@roarkanalytics/sdk 3.20.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +28 -0
- package/client.d.mts +3 -0
- package/client.d.mts.map +1 -1
- package/client.d.ts +3 -0
- package/client.d.ts.map +1 -1
- package/client.js +3 -0
- package/client.js.map +1 -1
- package/client.mjs +3 -0
- package/client.mjs.map +1 -1
- package/package.json +1 -1
- package/resources/autoimprove-job.d.mts +495 -0
- package/resources/autoimprove-job.d.mts.map +1 -0
- package/resources/autoimprove-job.d.ts +495 -0
- package/resources/autoimprove-job.d.ts.map +1 -0
- package/resources/autoimprove-job.js +151 -0
- package/resources/autoimprove-job.js.map +1 -0
- package/resources/autoimprove-job.mjs +147 -0
- package/resources/autoimprove-job.mjs.map +1 -0
- package/resources/config.d.mts +12 -0
- package/resources/config.d.mts.map +1 -1
- package/resources/config.d.ts +12 -0
- package/resources/config.d.ts.map +1 -1
- package/resources/customer-flow-edge-case.d.mts +192 -36
- package/resources/customer-flow-edge-case.d.mts.map +1 -1
- package/resources/customer-flow-edge-case.d.ts +192 -36
- package/resources/customer-flow-edge-case.d.ts.map +1 -1
- package/resources/customer-flow.d.mts +872 -163
- package/resources/customer-flow.d.mts.map +1 -1
- package/resources/customer-flow.d.ts +872 -163
- package/resources/customer-flow.d.ts.map +1 -1
- package/resources/index.d.mts +1 -0
- package/resources/index.d.mts.map +1 -1
- package/resources/index.d.ts +1 -0
- package/resources/index.d.ts.map +1 -1
- package/resources/index.js +3 -1
- package/resources/index.js.map +1 -1
- package/resources/index.mjs +1 -0
- package/resources/index.mjs.map +1 -1
- package/resources/simulation-job.d.mts +34 -8
- package/resources/simulation-job.d.mts.map +1 -1
- package/resources/simulation-job.d.ts +34 -8
- package/resources/simulation-job.d.ts.map +1 -1
- package/resources/simulation-persona.d.mts +92 -18
- package/resources/simulation-persona.d.mts.map +1 -1
- package/resources/simulation-persona.d.ts +92 -18
- package/resources/simulation-persona.d.ts.map +1 -1
- package/resources/simulation-run-plan-job.d.mts +17 -4
- package/resources/simulation-run-plan-job.d.mts.map +1 -1
- package/resources/simulation-run-plan-job.d.ts +17 -4
- package/resources/simulation-run-plan-job.d.ts.map +1 -1
- package/resources/simulation-run-plan.d.mts +12 -12
- package/resources/simulation-run-plan.d.mts.map +1 -1
- package/resources/simulation-run-plan.d.ts +12 -12
- package/resources/simulation-run-plan.d.ts.map +1 -1
- package/resources/simulation-template.d.mts +1 -1
- package/resources/simulation-template.d.mts.map +1 -1
- package/resources/simulation-template.d.ts +1 -1
- package/resources/simulation-template.d.ts.map +1 -1
- package/resources/simulation.d.mts +3 -3
- package/resources/simulation.d.mts.map +1 -1
- package/resources/simulation.d.ts +3 -3
- package/resources/simulation.d.ts.map +1 -1
- package/src/client.ts +33 -0
- package/src/resources/autoimprove-job.ts +766 -0
- package/src/resources/config.ts +19 -0
- package/src/resources/customer-flow-edge-case.ts +204 -36
- package/src/resources/customer-flow.ts +951 -164
- package/src/resources/index.ts +15 -0
- package/src/resources/simulation-job.ts +36 -8
- package/src/resources/simulation-persona.ts +98 -18
- package/src/resources/simulation-run-plan-job.ts +18 -4
- package/src/resources/simulation-run-plan.ts +12 -0
- package/src/resources/simulation-template.ts +1 -0
- package/src/resources/simulation.ts +3 -0
- package/src/version.ts +1 -1
- package/version.d.mts +1 -1
- package/version.d.mts.map +1 -1
- package/version.d.ts +1 -1
- package/version.d.ts.map +1 -1
- package/version.js +1 -1
- package/version.js.map +1 -1
- package/version.mjs +1 -1
- package/version.mjs.map +1 -1
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@@ -164,15 +164,32 @@ export declare class CustomerFlow extends APIResource {
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* flow's policy. Use it where one missed step makes the rest of the call
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* meaningless: an authentication menu, say, with `then: HANG_UP_INVALIDATE`.
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*
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* Any step may set `
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*
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*
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*
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*
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*
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*
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*
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* Any step may set `stage`, the named phase of the flow it belongs to: the IVR,
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* the login, the scenario itself. Steps in one stage are drawn as a group in the
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* editor, and the name is yours: the reports say it back to you. The stage does
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* not have to exist first, it is created the first time a step names it, and a
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* name already in the project is matched ignoring case.
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*
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* A stage with `required: true` is a gate. A run that ends without getting PAST it
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* never reached what was being measured, so it stays in the report, labelled with
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* the stage it never completed and the one it stopped in, and is left out of the
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* run score and the success-criteria verdict: an agent that never clears the IVR
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* does not fail every check in a scenario it never started. `required` belongs to
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* the stage rather than to the step, so a read returns it on every step in that
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* stage, and a write that sets it on any one of them marks the whole stage. A flow
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* that requires no stage is scored exactly as before.
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*
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* A stage with `analyze: false` is not measured. Its turns are kept out of the
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* core call metrics (talk time, speech pace, turn and response timings), which is
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* what an IVR usually wants alongside `required: true`: the run has to get through
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* the menu, but how the agent sounded reading it is not what is being tested.
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* Coverage is being extended package by package, so the judged metrics (quality,
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* compliance, repetition, escalation, tone) still read the whole call for now.
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* Nothing is cut and nothing is re-timed, so a turn at 4:10 is still at 4:10 with
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* an earlier stage excluded, and rate metrics divide by the part of the call that
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* was measured rather than by the whole of it. Defaults to true, belongs to the
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* stage the same way `required` does, and turning it off on any one step turns it
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* off for the stage.
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*/
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export type FlowStep = FlowStep.UnionMember0 | FlowStep.UnionMember1 | FlowStep.UnionMember2 | FlowStep.UnionMember3 | FlowStep.UnionMember4 | FlowStep.UnionMember5 | FlowStep.UnionMember6 | FlowStep.UnionMember7 | FlowStep.UnionMember8 | FlowStep.UnionMember9;
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export declare namespace FlowStep {
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@@ -183,7 +200,7 @@ export declare namespace FlowStep {
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nodeId?: string;
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offScriptPolicy?: UnionMember0.OffScriptPolicy | null;
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ref?: string;
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stage?: UnionMember0.Stage | null;
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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namespace UnionMember0 {
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@@ -194,6 +211,11 @@ export declare namespace FlowStep {
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sayLine?: string | null;
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waitSeconds?: number | null;
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}
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interface Stage {
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name: string;
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analyze?: boolean;
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required?: boolean;
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}
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}
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interface UnionMember1 {
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type: 'CUSTOMER_TURN';
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@@ -201,71 +223,127 @@ export declare namespace FlowStep {
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mergeIntoNodeIds?: Array<string>;
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nodeId?: string;
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ref?: string;
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stage?: UnionMember1.Stage | null;
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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namespace UnionMember1 {
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interface Stage {
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name: string;
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analyze?: boolean;
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required?: boolean;
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}
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}
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interface UnionMember2 {
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type: 'CUSTOMER_FIRST_MESSAGE';
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content?: string | null;
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mergeIntoNodeIds?: Array<string>;
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nodeId?: string;
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ref?: string;
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stage?: UnionMember2.Stage | null;
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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namespace UnionMember2 {
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interface Stage {
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name: string;
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analyze?: boolean;
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required?: boolean;
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}
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}
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interface UnionMember3 {
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type: 'CUSTOMER_VERBATIM_TURN';
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content?: string | null;
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mergeIntoNodeIds?: Array<string>;
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nodeId?: string;
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ref?: string;
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stage?: UnionMember3.Stage | null;
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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namespace UnionMember3 {
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interface Stage {
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name: string;
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analyze?: boolean;
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required?: boolean;
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}
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}
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interface UnionMember4 {
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type: 'CUSTOMER_SILENCE';
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mergeIntoNodeIds?: Array<string>;
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nodeId?: string;
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ref?: string;
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requiredForValidRun?: boolean;
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silenceDurationSeconds?: number | null;
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stage?: UnionMember4.Stage | null;
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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namespace UnionMember4 {
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interface Stage {
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name: string;
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analyze?: boolean;
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required?: boolean;
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}
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}
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interface UnionMember5 {
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type: 'CUSTOMER_DTMF';
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dtmfDigits?: string | null;
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mergeIntoNodeIds?: Array<string>;
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nodeId?: string;
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ref?: string;
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stage?: UnionMember5.Stage | null;
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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namespace UnionMember5 {
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interface Stage {
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name: string;
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analyze?: boolean;
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required?: boolean;
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}
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}
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interface UnionMember6 {
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type: 'AGENT_DTMF';
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dtmfDigits?: string | null;
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mergeIntoNodeIds?: Array<string>;
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nodeId?: string;
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ref?: string;
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stage?: UnionMember6.Stage | null;
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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namespace UnionMember6 {
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interface Stage {
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name: string;
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analyze?: boolean;
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required?: boolean;
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}
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}
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interface UnionMember7 {
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type: 'VOICEMAIL';
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mergeIntoNodeIds?: Array<string>;
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nodeId?: string;
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ref?: string;
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stage?: UnionMember7.Stage | null;
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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namespace UnionMember7 {
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interface Stage {
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name: string;
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analyze?: boolean;
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required?: boolean;
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}
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}
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interface UnionMember8 {
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type: 'CUSTOMER_HANDOFF';
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handoffPersonaId?: string | null;
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mergeIntoNodeIds?: Array<string>;
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nodeId?: string;
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stage?: UnionMember8.Stage | null;
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}
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namespace UnionMember8 {
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}
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}
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interface UnionMember9 {
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type: 'SCENARIO_LINK';
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linkedCustomerFlowId?: string | null;
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stage?: UnionMember9.Stage | null;
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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namespace UnionMember9 {
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analyze?: boolean;
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required?: boolean;
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}
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}
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}
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export interface CustomerFlowCreateResponse {
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/**
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* How clearly the persona expresses their intentions
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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* How much the persona talks over the agent while it is still speaking. OFF waits
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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* taking the floor, which tests whether the agent wrongly stops for them.
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* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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* simulations it moved the reply gap by less than the noise floor, because model
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* and speech latency dominate it. Every persona now uses one voice-activity
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* profile. Use `interruption` for a caller who talks over the agent. Still
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -738,9 +845,13 @@ export declare namespace CustomerFlowCreateResponse {
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[key: string]: unknown;
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};
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/**
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*
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*
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*
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* Deprecated and inert: it no longer affects the call. It set how long the persona
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* waited once the agent stopped talking, and measured across production
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* simulations it moved the reply gap by less than the noise floor, because model
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* and speech latency dominate it. Every persona now uses one voice-activity
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852
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* profile. Use `interruption` for a caller who talks over the agent. Still
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853
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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/**
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@@ -1005,6 +1116,15 @@ export declare namespace CustomerFlowCreateResponse {
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* How clearly the persona expresses their intentions
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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* taking the floor, which tests whether the agent wrongly stops for them.
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* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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* Timing is randomised per turn, so two runs of the same persona do not interrupt
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* at identical moments.
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*/
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -1024,9 +1144,13 @@ export declare namespace CustomerFlowCreateResponse {
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[key: string]: unknown;
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};
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/**
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*
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*
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*
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* Deprecated and inert: it no longer affects the call. It set how long the persona
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* waited once the agent stopped talking, and measured across production
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1149
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+
* simulations it moved the reply gap by less than the noise floor, because model
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+
* and speech latency dominate it. Every persona now uses one voice-activity
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+
* profile. Use `interruption` for a caller who talks over the agent. Still
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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/**
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@@ -1128,6 +1252,15 @@ export declare namespace CustomerFlowCreateResponse {
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* How clearly the persona expresses their intentions
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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* taking the floor, which tests whether the agent wrongly stops for them.
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* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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* Timing is randomised per turn, so two runs of the same persona do not interrupt
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* at identical moments.
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*/
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -1147,9 +1280,13 @@ export declare namespace CustomerFlowCreateResponse {
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[key: string]: unknown;
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};
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/**
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*
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*
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*
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* Deprecated and inert: it no longer affects the call. It set how long the persona
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* waited once the agent stopped talking, and measured across production
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1285
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+
* simulations it moved the reply gap by less than the noise floor, because model
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1286
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+
* and speech latency dominate it. Every persona now uses one voice-activity
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1287
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+
* profile. Use `interruption` for a caller who talks over the agent. Still
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1288
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+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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/**
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@@ -1325,6 +1462,15 @@ export declare namespace CustomerFlowCreateResponse {
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* How clearly the persona expresses their intentions
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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* taking the floor, which tests whether the agent wrongly stops for them.
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* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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* Timing is randomised per turn, so two runs of the same persona do not interrupt
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* at identical moments.
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*/
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -1344,9 +1490,13 @@ export declare namespace CustomerFlowCreateResponse {
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[key: string]: unknown;
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};
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/**
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*
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*
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*
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* Deprecated and inert: it no longer affects the call. It set how long the persona
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* waited once the agent stopped talking, and measured across production
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1495
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+
* simulations it moved the reply gap by less than the noise floor, because model
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1496
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+
* and speech latency dominate it. Every persona now uses one voice-activity
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1497
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+
* profile. Use `interruption` for a caller who talks over the agent. Still
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1498
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+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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/**
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@@ -1448,6 +1598,15 @@ export declare namespace CustomerFlowCreateResponse {
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* How clearly the persona expresses their intentions
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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1604
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+
* taking the floor, which tests whether the agent wrongly stops for them.
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1605
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+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
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* at identical moments.
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*/
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -1467,9 +1626,13 @@ export declare namespace CustomerFlowCreateResponse {
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[key: string]: unknown;
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};
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/**
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*
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*
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*
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* Deprecated and inert: it no longer affects the call. It set how long the persona
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1630
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+
* waited once the agent stopped talking, and measured across production
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1631
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+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
1632
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+
* and speech latency dominate it. Every persona now uses one voice-activity
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1633
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+
* profile. Use `interruption` for a caller who talks over the agent. Still
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1634
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+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
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+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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/**
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@@ -1706,6 +1869,15 @@ export declare namespace CustomerFlowCreateResponse {
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* How clearly the persona expresses their intentions
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
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1874
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+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
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1875
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
1876
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
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1877
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+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
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1878
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* at identical moments.
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*/
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -1725,9 +1897,13 @@ export declare namespace CustomerFlowCreateResponse {
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[key: string]: unknown;
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};
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/**
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*
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*
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-
*
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1900
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* Deprecated and inert: it no longer affects the call. It set how long the persona
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1901
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+
* waited once the agent stopped talking, and measured across production
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1902
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
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1903
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
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1904
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+
* profile. Use `interruption` for a caller who talks over the agent. Still
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1905
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+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
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1906
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+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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/**
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@@ -1895,6 +2071,15 @@ export declare namespace CustomerFlowCreateResponse {
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* How clearly the persona expresses their intentions
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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2075
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+
* How much the persona talks over the agent while it is still speaking. OFF waits
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2076
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+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
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2077
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
2078
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
2079
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
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2080
|
+
* at identical moments.
|
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2081
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+
*/
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -1914,9 +2099,13 @@ export declare namespace CustomerFlowCreateResponse {
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[key: string]: unknown;
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};
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/**
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*
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*
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*
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2102
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* Deprecated and inert: it no longer affects the call. It set how long the persona
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2103
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+
* waited once the agent stopped talking, and measured across production
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2104
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+
* simulations it moved the reply gap by less than the noise floor, because model
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2105
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+
* and speech latency dominate it. Every persona now uses one voice-activity
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2106
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+
* profile. Use `interruption` for a caller who talks over the agent. Still
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2107
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+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
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2108
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+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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1920
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*/
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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/**
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@@ -2205,6 +2394,15 @@ export declare namespace CustomerFlowUpdateResponse {
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* How clearly the persona expresses their intentions
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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+
* How much the persona talks over the agent while it is still speaking. OFF waits
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2399
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+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
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2400
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
2401
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
2402
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
2403
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+
* at identical moments.
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2404
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+
*/
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+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -2224,9 +2422,13 @@ export declare namespace CustomerFlowUpdateResponse {
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[key: string]: unknown;
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};
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/**
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-
*
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-
*
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2229
|
-
*
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|
2425
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
2426
|
+
* waited once the agent stopped talking, and measured across production
|
|
2427
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
2428
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
2429
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
2430
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
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2431
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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2230
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|
*/
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|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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/**
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@@ -2400,6 +2602,15 @@ export declare namespace CustomerFlowUpdateResponse {
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* How clearly the persona expresses their intentions
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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2605
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+
/**
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|
2606
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
2607
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
2608
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
2609
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
2610
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
2611
|
+
* at identical moments.
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|
2612
|
+
*/
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|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -2419,9 +2630,13 @@ export declare namespace CustomerFlowUpdateResponse {
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[key: string]: unknown;
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};
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/**
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-
*
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2423
|
-
*
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|
2424
|
-
*
|
|
2633
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
2634
|
+
* waited once the agent stopped talking, and measured across production
|
|
2635
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
2636
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
2637
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
2638
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
2639
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
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2425
2640
|
*/
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2641
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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|
/**
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|
@@ -2686,6 +2901,15 @@ export declare namespace CustomerFlowUpdateResponse {
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* How clearly the persona expresses their intentions
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2902
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*/
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2688
2903
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
2904
|
+
/**
|
|
2905
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
2906
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
2907
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
2908
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
2909
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
2910
|
+
* at identical moments.
|
|
2911
|
+
*/
|
|
2912
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
2689
2913
|
/**
|
|
2690
2914
|
* Primary language ISO 639-1 code for the persona
|
|
2691
2915
|
*/
|
|
@@ -2705,9 +2929,13 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
2705
2929
|
[key: string]: unknown;
|
|
2706
2930
|
};
|
|
2707
2931
|
/**
|
|
2708
|
-
*
|
|
2709
|
-
*
|
|
2710
|
-
*
|
|
2932
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
2933
|
+
* waited once the agent stopped talking, and measured across production
|
|
2934
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
2935
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
2936
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
2937
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
2938
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
2711
2939
|
*/
|
|
2712
2940
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
2713
2941
|
/**
|
|
@@ -2809,6 +3037,15 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
2809
3037
|
* How clearly the persona expresses their intentions
|
|
2810
3038
|
*/
|
|
2811
3039
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
3040
|
+
/**
|
|
3041
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
3042
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
3043
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
3044
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
3045
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
3046
|
+
* at identical moments.
|
|
3047
|
+
*/
|
|
3048
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
2812
3049
|
/**
|
|
2813
3050
|
* Primary language ISO 639-1 code for the persona
|
|
2814
3051
|
*/
|
|
@@ -2828,9 +3065,13 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
2828
3065
|
[key: string]: unknown;
|
|
2829
3066
|
};
|
|
2830
3067
|
/**
|
|
2831
|
-
*
|
|
2832
|
-
*
|
|
2833
|
-
*
|
|
3068
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
3069
|
+
* waited once the agent stopped talking, and measured across production
|
|
3070
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
3071
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
3072
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
3073
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
3074
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
2834
3075
|
*/
|
|
2835
3076
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
2836
3077
|
/**
|
|
@@ -3006,6 +3247,15 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
3006
3247
|
* How clearly the persona expresses their intentions
|
|
3007
3248
|
*/
|
|
3008
3249
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
3250
|
+
/**
|
|
3251
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
3252
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
3253
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
3254
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
3255
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
3256
|
+
* at identical moments.
|
|
3257
|
+
*/
|
|
3258
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
3009
3259
|
/**
|
|
3010
3260
|
* Primary language ISO 639-1 code for the persona
|
|
3011
3261
|
*/
|
|
@@ -3025,9 +3275,13 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
3025
3275
|
[key: string]: unknown;
|
|
3026
3276
|
};
|
|
3027
3277
|
/**
|
|
3028
|
-
*
|
|
3029
|
-
*
|
|
3030
|
-
*
|
|
3278
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
3279
|
+
* waited once the agent stopped talking, and measured across production
|
|
3280
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
3281
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
3282
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
3283
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
3284
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
3031
3285
|
*/
|
|
3032
3286
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
3033
3287
|
/**
|
|
@@ -3129,6 +3383,15 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
3129
3383
|
* How clearly the persona expresses their intentions
|
|
3130
3384
|
*/
|
|
3131
3385
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
3386
|
+
/**
|
|
3387
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
3388
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
3389
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
3390
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
3391
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
3392
|
+
* at identical moments.
|
|
3393
|
+
*/
|
|
3394
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
3132
3395
|
/**
|
|
3133
3396
|
* Primary language ISO 639-1 code for the persona
|
|
3134
3397
|
*/
|
|
@@ -3148,9 +3411,13 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
3148
3411
|
[key: string]: unknown;
|
|
3149
3412
|
};
|
|
3150
3413
|
/**
|
|
3151
|
-
*
|
|
3152
|
-
*
|
|
3153
|
-
*
|
|
3414
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
3415
|
+
* waited once the agent stopped talking, and measured across production
|
|
3416
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
3417
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
3418
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
3419
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
3420
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
3154
3421
|
*/
|
|
3155
3422
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
3156
3423
|
/**
|
|
@@ -3387,6 +3654,15 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
3387
3654
|
* How clearly the persona expresses their intentions
|
|
3388
3655
|
*/
|
|
3389
3656
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
3657
|
+
/**
|
|
3658
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
3659
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
3660
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
3661
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
3662
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
3663
|
+
* at identical moments.
|
|
3664
|
+
*/
|
|
3665
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
3390
3666
|
/**
|
|
3391
3667
|
* Primary language ISO 639-1 code for the persona
|
|
3392
3668
|
*/
|
|
@@ -3406,9 +3682,13 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
3406
3682
|
[key: string]: unknown;
|
|
3407
3683
|
};
|
|
3408
3684
|
/**
|
|
3409
|
-
*
|
|
3410
|
-
*
|
|
3411
|
-
*
|
|
3685
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
3686
|
+
* waited once the agent stopped talking, and measured across production
|
|
3687
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
3688
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
3689
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
3690
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
3691
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
3412
3692
|
*/
|
|
3413
3693
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
3414
3694
|
/**
|
|
@@ -3576,6 +3856,15 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
3576
3856
|
* How clearly the persona expresses their intentions
|
|
3577
3857
|
*/
|
|
3578
3858
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
3859
|
+
/**
|
|
3860
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
3861
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
3862
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
3863
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
3864
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
3865
|
+
* at identical moments.
|
|
3866
|
+
*/
|
|
3867
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
3579
3868
|
/**
|
|
3580
3869
|
* Primary language ISO 639-1 code for the persona
|
|
3581
3870
|
*/
|
|
@@ -3595,9 +3884,13 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
3595
3884
|
[key: string]: unknown;
|
|
3596
3885
|
};
|
|
3597
3886
|
/**
|
|
3598
|
-
*
|
|
3599
|
-
*
|
|
3600
|
-
*
|
|
3887
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
3888
|
+
* waited once the agent stopped talking, and measured across production
|
|
3889
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
3890
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
3891
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
3892
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
3893
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
3601
3894
|
*/
|
|
3602
3895
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
3603
3896
|
/**
|
|
@@ -3887,6 +4180,15 @@ export declare namespace CustomerFlowListResponse {
|
|
|
3887
4180
|
* How clearly the persona expresses their intentions
|
|
3888
4181
|
*/
|
|
3889
4182
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
4183
|
+
/**
|
|
4184
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
4185
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
4186
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
4187
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
4188
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
4189
|
+
* at identical moments.
|
|
4190
|
+
*/
|
|
4191
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
3890
4192
|
/**
|
|
3891
4193
|
* Primary language ISO 639-1 code for the persona
|
|
3892
4194
|
*/
|
|
@@ -3906,9 +4208,13 @@ export declare namespace CustomerFlowListResponse {
|
|
|
3906
4208
|
[key: string]: unknown;
|
|
3907
4209
|
};
|
|
3908
4210
|
/**
|
|
3909
|
-
*
|
|
3910
|
-
*
|
|
3911
|
-
*
|
|
4211
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
4212
|
+
* waited once the agent stopped talking, and measured across production
|
|
4213
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
4214
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
4215
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
4216
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
4217
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
3912
4218
|
*/
|
|
3913
4219
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
3914
4220
|
/**
|
|
@@ -4082,6 +4388,15 @@ export declare namespace CustomerFlowListResponse {
|
|
|
4082
4388
|
* How clearly the persona expresses their intentions
|
|
4083
4389
|
*/
|
|
4084
4390
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
4391
|
+
/**
|
|
4392
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
4393
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
4394
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
4395
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
4396
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
4397
|
+
* at identical moments.
|
|
4398
|
+
*/
|
|
4399
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
4085
4400
|
/**
|
|
4086
4401
|
* Primary language ISO 639-1 code for the persona
|
|
4087
4402
|
*/
|
|
@@ -4101,9 +4416,13 @@ export declare namespace CustomerFlowListResponse {
|
|
|
4101
4416
|
[key: string]: unknown;
|
|
4102
4417
|
};
|
|
4103
4418
|
/**
|
|
4104
|
-
*
|
|
4105
|
-
*
|
|
4106
|
-
*
|
|
4419
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
4420
|
+
* waited once the agent stopped talking, and measured across production
|
|
4421
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
4422
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
4423
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
4424
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
4425
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
4107
4426
|
*/
|
|
4108
4427
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
4109
4428
|
/**
|
|
@@ -4368,6 +4687,15 @@ export declare namespace CustomerFlowListResponse {
|
|
|
4368
4687
|
* How clearly the persona expresses their intentions
|
|
4369
4688
|
*/
|
|
4370
4689
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
4690
|
+
/**
|
|
4691
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
4692
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
4693
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
4694
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
4695
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
4696
|
+
* at identical moments.
|
|
4697
|
+
*/
|
|
4698
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
4371
4699
|
/**
|
|
4372
4700
|
* Primary language ISO 639-1 code for the persona
|
|
4373
4701
|
*/
|
|
@@ -4387,9 +4715,13 @@ export declare namespace CustomerFlowListResponse {
|
|
|
4387
4715
|
[key: string]: unknown;
|
|
4388
4716
|
};
|
|
4389
4717
|
/**
|
|
4390
|
-
*
|
|
4391
|
-
*
|
|
4392
|
-
*
|
|
4718
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
4719
|
+
* waited once the agent stopped talking, and measured across production
|
|
4720
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
4721
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
4722
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
4723
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
4724
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
4393
4725
|
*/
|
|
4394
4726
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
4395
4727
|
/**
|
|
@@ -4491,6 +4823,15 @@ export declare namespace CustomerFlowListResponse {
|
|
|
4491
4823
|
* How clearly the persona expresses their intentions
|
|
4492
4824
|
*/
|
|
4493
4825
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
4826
|
+
/**
|
|
4827
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
4828
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
4829
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
4830
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
4831
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
4832
|
+
* at identical moments.
|
|
4833
|
+
*/
|
|
4834
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
4494
4835
|
/**
|
|
4495
4836
|
* Primary language ISO 639-1 code for the persona
|
|
4496
4837
|
*/
|
|
@@ -4510,9 +4851,13 @@ export declare namespace CustomerFlowListResponse {
|
|
|
4510
4851
|
[key: string]: unknown;
|
|
4511
4852
|
};
|
|
4512
4853
|
/**
|
|
4513
|
-
*
|
|
4514
|
-
*
|
|
4515
|
-
*
|
|
4854
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
4855
|
+
* waited once the agent stopped talking, and measured across production
|
|
4856
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
4857
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
4858
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
4859
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
4860
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
4516
4861
|
*/
|
|
4517
4862
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
4518
4863
|
/**
|
|
@@ -4688,6 +5033,15 @@ export declare namespace CustomerFlowListResponse {
|
|
|
4688
5033
|
* How clearly the persona expresses their intentions
|
|
4689
5034
|
*/
|
|
4690
5035
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
5036
|
+
/**
|
|
5037
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
5038
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
5039
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
5040
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
5041
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
5042
|
+
* at identical moments.
|
|
5043
|
+
*/
|
|
5044
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
4691
5045
|
/**
|
|
4692
5046
|
* Primary language ISO 639-1 code for the persona
|
|
4693
5047
|
*/
|
|
@@ -4707,9 +5061,13 @@ export declare namespace CustomerFlowListResponse {
|
|
|
4707
5061
|
[key: string]: unknown;
|
|
4708
5062
|
};
|
|
4709
5063
|
/**
|
|
4710
|
-
*
|
|
4711
|
-
*
|
|
4712
|
-
*
|
|
5064
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
5065
|
+
* waited once the agent stopped talking, and measured across production
|
|
5066
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
5067
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
5068
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
5069
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
5070
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
4713
5071
|
*/
|
|
4714
5072
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
4715
5073
|
/**
|
|
@@ -4811,6 +5169,15 @@ export declare namespace CustomerFlowListResponse {
|
|
|
4811
5169
|
* How clearly the persona expresses their intentions
|
|
4812
5170
|
*/
|
|
4813
5171
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
5172
|
+
/**
|
|
5173
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
5174
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
5175
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
5176
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
5177
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
5178
|
+
* at identical moments.
|
|
5179
|
+
*/
|
|
5180
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
4814
5181
|
/**
|
|
4815
5182
|
* Primary language ISO 639-1 code for the persona
|
|
4816
5183
|
*/
|
|
@@ -4830,9 +5197,13 @@ export declare namespace CustomerFlowListResponse {
|
|
|
4830
5197
|
[key: string]: unknown;
|
|
4831
5198
|
};
|
|
4832
5199
|
/**
|
|
4833
|
-
*
|
|
4834
|
-
*
|
|
4835
|
-
*
|
|
5200
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
5201
|
+
* waited once the agent stopped talking, and measured across production
|
|
5202
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
5203
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
5204
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
5205
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
5206
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
4836
5207
|
*/
|
|
4837
5208
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
4838
5209
|
/**
|
|
@@ -5069,6 +5440,15 @@ export declare namespace CustomerFlowListResponse {
|
|
|
5069
5440
|
* How clearly the persona expresses their intentions
|
|
5070
5441
|
*/
|
|
5071
5442
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
5443
|
+
/**
|
|
5444
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
5445
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
5446
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
5447
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
5448
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
5449
|
+
* at identical moments.
|
|
5450
|
+
*/
|
|
5451
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
5072
5452
|
/**
|
|
5073
5453
|
* Primary language ISO 639-1 code for the persona
|
|
5074
5454
|
*/
|
|
@@ -5088,9 +5468,13 @@ export declare namespace CustomerFlowListResponse {
|
|
|
5088
5468
|
[key: string]: unknown;
|
|
5089
5469
|
};
|
|
5090
5470
|
/**
|
|
5091
|
-
*
|
|
5092
|
-
*
|
|
5093
|
-
*
|
|
5471
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
5472
|
+
* waited once the agent stopped talking, and measured across production
|
|
5473
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
5474
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
5475
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
5476
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
5477
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
5094
5478
|
*/
|
|
5095
5479
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
5096
5480
|
/**
|
|
@@ -5258,6 +5642,15 @@ export declare namespace CustomerFlowListResponse {
|
|
|
5258
5642
|
* How clearly the persona expresses their intentions
|
|
5259
5643
|
*/
|
|
5260
5644
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
5645
|
+
/**
|
|
5646
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
5647
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
5648
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
5649
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
5650
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
5651
|
+
* at identical moments.
|
|
5652
|
+
*/
|
|
5653
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
5261
5654
|
/**
|
|
5262
5655
|
* Primary language ISO 639-1 code for the persona
|
|
5263
5656
|
*/
|
|
@@ -5277,9 +5670,13 @@ export declare namespace CustomerFlowListResponse {
|
|
|
5277
5670
|
[key: string]: unknown;
|
|
5278
5671
|
};
|
|
5279
5672
|
/**
|
|
5280
|
-
*
|
|
5281
|
-
*
|
|
5282
|
-
*
|
|
5673
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
5674
|
+
* waited once the agent stopped talking, and measured across production
|
|
5675
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
5676
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
5677
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
5678
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
5679
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
5283
5680
|
*/
|
|
5284
5681
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
5285
5682
|
/**
|
|
@@ -5593,6 +5990,15 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5593
5990
|
* How clearly the persona expresses their intentions
|
|
5594
5991
|
*/
|
|
5595
5992
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
5993
|
+
/**
|
|
5994
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
5995
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
5996
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
5997
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
5998
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
5999
|
+
* at identical moments.
|
|
6000
|
+
*/
|
|
6001
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
5596
6002
|
/**
|
|
5597
6003
|
* Primary language ISO 639-1 code for the persona
|
|
5598
6004
|
*/
|
|
@@ -5612,9 +6018,13 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5612
6018
|
[key: string]: unknown;
|
|
5613
6019
|
};
|
|
5614
6020
|
/**
|
|
5615
|
-
*
|
|
5616
|
-
*
|
|
5617
|
-
*
|
|
6021
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
6022
|
+
* waited once the agent stopped talking, and measured across production
|
|
6023
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
6024
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
6025
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
6026
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
6027
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
5618
6028
|
*/
|
|
5619
6029
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
5620
6030
|
/**
|
|
@@ -5788,6 +6198,15 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5788
6198
|
* How clearly the persona expresses their intentions
|
|
5789
6199
|
*/
|
|
5790
6200
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
6201
|
+
/**
|
|
6202
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
6203
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
6204
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
6205
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
6206
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
6207
|
+
* at identical moments.
|
|
6208
|
+
*/
|
|
6209
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
5791
6210
|
/**
|
|
5792
6211
|
* Primary language ISO 639-1 code for the persona
|
|
5793
6212
|
*/
|
|
@@ -5807,9 +6226,13 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5807
6226
|
[key: string]: unknown;
|
|
5808
6227
|
};
|
|
5809
6228
|
/**
|
|
5810
|
-
*
|
|
5811
|
-
*
|
|
5812
|
-
*
|
|
6229
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
6230
|
+
* waited once the agent stopped talking, and measured across production
|
|
6231
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
6232
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
6233
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
6234
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
6235
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
5813
6236
|
*/
|
|
5814
6237
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
5815
6238
|
/**
|
|
@@ -6074,6 +6497,15 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6074
6497
|
* How clearly the persona expresses their intentions
|
|
6075
6498
|
*/
|
|
6076
6499
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
6500
|
+
/**
|
|
6501
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
6502
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
6503
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
6504
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
6505
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
6506
|
+
* at identical moments.
|
|
6507
|
+
*/
|
|
6508
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
6077
6509
|
/**
|
|
6078
6510
|
* Primary language ISO 639-1 code for the persona
|
|
6079
6511
|
*/
|
|
@@ -6093,9 +6525,13 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6093
6525
|
[key: string]: unknown;
|
|
6094
6526
|
};
|
|
6095
6527
|
/**
|
|
6096
|
-
*
|
|
6097
|
-
*
|
|
6098
|
-
*
|
|
6528
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
6529
|
+
* waited once the agent stopped talking, and measured across production
|
|
6530
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
6531
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
6532
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
6533
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
6534
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
6099
6535
|
*/
|
|
6100
6536
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
6101
6537
|
/**
|
|
@@ -6197,6 +6633,15 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6197
6633
|
* How clearly the persona expresses their intentions
|
|
6198
6634
|
*/
|
|
6199
6635
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
6636
|
+
/**
|
|
6637
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
6638
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
6639
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
6640
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
6641
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
6642
|
+
* at identical moments.
|
|
6643
|
+
*/
|
|
6644
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
6200
6645
|
/**
|
|
6201
6646
|
* Primary language ISO 639-1 code for the persona
|
|
6202
6647
|
*/
|
|
@@ -6216,9 +6661,13 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6216
6661
|
[key: string]: unknown;
|
|
6217
6662
|
};
|
|
6218
6663
|
/**
|
|
6219
|
-
*
|
|
6220
|
-
*
|
|
6221
|
-
*
|
|
6664
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
6665
|
+
* waited once the agent stopped talking, and measured across production
|
|
6666
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
6667
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
6668
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
6669
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
6670
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
6222
6671
|
*/
|
|
6223
6672
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
6224
6673
|
/**
|
|
@@ -6394,6 +6843,15 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6394
6843
|
* How clearly the persona expresses their intentions
|
|
6395
6844
|
*/
|
|
6396
6845
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
6846
|
+
/**
|
|
6847
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
6848
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
6849
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
6850
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
6851
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
6852
|
+
* at identical moments.
|
|
6853
|
+
*/
|
|
6854
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
6397
6855
|
/**
|
|
6398
6856
|
* Primary language ISO 639-1 code for the persona
|
|
6399
6857
|
*/
|
|
@@ -6413,9 +6871,13 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6413
6871
|
[key: string]: unknown;
|
|
6414
6872
|
};
|
|
6415
6873
|
/**
|
|
6416
|
-
*
|
|
6417
|
-
*
|
|
6418
|
-
*
|
|
6874
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
6875
|
+
* waited once the agent stopped talking, and measured across production
|
|
6876
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
6877
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
6878
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
6879
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
6880
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
6419
6881
|
*/
|
|
6420
6882
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
6421
6883
|
/**
|
|
@@ -6517,6 +6979,15 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6517
6979
|
* How clearly the persona expresses their intentions
|
|
6518
6980
|
*/
|
|
6519
6981
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
6982
|
+
/**
|
|
6983
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
6984
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
6985
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
6986
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
6987
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
6988
|
+
* at identical moments.
|
|
6989
|
+
*/
|
|
6990
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
6520
6991
|
/**
|
|
6521
6992
|
* Primary language ISO 639-1 code for the persona
|
|
6522
6993
|
*/
|
|
@@ -6536,9 +7007,13 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6536
7007
|
[key: string]: unknown;
|
|
6537
7008
|
};
|
|
6538
7009
|
/**
|
|
6539
|
-
*
|
|
6540
|
-
*
|
|
6541
|
-
*
|
|
7010
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
7011
|
+
* waited once the agent stopped talking, and measured across production
|
|
7012
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
7013
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
7014
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
7015
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
7016
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
6542
7017
|
*/
|
|
6543
7018
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
6544
7019
|
/**
|
|
@@ -6775,6 +7250,15 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6775
7250
|
* How clearly the persona expresses their intentions
|
|
6776
7251
|
*/
|
|
6777
7252
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
7253
|
+
/**
|
|
7254
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
7255
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
7256
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
7257
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
7258
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
7259
|
+
* at identical moments.
|
|
7260
|
+
*/
|
|
7261
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
6778
7262
|
/**
|
|
6779
7263
|
* Primary language ISO 639-1 code for the persona
|
|
6780
7264
|
*/
|
|
@@ -6794,9 +7278,13 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6794
7278
|
[key: string]: unknown;
|
|
6795
7279
|
};
|
|
6796
7280
|
/**
|
|
6797
|
-
*
|
|
6798
|
-
*
|
|
6799
|
-
*
|
|
7281
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
7282
|
+
* waited once the agent stopped talking, and measured across production
|
|
7283
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
7284
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
7285
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
7286
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
7287
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
6800
7288
|
*/
|
|
6801
7289
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
6802
7290
|
/**
|
|
@@ -6964,6 +7452,15 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6964
7452
|
* How clearly the persona expresses their intentions
|
|
6965
7453
|
*/
|
|
6966
7454
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
7455
|
+
/**
|
|
7456
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
7457
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
7458
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
7459
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
7460
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
7461
|
+
* at identical moments.
|
|
7462
|
+
*/
|
|
7463
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
6967
7464
|
/**
|
|
6968
7465
|
* Primary language ISO 639-1 code for the persona
|
|
6969
7466
|
*/
|
|
@@ -6983,9 +7480,13 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
6983
7480
|
[key: string]: unknown;
|
|
6984
7481
|
};
|
|
6985
7482
|
/**
|
|
6986
|
-
*
|
|
6987
|
-
*
|
|
6988
|
-
*
|
|
7483
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
7484
|
+
* waited once the agent stopped talking, and measured across production
|
|
7485
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
7486
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
7487
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
7488
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
7489
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
6989
7490
|
*/
|
|
6990
7491
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
6991
7492
|
/**
|
|
@@ -7274,6 +7775,15 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
7274
7775
|
* How clearly the persona expresses their intentions
|
|
7275
7776
|
*/
|
|
7276
7777
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
7778
|
+
/**
|
|
7779
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
7780
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
7781
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
7782
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
7783
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
7784
|
+
* at identical moments.
|
|
7785
|
+
*/
|
|
7786
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
7277
7787
|
/**
|
|
7278
7788
|
* Primary language ISO 639-1 code for the persona
|
|
7279
7789
|
*/
|
|
@@ -7293,9 +7803,13 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
7293
7803
|
[key: string]: unknown;
|
|
7294
7804
|
};
|
|
7295
7805
|
/**
|
|
7296
|
-
*
|
|
7297
|
-
*
|
|
7298
|
-
*
|
|
7806
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
7807
|
+
* waited once the agent stopped talking, and measured across production
|
|
7808
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
7809
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
7810
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
7811
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
7812
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
7299
7813
|
*/
|
|
7300
7814
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
7301
7815
|
/**
|
|
@@ -7469,6 +7983,15 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
7469
7983
|
* How clearly the persona expresses their intentions
|
|
7470
7984
|
*/
|
|
7471
7985
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
7986
|
+
/**
|
|
7987
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
7988
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
7989
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
7990
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
7991
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
7992
|
+
* at identical moments.
|
|
7993
|
+
*/
|
|
7994
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
7472
7995
|
/**
|
|
7473
7996
|
* Primary language ISO 639-1 code for the persona
|
|
7474
7997
|
*/
|
|
@@ -7488,9 +8011,13 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
7488
8011
|
[key: string]: unknown;
|
|
7489
8012
|
};
|
|
7490
8013
|
/**
|
|
7491
|
-
*
|
|
7492
|
-
*
|
|
7493
|
-
*
|
|
8014
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
8015
|
+
* waited once the agent stopped talking, and measured across production
|
|
8016
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
8017
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
8018
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
8019
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
8020
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
7494
8021
|
*/
|
|
7495
8022
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
7496
8023
|
/**
|
|
@@ -7755,6 +8282,15 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
7755
8282
|
* How clearly the persona expresses their intentions
|
|
7756
8283
|
*/
|
|
7757
8284
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
8285
|
+
/**
|
|
8286
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
8287
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
8288
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
8289
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
8290
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
8291
|
+
* at identical moments.
|
|
8292
|
+
*/
|
|
8293
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
7758
8294
|
/**
|
|
7759
8295
|
* Primary language ISO 639-1 code for the persona
|
|
7760
8296
|
*/
|
|
@@ -7774,9 +8310,13 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
7774
8310
|
[key: string]: unknown;
|
|
7775
8311
|
};
|
|
7776
8312
|
/**
|
|
7777
|
-
*
|
|
7778
|
-
*
|
|
7779
|
-
*
|
|
8313
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
8314
|
+
* waited once the agent stopped talking, and measured across production
|
|
8315
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
8316
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
8317
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
8318
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
8319
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
7780
8320
|
*/
|
|
7781
8321
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
7782
8322
|
/**
|
|
@@ -7878,6 +8418,15 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
7878
8418
|
* How clearly the persona expresses their intentions
|
|
7879
8419
|
*/
|
|
7880
8420
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
8421
|
+
/**
|
|
8422
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
8423
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
8424
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
8425
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
8426
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
8427
|
+
* at identical moments.
|
|
8428
|
+
*/
|
|
8429
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
7881
8430
|
/**
|
|
7882
8431
|
* Primary language ISO 639-1 code for the persona
|
|
7883
8432
|
*/
|
|
@@ -7897,9 +8446,13 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
7897
8446
|
[key: string]: unknown;
|
|
7898
8447
|
};
|
|
7899
8448
|
/**
|
|
7900
|
-
*
|
|
7901
|
-
*
|
|
7902
|
-
*
|
|
8449
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
8450
|
+
* waited once the agent stopped talking, and measured across production
|
|
8451
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
8452
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
8453
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
8454
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
8455
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
7903
8456
|
*/
|
|
7904
8457
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
7905
8458
|
/**
|
|
@@ -8075,6 +8628,15 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
8075
8628
|
* How clearly the persona expresses their intentions
|
|
8076
8629
|
*/
|
|
8077
8630
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
8631
|
+
/**
|
|
8632
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
8633
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
8634
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
8635
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
8636
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
8637
|
+
* at identical moments.
|
|
8638
|
+
*/
|
|
8639
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
8078
8640
|
/**
|
|
8079
8641
|
* Primary language ISO 639-1 code for the persona
|
|
8080
8642
|
*/
|
|
@@ -8094,9 +8656,13 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
8094
8656
|
[key: string]: unknown;
|
|
8095
8657
|
};
|
|
8096
8658
|
/**
|
|
8097
|
-
*
|
|
8098
|
-
*
|
|
8099
|
-
*
|
|
8659
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
8660
|
+
* waited once the agent stopped talking, and measured across production
|
|
8661
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
8662
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
8663
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
8664
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
8665
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
8100
8666
|
*/
|
|
8101
8667
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
8102
8668
|
/**
|
|
@@ -8198,6 +8764,15 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
8198
8764
|
* How clearly the persona expresses their intentions
|
|
8199
8765
|
*/
|
|
8200
8766
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
8767
|
+
/**
|
|
8768
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
8769
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
8770
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
8771
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
8772
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
8773
|
+
* at identical moments.
|
|
8774
|
+
*/
|
|
8775
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
8201
8776
|
/**
|
|
8202
8777
|
* Primary language ISO 639-1 code for the persona
|
|
8203
8778
|
*/
|
|
@@ -8217,9 +8792,13 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
8217
8792
|
[key: string]: unknown;
|
|
8218
8793
|
};
|
|
8219
8794
|
/**
|
|
8220
|
-
*
|
|
8221
|
-
*
|
|
8222
|
-
*
|
|
8795
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
8796
|
+
* waited once the agent stopped talking, and measured across production
|
|
8797
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
8798
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
8799
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
8800
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
8801
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
8223
8802
|
*/
|
|
8224
8803
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
8225
8804
|
/**
|
|
@@ -8456,6 +9035,15 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
8456
9035
|
* How clearly the persona expresses their intentions
|
|
8457
9036
|
*/
|
|
8458
9037
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
9038
|
+
/**
|
|
9039
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
9040
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
9041
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
9042
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
9043
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
9044
|
+
* at identical moments.
|
|
9045
|
+
*/
|
|
9046
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
8459
9047
|
/**
|
|
8460
9048
|
* Primary language ISO 639-1 code for the persona
|
|
8461
9049
|
*/
|
|
@@ -8475,9 +9063,13 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
8475
9063
|
[key: string]: unknown;
|
|
8476
9064
|
};
|
|
8477
9065
|
/**
|
|
8478
|
-
*
|
|
8479
|
-
*
|
|
8480
|
-
*
|
|
9066
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
9067
|
+
* waited once the agent stopped talking, and measured across production
|
|
9068
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
9069
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
9070
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
9071
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
9072
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
8481
9073
|
*/
|
|
8482
9074
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
8483
9075
|
/**
|
|
@@ -8645,6 +9237,15 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
8645
9237
|
* How clearly the persona expresses their intentions
|
|
8646
9238
|
*/
|
|
8647
9239
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
9240
|
+
/**
|
|
9241
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
9242
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
9243
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
9244
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
9245
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
9246
|
+
* at identical moments.
|
|
9247
|
+
*/
|
|
9248
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
8648
9249
|
/**
|
|
8649
9250
|
* Primary language ISO 639-1 code for the persona
|
|
8650
9251
|
*/
|
|
@@ -8664,9 +9265,13 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
8664
9265
|
[key: string]: unknown;
|
|
8665
9266
|
};
|
|
8666
9267
|
/**
|
|
8667
|
-
*
|
|
8668
|
-
*
|
|
8669
|
-
*
|
|
9268
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
9269
|
+
* waited once the agent stopped talking, and measured across production
|
|
9270
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
9271
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
9272
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
9273
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
9274
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
8670
9275
|
*/
|
|
8671
9276
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
8672
9277
|
/**
|
|
@@ -8864,6 +9469,15 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
8864
9469
|
* How clearly the persona expresses their intentions
|
|
8865
9470
|
*/
|
|
8866
9471
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
9472
|
+
/**
|
|
9473
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
9474
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
9475
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
9476
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
9477
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
9478
|
+
* at identical moments.
|
|
9479
|
+
*/
|
|
9480
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
8867
9481
|
/**
|
|
8868
9482
|
* Primary language ISO 639-1 code for the persona
|
|
8869
9483
|
*/
|
|
@@ -8883,9 +9497,13 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
8883
9497
|
[key: string]: unknown;
|
|
8884
9498
|
};
|
|
8885
9499
|
/**
|
|
8886
|
-
*
|
|
8887
|
-
*
|
|
8888
|
-
*
|
|
9500
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
9501
|
+
* waited once the agent stopped talking, and measured across production
|
|
9502
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
9503
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
9504
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
9505
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
9506
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
8889
9507
|
*/
|
|
8890
9508
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
8891
9509
|
/**
|
|
@@ -9061,6 +9679,15 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
9061
9679
|
* How clearly the persona expresses their intentions
|
|
9062
9680
|
*/
|
|
9063
9681
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
9682
|
+
/**
|
|
9683
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
9684
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
9685
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
9686
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
9687
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
9688
|
+
* at identical moments.
|
|
9689
|
+
*/
|
|
9690
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
9064
9691
|
/**
|
|
9065
9692
|
* Primary language ISO 639-1 code for the persona
|
|
9066
9693
|
*/
|
|
@@ -9080,9 +9707,13 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
9080
9707
|
[key: string]: unknown;
|
|
9081
9708
|
};
|
|
9082
9709
|
/**
|
|
9083
|
-
*
|
|
9084
|
-
*
|
|
9085
|
-
*
|
|
9710
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
9711
|
+
* waited once the agent stopped talking, and measured across production
|
|
9712
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
9713
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
9714
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
9715
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
9716
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
9086
9717
|
*/
|
|
9087
9718
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
9088
9719
|
/**
|
|
@@ -9184,6 +9815,15 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
9184
9815
|
* How clearly the persona expresses their intentions
|
|
9185
9816
|
*/
|
|
9186
9817
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
9818
|
+
/**
|
|
9819
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
9820
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
9821
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
9822
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
9823
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
9824
|
+
* at identical moments.
|
|
9825
|
+
*/
|
|
9826
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
9187
9827
|
/**
|
|
9188
9828
|
* Primary language ISO 639-1 code for the persona
|
|
9189
9829
|
*/
|
|
@@ -9203,9 +9843,13 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
9203
9843
|
[key: string]: unknown;
|
|
9204
9844
|
};
|
|
9205
9845
|
/**
|
|
9206
|
-
*
|
|
9207
|
-
*
|
|
9208
|
-
*
|
|
9846
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
9847
|
+
* waited once the agent stopped talking, and measured across production
|
|
9848
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
9849
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
9850
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
9851
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
9852
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
9209
9853
|
*/
|
|
9210
9854
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
9211
9855
|
/**
|
|
@@ -9373,6 +10017,15 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
9373
10017
|
* How clearly the persona expresses their intentions
|
|
9374
10018
|
*/
|
|
9375
10019
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
10020
|
+
/**
|
|
10021
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
10022
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
10023
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
10024
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
10025
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
10026
|
+
* at identical moments.
|
|
10027
|
+
*/
|
|
10028
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
9376
10029
|
/**
|
|
9377
10030
|
* Primary language ISO 639-1 code for the persona
|
|
9378
10031
|
*/
|
|
@@ -9392,9 +10045,13 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
9392
10045
|
[key: string]: unknown;
|
|
9393
10046
|
};
|
|
9394
10047
|
/**
|
|
9395
|
-
*
|
|
9396
|
-
*
|
|
9397
|
-
*
|
|
10048
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
10049
|
+
* waited once the agent stopped talking, and measured across production
|
|
10050
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
10051
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
10052
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
10053
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
10054
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
9398
10055
|
*/
|
|
9399
10056
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
9400
10057
|
/**
|
|
@@ -9577,6 +10234,15 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
9577
10234
|
* How clearly the persona expresses their intentions
|
|
9578
10235
|
*/
|
|
9579
10236
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
10237
|
+
/**
|
|
10238
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
10239
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
10240
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
10241
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
10242
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
10243
|
+
* at identical moments.
|
|
10244
|
+
*/
|
|
10245
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
9580
10246
|
/**
|
|
9581
10247
|
* Primary language ISO 639-1 code for the persona
|
|
9582
10248
|
*/
|
|
@@ -9596,9 +10262,13 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
9596
10262
|
[key: string]: unknown;
|
|
9597
10263
|
};
|
|
9598
10264
|
/**
|
|
9599
|
-
*
|
|
9600
|
-
*
|
|
9601
|
-
*
|
|
10265
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
10266
|
+
* waited once the agent stopped talking, and measured across production
|
|
10267
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
10268
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
10269
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
10270
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
10271
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
9602
10272
|
*/
|
|
9603
10273
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
9604
10274
|
/**
|
|
@@ -9774,6 +10444,15 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
9774
10444
|
* How clearly the persona expresses their intentions
|
|
9775
10445
|
*/
|
|
9776
10446
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
10447
|
+
/**
|
|
10448
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
10449
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
10450
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
10451
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
10452
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
10453
|
+
* at identical moments.
|
|
10454
|
+
*/
|
|
10455
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
9777
10456
|
/**
|
|
9778
10457
|
* Primary language ISO 639-1 code for the persona
|
|
9779
10458
|
*/
|
|
@@ -9793,9 +10472,13 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
9793
10472
|
[key: string]: unknown;
|
|
9794
10473
|
};
|
|
9795
10474
|
/**
|
|
9796
|
-
*
|
|
9797
|
-
*
|
|
9798
|
-
*
|
|
10475
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
10476
|
+
* waited once the agent stopped talking, and measured across production
|
|
10477
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
10478
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
10479
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
10480
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
10481
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
9799
10482
|
*/
|
|
9800
10483
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
9801
10484
|
/**
|
|
@@ -9897,6 +10580,15 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
9897
10580
|
* How clearly the persona expresses their intentions
|
|
9898
10581
|
*/
|
|
9899
10582
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
10583
|
+
/**
|
|
10584
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
10585
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
10586
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
10587
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
10588
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
10589
|
+
* at identical moments.
|
|
10590
|
+
*/
|
|
10591
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
9900
10592
|
/**
|
|
9901
10593
|
* Primary language ISO 639-1 code for the persona
|
|
9902
10594
|
*/
|
|
@@ -9916,9 +10608,13 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
9916
10608
|
[key: string]: unknown;
|
|
9917
10609
|
};
|
|
9918
10610
|
/**
|
|
9919
|
-
*
|
|
9920
|
-
*
|
|
9921
|
-
*
|
|
10611
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
10612
|
+
* waited once the agent stopped talking, and measured across production
|
|
10613
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
10614
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
10615
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
10616
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
10617
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
9922
10618
|
*/
|
|
9923
10619
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
9924
10620
|
/**
|
|
@@ -10086,6 +10782,15 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
10086
10782
|
* How clearly the persona expresses their intentions
|
|
10087
10783
|
*/
|
|
10088
10784
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
10785
|
+
/**
|
|
10786
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
10787
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
10788
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
10789
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
10790
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
10791
|
+
* at identical moments.
|
|
10792
|
+
*/
|
|
10793
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
10089
10794
|
/**
|
|
10090
10795
|
* Primary language ISO 639-1 code for the persona
|
|
10091
10796
|
*/
|
|
@@ -10105,9 +10810,13 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
10105
10810
|
[key: string]: unknown;
|
|
10106
10811
|
};
|
|
10107
10812
|
/**
|
|
10108
|
-
*
|
|
10109
|
-
*
|
|
10110
|
-
*
|
|
10813
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
10814
|
+
* waited once the agent stopped talking, and measured across production
|
|
10815
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
10816
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
10817
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
10818
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
10819
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
10111
10820
|
*/
|
|
10112
10821
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
10113
10822
|
/**
|