMaterial=!0,ru.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.vertexTangents=t.vertexTangents,this},ou.prototype=Object.create(ru.prototype),ou.prototype.constructor=ou,ou.prototype.isMeshPhysicalMaterial=!0,ou.prototype.copy=function(t){return ru.prototype.copy.call(this,t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new _s).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this},au.prototype=Object.create(Ts.prototype),au.prototype.constructor=au,au.prototype.isMeshPhongMaterial=!0,au.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},hu.prototype=Object.create(Ts.prototype),hu.prototype.constructor=hu,hu.prototype.isMeshToonMaterial=!0,hu.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},cu.prototype=Object.create(Ts.prototype),cu.prototype.constructor=cu,cu.prototype.isMeshNormalMaterial=!0,cu.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},uu.prototype=Object.create(Ts.prototype),uu.prototype.constructor=uu,uu.prototype.isMeshLambertMaterial=!0,uu.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},lu.prototype=Object.create(Ts.prototype),lu.prototype.constructor=lu,lu.prototype.isMeshMatcapMaterial=!0,lu.prototype.copy=function(t){return Ts.prototype.copy.call(this,t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},fu.prototype=Object.create(uh.prototype),fu.prototype.constructor=fu,fu.prototype.isLineDashedMaterial=!0,fu.prototype.copy=function(t){return uh.prototype.copy.call(this,t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this};var du=Object.freeze({__proto__:null,ShadowMaterial:iu,SpriteMaterial:Oa,RawShaderMaterial:su,ShaderMaterial:wr,PointsMaterial:Th,MeshPhysicalMaterial:ou,MeshStandardMaterial:ru,MeshPhongMaterial:au,MeshToonMaterial:hu,MeshNormalMaterial:cu,MeshLambertMaterial:uu,MeshDepthMaterial:ua,MeshDistanceMaterial:la,MeshBasicMaterial:xs,MeshMatcapMaterial:lu,LineDashedMaterial:fu,LineBasicMaterial:uh,Material:Ts});const mu={arraySlice:function(t,e,n){return mu.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort(function(e,n){return t[e]-t[n]}),n},sortedArray:function(t,e,n){const i=t.length,s=new t.constructor(i);for(let r=0,o=0;o!==i;++r){const 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this.B(n,s,t,i)},settings:null,V:{},k:function(){return this.settings||this.V},j:function(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,s=t*i;for(let t=0;t!==i;++t)e[t]=n[s+t];return e},B:function(){throw new Error("call to abstract method")},F:function(){}}),Object.assign(pu.prototype,{G:pu.prototype.j,U:pu.prototype.j}),vu.prototype=Object.assign(Object.create(pu.prototype),{constructor:vu,V:{endingStart:Ve,endingEnd:Ve},F:function(t,e,n){const i=this.parameterPositions;let s=t-2,r=t+1,o=i[s],a=i[r];if(void 0===o)switch(this.k().endingStart){case ke:s=t,o=2*e-n;break;case je:o=e+i[s=i.length-2]-i[s+1];break;default:s=t,o=n}if(void 0===a)switch(this.k().endingEnd){case ke:r=t,a=2*n-e;break;case je:r=1,a=n+i[1]-i[0];break;default:r=t-1,a=e}const h=.5*(n-e),c=this.valueSize;this._weightPrev=h/(e-o),this._weightNext=h/(a-n),this._offsetPrev=s*c,this._offsetNext=r*c},B:function(t,e,n,i){const 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n=this.times,i=this.values,s=n.length;0===s&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let r=null;for(let e=0;e!==s;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==r&&r>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,r),t=!1;break}r=i}if(void 0!==i&&mu.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t},optimize:function(){const t=mu.arraySlice(this.times),e=mu.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===ze,s=t.length-1;let r=1;for(let o=1;o<s;++o){let s=!1;const a=t[o];if(a!==t[o+1]&&(1!==o||a!==a[0]))if(i)s=!0;else{const t=o*n,i=t-n,r=t+n;for(let o=0;o!==n;++o){const n=e[t+o];if(n!==e[i+o]||n!==e[r+o]){s=!0;break}}}if(s){if(o!==r){t[r]=t[o];const i=o*n,s=r*n;for(let 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t=h+o;h!==t;h+=4)Jn.slerpFlat(s,0,r,h-o,r,h,a);return s}}),bu.prototype=Object.assign(Object.create(wu.prototype),{constructor:bu,ValueTypeName:"quaternion",DefaultInterpolation:Be,InterpolantFactoryMethodLinear:function(t){return new Mu(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),Ru.prototype=Object.assign(Object.create(wu.prototype),{constructor:Ru,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:Fe,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),yu.prototype=Object.assign(Object.create(wu.prototype),{constructor:yu,ValueTypeName:"vector"}),Object.assign(Su,{parse:function(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,s=n.length;t!==s;++t)e.push(Lu(n[t]).scale(i));const s=new Su(t.name,t.duration,e,t.blendMode);return s.uuid=t.uuid,s},toJSON:function(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(wu.toJSON(n[t]));return i},CreateFromMorphTargetSequence:function(t,e,n,i){const s=e.length,r=[];for(let t=0;t<s;t++){let o=[],a=[];o.push((t+s-1)%s,t,(t+1)%s),a.push(0,1,0);const h=mu.getKeyframeOrder(o);o=mu.sortedArray(o,1,h),a=mu.sortedArray(a,1,h),i||0!==o[0]||(o.push(s),a.push(a[0])),r.push(new xu(".morphTargetInfluences["+e[t].name+"]",o,a).scale(1/n))}return new Su(t,-1,r)},findByName:function(t,e){let n=t;if(!Array.isArray(t)){const e=t;n=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<n.length;t++)if(n[t].name===e)return n[t];return null},CreateClipsFromMorphTargetSequences:function(t,e,n){const i={},s=/^([\w-]*?)([\d]+)$/;for(let e=0,n=t.length;e<n;e++){const n=t[e],r=n.name.match(s);if(r&&r.length>1){const t=r[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const r=[];for(const t in i)r.push(Su.CreateFromMorphTargetSequence(t,i[t],e,n));return r},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,s){if(0!==n.length){const r=[],o=[];mu.flattenJSON(n,r,o,i),0!==r.length&&s.push(new t(e,r,o))}},i=[],s=t.name||"default",r=t.fps||30,o=t.blendMode;let a=t.length||-1;const h=t.hierarchy||[];for(let t=0;t<h.length;t++){const s=h[t].keys;if(s&&0!==s.length)if(s[0].morphTargets){const t={};let e;for(e=0;e<s.length;e++)if(s[e].morphTargets)for(let n=0;n<s[e].morphTargets.length;n++)t[s[e].morphTargets[n]]=-1;for(const n in t){const t=[],r=[];for(let i=0;i!==s[e].morphTargets.length;++i){const i=s[e];t.push(i.time),r.push(i.morphTarget===n?1:0)}i.push(new xu(".morphTargetInfluence["+n+"]",t,r))}a=t.length*(r||1)}else{const r=".bones["+e[t].name+"]";n(yu,r+".position",s,"pos",i),n(bu,r+".quaternion",s,"rot",i),n(yu,r+".scale",s,"scl",i)}}return 0===i.length?null:new Su(s,a,i,o)}}),Object.assign(Su.prototype,{resetDuration:function(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this},trim:function(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this},validate:function(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t},optimize:function(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this},clone:function(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new Su(this.name,this.duration,t,this.blendMode)},toJSON:function(){return Su.toJSON(this)}});const Du={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};function Ou(t,e,n){const i=this;let s=!1,r=0,o=0,a=void 0;const h=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){o++,!1===s&&void 0!==i.onStart&&i.onStart(t,r,o),s=!0},this.itemEnd=function(t){r++,void 0!==i.onProgress&&i.onProgress(t,r,o),r===o&&(s=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return a?a(t):t},this.setURLModifier=function(t){return a=t,this},this.addHandler=function(t,e){return h.push(t,e),this},this.removeHandler=function(t){const e=h.indexOf(t);return-1!==e&&h.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=h.length;e<n;e+=2){const n=h[e],i=h[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}}const Pu=new Ou;function Cu(t){this.manager=void 0!==t?t:Pu,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}Object.assign(Cu.prototype,{load:function(){},loadAsync:function(t,e){const n=this;return new Promise(function(i,s){n.load(t,i,e,s)})},parse:function(){},setCrossOrigin:function(t){return this.crossOrigin=t,this},setWithCredentials:function(t){return this.withCredentials=t,this},setPath:function(t){return this.path=t,this},setResourcePath:function(t){return this.resourcePath=t,this},setRequestHeader:function(t){return this.requestHeader=t,this}});const Au={};function Nu(t){Cu.call(this,t)}function Hu(t){Cu.call(this,t)}function Iu(t){Cu.call(this,t)}function Uu(t){Cu.call(this,t)}function Gu(t){Cu.call(this,t)}function Fu(t){Cu.call(this,t)}function Bu(t){Cu.call(this,t)}function zu(){this.type="Curve",this.arcLengthDivisions=200}function Vu(t,e,n,i,s,r,o,a){zu.call(this),this.type="EllipseCurve",this.aX=t||0,this.aY=e||0,this.xRadius=n||1,this.yRadius=i||1,this.aStartAngle=s||0,this.aEndAngle=r||2*Math.PI,this.aClockwise=o||!1,this.aRotation=a||0}function ku(t,e,n,i,s,r){Vu.call(this,t,e,n,n,i,s,r),this.type="ArcCurve"}function ju(){let t=0,e=0,n=0,i=0;function s(s,r,o,a){t=s,e=o,n=-3*s+3*r-2*o-a,i=2*s-2*r+o+a}return{initCatmullRom:function(t,e,n,i,r){s(e,n,r*(n-t),r*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,r,o,a){let h=(e-t)/r-(n-t)/(r+o)+(n-e)/o,c=(n-e)/o-(i-e)/(o+a)+(i-n)/a;s(e,n,h*=o,c*=o)},calc:function(s){const r=s*s;return t+e*s+n*r+i*(r*s)}}}Nu.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Nu,load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const s=this,r=Du.get(t);if(void 0!==r)return s.manager.itemStart(t),setTimeout(function(){e&&e(r),s.manager.itemEnd(t)},0),r;if(void 0!==Au[t])return void Au[t].push({onLoad:e,onProgress:n,onError:i});const o=t.match(/^data:(.*?)(;base64)?,(.*)$/);let a;if(o){const n=o[1],r=!!o[2];let a=o[3];a=decodeURIComponent(a),r&&(a=atob(a));try{let r;const o=(this.responseType||"").toLowerCase();switch(o){case"arraybuffer":case"blob":const t=new Uint8Array(a.length);for(let e=0;e<a.length;e++)t[e]=a.charCodeAt(e);r="blob"===o?new Blob([t.buffer],{type:n}):t.buffer;break;case"document":const e=new DOMParser;r=e.parseFromString(a,n);break;case"json":r=JSON.parse(a);break;default:r=a}setTimeout(function(){e&&e(r),s.manager.itemEnd(t)},0)}catch(e){setTimeout(function(){i&&i(e),s.manager.itemError(t),s.manager.itemEnd(t)},0)}}else{Au[t]=[],Au[t].push({onLoad:e,onProgress:n,onError:i}),(a=new XMLHttpRequest).open("GET",t,!0),a.addEventListener("load",function(e){const n=this.response,i=Au[t];if(delete Au[t],200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),Du.add(t,n);for(let t=0,e=i.length;t<e;t++){const e=i[t];e.onLoad&&e.onLoad(n)}s.manager.itemEnd(t)}else{for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}s.manager.itemError(t),s.manager.itemEnd(t)}},!1),a.addEventListener("progress",function(e){const n=Au[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onProgress&&i.onProgress(e)}},!1),a.addEventListener("error",function(e){const n=Au[t];delete Au[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}s.manager.itemError(t),s.manager.itemEnd(t)},!1),a.addEventListener("abort",function(e){const n=Au[t];delete Au[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}s.manager.itemError(t),s.manager.itemEnd(t)},!1),void 0!==this.responseType&&(a.responseType=this.responseType),void 0!==this.withCredentials&&(a.withCredentials=this.withCredentials),a.overrideMimeType&&a.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(const t in this.requestHeader)a.setRequestHeader(t,this.requestHeader[t]);a.send(null)}return s.manager.itemStart(t),a},setResponseType:function(t){return this.responseType=t,this},setMimeType:function(t){return this.mimeType=t,this}}),Hu.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Hu,load:function(t,e,n,i){const s=this,r=new Nu(s.manager);r.setPath(s.path),r.setRequestHeader(s.requestHeader),r.setWithCredentials(s.withCredentials),r.load(t,function(n){try{e(s.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),s.manager.itemError(t)}},n,i)},parse:function(t){const e=[];for(let n=0;n<t.length;n++){const i=Su.parse(t[n]);e.push(i)}return e}}),Iu.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Iu,load:function(t,e,n,i){const s=this,r=[],o=new Dh,a=new Nu(this.manager);a.setPath(this.path),a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setWithCredentials(s.withCredentials);let h=0;function c(c){a.load(t[c],function(t){const n=s.parse(t,!0);r[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},6===(h+=1)&&(1===n.mipmapCount&&(o.minFilter=wt),o.image=r,o.format=n.format,o.needsUpdate=!0,e&&e(o))},n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e<n;++e)c(e);else a.load(t,function(t){const n=s.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){r[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)r[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),r[e].format=n.format,r[e].width=n.width,r[e].height=n.height}o.image=r}else o.image.width=n.width,o.image.height=n.height,o.mipmaps=n.mipmaps;1===n.mipmapCount&&(o.minFilter=wt),o.format=n.format,o.needsUpdate=!0,e&&e(o)},n,i);return o}}),Uu.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Uu,load:function(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const s=this,r=Du.get(t);if(void 0!==r)return s.manager.itemStart(t),setTimeout(function(){e&&e(r),s.manager.itemEnd(t)},0),r;const o=document.createElementNS("http://www.w3.org/1999/xhtml","img");function a(){o.removeEventListener("load",a,!1),o.removeEventListener("error",h,!1),Du.add(t,this),e&&e(this),s.manager.itemEnd(t)}function h(e){o.removeEventListener("load",a,!1),o.removeEventListener("error",h,!1),i&&i(e),s.manager.itemError(t),s.manager.itemEnd(t)}return o.addEventListener("load",a,!1),o.addEventListener("error",h,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(o.crossOrigin=this.crossOrigin),s.manager.itemStart(t),o.src=t,o}}),Gu.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Gu,load:function(t,e,n,i){const s=new Rr,r=new Uu(this.manager);r.setCrossOrigin(this.crossOrigin),r.setPath(this.path);let o=0;function a(n){r.load(t[n],function(t){s.images[n]=t,6===++o&&(s.needsUpdate=!0,e&&e(s))},void 0,i)}for(let e=0;e<t.length;++e)a(e);return s}}),Fu.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Fu,load:function(t,e,n,i){const s=this,r=new Sr,o=new Nu(this.manager);return o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setPath(this.path),o.setWithCredentials(s.withCredentials),o.load(t,function(t){const n=s.parse(t);n&&(void 0!==n.image?r.image=n.image:void 0!==n.data&&(r.image.width=n.width,r.image.height=n.height,r.image.data=n.data),r.wrapS=void 0!==n.wrapS?n.wrapS:ft,r.wrapT=void 0!==n.wrapT?n.wrapT:ft,r.magFilter=void 0!==n.magFilter?n.magFilter:wt,r.minFilter=void 0!==n.minFilter?n.minFilter:wt,r.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.format&&(r.format=n.format),void 0!==n.type&&(r.type=n.type),void 0!==n.mipmaps&&(r.mipmaps=n.mipmaps,r.minFilter=xt),1===n.mipmapCount&&(r.minFilter=wt),r.needsUpdate=!0,e&&e(r,n))},n,i),r}}),Bu.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Bu,load:function(t,e,n,i){const s=new Wn,r=new Uu(this.manager);return r.setCrossOrigin(this.crossOrigin),r.setPath(this.path),r.load(t,function(n){s.image=n;const i=t.search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/);s.format=i?Ut:Gt,s.needsUpdate=!0,void 0!==e&&e(s)},n,i),s}}),Object.assign(zu.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not 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rl(t=[]){zu.call(this),this.type="SplineCurve",this.points=t}Zu.prototype=Object.create(zu.prototype),Zu.prototype.constructor=Zu,Zu.prototype.isCatmullRomCurve3=!0,Zu.prototype.getPoint=function(t,e=new Qn){const n=e,i=this.points,s=i.length,r=(s-(this.closed?0:1))*t;let o,a,h=Math.floor(r),c=r-h;this.closed?h+=h>0?0:(Math.floor(Math.abs(h)/s)+1)*s:0===c&&h===s-1&&(h=s-2,c=1),this.closed||h>0?o=i[(h-1)%s]:(Wu.subVectors(i[0],i[1]).add(i[0]),o=Wu);const u=i[h%s],l=i[(h+1)%s];if(this.closed||h+2<s?a=i[(h+2)%s]:(Wu.subVectors(i[s-1],i[s-2]).add(i[s-1]),a=Wu),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(o.distanceToSquared(u),t),n=Math.pow(u.distanceToSquared(l),t),i=Math.pow(l.distanceToSquared(a),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),Xu.initNonuniformCatmullRom(o.x,u.x,l.x,a.x,e,n,i),qu.initNonuniformCatmullRom(o.y,u.y,l.y,a.y,e,n,i),Yu.initNonuniformCatmullRom(o.z,u.z,l.z,a.z,e,n,i)}else"catmullrom"===this.curveType&&(Xu.initCatmullRom(o.x,u.x,l.x,a.x,this.tension),qu.initCatmullRom(o.y,u.y,l.y,a.y,this.tension),Yu.initCatmullRom(o.z,u.z,l.z,a.z,this.tension));return n.set(Xu.calc(c),qu.calc(c),Yu.calc(c)),n},Zu.prototype.copy=function(t){zu.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},Zu.prototype.toJSON=function(){const t=zu.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return 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zu.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},tl.prototype=Object.create(zu.prototype),tl.prototype.constructor=tl,tl.prototype.isCubicBezierCurve3=!0,tl.prototype.getPoint=function(t,e=new Qn){const n=e,i=this.v0,s=this.v1,r=this.v2,o=this.v3;return n.set(Ku(t,i.x,s.x,r.x,o.x),Ku(t,i.y,s.y,r.y,o.y),Ku(t,i.z,s.z,r.z,o.z)),n},tl.prototype.copy=function(t){return zu.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},tl.prototype.toJSON=function(){const t=zu.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},tl.prototype.fromJSON=function(t){return zu.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},el.prototype=Object.create(zu.prototype),el.prototype.constructor=el,el.prototype.isLineCurve=!0,el.prototype.getPoint=function(t,e=new Bn){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},el.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},el.prototype.getTangent=function(t,e){const n=e||new Bn;return n.copy(this.v2).sub(this.v1).normalize(),n},el.prototype.copy=function(t){return zu.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},el.prototype.toJSON=function(){const t=zu.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},el.prototype.fromJSON=function(t){return zu.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},nl.prototype=Object.create(zu.prototype),nl.prototype.constructor=nl,nl.prototype.isLineCurve3=!0,nl.prototype.getPoint=function(t,e=new Qn){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},nl.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},nl.prototype.copy=function(t){return zu.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},nl.prototype.toJSON=function(){const t=zu.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},nl.prototype.fromJSON=function(t){return zu.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},il.prototype=Object.create(zu.prototype),il.prototype.constructor=il,il.prototype.isQuadraticBezierCurve=!0,il.prototype.getPoint=function(t,e=new Bn){const n=e,i=this.v0,s=this.v1,r=this.v2;return n.set(Qu(t,i.x,s.x,r.x),Qu(t,i.y,s.y,r.y)),n},il.prototype.copy=function(t){return zu.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},il.prototype.toJSON=function(){const t=zu.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},il.prototype.fromJSON=function(t){return zu.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},sl.prototype=Object.create(zu.prototype),sl.prototype.constructor=sl,sl.prototype.isQuadraticBezierCurve3=!0,sl.prototype.getPoint=function(t,e=new Qn){const n=e,i=this.v0,s=this.v1,r=this.v2;return n.set(Qu(t,i.x,s.x,r.x),Qu(t,i.y,s.y,r.y),Qu(t,i.z,s.z,r.z)),n},sl.prototype.copy=function(t){return zu.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},sl.prototype.toJSON=function(){const t=zu.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},sl.prototype.fromJSON=function(t){return zu.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},rl.prototype=Object.create(zu.prototype),rl.prototype.constructor=rl,rl.prototype.isSplineCurve=!0,rl.prototype.getPoint=function(t,e=new Bn){const n=e,i=this.points,s=(i.length-1)*t,r=Math.floor(s),o=s-r,a=i[0===r?r:r-1],h=i[r],c=i[r>i.length-2?i.length-1:r+1],u=i[r>i.length-3?i.length-1:r+2];return n.set(Ju(o,a.x,h.x,c.x,u.x),Ju(o,a.y,h.y,c.y,u.y)),n},rl.prototype.copy=function(t){zu.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this},rl.prototype.toJSON=function(){const t=zu.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t},rl.prototype.fromJSON=function(t){zu.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Bn).fromArray(n))}return this};var ol=Object.freeze({__proto__:null,ArcCurve:ku,CatmullRomCurve3:Zu,CubicBezierCurve:$u,CubicBezierCurve3:tl,EllipseCurve:Vu,LineCurve:el,LineCurve3:nl,QuadraticBezierCurve:il,QuadraticBezierCurve3:sl,SplineCurve:rl});function al(){zu.call(this),this.type="CurvePath",this.curves=[],this.autoClose=!1}function hl(t){al.call(this),this.type="Path",this.currentPoint=new Bn,t&&this.setFromPoints(t)}function cl(t){hl.call(this,t),this.uuid=Fn.generateUUID(),this.type="Shape",this.holes=[]}function ul(t,e=1){Ji.call(this),this.type="Light",this.color=new _s(t),this.intensity=e}function ll(t,e,n){ul.call(this,t,n),this.type="HemisphereLight",this.position.copy(Ji.DefaultUp),this.updateMatrix(),this.groundColor=new _s(e)}function fl(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new Bn(512,512),this.map=null,this.mapPass=null,this.matrix=new Ri,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Or,this._frameExtents=new Bn(1,1),this._viewportCount=1,this._viewports=[new qn(0,0,1,1)]}function dl(){fl.call(this,new Tr(50,1,.5,500)),this.focus=1}function ml(t,e,n,i,s,r){ul.call(this,t,e),this.type="SpotLight",this.position.copy(Ji.DefaultUp),this.updateMatrix(),this.target=new Ji,Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(t){this.intensity=t/Math.PI}}),this.distance=void 0!==n?n:0,this.angle=void 0!==i?i:Math.PI/3,this.penumbra=void 0!==s?s:0,this.decay=void 0!==r?r:1,this.shadow=new dl}function pl(){fl.call(this,new Tr(90,1,.5,500)),this._frameExtents=new Bn(4,2),this._viewportCount=6,this._viewports=[new qn(2,1,1,1),new qn(0,1,1,1),new qn(3,1,1,1),new qn(1,1,1,1),new qn(3,0,1,1),new qn(1,0,1,1)],this._cubeDirections=[new Qn(1,0,0),new Qn(-1,0,0),new Qn(0,0,1),new Qn(0,0,-1),new Qn(0,1,0),new Qn(0,-1,0)],this._cubeUps=[new Qn(0,1,0),new Qn(0,1,0),new Qn(0,1,0),new Qn(0,1,0),new Qn(0,0,1),new Qn(0,0,-1)]}function vl(t,e,n,i){ul.call(this,t,e),this.type="PointLight",Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(t){this.intensity=t/(4*Math.PI)}}),this.distance=void 0!==n?n:0,this.decay=void 0!==i?i:1,this.shadow=new pl}function gl(t=-1,e=1,n=1,i=-1,s=.1,r=2e3){Er.call(this),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=s,this.far=r,this.updateProjectionMatrix()}function _l(){fl.call(this,new gl(-5,5,5,-5,.5,500))}function wl(t,e){ul.call(this,t,e),this.type="DirectionalLight",this.position.copy(Ji.DefaultUp),this.updateMatrix(),this.target=new Ji,this.shadow=new _l}function El(t,e){ul.call(this,t,e),this.type="AmbientLight"}function Tl(t,e,n,i){ul.call(this,t,e),this.type="RectAreaLight",this.target=new Ji,this.width=void 0!==n?n:10,this.height=void 0!==i?i:10,this.areaTexture=null}al.prototype=Object.assign(Object.create(zu.prototype),{constructor:al,add:function(t){this.curves.push(t)},closePath:function(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new el(e,t))},getPoint:function(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i<n.length;){if(n[i]>=e){const t=n[i]-e,s=this.curves[i],r=s.getLength(),o=0===r?0:1-t/r;return s.getPointAt(o)}i++}return null},getLength:function(){const t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t},getSpacedPoints:function(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e},getPoints:function(t=12){const e=[];let n;for(let i=0,s=this.curves;i<s.length;i++){const r=s[i],o=r&&r.isEllipseCurve?2*t:r&&(r.isLineCurve||r.isLineCurve3)?1:r&&r.isSplineCurve?t*r.points.length:t,a=r.getPoints(o);for(let t=0;t<a.length;t++){const i=a[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},copy:function(t){zu.prototype.copy.call(this,t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this},toJSON:function(){const t=zu.prototype.toJSON.call(this);t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t},fromJSON:function(t){zu.prototype.fromJSON.call(this,t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new ol[n.type]).fromJSON(n))}return this}}),hl.prototype=Object.assign(Object.create(al.prototype),{constructor:hl,setFromPoints:function(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this},moveTo:function(t,e){return this.currentPoint.set(t,e),this},lineTo:function(t,e){const n=new el(this.currentPoint.clone(),new Bn(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this},quadraticCurveTo:function(t,e,n,i){const s=new il(this.currentPoint.clone(),new Bn(t,e),new Bn(n,i));return this.curves.push(s),this.currentPoint.set(n,i),this},bezierCurveTo:function(t,e,n,i,s,r){const o=new $u(this.currentPoint.clone(),new Bn(t,e),new Bn(n,i),new Bn(s,r));return this.curves.push(o),this.currentPoint.set(s,r),this},splineThru:function(t){const e=new rl([this.currentPoint.clone()].concat(t));return this.curves.push(e),this.currentPoint.copy(t[t.length-1]),this},arc:function(t,e,n,i,s,r){const o=this.currentPoint.x,a=this.currentPoint.y;return this.absarc(t+o,e+a,n,i,s,r),this},absarc:function(t,e,n,i,s,r){return this.absellipse(t,e,n,n,i,s,r),this},ellipse:function(t,e,n,i,s,r,o,a){const h=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+h,e+c,n,i,s,r,o,a),this},absellipse:function(t,e,n,i,s,r,o,a){const h=new Vu(t,e,n,i,s,r,o,a);if(this.curves.length>0){const t=h.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(h);const c=h.getPoint(1);return this.currentPoint.copy(c),this},copy:function(t){return al.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){const t=al.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return al.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),cl.prototype=Object.assign(Object.create(hl.prototype),{constructor:cl,getPointsHoles:function(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e},extractPoints:function(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}},copy:function(t){hl.prototype.copy.call(this,t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this},toJSON:function(){const t=hl.prototype.toJSON.call(this);t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t},fromJSON:function(t){hl.prototype.fromJSON.call(this,t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new hl).fromJSON(n))}return this}}),ul.prototype=Object.assign(Object.create(Ji.prototype),{constructor:ul,isLight:!0,copy:function(t){return Ji.prototype.copy.call(this,t),this.color.copy(t.color),this.intensity=t.intensity,this},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}),ll.prototype=Object.assign(Object.create(ul.prototype),{constructor:ll,isHemisphereLight:!0,copy:function(t){return ul.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}),Object.assign(fl.prototype,{_projScreenMatrix:new Ri,_lightPositionWorld:new Qn,_lookTarget:new Qn,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(t){const e=this.camera,n=this.matrix,i=this._projScreenMatrix,s=this._lookTarget,r=this._lightPositionWorld;r.setFromMatrixPosition(t.matrixWorld),e.position.copy(r),s.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(s),e.updateMatrixWorld(),i.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(i),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)},getViewport:function(t){return this._viewports[t]},getFrameExtents:function(){return this._frameExtents},copy:function(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}),dl.prototype=Object.assign(Object.create(fl.prototype),{constructor:dl,isSpotLightShadow:!0,updateMatrices:function(t){const e=this.camera,n=2*Fn.RAD2DEG*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,s=t.distance||e.far;n===e.fov&&i===e.aspect&&s===e.far||(e.fov=n,e.aspect=i,e.far=s,e.updateProjectionMatrix()),fl.prototype.updateMatrices.call(this,t)}}),ml.prototype=Object.assign(Object.create(ul.prototype),{constructor:ml,isSpotLight:!0,copy:function(t){return ul.prototype.copy.call(this,t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),pl.prototype=Object.assign(Object.create(fl.prototype),{constructor:pl,isPointLightShadow:!0,updateMatrices:function(t,e=0){const n=this.camera,i=this.matrix,s=this._lightPositionWorld,r=this._lookTarget,o=this._projScreenMatrix;s.setFromMatrixPosition(t.matrixWorld),n.position.copy(s),r.copy(n.position),r.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(r),n.updateMatrixWorld(),i.makeTranslation(-s.x,-s.y,-s.z),o.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(o)}}),vl.prototype=Object.assign(Object.create(ul.prototype),{constructor:vl,isPointLight:!0,copy:function(t){return ul.prototype.copy.call(this,t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}),gl.prototype=Object.assign(Object.create(Er.prototype),{constructor:gl,isOrthographicCamera:!0,copy:function(t,e){return Er.prototype.copy.call(this,t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this},setViewOffset:function(t,e,n,i,s,r){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=r,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let s=n-t,r=n+t,o=i+e,a=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r=(s+=t*this.view.offsetX)+t*this.view.width,a=(o-=e*this.view.offsetY)-e*this.view.height}this.projectionMatrix.makeOrthographic(s,r,o,a,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}),_l.prototype=Object.assign(Object.create(fl.prototype),{constructor:_l,isDirectionalLightShadow:!0,updateMatrices:function(t){fl.prototype.updateMatrices.call(this,t)}}),wl.prototype=Object.assign(Object.create(ul.prototype),{constructor:wl,isDirectionalLight:!0,copy:function(t){return ul.prototype.copy.call(this,t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),El.prototype=Object.assign(Object.create(ul.prototype),{constructor:El,isAmbientLight:!0}),Tl.prototype=Object.assign(Object.create(ul.prototype),{constructor:Tl,isRectAreaLight:!0,copy:function(t){return ul.prototype.copy.call(this,t),this.width=t.width,this.height=t.height,this},toJSON:function(t){const e=ul.prototype.toJSON.call(this,t);return e.object.width=this.width,e.object.height=this.height,e}});class xl{constructor(){Object.defineProperty(this,"isSphericalHarmonics3",{value:!0}),this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new Qn)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,s=t.z,r=this.coefficients;return e.copy(r[0]).multiplyScalar(.282095),e.addScaledVector(r[1],.488603*i),e.addScaledVector(r[2],.488603*s),e.addScaledVector(r[3],.488603*n),e.addScaledVector(r[4],n*i*1.092548),e.addScaledVector(r[5],i*s*1.092548),e.addScaledVector(r[6],.315392*(3*s*s-1)),e.addScaledVector(r[7],n*s*1.092548),e.addScaledVector(r[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,s=t.z,r=this.coefficients;return e.copy(r[0]).multiplyScalar(.886227),e.addScaledVector(r[1],1.023328*i),e.addScaledVector(r[2],1.023328*s),e.addScaledVector(r[3],1.023328*n),e.addScaledVector(r[4],.858086*n*i),e.addScaledVector(r[5],.858086*i*s),e.addScaledVector(r[6],.743125*s*s-.247708),e.addScaledVector(r[7],.858086*n*s),e.addScaledVector(r[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,s=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*s,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*s,e[6]=.315392*(3*s*s-1),e[7]=1.092548*n*s,e[8]=.546274*(n*n-i*i)}}function Ml(t,e){ul.call(this,void 0,e),this.type="LightProbe",this.sh=void 0!==t?t:new xl}function bl(t){Cu.call(this,t),this.textures={}}Ml.prototype=Object.assign(Object.create(ul.prototype),{constructor:Ml,isLightProbe:!0,copy:function(t){return ul.prototype.copy.call(this,t),this.sh.copy(t.sh),this},fromJSON:function(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this},toJSON:function(t){const e=ul.prototype.toJSON.call(this,t);return e.object.sh=this.sh.toArray(),e}}),bl.prototype=Object.assign(Object.create(Cu.prototype),{constructor:bl,load:function(t,e,n,i){const s=this,r=new Nu(s.manager);r.setPath(s.path),r.setRequestHeader(s.requestHeader),r.setWithCredentials(s.withCredentials),r.load(t,function(n){try{e(s.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),s.manager.itemError(t)}},n,i)},parse:function(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=new du[t.type];if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=(new _s).setHex(t.sheen)),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.skinning&&(i.skinning=t.skinning),void 0!==t.morphTargets&&(i.morphTargets=t.morphTargets),void 0!==t.morphNormals&&(i.morphNormals=t.morphNormals),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.vertexTangents&&(i.vertexTangents=t.vertexTangents),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const s=t.uniforms[e];switch(i.uniforms[e]={},s.type){case"t":i.uniforms[e].value=n(s.value);break;case"c":i.uniforms[e].value=(new _s).setHex(s.value);break;case"v2":i.uniforms[e].value=(new Bn).fromArray(s.value);break;case"v3":i.uniforms[e].value=(new Qn).fromArray(s.value);break;case"v4":i.uniforms[e].value=(new qn).fromArray(s.value);break;case"m3":i.uniforms[e].value=(new zn).fromArray(s.value);break;case"m4":i.uniforms[e].value=(new Ri).fromArray(s.value);break;default:i.uniforms[e].value=s.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new Bn).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Bn).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i},setTextures:function(t){return this.textures=t,this}});const Rl={decodeText:function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n<i;n++)e+=String.fromCharCode(t[n]);try{return decodeURIComponent(escape(e))}catch(t){return e}},extractUrlBase:function(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)}};function yl(){Xs.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function Sl(t,e,n,i){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),Rs.call(this,t,e,n),this.meshPerAttribute=i||1}function Ll(t){Cu.call(this,t)}yl.prototype=Object.assign(Object.create(Xs.prototype),{constructor:yl,isInstancedBufferGeometry:!0,copy:function(t){return Xs.prototype.copy.call(this,t),this.instanceCount=t.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t=Xs.prototype.toJSON.call(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}),Sl.prototype=Object.assign(Object.create(Rs.prototype),{constructor:Sl,isInstancedBufferAttribute:!0,copy:function(t){return Rs.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},toJSON:function(){const t=Rs.prototype.toJSON.call(this);return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}),Ll.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Ll,load:function(t,e,n,i){const s=this,r=new Nu(s.manager);r.setPath(s.path),r.setRequestHeader(s.requestHeader),r.setWithCredentials(s.withCredentials),r.load(t,function(n){try{e(s.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),s.manager.itemError(t)}},n,i)},parse:function(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const s=t.interleavedBuffers[i],r=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],s=new Uint32Array(i).buffer;return n[e]=s,s}(t,s.buffer),o=new Sa(Gs(s.type,r),s.stride);return o.uuid=s.uuid,e[i]=o,o}const s=t.isInstancedBufferGeometry?new yl:new Xs,r=t.data.index;if(void 0!==r){const t=Gs(r.type,r.array);s.setIndex(new Rs(t,1))}const o=t.data.attributes;for(const e in o){const n=o[e];let r;if(n.isInterleavedBufferAttribute){r=new Da(i(t.data,n.data),n.itemSize,n.offset,n.normalized)}else{const t=Gs(n.type,n.array);r=new(n.isInstancedBufferAttribute?Sl:Rs)(t,n.itemSize,n.normalized)}void 0!==n.name&&(r.name=n.name),s.setAttribute(e,r)}const a=t.data.morphAttributes;if(a)for(const e in a){const n=a[e],r=[];for(let e=0,s=n.length;e<s;e++){const s=n[e];let o;if(s.isInterleavedBufferAttribute){o=new Da(i(t.data,s.data),s.itemSize,s.offset,s.normalized)}else{o=new Rs(Gs(s.type,s.array),s.itemSize,s.normalized)}void 0!==s.name&&(o.name=s.name),r.push(o)}s.morphAttributes[e]=r}t.data.morphTargetsRelative&&(s.morphTargetsRelative=!0);const h=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==h)for(let t=0,e=h.length;t!==e;++t){const e=h[t];s.addGroup(e.start,e.count,e.materialIndex)}const c=t.data.boundingSphere;if(void 0!==c){const t=new Qn;void 0!==c.center&&t.fromArray(c.center),s.boundingSphere=new vi(t,c.radius)}return t.name&&(s.name=t.name),t.userData&&(s.userData=t.userData),s}});class Dl extends Cu{constructor(t){super(t)}load(t,e,n,i){const s=this,r=""===this.path?Rl.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||r;const o=new Nu(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(t,function(n){let r=null;try{r=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const o=r.metadata;void 0!==o&&void 0!==o.type&&"geometry"!==o.type.toLowerCase()?s.parse(r,e):console.error("THREE.ObjectLoader: Can't load "+t)},n,i)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),s=this.parseGeometries(t.geometries,i),r=this.parseImages(t.images,function(){void 0!==e&&e(h)}),o=this.parseTextures(t.textures,r),a=this.parseMaterials(t.materials,o),h=this.parseObject(t.object,s,a,n),c=this.parseSkeletons(t.skeletons,h);if(this.bindSkeletons(h,c),void 0!==e){let t=!1;for(const e in r)if(r[e]instanceof HTMLImageElement){t=!0;break}!1===t&&e(h)}return h}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new cl).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse(function(t){t.isBone&&(i[t.uuid]=t)}),void 0!==t)for(let e=0,s=t.length;e<s;e++){const s=(new sh).fromJSON(t[e],i);n[s.uuid]=s}return n}parseGeometries(t,e){const n={};let i;if(void 0!==t){const s=new Ll;for(let r=0,o=t.length;r<o;r++){let o;const a=t[r];switch(a.type){case"PlaneGeometry":case"PlaneBufferGeometry":o=new nu[a.type](a.width,a.height,a.widthSegments,a.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":case"CubeGeometry":o=new nu[a.type](a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":o=new nu[a.type](a.radius,a.segments,a.thetaStart,a.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":o=new nu[a.type](a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":o=new nu[a.type](a.radius,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":o=new nu[a.type](a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength);break;case"DodecahedronGeometry":case"DodecahedronBufferGeometry":case"IcosahedronGeometry":case"IcosahedronBufferGeometry":case"OctahedronGeometry":case"OctahedronBufferGeometry":case"TetrahedronGeometry":case"TetrahedronBufferGeometry":o=new nu[a.type](a.radius,a.detail);break;case"RingGeometry":case"RingBufferGeometry":o=new nu[a.type](a.innerRadius,a.outerRadius,a.thetaSegments,a.phiSegments,a.thetaStart,a.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":o=new nu[a.type](a.radius,a.tube,a.radialSegments,a.tubularSegments,a.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":o=new nu[a.type](a.radius,a.tube,a.tubularSegments,a.radialSegments,a.p,a.q);break;case"TubeGeometry":case"TubeBufferGeometry":o=new nu[a.type]((new ol[a.path.type]).fromJSON(a.path),a.tubularSegments,a.radius,a.radialSegments,a.closed);break;case"LatheGeometry":case"LatheBufferGeometry":o=new nu[a.type](a.points,a.segments,a.phiStart,a.phiLength);break;case"PolyhedronGeometry":case"PolyhedronBufferGeometry":o=new nu[a.type](a.vertices,a.indices,a.radius,a.details);break;case"ShapeGeometry":case"ShapeBufferGeometry":i=[];for(let t=0,n=a.shapes.length;t<n;t++){const n=e[a.shapes[t]];i.push(n)}o=new nu[a.type](i,a.curveSegments);break;case"ExtrudeGeometry":case"ExtrudeBufferGeometry":i=[];for(let t=0,n=a.shapes.length;t<n;t++){const n=e[a.shapes[t]];i.push(n)}const t=a.options.extrudePath;void 0!==t&&(a.options.extrudePath=(new ol[t.type]).fromJSON(t)),o=new nu[a.type](i,a.options);break;case"BufferGeometry":case"InstancedBufferGeometry":o=s.parse(a);break;case"Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+a.type+'"');continue}o.uuid=a.uuid,void 0!==a.name&&(o.name=a.name),!0===o.isBufferGeometry&&void 0!==a.userData&&(o.userData=a.userData),n[a.uuid]=o}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const s=new bl;s.setTextures(e);for(let e=0,r=t.length;e<r;e++){const r=t[e];if("MultiMaterial"===r.type){const t=[];for(let e=0;e<r.materials.length;e++){const i=r.materials[e];void 0===n[i.uuid]&&(n[i.uuid]=s.parse(i)),t.push(n[i.uuid])}i[r.uuid]=t}else void 0===n[r.uuid]&&(n[r.uuid]=s.parse(r)),i[r.uuid]=n[r.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],s=Su.parse(i);e[s.uuid]=s}return e}parseImages(t,e){const n=this,i={};let s;function r(t){if("string"==typeof t){const e=t,i=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e;return e=i,n.manager.itemStart(e),s.load(e,function(){n.manager.itemEnd(e)},void 0,function(){n.manager.itemError(e),n.manager.itemEnd(e)})}return t.data?{data:Gs(t.type,t.data),width:t.width,height:t.height}:null;var e}if(void 0!==t&&t.length>0){const n=new Ou(e);(s=new Uu(n)).setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e<n;e++){const n=t[e],s=n.url;if(Array.isArray(s)){i[n.uuid]=[];for(let t=0,e=s.length;t<e;t++){const e=r(s[t]);null!==e&&(e instanceof HTMLImageElement?i[n.uuid].push(e):i[n.uuid].push(new Sr(e.data,e.width,e.height)))}}else{const t=r(n.url);null!==t&&(i[n.uuid]=t)}}}return i}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let s=0,r=t.length;s<r;s++){const r=t[s];let o;void 0===r.image&&console.warn('THREE.ObjectLoader: No "image" specified for',r.uuid),void 0===e[r.image]&&console.warn("THREE.ObjectLoader: Undefined image",r.image);const a=e[r.image];Array.isArray(a)?(o=new Rr(a),6===a.length&&(o.needsUpdate=!0)):(o=a&&a.data?new Sr(a.data,a.width,a.height):new Wn(a),a&&(o.needsUpdate=!0)),o.uuid=r.uuid,void 0!==r.name&&(o.name=r.name),void 0!==r.mapping&&(o.mapping=n(r.mapping,Ol)),void 0!==r.offset&&o.offset.fromArray(r.offset),void 0!==r.repeat&&o.repeat.fromArray(r.repeat),void 0!==r.center&&o.center.fromArray(r.center),void 0!==r.rotation&&(o.rotation=r.rotation),void 0!==r.wrap&&(o.wrapS=n(r.wrap[0],Pl),o.wrapT=n(r.wrap[1],Pl)),void 0!==r.format&&(o.format=r.format),void 0!==r.type&&(o.type=r.type),void 0!==r.encoding&&(o.encoding=r.encoding),void 0!==r.minFilter&&(o.minFilter=n(r.minFilter,Cl)),void 0!==r.magFilter&&(o.magFilter=n(r.magFilter,Cl)),void 0!==r.anisotropy&&(o.anisotropy=r.anisotropy),void 0!==r.flipY&&(o.flipY=r.flipY),void 0!==r.premultiplyAlpha&&(o.premultiplyAlpha=r.premultiplyAlpha),void 0!==r.unpackAlignment&&(o.unpackAlignment=r.unpackAlignment),i[r.uuid]=o}return i}parseObject(t,e,n,i){let s,r,o;function a(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function h(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,s=t.length;i<s;i++){const s=t[i];void 0===n[s]&&console.warn("THREE.ObjectLoader: Undefined material",s),e.push(n[s])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}switch(t.type){case"Scene":s=new ya,void 0!==t.background&&Number.isInteger(t.background)&&(s.background=new _s(t.background)),void 0!==t.fog&&("Fog"===t.fog.type?s.fog=new Ra(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(s.fog=new ba(t.fog.color,t.fog.density)));break;case"PerspectiveCamera":s=new Tr(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(s.focus=t.focus),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.filmGauge&&(s.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(s.filmOffset=t.filmOffset),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"OrthographicCamera":s=new gl(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"AmbientLight":s=new El(t.color,t.intensity);break;case"DirectionalLight":s=new wl(t.color,t.intensity);break;case"PointLight":s=new vl(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":s=new Tl(t.color,t.intensity,t.width,t.height);break;case"SpotLight":s=new ml(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":s=new ll(t.color,t.groundColor,t.intensity);break;case"LightProbe":s=(new Ml).fromJSON(t);break;case"SkinnedMesh":s=new th(r=a(t.geometry),o=h(t.material)),void 0!==t.bindMode&&(s.bindMode=t.bindMode),void 0!==t.bindMatrix&&s.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(s.skeleton=t.skeleton);break;case"Mesh":s=new ur(r=a(t.geometry),o=h(t.material));break;case"InstancedMesh":r=a(t.geometry),o=h(t.material);const e=t.count,n=t.instanceMatrix;(s=new ch(r,o,e)).instanceMatrix=new Rs(new Float32Array(n.array),16);break;case"LOD":s=new Ya;break;case"Line":s=new vh(a(t.geometry),h(t.material));break;case"LineLoop":s=new Eh(a(t.geometry),h(t.material));break;case"LineSegments":s=new wh(a(t.geometry),h(t.material));break;case"PointCloud":case"Points":s=new yh(a(t.geometry),h(t.material));break;case"Sprite":s=new ja(h(t.material));break;case"Group":s=new _a;break;case"Bone":s=new eh;break;default:s=new Ji}if(s.uuid=t.uuid,void 0!==t.name&&(s.name=t.name),void 0!==t.matrix?(s.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(s.matrixAutoUpdate=t.matrixAutoUpdate),s.matrixAutoUpdate&&s.matrix.decompose(s.position,s.quaternion,s.scale)):(void 0!==t.position&&s.position.fromArray(t.position),void 0!==t.rotation&&s.rotation.fromArray(t.rotation),void 0!==t.quaternion&&s.quaternion.fromArray(t.quaternion),void 0!==t.scale&&s.scale.fromArray(t.scale)),void 0!==t.castShadow&&(s.castShadow=t.castShadow),void 0!==t.receiveShadow&&(s.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(s.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(s.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(s.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&s.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(s.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(s.visible=t.visible),void 0!==t.frustumCulled&&(s.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(s.renderOrder=t.renderOrder),void 0!==t.userData&&(s.userData=t.userData),void 0!==t.layers&&(s.layers.mask=t.layers),void 0!==t.children){const r=t.children;for(let t=0;t<r.length;t++)s.add(this.parseObject(r[t],e,n,i))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];s.animations.push(i[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(s.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=s.getObjectByProperty("uuid",n.object);void 0!==i&&s.addLevel(i,n.distance)}}return s}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse(function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}})}setTexturePath(t){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(t)}}const Ol={UVMapping:st,CubeReflectionMapping:rt,CubeRefractionMapping:ot,EquirectangularReflectionMapping:at,EquirectangularRefractionMapping:ht,CubeUVReflectionMapping:ct,CubeUVRefractionMapping:ut},Pl={RepeatWrapping:lt,ClampToEdgeWrapping:ft,MirroredRepeatWrapping:dt},Cl={NearestFilter:mt,NearestMipmapNearestFilter:pt,NearestMipmapLinearFilter:gt,LinearFilter:wt,LinearMipmapNearestFilter:Et,LinearMipmapLinearFilter:xt};function Al(t){"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),Cu.call(this,t),this.options={premultiplyAlpha:"none"}}function Nl(){this.type="ShapePath",this.color=new _s,this.subPaths=[],this.currentPath=null}function Hl(t){this.type="Font",this.data=t}function Il(t,e,n,i,s){const r=s.glyphs[t]||s.glyphs["?"];if(!r)return void console.error('THREE.Font: character "'+t+'" does not exists in font family '+s.familyName+".");const o=new Nl;let a,h,c,u,l,f,d,m;if(r.o){const t=r._cachedOutline||(r._cachedOutline=r.o.split(" "));for(let s=0,r=t.length;s<r;){switch(t[s++]){case"m":a=t[s++]*e+n,h=t[s++]*e+i,o.moveTo(a,h);break;case"l":a=t[s++]*e+n,h=t[s++]*e+i,o.lineTo(a,h);break;case"q":c=t[s++]*e+n,u=t[s++]*e+i,l=t[s++]*e+n,f=t[s++]*e+i,o.quadraticCurveTo(l,f,c,u);break;case"b":c=t[s++]*e+n,u=t[s++]*e+i,l=t[s++]*e+n,f=t[s++]*e+i,d=t[s++]*e+n,m=t[s++]*e+i,o.bezierCurveTo(l,f,d,m,c,u)}}}return{offsetX:r.ha*e,path:o}}function Ul(t){Cu.call(this,t)}let Gl;Al.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Al,isImageBitmapLoader:!0,setOptions:function(t){return this.options=t,this},load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const s=this,r=Du.get(t);if(void 0!==r)return s.manager.itemStart(t),setTimeout(function(){e&&e(r),s.manager.itemEnd(t)},0),r;const o={};o.credentials="anonymous"===this.crossOrigin?"same-origin":"include",fetch(t,o).then(function(t){return t.blob()}).then(function(t){return createImageBitmap(t,s.options)}).then(function(n){Du.add(t,n),e&&e(n),s.manager.itemEnd(t)}).catch(function(e){i&&i(e),s.manager.itemError(t),s.manager.itemEnd(t)}),s.manager.itemStart(t)}}),Object.assign(Nl.prototype,{moveTo:function(t,e){return this.currentPath=new hl,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this},lineTo:function(t,e){return this.currentPath.lineTo(t,e),this},quadraticCurveTo:function(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this},bezierCurveTo:function(t,e,n,i,s,r){return this.currentPath.bezierCurveTo(t,e,n,i,s,r),this},splineThru:function(t){return this.currentPath.splineThru(t),this},toShapes:function(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],s=new cl;s.curves=i.curves,e.push(s)}return e}function i(t,e){const n=e.length;let i=!1;for(let s=n-1,r=0;r<n;s=r++){let n=e[s],o=e[r],a=o.x-n.x,h=o.y-n.y;if(Math.abs(h)>Number.EPSILON){if(h<0&&(n=e[r],a=-a,o=e[s],h=-h),t.y<n.y||t.y>o.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=h*(t.x-n.x)-a*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(o.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=o.x)return!0}}return i}const s=Mc.isClockWise,r=this.subPaths;if(0===r.length)return[];if(!0===e)return n(r);let o,a,h;const c=[];if(1===r.length)return a=r[0],(h=new cl).curves=a.curves,c.push(h),c;let u=!s(r[0].getPoints());u=t?!u:u;const l=[],f=[];let d,m,p=[],v=0;f[v]=void 0,p[v]=[];for(let e=0,n=r.length;e<n;e++)o=s(d=(a=r[e]).getPoints()),(o=t?!o:o)?(!u&&f[v]&&v++,f[v]={s:new cl,p:d},f[v].s.curves=a.curves,u&&v++,p[v]=[]):p[v].push({h:a,p:d[0]});if(!f[0])return n(r);if(f.length>1){let t=!1;const e=[];for(let t=0,e=f.length;t<e;t++)l[t]=[];for(let n=0,s=f.length;n<s;n++){const s=p[n];for(let r=0;r<s.length;r++){const o=s[r];let a=!0;for(let s=0;s<f.length;s++)i(o.p,f[s].p)&&(n!==s&&e.push({froms:n,tos:s,hole:r}),a?(a=!1,l[s].push(o)):t=!0);a&&l[n].push(o)}}e.length>0&&(t||(p=l))}for(let t=0,e=f.length;t<e;t++){h=f[t].s,c.push(h);for(let e=0,n=(m=p[t]).length;e<n;e++)h.holes.push(m[e].h)}return c}}),Object.assign(Hl.prototype,{isFont:!0,generateShapes:function(t,e=100){const n=[],i=function(t,e,n){const i=Array.from?Array.from(t):String(t).split(""),s=e/n.resolution,r=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*s,o=[];let a=0,h=0;for(let t=0;t<i.length;t++){const e=i[t];if("\n"===e)a=0,h-=r;else{const t=Il(e,s,a,h,n);a+=t.offsetX,o.push(t.path)}}return o}(t,e,this.data);for(let t=0,e=i.length;t<e;t++)Array.prototype.push.apply(n,i[t].toShapes());return n}}),Ul.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Ul,load:function(t,e,n,i){const s=this,r=new Nu(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(s.withCredentials),r.load(t,function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=s.parse(n);e&&e(i)},n,i)},parse:function(t){return new Hl(t)}});const Fl={getContext:function(){return void 0===Gl&&(Gl=new(window.AudioContext||window.webkitAudioContext)),Gl},setContext:function(t){Gl=t}};function Bl(t){Cu.call(this,t)}function zl(t,e,n){Ml.call(this,void 0,n);const i=(new _s).set(t),s=(new _s).set(e),r=new Qn(i.r,i.g,i.b),o=new Qn(s.r,s.g,s.b),a=Math.sqrt(Math.PI),h=a*Math.sqrt(.75);this.sh.coefficients[0].copy(r).add(o).multiplyScalar(a),this.sh.coefficients[1].copy(r).sub(o).multiplyScalar(h)}function Vl(t,e){Ml.call(this,void 0,e);const n=(new _s).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}Bl.prototype=Object.assign(Object.create(Cu.prototype),{constructor:Bl,load:function(t,e,n,i){const s=this,r=new Nu(s.manager);r.setResponseType("arraybuffer"),r.setPath(s.path),r.setRequestHeader(s.requestHeader),r.setWithCredentials(s.withCredentials),r.load(t,function(n){try{const r=n.slice(0);Fl.getContext().decodeAudioData(r,function(t){e(t)})}catch(e){i?i(e):console.error(e),s.manager.itemError(t)}},n,i)}}),zl.prototype=Object.assign(Object.create(Ml.prototype),{constructor:zl,isHemisphereLightProbe:!0,copy:function(t){return Ml.prototype.copy.call(this,t),this},toJSON:function(t){return Ml.prototype.toJSON.call(this,t)}}),Vl.prototype=Object.assign(Object.create(Ml.prototype),{constructor:Vl,isAmbientLightProbe:!0,copy:function(t){return Ml.prototype.copy.call(this,t),this},toJSON:function(t){return Ml.prototype.toJSON.call(this,t)}});const kl=new Ri,jl=new Ri;function Wl(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Tr,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Tr,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}Object.assign(Wl.prototype,{update:function(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep;const n=t.projectionMatrix.clone(),i=e.eyeSep/2,s=i*e.near/e.focus,r=e.near*Math.tan(Fn.DEG2RAD*e.fov*.5)/e.zoom;let o,a;jl.elements[12]=-i,kl.elements[12]=i,o=-r*e.aspect+s,a=r*e.aspect+s,n.elements[0]=2*e.near/(a-o),n.elements[8]=(a+o)/(a-o),this.cameraL.projectionMatrix.copy(n),o=-r*e.aspect-s,a=r*e.aspect-s,n.elements[0]=2*e.near/(a-o),n.elements[8]=(a+o)/(a-o),this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(jl),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(kl)}});class Xl{constructor(t){this.autoStart=void 0===t||t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=ql(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=ql();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function ql(){return("undefined"==typeof performance?Date:performance).now()}const Yl=new Qn,Zl=new Jn,Jl=new Qn,Ql=new Qn;class Kl extends Ji{constructor(){super(),this.type="AudioListener",this.context=Fl.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Xl}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Yl,Zl,Jl),Ql.set(0,0,-1).applyQuaternion(Zl),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Yl.x,t),e.positionY.linearRampToValueAtTime(Yl.y,t),e.positionZ.linearRampToValueAtTime(Yl.z,t),e.forwardX.linearRampToValueAtTime(Ql.x,t),e.forwardY.linearRampToValueAtTime(Ql.y,t),e.forwardZ.linearRampToValueAtTime(Ql.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Yl.x,Yl.y,Yl.z),e.setOrientation(Ql.x,Ql.y,Ql.z,n.x,n.y,n.z)}}class $l extends Ji{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}const tf=new Qn,ef=new Jn,nf=new Qn,sf=new Qn;class rf extends $l{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(tf,ef,nf),sf.set(0,0,1).applyQuaternion(ef);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(tf.x,t),e.positionY.linearRampToValueAtTime(tf.y,t),e.positionZ.linearRampToValueAtTime(tf.z,t),e.orientationX.linearRampToValueAtTime(sf.x,t),e.orientationY.linearRampToValueAtTime(sf.y,t),e.orientationZ.linearRampToValueAtTime(sf.z,t)}else e.setPosition(tf.x,tf.y,tf.z),e.setOrientation(sf.x,sf.y,sf.z)}}class of{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}}function af(t,e,n){let i,s,r;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,s=this._slerpAdditive,r=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,s=this._select,r=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,s=this._lerpAdditive,r=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=s,this._setIdentity=r,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}Object.assign(af.prototype,{accumulate:function(t,e){const n=this.buffer,i=this.valueSize,s=t*i+i;let r=this.cumulativeWeight;if(0===r){for(let t=0;t!==i;++t)n[s+t]=n[t];r=e}else{const t=e/(r+=e);this._mixBufferRegion(n,s,0,t,i)}this.cumulativeWeight=r},accumulateAdditive:function(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t},apply:function(t){const e=this.valueSize,n=this.buffer,i=t*e+e,s=this.cumulativeWeight,r=this.cumulativeWeightAdditive,o=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,s<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-s,e)}r>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,s=e+e;t!==s;++t)if(n[t]!==n[t+e]){o.setValue(n,i);break}},saveOriginalState:function(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,s=i;t!==s;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1},_setAdditiveIdentityOther:function(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]},_select:function(t,e,n,i,s){if(i>=.5)for(let i=0;i!==s;++i)t[e+i]=t[n+i]},_slerp:function(t,e,n,i){Jn.slerpFlat(t,e,t,e,t,n,i)},_slerpAdditive:function(t,e,n,i,s){const r=this._workIndex*s;Jn.multiplyQuaternionsFlat(t,r,t,e,t,n),Jn.slerpFlat(t,e,t,e,t,r,i)},_lerp:function(t,e,n,i,s){const r=1-i;for(let o=0;o!==s;++o){const s=e+o;t[s]=t[s]*r+t[n+o]*i}},_lerpAdditive:function(t,e,n,i,s){for(let r=0;r!==s;++r){const s=e+r;t[s]=t[s]+t[n+r]*i}}});const hf=new RegExp("[\\[\\]\\.:\\/]","g"),cf="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",uf=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),lf=/(WCOD+)?/.source.replace("WCOD",cf),ff=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),df=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),mf=new RegExp("^"+uf+lf+ff+df+"$"),pf=["material","materials","bones"];function vf(t,e,n){const i=n||gf.parseTrackName(e);this._targetGroup=t,this._bindings=t.W(e,i)}function gf(t,e,n){this.path=e,this.parsedPath=n||gf.parseTrackName(e),this.node=gf.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}function _f(){this.uuid=Fn.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.X=0;const t={};this._indicesByUUID=t;for(let e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.X}},get bindingsPerObject(){return e._bindings.length}}}Object.assign(vf.prototype,{getValue:function(t,e){this.bind();const n=this._targetGroup.X,i=this._bindings[n];void 0!==i&&i.getValue(t,e)},setValue:function(t,e){const n=this._bindings;for(let i=this._targetGroup.X,s=n.length;i!==s;++i)n[i].setValue(t,e)},bind:function(){const t=this._bindings;for(let e=this._targetGroup.X,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){const t=this._bindings;for(let e=this._targetGroup.X,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(gf,{Composite:vf,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new gf.Composite(t,e,n):new gf(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(hf,"")},parseTrackName:function(t){const e=mf.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==pf.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const s=t[i];if(s.name===e||s.uuid===e)return s;const r=n(s.children);if(r)return r}return null},i=n(t.children);if(i)return i}return null}}),Object.assign(gf.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(t,e){t[e]=this.node[this.propertyName]},function(t,e){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)t[e++]=n[i]},function(t,e){t[e]=this.resolvedProperty[this.propertyIndex]},function(t,e){this.resolvedProperty.toArray(t,e)}],SetterByBindingTypeAndVersioning:[[function(t,e){this.targetObject[this.propertyName]=t[e]},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=t[e++]},function(t,e){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0},function(t,e){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty[this.propertyIndex]=t[e]},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty.fromArray(t,e)},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(t,e){this.bind(),this.getValue(t,e)},setValue:function(t,e){this.bind(),this.setValue(t,e)},bind:function(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let s=e.propertyIndex;if(t||(t=gf.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const r=t[i];if(void 0===r){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let o=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?o=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(o=this.Versioning.MatrixWorldNeedsUpdate);let a=this.BindingType.Direct;if(void 0!==s){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[s]&&(s=t.morphTargetDictionary[s])}a=this.BindingType.ArrayElement,this.resolvedProperty=r,this.propertyIndex=s}else void 0!==r.fromArray&&void 0!==r.toArray?(a=this.BindingType.HasFromToArray,this.resolvedProperty=r):Array.isArray(r)?(a=this.BindingType.EntireArray,this.resolvedProperty=r):this.propertyName=i;this.getValue=this.GetterByBindingType[a],this.setValue=this.SetterByBindingTypeAndVersioning[a][o]},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(gf.prototype,{_getValue_unbound:gf.prototype.getValue,_setValue_unbound:gf.prototype.setValue}),Object.assign(_f.prototype,{isAnimationObjectGroup:!0,add:function(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,s=this._bindings,r=s.length;let o=void 0,a=t.length,h=this.X;for(let c=0,u=arguments.length;c!==u;++c){const u=arguments[c],l=u.uuid;let f=e[l];if(void 0===f){f=a++,e[l]=f,t.push(u);for(let t=0,e=r;t!==e;++t)s[t].push(new gf(u,n[t],i[t]))}else if(f<h){o=t[f];const a=--h,c=t[a];e[c.uuid]=f,t[f]=c,e[l]=a,t[a]=u;for(let t=0,e=r;t!==e;++t){const e=s[t],r=e[a];let o=e[f];e[f]=r,void 0===o&&(o=new gf(u,n[t],i[t])),e[a]=o}}else t[f]!==o&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.X=h},remove:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let s=this.X;for(let r=0,o=arguments.length;r!==o;++r){const o=arguments[r],a=o.uuid,h=e[a];if(void 0!==h&&h>=s){const r=s++,c=t[r];e[c.uuid]=h,t[h]=c,e[a]=r,t[r]=o;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[r],s=e[h];e[h]=i,e[r]=s}}}this.X=s},uncache:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let s=this.X,r=t.length;for(let o=0,a=arguments.length;o!==a;++o){const a=arguments[o].uuid,h=e[a];if(void 0!==h)if(delete e[a],h<s){const o=--s,a=t[o],c=--r,u=t[c];e[a.uuid]=h,t[h]=a,e[u.uuid]=o,t[o]=u,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[o],s=e[c];e[h]=i,e[o]=s,e.pop()}}else{const s=--r,o=t[s];s>0&&(e[o.uuid]=h),t[h]=o,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[h]=e[s],e.pop()}}}this.X=s},W:function(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const s=this._bindings;if(void 0!==i)return s[i];const r=this._paths,o=this._parsedPaths,a=this._objects,h=a.length,c=this.X,u=new Array(h);i=s.length,n[t]=i,r.push(t),o.push(e),s.push(u);for(let n=c,i=a.length;n!==i;++n){const i=a[n];u[n]=new gf(i,t,e)}return u},Y:function(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,s=this._parsedPaths,r=this._bindings,o=r.length-1,a=r[o];e[t[o]]=n,r[n]=a,r.pop(),s[n]=s[o],s.pop(),i[n]=i[o],i.pop()}}});function wf(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}wf.prototype=Object.assign(Object.create(In.prototype),{constructor:wf,_bindAction:function(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,s=i.length,r=t._propertyBindings,o=t._interpolants,a=n.uuid,h=this._bindingsByRootAndName;let c=h[a];void 0===c&&(c={},h[a]=c);for(let t=0;t!==s;++t){const s=i[t],h=s.name;let u=c[h];if(void 0!==u)r[t]=u;else{if(void 0!==(u=r[t])){null===u._cacheIndex&&(++u.referenceCount,this._addInactiveBinding(u,a,h));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;++(u=new af(gf.create(n,h,i),s.ValueTypeName,s.getValueSize())).referenceCount,this._addInactiveBinding(u,a,h),r[t]=u}o[t].resultBuffer=u.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions},_addInactiveAction:function(t,e,n){const i=this._actions,s=this._actionsByClip;let r=s[e];if(void 0===r)r={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,s[e]=r;else{const e=r.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),r.actionByRoot[n]=t},_removeInactiveAction:function(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const s=t._clip.uuid,r=this._actionsByClip,o=r[s],a=o.knownActions,h=a[a.length-1],c=t._byClipCacheIndex;h._byClipCacheIndex=c,a[c]=h,a.pop(),t._byClipCacheIndex=null,delete o.actionByRoot[(t._localRoot||this._root).uuid],0===a.length&&delete r[s],this._removeInactiveBindingsForAction(t)},_removeInactiveBindingsForAction:function(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}},_lendAction:function(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,s=e[i];t._cacheIndex=i,e[i]=t,s._cacheIndex=n,e[n]=s},_takeBackAction:function(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,s=e[i];t._cacheIndex=i,e[i]=t,s._cacheIndex=n,e[n]=s},_addInactiveBinding:function(t,e,n){const i=this._bindingsByRootAndName,s=this._bindings;let r=i[e];void 0===r&&(r={},i[e]=r),r[n]=t,t._cacheIndex=s.length,s.push(t)},_removeInactiveBinding:function(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,s=n.path,r=this._bindingsByRootAndName,o=r[i],a=e[e.length-1],h=t._cacheIndex;a._cacheIndex=h,e[h]=a,e.pop(),delete o[s],0===Object.keys(o).length&&delete r[i]},_lendBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,s=e[i];t._cacheIndex=i,e[i]=t,s._cacheIndex=n,e[n]=s},_takeBackBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,s=e[i];t._cacheIndex=i,e[i]=t,s._cacheIndex=n,e[n]=s},_lendControlInterpolant:function(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&((n=new gu(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer)).__cacheIndex=e,t[e]=n),n},_takeBackControlInterpolant:function(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,s=e[i];t.__cacheIndex=i,e[i]=t,s.__cacheIndex=n,e[n]=s},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(t,e,n){const i=e||this._root,s=i.uuid;let r="string"==typeof t?Su.findByName(i,t):t;const o=null!==r?r.uuid:t,a=this._actionsByClip[o];let h=null;if(void 0===n&&(n=null!==r?r.blendMode:We),void 0!==a){const t=a.actionByRoot[s];if(void 0!==t&&t.blendMode===n)return t;h=a.knownActions[0],null===r&&(r=h._clip)}if(null===r)return null;const c=new class{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const s=e.tracks,r=s.length,o=new Array(r),a={endingStart:Ve,endingEnd:Ve};for(let t=0;t!==r;++t){const e=s[t].createInterpolant(null);o[t]=e,e.settings=a}this._interpolantSettings=a,this._interpolants=o,this._propertyBindings=new Array(r),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Ue,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,s=i/n,r=n/i;t.warp(1,s,e),this.warp(r,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,s=i.time,r=this.timeScale;let o=this._timeScaleInterpolant;null===o&&(o=i._lendControlInterpolant(),this._timeScaleInterpolant=o);const a=o.parameterPositions,h=o.sampleValues;return a[0]=s,a[1]=s+n,h[0]=t/r,h[1]=e/r,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const s=this._startTime;if(null!==s){const i=(t-s)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const r=this._updateTime(e),o=this._updateWeight(t);if(o>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case Xe:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(r),e[n].accumulateAdditive(o);break;case We:default:for(let n=0,s=t.length;n!==s;++n)t[n].evaluate(r),e[n].accumulate(i,o)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,s=this._loopCount;const r=n===Ge;if(0===t)return-1===s?i:r&&1==(1&s)?e-i:i;if(n===Ie){-1===s&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===s&&(t>=0?(s=0,this._setEndings(!0,0===this.repetitions,r)):this._setEndings(0===this.repetitions,!0,r)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,s+=Math.abs(n);const o=this.repetitions-s;if(o<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===o){const e=t<0;this._setEndings(e,!e,r)}else this._setEndings(!1,!1,r);this._loopCount=s,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(r&&1==(1&s))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=ke,i.endingEnd=ke):(i.endingStart=t?this.zeroSlopeAtStart?ke:Ve:je,i.endingEnd=e?this.zeroSlopeAtEnd?ke:Ve:je)}_scheduleFading(t,e,n){const i=this._mixer,s=i.time;let r=this._weightInterpolant;null===r&&(r=i._lendControlInterpolant(),this._weightInterpolant=r);const o=r.parameterPositions,a=r.sampleValues;return o[0]=s,a[0]=e,o[1]=s+t,a[1]=n,this}}(this,r,e,n);return this._bindAction(c,h),this._addInactiveAction(c,o,s),c},existingAction:function(t,e){const n=e||this._root,i=n.uuid,s="string"==typeof t?Su.findByName(n,t):t,r=s?s.uuid:t,o=this._actionsByClip[r];return void 0!==o&&o.actionByRoot[i]||null},stopAllAction:function(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,s=Math.sign(t),r=this._accuIndex^=1;for(let o=0;o!==n;++o){e[o]._update(i,t,s,r)}const o=this._bindings,a=this._nActiveBindings;for(let t=0;t!==a;++t)o[t].apply(r);return this},setTime:function(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)},getRoot:function(){return this._root},uncacheClip:function(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,s=i[n];if(void 0!==s){const t=s.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const s=i._cacheIndex,r=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,r._cacheIndex=s,e[s]=r,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}},uncacheRoot:function(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}},uncacheAction:function(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}});class Ef{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new Ef(void 0===this.value.clone?this.value:this.value.clone())}}function Tf(t,e,n){Sa.call(this,t,e),this.meshPerAttribute=n||1}function xf(t,e,n,i,s){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=s,this.version=0}function Mf(t,e,n,i){this.ray=new bi(t,e),this.near=n||0,this.far=i||1/0,this.camera=null,this.layers=new Ii,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function bf(t,e){return t.distance-e.distance}function Rf(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,s=i.length;t<s;t++)Rf(i[t],e,n,!0)}}Tf.prototype=Object.assign(Object.create(Sa.prototype),{constructor:Tf,isInstancedInterleavedBuffer:!0,copy:function(t){return Sa.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},clone:function(t){const e=Sa.prototype.clone.call(this,t);return e.meshPerAttribute=this.meshPerAttribute,e},toJSON:function(t){const e=Sa.prototype.toJSON.call(this,t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}),Object.defineProperty(xf.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(xf.prototype,{isGLBufferAttribute:!0,setBuffer:function(t){return this.buffer=t,this},setType:function(t,e){return this.type=t,this.elementSize=e,this},setItemSize:function(t){return this.itemSize=t,this},setCount:function(t){return this.count=t,this}}),Object.assign(Mf.prototype,{set:function(t,e){this.ray.set(t,e)},setFromCamera:function(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)},intersectObject:function(t,e,n){const i=n||[];return Rf(t,this,i,e),i.sort(bf),i},intersectObjects:function(t,e,n){const i=n||[];if(!1===Array.isArray(t))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),i;for(let n=0,s=t.length;n<s;n++)Rf(t[n],this,i,e);return i.sort(bf),i}});class yf{constructor(t=1,e=0,n=0){return this.radius=t,this.phi=e,this.theta=n,this}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}clone(){return(new this.constructor).copy(this)}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(Fn.clamp(e/this.radius,-1,1))),this}}class Sf{constructor(t,e,n){return this.radius=void 0!==t?t:1,this.theta=void 0!==e?e:0,this.y=void 0!==n?n:0,this}set(t,e,n){return this.radius=t,this.theta=e,this.y=n,this}clone(){return(new this.constructor).copy(this)}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}}const Lf=new Bn;class Df{constructor(t,e){Object.defineProperty(this,"isBox2",{value:!0}),this.min=void 0!==t?t:new Bn(1/0,1/0),this.max=void 0!==e?e:new Bn(-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=Lf.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return void 0===t&&(console.warn("THREE.Box2: .getCenter() target is now required"),t=new Bn),this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box2: .getSize() target is now required"),t=new Bn),this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new Bn),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new Bn),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Lf.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Of=new Qn,Pf=new Qn;class Cf{constructor(t,e){this.start=void 0!==t?t:new Qn,this.end=void 0!==e?e:new Qn}set(t,e){return this.start.copy(t),this.end.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Qn),t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Qn),t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Qn),this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Of.subVectors(t,this.start),Pf.subVectors(this.end,this.start);const n=Pf.dot(Pf);let i=Pf.dot(Of)/n;return e&&(i=Fn.clamp(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Qn),this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}}function Af(t){Ji.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}Af.prototype=Object.create(Ji.prototype),Af.prototype.constructor=Af,Af.prototype.isImmediateRenderObject=!0;const Nf=new Qn;class Hf extends Ji{constructor(t,e){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e;const n=new Xs,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,n=32;t<n;t++,e++){const s=t/n*Math.PI*2,r=e/n*Math.PI*2;i.push(Math.cos(s),Math.sin(s),1,Math.cos(r),Math.sin(r),1)}n.setAttribute("position",new Ns(i,3));const s=new uh({fog:!1,toneMapped:!1});this.cone=new wh(n,s),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),Nf.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Nf),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const If=new Qn,Uf=new Ri,Gf=new Ri;class Ff extends wh{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i<e.children.length;i++)n.push.apply(n,t(e.children[i]));return n}(t),n=new Xs,i=[],s=[],r=new _s(0,0,1),o=new _s(0,1,0);for(let t=0;t<e.length;t++){const n=e[t];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),s.push(r.r,r.g,r.b),s.push(o.r,o.g,o.b))}n.setAttribute("position",new Ns(i,3)),n.setAttribute("color",new Ns(s,3)),super(n,new uh({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");Gf.copy(this.root.matrixWorld).invert();for(let t=0,n=0;t<e.length;t++){const s=e[t];s.parent&&s.parent.isBone&&(Uf.multiplyMatrices(Gf,s.matrixWorld),If.setFromMatrixPosition(Uf),i.setXYZ(n,If.x,If.y,If.z),Uf.multiplyMatrices(Gf,s.parent.matrixWorld),If.setFromMatrixPosition(Uf),i.setXYZ(n+1,If.x,If.y,If.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}}class Bf extends ur{constructor(t,e,n){super(new kc(e,4,2),new xs({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const zf=new Qn,Vf=new _s,kf=new _s;class jf extends Ji{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new Ac(e);i.rotateY(.5*Math.PI),this.material=new xs({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const s=i.getAttribute("position"),r=new Float32Array(3*s.count);i.setAttribute("color",new Rs(r,3)),this.add(new ur(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Vf.copy(this.light.color),kf.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?Vf:kf;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}t.lookAt(zf.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Wf extends wh{constructor(t=10,e=10,n=4473924,i=8947848){n=new _s(n),i=new _s(i);const s=e/2,r=t/e,o=t/2,a=[],h=[];for(let t=0,c=0,u=-o;t<=e;t++,u+=r){a.push(-o,0,u,o,0,u),a.push(u,0,-o,u,0,o);const e=t===s?n:i;e.toArray(h,c),c+=3,e.toArray(h,c),c+=3,e.toArray(h,c),c+=3,e.toArray(h,c),c+=3}const c=new Xs;c.setAttribute("position",new Ns(a,3)),c.setAttribute("color",new Ns(h,3)),super(c,new uh({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}}class Xf extends wh{constructor(t=10,e=16,n=8,i=64,s=4473924,r=8947848){s=new _s(s),r=new _s(r);const o=[],a=[];for(let n=0;n<=e;n++){const i=n/e*(2*Math.PI),h=Math.sin(i)*t,c=Math.cos(i)*t;o.push(0,0,0),o.push(h,0,c);const u=1&n?s:r;a.push(u.r,u.g,u.b),a.push(u.r,u.g,u.b)}for(let e=0;e<=n;e++){const h=1&e?s:r,c=t-t/n*e;for(let t=0;t<i;t++){let e=t/i*(2*Math.PI),n=Math.sin(e)*c,s=Math.cos(e)*c;o.push(n,0,s),a.push(h.r,h.g,h.b),e=(t+1)/i*(2*Math.PI),n=Math.sin(e)*c,s=Math.cos(e)*c,o.push(n,0,s),a.push(h.r,h.g,h.b)}}const h=new Xs;h.setAttribute("position",new Ns(o,3)),h.setAttribute("color",new Ns(a,3)),super(h,new uh({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}}const qf=new Qn,Yf=new Qn,Zf=new Qn;class Jf extends Ji{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new Xs;i.setAttribute("position",new Ns([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const s=new uh({fog:!1,toneMapped:!1});this.lightPlane=new vh(i,s),this.add(this.lightPlane),(i=new Xs).setAttribute("position",new Ns([0,0,0,0,0,1],3)),this.targetLine=new vh(i,s),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){qf.setFromMatrixPosition(this.light.matrixWorld),Yf.setFromMatrixPosition(this.light.target.matrixWorld),Zf.subVectors(Yf,qf),this.lightPlane.lookAt(Yf),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Yf),this.targetLine.scale.z=Zf.length()}}const Qf=new Qn,Kf=new Er;class $f extends wh{constructor(t){const e=new Xs,n=new uh({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],s=[],r={},o=new _s(16755200),a=new _s(16711680),h=new _s(43775),c=new _s(16777215),u=new _s(3355443);function l(t,e,n){f(t,n),f(e,n)}function f(t,e){i.push(0,0,0),s.push(e.r,e.g,e.b),void 0===r[t]&&(r[t]=[]),r[t].push(i.length/3-1)}l("n1","n2",o),l("n2","n4",o),l("n4","n3",o),l("n3","n1",o),l("f1","f2",o),l("f2","f4",o),l("f4","f3",o),l("f3","f1",o),l("n1","f1",o),l("n2","f2",o),l("n3","f3",o),l("n4","f4",o),l("p","n1",a),l("p","n2",a),l("p","n3",a),l("p","n4",a),l("u1","u2",h),l("u2","u3",h),l("u3","u1",h),l("c","t",c),l("p","c",u),l("cn1","cn2",u),l("cn3","cn4",u),l("cf1","cf2",u),l("cf3","cf4",u),e.setAttribute("position",new Ns(i,3)),e.setAttribute("color",new Ns(s,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=r,this.update()}update(){const t=this.geometry,e=this.pointMap;Kf.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),td("c",e,t,Kf,0,0,-1),td("t",e,t,Kf,0,0,1),td("n1",e,t,Kf,-1,-1,-1),td("n2",e,t,Kf,1,-1,-1),td("n3",e,t,Kf,-1,1,-1),td("n4",e,t,Kf,1,1,-1),td("f1",e,t,Kf,-1,-1,1),td("f2",e,t,Kf,1,-1,1),td("f3",e,t,Kf,-1,1,1),td("f4",e,t,Kf,1,1,1),td("u1",e,t,Kf,.7,1.1,-1),td("u2",e,t,Kf,-.7,1.1,-1),td("u3",e,t,Kf,0,2,-1),td("cf1",e,t,Kf,-1,0,1),td("cf2",e,t,Kf,1,0,1),td("cf3",e,t,Kf,0,-1,1),td("cf4",e,t,Kf,0,1,1),td("cn1",e,t,Kf,-1,0,-1),td("cn2",e,t,Kf,1,0,-1),td("cn3",e,t,Kf,0,-1,-1),td("cn4",e,t,Kf,0,1,-1),t.getAttribute("position").needsUpdate=!0}}function td(t,e,n,i,s,r,o){Qf.set(s,r,o).unproject(i);const a=e[t];if(void 0!==a){const t=n.getAttribute("position");for(let e=0,n=a.length;e<n;e++)t.setXYZ(a[e],Qf.x,Qf.y,Qf.z)}}const ed=new ti;class nd extends wh{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),s=new Xs;s.setIndex(new Rs(n,1)),s.setAttribute("position",new Rs(i,3)),super(s,new uh({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&ed.setFromObject(this.object),ed.isEmpty())return;const e=ed.min,n=ed.max,i=this.geometry.attributes.position,s=i.array;s[0]=n.x,s[1]=n.y,s[2]=n.z,s[3]=e.x,s[4]=n.y,s[5]=n.z,s[6]=e.x,s[7]=e.y,s[8]=n.z,s[9]=n.x,s[10]=e.y,s[11]=n.z,s[12]=n.x,s[13]=n.y,s[14]=e.z,s[15]=e.x,s[16]=n.y,s[17]=e.z,s[18]=e.x,s[19]=e.y,s[20]=e.z,s[21]=n.x,s[22]=e.y,s[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t){return wh.prototype.copy.call(this,t),this.object=t.object,this}}class id extends wh{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Xs;i.setIndex(new Rs(n,1)),i.setAttribute("position",new Ns([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new uh({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}}class sd extends vh{constructor(t,e=1,n=16776960){const i=n,s=new Xs;s.setAttribute("position",new Ns([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),s.computeBoundingSphere(),super(s,new uh({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const r=new Xs;r.setAttribute("position",new Ns([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),r.computeBoundingSphere(),this.add(new ur(r,new xs({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){let e=-this.plane.constant;Math.abs(e)<1e-8&&(e=1e-8),this.scale.set(.5*this.size,.5*this.size,e),this.children[0].material.side=e<0?p:m,this.lookAt(this.plane.normal),super.updateMatrixWorld(t)}}const rd=new Qn;let od,ad;class hd extends Ji{constructor(t,e,n,i,s,r){super(),this.type="ArrowHelper",void 0===t&&(t=new Qn(0,0,1)),void 0===e&&(e=new Qn(0,0,0)),void 0===n&&(n=1),void 0===i&&(i=16776960),void 0===s&&(s=.2*n),void 0===r&&(r=.2*s),void 0===od&&((od=new Xs).setAttribute("position",new Ns([0,0,0,0,1,0],3)),(ad=new Bh(0,.5,1,5,1)).translate(0,-.5,0)),this.position.copy(e),this.line=new vh(od,new uh({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ur(ad,new xs({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,s,r)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{rd.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(rd,e)}}setLength(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}}class cd extends wh{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new Xs;n.setAttribute("position",new Ns(e,3)),n.setAttribute("color",new Ns([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3)),super(n,new uh({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}}const ud=new Float32Array(1),ld=new Int32Array(ud.buffer),fd={toHalfFloat:function(t){ud[0]=t;const e=ld[0];let n=e>>16&32768,i=e>>12&2047;const s=e>>23&255;return s<103?n:s>142?(n|=31744,n|=(255==s?0:1)&&8388607&e):s<113?n|=((i|=2048)>>114-s)+(i>>113-s&1):(n|=s-112<<10|i>>1,n+=1&i)}},dd=4,md=8,pd=Math.pow(2,md),vd=[.125,.215,.35,.446,.526,.582],gd=md-dd+1+vd.length,_d=20,wd={[Je]:0,[Qe]:1,[$e]:2,[en]:3,[nn]:4,[sn]:5,[Ke]:6,[tn]:7},Ed=new gl,{_lodPlanes:Td,_sizeLods:xd,_sigmas:Md}=function(){const t=[],e=[],n=[];let i=md;for(let s=0;s<gd;s++){const r=Math.pow(2,i);e.push(r);let o=1/r;s>md-dd?o=vd[s-md+dd-1]:0==s&&(o=0),n.push(o);const a=1/(r-1),h=-a/2,c=1+a/2,u=[h,h,c,h,c,c,h,h,c,c,h,c],l=6,f=6,d=3,m=2,p=1,v=new Float32Array(d*f*l),g=new Float32Array(m*f*l),_=new Float32Array(p*f*l);for(let t=0;t<l;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];v.set(i,d*f*t),g.set(u,m*f*t);const s=[t,t,t,t,t,t];_.set(s,p*f*t)}const w=new Xs;w.setAttribute("position",new Rs(v,d)),w.setAttribute("uv",new Rs(g,m)),w.setAttribute("faceIndex",new Rs(_,p)),t.push(w),i>dd&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),bd=new _s;let Rd=null;const yd=(1+Math.sqrt(5))/2,Sd=1/yd,Ld=[new Qn(1,1,1),new Qn(-1,1,1),new Qn(1,1,-1),new Qn(-1,1,-1),new Qn(0,yd,Sd),new Qn(0,yd,-Sd),new Qn(Sd,0,yd),new Qn(-Sd,0,yd),new Qn(yd,Sd,0),new Qn(-yd,Sd,0)];class Dd{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(t),n=new Qn(0,1,0);return new su({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:wd[Je]},outputEncoding:{value:wd[Je]}},vertexShader:Nd(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${Hd()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:w,depthTest:!1,depthWrite:!1})}(_d),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Rd=this._renderer.getRenderTarget();const s=this._allocateTargets();return this._sceneToCubeUV(t,n,i,s),e>0&&this._blur(s,0,0,e),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Ad(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Cd(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t<Td.length;t++)Td[t].dispose()}_cleanup(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(Rd),t.scissorTest=!1,Pd(t,0,0,t.width,t.height)}_fromTexture(t){Rd=this._renderer.getRenderTarget();const e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e}_allocateTargets(t){const e={magFilter:mt,minFilter:mt,generateMipmaps:!1,type:bt,format:zt,encoding:function(t){return void 0!==t&&t.type===bt&&(t.encoding===Je||t.encoding===Qe||t.encoding===Ke)}(t)?t.encoding:$e,depthBuffer:!1},n=Od(e);return n.depthBuffer=!t,this._pingPongRenderTarget=Od(e),n}_compileMaterial(t){const e=new ur(Td[0],t);this._renderer.compile(e,Ed)}_sceneToCubeUV(t,e,n,i){const s=new Tr(90,1,e,n),r=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],a=this._renderer,h=a.outputEncoding,c=a.toneMapping;a.getClearColor(bd);const u=a.getClearAlpha();a.toneMapping=K,a.outputEncoding=Je;let l=t.background;if(l&&l.isColor){l.convertSRGBToLinear();const e=Math.max(l.r,l.g,l.b),n=Math.min(Math.max(Math.ceil(Math.log2(e)),-128),127);l=l.multiplyScalar(Math.pow(2,-n));const i=(n+128)/255;a.setClearColor(l,i),t.background=null}for(let e=0;e<6;e++){const n=e%3;0==n?(s.up.set(0,r[e],0),s.lookAt(o[e],0,0)):1==n?(s.up.set(0,0,r[e]),s.lookAt(0,o[e],0)):(s.up.set(0,r[e],0),s.lookAt(0,0,o[e])),Pd(i,n*pd,e>2?pd:0,pd,pd),a.setRenderTarget(i),a.render(t,s)}a.toneMapping=c,a.outputEncoding=h,a.setClearColor(bd,u)}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Ad()):null==this._equirectShader&&(this._equirectShader=Cd());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,s=new ur(Td[0],i),r=i.uniforms;r.envMap.value=t,t.isCubeTexture||r.texelSize.value.set(1/t.image.width,1/t.image.height),r.inputEncoding.value=wd[t.encoding],r.outputEncoding.value=wd[e.texture.encoding],Pd(e,0,0,3*pd,2*pd),n.setRenderTarget(e),n.render(s,Ed)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e<gd;e++){const n=Math.sqrt(Md[e]*Md[e]-Md[e-1]*Md[e-1]),i=Ld[(e-1)%Ld.length];this._blur(t,e-1,e,n,i)}e.autoClear=n}_blur(t,e,n,i,s){const r=this._pingPongRenderTarget;this._halfBlur(t,r,e,n,i,"latitudinal",s),this._halfBlur(r,t,n,n,i,"longitudinal",s)}_halfBlur(t,e,n,i,s,r,o){const a=this._renderer,h=this._blurMaterial;"latitudinal"!==r&&"longitudinal"!==r&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new ur(Td[i],h),u=h.uniforms,l=xd[n]-1,f=isFinite(s)?Math.PI/(2*l):2*Math.PI/(2*_d-1),d=s/f,m=isFinite(s)?1+Math.floor(3*d):_d;m>_d&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${_d}`);const p=[];let v=0;for(let t=0;t<_d;++t){const e=t/d,n=Math.exp(-e*e/2);p.push(n),0==t?v+=n:t<m&&(v+=2*n)}for(let t=0;t<p.length;t++)p[t]=p[t]/v;u.envMap.value=t.texture,u.samples.value=m,u.weights.value=p,u.latitudinal.value="latitudinal"===r,o&&(u.poleAxis.value=o),u.dTheta.value=f,u.mipInt.value=md-n,u.inputEncoding.value=wd[t.texture.encoding],u.outputEncoding.value=wd[t.texture.encoding];const g=xd[i];Pd(e,3*Math.max(0,pd-2*g),(0===i?0:2*pd)+2*g*(i>md-dd?i-md+dd:0),3*g,2*g),a.setRenderTarget(e),a.render(c,Ed)}}function Od(t){const e=new Yn(3*pd,3*pd,t);return e.texture.mapping=ct,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Pd(t,e,n,i,s){t.viewport.set(e,n,i,s),t.scissor.set(e,n,i,s)}function Cd(){return new su({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:new Bn(1,1)},inputEncoding:{value:wd[Je]},outputEncoding:{value:wd[Je]}},vertexShader:Nd(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${Hd()}\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:w,depthTest:!1,depthWrite:!1})}function Ad(){return new su({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:wd[Je]},outputEncoding:{value:wd[Je]}},vertexShader:Nd(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${Hd()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:w,depthTest:!1,depthWrite:!1})}function Nd(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Hd(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else if ( inputEncoding == 6 ) {\n\n\t\t return LinearToLogLuv(value);\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else if ( outputEncoding == 6 ) {\n\n\t\t return LogLuvToLinear(value);\n\n\t\t\t}\n\n\t\t\telse {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"}function Id(t,e,n,i,s,r,o){return console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead."),new ws(t,e,n,s,r,o)}const Ud=0,Gd=1,Fd=0,Bd=1,zd=2;function Vd(t){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),t}function kd(t=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),t.isMultiMaterial=!0,t.materials=t,t.clone=function(){return t.slice()},t}function jd(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new yh(t,e)}function Wd(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new ja(t)}function Xd(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new yh(t,e)}function qd(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new Th(t)}function Yd(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new Th(t)}function Zd(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new Th(t)}function Jd(t,e,n){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new Qn(t,e,n)}function Qd(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new Rs(t,e).setUsage(yn)}function Kd(t,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new ys(t,e)}function $d(t,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new Ss(t,e)}function tm(t,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Ls(t,e)}function em(t,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Ds(t,e)}function nm(t,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new Os(t,e)}function im(t,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Ps(t,e)}function sm(t,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new Cs(t,e)}function rm(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new Ns(t,e)}function om(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new Hs(t,e)}function am(t){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),Zu.call(this,t),this.type="catmullrom",this.closed=!0}function hm(t){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),Zu.call(this,t),this.type="catmullrom"}function cm(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Zu.call(this,t),this.type="catmullrom"}function um(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new cd(t)}function lm(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new nd(t,e)}function fm(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new wh(new Qh(t.geometry),new uh({color:void 0!==e?e:16777215}))}function dm(t,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new wh(new eu(t.geometry),new uh({color:void 0!==e?e:16777215}))}function mm(t){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new Nu(t)}function pm(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Fu(t)}function vm(t,e,n){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new yr(t,n)}zu.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(zu.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(al.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=new Ih;for(let n=0,i=t.length;n<i;n++){const i=t[n];e.vertices.push(new Qn(i.x,i.y,i.z||0))}return e}}),Object.assign(hl.prototype,{fromPoints:function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)}}),am.prototype=Object.create(Zu.prototype),hm.prototype=Object.create(Zu.prototype),cm.prototype=Object.create(Zu.prototype),Object.assign(cm.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}}),Wf.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},Ff.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},Object.assign(Cu.prototype,{extractUrlBase:function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Rl.extractUrlBase(t)}}),Cu.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},Object.assign(Df.prototype,{center:function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},size:function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(ti.prototype,{center:function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},size:function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(vi.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),Or.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Cf.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Object.assign(Fn,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),Fn.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),Fn.ceilPowerOfTwo(t)}}),Object.assign(zn.prototype,{flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},getInverse:function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),Object.assign(Ri.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Qn).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(t,e,n,i,s,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,s,r)},getInverse:function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),ts.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},Object.assign(Jn.prototype,{multiplyVector3:function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},inverse:function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()}}),Object.assign(bi.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(ls.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},midpoint:function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},normal:function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},plane:function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)}}),Object.assign(ls,{barycoordFromPoint:function(t,e,n,i,s){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),ls.getBarycoord(t,e,n,i,s)},normal:function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),ls.getNormal(t,e,n,i)}}),Object.assign(cl.prototype,{extractAllPoints:function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},extrude:function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Lc(this,t)},makeGeometry:function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Vc(this,t)}}),Object.assign(Bn.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Qn.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(qn.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Ih.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(t){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.assign(Ji.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Ji.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(ur.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(ur.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),qe},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(Ya.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(sh.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),th.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(zu.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),Tr.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(ul.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(Rs.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===yn},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(yn)}}}),Object.assign(Rs.prototype,{setDynamic:function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?yn:Rn),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Xs.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addAttribute:function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new Rs(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Xs.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(yl.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(Mf.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(Sa.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.usage===yn},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),Object.assign(Sa.prototype,{setDynamic:function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?yn:Rn),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(yc.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(ya.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(Ef.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(Ts.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new _s}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=t===g}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(au.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(ou.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(t){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=t}}}),Object.defineProperties(wr.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Object.assign(xa.prototype,{clearTarget:function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},animate:function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(xa.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Qe:Je}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(ma.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Yn.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties($l.prototype,{load:{value:function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new Bl).load(t,function(t){e.setBuffer(t)}),this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}}),of.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},br.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},br.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)};const gm={merge:function(t,e,n){let i;console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead."),e.isMesh&&(e.matrixAutoUpdate&&e.updateMatrix(),i=e.matrix,e=e.geometry),t.merge(e,i,n)},center:function(t){return console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead."),t.center()}};function _m(){console.error("THREE.CanvasRenderer has been removed")}function wm(){console.error("THREE.JSONLoader has been removed.")}kn.crossOrigin=void 0,kn.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const s=new Bu;s.setCrossOrigin(this.crossOrigin);const r=s.load(t,n,void 0,i);return e&&(r.mapping=e),r},kn.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const s=new Gu;s.setCrossOrigin(this.crossOrigin);const r=s.load(t,n,void 0,i);return e&&(r.mapping=e),r},kn.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},kn.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};const Em={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};function Tm(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:i}}))},function(t,e,n){t.exports=PIXOTRON={},n(7),n(3),n(8),n(10),n(11),n(1),n(13),n(14),n(0),n(15),n(17),n(19),n(21),n(23),n(4),n(27),n(29),n(31),n(33),n(34),n(36);const i=n(40),s=new THREE.Vector2;t.exports=PIXOTRON.Pixotron=class extends THREE.EventDispatcher{constructor(t){super(),(t=t||{}).saoparams=t.saoparams||{},t.shadowparams=t.shadowparams||{},t.gbufferparams=t.gbufferparams||{},t.outlineparams=t.outlineparams||{},this.needsUpdate=!0,this.autoSAOClear=!0,this.autoShadowsClear=!0,this.enableAA=!0,this.Z=new PIXOTRON.BilateralFilterPass(3,1),this.J=new PIXOTRON.GBufferPass(t.gbufferparams);const e=void 0===t.saoparams.accumulative||t.saoparams.accumulative;this.K=e?new PIXOTRON.AccumulativeSAOPass(t.saoparams):new PIXOTRON.SAOPass(t.saoparams),this.$=new PIXOTRON.ShadowPass(t.shadowparams),this.tt=new PIXOTRON.SuperSampleAAPass,this.et=PIXOTRON.generateQuasiRandomPoints(30,-1,PIXOTRON.uniformDistribution,PIXOTRON.insideRectangle),this.nt=new PIXOTRON.OutlinePass(t.outlineparams);const n={format:THREE.RGBAFormat,minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter};this.it=new THREE.WebGLRenderTarget(1,1,n),this.st=new THREE.WebGLRenderTarget(1,1,n),this.A=0,this.rt=null,this.ot=null,this.ht=[],this.ht.push(this.Z),this.ht.push(this.J),this.ht.push(this.K),this.ht.push(this.$),this.ht.push(this.nt),this.ct=0,this.debug=!1,this.ut=new PIXOTRON.Performance(this),this.lt=null;const i=t.giParams||{};this.enableGI=!!i.enable,this.enableGI&&this.initializeGI(i),this.ft=new PIXOTRON.BVHManager}addNodeToAccelerationStructure(t,e){e?this.ft.add(t):t.traverse(t=>{t.isMesh&&t.castShadow&&(t.updateMatrixWorld(),this.ft.add(t))})}addRenderCompleteCallback(t){this.renderCompleteCallback=t,this.addEventListener("onRenderConverged",t)}removeRenderCompleteCallback(){this.removeEventListener("onRenderConverged",this.renderCompleteCallback),this.renderCompleteCallback=null}blit(t){if(this.dt){const e=t||null;PIXOTRON.blit(this.renderer,this.dt,e,!1)}this.blitHighlights()}fixMaterial(t){if(t.material&&"MeshStandardMaterial"===t.material.type&&this.pt){let e=t.material;t.material=new i.MeshReflectiveMaterial({},this.pt),t.material.copy(e)}if(t.material&&"MeshPhysicalMaterial"===t.material.type&&this.pt){let e=t.material;t.material=new i.MeshPhysicalReflectiveMaterial({},this.pt),t.material.copy(e)}return t}dispose(){this.ht.forEach(t=>{t.dispose()}),this.vt.renderTarget1.dispose(),this.vt.renderTarget2.dispose(),this.it.dispose(),this.st.dispose()}enableVPLGeneration(){this.gt&&(this.gt._t=!0)}getBloomPass(){return this.wt}getGBufferPass(){return this.J}getHighLightPass(){return this.nt}getRenderPass(){return this.Et}getSAOPass(){return this.K}getSSRPass(){return this.pt}getShadowPass(){return this.$}getTotalRenderTime(){return this.ct}getVPLGenerationPass(){return this.gt}highlightObjects(t){this.Tt=t}initializeGI(t){this.gt=new PIXOTRON.VPLGenerationPass(500),this.xt=new PIXOTRON.InstantRadiosityPass,this.ht.push(this.gt),this.ht.push(this.xt)}insertPass(t,e){this.vt.insertPass(t,e)}isAccumulationConverged(){const t=this.$.enableAccumulation,e=this.K.convergenceMetric()>=1,n=!t||this.$.convergenceMetric()>=1,i=!this.enableGI||this.xt.convergenceMetric()>=1;return n&&e&&i}isSuperSamplingConverged(){return this.A/this.et.length>=1}renderFrame(t,e,n,i){for(this.needsUpdate=!0;!this.isSuperSamplingConverged();)this.render(t,e,n,i)}render(t,e,n,i,s){if(this.needsUpdate&&(this.Mt(),this.A=0,this.jitterIndex=0,this.needsUpdate=!1,this.autoSAOClear=!0,this.autoShadowsClear=!0),!this.rt||this.rt.uuid===n.uuid&&this.ot.uuid===e.uuid||(this.rt=n,this.ot=e,this.Et.camera=this.rt,this.Et.scene=this.ot,this.bt.rt=this.rt,this.bt.Rt.copy(this.rt.projectionMatrix)),this.bInitialized||this.I(t,e,n,i),this.yt(e),this.enableGI&&this.gt.generateVPLs(e,this.areaLights[0],10,this.ft),this.isSuperSamplingConverged()&&this.St(),!this.isSuperSamplingConverged()){this.Lt(t,e,n),this.Dt();const i=this.isAccumulationConverged();if(this.tt.enabled=i||0!==this.A,this.bt.enabled=this.enableAA&&(0===this.A||!i),this.Ot(n),this.vt.writeBuffer=this.vt.renderTarget1,this.vt.readBuffer=this.vt.renderTarget2,this.ct=0,this.queryId=this.debug&&PIXOTRON.startPerformanceTest(this.queryId),this.pt){let t=this.J.Pt?this.J.Pt.texture:null;if(t?this.pt.setNormalDepth(t):console.error("SSRLIB: no depth normal"),s){let t=(new THREE.Box3).expandByObject(s).getBoundingSphere(new THREE.Sphere),e=n.position.distanceTo(t.center);this.pt.objectBounds=new THREE.Vector2(e,t.radius)}else this.pt.objectBounds=void 0;this.pt.updateUniforms()}this.vt.render(),this.debug&&PIXOTRON.endPerformanceTest(this.queryId,{callback:this.debugCallback,name:"Composer Render"}),n.clearViewOffset(),this.jitterIndex++,this.tt.enabled&&this.A++,this.ut.update(),this.lt&&this.lt.update()}i&&this.Ct(this.ot,this.rt)}setQualityAdapter(t){if(this.lt&&this.lt.disable(),t&&this.lt){const e=this.lt.getCurrentQualitySetting(),n=t.getCurrentQualitySetting();if(e&&n){e.getQuality()!==n.getQuality()&&t.setQualitySetting(e)}}this.lt=t,this.lt.enable()}setSize(t,e){let n=t,i=e;this.renderer&&(n*=this.renderer.getPixelRatio(),i*=this.renderer.getPixelRatio(),n=Math.floor(n),i=Math.floor(i),this.renderer.screenBufferSize=new THREE.Vector2(n,i)),this.J.setSize(n,i),this.K.setSize(n,i),this.Z.setSize(n,i),this.$.setSize(n,i),this.nt&&this.nt.setSize(n,i),this.vt&&this.vt.setSize(n,i),this.bt.needsUpdate(),this.needsUpdate=!0}setAntiAliasingFeedBackParams(t,e){this.bt&&(this.bt.feedBack.x=t,this.bt.feedBack.y=e)}Ot(t){if(this.enableAA||this.isAccumulationConverged()){this.renderer.getDrawingBufferSize(s);const e=s.x,n=s.y,i=this.et[this.jitterIndex%this.et.length];PIXOTRON.jitterCamera(t,i,e,n)}if(this.isAccumulationConverged()){const t=this.et[this.jitterIndex%this.et.length];this.At(t)}}Dt(){this.K.enabled||(this.renderer.saoBuffer=this.st.texture);const t=this;const e=!this.$.enabled,n=!function(){let e=!0;return t.areaLights.forEach(t=>{t.castShadow||(e=!1)}),e}(),i=0===this.areaLights.length;(e||n||i)&&this.$.lights.forEach(t=>{t.shadow.map=this.it})}blitHighlights(){if(!this.getHighLightPass()||!this.Tt)return;if(!this.Tt[0])return;const t=this.renderer.autoClear;this.renderer.autoClear=!1,PIXOTRON.blitTransparent(this.renderer,this.getHighLightPass().Nt,null),this.renderer.autoClear=t}Ht(){this.ct+=this.J.getTotalRenderTime(),this.ct+=this.K.getTotalRenderTime(),this.ct+=this.$.getTotalRenderTime()}St(){this.renderCompleteCallbackCalled||(this.dispatchEvent({type:"onRenderConverged",message:""}),this.renderCompleteCallbackCalled=!0)}yt(t){const e=this;this.punctualLights=[],this.areaLights=[],t.traverseVisible(function(t){(t instanceof THREE.DirectionalLight||t instanceof THREE.SpotLight)&&t.castShadow&&e.punctualLights.push(t),t instanceof THREE.RectAreaLight&&t.castShadow&&(t.shadow=t.shadow?t.shadow:{},t.A=t.A?t.A:0,e.areaLights.push(t))}),this.$.lights=this.areaLights}At(t){this.punctualLights.forEach(e=>{PIXOTRON.jitterCamera(e.shadow.camera,t,e.shadow.mapSize.x,e.shadow.mapSize.y)})}I(t,e,n,s){this.renderer=t,this.rt=n,this.ot=e,this.dt=s,this.Et=new THREE.RenderPass(e,n),this.pt=new i.SSRPass(e,n),this.vt=new THREE.EffectComposer(this.renderer,s);const r=new THREE.Vector2;t.getDrawingBufferSize(r),this.tt.setSize(r.x,r.y),this.renderer.screenBufferSize=new THREE.Vector2(r.x,r.y),this.bt=new PIXOTRON.TemporalAAPass(n,this.J),this.vt.addPass(this.Et),this.wt=new PIXOTRON.UnrealBloomPass(this.J,new THREE.Vector2(r.width,r.height),.86,1,.98),this.vt.addPass(this.wt),this.ht.push(this.wt),this.vt.addPass(this.tt),this.vt.addPass(this.bt),this.vt.addPass(this.pt),this.ht.push(this.tt),this.ht.push(this.bt),this.ht.push(this.pt),this.wt.enabled=!1;const o=s?new THREE.ShaderPass(THREE.CopyShader):new THREE.ShaderPass(THREE.GammaCorrectionShader);o.needsSwap=!1,this.vt.addPass(o),this.vt.renderToScreen=!s,this.bInitialized=!0;const a=new THREE.MeshBasicMaterial({color:16777215}),h=new THREE.MeshBasicMaterial({color:0});PIXOTRON.renderPass(t,a,this.it),PIXOTRON.renderPass(t,h,this.st),this.It=t.getContext(),this.Ut=this.It&&this.It.getExtension("EXT_disjoint_timer_query"),PIXOTRON.gpuProfiler=this.Ut&&new PIXOTRON.GPUProfiler(this.It),this.punctualLights=[],this.areaLights=[],this.jitterIndex=0}Lt(t,e,n){t.getDrawingBufferSize(s);const i=s.x,r=s.y,o=this.et[this.jitterIndex%this.et.length];PIXOTRON.jitterCamera(n,o,i,r),this.J.render(t,e,n),this.K.render(t,n,this.J,this.Z),this.$.render(t,e,n),this.enableGI&&this.xt.render(t,e,n,this.gt,this.areaLights[0]),n.clearViewOffset(),!this.vt.renderTarget1.depthTexture&&this.J.Gt&&(this.vt.renderTarget1.depthTexture=this.J.Gt,this.vt.renderTarget2.depthTexture=this.J.Gt)}Ct(t,e){if(this.nt&&this.Tt&&this.Tt[0]){const n=1===this.jitterIndex||this.Ft();this.nt.needsUpdate=n,!n&&this.nt.isConverged()||this.nt.render(this.renderer,t,e,this.Tt)}this.Bt=this.Tt}Ft(){if(!this.Bt)return!0;if(this.Tt===this.Bt)return!1;if(null===this.Tt||null===this.Bt)return!1;if(this.Tt.length!==this.Bt.length)return!0;for(let t=0;t<this.Tt.length;++t)if(this.Bt[t]&&this.Tt[t].id!==this.Bt[t].id)return!0;return!1}Mt(){this.K.needsUpdate=!!this.autoSAOClear,this.$.needsUpdate=!!this.autoShadowsClear,this.tt.needsUpdate=!0,this.pt&&this.pt.reset(),this.nt&&(this.nt.needsUpdate=!0),this.enableGI&&(this.xt.needsUpdate=!0),this.renderCompleteCallbackCalled=!1}}},function(t,e){t.exports=PIXOTRON.Performance=class{constructor(t){this.v=t,this.zt=performance.now(),this.Vt=performance.now(),this.converged=this.converged.bind(this),this.kt=0,this.jt=0,this.Wt=0,this.Mt=!0,this.FPS_UPDATE_TIME=500,this.v.addEventListener("onRenderConverged",this.converged)}update(){if(this.kt++,this.zt=performance.now(),this.Mt&&(this.Xt(),this.Mt=!1),this.zt>=this.Vt+this.FPS_UPDATE_TIME){const t=this.zt-this.Vt;this.jt=1e3*this.kt/t,this.kt=0,this.Vt=this.zt,this.v.dispatchEvent({type:"onFPSUpdate",fps:this.jt,delta:t})}}Xt(){this.kt=0,this.zt=performance.now(),this.Vt=performance.now()}converged(){this.Mt=!0}}},function(t,e,n){n(9),t.exports=PIXOTRON.TextureAreaLightFilter=class{constructor(t){this.qt=t,PIXOTRON.isPowerOfTwo(this.qt.image)||(this.qt.image=PIXOTRON.makePowerOfTwo(this.qt.image));const e={format:THREE.RGBAFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter,type:this.qt.type,generateMipmaps:!1,anisotropy:this.qt.anisotropy,encoding:this.qt.encoding},n={x:t.image.width,y:t.image.height},i=Math.max(n.x,n.y);this.Yt=Math.log(i)/Math.log(2)+1,this.Zt=[],this.Jt=[],this.Qt=[],this.Qt.push(.1);for(let t=0;t<this.Yt;t++){let i=new THREE.WebGLRenderTarget(n.x,n.y,e);this.Zt.push(i),i=new THREE.WebGLRenderTarget(n.x,n.y,e),this.Jt.push(i),n.x=Math.ceil(n.x/2),n.y=Math.ceil(n.y/2),t<2&&this.Qt.push(1),t<5&&this.Qt.push(2),t>5&&this.Qt.push(3)}const s=PIXOTRON.AreaLightTextureFilterShader;this.Kt=new THREE.ShaderMaterial({uniforms:THREE.UniformsUtils.clone(s.uniforms),vertexShader:s.vertexShader,fragmentShader:s.fragmentShader,defines:{NUM_SAMPLES:16}})}update(t){let e=this.qt;const n=new THREE.DataTexture(null,this.qt.image.width,this.qt.image.height);n.minFilter=THREE.LinearMipMapLinearFilter;for(let i=0;i<this.Yt;i++){this.Kt.uniforms.filterRadius.value=this.Qt[i],this.Kt.uniforms.texSize.value.set(this.Zt[i].width,this.Zt[i].height),this.Kt.uniforms.direction.value.set(1,0),this.Kt.uniforms.colorTexture.value=e,PIXOTRON.renderPass(t,this.Kt,this.Zt[i],!0),this.Kt.uniforms.direction.value.set(0,1),this.Kt.uniforms.colorTexture.value=this.Zt[i].texture,PIXOTRON.renderPass(t,this.Kt,this.Jt[i],!0),e=this.Jt[i];const s=new Uint8Array(4*e.width*e.height);t.setRenderTarget(e),t.readRenderTargetPixels(e,0,0,e.width,e.height,s),n.mipmaps[i]={data:s,width:e.width,height:e.height}}return n.generateMipmaps=!1,n.needsUpdate=!0,this.$t(),n}$t(){for(let t=0;t<this.Yt;t++)this.Zt[t].dispose(),this.Zt[t]=null,this.Jt[t].dispose(),this.Jt[t]=null}}},function(t,e){t.exports=PIXOTRON.AreaLightTextureFilterShader={uniforms:{colorTexture:{value:null},texSize:{value:new THREE.Vector2(.5,.5)},direction:{value:new THREE.Vector2(.5,.5)},filterRadius:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["varying vec2 vUv;","uniform sampler2D colorTexture;","uniform float filterRadius;","uniform vec2 texSize;","uniform vec2 direction;","void main() {","float INV_NUM_SAMPLES = 1.0/float(NUM_SAMPLES - 1);","vec2 delta = direction * filterRadius * INV_NUM_SAMPLES/ texSize;","float fSigma = filterRadius;","float weightSum = 1.;","vec4 colorSum = texture2D( colorTexture, vUv) * weightSum;","for( int i = 1; i < NUM_SAMPLES; i ++ ) {","float x = float(i);","vec2 uvOffset = delta * x;","vec2 vUv1 = vUv + uvOffset;","float w = 1.;","if( vUv1.x < 0.0 || vUv1.x > 1.0 || vUv1.y < 0.0 || vUv1.y > 1.0 ) {","w = 0.0;","}","colorSum += texture2D( colorTexture, vUv1) * w;","weightSum += w;","vec2 vUv2 = vUv - uvOffset;","w = 1.;","if( vUv2.x < 0.0 || vUv2.x > 1.0 || vUv2.y < 0.0 || vUv2.y > 1.0 ) {","w = 0.0;","}","colorSum += texture2D( colorTexture, vUv2) * w;","weightSum += w;","}","gl_FragColor = vec4(colorSum/weightSum);","}"].join("\n")}},function(t,e){t.exports=PIXOTRON.BVHManager=class{constructor(){this.meshes=[]}buildBVHTree(t){let e=null;t.geometry.index&&(e=t.geometry.index.array);let i=t.geometry.attributes.position.array,l=t.geometry.attributes.uv?t.geometry.attributes.uv.array:void 0;if(e){const t=new Float32Array(3*e.length);for(let n=0;n<e.length;n++){const s=3*e[n];t[3*n]=i[s],t[3*n+1]=i[s+1],t[3*n+2]=i[s+2]}if(i=t,l){const t=new Float32Array(2*e.length);for(let n=0;n<e.length;n++){const i=2*e[n];t[2*n]=l[i],t[2*n+1]=l[i+1]}l=t}}return new class{constructor(t,e,i){this.positions=t,this.uvs=e,this._maxTrianglesPerNode=i||10,this._bboxArray=function(t){let e,n,i,s,r,o,a,h,u,l,f,d,m,p,v;const g=t.length/9,_=new Float32Array(7*g);for(let w=0;w<g;w++)e=t[9*w],n=t[9*w+1],i=t[9*w+2],s=t[9*w+3],r=t[9*w+4],o=t[9*w+5],a=t[9*w+6],h=t[9*w+7],u=t[9*w+8],l=Math.min(Math.min(e,s),a),f=Math.min(Math.min(n,r),h),d=Math.min(Math.min(i,o),u),m=Math.max(Math.max(e,s),a),p=Math.max(Math.max(n,r),h),v=Math.max(Math.max(i,o),u),c(_,w,w,l,f,d,m,p,v);return _}(t),this._bboxHelper=new Float32Array(this._bboxArray.length),this._bboxHelper.set(this._bboxArray);const s=t.length/9,r=this.calcExtents(0,s,n);for(this._rootNode=new u(r[0],r[1],0,s,0),this._nodesToSplit=[this._rootNode];this._nodesToSplit.length>0;){const t=this._nodesToSplit.pop();this.splitNode(t)}}calcExtents(t,e,n){if(n=n||0,t>=e)return[{x:0,y:0,z:0},{x:0,y:0,z:0}];let i=Number.MAX_VALUE,s=Number.MAX_VALUE,r=Number.MAX_VALUE,o=-Number.MAX_VALUE,a=-Number.MAX_VALUE,h=-Number.MAX_VALUE;for(let n=t;n<e;n++)i=Math.min(this._bboxArray[7*n+1],i),s=Math.min(this._bboxArray[7*n+2],s),r=Math.min(this._bboxArray[7*n+3],r),o=Math.max(this._bboxArray[7*n+4],o),a=Math.max(this._bboxArray[7*n+5],a),h=Math.max(this._bboxArray[7*n+6],h);return[{x:i-n,y:s-n,z:r-n},{x:o+n,y:a+n,z:h+n}]}splitNode(t){if(t.elementCount()<=this._maxTrianglesPerNode||0===t.elementCount())return;const e=t._startIndex,i=t._endIndex,s=[[],[],[]],r=[[],[],[]],o=[t.centerX(),t.centerY(),t.centerZ()],a=[t._extentsMax.x-t._extentsMin.x,t._extentsMax.y-t._extentsMin.y,t._extentsMax.z-t._extentsMin.z],c=[];c.length=3;for(let t=e;t<i;t++){c[0]=.5*(this._bboxArray[7*t+1]+this._bboxArray[7*t+4]),c[1]=.5*(this._bboxArray[7*t+2]+this._bboxArray[7*t+5]),c[2]=.5*(this._bboxArray[7*t+3]+this._bboxArray[7*t+6]);for(let e=0;e<3;e++)c[e]<o[e]?s[e].push(t):r[e].push(t)}const l=[];if(l.length=3,l[0]=0===s[0].length||0===r[0].length,l[1]=0===s[1].length||0===r[1].length,l[2]=0===s[2].length||0===r[2].length,l[0]&&l[1]&&l[2])return;const f=[0,1,2];let d,m;f.sort(function(t,e){return a[e]-a[t]});for(let t=0;t<3;t++){const e=f[t];if(!l[e]){d=s[e],m=r[e];break}}const p=e,v=p+d.length,g=v,_=i;let w,E=t._startIndex;const T=d.concat(m);for(let t=0;t<T.length;t++)w=T[t],h(this._bboxArray,w,this._bboxHelper,E),E++;const x=this._bboxHelper.subarray(7*t._startIndex,7*t._endIndex);this._bboxArray.set(x,7*t._startIndex);const M=this.calcExtents(p,v,n),b=this.calcExtents(g,_,n),R=new u(M[0],M[1],p,v,t._level+1),y=new u(b[0],b[1],g,_,t._level+1);t._node0=R,t._node1=y,t.clearShapes(),this._nodesToSplit.push(R),this._nodesToSplit.push(y)}intersectRay(t,e,n){const i=[this._rootNode],h=[],c=[];let u;const l=new THREE.Vector3(1/e.x,1/e.y,1/e.z);for(;i.length>0;){const e=i.pop();if(r(t,l,e))for(e._node0&&i.push(e._node0),e._node1&&i.push(e._node1),u=e._startIndex;u<e._endIndex;u++)h.push(this._bboxArray[7*u])}const f=new THREE.Vector3,d=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector2,v=new THREE.Vector2,g=new THREE.Vector2,_=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector2,T=new THREE.Vector3(t.x,t.y,t.z),x=new THREE.Vector3(e.x,e.y,e.z);for(u=0;u<h.length;u++){const t=h[u];f.fromArray(this.positions,9*t),d.fromArray(this.positions,9*t+3),m.fromArray(this.positions,9*t+6);const e=s(f,d,m,T,x,n);e&&(this.uvs&&(p.fromArray(this.uvs,6*t),v.fromArray(this.uvs,6*t+2),g.fromArray(this.uvs,6*t+4),o(e,f,d,m,p,v,g,_,E)),a(f,d,m,w),c.push({point:e,uv:E,face:{index:t,a:f.clone(),b:d.clone(),c:m.clone(),normal:w}}))}return c}}(i,l,7)}add(t){this.meshes[t.uuid]||(this.meshes.push({id:t.uuid,val:t}),t.bvh=this.buildBVHTree(t))}intersectRay(t){const e=new THREE.Ray,n=new THREE.Matrix4;let i=[];for(let s=0;s<this.meshes.length;s++){const r=this.meshes[s].val;e.origin.copy(t.origin),e.direction.copy(t.direction),n.getInverse(r.matrixWorld),e.origin.applyMatrix4(n),e.direction.transformDirection(n);const o=r.bvh.intersectRay(e.origin,e.direction,!0);o.length>0&&o.forEach(function(e){e.object=r,e.point.applyMatrix4(r.matrixWorld),e.distance=t.origin.distanceToSquared(e.point)}),i=i.concat(o)}return i.sort(function(t,e){return t.distance>e.distance}),i}};const n=1e-6;function i(t,e,n,i){const s={min:0,max:0};return i>=0?(s.min=(t-n)*i,s.max=(e-n)*i):(s.min=(e-n)*i,s.max=(t-n)*i),s}const s=function(){const t=new THREE.Vector3,e=new THREE.Vector3,n=new THREE.Vector3,i=new THREE.Vector3;return function(s,r,o,a,h,c){e.subVectors(r,s),n.subVectors(o,s),i.crossVectors(e,n);let u,l=h.dot(i);if(l>0){if(c)return null;u=1}else{if(!(l<0))return null;u=-1,l=-l}t.subVectors(a,s);const f=u*h.dot(n.crossVectors(t,n));if(f<0)return null;const d=u*h.dot(e.cross(t));if(d<0)return null;if(f+d>l)return null;const m=-u*t.dot(i);if(m<0)return null;const p=m/l;return(new THREE.Vector3).copy(h).multiplyScalar(p).add(a)}}();function r(t,e,n){const s=i(n._extentsMin.x,n._extentsMax.x,t.x,e.x),r=i(n._extentsMin.y,n._extentsMax.y,t.y,e.y);if(s.min>r.max||r.min>s.max)return!1;(r.min>s.min||s.min!=s.min)&&(s.min=r.min),(r.max<s.max||s.max!=s.max)&&(s.max=r.max);const o=i(n._extentsMin.z,n._extentsMax.z,t.z,e.z);return!(s.min>o.max||o.min>s.max)&&((o.min>s.min||s.min!=s.min)&&(s.min=o.min),(o.max<s.max||s.max!=s.max)&&(s.max=o.max),!(s.max<0))}function o(t,e,n,i,s,r,o,a,h){return THREE.Triangle.getBarycoord(t,e,n,i,a),s.multiplyScalar(a.x),r.multiplyScalar(a.y),o.multiplyScalar(a.z),s.add(r).add(o),h.copy(s),h}function a(t,e,n,i){const s=i||new THREE.Vector3,r=new THREE.Vector3;s.subVectors(n,e),r.subVectors(t,e),s.cross(r);const o=s.lengthSq();return o>0?s.multiplyScalar(1/Math.sqrt(o)):s.set(0,0,0)}function h(t,e,n,i){n[7*i]=t[7*e],n[7*i+1]=t[7*e+1],n[7*i+2]=t[7*e+2],n[7*i+3]=t[7*e+3],n[7*i+4]=t[7*e+4],n[7*i+5]=t[7*e+5],n[7*i+6]=t[7*e+6]}function c(t,e,n,i,s,r,o,a,h){t[7*e]=n,t[7*e+1]=i,t[7*e+2]=s,t[7*e+3]=r,t[7*e+4]=o,t[7*e+5]=a,t[7*e+6]=h}class u{constructor(t,e,n,i,s){this._extentsMin=t,this._extentsMax=e,this._startIndex=n,this._endIndex=i,this._level=s,this._node0=null,this._node1=null}elementCount(){return this._endIndex-this._startIndex}centerX(){return.5*(this._extentsMin.x+this._extentsMax.x)}centerY(){return.5*(this._extentsMin.y+this._extentsMax.y)}centerZ(){return.5*(this._extentsMin.z+this._extentsMax.z)}clearShapes(){this._startIndex=-1,this._endIndex=-1}}},function(t,e){PIXOTRON.queryId=-1;t.exports=PIXOTRON.GPUProfiler=class{constructor(t){this.It=t,this.Ut=this.It.getExtension("EXT_disjoint_timer_query"),this.queryPool={},this.Ut||console.warn("GPUProfiler::EXT_disjoint_timer_query not supported!")}start(t){const e=this.popAvailableQuery(t);return this.Ut&&e&&e.start(this.Ut),e.id}result(t){let e;const n=this.queryPool[t];if(n)return this.end(n),this.available(n)&&(e=this.value(n)),e}end(t){this.Ut&&t&&t.end(this.Ut)}available(t){if(this.Ut){return this.Ut.getQueryObjectEXT(t.te,this.Ut.QUERY_RESULT_AVAILABLE_EXT)}}value(t){if(this.Ut){let e;return this.It.getParameter(this.Ut.GPU_DISJOINT_EXT)||(e=1e-6*this.Ut.getQueryObjectEXT(t.te,this.Ut.QUERY_RESULT_EXT),t.dirty=!1),e}}ee(t){let e=this.queryPool[t];return e||(e=new class{constructor(t){this.dirty=!1,this.id=++PIXOTRON.queryId,this.te=t.createQueryEXT()}start(t){this.dirty||t.beginQueryEXT(t.TIME_ELAPSED_EXT,this.te)}end(t){this.dirty||t.endQueryEXT(t.TIME_ELAPSED_EXT),this.dirty=!0}}(this.Ut),this.queryPool[e.id]=e),e}}},function(t,e){t.exports=PIXOTRON.QualitySettings=class{constructor(t){this.ne=void 0!==t?t:-1,this.ie=!1,this.se()}se(){this.enableAA=!0,this.useAreaLight=!0,this.pixelRatio=1,this.useHDREnv=!1,this.useGBuffer=!0,this.saoQualitySettings={enabled:!0,downscale:1,enabledOnMove:!0,useNormalWeights:!0,useAccumulative:!1},this.shadowQualitySettings={enabled:!0,downscale:1,enabledOnMove:!0}}change(t){const e=t.getSAOPass();e.enabled=this.saoQualitySettings.enabled,e.setDownscaleLevel(this.saoQualitySettings.downscale),e.blurEnabled=this.saoQualitySettings.enableBlur;const n=t.getShadowPass();n.enabled=this.shadowQualitySettings.enabled,n.setDownscaleLevel(this.shadowQualitySettings.downscale),t.enableAA=this.enableAA,t.needsUpdate=!0}setQuality(t){this.ne=t}getQuality(){return this.ne}lock(){this.ie=!0}unLock(){this.ie=!1}isLocked(){return this.ie}onEnter(t){this.re=t}onExit(t){this.oe=t}onUpdate(t){this.ae=t}enter(){this.re&&this.re()}update(){this.ae&&this.ae()}exit(){this.oe&&this.oe()}},t.exports=PIXOTRON.TestQualitySettings=class extends PIXOTRON.QualitySettings{constructor(t){super(t),this.he=0}setTestFps(t){this.he=t}getTestFps(){return this.he}},t.exports=PIXOTRON.HighestQualitySettings=class extends PIXOTRON.QualitySettings{constructor(){super(3),this.enableAA=!0,this.useAreaLight=!1,this.pixelRatio=2,this.useHDREnv=!1,this.useGBuffer=!1,this.saoQualitySettings={enabled:!0,downscale:1,enableBlur:!0,enabledOnMove:!1,useNormalWeights:!1,useAccumulative:!1},this.shadowQualitySettings={enabled:!0,downscale:1,enabledOnMove:!1}}},t.exports=PIXOTRON.HighQualitySettings=class extends PIXOTRON.QualitySettings{constructor(){super(2),this.enableAA=!0,this.useAreaLight=!0,this.pixelRatio=1,this.useHDREnv=!1,this.useGBuffer=!0,this.saoQualitySettings={enabled:!0,downscale:1,enableBlur:!0,enabledOnMove:!0,useNormalWeights:!0,useAccumulative:!1},this.shadowQualitySettings={enabled:!0,downscale:1,enabledOnMove:!0}}},t.exports=PIXOTRON.MidQualitySettings=class extends PIXOTRON.QualitySettings{constructor(){super(1),this.enableAA=!0,this.useAreaLight=!0,this.pixelRatio=1,this.useHDREnv=!1,this.useGBuffer=!0,this.saoQualitySettings={enabled:!0,downscale:1,enableBlur:!1,enabledOnMove:!0,useNormalWeights:!0,useAccumulative:!1},this.shadowQualitySettings={enabled:!0,downscale:1,enabledOnMove:!1}}},t.exports=PIXOTRON.LowQualitySettings=class extends PIXOTRON.QualitySettings{constructor(){super(0),this.enableAA=!0,this.useAreaLight=!0,this.pixelRatio=1,this.useHDREnv=!1,this.useGBuffer=!1,this.saoQualitySettings={enabled:!1,downscale:2,enableBlur:!1,enabledOnMove:!1,useNormalWeights:!1,useAccumulative:!1},this.shadowQualitySettings={enabled:!0,downscale:2,enabledOnMove:!1}}},t.exports=PIXOTRON.LowestQualitySettings=class extends PIXOTRON.QualitySettings{constructor(){super(-1),this.enableAA=!1,this.useAreaLight=!1,this.pixelRatio=1,this.useHDREnv=!1,this.useGBuffer=!1,this.saoQualitySettings={enabled:!1,downscale:2,enableBlur:!1,enabledOnMove:!1,useNormalWeights:!1,useAccumulative:!1},this.shadowQualitySettings={enabled:!1,downscale:2,enabledOnMove:!1}}}},function(t,e,n){n(1),t.exports=PIXOTRON.AutoQualityAdapter=class extends PIXOTRON.QualityAdapter{constructor(t){super(t),this.ce=this.ce.bind(this),this.ue=this.ue.bind(this),this.le=[],this.fe=0,this.de=0,this.me=3,this.pe=5e3,this.ve=0,this.timeElapsed=0,this.ge=30,this._e=!1,this.M=!1}addQuality(t){this.le.push(t),this.le.sort((t,e)=>t.getQuality()>e.getQuality()?-1:1);const e=this.le[0];this.R(e)}needsChange(){this._e=!0}tryUpgrade(){this.T=!0}setQualitySetting(t){if(this.Mt(),!this.we(t))throw new Error("AutoQualityAdapter:: quality not added");this.tryUpgrade(),this.R(t)}setDesiredFps(t){this.ge=t}setMaxWaitTime(t){this.pe=t}setNumWaitCycles(t){this.me=t}enable(){this._=!0,this.v.addEventListener("onFPSUpdate",this.ce),this.v.addEventListener("onRenderConverged",this.ue)}disable(){this._=!1,this.v.removeEventListener("onFPSUpdate",this.ce),this.v.removeEventListener("onRenderConverged",this.ue)}getAverageFps(){return this.de}update(){this.Ee()&&(this.currentQualitySetting.update(),this.Te(),this.ve=0)}we(t){for(let e=0;e<this.le.length;++e)if(t.getQuality()===this.le[e].getQuality())return!0;return!1}Mt(){this.timeElapsed=0,this.fe=0}ce(t){this.timeElapsed+=t.delta,this.xe(t.fps),this.M&&console.log(this.de)}Ee(){const t=this.ve>=this.me,e=this.timeElapsed>this.pe,n=this._e||t||e;return this._e=!1,n}ue(){this.ve++}xe(t){this.fe++,this.de=this.de*(this.fe-1)+t,this.de/=this.fe}Me(t){return this.de>=t}be(){let t;for(let e=0;e<this.le.length;++e)this.le[e].getQuality()===this.currentQualitySetting.getQuality()&&(t=e);return t}Re(){let t=this.be()-1;return t=Math.max(t,0),this.le[t]}ye(){let t=this.be()+1;return t=Math.min(t,this.le.length-1),this.le[t]}Se(){return!this.previousQualitySetting||(!!this.T||this.previousQualitySetting.getQuality()<=this.currentQualitySetting.getQuality())}Te(){if(this.Mt(),this.currentQualitySetting.isLocked())return void(this.M&&console.log("Current Setting is locked :: Keep current Setting"));if(this.Me(this.ge)){if(!this.Se())return void(this.M&&console.log("Every thing is fine :: Keep current Setting"));{const t=this.Re();this.R(t)}}else{const t=this.ye();this.R(t)}this.T=!1}},t.exports=PIXOTRON.AutoTestQualityAdapter=class extends PIXOTRON.AutoQualityAdapter{constructor(t){super(t)}getAverageFps(){return this.currentQualitySetting.getTestFps()}ce(t){this.timeElapsed+=t.delta,t.fps=this.currentQualitySetting.getTestFps(),this.xe(t.fps),this.M&&console.log("Average Fps ",this.de)}}},function(t,e,n){n(1),t.exports=PIXOTRON.ManualQualityAdapter=class extends PIXOTRON.QualityAdapter{constructor(t){super(t),this.update=this.update.bind(this),this.qualitySettings=0}setQualitySetting(t){this.R(t)}}},function(t,e,n){n(16),t.exports=PIXOTRON.GBufferPass=class{constructor(t){t=t||{},this.forceDepthAndNormalPass=void 0===t.forceDepthAndNormalPass||t.forceDepthAndNormalPass,this.packingMode=void 0!==t.packingMode?t.packingMode:PIXOTRON.GBufferPass.DEPTH_NORMAL_16,this.Le=new THREE.MeshNormalMaterial,this.De=new THREE.ShaderMaterial(PIXOTRON.PackingShader_DepthNormal16),this.Oe=void 0===t.linearDepth||t.linearDepth,this.Oe?(this.Pe=new THREE.ShaderMaterial(PIXOTRON.PackingShader_Depth32),this.forceDepthAndNormalPass=!0):(this.Pe=new THREE.MeshDepthMaterial,this.Pe.depthPacking=THREE.RGBADepthPacking),this.debug=!1,this.ct=0,this.oldClearColor=new THREE.Color}dispose(){this.Pt&&this.Pt.dispose(),this.Ce&&this.Ce.dispose(),this.Ae&&this.Ae.dispose(),this.Le.dispose(),this.De.dispose(),this.Pe.dispose()}getTotalRenderTime(){return this.ct}setSize(t,e){this.Pt&&this.Pt.setSize(t,e),this.Ce&&this.Ce.setSize(t,e),this.Ae&&this.Ae.setSize(t,e)}render(t,e,n){this.Ne||this.I(t),t.getClearColor(this.oldClearColor);const i=t.getClearAlpha(),s=t.autoClear,r=t.shadowMap.enabled;t.shadowMap.enabled=!1,t.autoClear=!1,t.setClearColor(new THREE.Color(0,0,0),0),this.He(t,e,n),t.autoClear=s,t.shadowMap.enabled=r,t.setClearColor(this.oldClearColor,i)}I(t){const e=t.extensions,n=t.capabilities.isWebGL2||e.get("WEBGL_depth_texture"),i=new THREE.Vector2;t.getDrawingBufferSize(i);const s=i.x,r=i.y;if(!this.forceDepthAndNormalPass&&n&&!this.Ae){const t={minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat};this.Ae=new THREE.WebGLRenderTarget(s,r,t),this.Gt||(this.Gt=new THREE.DepthTexture,this.Gt.type=THREE.UnsignedShortType),this.Ae.depthTexture=this.Gt}if(!n||this.forceDepthAndNormalPass){const t={minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat};this.packingMode===PIXOTRON.GBufferPass.NONE&&(this.Ce||(this.Ce=new THREE.WebGLRenderTarget(s,r,t),this.Ce.depthTexture=this.Gt),this.Ae||(this.Ae=new THREE.WebGLRenderTarget(s,r,t),this.Ae.depthTexture=this.Gt)),this.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(this.Pt||(this.Pt=new THREE.WebGLRenderTarget(s,r,t),this.Pt.depthTexture=this.Gt))}this.Ne=!0}He(t,e,n){!function(t){t.traverse(function(t){if(t.isMesh||t.isLineSegments||t.isLine||t.isLineLoop||t.isPoints){let e=t.material&&t.material.transparent||t.castAO;(e=(e=t.material&&t.material.transparent&&!t.material.isShadowMaterial||!!t.castAO)||t.material.alphaTest>0)&&(t.aoVisibility=t.visible,t.visible=!1)}})}(e),this.queryId=this.debug&&PIXOTRON.startPerformanceTest(this.queryId),this.ct=0;const i=t.extensions,s=t.capabilities.isWebGL2||i.get("WEBGL_depth_texture");s&&!this.forceDepthAndNormalPass&&(e.overrideMaterial=this.Le,t.setRenderTarget(this.Ae),t.clear(!0,!0,!1),t.render(e,n),t.setRenderTarget(null),e.overrideMaterial=null),s&&!this.forceDepthAndNormalPass||(this.packingMode===PIXOTRON.GBufferPass.NONE&&(e.overrideMaterial=this.Le,t.setRenderTarget(this.Ae),t.clear(!0,!0,!1),t.render(e,n),t.setRenderTarget(null),e.overrideMaterial=null,e.overrideMaterial=this.Pe,this.Pe.isMeshDepthMaterial||(this.Pe.uniforms.cameraNearFar.value.x=n.near,this.Pe.uniforms.cameraNearFar.value.y=n.far),t.setRenderTarget(this.Ce),t.clear(!0,!0,!1),t.render(e,n,this.Ce),t.setRenderTarget(null),e.overrideMaterial=null),this.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(e.overrideMaterial=this.De,this.De.uniforms.cameraNearFar.value.x=n.near,this.De.uniforms.cameraNearFar.value.y=n.far,t.setRenderTarget(this.Pt),t.clear(!0,!0,!1),t.render(e,n),t.setRenderTarget(null),e.overrideMaterial=null));const r=this.debug&&PIXOTRON.endPerformanceTest(this.queryId,{callback:this.debugCallback,name:"GBuffer Pass"});r&&(this.ct+=r),function(t){t.traverse(function(t){t.aoVisibility&&(t.visible=t.aoVisibility,t.aoVisibility=void 0)})}(e)}},PIXOTRON.GBufferPass.NONE=0,PIXOTRON.GBufferPass.DEPTH_NORMAL_16=1},function(t,e){t.exports=PIXOTRON.PackingShader_DepthNormal16={uniforms:{cameraNearFar:{type:"v2",value:new THREE.Vector2}},vertexShader:"varying vec3 viewNormal; varying vec3 viewPosition; void main() { viewNormal = normalMatrix * normal; viewPosition = (modelViewMatrix * vec4( position, 1.0 )).xyz; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }",fragmentShader:"varying vec3 viewNormal; uniform vec2 cameraNearFar; varying vec3 viewPosition; vec2 pack16(float value){ float sMax = 65535.0; int v = int(clamp(value, 0.0, 1.0)*sMax+0.5); int digit0 = v/256; int digit1 = v-digit0*256; return vec2(float(digit0)/255.0, float(digit1)/255.0); } vec2 packNormal(vec3 n){ float p = sqrt(n.z*8.0+8.0); return vec2(n.xy/p + 0.5); } float linstep(float edge0, float edge1, float value){ return clamp((value-edge0)/(edge1-edge0), 0.0, 1.0); } void main() { float linearZ = linstep(-cameraNearFar.x, -cameraNearFar.y, viewPosition.z); vec2 packedZ = pack16(pow(linearZ, 0.5)); vec2 packedNormal = packNormal(normalize(viewNormal)); gl_FragColor = vec4(packedZ.x, packedZ.y, packedNormal.x, packedNormal.y); }"},t.exports=PIXOTRON.PackingShader_Depth32={uniforms:{cameraNearFar:{type:"v2",value:new THREE.Vector2}},vertexShader:"varying vec3 viewPosition; void main() { viewPosition = (modelViewMatrix * vec4( position, 1.0 )).xyz; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }",fragmentShader:"#include <packing> uniform vec2 cameraNearFar; varying vec3 viewPosition; float linstep(float edge0, float edge1, float value){ return clamp((value-edge0)/(edge1-edge0), 0.0, 1.0); } void main() { float linearZ = linstep(-cameraNearFar.x, -cameraNearFar.y, viewPosition.z); vec4 packedZ = packDepthToRGBA(pow(linearZ, 0.5)); gl_FragColor = packedZ; }"}},function(t,e,n){n(0),n(18),n(2);const i=new THREE.Vector2;t.exports=PIXOTRON.AccumulativeSAOPass=class{constructor(t){t=t||{},this.intensity=void 0!==t.intensity?t.intensity:.25,this.occlusionWorldRadius=void 0!==t.occlusionWorldRadius?t.occlusionWorldRadius:.8,this.smoothTransition=void 0===t.smoothTransition||t.smoothTransition,this.bias=void 0!==t.bias?t.bias:.001,this.numSamples=void 0!==t.numSamples?t.numSamples:600,this.Ie=void 0!==t.samplesPerFrame?t.samplesPerFrame:4,this.Ue=void 0!==t.downscaleLevel?t.downscaleLevel:1,this.Ue=this.Ue<1?1:this.Ue,this.falloff=void 0!==t.falloff?t.falloff:1,this.blurEnabled=!0,this.edgeSharpness=10,this.debug=!1,this.enabled=!0,this.needsUpdate=!0,this.Ge=0,this.Fe(this.numSamples),this.Be=new THREE.ShaderMaterial(PIXOTRON.AccumulativeSAOShader),this.Be.uniforms=THREE.UniformsUtils.clone(this.Be.uniforms),this.Be.defines.SAMPLES_PER_FRAME=this.Ie,this.ze=new THREE.ShaderMaterial(PIXOTRON.SmoothTransitionAOShader),this.A=0,this.Ve=[],this.ct=0,this.oldClearColor=new THREE.Color}convergenceMetric(){return this.enabled?this.A*this.Ie/(this.ke-1):1}dispose(){this.je&&(this.je.dispose(),this.We.dispose(),this.Be.dispose(),this.ze.dispose())}getTotalRenderTime(){return this.ct}render(t,e,n,s){if(this.needsUpdate&&(this.A=0,this.needsUpdate=!1),this.convergenceMetric()>=1)return;this.A++,this.A=Math.min(this.A,this.ke-1),this.je||this.I(t),this.Fe(this.numSamples),this.Xe(this.A-1),t.getClearColor(this.oldClearColor);const r=t.getClearAlpha(),o=t.autoClear;t.autoClear=!1,t.getDrawingBufferSize(i);const a=i.x/this.Ue,h=i.y/this.Ue;this.Be.uniforms.size.value.set(a,h),this.qe(a,h),this.Ye(e,n);const c=this.A%2==0?this.We:this.je,u=this.A%2==0?this.je:this.We;this.queryId=this.debug&&PIXOTRON.startPerformanceTest(this.queryId),this.ct=0,this.Ze(t,c,u);const l=this.debug&&PIXOTRON.endPerformanceTest(this.queryId,{callback:this.debugCallback,name:"Acc SAO Render"});if(l&&(this.ct+=l),this.blurEnabled&&this.convergenceMetric()>.9){this.blurQueryId=this.debug&&PIXOTRON.startPerformanceTest(this.blurQueryId),s.edgeSharpness=this.edgeSharpness,s.render(t,u,e,n);const i=this.debug&&PIXOTRON.endPerformanceTest(this.blurQueryId,{callback:this.debugCallback,name:"Acc SAO Blur"});i&&(this.ct+=i)}this.Je(t,c,u),t.autoClear=o,t.setClearColor(this.oldClearColor),t.setClearAlpha(r),t.saoBuffer=this.smoothTransition?c:u}setDownscaleLevel(t){this.Ue=t||1,this.Ue=this.Ue<1?1:this.Ue,this.needsUpdate=!0}setSize(t,e){this.We&&this.We.setSize(t,e),this.je&&this.je.setSize(t,e),this.Be.uniforms.size.value.set(t,e)}I(t){t.getDrawingBufferSize(i);const e=i.x/this.Ue,n=i.y/this.Ue;if(!this.je){const t={minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat};this.je=new THREE.WebGLRenderTarget(e,n,t),this.We=new THREE.WebGLRenderTarget(e,n,t)}}Ze(t,e,n){this.Be.uniforms.tAOSumPrevious.value=e.texture,PIXOTRON.renderPass(t,this.Be,n)}Je(t,e,n){if(this.smoothTransition){this.ze.uniforms.saoAccumulationBuffer.value=n.texture,this.ze.uniforms.transition.value=this.convergenceMetric(),this.transitionQueryId=this.debug&&PIXOTRON.startPerformanceTest(this.transitionQueryId),PIXOTRON.renderPass(t,this.ze,e);const i=this.debug&&PIXOTRON.endPerformanceTest(this.transitionQueryId,{callback:this.debugCallback,name:"Acc SAO Transition"});i&&(this.ct+=i)}}qe(t,e){(this.je.width!==t||this.je.height!==e)&&this.je.setSize(t,e)}Ye(t,e){const n=1/(2*Math.tan(THREE.MathUtils.DEG2RAD*t.fov/2)),i=this.Be.uniforms.saoData.value;i.x=n,i.y=this.intensity,i.z=this.occlusionWorldRadius,i.w=this.A;const s=this.Be.uniforms.saoBiasEpsilon.value;s.x=this.bias,s.y=.001,s.z=this.falloff;const r=this.Be.uniforms.cameraNearFar.value;let o;r.x=t.near,r.y=t.far,this.Be.uniforms.ProjectionMatrix.value=t.projectionMatrix,o=e.Gt?e.Gt:e.Ce?e.Ce.texture:null;const a=e.Ae?e.Ae.texture:null;let h;e.Ce||(h=e.Pt?e.Pt.texture:null);let c=e.Gt?0:1;e.forceDepthAndNormalPass&&e.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(c=2),this.Be.defines.DEPTH_PACKING_MODE=c,this.Be.defines.DEPTH_NORMAL_TEXTURE=h?1:0,this.Be.defines.LINEAR_DEPTH=e.Oe?1:0,this.Be.uniforms.quasiRandomSamples.value=this.Ve,h?this.Be.uniforms.tNormalDepth.value=h:(this.Be.uniforms.tNormal.value=a,this.Be.uniforms.tDepth.value=o)}Xe(t){let e=this.Ie*t,n=0;for(n=0;n<this.Ie;n++)this.Ve[n]=this.Qe[e++],void 0===this.Ve[n]&&(this.Ve[n]=this.Qe[e%this.Ie])}Fe(t){t!==this.Ge&&(this.Ge=t,this.Qe=PIXOTRON.generateQuasiRandomPoints(t,-1,PIXOTRON.lerpDistribution,PIXOTRON.insideCircle),this.Qe=PIXOTRON.randomizeArray(this.Qe),this.ke=this.Qe.length)}}},function(t,e){t.exports=PIXOTRON.AccumulativeSAOShader={blending:THREE.NoBlending,defines:{SAMPLES_PER_FRAME:4,DEPTH_PACKING_MODE:1,PERSPECTIVE_CAMERA:1,LINEAR_DEPTH:1},uniforms:{tAOSumPrevious:{type:"t",value:null},tDepth:{type:"t",value:null},tNormal:{type:"t",value:null},tNormalDepth:{type:"t",value:null},cameraNearFar:{type:"v2",value:new THREE.Vector2},saoData:{type:"v4",value:new THREE.Vector4},ProjectionMatrix:{type:"m4",value:new THREE.Matrix4},quasiRandomSamples:{type:"v2v",value:null},saoBiasEpsilon:{type:"v3",value:new THREE.Vector3(1,1,1)},size:{type:"v2",value:new THREE.Vector2(512,512)}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <packing>","varying vec2 vUv;","uniform sampler2D tAOSumPrevious;","uniform sampler2D tDepth;","#if DEPTH_NORMAL_TEXTURE == 1","uniform sampler2D tNormalDepth;","#else","uniform sampler2D tNormal;","#endif","uniform mat4 ProjectionMatrix;","uniform vec4 saoData;","uniform vec3 saoBiasEpsilon;","uniform vec2 size;","uniform vec2 cameraNearFar;","uniform vec2 quasiRandomSamples[SAMPLES_PER_FRAME];","const float f_sampleCount = float( SAMPLES_PER_FRAME );","#include <utilshader>","float getViewDepth( const in float ndcDepth ) {","#if PERSPECTIVE_CAMERA == 1","return perspectiveDepthToViewZ( ndcDepth, cameraNearFar.x, cameraNearFar.y );","#else","return orthographicDepthToViewZ( ndcDepth, cameraNearFar.x, cameraNearFar.y );","#endif","}","vec3 getViewPositionFromViewZ(const in vec2 uv, const in float viewDepth) {","vec2 uv_ = 2. * uv - 1.;","float xe = -(uv_.x + ProjectionMatrix[2][0]) * viewDepth/ProjectionMatrix[0][0];","float ye = -(uv_.y + ProjectionMatrix[2][1]) * viewDepth/ProjectionMatrix[1][1];","return vec3(xe, ye, viewDepth);","}","float getOcclusionFromPositionNormal( const in vec3 centerPosition, const in vec3 centerNormal, const in vec3 samplePosition ) {","vec3 direction = samplePosition - centerPosition;","float d2 = dot( direction, direction );","return max( ( dot( centerNormal, direction ) + centerPosition.z * saoBiasEpsilon.x ) / ( saoBiasEpsilon.z * d2 + saoBiasEpsilon.y ), 0.0 );","}","vec4 getOcclusion( const in vec3 centerPosition ) {","vec3 centerNormal = getViewNormal( vUv );","float screenOcclusionRadius = 200. * saoData.z * saoData.x / -centerPosition.z;","if( screenOcclusionRadius < 1. ) {","discard;","}","float random = rand( vUv );","float randomAngle = random * PI2 + 2. * PI2 * (saoData.w - 1.0);","float cosAngle = cos(randomAngle); float sinAngle = sin(randomAngle);","mat2 randomRotationMatrix = mat2(cosAngle, sinAngle, -sinAngle, cosAngle);","float occlusionSum = 0.0;","for( int i = 0; i < SAMPLES_PER_FRAME; i ++ ) {","vec2 randomSample = randomRotationMatrix * (quasiRandomSamples[i] - vec2(0.5)) * screenOcclusionRadius/size;","vec2 sampleUv = vUv + randomSample;","float sampleDepthNDC = decodeDepth( sampleUv );","if( sampleDepthNDC >= ( 1.0 - EPSILON ) ) {","continue;","}","#if LINEAR_DEPTH == 0","float sampleViewDepth = getViewDepth( sampleDepthNDC );","vec3 samplePosition = getViewPositionFromViewZ( sampleUv, sampleViewDepth );","#else","sampleDepthNDC = mix(-cameraNearFar.x, -cameraNearFar.y, sampleDepthNDC);","vec3 samplePosition = getViewPositionFromViewZ(sampleUv, sampleDepthNDC);","#endif","float occlusion = getOcclusionFromPositionNormal( centerPosition, centerNormal, samplePosition );","occlusionSum += occlusion;","}","float occlusion = occlusionSum * saoData.y * 2.0 / f_sampleCount;","return vec4(clamp(occlusion,0., 1.));","}","void main() {","float centerDepth = decodeDepth( vUv );","if( centerDepth >= ( 1.0 - EPSILON ) ) {","discard;","}","#if LINEAR_DEPTH == 0","float centerViewDepth = getViewDepth( centerDepth );","#else","float centerViewDepth = mix(-cameraNearFar.x, -cameraNearFar.y, centerDepth);","#endif","vec3 viewPosition = getViewPositionFromViewZ(vUv, centerViewDepth);","float occlusion = getOcclusion( viewPosition ).r;","float prevOcclusionSum = texture2D(tAOSumPrevious, vUv).r;","float finalOcclusion = mix(prevOcclusionSum, occlusion, 1./saoData.w);","gl_FragColor.gba = packFloatToRGB( centerDepth );","gl_FragColor.r = clamp(finalOcclusion, 0., 1.);","}"].join("\n")}},function(t,e,n){n(0),n(20);const i=new THREE.Vector2;t.exports=PIXOTRON.SAOPass=class{constructor(t){t=t||{},this.intensity=void 0!==t.intensity?t.intensity:.25,this.occlusionWorldRadius=void 0!==t.occlusionWorldRadius?t.occlusionWorldRadius:.8,this.bias=void 0!==t.bias?t.bias:.001,this.Ue=void 0!==t.downscaleLevel?t.downscaleLevel:1,this.Ue=this.Ue<1?1:this.Ue,this.falloff=void 0!==t.falloff?t.falloff:1,this.blurEnabled=!0,this.edgeSharpness=1,this.debug=!1,this.enabled=!0,this.needsUpdate=!0,this.Ke=new THREE.ShaderMaterial(PIXOTRON.SAOShader),this.Ke.uniforms=THREE.UniformsUtils.clone(this.Ke.uniforms),this.Ke.defines=Object.assign({},this.Ke.defines),this.A=0,this.ct=0,this.oldClearColor=new THREE.Color}dispose(){this.je&&(this.je.dispose(),this.je=null,this.Ke.dispose())}getTotalRenderTime(){return this.ct}setDownscaleLevel(t){this.Ue=t||1,this.Ue=this.Ue<1?1:this.Ue,this.needsUpdate=!0}setSize(t,e){this.je&&this.je.setSize(t,e),this.Ke.uniforms.size.value.set(t,e)}convergenceMetric(){return this.enabled?this.A>1?1:0:1}render(t,e,n,s){if(!this.enabled)return;this.needsUpdate&&(this.A=0,this.needsUpdate=!1),this.je||this.I(t),t.getDrawingBufferSize(i);const r=i.x/this.Ue,o=i.y/this.Ue;this.Ke.uniforms.size.value.set(r,o),this.qe(r,o),this.Ye(e,n),t.getClearColor(this.oldClearColor);const a=t.getClearAlpha(),h=t.autoClear;t.autoClear=!1,this.ct=0,this.queryId=this.debug&&PIXOTRON.startPerformanceTest(this.queryId),PIXOTRON.renderPass(t,this.Ke,this.je);const c=this.debug&&PIXOTRON.endPerformanceTest(this.queryId,{callback:this.debugCallback,name:"SAO Render"});if(c&&(this.ct+=c),this.blurEnabled){this.blurQueryId=this.debug&&PIXOTRON.startPerformanceTest(this.blurQueryId),s.edgeSharpness=this.edgeSharpness,s.render(t,this.je,e,n);const i=this.debug&&PIXOTRON.endPerformanceTest(this.blurQueryId,{callback:this.debugCallback,name:"SAO Blur"});i&&(this.ct+=i)}t.autoClear=h,t.setClearColor(this.oldClearColor),t.setClearAlpha(a),t.saoBuffer=this.je}I(t){t.getDrawingBufferSize(i);const e=i.x/this.Ue,n=i.y/this.Ue;if(!this.je){const t={minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat};this.je=new THREE.WebGLRenderTarget(e,n,t)}}qe(t,e){(this.je.width!==t||this.je.height!==e)&&this.je.setSize(t,e)}Ye(t,e){const n=1/(2*Math.tan(THREE.MathUtils.DEG2RAD*t.fov/2)),i=this.Ke.uniforms.saoData.value;i.x=n,i.y=this.intensity,i.z=this.occlusionWorldRadius,i.w=this.A++;const s=this.Ke.uniforms.saoBiasEpsilon.value;s.x=this.bias,s.y=.001,s.z=this.falloff;const r=this.Ke.uniforms.cameraNearFar.value;let o;r.x=t.near,r.y=t.far,this.Ke.uniforms.ProjectionMatrix.value=t.projectionMatrix,o=e.Gt?e.Gt:e.Ce?e.Ce.texture:null;const a=e.Ae?e.Ae.texture:null;let h;e.Ce||(h=e.Pt?e.Pt.texture:null);let c=e.Gt?0:1;e.forceDepthAndNormalPass&&e.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(c=2),this.Ke.defines.DEPTH_PACKING_MODE=c,this.Ke.defines.DEPTH_NORMAL_TEXTURE=h?1:0,this.Ke.defines.LINEAR_DEPTH=e.Oe?1:0,h?this.Ke.uniforms.tNormalDepth.value=h:(this.Ke.uniforms.tNormal.value=a,this.Ke.uniforms.tDepth.value=o)}}},function(t,e){t.exports=PIXOTRON.SAOShader={defines:{NUM_SAMPLES:11,NUM_SPIRAL_TURNS:3,DEPTH_NORMAL_TEXTURE:0,DEPTH_PACKING_MODE:1,PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{type:"t",value:null},tNormal:{type:"t",value:null},tNormalDepth:{type:"t",value:null},cameraNearFar:{type:"v2",value:new THREE.Vector2},saoData:{type:"v4",value:new THREE.Vector4},size:{type:"v2",value:new THREE.Vector2(512,512)},ProjectionMatrix:{type:"m4",value:new THREE.Matrix4},saoBiasEpsilon:{type:"v3",value:new THREE.Vector3(1,1,1)}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <packing>","varying vec2 vUv;","uniform sampler2D tDepth;","#if DEPTH_NORMAL_TEXTURE == 1","uniform sampler2D tNormalDepth;","#else","uniform sampler2D tNormal;","#endif","uniform vec2 cameraNearFar;","uniform mat4 ProjectionMatrix;","uniform vec4 saoData;","uniform vec3 saoBiasEpsilon;","uniform vec2 size;","#include <utilshader>","const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );","float getViewZFromNDCZ( const in float depth ) {","#if PERSPECTIVE_CAMERA == 1","return perspectiveDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","#else","return orthographicDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","#endif","}","vec3 getViewPositionFromViewZ(const in vec2 uv, const in float viewDepth) {","vec2 uv_ = 2. * uv - 1.;","float xe = -(uv_.x + ProjectionMatrix[2][0]) * viewDepth/ProjectionMatrix[0][0];","float ye = -(uv_.y + ProjectionMatrix[2][1]) * viewDepth/ProjectionMatrix[1][1];","return vec3(xe, ye, viewDepth);","}","float random3(vec3 v) { ","v = fract(v * 443.8975);","v += dot(v, v.yzx + 19.19);","return fract((v.x + v.y) * v.z);","}","vec3 getPositionFromOffset(const in vec2 uv, const in vec2 offset, const in float screenSpaceRadius) {","vec2 uvOffset = uv + floor(screenSpaceRadius * offset)/size;","float d = decodeDepth(uvOffset);","#if LINEAR_DEPTH == 0","float centerViewZ = getViewZFromNDCZ( d );","return getViewPositionFromViewZ( uvOffset, centerViewZ );","#else","d = mix(-cameraNearFar.x, -cameraNearFar.y, d);","return getViewPositionFromViewZ(uvOffset, d);","#endif","}","float getOcclusion(const in vec2 uv, const in int id, const in float randomAngle, const in float occlusionSphereRadius, const in vec3 centerPosition, const in vec3 centerNormal) {","float screenSpaceRadius = (float(id) + mod(randomAngle, 1.) + 0.5) * INV_NUM_SAMPLES; ","float angle = screenSpaceRadius * (float(NUM_SPIRAL_TURNS) * 6.28) + randomAngle; ","screenSpaceRadius = (screenSpaceRadius * occlusionSphereRadius);","vec2 offset = vec2(cos(angle), sin(angle));","vec3 samplePosition = getPositionFromOffset(uv, offset, screenSpaceRadius);","vec3 direction = samplePosition - centerPosition;","float d2 = dot( direction, direction );","float ao = max( ( dot( centerNormal, direction ) + centerPosition.z * saoBiasEpsilon.x ) / ( saoBiasEpsilon.z * d2 + saoBiasEpsilon.y ), 0.0 );","return ao;","}","void main() {","float centerDepth = decodeDepth( vUv );","if( centerDepth >= ( 1.0 - EPSILON ) ) {","discard;","}","#if LINEAR_DEPTH == 0","float centerViewZ = getViewZFromNDCZ( centerDepth );","#else","float centerViewZ = mix(-cameraNearFar.x, -cameraNearFar.y, centerDepth);","#endif","vec3 centerPosition = getViewPositionFromViewZ( vUv, centerViewZ );","vec3 centerNormal = getViewNormal(vUv);","float occlusionSphereScreenRadius = 200. * saoData.z/ (-centerPosition.z);","if( occlusionSphereScreenRadius < 1. ) {","discard;","}","float randomAngle = 6.2 * random3( vec3( vUv, saoData.w * 0.1 ) );","float sum = 0.0;","sum += getOcclusion(vUv, 0, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 1, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 2, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 3, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 4, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 5, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 6, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 7, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 8, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 9, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 10, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","float aoValue = sum * saoData.y * INV_NUM_SAMPLES;","gl_FragColor.gba = packFloatToRGB( centerDepth );","gl_FragColor.r = max( aoValue, 0.0 );","}"].join("\n")}},function(t,e,n){n(0),n(2),n(22);const i=new THREE.Vector2;function s(t,e){t.traverse(function(t){if(t.isMesh||t.isLineSegments||t.isLine||t.isLineLoop||t.isPoints){(e?t.castShadow:t.receiveShadow)||(t.oldVisibility=t.visible,t.visible=!1)}})}function r(t){t.traverse(function(t){t.oldVisibility&&(t.visible=t.oldVisibility,t.oldVisibility=void 0)})}t.exports=PIXOTRON.ShadowPass=class{constructor(t){t=t||{},this.linearDepth=void 0!==t.linearDepth?t.linearDepth:1,this.shadowMapResolution=void 0!==t.shadowMapResolution?t.shadowMapResolution:1024,this.shadowRadius=void 0!==t.shadowRadius?t.shadowRadius:1,this.shadowQuality=void 0!==t.shadowQuality?t.shadowQuality:1,this.smoothTransition=void 0===t.smoothTransition||t.smoothTransition,this.shadowBiasMultiplier=void 0!==t.shadowBiasMultiplier?t.shadowBiasMultiplier:1,this.numSamples=void 0!==t.numSamples?t.numSamples:100,this.side=void 0!==t.side?t.side:THREE.FrontSide,this.Ue=void 0!==t.downscaleLevel?t.downscaleLevel:1,this.Ue=this.Ue<1?1:this.Ue;const e=void 0!==t.nearPlane?t.nearPlane:.1,n=void 0!==t.farPlane?t.farPlane:10,i=void 0!==t.fov?t.fov:110;this.$e=new THREE.PerspectiveCamera(i,1,e,n),this.Ge=0,this.tn(this.numSamples),this.A=0,this.en=0,this.nn=new THREE.Vector3,this.in=new THREE.Vector3(0,-1,0),this.sn=new THREE.Vector3,this.rn=new THREE.Matrix4,this.lights=[],this.enabled=!0,this.enableAccumulation=!0,this.needsUpdate=!0,this.shadowRecieverBBox=null,this.debug=!1,this.ct=0,this.oldClearColor=new THREE.Color}convergenceMetric(){if(!this.enabled)return 1;let t=0;return this.lights.forEach(e=>{e.castShadow&&t++}),0!==t?this.A/(t*this.on.length):1}dispose(){this.an&&(this.an.dispose(),this.hn.dispose(),this.cn.dispose(),this.un.dispose(),this.Pe.dispose()),this.ln&&this.ln.dispose(),this.ze&&this.ze.dispose()}getTotalRenderTime(){return this.ct}render(t,e,n){if(this.needsUpdate&&(this.A=0,this.en=0,this.needsUpdate=!1,this.lights.forEach(t=>{t.A=0})),!this.enableAccumulation&&this.A>0)return;if(this.convergenceMetric()>=1)return;t.getDrawingBufferSize(i);const s=i.x/this.Ue,r=i.y/this.Ue;this.an||(this.$e.layers.mask=n.layers.mask,this.fn(s,r)),this.dn(s,r),this.tn(this.numSamples),t.getClearColor(this.oldClearColor);const o=t.getClearAlpha(),a=t.autoClear;let h,c;if(this.ct=0,this.lights.forEach(i=>{this.A=Math.min(this.A,this.lights.length*this.on.length),this.A++,i.A++,this.en+=i.intensity,this.mn(i),this.queryId=this.debug&&PIXOTRON.startPerformanceTest(this.queryId),this.pn(t,e,this.nn,this.an),h=this.A%2==0?this.hn:this.cn,c=this.A%2==0?this.cn:this.hn,this.vn(t,e,n,h,c,i),this.smoothTransition&&this.A===this.lights.length&&PIXOTRON.blit(t,c.texture,this.un);const s=this.debug&&PIXOTRON.endPerformanceTest(this.queryId,{callback:this.debugCallback,name:"Shadow Pass"});s&&(this.ct+=s)}),this.smoothTransition){this.smoothTransitionQueryId=this.debug&&PIXOTRON.startPerformanceTest(this.smoothTransitionQueryId),this.ze.uniforms.shadowAccumulationBuffer.value=c.texture,this.ze.uniforms.firstFrameShadowBuffer.value=this.un.texture,this.ze.uniforms.transition.value=this.convergenceMetric(),PIXOTRON.renderPass(t,this.ze,h);const e=this.debug&&PIXOTRON.endPerformanceTest(this.smoothTransitionQueryId,{callback:this.debugCallback,name:"Shadow Transition"});e&&(this.ct+=e)}t.autoClear=a,t.setClearColor(this.oldClearColor),t.setClearAlpha(o),this.lights.forEach(t=>{t.shadow.map=this.smoothTransition?h:c})}setDownscaleLevel(t){this.Ue=t||1,this.Ue=this.Ue<1?1:this.Ue,this.needsUpdate=!0}setSize(t,e){this.hn&&this.hn.setSize(t,e),this.cn&&this.cn.setSize(t,e),this.an&&this.an.setSize(t,e),this.un&&this.un.setSize(t,e),this.ln&&this.ln.uniforms.shadowBufferSize.value.set(t,e)}dn(t,e){(this.hn.width!==t||this.hn.height!==e)&&(this.hn.setSize(t,e),this.cn.setSize(t,e),this.un.setSize(t,e),this.ln.uniforms.shadowBufferSize.value=new THREE.Vector2(t,e))}fn(t,e){const n={format:THREE.RGBAFormat,minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter};this.an=new THREE.WebGLRenderTarget(this.shadowMapResolution,this.shadowMapResolution,n),this.hn=new THREE.WebGLRenderTarget(t,e,n),this.cn=new THREE.WebGLRenderTarget(t,e,n),this.un=new THREE.WebGLRenderTarget(t,e,n),this.an.texture.generateMipmaps=!1,this.hn.texture.generateMipmaps=!1,this.cn.texture.generateMipmaps=!1,this.un.texture.generateMipmaps=!1,this.linearDepth?(this.Pe=new THREE.ShaderMaterial(PIXOTRON.PackingShader_Depth32),this.Pe.uniforms=THREE.UniformsUtils.clone(this.Pe.uniforms),this.Pe.side=this.side):this.Pe=new THREE.MeshDepthMaterial({depthPacking:THREE.RGBADepthPacking,side:this.side}),this.ln=new THREE.ShaderMaterial(PIXOTRON.AccumulativeShadowsShader),this.ln.uniforms=THREE.UniformsUtils.clone(this.ln.uniforms),this.ln.uniforms.shadowBufferSize.value=new THREE.Vector2(t,e),this.ln.uniforms.shadowMap.value=this.an.texture,this.ln.uniforms.shadowData.value=new THREE.Vector4(0,1,1,1),this.ln.uniforms.shadowMapResolution.value=new THREE.Vector2(this.shadowMapResolution,this.shadowMapResolution),this.ln.defines.SHADOW_QUALITY=this.shadowQuality,this.ln.defines.LINEAR_DEPTH=this.linearDepth,this.ze=new THREE.ShaderMaterial(PIXOTRON.SmoothTransitionShadowShader),this.ze.uniforms=THREE.UniformsUtils.clone(this.ze.uniforms)}vn(t,e,n,i,o,a){this.$e.matrixWorldInverse.copy(this.$e.matrixWorld).invert(),this.rn.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),this.rn.multiply(this.$e.projectionMatrix),this.rn.multiply(this.$e.matrixWorldInverse),this.ln.uniforms.shadowMatrix.value.copy(this.rn),this.ln.uniforms.shadowData.value.x=this.en,this.ln.uniforms.shadowData.value.y=this.shadowRadius,this.ln.uniforms.shadowData.value.z=this.shadowBiasMultiplier,this.ln.uniforms.shadowData.value.w=a.intensity,this.ln.uniforms.shadowAccumulationBuffer.value=i.texture,this.ln.uniforms.vplPosition.value=this.$e.position,this.ln.uniforms.cameraNearFar.value.x=this.$e.near,this.ln.uniforms.cameraNearFar.value.y=this.$e.far,t.setClearColor(0),s(e,!1);const h=t.shadowMap.enabled;t.shadowMap.enabled=!1,e.overrideMaterial=this.ln,t.setRenderTarget(o),t.clear(!0,!0,!1),t.render(e,n),t.setRenderTarget(null),e.overrideMaterial=null,r(e),t.shadowMap.enabled=h}pn(t,e,n,i){s(e,!0),this.$e.position.copy(n),this.sn.copy(n),this.sn.addScaledVector(this.in,10),this.$e.lookAt(this.sn),this.$e.updateMatrixWorld(),e.overrideMaterial=this.Pe,this.linearDepth&&(this.Pe.uniforms.cameraNearFar.value.x=this.$e.near,this.Pe.uniforms.cameraNearFar.value.y=this.$e.far),t.setClearColor(0),t.setRenderTarget(i),t.clear(!0,!0,!1),t.render(e,this.$e),t.setRenderTarget(null),e.overrideMaterial=null,r(e)}mn(t){let e=t.A-1;const n=t.matrixWorld;e%=this.on.length-1;const i=this.on[e];if(this.nn.x=(i.x-.5)*t.width,this.nn.z=0,this.nn.y=(i.y-.5)*t.height,this.nn.applyMatrix4(n),this.in.set(0,0,-1),this.in.transformDirection(n),this.shadowRecieverBBox){const t=PIXOTRON.calculateFOV(this.shadowRecieverBBox,this.nn,this.in);this.setFOV(t)}}setShadowRecieverBBox(t){this.shadowRecieverBBox=t}setFOV(t){this.$e.fov=t,this.$e.updateProjectionMatrix()}tn(t){t!==this.Ge&&(this.Ge=t,this.on=PIXOTRON.generateQuasiRandomPoints(t,-1,PIXOTRON.uniformDistribution,PIXOTRON.insideRectangle),this.on=PIXOTRON.randomizeArray(this.on),this.on.splice(0,0,new THREE.Vector2(.5,.5)))}}},function(t,e){t.exports=PIXOTRON.AccumulativeShadowsShader={defines:{SHADOW_QUALITY:1,LINEAR_DEPTH:1},uniforms:{shadowMap:{value:null},shadowAccumulationBuffer:{value:null},shadowBufferSize:{value:null},shadowMatrix:{value:new THREE.Matrix4},vplPosition:{value:new THREE.Vector3},shadowData:{value:new THREE.Vector4},cameraNearFar:{value:new THREE.Vector2},shadowMapResolution:{value:null},normalBias:{value:1}},vertexShader:["varying vec3 viewNormal;","varying vec3 lightVector;","varying vec4 shadowCoord;","uniform vec3 vplPosition;","uniform mat4 shadowMatrix;","uniform float normalBias;","void main() {","vec4 worldPosition = modelMatrix * vec4( position, 1.0 );","viewNormal = normalize(normalMatrix * normal);","vec3 vplPositionEyeSpace = (viewMatrix * vec4(vplPosition, 1.0)).xyz;","lightVector = vplPositionEyeSpace - (modelViewMatrix * vec4( position, 1.0 )).xyz;","lightVector = normalize(lightVector);","shadowCoord = shadowMatrix * worldPosition;","float nDotL = clamp( dot(lightVector, viewNormal), 0.0, 1.0);","worldPosition.xyz += normalize((modelMatrix * vec4( normal, 0.0 )).xyz) * 0.02 * normalBias * pow( 1.0 - nDotL * nDotL, 4.);","shadowCoord.xy = (shadowMatrix * worldPosition).xy;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <packing>","varying vec3 viewNormal;","varying vec3 lightVector;","varying vec4 shadowCoord;","uniform vec2 shadowBufferSize;","uniform vec2 shadowMapResolution;","uniform sampler2D shadowMap;","uniform sampler2D shadowAccumulationBuffer;","uniform vec4 shadowData;","uniform vec2 cameraNearFar;","float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {","#if LINEAR_DEPTH == 0","float shadowDepth = unpackRGBAToDepth( texture2D( depths, uv ) );","#else","float nDotL = clamp( dot(normalize(lightVector), normalize(viewNormal)), 0.0, 1.0);","float shadowDepth = pow2(unpackRGBAToDepth(texture2D( depths, uv ))) + 0.01 * shadowData.z;","shadowDepth = shadowDepth * ( cameraNearFar.y - cameraNearFar.x ) + cameraNearFar.x;","#endif","return step( compare, shadowDepth );","}","float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {","const vec2 offset = vec2( 0.0, 1.0 );","vec2 texelSize = vec2( 1.0 ) / size;","vec2 centroidUV = floor( uv * size + 0.5 ) / size;","float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );","float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );","float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );","float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );","vec2 f = fract( uv * size + 0.5 );","float a = mix( lb, lt, f.y );","float b = mix( rb, rt, f.y );","float c = mix( a, b, f.x );","return c;","}","void main() {","float shadowValue = 1.0;","float shadowRadius = shadowData.y;","float shadowBiasMultiplier = shadowData.z;","float nDotL = clamp( dot(lightVector, normalize(viewNormal)), 0.0, 1.0);","float shadowBias = 0.02 * sqrt( 1.0 - nDotL * nDotL) / clamp(nDotL, 0.0006, 1.0);","shadowBias = clamp(shadowBias, 0.0001, 0.0003) * shadowBiasMultiplier;","vec3 shadowCoordNDC = shadowCoord.xyz/shadowCoord.w;","shadowCoordNDC.z -= shadowBias;","#if LINEAR_DEPTH == 1","float linearDepth = shadowCoord.z + 2.0*cameraNearFar.y*cameraNearFar.x/(cameraNearFar.y - cameraNearFar.x);","linearDepth *= -((cameraNearFar.y - cameraNearFar.x)/(cameraNearFar.y + cameraNearFar.x));","linearDepth = -linearDepth;","#endif","bvec4 inFrustumVec = bvec4 ( shadowCoordNDC.x >= 0.0, shadowCoordNDC.x <= 1.0, shadowCoordNDC.y >= 0.0, shadowCoordNDC.y <= 1.0 );","bool inFrustum = all( inFrustumVec );","bvec2 frustumTestVec = bvec2( inFrustum, shadowCoordNDC.z <= 1.0 );","bool frustumTest = all( frustumTestVec );","#if LINEAR_DEPTH == 1","shadowCoordNDC.z = linearDepth;","#endif","if(frustumTest) {","#if SHADOW_QUALITY == 0","shadowValue = texture2DCompare(shadowMap, shadowCoordNDC.xy, shadowCoordNDC.z);","#elif SHADOW_QUALITY == 1","vec2 texelSize = vec2( 1.0 ) / shadowMapResolution;","float dx0 = - texelSize.x * shadowRadius;","float dy0 = - texelSize.y * shadowRadius;","float dx1 = + texelSize.x * shadowRadius;","float dy1 = + texelSize.y * shadowRadius;","float theta = rand( shadowCoord.xy ) * PI2;","float snTheta = sin(theta);","float csTheta = cos(theta);","mat2 randomRotationMatrix = mat2(csTheta, snTheta, -snTheta, csTheta);","shadowValue = (","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, 0.0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy, shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, 0.0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy1 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy1 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy1 ), shadowCoordNDC.z )",") * ( 1.0 / 9.0 );","#elif SHADOW_QUALITY == 2","vec2 texelSize = vec2( 1.0 ) / shadowMapResolution;","float dx0 = - texelSize.x * shadowRadius;","float dy0 = - texelSize.y * shadowRadius;","float dx1 = + texelSize.x * shadowRadius;","float dy1 = + texelSize.y * shadowRadius;","float theta = rand( shadowCoord.xy ) * PI2;","float snTheta = sin(theta);","float csTheta = cos(theta);","mat2 randomRotationMatrix = mat2(csTheta, snTheta, -snTheta, csTheta);","shadowValue = ( ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, 0.0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy, shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, 0.0 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy1 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy1 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy1 ), shadowCoordNDC.z )",") * ( 1.0 / 9.0 );","#endif","}","float previousAccumulation = unpackRGBAToDepth(texture2D( shadowAccumulationBuffer, gl_FragCoord.xy/shadowBufferSize ));","float t = shadowData.w/shadowData.x;","float shadowAccumulation = mix(previousAccumulation, shadowValue, t);","gl_FragColor = packDepthToRGBA(shadowAccumulation);","}"].join("\n")}},function(t,e,n){n(0),n(2),n(24),n(25),t.exports=PIXOTRON.PlaneShadowBakePass=class{constructor(t){t=t||{},this.linearDepth=void 0!==t.linearDepth?t.linearDepth:1,this.shadowMapResolution=void 0!==t.shadowMapResolution?t.shadowMapResolution:1024,this.shadowRadius=void 0!==t.shadowRadius?t.shadowRadius:1,this.shadowQuality=void 0!==t.shadowQuality?t.shadowQuality:1,this.smoothTransition=void 0===t.smoothTransition||t.smoothTransition,this.shadowBiasMultiplier=void 0!==t.shadowBiasMultiplier?t.shadowBiasMultiplier:1,this.numSamples=void 0!==t.numSamples?t.numSamples:2e3,this.numSamplesPerFrame=void 0!==t.numSamplesPerFrame?t.numSamplesPerFrame:2,this.darkness=void 0!==t.darkness?t.darkness:1,this.falloff=void 0!==t.falloff?t.falloff:2,this.size=void 0!==t.size?t.size:1,this.lightDirection=t.lightDirection?t.lightDirection:new THREE.Vector3(0,1,0),this.lightSolidAngle=t.lightSolidAngle?t.lightSolidAngle:45,this.onComplete=t.onComplete,this.onProgress=t.onProgress,this.enable=void 0===t.enable||t.enable,this.gn=void 0===t.enableBlur||t.enableBlur;const e=void 0===t.bShadowMaterial||t.bShadowMaterial,n=void 0!==t.nearPlane?t.nearPlane:.1,i=void 0!==t.farPlane?t.farPlane:10;this.$e=new THREE.OrthographicCamera(-3,3,3,-3,n,i),this.boundingRadius=10,this.Ge=0,this.tn(this.numSamples),this.A=0,this.nn=new THREE.Vector3,this.in=new THREE.Vector3(0,-1,0),this.sn=new THREE.Vector3,this.rn=new THREE.Matrix4,this.needsUpdate=!0,this._n=new THREE.Mesh(new THREE.PlaneBufferGeometry(1,1),new THREE.MeshBasicMaterial({color:16777215})),this._n.rotation.x=-Math.PI/2,this._n.receiveShadow=!0,this.wn=new THREE.Scene,this.wn.add(this._n);const s=e?new THREE.MeshBasicMaterial({color:16777215,transparent:!0}):new THREE.MeshStandardMaterial({roughness:1,metalness:0});this.En=new THREE.Mesh(new THREE.PlaneBufferGeometry(1,1),s);const r=this.En.geometry.attributes.uv.array;this.En.geometry.setAttribute("uv2",new THREE.BufferAttribute(r,2)),this.En.rotation.x=-Math.PI/2,this.En.receiveShadow=!0,this.oldClearColor=new THREE.Color}convergenceMetric(){return this.A/this.on.length}dispose(){this.an.dispose(),this.hn.dispose(),this.cn.dispose(),this.En.geometry.dispose()}getShadowPlane(){return this.En}Tn(t){t.updateMatrixWorld(),this.xn=new THREE.Box3,t.traverse(t=>{t.isMesh&&t.castShadow&&this.xn.expandByObject(t)});const e=new THREE.Sphere;this.xn.getBoundingSphere(e);const n=2.5*e.radius*this.size;if(0===n)return;this._n.scale.set(n,n,n);const i=new THREE.Vector3;this.xn.getCenter(i),this._n.position.set(i.x,this.xn.min.y,i.z),this.En.position.set(i.x,this.xn.min.y,i.z),this.En.scale.copy(this._n.scale),this.boundingRadius=2*e.radius,this.$e.left=-e.radius,this.$e.right=e.radius,this.$e.bottom=-e.radius,this.$e.top=e.radius,this.$e.far=this.boundingRadius+10,this.$e.updateProjectionMatrix(),this.needsUpdate=!0}startBake(t,e,n){this.Mn&&cancelAnimationFrame(this.Mn),this.needsUpdate=!0;const i=()=>{this.bn(t,e,n),this.Mn=requestAnimationFrame(i),this.convergenceMetric()>=1&&(this.onComplete&&this.onComplete(this.En),cancelAnimationFrame(this.Mn))};this.Mn=requestAnimationFrame(i)}bn(t,e,n){if(!this.enable)return;if(this.needsUpdate&&(this.Tn(e),this.A=0,this.needsUpdate=!1),this.onProgress){const t=this.convergenceMetric();this.onProgress(t)}this.an||(this.$e.layers.mask=n.layers.mask,this.fn()),this.tn(this.numSamples),t.getClearColor(this.oldClearColor);const i=t.getClearAlpha(),s=t.autoClear;let r,o;for(let i=0;i<this.numSamplesPerFrame;i++)this.A=Math.min(this.A,this.on.length-1),this.A++,this.Rn(),this.pn(t,e,this.nn,this.an),r=this.A%2==0?this.hn:this.cn,o=this.A%2==0?this.cn:this.hn,this.vn(t,e,n,r,o);this.gn&&this.yn(t,o,r),this.ze.uniforms.shadowAccumulationBuffer.value=o,this.ze.uniforms.transition.value=this.smoothTransition?this.convergenceMetric():1;const a=this.ze.uniforms.shadowData.value;a.x=this.En.material.isMeshBasicMaterial?1-this.darkness:this.darkness,a.y=this.falloff,PIXOTRON.renderPass(t,this.ze,r),t.autoClear=s,t.setClearColor(this.oldClearColor),t.setClearAlpha(i),this.En.material.isMeshBasicMaterial?this.En.material.map=r.texture:this.En.material.aoMap=r.texture}setSize(t,e){this.hn&&this.hn.setSize(t,e),this.cn&&this.cn.setSize(t,e),this.an&&this.an.setSize(t,e),this.ln.uniforms.shadowBufferSize.value.set(t,e)}yn(t,e,n){this.Sn||(this.Sn=new THREE.ShaderMaterial(PIXOTRON.BlurShader)),this.Sn.uniforms.tDiffuse.value=e,this.Sn.uniforms.direction.value=new THREE.Vector3(1,0),this.Sn.uniforms.size.value.x=n.width,this.Sn.uniforms.size.value.y=n.height,PIXOTRON.renderPass(t,this.Sn,n),this.Sn.uniforms.tDiffuse.value=n,this.Sn.uniforms.direction.value=new THREE.Vector3(0,1),this.Sn.uniforms.size.value.x=n.width,this.Sn.uniforms.size.value.y=n.height,PIXOTRON.renderPass(t,this.Sn,e)}fn(){const t={format:THREE.RGBAFormat,minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter};this.an=new THREE.WebGLRenderTarget(this.shadowMapResolution,this.shadowMapResolution,t),this.hn=new THREE.WebGLRenderTarget(this.shadowMapResolution,this.shadowMapResolution,t),this.cn=new THREE.WebGLRenderTarget(this.shadowMapResolution,this.shadowMapResolution,t),this.an.texture.generateMipmaps=!1,this.hn.texture.generateMipmaps=!1,this.cn.texture.generateMipmaps=!1,this.linearDepth?(this.Pe=new THREE.ShaderMaterial(PIXOTRON.PackingShader_Depth32),this.Pe.uniforms=THREE.UniformsUtils.clone(this.Pe.uniforms)):this.Pe=new THREE.MeshDepthMaterial({depthPacking:THREE.RGBADepthPacking}),this.ln=new THREE.ShaderMaterial(PIXOTRON.SoftShadowPlaneShader),this.ln.uniforms=THREE.UniformsUtils.clone(this.ln.uniforms),this.ln.uniforms.shadowBufferSize.value=new THREE.Vector2(this.shadowMapResolution,this.shadowMapResolution),this.ln.uniforms.shadowMap.value=this.an,this.ln.uniforms.shadowData.value=new THREE.Vector4(0,1,1,1),this.ln.uniforms.shadowMapResolution.value=new THREE.Vector2(this.shadowMapResolution,this.shadowMapResolution),this.ln.defines.SHADOW_QUALITY=this.shadowQuality,this.ln.defines.LINEAR_DEPTH=this.linearDepth,this.ze=new THREE.ShaderMaterial(PIXOTRON.SmoothTransitionSoftShadowShadowShader),this.ze.defines.SHADOW_MATERIAL=this.En.material.isMeshBasicMaterial?1:0,this.ze.uniforms=THREE.UniformsUtils.clone(this.ze.uniforms)}vn(t,e,n,i,s){this.$e.matrixWorldInverse.copy(this.$e.matrixWorld).invert(),this.rn.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),this.rn.multiply(this.$e.projectionMatrix),this.rn.multiply(this.$e.matrixWorldInverse),this.ln.uniforms.shadowMatrix.value.copy(this.rn),this.ln.uniforms.shadowData.value.x=this.A,this.ln.uniforms.shadowData.value.y=this.shadowRadius,this.ln.uniforms.shadowData.value.z=this.shadowBiasMultiplier,this.ln.uniforms.shadowAccumulationBuffer.value=i,this.ln.uniforms.vplPosition.value=this.$e.position,this.ln.uniforms.cameraNearFar.value.x=this.$e.near,this.ln.uniforms.cameraNearFar.value.y=this.$e.far,this.ln.uniforms.lightVector.value.x=-this.in.x,this.ln.uniforms.lightVector.value.y=-this.in.y,this.ln.uniforms.lightVector.value.z=-this.in.z,this.ln.uniforms.weightSum.value=1/this.on.length,t.setClearColor(0);const r=t.shadowMap.enabled;t.shadowMap.enabled=!1,this.wn.overrideMaterial=this.ln,t.setRenderTarget(s),t.clear(!0,!0,!1),t.render(this.wn,n),t.setRenderTarget(null),this.wn.overrideMaterial=null,t.shadowMap.enabled=r}pn(t,e,n,i){!function(t,e){t.traverse(function(t){(t.isMesh||t.isLineSegments||t.isLine||t.isLineLoop||t.isPoints)&&((e?t.castShadow:t.receiveShadow)||(t.oldVisibility=t.visible,t.visible=!1))})}(e,!0),this.$e.position.copy(n),this.sn.copy(n),this.sn.addScaledVector(this.in,10),this.$e.lookAt(this.sn),this.$e.updateMatrixWorld(),e.overrideMaterial=this.Pe,this.linearDepth&&(this.Pe.uniforms.cameraNearFar.value.x=this.$e.near,this.Pe.uniforms.cameraNearFar.value.y=this.$e.far),t.setClearColor(0),t.setRenderTarget(i),t.clear(!0,!0,!1),t.render(e,this.$e),t.setRenderTarget(null),e.overrideMaterial=null,function(t){t.traverse(function(t){t.oldVisibility&&(t.visible=t.oldVisibility,t.oldVisibility=void 0)})}(e)}sampleUniformCone(t,e,n){const i=1-t.x+t.x*e,s=Math.sqrt(1-i*i),r=2*t.y*Math.PI;n.x=Math.cos(r)*s,n.y=Math.sin(r)*s,n.z=i}Rn(){const t=this.boundingRadius,e=this.on[this.A-1];let n=this.lightSolidAngle>45?45:this.lightSolidAngle;n=this.lightSolidAngle<0?0:n;const i=Math.cos(n*Math.PI/180);this.sampleUniformCone(e,i,this.in),this.in.multiplyScalar(-1),this.in.normalize();const s=new THREE.Matrix4;this.lightDirection.normalize(),s.lookAt(this.lightDirection,new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0)),this.in.transformDirection(s),this.in.normalize();const r=new THREE.Vector3(-t*this.in.x,-t*this.in.y,-t*this.in.z);this.nn.copy(r),this.nn.add(this._n.position)}tn(t){t!==this.Ge&&(this.Ge=t,this.on=PIXOTRON.generateQuasiRandomPoints(t,-1,PIXOTRON.uniformDistribution,PIXOTRON.insideRectngle),this.on=PIXOTRON.randomizeArray(this.on))}}},function(t,e){t.exports=PIXOTRON.SoftShadowPlaneShader={defines:{SHADOW_QUALITY:0,LINEAR_DEPTH:1},uniforms:{shadowMap:{value:null},shadowAccumulationBuffer:{value:null},shadowBufferSize:{value:null},shadowMatrix:{value:new THREE.Matrix4},vplPosition:{value:new THREE.Vector3},lightVector:{value:new THREE.Vector3},shadowData:{value:new THREE.Vector4},cameraNearFar:{value:new THREE.Vector2},shadowMapResolution:{value:null},normalBias:{value:1},weightSum:{value:0}},vertexShader:["varying vec3 viewNormal;","varying vec4 shadowCoord;","uniform vec3 vplPosition;","uniform mat4 shadowMatrix;","uniform float normalBias;","void main() {","vec4 worldPosition = modelMatrix * vec4( position, 1.0 );","viewNormal = normalize(normalMatrix * normal);","vec3 vplPositionEyeSpace = (viewMatrix * vec4(vplPosition, 1.0)).xyz;","//lightVector = vplPositionEyeSpace - (modelViewMatrix * vec4( position, 1.0 )).xyz;","//lightVector = normalize(lightVector);","shadowCoord = shadowMatrix * worldPosition;","// nDotL = clamp( dot(lightVector, viewNormal), 0.0, 1.0);","//worldPosition.xyz += normalize((modelMatrix * vec4( normal, 0.0 )).xyz) * 0.02 * normalBias * pow( 1.0 - nDotL * nDotL, 4.);","//shadowCoord.xy = (shadowMatrix * worldPosition).xy;","//gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","gl_Position = vec4( 2. * uv.x - 1., 2. * uv.y - 1., 0., 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <packing>","varying vec3 viewNormal;","uniform vec3 lightVector;","varying vec4 shadowCoord;","uniform vec2 shadowBufferSize;","uniform vec2 shadowMapResolution;","uniform sampler2D shadowMap;","uniform sampler2D shadowAccumulationBuffer;","uniform vec4 shadowData;","uniform vec2 cameraNearFar;","uniform float weightSum;","float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {","#if LINEAR_DEPTH == 0","float shadowDepth = unpackRGBAToDepth( texture2D( depths, uv ) );","#else","float shadowDepth = pow2(unpackRGBAToDepth(texture2D( depths, uv ))) + 0.01 * shadowData.z;","shadowDepth = shadowDepth * ( cameraNearFar.y - cameraNearFar.x ) + cameraNearFar.x;","#endif","return step( compare, shadowDepth );","}","float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {","const vec2 offset = vec2( 0.0, 1.0 );","vec2 texelSize = vec2( 1.0 ) / size;","vec2 centroidUV = floor( uv * size + 0.5 ) / size;","float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );","float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );","float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );","float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );","vec2 f = fract( uv * size + 0.5 );","float a = mix( lb, lt, f.y );","float b = mix( rb, rt, f.y );","float c = mix( a, b, f.x );","return c;","}","void main() {","float shadowValue = 1.0;","float shadowRadius = shadowData.y;","float shadowBiasMultiplier = shadowData.z;","float nDotL = clamp( dot(lightVector, normalize(viewNormal)), 0.0, 1.0);","float shadowBias = 0.02 * sqrt( 1.0 - nDotL * nDotL) / clamp(nDotL, 0.0006, 1.0);","shadowBias = clamp(shadowBias, 0.0001, 0.0003) * shadowBiasMultiplier;","vec3 shadowCoordNDC = shadowCoord.xyz;///shadowCoord.w;","shadowCoordNDC.z -= shadowBias;","#if LINEAR_DEPTH == 1","float linearDepth = shadowCoord.z + (cameraNearFar.y + cameraNearFar.x)/(cameraNearFar.y - cameraNearFar.x);","linearDepth *= -(cameraNearFar.y - cameraNearFar.x) * 0.5;","linearDepth = -linearDepth;","#endif","bvec4 inFrustumVec = bvec4 ( shadowCoordNDC.x >= 0.0, shadowCoordNDC.x <= 1.0, shadowCoordNDC.y >= 0.0, shadowCoordNDC.y <= 1.0 );","bool inFrustum = all( inFrustumVec );","bvec2 frustumTestVec = bvec2( inFrustum, shadowCoordNDC.z <= 1.0 );","bool frustumTest = all( frustumTestVec );","#if LINEAR_DEPTH == 1","shadowCoordNDC.z = linearDepth;","#endif","if(frustumTest) {","#if SHADOW_QUALITY == 0","shadowValue = texture2DCompare(shadowMap, shadowCoordNDC.xy, shadowCoordNDC.z);","#elif SHADOW_QUALITY == 1","vec2 texelSize = vec2( 1.0 ) / shadowMapResolution;","float dx0 = - texelSize.x * shadowRadius;","float dy0 = - texelSize.y * shadowRadius;","float dx1 = + texelSize.x * shadowRadius;","float dy1 = + texelSize.y * shadowRadius;","float theta = rand( shadowCoord.xy ) * PI2;","float snTheta = sin(theta);","float csTheta = cos(theta);","mat2 randomRotationMatrix = mat2(csTheta, snTheta, -snTheta, csTheta);","shadowValue = (","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, 0.0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy, shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, 0.0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy1 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy1 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy1 ), shadowCoordNDC.z )",") * ( 1.0 / 9.0 );","#elif SHADOW_QUALITY == 2","vec2 texelSize = vec2( 1.0 ) / shadowMapResolution;","float dx0 = - texelSize.x * shadowRadius;","float dy0 = - texelSize.y * shadowRadius;","float dx1 = + texelSize.x * shadowRadius;","float dy1 = + texelSize.y * shadowRadius;","float theta = rand( shadowCoord.xy ) * PI2;","float snTheta = sin(theta);","float csTheta = cos(theta);","mat2 randomRotationMatrix = mat2(csTheta, snTheta, -snTheta, csTheta);","shadowValue = ( ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, 0.0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy, shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, 0.0 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy1 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy1 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy1 ), shadowCoordNDC.z )",") * ( 1.0 / 9.0 );","#endif","}","float previousAccumulation = unpackRGBAToDepth(texture2D( shadowAccumulationBuffer, gl_FragCoord.xy/shadowBufferSize ));","if(shadowData.x == 1.) {","previousAccumulation = 0.;","}","float shadowAccumulation = previousAccumulation + shadowValue * weightSum;//mix(previousAccumulation, shadowValue, 1./shadowData.x);","gl_FragColor = packDepthToRGBA(shadowAccumulation);","}"].join("\n")}},function(t,e){t.exports=PIXOTRON.BlurShader={uniforms:{tDiffuse:{value:null},size:{value:new THREE.Vector3},direction:{value:new THREE.Vector3(1,0)},step:{value:.5}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <packing>","uniform sampler2D tDiffuse;","uniform vec2 size;","uniform vec2 direction;","uniform float step;","varying vec2 vUv;","void main() {","float sum = 0.0;","vec2 uvDelta = step * direction / size;","//sum += texture2D( tDiffuse, vUv - 3. * uvDelta ) * 0.0918;","//sum += texture2D( tDiffuse, vUv - 2. * uvDelta ) * 0.2;","sum += unpackRGBAToDepth(texture2D( tDiffuse, vUv - 1. * uvDelta )) * 0.3333;","sum += unpackRGBAToDepth(texture2D( tDiffuse, vec2( vUv.x, vUv.y ) )) * 0.3333;","sum += unpackRGBAToDepth(texture2D( tDiffuse, vUv + 1. * uvDelta )) * 0.3333;","//sum += texture2D( tDiffuse, vUv + 2. * uvDelta ) * 0.2;","//sum += texture2D( tDiffuse, vUv + 3. * uvDelta ) * 0.0918;","gl_FragColor = packDepthToRGBA(sum);//texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );","}"].join("\n")}},function(t,e,n){"use strict";PIXOTRON.SuperSampleAAShader={uniforms:{tCurrent:{type:"t",value:null},tSumPrevious:{type:"t",value:null},accIndex:{type:"f",value:0}},vertexShader:"varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }",fragmentShader:"varying vec2 vUv; uniform sampler2D tCurrent; uniform sampler2D tSumPrevious; uniform float accIndex; void main() { vec4 currentColor = texture2D(tCurrent, vUv); vec4 previousSum = texture2D(tSumPrevious, vUv); gl_FragColor = mix(previousSum, currentColor, 1./accIndex); } "}},function(t,e,n){n(28);const i=new THREE.Vector2;t.exports=PIXOTRON.TemporalAAPass=class extends THREE.Pass{constructor(t,e){super(),this.feedBack=new THREE.Vector2(.8,.9),this.Ln=!0,this.rt=t,this.J=e,this.Dn=new THREE.ShaderMaterial(PIXOTRON.TemporalAAShader),this.On=new THREE.Matrix4,this.Pn=new THREE.Matrix4,this.Rt=new THREE.Matrix4,this.Rt.copy(this.rt.projectionMatrix),this.oldClearColor=new THREE.Color}needsUpdate(){this.Ln=!0}dispose(){this.Cn&&(this.Cn.dispose(),this.Dn.dispose())}setSize(t,e){this.Cn&&this.Cn.setSize(t,e),this.Rt.copy(this.rt.projectionMatrix)}render(t,e,n){this.I(t),t.getClearColor(this.oldClearColor);const i=t.getClearAlpha(),s=t.autoClear;t.autoClear=!1,t.setClearColor(new THREE.Color(0,0,0),0),this.Pn.multiplyMatrices(this.Rt,this.rt.matrixWorldInverse),this.An(t,n),PIXOTRON.renderPass(t,this.Dn,e),PIXOTRON.blit(t,e.texture,this.Cn),t.setClearColor(this.oldClearColor,i),t.autoClear=s,this.On.copy(this.Pn),this.Ln=!1}I(t){t.getDrawingBufferSize(i);const e=i.x,n=i.y;if(!this.Cn){const t={minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat};this.Cn=new THREE.WebGLRenderTarget(e,n,t)}}An(t,e){let n,s;n=this.J.Gt?this.J.Gt:this.J.Ce?this.J.Ce.texture:null,this.J.Ce||(s=this.J.Pt?this.J.Pt.texture:null),this.Dn.uniforms.currentRT.value=e.texture,this.Dn.uniforms.previousRT.value=this.Cn.texture,this.Dn.uniforms.tDepth.value=n||s;let r=this.J.Gt?0:1;this.J.forceDepthAndNormalPass&&this.J.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(r=2),this.Dn.defines.DEPTH_PACKING_MODE=r,this.Dn.uniforms.currentProjectionViewMatrix.value.copy(this.Pn),this.Dn.uniforms.lastProjectionViewMatrix.value.copy(this.On),this.Dn.uniforms.ProjectionMatrix.value.copy(this.Rt),this.Dn.uniforms.InverseViewMatrix.value.copy(this.rt.matrixWorld),this.Dn.uniforms.firstFrame.value=this.Ln,this.Dn.uniforms.feedBack.value.x=this.feedBack.x,this.Dn.uniforms.feedBack.value.y=this.feedBack.y;const o=this.Dn.uniforms.cameraNearFar.value;o.x=this.rt.near,o.y=this.rt.far,t.getDrawingBufferSize(i);const a=i.x,h=i.y,c=this.Dn.uniforms.textureSize.value;c.x=a,c.y=h,this.Dn.defines.LINEAR_DEPTH=this.J.Oe?1:0}}},function(t,e){t.exports=PIXOTRON.TemporalAAShader={defines:{DEPTH_PACKING_MODE:1,PERSPECTIVE_CAMERA:1,LINEAR_DEPTH:1,QUALITY:1,UNJITTER:0},uniforms:{currentRT:{value:null},previousRT:{value:null},tDepth:{value:null},cameraNearFar:{value:new THREE.Vector2},textureSize:{value:new THREE.Vector2},lastProjectionViewMatrix:{value:new THREE.Matrix4},currentProjectionViewMatrix:{value:new THREE.Matrix4},ProjectionMatrix:{value:new THREE.Matrix4},InverseViewMatrix:{value:new THREE.Matrix4},jitterSample:{value:new THREE.Vector2},feedBack:{value:new THREE.Vector2(.88,.97)},firstFrame:{value:!1}},vertexShader:"varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }",fragmentShader:["#include <common>","varying vec2 vUv;","uniform sampler2D currentRT;","uniform sampler2D previousRT;","uniform sampler2D tDepth;","uniform vec2 textureSize;","uniform mat4 lastProjectionViewMatrix;","uniform mat4 currentProjectionViewMatrix;","uniform mat4 ProjectionMatrix;","uniform mat4 InverseViewMatrix;","uniform vec2 cameraNearFar;","uniform vec2 jitterSample;","uniform vec2 feedBack;","uniform bool firstFrame;","#include <packing>","float unpack16(vec2 value) {","return (","value.x*0.996108949416342426275150501169264316558837890625 +","value.y*0.00389105058365758760263730664519243873655796051025390625",");","}","float decodeDepth( const in vec2 uv ) {","#if DEPTH_PACKING_MODE == 1","#if LINEAR_DEPTH == 0","return unpackRGBAToDepth( texture2D( tDepth, uv ) );","#else","return pow2(unpackRGBAToDepth(texture2D( tDepth, uv )));","#endif","#elif DEPTH_PACKING_MODE == 2","#if LINEAR_DEPTH == 1","return pow2(unpack16(texture2D( tDepth, uv ).xy));","#else","return pow2(unpack16( texture2D( tDepth, uv ).xy ));","#endif","#else","return texture2D( tDepth, uv ).x;","#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","\t#else","\treturn orthoDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","\t#endif","}","vec3 find_closest_fragment_3x3(const in vec2 uv) { ","const vec3 offset = vec3(-1.0, 1.0, 0.0);","vec2 texelSize = 1.0/textureSize; ","vec3 dtr = vec3(-1, 1, decodeDepth( uv + offset.yx * texelSize) ); ","vec3 dtc = vec3( 0, 1, decodeDepth( uv + offset.zx * texelSize) );","vec3 dtl = vec3( 1, 1, decodeDepth( uv + offset.xx * texelSize) );","vec3 dml = vec3(-1, 0, decodeDepth( uv + offset.yz * texelSize) );","vec3 dmc = vec3( 0, 0, decodeDepth( uv ) );","vec3 dmr = vec3( 1, 0, decodeDepth( uv + offset.xz * texelSize) );","vec3 dbl = vec3(-1, -1, decodeDepth( uv + offset.yy * texelSize) );","vec3 dbc = vec3( 0, -1, decodeDepth( uv + offset.zy * texelSize) );","vec3 dbr = vec3( 1, -1, decodeDepth( uv + offset.xy * texelSize) );","vec3 dmin = dtl;","if ( dmin.z > dtc.z ) dmin = dtc;","if ( dmin.z > dtr.z ) dmin = dtr;","if ( dmin.z > dml.z ) dmin = dml;","if ( dmin.z > dmc.z ) dmin = dmc;","if ( dmin.z > dmr.z ) dmin = dmr;","if ( dmin.z > dbl.z ) dmin = dbl;","if ( dmin.z > dbc.z ) dmin = dbc;","if ( dmin.z > dbr.z ) dmin = dbr;","return vec3(uv + texelSize.xy * dmin.xy, dmin.z);","}","vec3 find_closest_fragment_5tap(const in vec2 uv) ","{ ","vec2 texelSize = 1.0/textureSize; ","vec2 offset = vec2(1.0, -1.0);","vec3 dtl = vec3(-1, 1, decodeDepth( uv + offset.yx * texelSize) ); ","vec3 dtr = vec3( 1, 1, decodeDepth( uv + offset.xx * texelSize) );","vec3 dmc = vec3( 0, 0, decodeDepth( uv) );","vec3 dbl = vec3(-1, -1, decodeDepth( uv + offset.yy * texelSize) );","vec3 dbr = vec3( 1, -1, decodeDepth( uv + offset.xy * texelSize) );","vec3 dmin = dtl;","if ( dmin.z > dtr.z ) dmin = dtr;","if ( dmin.z > dmc.z ) dmin = dmc;","if ( dmin.z > dbl.z ) dmin = dbl;","if ( dmin.z > dbr.z ) dmin = dbr;","return vec3(uv + dmin.xy * texelSize, dmin.z);","}","vec4 clip_aabb(const in vec4 aabb_min, const in vec4 aabb_max, vec4 p )","{ ","const float FLT_EPS = 1e-8;","vec4 p_clip = 0.5 * (aabb_max + aabb_min); ","vec4 e_clip = 0.5 * (aabb_max - aabb_min) + FLT_EPS; ","vec4 v_clip = p - p_clip;","vec4 v_unit = abs(v_clip / e_clip);","float ma_unit = max(v_unit.x, max(v_unit.y, v_unit.z));","if (ma_unit > 1.0) ","return p_clip + v_clip / ma_unit;","else ","return p;","}","vec2 computeScreenSpaceVelocity(const in vec3 worldPosition) {","vec4 currentPositionClip = currentProjectionViewMatrix * vec4(worldPosition, 1.0);","vec4 prevPositionClip = lastProjectionViewMatrix * vec4(worldPosition, 1.0);","vec2 currentPositionNDC = currentPositionClip.xy / currentPositionClip.w;","vec2 prevPositionNDC = prevPositionClip.xy / prevPositionClip.w;","if(prevPositionNDC.x >= 1.0 || prevPositionNDC.x <= -1.0 || prevPositionNDC.x >= 1.0 || prevPositionNDC.y <= -1.0) {","return vec2(0.0);","}","return 0.5 * (currentPositionNDC - prevPositionNDC);","}","vec4 computeTAA(const in vec2 uv, const in vec2 screenSpaceVelocity) {","vec2 jitterOffset = jitterSample/textureSize;","vec2 uvUnJitter = uv;","vec4 currentColor = texture2D(currentRT, uvUnJitter);","vec4 previousColor = texture2D(previousRT, uv - screenSpaceVelocity);","const vec3 offset = vec3(1., -1., 0.);","vec2 texelSize = 1./textureSize;","float texelSpeed = length( screenSpaceVelocity );","vec4 tl = texture2D(currentRT, uvUnJitter + offset.yx * texelSize);","vec4 tc = texture2D(currentRT, uvUnJitter + offset.zx * texelSize);","vec4 tr = texture2D(currentRT, uvUnJitter + offset.xx * texelSize);","vec4 ml = texture2D(currentRT, uvUnJitter + offset.yz * texelSize);","vec4 mc = currentColor;","vec4 mr = texture2D(currentRT, uvUnJitter + offset.xz * texelSize);","vec4 bl = texture2D(currentRT, uvUnJitter + offset.yy * texelSize);","vec4 bc = texture2D(currentRT, uvUnJitter + offset.zy * texelSize);","vec4 br = texture2D(currentRT, uvUnJitter + offset.xy * texelSize);","vec4 corners = 2.0 * (tr + bl + br + tl) - 2.0 * mc;","mc += (mc - (corners * 0.166667)) * 2.718282 * 0.3;","mc = max(vec4(0.0), mc);","vec4 min5 = min(tc, min(ml, min(mc, min(mr, bc))));","vec4 max5 = max(tc, max(ml, max(mc, max(mr, bc))));","vec4 cmin = min(min5, min(tl, min(tr, min(bl, br))));","vec4 cmax = max(min5, max(tl, max(tr, max(bl, br))));;","cmin = 0.5 * (cmin + min5);","cmax = 0.5 * (cmax + max5);","previousColor = clip_aabb(cmin, cmax, previousColor);","float lum0 = linearToRelativeLuminance(currentColor.rgb);","float lum1 = linearToRelativeLuminance(previousColor.rgb);","float unbiased_diff = abs(lum0 - lum1) / max(lum0, max(lum1, 0.2));","float unbiased_weight = 1.0 - unbiased_diff;","float unbiased_weight_sqr = unbiased_weight * unbiased_weight;","float k_feedback = mix(feedBack.x, feedBack.y, unbiased_weight_sqr);","return mix(currentColor, previousColor, k_feedback);","}","vec3 getWorldPositionFromViewZ(const in vec2 uv, const in float viewDepth) {","vec2 uv_ = 2. * uv - 1.;","float xe = -(uv_.x + ProjectionMatrix[2][0]) * viewDepth/ProjectionMatrix[0][0];","float ye = -(uv_.y + ProjectionMatrix[2][1]) * viewDepth/ProjectionMatrix[1][1];","return (InverseViewMatrix * vec4(xe, ye, viewDepth, 1.)).xyz;","}","void main() {","vec2 jitterOffset = jitterSample/textureSize;","#if QUALITY == 1","vec3 c_frag = find_closest_fragment_3x3(vUv);","#else","vec3 c_frag = find_closest_fragment_5tap(vUv);","#endif","if( c_frag.z >= 0.999 ) {","gl_FragColor = texture2D(currentRT, vUv - jitterOffset);","}","else {","#if LINEAR_DEPTH == 0","float sampleViewZ = getViewZ( c_frag.z );","#else","float sampleViewZ = mix(-cameraNearFar.x, -cameraNearFar.y, c_frag.z);","#endif","vec3 worldPosition = getWorldPositionFromViewZ(c_frag.xy, sampleViewZ);","vec2 screenSpaceVelocity = computeScreenSpaceVelocity(worldPosition);","gl_FragColor = firstFrame ? texture2D(currentRT, vUv) : computeTAA(vUv, screenSpaceVelocity);","//gl_FragColor = vec4(10. * length(screenSpaceVelocity));","}","}"].join("\n")}},function(t,e,n){n(30);const i=new THREE.Vector2;t.exports=PIXOTRON.BilateralFilterPass=class{constructor(){this.blurKernelSize=3,this.edgeSharpness=1,this.bilateralFilterMaterial=new THREE.ShaderMaterial(PIXOTRON.SAOBilateralFilterShader),this.bilateralFilterMaterial.uniforms=THREE.UniformsUtils.clone(this.bilateralFilterMaterial.uniforms),this.bilateralFilterMaterial.defines=Object.assign({},this.bilateralFilterMaterial.defines),this.bilateralFilterMaterial.defines.USE_NORMAL_WEIGHT=1}render(t,e,n,i){this.I(t),this.Nn(t,e,n,i)}setSize(t,e){this.Hn&&this.Hn.setSize(t,e),this.bilateralFilterMaterial.uniforms.size.value.set(t,e)}dispose(){this.Hn&&(this.Hn.dispose(),this.Hn=null),this.bilateralFilterMaterial.dispose()}I(t){if(!this.Hn){t.getDrawingBufferSize(i);const e=i.x,n=i.y,s={minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat};this.Hn=new THREE.WebGLRenderTarget(e,n,s)}}Nn(t,e,n,s){t.getDrawingBufferSize(i);const r=i.x,o=i.y;this.bilateralFilterMaterial.uniforms.size.value.set(r,o);const a=s.Ae?s.Ae.texture:null;let h;s.Ce||(h=s.Pt?s.Pt.texture:null),h?(this.bilateralFilterMaterial.defines.DEPTH_NORMAL_TEXTURE=1,this.bilateralFilterMaterial.uniforms.tNormal.value=h):this.bilateralFilterMaterial.uniforms.tNormal.value=a,this.bilateralFilterMaterial.defines.KERNEL_SAMPLE_RADIUS=this.blurKernelSize,this.bilateralFilterMaterial.defines.LINEAR_DEPTH=s.Oe?1:0,this.bilateralFilterMaterial.uniforms.tOcclusionDepth.value=e.texture,this.bilateralFilterMaterial.uniforms.kernelDirection.value=new THREE.Vector2(1,0),this.bilateralFilterMaterial.uniforms.edgeSharpness.value=this.edgeSharpness;const c=this.bilateralFilterMaterial.uniforms.cameraNearFar.value;c.x=n.near,c.y=n.far,PIXOTRON.renderPass(t,this.bilateralFilterMaterial,this.Hn),this.bilateralFilterMaterial.uniforms.tOcclusionDepth.value=this.Hn.texture,this.bilateralFilterMaterial.uniforms.kernelDirection.value=new THREE.Vector2(0,1),PIXOTRON.renderPass(t,this.bilateralFilterMaterial,e)}}},function(t,e){t.exports=PIXOTRON.SAOBilateralFilterShader={defines:{PERSPECTIVE_CAMERA:1,KERNEL_SAMPLE_RADIUS:4,LINEAR_DEPTH:1,DEPTH_NORMAL_TEXTURE:0},uniforms:{tOcclusionDepth:{type:"t",value:null},tNormal:{type:"t",value:null},size:{type:"v2",value:new THREE.Vector2(256,256)},kernelDirection:{type:"v2",value:new THREE.Vector2(1,0)},cameraNearFar:{type:"v2",value:new THREE.Vector2(1,0)},edgeSharpness:{type:"f",value:1}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","varying vec2 vUv;","uniform sampler2D tOcclusionDepth;","uniform sampler2D tNormal;","uniform vec2 size;","uniform vec2 cameraNearFar;","uniform float edgeSharpness;","uniform vec2 kernelDirection;","#include <packing>","float getViewZ( const in float depth ) {","#if PERSPECTIVE_CAMERA == 1","return perspectiveDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","#else","return orthographicDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","#endif","}","vec3 unpackNormal(vec2 enc) {","vec2 fenc = enc*4.0-2.0;","float f = dot(fenc,fenc);","float g = sqrt(1.0-f/4.0);","return vec3(fenc*g, 1.0-f/2.0);","}","vec3 getViewNormal( const in vec2 uv ) {","#if DEPTH_NORMAL_TEXTURE == 1","return unpackNormal( texture2D( tNormal, uv ).zw );","#else","return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );","#endif","}","float linearStep(float edge0, float edge1, float value){","return clamp((value-edge0)/(edge1-edge0), 0.0, 1.0);","}","float unpackRGBToFloat(const in vec3 x) {","const vec3 decode = 1.0 / vec3(1.0, 255.0, 65025.0);","return dot(x, decode);","}","void calculateBilateralWeight( const in vec2 uv, const in vec3 centreNormal, const in float centerDepth,","const in float kernelWeight, inout float totalOcclusion, inout float totalBilateralWeight ) {","vec4 aoDepth = texture2D( tOcclusionDepth, uv );","float occlusion = aoDepth.r;","float depth = unpackRGBToFloat( aoDepth.gba );","if( depth >= ( 1.0 - EPSILON ) ) {","return;","}","vec3 normal = getViewNormal(uv);","#if LINEAR_DEPTH == 0","depth = -getViewZ( depth );","depth = linearStep(cameraNearFar.x, cameraNearFar.y, depth);","#endif","float normalWeight = 1.;","#if USE_NORMAL_WEIGHT == 1","float normalCloseness = dot(normal, centreNormal);","normalCloseness *= normalCloseness;","float normalError = (1.0 - normalCloseness) * 8.;","normalWeight = max((1.0 - normalError * edgeSharpness), 0.00);","#endif","float depthWeight = max(0.0, 1.0 - edgeSharpness * 4000. * abs(depth - centerDepth)) * kernelWeight;","float bilateralWeight = depthWeight * normalWeight;","totalOcclusion += occlusion * bilateralWeight;","totalBilateralWeight += bilateralWeight;","}","void main() {","vec4 aoDepth = texture2D( tOcclusionDepth, vUv );","float occlusion = aoDepth.r;","float depth = unpackRGBToFloat( aoDepth.gba );","if( depth >= ( 1.0 - EPSILON ) ) {","discard;","}","vec3 centreNormal = getViewNormal(vUv);","#if LINEAR_DEPTH == 0","float centerViewZ = -getViewZ( depth );","centerViewZ = linearStep(cameraNearFar.x, cameraNearFar.y, centerViewZ);","#else","float centerViewZ = depth;","#endif","float gaussianWeights[4];","gaussianWeights[0] = 0.153170;","gaussianWeights[1] = 0.144893;","gaussianWeights[2] = 0.122649;","gaussianWeights[3] = 0.092902;","float totalBilateralWeight = gaussianWeights[0] + 0.03;","float totalOcclusion = occlusion * totalBilateralWeight;","vec2 uvDelta = 2.0 * kernelDirection / size;","float kernelWeight = gaussianWeights[1] + 0.03;","calculateBilateralWeight( vUv + uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","calculateBilateralWeight( vUv - uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","kernelWeight = gaussianWeights[2] + 0.03;","calculateBilateralWeight( vUv + 2. * uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","calculateBilateralWeight( vUv - 2. * uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","kernelWeight = gaussianWeights[3] + 0.03;","calculateBilateralWeight( vUv + 3. * uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","calculateBilateralWeight( vUv - 3. * uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","occlusion = totalOcclusion / totalBilateralWeight;","gl_FragColor = vec4( occlusion, aoDepth.gba );","}"].join("\n")}},function(t,e,n){n(32),t.exports=PIXOTRON.UnrealBloomPass=class extends THREE.Pass{constructor(t,e,n,i,s){super(),this.J=t,this.strength=void 0!==n?n:1,this.radius=i,this.threshold=s,this.resolution=void 0!==e?new THREE.Vector2(e.x,e.y):new THREE.Vector2(256,256);const r={minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat};this.renderTargetsHorizontal=[],this.renderTargetsVertical=[],this.nMips=5;let o=Math.round(this.resolution.x/2),a=Math.round(this.resolution.y/2);this.renderTargetBright=new THREE.WebGLRenderTarget(o,a,r),this.renderTargetBright.texture.name="UnrealBloomPass.bright",this.renderTargetBright.texture.generateMipmaps=!1;for(let t=0;t<this.nMips;t++){let e=new THREE.WebGLRenderTarget(o,a,r);e.texture.name="UnrealBloomPass.h"+t,e.texture.generateMipmaps=!1,this.renderTargetsHorizontal.push(e),(e=new THREE.WebGLRenderTarget(o,a,r)).texture.name="UnrealBloomPass.v"+t,e.texture.generateMipmaps=!1,this.renderTargetsVertical.push(e),o=Math.round(o/2),a=Math.round(a/2)}const h=PIXOTRON.BloomExtractShader;this.bloomExtractUniforms=THREE.UniformsUtils.clone(h.uniforms),this.bloomExtractUniforms.bloomThreshold.value=s,this.materialBloomExtract=new THREE.ShaderMaterial({uniforms:this.bloomExtractUniforms,vertexShader:h.vertexShader,fragmentShader:h.fragmentShader,defines:{DEPTH_PACKING_MODE:0,LINEAR_DEPTH:1}}),this.separableBlurMaterials=[];const c=[3,5,7,9,11];o=Math.round(this.resolution.x/2),a=Math.round(this.resolution.y/2);for(let t=0;t<this.nMips;t++)this.separableBlurMaterials.push(this.getSeperableBlurMaterial(c[t])),this.separableBlurMaterials[t].uniforms.texSize.value=new THREE.Vector2(o,a),o=Math.round(o/2),a=Math.round(a/2);this.compositeMaterial=this.getCompositeMaterial(this.nMips),this.compositeMaterial.uniforms.blurTexture1.value=this.renderTargetsVertical[0].texture,this.compositeMaterial.uniforms.blurTexture2.value=this.renderTargetsVertical[1].texture,this.compositeMaterial.uniforms.blurTexture3.value=this.renderTargetsVertical[2].texture,this.compositeMaterial.uniforms.blurTexture4.value=this.renderTargetsVertical[3].texture,this.compositeMaterial.uniforms.blurTexture5.value=this.renderTargetsVertical[4].texture,this.compositeMaterial.uniforms.bloomStrength.value=n,this.compositeMaterial.uniforms.bloomRadius.value=.1,this.compositeMaterial.needsUpdate=!0;this.compositeMaterial.uniforms.bloomFactors.value=[1,.8,.6,.4,.2],this.bloomTintColors=[new THREE.Vector3(1,1,1),new THREE.Vector3(1,1,1),new THREE.Vector3(1,1,1),new THREE.Vector3(1,1,1),new THREE.Vector3(1,1,1)],this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors;const u=THREE.CopyShader;this.copyUniforms=THREE.UniformsUtils.clone(u.uniforms),this.copyUniforms.opacity.value=1,this.materialCopy=new THREE.ShaderMaterial({uniforms:this.copyUniforms,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,blending:THREE.AdditiveBlending,depthTest:!1,depthWrite:!1,transparent:!0}),this.enabled=!0,this.needsSwap=!1,this.oldClearColor=new THREE.Color,this.oldClearAlpha=1,this.camera=new THREE.OrthographicCamera(-1,1,1,-1,0,1),this.scene=new THREE.Scene,this.basic=new THREE.MeshBasicMaterial,this.quad=new THREE.Mesh(new THREE.PlaneBufferGeometry(2,2),null),this.quad.frustumCulled=!1,this.scene.add(this.quad)}dispose(){for(let t=0;t<this.renderTargetsHorizontal.length;t++)this.renderTargetsHorizontal[t].dispose();for(let t=0;t<this.renderTargetsVertical.length;t++)this.renderTargetsVertical[t].dispose();this.renderTargetBright.dispose()}setSize(t,e){let n=Math.round(t/2),i=Math.round(e/2);this.renderTargetBright.setSize(n,i);for(let t=0;t<this.nMips;t++)this.renderTargetsHorizontal[t].setSize(n,i),this.renderTargetsVertical[t].setSize(n,i),this.separableBlurMaterials[t].uniforms.texSize.value=new THREE.Vector2(n,i),n=Math.round(n/2),i=Math.round(i/2)}render(t,e,n,i,s){t.getClearColor(this.oldClearColor),this.oldClearAlpha=t.getClearAlpha();const r=t.autoClear;let o,a;t.autoClear=!1,t.setClearColor(new THREE.Color(0,0,0),0),s&&t.context.disable(t.context.STENCIL_TEST),this.renderToScreen&&(this.quad.material=this.basic,this.basic.map=n.texture,t.render(this.scene,this.camera,void 0,!0)),o=this.J.Gt?this.J.Gt:this.J.Ce?this.J.Ce.texture:null,this.J.Ce||(a=this.J.Pt?this.J.Pt.texture:null),this.materialBloomExtract.uniforms.tDepth.value=o||a;let h=this.J.Gt?0:1;this.J.forceDepthAndNormalPass&&this.J.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(h=2),this.materialBloomExtract.defines.DEPTH_PACKING_MODE=h,this.materialBloomExtract.defines.LINEAR_DEPTH=this.J.Oe?1:0,this.bloomExtractUniforms.tColor.value=n.texture,this.bloomExtractUniforms.bloomThreshold.value=this.threshold,this.quad.material=this.materialBloomExtract,t.render(this.scene,this.camera,this.renderTargetBright,!0);let c=this.renderTargetBright;for(let e=0;e<this.nMips;e++)this.quad.material=this.separableBlurMaterials[e],this.separableBlurMaterials[e].uniforms.colorTexture.value=c.texture,this.separableBlurMaterials[e].uniforms.direction.value=PIXOTRON.UnrealBloomPass.BlurDirectionX,t.render(this.scene,this.camera,this.renderTargetsHorizontal[e],!0),this.separableBlurMaterials[e].uniforms.colorTexture.value=this.renderTargetsHorizontal[e].texture,this.separableBlurMaterials[e].uniforms.direction.value=PIXOTRON.UnrealBloomPass.BlurDirectionY,t.render(this.scene,this.camera,this.renderTargetsVertical[e],!0),c=this.renderTargetsVertical[e];this.quad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,t.render(this.scene,this.camera,this.renderTargetsHorizontal[0],!0),this.quad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,s&&t.context.enable(t.context.STENCIL_TEST),this.renderToScreen?t.render(this.scene,this.camera,void 0,!1):t.render(this.scene,this.camera,n,!1),t.setClearColor(this.oldClearColor,this.oldClearAlpha),t.autoClear=r}getSeperableBlurMaterial(t){return new THREE.ShaderMaterial({defines:{KERNEL_RADIUS:t,SIGMA:t},uniforms:{colorTexture:{value:null},texSize:{value:new THREE.Vector2(.5,.5)},direction:{value:new THREE.Vector2(.5,.5)}},vertexShader:"varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",fragmentShader:"#include <common>\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\t\t\t\tuniform vec2 direction;\t\t\t\t\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\t\t\t\t}\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\t\t\t\t\tfloat fSigma = float(SIGMA);\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, fSigma);\t\t\t\t\tvec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\t\t\t\t\t\tfloat x = float(i);\t\t\t\t\t\tfloat w = gaussianPdf(x, fSigma);\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\t\t\t\t\t\tvec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\t\t\t\t\t\tvec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\t\t\t\t\t\tdiffuseSum += (sample1 + sample2) * w;\t\t\t\t\t\tweightSum += 2.0 * w;\t\t\t\t\t}\t\t\t\t\tgl_FragColor = vec4(diffuseSum/weightSum);\n\t\t\t\t}"})}getCompositeMaterial(t){return new THREE.ShaderMaterial({defines:{NUM_MIPS:t},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:"varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",fragmentShader:"varying vec2 vUv;\t\t\t\tuniform sampler2D blurTexture1;\t\t\t\tuniform sampler2D blurTexture2;\t\t\t\tuniform sampler2D blurTexture3;\t\t\t\tuniform sampler2D blurTexture4;\t\t\t\tuniform sampler2D blurTexture5;\t\t\t\tuniform sampler2D dirtTexture;\t\t\t\tuniform float bloomStrength;\t\t\t\tuniform float bloomRadius;\t\t\t\tuniform float bloomFactors[NUM_MIPS];\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\t\t\t\t\t\t\t\tfloat lerpBloomFactor(const in float factor) { \t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\t\t\t\t}\t\t\t\t\t\t\t\tvoid main() {\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\t\t\t\t}"})}},PIXOTRON.UnrealBloomPass.BlurDirectionX=new THREE.Vector2(1,0),PIXOTRON.UnrealBloomPass.BlurDirectionY=new THREE.Vector2(0,1)},function(t,e){t.exports=PIXOTRON.BloomExtractShader={uniforms:{tColor:{type:"t",value:null},tDepth:{type:"t",value:null},bloomThreshold:{type:"f",value:1}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <packing>","uniform sampler2D tColor;","uniform sampler2D tDepth;","uniform float bloomThreshold;","varying vec2 vUv;","float unpack16(vec2 value){","return (","value.x*0.996108949416342426275150501169264316558837890625 +","value.y*0.00389105058365758760263730664519243873655796051025390625",");","}","float decodeDepth( const in vec2 uv ) {","vec4 uncodedDepth = texture2D( tDepth, uv );","#if DEPTH_PACKING_MODE == 0","return uncodedDepth.x;","#elif DEPTH_PACKING_MODE == 1","#if LINEAR_DEPTH == 1","return pow(unpackRGBAToDepth(uncodedDepth), 2.);","#else","return unpackRGBAToDepth(uncodedDepth );","#endif","#else","return pow(unpack16(uncodedDepth.xy), 2.);","#endif","}","void main() {","vec4 color = texture2D( tColor, vUv );","float depth = decodeDepth(vUv);","const vec3 c = vec3( 0.299, 0.587, 0.114 );","float luminance = dot( color.xyz, c );","float alpha = smoothstep( bloomThreshold, bloomThreshold + 0.01, luminance );","alpha = depth > 1. - 0.001 ? 0. : alpha;","gl_FragColor = color * alpha;","}"].join("\n")}},function(t,e){t.exports=PIXOTRON.VPLGenerationPass=class{constructor(t){this.maxVPL=t,this.In=0,this.Un=PIXOTRON.generateQuasiRandomPoints(t,-1,PIXOTRON.uniformDistribution,PIXOTRON.insideRectangle),this.Gn=[];for(let t=0;t<this.Un.length;t++){const e=this.Un[t];this.Gn.push(new THREE.Vector2(e.x,e.y))}this.Fn=new THREE.Ray,this.Bn=new THREE.Raycaster,this.A=0,this.zn=!1,this.Vn=[],this.kn=new THREE.SphereBufferGeometry(.05,5,5),this.jn=[],this._t=!1,this.needsUpdate=!0}getVPLBuffer(){return this.jn}getNumVPL(){return this.Un.length}generateVPLs(t,e,n,i){if(!this._t)return;if(this.needsUpdate&&(this.Mt(),this.needsUpdate=!1),this.In>=this.getNumVPL())return this.needsUpdate=!1,void(this.Wn.visible=!0);this.Wn||(this.Wn=new THREE.Object3D,this.Wn.visible=!1,t.add(this.Wn));const s=performance.now();let r=0;for(let s=0;s<n;s++){const o=this.Fn.origin,a=this.Fn.direction;if(this.Bn.set(this.Fn.origin,this.Fn.direction),!this.Xn(e,o,a,this.A*n+s))break;const h=i?i.intersectRay(this.Fn,t):this.Bn.intersectObject(t,!0);if(h.length>0){const t=h[0];if(t.object instanceof THREE.Mesh){const e=new THREE.Color,n=new THREE.Vector3,i=new THREE.Vector3;n.copy(t.point),i.copy(t.face.normal),i.transformDirection(t.object.matrixWorld);const s=this.qn(t.object.material.map,t.uv,64);e.copy(t.object.material.color),e.multiply(s),this.jn.push({position:n,normal:i,intensity:new THREE.Vector3(e.r,e.g,e.b)}),this.zn&&this.Yn(n,e),r++}}}if(this.A++,this.In+=r,this.zn&&r>0){const t=performance.now();console.log("Processed VPL "+r+", took "+(t-s)+" ms. Total VPLs Generated = "+this.In)}}Yn(t,e){const n=new THREE.MeshBasicMaterial;n.color.copy(e);const i=new THREE.Mesh(this.kn,n);i.position.copy(t),this.Wn.add(i)}Mt(){this.A=0,this.In=0,this.jn=[]}qn(t,e,n){if(!t||!t.image)return new THREE.Color(16777215);let i=this.Vn[t.uuid];i||(n=n||32,i=PIXOTRON.getDataFromImage(t.image,n),this.Vn[t.uuid]=i);let s=e.x,r=e.y;void 0!==t.repeat&&(s*=t.repeat.x,r*=t.repeat.y),s*=i.width,r*=i.height,t.wrapS===THREE.RepeatWrapping&&(s%=i.width),t.wrapS===THREE.ClampToEdgeWrapping&&(s=Math.min(s,i.width-1)),t.wrapT===THREE.RepeatWrapping&&(r%=i.height),t.wrapT===THREE.ClampToEdgeWrapping&&(r=Math.min(r,i.height-1));const o=Math.floor(s),a=Math.floor(r),h=PIXOTRON.getPixelFromImageData(i,o,a);return h.r=Math.pow(h.r/255,1),h.g=Math.pow(h.g/255,1),h.b=Math.pow(h.b/255,1),new THREE.Color(h.r,h.g,h.b)}Xn(t,e,n,i){if(i<this.Un.length){const s=this.Un[i];e.x=(2*s.x-1)*t.width*.5,e.z=0,e.y=(2*s.y-1)*t.height*.5,e.applyMatrix4(t.matrixWorld);const r=this.Gn[i],o=PIXOTRON.squareToCosineHemisphere(r);return n.copy(o),n.transformDirection(t.matrixWorld),!0}return!1}}},function(t,e,n){n(35),t.exports=PIXOTRON.InstantRadiosityPass=class{constructor(){this.Zn=10,this.Jn=0,this.A=0,this.Qn=!1,this.needsUpdate=!0,this.enabled=!0}convergenceMetric(){const t=this.Kn.getNumVPL();return this.enabled?this.A*this.Zn/t:1}render(t,e,n,i,s){this.needsUpdate&&(this.Mt(),this.A=0,this.needsUpdate=!1),this.Kn=i;const r=i.getNumVPL(),o=i.getVPLBuffer();if(0===o.length)return;if(this.convergenceMetric()>=1)return;if(!this.bbox){this.bbox=new THREE.Box3,this.bbox.setFromObject(e);const t=new THREE.Vector3;this.bbox.getSize(t),this.minDistance=Math.max(Math.max(t.x,t.y),t.z)/9}this.$n||this.I(t),this.A++,e.overrideMaterial=this.ti;const a=this.A%2==0?this.$n:this.ei,h=this.A%2==0?this.ei:this.$n;this.ti.uniforms.accumulationBuffer.value=a.texture,this.ti.uniforms.currentFrameCount.value=this.A,this.ni(o,r,s),t.render(e,n,h,!0),e.overrideMaterial=null,t.indirectDiffuseBuffer=h.texture}I(t){const e=new THREE.Vector2;t.getDrawingBufferSize(e);const n=e.x,i=e.y;let s=THREE.UnsignedByteType;if(!this.Qn){const e=t.extensions,n=e.get("OES_texture_half_float");s=n?THREE.HalfFloatType:s,n||(s=e.get("OES_texture_float")?THREE.FloatType:s)}const r={type:s,format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter};this.$n=new THREE.WebGLRenderTarget(n,i,r),this.$n.texture.generateMipmaps=!1,this.ei=new THREE.WebGLRenderTarget(n,i,r),this.ei.texture.generateMipmaps=!1,this.ti=new THREE.ShaderMaterial(PIXOTRON.VPLAccumulationShader),this.ti.defines.VPL_COUNT=this.Zn,this.ti.uniforms.viewPort.value=new THREE.Vector2(n,i),this.ti.uniforms.currentFrameCount.value=this.A,this.ti.uniforms.minDistance.value=this.minDistance,(s===THREE.UnsignedByteType||this.Qn)&&(this.ti.dithering=!0)}Mt(){this.A=0,this.Jn=0}ni(t,e,n){let i=t.length-this.Jn;i=Math.min(i,this.Zn);const s=new THREE.Vector3(0,0,0),r=[];for(let o=0;o<i;o++){const i=t[o+this.Jn];if(o>=t.length)r.push({position:s,direction:s,intensity:s});else{const t=new THREE.Vector3;t.copy(i.intensity),t.multiplyScalar(n.intensity/e),r.push({position:i.position,direction:i.normal,intensity:t})}}for(let t=0;t<this.Zn-i;t++)r.push({position:s,direction:s,intensity:s});this.Jn+=i,this.ti.uniforms.vplLights.value=r}}},function(t,e){t.exports=PIXOTRON.VPLAccumulationShader={vertexShader:["varying vec3 worldPosition;","varying vec3 worldNormal;","void main() {"," worldPosition = (modelMatrix * vec4( position.xyz, 1.0)).xyz;"," worldNormal = (modelMatrix * vec4(normal, 0.0)).xyz;"," gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <dithering_pars_fragment>","varying vec3 worldPosition;","varying vec3 worldNormal;","uniform vec2 viewPort;","uniform sampler2D accumulationBuffer;","uniform float currentFrameCount;","uniform float minDistance;","struct VPL {"," vec3 position;"," vec3 direction;"," vec3 intensity;","};","uniform VPL vplLights[VPL_COUNT];","float getLightIrradiance(const in vec3 lightPos, const in vec3 lightDir) {","vec3 lightVector = lightPos - worldPosition;","vec3 direction = normalize( lightVector );","float lightDistance = length( lightVector );","float distanceFalloff = 1.0 /max( lightDistance * lightDistance, minDistance * minDistance );","float csTheta_i = dot( direction, -lightDir );","float csTheta_o = dot( normalize(worldNormal), direction );","return max(csTheta_i, 0.) * max( csTheta_o, 0.0 ) * distanceFalloff / PI;","}","void main() {","vec3 colorSum = vec3(0.0);","for( int i = 0; i < VPL_COUNT; i++) {","VPL vpl = vplLights[i];","vec3 lightPosition = vpl.position;","vec3 lightDirection = vpl.direction;","vec3 lightIntensity = vpl.intensity;","vec3 lightColor = lightIntensity * getLightIrradiance( lightPosition, lightDirection );","colorSum += lightColor;","}","vec3 previousColor = texture2D( accumulationBuffer, gl_FragCoord.xy/viewPort ).rgb;","if( currentFrameCount == 1. ){","previousColor = vec3(0.);","}","vec3 newColor = previousColor + colorSum;","gl_FragColor = vec4( newColor , 1.0);","#include <dithering_fragment>","}"].join("\n"),uniforms:{vplLights:{value:null},viewPort:{value:null},accumulationBuffer:{value:null},currentFrameCount:{value:0},minDistance:{value:0}},defines:{VPL_COUNT:0}}},function(t,e,n){n(37),n(4);const i=new THREE.Vector2;t.exports=PIXOTRON.OutlinePass=class{constructor(t){t=t||{},this.highlightColor=void 0!==t.highlightColor?t.highlightColor:new THREE.Color(1,.25,0),this.edgeThickness=void 0!==t.edgeThickness?t.edgeThickness:1,this.edgeStrength=void 0!==t.edgeStrength?t.edgeStrength:1,this.transparency=void 0!==t.transparency?t.transparency:.1,this.enableAA=void 0===t.enableAA||t.enableAA,this.ii=new THREE.MeshBasicMaterial({color:this.highlightColor,side:THREE.DoubleSide}),this.A=0,this.si=new THREE.ShaderMaterial(PIXOTRON.EdgeDetectionShader),this.enabled=!0,this.needsUpdate=!0,this.oldClearColor=new THREE.Color}Ot(t,e){if(!this.enableAA)return;t.getDrawingBufferSize(i);const n=i.x,s=i.y,r=this.et[this.A%this.et.length];PIXOTRON.jitterCamera(e,r,n,s)}dispose(){this.ri&&this.ri.dispose(),this.Nt&&this.Nt.dispose()}getRenderTarget(){return this.Nt}setSize(t,e){this.ri&&this.ri.setSize(t,e),this.Nt&&this.Nt.setSize(t,e)}isConverged(){return this.tt?this.A/this.et.length>=1:1}render(t,e,n,i){if(this.enabled&&i&&i.length>0){this.needsUpdate&&(this.Mt(),this.needsUpdate=!1),this.ri||this.I(t),this.enableAA&&!this.tt&&(this.tt=new PIXOTRON.SuperSampleAAPass,this.et=PIXOTRON.generateQuasiRandomPoints(30,-1,PIXOTRON.uniformDistribution,PIXOTRON.insideRectangle));const s=t.getClearAlpha();t.getClearColor(this.oldClearColor);const r=t.autoClear;t.autoClear=!0,t.setClearColor(0,1);const o=e.background;e.background=null,this.Ot(t,n),this.oi(e,i,!1),e.overrideMaterial=this.ii,t.setRenderTarget(this.ri),t.clear(!0,!0,!1),t.render(e,n),t.setRenderTarget(null),e.overrideMaterial=null,this.oi(e,i,!0),n.clearViewOffset(),e.background=o,0!==this.A&&this.enableAA&&(this.tt.render(t,this.Nt,this.ri),PIXOTRON.blit(t,this.Nt,this.ri)),this.si.uniforms.maskTexture.value=this.ri.texture,this.si.uniforms.texSize.value.x=this.ri.width,this.si.uniforms.texSize.value.y=this.ri.height,this.si.uniforms.edgeThickness.value=this.edgeThickness,this.si.uniforms.highlightColor.value=this.highlightColor,this.si.uniforms.transparency.value=this.transparency,this.si.uniforms.edgeStrength.value=this.edgeStrength,PIXOTRON.renderPass(t,this.si,this.Nt),t.setClearColor(this.oldClearColor,s),t.autoClear=r,this.A++}}oi(t,e,n){const i=[];function s(t){t.isMesh&&i.push(t)}for(let t=0;t<e.length;t++){e[t].traverse(s)}t.traverse(function(t){if(t.isMesh||t.isLine||t.isSprite){let e=!1;for(let n=0;n<i.length;n++)if(i[n].id===t.id){e=!0;break}if(!e){const e=t.visible;n&&!t.bVisible||(t.visible=n),t.bVisible=e}}})}I(t){const e={minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat};t.getDrawingBufferSize(i);const n=i.x,s=i.y;this.ri=new THREE.WebGLRenderTarget(n,s,e),this.ri.texture.generateMipmaps=!1,this.Nt=new THREE.WebGLRenderTarget(n,s,e),this.Nt.texture.generateMipmaps=!1}Mt(){this.A=0,this.tt&&(this.tt.needsUpdate=!0)}}},function(t,e,n){const i=n(38).default,s=n(39).default;t.exports=PIXOTRON.EdgeDetectionShader={uniforms:{maskTexture:{value:null},texSize:{value:new THREE.Vector2(.5,.5)},highlightColor:{value:new THREE.Vector3(1,1,1)},edgeThickness:{value:1},edgeStrength:{value:1},transparency:{value:.5}},vertexShader:i,fragmentShader:s}},function(t,e,n){"use strict";Object.defineProperty(e,"__esModule",{value:!0}),e.default="varying vec2 vUv;\n\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},function(t,e,n){"use strict";Object.defineProperty(e,"__esModule",{value:!0}),e.default="varying vec2 vUv;\nuniform sampler2D maskTexture;\nuniform vec2 texSize;\nuniform vec3 highlightColor;\nuniform float edgeThickness;\nuniform float edgeStrength;\nuniform float transparency;\n\nvoid main() {\n vec2 invSize = 1.0 / texSize;\n vec4 uvOffset = edgeThickness * vec4(1.0, 0.0, -1.0, 1.0) * vec4(invSize, invSize);\n vec4 c = texture2D(maskTexture, vUv);\n vec4 c1 = texture2D(maskTexture, vUv + uvOffset.xy);\n vec4 c2 = texture2D(maskTexture, vUv - uvOffset.xy);\n vec4 c3 = texture2D(maskTexture, vUv + uvOffset.yw);\n vec4 c4 = texture2D(maskTexture, vUv - uvOffset.yw);\n float diff1 = (c1.r - c2.r) * 0.5;\n float diff2 = (c3.r - c4.r) * 0.5;\n float d = length(vec2(diff1, diff2));\n gl_FragColor = vec4(c.rgb, 1. - transparency) + edgeStrength * vec4(highlightColor, 1.0) * vec4(d);\n}"},function(t,e,n){var i;self,i=function(t,e,n){return(()=>{"use strict";var i={665:(t,e,n)=>{n.r(e),n.d(e,{default:()=>i});const i="uniform sampler2D tNormalDepth;\nfloat unpack16(vec2 value) {\n return (\n value.x*0.996108949416342426275150501169264316558837890625 +\n value.y*0.00389105058365758760263730664519243873655796051025390625\n );\n}\nfloat getDepth(vec2 uv){\n vec4 uncodedDepth = texture2D(tNormalDepth, uv);\n float x = unpack16(uncodedDepth.xy);\n return x*x;\n}\nvec3 unpackNormal(vec2 enc) {\n vec2 fenc = enc*4.0-2.0;\n float f = dot(fenc, fenc);\n float g = sqrt(1.0-f/4.0);\n return vec3(fenc*g, 1.0-f/2.0);\n}\nvoid getDepthNormal(const in vec2 uv, out float depth, out vec3 normal){\n vec4 uncodedDepth = texture2D(tNormalDepth, uv);\n depth = unpack16(uncodedDepth.xy);\n depth = depth*depth;\n normal = unpackNormal(uncodedDepth.zw);\n}\n"},748:(t,e,n)=>{n.r(e),n.d(e,{default:()=>i});const i="//varying vec2 vUv;\n\n//#define PI 3.1415926535\n\n//uniform sampler2D tRoughness;\n//uniform vec2 screenSize;\nuniform sampler2D tLastFrame;\nuniform float ssReflectivity;\nuniform vec3 ssrBoost;\nuniform float frameCount;\nuniform bool ssrEnabled;\nuniform float ssrToleranceFactor;// 0.5\n//uniform float weight;\n//uniform float roughness;\nuniform mat4 projection;\nuniform vec2 cameraNearFar;\nuniform vec2 objectBounds; //vec2(dist from camera, bounding radius)\n//vec3 getPosition(const in vec2 uv, const in float viewDepth) {\n// float xe = -(uv.x + projection[2][0]) * viewDepth/projection[0][0];\n// float ye = -(uv.y + projection[2][1]) * viewDepth/projection[1][1];\n// return vec3(xe, ye, viewDepth);\n//}\n//void getViewPosNormal(const in vec2 uv, out vec3 position, out vec3 normal){\n// float depth;\n// getDepthNormal(uv, depth, normal);\n// position = depth > 0.999 ? vec3(1000.) : getPosition(2.*uv-1., -mix(cameraNearFar.x, cameraNearFar.y, depth));\n//}\nfloat getDepth2(const in vec2 uv, const in float lod) {\n float viewDepth = getDepth(uv);\n return (viewDepth > 0.999) ? -cameraNearFar.y * 1000.0 : -mix(cameraNearFar.x, cameraNearFar.y, viewDepth);\n}\n\n\n #define LOD_DEPTH 1.0// todo: generate mipmap depth and set.\n #define LOD_COLOR 5.0\n #define SSR_QUALITY 0\n\nvec3 viewToScreen(const in vec3 pos) {\n vec4 projected = projection * vec4(pos, 1.0);\n return vec3(0.5 + 0.5 * projected.xy / projected.w, projected.w);\n}\n\n// https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Shaders/Private/Random.ush#L27\nfloat interleavedGradientNoise(const in vec2 fragCoord, const in float seed) {\n vec3 magic = vec3(0.06711056, 0.00583715, 52.9829189);\n return fract(magic.z * fract(dot(fragCoord.xy + seed * vec2(2.083, 4.867), magic.xy)));\n}\n\n #define STEP_COUNT 8.\nvoid traceRay(in vec3 ray_origin, in vec3 ray_dir, in float tolerance, in float iSteps, inout vec3 state){\n vec3 sampleUV;\n float d, hit;\n float dLod = 0.;//floor(LOD_DEPTH * roughness);\n\n #pragma unroll_loop_start\n for (int i = 0; i < 8; i ++){\n sampleUV = ray_origin + ray_dir * state.y;\n d = getDepth2(sampleUV.xy, dLod);\n d = -1.0 / sampleUV.z - d;\n if (abs(d + tolerance) < tolerance){\n\n hit = clamp(state.x / (state.x - d), 0., 1.) - 1.;\n hit = (state.y + hit * iSteps);\n state.z = min(state.z, hit);\n\n }\n state.x = d;//depth diff\n state.y += iSteps;\n }\n #pragma unroll_loop_end\n}\n\nvec3 fetchColorLod(const in vec2 uv, const in float lod) {\n return ssrBoost * inputTexelToLinear(texture2D(tLastFrame, uv)).rgb;\n\n}\n\n// normal and viewdir in view space.\nvec4 getSSR(const in float roughness, const in vec3 normal, const in vec3 viewPos, const in vec3 viewDir) {\n float alpha = ssReflectivity * clamp(-4.0 * dot(viewDir, normal) + 3.0, 0.0, 1.0);// fade ray that points toward camera\n // alpha *= clamp(4.7 - roughness * 5.0, 0.0, 1.0); // fade out ssr for high roughness values\n\n if (!ssrEnabled || ssReflectivity < 0.001 || roughness > 0.80){\n return vec4(0.);\n }\n vec4 result = vec4(0.0);\n float rough4 = roughness * roughness; rough4 = rough4 * rough4;\n\n // compute ray uv origin\n vec3 ray_origin = viewToScreen(viewPos.xyz);\n ray_origin.z = 1.0 / ray_origin.z;\n\n vec2 rand_e;// random\n rand_e.x = interleavedGradientNoise(gl_FragCoord.xy, frameCount*117.);\n rand_e.y = fract(rand_e.x * 38.65435);\n // https://www.slideshare.net/DICEStudio/stochastic-screenspace-reflections#p=67\n rand_e.y = mix(rand_e.y, 1.0, 0.7);\n\n // importance sampling\n float phi = 2.0 * PI * rand_e.x;\n // float cos_theta = sqrt((1.0 - rand_e.y) / (1.0 + (rough4 - 1.0) * rand_e.y)); // ggx, NOISY\n float cos_theta = pow(max(rand_e.y, 0.000001), rough4 / (2.0 - rough4));// blinn\n float sin_theta = sqrt(max(0., 1.0 - cos_theta * cos_theta));\n vec3 half_vec = vec3(sin_theta * cos(phi), sin_theta * sin(phi), cos_theta);\n vec3 tangentX = normalize(cross(abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0), normal));\n vec3 tangentY = cross(normal, tangentX);\n half_vec = half_vec.x * tangentX + half_vec.y * tangentY + half_vec.z * normal;\n\n // in view space\n vec3 ray_dir = (2.0 * dot(viewDir, half_vec)) * half_vec - viewDir;\n ray_dir = normalize(ray_dir);\n\n // if reflection is toward us, we cast [near, vertex], otherwise [vertex, far]\n float ray_len = mix((objectBounds.x + objectBounds.y) + viewPos.z, -viewPos.z - (objectBounds.x - objectBounds.y), ray_dir.z * 0.5 + 0.5);\n if (dot(ray_dir.xyz, normal) > 0.001) {\n\n float iSteps = 1.0 / float(STEP_COUNT);\n #if SSR_QUALITY >= 1\n iSteps /= 2.0;\n #endif\n\n float tolerance = 0.5 * ray_len * iSteps;\n\n // to uv space\n ray_dir = viewToScreen(viewPos.xyz + ray_dir * ray_len);\n ray_dir.z = 1.0 / ray_dir.z;\n ray_dir -= ray_origin;\n\n // clip the line to the viewport edges\n // https://github.com/godotengine/godot/blob/master/drivers/gles3/shaders/screen_space_reflection.glsl#L124\n float sx = min(1.0, 0.99 * (1.0 - ray_origin.x) / max(1e-5, ray_dir.x));\n float sy = min(1.0, 0.99 * (1.0 - ray_origin.y) / max(1e-5, ray_dir.y));\n ray_dir *= min(sx, sy);\n sx = min(1.0, 0.99 * ray_origin.x / max(1e-5, -ray_dir.x));\n sy = min(1.0, 0.99 * ray_origin.y / max(1e-5, -ray_dir.y));\n ray_dir *= min(sx, sy);\n // vec3 rr = ray_origin;\n\n vec3 state = vec3(0.0, 0.0, 1.0);// depth diff, current dist, hit dist.\n state.y = (interleavedGradientNoise(gl_FragCoord.xy, frameCount) + 0.5) * iSteps;// start jitter\n\n traceRay(ray_origin, ray_dir, tolerance, iSteps, state);\n #if SSR_QUALITY >= 1\n traceRay(ray_origin, ray_dir, tolerance, iSteps, state);\n #endif\n // return vec4(ray_origin.z, 0., 0., 1.);\n\n if (state.z < 0.99) {\n\n\n state.xy = ray_origin.xy + ray_dir.xy * state.z;// result uv\n\n // return vec4((state.x<=0.||state.y<=0.||state.y>=1.||state.x>=1.)?1.:0., 0., 0., 1.);\n // return vec4(state.xy, 0., 1.);\n // return vec4(1.-ray_len, 0., 0., 1.);\n // return vec4(state.z<0.?1.:0.,0., 0., 1.);\n alpha *= clamp(20.0 * (1. - max(abs(state.x), abs(state.y))), 0.0, 1.0);// can use vignette, like in unreal\n result = vec4(fetchColorLod(state.xy, LOD_COLOR * roughness * state.z), clamp(alpha, 0.0, 1.0));\n // result *= state.z<0.9?1.:0.;\n }\n }\n\n return result;\n}\n"},636:function(t,e,n){var i=this&&this.__createBinding||(Object.create?function(t,e,n,i){void 0===i&&(i=n),Object.defineProperty(t,i,{enumerable:!0,get:function(){return e[n]}})}:function(t,e,n,i){void 0===i&&(i=n),t[i]=e[n]}),s=this&&this.__setModuleDefault||(Object.create?function(t,e){Object.defineProperty(t,"default",{enumerable:!0,value:e})}:function(t,e){t.default=e}),r=this&&this.__importStar||function(t){if(t&&t.__esModule)return t;var e={};if(null!=t)for(var n in t)"default"!==n&&Object.prototype.hasOwnProperty.call(t,n)&&i(e,t,n);return s(e,t),e},o=this&&this.__importDefault||function(t){return t&&t.__esModule?t:{default:t}};Object.defineProperty(e,"__esModule",{value:!0}),e.MeshPhysicalReflectiveMaterial=e.MeshReflectiveMaterial=void 0;const a=r(n(293)),h=o(n(748)),c=o(n(665));function u(t,e){const n="void main() {",i="vec3 outgoingLight =";t.uniforms=Object.assign(Object.assign({},t.uniforms),e.uniforms),t.fragmentShader=t.fragmentShader.replace(n,`\n#define inputTexelToLinear(x) x\n${c.default}\n${h.default}\n${n}`),t.fragmentShader=t.fragmentShader.replace(i,` vec4 ssr = getSSR(material.specularRoughness, geometry.normal, geometry.position, geometry.viewDir);\n reflectedLight.indirectSpecular = mix(reflectedLight.indirectSpecular, material.specularColor * ssr.xyz, ssr.a); \n${i}`)}e.MeshReflectiveMaterial=class extends a.MeshStandardMaterial{constructor(t,e){super(t),this.ssrPass=e}onBeforeCompile(t,e){u(t,this.ssrPass),super.onBeforeCompile(t,e)}};e.MeshPhysicalReflectiveMaterial=class extends a.MeshPhysicalMaterial{constructor(t,e){super(t),this.ssrPass=e}onBeforeCompile(t,e){u(t,this.ssrPass),super.onBeforeCompile(t,e)}}},267:function(t,e,n){var i=this&&this.__createBinding||(Object.create?function(t,e,n,i){void 0===i&&(i=n),Object.defineProperty(t,i,{enumerable:!0,get:function(){return e[n]}})}:function(t,e,n,i){void 0===i&&(i=n),t[i]=e[n]}),s=this&&this.__setModuleDefault||(Object.create?function(t,e){Object.defineProperty(t,"default",{enumerable:!0,value:e})}:function(t,e){t.default=e}),r=this&&this.__importStar||function(t){if(t&&t.__esModule)return t;var e={};if(null!=t)for(var n in t)"default"!==n&&Object.prototype.hasOwnProperty.call(t,n)&&i(e,t,n);return s(e,t),e};Object.defineProperty(e,"__esModule",{value:!0}),e.SSRPass=void 0;const o=r(n(293)),a=n(950),h=n(527);e.SSRPass=class extends a.Pass{constructor(t,e){super(),this._boost=new o.Vector3(1,1,1),this._intensity=.8,this._scene=t,this._camera=e,this._target=new o.WebGLRenderTarget(512,512,{}),this._frameCount=0,this._uniforms={tLastFrame:{value:this._target.texture},tNormalDepth:{value:null},ssReflectivity:{value:.9},ssrEnabled:{value:!0},frameCount:{value:0},ssrToleranceFactor:{value:.5},projection:{value:null},cameraNearFar:{value:new o.Vector2(0,0)},objectBounds:{value:new o.Vector2(0,0)},ssrBoost:{value:this._boost.clone()},ssrDebug:{value:!1}},this.needsSwap=!1;const n=o.UniformsUtils.clone(h.CopyShader.uniforms);n.opacity.value=1,this._copyMaterial=new o.ShaderMaterial({uniforms:n,vertexShader:h.CopyShader.vertexShader,fragmentShader:h.CopyShader.fragmentShader,blending:o.NoBlending,depthTest:!1,depthWrite:!1,transparent:!0}),this.fsQuad=new a.Pass.FullScreenQuad(this._copyMaterial)}get uniforms(){return this._uniforms}set scene(t){this._scene=t}get boost(){return this._boost}set boost(t){this._boost.copy(t)}reset(){this._frameCount=0}get lastFrame(){return this._target.texture}get debug(){return this.uniforms.ssrDebug.value}set debug(t){this.uniforms.ssrDebug.value=t}get intensity(){return this._intensity}set intensity(t){this._intensity=t}setSize(t,e){super.setSize(t,e)}setNormalDepth(t){this.uniforms.tNormalDepth.value=t}setGBuffer(t){t&&this.setNormalDepth(t.getNormalDepthTexture())}render(t,e,n,i,s){this.fsQuad.material=this._copyMaterial,this._copyMaterial.uniforms.tDiffuse.value=n.texture,t.setRenderTarget(this._target),t.clear(),this.fsQuad.render(t),t.setRenderTarget(null),this._frameCount++}updateUniforms(){var t;this.uniforms.projection.value=this._camera.projectionMatrix,this.uniforms.frameCount.value=this._frameCount,this.uniforms.ssrEnabled.value=this.enabled,this.uniforms.ssReflectivity.value=this.intensity,this.uniforms.ssrBoost.value.copy(this.boost),this.uniforms.cameraNearFar.value.set(this._camera.near,this._camera.far);let e=Math.abs(this._camera.near-this._camera.far)/2,n=(this._camera.near+this._camera.far)/2,i=null!==(t=this._objectBounds)&&void 0!==t?t:new o.Vector2(n,e);this.uniforms.objectBounds.value.copy(i)}get objectBounds(){return this._objectBounds}set objectBounds(t){this._objectBounds=t}}},293:e=>{e.exports=t},950:t=>{t.exports=e},527:t=>{t.exports=n}},s={};function r(t){var e=s[t];if(void 0!==e)return e.exports;var n=s[t]={exports:{}};return i[t].call(n.exports,n,n.exports,r),n.exports}r.d=((t,e)=>{for(var n in e)r.o(e,n)&&!r.o(t,n)&&Object.defineProperty(t,n,{enumerable:!0,get:e[n]})}),r.o=((t,e)=>Object.prototype.hasOwnProperty.call(t,e)),r.r=(t=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})});var o={};return(()=>{var t=o;Object.defineProperty(t,"__esModule",{value:!0}),t.MeshPhysicalReflectiveMaterial=t.MeshReflectiveMaterial=t.SSRPass=void 0;const e=r(267);Object.defineProperty(t,"SSRPass",{enumerable:!0,get:function(){return e.SSRPass}});const n=r(636);Object.defineProperty(t,"MeshReflectiveMaterial",{enumerable:!0,get:function(){return n.MeshReflectiveMaterial}}),Object.defineProperty(t,"MeshPhysicalReflectiveMaterial",{enumerable:!0,get:function(){return n.MeshPhysicalReflectiveMaterial}})})(),o})()},t.exports=i(n(5),n(41),n(42))},function(t,e,n){"use strict";Object.defineProperty(e,"__esModule",{value:!0}),n.d(e,"Pass",function(){return a});var i,s,r,o=n(5);function a(){this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}Object.assign(a.prototype,{setSize:function(){},render:function(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}}),a.FullScreenQuad=(i=new o.OrthographicCamera(-1,1,1,-1,0,1),s=new o.PlaneBufferGeometry(2,2),r=function(t){this._mesh=new o.Mesh(s,t)},Object.defineProperty(r.prototype,"material",{get:function(){return this._mesh.material},set:function(t){this._mesh.material=t}}),Object.assign(r.prototype,{dispose:function(){this._mesh.geometry.dispose()},render:function(t){t.render(this._mesh,i)}}),r)},function(t,e,n){"use strict";Object.defineProperty(e,"__esModule",{value:!0}),n.d(e,"CopyShader",function(){return i});var i={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tgl_FragColor = opacity * texel;","}"].join("\n")}}]);