@roomle/web-sdk 2.20.0 → 2.21.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/{banana-for-scale-5f9ad0e3.nomodule.js → banana-for-scale-b9868da9.nomodule.js} +2 -2
- package/lib/{banana-for-scale-5f9ad0e3.nomodule.js.map → banana-for-scale-b9868da9.nomodule.js.map} +1 -1
- package/lib/{banana-for-scale-a8541870.js → banana-for-scale-c464bcaf.js} +2 -2
- package/lib/{banana-for-scale-a8541870.js.map → banana-for-scale-c464bcaf.js.map} +1 -1
- package/lib/{budgeteer-measure-5fd28189.js → budgeteer-measure-a6f7fd55.js} +2 -2
- package/lib/{budgeteer-measure-5fd28189.js.map → budgeteer-measure-a6f7fd55.js.map} +1 -1
- package/lib/budgeteer-measure.nomodule.js +1 -1
- package/lib/{component-dimensioning-15849d03.js → component-dimensioning-0d089d5d.js} +2 -2
- package/lib/component-dimensioning-0d089d5d.js.map +1 -0
- package/lib/{component-dimensioning-3816fed6.nomodule.js → component-dimensioning-aac668c8.nomodule.js} +2 -2
- package/lib/component-dimensioning-aac668c8.nomodule.js.map +1 -0
- package/lib/configurator-7915999f.js +2 -0
- package/lib/{configurator-02c1a087.js.map → configurator-7915999f.js.map} +1 -1
- package/lib/configurator-d6e39b21.nomodule.js +2 -0
- package/lib/{configurator-b94915ee.nomodule.js.map → configurator-d6e39b21.nomodule.js.map} +1 -1
- package/lib/configurator-main-cf5bb9fe.js +2 -0
- package/lib/configurator-main-cf5bb9fe.js.map +1 -0
- package/lib/configurator-main.nomodule.js +1 -1
- package/lib/configurator-mesh-generator-bf1a5b3c.nomodule.js +2 -0
- package/lib/configurator-mesh-generator-bf1a5b3c.nomodule.js.map +1 -0
- package/lib/configurator-mesh-generator-ec0e9982.js +2 -0
- package/lib/configurator-mesh-generator-ec0e9982.js.map +1 -0
- package/lib/{default-light-setting-0d38ca56.nomodule.js → default-light-setting-76d539f8.nomodule.js} +2 -2
- package/lib/default-light-setting-76d539f8.nomodule.js.map +1 -0
- package/lib/{default-light-setting-740fe05f.js → default-light-setting-fe844872.js} +2 -2
- package/lib/default-light-setting-fe844872.js.map +1 -0
- package/lib/definitions/common-core/mock/mock-pixotron.d.ts +3 -0
- package/lib/definitions/common-core/src/cameracontrol/camera-control-3d.d.ts +2 -2
- package/lib/definitions/common-core/src/utils/common-utils.d.ts +1 -0
- package/lib/definitions/common-core/src/utils/init-data.d.ts +4 -0
- package/lib/definitions/common-core/src/utils/shims.d.ts +5 -0
- package/lib/definitions/common-core/src/view-model/configurator-view-model.d.ts +1 -1
- package/lib/definitions/common-core/src/webgl/mesh-generator.d.ts +1 -1
- package/lib/definitions/configurator-core/src/webgl/configurator-mesh-generator.d.ts +1 -1
- package/lib/definitions/configurator-core/src/webgl/scene-helper.d.ts +3 -1
- package/lib/definitions/typings/pixotron.d.ts +2 -0
- package/lib/{dimensioning-helper-df61f3e4.nomodule.js → dimensioning-helper-9a706cfd.nomodule.js} +2 -2
- package/lib/dimensioning-helper-9a706cfd.nomodule.js.map +1 -0
- package/lib/{dimensioning-helper-67518ab9.js → dimensioning-helper-f7e39056.js} +2 -2
- package/lib/dimensioning-helper-f7e39056.js.map +1 -0
- package/lib/glb-viewer-0d92b638.js +2 -0
- package/lib/{glb-viewer-0a44ad1e.js.map → glb-viewer-0d92b638.js.map} +1 -1
- package/lib/glb-viewer-d278030c.nomodule.js +2 -0
- package/lib/{glb-viewer-a7947024.nomodule.js.map → glb-viewer-d278030c.nomodule.js.map} +1 -1
- package/lib/glb-viewer-main-ae7df6ed.js +2 -0
- package/lib/glb-viewer-main-ae7df6ed.js.map +1 -0
- package/lib/glb-viewer-main.nomodule.js +1 -1
- package/lib/{image-renderer-32588b0f.js → image-renderer-a3e7c1a5.js} +2 -2
- package/lib/{image-renderer-32588b0f.js.map → image-renderer-a3e7c1a5.js.map} +1 -1
- package/lib/{image-renderer-58be56f9.nomodule.js → image-renderer-b1e31df3.nomodule.js} +2 -2
- package/lib/{image-renderer-58be56f9.nomodule.js.map → image-renderer-b1e31df3.nomodule.js.map} +1 -1
- package/lib/legacy/{banana-for-scale-7fe6982a.legacy.js → banana-for-scale-07c4ef73.legacy.js} +2 -2
- package/lib/legacy/{banana-for-scale-7fe6982a.legacy.js.map → banana-for-scale-07c4ef73.legacy.js.map} +1 -1
- package/lib/legacy/budgeteer-measure.legacy.js +1 -1
- package/lib/legacy/{component-dimensioning-474e71c0.legacy.js → component-dimensioning-d17748a9.legacy.js} +2 -2
- package/lib/legacy/component-dimensioning-d17748a9.legacy.js.map +1 -0
- package/lib/legacy/configurator-4672929e.legacy.js +2 -0
- package/lib/legacy/{configurator-e33d83c7.legacy.js.map → configurator-4672929e.legacy.js.map} +1 -1
- package/lib/legacy/configurator-main.legacy.js +1 -1
- package/lib/legacy/configurator-mesh-generator-b171f5d8.legacy.js +2 -0
- package/lib/legacy/configurator-mesh-generator-b171f5d8.legacy.js.map +1 -0
- package/lib/legacy/{default-light-setting-e5427dcc.legacy.js → default-light-setting-3fcc55d4.legacy.js} +2 -2
- package/lib/legacy/default-light-setting-3fcc55d4.legacy.js.map +1 -0
- package/lib/legacy/{dimensioning-helper-b6b2fae5.legacy.js → dimensioning-helper-25f07743.legacy.js} +2 -2
- package/lib/legacy/dimensioning-helper-25f07743.legacy.js.map +1 -0
- package/lib/legacy/glb-viewer-9b9d37a8.legacy.js +2 -0
- package/lib/legacy/{glb-viewer-8cd61b1e.legacy.js.map → glb-viewer-9b9d37a8.legacy.js.map} +1 -1
- package/lib/legacy/glb-viewer-main.legacy.js +1 -1
- package/lib/legacy/{image-renderer-06f566f5.legacy.js → image-renderer-04df50a7.legacy.js} +2 -2
- package/lib/legacy/{image-renderer-06f566f5.legacy.js.map → image-renderer-04df50a7.legacy.js.map} +1 -1
- package/lib/legacy/{main-thread-to-worker-45106055.legacy.js → main-thread-to-worker-46ba1413.legacy.js} +2 -2
- package/lib/legacy/main-thread-to-worker-46ba1413.legacy.js.map +1 -0
- package/lib/legacy/{material-viewer-c853ad32.legacy.js → material-viewer-6cddff1d.legacy.js} +2 -2
- package/lib/legacy/material-viewer-6cddff1d.legacy.js.map +1 -0
- package/lib/legacy/material-viewer-main.legacy.js +1 -1
- package/lib/legacy/mesh-generator-572ad2f8.legacy.js +2 -0
- package/lib/legacy/mesh-generator-572ad2f8.legacy.js.map +1 -0
- package/lib/legacy/pixotron-66b4f690.legacy.js +2 -0
- package/lib/legacy/{pixotron-84b6fe67.legacy.js.map → pixotron-66b4f690.legacy.js.map} +1 -1
- package/lib/legacy/{planner-90ac969a.legacy.js → planner-2cc59b21.legacy.js} +2 -2
- package/lib/legacy/{planner-90ac969a.legacy.js.map → planner-2cc59b21.legacy.js.map} +1 -1
- package/lib/legacy/planner-main.legacy.js +1 -1
- package/lib/legacy/{rapi-access-21dc9ae2.legacy.js → rapi-access-a73fc03b.legacy.js} +3 -3
- package/lib/legacy/{rapi-access-21dc9ae2.legacy.js.map → rapi-access-a73fc03b.legacy.js.map} +1 -1
- package/lib/legacy/roomle-sdk.legacy.js +1 -1
- package/lib/legacy/scene-manager-47b24f6e.legacy.js +2 -0
- package/lib/legacy/scene-manager-47b24f6e.legacy.js.map +1 -0
- package/lib/legacy/static/pi.min-0272f873b3a4380a.js +1 -0
- package/lib/legacy/static/{rthree-9a98e3318d68245d.js → rthree-508a6ceb9a1516ce.js} +1 -1
- package/lib/legacy/static/shaders-d304d03a461ead46.json +1 -0
- package/lib/legacy/{stats-helper-e04ccf23.legacy.js → stats-helper-ef9054e8.legacy.js} +2 -2
- package/lib/legacy/{stats-helper-e04ccf23.legacy.js.map → stats-helper-ef9054e8.legacy.js.map} +1 -1
- package/lib/main-thread-to-worker-4c9942ce.js +2 -0
- package/lib/main-thread-to-worker-4c9942ce.js.map +1 -0
- package/lib/{main-thread-to-worker-2526203d.nomodule.js → main-thread-to-worker-4f826ab0.nomodule.js} +2 -2
- package/lib/main-thread-to-worker-4f826ab0.nomodule.js.map +1 -0
- package/lib/{material-viewer-d3c453fc.js → material-viewer-590448c5.js} +2 -2
- package/lib/material-viewer-590448c5.js.map +1 -0
- package/lib/{material-viewer-7c63aa7f.nomodule.js → material-viewer-8b280e30.nomodule.js} +2 -2
- package/lib/material-viewer-8b280e30.nomodule.js.map +1 -0
- package/lib/material-viewer-main-e776f7e5.js +2 -0
- package/lib/material-viewer-main-e776f7e5.js.map +1 -0
- package/lib/material-viewer-main.nomodule.js +1 -1
- package/lib/mesh-generator-55c80a53.nomodule.js +2 -0
- package/lib/mesh-generator-55c80a53.nomodule.js.map +1 -0
- package/lib/mesh-generator-a718d07a.js +2 -0
- package/lib/mesh-generator-a718d07a.js.map +1 -0
- package/lib/pixotron-9df61cfe.js +2 -0
- package/lib/{pixotron-0b81eb7c.js.map → pixotron-9df61cfe.js.map} +1 -1
- package/lib/pixotron-e40b75d2.nomodule.js +2 -0
- package/lib/{pixotron-7a1f9ec8.nomodule.js.map → pixotron-e40b75d2.nomodule.js.map} +1 -1
- package/lib/{planner-fab4fbbe.js → planner-0bdfa18a.js} +2 -2
- package/lib/{planner-fab4fbbe.js.map → planner-0bdfa18a.js.map} +1 -1
- package/lib/{planner-77af0a69.nomodule.js → planner-fb33bbd5.nomodule.js} +2 -2
- package/lib/{planner-77af0a69.nomodule.js.map → planner-fb33bbd5.nomodule.js.map} +1 -1
- package/lib/planner-main-cd1ee6e0.js +2 -0
- package/lib/planner-main-cd1ee6e0.js.map +1 -0
- package/lib/planner-main.nomodule.js +1 -1
- package/lib/{rapi-access-d3bc3ce4.nomodule.js → rapi-access-c8981c13.nomodule.js} +3 -3
- package/lib/{rapi-access-d3bc3ce4.nomodule.js.map → rapi-access-c8981c13.nomodule.js.map} +1 -1
- package/lib/{rapi-access-ff57cd9e.js → rapi-access-d433b66a.js} +3 -3
- package/lib/{rapi-access-ff57cd9e.js.map → rapi-access-d433b66a.js.map} +1 -1
- package/lib/{roomle-sdk-6e4fd2d6.js → roomle-sdk-8fee3247.js} +2 -2
- package/lib/roomle-sdk-8fee3247.js.map +1 -0
- package/lib/roomle-sdk.nomodule.js +1 -1
- package/lib/scene-manager-b3bd3bed.js +2 -0
- package/lib/scene-manager-b3bd3bed.js.map +1 -0
- package/lib/scene-manager-cbf9f557.nomodule.js +2 -0
- package/lib/scene-manager-cbf9f557.nomodule.js.map +1 -0
- package/lib/static/pi.min-0272f873b3a4380a.js +1 -0
- package/lib/static/pi.min-0272f873b3a4380a.js.map +1 -0
- package/lib/static/{rthree-9a98e3318d68245d.js → rthree-508a6ceb9a1516ce.js} +1 -1
- package/lib/static/rthree-508a6ceb9a1516ce.js.map +1 -0
- package/lib/static/shaders-d304d03a461ead46.json +1 -0
- package/lib/{stats-helper-670aea9b.js → stats-helper-5fadbfc2.js} +2 -2
- package/lib/{stats-helper-670aea9b.js.map → stats-helper-5fadbfc2.js.map} +1 -1
- package/lib/{stats-helper-b294fd7a.nomodule.js → stats-helper-efa282ca.nomodule.js} +2 -2
- package/lib/{stats-helper-b294fd7a.nomodule.js.map → stats-helper-efa282ca.nomodule.js.map} +1 -1
- package/package.json +2 -2
- package/lib/component-dimensioning-15849d03.js.map +0 -1
- package/lib/component-dimensioning-3816fed6.nomodule.js.map +0 -1
- package/lib/configurator-02c1a087.js +0 -2
- package/lib/configurator-b94915ee.nomodule.js +0 -2
- package/lib/configurator-main-31ba572b.js +0 -2
- package/lib/configurator-main-31ba572b.js.map +0 -1
- package/lib/configurator-mesh-generator-2b2535f8.js +0 -2
- package/lib/configurator-mesh-generator-2b2535f8.js.map +0 -1
- package/lib/configurator-mesh-generator-470760e6.nomodule.js +0 -2
- package/lib/configurator-mesh-generator-470760e6.nomodule.js.map +0 -1
- package/lib/default-light-setting-0d38ca56.nomodule.js.map +0 -1
- package/lib/default-light-setting-740fe05f.js.map +0 -1
- package/lib/dimensioning-helper-67518ab9.js.map +0 -1
- package/lib/dimensioning-helper-df61f3e4.nomodule.js.map +0 -1
- package/lib/glb-viewer-0a44ad1e.js +0 -2
- package/lib/glb-viewer-a7947024.nomodule.js +0 -2
- package/lib/glb-viewer-main-c9ea66e6.js +0 -2
- package/lib/glb-viewer-main-c9ea66e6.js.map +0 -1
- package/lib/legacy/component-dimensioning-474e71c0.legacy.js.map +0 -1
- package/lib/legacy/configurator-e33d83c7.legacy.js +0 -2
- package/lib/legacy/configurator-mesh-generator-7c2a1b65.legacy.js +0 -2
- package/lib/legacy/configurator-mesh-generator-7c2a1b65.legacy.js.map +0 -1
- package/lib/legacy/default-light-setting-e5427dcc.legacy.js.map +0 -1
- package/lib/legacy/dimensioning-helper-b6b2fae5.legacy.js.map +0 -1
- package/lib/legacy/glb-viewer-8cd61b1e.legacy.js +0 -2
- package/lib/legacy/main-thread-to-worker-45106055.legacy.js.map +0 -1
- package/lib/legacy/material-viewer-c853ad32.legacy.js.map +0 -1
- package/lib/legacy/mesh-generator-c9c5cf92.legacy.js +0 -2
- package/lib/legacy/mesh-generator-c9c5cf92.legacy.js.map +0 -1
- package/lib/legacy/pixotron-84b6fe67.legacy.js +0 -2
- package/lib/legacy/scene-manager-c1df3327.legacy.js +0 -2
- package/lib/legacy/scene-manager-c1df3327.legacy.js.map +0 -1
- package/lib/legacy/static/pi.min-6875d25247d9711b.js +0 -1
- package/lib/legacy/static/shaders-695d00691ea12f08.json +0 -1
- package/lib/main-thread-to-worker-2526203d.nomodule.js.map +0 -1
- package/lib/main-thread-to-worker-815feb19.js +0 -2
- package/lib/main-thread-to-worker-815feb19.js.map +0 -1
- package/lib/material-viewer-7c63aa7f.nomodule.js.map +0 -1
- package/lib/material-viewer-d3c453fc.js.map +0 -1
- package/lib/material-viewer-main-43691932.js +0 -2
- package/lib/material-viewer-main-43691932.js.map +0 -1
- package/lib/mesh-generator-0b2ac98c.js +0 -2
- package/lib/mesh-generator-0b2ac98c.js.map +0 -1
- package/lib/mesh-generator-739f8058.nomodule.js +0 -2
- package/lib/mesh-generator-739f8058.nomodule.js.map +0 -1
- package/lib/pixotron-0b81eb7c.js +0 -2
- package/lib/pixotron-7a1f9ec8.nomodule.js +0 -2
- package/lib/planner-main-1426a336.js +0 -2
- package/lib/planner-main-1426a336.js.map +0 -1
- package/lib/roomle-sdk-6e4fd2d6.js.map +0 -1
- package/lib/scene-manager-1c0fa594.js +0 -2
- package/lib/scene-manager-1c0fa594.js.map +0 -1
- package/lib/scene-manager-e7cf547f.nomodule.js +0 -2
- package/lib/scene-manager-e7cf547f.nomodule.js.map +0 -1
- package/lib/static/pi.min-6875d25247d9711b.js +0 -1
- package/lib/static/pi.min-6875d25247d9711b.js.map +0 -1
- package/lib/static/rthree-9a98e3318d68245d.js.map +0 -1
- package/lib/static/shaders-695d00691ea12f08.json +0 -1
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n.width=e(t.width),n.height=e(t.height),n.getContext("2d").drawImage(t,0,0,n.width,n.height),n}return t},t.exports=PIXOTRON.getDataFromImage=function(t,e){const n=document.createElement("canvas"),i=e,r=e/(t.width/t.height);n.width=i,n.height=r;const o=n.getContext("2d");return o.drawImage(t,0,0,i,r),o.getImageData(0,0,i,r)},t.exports=PIXOTRON.getPixelFromImageData=function(t,e,n){const i=4*(e+t.width*n),r=t.data;return{r:r[i],g:r[i+1],b:r[i+2],a:r[i+3]}},t.exports=PIXOTRON.squareToUniformDiskConcentric=function(){const t=new THREE.Vector2;return function(e){const n=2*e.x-1,i=2*e.y-1;let r,o;0===n&&0===i?o=r=0:n*n>i*i?(o=n,r=Math.PI/4*(i/n)):(o=i,r=Math.PI/2-n/i*(Math.PI/4));const s=Math.sin(r),a=Math.cos(r);return t.x=o*a,t.y=o*s,t}}(),t.exports=PIXOTRON.squareToCosineHemisphere=function(){const t=new THREE.Vector3;return function(e){const n=PIXOTRON.squareToUniformDiskConcentric(e),i=Math.sqrt(1-n.x*n.x-n.y*n.y);return 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width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,o=this.y-t.y;return this.x=r*n-o*i+t.x,this.y=r*i+o*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}class Gn{constructor(){Object.defineProperty(this,"isMatrix3",{value:!0}),this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=s,c[3]=e,c[4]=r,c[5]=a,c[6]=n,c[7]=o,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}clone(){return(new this.constructor).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[3],a=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],f=i[0],m=i[3],g=i[6],v=i[1],y=i[4],x=i[7],w=i[2],b=i[5],_=i[8];return r[0]=o*f+s*v+a*w,r[3]=o*m+s*y+a*b,r[6]=o*g+s*x+a*_,r[1]=l*f+c*v+h*w,r[4]=l*m+c*y+h*b,r[7]=l*g+c*x+h*_,r[2]=u*f+d*v+p*w,r[5]=u*m+d*y+p*b,r[8]=u*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],l=t[7],c=t[8];return e*o*c-e*s*l-n*r*c+n*s*a+i*r*l-i*o*a}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],l=t[7],c=t[8],h=c*o-s*l,u=s*a-c*r,d=l*r-o*a,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=h*f,t[1]=(i*l-c*n)*f,t[2]=(s*n-i*o)*f,t[3]=u*f,t[4]=(c*e-i*a)*f,t[5]=(i*r-s*e)*f,t[6]=d*f,t[7]=(n*a-l*e)*f,t[8]=(o*e-n*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).copy(this).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,o,s){const a=Math.cos(r),l=Math.sin(r);return this.set(n*a,n*l,-n*(a*o+l*s)+o+t,-i*l,i*a,-i*(-l*o+a*s)+s+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],o=i[3],s=i[6],a=i[1],l=i[4],c=i[7];return i[0]=e*r+n*a,i[3]=e*o+n*l,i[6]=e*s+n*c,i[1]=-n*r+e*a,i[4]=-n*o+e*l,i[7]=-n*s+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}}let Vn;const kn={getDataURL:function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===Vn&&(Vn=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),Vn.width=t.width,Vn.height=t.height;const n=Vn.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=Vn}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}};let Wn=0;function jn(t=jn.DEFAULT_IMAGE,e=jn.DEFAULT_MAPPING,n=dt,i=dt,r=xt,o=_t,s=Ht,a=Tt,l=1,c=Je){Object.defineProperty(this,"id",{value:Wn++}),this.uuid=Un.generateUUID(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=l,this.format=s,this.internalFormat=null,this.type=a,this.offset=new Fn(0,0),this.repeat=new Fn(1,1),this.center=new Fn(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Gn,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null}function Xn(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?kn.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}jn.DEFAULT_IMAGE=void 0,jn.DEFAULT_MAPPING=rt,jn.prototype=Object.assign(Object.create(Bn.prototype),{constructor:jn,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=Un.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(Xn(i[t].image)):e.push(Xn(i[t]))}else e=Xn(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return e||(t.textures[this.uuid]=n),n},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(t){if(this.mapping!==rt)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case ut:t.x=t.x-Math.floor(t.x);break;case dt:t.x=t.x<0?0:1;break;case pt:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case ut:t.y=t.y-Math.floor(t.y);break;case dt:t.y=t.y<0?0:1;break;case pt:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(jn.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});class qn{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isVector4",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,o=t.elements;return this.x=o[0]*e+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*e+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*e+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*e+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const o=t.elements,s=o[0],a=o[4],l=o[8],c=o[1],h=o[5],u=o[9],d=o[2],p=o[6],f=o[10];if(Math.abs(a-c)<.01&&Math.abs(l-d)<.01&&Math.abs(u-p)<.01){if(Math.abs(a+c)<.1&&Math.abs(l+d)<.1&&Math.abs(u+p)<.1&&Math.abs(s+h+f-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;const t=(s+1)/2,o=(h+1)/2,m=(f+1)/2,g=(a+c)/4,v=(l+d)/4,y=(u+p)/4;return t>o&&t>m?t<.01?(n=0,i=.707106781,r=.707106781):(i=g/(n=Math.sqrt(t)),r=v/n):o>m?o<.01?(n=.707106781,i=0,r=.707106781):(n=g/(i=Math.sqrt(o)),r=y/i):m<.01?(n=.707106781,i=.707106781,r=0):(n=v/(r=Math.sqrt(m)),i=y/r),this.set(n,i,r,e),this}let m=Math.sqrt((p-u)*(p-u)+(l-d)*(l-d)+(c-a)*(c-a));return Math.abs(m)<.001&&(m=1),this.x=(p-u)/m,this.y=(l-d)/m,this.z=(c-a)/m,this.w=Math.acos((s+h+f-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}function Zn(t,e,n){this.width=t,this.height=e,this.scissor=new qn(0,0,t,e),this.scissorTest=!1,this.viewport=new qn(0,0,t,e),n=n||{},this.texture=new jn(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:xt,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function Yn(t,e,n){Zn.call(this,t,e,n),this.samples=4}Zn.prototype=Object.assign(Object.create(Bn.prototype),{constructor:Zn,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Yn.prototype=Object.assign(Object.create(Zn.prototype),{constructor:Yn,isWebGLMultisampleRenderTarget:!0,copy:function(t){return Zn.prototype.copy.call(this,t),this.samples=t.samples,this}});class Jn{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return n.copy(t).slerp(e,i)}static slerpFlat(t,e,n,i,r,o,s){let a=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[o+0],d=r[o+1],p=r[o+2],f=r[o+3];if(h!==f||a!==u||l!==d||c!==p){let t=1-s;const e=a*u+l*d+c*p+h*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),o=Math.atan2(r,e*n);t=Math.sin(t*o)/r,s=Math.sin(s*o)/r}const r=s*n;if(a=a*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+f*r,t===1-s){const t=1/Math.sqrt(a*a+l*l+c*c+h*h);a*=t,l*=t,c*=t,h*=t}}t[e]=a,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,o){const s=n[i],a=n[i+1],l=n[i+2],c=n[i+3],h=r[o],u=r[o+1],d=r[o+2],p=r[o+3];return t[e]=s*p+c*h+a*d-l*u,t[e+1]=a*p+c*u+l*h-s*d,t[e+2]=l*p+c*d+s*u-a*h,t[e+3]=c*p-s*h-a*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,o=t._order,s=Math.cos,a=Math.sin,l=s(n/2),c=s(i/2),h=s(r/2),u=a(n/2),d=a(i/2),p=a(r/2);switch(o){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],o=e[1],s=e[5],a=e[9],l=e[2],c=e[6],h=e[10],u=n+s+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-a)*t,this._y=(r-l)*t,this._z=(o-i)*t}else if(n>s&&n>h){const t=2*Math.sqrt(1+n-s-h);this._w=(c-a)/t,this._x=.25*t,this._y=(i+o)/t,this._z=(r+l)/t}else if(s>h){const t=2*Math.sqrt(1+s-n-h);this._w=(r-l)/t,this._x=(i+o)/t,this._y=.25*t,this._z=(a+c)/t}else{const t=2*Math.sqrt(1+h-n-s);this._w=(o-i)/t,this._x=(r+l)/t,this._y=(a+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Un.clamp(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,o=t._w,s=e._x,a=e._y,l=e._z,c=e._w;return this._x=n*c+o*s+i*l-r*a,this._y=i*c+o*a+r*s-n*l,this._z=r*c+o*l+n*a-i*s,this._w=o*c-n*s-i*a-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,o=this._w;let s=o*t._w+n*t._x+i*t._y+r*t._z;if(s<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,s=-s):this.copy(t),s>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const a=1-s*s;if(a<=Number.EPSILON){const t=1-e;return this._w=t*o+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(a),c=Math.atan2(l,s),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=o*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}class Qn{constructor(t=0,e=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion($n.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion($n.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,o=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,o=t.y,s=t.z,a=t.w,l=a*e+o*i-s*n,c=a*n+s*e-r*i,h=a*i+r*n-o*e,u=-r*e-o*n-s*i;return this.x=l*a+u*-r+c*-s-h*-o,this.y=c*a+u*-o+h*-r-l*-s,this.z=h*a+u*-s+l*-o-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,o=e.x,s=e.y,a=e.z;return this.x=i*a-r*s,this.y=r*o-n*a,this.z=n*s-i*o,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Kn.copy(this).projectOnVector(t),this.sub(Kn)}reflect(t){return this.sub(Kn.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Un.clamp(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const Kn=new Qn,$n=new Jn;class ti{constructor(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new Qn(1/0,1/0,1/0),this.max=void 0!==e?e:new Qn(-1/0,-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,l=t.length;a<l;a+=3){const l=t[a],c=t[a+1],h=t[a+2];l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>o&&(o=c),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,l=t.count;a<l;a++){const l=t.getX(a),c=t.getY(a),h=t.getZ(a);l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>o&&(o=c),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=ii.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new Qn),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new Qn),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),ri.copy(e.boundingBox),ri.applyMatrix4(t.matrixWorld),this.union(ri));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Qn),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,ii),ii.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(ui),di.subVectors(this.max,ui),oi.subVectors(t.a,ui),si.subVectors(t.b,ui),ai.subVectors(t.c,ui),li.subVectors(si,oi),ci.subVectors(ai,si),hi.subVectors(oi,ai);let e=[0,-li.z,li.y,0,-ci.z,ci.y,0,-hi.z,hi.y,li.z,0,-li.x,ci.z,0,-ci.x,hi.z,0,-hi.x,-li.y,li.x,0,-ci.y,ci.x,0,-hi.y,hi.x,0];return!!ei(e,oi,si,ai,di)&&!!ei(e=[1,0,0,0,1,0,0,0,1],oi,si,ai,di)&&(pi.crossVectors(li,ci),ei(e=[pi.x,pi.y,pi.z],oi,si,ai,di))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Qn),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return ii.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(ii).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(ni[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),ni[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),ni[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),ni[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),ni[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),ni[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),ni[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),ni[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(ni)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}function ei(t,e,n,i,r){for(let o=0,s=t.length-3;o<=s;o+=3){fi.fromArray(t,o);const s=r.x*Math.abs(fi.x)+r.y*Math.abs(fi.y)+r.z*Math.abs(fi.z),a=e.dot(fi),l=n.dot(fi),c=i.dot(fi);if(Math.max(-Math.max(a,l,c),Math.min(a,l,c))>s)return!1}return!0}const ni=[new Qn,new Qn,new Qn,new Qn,new Qn,new Qn,new Qn,new Qn],ii=new Qn,ri=new ti,oi=new Qn,si=new Qn,ai=new Qn,li=new Qn,ci=new Qn,hi=new Qn,ui=new Qn,di=new Qn,pi=new Qn,fi=new Qn,mi=new ti;class gi{constructor(t,e){this.center=void 0!==t?t:new Qn,this.radius=void 0!==e?e:-1}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):mi.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new Qn),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new ti),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}}const vi=new Qn,yi=new Qn,xi=new Qn,wi=new Qn,bi=new Qn,_i=new Qn,Mi=new Qn;class Ti{constructor(t,e){this.origin=void 0!==t?t:new Qn,this.direction=void 0!==e?e:new Qn(0,0,-1)}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Qn),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,vi)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Qn),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=vi.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(vi.copy(this.direction).multiplyScalar(e).add(this.origin),vi.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){yi.copy(t).add(e).multiplyScalar(.5),xi.copy(e).sub(t).normalize(),wi.copy(this.origin).sub(yi);const r=.5*t.distanceTo(e),o=-this.direction.dot(xi),s=wi.dot(this.direction),a=-wi.dot(xi),l=wi.lengthSq(),c=Math.abs(1-o*o);let h,u,d,p;if(c>0)if(u=o*s-a,p=r*c,(h=o*a-s)>=0)if(u>=-p)if(u<=p){const t=1/c;d=(h*=t)*(h+o*(u*=t)+2*s)+u*(o*h+u+2*a)+l}else u=r,d=-(h=Math.max(0,-(o*u+s)))*h+u*(u+2*a)+l;else u=-r,d=-(h=Math.max(0,-(o*u+s)))*h+u*(u+2*a)+l;else u<=-p?d=-(h=Math.max(0,-(-o*r+s)))*h+(u=h>0?-r:Math.min(Math.max(-r,-a),r))*(u+2*a)+l:u<=p?(h=0,d=(u=Math.min(Math.max(-r,-a),r))*(u+2*a)+l):d=-(h=Math.max(0,-(o*r+s)))*h+(u=h>0?r:Math.min(Math.max(-r,-a),r))*(u+2*a)+l;else u=o>0?-r:r,d=-(h=Math.max(0,-(o*u+s)))*h+u*(u+2*a)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(xi).multiplyScalar(u).add(yi),d}intersectSphere(t,e){vi.subVectors(t.center,this.origin);const n=vi.dot(this.direction),i=vi.dot(vi)-n*n,r=t.radius*t.radius;if(i>r)return null;const o=Math.sqrt(r-i),s=n-o,a=n+o;return s<0&&a<0?null:s<0?this.at(a,e):this.at(s,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,o,s,a;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,o=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,o=(t.min.y-u.y)*c),n>o||r>i?null:((r>n||n!=n)&&(n=r),(o<i||i!=i)&&(i=o),h>=0?(s=(t.min.z-u.z)*h,a=(t.max.z-u.z)*h):(s=(t.max.z-u.z)*h,a=(t.min.z-u.z)*h),n>a||s>i?null:((s>n||n!=n)&&(n=s),(a<i||i!=i)&&(i=a),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,vi)}intersectTriangle(t,e,n,i,r){bi.subVectors(e,t),_i.subVectors(n,t),Mi.crossVectors(bi,_i);let o,s=this.direction.dot(Mi);if(s>0){if(i)return null;o=1}else{if(!(s<0))return null;o=-1,s=-s}wi.subVectors(this.origin,t);const a=o*this.direction.dot(_i.crossVectors(wi,_i));if(a<0)return null;const l=o*this.direction.dot(bi.cross(wi));if(l<0)return null;if(a+l>s)return null;const c=-o*wi.dot(Mi);return c<0?null:this.at(c/s,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}}class Si{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,l,c,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=s,g[13]=a,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Si).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/Ei.setFromMatrixColumn(t,0).length(),r=1/Ei.setFromMatrixColumn(t,1).length(),o=1/Ei.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*o,e[9]=n[9]*o,e[10]=n[10]*o,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,o=Math.cos(n),s=Math.sin(n),a=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=o*c,n=o*h,i=s*c,r=s*h;e[0]=a*c,e[4]=-a*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-s*a,e[2]=r-t*l,e[6]=i+n*l,e[10]=o*a}else if("YXZ"===t.order){const t=a*c,n=a*h,i=l*c,r=l*h;e[0]=t+r*s,e[4]=i*s-n,e[8]=o*l,e[1]=o*h,e[5]=o*c,e[9]=-s,e[2]=n*s-i,e[6]=r+t*s,e[10]=o*a}else if("ZXY"===t.order){const t=a*c,n=a*h,i=l*c,r=l*h;e[0]=t-r*s,e[4]=-o*h,e[8]=i+n*s,e[1]=n+i*s,e[5]=o*c,e[9]=r-t*s,e[2]=-o*l,e[6]=s,e[10]=o*a}else if("ZYX"===t.order){const t=o*c,n=o*h,i=s*c,r=s*h;e[0]=a*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=a*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=s*a,e[10]=o*a}else if("YZX"===t.order){const t=o*a,n=o*l,i=s*a,r=s*l;e[0]=a*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=o*c,e[9]=-s*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=o*a,n=o*l,i=s*a,r=s*l;e[0]=a*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=o*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=s*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Ai,t,Pi)}lookAt(t,e,n){const i=this.elements;return Di.subVectors(t,e),0===Di.lengthSq()&&(Di.z=1),Di.normalize(),Ci.crossVectors(n,Di),0===Ci.lengthSq()&&(1===Math.abs(n.z)?Di.x+=1e-4:Di.z+=1e-4,Di.normalize(),Ci.crossVectors(n,Di)),Ci.normalize(),Li.crossVectors(Di,Ci),i[0]=Ci.x,i[4]=Li.x,i[8]=Di.x,i[1]=Ci.y,i[5]=Li.y,i[9]=Di.y,i[2]=Ci.z,i[6]=Li.z,i[10]=Di.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[4],a=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],w=n[15],b=i[0],_=i[4],M=i[8],T=i[12],S=i[1],E=i[5],R=i[9],A=i[13],P=i[2],C=i[6],L=i[10],D=i[14],N=i[3],O=i[7],I=i[11],B=i[15];return r[0]=o*b+s*S+a*P+l*N,r[4]=o*_+s*E+a*C+l*O,r[8]=o*M+s*R+a*L+l*I,r[12]=o*T+s*A+a*D+l*B,r[1]=c*b+h*S+u*P+d*N,r[5]=c*_+h*E+u*C+d*O,r[9]=c*M+h*R+u*L+d*I,r[13]=c*T+h*A+u*D+d*B,r[2]=p*b+f*S+m*P+g*N,r[6]=p*_+f*E+m*C+g*O,r[10]=p*M+f*R+m*L+g*I,r[14]=p*T+f*A+m*D+g*B,r[3]=v*b+y*S+x*P+w*N,r[7]=v*_+y*E+x*C+w*O,r[11]=v*M+y*R+x*L+w*I,r[15]=v*T+y*A+x*D+w*B,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],o=t[1],s=t[5],a=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*a*h-i*l*h-r*s*u+n*l*u+i*s*d-n*a*d)+t[7]*(+e*a*d-e*l*u+r*o*u-i*o*d+i*l*c-r*a*c)+t[11]*(+e*l*h-e*s*d-r*o*h+n*o*d+r*s*c-n*l*c)+t[15]*(-i*s*c-e*a*h+e*s*u+i*o*h-n*o*u+n*a*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=h*m*l-f*u*l+f*a*d-s*m*d-h*a*g+s*u*g,y=p*u*l-c*m*l-p*a*d+o*m*d+c*a*g-o*u*g,x=c*f*l-p*h*l+p*s*d-o*f*d-c*s*g+o*h*g,w=p*h*a-c*f*a-p*s*u+o*f*u+c*s*m-o*h*m,b=e*v+n*y+i*x+r*w;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/b;return t[0]=v*_,t[1]=(f*u*r-h*m*r-f*i*d+n*m*d+h*i*g-n*u*g)*_,t[2]=(s*m*r-f*a*r+f*i*l-n*m*l-s*i*g+n*a*g)*_,t[3]=(h*a*r-s*u*r-h*i*l+n*u*l+s*i*d-n*a*d)*_,t[4]=y*_,t[5]=(c*m*r-p*u*r+p*i*d-e*m*d-c*i*g+e*u*g)*_,t[6]=(p*a*r-o*m*r-p*i*l+e*m*l+o*i*g-e*a*g)*_,t[7]=(o*u*r-c*a*r+c*i*l-e*u*l-o*i*d+e*a*d)*_,t[8]=x*_,t[9]=(p*h*r-c*f*r-p*n*d+e*f*d+c*n*g-e*h*g)*_,t[10]=(o*f*r-p*s*r+p*n*l-e*f*l-o*n*g+e*s*g)*_,t[11]=(c*s*r-o*h*r-c*n*l+e*h*l+o*n*d-e*s*d)*_,t[12]=w*_,t[13]=(c*f*i-p*h*i+p*n*u-e*f*u-c*n*m+e*h*m)*_,t[14]=(p*s*i-o*f*i-p*n*a+e*f*a+o*n*m-e*s*m)*_,t[15]=(o*h*i-c*s*i+c*n*a-e*h*a-o*n*u+e*s*u)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,o=t.x,s=t.y,a=t.z,l=r*o,c=r*s;return this.set(l*o+n,l*s-i*a,l*a+i*s,0,l*s+i*a,c*s+n,c*a-i*o,0,l*a-i*s,c*a+i*o,r*a*a+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,o=e._y,s=e._z,a=e._w,l=r+r,c=o+o,h=s+s,u=r*l,d=r*c,p=r*h,f=o*c,m=o*h,g=s*h,v=a*l,y=a*c,x=a*h,w=n.x,b=n.y,_=n.z;return i[0]=(1-(f+g))*w,i[1]=(d+x)*w,i[2]=(p-y)*w,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+y)*_,i[9]=(m-v)*_,i[10]=(1-(u+f))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=Ei.set(i[0],i[1],i[2]).length();const o=Ei.set(i[4],i[5],i[6]).length(),s=Ei.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],Ri.copy(this);const a=1/r,l=1/o,c=1/s;return Ri.elements[0]*=a,Ri.elements[1]*=a,Ri.elements[2]*=a,Ri.elements[4]*=l,Ri.elements[5]*=l,Ri.elements[6]*=l,Ri.elements[8]*=c,Ri.elements[9]*=c,Ri.elements[10]*=c,e.setFromRotationMatrix(Ri),n.x=r,n.y=o,n.z=s,this}makePerspective(t,e,n,i,r,o){void 0===o&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const s=this.elements,a=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(o+r)/(o-r),d=-2*o*r/(o-r);return s[0]=a,s[4]=0,s[8]=c,s[12]=0,s[1]=0,s[5]=l,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=u,s[14]=d,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(t,e,n,i,r,o){const s=this.elements,a=1/(e-t),l=1/(n-i),c=1/(o-r),h=(e+t)*a,u=(n+i)*l,d=(o+r)*c;return s[0]=2*a,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*l,s[9]=0,s[13]=-u,s[2]=0,s[6]=0,s[10]=-2*c,s[14]=-d,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const Ei=new Qn,Ri=new Si,Ai=new Qn(0,0,0),Pi=new Qn(1,1,1),Ci=new Qn,Li=new Qn,Di=new Qn;class Ni{constructor(t=0,e=0,n=0,i=Ni.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=Un.clamp,r=t.elements,o=r[0],s=r[4],a=r[8],l=r[1],c=r[5],h=r[9],u=r[2],d=r[6],p=r[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-s,o)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,p),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,o),this._z=0);break;case"ZXY":this._x=Math.asin(i(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,p),this._z=Math.atan2(-s,c)):(this._y=0,this._z=Math.atan2(l,o));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(l,o)):(this._x=0,this._z=Math.atan2(-s,c));break;case"YZX":this._z=Math.asin(i(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,o)):(this._x=0,this._y=Math.atan2(a,p));break;case"XZY":this._z=Math.asin(-i(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,o)):(this._x=Math.atan2(-h,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Oi.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Oi,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return Ii.setFromEuler(this),this.setFromQuaternion(Ii,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Qn(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Ni.DefaultOrder="XYZ",Ni.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const Oi=new Si,Ii=new Jn;class Bi{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let zi=0;const Hi=new Qn,Ui=new Jn,Fi=new Si,Gi=new Qn,Vi=new Qn,ki=new Qn,Wi=new Jn,ji=new Qn(1,0,0),Xi=new Qn(0,1,0),qi=new Qn(0,0,1),Zi={type:"added"},Yi={type:"removed"};function Ji(){Object.defineProperty(this,"id",{value:zi++}),this.uuid=Un.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ji.DefaultUp.clone();const t=new Qn,e=new Ni,n=new Jn,i=new Qn(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Si},normalMatrix:{value:new Gn}}),this.matrix=new Si,this.matrixWorld=new Si,this.matrixAutoUpdate=Ji.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Bi,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}Ji.DefaultUp=new Qn(0,1,0),Ji.DefaultMatrixAutoUpdate=!0,Ji.prototype=Object.assign(Object.create(Bn.prototype),{constructor:Ji,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return Ui.setFromAxisAngle(t,e),this.quaternion.multiply(Ui),this},rotateOnWorldAxis:function(t,e){return Ui.setFromAxisAngle(t,e),this.quaternion.premultiply(Ui),this},rotateX:function(t){return this.rotateOnAxis(ji,t)},rotateY:function(t){return this.rotateOnAxis(Xi,t)},rotateZ:function(t){return this.rotateOnAxis(qi,t)},translateOnAxis:function(t,e){return Hi.copy(t).applyQuaternion(this.quaternion),this.position.add(Hi.multiplyScalar(e)),this},translateX:function(t){return this.translateOnAxis(ji,t)},translateY:function(t){return this.translateOnAxis(Xi,t)},translateZ:function(t){return this.translateOnAxis(qi,t)},localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(t){return t.applyMatrix4(Fi.copy(this.matrixWorld).invert())},lookAt:function(t,e,n){t.isVector3?Gi.copy(t):Gi.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Vi.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Fi.lookAt(Vi,Gi,this.up):Fi.lookAt(Gi,Vi,this.up),this.quaternion.setFromRotationMatrix(Fi),i&&(Fi.extractRotation(i.matrixWorld),Ui.setFromRotationMatrix(Fi),this.quaternion.premultiply(Ui.invert()))},add:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(Zi)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Yi)),this},clear:function(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(Yi)}return this.children.length=0,this},attach:function(t){return this.updateWorldMatrix(!0,!1),Fi.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),Fi.multiply(t.parent.matrixWorld)),t.applyMatrix4(Fi),t.updateWorldMatrix(!1,!1),this.add(t),this},getObjectById:function(t){return this.getObjectByProperty("id",t)},getObjectByName:function(t){return this.getObjectByProperty("name",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}},getWorldPosition:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new Jn),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Vi,t,ki),t},getWorldScale:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Vi,Wi,t),t},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()},raycast:function(){},traverse:function(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)},traverseVisible:function(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)},traverseAncestors:function(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)},updateWorldMatrix:function(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}},toJSON:function(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=o(t.geometries),i=o(t.materials),r=o(t.textures),s=o(t.images),a=o(t.shapes),l=o(t.skeletons),c=o(t.animations);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),a.length>0&&(n.shapes=a),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function o(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}});const Qi=new Qn,Ki=new Qn,$i=new Gn;class tr{constructor(t,e){Object.defineProperty(this,"isPlane",{value:!0}),this.normal=void 0!==t?t:new Qn(1,0,0),this.constant=void 0!==e?e:0}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Qi.subVectors(n,e).cross(Ki.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new Qn),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new Qn);const n=t.delta(Qi),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?void 0:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Qn),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||$i.getNormalMatrix(t),i=this.coplanarPoint(Qi).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}}const er=new Qn,nr=new Qn,ir=new Qn,rr=new Qn,or=new Qn,sr=new Qn,ar=new Qn,lr=new Qn,cr=new Qn,hr=new Qn;class ur{constructor(t,e,n){this.a=void 0!==t?t:new Qn,this.b=void 0!==e?e:new Qn,this.c=void 0!==n?n:new Qn}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Qn),i.subVectors(n,e),er.subVectors(t,e),i.cross(er);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){er.subVectors(i,e),nr.subVectors(n,e),ir.subVectors(t,e);const o=er.dot(er),s=er.dot(nr),a=er.dot(ir),l=nr.dot(nr),c=nr.dot(ir),h=o*l-s*s;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new Qn),0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*a-s*c)*u,p=(o*c-s*a)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,rr),rr.x>=0&&rr.y>=0&&rr.x+rr.y<=1}static getUV(t,e,n,i,r,o,s,a){return this.getBarycoord(t,e,n,i,rr),a.set(0,0),a.addScaledVector(r,rr.x),a.addScaledVector(o,rr.y),a.addScaledVector(s,rr.z),a}static isFrontFacing(t,e,n,i){return er.subVectors(n,e),nr.subVectors(t,e),er.cross(nr).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return er.subVectors(this.c,this.b),nr.subVectors(this.a,this.b),.5*er.cross(nr).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new Qn),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ur.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new tr),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ur.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ur.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ur.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ur.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new Qn);const n=this.a,i=this.b,r=this.c;let o,s;or.subVectors(i,n),sr.subVectors(r,n),lr.subVectors(t,n);const a=or.dot(lr),l=sr.dot(lr);if(a<=0&&l<=0)return e.copy(n);cr.subVectors(t,i);const c=or.dot(cr),h=sr.dot(cr);if(c>=0&&h<=c)return e.copy(i);const u=a*h-c*l;if(u<=0&&a>=0&&c<=0)return o=a/(a-c),e.copy(n).addScaledVector(or,o);hr.subVectors(t,r);const d=or.dot(hr),p=sr.dot(hr);if(p>=0&&d<=p)return e.copy(r);const f=d*l-a*p;if(f<=0&&l>=0&&p<=0)return s=l/(l-p),e.copy(n).addScaledVector(sr,s);const m=c*p-d*h;if(m<=0&&h-c>=0&&d-p>=0)return ar.subVectors(r,i),s=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(ar,s);const g=1/(m+f+u);return o=f*g,s=u*g,e.copy(n).addScaledVector(or,o).addScaledVector(sr,s)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const dr={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},pr={h:0,s:0,l:0},fr={h:0,s:0,l:0};function mr(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function gr(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function vr(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class yr{constructor(t,e,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=Un.euclideanModulo(t,1),e=Un.clamp(e,0,1),n=Un.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=mr(r,i,t+1/3),this.g=mr(r,i,t),this.b=mr(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=dr[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=gr(t.r),this.g=gr(t.g),this.b=gr(t.b),this}copyLinearToSRGB(t){return this.r=vr(t.r),this.g=vr(t.g),this.b=vr(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),o=Math.min(e,n,i);let s,a;const l=(o+r)/2;if(o===r)s=0,a=0;else{const t=r-o;switch(a=l<=.5?t/(r+o):t/(2-r-o),r){case e:s=(n-i)/t+(n<i?6:0);break;case n:s=(i-e)/t+2;break;case i:s=(e-n)/t+4}s/=6}return t.h=s,t.s=a,t.l=l,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(pr),pr.h+=t,pr.s+=e,pr.l+=n,this.setHSL(pr.h,pr.s,pr.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpHSL(t,e){this.getHSL(pr),t.getHSL(fr);const n=Un.lerp(pr.h,fr.h,e),i=Un.lerp(pr.s,fr.s,e),r=Un.lerp(pr.l,fr.l,e);return this.setHSL(n,i,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}yr.NAMES=dr,yr.prototype.r=1,yr.prototype.g=1,yr.prototype.b=1;class xr{constructor(t,e,n,i,r,o=0){this.a=t,this.b=e,this.c=n,this.normal=i&&i.isVector3?i:new Qn,this.vertexNormals=Array.isArray(i)?i:[],this.color=r&&r.isColor?r:new yr,this.vertexColors=Array.isArray(r)?r:[],this.materialIndex=o}clone(){return(new this.constructor).copy(this)}copy(t){this.a=t.a,this.b=t.b,this.c=t.c,this.normal.copy(t.normal),this.color.copy(t.color),this.materialIndex=t.materialIndex;for(let e=0,n=t.vertexNormals.length;e<n;e++)this.vertexNormals[e]=t.vertexNormals[e].clone();for(let e=0,n=t.vertexColors.length;e<n;e++)this.vertexColors[e]=t.vertexColors[e].clone();return this}}let wr=0;function br(){Object.defineProperty(this,"id",{value:wr++}),this.uuid=Un.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=w,this.side=f,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=O,this.blendDst=I,this.blendEquation=S,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=W,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Tn,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=hn,this.stencilZFail=hn,this.stencilZPass=hn,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function _r(t){br.call(this),this.type="MeshBasicMaterial",this.color=new yr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Y,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}br.prototype=Object.assign(Object.create(Bn.prototype),{constructor:br,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===v;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==w&&(n.blending=this.blending),!0===this.flatShading&&(n.flatShading=this.flatShading),this.side!==f&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(br.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),_r.prototype=Object.create(br.prototype),_r.prototype.constructor=_r,_r.prototype.isMeshBasicMaterial=!0,_r.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const Mr=new Qn,Tr=new Fn;function Sr(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=Sn,this.updateRange={offset:0,count:-1},this.version=0}function Er(t,e,n){Sr.call(this,new Int8Array(t),e,n)}function Rr(t,e,n){Sr.call(this,new Uint8Array(t),e,n)}function Ar(t,e,n){Sr.call(this,new Uint8ClampedArray(t),e,n)}function Pr(t,e,n){Sr.call(this,new Int16Array(t),e,n)}function Cr(t,e,n){Sr.call(this,new Uint16Array(t),e,n)}function Lr(t,e,n){Sr.call(this,new Int32Array(t),e,n)}function Dr(t,e,n){Sr.call(this,new Uint32Array(t),e,n)}function Nr(t,e,n){Sr.call(this,new Uint16Array(t),e,n)}function Or(t,e,n){Sr.call(this,new Float32Array(t),e,n)}function Ir(t,e,n){Sr.call(this,new Float64Array(t),e,n)}function Br(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}Object.defineProperty(Sr.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Sr.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),r=new yr),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this},copyVector2sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),r=new Fn),e[n++]=r.x,e[n++]=r.y}return this},copyVector3sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),r=new Qn),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z}return this},copyVector4sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),r=new qn),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z,e[n++]=r.w}return this},applyMatrix3:function(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)Tr.fromBufferAttribute(this,e),Tr.applyMatrix3(t),this.setXY(e,Tr.x,Tr.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)Mr.fromBufferAttribute(this,e),Mr.applyMatrix3(t),this.setXYZ(e,Mr.x,Mr.y,Mr.z);return this},applyMatrix4:function(t){for(let e=0,n=this.count;e<n;e++)Mr.x=this.getX(e),Mr.y=this.getY(e),Mr.z=this.getZ(e),Mr.applyMatrix4(t),this.setXYZ(e,Mr.x,Mr.y,Mr.z);return this},applyNormalMatrix:function(t){for(let e=0,n=this.count;e<n;e++)Mr.x=this.getX(e),Mr.y=this.getY(e),Mr.z=this.getZ(e),Mr.applyNormalMatrix(t),this.setXYZ(e,Mr.x,Mr.y,Mr.z);return this},transformDirection:function(t){for(let e=0,n=this.count;e<n;e++)Mr.x=this.getX(e),Mr.y=this.getY(e),Mr.z=this.getZ(e),Mr.transformDirection(t),this.setXYZ(e,Mr.x,Mr.y,Mr.z);return this},set:function(t,e=0){return this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this},onUpload:function(t){return this.onUploadCallback=t,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),Er.prototype=Object.create(Sr.prototype),Er.prototype.constructor=Er,Rr.prototype=Object.create(Sr.prototype),Rr.prototype.constructor=Rr,Ar.prototype=Object.create(Sr.prototype),Ar.prototype.constructor=Ar,Pr.prototype=Object.create(Sr.prototype),Pr.prototype.constructor=Pr,Cr.prototype=Object.create(Sr.prototype),Cr.prototype.constructor=Cr,Lr.prototype=Object.create(Sr.prototype),Lr.prototype.constructor=Lr,Dr.prototype=Object.create(Sr.prototype),Dr.prototype.constructor=Dr,Nr.prototype=Object.create(Sr.prototype),Nr.prototype.constructor=Nr,Nr.prototype.isFloat16BufferAttribute=!0,Or.prototype=Object.create(Sr.prototype),Or.prototype.constructor=Or,Ir.prototype=Object.create(Sr.prototype),Ir.prototype.constructor=Ir;const zr={Int8Array,Uint8Array,Uint8ClampedArray:"undefined"!=typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Hr(t,e){return new zr[t](e)}let Ur=1;const Fr=new Si,Gr=new Ji,Vr=new Qn,kr=new ti,Wr=new ti,jr=new Qn;function Xr(){Object.defineProperty(this,"id",{value:Ur+=2}),this.uuid=Un.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}Xr.prototype=Object.assign(Object.create(Bn.prototype),{constructor:Xr,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){return Array.isArray(t)?this.index=new(Br(t)>65535?Dr:Cr)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},hasAttribute:function(t){return void 0!==this.attributes[t]},addGroup:function(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new Gn).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return Fr.makeRotationX(t),this.applyMatrix4(Fr),this},rotateY:function(t){return Fr.makeRotationY(t),this.applyMatrix4(Fr),this},rotateZ:function(t){return Fr.makeRotationZ(t),this.applyMatrix4(Fr),this},translate:function(t,e,n){return Fr.makeTranslation(t,e,n),this.applyMatrix4(Fr),this},scale:function(t,e,n){return Fr.makeScale(t,e,n),this.applyMatrix4(Fr),this},lookAt:function(t){return Gr.lookAt(t),Gr.updateMatrix(),this.applyMatrix4(Gr.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Vr).negate(),this.translate(Vr.x,Vr.y,Vr.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const t=new Or(3*e.vertices.length,3),n=new Or(3*e.colors.length,3);if(this.setAttribute("position",t.copyVector3sArray(e.vertices)),this.setAttribute("color",n.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const t=new Or(e.lineDistances.length,1);this.setAttribute("lineDistance",t.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new Or(e,3)),this},updateFromObject:function(t){let e=t.geometry;if(t.isMesh){let t=e.__directGeometry;if(!0===e.elementsNeedUpdate&&(t=void 0,e.elementsNeedUpdate=!1),void 0===t)return this.fromGeometry(e);t.verticesNeedUpdate=e.verticesNeedUpdate,t.normalsNeedUpdate=e.normalsNeedUpdate,t.colorsNeedUpdate=e.colorsNeedUpdate,t.uvsNeedUpdate=e.uvsNeedUpdate,t.groupsNeedUpdate=e.groupsNeedUpdate,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=t}if(!0===e.verticesNeedUpdate){const t=this.attributes.position;void 0!==t&&(t.copyVector3sArray(e.vertices),t.needsUpdate=!0),e.verticesNeedUpdate=!1}if(!0===e.normalsNeedUpdate){const t=this.attributes.normal;void 0!==t&&(t.copyVector3sArray(e.normals),t.needsUpdate=!0),e.normalsNeedUpdate=!1}if(!0===e.colorsNeedUpdate){const t=this.attributes.color;void 0!==t&&(t.copyColorsArray(e.colors),t.needsUpdate=!0),e.colorsNeedUpdate=!1}if(e.uvsNeedUpdate){const t=this.attributes.uv;void 0!==t&&(t.copyVector2sArray(e.uvs),t.needsUpdate=!0),e.uvsNeedUpdate=!1}if(e.lineDistancesNeedUpdate){const t=this.attributes.lineDistance;void 0!==t&&(t.copyArray(e.lineDistances),t.needsUpdate=!0),e.lineDistancesNeedUpdate=!1}return e.groupsNeedUpdate&&(e.computeGroups(t.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(t){return t.__directGeometry=(new class{constructor(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}computeGroups(t){const e=[];let n,i,r=void 0;const o=t.faces;for(i=0;i<o.length;i++){const t=o[i];t.materialIndex!==r&&(r=t.materialIndex,void 0!==n&&(n.count=3*i-n.start,e.push(n)),n={start:3*i,materialIndex:r})}void 0!==n&&(n.count=3*i-n.start,e.push(n)),this.groups=e}fromGeometry(t){const e=t.faces,n=t.vertices,i=t.faceVertexUvs,r=i[0]&&i[0].length>0,o=i[1]&&i[1].length>0,s=t.morphTargets,a=s.length;let l;if(a>0){l=[];for(let t=0;t<a;t++)l[t]={name:s[t].name,data:[]};this.morphTargets.position=l}const c=t.morphNormals,h=c.length;let u;if(h>0){u=[];for(let t=0;t<h;t++)u[t]={name:c[t].name,data:[]};this.morphTargets.normal=u}const d=t.skinIndices,p=t.skinWeights,f=d.length===n.length,m=p.length===n.length;n.length>0&&0===e.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let t=0;t<e.length;t++){const g=e[t];this.vertices.push(n[g.a],n[g.b],n[g.c]);const v=g.vertexNormals;if(3===v.length)this.normals.push(v[0],v[1],v[2]);else{const t=g.normal;this.normals.push(t,t,t)}const y=g.vertexColors;if(3===y.length)this.colors.push(y[0],y[1],y[2]);else{const t=g.color;this.colors.push(t,t,t)}if(!0===r){const e=i[0][t];void 0!==e?this.uvs.push(e[0],e[1],e[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",t),this.uvs.push(new Fn,new Fn,new Fn))}if(!0===o){const e=i[1][t];void 0!==e?this.uvs2.push(e[0],e[1],e[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",t),this.uvs2.push(new Fn,new Fn,new Fn))}for(let t=0;t<a;t++){const e=s[t].vertices;l[t].data.push(e[g.a],e[g.b],e[g.c])}for(let e=0;e<h;e++){const n=c[e].vertexNormals[t];u[e].data.push(n.a,n.b,n.c)}f&&this.skinIndices.push(d[g.a],d[g.b],d[g.c]),m&&this.skinWeights.push(p[g.a],p[g.b],p[g.c])}return this.computeGroups(t),this.verticesNeedUpdate=t.verticesNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this}}).fromGeometry(t),this.fromDirectGeometry(t.__directGeometry)},fromDirectGeometry:function(t){const e=new Float32Array(3*t.vertices.length);if(this.setAttribute("position",new Sr(e,3).copyVector3sArray(t.vertices)),t.normals.length>0){const e=new Float32Array(3*t.normals.length);this.setAttribute("normal",new Sr(e,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const e=new Float32Array(3*t.colors.length);this.setAttribute("color",new Sr(e,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const e=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new Sr(e,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const e=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new Sr(e,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const e in t.morphTargets){const n=[],i=t.morphTargets[e];for(let t=0,e=i.length;t<e;t++){const e=i[t],r=new Or(3*e.data.length,3);r.name=e.name,n.push(r.copyVector3sArray(e.data))}this.morphAttributes[e]=n}if(t.skinIndices.length>0){const e=new Or(4*t.skinIndices.length,4);this.setAttribute("skinIndex",e.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const e=new Or(4*t.skinWeights.length,4);this.setAttribute("skinWeight",e.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new ti);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Qn(-1/0,-1/0,-1/0),new Qn(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];kr.setFromBufferAttribute(n),this.morphTargetsRelative?(jr.addVectors(this.boundingBox.min,kr.min),this.boundingBox.expandByPoint(jr),jr.addVectors(this.boundingBox.max,kr.max),this.boundingBox.expandByPoint(jr)):(this.boundingBox.expandByPoint(kr.min),this.boundingBox.expandByPoint(kr.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new gi);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new Qn,1/0);if(t){const n=this.boundingSphere.center;if(kr.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Wr.setFromBufferAttribute(n),this.morphTargetsRelative?(jr.addVectors(kr.min,Wr.min),kr.expandByPoint(jr),jr.addVectors(kr.max,Wr.max),kr.expandByPoint(jr)):(kr.expandByPoint(Wr.min),kr.expandByPoint(Wr.max))}kr.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)jr.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(jr));if(e)for(let r=0,o=e.length;r<o;r++){const o=e[r],s=this.morphTargetsRelative;for(let e=0,r=o.count;e<r;e++)jr.fromBufferAttribute(o,e),s&&(Vr.fromBufferAttribute(t,e),jr.add(Vr)),i=Math.max(i,n.distanceToSquared(jr))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new Sr(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new Qn,r=new Qn,o=new Qn,s=new Qn,a=new Qn,l=new Qn,c=new Qn,h=new Qn;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),f=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),o.fromBufferAttribute(e,f),c.subVectors(o,r),h.subVectors(i,r),c.cross(h),s.fromBufferAttribute(n,d),a.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),s.add(c),a.add(c),l.add(c),n.setXYZ(d,s.x,s.y,s.z),n.setXYZ(p,a.x,a.y,a.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let t=0,s=e.count;t<s;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),o.fromBufferAttribute(e,t+2),c.subVectors(o,r),h.subVectors(i,r),c.cross(h),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}},merge:function(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i].array,o=t.attributes[i],s=o.array,a=o.itemSize*e,l=Math.min(s.length,r.length-a);for(let t=0,e=a;t<l;t++,e++)r[e]=s[t]}return this},normalizeNormals:function(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)jr.fromBufferAttribute(t,e),jr.normalize(),t.setXYZ(e,jr.x,jr.y,jr.z)},toNonIndexed:function(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,o=new n.constructor(e.length*i);let s=0,a=0;for(let t=0,r=e.length;t<r;t++){s=e[t]*i;for(let t=0;t<i;t++)o[a++]=n[s++]}return new Sr(o,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;const e=new Xr,n=this.index.array,i=this.attributes;for(const r in i){const o=t(i[r],n);e.setAttribute(r,o)}const r=this.morphAttributes;for(const i in r){const o=[],s=r[i];for(let e=0,i=s.length;e<i;e++){const i=t(s[e],n);o.push(i)}e.morphAttributes[i]=o}e.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let t=0,n=o.length;t<n;t++){const n=o[t];e.addGroup(n.start,n.count,n.materialIndex)}return e},toJSON:function(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),t.data.attributes[e]=r}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],o=[];for(let e=0,i=n.length;e<i;e++){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),o.push(r)}o.length>0&&(i[e]=o,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(t.data.groups=JSON.parse(JSON.stringify(o)));const s=this.boundingSphere;return null!==s&&(t.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),t},clone:function(){return(new Xr).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const o=t.groups;for(let t=0,e=o.length;t<e;t++){const e=o[t];this.addGroup(e.start,e.count,e.materialIndex)}const s=t.boundingBox;null!==s&&(this.boundingBox=s.clone());const a=t.boundingSphere;return null!==a&&(this.boundingSphere=a.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});const qr=new Si,Zr=new Ti,Yr=new gi,Jr=new Qn,Qr=new Qn,Kr=new Qn,$r=new Qn,to=new Qn,eo=new Qn,no=new Qn,io=new Qn,ro=new Qn,oo=new Fn,so=new Fn,ao=new Fn,lo=new Qn,co=new Qn;function ho(t=new Xr,e=new _r){Ji.call(this),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}function uo(t,e,n,i,r,o,s,a){let l;if(null===(l=e.side===m?i.intersectTriangle(s,o,r,!0,a):i.intersectTriangle(r,o,s,e.side!==g,a)))return null;co.copy(a),co.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(co);return c<n.near||c>n.far?null:{distance:c,point:co.clone(),object:t}}function po(t,e,n,i,r,o,s,a,l,c,h,u){Jr.fromBufferAttribute(r,c),Qr.fromBufferAttribute(r,h),Kr.fromBufferAttribute(r,u);const d=t.morphTargetInfluences;if(e.morphTargets&&o&&d){no.set(0,0,0),io.set(0,0,0),ro.set(0,0,0);for(let t=0,e=o.length;t<e;t++){const e=d[t],n=o[t];0!==e&&($r.fromBufferAttribute(n,c),to.fromBufferAttribute(n,h),eo.fromBufferAttribute(n,u),s?(no.addScaledVector($r,e),io.addScaledVector(to,e),ro.addScaledVector(eo,e)):(no.addScaledVector($r.sub(Jr),e),io.addScaledVector(to.sub(Qr),e),ro.addScaledVector(eo.sub(Kr),e)))}Jr.add(no),Qr.add(io),Kr.add(ro)}t.isSkinnedMesh&&(t.boneTransform(c,Jr),t.boneTransform(h,Qr),t.boneTransform(u,Kr));const p=uo(t,e,n,i,Jr,Qr,Kr,lo);if(p){a&&(oo.fromBufferAttribute(a,c),so.fromBufferAttribute(a,h),ao.fromBufferAttribute(a,u),p.uv=ur.getUV(lo,Jr,Qr,Kr,oo,so,ao,new Fn)),l&&(oo.fromBufferAttribute(l,c),so.fromBufferAttribute(l,h),ao.fromBufferAttribute(l,u),p.uv2=ur.getUV(lo,Jr,Qr,Kr,oo,so,ao,new Fn));const t=new xr(c,h,u);ur.getNormal(Jr,Qr,Kr,t.normal),p.face=t}return p}ho.prototype=Object.assign(Object.create(Ji.prototype),{constructor:ho,isMesh:!0,copy:function(t){return Ji.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Yr.copy(n.boundingSphere),Yr.applyMatrix4(r),!1===t.ray.intersectsSphere(Yr))return;if(qr.copy(r).invert(),Zr.copy(t.ray).applyMatrix4(qr),null!==n.boundingBox&&!1===Zr.intersectsBox(n.boundingBox))return;let o;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position,a=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n<p;n++){const p=u[n],f=i[p.materialIndex];for(let n=Math.max(p.start,d.start),i=Math.min(p.start+p.count,d.start+d.count);n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),d=r.getX(n+2);(o=po(this,f,t,Zr,s,a,l,c,h,i,u,d))&&(o.faceIndex=Math.floor(n/3),o.face.materialIndex=p.materialIndex,e.push(o))}}else for(let n=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);n<u;n+=3){const u=r.getX(n),d=r.getX(n+1),p=r.getX(n+2);(o=po(this,i,t,Zr,s,a,l,c,h,u,d,p))&&(o.faceIndex=Math.floor(n/3),e.push(o))}else if(void 0!==s)if(Array.isArray(i))for(let n=0,r=u.length;n<r;n++){const r=u[n],p=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(r.start+r.count,d.start+d.count);n<i;n+=3)(o=po(this,p,t,Zr,s,a,l,c,h,n,n+1,n+2))&&(o.faceIndex=Math.floor(n/3),o.face.materialIndex=r.materialIndex,e.push(o))}else for(let n=Math.max(0,d.start),r=Math.min(s.count,d.start+d.count);n<r;n+=3)(o=po(this,i,t,Zr,s,a,l,c,h,n,n+1,n+2))&&(o.faceIndex=Math.floor(n/3),e.push(o))}else if(n.isGeometry){const r=Array.isArray(i),s=n.vertices,a=n.faces;let l;const c=n.faceVertexUvs[0];c.length>0&&(l=c);for(let n=0,c=a.length;n<c;n++){const c=a[n],h=r?i[c.materialIndex]:i;if(void 0===h)continue;const u=s[c.a],d=s[c.b],p=s[c.c];if(o=uo(this,h,t,Zr,u,d,p,lo)){if(l&&l[n]){const t=l[n];oo.copy(t[0]),so.copy(t[1]),ao.copy(t[2]),o.uv=ur.getUV(lo,u,d,p,oo,so,ao,new Fn)}o.face=c,o.faceIndex=n,e.push(o)}}}}});class fo extends Xr{constructor(t=1,e=1,n=1,i=1,r=1,o=1){super(),this.type="BoxBufferGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const s=this;i=Math.floor(i),r=Math.floor(r);const a=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,o,p,f,m,g,v){const y=o/m,x=p/g,w=o/2,b=p/2,_=f/2,M=m+1,T=g+1;let S=0,E=0;const R=new Qn;for(let o=0;o<T;o++){const s=o*x-b;for(let a=0;a<M;a++){const u=a*y-w;R[t]=u*i,R[e]=s*r,R[n]=_,l.push(R.x,R.y,R.z),R[t]=0,R[e]=0,R[n]=f>0?1:-1,c.push(R.x,R.y,R.z),h.push(a/m),h.push(1-o/g),S+=1}}for(let t=0;t<g;t++)for(let e=0;e<m;e++){const n=u+e+M*t,i=u+e+M*(t+1),r=u+(e+1)+M*(t+1),o=u+(e+1)+M*t;a.push(n,i,o),a.push(i,r,o),E+=6}s.addGroup(d,E,v),d+=E,u+=S}p("z","y","x",-1,-1,n,e,t,o=Math.floor(o),r,0),p("z","y","x",1,-1,n,e,-t,o,r,1),p("x","z","y",1,1,t,n,e,i,o,2),p("x","z","y",1,-1,t,n,-e,i,o,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(a),this.setAttribute("position",new Or(l,3)),this.setAttribute("normal",new Or(c,3)),this.setAttribute("uv",new Or(h,2))}}function mo(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function go(t){const e={};for(let n=0;n<t.length;n++){const i=mo(t[n]);for(const t in i)e[t]=i[t]}return e}const vo={clone:mo,merge:go};function yo(t){br.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}function xo(){Ji.call(this),this.type="Camera",this.matrixWorldInverse=new Si,this.projectionMatrix=new Si,this.projectionMatrixInverse=new Si}function wo(t=50,e=1,n=.1,i=2e3){xo.call(this),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}function bo(t,e,n){if(Ji.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new wo(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Qn(1,0,0)),this.add(i);const r=new wo(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Qn(-1,0,0)),this.add(r);const o=new wo(90,1,t,e);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new Qn(0,1,0)),this.add(o);const s=new wo(90,1,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new Qn(0,-1,0)),this.add(s);const a=new wo(90,1,t,e);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new Qn(0,0,1)),this.add(a);const l=new wo(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Qn(0,0,-1)),this.add(l),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();const c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,o),t.setRenderTarget(n,3),t.render(e,s),t.setRenderTarget(n,4),t.render(e,a),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}function _o(t,e,n,i,r,o,s,a,l,c){t=void 0!==t?t:[],e=void 0!==e?e:ot,s=void 0!==s?s:zt,jn.call(this,t,e,n,i,r,o,s,a,l,c),this.flipY=!1,this.maxLod=-1,this._needsFlipEnvMap=!0}function Mo(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),Zn.call(this,t,t,e),e=e||{},this.texture=new _o(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture._needsFlipEnvMap=!1}function To(t,e,n,i,r,o,s,a,l,c,h,u){jn.call(this,null,o,s,a,l,c,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==l?l:ft,this.minFilter=void 0!==c?c:ft,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}yo.prototype=Object.create(br.prototype),yo.prototype.constructor=yo,yo.prototype.isShaderMaterial=!0,yo.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=mo(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this},yo.prototype.toJSON=function(t){const e=br.prototype.toJSON.call(this,t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},xo.prototype=Object.assign(Object.create(Ji.prototype),{constructor:xo,isCamera:!0,copy:function(t,e){return Ji.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Qn),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){Ji.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()},updateWorldMatrix:function(t,e){Ji.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()},clone:function(){return(new this.constructor).copy(this)}}),wo.prototype=Object.assign(Object.create(xo.prototype),{constructor:wo,isPerspectiveCamera:!0,copy:function(t,e){return xo.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Un.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*Un.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*Un.RAD2DEG*Math.atan(Math.tan(.5*Un.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,o){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=this.near;let e=t*Math.tan(.5*Un.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const o=this.view;if(null!==this.view&&this.view.enabled){const t=o.fullWidth,s=o.fullHeight;r+=o.offsetX*i/t,e-=o.offsetY*n/s,i*=o.width/t,n*=o.height/s}const s=this.filmOffset;0!==s&&(r+=t*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}),bo.prototype=Object.create(Ji.prototype),bo.prototype.constructor=bo,_o.prototype=Object.create(jn.prototype),_o.prototype.constructor=_o,_o.prototype.isCubeTexture=!0,Object.defineProperty(_o.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}}),Mo.prototype=Object.create(Zn.prototype),Mo.prototype.constructor=Mo,Mo.prototype.isWebGLCubeRenderTarget=!0,Mo.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=Ht,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new fo(5,5,5),i=new yo({name:"CubemapFromEquirect",uniforms:mo({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include <begin_vertex>\n\t\t\t\t#include <project_vertex>\n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t",side:m,blending:x});i.uniforms.tEquirect.value=e;const r=new ho(n,i),o=e.minFilter;return e.minFilter===_t&&(e.minFilter=xt),new bo(1,10,this).update(t,r),e.minFilter=o,r.geometry.dispose(),r.material.dispose(),this},Mo.prototype.clear=function(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)},To.prototype=Object.create(jn.prototype),To.prototype.constructor=To,To.prototype.isDataTexture=!0;const So=new gi,Eo=new Qn;class Ro{constructor(t,e,n,i,r,o){this.planes=[void 0!==t?t:new tr,void 0!==e?e:new tr,void 0!==n?n:new tr,void 0!==i?i:new tr,void 0!==r?r:new tr,void 0!==o?o:new tr]}set(t,e,n,i,r,o){const s=this.planes;return s[0].copy(t),s[1].copy(e),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(o),this}clone(){return(new this.constructor).copy(this)}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],o=n[2],s=n[3],a=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(s-i,h-a,f-u,y-m).normalize(),e[1].setComponents(s+i,h+a,f+u,y+m).normalize(),e[2].setComponents(s+r,h+l,f+d,y+g).normalize(),e[3].setComponents(s-r,h-l,f-d,y-g).normalize(),e[4].setComponents(s-o,h-c,f-p,y-v).normalize(),e[5].setComponents(s+o,h+c,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),So.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(So)}intersectsSprite(t){return So.center.set(0,0,0),So.radius=.7071067811865476,So.applyMatrix4(t.matrixWorld),this.intersectsSphere(So)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++)if(e[t].distanceToPoint(n)<i)return!1;return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(Eo.x=i.normal.x>0?t.max.x:t.min.x,Eo.y=i.normal.y>0?t.max.y:t.min.y,Eo.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(Eo)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}}function Ao(){let t=null,e=!1,n=null,i=null;function r(e,o){n(e,o),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Po(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const o=i.get(e);void 0===o?i.set(e,function(e,i){const r=e.array,o=e.usage,s=t.createBuffer();t.bindBuffer(i,s),t.bufferData(i,r,o),e.onUploadCallback();let a=5126;return r instanceof Float32Array?a=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?n?a=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):a=5123:r instanceof Int16Array?a=5122:r instanceof Uint32Array?a=5125:r instanceof Int32Array?a=5124:r instanceof Int8Array?a=5120:r instanceof Uint8Array&&(a=5121),{buffer:s,type:a,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):o.version<e.version&&(function(e,i,r){const o=i.array,s=i.updateRange;t.bindBuffer(r,e),-1===s.count?t.bufferSubData(r,0,o):(n?t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o,s.offset,s.count):t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o.subarray(s.offset,s.offset+s.count)),s.count=-1)}(o.buffer,e,r),o.version=e.version)}}}class Co extends Xr{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneBufferGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,o=e/2,s=Math.floor(n),a=Math.floor(i),l=s+1,c=a+1,h=t/s,u=e/a,d=[],p=[],f=[],m=[];for(let t=0;t<c;t++){const e=t*u-o;for(let n=0;n<l;n++){const i=n*h-r;p.push(i,-e,0),f.push(0,0,1),m.push(n/s),m.push(1-t/a)}}for(let t=0;t<a;t++)for(let e=0;e<s;e++){const n=e+l*t,i=e+l*(t+1),r=e+1+l*(t+1),o=e+1+l*t;d.push(n,i,o),d.push(i,r,o)}this.setIndex(d),this.setAttribute("position",new Or(p,3)),this.setAttribute("normal",new Or(f,3)),this.setAttribute("uv",new Or(m,2))}}const Lo={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",apply_accumulative_buffers_fragment:"float occlusion = useAO ? 1.0 - min(texture2D(saoBuffer, gl_FragCoord.xy/screenBufferSize).r, 1.0) : 1.;\nreflectedLight.indirectDiffuse *= occlusion;\nreflectedLight.indirectSpecular *= occlusion;",apply_accumulative_buffers_pars_fragment:"uniform sampler2D saoBuffer;\nuniform sampler2D indirectDiffuseBuffer;\nuniform bool useAO;\nuniform vec2 screenBufferSize;",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 FetchDiffuseFilteredTexture(const in sampler2D areaTexture, vec3 p1_, vec3 p2_, vec3 p3_, vec3 p4_, vec3 f) {\n vec3 V1 = p2_ - p1_;\n vec3 V2 = p4_ - p1_;\n vec3 planeOrtho = cross(V1, V2);\n float planeAreaSquared = dot(planeOrtho, planeOrtho);\n\t\tvec3 P0 = rayPlaneIntersect(vec3(0.0), normalize(f), p3_, normalize(planeOrtho));\n\t\tfloat planeDistxPlaneArea = dot(P0, P0);\n\t\tvec3 P = P0 - p1_;\n float dot_V1_V2 = dot(V1,V2);\n float inv_dot_V1_V1 = 1.0 / dot(V1, V1);\n vec3 V2_ = V2 - V1 * dot_V1_V2 * inv_dot_V1_V1;\n vec2 Puv;\n Puv.y = dot(V2_, P) / dot(V2_, V2_);\n Puv.x = dot(V1, P)*inv_dot_V1_V1 - dot_V1_V2*inv_dot_V1_V1*Puv.y ;\n float d = sqrt(planeDistxPlaneArea) / pow(2.0*sqrt(planeAreaSquared), 0.5);\n\t\t#ifdef TEXTURE_LOD_EXT\n \treturn texture2DLodEXT(areaTexture, Puv, log(1.0*2048.0*d) ).rgb;\n\t\t#else\n\t\t\treturn texture2D(areaTexture, Puv, log(0.5*2048.0*d) ).rgb;\n\t\t#endif\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ], const in sampler2D areaTexture, const in bool useAreaTexture ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tvec3 coordsUnnormalized[4];\n\tcoordsUnnormalized[0] = coords[0];\n\tcoordsUnnormalized[1] = coords[1];\n\tcoordsUnnormalized[2] = coords[2];\n\tcoordsUnnormalized[3] = coords[3];\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\tvec3 texColor = vec3(1.0);\n\tif(useAreaTexture) {\n\t\ttexColor = FetchDiffuseFilteredTexture(areaTexture, coordsUnnormalized[0], coordsUnnormalized[1], coordsUnnormalized[2], coordsUnnormalized[3], vectorFormFactor);\n\t}\n\treturn texColor * vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nvec3 rayPlaneIntersect (in vec3 rayOrigin , in vec3 rayDirection , in vec3 planeOrigin , in vec3 planeNormal ) {\n float distance = dot ( planeNormal , planeOrigin - rayOrigin ) / dot ( planeNormal , rayDirection );\n return rayOrigin + rayDirection * distance ;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\tvec4 color = vec4( value.rgb * value.a * maxRange, 1.0 );\n\treturn color;\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\tuniform float maxCubeSize;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 fix_cube_lookup(vec3 v, float lod) {\n\t\t\tfloat M = max(max(abs(v.x), abs(v.y)), abs(v.z));\n\t\t\tfloat scale = 1. - exp2(lod) / maxCubeSize;\n\t\t\tif (abs(v.x) != M) v.x *= scale;\n\t\t\tif (abs(v.y) != M) v.y *= scale;\n\t\t\tif (abs(v.z) != M) v.z *= scale;\n\t\t\treturn v;\n\t}\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tqueryVec = fix_cube_lookup(queryVec, float( maxMIPLevel ));\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\treturn clamp(roughness * maxMIPLevelScalar, 0., maxMIPLevelScalar);\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tqueryReflectVec = fix_cube_lookup(queryReflectVec, specularMIPLevel);\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t\tint shadow;\n\t\tbool useAreaTexture;\n\t};\n\tuniform sampler2D rectAreaTexture[ NUM_RECT_AREA_LIGHTS ];\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in sampler2D rectAreaTexture, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords, rectAreaTexture, rectAreaLight.useAreaTexture );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords, rectAreaTexture, rectAreaLight.useAreaTexture );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n float shadow = 1.;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n #if defined(USE_SHADOWMAP)\n shadow = rectAreaLight.shadow > 0 ? unpackRGBAToDepth(texture2D( rectShadowMap[ i ], gl_FragCoord.xy/screenBufferSize)) : 1.;\n #endif\n rectAreaLight.color *= shadow;\n RE_Direct_RectArea( rectAreaLight, rectAreaTexture[ i ], geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\t\tuniform sampler2D rectShadowMap[ NUM_RECT_AREA_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tuniform vec3 spotPosition[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\t#if defined(USE_SHADOWMAP)\n\t\t\tshadow *= rectAreaLight.shadow > 0 ? unpackRGBAToDepth(texture2D( rectShadowMap[ i ], gl_FragCoord.xy/screenBufferSize)) : 1.;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <apply_accumulative_buffers_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\t#include <apply_accumulative_buffers_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <envmap_common_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <apply_accumulative_buffers_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\t#include <apply_accumulative_buffers_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <apply_accumulative_buffers_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tfloat occlusionMask = min(texture2D(saoBuffer, gl_FragCoord.xy/screenBufferSize).r, 1.0);\n\tfloat shadowAlpha = ( 1.0 - getShadowMask() );\n\tocclusionMask *= shadowAlpha;\n\tgl_FragColor = vec4( color, opacity * ( shadowAlpha + occlusionMask ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"varying vec3 vNormal;\n#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\tvNormal = normalize( normalMatrix * normal );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) 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Gn},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0},maxCubeSize:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Fn(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new yr(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},spotPosition:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{},shadow:{},useAreaTexture:{}}},ltc_1:{value:null},ltc_2:{value:null},rectAreaTexture:{value:[]},rectShadowMap:{value:[]}},points:{diffuse:{value:new 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This GPU supports "+i+"."),0):i}}(x):0;let S,E;if(null!==r.precision&&(d=i.getMaxPrecision(r.precision))!==r.precision&&console.warn("THREE.WebGLProgram.getParameters:",r.precision,"not supported, using",d,"instead."),M){const t=No[M];S=t.vertexShader,E=t.fragmentShader}else S=r.vertexShader,E=r.fragmentShader;const R=t.getRenderTarget();return{isWebGL2:a,shaderID:M,shaderName:r.type,vertexShader:S,fragmentShader:E,defines:r.defines,isRawShaderMaterial:!0===r.isRawShaderMaterial,glslVersion:r.glslVersion,precision:d,instancing:!0===x.isInstancedMesh,instancingColor:!0===x.isInstancedMesh&&null!==x.instanceColor,supportsVertexTextures:u,outputEncoding:null!==R?v(R.texture):t.outputEncoding,map:!!r.map,mapEncoding:v(r.map),matcap:!!r.matcap,matcapEncoding:v(r.matcap),envMap:!!_,envMapMode:_&&_.mapping,envMapEncoding:v(_),envMapCubeUV:!!_&&(_.mapping===ct||_.mapping===ht),lightMap:!!r.lightMap,lightMapEncoding:v(r.lightMap),aoMap:!!r.aoMap,emissiveMap:!!r.emissiveMap,emissiveMapEncoding:v(r.emissiveMap),bumpMap:!!r.bumpMap,normalMap:!!r.normalMap,objectSpaceNormalMap:r.normalMapType===ln,tangentSpaceNormalMap:r.normalMapType===an,clearcoatMap:!!r.clearcoatMap,clearcoatRoughnessMap:!!r.clearcoatRoughnessMap,clearcoatNormalMap:!!r.clearcoatNormalMap,displacementMap:!!r.displacementMap,roughnessMap:!!r.roughnessMap,metalnessMap:!!r.metalnessMap,specularMap:!!r.specularMap,alphaMap:!!r.alphaMap,gradientMap:!!r.gradientMap,sheen:!!r.sheen,transmissionMap:!!r.transmissionMap,combine:r.combine,vertexTangents:r.normalMap&&r.vertexTangents,vertexColors:r.vertexColors,vertexUvs:!!(r.map||r.bumpMap||r.normalMap||r.specularMap||r.alphaMap||r.emissiveMap||r.roughnessMap||r.metalnessMap||r.clearcoatMap||r.clearcoatRoughnessMap||r.clearcoatNormalMap||r.displacementMap||r.transmissionMap),uvsVertexOnly:!(r.map||r.bumpMap||r.normalMap||r.specularMap||r.alphaMap||r.emissiveMap||r.roughnessMap||r.metalnessMap||r.clearcoatNormalMap||r.transmissionMap||!r.displacementMap),fog:!!w,useFog:r.fog,fogExp2:w&&w.isFogExp2,flatShading:r.flatShading,sizeAttenuation:r.sizeAttenuation,logarithmicDepthBuffer:l,skinning:r.skinning&&T>0,maxBones:T,useVertexTexture:c,morphTargets:r.morphTargets,morphNormals:r.morphNormals,maxMorphTargets:t.maxMorphTargets,maxMorphNormals:t.maxMorphNormals,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:r.dithering,shadowMapEnabled:t.shadowMap.enabled&&f.length>0,shadowMapType:t.shadowMap.type,toneMapping:r.toneMapped?t.toneMapping:K,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:r.premultipliedAlpha,alphaTest:r.alphaTest,doubleSided:r.side===g,flipSided:r.side===m,depthPacking:void 0!==r.depthPacking&&r.depthPacking,index0AttributeName:r.index0AttributeName,extensionDerivatives:r.extensions&&r.extensions.derivatives,extensionFragDepth:r.extensions&&r.extensions.fragDepth,extensionDrawBuffers:r.extensions&&r.extensions.drawBuffers,extensionShaderTextureLOD:r.extensions&&r.extensions.shaderTextureLOD,rendererExtensionFragDepth:a||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:a||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:a||n.has("EXT_shader_texture_lod"),customProgramCacheKey:r.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t<f.length;t++)n.push(e[f[t]]);n.push(t.outputEncoding),n.push(t.gammaFactor)}return n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=p[t.type];let n;if(e){const t=No[e];n=vo.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=s.length;t<e;t++){const e=s[t];if(e.cacheKey===n){++(i=e).usedTimes;break}}return void 0===i&&(i=new Qs(t,n,e,r),s.push(i)),i},releaseProgram:function(t){if(0==--t.usedTimes){const e=s.indexOf(t);s[e]=s[s.length-1],s.pop(),t.destroy()}},programs:s}}function $s(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.program!==e.program?t.program.id-e.program.id:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function ta(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function ea(t){const e=[];let n=0;const i=[],r=[],o={id:-1};function s(i,r,s,a,l,c){let h=e[n];const u=t.get(s);return void 0===h?(h={id:i.id,object:i,geometry:r,material:s,program:u.program||o,groupOrder:a,renderOrder:i.renderOrder,z:l,group:c},e[n]=h):(h.id=i.id,h.object=i,h.geometry=r,h.material=s,h.program=u.program||o,h.groupOrder=a,h.renderOrder=i.renderOrder,h.z=l,h.group=c),n++,h}return{opaque:i,transparent:r,init:function(){n=0,i.length=0,r.length=0},push:function(t,e,n,o,a,l){const c=s(t,e,n,o,a,l);(!0===n.transparent?r:i).push(c)},unshift:function(t,e,n,o,a,l){const c=s(t,e,n,o,a,l);(!0===n.transparent?r:i).unshift(c)},finish:function(){for(let t=n,i=e.length;t<i;t++){const n=e[t];if(null===n.id)break;n.id=null,n.object=null,n.geometry=null,n.material=null,n.program=null,n.group=null}},sort:function(t,e){i.length>1&&i.sort(t||$s),r.length>1&&r.sort(e||ta)}}}let na=0;function ia(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function ra(t,e){const n=new function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Qn,color:new yr};break;case"SpotLight":n={position:new Qn,direction:new Qn,color:new yr,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Qn,color:new yr,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Qn,skyColor:new yr,groundColor:new yr};break;case"RectAreaLight":n={color:new yr,position:new Qn,halfWidth:new Qn,halfHeight:new Qn}}return t[e.id]=n,n}}},i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Fn};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Fn,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],spotPosition:[],rectArea:[],rectAreaTexture:[],rectShadowMap:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new Qn);const o=new Qn,s=new Si,a=new Si;return{setup:function(o){let s=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,f=0,m=0,g=0,v=0;o.sort(ia);for(let t=0,e=o.length;t<e;t++){const e=o[t],y=e.color,x=e.intensity,w=e.distance,b=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)s+=y.r*x,l+=y.g*x,c+=y.b*x;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],x);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[h]=n,r.directionalShadowMap[h]=b,r.directionalShadowMatrix[h]=e.shadow.matrix,m++}r.directional[h]=t,h++}else if(e.isSpotLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(y).multiplyScalar(x),t.distance=w,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.spotShadow[d]=n,r.spotShadowMap[d]=b,r.spotShadowMatrix[d]=e.shadow.matrix,v++}r.spotPosition[d]=t.position,r.spot[d]=t,d++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(y).multiplyScalar(x),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),t.halfWidth.applyMatrix4(a),t.halfHeight.applyMatrix4(a),t.shadow=e.castShadow,e.castShadow&&(r.rectShadowMap[p]=b),t.useAreaTexture=!1,e.areaTexture&&(t.useAreaTexture=!0),r.rectArea[p]=t,r.rectAreaTexture[p]=e.areaTexture,p++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[u]=n,r.pointShadowMap[u]=b,r.pointShadowMatrix[u]=e.shadow.matrix,g++}r.point[u]=t,u++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(x),t.groundColor.copy(e.groundColor).multiplyScalar(x),r.hemi[f]=t,f++}}p>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=Do.LTC_FLOAT_1,r.rectAreaLTC2=Do.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Do.LTC_HALF_1,r.rectAreaLTC2=Do.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=s,r.ambient[1]=l,r.ambient[2]=c;const y=r.hash;y.directionalLength===h&&y.pointLength===u&&y.spotLength===d&&y.rectAreaLength===p&&y.hemiLength===f&&y.numDirectionalShadows===m&&y.numPointShadows===g&&y.numSpotShadows===v||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=f,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,y.directionalLength=h,y.pointLength=u,y.spotLength=d,y.rectAreaLength=p,y.hemiLength=f,y.numDirectionalShadows=m,y.numPointShadows=g,y.numSpotShadows=v,r.version=na++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),o.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(o),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),o.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(o),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),a.identity(),s.copy(d.matrixWorld),s.premultiply(u),a.extractRotation(s),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(a),t.halfHeight.applyMatrix4(a),c++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),t.direction.normalize(),h++}}},state:r}}function oa(t,e){const n=new ra(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(){n.setup(i)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function sa(t){br.call(this),this.type="MeshDepthMaterial",this.depthPacking=on,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function aa(t){br.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new Qn,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}function la(t,e,n){let i=new Ro;const r=new Fn,o=new Fn,s=new qn,a=[],l=[],c={},h={0:m,1:f,2:g},d=new yo({defines:{SAMPLE_RATE:.25,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new Fn},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),v=d.clone();v.defines.HORIZONTAL_PASS=1;const y=new Xr;y.setAttribute("position",new Sr(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const w=new ho(y,d),b=this;function _(n,i){const r=e.update(w);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,w,null),v.uniforms.shadow_pass.value=n.mapPass.texture,v.uniforms.resolution.value=n.mapSize,v.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,v,w,null)}function M(t,e,n){const i=t<<0|e<<1|n<<2;let r=a[i];return void 0===r&&(r=new sa({depthPacking:sn,morphTargets:t,skinning:e}),a[i]=r),r}function T(t,e,n){const i=t<<0|e<<1|n<<2;let r=l[i];return void 0===r&&(r=new aa({morphTargets:t,skinning:e}),l[i]=r),r}function S(e,n,i,r,o,s,a){let l=null,u=M,d=e.customDepthMaterial;if(!0===r.isPointLight&&(u=T,d=e.customDistanceMaterial),void 0===d){let t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e)),l=u(t,r,!0===e.isInstancedMesh)}else l=d;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=l.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=l.clone(),n[e]=r),l=r}return l.visible=i.visible,l.wireframe=i.wireframe,l.side=a===p?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:h[i.side],l.clipShadows=i.clipShadows,l.clippingPlanes=i.clippingPlanes,l.clipIntersection=i.clipIntersection,l.wireframeLinewidth=i.wireframeLinewidth,l.linewidth=i.linewidth,!0===r.isPointLight&&!0===l.isMeshDistanceMaterial&&(l.referencePosition.setFromMatrixPosition(r.matrixWorld),l.nearDistance=o,l.farDistance=s),l}function E(n,r,o,s,a){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&a===p)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(o.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;l<c;l++){const c=e[l],h=r[c.materialIndex];if(h&&h.visible){const e=S(n,i,h,s,o.near,o.far,a);t.renderBufferDirect(o,null,i,e,n,c)}}}else if(r.visible){const e=S(n,i,r,s,o.near,o.far,a);t.renderBufferDirect(o,null,i,e,n,null)}}const l=n.children;for(let t=0,e=l.length;t<e;t++)E(l[t],r,o,s,a)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=u,this.render=function(e,a,l){if(!1===b.enabled)return;if(!1===b.autoUpdate&&!1===b.needsUpdate)return;if(0===e.length)return;const c=t.getRenderTarget(),h=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(x),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let c=0,h=e.length;c<h;c++){var f=e[c];if(f.isRectAreaLight)continue;var m=f.shadow;if(void 0===m){console.warn("THREE.WebGLShadowMap:",f,"has no shadow.");continue}if(!1===m.autoUpdate&&!1===m.needsUpdate)continue;r.copy(m.mapSize);const h=m.getFrameExtents();if(r.multiply(h),o.copy(m.mapSize),(r.x>n||r.y>n)&&(r.x>n&&(o.x=Math.floor(n/h.x),r.x=o.x*h.x,m.mapSize.x=o.x),r.y>n&&(o.y=Math.floor(n/h.y),r.y=o.y*h.y,m.mapSize.y=o.y)),null===m.map&&!m.isPointLightShadow&&this.type===p){const t={minFilter:xt,magFilter:xt,format:Ht};m.map=new Zn(r.x,r.y,t),m.map.texture.name=f.name+".shadowMap",m.mapPass=new Zn(r.x,r.y,t),m.camera.updateProjectionMatrix()}if(null===m.map){const t={minFilter:ft,magFilter:ft,format:Ht};m.map=new Zn(r.x,r.y,t),m.map.texture.name=f.name+".shadowMap",m.camera.updateProjectionMatrix()}t.setRenderTarget(m.map),t.clear();const u=m.getViewportCount();for(let t=0;t<u;t++){const e=m.getViewport(t);s.set(o.x*e.x,o.y*e.y,o.x*e.z,o.y*e.w),d.viewport(s),m.updateMatrices(f,t),i=m.getFrustum(),E(a,l,m.camera,f,this.type)}m.isPointLightShadow||this.type!==p||_(m,l),m.needsUpdate=!1}b.needsUpdate=!1,t.setRenderTarget(c,h,u)}}function ca(t,e,n,i,r,o,s){const a=r.isWebGL2,l=r.maxTextures,c=r.maxCubemapSize,h=r.maxTextureSize,u=r.maxSamples,d=new WeakMap;let p,f=!1;try{f="undefined"!=typeof OffscreenCanvas&&null!==new OffscreenCanvas(1,1).getContext("2d")}catch(t){}function m(t,e){return f?new OffscreenCanvas(t,e):document.createElementNS("http://www.w3.org/1999/xhtml","canvas")}function g(t,e,n,i){let r=1;if((t.width>i||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t 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v(){c.forEach((function(t,e){t.disconnect(e)})),c.clear(),t.setFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),T.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(t){o=t,T.setContext(i),T.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function x(t){const e=i.inputSources;for(let t=0;t<l.length;t++)c.set(e[t],l[t]);for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=c.get(n);i&&(i.dispatchEvent({type:"disconnected",data:n}),c.delete(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e],i=c.get(n);i&&i.dispatchEvent({type:"connected",data:n})}}this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=l[t];return void 0===e&&(e=new pa,l[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=l[t];return void 0===e&&(e=new pa,l[t]=e),e.getGripSpace()},this.getHand=function(t){let e=l[t];return void 0===e&&(e=new pa,l[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){s=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getSession=function(){return i},this.setSession=function(t){if(null!==(i=t)){i.addEventListener("select",g),i.addEventListener("selectstart",g),i.addEventListener("selectend",g),i.addEventListener("squeeze",g),i.addEventListener("squeezestart",g),i.addEventListener("squeezeend",g),i.addEventListener("end",v);const t=e.getContextAttributes();!0!==t.xrCompatible&&e.makeXRCompatible();const n={antialias:t.antialias,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:r},o=new XRWebGLLayer(i,e,n);i.updateRenderState({baseLayer:o}),i.requestReferenceSpace(s).then(y),i.addEventListener("inputsourceschange",x)}};const w=new Qn,b=new Qn;function _(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.getCamera=function(t){p.near=u.near=h.near=t.near,p.far=u.far=h.far=t.far,f===p.near&&m===p.far||(i.updateRenderState({depthNear:p.near,depthFar:p.far}),f=p.near,m=p.far);const e=t.parent,n=p.cameras;_(p,e);for(let t=0;t<n.length;t++)_(n[t],e);t.matrixWorld.copy(p.matrixWorld);const r=t.children;for(let t=0,e=r.length;t<e;t++)r[t].updateMatrixWorld(!0);return 2===n.length?function(t,e,n){w.setFromMatrixPosition(e.matrixWorld),b.setFromMatrixPosition(n.matrixWorld);const i=w.distanceTo(b),r=e.projectionMatrix.elements,o=n.projectionMatrix.elements,s=r[14]/(r[10]-1),a=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(o[8]+1)/o[0],d=s*h,p=s*u,f=i/(-h+u),m=f*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=s+f,v=a+f,y=d-m,x=p+(i-m),_=l*a/v*g,M=c*a/v*g;t.projectionMatrix.makePerspective(y,x,_,M,g,v)}(p,h,u):p.projectionMatrix.copy(h.projectionMatrix),p};let M=null;const T=new Ao;T.setAnimationLoop((function(e,n){if(null!==(a=n.getViewerPose(o))){const e=a.views,n=i.renderState.baseLayer;t.setFramebuffer(n.framebuffer);let r=!1;e.length!==p.cameras.length&&(p.cameras.length=0,r=!0);for(let t=0;t<e.length;t++){const i=e[t],o=n.getViewport(i),s=d[t];s.matrix.fromArray(i.transform.matrix),s.projectionMatrix.fromArray(i.projectionMatrix),s.viewport.set(o.x,o.y,o.width,o.height),0===t&&p.matrix.copy(s.matrix),!0===r&&p.cameras.push(s)}}const r=i.inputSources;for(let t=0;t<l.length;t++){const e=l[t],i=r[t];e.update(i,n,o)}M&&M(e,n)})),this.setAnimationLoop=function(t){M=t},this.dispose=function(){}}function ma(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&i._needsFlipEnvMap?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel,o=t.get(i).__maxCubeSize;void 0!==r&&(e.maxMipLevel.value=r),void 0!==o&&(e.maxCubeSize.value=o)}let r,o;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap&&(r=n.clearcoatRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?o=n.aoMap:n.lightMap&&(o=n.lightMap),void 0!==o&&(o.isWebGLRenderTarget&&(o=o.texture),!0===o.matrixAutoUpdate&&o.updateMatrix(),e.uv2Transform.value.copy(o.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,n.side===m&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),n.side===m&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,o){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen),e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,e.side===m&&t.clearcoatNormalScale.value.negate()),t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap)}(t,i):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===m&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===m&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,o):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function ga(t){const e=void 0!==(t=t||{}).canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 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i=e.getAttributes();t.hasPositions&&(te.bindBuffer(34962,n.position),te.bufferData(34962,t.positionArray,35048),$t.enableAttribute(i.position),te.vertexAttribPointer(i.position,3,5126,!1,0,0)),t.hasNormals&&(te.bindBuffer(34962,n.normal),te.bufferData(34962,t.normalArray,35048),$t.enableAttribute(i.normal),te.vertexAttribPointer(i.normal,3,5126,!1,0,0)),t.hasUvs&&(te.bindBuffer(34962,n.uv),te.bufferData(34962,t.uvArray,35048),$t.enableAttribute(i.uv),te.vertexAttribPointer(i.uv,2,5126,!1,0,0)),t.hasColors&&(te.bindBuffer(34962,n.color),te.bufferData(34962,t.colorArray,35048),$t.enableAttribute(i.color),te.vertexAttribPointer(i.color,3,5126,!1,0,0)),$t.disableUnusedAttributes(),te.drawArrays(4,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,n,i,r,o){null===e&&(e=At);const s=r.isMesh&&r.matrixWorld.determinant()<0,a=fe(t,e,i,r);Ot.setMaterial(i,s);let l=n.index;const c=n.attributes.position;if(null===l){if(void 0===c||0===c.count)return}else if(0===l.count)return;let h,u=1;!0===i.wireframe&&(l=Gt.getWireframeAttribute(n),u=2),(i.morphTargets||i.morphNormals)&&Yt.update(r,n,i,a),$t.setup(r,i,a,n,l);let d=Jt;null!==l&&(h=Ft.get(l),(d=Qt).setIndex(h));const p=null!==l?l.count:c.count,f=n.drawRange.start*u,m=n.drawRange.count*u,g=null!==o?o.start*u:0,v=null!==o?o.count*u:1/0,y=Math.max(f,g),x=Math.min(p,f+m,g+v)-1,w=Math.max(0,x-y+1);if(0!==w){if(r.isMesh)!0===i.wireframe?(Ot.setLineWidth(i.wireframeLinewidth*Pt()),d.setMode(1)):d.setMode(4);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),Ot.setLineWidth(t*Pt()),r.isLineSegments?d.setMode(1):r.isLineLoop?d.setMode(2):d.setMode(3)}else r.isPoints?d.setMode(0):r.isSprite&&d.setMode(4);if(r.isInstancedMesh)d.renderInstances(y,w,r.count);else if(n.isInstancedBufferGeometry){const t=Math.min(n.instanceCount,n._maxInstanceCount);d.renderInstances(y,w,t)}else d.render(y,w)}},this.compile=function(t,e){(y=Xt.get(t)).init(),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(y.pushLight(t),t.castShadow&&y.pushShadow(t))})),y.setupLights();const n=new WeakMap;t.traverse((function(e){const i=e.material;if(i)if(Array.isArray(i))for(let r=0;r<i.length;r++){const o=i[r];!1===n.has(o)&&(pe(o,t,e),n.set(o))}else!1===n.has(i)&&(pe(i,t,e),n.set(i))}))};let ce=null;const he=new Ao;function ue(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,o=t.length;r<o;r++){const o=t[r],s=o.object,a=o.geometry,l=null===i?o.material:i,c=o.group;if(n.isArrayCamera){const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];s.layers.test(i.layers)&&(Ot.viewport(ut.copy(i.viewport)),y.setupLightsView(i),de(s,e,i,a,l,c))}}else de(s,e,n,a,l,c)}}function de(t,e,n,i,r,o){if(t.onBeforeRender(J,e,n,i,r,o),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=fe(n,e,r,t);Ot.setMaterial(r),$t.reset(),function(t,e){t.render((function(t){J.renderBufferImmediate(t,e)}))}(t,i)}else J.renderBufferDirect(n,e,i,r,t,o);t.onAfterRender(J,e,n,i,r,o)}function pe(t,e,n){!0!==e.isScene&&(e=At);const i=Bt.get(t),r=y.state.lights,o=y.state.shadowsArray,s=r.state.version,a=kt.getParameters(t,r.state,o,e,n),l=kt.getProgramCacheKey(a);let c=i.program,h=!0;if(void 0===c)t.addEventListener("dispose",ae);else if(c.cacheKey!==l)le(t);else if(i.lightsStateVersion!==s)h=!1;else{if(void 0!==a.shaderID){const n=t.isMeshStandardMaterial?e.environment:null;return void(i.envMap=Ut.get(t.envMap||n))}h=!1}h&&(a.uniforms=kt.getUniforms(t),t.onBeforeCompile(a,J),c=kt.acquireProgram(a,l),i.program=c,i.uniforms=a.uniforms,i.outputEncoding=a.outputEncoding);const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(i.numClippingPlanes=qt.numPlanes,i.numIntersection=qt.numIntersection,u.clippingPlanes=qt.uniform),i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=Ut.get(t.envMap||i.environment),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=s,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.rectAreaTexture.value=r.state.rectAreaTexture,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.spotPosition.value=r.state.spotPosition,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix,u.rectShadowMap.value=r.state.rectShadowMap);const d=i.program.getUniforms(),p=Ns.seqWithValue(d.seq,u);i.uniformsList=p}function fe(t,e,n,i){!0!==e.isScene&&(e=At),zt.resetTextureUnits();const r=e.fog,o=n.isMeshStandardMaterial?e.environment:null,s=null===nt?J.outputEncoding:nt.texture.encoding,a=Ut.get(n.envMap||o),l=Bt.get(n),c=y.state.lights,h=n.transparent||n.alphaTest>0,u=void 0!==n.transmission&&n.transmission>0;var d=!h&&!u;if(Mt&&(!0===St||t!==ht)){const e=t===ht&&n.id===rt;qt.setState(n,t,e)}n.version===l.__version?n.fog&&l.fog!==r||l.environment!==o||l.needsLights&&l.lightsStateVersion!==c.state.version?pe(n,e,i):void 0===l.numClippingPlanes||l.numClippingPlanes===qt.numPlanes&&l.numIntersection===qt.numIntersection?(l.outputEncoding!==s||l.envMap!==a)&&pe(n,e,i):pe(n,e,i):(pe(n,e,i),l.__version=n.version);let p=!1,f=!1,m=!1;const g=l.program,v=g.getUniforms(),x=l.uniforms;if(Ot.useProgram(g.program)&&(p=!0,f=!0,m=!0),n.id!==rt&&(rt=n.id,f=!0),p||ht!==t){if(v.setValue(te,"projectionMatrix",t.projectionMatrix),Nt.logarithmicDepthBuffer&&v.setValue(te,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),ht!==t&&(ht=t,f=!0,m=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=v.map.cameraPosition;void 0!==e&&e.setValue(te,Rt.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&v.setValue(te,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&v.setValue(te,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){v.setOptional(te,i,"bindMatrix"),v.setOptional(te,i,"bindMatrixInverse");const t=i.skeleton;if(t){const e=t.bones;if(Nt.floatVertexTextures){if(null===t.boneTexture){let n=Math.sqrt(4*e.length);n=Un.ceilPowerOfTwo(n),n=Math.max(n,4);const i=new Float32Array(n*n*4);i.set(t.boneMatrices);const r=new To(i,n,n,Ht,Ct);t.boneMatrices=i,t.boneTexture=r,t.boneTextureSize=n}v.setValue(te,"boneTexture",t.boneTexture,zt),v.setValue(te,"boneTextureSize",t.boneTextureSize)}else v.setOptional(te,t,"boneMatrices")}}var w,b;return(f||l.receiveShadow!==i.receiveShadow)&&(l.receiveShadow=i.receiveShadow,v.setValue(te,"receiveShadow",i.receiveShadow)),f&&(v.setValue(te,"toneMappingExposure",J.toneMappingExposure),v.setValue(te,"screenBufferSize",J.screenBufferSize),v.setValue(te,"useAO",d),v.setValue(te,"saoBuffer",J.saoBuffer,zt),v.setValue(te,"indirectDiffuseBuffer",J.indirectDiffuseBuffer,zt),l.needsLights&&(b=m,(w=x).ambientLightColor.needsUpdate=b,w.lightProbe.needsUpdate=b,w.directionalLights.needsUpdate=b,w.directionalLightShadows.needsUpdate=b,w.pointLights.needsUpdate=b,w.pointLightShadows.needsUpdate=b,w.spotLights.needsUpdate=b,w.spotLightShadows.needsUpdate=b,w.rectAreaLights.needsUpdate=b,w.hemisphereLights.needsUpdate=b),r&&n.fog&&Wt.refreshFogUniforms(x,r),Wt.refreshMaterialUniforms(x,n,gt,mt),Ns.upload(te,l.uniformsList,x,zt)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(Ns.upload(te,l.uniformsList,x,zt),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&v.setValue(te,"center",i.center),v.setValue(te,"modelViewMatrix",i.modelViewMatrix),v.setValue(te,"normalMatrix",i.normalMatrix),v.setValue(te,"modelMatrix",i.matrixWorld),g}he.setAnimationLoop((function(t){ie.isPresenting||ce&&ce(t)})),"undefined"!=typeof window&&he.setContext(window),this.setAnimationLoop=function(t){ce=t,ie.setAnimationLoop(t),null===t?he.stop():he.start()},this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),i=arguments[3]),void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===Q)return;$t.resetDefaultState(),rt=-1,ht=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===ie.enabled&&!0===ie.isPresenting&&(e=ie.getCamera(e)),!0===t.isScene&&t.onBeforeRender(J,t,e,n||nt),(y=Xt.get(t,Y.length)).init(),Y.push(y),Et.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),_t.setFromProjectionMatrix(Et),St=this.localClippingEnabled,Mt=qt.init(this.clippingPlanes,St,e),(v=jt.get(t,e)).init(),function t(e,n,i,r){if(!1===e.visible)return;if(e.layers.test(n.layers))if(e.isGroup)i=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(n);else if(e.isLight)y.pushLight(e),e.castShadow&&y.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||_t.intersectsSprite(e)){r&&Rt.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Et);const t=Vt.update(e),n=e.material;n.visible&&v.push(e,t,n,i,Rt.z,null)}}else if(e.isImmediateRenderObject)r&&Rt.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Et),v.push(e,null,e.material,i,Rt.z,null);else if((e.isMesh||e.isLine||e.isPoints)&&(e.isSkinnedMesh&&e.skeleton.frame!==It.render.frame&&(e.skeleton.update(),e.skeleton.frame=It.render.frame),!e.frustumCulled||_t.intersectsObject(e))){r&&Rt.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Et);const t=Vt.update(e),n=e.material;if(Array.isArray(n)){const r=t.groups;for(let o=0,s=r.length;o<s;o++){const s=r[o],a=n[s.materialIndex];a&&a.visible&&v.push(e,t,a,i,Rt.z,s)}}else n.visible&&v.push(e,t,n,i,Rt.z,null)}const o=e.children;for(let e=0,s=o.length;e<s;e++)t(o[e],n,i,r)}(t,e,0,J.sortObjects),v.finish(),!0===J.sortObjects&&v.sort(vt,yt),!0===Mt&&qt.beginShadows();const r=y.state.shadowsArray;re.render(r,t,e),y.setupLights(),y.setupLightsView(e),!0===Mt&&qt.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),Zt.render(v,t,e,i);const o=v.opaque,s=v.transparent;o.length>0&&ue(o,t,e),s.length>0&&ue(s,t,e),!0===t.isScene&&t.onAfterRender(J,t,e),null!==nt&&(zt.updateRenderTargetMipmap(nt),zt.updateMultisampleRenderTarget(nt)),Ot.buffers.depth.setTest(!0),Ot.buffers.depth.setMask(!0),Ot.buffers.color.setMask(!0),Ot.setPolygonOffset(!1),Y.pop(),y=Y.length>0?Y[Y.length-1]:null,v=null},this.setFramebuffer=function(t){$!==t&&null===nt&&te.bindFramebuffer(36160,t),$=t},this.getActiveCubeFace=function(){return tt},this.getActiveMipmapLevel=function(){return et},this.getRenderList=function(){return v},this.setRenderList=function(t){v=t},this.getRenderTarget=function(){return nt},this.setRenderTarget=function(t,e=0,n=0){nt=t,tt=e,et=n,t&&void 0===Bt.get(t).__webglFramebuffer&&zt.setupRenderTarget(t);let i=$,r=!1;if(t){const n=Bt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=n[e],r=!0):i=t.isWebGLMultisampleRenderTarget?Bt.get(t).__webglMultisampledFramebuffer:n,ut.copy(t.viewport),dt.copy(t.scissor),pt=t.scissorTest}else ut.copy(xt).multiplyScalar(gt).floor(),dt.copy(wt).multiplyScalar(gt).floor(),pt=bt;if(it!==i&&(te.bindFramebuffer(36160,i),it=i),Ot.viewport(ut),Ot.scissor(dt),Ot.setScissorTest(pt),r){const i=Bt.get(t.texture);te.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,i,r,o,s){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=Bt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==s&&(a=a[s]),a){let s=!1;a!==it&&(te.bindFramebuffer(36160,a),s=!0);try{const a=t.texture,l=a.format,c=a.type;if(l!==Ht&&Kt.convert(l)!==te.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(c===Tt||Kt.convert(c)===te.getParameter(35738)||c===Ct&&(Nt.isWebGL2||Dt.get("OES_texture_float")||Dt.get("WEBGL_color_buffer_float"))||c===Lt&&(Nt.isWebGL2?Dt.get("EXT_color_buffer_float"):Dt.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===te.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&te.readPixels(e,n,i,r,Kt.convert(l),Kt.convert(c),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&&te.bindFramebuffer(36160,it)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),o=Math.floor(e.image.height*i),s=Kt.convert(e.format);zt.setTexture2D(e,0),te.copyTexImage2D(3553,n,s,t.x,t.y,r,o,0),Ot.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,o=e.image.height,s=Kt.convert(n.format),a=Kt.convert(n.type);zt.setTexture2D(n,0),te.pixelStorei(37440,n.flipY),te.pixelStorei(37441,n.premultiplyAlpha),te.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?te.texSubImage2D(3553,i,t.x,t.y,r,o,s,a,e.image.data):e.isCompressedTexture?te.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,s,e.mipmaps[0].data):te.texSubImage2D(3553,i,t.x,t.y,s,a,e.image),0===i&&n.generateMipmaps&&te.generateMipmap(3553),Ot.unbindTexture()},this.initTexture=function(t){zt.setTexture2D(t,0),Ot.unbindTexture()},this.resetState=function(){Ot.reset(),$t.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function va(t){ga.call(this,t)}sa.prototype=Object.create(br.prototype),sa.prototype.constructor=sa,sa.prototype.isMeshDepthMaterial=!0,sa.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},aa.prototype=Object.create(br.prototype),aa.prototype.constructor=aa,aa.prototype.isMeshDistanceMaterial=!0,aa.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this},ua.prototype=Object.assign(Object.create(wo.prototype),{constructor:ua,isArrayCamera:!0}),da.prototype=Object.assign(Object.create(Ji.prototype),{constructor:da,isGroup:!0}),Object.assign(pa.prototype,{constructor:pa,getHandSpace:function(){if(null===this._hand&&(this._hand=new da,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){const t=new da;t.matrixAutoUpdate=!1,t.visible=!1,this._hand.joints.push(t),this._hand.add(t)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new da,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new da,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,r=null,o=null;const s=this._targetRay,a=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(l&&t.hand){o=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(t.hand[i]){const r=e.getJointPose(t.hand[i],n),o=l.joints[i];null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.jointRadius=r.radius),o.visible=null!==r;const s=l.joints[window.XRHand.INDEX_PHALANX_TIP],a=l.joints[window.XRHand.THUMB_PHALANX_TIP],c=s.position.distanceTo(a.position),h=.02,u=.005;l.inputState.pinching&&c>h+u?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&c<=h-u&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==s&&null!==(i=e.getPose(t.targetRaySpace,n))&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale)),null!==a&&t.gripSpace&&null!==(r=e.getPose(t.gripSpace,n))&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale));return null!==s&&(s.visible=null!==i),null!==a&&(a.visible=null!==r),null!==l&&(l.visible=null!==o),this}}),Object.assign(fa.prototype,Bn.prototype),va.prototype=Object.assign(Object.create(ga.prototype),{constructor:va,isWebGL1Renderer:!0});class ya{constructor(t,e){Object.defineProperty(this,"isFogExp2",{value:!0}),this.name="",this.color=new yr(t),this.density=void 0!==e?e:25e-5}clone(){return new ya(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class xa{constructor(t,e,n){Object.defineProperty(this,"isFog",{value:!0}),this.name="",this.color=new yr(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}clone(){return new xa(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class wa extends Ji{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}function ba(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=Sn,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Un.generateUUID()}Object.defineProperty(ba.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(ba.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this},set:function(t,e=0){return this.array.set(t,e),this},clone:function(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Un.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new ba(new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),this.stride);return e.setUsage(this.usage),e},onUpload:function(t){return this.onUploadCallback=t,this},toJSON:function(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Un.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});const _a=new Qn;function Ma(t,e,n,i){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}function Ta(t){br.call(this),this.type="SpriteMaterial",this.color=new yr(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}let Sa;Object.defineProperties(Ma.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}},needsUpdate:{set:function(t){this.data.needsUpdate=t}}}),Object.assign(Ma.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(t){for(let e=0,n=this.data.count;e<n;e++)_a.x=this.getX(e),_a.y=this.getY(e),_a.z=this.getZ(e),_a.applyMatrix4(t),this.setXYZ(e,_a.x,_a.y,_a.z);return this},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this},clone:function(t){if(void 0===t){const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new Sr(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new Ma(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(t){if(void 0===t){const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}),Ta.prototype=Object.create(br.prototype),Ta.prototype.constructor=Ta,Ta.prototype.isSpriteMaterial=!0,Ta.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this};const Ea=new Qn,Ra=new Qn,Aa=new Qn,Pa=new Fn,Ca=new Fn,La=new Si,Da=new Qn,Na=new Qn,Oa=new Qn,Ia=new Fn,Ba=new Fn,za=new Fn;function Ha(t){if(Ji.call(this),this.type="Sprite",void 0===Sa){Sa=new Xr;const t=new ba(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);Sa.setIndex([0,1,2,0,2,3]),Sa.setAttribute("position",new Ma(t,3,0,!1)),Sa.setAttribute("uv",new Ma(t,2,3,!1))}this.geometry=Sa,this.material=void 0!==t?t:new Ta,this.center=new Fn(.5,.5)}function Ua(t,e,n,i,r,o){Pa.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(Ca.x=o*Pa.x-r*Pa.y,Ca.y=r*Pa.x+o*Pa.y):Ca.copy(Pa),t.copy(e),t.x+=Ca.x,t.y+=Ca.y,t.applyMatrix4(La)}Ha.prototype=Object.assign(Object.create(Ji.prototype),{constructor:Ha,isSprite:!0,raycast:function(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Ra.setFromMatrixScale(this.matrixWorld),La.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),Aa.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Ra.multiplyScalar(-Aa.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;Ua(Da.set(-.5,-.5,0),Aa,o,Ra,i,r),Ua(Na.set(.5,-.5,0),Aa,o,Ra,i,r),Ua(Oa.set(.5,.5,0),Aa,o,Ra,i,r),Ia.set(0,0),Ba.set(1,0),za.set(1,1);let s=t.ray.intersectTriangle(Da,Na,Oa,!1,Ea);if(null===s&&(Ua(Na.set(-.5,.5,0),Aa,o,Ra,i,r),Ba.set(0,1),null===(s=t.ray.intersectTriangle(Da,Oa,Na,!1,Ea))))return;const a=t.ray.origin.distanceTo(Ea);a<t.near||a>t.far||e.push({distance:a,point:Ea.clone(),uv:ur.getUV(Ea,Da,Na,Oa,Ia,Ba,za,new Fn),face:null,object:this})},copy:function(t){return Ji.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});const Fa=new Qn,Ga=new Qn;function Va(){Ji.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}Va.prototype=Object.assign(Object.create(Ji.prototype),{constructor:Va,isLOD:!0,copy:function(t){Ji.prototype.copy.call(this,t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance)}return this.autoUpdate=t.autoUpdate,this},addLevel:function(t,e=0){e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null},raycast:function(t,e){if(this.levels.length>0){Fa.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(Fa);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){const e=this.levels;if(e.length>1){Fa.setFromMatrixPosition(t.matrixWorld),Ga.setFromMatrixPosition(this.matrixWorld);const n=Fa.distanceTo(Ga)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance})}return e}});const ka=new Qn,Wa=new qn,ja=new qn,Xa=new Qn,qa=new Si;function Za(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),ho.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Si,this.bindMatrixInverse=new Si}function Ya(){Ji.call(this),this.type="Bone"}Za.prototype=Object.assign(Object.create(ho.prototype),{constructor:Za,isSkinnedMesh:!0,copy:function(t){return ho.prototype.copy.call(this,t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this},bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){const t=new qn,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}},updateMatrixWorld:function(t){ho.prototype.updateMatrixWorld.call(this,t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},boneTransform:function(t,e){const n=this.skeleton,i=this.geometry;Wa.fromBufferAttribute(i.attributes.skinIndex,t),ja.fromBufferAttribute(i.attributes.skinWeight,t),ka.fromBufferAttribute(i.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=ja.getComponent(t);if(0!==i){const r=Wa.getComponent(t);qa.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(Xa.copy(ka).applyMatrix4(qa),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}),Ya.prototype=Object.assign(Object.create(Ji.prototype),{constructor:Ya,isBone:!0});const Ja=new Si,Qa=new Si;function Ka(t=[],e=[]){this.uuid=Un.generateUUID(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}Object.assign(Ka.prototype,{init:function(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new Si)}},calculateInverses:function(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new Si;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}},pose:function(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}},update:function(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:Qa;Ja.multiplyMatrices(r,e[i]),Ja.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)},clone:function(){return new Ka(this.bones,this.boneInverses)},getBoneByName:function(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}},dispose:function(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)},fromJSON:function(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new Ya),this.bones.push(r),this.boneInverses.push((new Si).fromArray(t.boneInverses[n]))}return this.init(),this},toJSON:function(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const o=n[i];t.boneInverses.push(o.toArray())}return t}});const $a=new Si,tl=new Si,el=[],nl=new ho;function il(t,e,n){ho.call(this,t,e),this.instanceMatrix=new Sr(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}function rl(t){br.call(this),this.type="LineBasicMaterial",this.color=new yr(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(t)}il.prototype=Object.assign(Object.create(ho.prototype),{constructor:il,isInstancedMesh:!0,copy:function(t){return ho.prototype.copy.call(this,t),this.instanceMatrix.copy(t.instanceMatrix),this.count=t.count,this},getColorAt:function(t,e){e.fromArray(this.instanceColor.array,3*t)},getMatrixAt:function(t,e){e.fromArray(this.instanceMatrix.array,16*t)},raycast:function(t,e){const n=this.matrixWorld,i=this.count;if(nl.geometry=this.geometry,nl.material=this.material,void 0!==nl.material)for(let r=0;r<i;r++){this.getMatrixAt(r,$a),tl.multiplyMatrices(n,$a),nl.matrixWorld=tl,nl.raycast(t,el);for(let t=0,n=el.length;t<n;t++){const n=el[t];n.instanceId=r,n.object=this,e.push(n)}el.length=0}},setColorAt:function(t,e){null===this.instanceColor&&(this.instanceColor=new Sr(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)},setMatrixAt:function(t,e){e.toArray(this.instanceMatrix.array,16*t)},updateMorphTargets:function(){},dispose:function(){this.dispatchEvent({type:"dispose"})}}),rl.prototype=Object.create(br.prototype),rl.prototype.constructor=rl,rl.prototype.isLineBasicMaterial=!0,rl.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this};const ol=new Qn,sl=new Qn,al=new Si,ll=new Ti,cl=new gi;function hl(t=new Xr,e=new rl){Ji.call(this),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}hl.prototype=Object.assign(Object.create(Ji.prototype),{constructor:hl,isLine:!0,copy:function(t){return Ji.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)ol.fromBufferAttribute(e,t-1),sl.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=ol.distanceTo(sl);t.setAttribute("lineDistance",new Or(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;n[0]=0;for(let t=1,i=e.length;t<i;t++)n[t]=n[t-1],n[t]+=e[t-1].distanceTo(e[t])}return this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),cl.copy(n.boundingSphere),cl.applyMatrix4(i),cl.radius+=r,!1===t.ray.intersectsSphere(cl))return;al.copy(i).invert(),ll.copy(t.ray).applyMatrix4(al);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,a=new Qn,l=new Qn,c=new Qn,h=new Qn,u=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position;if(null!==i){const n=i.array;for(let i=0,o=n.length-1;i<o;i+=u){const o=n[i],u=n[i+1];if(a.fromBufferAttribute(r,o),l.fromBufferAttribute(r,u),ll.distanceSqToSegment(a,l,h,c)>s)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);d<t.near||d>t.far||e.push({distance:d,point:c.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.count-1;n<i;n+=u){if(a.fromBufferAttribute(r,n),l.fromBufferAttribute(r,n+1),ll.distanceSqToSegment(a,l,h,c)>s)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);i<t.near||i>t.far||e.push({distance:i,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;n<r-1;n+=u){if(ll.distanceSqToSegment(i[n],i[n+1],h,c)>s)continue;h.applyMatrix4(this.matrixWorld);const r=t.ray.origin.distanceTo(h);r<t.near||r>t.far||e.push({distance:r,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const ul=new Qn,dl=new Qn;function pl(t,e){hl.call(this,t,e),this.type="LineSegments"}function fl(t,e){hl.call(this,t,e),this.type="LineLoop"}function ml(t){br.call(this),this.type="PointsMaterial",this.color=new yr(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}pl.prototype=Object.assign(Object.create(hl.prototype),{constructor:pl,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)ul.fromBufferAttribute(e,t),dl.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+ul.distanceTo(dl);t.setAttribute("lineDistance",new Or(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;for(let t=0,i=e.length;t<i;t+=2)ul.copy(e[t]),dl.copy(e[t+1]),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+ul.distanceTo(dl)}return this}}),fl.prototype=Object.assign(Object.create(hl.prototype),{constructor:fl,isLineLoop:!0}),ml.prototype=Object.create(br.prototype),ml.prototype.constructor=ml,ml.prototype.isPointsMaterial=!0,ml.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this};const gl=new Si,vl=new Ti,yl=new gi,xl=new Qn;function wl(t=new Xr,e=new ml){Ji.call(this),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}function bl(t,e,n,i,r,o,s){const a=vl.distanceSqToPoint(t);if(a<n){const n=new Qn;vl.closestPointToPoint(t,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;o.push({distance:l,distanceToRay:Math.sqrt(a),point:n,index:e,face:null,object:s})}}function _l(t,e,n,i,r,o,s,a,l){jn.call(this,t,e,n,i,r,o,s,a,l),this.format=void 0!==s?s:zt,this.minFilter=void 0!==o?o:xt,this.magFilter=void 0!==r?r:xt,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}function Ml(t,e,n,i,r,o,s,a,l,c,h,u){jn.call(this,null,o,s,a,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function Tl(t,e,n,i,r,o,s,a,l){jn.call(this,t,e,n,i,r,o,s,a,l),this.needsUpdate=!0}function Sl(t,e,n,i,r,o,s,a,l,c){if((c=void 0!==c?c:Vt)!==Vt&&c!==kt)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===Vt&&(n=Rt),void 0===n&&c===kt&&(n=It),jn.call(this,null,i,r,o,s,a,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==s?s:ft,this.minFilter=void 0!==a?a:ft,this.flipY=!1,this.generateMipmaps=!1}wl.prototype=Object.assign(Object.create(Ji.prototype),{constructor:wl,isPoints:!0,copy:function(t){return Ji.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),yl.copy(n.boundingSphere),yl.applyMatrix4(i),yl.radius+=r,!1===t.ray.intersectsSphere(yl))return;gl.copy(i).invert(),vl.copy(t.ray).applyMatrix4(gl);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position;if(null!==r){const n=r.array;for(let r=0,a=n.length;r<a;r++){const a=n[r];xl.fromBufferAttribute(o,a),bl(xl,a,s,i,t,e,this)}}else for(let n=0,r=o.count;n<r;n++)xl.fromBufferAttribute(o,n),bl(xl,n,s,i,t,e,this)}else{const r=n.vertices;for(let n=0,o=r.length;n<o;n++)bl(r[n],n,s,i,t,e,this)}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),_l.prototype=Object.assign(Object.create(jn.prototype),{constructor:_l,clone:function(){return new this.constructor(this.image).copy(this)},isVideoTexture:!0,update:function(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),Ml.prototype=Object.create(jn.prototype),Ml.prototype.constructor=Ml,Ml.prototype.isCompressedTexture=!0,Tl.prototype=Object.create(jn.prototype),Tl.prototype.constructor=Tl,Tl.prototype.isCanvasTexture=!0,Sl.prototype=Object.create(jn.prototype),Sl.prototype.constructor=Sl,Sl.prototype.isDepthTexture=!0;let El=0;const Rl=new Si,Al=new Ji,Pl=new Qn;function Cl(){Object.defineProperty(this,"id",{value:El+=2}),this.uuid=Un.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}Cl.prototype=Object.assign(Object.create(Bn.prototype),{constructor:Cl,isGeometry:!0,applyMatrix4:function(t){const e=(new Gn).getNormalMatrix(t);for(let e=0,n=this.vertices.length;e<n;e++)this.vertices[e].applyMatrix4(t);for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];n.normal.applyMatrix3(e).normalize();for(let t=0,i=n.vertexNormals.length;t<i;t++)n.vertexNormals[t].applyMatrix3(e).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(t){return Rl.makeRotationX(t),this.applyMatrix4(Rl),this},rotateY:function(t){return Rl.makeRotationY(t),this.applyMatrix4(Rl),this},rotateZ:function(t){return Rl.makeRotationZ(t),this.applyMatrix4(Rl),this},translate:function(t,e,n){return Rl.makeTranslation(t,e,n),this.applyMatrix4(Rl),this},scale:function(t,e,n){return Rl.makeScale(t,e,n),this.applyMatrix4(Rl),this},lookAt:function(t){return Al.lookAt(t),Al.updateMatrix(),this.applyMatrix4(Al.matrix),this},fromBufferGeometry:function(t){const e=this,n=null!==t.index?t.index:void 0,i=t.attributes;if(void 0===i.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;const r=i.position,o=i.normal,s=i.color,a=i.uv,l=i.uv2;void 0!==l&&(this.faceVertexUvs[1]=[]);for(let t=0;t<r.count;t++)e.vertices.push((new Qn).fromBufferAttribute(r,t)),void 0!==s&&e.colors.push((new yr).fromBufferAttribute(s,t));function c(t,n,i,r){const c=void 0===s?[]:[e.colors[t].clone(),e.colors[n].clone(),e.colors[i].clone()],h=void 0===o?[]:[(new Qn).fromBufferAttribute(o,t),(new Qn).fromBufferAttribute(o,n),(new Qn).fromBufferAttribute(o,i)],u=new xr(t,n,i,h,c,r);e.faces.push(u),void 0!==a&&e.faceVertexUvs[0].push([(new Fn).fromBufferAttribute(a,t),(new Fn).fromBufferAttribute(a,n),(new Fn).fromBufferAttribute(a,i)]),void 0!==l&&e.faceVertexUvs[1].push([(new Fn).fromBufferAttribute(l,t),(new Fn).fromBufferAttribute(l,n),(new Fn).fromBufferAttribute(l,i)])}const h=t.groups;if(h.length>0)for(let t=0;t<h.length;t++){const e=h[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)void 0!==n?c(n.getX(t),n.getX(t+1),n.getX(t+2),e.materialIndex):c(t,t+1,t+2,e.materialIndex)}else if(void 0!==n)for(let t=0;t<n.count;t+=3)c(n.getX(t),n.getX(t+1),n.getX(t+2));else for(let t=0;t<r.count;t+=3)c(t,t+1,t+2);return this.computeFaceNormals(),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Pl).negate(),this.translate(Pl.x,Pl.y,Pl.z),this},normalize:function(){this.computeBoundingSphere();const t=this.boundingSphere.center,e=this.boundingSphere.radius,n=0===e?1:1/e,i=new Si;return i.set(n,0,0,-n*t.x,0,n,0,-n*t.y,0,0,n,-n*t.z,0,0,0,1),this.applyMatrix4(i),this},computeFaceNormals:function(){const t=new Qn,e=new Qn;for(let n=0,i=this.faces.length;n<i;n++){const i=this.faces[n],r=this.vertices[i.a],o=this.vertices[i.b],s=this.vertices[i.c];t.subVectors(s,o),e.subVectors(r,o),t.cross(e),t.normalize(),i.normal.copy(t)}},computeVertexNormals:function(t=!0){const e=new Array(this.vertices.length);for(let t=0,n=this.vertices.length;t<n;t++)e[t]=new Qn;if(t){const t=new Qn,n=new Qn;for(let i=0,r=this.faces.length;i<r;i++){const r=this.faces[i],o=this.vertices[r.a],s=this.vertices[r.b],a=this.vertices[r.c];t.subVectors(a,s),n.subVectors(o,s),t.cross(n),e[r.a].add(t),e[r.b].add(t),e[r.c].add(t)}}else{this.computeFaceNormals();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];e[n.a].add(n.normal),e[n.b].add(n.normal),e[n.c].add(n.normal)}}for(let t=0,n=this.vertices.length;t<n;t++)e[t].normalize();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t],i=n.vertexNormals;3===i.length?(i[0].copy(e[n.a]),i[1].copy(e[n.b]),i[2].copy(e[n.c])):(i[0]=e[n.a].clone(),i[1]=e[n.b].clone(),i[2]=e[n.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],n=e.vertexNormals;3===n.length?(n[0].copy(e.normal),n[1].copy(e.normal),n[2].copy(e.normal)):(n[0]=e.normal.clone(),n[1]=e.normal.clone(),n[2]=e.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]);for(let t=0,n=e.vertexNormals.length;t<n;t++)e.__originalVertexNormals[t]?e.__originalVertexNormals[t].copy(e.vertexNormals[t]):e.__originalVertexNormals[t]=e.vertexNormals[t].clone()}const t=new Cl;t.faces=this.faces;for(let e=0,n=this.morphTargets.length;e<n;e++){if(!this.morphNormals[e]){this.morphNormals[e]={},this.morphNormals[e].faceNormals=[],this.morphNormals[e].vertexNormals=[];const t=this.morphNormals[e].faceNormals,n=this.morphNormals[e].vertexNormals;for(let e=0,i=this.faces.length;e<i;e++){const e=new Qn,i={a:new Qn,b:new Qn,c:new Qn};t.push(e),n.push(i)}}const n=this.morphNormals[e];t.vertices=this.morphTargets[e].vertices,t.computeFaceNormals(),t.computeVertexNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],i=n.faceNormals[t],r=n.vertexNormals[t];i.copy(e.normal),r.a.copy(e.vertexNormals[0]),r.b.copy(e.vertexNormals[1]),r.c.copy(e.vertexNormals[2])}}for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals}},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new ti),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new gi),this.boundingSphere.setFromPoints(this.vertices)},merge:function(t,e,n=0){if(!t||!t.isGeometry)return void console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",t);let i;const r=this.vertices.length,o=this.vertices,s=t.vertices,a=this.faces,l=t.faces,c=this.colors,h=t.colors;void 0!==e&&(i=(new Gn).getNormalMatrix(e));for(let t=0,n=s.length;t<n;t++){const n=s[t].clone();void 0!==e&&n.applyMatrix4(e),o.push(n)}for(let t=0,e=h.length;t<e;t++)c.push(h[t].clone());for(let t=0,e=l.length;t<e;t++){const e=l[t];let o,s;const c=e.vertexNormals,h=e.vertexColors,u=new xr(e.a+r,e.b+r,e.c+r);u.normal.copy(e.normal),void 0!==i&&u.normal.applyMatrix3(i).normalize();for(let t=0,e=c.length;t<e;t++)o=c[t].clone(),void 0!==i&&o.applyMatrix3(i).normalize(),u.vertexNormals.push(o);u.color.copy(e.color);for(let t=0,e=h.length;t<e;t++)s=h[t],u.vertexColors.push(s.clone());u.materialIndex=e.materialIndex+n,a.push(u)}for(let e=0,n=t.faceVertexUvs.length;e<n;e++){const n=t.faceVertexUvs[e];void 0===this.faceVertexUvs[e]&&(this.faceVertexUvs[e]=[]);for(let t=0,i=n.length;t<i;t++){const i=n[t],r=[];for(let t=0,e=i.length;t<e;t++)r.push(i[t].clone());this.faceVertexUvs[e].push(r)}}},mergeMesh:function(t){t&&t.isMesh?(t.matrixAutoUpdate&&t.updateMatrix(),this.merge(t.geometry,t.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",t)},mergeVertices:function(t=4){const e={},n=[],i=[],r=Math.pow(10,t);for(let t=0,o=this.vertices.length;t<o;t++){const o=this.vertices[t],s=Math.round(o.x*r)+"_"+Math.round(o.y*r)+"_"+Math.round(o.z*r);void 0===e[s]?(e[s]=t,n.push(this.vertices[t]),i[t]=n.length-1):i[t]=i[e[s]]}const o=[];for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.a=i[e.a],e.b=i[e.b],e.c=i[e.c];const n=[e.a,e.b,e.c];for(let e=0;e<3;e++)if(n[e]===n[(e+1)%3]){o.push(t);break}}for(let t=o.length-1;t>=0;t--){const e=o[t];this.faces.splice(e,1);for(let t=0,n=this.faceVertexUvs.length;t<n;t++)this.faceVertexUvs[t].splice(e,1)}const s=this.vertices.length-n.length;return this.vertices=n,s},setFromPoints:function(t){this.vertices=[];for(let e=0,n=t.length;e<n;e++){const n=t[e];this.vertices.push(new Qn(n.x,n.y,n.z||0))}return this},sortFacesByMaterialIndex:function(){const t=this.faces,e=t.length;for(let n=0;n<e;n++)t[n]._id=n;t.sort((function(t,e){return t.materialIndex-e.materialIndex}));const n=this.faceVertexUvs[0],i=this.faceVertexUvs[1];let r,o;n&&n.length===e&&(r=[]),i&&i.length===e&&(o=[]);for(let s=0;s<e;s++){const e=t[s]._id;r&&r.push(n[e]),o&&o.push(i[e])}r&&(this.faceVertexUvs[0]=r),o&&(this.faceVertexUvs[1]=o)},toJSON:function(){const t={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}const e=[];for(let t=0;t<this.vertices.length;t++){const n=this.vertices[t];e.push(n.x,n.y,n.z)}const n=[],i=[],r={},o=[],s={},a=[],l={};for(let t=0;t<this.faces.length;t++){const e=this.faces[t],i=!0,r=!1,o=void 0!==this.faceVertexUvs[0][t],s=e.normal.length()>0,a=e.vertexNormals.length>0,l=1!==e.color.r||1!==e.color.g||1!==e.color.b,p=e.vertexColors.length>0;let f=0;if(f=c(f=c(f=c(f=c(f=c(f=c(f=c(f=c(f,0,0),1,i),2,r),3,o),4,s),5,a),6,l),7,p),n.push(f),n.push(e.a,e.b,e.c),n.push(e.materialIndex),o){const e=this.faceVertexUvs[0][t];n.push(d(e[0]),d(e[1]),d(e[2]))}if(s&&n.push(h(e.normal)),a){const t=e.vertexNormals;n.push(h(t[0]),h(t[1]),h(t[2]))}if(l&&n.push(u(e.color)),p){const t=e.vertexColors;n.push(u(t[0]),u(t[1]),u(t[2]))}}function c(t,e,n){return n?t|1<<e:t&~(1<<e)}function h(t){const e=t.x.toString()+t.y.toString()+t.z.toString();return void 0!==r[e]||(r[e]=i.length/3,i.push(t.x,t.y,t.z)),r[e]}function u(t){const e=t.r.toString()+t.g.toString()+t.b.toString();return void 0!==s[e]||(s[e]=o.length,o.push(t.getHex())),s[e]}function d(t){const e=t.x.toString()+t.y.toString();return void 0!==l[e]||(l[e]=a.length/2,a.push(t.x,t.y)),l[e]}return t.data={},t.data.vertices=e,t.data.normals=i,o.length>0&&(t.data.colors=o),a.length>0&&(t.data.uvs=[a]),t.data.faces=n,t},clone:function(){return(new Cl).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;const e=t.vertices;for(let t=0,n=e.length;t<n;t++)this.vertices.push(e[t].clone());const n=t.colors;for(let t=0,e=n.length;t<e;t++)this.colors.push(n[t].clone());const i=t.faces;for(let t=0,e=i.length;t<e;t++)this.faces.push(i[t].clone());for(let e=0,n=t.faceVertexUvs.length;e<n;e++){const n=t.faceVertexUvs[e];void 0===this.faceVertexUvs[e]&&(this.faceVertexUvs[e]=[]);for(let t=0,i=n.length;t<i;t++){const i=n[t],r=[];for(let t=0,e=i.length;t<e;t++){const e=i[t];r.push(e.clone())}this.faceVertexUvs[e].push(r)}}const r=t.morphTargets;for(let t=0,e=r.length;t<e;t++){const e={};if(e.name=r[t].name,void 0!==r[t].vertices){e.vertices=[];for(let n=0,i=r[t].vertices.length;n<i;n++)e.vertices.push(r[t].vertices[n].clone())}if(void 0!==r[t].normals){e.normals=[];for(let n=0,i=r[t].normals.length;n<i;n++)e.normals.push(r[t].normals[n].clone())}this.morphTargets.push(e)}const o=t.morphNormals;for(let t=0,e=o.length;t<e;t++){const e={};if(void 0!==o[t].vertexNormals){e.vertexNormals=[];for(let n=0,i=o[t].vertexNormals.length;n<i;n++){const i=o[t].vertexNormals[n],r={};r.a=i.a.clone(),r.b=i.b.clone(),r.c=i.c.clone(),e.vertexNormals.push(r)}}if(void 0!==o[t].faceNormals){e.faceNormals=[];for(let n=0,i=o[t].faceNormals.length;n<i;n++)e.faceNormals.push(o[t].faceNormals[n].clone())}this.morphNormals.push(e)}const s=t.skinWeights;for(let t=0,e=s.length;t<e;t++)this.skinWeights.push(s[t].clone());const a=t.skinIndices;for(let t=0,e=a.length;t<e;t++)this.skinIndices.push(a[t].clone());const l=t.lineDistances;for(let t=0,e=l.length;t<e;t++)this.lineDistances.push(l[t]);const c=t.boundingBox;null!==c&&(this.boundingBox=c.clone());const h=t.boundingSphere;return null!==h&&(this.boundingSphere=h.clone()),this.elementsNeedUpdate=t.elementsNeedUpdate,this.verticesNeedUpdate=t.verticesNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.lineDistancesNeedUpdate=t.lineDistancesNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});class Ll extends Cl{constructor(t,e,n,i,r,o){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o},this.fromBufferGeometry(new fo(t,e,n,i,r,o)),this.mergeVertices()}}class Dl extends Xr{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleBufferGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],o=[],s=[],a=[],l=new Qn,c=new Fn;o.push(0,0,0),s.push(0,0,1),a.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),o.push(l.x,l.y,l.z),s.push(0,0,1),c.x=(o[h]/t+1)/2,c.y=(o[h+1]/t+1)/2,a.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new Or(o,3)),this.setAttribute("normal",new Or(s,3)),this.setAttribute("uv",new Or(a,2))}}class Nl extends Cl{constructor(t,e,n,i){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},this.fromBufferGeometry(new Dl(t,e,n,i)),this.mergeVertices()}}class Ol extends Xr{constructor(t=1,e=1,n=1,i=8,r=1,o=!1,s=0,a=2*Math.PI){super(),this.type="CylinderBufferGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:s,thetaLength:a};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const f=[],m=n/2;let g=0;function v(n){const r=p,o=new Fn,f=new Qn;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,m*x,0),u.push(0,x,0),d.push(.5,.5),p++;const w=p;for(let t=0;t<=i;t++){const e=t/i*a+s,n=Math.cos(e),r=Math.sin(e);f.x=y*r,f.y=m*x,f.z=y*n,h.push(f.x,f.y,f.z),u.push(0,x,0),o.x=.5*n+.5,o.y=.5*r*x+.5,d.push(o.x,o.y),p++}for(let t=0;t<i;t++){const e=r+t,i=w+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const o=new Qn,v=new Qn;let y=0;const x=(e-t)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,y=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*a+s,l=Math.sin(r),f=Math.cos(r);v.x=y*l,v.y=-g*n+m,v.z=y*f,h.push(v.x,v.y,v.z),o.set(l,x,f).normalize(),u.push(o.x,o.y,o.z),d.push(e,1-g),c.push(p++)}f.push(c)}for(let t=0;t<i;t++)for(let e=0;e<r;e++){const n=f[e][t],i=f[e+1][t],r=f[e+1][t+1],o=f[e][t+1];c.push(n,i,o),c.push(i,r,o),y+=6}l.addGroup(g,y,0),g+=y}(),!1===o&&(t>0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new Or(h,3)),this.setAttribute("normal",new Or(u,3)),this.setAttribute("uv",new Or(d,2))}}class Il extends Cl{constructor(t,e,n,i,r,o,s,a){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:s,thetaLength:a},this.fromBufferGeometry(new Ol(t,e,n,i,r,o,s,a)),this.mergeVertices()}}class Bl extends Il{constructor(t,e,n,i,r,o,s){super(0,t,e,n,i,r,o,s),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:s}}}class zl extends Ol{constructor(t=1,e=1,n=8,i=1,r=!1,o=0,s=2*Math.PI){super(0,t,e,n,i,r,o,s),this.type="ConeBufferGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:s}}}class Hl extends Xr{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronBufferGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],o=[];function s(t,e,n,i){const r=i+1,o=[];for(let i=0;i<=r;i++){o[i]=[];const s=t.clone().lerp(n,i/r),a=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)o[i][t]=0===t&&i===r?s:s.clone().lerp(a,t/l)}for(let t=0;t<r;t++)for(let e=0;e<2*(r-t)-1;e++){const n=Math.floor(e/2);e%2==0?(a(o[t][n+1]),a(o[t+1][n]),a(o[t][n])):(a(o[t][n+1]),a(o[t+1][n+1]),a(o[t+1][n]))}}function a(t){r.push(t.x,t.y,t.z)}function l(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function c(t,e,n,i){i<0&&1===t.x&&(o[e]=t.x-1),0===n.x&&0===n.z&&(o[e]=i/2/Math.PI+.5)}function h(t){return Math.atan2(t.z,-t.x)}!function(t){const n=new Qn,i=new Qn,r=new Qn;for(let o=0;o<e.length;o+=3)l(e[o+0],n),l(e[o+1],i),l(e[o+2],r),s(n,i,r,t)}(i),function(t){const e=new Qn;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}(n),function(){const t=new Qn;for(let n=0;n<r.length;n+=3){t.x=r[n+0],t.y=r[n+1],t.z=r[n+2];const i=h(t)/2/Math.PI+.5,s=(e=t,Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5);o.push(i,1-s)}var e;(function(){const t=new Qn,e=new Qn,n=new Qn,i=new Qn,s=new Fn,a=new Fn,l=new Fn;for(let u=0,d=0;u<r.length;u+=9,d+=6){t.set(r[u+0],r[u+1],r[u+2]),e.set(r[u+3],r[u+4],r[u+5]),n.set(r[u+6],r[u+7],r[u+8]),s.set(o[d+0],o[d+1]),a.set(o[d+2],o[d+3]),l.set(o[d+4],o[d+5]),i.copy(t).add(e).add(n).divideScalar(3);const p=h(i);c(s,d+0,t,p),c(a,d+2,e,p),c(l,d+4,n,p)}})(),function(){for(let t=0;t<o.length;t+=6){const e=o[t+0],n=o[t+2],i=o[t+4],r=Math.max(e,n,i),s=Math.min(e,n,i);r>.9&&s<.1&&(e<.2&&(o[t+0]+=1),n<.2&&(o[t+2]+=1),i<.2&&(o[t+4]+=1))}}()}(),this.setAttribute("position",new Or(r,3)),this.setAttribute("normal",new Or(r.slice(),3)),this.setAttribute("uv",new Or(o,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class Ul extends Hl{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class Fl extends Cl{constructor(t,e){super(),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Ul(t,e)),this.mergeVertices()}}const Gl=new Qn,Vl=new Qn,kl=new Qn,Wl=new ur;class jl extends Xr{constructor(t,e){super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,t.isGeometry&&(t=(new Xr).fromGeometry(t));const n=Math.pow(10,4),i=Math.cos(Un.DEG2RAD*e),r=t.getIndex(),o=t.getAttribute("position"),s=r?r.count:o.count,a=[0,0,0],l=["a","b","c"],c=new Array(3),h={},u=[];for(let t=0;t<s;t+=3){r?(a[0]=r.getX(t),a[1]=r.getX(t+1),a[2]=r.getX(t+2)):(a[0]=t,a[1]=t+1,a[2]=t+2);const{a:e,b:s,c:d}=Wl;if(e.fromBufferAttribute(o,a[0]),s.fromBufferAttribute(o,a[1]),d.fromBufferAttribute(o,a[2]),Wl.getNormal(kl),c[0]=`${Math.round(e.x*n)},${Math.round(e.y*n)},${Math.round(e.z*n)}`,c[1]=`${Math.round(s.x*n)},${Math.round(s.y*n)},${Math.round(s.z*n)}`,c[2]=`${Math.round(d.x*n)},${Math.round(d.y*n)},${Math.round(d.z*n)}`,c[0]!==c[1]&&c[1]!==c[2]&&c[2]!==c[0])for(let t=0;t<3;t++){const e=(t+1)%3,n=c[t],r=c[e],o=Wl[l[t]],s=Wl[l[e]],d=`${n}_${r}`,p=`${r}_${n}`;p in h&&h[p]?(kl.dot(h[p].normal)<=i&&(u.push(o.x,o.y,o.z),u.push(s.x,s.y,s.z)),h[p]=null):d in h||(h[d]={index0:a[t],index1:a[e],normal:kl.clone()})}}for(const t in 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s=e[3*n],a=e[3*n+1],l=e[3*n+2],c=e[3*i],h=e[3*i+1],u=e[3*i+2],d=e[3*r],p=e[3*r+1],f=e[3*r+2],m=e[3*o],g=e[3*o+1],v=e[3*o+2];return Math.abs(a-h)<.01?[new Fn(s,1-l),new Fn(c,1-u),new Fn(d,1-f),new Fn(m,1-v)]:[new Fn(a,1-l),new Fn(h,1-u),new Fn(p,1-f),new Fn(g,1-v)]}};class bc extends Cl{constructor(t,e){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},this.fromBufferGeometry(new xc(t,e)),this.mergeVertices()}toJSON(){const t=super.toJSON();return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);return void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON()),n}(this.parameters.shapes,this.parameters.options,t)}}class _c extends Hl{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class Mc extends Cl{constructor(t,e){super(),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new _c(t,e)),this.mergeVertices()}}class Tc extends Xr{constructor(t,e=12,n=0,i=2*Math.PI){super(),this.type="LatheBufferGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=Un.clamp(i,0,2*Math.PI);const r=[],o=[],s=[],a=1/e,l=new Qn,c=new Fn;for(let r=0;r<=e;r++){const h=n+r*a*i,u=Math.sin(h),d=Math.cos(h);for(let n=0;n<=t.length-1;n++)l.x=t[n].x*u,l.y=t[n].y,l.z=t[n].x*d,o.push(l.x,l.y,l.z),c.x=r/e,c.y=n/(t.length-1),s.push(c.x,c.y)}for(let n=0;n<e;n++)for(let e=0;e<t.length-1;e++){const i=e+n*t.length,o=i,s=i+t.length,a=i+t.length+1,l=i+1;r.push(o,s,l),r.push(s,a,l)}if(this.setIndex(r),this.setAttribute("position",new Or(o,3)),this.setAttribute("uv",new Or(s,2)),this.computeVertexNormals(),i===2*Math.PI){const n=this.attributes.normal.array,i=new Qn,r=new Qn,o=new Qn,s=e*t.length*3;for(let e=0,a=0;e<t.length;e++,a+=3)i.x=n[a+0],i.y=n[a+1],i.z=n[a+2],r.x=n[s+a+0],r.y=n[s+a+1],r.z=n[s+a+2],o.addVectors(i,r).normalize(),n[a+0]=n[s+a+0]=o.x,n[a+1]=n[s+a+1]=o.y,n[a+2]=n[s+a+2]=o.z}}}class Sc extends Cl{constructor(t,e,n,i){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},this.fromBufferGeometry(new Tc(t,e,n,i)),this.mergeVertices()}}class Ec extends Hl{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class Rc extends Cl{constructor(t,e){super(),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Ec(t,e)),this.mergeVertices()}}function Ac(t,e,n){Xr.call(this),this.type="ParametricBufferGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],r=[],o=[],s=[],a=new Qn,l=new Qn,c=new Qn,h=new Qn,u=new Qn;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const d=e+1;for(let i=0;i<=n;i++){const d=i/n;for(let n=0;n<=e;n++){const i=n/e;t(i,d,l),r.push(l.x,l.y,l.z),i-1e-5>=0?(t(i-1e-5,d,c),h.subVectors(l,c)):(t(i+1e-5,d,c),h.subVectors(c,l)),d-1e-5>=0?(t(i,d-1e-5,c),u.subVectors(l,c)):(t(i,d+1e-5,c),u.subVectors(c,l)),a.crossVectors(h,u).normalize(),o.push(a.x,a.y,a.z),s.push(i,d)}}for(let t=0;t<n;t++)for(let n=0;n<e;n++){const e=t*d+n,r=t*d+n+1,o=(t+1)*d+n+1,s=(t+1)*d+n;i.push(e,r,s),i.push(r,o,s)}this.setIndex(i),this.setAttribute("position",new Or(r,3)),this.setAttribute("normal",new Or(o,3)),this.setAttribute("uv",new Or(s,2))}function Pc(t,e,n){Cl.call(this),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n},this.fromBufferGeometry(new Ac(t,e,n)),this.mergeVertices()}Ac.prototype=Object.create(Xr.prototype),Ac.prototype.constructor=Ac,Pc.prototype=Object.create(Cl.prototype),Pc.prototype.constructor=Pc;class Cc extends Cl{constructor(t,e,n,i){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i},this.fromBufferGeometry(new Co(t,e,n,i)),this.mergeVertices()}}class Lc extends Cl{constructor(t,e,n,i){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i},this.fromBufferGeometry(new Hl(t,e,n,i)),this.mergeVertices()}}class Dc extends Xr{constructor(t=.5,e=1,n=8,i=1,r=0,o=2*Math.PI){super(),this.type="RingBufferGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n);const s=[],a=[],l=[],c=[];let h=t;const u=(e-t)/(i=Math.max(1,i)),d=new Qn,p=new Fn;for(let t=0;t<=i;t++){for(let t=0;t<=n;t++){const i=r+t/n*o;d.x=h*Math.cos(i),d.y=h*Math.sin(i),a.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/e+1)/2,p.y=(d.y/e+1)/2,c.push(p.x,p.y)}h+=u}for(let t=0;t<i;t++){const e=t*(n+1);for(let t=0;t<n;t++){const i=t+e,r=i,o=i+n+1,a=i+n+2,l=i+1;s.push(r,o,l),s.push(o,a,l)}}this.setIndex(s),this.setAttribute("position",new Or(a,3)),this.setAttribute("normal",new Or(l,3)),this.setAttribute("uv",new Or(c,2))}}class Nc extends Cl{constructor(t,e,n,i,r,o){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},this.fromBufferGeometry(new Dc(t,e,n,i,r,o)),this.mergeVertices()}}class Oc extends Xr{constructor(t,e=12){super(),this.type="ShapeBufferGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],o=[];let s=0,a=0;if(!1===Array.isArray(t))l(t);else for(let e=0;e<t.length;e++)l(t[e]),this.addGroup(s,a,e),s+=a,a=0;function l(t){const s=i.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===gc.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===gc.isClockWise(e)&&(h[t]=e.reverse())}const u=gc.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];i.push(e.x,e.y,0),r.push(0,0,1),o.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],i=e[0]+s,r=e[1]+s,o=e[2]+s;n.push(i,r,o),a+=3}}this.setIndex(n),this.setAttribute("position",new Or(i,3)),this.setAttribute("normal",new Or(r,3)),this.setAttribute("uv",new Or(o,2))}toJSON(){const t=Xr.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class Ic extends Cl{constructor(t,e){super(),this.type="ShapeGeometry","object"==typeof e&&(console.warn("THREE.ShapeGeometry: Options parameter has been removed."),e=e.curveSegments),this.parameters={shapes:t,curveSegments:e},this.fromBufferGeometry(new Oc(t,e)),this.mergeVertices()}toJSON(){const t=Cl.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class Bc extends Xr{constructor(t=1,e=8,n=6,i=0,r=2*Math.PI,o=0,s=Math.PI){super(),this.type="SphereBufferGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:s},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const a=Math.min(o+s,Math.PI);let l=0;const c=[],h=new Qn,u=new Qn,d=[],p=[],f=[],m=[];for(let d=0;d<=n;d++){const g=[],v=d/n;let y=0;0==d&&0==o?y=.5/e:d==n&&a==Math.PI&&(y=-.5/e);for(let n=0;n<=e;n++){const a=n/e;h.x=-t*Math.cos(i+a*r)*Math.sin(o+v*s),h.y=t*Math.cos(o+v*s),h.z=t*Math.sin(i+a*r)*Math.sin(o+v*s),p.push(h.x,h.y,h.z),u.copy(h).normalize(),f.push(u.x,u.y,u.z),m.push(a+y,1-v),g.push(l++)}c.push(g)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=c[t][i+1],r=c[t][i],s=c[t+1][i],l=c[t+1][i+1];(0!==t||o>0)&&d.push(e,r,l),(t!==n-1||a<Math.PI)&&d.push(r,s,l)}this.setIndex(d),this.setAttribute("position",new Or(p,3)),this.setAttribute("normal",new Or(f,3)),this.setAttribute("uv",new Or(m,2))}}class zc extends Cl{constructor(t,e,n,i,r,o,s){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:s},this.fromBufferGeometry(new Bc(t,e,n,i,r,o,s)),this.mergeVertices()}}class Hc extends Hl{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronBufferGeometry",this.parameters={radius:t,detail:e}}}class Uc extends Cl{constructor(t,e){super(),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Hc(t,e)),this.mergeVertices()}}class Fc extends xc{constructor(t,e={}){const n=e.font;if(!n||!n.isFont)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new Xr;const i=n.generateShapes(t,e.size);e.depth=void 0!==e.height?e.height:50,void 0===e.bevelThickness&&(e.bevelThickness=10),void 0===e.bevelSize&&(e.bevelSize=8),void 0===e.bevelEnabled&&(e.bevelEnabled=!1),super(i,e),this.type="TextBufferGeometry"}}class Gc extends Cl{constructor(t,e){super(),this.type="TextGeometry",this.parameters={text:t,parameters:e},this.fromBufferGeometry(new Fc(t,e)),this.mergeVertices()}}class Vc extends Xr{constructor(t=1,e=.4,n=8,i=6,r=2*Math.PI){super(),this.type="TorusBufferGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],s=[],a=[],l=[],c=new Qn,h=new Qn,u=new Qn;for(let o=0;o<=n;o++)for(let d=0;d<=i;d++){const p=d/i*r,f=o/n*Math.PI*2;h.x=(t+e*Math.cos(f))*Math.cos(p),h.y=(t+e*Math.cos(f))*Math.sin(p),h.z=e*Math.sin(f),s.push(h.x,h.y,h.z),c.x=t*Math.cos(p),c.y=t*Math.sin(p),u.subVectors(h,c).normalize(),a.push(u.x,u.y,u.z),l.push(d/i),l.push(o/n)}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*t+e-1,r=(i+1)*(t-1)+e-1,s=(i+1)*(t-1)+e,a=(i+1)*t+e;o.push(n,r,a),o.push(r,s,a)}this.setIndex(o),this.setAttribute("position",new Or(s,3)),this.setAttribute("normal",new Or(a,3)),this.setAttribute("uv",new Or(l,2))}}class kc extends Cl{constructor(t,e,n,i,r){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},this.fromBufferGeometry(new Vc(t,e,n,i,r)),this.mergeVertices()}}class Wc extends Xr{constructor(t=1,e=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotBufferGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const s=[],a=[],l=[],c=[],h=new Qn,u=new Qn,d=new Qn,p=new Qn,f=new Qn,m=new Qn,g=new Qn;for(let s=0;s<=n;++s){const y=s/n*r*Math.PI*2;v(y,r,o,t,d),v(y+.01,r,o,t,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let t=0;t<=i;++t){const r=t/i*Math.PI*2,o=-e*Math.cos(r),p=e*Math.sin(r);h.x=d.x+(o*g.x+p*f.x),h.y=d.y+(o*g.y+p*f.y),h.z=d.z+(o*g.z+p*f.z),a.push(h.x,h.y,h.z),u.subVectors(h,d).normalize(),l.push(u.x,u.y,u.z),c.push(s/n),c.push(t/i)}}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),o=(i+1)*t+e,a=(i+1)*(t-1)+e;s.push(n,r,a),s.push(r,o,a)}function v(t,e,n,i,r){const o=Math.cos(t),s=Math.sin(t),a=n/e*t,l=Math.cos(a);r.x=i*(2+l)*.5*o,r.y=i*(2+l)*s*.5,r.z=i*Math.sin(a)*.5}this.setIndex(s),this.setAttribute("position",new Or(a,3)),this.setAttribute("normal",new Or(l,3)),this.setAttribute("uv",new Or(c,2))}}class jc extends Cl{constructor(t,e,n,i,r,o,s){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:o},void 0!==s&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."),this.fromBufferGeometry(new Wc(t,e,n,i,r,o)),this.mergeVertices()}}class Xc extends Xr{constructor(t,e=64,n=1,i=8,r=!1){super(),this.type="TubeBufferGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const o=t.computeFrenetFrames(e,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const s=new Qn,a=new Qn,l=new Fn;let c=new Qn;const h=[],u=[],d=[],p=[];function f(r){c=t.getPointAt(r/e,c);const l=o.normals[r],d=o.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),o=-Math.cos(e);a.x=o*l.x+r*d.x,a.y=o*l.y+r*d.y,a.z=o*l.z+r*d.z,a.normalize(),u.push(a.x,a.y,a.z),s.x=c.x+n*a.x,s.y=c.y+n*a.y,s.z=c.z+n*a.z,h.push(s.x,s.y,s.z)}}!function(){for(let t=0;t<e;t++)f(t);f(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)l.x=t/e,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),o=(i+1)*t+e,s=(i+1)*(t-1)+e;p.push(n,r,s),p.push(r,o,s)}}()}(),this.setIndex(p),this.setAttribute("position",new Or(h,3)),this.setAttribute("normal",new Or(u,3)),this.setAttribute("uv",new Or(d,2))}toJSON(){const t=Xr.prototype.toJSON.call(this);return t.path=this.parameters.path.toJSON(),t}}class qc extends Cl{constructor(t,e,n,i,r,o){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r},void 0!==o&&console.warn("THREE.TubeGeometry: taper has been removed.");const s=new Xc(t,e,n,i,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals,this.fromBufferGeometry(s),this.mergeVertices()}}class Zc extends Xr{constructor(t){super(),this.type="WireframeGeometry";const e=[],n=[0,0],i={},r=["a","b","c"];if(t&&t.isGeometry){const o=t.faces;for(let t=0,e=o.length;t<e;t++){const e=o[t];for(let t=0;t<3;t++){const o=e[r[t]],s=e[r[(t+1)%3]];n[0]=Math.min(o,s),n[1]=Math.max(o,s);const a=n[0]+","+n[1];void 0===i[a]&&(i[a]={index1:n[0],index2:n[1]})}}for(const n in i){const r=i[n];let o=t.vertices[r.index1];e.push(o.x,o.y,o.z),o=t.vertices[r.index2],e.push(o.x,o.y,o.z)}}else if(t&&t.isBufferGeometry){const r=new Qn;if(null!==t.index){const o=t.attributes.position,s=t.index;let a=t.groups;0===a.length&&(a=[{start:0,count:s.count,materialIndex:0}]);for(let t=0,e=a.length;t<e;++t){const e=a[t],r=e.start;for(let t=r,o=r+e.count;t<o;t+=3)for(let e=0;e<3;e++){const r=s.getX(t+e),o=s.getX(t+(e+1)%3);n[0]=Math.min(r,o),n[1]=Math.max(r,o);const a=n[0]+","+n[1];void 0===i[a]&&(i[a]={index1:n[0],index2:n[1]})}}for(const t in i){const n=i[t];r.fromBufferAttribute(o,n.index1),e.push(r.x,r.y,r.z),r.fromBufferAttribute(o,n.index2),e.push(r.x,r.y,r.z)}}else{const n=t.attributes.position;for(let t=0,i=n.count/3;t<i;t++)for(let i=0;i<3;i++){const o=3*t+i;r.fromBufferAttribute(n,o),e.push(r.x,r.y,r.z);const s=3*t+(i+1)%3;r.fromBufferAttribute(n,s),e.push(r.x,r.y,r.z)}}}this.setAttribute("position",new Or(e,3))}}var Yc=Object.freeze({__proto__:null,BoxGeometry:Ll,BoxBufferGeometry:fo,CircleGeometry:Nl,CircleBufferGeometry:Dl,ConeGeometry:Bl,ConeBufferGeometry:zl,CylinderGeometry:Il,CylinderBufferGeometry:Ol,DodecahedronGeometry:Fl,DodecahedronBufferGeometry:Ul,EdgesGeometry:jl,ExtrudeGeometry:bc,ExtrudeBufferGeometry:xc,IcosahedronGeometry:Mc,IcosahedronBufferGeometry:_c,LatheGeometry:Sc,LatheBufferGeometry:Tc,OctahedronGeometry:Rc,OctahedronBufferGeometry:Ec,ParametricGeometry:Pc,ParametricBufferGeometry:Ac,PlaneGeometry:Cc,PlaneBufferGeometry:Co,PolyhedronGeometry:Lc,PolyhedronBufferGeometry:Hl,RingGeometry:Nc,RingBufferGeometry:Dc,ShapeGeometry:Ic,ShapeBufferGeometry:Oc,SphereGeometry:zc,SphereBufferGeometry:Bc,TetrahedronGeometry:Uc,TetrahedronBufferGeometry:Hc,TextGeometry:Gc,TextBufferGeometry:Fc,TorusGeometry:kc,TorusBufferGeometry:Vc,TorusKnotGeometry:jc,TorusKnotBufferGeometry:Wc,TubeGeometry:qc,TubeBufferGeometry:Xc,WireframeGeometry:Zc});function Jc(t){br.call(this),this.type="ShadowMaterial",this.color=new yr(0),this.transparent=!0,this.setValues(t)}function Qc(t){yo.call(this,t),this.type="RawShaderMaterial"}function Kc(t){br.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new yr(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new yr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Fn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.vertexTangents=!1,this.setValues(t)}function $c(t){Kc.call(this),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Fn(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,"ior",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=Un.clamp(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}function th(t){br.call(this),this.type="MeshPhongMaterial",this.color=new yr(16777215),this.specular=new yr(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new yr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Fn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Y,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function eh(t){br.call(this),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new yr(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new yr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Fn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function nh(t){br.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Fn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function ih(t){br.call(this),this.type="MeshLambertMaterial",this.color=new yr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new yr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Y,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function rh(t){br.call(this),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new yr(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=an,this.normalScale=new Fn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function oh(t){rl.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}Jc.prototype=Object.create(br.prototype),Jc.prototype.constructor=Jc,Jc.prototype.isShadowMaterial=!0,Jc.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this},Qc.prototype=Object.create(yo.prototype),Qc.prototype.constructor=Qc,Qc.prototype.isRawShaderMaterial=!0,Kc.prototype=Object.create(br.prototype),Kc.prototype.constructor=Kc,Kc.prototype.isMeshStandardMaterial=!0,Kc.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.vertexTangents=t.vertexTangents,this},$c.prototype=Object.create(Kc.prototype),$c.prototype.constructor=$c,$c.prototype.isMeshPhysicalMaterial=!0,$c.prototype.copy=function(t){return Kc.prototype.copy.call(this,t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new yr).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this},th.prototype=Object.create(br.prototype),th.prototype.constructor=th,th.prototype.isMeshPhongMaterial=!0,th.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},eh.prototype=Object.create(br.prototype),eh.prototype.constructor=eh,eh.prototype.isMeshToonMaterial=!0,eh.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},nh.prototype=Object.create(br.prototype),nh.prototype.constructor=nh,nh.prototype.isMeshNormalMaterial=!0,nh.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},ih.prototype=Object.create(br.prototype),ih.prototype.constructor=ih,ih.prototype.isMeshLambertMaterial=!0,ih.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},rh.prototype=Object.create(br.prototype),rh.prototype.constructor=rh,rh.prototype.isMeshMatcapMaterial=!0,rh.prototype.copy=function(t){return br.prototype.copy.call(this,t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},oh.prototype=Object.create(rl.prototype),oh.prototype.constructor=oh,oh.prototype.isLineDashedMaterial=!0,oh.prototype.copy=function(t){return rl.prototype.copy.call(this,t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this};var 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l(e){s.removeEventListener("load",a,!1),s.removeEventListener("error",l,!1),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}return s.addEventListener("load",a,!1),s.addEventListener("error",l,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),r.manager.itemStart(t),s.src=t,s}}),Lh.prototype=Object.assign(Object.create(Sh.prototype),{constructor:Lh,load:function(t,e,n,i){const r=new _o,o=new Ch(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let s=0;function a(n){o.load(t[n],(function(t){r.images[n]=t,6==++s&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e<t.length;++e)a(e);return r}}),Dh.prototype=Object.assign(Object.create(Sh.prototype),{constructor:Dh,load:function(t,e,n,i){const r=this,o=new To,s=new Rh(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){const n=r.parse(t);n&&(void 0!==n.image?o.image=n.image:void 0!==n.data&&(o.image.width=n.width,o.image.height=n.height,o.image.data=n.data),o.wrapS=void 0!==n.wrapS?n.wrapS:dt,o.wrapT=void 0!==n.wrapT?n.wrapT:dt,o.magFilter=void 0!==n.magFilter?n.magFilter:xt,o.minFilter=void 0!==n.minFilter?n.minFilter:xt,o.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.format&&(o.format=n.format),void 0!==n.type&&(o.type=n.type),void 0!==n.mipmaps&&(o.mipmaps=n.mipmaps,o.minFilter=_t),1===n.mipmapCount&&(o.minFilter=xt),o.needsUpdate=!0,e&&e(o,n))}),n,i),o}}),Nh.prototype=Object.assign(Object.create(Sh.prototype),{constructor:Nh,load:function(t,e,n,i){const r=new jn,o=new Ch(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(t,(function(n){r.image=n;const i=t.search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/);r.format=i?zt:Ht,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}),Object.assign(Oh.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},getSpacedPoints:function(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},getLength:function(){const t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let o=1;o<=t;o++)r+=(n=this.getPoint(o/t)).distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){const n=this.getLengths();let i=0;const r=n.length;let o;o=e||t*n[r-1];let s,a=0,l=r-1;for(;a<=l;)if((s=n[i=Math.floor(a+(l-a)/2)]-o)<0)a=i+1;else{if(!(s>0)){l=i;break}l=i-1}if(n[i=l]===o)return i/(r-1);const c=n[i];return(i+(o-c)/(n[i+1]-c))/(r-1)},getTangent:function(t,e){let n=t-1e-4,i=t+1e-4;n<0&&(n=0),i>1&&(i=1);const r=this.getPoint(n),o=this.getPoint(i),s=e||(r.isVector2?new Fn:new Qn);return s.copy(o).sub(r).normalize(),s},getTangentAt:function(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){const n=new Qn,i=[],r=[],o=[],s=new Qn,a=new Si;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Qn),i[e].normalize()}r[0]=new Qn,o[0]=new Qn;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),s.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],s),o[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),o[e]=o[e-1].clone(),s.crossVectors(i[e-1],i[e]),s.length()>Number.EPSILON){s.normalize();const t=Math.acos(Un.clamp(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(a.makeRotationAxis(s,t))}o[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(Un.clamp(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(s.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(a.makeRotationAxis(i[n],e*n)),o[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:o}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),Ih.prototype=Object.create(Oh.prototype),Ih.prototype.constructor=Ih,Ih.prototype.isEllipseCurve=!0,Ih.prototype.getPoint=function(t,e){const n=e||new Fn,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=o?0:i),!0!==this.aClockwise||o||(r===i?r=-i:r-=i);const s=this.aStartAngle+t*r;let a=this.aX+this.xRadius*Math.cos(s),l=this.aY+this.yRadius*Math.sin(s);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=a-this.aX,i=l-this.aY;a=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(a,l)},Ih.prototype.copy=function(t){return Oh.prototype.copy.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},Ih.prototype.toJSON=function(){const t=Oh.prototype.toJSON.call(this);return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t},Ih.prototype.fromJSON=function(t){return Oh.prototype.fromJSON.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},Bh.prototype=Object.create(Ih.prototype),Bh.prototype.constructor=Bh,Bh.prototype.isArcCurve=!0;const Hh=new Qn,Uh=new zh,Fh=new zh,Gh=new zh;function Vh(t=[],e=!1,n="centripetal",i=.5){Oh.call(this),this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}function kh(t,e,n,i,r){const o=.5*(i-e),s=.5*(r-n),a=t*t;return(2*n-2*i+o+s)*(t*a)+(-3*n+3*i-2*o-s)*a+o*t+n}function Wh(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function jh(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}function Xh(t=new Fn,e=new Fn,n=new Fn,i=new Fn){Oh.call(this),this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}function qh(t=new Qn,e=new Qn,n=new Qn,i=new Qn){Oh.call(this),this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}function Zh(t=new Fn,e=new Fn){Oh.call(this),this.type="LineCurve",this.v1=t,this.v2=e}function Yh(t=new Qn,e=new Qn){Oh.call(this),this.type="LineCurve3",this.v1=t,this.v2=e}function Jh(t=new Fn,e=new Fn,n=new Fn){Oh.call(this),this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}function Qh(t=new Qn,e=new Qn,n=new Qn){Oh.call(this),this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}function Kh(t=[]){Oh.call(this),this.type="SplineCurve",this.points=t}Vh.prototype=Object.create(Oh.prototype),Vh.prototype.constructor=Vh,Vh.prototype.isCatmullRomCurve3=!0,Vh.prototype.getPoint=function(t,e=new Qn){const n=e,i=this.points,r=i.length,o=(r-(this.closed?0:1))*t;let s,a,l=Math.floor(o),c=o-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?s=i[(l-1)%r]:(Hh.subVectors(i[0],i[1]).add(i[0]),s=Hh);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2<r?a=i[(l+2)%r]:(Hh.subVectors(i[r-1],i[r-2]).add(i[r-1]),a=Hh),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(s.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(a),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),Uh.initNonuniformCatmullRom(s.x,h.x,u.x,a.x,e,n,i),Fh.initNonuniformCatmullRom(s.y,h.y,u.y,a.y,e,n,i),Gh.initNonuniformCatmullRom(s.z,h.z,u.z,a.z,e,n,i)}else"catmullrom"===this.curveType&&(Uh.initCatmullRom(s.x,h.x,u.x,a.x,this.tension),Fh.initCatmullRom(s.y,h.y,u.y,a.y,this.tension),Gh.initCatmullRom(s.z,h.z,u.z,a.z,this.tension));return n.set(Uh.calc(c),Fh.calc(c),Gh.calc(c)),n},Vh.prototype.copy=function(t){Oh.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},Vh.prototype.toJSON=function(){const t=Oh.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t},Vh.prototype.fromJSON=function(t){Oh.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Qn).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},Xh.prototype=Object.create(Oh.prototype),Xh.prototype.constructor=Xh,Xh.prototype.isCubicBezierCurve=!0,Xh.prototype.getPoint=function(t,e=new Fn){const n=e,i=this.v0,r=this.v1,o=this.v2,s=this.v3;return n.set(jh(t,i.x,r.x,o.x,s.x),jh(t,i.y,r.y,o.y,s.y)),n},Xh.prototype.copy=function(t){return Oh.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},Xh.prototype.toJSON=function(){const t=Oh.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},Xh.prototype.fromJSON=function(t){return Oh.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},qh.prototype=Object.create(Oh.prototype),qh.prototype.constructor=qh,qh.prototype.isCubicBezierCurve3=!0,qh.prototype.getPoint=function(t,e=new Qn){const n=e,i=this.v0,r=this.v1,o=this.v2,s=this.v3;return n.set(jh(t,i.x,r.x,o.x,s.x),jh(t,i.y,r.y,o.y,s.y),jh(t,i.z,r.z,o.z,s.z)),n},qh.prototype.copy=function(t){return Oh.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},qh.prototype.toJSON=function(){const t=Oh.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},qh.prototype.fromJSON=function(t){return Oh.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},Zh.prototype=Object.create(Oh.prototype),Zh.prototype.constructor=Zh,Zh.prototype.isLineCurve=!0,Zh.prototype.getPoint=function(t,e=new Fn){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},Zh.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},Zh.prototype.getTangent=function(t,e){const n=e||new Fn;return n.copy(this.v2).sub(this.v1).normalize(),n},Zh.prototype.copy=function(t){return Oh.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Zh.prototype.toJSON=function(){const t=Oh.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Zh.prototype.fromJSON=function(t){return Oh.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Yh.prototype=Object.create(Oh.prototype),Yh.prototype.constructor=Yh,Yh.prototype.isLineCurve3=!0,Yh.prototype.getPoint=function(t,e=new Qn){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},Yh.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},Yh.prototype.copy=function(t){return Oh.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Yh.prototype.toJSON=function(){const t=Oh.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Yh.prototype.fromJSON=function(t){return Oh.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Jh.prototype=Object.create(Oh.prototype),Jh.prototype.constructor=Jh,Jh.prototype.isQuadraticBezierCurve=!0,Jh.prototype.getPoint=function(t,e=new Fn){const n=e,i=this.v0,r=this.v1,o=this.v2;return n.set(Wh(t,i.x,r.x,o.x),Wh(t,i.y,r.y,o.y)),n},Jh.prototype.copy=function(t){return Oh.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Jh.prototype.toJSON=function(){const t=Oh.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Jh.prototype.fromJSON=function(t){return Oh.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Qh.prototype=Object.create(Oh.prototype),Qh.prototype.constructor=Qh,Qh.prototype.isQuadraticBezierCurve3=!0,Qh.prototype.getPoint=function(t,e=new Qn){const n=e,i=this.v0,r=this.v1,o=this.v2;return n.set(Wh(t,i.x,r.x,o.x),Wh(t,i.y,r.y,o.y),Wh(t,i.z,r.z,o.z)),n},Qh.prototype.copy=function(t){return Oh.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Qh.prototype.toJSON=function(){const t=Oh.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Qh.prototype.fromJSON=function(t){return Oh.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Kh.prototype=Object.create(Oh.prototype),Kh.prototype.constructor=Kh,Kh.prototype.isSplineCurve=!0,Kh.prototype.getPoint=function(t,e=new Fn){const n=e,i=this.points,r=(i.length-1)*t,o=Math.floor(r),s=r-o,a=i[0===o?o:o-1],l=i[o],c=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(kh(s,a.x,l.x,c.x,h.x),kh(s,a.y,l.y,c.y,h.y)),n},Kh.prototype.copy=function(t){Oh.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this},Kh.prototype.toJSON=function(){const t=Oh.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t},Kh.prototype.fromJSON=function(t){Oh.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Fn).fromArray(n))}return this};var $h=Object.freeze({__proto__:null,ArcCurve:Bh,CatmullRomCurve3:Vh,CubicBezierCurve:Xh,CubicBezierCurve3:qh,EllipseCurve:Ih,LineCurve:Zh,LineCurve3:Yh,QuadraticBezierCurve:Jh,QuadraticBezierCurve3:Qh,SplineCurve:Kh});function tu(){Oh.call(this),this.type="CurvePath",this.curves=[],this.autoClose=!1}function eu(t){tu.call(this),this.type="Path",this.currentPoint=new Fn,t&&this.setFromPoints(t)}function nu(t){eu.call(this,t),this.uuid=Un.generateUUID(),this.type="Shape",this.holes=[]}function iu(t,e=1){Ji.call(this),this.type="Light",this.color=new yr(t),this.intensity=e}function ru(t,e,n){iu.call(this,t,n),this.type="HemisphereLight",this.position.copy(Ji.DefaultUp),this.updateMatrix(),this.groundColor=new yr(e)}function ou(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new Fn(512,512),this.map=null,this.mapPass=null,this.matrix=new Si,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Ro,this._frameExtents=new Fn(1,1),this._viewportCount=1,this._viewports=[new qn(0,0,1,1)]}function su(){ou.call(this,new wo(50,1,.5,500)),this.focus=1}function au(t,e,n,i,r,o){iu.call(this,t,e),this.type="SpotLight",this.position.copy(Ji.DefaultUp),this.updateMatrix(),this.target=new Ji,Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(t){this.intensity=t/Math.PI}}),this.distance=void 0!==n?n:0,this.angle=void 0!==i?i:Math.PI/3,this.penumbra=void 0!==r?r:0,this.decay=void 0!==o?o:1,this.shadow=new su}function lu(){ou.call(this,new wo(90,1,.5,500)),this._frameExtents=new Fn(4,2),this._viewportCount=6,this._viewports=[new qn(2,1,1,1),new qn(0,1,1,1),new qn(3,1,1,1),new qn(1,1,1,1),new qn(3,0,1,1),new qn(1,0,1,1)],this._cubeDirections=[new Qn(1,0,0),new Qn(-1,0,0),new Qn(0,0,1),new Qn(0,0,-1),new Qn(0,1,0),new Qn(0,-1,0)],this._cubeUps=[new Qn(0,1,0),new Qn(0,1,0),new Qn(0,1,0),new Qn(0,1,0),new Qn(0,0,1),new Qn(0,0,-1)]}function cu(t,e,n,i){iu.call(this,t,e),this.type="PointLight",Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(t){this.intensity=t/(4*Math.PI)}}),this.distance=void 0!==n?n:0,this.decay=void 0!==i?i:1,this.shadow=new lu}function hu(t=-1,e=1,n=1,i=-1,r=.1,o=2e3){xo.call(this),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}function uu(){ou.call(this,new hu(-5,5,5,-5,.5,500))}function du(t,e){iu.call(this,t,e),this.type="DirectionalLight",this.position.copy(Ji.DefaultUp),this.updateMatrix(),this.target=new Ji,this.shadow=new uu}function pu(t,e){iu.call(this,t,e),this.type="AmbientLight"}function fu(t,e,n,i){iu.call(this,t,e),this.type="RectAreaLight",this.target=new Ji,this.width=void 0!==n?n:10,this.height=void 0!==i?i:10,this.areaTexture=null}tu.prototype=Object.assign(Object.create(Oh.prototype),{constructor:tu,add:function(t){this.curves.push(t)},closePath:function(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Zh(e,t))},getPoint:function(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i<n.length;){if(n[i]>=e){const t=n[i]-e,r=this.curves[i],o=r.getLength(),s=0===o?0:1-t/o;return r.getPointAt(s)}i++}return null},getLength:function(){const t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t},getSpacedPoints:function(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e},getPoints:function(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],s=o&&o.isEllipseCurve?2*t:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?t*o.points.length:t,a=o.getPoints(s);for(let t=0;t<a.length;t++){const i=a[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},copy:function(t){Oh.prototype.copy.call(this,t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this},toJSON:function(){const t=Oh.prototype.toJSON.call(this);t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t},fromJSON:function(t){Oh.prototype.fromJSON.call(this,t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new $h[n.type]).fromJSON(n))}return this}}),eu.prototype=Object.assign(Object.create(tu.prototype),{constructor:eu,setFromPoints:function(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this},moveTo:function(t,e){return this.currentPoint.set(t,e),this},lineTo:function(t,e){const n=new Zh(this.currentPoint.clone(),new Fn(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this},quadraticCurveTo:function(t,e,n,i){const r=new Jh(this.currentPoint.clone(),new Fn(t,e),new Fn(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this},bezierCurveTo:function(t,e,n,i,r,o){const s=new Xh(this.currentPoint.clone(),new Fn(t,e),new Fn(n,i),new Fn(r,o));return this.curves.push(s),this.currentPoint.set(r,o),this},splineThru:function(t){const e=new Kh([this.currentPoint.clone()].concat(t));return this.curves.push(e),this.currentPoint.copy(t[t.length-1]),this},arc:function(t,e,n,i,r,o){const s=this.currentPoint.x,a=this.currentPoint.y;return this.absarc(t+s,e+a,n,i,r,o),this},absarc:function(t,e,n,i,r,o){return this.absellipse(t,e,n,n,i,r,o),this},ellipse:function(t,e,n,i,r,o,s,a){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+l,e+c,n,i,r,o,s,a),this},absellipse:function(t,e,n,i,r,o,s,a){const l=new Ih(t,e,n,i,r,o,s,a);if(this.curves.length>0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this},copy:function(t){return tu.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){const t=tu.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return tu.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),nu.prototype=Object.assign(Object.create(eu.prototype),{constructor:nu,getPointsHoles:function(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e},extractPoints:function(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}},copy:function(t){eu.prototype.copy.call(this,t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this},toJSON:function(){const t=eu.prototype.toJSON.call(this);t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t},fromJSON:function(t){eu.prototype.fromJSON.call(this,t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new eu).fromJSON(n))}return this}}),iu.prototype=Object.assign(Object.create(Ji.prototype),{constructor:iu,isLight:!0,copy:function(t){return Ji.prototype.copy.call(this,t),this.color.copy(t.color),this.intensity=t.intensity,this},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}),ru.prototype=Object.assign(Object.create(iu.prototype),{constructor:ru,isHemisphereLight:!0,copy:function(t){return iu.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}),Object.assign(ou.prototype,{_projScreenMatrix:new Si,_lightPositionWorld:new Qn,_lookTarget:new Qn,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(t){const e=this.camera,n=this.matrix,i=this._projScreenMatrix,r=this._lookTarget,o=this._lightPositionWorld;o.setFromMatrixPosition(t.matrixWorld),e.position.copy(o),r.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(r),e.updateMatrixWorld(),i.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(i),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)},getViewport:function(t){return this._viewports[t]},getFrameExtents:function(){return this._frameExtents},copy:function(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}),su.prototype=Object.assign(Object.create(ou.prototype),{constructor:su,isSpotLightShadow:!0,updateMatrices:function(t){const e=this.camera,n=2*Un.RAD2DEG*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),ou.prototype.updateMatrices.call(this,t)}}),au.prototype=Object.assign(Object.create(iu.prototype),{constructor:au,isSpotLight:!0,copy:function(t){return iu.prototype.copy.call(this,t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),lu.prototype=Object.assign(Object.create(ou.prototype),{constructor:lu,isPointLightShadow:!0,updateMatrices:function(t,e=0){const n=this.camera,i=this.matrix,r=this._lightPositionWorld,o=this._lookTarget,s=this._projScreenMatrix;r.setFromMatrixPosition(t.matrixWorld),n.position.copy(r),o.copy(n.position),o.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(o),n.updateMatrixWorld(),i.makeTranslation(-r.x,-r.y,-r.z),s.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(s)}}),cu.prototype=Object.assign(Object.create(iu.prototype),{constructor:cu,isPointLight:!0,copy:function(t){return iu.prototype.copy.call(this,t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}),hu.prototype=Object.assign(Object.create(xo.prototype),{constructor:hu,isOrthographicCamera:!0,copy:function(t,e){return xo.prototype.copy.call(this,t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this},setViewOffset:function(t,e,n,i,r,o){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,o=n+t,s=i+e,a=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;o=(r+=t*this.view.offsetX)+t*this.view.width,a=(s-=e*this.view.offsetY)-e*this.view.height}this.projectionMatrix.makeOrthographic(r,o,s,a,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=Ji.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}),uu.prototype=Object.assign(Object.create(ou.prototype),{constructor:uu,isDirectionalLightShadow:!0,updateMatrices:function(t){ou.prototype.updateMatrices.call(this,t)}}),du.prototype=Object.assign(Object.create(iu.prototype),{constructor:du,isDirectionalLight:!0,copy:function(t){return iu.prototype.copy.call(this,t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),pu.prototype=Object.assign(Object.create(iu.prototype),{constructor:pu,isAmbientLight:!0}),fu.prototype=Object.assign(Object.create(iu.prototype),{constructor:fu,isRectAreaLight:!0,copy:function(t){return iu.prototype.copy.call(this,t),this.width=t.width,this.height=t.height,this},toJSON:function(t){const e=iu.prototype.toJSON.call(this,t);return e.object.width=this.width,e.object.height=this.height,e}});class mu{constructor(){Object.defineProperty(this,"isSphericalHarmonics3",{value:!0}),this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new Qn)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.282095),e.addScaledVector(o[1],.488603*i),e.addScaledVector(o[2],.488603*r),e.addScaledVector(o[3],.488603*n),e.addScaledVector(o[4],n*i*1.092548),e.addScaledVector(o[5],i*r*1.092548),e.addScaledVector(o[6],.315392*(3*r*r-1)),e.addScaledVector(o[7],n*r*1.092548),e.addScaledVector(o[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.886227),e.addScaledVector(o[1],1.023328*i),e.addScaledVector(o[2],1.023328*r),e.addScaledVector(o[3],1.023328*n),e.addScaledVector(o[4],.858086*n*i),e.addScaledVector(o[5],.858086*i*r),e.addScaledVector(o[6],.743125*r*r-.247708),e.addScaledVector(o[7],.858086*n*r),e.addScaledVector(o[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}function gu(t,e){iu.call(this,void 0,e),this.type="LightProbe",this.sh=void 0!==t?t:new mu}function vu(t){Sh.call(this,t),this.textures={}}gu.prototype=Object.assign(Object.create(iu.prototype),{constructor:gu,isLightProbe:!0,copy:function(t){return iu.prototype.copy.call(this,t),this.sh.copy(t.sh),this},fromJSON:function(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this},toJSON:function(t){const e=iu.prototype.toJSON.call(this,t);return e.object.sh=this.sh.toArray(),e}}),vu.prototype=Object.assign(Object.create(Sh.prototype),{constructor:vu,load:function(t,e,n,i){const r=this,o=new Rh(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=new sh[t.type];if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=(new yr).setHex(t.sheen)),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.skinning&&(i.skinning=t.skinning),void 0!==t.morphTargets&&(i.morphTargets=t.morphTargets),void 0!==t.morphNormals&&(i.morphNormals=t.morphNormals),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.vertexTangents&&(i.vertexTangents=t.vertexTangents),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new yr).setHex(r.value);break;case"v2":i.uniforms[e].value=(new Fn).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Qn).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new qn).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new Gn).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new Si).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new Fn).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Fn).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i},setTextures:function(t){return this.textures=t,this}});const yu={decodeText:function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n<i;n++)e+=String.fromCharCode(t[n]);try{return decodeURIComponent(escape(e))}catch(t){return e}},extractUrlBase:function(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)}};function xu(){Xr.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function wu(t,e,n,i){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),Sr.call(this,t,e,n),this.meshPerAttribute=i||1}function bu(t){Sh.call(this,t)}xu.prototype=Object.assign(Object.create(Xr.prototype),{constructor:xu,isInstancedBufferGeometry:!0,copy:function(t){return Xr.prototype.copy.call(this,t),this.instanceCount=t.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t=Xr.prototype.toJSON.call(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}),wu.prototype=Object.assign(Object.create(Sr.prototype),{constructor:wu,isInstancedBufferAttribute:!0,copy:function(t){return Sr.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},toJSON:function(){const t=Sr.prototype.toJSON.call(this);return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}),bu.prototype=Object.assign(Object.create(Sh.prototype),{constructor:bu,load:function(t,e,n,i){const r=this,o=new Rh(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],o=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),s=new ba(Hr(r.type,o),r.stride);return s.uuid=r.uuid,e[i]=s,s}const r=t.isInstancedBufferGeometry?new xu:new Xr,o=t.data.index;if(void 0!==o){const t=Hr(o.type,o.array);r.setIndex(new Sr(t,1))}const s=t.data.attributes;for(const e in s){const n=s[e];let o;if(n.isInterleavedBufferAttribute)o=new Ma(i(t.data,n.data),n.itemSize,n.offset,n.normalized);else{const t=Hr(n.type,n.array);o=new(n.isInstancedBufferAttribute?wu:Sr)(t,n.itemSize,n.normalized)}void 0!==n.name&&(o.name=n.name),r.setAttribute(e,o)}const a=t.data.morphAttributes;if(a)for(const e in a){const n=a[e],o=[];for(let e=0,r=n.length;e<r;e++){const r=n[e];let s;s=r.isInterleavedBufferAttribute?new Ma(i(t.data,r.data),r.itemSize,r.offset,r.normalized):new Sr(Hr(r.type,r.array),r.itemSize,r.normalized),void 0!==r.name&&(s.name=r.name),o.push(s)}r.morphAttributes[e]=o}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const l=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==l)for(let t=0,e=l.length;t!==e;++t){const e=l[t];r.addGroup(e.start,e.count,e.materialIndex)}const c=t.data.boundingSphere;if(void 0!==c){const t=new Qn;void 0!==c.center&&t.fromArray(c.center),r.boundingSphere=new gi(t,c.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}});class _u extends Sh{constructor(t){super(t)}load(t,e,n,i){const r=this,o=""===this.path?yu.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||o;const s=new Rh(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){let o=null;try{o=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const s=o.metadata;void 0!==s&&void 0!==s.type&&"geometry"!==s.type.toLowerCase()?r.parse(o,e):console.error("THREE.ObjectLoader: Can't load "+t)}),n,i)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),o=this.parseImages(t.images,(function(){void 0!==e&&e(l)})),s=this.parseTextures(t.textures,o),a=this.parseMaterials(t.materials,s),l=this.parseObject(t.object,r,a,n),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),void 0!==e){let t=!1;for(const e in o)if(o[e]instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new nu).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse((function(t){t.isBone&&(i[t.uuid]=t)})),void 0!==t)for(let e=0,r=t.length;e<r;e++){const r=(new Ka).fromJSON(t[e],i);n[r.uuid]=r}return n}parseGeometries(t,e){const n={};let i;if(void 0!==t){const r=new bu;for(let o=0,s=t.length;o<s;o++){let s;const a=t[o];switch(a.type){case"PlaneGeometry":case"PlaneBufferGeometry":s=new Yc[a.type](a.width,a.height,a.widthSegments,a.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":case"CubeGeometry":s=new Yc[a.type](a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":s=new Yc[a.type](a.radius,a.segments,a.thetaStart,a.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":s=new Yc[a.type](a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":s=new Yc[a.type](a.radius,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":s=new Yc[a.type](a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength);break;case"DodecahedronGeometry":case"DodecahedronBufferGeometry":case"IcosahedronGeometry":case"IcosahedronBufferGeometry":case"OctahedronGeometry":case"OctahedronBufferGeometry":case"TetrahedronGeometry":case"TetrahedronBufferGeometry":s=new Yc[a.type](a.radius,a.detail);break;case"RingGeometry":case"RingBufferGeometry":s=new Yc[a.type](a.innerRadius,a.outerRadius,a.thetaSegments,a.phiSegments,a.thetaStart,a.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":s=new Yc[a.type](a.radius,a.tube,a.radialSegments,a.tubularSegments,a.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":s=new Yc[a.type](a.radius,a.tube,a.tubularSegments,a.radialSegments,a.p,a.q);break;case"TubeGeometry":case"TubeBufferGeometry":s=new Yc[a.type]((new $h[a.path.type]).fromJSON(a.path),a.tubularSegments,a.radius,a.radialSegments,a.closed);break;case"LatheGeometry":case"LatheBufferGeometry":s=new Yc[a.type](a.points,a.segments,a.phiStart,a.phiLength);break;case"PolyhedronGeometry":case"PolyhedronBufferGeometry":s=new Yc[a.type](a.vertices,a.indices,a.radius,a.details);break;case"ShapeGeometry":case"ShapeBufferGeometry":i=[];for(let t=0,n=a.shapes.length;t<n;t++){const n=e[a.shapes[t]];i.push(n)}s=new Yc[a.type](i,a.curveSegments);break;case"ExtrudeGeometry":case"ExtrudeBufferGeometry":i=[];for(let t=0,n=a.shapes.length;t<n;t++){const n=e[a.shapes[t]];i.push(n)}const t=a.options.extrudePath;void 0!==t&&(a.options.extrudePath=(new $h[t.type]).fromJSON(t)),s=new Yc[a.type](i,a.options);break;case"BufferGeometry":case"InstancedBufferGeometry":s=r.parse(a);break;case"Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+a.type+'"');continue}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),!0===s.isBufferGeometry&&void 0!==a.userData&&(s.userData=a.userData),n[a.uuid]=s}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const r=new vu;r.setTextures(e);for(let e=0,o=t.length;e<o;e++){const o=t[e];if("MultiMaterial"===o.type){const t=[];for(let e=0;e<o.materials.length;e++){const i=o.materials[e];void 0===n[i.uuid]&&(n[i.uuid]=r.parse(i)),t.push(n[i.uuid])}i[o.uuid]=t}else void 0===n[o.uuid]&&(n[o.uuid]=r.parse(o)),i[o.uuid]=n[o.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],r=wh.parse(i);e[r.uuid]=r}return e}parseImages(t,e){const n=this,i={};let r;function o(t){if("string"==typeof t){const e=t,i=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e;return e=i,n.manager.itemStart(e),r.load(e,(function(){n.manager.itemEnd(e)}),void 0,(function(){n.manager.itemError(e),n.manager.itemEnd(e)}))}return t.data?{data:Hr(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const n=new Mh(e);(r=new Ch(n)).setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e<n;e++){const n=t[e],r=n.url;if(Array.isArray(r)){i[n.uuid]=[];for(let t=0,e=r.length;t<e;t++){const e=o(r[t]);null!==e&&(e instanceof HTMLImageElement?i[n.uuid].push(e):i[n.uuid].push(new To(e.data,e.width,e.height)))}}else{const t=o(n.url);null!==t&&(i[n.uuid]=t)}}}return i}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,o=t.length;r<o;r++){const o=t[r];let s;void 0===o.image&&console.warn('THREE.ObjectLoader: No "image" specified for',o.uuid),void 0===e[o.image]&&console.warn("THREE.ObjectLoader: Undefined image",o.image);const a=e[o.image];Array.isArray(a)?(s=new _o(a),6===a.length&&(s.needsUpdate=!0)):(s=a&&a.data?new To(a.data,a.width,a.height):new jn(a),a&&(s.needsUpdate=!0)),s.uuid=o.uuid,void 0!==o.name&&(s.name=o.name),void 0!==o.mapping&&(s.mapping=n(o.mapping,Mu)),void 0!==o.offset&&s.offset.fromArray(o.offset),void 0!==o.repeat&&s.repeat.fromArray(o.repeat),void 0!==o.center&&s.center.fromArray(o.center),void 0!==o.rotation&&(s.rotation=o.rotation),void 0!==o.wrap&&(s.wrapS=n(o.wrap[0],Tu),s.wrapT=n(o.wrap[1],Tu)),void 0!==o.format&&(s.format=o.format),void 0!==o.type&&(s.type=o.type),void 0!==o.encoding&&(s.encoding=o.encoding),void 0!==o.minFilter&&(s.minFilter=n(o.minFilter,Su)),void 0!==o.magFilter&&(s.magFilter=n(o.magFilter,Su)),void 0!==o.anisotropy&&(s.anisotropy=o.anisotropy),void 0!==o.flipY&&(s.flipY=o.flipY),void 0!==o.premultiplyAlpha&&(s.premultiplyAlpha=o.premultiplyAlpha),void 0!==o.unpackAlignment&&(s.unpackAlignment=o.unpackAlignment),i[o.uuid]=s}return i}parseObject(t,e,n,i){let r,o,s;function a(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function l(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}switch(t.type){case"Scene":r=new wa,void 0!==t.background&&Number.isInteger(t.background)&&(r.background=new yr(t.background)),void 0!==t.fog&&("Fog"===t.fog.type?r.fog=new xa(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(r.fog=new ya(t.fog.color,t.fog.density)));break;case"PerspectiveCamera":r=new wo(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(r.focus=t.focus),void 0!==t.zoom&&(r.zoom=t.zoom),void 0!==t.filmGauge&&(r.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(r.filmOffset=t.filmOffset),void 0!==t.view&&(r.view=Object.assign({},t.view));break;case"OrthographicCamera":r=new hu(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(r.zoom=t.zoom),void 0!==t.view&&(r.view=Object.assign({},t.view));break;case"AmbientLight":r=new pu(t.color,t.intensity);break;case"DirectionalLight":r=new du(t.color,t.intensity);break;case"PointLight":r=new cu(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":r=new fu(t.color,t.intensity,t.width,t.height);break;case"SpotLight":r=new au(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":r=new ru(t.color,t.groundColor,t.intensity);break;case"LightProbe":r=(new gu).fromJSON(t);break;case"SkinnedMesh":r=new Za(o=a(t.geometry),s=l(t.material)),void 0!==t.bindMode&&(r.bindMode=t.bindMode),void 0!==t.bindMatrix&&r.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(r.skeleton=t.skeleton);break;case"Mesh":r=new ho(o=a(t.geometry),s=l(t.material));break;case"InstancedMesh":o=a(t.geometry),s=l(t.material);const e=t.count,n=t.instanceMatrix;(r=new il(o,s,e)).instanceMatrix=new Sr(new Float32Array(n.array),16);break;case"LOD":r=new Va;break;case"Line":r=new hl(a(t.geometry),l(t.material));break;case"LineLoop":r=new fl(a(t.geometry),l(t.material));break;case"LineSegments":r=new pl(a(t.geometry),l(t.material));break;case"PointCloud":case"Points":r=new wl(a(t.geometry),l(t.material));break;case"Sprite":r=new Ha(l(t.material));break;case"Group":r=new da;break;case"Bone":r=new Ya;break;default:r=new Ji}if(r.uuid=t.uuid,void 0!==t.name&&(r.name=t.name),void 0!==t.matrix?(r.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(r.matrixAutoUpdate=t.matrixAutoUpdate),r.matrixAutoUpdate&&r.matrix.decompose(r.position,r.quaternion,r.scale)):(void 0!==t.position&&r.position.fromArray(t.position),void 0!==t.rotation&&r.rotation.fromArray(t.rotation),void 0!==t.quaternion&&r.quaternion.fromArray(t.quaternion),void 0!==t.scale&&r.scale.fromArray(t.scale)),void 0!==t.castShadow&&(r.castShadow=t.castShadow),void 0!==t.receiveShadow&&(r.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(r.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(r.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(r.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&r.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(r.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(r.visible=t.visible),void 0!==t.frustumCulled&&(r.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(r.renderOrder=t.renderOrder),void 0!==t.userData&&(r.userData=t.userData),void 0!==t.layers&&(r.layers.mask=t.layers),void 0!==t.children){const o=t.children;for(let t=0;t<o.length;t++)r.add(this.parseObject(o[t],e,n,i))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];r.animations.push(i[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(r.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=r.getObjectByProperty("uuid",n.object);void 0!==i&&r.addLevel(i,n.distance)}}return r}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}}))}setTexturePath(t){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(t)}}const Mu={UVMapping:rt,CubeReflectionMapping:ot,CubeRefractionMapping:st,EquirectangularReflectionMapping:at,EquirectangularRefractionMapping:lt,CubeUVReflectionMapping:ct,CubeUVRefractionMapping:ht},Tu={RepeatWrapping:ut,ClampToEdgeWrapping:dt,MirroredRepeatWrapping:pt},Su={NearestFilter:ft,NearestMipmapNearestFilter:mt,NearestMipmapLinearFilter:vt,LinearFilter:xt,LinearMipmapNearestFilter:wt,LinearMipmapLinearFilter:_t};function Eu(t){"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),Sh.call(this,t),this.options={premultiplyAlpha:"none"}}function Ru(){this.type="ShapePath",this.color=new yr,this.subPaths=[],this.currentPath=null}function Au(t){this.type="Font",this.data=t}function Pu(t,e,n,i,r){const o=r.glyphs[t]||r.glyphs["?"];if(!o)return void console.error('THREE.Font: character "'+t+'" does not exists in font family '+r.familyName+".");const s=new Ru;let a,l,c,h,u,d,p,f;if(o.o){const t=o._cachedOutline||(o._cachedOutline=o.o.split(" "));for(let r=0,o=t.length;r<o;)switch(t[r++]){case"m":a=t[r++]*e+n,l=t[r++]*e+i,s.moveTo(a,l);break;case"l":a=t[r++]*e+n,l=t[r++]*e+i,s.lineTo(a,l);break;case"q":c=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,s.quadraticCurveTo(u,d,c,h);break;case"b":c=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,p=t[r++]*e+n,f=t[r++]*e+i,s.bezierCurveTo(u,d,p,f,c,h)}}return{offsetX:o.ha*e,path:s}}function Cu(t){Sh.call(this,t)}let Lu;Eu.prototype=Object.assign(Object.create(Sh.prototype),{constructor:Eu,isImageBitmapLoader:!0,setOptions:function(t){return this.options=t,this},load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=_h.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;const s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",fetch(t,s).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,r.options)})).then((function(n){_h.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}),Object.assign(Ru.prototype,{moveTo:function(t,e){return this.currentPath=new eu,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this},lineTo:function(t,e){return this.currentPath.lineTo(t,e),this},quadraticCurveTo:function(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this},bezierCurveTo:function(t,e,n,i,r,o){return this.currentPath.bezierCurveTo(t,e,n,i,r,o),this},splineThru:function(t){return this.currentPath.splineThru(t),this},toShapes:function(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new nu;r.curves=i.curves,e.push(r)}return e}function i(t,e){const n=e.length;let i=!1;for(let r=n-1,o=0;o<n;r=o++){let n=e[r],s=e[o],a=s.x-n.x,l=s.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=e[o],a=-a,s=e[r],l=-l),t.y<n.y||t.y>s.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-a*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(s.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=s.x)return!0}}return i}const r=gc.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===e)return n(o);let s,a,l;const c=[];if(1===o.length)return a=o[0],(l=new nu).curves=a.curves,c.push(l),c;let h=!r(o[0].getPoints());h=t?!h:h;const u=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let e=0,n=o.length;e<n;e++)s=r(p=(a=o[e]).getPoints()),(s=t?!s:s)?(!h&&d[g]&&g++,d[g]={s:new nu,p},d[g].s.curves=a.curves,h&&g++,m[g]=[]):m[g].push({h:a,p:p[0]});if(!d[0])return n(o);if(d.length>1){let t=!1;const e=[];for(let t=0,e=d.length;t<e;t++)u[t]=[];for(let n=0,r=d.length;n<r;n++){const r=m[n];for(let o=0;o<r.length;o++){const s=r[o];let a=!0;for(let r=0;r<d.length;r++)i(s.p,d[r].p)&&(n!==r&&e.push({froms:n,tos:r,hole:o}),a?(a=!1,u[r].push(s)):t=!0);a&&u[n].push(s)}}e.length>0&&(t||(m=u))}for(let t=0,e=d.length;t<e;t++){l=d[t].s,c.push(l);for(let e=0,n=(f=m[t]).length;e<n;e++)l.holes.push(f[e].h)}return c}}),Object.assign(Au.prototype,{isFont:!0,generateShapes:function(t,e=100){const n=[],i=function(t,e,n){const i=Array.from?Array.from(t):String(t).split(""),r=e/n.resolution,o=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*r,s=[];let a=0,l=0;for(let t=0;t<i.length;t++){const e=i[t];if("\n"===e)a=0,l-=o;else{const t=Pu(e,r,a,l,n);a+=t.offsetX,s.push(t.path)}}return s}(t,e,this.data);for(let t=0,e=i.length;t<e;t++)Array.prototype.push.apply(n,i[t].toShapes());return n}}),Cu.prototype=Object.assign(Object.create(Sh.prototype),{constructor:Cu,load:function(t,e,n,i){const r=this,o=new Rh(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)},parse:function(t){return new Au(t)}});const Du={getContext:function(){return void 0===Lu&&(Lu=new(window.AudioContext||window.webkitAudioContext)),Lu},setContext:function(t){Lu=t}};function Nu(t){Sh.call(this,t)}function Ou(t,e,n){gu.call(this,void 0,n);const i=(new yr).set(t),r=(new yr).set(e),o=new Qn(i.r,i.g,i.b),s=new Qn(r.r,r.g,r.b),a=Math.sqrt(Math.PI),l=a*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(s).multiplyScalar(a),this.sh.coefficients[1].copy(o).sub(s).multiplyScalar(l)}function Iu(t,e){gu.call(this,void 0,e);const n=(new yr).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}Nu.prototype=Object.assign(Object.create(Sh.prototype),{constructor:Nu,load:function(t,e,n,i){const r=this,o=new Rh(r.manager);o.setResponseType("arraybuffer"),o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{const t=n.slice(0);Du.getContext().decodeAudioData(t,(function(t){e(t)}))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}}),Ou.prototype=Object.assign(Object.create(gu.prototype),{constructor:Ou,isHemisphereLightProbe:!0,copy:function(t){return gu.prototype.copy.call(this,t),this},toJSON:function(t){return gu.prototype.toJSON.call(this,t)}}),Iu.prototype=Object.assign(Object.create(gu.prototype),{constructor:Iu,isAmbientLightProbe:!0,copy:function(t){return gu.prototype.copy.call(this,t),this},toJSON:function(t){return gu.prototype.toJSON.call(this,t)}});const Bu=new Si,zu=new Si;function Hu(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new wo,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new wo,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}Object.assign(Hu.prototype,{update:function(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep;const n=t.projectionMatrix.clone(),i=e.eyeSep/2,r=i*e.near/e.focus,o=e.near*Math.tan(Un.DEG2RAD*e.fov*.5)/e.zoom;let s,a;zu.elements[12]=-i,Bu.elements[12]=i,s=-o*e.aspect+r,a=o*e.aspect+r,n.elements[0]=2*e.near/(a-s),n.elements[8]=(a+s)/(a-s),this.cameraL.projectionMatrix.copy(n),s=-o*e.aspect-r,a=o*e.aspect-r,n.elements[0]=2*e.near/(a-s),n.elements[8]=(a+s)/(a-s),this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(zu),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Bu)}});class Uu{constructor(t){this.autoStart=void 0===t||t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Fu(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=Fu();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function Fu(){return("undefined"==typeof performance?Date:performance).now()}const Gu=new Qn,Vu=new Jn,ku=new Qn,Wu=new Qn;class ju extends Ji{constructor(){super(),this.type="AudioListener",this.context=Du.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Uu}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Gu,Vu,ku),Wu.set(0,0,-1).applyQuaternion(Vu),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Gu.x,t),e.positionY.linearRampToValueAtTime(Gu.y,t),e.positionZ.linearRampToValueAtTime(Gu.z,t),e.forwardX.linearRampToValueAtTime(Wu.x,t),e.forwardY.linearRampToValueAtTime(Wu.y,t),e.forwardZ.linearRampToValueAtTime(Wu.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Gu.x,Gu.y,Gu.z),e.setOrientation(Wu.x,Wu.y,Wu.z,n.x,n.y,n.z)}}class Xu extends Ji{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}const qu=new Qn,Zu=new Jn,Yu=new Qn,Ju=new Qn;class Qu extends Xu{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(qu,Zu,Yu),Ju.set(0,0,1).applyQuaternion(Zu);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(qu.x,t),e.positionY.linearRampToValueAtTime(qu.y,t),e.positionZ.linearRampToValueAtTime(qu.z,t),e.orientationX.linearRampToValueAtTime(Ju.x,t),e.orientationY.linearRampToValueAtTime(Ju.y,t),e.orientationZ.linearRampToValueAtTime(Ju.z,t)}else e.setPosition(qu.x,qu.y,qu.z),e.setOrientation(Ju.x,Ju.y,Ju.z)}}class Ku{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}}function $u(t,e,n){let i,r,o;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}Object.assign($u.prototype,{accumulate:function(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let o=this.cumulativeWeight;if(0===o){for(let t=0;t!==i;++t)n[r+t]=n[t];o=e}else{const t=e/(o+=e);this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=o},accumulateAdditive:function(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t},apply:function(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){s.setValue(n,i);break}},saveOriginalState:function(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1},_setAdditiveIdentityOther:function(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]},_select:function(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]},_slerp:function(t,e,n,i){Jn.slerpFlat(t,e,t,e,t,n,i)},_slerpAdditive:function(t,e,n,i,r){const o=this._workIndex*r;Jn.multiplyQuaternionsFlat(t,o,t,e,t,n),Jn.slerpFlat(t,e,t,e,t,o,i)},_lerp:function(t,e,n,i,r){const o=1-i;for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]*o+t[n+s]*i}},_lerpAdditive:function(t,e,n,i,r){for(let o=0;o!==r;++o){const r=e+o;t[r]=t[r]+t[n+o]*i}}});const td=new RegExp("[\\[\\]\\.:\\/]","g"),ed="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",nd=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),id=/(WCOD+)?/.source.replace("WCOD",ed),rd=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),od=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),sd=new RegExp("^"+nd+id+rd+od+"$"),ad=["material","materials","bones"];function ld(t,e,n){const i=n||cd.parseTrackName(e);this._targetGroup=t,this._bindings=t.W(e,i)}function cd(t,e,n){this.path=e,this.parsedPath=n||cd.parseTrackName(e),this.node=cd.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}function hd(){this.uuid=Un.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.X=0;const t={};this._indicesByUUID=t;for(let e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.X}},get bindingsPerObject(){return e._bindings.length}}}function ud(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}Object.assign(ld.prototype,{getValue:function(t,e){this.bind();const n=this._targetGroup.X,i=this._bindings[n];void 0!==i&&i.getValue(t,e)},setValue:function(t,e){const n=this._bindings;for(let i=this._targetGroup.X,r=n.length;i!==r;++i)n[i].setValue(t,e)},bind:function(){const t=this._bindings;for(let e=this._targetGroup.X,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){const t=this._bindings;for(let e=this._targetGroup.X,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(cd,{Composite:ld,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new cd.Composite(t,e,n):new cd(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(td,"")},parseTrackName:function(t){const e=sd.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ad.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const o=n(r.children);if(o)return o}return null},i=n(t.children);if(i)return i}return null}}),Object.assign(cd.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(t,e){t[e]=this.node[this.propertyName]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]},function(t,e){t[e]=this.resolvedProperty[this.propertyIndex]},function(t,e){this.resolvedProperty.toArray(t,e)}],SetterByBindingTypeAndVersioning:[[function(t,e){this.targetObject[this.propertyName]=t[e]},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty[this.propertyIndex]=t[e]},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty.fromArray(t,e)},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(t,e){this.bind(),this.getValue(t,e)},setValue:function(t,e){this.bind(),this.setValue(t,e)},bind:function(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=cd.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const o=t[i];if(void 0===o){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let s=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let a=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}a=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else void 0!==o.fromArray&&void 0!==o.toArray?(a=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(a=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[a],this.setValue=this.SetterByBindingTypeAndVersioning[a][s]},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(cd.prototype,{_getValue_unbound:cd.prototype.getValue,_setValue_unbound:cd.prototype.setValue}),Object.assign(hd.prototype,{isAnimationObjectGroup:!0,add:function(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let s=void 0,a=t.length,l=this.X;for(let c=0,h=arguments.length;c!==h;++c){const h=arguments[c],u=h.uuid;let d=e[u];if(void 0===d){d=a++,e[u]=d,t.push(h);for(let t=0,e=o;t!==e;++t)r[t].push(new cd(h,n[t],i[t]))}else if(d<l){s=t[d];const a=--l,c=t[a];e[c.uuid]=d,t[d]=c,e[u]=a,t[a]=h;for(let t=0,e=o;t!==e;++t){const e=r[t],o=e[a];let s=e[d];e[d]=o,void 0===s&&(s=new cd(h,n[t],i[t])),e[a]=s}}else t[d]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.X=l},remove:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.X;for(let o=0,s=arguments.length;o!==s;++o){const s=arguments[o],a=s.uuid,l=e[a];if(void 0!==l&&l>=r){const o=r++,c=t[o];e[c.uuid]=l,t[l]=c,e[a]=o,t[o]=s;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[o],r=e[l];e[l]=i,e[o]=r}}}this.X=r},uncache:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.X,o=t.length;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s].uuid,l=e[a];if(void 0!==l)if(delete e[a],l<r){const s=--r,a=t[s],c=--o,h=t[c];e[a.uuid]=l,t[l]=a,e[h.uuid]=s,t[s]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[c];e[l]=i,e[s]=r,e.pop()}}else{const r=--o,s=t[r];r>0&&(e[s.uuid]=l),t[l]=s,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.X=r},W:function(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const o=this._paths,s=this._parsedPaths,a=this._objects,l=a.length,c=this.X,h=new Array(l);i=r.length,n[t]=i,o.push(t),s.push(e),r.push(h);for(let n=c,i=a.length;n!==i;++n){const i=a[n];h[n]=new cd(i,t,e)}return h},Y:function(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,o=this._bindings,s=o.length-1,a=o[s];e[t[s]]=n,o[n]=a,o.pop(),r[n]=r[s],r.pop(),i[n]=i[s],i.pop()}}}),ud.prototype=Object.assign(Object.create(Bn.prototype),{constructor:ud,_bindAction:function(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,o=t._propertyBindings,s=t._interpolants,a=n.uuid,l=this._bindingsByRootAndName;let c=l[a];void 0===c&&(c={},l[a]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)o[t]=h;else{if(void 0!==(h=o[t])){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,a,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;++(h=new $u(cd.create(n,l,i),r.ValueTypeName,r.getValueSize())).referenceCount,this._addInactiveBinding(h,a,l),o[t]=h}s[t].resultBuffer=h.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions},_addInactiveAction:function(t,e,n){const i=this._actions,r=this._actionsByClip;let o=r[e];if(void 0===o)o={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=o;else{const e=o.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),o.actionByRoot[n]=t},_removeInactiveAction:function(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,o=this._actionsByClip,s=o[r],a=s.knownActions,l=a[a.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,a[c]=l,a.pop(),t._byClipCacheIndex=null,delete s.actionByRoot[(t._localRoot||this._root).uuid],0===a.length&&delete o[r],this._removeInactiveBindingsForAction(t)},_removeInactiveBindingsForAction:function(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}},_lendAction:function(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackAction:function(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_addInactiveBinding:function(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[e];void 0===o&&(o={},i[e]=o),o[n]=t,t._cacheIndex=r.length,r.push(t)},_removeInactiveBinding:function(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,s=o[i],a=e[e.length-1],l=t._cacheIndex;a._cacheIndex=l,e[l]=a,e.pop(),delete s[r],0===Object.keys(s).length&&delete o[i]},_lendBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_lendControlInterpolant:function(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&((n=new hh(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer)).__cacheIndex=e,t[e]=n),n},_takeBackControlInterpolant:function(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(t,e,n){const i=e||this._root,r=i.uuid;let o="string"==typeof t?wh.findByName(i,t):t;const s=null!==o?o.uuid:t,a=this._actionsByClip[s];let l=null;if(void 0===n&&(n=null!==o?o.blendMode:je),void 0!==a){const t=a.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;l=a.knownActions[0],null===o&&(o=l._clip)}if(null===o)return null;const c=new class{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,o=r.length,s=new Array(o),a={endingStart:Ve,endingEnd:Ve};for(let t=0;t!==o;++t){const e=r[t].createInterpolant(null);s[t]=e,e.settings=a}this._interpolantSettings=a,this._interpolants=s,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=ze,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,o=n/i;t.warp(1,r,e),this.warp(o,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,o=this.timeScale;let s=this._timeScaleInterpolant;null===s&&(s=i._lendControlInterpolant(),this._timeScaleInterpolant=s);const a=s.parameterPositions,l=s.sampleValues;return a[0]=r,a[1]=r+n,l[0]=t/o,l[1]=e/o,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const o=this._updateTime(e),s=this._updateWeight(t);if(s>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case Xe:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(o),e[n].accumulateAdditive(s);break;case je:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(o),e[n].accumulate(i,s)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const o=n===He;if(0===t)return-1===r?i:o&&1==(1&r)?e-i:i;if(n===Be){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){const e=t<0;this._setEndings(e,!e,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(o&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=ke,i.endingEnd=ke):(i.endingStart=t?this.zeroSlopeAtStart?ke:Ve:We,i.endingEnd=e?this.zeroSlopeAtEnd?ke:Ve:We)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;null===o&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const s=o.parameterPositions,a=o.sampleValues;return s[0]=r,a[0]=e,s[1]=r+t,a[1]=n,this}}(this,o,e,n);return this._bindAction(c,l),this._addInactiveAction(c,s,r),c},existingAction:function(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?wh.findByName(n,t):t,o=r?r.uuid:t,s=this._actionsByClip[o];return void 0!==s&&s.actionByRoot[i]||null},stopAllAction:function(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),o=this._accuIndex^=1;for(let s=0;s!==n;++s)e[s]._update(i,t,r,o);const s=this._bindings,a=this._nActiveBindings;for(let t=0;t!==a;++t)s[t].apply(o);return this},setTime:function(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)},getRoot:function(){return this._root},uncacheClip:function(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,o=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,o._cacheIndex=r,e[r]=o,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}},uncacheRoot:function(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}},uncacheAction:function(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}});class dd{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new dd(void 0===this.value.clone?this.value:this.value.clone())}}function pd(t,e,n){ba.call(this,t,e),this.meshPerAttribute=n||1}function fd(t,e,n,i,r){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}function md(t,e,n,i){this.ray=new Ti(t,e),this.near=n||0,this.far=i||1/0,this.camera=null,this.layers=new Bi,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function gd(t,e){return t.distance-e.distance}function vd(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)vd(i[t],e,n,!0)}}pd.prototype=Object.assign(Object.create(ba.prototype),{constructor:pd,isInstancedInterleavedBuffer:!0,copy:function(t){return ba.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},clone:function(t){const e=ba.prototype.clone.call(this,t);return e.meshPerAttribute=this.meshPerAttribute,e},toJSON:function(t){const e=ba.prototype.toJSON.call(this,t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}),Object.defineProperty(fd.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(fd.prototype,{isGLBufferAttribute:!0,setBuffer:function(t){return this.buffer=t,this},setType:function(t,e){return this.type=t,this.elementSize=e,this},setItemSize:function(t){return this.itemSize=t,this},setCount:function(t){return this.count=t,this}}),Object.assign(md.prototype,{set:function(t,e){this.ray.set(t,e)},setFromCamera:function(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)},intersectObject:function(t,e,n){const i=n||[];return vd(t,this,i,e),i.sort(gd),i},intersectObjects:function(t,e,n){const i=n||[];if(!1===Array.isArray(t))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),i;for(let n=0,r=t.length;n<r;n++)vd(t[n],this,i,e);return i.sort(gd),i}});class yd{constructor(t=1,e=0,n=0){return this.radius=t,this.phi=e,this.theta=n,this}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}clone(){return(new this.constructor).copy(this)}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(Un.clamp(e/this.radius,-1,1))),this}}class xd{constructor(t,e,n){return this.radius=void 0!==t?t:1,this.theta=void 0!==e?e:0,this.y=void 0!==n?n:0,this}set(t,e,n){return this.radius=t,this.theta=e,this.y=n,this}clone(){return(new this.constructor).copy(this)}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}}const wd=new Fn;class bd{constructor(t,e){Object.defineProperty(this,"isBox2",{value:!0}),this.min=void 0!==t?t:new Fn(1/0,1/0),this.max=void 0!==e?e:new Fn(-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=wd.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return void 0===t&&(console.warn("THREE.Box2: .getCenter() target is now required"),t=new Fn),this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box2: .getSize() target is now required"),t=new Fn),this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new Fn),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new Fn),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return wd.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const _d=new Qn,Md=new Qn;class Td{constructor(t,e){this.start=void 0!==t?t:new Qn,this.end=void 0!==e?e:new Qn}set(t,e){return this.start.copy(t),this.end.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Qn),t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Qn),t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Qn),this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){_d.subVectors(t,this.start),Md.subVectors(this.end,this.start);const n=Md.dot(Md);let i=Md.dot(_d)/n;return e&&(i=Un.clamp(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Qn),this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}}function Sd(t){Ji.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}Sd.prototype=Object.create(Ji.prototype),Sd.prototype.constructor=Sd,Sd.prototype.isImmediateRenderObject=!0;const Ed=new Qn;class Rd extends Ji{constructor(t,e){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e;const n=new Xr,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,n=32;t<n;t++,e++){const r=t/n*Math.PI*2,o=e/n*Math.PI*2;i.push(Math.cos(r),Math.sin(r),1,Math.cos(o),Math.sin(o),1)}n.setAttribute("position",new Or(i,3));const r=new rl({fog:!1,toneMapped:!1});this.cone=new pl(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),Ed.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Ed),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const Ad=new Qn,Pd=new Si,Cd=new Si;class Ld extends pl{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i<e.children.length;i++)n.push.apply(n,t(e.children[i]));return n}(t),n=new Xr,i=[],r=[],o=new yr(0,0,1),s=new yr(0,1,0);for(let t=0;t<e.length;t++){const n=e[t];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(s.r,s.g,s.b))}n.setAttribute("position",new Or(i,3)),n.setAttribute("color",new Or(r,3)),super(n,new rl({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");Cd.copy(this.root.matrixWorld).invert();for(let t=0,n=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(Pd.multiplyMatrices(Cd,r.matrixWorld),Ad.setFromMatrixPosition(Pd),i.setXYZ(n,Ad.x,Ad.y,Ad.z),Pd.multiplyMatrices(Cd,r.parent.matrixWorld),Ad.setFromMatrixPosition(Pd),i.setXYZ(n+1,Ad.x,Ad.y,Ad.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}}class Dd extends ho{constructor(t,e,n){super(new Bc(e,4,2),new _r({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Nd=new Qn,Od=new yr,Id=new yr;class Bd extends Ji{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new Ec(e);i.rotateY(.5*Math.PI),this.material=new _r({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(3*r.count);i.setAttribute("color",new Sr(o,3)),this.add(new ho(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Od.copy(this.light.color),Id.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?Od:Id;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}t.lookAt(Nd.setFromMatrixPosition(this.light.matrixWorld).negate())}}class zd extends pl{constructor(t=10,e=10,n=4473924,i=8947848){n=new yr(n),i=new yr(i);const r=e/2,o=t/e,s=t/2,a=[],l=[];for(let t=0,c=0,h=-s;t<=e;t++,h+=o){a.push(-s,0,h,s,0,h),a.push(h,0,-s,h,0,s);const e=t===r?n:i;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new Xr;c.setAttribute("position",new Or(a,3)),c.setAttribute("color",new Or(l,3)),super(c,new rl({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}}class Hd extends pl{constructor(t=10,e=16,n=8,i=64,r=4473924,o=8947848){r=new yr(r),o=new yr(o);const s=[],a=[];for(let n=0;n<=e;n++){const i=n/e*(2*Math.PI),l=Math.sin(i)*t,c=Math.cos(i)*t;s.push(0,0,0),s.push(l,0,c);const h=1&n?r:o;a.push(h.r,h.g,h.b),a.push(h.r,h.g,h.b)}for(let e=0;e<=n;e++){const l=1&e?r:o,c=t-t/n*e;for(let t=0;t<i;t++){let e=t/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c;s.push(n,0,r),a.push(l.r,l.g,l.b),e=(t+1)/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c,s.push(n,0,r),a.push(l.r,l.g,l.b)}}const l=new Xr;l.setAttribute("position",new Or(s,3)),l.setAttribute("color",new Or(a,3)),super(l,new rl({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}}const Ud=new Qn,Fd=new Qn,Gd=new Qn;class Vd extends Ji{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new Xr;i.setAttribute("position",new Or([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new rl({fog:!1,toneMapped:!1});this.lightPlane=new hl(i,r),this.add(this.lightPlane),(i=new Xr).setAttribute("position",new Or([0,0,0,0,0,1],3)),this.targetLine=new hl(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Ud.setFromMatrixPosition(this.light.matrixWorld),Fd.setFromMatrixPosition(this.light.target.matrixWorld),Gd.subVectors(Fd,Ud),this.lightPlane.lookAt(Fd),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Fd),this.targetLine.scale.z=Gd.length()}}const kd=new Qn,Wd=new xo;class jd extends pl{constructor(t){const e=new Xr,n=new rl({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},s=new yr(16755200),a=new yr(16711680),l=new yr(43775),c=new yr(16777215),h=new yr(3355443);function u(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===o[t]&&(o[t]=[]),o[t].push(i.length/3-1)}u("n1","n2",s),u("n2","n4",s),u("n4","n3",s),u("n3","n1",s),u("f1","f2",s),u("f2","f4",s),u("f4","f3",s),u("f3","f1",s),u("n1","f1",s),u("n2","f2",s),u("n3","f3",s),u("n4","f4",s),u("p","n1",a),u("p","n2",a),u("p","n3",a),u("p","n4",a),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new Or(i,3)),e.setAttribute("color",new Or(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const t=this.geometry,e=this.pointMap;Wd.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Xd("c",e,t,Wd,0,0,-1),Xd("t",e,t,Wd,0,0,1),Xd("n1",e,t,Wd,-1,-1,-1),Xd("n2",e,t,Wd,1,-1,-1),Xd("n3",e,t,Wd,-1,1,-1),Xd("n4",e,t,Wd,1,1,-1),Xd("f1",e,t,Wd,-1,-1,1),Xd("f2",e,t,Wd,1,-1,1),Xd("f3",e,t,Wd,-1,1,1),Xd("f4",e,t,Wd,1,1,1),Xd("u1",e,t,Wd,.7,1.1,-1),Xd("u2",e,t,Wd,-.7,1.1,-1),Xd("u3",e,t,Wd,0,2,-1),Xd("cf1",e,t,Wd,-1,0,1),Xd("cf2",e,t,Wd,1,0,1),Xd("cf3",e,t,Wd,0,-1,1),Xd("cf4",e,t,Wd,0,1,1),Xd("cn1",e,t,Wd,-1,0,-1),Xd("cn2",e,t,Wd,1,0,-1),Xd("cn3",e,t,Wd,0,-1,-1),Xd("cn4",e,t,Wd,0,1,-1),t.getAttribute("position").needsUpdate=!0}}function Xd(t,e,n,i,r,o,s){kd.set(r,o,s).unproject(i);const a=e[t];if(void 0!==a){const t=n.getAttribute("position");for(let e=0,n=a.length;e<n;e++)t.setXYZ(a[e],kd.x,kd.y,kd.z)}}const qd=new ti;class Zd extends pl{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new Xr;r.setIndex(new Sr(n,1)),r.setAttribute("position",new Sr(i,3)),super(r,new rl({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&qd.setFromObject(this.object),qd.isEmpty())return;const e=qd.min,n=qd.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=e.x,r[4]=n.y,r[5]=n.z,r[6]=e.x,r[7]=e.y,r[8]=n.z,r[9]=n.x,r[10]=e.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=e.z,r[15]=e.x,r[16]=n.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=n.x,r[22]=e.y,r[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t){return pl.prototype.copy.call(this,t),this.object=t.object,this}}class Yd extends pl{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Xr;i.setIndex(new Sr(n,1)),i.setAttribute("position",new Or([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new rl({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}}class Jd extends hl{constructor(t,e=1,n=16776960){const i=n,r=new Xr;r.setAttribute("position",new Or([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),r.computeBoundingSphere(),super(r,new rl({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const o=new Xr;o.setAttribute("position",new Or([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),o.computeBoundingSphere(),this.add(new ho(o,new _r({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){let e=-this.plane.constant;Math.abs(e)<1e-8&&(e=1e-8),this.scale.set(.5*this.size,.5*this.size,e),this.children[0].material.side=e<0?m:f,this.lookAt(this.plane.normal),super.updateMatrixWorld(t)}}const Qd=new Qn;let Kd,$d;class tp extends Ji{constructor(t,e,n,i,r,o){super(),this.type="ArrowHelper",void 0===t&&(t=new Qn(0,0,1)),void 0===e&&(e=new Qn(0,0,0)),void 0===n&&(n=1),void 0===i&&(i=16776960),void 0===r&&(r=.2*n),void 0===o&&(o=.2*r),void 0===Kd&&((Kd=new Xr).setAttribute("position",new Or([0,0,0,0,1,0],3)),($d=new Ol(0,.5,1,5,1)).translate(0,-.5,0)),this.position.copy(e),this.line=new hl(Kd,new rl({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ho($d,new _r({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,o)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Qd.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Qd,e)}}setLength(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}}class ep extends pl{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new Xr;n.setAttribute("position",new Or(e,3)),n.setAttribute("color",new Or([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3)),super(n,new rl({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}}const np=new Float32Array(1),ip=new Int32Array(np.buffer),rp={toHalfFloat:function(t){np[0]=t;const e=ip[0];let n=e>>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e):r<113?n|=((i|=2048)>>114-r)+(i>>113-r&1):(n|=r-112<<10|i>>1,n+=1&i)}},op=Math.pow(2,8),sp=[.125,.215,.35,.446,.526,.582],ap=5+sp.length,lp={[Je]:0,[Qe]:1,[$e]:2,[en]:3,[nn]:4,[rn]:5,[Ke]:6,[tn]:7},cp=new hu,{_lodPlanes:hp,_sizeLods:up,_sigmas:dp}=function(){const t=[],e=[],n=[];let i=8;for(let r=0;r<ap;r++){const o=Math.pow(2,i);e.push(o);let s=1/o;r>4?s=sp[r-8+4-1]:0==r&&(s=0),n.push(s);const a=1/(o-1),l=-a/2,c=1+a/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),v=new Float32Array(f*d*u),y=new Float32Array(m*d*u);for(let t=0;t<u;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,f*d*t);const r=[t,t,t,t,t,t];y.set(r,m*d*t)}const x=new Xr;x.setAttribute("position",new Sr(g,p)),x.setAttribute("uv",new Sr(v,f)),x.setAttribute("faceIndex",new Sr(y,m)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),pp=new yr;let fp=null;const mp=(1+Math.sqrt(5))/2,gp=1/mp,vp=[new Qn(1,1,1),new Qn(-1,1,1),new Qn(1,1,-1),new Qn(-1,1,-1),new Qn(0,mp,gp),new Qn(0,mp,-gp),new Qn(gp,0,mp),new Qn(-gp,0,mp),new Qn(mp,gp,0),new Qn(-mp,gp,0)];class yp{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=new Qc({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:new Float32Array(20)},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:new Qn(0,1,0)},inputEncoding:{value:lp[Je]},outputEncoding:{value:lp[Je]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else if ( inputEncoding == 6 ) {\n\n\t\t return LinearToLogLuv(value);\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else if ( outputEncoding == 6 ) {\n\n\t\t return LogLuvToLinear(value);\n\n\t\t\t}\n\n\t\t\telse {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:x,depthTest:!1,depthWrite:!1}),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){fp=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=_p(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=bp(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t<hp.length;t++)hp[t].dispose()}_cleanup(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(fp),t.scissorTest=!1,wp(t,0,0,t.width,t.height)}_fromTexture(t){fp=this._renderer.getRenderTarget();const e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e}_allocateTargets(t){const e={magFilter:ft,minFilter:ft,generateMipmaps:!1,type:Tt,format:Gt,encoding:function(t){return void 0!==t&&t.type===Tt&&(t.encoding===Je||t.encoding===Qe||t.encoding===Ke)}(t)?t.encoding:$e,depthBuffer:!1},n=xp(e);return n.depthBuffer=!t,this._pingPongRenderTarget=xp(e),n}_compileMaterial(t){const e=new ho(hp[0],t);this._renderer.compile(e,cp)}_sceneToCubeUV(t,e,n,i){const r=new wo(90,1,e,n),o=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],a=this._renderer,l=a.outputEncoding,c=a.toneMapping;a.getClearColor(pp);const h=a.getClearAlpha();a.toneMapping=K,a.outputEncoding=Je;let u=t.background;if(u&&u.isColor){u.convertSRGBToLinear();const e=Math.max(u.r,u.g,u.b),n=Math.min(Math.max(Math.ceil(Math.log2(e)),-128),127);u=u.multiplyScalar(Math.pow(2,-n));const i=(n+128)/255;a.setClearColor(u,i),t.background=null}for(let e=0;e<6;e++){const n=e%3;0==n?(r.up.set(0,o[e],0),r.lookAt(s[e],0,0)):1==n?(r.up.set(0,0,o[e]),r.lookAt(0,s[e],0)):(r.up.set(0,o[e],0),r.lookAt(0,0,s[e])),wp(i,n*op,e>2?op:0,op,op),a.setRenderTarget(i),a.render(t,r)}a.toneMapping=c,a.outputEncoding=l,a.setClearColor(pp,h)}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=_p()):null==this._equirectShader&&(this._equirectShader=bp());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new ho(hp[0],i),o=i.uniforms;o.envMap.value=t,t.isCubeTexture||o.texelSize.value.set(1/t.image.width,1/t.image.height),o.inputEncoding.value=lp[t.encoding],o.outputEncoding.value=lp[e.texture.encoding],wp(e,0,0,3*op,2*op),n.setRenderTarget(e),n.render(r,cp)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e<ap;e++){const n=Math.sqrt(dp[e]*dp[e]-dp[e-1]*dp[e-1]),i=vp[(e-1)%vp.length];this._blur(t,e-1,e,n,i)}e.autoClear=n}_blur(t,e,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(t,o,e,n,i,"latitudinal",r),this._halfBlur(o,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,o,s){const a=this._renderer,l=this._blurMaterial;"latitudinal"!==o&&"longitudinal"!==o&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new ho(hp[i],l),h=l.uniforms,u=up[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):20;f>20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let t=0;t<20;++t){const e=t/p,n=Math.exp(-e*e/2);m.push(n),0==t?g+=n:t<f&&(g+=2*n)}for(let t=0;t<m.length;t++)m[t]=m[t]/g;h.envMap.value=t.texture,h.samples.value=f,h.weights.value=m,h.latitudinal.value="latitudinal"===o,s&&(h.poleAxis.value=s),h.dTheta.value=d,h.mipInt.value=8-n,h.inputEncoding.value=lp[t.texture.encoding],h.outputEncoding.value=lp[t.texture.encoding];const v=up[i];wp(e,3*Math.max(0,op-2*v),(0===i?0:2*op)+2*v*(i>4?i-8+4:0),3*v,2*v),a.setRenderTarget(e),a.render(c,cp)}}function xp(t){const e=new Zn(3*op,3*op,t);return e.texture.mapping=ct,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function wp(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function bp(){return new Qc({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:new Fn(1,1)},inputEncoding:{value:lp[Je]},outputEncoding:{value:lp[Je]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else if ( inputEncoding == 6 ) {\n\n\t\t return LinearToLogLuv(value);\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else if ( outputEncoding == 6 ) {\n\n\t\t return LogLuvToLinear(value);\n\n\t\t\t}\n\n\t\t\telse {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:x,depthTest:!1,depthWrite:!1})}function _p(){return new Qc({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:lp[Je]},outputEncoding:{value:lp[Je]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else if ( inputEncoding == 6 ) {\n\n\t\t return LinearToLogLuv(value);\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else if ( outputEncoding == 6 ) {\n\n\t\t return LogLuvToLinear(value);\n\n\t\t\t}\n\n\t\t\telse {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:x,depthTest:!1,depthWrite:!1})}function Mp(t,e,n,i,r,o,s){return console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead."),new xr(t,e,n,r,o,s)}const Tp=0,Sp=1,Ep=0,Rp=1,Ap=2;function Pp(t){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),t}function Cp(t=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),t.isMultiMaterial=!0,t.materials=t,t.clone=function(){return t.slice()},t}function Lp(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new wl(t,e)}function Dp(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new Ha(t)}function Np(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new wl(t,e)}function Op(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new ml(t)}function Ip(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new ml(t)}function Bp(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new ml(t)}function zp(t,e,n){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new Qn(t,e,n)}function Hp(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new Sr(t,e).setUsage(En)}function Up(t,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new Er(t,e)}function Fp(t,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new Rr(t,e)}function Gp(t,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Ar(t,e)}function Vp(t,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Pr(t,e)}function kp(t,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new Cr(t,e)}function Wp(t,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Lr(t,e)}function jp(t,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new Dr(t,e)}function Xp(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new Or(t,e)}function qp(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new Ir(t,e)}function Zp(t){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),Vh.call(this,t),this.type="catmullrom",this.closed=!0}function Yp(t){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),Vh.call(this,t),this.type="catmullrom"}function Jp(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Vh.call(this,t),this.type="catmullrom"}function Qp(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new ep(t)}function Kp(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Zd(t,e)}function $p(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new pl(new jl(t.geometry),new rl({color:void 0!==e?e:16777215}))}function tf(t,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new pl(new Zc(t.geometry),new rl({color:void 0!==e?e:16777215}))}function ef(t){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new Rh(t)}function nf(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Dh(t)}function rf(t,e,n){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new Mo(t,n)}Oh.create=function(t,e){return t.prototype=Object.create(Oh.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(tu.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=new Cl;for(let n=0,i=t.length;n<i;n++){const i=t[n];e.vertices.push(new Qn(i.x,i.y,i.z||0))}return e}}),Object.assign(eu.prototype,{fromPoints:function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)}}),Zp.prototype=Object.create(Vh.prototype),Yp.prototype=Object.create(Vh.prototype),Jp.prototype=Object.create(Vh.prototype),Object.assign(Jp.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}}),zd.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},Ld.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},Object.assign(Sh.prototype,{extractUrlBase:function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),yu.extractUrlBase(t)}}),Sh.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},Object.assign(bd.prototype,{center:function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},size:function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(ti.prototype,{center:function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},size:function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(gi.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),Ro.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Td.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Object.assign(Un,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),Un.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),Un.ceilPowerOfTwo(t)}}),Object.assign(Gn.prototype,{flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},getInverse:function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),Object.assign(Si.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Qn).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(t,e,n,i,r,o){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,o)},getInverse:function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),tr.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},Object.assign(Jn.prototype,{multiplyVector3:function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},inverse:function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()}}),Object.assign(Ti.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(ur.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},midpoint:function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},normal:function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},plane:function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)}}),Object.assign(ur,{barycoordFromPoint:function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),ur.getBarycoord(t,e,n,i,r)},normal:function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),ur.getNormal(t,e,n,i)}}),Object.assign(nu.prototype,{extractAllPoints:function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},extrude:function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new bc(this,t)},makeGeometry:function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Ic(this,t)}}),Object.assign(Fn.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Qn.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(qn.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Cl.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(t){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.assign(Ji.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Ji.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(ho.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(ho.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),qe},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(Va.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(Ka.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),Za.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(Oh.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),wo.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(iu.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(Sr.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===En},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(En)}}}),Object.assign(Sr.prototype,{setDynamic:function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?En:Sn),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Xr.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addAttribute:function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new Sr(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Xr.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(xu.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(md.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(ba.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.usage===En},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),Object.assign(ba.prototype,{setDynamic:function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?En:Sn),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(xc.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(wa.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(dd.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(br.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new yr}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=t===v}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(th.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties($c.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(t){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=t}}}),Object.defineProperties(yo.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Object.assign(ga.prototype,{clearTarget:function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},animate:function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(ga.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Qe:Je}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(la.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Zn.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties(Xu.prototype,{load:{value:function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new Nu).load(t,(function(t){e.setBuffer(t)})),this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}}),Ku.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},bo.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},bo.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)};const of={merge:function(t,e,n){let i;console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead."),e.isMesh&&(e.matrixAutoUpdate&&e.updateMatrix(),i=e.matrix,e=e.geometry),t.merge(e,i,n)},center:function(t){return console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead."),t.center()}};function sf(){console.error("THREE.CanvasRenderer has been removed")}function af(){console.error("THREE.JSONLoader has been removed.")}kn.crossOrigin=void 0,kn.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new Nh;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},kn.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new Lh;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},kn.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},kn.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};const lf={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};function cf(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:i}}))},function(t,e,n){t.exports=PIXOTRON={},n(7),n(3),n(8),n(10),n(11),n(1),n(13),n(14),n(0),n(15),n(17),n(19),n(21),n(23),n(4),n(27),n(29),n(31),n(33),n(34),n(36);const i=n(40),r=new THREE.Vector2;t.exports=PIXOTRON.Pixotron=class extends THREE.EventDispatcher{constructor(t){super(),(t=t||{}).saoparams=t.saoparams||{},t.shadowparams=t.shadowparams||{},t.gbufferparams=t.gbufferparams||{},t.outlineparams=t.outlineparams||{},this.needsUpdate=!0,this.autoSAOClear=!0,this.autoShadowsClear=!0,this.enableAA=!0,this.Z=new PIXOTRON.BilateralFilterPass(3,1),this.J=new PIXOTRON.GBufferPass(t.gbufferparams);const e=void 0===t.saoparams.accumulative||t.saoparams.accumulative;this.K=e?new PIXOTRON.AccumulativeSAOPass(t.saoparams):new PIXOTRON.SAOPass(t.saoparams),this.$=new PIXOTRON.ShadowPass(t.shadowparams),this.tt=new PIXOTRON.SuperSampleAAPass,this.et=PIXOTRON.generateQuasiRandomPoints(30,-1,PIXOTRON.uniformDistribution,PIXOTRON.insideRectangle),this.nt=new PIXOTRON.OutlinePass(t.outlineparams);const n={format:THREE.RGBAFormat,minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter};this.it=new THREE.WebGLRenderTarget(1,1,n),this.st=new THREE.WebGLRenderTarget(1,1,n),this.A=0,this.rt=null,this.ot=null,this.ht=[],this.ht.push(this.Z),this.ht.push(this.J),this.ht.push(this.K),this.ht.push(this.$),this.ht.push(this.nt),this.ct=0,this.debug=!1,this.ut=new PIXOTRON.Performance(this),this.lt=null;const i=t.giParams||{};this.enableGI=!!i.enable,this.enableGI&&this.initializeGI(i),this.ft=new PIXOTRON.BVHManager}addNodeToAccelerationStructure(t,e){e?this.ft.add(t):t.traverse(t=>{t.isMesh&&t.castShadow&&(t.updateMatrixWorld(),this.ft.add(t))})}addRenderCompleteCallback(t){this.renderCompleteCallback=t,this.addEventListener("onRenderConverged",t)}removeRenderCompleteCallback(){this.removeEventListener("onRenderConverged",this.renderCompleteCallback),this.renderCompleteCallback=null}blit(t){if(this.dt){const e=t||null;PIXOTRON.blit(this.renderer,this.dt,e,!1)}this.blitHighlights()}fixMaterial(t){if(t.material&&"MeshStandardMaterial"===t.material.type&&this.pt){let e=t.material;t.material=new i.MeshReflectiveMaterial({},this.pt),t.material.copy(e)}if(t.material&&"MeshPhysicalMaterial"===t.material.type&&this.pt){let e=t.material;t.material=new i.MeshPhysicalReflectiveMaterial({},this.pt),t.material.copy(e)}return t}dispose(){this.ht.forEach(t=>{t.dispose()}),this.vt.renderTarget1.dispose(),this.vt.renderTarget2.dispose(),this.it.dispose(),this.st.dispose()}enableVPLGeneration(){this.gt&&(this.gt._t=!0)}getBloomPass(){return this.wt}getGBufferPass(){return this.J}getHighLightPass(){return this.nt}getRenderPass(){return this.Et}getSAOPass(){return this.K}getSSRPass(){return this.pt}getShadowPass(){return this.$}getTotalRenderTime(){return this.ct}getVPLGenerationPass(){return this.gt}highlightObjects(t){this.Tt=t}initializeGI(t){this.gt=new PIXOTRON.VPLGenerationPass(500),this.xt=new PIXOTRON.InstantRadiosityPass,this.ht.push(this.gt),this.ht.push(this.xt)}insertPass(t,e){this.vt.insertPass(t,e)}isAccumulationConverged(){const t=this.$.enableAccumulation,e=this.K.convergenceMetric()>=1,n=!t||this.$.convergenceMetric()>=1,i=!this.enableGI||this.xt.convergenceMetric()>=1;return n&&e&&i}isSuperSamplingConverged(){return this.A/this.et.length>=1}renderFrame(t,e,n,i){for(this.needsUpdate=!0;!this.isSuperSamplingConverged();)this.render(t,e,n,i)}render(t,e,n,i,r){if(this.needsUpdate&&(this.Mt(),this.A=0,this.jitterIndex=0,this.needsUpdate=!1,this.autoSAOClear=!0,this.autoShadowsClear=!0),!this.rt||this.rt.uuid===n.uuid&&this.ot.uuid===e.uuid||(this.rt=n,this.ot=e,this.Et.camera=this.rt,this.Et.scene=this.ot,this.bt.rt=this.rt,this.bt.Rt.copy(this.rt.projectionMatrix)),this.bInitialized||this.I(t,e,n,i),this.yt(e),this.enableGI&&this.gt.generateVPLs(e,this.areaLights[0],10,this.ft),this.isSuperSamplingConverged()&&this.St(),!this.isSuperSamplingConverged()){this.Lt(t,e,n),this.Dt();const i=this.isAccumulationConverged();if(this.tt.enabled=i||0!==this.A,this.bt.enabled=this.enableAA&&(0===this.A||!i),this.Ot(n),this.vt.writeBuffer=this.vt.renderTarget1,this.vt.readBuffer=this.vt.renderTarget2,this.ct=0,this.queryId=this.debug&&PIXOTRON.startPerformanceTest(this.queryId),this.pt){let t=this.J.Pt?this.J.Pt.texture:null;if(t?this.pt.setNormalDepth(t):console.error("SSRLIB: no depth normal"),r){let t=(new THREE.Box3).expandByObject(r).getBoundingSphere(new THREE.Sphere),e=n.position.distanceTo(t.center);this.pt.objectBounds=new THREE.Vector2(e,t.radius)}else this.pt.objectBounds=void 0;this.pt.updateUniforms()}this.vt.render(),this.debug&&PIXOTRON.endPerformanceTest(this.queryId,{callback:this.debugCallback,name:"Composer Render"}),n.clearViewOffset(),this.jitterIndex++,this.tt.enabled&&this.A++,this.ut.update(),this.lt&&this.lt.update()}i&&this.Ct(this.ot,this.rt)}setQualityAdapter(t){if(this.lt&&this.lt.disable(),t&&this.lt){const e=this.lt.getCurrentQualitySetting(),n=t.getCurrentQualitySetting();e&&n&&e.getQuality()!==n.getQuality()&&t.setQualitySetting(e)}this.lt=t,this.lt.enable()}setSize(t,e){let n=t,i=e;this.renderer&&(n*=this.renderer.getPixelRatio(),i*=this.renderer.getPixelRatio(),n=Math.floor(n),i=Math.floor(i),this.renderer.screenBufferSize=new THREE.Vector2(n,i)),this.J.setSize(n,i),this.K.setSize(n,i),this.Z.setSize(n,i),this.$.setSize(n,i),this.nt&&this.nt.setSize(n,i),this.vt&&this.vt.setSize(n,i),this.bt.needsUpdate(),this.needsUpdate=!0}setAntiAliasingFeedBackParams(t,e){this.bt&&(this.bt.feedBack.x=t,this.bt.feedBack.y=e)}Ot(t){if(this.enableAA||this.isAccumulationConverged()){this.renderer.getDrawingBufferSize(r);const e=r.x,n=r.y,i=this.et[this.jitterIndex%this.et.length];PIXOTRON.jitterCamera(t,i,e,n)}if(this.isAccumulationConverged()){const t=this.et[this.jitterIndex%this.et.length];this.At(t)}}Dt(){this.K.enabled||(this.renderer.saoBuffer=this.st.texture);const t=this,e=!this.$.enabled,n=!function(){let e=!0;return t.areaLights.forEach(t=>{t.castShadow||(e=!1)}),e}(),i=0===this.areaLights.length;(e||n||i)&&this.$.lights.forEach(t=>{t.shadow.map=this.it})}blitHighlights(){if(!this.getHighLightPass()||!this.Tt)return;if(!this.Tt[0])return;const t=this.renderer.autoClear;this.renderer.autoClear=!1,PIXOTRON.blitTransparent(this.renderer,this.getHighLightPass().Nt,null),this.renderer.autoClear=t}Ht(){this.ct+=this.J.getTotalRenderTime(),this.ct+=this.K.getTotalRenderTime(),this.ct+=this.$.getTotalRenderTime()}St(){this.renderCompleteCallbackCalled||(this.dispatchEvent({type:"onRenderConverged",message:""}),this.renderCompleteCallbackCalled=!0)}yt(t){const e=this;this.punctualLights=[],this.areaLights=[],t.traverseVisible((function(t){(t instanceof THREE.DirectionalLight||t instanceof THREE.SpotLight)&&t.castShadow&&e.punctualLights.push(t),t instanceof THREE.RectAreaLight&&t.castShadow&&(t.shadow=t.shadow?t.shadow:{},t.A=t.A?t.A:0,e.areaLights.push(t))})),this.$.lights=this.areaLights}At(t){this.punctualLights.forEach(e=>{PIXOTRON.jitterCamera(e.shadow.camera,t,e.shadow.mapSize.x,e.shadow.mapSize.y)})}I(t,e,n,r){this.renderer=t,this.rt=n,this.ot=e,this.dt=r,this.Et=new THREE.RenderPass(e,n),this.pt=new i.SSRPass(e,n),this.vt=new THREE.EffectComposer(this.renderer,r);const o=new THREE.Vector2;t.getDrawingBufferSize(o),this.tt.setSize(o.x,o.y),this.renderer.screenBufferSize=new THREE.Vector2(o.x,o.y),this.bt=new PIXOTRON.TemporalAAPass(n,this.J),this.vt.addPass(this.Et),this.wt=new PIXOTRON.UnrealBloomPass(this.J,new THREE.Vector2(o.width,o.height),.86,1,.98),this.vt.addPass(this.wt),this.ht.push(this.wt),this.vt.addPass(this.tt),this.vt.addPass(this.bt),this.vt.addPass(this.pt),this.ht.push(this.tt),this.ht.push(this.bt),this.ht.push(this.pt),this.wt.enabled=!1;const s=r?new THREE.ShaderPass(THREE.CopyShader):new THREE.ShaderPass(THREE.GammaCorrectionShader);s.needsSwap=!1,this.vt.addPass(s),this.vt.renderToScreen=!r,this.bInitialized=!0;const a=new THREE.MeshBasicMaterial({color:16777215}),l=new THREE.MeshBasicMaterial({color:0});PIXOTRON.renderPass(t,a,this.it),PIXOTRON.renderPass(t,l,this.st),this.It=t.getContext(),this.Ut=this.It&&this.It.getExtension("EXT_disjoint_timer_query"),PIXOTRON.gpuProfiler=this.Ut&&new PIXOTRON.GPUProfiler(this.It),this.punctualLights=[],this.areaLights=[],this.jitterIndex=0}Lt(t,e,n){t.getDrawingBufferSize(r);const i=r.x,o=r.y,s=this.et[this.jitterIndex%this.et.length];PIXOTRON.jitterCamera(n,s,i,o),this.J.render(t,e,n),this.K.render(t,n,this.J,this.Z),this.$.render(t,e,n),this.enableGI&&this.xt.render(t,e,n,this.gt,this.areaLights[0]),n.clearViewOffset(),!this.vt.renderTarget1.depthTexture&&this.J.Gt&&(this.vt.renderTarget1.depthTexture=this.J.Gt,this.vt.renderTarget2.depthTexture=this.J.Gt)}Ct(t,e){if(this.nt&&this.Tt&&this.Tt[0]){const n=1===this.jitterIndex||this.Ft();this.nt.needsUpdate=n,!n&&this.nt.isConverged()||this.nt.render(this.renderer,t,e,this.Tt)}this.Bt=this.Tt}Ft(){if(!this.Bt)return!0;if(this.Tt===this.Bt)return!1;if(null===this.Tt||null===this.Bt)return!1;if(this.Tt.length!==this.Bt.length)return!0;for(let t=0;t<this.Tt.length;++t)if(this.Bt[t]&&this.Tt[t].id!==this.Bt[t].id)return!0;return!1}Mt(){this.K.needsUpdate=!!this.autoSAOClear,this.$.needsUpdate=!!this.autoShadowsClear,this.tt.needsUpdate=!0,this.pt&&this.pt.reset(),this.nt&&(this.nt.needsUpdate=!0),this.enableGI&&(this.xt.needsUpdate=!0),this.renderCompleteCallbackCalled=!1}}},function(t,e){t.exports=PIXOTRON.Performance=class{constructor(t){this.v=t,this.zt=performance.now(),this.Vt=performance.now(),this.converged=this.converged.bind(this),this.kt=0,this.jt=0,this.Wt=0,this.Mt=!0,this.FPS_UPDATE_TIME=500,this.v.addEventListener("onRenderConverged",this.converged)}update(){if(this.kt++,this.zt=performance.now(),this.Mt&&(this.Xt(),this.Mt=!1),this.zt>=this.Vt+this.FPS_UPDATE_TIME){const t=this.zt-this.Vt;this.jt=1e3*this.kt/t,this.kt=0,this.Vt=this.zt,this.v.dispatchEvent({type:"onFPSUpdate",fps:this.jt,delta:t})}}Xt(){this.kt=0,this.zt=performance.now(),this.Vt=performance.now()}converged(){this.Mt=!0}}},function(t,e,n){n(9),t.exports=PIXOTRON.TextureAreaLightFilter=class{constructor(t){this.qt=t,PIXOTRON.isPowerOfTwo(this.qt.image)||(this.qt.image=PIXOTRON.makePowerOfTwo(this.qt.image));const e={format:THREE.RGBAFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter,type:this.qt.type,generateMipmaps:!1,anisotropy:this.qt.anisotropy,encoding:this.qt.encoding},n={x:t.image.width,y:t.image.height},i=Math.max(n.x,n.y);this.Yt=Math.log(i)/Math.log(2)+1,this.Zt=[],this.Jt=[],this.Qt=[],this.Qt.push(.1);for(let t=0;t<this.Yt;t++){let i=new THREE.WebGLRenderTarget(n.x,n.y,e);this.Zt.push(i),i=new THREE.WebGLRenderTarget(n.x,n.y,e),this.Jt.push(i),n.x=Math.ceil(n.x/2),n.y=Math.ceil(n.y/2),t<2&&this.Qt.push(1),t<5&&this.Qt.push(2),t>5&&this.Qt.push(3)}const r=PIXOTRON.AreaLightTextureFilterShader;this.Kt=new THREE.ShaderMaterial({uniforms:THREE.UniformsUtils.clone(r.uniforms),vertexShader:r.vertexShader,fragmentShader:r.fragmentShader,defines:{NUM_SAMPLES:16}})}update(t){let e=this.qt;const n=new THREE.DataTexture(null,this.qt.image.width,this.qt.image.height);n.minFilter=THREE.LinearMipMapLinearFilter;for(let i=0;i<this.Yt;i++){this.Kt.uniforms.filterRadius.value=this.Qt[i],this.Kt.uniforms.texSize.value.set(this.Zt[i].width,this.Zt[i].height),this.Kt.uniforms.direction.value.set(1,0),this.Kt.uniforms.colorTexture.value=e,PIXOTRON.renderPass(t,this.Kt,this.Zt[i],!0),this.Kt.uniforms.direction.value.set(0,1),this.Kt.uniforms.colorTexture.value=this.Zt[i].texture,PIXOTRON.renderPass(t,this.Kt,this.Jt[i],!0),e=this.Jt[i];const r=new Uint8Array(4*e.width*e.height);t.setRenderTarget(e),t.readRenderTargetPixels(e,0,0,e.width,e.height,r),n.mipmaps[i]={data:r,width:e.width,height:e.height}}return n.generateMipmaps=!1,n.needsUpdate=!0,this.$t(),n}$t(){for(let t=0;t<this.Yt;t++)this.Zt[t].dispose(),this.Zt[t]=null,this.Jt[t].dispose(),this.Jt[t]=null}}},function(t,e){t.exports=PIXOTRON.AreaLightTextureFilterShader={uniforms:{colorTexture:{value:null},texSize:{value:new THREE.Vector2(.5,.5)},direction:{value:new THREE.Vector2(.5,.5)},filterRadius:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["varying vec2 vUv;","uniform sampler2D colorTexture;","uniform float filterRadius;","uniform vec2 texSize;","uniform vec2 direction;","void main() {","float INV_NUM_SAMPLES = 1.0/float(NUM_SAMPLES - 1);","vec2 delta = direction * filterRadius * INV_NUM_SAMPLES/ texSize;","float fSigma = filterRadius;","float weightSum = 1.;","vec4 colorSum = texture2D( colorTexture, vUv) * weightSum;","for( int i = 1; i < NUM_SAMPLES; i ++ ) {","float x = float(i);","vec2 uvOffset = delta * x;","vec2 vUv1 = vUv + uvOffset;","float w = 1.;","if( vUv1.x < 0.0 || vUv1.x > 1.0 || vUv1.y < 0.0 || vUv1.y > 1.0 ) {","w = 0.0;","}","colorSum += texture2D( colorTexture, vUv1) * w;","weightSum += w;","vec2 vUv2 = vUv - uvOffset;","w = 1.;","if( vUv2.x < 0.0 || vUv2.x > 1.0 || vUv2.y < 0.0 || vUv2.y > 1.0 ) {","w = 0.0;","}","colorSum += texture2D( colorTexture, vUv2) * w;","weightSum += w;","}","gl_FragColor = vec4(colorSum/weightSum);","}"].join("\n")}},function(t,e){t.exports=PIXOTRON.BVHManager=class{constructor(){this.meshes=[]}buildBVHTree(t){let e=null;t.geometry.index&&(e=t.geometry.index.array);let i=t.geometry.attributes.position.array,u=t.geometry.attributes.uv?t.geometry.attributes.uv.array:void 0;if(e){const t=new Float32Array(3*e.length);for(let n=0;n<e.length;n++){const r=3*e[n];t[3*n]=i[r],t[3*n+1]=i[r+1],t[3*n+2]=i[r+2]}if(i=t,u){const t=new Float32Array(2*e.length);for(let n=0;n<e.length;n++){const i=2*e[n];t[2*n]=u[i],t[2*n+1]=u[i+1]}u=t}}return new class{constructor(t,e,i){this.positions=t,this.uvs=e,this._maxTrianglesPerNode=i||10,this._bboxArray=function(t){let e,n,i,r,o,s,a,l,h,u,d,p,f,m,g;const v=t.length/9,y=new Float32Array(7*v);for(let x=0;x<v;x++)e=t[9*x],n=t[9*x+1],i=t[9*x+2],r=t[9*x+3],o=t[9*x+4],s=t[9*x+5],a=t[9*x+6],l=t[9*x+7],h=t[9*x+8],u=Math.min(Math.min(e,r),a),d=Math.min(Math.min(n,o),l),p=Math.min(Math.min(i,s),h),f=Math.max(Math.max(e,r),a),m=Math.max(Math.max(n,o),l),g=Math.max(Math.max(i,s),h),c(y,x,x,u,d,p,f,m,g);return y}(t),this._bboxHelper=new Float32Array(this._bboxArray.length),this._bboxHelper.set(this._bboxArray);const r=t.length/9,o=this.calcExtents(0,r,n);for(this._rootNode=new h(o[0],o[1],0,r,0),this._nodesToSplit=[this._rootNode];this._nodesToSplit.length>0;){const t=this._nodesToSplit.pop();this.splitNode(t)}}calcExtents(t,e,n){if(n=n||0,t>=e)return[{x:0,y:0,z:0},{x:0,y:0,z:0}];let i=Number.MAX_VALUE,r=Number.MAX_VALUE,o=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=-Number.MAX_VALUE,l=-Number.MAX_VALUE;for(let n=t;n<e;n++)i=Math.min(this._bboxArray[7*n+1],i),r=Math.min(this._bboxArray[7*n+2],r),o=Math.min(this._bboxArray[7*n+3],o),s=Math.max(this._bboxArray[7*n+4],s),a=Math.max(this._bboxArray[7*n+5],a),l=Math.max(this._bboxArray[7*n+6],l);return[{x:i-n,y:r-n,z:o-n},{x:s+n,y:a+n,z:l+n}]}splitNode(t){if(t.elementCount()<=this._maxTrianglesPerNode||0===t.elementCount())return;const e=t._startIndex,i=t._endIndex,r=[[],[],[]],o=[[],[],[]],s=[t.centerX(),t.centerY(),t.centerZ()],a=[t._extentsMax.x-t._extentsMin.x,t._extentsMax.y-t._extentsMin.y,t._extentsMax.z-t._extentsMin.z],c=[];c.length=3;for(let t=e;t<i;t++){c[0]=.5*(this._bboxArray[7*t+1]+this._bboxArray[7*t+4]),c[1]=.5*(this._bboxArray[7*t+2]+this._bboxArray[7*t+5]),c[2]=.5*(this._bboxArray[7*t+3]+this._bboxArray[7*t+6]);for(let e=0;e<3;e++)c[e]<s[e]?r[e].push(t):o[e].push(t)}const u=[];if(u.length=3,u[0]=0===r[0].length||0===o[0].length,u[1]=0===r[1].length||0===o[1].length,u[2]=0===r[2].length||0===o[2].length,u[0]&&u[1]&&u[2])return;const d=[0,1,2];let p,f;d.sort((function(t,e){return a[e]-a[t]}));for(let t=0;t<3;t++){const e=d[t];if(!u[e]){p=r[e],f=o[e];break}}const m=e,g=m+p.length,v=g,y=i;let x,w=t._startIndex;const b=p.concat(f);for(let t=0;t<b.length;t++)x=b[t],l(this._bboxArray,x,this._bboxHelper,w),w++;const _=this._bboxHelper.subarray(7*t._startIndex,7*t._endIndex);this._bboxArray.set(_,7*t._startIndex);const M=this.calcExtents(m,g,n),T=this.calcExtents(v,y,n),S=new h(M[0],M[1],m,g,t._level+1),E=new h(T[0],T[1],v,y,t._level+1);t._node0=S,t._node1=E,t.clearShapes(),this._nodesToSplit.push(S),this._nodesToSplit.push(E)}intersectRay(t,e,n){const i=[this._rootNode],l=[],c=[];let h;const u=new THREE.Vector3(1/e.x,1/e.y,1/e.z);for(;i.length>0;){const e=i.pop();if(o(t,u,e))for(e._node0&&i.push(e._node0),e._node1&&i.push(e._node1),h=e._startIndex;h<e._endIndex;h++)l.push(this._bboxArray[7*h])}const d=new THREE.Vector3,p=new THREE.Vector3,f=new THREE.Vector3,m=new THREE.Vector2,g=new THREE.Vector2,v=new THREE.Vector2,y=new THREE.Vector3,x=new THREE.Vector3,w=new THREE.Vector2,b=new THREE.Vector3(t.x,t.y,t.z),_=new THREE.Vector3(e.x,e.y,e.z);for(h=0;h<l.length;h++){const t=l[h];d.fromArray(this.positions,9*t),p.fromArray(this.positions,9*t+3),f.fromArray(this.positions,9*t+6);const e=r(d,p,f,b,_,n);e&&(this.uvs&&(m.fromArray(this.uvs,6*t),g.fromArray(this.uvs,6*t+2),v.fromArray(this.uvs,6*t+4),s(e,d,p,f,m,g,v,y,w)),a(d,p,f,x),c.push({point:e,uv:w,face:{index:t,a:d.clone(),b:p.clone(),c:f.clone(),normal:x}}))}return c}}(i,u,7)}add(t){this.meshes[t.uuid]||(this.meshes.push({id:t.uuid,val:t}),t.bvh=this.buildBVHTree(t))}intersectRay(t){const e=new THREE.Ray,n=new THREE.Matrix4;let i=[];for(let r=0;r<this.meshes.length;r++){const o=this.meshes[r].val;e.origin.copy(t.origin),e.direction.copy(t.direction),n.getInverse(o.matrixWorld),e.origin.applyMatrix4(n),e.direction.transformDirection(n);const s=o.bvh.intersectRay(e.origin,e.direction,!0);s.length>0&&s.forEach((function(e){e.object=o,e.point.applyMatrix4(o.matrixWorld),e.distance=t.origin.distanceToSquared(e.point)})),i=i.concat(s)}return i.sort((function(t,e){return t.distance>e.distance})),i}};const n=1e-6;function i(t,e,n,i){const r={min:0,max:0};return i>=0?(r.min=(t-n)*i,r.max=(e-n)*i):(r.min=(e-n)*i,r.max=(t-n)*i),r}const r=function(){const t=new THREE.Vector3,e=new THREE.Vector3,n=new THREE.Vector3,i=new THREE.Vector3;return function(r,o,s,a,l,c){e.subVectors(o,r),n.subVectors(s,r),i.crossVectors(e,n);let h,u=l.dot(i);if(u>0){if(c)return null;h=1}else{if(!(u<0))return null;h=-1,u=-u}t.subVectors(a,r);const d=h*l.dot(n.crossVectors(t,n));if(d<0)return null;const p=h*l.dot(e.cross(t));if(p<0)return null;if(d+p>u)return null;const f=-h*t.dot(i);if(f<0)return null;const m=f/u;return(new THREE.Vector3).copy(l).multiplyScalar(m).add(a)}}();function o(t,e,n){const r=i(n._extentsMin.x,n._extentsMax.x,t.x,e.x),o=i(n._extentsMin.y,n._extentsMax.y,t.y,e.y);if(r.min>o.max||o.min>r.max)return!1;(o.min>r.min||r.min!=r.min)&&(r.min=o.min),(o.max<r.max||r.max!=r.max)&&(r.max=o.max);const s=i(n._extentsMin.z,n._extentsMax.z,t.z,e.z);return!(r.min>s.max||s.min>r.max||((s.min>r.min||r.min!=r.min)&&(r.min=s.min),(s.max<r.max||r.max!=r.max)&&(r.max=s.max),r.max<0))}function s(t,e,n,i,r,o,s,a,l){return THREE.Triangle.getBarycoord(t,e,n,i,a),r.multiplyScalar(a.x),o.multiplyScalar(a.y),s.multiplyScalar(a.z),r.add(o).add(s),l.copy(r),l}function a(t,e,n,i){const r=i||new THREE.Vector3,o=new THREE.Vector3;r.subVectors(n,e),o.subVectors(t,e),r.cross(o);const s=r.lengthSq();return s>0?r.multiplyScalar(1/Math.sqrt(s)):r.set(0,0,0)}function l(t,e,n,i){n[7*i]=t[7*e],n[7*i+1]=t[7*e+1],n[7*i+2]=t[7*e+2],n[7*i+3]=t[7*e+3],n[7*i+4]=t[7*e+4],n[7*i+5]=t[7*e+5],n[7*i+6]=t[7*e+6]}function c(t,e,n,i,r,o,s,a,l){t[7*e]=n,t[7*e+1]=i,t[7*e+2]=r,t[7*e+3]=o,t[7*e+4]=s,t[7*e+5]=a,t[7*e+6]=l}class h{constructor(t,e,n,i,r){this._extentsMin=t,this._extentsMax=e,this._startIndex=n,this._endIndex=i,this._level=r,this._node0=null,this._node1=null}elementCount(){return this._endIndex-this._startIndex}centerX(){return.5*(this._extentsMin.x+this._extentsMax.x)}centerY(){return.5*(this._extentsMin.y+this._extentsMax.y)}centerZ(){return.5*(this._extentsMin.z+this._extentsMax.z)}clearShapes(){this._startIndex=-1,this._endIndex=-1}}},function(t,e){PIXOTRON.queryId=-1,t.exports=PIXOTRON.GPUProfiler=class{constructor(t){this.It=t,this.Ut=this.It.getExtension("EXT_disjoint_timer_query"),this.queryPool={},this.Ut||console.warn("GPUProfiler::EXT_disjoint_timer_query not supported!")}start(t){const e=this.popAvailableQuery(t);return this.Ut&&e&&e.start(this.Ut),e.id}result(t){let e;const n=this.queryPool[t];if(n)return this.end(n),this.available(n)&&(e=this.value(n)),e}end(t){this.Ut&&t&&t.end(this.Ut)}available(t){if(this.Ut)return this.Ut.getQueryObjectEXT(t.te,this.Ut.QUERY_RESULT_AVAILABLE_EXT)}value(t){if(this.Ut){let e;return this.It.getParameter(this.Ut.GPU_DISJOINT_EXT)||(e=1e-6*this.Ut.getQueryObjectEXT(t.te,this.Ut.QUERY_RESULT_EXT),t.dirty=!1),e}}ee(t){let e=this.queryPool[t];return e||(e=new class{constructor(t){this.dirty=!1,this.id=++PIXOTRON.queryId,this.te=t.createQueryEXT()}start(t){this.dirty||t.beginQueryEXT(t.TIME_ELAPSED_EXT,this.te)}end(t){this.dirty||t.endQueryEXT(t.TIME_ELAPSED_EXT),this.dirty=!0}}(this.Ut),this.queryPool[e.id]=e),e}}},function(t,e){t.exports=PIXOTRON.QualitySettings=class{constructor(t){this.ne=void 0!==t?t:-1,this.ie=!1,this.se()}se(){this.enableAA=!0,this.useAreaLight=!0,this.pixelRatio=1,this.useHDREnv=!1,this.useGBuffer=!0,this.saoQualitySettings={enabled:!0,downscale:1,enabledOnMove:!0,useNormalWeights:!0,useAccumulative:!1},this.shadowQualitySettings={enabled:!0,downscale:1,enabledOnMove:!0}}change(t){const e=t.getSAOPass();e.enabled=this.saoQualitySettings.enabled,e.setDownscaleLevel(this.saoQualitySettings.downscale),e.blurEnabled=this.saoQualitySettings.enableBlur;const n=t.getShadowPass();n.enabled=this.shadowQualitySettings.enabled,n.setDownscaleLevel(this.shadowQualitySettings.downscale),t.enableAA=this.enableAA,t.needsUpdate=!0}setQuality(t){this.ne=t}getQuality(){return this.ne}lock(){this.ie=!0}unLock(){this.ie=!1}isLocked(){return this.ie}onEnter(t){this.re=t}onExit(t){this.oe=t}onUpdate(t){this.ae=t}enter(){this.re&&this.re()}update(){this.ae&&this.ae()}exit(){this.oe&&this.oe()}},t.exports=PIXOTRON.TestQualitySettings=class extends PIXOTRON.QualitySettings{constructor(t){super(t),this.he=0}setTestFps(t){this.he=t}getTestFps(){return this.he}},t.exports=PIXOTRON.HighestQualitySettings=class extends PIXOTRON.QualitySettings{constructor(){super(3),this.enableAA=!0,this.useAreaLight=!1,this.pixelRatio=2,this.useHDREnv=!1,this.useGBuffer=!1,this.saoQualitySettings={enabled:!0,downscale:1,enableBlur:!0,enabledOnMove:!1,useNormalWeights:!1,useAccumulative:!1},this.shadowQualitySettings={enabled:!0,downscale:1,enabledOnMove:!1}}},t.exports=PIXOTRON.HighQualitySettings=class extends PIXOTRON.QualitySettings{constructor(){super(2),this.enableAA=!0,this.useAreaLight=!0,this.pixelRatio=1,this.useHDREnv=!1,this.useGBuffer=!0,this.saoQualitySettings={enabled:!0,downscale:1,enableBlur:!0,enabledOnMove:!0,useNormalWeights:!0,useAccumulative:!1},this.shadowQualitySettings={enabled:!0,downscale:1,enabledOnMove:!0}}},t.exports=PIXOTRON.MidQualitySettings=class extends PIXOTRON.QualitySettings{constructor(){super(1),this.enableAA=!0,this.useAreaLight=!0,this.pixelRatio=1,this.useHDREnv=!1,this.useGBuffer=!0,this.saoQualitySettings={enabled:!0,downscale:1,enableBlur:!1,enabledOnMove:!0,useNormalWeights:!0,useAccumulative:!1},this.shadowQualitySettings={enabled:!0,downscale:1,enabledOnMove:!1}}},t.exports=PIXOTRON.LowQualitySettings=class extends PIXOTRON.QualitySettings{constructor(){super(0),this.enableAA=!0,this.useAreaLight=!0,this.pixelRatio=1,this.useHDREnv=!1,this.useGBuffer=!1,this.saoQualitySettings={enabled:!1,downscale:2,enableBlur:!1,enabledOnMove:!1,useNormalWeights:!1,useAccumulative:!1},this.shadowQualitySettings={enabled:!0,downscale:2,enabledOnMove:!1}}},t.exports=PIXOTRON.LowestQualitySettings=class extends PIXOTRON.QualitySettings{constructor(){super(-1),this.enableAA=!1,this.useAreaLight=!1,this.pixelRatio=1,this.useHDREnv=!1,this.useGBuffer=!1,this.saoQualitySettings={enabled:!1,downscale:2,enableBlur:!1,enabledOnMove:!1,useNormalWeights:!1,useAccumulative:!1},this.shadowQualitySettings={enabled:!1,downscale:2,enabledOnMove:!1}}}},function(t,e,n){n(1),t.exports=PIXOTRON.AutoQualityAdapter=class extends PIXOTRON.QualityAdapter{constructor(t){super(t),this.ce=this.ce.bind(this),this.ue=this.ue.bind(this),this.le=[],this.fe=0,this.de=0,this.me=3,this.pe=5e3,this.ve=0,this.timeElapsed=0,this.ge=30,this._e=!1,this.M=!1}addQuality(t){this.le.push(t),this.le.sort((t,e)=>t.getQuality()>e.getQuality()?-1:1);const e=this.le[0];this.R(e)}needsChange(){this._e=!0}tryUpgrade(){this.T=!0}setQualitySetting(t){if(this.Mt(),!this.we(t))throw new Error("AutoQualityAdapter:: quality not added");this.tryUpgrade(),this.R(t)}setDesiredFps(t){this.ge=t}setMaxWaitTime(t){this.pe=t}setNumWaitCycles(t){this.me=t}enable(){this._=!0,this.v.addEventListener("onFPSUpdate",this.ce),this.v.addEventListener("onRenderConverged",this.ue)}disable(){this._=!1,this.v.removeEventListener("onFPSUpdate",this.ce),this.v.removeEventListener("onRenderConverged",this.ue)}getAverageFps(){return this.de}update(){this.Ee()&&(this.currentQualitySetting.update(),this.Te(),this.ve=0)}we(t){for(let e=0;e<this.le.length;++e)if(t.getQuality()===this.le[e].getQuality())return!0;return!1}Mt(){this.timeElapsed=0,this.fe=0}ce(t){this.timeElapsed+=t.delta,this.xe(t.fps),this.M&&this.de}Ee(){const t=this.ve>=this.me,e=this.timeElapsed>this.pe,n=this._e||t||e;return this._e=!1,n}ue(){this.ve++}xe(t){this.fe++,this.de=this.de*(this.fe-1)+t,this.de/=this.fe}Me(t){return this.de>=t}be(){let t;for(let e=0;e<this.le.length;++e)this.le[e].getQuality()===this.currentQualitySetting.getQuality()&&(t=e);return t}Re(){let t=this.be()-1;return t=Math.max(t,0),this.le[t]}ye(){let t=this.be()+1;return t=Math.min(t,this.le.length-1),this.le[t]}Se(){return!this.previousQualitySetting||!!this.T||this.previousQualitySetting.getQuality()<=this.currentQualitySetting.getQuality()}Te(){if(this.Mt(),this.currentQualitySetting.isLocked())this.M;else{if(this.Me(this.ge)){if(!this.Se())return void this.M;{const t=this.Re();this.R(t)}}else{const t=this.ye();this.R(t)}this.T=!1}}},t.exports=PIXOTRON.AutoTestQualityAdapter=class extends PIXOTRON.AutoQualityAdapter{constructor(t){super(t)}getAverageFps(){return this.currentQualitySetting.getTestFps()}ce(t){this.timeElapsed+=t.delta,t.fps=this.currentQualitySetting.getTestFps(),this.xe(t.fps),this.M&&this.de}}},function(t,e,n){n(1),t.exports=PIXOTRON.ManualQualityAdapter=class extends PIXOTRON.QualityAdapter{constructor(t){super(t),this.update=this.update.bind(this),this.qualitySettings=0}setQualitySetting(t){this.R(t)}}},function(t,e,n){n(16),t.exports=PIXOTRON.GBufferPass=class{constructor(t){t=t||{},this.forceDepthAndNormalPass=void 0===t.forceDepthAndNormalPass||t.forceDepthAndNormalPass,this.packingMode=void 0!==t.packingMode?t.packingMode:PIXOTRON.GBufferPass.DEPTH_NORMAL_16,this.Le=new THREE.MeshNormalMaterial,this.De=new THREE.ShaderMaterial(PIXOTRON.PackingShader_DepthNormal16),this.Oe=void 0===t.linearDepth||t.linearDepth,this.Oe?(this.Pe=new THREE.ShaderMaterial(PIXOTRON.PackingShader_Depth32),this.forceDepthAndNormalPass=!0):(this.Pe=new THREE.MeshDepthMaterial,this.Pe.depthPacking=THREE.RGBADepthPacking),this.debug=!1,this.ct=0,this.oldClearColor=new THREE.Color}dispose(){this.Pt&&this.Pt.dispose(),this.Ce&&this.Ce.dispose(),this.Ae&&this.Ae.dispose(),this.Le.dispose(),this.De.dispose(),this.Pe.dispose()}getTotalRenderTime(){return this.ct}setSize(t,e){this.Pt&&this.Pt.setSize(t,e),this.Ce&&this.Ce.setSize(t,e),this.Ae&&this.Ae.setSize(t,e)}render(t,e,n){this.Ne||this.I(t),t.getClearColor(this.oldClearColor);const i=t.getClearAlpha(),r=t.autoClear,o=t.shadowMap.enabled;t.shadowMap.enabled=!1,t.autoClear=!1,t.setClearColor(new THREE.Color(0,0,0),0),this.He(t,e,n),t.autoClear=r,t.shadowMap.enabled=o,t.setClearColor(this.oldClearColor,i)}I(t){const e=t.extensions,n=t.capabilities.isWebGL2||e.get("WEBGL_depth_texture"),i=new THREE.Vector2;t.getDrawingBufferSize(i);const r=i.x,o=i.y;if(!this.forceDepthAndNormalPass&&n&&!this.Ae){const t={minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat};this.Ae=new THREE.WebGLRenderTarget(r,o,t),this.Gt||(this.Gt=new THREE.DepthTexture,this.Gt.type=THREE.UnsignedShortType),this.Ae.depthTexture=this.Gt}if(!n||this.forceDepthAndNormalPass){const t={minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat};this.packingMode===PIXOTRON.GBufferPass.NONE&&(this.Ce||(this.Ce=new THREE.WebGLRenderTarget(r,o,t),this.Ce.depthTexture=this.Gt),this.Ae||(this.Ae=new THREE.WebGLRenderTarget(r,o,t),this.Ae.depthTexture=this.Gt)),this.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(this.Pt||(this.Pt=new THREE.WebGLRenderTarget(r,o,t),this.Pt.depthTexture=this.Gt))}this.Ne=!0}He(t,e,n){!function(t){t.traverse((function(t){if(t.isMesh||t.isLineSegments||t.isLine||t.isLineLoop||t.isPoints){let e=t.material&&t.material.transparent||t.castAO;(e=(e=t.material&&t.material.transparent&&!t.material.isShadowMaterial||!!t.castAO)||t.material.alphaTest>0)&&(t.aoVisibility=t.visible,t.visible=!1)}}))}(e),this.queryId=this.debug&&PIXOTRON.startPerformanceTest(this.queryId),this.ct=0;const i=t.extensions,r=t.capabilities.isWebGL2||i.get("WEBGL_depth_texture");r&&!this.forceDepthAndNormalPass&&(e.overrideMaterial=this.Le,t.setRenderTarget(this.Ae),t.clear(!0,!0,!1),t.render(e,n),t.setRenderTarget(null),e.overrideMaterial=null),r&&!this.forceDepthAndNormalPass||(this.packingMode===PIXOTRON.GBufferPass.NONE&&(e.overrideMaterial=this.Le,t.setRenderTarget(this.Ae),t.clear(!0,!0,!1),t.render(e,n),t.setRenderTarget(null),e.overrideMaterial=null,e.overrideMaterial=this.Pe,this.Pe.isMeshDepthMaterial||(this.Pe.uniforms.cameraNearFar.value.x=n.near,this.Pe.uniforms.cameraNearFar.value.y=n.far),t.setRenderTarget(this.Ce),t.clear(!0,!0,!1),t.render(e,n,this.Ce),t.setRenderTarget(null),e.overrideMaterial=null),this.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(e.overrideMaterial=this.De,this.De.uniforms.cameraNearFar.value.x=n.near,this.De.uniforms.cameraNearFar.value.y=n.far,t.setRenderTarget(this.Pt),t.clear(!0,!0,!1),t.render(e,n),t.setRenderTarget(null),e.overrideMaterial=null));const o=this.debug&&PIXOTRON.endPerformanceTest(this.queryId,{callback:this.debugCallback,name:"GBuffer Pass"});o&&(this.ct+=o),function(t){t.traverse((function(t){t.aoVisibility&&(t.visible=t.aoVisibility,t.aoVisibility=void 0)}))}(e)}},PIXOTRON.GBufferPass.NONE=0,PIXOTRON.GBufferPass.DEPTH_NORMAL_16=1},function(t,e){t.exports=PIXOTRON.PackingShader_DepthNormal16={uniforms:{cameraNearFar:{type:"v2",value:new THREE.Vector2}},vertexShader:"varying vec3 viewNormal; varying vec3 viewPosition; void main() { viewNormal = normalMatrix * normal; viewPosition = (modelViewMatrix * vec4( position, 1.0 )).xyz; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }",fragmentShader:"varying vec3 viewNormal; uniform vec2 cameraNearFar; varying vec3 viewPosition; vec2 pack16(float value){ float sMax = 65535.0; int v = int(clamp(value, 0.0, 1.0)*sMax+0.5); int digit0 = v/256; int digit1 = v-digit0*256; return vec2(float(digit0)/255.0, float(digit1)/255.0); } vec2 packNormal(vec3 n){ float p = sqrt(n.z*8.0+8.0); return vec2(n.xy/p + 0.5); } float linstep(float edge0, float edge1, float value){ return clamp((value-edge0)/(edge1-edge0), 0.0, 1.0); } void main() { float linearZ = linstep(-cameraNearFar.x, -cameraNearFar.y, viewPosition.z); vec2 packedZ = pack16(pow(linearZ, 0.5)); vec2 packedNormal = packNormal(normalize(viewNormal)); gl_FragColor = vec4(packedZ.x, packedZ.y, packedNormal.x, packedNormal.y); }"},t.exports=PIXOTRON.PackingShader_Depth32={uniforms:{cameraNearFar:{type:"v2",value:new THREE.Vector2}},vertexShader:"varying vec3 viewPosition; void main() { viewPosition = (modelViewMatrix * vec4( position, 1.0 )).xyz; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }",fragmentShader:"#include <packing> uniform vec2 cameraNearFar; varying vec3 viewPosition; float linstep(float edge0, float edge1, float value){ return clamp((value-edge0)/(edge1-edge0), 0.0, 1.0); } void main() { float linearZ = linstep(-cameraNearFar.x, -cameraNearFar.y, viewPosition.z); vec4 packedZ = packDepthToRGBA(pow(linearZ, 0.5)); gl_FragColor = packedZ; }"}},function(t,e,n){n(0),n(18),n(2);const i=new THREE.Vector2;t.exports=PIXOTRON.AccumulativeSAOPass=class{constructor(t){t=t||{},this.intensity=void 0!==t.intensity?t.intensity:.25,this.occlusionWorldRadius=void 0!==t.occlusionWorldRadius?t.occlusionWorldRadius:.8,this.smoothTransition=void 0===t.smoothTransition||t.smoothTransition,this.bias=void 0!==t.bias?t.bias:.001,this.numSamples=void 0!==t.numSamples?t.numSamples:600,this.Ie=void 0!==t.samplesPerFrame?t.samplesPerFrame:4,this.Ue=void 0!==t.downscaleLevel?t.downscaleLevel:1,this.Ue=this.Ue<1?1:this.Ue,this.falloff=void 0!==t.falloff?t.falloff:1,this.blurEnabled=!0,this.edgeSharpness=10,this.debug=!1,this.enabled=!0,this.needsUpdate=!0,this.Ge=0,this.Fe(this.numSamples),this.Be=new THREE.ShaderMaterial(PIXOTRON.AccumulativeSAOShader),this.Be.uniforms=THREE.UniformsUtils.clone(this.Be.uniforms),this.Be.defines.SAMPLES_PER_FRAME=this.Ie,this.ze=new THREE.ShaderMaterial(PIXOTRON.SmoothTransitionAOShader),this.A=0,this.Ve=[],this.ct=0,this.oldClearColor=new THREE.Color}convergenceMetric(){return this.enabled?this.A*this.Ie/(this.ke-1):1}dispose(){this.je&&(this.je.dispose(),this.We.dispose(),this.Be.dispose(),this.ze.dispose())}getTotalRenderTime(){return this.ct}render(t,e,n,r){if(this.needsUpdate&&(this.A=0,this.needsUpdate=!1),this.convergenceMetric()>=1)return;this.A++,this.A=Math.min(this.A,this.ke-1),this.je||this.I(t),this.Fe(this.numSamples),this.Xe(this.A-1),t.getClearColor(this.oldClearColor);const o=t.getClearAlpha(),s=t.autoClear;t.autoClear=!1,t.getDrawingBufferSize(i);const a=i.x/this.Ue,l=i.y/this.Ue;this.Be.uniforms.size.value.set(a,l),this.qe(a,l),this.Ye(e,n);const c=this.A%2==0?this.We:this.je,h=this.A%2==0?this.je:this.We;this.queryId=this.debug&&PIXOTRON.startPerformanceTest(this.queryId),this.ct=0,this.Ze(t,c,h);const u=this.debug&&PIXOTRON.endPerformanceTest(this.queryId,{callback:this.debugCallback,name:"Acc SAO Render"});if(u&&(this.ct+=u),this.blurEnabled&&this.convergenceMetric()>.9){this.blurQueryId=this.debug&&PIXOTRON.startPerformanceTest(this.blurQueryId),r.edgeSharpness=this.edgeSharpness,r.render(t,h,e,n);const i=this.debug&&PIXOTRON.endPerformanceTest(this.blurQueryId,{callback:this.debugCallback,name:"Acc SAO Blur"});i&&(this.ct+=i)}this.Je(t,c,h),t.autoClear=s,t.setClearColor(this.oldClearColor),t.setClearAlpha(o),t.saoBuffer=this.smoothTransition?c:h}setDownscaleLevel(t){this.Ue=t||1,this.Ue=this.Ue<1?1:this.Ue,this.needsUpdate=!0}setSize(t,e){this.We&&this.We.setSize(t,e),this.je&&this.je.setSize(t,e),this.Be.uniforms.size.value.set(t,e)}I(t){t.getDrawingBufferSize(i);const e=i.x/this.Ue,n=i.y/this.Ue;if(!this.je){const t={minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat};this.je=new THREE.WebGLRenderTarget(e,n,t),this.We=new THREE.WebGLRenderTarget(e,n,t)}}Ze(t,e,n){this.Be.uniforms.tAOSumPrevious.value=e.texture,PIXOTRON.renderPass(t,this.Be,n)}Je(t,e,n){if(this.smoothTransition){this.ze.uniforms.saoAccumulationBuffer.value=n.texture,this.ze.uniforms.transition.value=this.convergenceMetric(),this.transitionQueryId=this.debug&&PIXOTRON.startPerformanceTest(this.transitionQueryId),PIXOTRON.renderPass(t,this.ze,e);const i=this.debug&&PIXOTRON.endPerformanceTest(this.transitionQueryId,{callback:this.debugCallback,name:"Acc SAO Transition"});i&&(this.ct+=i)}}qe(t,e){(this.je.width!==t||this.je.height!==e)&&this.je.setSize(t,e)}Ye(t,e){const n=1/(2*Math.tan(THREE.MathUtils.DEG2RAD*t.fov/2)),i=this.Be.uniforms.saoData.value;i.x=n,i.y=this.intensity,i.z=this.occlusionWorldRadius,i.w=this.A;const r=this.Be.uniforms.saoBiasEpsilon.value;r.x=this.bias,r.y=.001,r.z=this.falloff;const o=this.Be.uniforms.cameraNearFar.value;let s;o.x=t.near,o.y=t.far,this.Be.uniforms.ProjectionMatrix.value=t.projectionMatrix,s=e.Gt?e.Gt:e.Ce?e.Ce.texture:null;const a=e.Ae?e.Ae.texture:null;let l;e.Ce||(l=e.Pt?e.Pt.texture:null);let c=e.Gt?0:1;e.forceDepthAndNormalPass&&e.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(c=2),this.Be.defines.DEPTH_PACKING_MODE=c,this.Be.defines.DEPTH_NORMAL_TEXTURE=l?1:0,this.Be.defines.LINEAR_DEPTH=e.Oe?1:0,this.Be.uniforms.quasiRandomSamples.value=this.Ve,l?this.Be.uniforms.tNormalDepth.value=l:(this.Be.uniforms.tNormal.value=a,this.Be.uniforms.tDepth.value=s)}Xe(t){let e=this.Ie*t,n=0;for(n=0;n<this.Ie;n++)this.Ve[n]=this.Qe[e++],void 0===this.Ve[n]&&(this.Ve[n]=this.Qe[e%this.Ie])}Fe(t){t!==this.Ge&&(this.Ge=t,this.Qe=PIXOTRON.generateQuasiRandomPoints(t,-1,PIXOTRON.lerpDistribution,PIXOTRON.insideCircle),this.Qe=PIXOTRON.randomizeArray(this.Qe),this.ke=this.Qe.length)}}},function(t,e){t.exports=PIXOTRON.AccumulativeSAOShader={blending:THREE.NoBlending,defines:{SAMPLES_PER_FRAME:4,DEPTH_PACKING_MODE:1,PERSPECTIVE_CAMERA:1,LINEAR_DEPTH:1},uniforms:{tAOSumPrevious:{type:"t",value:null},tDepth:{type:"t",value:null},tNormal:{type:"t",value:null},tNormalDepth:{type:"t",value:null},cameraNearFar:{type:"v2",value:new THREE.Vector2},saoData:{type:"v4",value:new THREE.Vector4},ProjectionMatrix:{type:"m4",value:new THREE.Matrix4},quasiRandomSamples:{type:"v2v",value:null},saoBiasEpsilon:{type:"v3",value:new THREE.Vector3(1,1,1)},size:{type:"v2",value:new THREE.Vector2(512,512)}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <packing>","varying vec2 vUv;","uniform sampler2D tAOSumPrevious;","uniform sampler2D tDepth;","#if DEPTH_NORMAL_TEXTURE == 1","uniform sampler2D tNormalDepth;","#else","uniform sampler2D tNormal;","#endif","uniform mat4 ProjectionMatrix;","uniform vec4 saoData;","uniform vec3 saoBiasEpsilon;","uniform vec2 size;","uniform vec2 cameraNearFar;","uniform vec2 quasiRandomSamples[SAMPLES_PER_FRAME];","const float f_sampleCount = float( SAMPLES_PER_FRAME );","#include <utilshader>","float getViewDepth( const in float ndcDepth ) {","#if PERSPECTIVE_CAMERA == 1","return perspectiveDepthToViewZ( ndcDepth, cameraNearFar.x, cameraNearFar.y );","#else","return orthographicDepthToViewZ( ndcDepth, cameraNearFar.x, cameraNearFar.y );","#endif","}","vec3 getViewPositionFromViewZ(const in vec2 uv, const in float viewDepth) {","vec2 uv_ = 2. * uv - 1.;","float xe = -(uv_.x + ProjectionMatrix[2][0]) * viewDepth/ProjectionMatrix[0][0];","float ye = -(uv_.y + ProjectionMatrix[2][1]) * viewDepth/ProjectionMatrix[1][1];","return vec3(xe, ye, viewDepth);","}","float getOcclusionFromPositionNormal( const in vec3 centerPosition, const in vec3 centerNormal, const in vec3 samplePosition ) {","vec3 direction = samplePosition - centerPosition;","float d2 = dot( direction, direction );","return max( ( dot( centerNormal, direction ) + centerPosition.z * saoBiasEpsilon.x ) / ( saoBiasEpsilon.z * d2 + saoBiasEpsilon.y ), 0.0 );","}","vec4 getOcclusion( const in vec3 centerPosition ) {","vec3 centerNormal = getViewNormal( vUv );","float screenOcclusionRadius = 200. * saoData.z * saoData.x / -centerPosition.z;","if( screenOcclusionRadius < 1. ) {","discard;","}","float random = rand( vUv );","float randomAngle = random * PI2 + 2. * PI2 * (saoData.w - 1.0);","float cosAngle = cos(randomAngle); float sinAngle = sin(randomAngle);","mat2 randomRotationMatrix = mat2(cosAngle, sinAngle, -sinAngle, cosAngle);","float occlusionSum = 0.0;","for( int i = 0; i < SAMPLES_PER_FRAME; i ++ ) {","vec2 randomSample = randomRotationMatrix * (quasiRandomSamples[i] - vec2(0.5)) * screenOcclusionRadius/size;","vec2 sampleUv = vUv + randomSample;","float sampleDepthNDC = decodeDepth( sampleUv );","if( sampleDepthNDC >= ( 1.0 - EPSILON ) ) {","continue;","}","#if LINEAR_DEPTH == 0","float sampleViewDepth = getViewDepth( sampleDepthNDC );","vec3 samplePosition = getViewPositionFromViewZ( sampleUv, sampleViewDepth );","#else","sampleDepthNDC = mix(-cameraNearFar.x, -cameraNearFar.y, sampleDepthNDC);","vec3 samplePosition = getViewPositionFromViewZ(sampleUv, sampleDepthNDC);","#endif","float occlusion = getOcclusionFromPositionNormal( centerPosition, centerNormal, samplePosition );","occlusionSum += occlusion;","}","float occlusion = occlusionSum * saoData.y * 2.0 / f_sampleCount;","return vec4(clamp(occlusion,0., 1.));","}","void main() {","float centerDepth = decodeDepth( vUv );","if( centerDepth >= ( 1.0 - EPSILON ) ) {","discard;","}","#if LINEAR_DEPTH == 0","float centerViewDepth = getViewDepth( centerDepth );","#else","float centerViewDepth = mix(-cameraNearFar.x, -cameraNearFar.y, centerDepth);","#endif","vec3 viewPosition = getViewPositionFromViewZ(vUv, centerViewDepth);","float occlusion = getOcclusion( viewPosition ).r;","float prevOcclusionSum = texture2D(tAOSumPrevious, vUv).r;","float finalOcclusion = mix(prevOcclusionSum, occlusion, 1./saoData.w);","gl_FragColor.gba = packFloatToRGB( centerDepth );","gl_FragColor.r = clamp(finalOcclusion, 0., 1.);","}"].join("\n")}},function(t,e,n){n(0),n(20);const i=new THREE.Vector2;t.exports=PIXOTRON.SAOPass=class{constructor(t){t=t||{},this.intensity=void 0!==t.intensity?t.intensity:.25,this.occlusionWorldRadius=void 0!==t.occlusionWorldRadius?t.occlusionWorldRadius:.8,this.bias=void 0!==t.bias?t.bias:.001,this.Ue=void 0!==t.downscaleLevel?t.downscaleLevel:1,this.Ue=this.Ue<1?1:this.Ue,this.falloff=void 0!==t.falloff?t.falloff:1,this.blurEnabled=!0,this.edgeSharpness=1,this.debug=!1,this.enabled=!0,this.needsUpdate=!0,this.Ke=new THREE.ShaderMaterial(PIXOTRON.SAOShader),this.Ke.uniforms=THREE.UniformsUtils.clone(this.Ke.uniforms),this.Ke.defines=Object.assign({},this.Ke.defines),this.A=0,this.ct=0,this.oldClearColor=new THREE.Color}dispose(){this.je&&(this.je.dispose(),this.je=null,this.Ke.dispose())}getTotalRenderTime(){return this.ct}setDownscaleLevel(t){this.Ue=t||1,this.Ue=this.Ue<1?1:this.Ue,this.needsUpdate=!0}setSize(t,e){this.je&&this.je.setSize(t,e),this.Ke.uniforms.size.value.set(t,e)}convergenceMetric(){return this.enabled?this.A>1?1:0:1}render(t,e,n,r){if(!this.enabled)return;this.needsUpdate&&(this.A=0,this.needsUpdate=!1),this.je||this.I(t),t.getDrawingBufferSize(i);const o=i.x/this.Ue,s=i.y/this.Ue;this.Ke.uniforms.size.value.set(o,s),this.qe(o,s),this.Ye(e,n),t.getClearColor(this.oldClearColor);const a=t.getClearAlpha(),l=t.autoClear;t.autoClear=!1,this.ct=0,this.queryId=this.debug&&PIXOTRON.startPerformanceTest(this.queryId),PIXOTRON.renderPass(t,this.Ke,this.je);const c=this.debug&&PIXOTRON.endPerformanceTest(this.queryId,{callback:this.debugCallback,name:"SAO Render"});if(c&&(this.ct+=c),this.blurEnabled){this.blurQueryId=this.debug&&PIXOTRON.startPerformanceTest(this.blurQueryId),r.edgeSharpness=this.edgeSharpness,r.render(t,this.je,e,n);const i=this.debug&&PIXOTRON.endPerformanceTest(this.blurQueryId,{callback:this.debugCallback,name:"SAO Blur"});i&&(this.ct+=i)}t.autoClear=l,t.setClearColor(this.oldClearColor),t.setClearAlpha(a),t.saoBuffer=this.je}I(t){t.getDrawingBufferSize(i);const e=i.x/this.Ue,n=i.y/this.Ue;if(!this.je){const t={minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat};this.je=new THREE.WebGLRenderTarget(e,n,t)}}qe(t,e){(this.je.width!==t||this.je.height!==e)&&this.je.setSize(t,e)}Ye(t,e){const n=1/(2*Math.tan(THREE.MathUtils.DEG2RAD*t.fov/2)),i=this.Ke.uniforms.saoData.value;i.x=n,i.y=this.intensity,i.z=this.occlusionWorldRadius,i.w=this.A++;const r=this.Ke.uniforms.saoBiasEpsilon.value;r.x=this.bias,r.y=.001,r.z=this.falloff;const o=this.Ke.uniforms.cameraNearFar.value;let s;o.x=t.near,o.y=t.far,this.Ke.uniforms.ProjectionMatrix.value=t.projectionMatrix,s=e.Gt?e.Gt:e.Ce?e.Ce.texture:null;const a=e.Ae?e.Ae.texture:null;let l;e.Ce||(l=e.Pt?e.Pt.texture:null);let c=e.Gt?0:1;e.forceDepthAndNormalPass&&e.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(c=2),this.Ke.defines.DEPTH_PACKING_MODE=c,this.Ke.defines.DEPTH_NORMAL_TEXTURE=l?1:0,this.Ke.defines.LINEAR_DEPTH=e.Oe?1:0,l?this.Ke.uniforms.tNormalDepth.value=l:(this.Ke.uniforms.tNormal.value=a,this.Ke.uniforms.tDepth.value=s)}}},function(t,e){t.exports=PIXOTRON.SAOShader={defines:{NUM_SAMPLES:11,NUM_SPIRAL_TURNS:3,DEPTH_NORMAL_TEXTURE:0,DEPTH_PACKING_MODE:1,PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{type:"t",value:null},tNormal:{type:"t",value:null},tNormalDepth:{type:"t",value:null},cameraNearFar:{type:"v2",value:new THREE.Vector2},saoData:{type:"v4",value:new THREE.Vector4},size:{type:"v2",value:new THREE.Vector2(512,512)},ProjectionMatrix:{type:"m4",value:new THREE.Matrix4},saoBiasEpsilon:{type:"v3",value:new THREE.Vector3(1,1,1)}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <packing>","varying vec2 vUv;","uniform sampler2D tDepth;","#if DEPTH_NORMAL_TEXTURE == 1","uniform sampler2D tNormalDepth;","#else","uniform sampler2D tNormal;","#endif","uniform vec2 cameraNearFar;","uniform mat4 ProjectionMatrix;","uniform vec4 saoData;","uniform vec3 saoBiasEpsilon;","uniform vec2 size;","#include <utilshader>","const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );","float getViewZFromNDCZ( const in float depth ) {","#if PERSPECTIVE_CAMERA == 1","return perspectiveDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","#else","return orthographicDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","#endif","}","vec3 getViewPositionFromViewZ(const in vec2 uv, const in float viewDepth) {","vec2 uv_ = 2. * uv - 1.;","float xe = -(uv_.x + ProjectionMatrix[2][0]) * viewDepth/ProjectionMatrix[0][0];","float ye = -(uv_.y + ProjectionMatrix[2][1]) * viewDepth/ProjectionMatrix[1][1];","return vec3(xe, ye, viewDepth);","}","float random3(vec3 v) { ","v = fract(v * 443.8975);","v += dot(v, v.yzx + 19.19);","return fract((v.x + v.y) * v.z);","}","vec3 getPositionFromOffset(const in vec2 uv, const in vec2 offset, const in float screenSpaceRadius) {","vec2 uvOffset = uv + floor(screenSpaceRadius * offset)/size;","float d = decodeDepth(uvOffset);","#if LINEAR_DEPTH == 0","float centerViewZ = getViewZFromNDCZ( d );","return getViewPositionFromViewZ( uvOffset, centerViewZ );","#else","d = mix(-cameraNearFar.x, -cameraNearFar.y, d);","return getViewPositionFromViewZ(uvOffset, d);","#endif","}","float getOcclusion(const in vec2 uv, const in int id, const in float randomAngle, const in float occlusionSphereRadius, const in vec3 centerPosition, const in vec3 centerNormal) {","float screenSpaceRadius = (float(id) + mod(randomAngle, 1.) + 0.5) * INV_NUM_SAMPLES; ","float angle = screenSpaceRadius * (float(NUM_SPIRAL_TURNS) * 6.28) + randomAngle; ","screenSpaceRadius = (screenSpaceRadius * occlusionSphereRadius);","vec2 offset = vec2(cos(angle), sin(angle));","vec3 samplePosition = getPositionFromOffset(uv, offset, screenSpaceRadius);","vec3 direction = samplePosition - centerPosition;","float d2 = dot( direction, direction );","float ao = max( ( dot( centerNormal, direction ) + centerPosition.z * saoBiasEpsilon.x ) / ( saoBiasEpsilon.z * d2 + saoBiasEpsilon.y ), 0.0 );","return ao;","}","void main() {","float centerDepth = decodeDepth( vUv );","if( centerDepth >= ( 1.0 - EPSILON ) ) {","discard;","}","#if LINEAR_DEPTH == 0","float centerViewZ = getViewZFromNDCZ( centerDepth );","#else","float centerViewZ = mix(-cameraNearFar.x, -cameraNearFar.y, centerDepth);","#endif","vec3 centerPosition = getViewPositionFromViewZ( vUv, centerViewZ );","vec3 centerNormal = getViewNormal(vUv);","float occlusionSphereScreenRadius = 200. * saoData.z/ (-centerPosition.z);","if( occlusionSphereScreenRadius < 1. ) {","discard;","}","float randomAngle = 6.2 * random3( vec3( vUv, saoData.w * 0.1 ) );","float sum = 0.0;","sum += getOcclusion(vUv, 0, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 1, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 2, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 3, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 4, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 5, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 6, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 7, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 8, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 9, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","sum += getOcclusion(vUv, 10, randomAngle, occlusionSphereScreenRadius, centerPosition, centerNormal);","float aoValue = sum * saoData.y * INV_NUM_SAMPLES;","gl_FragColor.gba = packFloatToRGB( centerDepth );","gl_FragColor.r = max( aoValue, 0.0 );","}"].join("\n")}},function(t,e,n){n(0),n(2),n(22);const i=new THREE.Vector2;function r(t,e){t.traverse((function(t){(t.isMesh||t.isLineSegments||t.isLine||t.isLineLoop||t.isPoints)&&((e?t.castShadow:t.receiveShadow)||(t.oldVisibility=t.visible,t.visible=!1))}))}function o(t){t.traverse((function(t){t.oldVisibility&&(t.visible=t.oldVisibility,t.oldVisibility=void 0)}))}t.exports=PIXOTRON.ShadowPass=class{constructor(t){t=t||{},this.linearDepth=void 0!==t.linearDepth?t.linearDepth:1,this.shadowMapResolution=void 0!==t.shadowMapResolution?t.shadowMapResolution:1024,this.shadowRadius=void 0!==t.shadowRadius?t.shadowRadius:1,this.shadowQuality=void 0!==t.shadowQuality?t.shadowQuality:1,this.smoothTransition=void 0===t.smoothTransition||t.smoothTransition,this.shadowBiasMultiplier=void 0!==t.shadowBiasMultiplier?t.shadowBiasMultiplier:1,this.numSamples=void 0!==t.numSamples?t.numSamples:100,this.side=void 0!==t.side?t.side:THREE.FrontSide,this.Ue=void 0!==t.downscaleLevel?t.downscaleLevel:1,this.Ue=this.Ue<1?1:this.Ue;const e=void 0!==t.nearPlane?t.nearPlane:.1,n=void 0!==t.farPlane?t.farPlane:10,i=void 0!==t.fov?t.fov:110;this.$e=new THREE.PerspectiveCamera(i,1,e,n),this.Ge=0,this.tn(this.numSamples),this.A=0,this.en=0,this.nn=new THREE.Vector3,this.in=new THREE.Vector3(0,-1,0),this.sn=new THREE.Vector3,this.rn=new THREE.Matrix4,this.lights=[],this.enabled=!0,this.enableAccumulation=!0,this.needsUpdate=!0,this.shadowRecieverBBox=null,this.debug=!1,this.ct=0,this.oldClearColor=new THREE.Color}convergenceMetric(){if(!this.enabled)return 1;let t=0;return this.lights.forEach(e=>{e.castShadow&&t++}),0!==t?this.A/(t*this.on.length):1}dispose(){this.an&&(this.an.dispose(),this.hn.dispose(),this.cn.dispose(),this.un.dispose(),this.Pe.dispose()),this.ln&&this.ln.dispose(),this.ze&&this.ze.dispose()}getTotalRenderTime(){return this.ct}render(t,e,n){if(this.needsUpdate&&(this.A=0,this.en=0,this.needsUpdate=!1,this.lights.forEach(t=>{t.A=0})),!this.enableAccumulation&&this.A>0)return;if(this.convergenceMetric()>=1)return;t.getDrawingBufferSize(i);const r=i.x/this.Ue,o=i.y/this.Ue;this.an||(this.$e.layers.mask=n.layers.mask,this.fn(r,o)),this.dn(r,o),this.tn(this.numSamples),t.getClearColor(this.oldClearColor);const s=t.getClearAlpha(),a=t.autoClear;let l,c;if(this.ct=0,this.lights.forEach(i=>{this.A=Math.min(this.A,this.lights.length*this.on.length),this.A++,i.A++,this.en+=i.intensity,this.mn(i),this.queryId=this.debug&&PIXOTRON.startPerformanceTest(this.queryId),this.pn(t,e,this.nn,this.an),l=this.A%2==0?this.hn:this.cn,c=this.A%2==0?this.cn:this.hn,this.vn(t,e,n,l,c,i),this.smoothTransition&&this.A===this.lights.length&&PIXOTRON.blit(t,c.texture,this.un);const r=this.debug&&PIXOTRON.endPerformanceTest(this.queryId,{callback:this.debugCallback,name:"Shadow Pass"});r&&(this.ct+=r)}),this.smoothTransition){this.smoothTransitionQueryId=this.debug&&PIXOTRON.startPerformanceTest(this.smoothTransitionQueryId),this.ze.uniforms.shadowAccumulationBuffer.value=c.texture,this.ze.uniforms.firstFrameShadowBuffer.value=this.un.texture,this.ze.uniforms.transition.value=this.convergenceMetric(),PIXOTRON.renderPass(t,this.ze,l);const e=this.debug&&PIXOTRON.endPerformanceTest(this.smoothTransitionQueryId,{callback:this.debugCallback,name:"Shadow Transition"});e&&(this.ct+=e)}t.autoClear=a,t.setClearColor(this.oldClearColor),t.setClearAlpha(s),this.lights.forEach(t=>{t.shadow.map=this.smoothTransition?l:c})}setDownscaleLevel(t){this.Ue=t||1,this.Ue=this.Ue<1?1:this.Ue,this.needsUpdate=!0}setSize(t,e){this.hn&&this.hn.setSize(t,e),this.cn&&this.cn.setSize(t,e),this.an&&this.an.setSize(t,e),this.un&&this.un.setSize(t,e),this.ln&&this.ln.uniforms.shadowBufferSize.value.set(t,e)}dn(t,e){(this.hn.width!==t||this.hn.height!==e)&&(this.hn.setSize(t,e),this.cn.setSize(t,e),this.un.setSize(t,e),this.ln.uniforms.shadowBufferSize.value=new THREE.Vector2(t,e))}fn(t,e){const n={format:THREE.RGBAFormat,minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter};this.an=new THREE.WebGLRenderTarget(this.shadowMapResolution,this.shadowMapResolution,n),this.hn=new THREE.WebGLRenderTarget(t,e,n),this.cn=new THREE.WebGLRenderTarget(t,e,n),this.un=new THREE.WebGLRenderTarget(t,e,n),this.an.texture.generateMipmaps=!1,this.hn.texture.generateMipmaps=!1,this.cn.texture.generateMipmaps=!1,this.un.texture.generateMipmaps=!1,this.linearDepth?(this.Pe=new THREE.ShaderMaterial(PIXOTRON.PackingShader_Depth32),this.Pe.uniforms=THREE.UniformsUtils.clone(this.Pe.uniforms),this.Pe.side=this.side):this.Pe=new THREE.MeshDepthMaterial({depthPacking:THREE.RGBADepthPacking,side:this.side}),this.ln=new THREE.ShaderMaterial(PIXOTRON.AccumulativeShadowsShader),this.ln.uniforms=THREE.UniformsUtils.clone(this.ln.uniforms),this.ln.uniforms.shadowBufferSize.value=new THREE.Vector2(t,e),this.ln.uniforms.shadowMap.value=this.an.texture,this.ln.uniforms.shadowData.value=new THREE.Vector4(0,1,1,1),this.ln.uniforms.shadowMapResolution.value=new THREE.Vector2(this.shadowMapResolution,this.shadowMapResolution),this.ln.defines.SHADOW_QUALITY=this.shadowQuality,this.ln.defines.LINEAR_DEPTH=this.linearDepth,this.ze=new THREE.ShaderMaterial(PIXOTRON.SmoothTransitionShadowShader),this.ze.uniforms=THREE.UniformsUtils.clone(this.ze.uniforms)}vn(t,e,n,i,s,a){this.$e.matrixWorldInverse.copy(this.$e.matrixWorld).invert(),this.rn.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),this.rn.multiply(this.$e.projectionMatrix),this.rn.multiply(this.$e.matrixWorldInverse),this.ln.uniforms.shadowMatrix.value.copy(this.rn),this.ln.uniforms.shadowData.value.x=this.en,this.ln.uniforms.shadowData.value.y=this.shadowRadius,this.ln.uniforms.shadowData.value.z=this.shadowBiasMultiplier,this.ln.uniforms.shadowData.value.w=a.intensity,this.ln.uniforms.shadowAccumulationBuffer.value=i.texture,this.ln.uniforms.vplPosition.value=this.$e.position,this.ln.uniforms.cameraNearFar.value.x=this.$e.near,this.ln.uniforms.cameraNearFar.value.y=this.$e.far,t.setClearColor(0),r(e,!1);const l=t.shadowMap.enabled;t.shadowMap.enabled=!1,e.overrideMaterial=this.ln,t.setRenderTarget(s),t.clear(!0,!0,!1),t.render(e,n),t.setRenderTarget(null),e.overrideMaterial=null,o(e),t.shadowMap.enabled=l}pn(t,e,n,i){r(e,!0),this.$e.position.copy(n),this.sn.copy(n),this.sn.addScaledVector(this.in,10),this.$e.lookAt(this.sn),this.$e.updateMatrixWorld(),e.overrideMaterial=this.Pe,this.linearDepth&&(this.Pe.uniforms.cameraNearFar.value.x=this.$e.near,this.Pe.uniforms.cameraNearFar.value.y=this.$e.far),t.setClearColor(0),t.setRenderTarget(i),t.clear(!0,!0,!1),t.render(e,this.$e),t.setRenderTarget(null),e.overrideMaterial=null,o(e)}mn(t){let e=t.A-1;const n=t.matrixWorld;e%=this.on.length-1;const i=this.on[e];if(this.nn.x=(i.x-.5)*t.width,this.nn.z=0,this.nn.y=(i.y-.5)*t.height,this.nn.applyMatrix4(n),this.in.set(0,0,-1),this.in.transformDirection(n),this.shadowRecieverBBox){const t=PIXOTRON.calculateFOV(this.shadowRecieverBBox,this.nn,this.in);this.setFOV(t)}}setShadowRecieverBBox(t){this.shadowRecieverBBox=t}setFOV(t){this.$e.fov=t,this.$e.updateProjectionMatrix()}tn(t){t!==this.Ge&&(this.Ge=t,this.on=PIXOTRON.generateQuasiRandomPoints(t,-1,PIXOTRON.uniformDistribution,PIXOTRON.insideRectangle),this.on=PIXOTRON.randomizeArray(this.on),this.on.splice(0,0,new THREE.Vector2(.5,.5)))}}},function(t,e){t.exports=PIXOTRON.AccumulativeShadowsShader={defines:{SHADOW_QUALITY:1,LINEAR_DEPTH:1},uniforms:{shadowMap:{value:null},shadowAccumulationBuffer:{value:null},shadowBufferSize:{value:null},shadowMatrix:{value:new THREE.Matrix4},vplPosition:{value:new THREE.Vector3},shadowData:{value:new THREE.Vector4},cameraNearFar:{value:new THREE.Vector2},shadowMapResolution:{value:null},normalBias:{value:1}},vertexShader:["varying vec3 viewNormal;","varying vec3 lightVector;","varying vec4 shadowCoord;","uniform vec3 vplPosition;","uniform mat4 shadowMatrix;","uniform float normalBias;","void main() {","vec4 worldPosition = modelMatrix * vec4( position, 1.0 );","viewNormal = normalize(normalMatrix * normal);","vec3 vplPositionEyeSpace = (viewMatrix * vec4(vplPosition, 1.0)).xyz;","lightVector = vplPositionEyeSpace - (modelViewMatrix * vec4( position, 1.0 )).xyz;","lightVector = normalize(lightVector);","shadowCoord = shadowMatrix * worldPosition;","float nDotL = clamp( dot(lightVector, viewNormal), 0.0, 1.0);","worldPosition.xyz += normalize((modelMatrix * vec4( normal, 0.0 )).xyz) * 0.02 * normalBias * pow( 1.0 - nDotL * nDotL, 4.);","shadowCoord.xy = (shadowMatrix * worldPosition).xy;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <packing>","varying vec3 viewNormal;","varying vec3 lightVector;","varying vec4 shadowCoord;","uniform vec2 shadowBufferSize;","uniform vec2 shadowMapResolution;","uniform sampler2D shadowMap;","uniform sampler2D shadowAccumulationBuffer;","uniform vec4 shadowData;","uniform vec2 cameraNearFar;","float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {","#if LINEAR_DEPTH == 0","float shadowDepth = unpackRGBAToDepth( texture2D( depths, uv ) );","#else","float nDotL = clamp( dot(normalize(lightVector), normalize(viewNormal)), 0.0, 1.0);","float shadowDepth = pow2(unpackRGBAToDepth(texture2D( depths, uv ))) + 0.01 * shadowData.z;","shadowDepth = shadowDepth * ( cameraNearFar.y - cameraNearFar.x ) + cameraNearFar.x;","#endif","return step( compare, shadowDepth );","}","float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {","const vec2 offset = vec2( 0.0, 1.0 );","vec2 texelSize = vec2( 1.0 ) / size;","vec2 centroidUV = floor( uv * size + 0.5 ) / size;","float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );","float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );","float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );","float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );","vec2 f = fract( uv * size + 0.5 );","float a = mix( lb, lt, f.y );","float b = mix( rb, rt, f.y );","float c = mix( a, b, f.x );","return c;","}","void main() {","float shadowValue = 1.0;","float shadowRadius = shadowData.y;","float shadowBiasMultiplier = shadowData.z;","float nDotL = clamp( dot(lightVector, normalize(viewNormal)), 0.0, 1.0);","float shadowBias = 0.02 * sqrt( 1.0 - nDotL * nDotL) / clamp(nDotL, 0.0006, 1.0);","shadowBias = clamp(shadowBias, 0.0001, 0.0003) * shadowBiasMultiplier;","vec3 shadowCoordNDC = shadowCoord.xyz/shadowCoord.w;","shadowCoordNDC.z -= shadowBias;","#if LINEAR_DEPTH == 1","float linearDepth = shadowCoord.z + 2.0*cameraNearFar.y*cameraNearFar.x/(cameraNearFar.y - cameraNearFar.x);","linearDepth *= -((cameraNearFar.y - cameraNearFar.x)/(cameraNearFar.y + cameraNearFar.x));","linearDepth = -linearDepth;","#endif","bvec4 inFrustumVec = bvec4 ( shadowCoordNDC.x >= 0.0, shadowCoordNDC.x <= 1.0, shadowCoordNDC.y >= 0.0, shadowCoordNDC.y <= 1.0 );","bool inFrustum = all( inFrustumVec );","bvec2 frustumTestVec = bvec2( inFrustum, shadowCoordNDC.z <= 1.0 );","bool frustumTest = all( frustumTestVec );","#if LINEAR_DEPTH == 1","shadowCoordNDC.z = linearDepth;","#endif","if(frustumTest) {","#if SHADOW_QUALITY == 0","shadowValue = texture2DCompare(shadowMap, shadowCoordNDC.xy, shadowCoordNDC.z);","#elif SHADOW_QUALITY == 1","vec2 texelSize = vec2( 1.0 ) / shadowMapResolution;","float dx0 = - texelSize.x * shadowRadius;","float dy0 = - texelSize.y * shadowRadius;","float dx1 = + texelSize.x * shadowRadius;","float dy1 = + texelSize.y * shadowRadius;","float theta = rand( shadowCoord.xy ) * PI2;","float snTheta = sin(theta);","float csTheta = cos(theta);","mat2 randomRotationMatrix = mat2(csTheta, snTheta, -snTheta, csTheta);","shadowValue = (","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, 0.0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy, shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, 0.0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy1 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy1 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy1 ), shadowCoordNDC.z )",") * ( 1.0 / 9.0 );","#elif SHADOW_QUALITY == 2","vec2 texelSize = vec2( 1.0 ) / shadowMapResolution;","float dx0 = - texelSize.x * shadowRadius;","float dy0 = - texelSize.y * shadowRadius;","float dx1 = + texelSize.x * shadowRadius;","float dy1 = + texelSize.y * shadowRadius;","float theta = rand( shadowCoord.xy ) * PI2;","float snTheta = sin(theta);","float csTheta = cos(theta);","mat2 randomRotationMatrix = mat2(csTheta, snTheta, -snTheta, csTheta);","shadowValue = ( ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, 0.0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy, shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, 0.0 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy1 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy1 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy1 ), shadowCoordNDC.z )",") * ( 1.0 / 9.0 );","#endif","}","float previousAccumulation = unpackRGBAToDepth(texture2D( shadowAccumulationBuffer, gl_FragCoord.xy/shadowBufferSize ));","float t = shadowData.w/shadowData.x;","float shadowAccumulation = mix(previousAccumulation, shadowValue, t);","gl_FragColor = packDepthToRGBA(shadowAccumulation);","}"].join("\n")}},function(t,e,n){n(0),n(2),n(24),n(25),t.exports=PIXOTRON.PlaneShadowBakePass=class{constructor(t){t=t||{},this.linearDepth=void 0!==t.linearDepth?t.linearDepth:1,this.shadowMapResolution=void 0!==t.shadowMapResolution?t.shadowMapResolution:1024,this.shadowRadius=void 0!==t.shadowRadius?t.shadowRadius:1,this.shadowQuality=void 0!==t.shadowQuality?t.shadowQuality:1,this.smoothTransition=void 0===t.smoothTransition||t.smoothTransition,this.shadowBiasMultiplier=void 0!==t.shadowBiasMultiplier?t.shadowBiasMultiplier:1,this.numSamples=void 0!==t.numSamples?t.numSamples:2e3,this.numSamplesPerFrame=void 0!==t.numSamplesPerFrame?t.numSamplesPerFrame:2,this.darkness=void 0!==t.darkness?t.darkness:1,this.falloff=void 0!==t.falloff?t.falloff:2,this.size=void 0!==t.size?t.size:1,this.lightDirection=t.lightDirection?t.lightDirection:new THREE.Vector3(0,1,0),this.lightSolidAngle=t.lightSolidAngle?t.lightSolidAngle:45,this.onComplete=t.onComplete,this.onProgress=t.onProgress,this.enable=void 0===t.enable||t.enable,this.gn=void 0===t.enableBlur||t.enableBlur;const e=void 0===t.bShadowMaterial||t.bShadowMaterial,n=void 0!==t.nearPlane?t.nearPlane:.1,i=void 0!==t.farPlane?t.farPlane:10;this.$e=new THREE.OrthographicCamera(-3,3,3,-3,n,i),this.boundingRadius=10,this.Ge=0,this.tn(this.numSamples),this.A=0,this.nn=new THREE.Vector3,this.in=new THREE.Vector3(0,-1,0),this.sn=new THREE.Vector3,this.rn=new THREE.Matrix4,this.needsUpdate=!0,this._n=new THREE.Mesh(new THREE.PlaneBufferGeometry(1,1),new THREE.MeshBasicMaterial({color:16777215})),this._n.rotation.x=-Math.PI/2,this._n.receiveShadow=!0,this.wn=new THREE.Scene,this.wn.add(this._n);const r=e?new THREE.MeshBasicMaterial({color:16777215,transparent:!0}):new THREE.MeshStandardMaterial({roughness:1,metalness:0});this.En=new THREE.Mesh(new THREE.PlaneBufferGeometry(1,1),r);const o=this.En.geometry.attributes.uv.array;this.En.geometry.setAttribute("uv2",new THREE.BufferAttribute(o,2)),this.En.rotation.x=-Math.PI/2,this.En.receiveShadow=!0,this.oldClearColor=new THREE.Color}convergenceMetric(){return this.A/this.on.length}dispose(){this.an.dispose(),this.hn.dispose(),this.cn.dispose(),this.En.geometry.dispose()}getShadowPlane(){return this.En}Tn(t){t.updateMatrixWorld(),this.xn=new THREE.Box3,t.traverse(t=>{t.isMesh&&t.castShadow&&this.xn.expandByObject(t)});const e=new THREE.Sphere;this.xn.getBoundingSphere(e);const n=2.5*e.radius*this.size;if(0===n)return;this._n.scale.set(n,n,n);const i=new THREE.Vector3;this.xn.getCenter(i),this._n.position.set(i.x,this.xn.min.y,i.z),this.En.position.set(i.x,this.xn.min.y,i.z),this.En.scale.copy(this._n.scale),this.boundingRadius=2*e.radius,this.$e.left=-e.radius,this.$e.right=e.radius,this.$e.bottom=-e.radius,this.$e.top=e.radius,this.$e.far=this.boundingRadius+10,this.$e.updateProjectionMatrix(),this.needsUpdate=!0}startBake(t,e,n){this.Mn&&cancelAnimationFrame(this.Mn),this.needsUpdate=!0;const i=()=>{this.bn(t,e,n),this.Mn=requestAnimationFrame(i),this.convergenceMetric()>=1&&(this.onComplete&&this.onComplete(this.En),cancelAnimationFrame(this.Mn))};this.Mn=requestAnimationFrame(i)}bn(t,e,n){if(!this.enable)return;if(this.needsUpdate&&(this.Tn(e),this.A=0,this.needsUpdate=!1),this.onProgress){const t=this.convergenceMetric();this.onProgress(t)}this.an||(this.$e.layers.mask=n.layers.mask,this.fn()),this.tn(this.numSamples),t.getClearColor(this.oldClearColor);const i=t.getClearAlpha(),r=t.autoClear;let o,s;for(let i=0;i<this.numSamplesPerFrame;i++)this.A=Math.min(this.A,this.on.length-1),this.A++,this.Rn(),this.pn(t,e,this.nn,this.an),o=this.A%2==0?this.hn:this.cn,s=this.A%2==0?this.cn:this.hn,this.vn(t,e,n,o,s);this.gn&&this.yn(t,s,o),this.ze.uniforms.shadowAccumulationBuffer.value=s,this.ze.uniforms.transition.value=this.smoothTransition?this.convergenceMetric():1;const a=this.ze.uniforms.shadowData.value;a.x=this.En.material.isMeshBasicMaterial?1-this.darkness:this.darkness,a.y=this.falloff,PIXOTRON.renderPass(t,this.ze,o),t.autoClear=r,t.setClearColor(this.oldClearColor),t.setClearAlpha(i),this.En.material.isMeshBasicMaterial?this.En.material.map=o.texture:this.En.material.aoMap=o.texture}setSize(t,e){this.hn&&this.hn.setSize(t,e),this.cn&&this.cn.setSize(t,e),this.an&&this.an.setSize(t,e),this.ln.uniforms.shadowBufferSize.value.set(t,e)}yn(t,e,n){this.Sn||(this.Sn=new THREE.ShaderMaterial(PIXOTRON.BlurShader)),this.Sn.uniforms.tDiffuse.value=e,this.Sn.uniforms.direction.value=new THREE.Vector3(1,0),this.Sn.uniforms.size.value.x=n.width,this.Sn.uniforms.size.value.y=n.height,PIXOTRON.renderPass(t,this.Sn,n),this.Sn.uniforms.tDiffuse.value=n,this.Sn.uniforms.direction.value=new THREE.Vector3(0,1),this.Sn.uniforms.size.value.x=n.width,this.Sn.uniforms.size.value.y=n.height,PIXOTRON.renderPass(t,this.Sn,e)}fn(){const t={format:THREE.RGBAFormat,minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter};this.an=new THREE.WebGLRenderTarget(this.shadowMapResolution,this.shadowMapResolution,t),this.hn=new THREE.WebGLRenderTarget(this.shadowMapResolution,this.shadowMapResolution,t),this.cn=new THREE.WebGLRenderTarget(this.shadowMapResolution,this.shadowMapResolution,t),this.an.texture.generateMipmaps=!1,this.hn.texture.generateMipmaps=!1,this.cn.texture.generateMipmaps=!1,this.linearDepth?(this.Pe=new THREE.ShaderMaterial(PIXOTRON.PackingShader_Depth32),this.Pe.uniforms=THREE.UniformsUtils.clone(this.Pe.uniforms)):this.Pe=new THREE.MeshDepthMaterial({depthPacking:THREE.RGBADepthPacking}),this.ln=new THREE.ShaderMaterial(PIXOTRON.SoftShadowPlaneShader),this.ln.uniforms=THREE.UniformsUtils.clone(this.ln.uniforms),this.ln.uniforms.shadowBufferSize.value=new THREE.Vector2(this.shadowMapResolution,this.shadowMapResolution),this.ln.uniforms.shadowMap.value=this.an,this.ln.uniforms.shadowData.value=new THREE.Vector4(0,1,1,1),this.ln.uniforms.shadowMapResolution.value=new THREE.Vector2(this.shadowMapResolution,this.shadowMapResolution),this.ln.defines.SHADOW_QUALITY=this.shadowQuality,this.ln.defines.LINEAR_DEPTH=this.linearDepth,this.ze=new THREE.ShaderMaterial(PIXOTRON.SmoothTransitionSoftShadowShadowShader),this.ze.defines.SHADOW_MATERIAL=this.En.material.isMeshBasicMaterial?1:0,this.ze.uniforms=THREE.UniformsUtils.clone(this.ze.uniforms)}vn(t,e,n,i,r){this.$e.matrixWorldInverse.copy(this.$e.matrixWorld).invert(),this.rn.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),this.rn.multiply(this.$e.projectionMatrix),this.rn.multiply(this.$e.matrixWorldInverse),this.ln.uniforms.shadowMatrix.value.copy(this.rn),this.ln.uniforms.shadowData.value.x=this.A,this.ln.uniforms.shadowData.value.y=this.shadowRadius,this.ln.uniforms.shadowData.value.z=this.shadowBiasMultiplier,this.ln.uniforms.shadowAccumulationBuffer.value=i,this.ln.uniforms.vplPosition.value=this.$e.position,this.ln.uniforms.cameraNearFar.value.x=this.$e.near,this.ln.uniforms.cameraNearFar.value.y=this.$e.far,this.ln.uniforms.lightVector.value.x=-this.in.x,this.ln.uniforms.lightVector.value.y=-this.in.y,this.ln.uniforms.lightVector.value.z=-this.in.z,this.ln.uniforms.weightSum.value=1/this.on.length,t.setClearColor(0);const o=t.shadowMap.enabled;t.shadowMap.enabled=!1,this.wn.overrideMaterial=this.ln,t.setRenderTarget(r),t.clear(!0,!0,!1),t.render(this.wn,n),t.setRenderTarget(null),this.wn.overrideMaterial=null,t.shadowMap.enabled=o}pn(t,e,n,i){!function(t,e){t.traverse((function(t){(t.isMesh||t.isLineSegments||t.isLine||t.isLineLoop||t.isPoints)&&(t.castShadow||(t.oldVisibility=t.visible,t.visible=!1))}))}(e),this.$e.position.copy(n),this.sn.copy(n),this.sn.addScaledVector(this.in,10),this.$e.lookAt(this.sn),this.$e.updateMatrixWorld(),e.overrideMaterial=this.Pe,this.linearDepth&&(this.Pe.uniforms.cameraNearFar.value.x=this.$e.near,this.Pe.uniforms.cameraNearFar.value.y=this.$e.far),t.setClearColor(0),t.setRenderTarget(i),t.clear(!0,!0,!1),t.render(e,this.$e),t.setRenderTarget(null),e.overrideMaterial=null,function(t){t.traverse((function(t){t.oldVisibility&&(t.visible=t.oldVisibility,t.oldVisibility=void 0)}))}(e)}sampleUniformCone(t,e,n){const i=1-t.x+t.x*e,r=Math.sqrt(1-i*i),o=2*t.y*Math.PI;n.x=Math.cos(o)*r,n.y=Math.sin(o)*r,n.z=i}Rn(){const t=this.boundingRadius,e=this.on[this.A-1];let n=this.lightSolidAngle>45?45:this.lightSolidAngle;n=this.lightSolidAngle<0?0:n;const i=Math.cos(n*Math.PI/180);this.sampleUniformCone(e,i,this.in),this.in.multiplyScalar(-1),this.in.normalize();const r=new THREE.Matrix4;this.lightDirection.normalize(),r.lookAt(this.lightDirection,new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0)),this.in.transformDirection(r),this.in.normalize();const o=new THREE.Vector3(-t*this.in.x,-t*this.in.y,-t*this.in.z);this.nn.copy(o),this.nn.add(this._n.position)}tn(t){t!==this.Ge&&(this.Ge=t,this.on=PIXOTRON.generateQuasiRandomPoints(t,-1,PIXOTRON.uniformDistribution,PIXOTRON.insideRectngle),this.on=PIXOTRON.randomizeArray(this.on))}}},function(t,e){t.exports=PIXOTRON.SoftShadowPlaneShader={defines:{SHADOW_QUALITY:0,LINEAR_DEPTH:1},uniforms:{shadowMap:{value:null},shadowAccumulationBuffer:{value:null},shadowBufferSize:{value:null},shadowMatrix:{value:new THREE.Matrix4},vplPosition:{value:new THREE.Vector3},lightVector:{value:new THREE.Vector3},shadowData:{value:new THREE.Vector4},cameraNearFar:{value:new THREE.Vector2},shadowMapResolution:{value:null},normalBias:{value:1},weightSum:{value:0}},vertexShader:["varying vec3 viewNormal;","varying vec4 shadowCoord;","uniform vec3 vplPosition;","uniform mat4 shadowMatrix;","uniform float normalBias;","void main() {","vec4 worldPosition = modelMatrix * vec4( position, 1.0 );","viewNormal = normalize(normalMatrix * normal);","vec3 vplPositionEyeSpace = (viewMatrix * vec4(vplPosition, 1.0)).xyz;","//lightVector = vplPositionEyeSpace - (modelViewMatrix * vec4( position, 1.0 )).xyz;","//lightVector = normalize(lightVector);","shadowCoord = shadowMatrix * worldPosition;","// nDotL = clamp( dot(lightVector, viewNormal), 0.0, 1.0);","//worldPosition.xyz += normalize((modelMatrix * vec4( normal, 0.0 )).xyz) * 0.02 * normalBias * pow( 1.0 - nDotL * nDotL, 4.);","//shadowCoord.xy = (shadowMatrix * worldPosition).xy;","//gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","gl_Position = vec4( 2. * uv.x - 1., 2. * uv.y - 1., 0., 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <packing>","varying vec3 viewNormal;","uniform vec3 lightVector;","varying vec4 shadowCoord;","uniform vec2 shadowBufferSize;","uniform vec2 shadowMapResolution;","uniform sampler2D shadowMap;","uniform sampler2D shadowAccumulationBuffer;","uniform vec4 shadowData;","uniform vec2 cameraNearFar;","uniform float weightSum;","float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {","#if LINEAR_DEPTH == 0","float shadowDepth = unpackRGBAToDepth( texture2D( depths, uv ) );","#else","float shadowDepth = pow2(unpackRGBAToDepth(texture2D( depths, uv ))) + 0.01 * shadowData.z;","shadowDepth = shadowDepth * ( cameraNearFar.y - cameraNearFar.x ) + cameraNearFar.x;","#endif","return step( compare, shadowDepth );","}","float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {","const vec2 offset = vec2( 0.0, 1.0 );","vec2 texelSize = vec2( 1.0 ) / size;","vec2 centroidUV = floor( uv * size + 0.5 ) / size;","float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );","float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );","float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );","float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );","vec2 f = fract( uv * size + 0.5 );","float a = mix( lb, lt, f.y );","float b = mix( rb, rt, f.y );","float c = mix( a, b, f.x );","return c;","}","void main() {","float shadowValue = 1.0;","float shadowRadius = shadowData.y;","float shadowBiasMultiplier = shadowData.z;","float nDotL = clamp( dot(lightVector, normalize(viewNormal)), 0.0, 1.0);","float shadowBias = 0.02 * sqrt( 1.0 - nDotL * nDotL) / clamp(nDotL, 0.0006, 1.0);","shadowBias = clamp(shadowBias, 0.0001, 0.0003) * shadowBiasMultiplier;","vec3 shadowCoordNDC = shadowCoord.xyz;///shadowCoord.w;","shadowCoordNDC.z -= shadowBias;","#if LINEAR_DEPTH == 1","float linearDepth = shadowCoord.z + (cameraNearFar.y + cameraNearFar.x)/(cameraNearFar.y - cameraNearFar.x);","linearDepth *= -(cameraNearFar.y - cameraNearFar.x) * 0.5;","linearDepth = -linearDepth;","#endif","bvec4 inFrustumVec = bvec4 ( shadowCoordNDC.x >= 0.0, shadowCoordNDC.x <= 1.0, shadowCoordNDC.y >= 0.0, shadowCoordNDC.y <= 1.0 );","bool inFrustum = all( inFrustumVec );","bvec2 frustumTestVec = bvec2( inFrustum, shadowCoordNDC.z <= 1.0 );","bool frustumTest = all( frustumTestVec );","#if LINEAR_DEPTH == 1","shadowCoordNDC.z = linearDepth;","#endif","if(frustumTest) {","#if SHADOW_QUALITY == 0","shadowValue = texture2DCompare(shadowMap, shadowCoordNDC.xy, shadowCoordNDC.z);","#elif SHADOW_QUALITY == 1","vec2 texelSize = vec2( 1.0 ) / shadowMapResolution;","float dx0 = - texelSize.x * shadowRadius;","float dy0 = - texelSize.y * shadowRadius;","float dx1 = + texelSize.x * shadowRadius;","float dy1 = + texelSize.y * shadowRadius;","float theta = rand( shadowCoord.xy ) * PI2;","float snTheta = sin(theta);","float csTheta = cos(theta);","mat2 randomRotationMatrix = mat2(csTheta, snTheta, -snTheta, csTheta);","shadowValue = (","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, 0.0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy, shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, 0.0 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy1 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy1 ), shadowCoordNDC.z ) + ","texture2DCompare( shadowMap, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy1 ), shadowCoordNDC.z )",") * ( 1.0 / 9.0 );","#elif SHADOW_QUALITY == 2","vec2 texelSize = vec2( 1.0 ) / shadowMapResolution;","float dx0 = - texelSize.x * shadowRadius;","float dy0 = - texelSize.y * shadowRadius;","float dx1 = + texelSize.x * shadowRadius;","float dy1 = + texelSize.y * shadowRadius;","float theta = rand( shadowCoord.xy ) * PI2;","float snTheta = sin(theta);","float csTheta = cos(theta);","mat2 randomRotationMatrix = mat2(csTheta, snTheta, -snTheta, csTheta);","shadowValue = ( ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, 0.0 ), shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy, shadowCoordNDC.z ) + ","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, 0.0 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx0, dy1 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( 0.0, dy1 ), shadowCoordNDC.z ) +","texture2DShadowLerp( shadowMap, shadowMapResolution, shadowCoordNDC.xy + randomRotationMatrix * vec2( dx1, dy1 ), shadowCoordNDC.z )",") * ( 1.0 / 9.0 );","#endif","}","float previousAccumulation = unpackRGBAToDepth(texture2D( shadowAccumulationBuffer, gl_FragCoord.xy/shadowBufferSize ));","if(shadowData.x == 1.) {","previousAccumulation = 0.;","}","float shadowAccumulation = previousAccumulation + shadowValue * weightSum;//mix(previousAccumulation, shadowValue, 1./shadowData.x);","gl_FragColor = packDepthToRGBA(shadowAccumulation);","}"].join("\n")}},function(t,e){t.exports=PIXOTRON.BlurShader={uniforms:{tDiffuse:{value:null},size:{value:new THREE.Vector3},direction:{value:new THREE.Vector3(1,0)},step:{value:.5}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <packing>","uniform sampler2D tDiffuse;","uniform vec2 size;","uniform vec2 direction;","uniform float step;","varying vec2 vUv;","void main() {","float sum = 0.0;","vec2 uvDelta = step * direction / size;","//sum += texture2D( tDiffuse, vUv - 3. * uvDelta ) * 0.0918;","//sum += texture2D( tDiffuse, vUv - 2. * uvDelta ) * 0.2;","sum += unpackRGBAToDepth(texture2D( tDiffuse, vUv - 1. * uvDelta )) * 0.3333;","sum += unpackRGBAToDepth(texture2D( tDiffuse, vec2( vUv.x, vUv.y ) )) * 0.3333;","sum += unpackRGBAToDepth(texture2D( tDiffuse, vUv + 1. * uvDelta )) * 0.3333;","//sum += texture2D( tDiffuse, vUv + 2. * uvDelta ) * 0.2;","//sum += texture2D( tDiffuse, vUv + 3. * uvDelta ) * 0.0918;","gl_FragColor = packDepthToRGBA(sum);//texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );","}"].join("\n")}},function(t,e,n){PIXOTRON.SuperSampleAAShader={uniforms:{tCurrent:{type:"t",value:null},tSumPrevious:{type:"t",value:null},accIndex:{type:"f",value:0}},vertexShader:"varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }",fragmentShader:"varying vec2 vUv; uniform sampler2D tCurrent; uniform sampler2D tSumPrevious; uniform float accIndex; void main() { vec4 currentColor = texture2D(tCurrent, vUv); vec4 previousSum = texture2D(tSumPrevious, vUv); gl_FragColor = mix(previousSum, currentColor, 1./accIndex); } "}},function(t,e,n){n(28);const i=new THREE.Vector2;t.exports=PIXOTRON.TemporalAAPass=class extends THREE.Pass{constructor(t,e){super(),this.feedBack=new THREE.Vector2(.8,.9),this.Ln=!0,this.rt=t,this.J=e,this.Dn=new THREE.ShaderMaterial(PIXOTRON.TemporalAAShader),this.On=new THREE.Matrix4,this.Pn=new THREE.Matrix4,this.Rt=new THREE.Matrix4,this.Rt.copy(this.rt.projectionMatrix),this.oldClearColor=new THREE.Color}needsUpdate(){this.Ln=!0}dispose(){this.Cn&&(this.Cn.dispose(),this.Dn.dispose())}setSize(t,e){this.Cn&&this.Cn.setSize(t,e),this.Rt.copy(this.rt.projectionMatrix)}render(t,e,n){this.I(t),t.getClearColor(this.oldClearColor);const i=t.getClearAlpha(),r=t.autoClear;t.autoClear=!1,t.setClearColor(new THREE.Color(0,0,0),0),this.Pn.multiplyMatrices(this.Rt,this.rt.matrixWorldInverse),this.An(t,n),PIXOTRON.renderPass(t,this.Dn,e),PIXOTRON.blit(t,e.texture,this.Cn),t.setClearColor(this.oldClearColor,i),t.autoClear=r,this.On.copy(this.Pn),this.Ln=!1}I(t){t.getDrawingBufferSize(i);const e=i.x,n=i.y;if(!this.Cn){const t={minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat};this.Cn=new THREE.WebGLRenderTarget(e,n,t)}}An(t,e){let n,r;n=this.J.Gt?this.J.Gt:this.J.Ce?this.J.Ce.texture:null,this.J.Ce||(r=this.J.Pt?this.J.Pt.texture:null),this.Dn.uniforms.currentRT.value=e.texture,this.Dn.uniforms.previousRT.value=this.Cn.texture,this.Dn.uniforms.tDepth.value=n||r;let o=this.J.Gt?0:1;this.J.forceDepthAndNormalPass&&this.J.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(o=2),this.Dn.defines.DEPTH_PACKING_MODE=o,this.Dn.uniforms.currentProjectionViewMatrix.value.copy(this.Pn),this.Dn.uniforms.lastProjectionViewMatrix.value.copy(this.On),this.Dn.uniforms.ProjectionMatrix.value.copy(this.Rt),this.Dn.uniforms.InverseViewMatrix.value.copy(this.rt.matrixWorld),this.Dn.uniforms.firstFrame.value=this.Ln,this.Dn.uniforms.feedBack.value.x=this.feedBack.x,this.Dn.uniforms.feedBack.value.y=this.feedBack.y;const s=this.Dn.uniforms.cameraNearFar.value;s.x=this.rt.near,s.y=this.rt.far,t.getDrawingBufferSize(i);const a=i.x,l=i.y,c=this.Dn.uniforms.textureSize.value;c.x=a,c.y=l,this.Dn.defines.LINEAR_DEPTH=this.J.Oe?1:0}}},function(t,e){t.exports=PIXOTRON.TemporalAAShader={defines:{DEPTH_PACKING_MODE:1,PERSPECTIVE_CAMERA:1,LINEAR_DEPTH:1,QUALITY:1,UNJITTER:0},uniforms:{currentRT:{value:null},previousRT:{value:null},tDepth:{value:null},cameraNearFar:{value:new THREE.Vector2},textureSize:{value:new THREE.Vector2},lastProjectionViewMatrix:{value:new THREE.Matrix4},currentProjectionViewMatrix:{value:new THREE.Matrix4},ProjectionMatrix:{value:new THREE.Matrix4},InverseViewMatrix:{value:new THREE.Matrix4},jitterSample:{value:new THREE.Vector2},feedBack:{value:new THREE.Vector2(.88,.97)},firstFrame:{value:!1}},vertexShader:"varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }",fragmentShader:["#include <common>","varying vec2 vUv;","uniform sampler2D currentRT;","uniform sampler2D previousRT;","uniform sampler2D tDepth;","uniform vec2 textureSize;","uniform mat4 lastProjectionViewMatrix;","uniform mat4 currentProjectionViewMatrix;","uniform mat4 ProjectionMatrix;","uniform mat4 InverseViewMatrix;","uniform vec2 cameraNearFar;","uniform vec2 jitterSample;","uniform vec2 feedBack;","uniform bool firstFrame;","#include <packing>","float unpack16(vec2 value) {","return (","value.x*0.996108949416342426275150501169264316558837890625 +","value.y*0.00389105058365758760263730664519243873655796051025390625",");","}","float decodeDepth( const in vec2 uv ) {","#if DEPTH_PACKING_MODE == 1","#if LINEAR_DEPTH == 0","return unpackRGBAToDepth( texture2D( tDepth, uv ) );","#else","return pow2(unpackRGBAToDepth(texture2D( tDepth, uv )));","#endif","#elif DEPTH_PACKING_MODE == 2","#if LINEAR_DEPTH == 1","return pow2(unpack16(texture2D( tDepth, uv ).xy));","#else","return pow2(unpack16( texture2D( tDepth, uv ).xy ));","#endif","#else","return texture2D( tDepth, uv ).x;","#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","\t#else","\treturn orthoDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","\t#endif","}","vec3 find_closest_fragment_3x3(const in vec2 uv) { ","const vec3 offset = vec3(-1.0, 1.0, 0.0);","vec2 texelSize = 1.0/textureSize; ","vec3 dtr = vec3(-1, 1, decodeDepth( uv + offset.yx * texelSize) ); ","vec3 dtc = vec3( 0, 1, decodeDepth( uv + offset.zx * texelSize) );","vec3 dtl = vec3( 1, 1, decodeDepth( uv + offset.xx * texelSize) );","vec3 dml = vec3(-1, 0, decodeDepth( uv + offset.yz * texelSize) );","vec3 dmc = vec3( 0, 0, decodeDepth( uv ) );","vec3 dmr = vec3( 1, 0, decodeDepth( uv + offset.xz * texelSize) );","vec3 dbl = vec3(-1, -1, decodeDepth( uv + offset.yy * texelSize) );","vec3 dbc = vec3( 0, -1, decodeDepth( uv + offset.zy * texelSize) );","vec3 dbr = vec3( 1, -1, decodeDepth( uv + offset.xy * texelSize) );","vec3 dmin = dtl;","if ( dmin.z > dtc.z ) dmin = dtc;","if ( dmin.z > dtr.z ) dmin = dtr;","if ( dmin.z > dml.z ) dmin = dml;","if ( dmin.z > dmc.z ) dmin = dmc;","if ( dmin.z > dmr.z ) dmin = dmr;","if ( dmin.z > dbl.z ) dmin = dbl;","if ( dmin.z > dbc.z ) dmin = dbc;","if ( dmin.z > dbr.z ) dmin = dbr;","return vec3(uv + texelSize.xy * dmin.xy, dmin.z);","}","vec3 find_closest_fragment_5tap(const in vec2 uv) ","{ ","vec2 texelSize = 1.0/textureSize; ","vec2 offset = vec2(1.0, -1.0);","vec3 dtl = vec3(-1, 1, decodeDepth( uv + offset.yx * texelSize) ); ","vec3 dtr = vec3( 1, 1, decodeDepth( uv + offset.xx * texelSize) );","vec3 dmc = vec3( 0, 0, decodeDepth( uv) );","vec3 dbl = vec3(-1, -1, decodeDepth( uv + offset.yy * texelSize) );","vec3 dbr = vec3( 1, -1, decodeDepth( uv + offset.xy * texelSize) );","vec3 dmin = dtl;","if ( dmin.z > dtr.z ) dmin = dtr;","if ( dmin.z > dmc.z ) dmin = dmc;","if ( dmin.z > dbl.z ) dmin = dbl;","if ( dmin.z > dbr.z ) dmin = dbr;","return vec3(uv + dmin.xy * texelSize, dmin.z);","}","vec4 clip_aabb(const in vec4 aabb_min, const in vec4 aabb_max, vec4 p )","{ ","const float FLT_EPS = 1e-8;","vec4 p_clip = 0.5 * (aabb_max + aabb_min); ","vec4 e_clip = 0.5 * (aabb_max - aabb_min) + FLT_EPS; ","vec4 v_clip = p - p_clip;","vec4 v_unit = abs(v_clip / e_clip);","float ma_unit = max(v_unit.x, max(v_unit.y, v_unit.z));","if (ma_unit > 1.0) ","return p_clip + v_clip / ma_unit;","else ","return p;","}","vec2 computeScreenSpaceVelocity(const in vec3 worldPosition) {","vec4 currentPositionClip = currentProjectionViewMatrix * vec4(worldPosition, 1.0);","vec4 prevPositionClip = lastProjectionViewMatrix * vec4(worldPosition, 1.0);","vec2 currentPositionNDC = currentPositionClip.xy / currentPositionClip.w;","vec2 prevPositionNDC = prevPositionClip.xy / prevPositionClip.w;","if(prevPositionNDC.x >= 1.0 || prevPositionNDC.x <= -1.0 || prevPositionNDC.x >= 1.0 || prevPositionNDC.y <= -1.0) {","return vec2(0.0);","}","return 0.5 * (currentPositionNDC - prevPositionNDC);","}","vec4 computeTAA(const in vec2 uv, const in vec2 screenSpaceVelocity) {","vec2 jitterOffset = jitterSample/textureSize;","vec2 uvUnJitter = uv;","vec4 currentColor = texture2D(currentRT, uvUnJitter);","vec4 previousColor = texture2D(previousRT, uv - screenSpaceVelocity);","const vec3 offset = vec3(1., -1., 0.);","vec2 texelSize = 1./textureSize;","float texelSpeed = length( screenSpaceVelocity );","vec4 tl = texture2D(currentRT, uvUnJitter + offset.yx * texelSize);","vec4 tc = texture2D(currentRT, uvUnJitter + offset.zx * texelSize);","vec4 tr = texture2D(currentRT, uvUnJitter + offset.xx * texelSize);","vec4 ml = texture2D(currentRT, uvUnJitter + offset.yz * texelSize);","vec4 mc = currentColor;","vec4 mr = texture2D(currentRT, uvUnJitter + offset.xz * texelSize);","vec4 bl = texture2D(currentRT, uvUnJitter + offset.yy * texelSize);","vec4 bc = texture2D(currentRT, uvUnJitter + offset.zy * texelSize);","vec4 br = texture2D(currentRT, uvUnJitter + offset.xy * texelSize);","vec4 corners = 2.0 * (tr + bl + br + tl) - 2.0 * mc;","mc += (mc - (corners * 0.166667)) * 2.718282 * 0.3;","mc = max(vec4(0.0), mc);","vec4 min5 = min(tc, min(ml, min(mc, min(mr, bc))));","vec4 max5 = max(tc, max(ml, max(mc, max(mr, bc))));","vec4 cmin = min(min5, min(tl, min(tr, min(bl, br))));","vec4 cmax = max(min5, max(tl, max(tr, max(bl, br))));;","cmin = 0.5 * (cmin + min5);","cmax = 0.5 * (cmax + max5);","previousColor = clip_aabb(cmin, cmax, previousColor);","float lum0 = linearToRelativeLuminance(currentColor.rgb);","float lum1 = linearToRelativeLuminance(previousColor.rgb);","float unbiased_diff = abs(lum0 - lum1) / max(lum0, max(lum1, 0.2));","float unbiased_weight = 1.0 - unbiased_diff;","float unbiased_weight_sqr = unbiased_weight * unbiased_weight;","float k_feedback = mix(feedBack.x, feedBack.y, unbiased_weight_sqr);","return mix(currentColor, previousColor, k_feedback);","}","vec3 getWorldPositionFromViewZ(const in vec2 uv, const in float viewDepth) {","vec2 uv_ = 2. * uv - 1.;","float xe = -(uv_.x + ProjectionMatrix[2][0]) * viewDepth/ProjectionMatrix[0][0];","float ye = -(uv_.y + ProjectionMatrix[2][1]) * viewDepth/ProjectionMatrix[1][1];","return (InverseViewMatrix * vec4(xe, ye, viewDepth, 1.)).xyz;","}","void main() {","vec2 jitterOffset = jitterSample/textureSize;","#if QUALITY == 1","vec3 c_frag = find_closest_fragment_3x3(vUv);","#else","vec3 c_frag = find_closest_fragment_5tap(vUv);","#endif","if( c_frag.z >= 0.999 ) {","gl_FragColor = texture2D(currentRT, vUv - jitterOffset);","}","else {","#if LINEAR_DEPTH == 0","float sampleViewZ = getViewZ( c_frag.z );","#else","float sampleViewZ = mix(-cameraNearFar.x, -cameraNearFar.y, c_frag.z);","#endif","vec3 worldPosition = getWorldPositionFromViewZ(c_frag.xy, sampleViewZ);","vec2 screenSpaceVelocity = computeScreenSpaceVelocity(worldPosition);","gl_FragColor = firstFrame ? texture2D(currentRT, vUv) : computeTAA(vUv, screenSpaceVelocity);","//gl_FragColor = vec4(10. * length(screenSpaceVelocity));","}","}"].join("\n")}},function(t,e,n){n(30);const i=new THREE.Vector2;t.exports=PIXOTRON.BilateralFilterPass=class{constructor(){this.blurKernelSize=3,this.edgeSharpness=1,this.bilateralFilterMaterial=new THREE.ShaderMaterial(PIXOTRON.SAOBilateralFilterShader),this.bilateralFilterMaterial.uniforms=THREE.UniformsUtils.clone(this.bilateralFilterMaterial.uniforms),this.bilateralFilterMaterial.defines=Object.assign({},this.bilateralFilterMaterial.defines),this.bilateralFilterMaterial.defines.USE_NORMAL_WEIGHT=1}render(t,e,n,i){this.I(t),this.Nn(t,e,n,i)}setSize(t,e){this.Hn&&this.Hn.setSize(t,e),this.bilateralFilterMaterial.uniforms.size.value.set(t,e)}dispose(){this.Hn&&(this.Hn.dispose(),this.Hn=null),this.bilateralFilterMaterial.dispose()}I(t){if(!this.Hn){t.getDrawingBufferSize(i);const e=i.x,n=i.y,r={minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat};this.Hn=new THREE.WebGLRenderTarget(e,n,r)}}Nn(t,e,n,r){t.getDrawingBufferSize(i);const o=i.x,s=i.y;this.bilateralFilterMaterial.uniforms.size.value.set(o,s);const a=r.Ae?r.Ae.texture:null;let l;r.Ce||(l=r.Pt?r.Pt.texture:null),l?(this.bilateralFilterMaterial.defines.DEPTH_NORMAL_TEXTURE=1,this.bilateralFilterMaterial.uniforms.tNormal.value=l):this.bilateralFilterMaterial.uniforms.tNormal.value=a,this.bilateralFilterMaterial.defines.KERNEL_SAMPLE_RADIUS=this.blurKernelSize,this.bilateralFilterMaterial.defines.LINEAR_DEPTH=r.Oe?1:0,this.bilateralFilterMaterial.uniforms.tOcclusionDepth.value=e.texture,this.bilateralFilterMaterial.uniforms.kernelDirection.value=new THREE.Vector2(1,0),this.bilateralFilterMaterial.uniforms.edgeSharpness.value=this.edgeSharpness;const c=this.bilateralFilterMaterial.uniforms.cameraNearFar.value;c.x=n.near,c.y=n.far,PIXOTRON.renderPass(t,this.bilateralFilterMaterial,this.Hn),this.bilateralFilterMaterial.uniforms.tOcclusionDepth.value=this.Hn.texture,this.bilateralFilterMaterial.uniforms.kernelDirection.value=new THREE.Vector2(0,1),PIXOTRON.renderPass(t,this.bilateralFilterMaterial,e)}}},function(t,e){t.exports=PIXOTRON.SAOBilateralFilterShader={defines:{PERSPECTIVE_CAMERA:1,KERNEL_SAMPLE_RADIUS:4,LINEAR_DEPTH:1,DEPTH_NORMAL_TEXTURE:0},uniforms:{tOcclusionDepth:{type:"t",value:null},tNormal:{type:"t",value:null},size:{type:"v2",value:new THREE.Vector2(256,256)},kernelDirection:{type:"v2",value:new THREE.Vector2(1,0)},cameraNearFar:{type:"v2",value:new THREE.Vector2(1,0)},edgeSharpness:{type:"f",value:1}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","varying vec2 vUv;","uniform sampler2D tOcclusionDepth;","uniform sampler2D tNormal;","uniform vec2 size;","uniform vec2 cameraNearFar;","uniform float edgeSharpness;","uniform vec2 kernelDirection;","#include <packing>","float getViewZ( const in float depth ) {","#if PERSPECTIVE_CAMERA == 1","return perspectiveDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","#else","return orthographicDepthToViewZ( depth, cameraNearFar.x, cameraNearFar.y );","#endif","}","vec3 unpackNormal(vec2 enc) {","vec2 fenc = enc*4.0-2.0;","float f = dot(fenc,fenc);","float g = sqrt(1.0-f/4.0);","return vec3(fenc*g, 1.0-f/2.0);","}","vec3 getViewNormal( const in vec2 uv ) {","#if DEPTH_NORMAL_TEXTURE == 1","return unpackNormal( texture2D( tNormal, uv ).zw );","#else","return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );","#endif","}","float linearStep(float edge0, float edge1, float value){","return clamp((value-edge0)/(edge1-edge0), 0.0, 1.0);","}","float unpackRGBToFloat(const in vec3 x) {","const vec3 decode = 1.0 / vec3(1.0, 255.0, 65025.0);","return dot(x, decode);","}","void calculateBilateralWeight( const in vec2 uv, const in vec3 centreNormal, const in float centerDepth,","const in float kernelWeight, inout float totalOcclusion, inout float totalBilateralWeight ) {","vec4 aoDepth = texture2D( tOcclusionDepth, uv );","float occlusion = aoDepth.r;","float depth = unpackRGBToFloat( aoDepth.gba );","if( depth >= ( 1.0 - EPSILON ) ) {","return;","}","vec3 normal = getViewNormal(uv);","#if LINEAR_DEPTH == 0","depth = -getViewZ( depth );","depth = linearStep(cameraNearFar.x, cameraNearFar.y, depth);","#endif","float normalWeight = 1.;","#if USE_NORMAL_WEIGHT == 1","float normalCloseness = dot(normal, centreNormal);","normalCloseness *= normalCloseness;","float normalError = (1.0 - normalCloseness) * 8.;","normalWeight = max((1.0 - normalError * edgeSharpness), 0.00);","#endif","float depthWeight = max(0.0, 1.0 - edgeSharpness * 4000. * abs(depth - centerDepth)) * kernelWeight;","float bilateralWeight = depthWeight * normalWeight;","totalOcclusion += occlusion * bilateralWeight;","totalBilateralWeight += bilateralWeight;","}","void main() {","vec4 aoDepth = texture2D( tOcclusionDepth, vUv );","float occlusion = aoDepth.r;","float depth = unpackRGBToFloat( aoDepth.gba );","if( depth >= ( 1.0 - EPSILON ) ) {","discard;","}","vec3 centreNormal = getViewNormal(vUv);","#if LINEAR_DEPTH == 0","float centerViewZ = -getViewZ( depth );","centerViewZ = linearStep(cameraNearFar.x, cameraNearFar.y, centerViewZ);","#else","float centerViewZ = depth;","#endif","float gaussianWeights[4];","gaussianWeights[0] = 0.153170;","gaussianWeights[1] = 0.144893;","gaussianWeights[2] = 0.122649;","gaussianWeights[3] = 0.092902;","float totalBilateralWeight = gaussianWeights[0] + 0.03;","float totalOcclusion = occlusion * totalBilateralWeight;","vec2 uvDelta = 2.0 * kernelDirection / size;","float kernelWeight = gaussianWeights[1] + 0.03;","calculateBilateralWeight( vUv + uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","calculateBilateralWeight( vUv - uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","kernelWeight = gaussianWeights[2] + 0.03;","calculateBilateralWeight( vUv + 2. * uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","calculateBilateralWeight( vUv - 2. * uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","kernelWeight = gaussianWeights[3] + 0.03;","calculateBilateralWeight( vUv + 3. * uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","calculateBilateralWeight( vUv - 3. * uvDelta, centreNormal, centerViewZ, kernelWeight, totalOcclusion, totalBilateralWeight );","occlusion = totalOcclusion / totalBilateralWeight;","gl_FragColor = vec4( occlusion, aoDepth.gba );","}"].join("\n")}},function(t,e,n){n(32),t.exports=PIXOTRON.UnrealBloomPass=class extends THREE.Pass{constructor(t,e,n,i,r){super(),this.J=t,this.strength=void 0!==n?n:1,this.radius=i,this.threshold=r,this.resolution=void 0!==e?new THREE.Vector2(e.x,e.y):new THREE.Vector2(256,256);const o={minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat};this.renderTargetsHorizontal=[],this.renderTargetsVertical=[],this.nMips=5;let s=Math.round(this.resolution.x/2),a=Math.round(this.resolution.y/2);this.renderTargetBright=new THREE.WebGLRenderTarget(s,a,o),this.renderTargetBright.texture.name="UnrealBloomPass.bright",this.renderTargetBright.texture.generateMipmaps=!1;for(let t=0;t<this.nMips;t++){let e=new THREE.WebGLRenderTarget(s,a,o);e.texture.name="UnrealBloomPass.h"+t,e.texture.generateMipmaps=!1,this.renderTargetsHorizontal.push(e),(e=new THREE.WebGLRenderTarget(s,a,o)).texture.name="UnrealBloomPass.v"+t,e.texture.generateMipmaps=!1,this.renderTargetsVertical.push(e),s=Math.round(s/2),a=Math.round(a/2)}const l=PIXOTRON.BloomExtractShader;this.bloomExtractUniforms=THREE.UniformsUtils.clone(l.uniforms),this.bloomExtractUniforms.bloomThreshold.value=r,this.materialBloomExtract=new THREE.ShaderMaterial({uniforms:this.bloomExtractUniforms,vertexShader:l.vertexShader,fragmentShader:l.fragmentShader,defines:{DEPTH_PACKING_MODE:0,LINEAR_DEPTH:1}}),this.separableBlurMaterials=[];const c=[3,5,7,9,11];s=Math.round(this.resolution.x/2),a=Math.round(this.resolution.y/2);for(let t=0;t<this.nMips;t++)this.separableBlurMaterials.push(this.getSeperableBlurMaterial(c[t])),this.separableBlurMaterials[t].uniforms.texSize.value=new THREE.Vector2(s,a),s=Math.round(s/2),a=Math.round(a/2);this.compositeMaterial=this.getCompositeMaterial(this.nMips),this.compositeMaterial.uniforms.blurTexture1.value=this.renderTargetsVertical[0].texture,this.compositeMaterial.uniforms.blurTexture2.value=this.renderTargetsVertical[1].texture,this.compositeMaterial.uniforms.blurTexture3.value=this.renderTargetsVertical[2].texture,this.compositeMaterial.uniforms.blurTexture4.value=this.renderTargetsVertical[3].texture,this.compositeMaterial.uniforms.blurTexture5.value=this.renderTargetsVertical[4].texture,this.compositeMaterial.uniforms.bloomStrength.value=n,this.compositeMaterial.uniforms.bloomRadius.value=.1,this.compositeMaterial.needsUpdate=!0,this.compositeMaterial.uniforms.bloomFactors.value=[1,.8,.6,.4,.2],this.bloomTintColors=[new THREE.Vector3(1,1,1),new THREE.Vector3(1,1,1),new THREE.Vector3(1,1,1),new THREE.Vector3(1,1,1),new THREE.Vector3(1,1,1)],this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors;const h=THREE.CopyShader;this.copyUniforms=THREE.UniformsUtils.clone(h.uniforms),this.copyUniforms.opacity.value=1,this.materialCopy=new THREE.ShaderMaterial({uniforms:this.copyUniforms,vertexShader:h.vertexShader,fragmentShader:h.fragmentShader,blending:THREE.AdditiveBlending,depthTest:!1,depthWrite:!1,transparent:!0}),this.enabled=!0,this.needsSwap=!1,this.oldClearColor=new THREE.Color,this.oldClearAlpha=1,this.camera=new THREE.OrthographicCamera(-1,1,1,-1,0,1),this.scene=new THREE.Scene,this.basic=new THREE.MeshBasicMaterial,this.quad=new THREE.Mesh(new THREE.PlaneBufferGeometry(2,2),null),this.quad.frustumCulled=!1,this.scene.add(this.quad)}dispose(){for(let t=0;t<this.renderTargetsHorizontal.length;t++)this.renderTargetsHorizontal[t].dispose();for(let t=0;t<this.renderTargetsVertical.length;t++)this.renderTargetsVertical[t].dispose();this.renderTargetBright.dispose()}setSize(t,e){let n=Math.round(t/2),i=Math.round(e/2);this.renderTargetBright.setSize(n,i);for(let t=0;t<this.nMips;t++)this.renderTargetsHorizontal[t].setSize(n,i),this.renderTargetsVertical[t].setSize(n,i),this.separableBlurMaterials[t].uniforms.texSize.value=new THREE.Vector2(n,i),n=Math.round(n/2),i=Math.round(i/2)}render(t,e,n,i,r){t.getClearColor(this.oldClearColor),this.oldClearAlpha=t.getClearAlpha();const o=t.autoClear;let s,a;t.autoClear=!1,t.setClearColor(new THREE.Color(0,0,0),0),r&&t.context.disable(t.context.STENCIL_TEST),this.renderToScreen&&(this.quad.material=this.basic,this.basic.map=n.texture,t.render(this.scene,this.camera,void 0,!0)),s=this.J.Gt?this.J.Gt:this.J.Ce?this.J.Ce.texture:null,this.J.Ce||(a=this.J.Pt?this.J.Pt.texture:null),this.materialBloomExtract.uniforms.tDepth.value=s||a;let l=this.J.Gt?0:1;this.J.forceDepthAndNormalPass&&this.J.packingMode===PIXOTRON.GBufferPass.DEPTH_NORMAL_16&&(l=2),this.materialBloomExtract.defines.DEPTH_PACKING_MODE=l,this.materialBloomExtract.defines.LINEAR_DEPTH=this.J.Oe?1:0,this.bloomExtractUniforms.tColor.value=n.texture,this.bloomExtractUniforms.bloomThreshold.value=this.threshold,this.quad.material=this.materialBloomExtract,t.render(this.scene,this.camera,this.renderTargetBright,!0);let c=this.renderTargetBright;for(let e=0;e<this.nMips;e++)this.quad.material=this.separableBlurMaterials[e],this.separableBlurMaterials[e].uniforms.colorTexture.value=c.texture,this.separableBlurMaterials[e].uniforms.direction.value=PIXOTRON.UnrealBloomPass.BlurDirectionX,t.render(this.scene,this.camera,this.renderTargetsHorizontal[e],!0),this.separableBlurMaterials[e].uniforms.colorTexture.value=this.renderTargetsHorizontal[e].texture,this.separableBlurMaterials[e].uniforms.direction.value=PIXOTRON.UnrealBloomPass.BlurDirectionY,t.render(this.scene,this.camera,this.renderTargetsVertical[e],!0),c=this.renderTargetsVertical[e];this.quad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,t.render(this.scene,this.camera,this.renderTargetsHorizontal[0],!0),this.quad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,r&&t.context.enable(t.context.STENCIL_TEST),this.renderToScreen?t.render(this.scene,this.camera,void 0,!1):t.render(this.scene,this.camera,n,!1),t.setClearColor(this.oldClearColor,this.oldClearAlpha),t.autoClear=o}getSeperableBlurMaterial(t){return new THREE.ShaderMaterial({defines:{KERNEL_RADIUS:t,SIGMA:t},uniforms:{colorTexture:{value:null},texSize:{value:new THREE.Vector2(.5,.5)},direction:{value:new THREE.Vector2(.5,.5)}},vertexShader:"varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",fragmentShader:"#include <common>\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\t\t\t\tuniform vec2 direction;\t\t\t\t\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\t\t\t\t}\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\t\t\t\t\tfloat fSigma = float(SIGMA);\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, fSigma);\t\t\t\t\tvec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\t\t\t\t\t\tfloat x = float(i);\t\t\t\t\t\tfloat w = gaussianPdf(x, fSigma);\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\t\t\t\t\t\tvec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\t\t\t\t\t\tvec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\t\t\t\t\t\tdiffuseSum += (sample1 + sample2) * w;\t\t\t\t\t\tweightSum += 2.0 * w;\t\t\t\t\t}\t\t\t\t\tgl_FragColor = vec4(diffuseSum/weightSum);\n\t\t\t\t}"})}getCompositeMaterial(t){return new THREE.ShaderMaterial({defines:{NUM_MIPS:t},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:"varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",fragmentShader:"varying vec2 vUv;\t\t\t\tuniform sampler2D blurTexture1;\t\t\t\tuniform sampler2D blurTexture2;\t\t\t\tuniform sampler2D blurTexture3;\t\t\t\tuniform sampler2D blurTexture4;\t\t\t\tuniform sampler2D blurTexture5;\t\t\t\tuniform sampler2D dirtTexture;\t\t\t\tuniform float bloomStrength;\t\t\t\tuniform float bloomRadius;\t\t\t\tuniform float bloomFactors[NUM_MIPS];\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\t\t\t\t\t\t\t\tfloat lerpBloomFactor(const in float factor) { \t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\t\t\t\t}\t\t\t\t\t\t\t\tvoid main() {\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\t\t\t\t}"})}},PIXOTRON.UnrealBloomPass.BlurDirectionX=new THREE.Vector2(1,0),PIXOTRON.UnrealBloomPass.BlurDirectionY=new THREE.Vector2(0,1)},function(t,e){t.exports=PIXOTRON.BloomExtractShader={uniforms:{tColor:{type:"t",value:null},tDepth:{type:"t",value:null},bloomThreshold:{type:"f",value:1}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <packing>","uniform sampler2D tColor;","uniform sampler2D tDepth;","uniform float bloomThreshold;","varying vec2 vUv;","float unpack16(vec2 value){","return (","value.x*0.996108949416342426275150501169264316558837890625 +","value.y*0.00389105058365758760263730664519243873655796051025390625",");","}","float decodeDepth( const in vec2 uv ) {","vec4 uncodedDepth = texture2D( tDepth, uv );","#if DEPTH_PACKING_MODE == 0","return uncodedDepth.x;","#elif DEPTH_PACKING_MODE == 1","#if LINEAR_DEPTH == 1","return pow(unpackRGBAToDepth(uncodedDepth), 2.);","#else","return unpackRGBAToDepth(uncodedDepth );","#endif","#else","return pow(unpack16(uncodedDepth.xy), 2.);","#endif","}","void main() {","vec4 color = texture2D( tColor, vUv );","float depth = decodeDepth(vUv);","const vec3 c = vec3( 0.299, 0.587, 0.114 );","float luminance = dot( color.xyz, c );","float alpha = smoothstep( bloomThreshold, bloomThreshold + 0.01, luminance );","alpha = depth > 1. - 0.001 ? 0. : alpha;","gl_FragColor = color * alpha;","}"].join("\n")}},function(t,e){t.exports=PIXOTRON.VPLGenerationPass=class{constructor(t){this.maxVPL=t,this.In=0,this.Un=PIXOTRON.generateQuasiRandomPoints(t,-1,PIXOTRON.uniformDistribution,PIXOTRON.insideRectangle),this.Gn=[];for(let t=0;t<this.Un.length;t++){const e=this.Un[t];this.Gn.push(new THREE.Vector2(e.x,e.y))}this.Fn=new THREE.Ray,this.Bn=new THREE.Raycaster,this.A=0,this.zn=!1,this.Vn=[],this.kn=new THREE.SphereBufferGeometry(.05,5,5),this.jn=[],this._t=!1,this.needsUpdate=!0}getVPLBuffer(){return this.jn}getNumVPL(){return this.Un.length}generateVPLs(t,e,n,i){if(!this._t)return;if(this.needsUpdate&&(this.Mt(),this.needsUpdate=!1),this.In>=this.getNumVPL())return this.needsUpdate=!1,void(this.Wn.visible=!0);this.Wn||(this.Wn=new THREE.Object3D,this.Wn.visible=!1,t.add(this.Wn)),performance.now();let r=0;for(let o=0;o<n;o++){const s=this.Fn.origin,a=this.Fn.direction;if(this.Bn.set(this.Fn.origin,this.Fn.direction),!this.Xn(e,s,a,this.A*n+o))break;const l=i?i.intersectRay(this.Fn,t):this.Bn.intersectObject(t,!0);if(l.length>0){const t=l[0];if(t.object instanceof THREE.Mesh){const e=new THREE.Color,n=new THREE.Vector3,i=new THREE.Vector3;n.copy(t.point),i.copy(t.face.normal),i.transformDirection(t.object.matrixWorld);const o=this.qn(t.object.material.map,t.uv,64);e.copy(t.object.material.color),e.multiply(o),this.jn.push({position:n,normal:i,intensity:new THREE.Vector3(e.r,e.g,e.b)}),this.zn&&this.Yn(n,e),r++}}}this.A++,this.In+=r,this.zn&&r>0&&(performance.now(),this.In)}Yn(t,e){const n=new THREE.MeshBasicMaterial;n.color.copy(e);const i=new THREE.Mesh(this.kn,n);i.position.copy(t),this.Wn.add(i)}Mt(){this.A=0,this.In=0,this.jn=[]}qn(t,e,n){if(!t||!t.image)return new THREE.Color(16777215);let i=this.Vn[t.uuid];i||(n=n||32,i=PIXOTRON.getDataFromImage(t.image,n),this.Vn[t.uuid]=i);let r=e.x,o=e.y;void 0!==t.repeat&&(r*=t.repeat.x,o*=t.repeat.y),r*=i.width,o*=i.height,t.wrapS===THREE.RepeatWrapping&&(r%=i.width),t.wrapS===THREE.ClampToEdgeWrapping&&(r=Math.min(r,i.width-1)),t.wrapT===THREE.RepeatWrapping&&(o%=i.height),t.wrapT===THREE.ClampToEdgeWrapping&&(o=Math.min(o,i.height-1));const s=Math.floor(r),a=Math.floor(o),l=PIXOTRON.getPixelFromImageData(i,s,a);return l.r=Math.pow(l.r/255,1),l.g=Math.pow(l.g/255,1),l.b=Math.pow(l.b/255,1),new THREE.Color(l.r,l.g,l.b)}Xn(t,e,n,i){if(i<this.Un.length){const r=this.Un[i];e.x=(2*r.x-1)*t.width*.5,e.z=0,e.y=(2*r.y-1)*t.height*.5,e.applyMatrix4(t.matrixWorld);const o=this.Gn[i],s=PIXOTRON.squareToCosineHemisphere(o);return n.copy(s),n.transformDirection(t.matrixWorld),!0}return!1}}},function(t,e,n){n(35),t.exports=PIXOTRON.InstantRadiosityPass=class{constructor(){this.Zn=10,this.Jn=0,this.A=0,this.Qn=!1,this.needsUpdate=!0,this.enabled=!0}convergenceMetric(){const t=this.Kn.getNumVPL();return this.enabled?this.A*this.Zn/t:1}render(t,e,n,i,r){this.needsUpdate&&(this.Mt(),this.A=0,this.needsUpdate=!1),this.Kn=i;const o=i.getNumVPL(),s=i.getVPLBuffer();if(0===s.length)return;if(this.convergenceMetric()>=1)return;if(!this.bbox){this.bbox=new THREE.Box3,this.bbox.setFromObject(e);const t=new THREE.Vector3;this.bbox.getSize(t),this.minDistance=Math.max(Math.max(t.x,t.y),t.z)/9}this.$n||this.I(t),this.A++,e.overrideMaterial=this.ti;const a=this.A%2==0?this.$n:this.ei,l=this.A%2==0?this.ei:this.$n;this.ti.uniforms.accumulationBuffer.value=a.texture,this.ti.uniforms.currentFrameCount.value=this.A,this.ni(s,o,r),t.render(e,n,l,!0),e.overrideMaterial=null,t.indirectDiffuseBuffer=l.texture}I(t){const e=new THREE.Vector2;t.getDrawingBufferSize(e);const n=e.x,i=e.y;let r=THREE.UnsignedByteType;if(!this.Qn){const e=t.extensions,n=e.get("OES_texture_half_float");r=n?THREE.HalfFloatType:r,n||(r=e.get("OES_texture_float")?THREE.FloatType:r)}const o={type:r,format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter};this.$n=new THREE.WebGLRenderTarget(n,i,o),this.$n.texture.generateMipmaps=!1,this.ei=new THREE.WebGLRenderTarget(n,i,o),this.ei.texture.generateMipmaps=!1,this.ti=new THREE.ShaderMaterial(PIXOTRON.VPLAccumulationShader),this.ti.defines.VPL_COUNT=this.Zn,this.ti.uniforms.viewPort.value=new THREE.Vector2(n,i),this.ti.uniforms.currentFrameCount.value=this.A,this.ti.uniforms.minDistance.value=this.minDistance,(r===THREE.UnsignedByteType||this.Qn)&&(this.ti.dithering=!0)}Mt(){this.A=0,this.Jn=0}ni(t,e,n){let i=t.length-this.Jn;i=Math.min(i,this.Zn);const r=new THREE.Vector3(0,0,0),o=[];for(let s=0;s<i;s++){const i=t[s+this.Jn];if(s>=t.length)o.push({position:r,direction:r,intensity:r});else{const t=new THREE.Vector3;t.copy(i.intensity),t.multiplyScalar(n.intensity/e),o.push({position:i.position,direction:i.normal,intensity:t})}}for(let t=0;t<this.Zn-i;t++)o.push({position:r,direction:r,intensity:r});this.Jn+=i,this.ti.uniforms.vplLights.value=o}}},function(t,e){t.exports=PIXOTRON.VPLAccumulationShader={vertexShader:["varying vec3 worldPosition;","varying vec3 worldNormal;","void main() {"," worldPosition = (modelMatrix * vec4( position.xyz, 1.0)).xyz;"," worldNormal = (modelMatrix * vec4(normal, 0.0)).xyz;"," gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <dithering_pars_fragment>","varying vec3 worldPosition;","varying vec3 worldNormal;","uniform vec2 viewPort;","uniform sampler2D accumulationBuffer;","uniform float currentFrameCount;","uniform float minDistance;","struct VPL {"," vec3 position;"," vec3 direction;"," vec3 intensity;","};","uniform VPL vplLights[VPL_COUNT];","float getLightIrradiance(const in vec3 lightPos, const in vec3 lightDir) {","vec3 lightVector = lightPos - worldPosition;","vec3 direction = normalize( lightVector );","float lightDistance = length( lightVector );","float distanceFalloff = 1.0 /max( lightDistance * lightDistance, minDistance * minDistance );","float csTheta_i = dot( direction, -lightDir );","float csTheta_o = dot( normalize(worldNormal), direction );","return max(csTheta_i, 0.) * max( csTheta_o, 0.0 ) * distanceFalloff / PI;","}","void main() {","vec3 colorSum = vec3(0.0);","for( int i = 0; i < VPL_COUNT; i++) {","VPL vpl = vplLights[i];","vec3 lightPosition = vpl.position;","vec3 lightDirection = vpl.direction;","vec3 lightIntensity = vpl.intensity;","vec3 lightColor = lightIntensity * getLightIrradiance( lightPosition, lightDirection );","colorSum += lightColor;","}","vec3 previousColor = texture2D( accumulationBuffer, gl_FragCoord.xy/viewPort ).rgb;","if( currentFrameCount == 1. ){","previousColor = vec3(0.);","}","vec3 newColor = previousColor + colorSum;","gl_FragColor = vec4( newColor , 1.0);","#include <dithering_fragment>","}"].join("\n"),uniforms:{vplLights:{value:null},viewPort:{value:null},accumulationBuffer:{value:null},currentFrameCount:{value:0},minDistance:{value:0}},defines:{VPL_COUNT:0}}},function(t,e,n){n(37),n(4);const i=new THREE.Vector2;t.exports=PIXOTRON.OutlinePass=class{constructor(t){t=t||{},this.highlightColor=void 0!==t.highlightColor?t.highlightColor:new THREE.Color(1,.25,0),this.edgeThickness=void 0!==t.edgeThickness?t.edgeThickness:1,this.edgeStrength=void 0!==t.edgeStrength?t.edgeStrength:1,this.transparency=void 0!==t.transparency?t.transparency:.1,this.enableAA=void 0===t.enableAA||t.enableAA,this.ii=new THREE.MeshBasicMaterial({color:this.highlightColor,side:THREE.DoubleSide}),this.A=0,this.si=new THREE.ShaderMaterial(PIXOTRON.EdgeDetectionShader),this.enabled=!0,this.needsUpdate=!0,this.oldClearColor=new THREE.Color}Ot(t,e){if(!this.enableAA)return;t.getDrawingBufferSize(i);const n=i.x,r=i.y,o=this.et[this.A%this.et.length];PIXOTRON.jitterCamera(e,o,n,r)}dispose(){this.ri&&this.ri.dispose(),this.Nt&&this.Nt.dispose()}getRenderTarget(){return this.Nt}setSize(t,e){this.ri&&this.ri.setSize(t,e),this.Nt&&this.Nt.setSize(t,e)}isConverged(){return this.tt?this.A/this.et.length>=1:1}render(t,e,n,i){if(this.enabled&&i&&i.length>0){this.needsUpdate&&(this.Mt(),this.needsUpdate=!1),this.ri||this.I(t),this.enableAA&&!this.tt&&(this.tt=new PIXOTRON.SuperSampleAAPass,this.et=PIXOTRON.generateQuasiRandomPoints(30,-1,PIXOTRON.uniformDistribution,PIXOTRON.insideRectangle));const r=t.getClearAlpha();t.getClearColor(this.oldClearColor);const o=t.autoClear;t.autoClear=!0,t.setClearColor(0,1);const s=e.background;e.background=null,this.Ot(t,n),this.oi(e,i,!1),e.overrideMaterial=this.ii,t.setRenderTarget(this.ri),t.clear(!0,!0,!1),t.render(e,n),t.setRenderTarget(null),e.overrideMaterial=null,this.oi(e,i,!0),n.clearViewOffset(),e.background=s,0!==this.A&&this.enableAA&&(this.tt.render(t,this.Nt,this.ri),PIXOTRON.blit(t,this.Nt,this.ri)),this.si.uniforms.maskTexture.value=this.ri.texture,this.si.uniforms.texSize.value.x=this.ri.width,this.si.uniforms.texSize.value.y=this.ri.height,this.si.uniforms.edgeThickness.value=this.edgeThickness,this.si.uniforms.highlightColor.value=this.highlightColor,this.si.uniforms.transparency.value=this.transparency,this.si.uniforms.edgeStrength.value=this.edgeStrength,PIXOTRON.renderPass(t,this.si,this.Nt),t.setClearColor(this.oldClearColor,r),t.autoClear=o,this.A++}}oi(t,e,n){const i=[];function r(t){t.isMesh&&i.push(t)}for(let t=0;t<e.length;t++)e[t].traverse(r);t.traverse((function(t){if(t.isMesh||t.isLine||t.isSprite){let e=!1;for(let n=0;n<i.length;n++)if(i[n].id===t.id){e=!0;break}if(!e){const e=t.visible;n&&!t.bVisible||(t.visible=n),t.bVisible=e}}}))}I(t){const e={minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat};t.getDrawingBufferSize(i);const n=i.x,r=i.y;this.ri=new THREE.WebGLRenderTarget(n,r,e),this.ri.texture.generateMipmaps=!1,this.Nt=new THREE.WebGLRenderTarget(n,r,e),this.Nt.texture.generateMipmaps=!1}Mt(){this.A=0,this.tt&&(this.tt.needsUpdate=!0)}}},function(t,e,n){const i=n(38).default,r=n(39).default;t.exports=PIXOTRON.EdgeDetectionShader={uniforms:{maskTexture:{value:null},texSize:{value:new THREE.Vector2(.5,.5)},highlightColor:{value:new THREE.Vector3(1,1,1)},edgeThickness:{value:1},edgeStrength:{value:1},transparency:{value:.5}},vertexShader:i,fragmentShader:r}},function(t,e,n){Object.defineProperty(e,"__esModule",{value:!0}),e.default="varying vec2 vUv;\n\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},function(t,e,n){Object.defineProperty(e,"__esModule",{value:!0}),e.default="varying vec2 vUv;\nuniform sampler2D maskTexture;\nuniform vec2 texSize;\nuniform vec3 highlightColor;\nuniform float edgeThickness;\nuniform float edgeStrength;\nuniform float transparency;\n\nvoid main() {\n vec2 invSize = 1.0 / texSize;\n vec4 uvOffset = edgeThickness * vec4(1.0, 0.0, -1.0, 1.0) * vec4(invSize, invSize);\n vec4 c = texture2D(maskTexture, vUv);\n vec4 c1 = texture2D(maskTexture, vUv + uvOffset.xy);\n vec4 c2 = texture2D(maskTexture, vUv - uvOffset.xy);\n vec4 c3 = texture2D(maskTexture, vUv + uvOffset.yw);\n vec4 c4 = texture2D(maskTexture, vUv - uvOffset.yw);\n float diff1 = (c1.r - c2.r) * 0.5;\n float diff2 = (c3.r - c4.r) * 0.5;\n float d = length(vec2(diff1, diff2));\n gl_FragColor = vec4(c.rgb, 1. - transparency) + edgeStrength * vec4(highlightColor, 1.0) * vec4(d);\n}"},function(t,e,n){var i;self,i=function(t,e,n){return(()=>{var i={665:(t,e,n)=>{n.r(e),n.d(e,{default:()=>i});const i="uniform sampler2D tNormalDepth;\nfloat unpack16(vec2 value) {\n return (\n value.x*0.996108949416342426275150501169264316558837890625 +\n value.y*0.00389105058365758760263730664519243873655796051025390625\n );\n}\nfloat getDepth(vec2 uv){\n vec4 uncodedDepth = texture2D(tNormalDepth, uv);\n float x = unpack16(uncodedDepth.xy);\n return x*x;\n}\nvec3 unpackNormal(vec2 enc) {\n vec2 fenc = enc*4.0-2.0;\n float f = dot(fenc, fenc);\n float g = sqrt(1.0-f/4.0);\n return vec3(fenc*g, 1.0-f/2.0);\n}\nvoid getDepthNormal(const in vec2 uv, out float depth, out vec3 normal){\n vec4 uncodedDepth = texture2D(tNormalDepth, uv);\n depth = unpack16(uncodedDepth.xy);\n depth = depth*depth;\n normal = unpackNormal(uncodedDepth.zw);\n}\n"},748:(t,e,n)=>{n.r(e),n.d(e,{default:()=>i});const i="//varying vec2 vUv;\n\n//#define PI 3.1415926535\n\n//uniform sampler2D tRoughness;\n//uniform vec2 screenSize;\nuniform sampler2D tLastFrame;\nuniform float ssReflectivity;\nuniform vec3 ssrBoost;\nuniform float frameCount;\nuniform bool ssrEnabled;\nuniform float ssrToleranceFactor;// 0.5\n//uniform float weight;\n//uniform float roughness;\nuniform mat4 projection;\nuniform vec2 cameraNearFar;\nuniform vec2 objectBounds; //vec2(dist from camera, bounding radius)\n//vec3 getPosition(const in vec2 uv, const in float viewDepth) {\n// float xe = -(uv.x + projection[2][0]) * viewDepth/projection[0][0];\n// float ye = -(uv.y + projection[2][1]) * viewDepth/projection[1][1];\n// return vec3(xe, ye, viewDepth);\n//}\n//void getViewPosNormal(const in vec2 uv, out vec3 position, out vec3 normal){\n// float depth;\n// getDepthNormal(uv, depth, normal);\n// position = depth > 0.999 ? vec3(1000.) : getPosition(2.*uv-1., -mix(cameraNearFar.x, cameraNearFar.y, depth));\n//}\nfloat getDepth2(const in vec2 uv, const in float lod) {\n float viewDepth = getDepth(uv);\n return (viewDepth > 0.999) ? -cameraNearFar.y * 1000.0 : -mix(cameraNearFar.x, cameraNearFar.y, viewDepth);\n}\n\n\n #define LOD_DEPTH 1.0// todo: generate mipmap depth and set.\n #define LOD_COLOR 5.0\n #define SSR_QUALITY 0\n\nvec3 viewToScreen(const in vec3 pos) {\n vec4 projected = projection * vec4(pos, 1.0);\n return vec3(0.5 + 0.5 * projected.xy / projected.w, projected.w);\n}\n\n// https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Shaders/Private/Random.ush#L27\nfloat interleavedGradientNoise(const in vec2 fragCoord, const in float seed) {\n vec3 magic = vec3(0.06711056, 0.00583715, 52.9829189);\n return fract(magic.z * fract(dot(fragCoord.xy + seed * vec2(2.083, 4.867), magic.xy)));\n}\n\n #define STEP_COUNT 8.\nvoid traceRay(in vec3 ray_origin, in vec3 ray_dir, in float tolerance, in float iSteps, inout vec3 state){\n vec3 sampleUV;\n float d, hit;\n float dLod = 0.;//floor(LOD_DEPTH * roughness);\n\n #pragma unroll_loop_start\n for (int i = 0; i < 8; i ++){\n sampleUV = ray_origin + ray_dir * state.y;\n d = getDepth2(sampleUV.xy, dLod);\n d = -1.0 / sampleUV.z - d;\n if (abs(d + tolerance) < tolerance){\n\n hit = clamp(state.x / (state.x - d), 0., 1.) - 1.;\n hit = (state.y + hit * iSteps);\n state.z = min(state.z, hit);\n\n }\n state.x = d;//depth diff\n state.y += iSteps;\n }\n #pragma unroll_loop_end\n}\n\nvec3 fetchColorLod(const in vec2 uv, const in float lod) {\n return ssrBoost * inputTexelToLinear(texture2D(tLastFrame, uv)).rgb;\n\n}\n\n// normal and viewdir in view space.\nvec4 getSSR(const in float roughness, const in vec3 normal, const in vec3 viewPos, const in vec3 viewDir) {\n float alpha = ssReflectivity * clamp(-4.0 * dot(viewDir, normal) + 3.0, 0.0, 1.0);// fade ray that points toward camera\n // alpha *= clamp(4.7 - roughness * 5.0, 0.0, 1.0); // fade out ssr for high roughness values\n\n if (!ssrEnabled || ssReflectivity < 0.001 || roughness > 0.80){\n return vec4(0.);\n }\n vec4 result = vec4(0.0);\n float rough4 = roughness * roughness; rough4 = rough4 * rough4;\n\n // compute ray uv origin\n vec3 ray_origin = viewToScreen(viewPos.xyz);\n ray_origin.z = 1.0 / ray_origin.z;\n\n vec2 rand_e;// random\n rand_e.x = interleavedGradientNoise(gl_FragCoord.xy, frameCount*117.);\n rand_e.y = fract(rand_e.x * 38.65435);\n // https://www.slideshare.net/DICEStudio/stochastic-screenspace-reflections#p=67\n rand_e.y = mix(rand_e.y, 1.0, 0.7);\n\n // importance sampling\n float phi = 2.0 * PI * rand_e.x;\n // float cos_theta = sqrt((1.0 - rand_e.y) / (1.0 + (rough4 - 1.0) * rand_e.y)); // ggx, NOISY\n float cos_theta = pow(max(rand_e.y, 0.000001), rough4 / (2.0 - rough4));// blinn\n float sin_theta = sqrt(max(0., 1.0 - cos_theta * cos_theta));\n vec3 half_vec = vec3(sin_theta * cos(phi), sin_theta * sin(phi), cos_theta);\n vec3 tangentX = normalize(cross(abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0), normal));\n vec3 tangentY = cross(normal, tangentX);\n half_vec = half_vec.x * tangentX + half_vec.y * tangentY + half_vec.z * normal;\n\n // in view space\n vec3 ray_dir = (2.0 * dot(viewDir, half_vec)) * half_vec - viewDir;\n ray_dir = normalize(ray_dir);\n\n // if reflection is toward us, we cast [near, vertex], otherwise [vertex, far]\n float ray_len = mix((objectBounds.x + objectBounds.y) + viewPos.z, -viewPos.z - (objectBounds.x - objectBounds.y), ray_dir.z * 0.5 + 0.5);\n if (dot(ray_dir.xyz, normal) > 0.001) {\n\n float iSteps = 1.0 / float(STEP_COUNT);\n #if SSR_QUALITY >= 1\n iSteps /= 2.0;\n #endif\n\n float tolerance = 0.5 * ray_len * iSteps;\n\n // to uv space\n ray_dir = viewToScreen(viewPos.xyz + ray_dir * ray_len);\n ray_dir.z = 1.0 / ray_dir.z;\n ray_dir -= ray_origin;\n\n // clip the line to the viewport edges\n // https://github.com/godotengine/godot/blob/master/drivers/gles3/shaders/screen_space_reflection.glsl#L124\n float sx = min(1.0, 0.99 * (1.0 - ray_origin.x) / max(1e-5, ray_dir.x));\n float sy = min(1.0, 0.99 * (1.0 - ray_origin.y) / max(1e-5, ray_dir.y));\n ray_dir *= min(sx, sy);\n sx = min(1.0, 0.99 * ray_origin.x / max(1e-5, -ray_dir.x));\n sy = min(1.0, 0.99 * ray_origin.y / max(1e-5, -ray_dir.y));\n ray_dir *= min(sx, sy);\n // vec3 rr = ray_origin;\n\n vec3 state = vec3(0.0, 0.0, 1.0);// depth diff, current dist, hit dist.\n state.y = (interleavedGradientNoise(gl_FragCoord.xy, frameCount) + 0.5) * iSteps;// start jitter\n\n traceRay(ray_origin, ray_dir, tolerance, iSteps, state);\n #if SSR_QUALITY >= 1\n traceRay(ray_origin, ray_dir, tolerance, iSteps, state);\n #endif\n // return vec4(ray_origin.z, 0., 0., 1.);\n\n if (state.z < 0.99) {\n\n\n state.xy = ray_origin.xy + ray_dir.xy * state.z;// result uv\n\n // return vec4((state.x<=0.||state.y<=0.||state.y>=1.||state.x>=1.)?1.:0., 0., 0., 1.);\n // return vec4(state.xy, 0., 1.);\n // return vec4(1.-ray_len, 0., 0., 1.);\n // return vec4(state.z<0.?1.:0.,0., 0., 1.);\n alpha *= clamp(20.0 * (1. - max(abs(state.x), abs(state.y))), 0.0, 1.0);// can use vignette, like in unreal\n result = vec4(fetchColorLod(state.xy, LOD_COLOR * roughness * state.z), clamp(alpha, 0.0, 1.0));\n // result *= state.z<0.9?1.:0.;\n }\n }\n\n return result;\n}\n"},636:function(t,e,n){var i=this&&this.__createBinding||(Object.create?function(t,e,n,i){void 0===i&&(i=n),Object.defineProperty(t,i,{enumerable:!0,get:function(){return e[n]}})}:function(t,e,n,i){void 0===i&&(i=n),t[i]=e[n]}),r=this&&this.__setModuleDefault||(Object.create?function(t,e){Object.defineProperty(t,"default",{enumerable:!0,value:e})}:function(t,e){t.default=e}),o=this&&this.__importStar||function(t){if(t&&t.__esModule)return t;var e={};if(null!=t)for(var n in t)"default"!==n&&Object.prototype.hasOwnProperty.call(t,n)&&i(e,t,n);return r(e,t),e},s=this&&this.__importDefault||function(t){return t&&t.__esModule?t:{default:t}};Object.defineProperty(e,"__esModule",{value:!0}),e.MeshPhysicalReflectiveMaterial=e.MeshReflectiveMaterial=void 0;const a=o(n(293)),l=s(n(748)),c=s(n(665));function h(t,e){const n="void main() {",i="vec3 outgoingLight 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