@roarkanalytics/sdk 3.20.0 → 4.0.0

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Files changed (83) hide show
  1. package/CHANGELOG.md +28 -0
  2. package/client.d.mts +3 -0
  3. package/client.d.mts.map +1 -1
  4. package/client.d.ts +3 -0
  5. package/client.d.ts.map +1 -1
  6. package/client.js +3 -0
  7. package/client.js.map +1 -1
  8. package/client.mjs +3 -0
  9. package/client.mjs.map +1 -1
  10. package/package.json +1 -1
  11. package/resources/autoimprove-job.d.mts +495 -0
  12. package/resources/autoimprove-job.d.mts.map +1 -0
  13. package/resources/autoimprove-job.d.ts +495 -0
  14. package/resources/autoimprove-job.d.ts.map +1 -0
  15. package/resources/autoimprove-job.js +151 -0
  16. package/resources/autoimprove-job.js.map +1 -0
  17. package/resources/autoimprove-job.mjs +147 -0
  18. package/resources/autoimprove-job.mjs.map +1 -0
  19. package/resources/config.d.mts +12 -0
  20. package/resources/config.d.mts.map +1 -1
  21. package/resources/config.d.ts +12 -0
  22. package/resources/config.d.ts.map +1 -1
  23. package/resources/customer-flow-edge-case.d.mts +192 -36
  24. package/resources/customer-flow-edge-case.d.mts.map +1 -1
  25. package/resources/customer-flow-edge-case.d.ts +192 -36
  26. package/resources/customer-flow-edge-case.d.ts.map +1 -1
  27. package/resources/customer-flow.d.mts +872 -163
  28. package/resources/customer-flow.d.mts.map +1 -1
  29. package/resources/customer-flow.d.ts +872 -163
  30. package/resources/customer-flow.d.ts.map +1 -1
  31. package/resources/index.d.mts +1 -0
  32. package/resources/index.d.mts.map +1 -1
  33. package/resources/index.d.ts +1 -0
  34. package/resources/index.d.ts.map +1 -1
  35. package/resources/index.js +3 -1
  36. package/resources/index.js.map +1 -1
  37. package/resources/index.mjs +1 -0
  38. package/resources/index.mjs.map +1 -1
  39. package/resources/simulation-job.d.mts +34 -8
  40. package/resources/simulation-job.d.mts.map +1 -1
  41. package/resources/simulation-job.d.ts +34 -8
  42. package/resources/simulation-job.d.ts.map +1 -1
  43. package/resources/simulation-persona.d.mts +92 -18
  44. package/resources/simulation-persona.d.mts.map +1 -1
  45. package/resources/simulation-persona.d.ts +92 -18
  46. package/resources/simulation-persona.d.ts.map +1 -1
  47. package/resources/simulation-run-plan-job.d.mts +17 -4
  48. package/resources/simulation-run-plan-job.d.mts.map +1 -1
  49. package/resources/simulation-run-plan-job.d.ts +17 -4
  50. package/resources/simulation-run-plan-job.d.ts.map +1 -1
  51. package/resources/simulation-run-plan.d.mts +12 -12
  52. package/resources/simulation-run-plan.d.mts.map +1 -1
  53. package/resources/simulation-run-plan.d.ts +12 -12
  54. package/resources/simulation-run-plan.d.ts.map +1 -1
  55. package/resources/simulation-template.d.mts +1 -1
  56. package/resources/simulation-template.d.mts.map +1 -1
  57. package/resources/simulation-template.d.ts +1 -1
  58. package/resources/simulation-template.d.ts.map +1 -1
  59. package/resources/simulation.d.mts +3 -3
  60. package/resources/simulation.d.mts.map +1 -1
  61. package/resources/simulation.d.ts +3 -3
  62. package/resources/simulation.d.ts.map +1 -1
  63. package/src/client.ts +33 -0
  64. package/src/resources/autoimprove-job.ts +766 -0
  65. package/src/resources/config.ts +19 -0
  66. package/src/resources/customer-flow-edge-case.ts +204 -36
  67. package/src/resources/customer-flow.ts +951 -164
  68. package/src/resources/index.ts +15 -0
  69. package/src/resources/simulation-job.ts +36 -8
  70. package/src/resources/simulation-persona.ts +98 -18
  71. package/src/resources/simulation-run-plan-job.ts +18 -4
  72. package/src/resources/simulation-run-plan.ts +12 -0
  73. package/src/resources/simulation-template.ts +1 -0
  74. package/src/resources/simulation.ts +3 -0
  75. package/src/version.ts +1 -1
  76. package/version.d.mts +1 -1
  77. package/version.d.mts.map +1 -1
  78. package/version.d.ts +1 -1
  79. package/version.d.ts.map +1 -1
  80. package/version.js +1 -1
  81. package/version.js.map +1 -1
  82. package/version.mjs +1 -1
  83. package/version.mjs.map +1 -1
@@ -164,15 +164,32 @@ export declare class CustomerFlow extends APIResource {
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  * flow's policy. Use it where one missed step makes the rest of the call
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  * meaningless: an authentication menu, say, with `then: HANG_UP_INVALIDATE`.
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  *
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- * Any step may set `requiredForValidRun`, which marks a step the flow requires a
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- * run to reach for its result to count. A run that ends without ever reaching it
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- * is invalidated: it stays in the report, labelled with the step it never reached
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- * and where it stopped, and is left out of the run score and the success-criteria
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- * verdict. Put it on the step where the test itself begins, typically the first
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- * one after an IVR or a login, so an agent that never gets past the menu does not
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- * fail every check in a scenario it never started. A path may have one; a
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- * branching flow may mark one step per branch, and reaching any of them makes the
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- * call valid. A path that marks none behaves exactly as before.
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+ * Any step may set `stage`, the named phase of the flow it belongs to: the IVR,
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+ * the login, the scenario itself. Steps in one stage are drawn as a group in the
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+ * editor, and the name is yours: the reports say it back to you. The stage does
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+ * not have to exist first, it is created the first time a step names it, and a
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+ * name already in the project is matched ignoring case.
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+ *
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+ * A stage with `required: true` is a gate. A run that ends without getting PAST it
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+ * never reached what was being measured, so it stays in the report, labelled with
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+ * the stage it never completed and the one it stopped in, and is left out of the
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+ * run score and the success-criteria verdict: an agent that never clears the IVR
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+ * does not fail every check in a scenario it never started. `required` belongs to
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+ * the stage rather than to the step, so a read returns it on every step in that
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+ * stage, and a write that sets it on any one of them marks the whole stage. A flow
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+ * that requires no stage is scored exactly as before.
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+ *
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+ * A stage with `analyze: false` is not measured. Its turns are kept out of the
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+ * core call metrics (talk time, speech pace, turn and response timings), which is
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+ * what an IVR usually wants alongside `required: true`: the run has to get through
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+ * the menu, but how the agent sounded reading it is not what is being tested.
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+ * Coverage is being extended package by package, so the judged metrics (quality,
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+ * compliance, repetition, escalation, tone) still read the whole call for now.
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+ * Nothing is cut and nothing is re-timed, so a turn at 4:10 is still at 4:10 with
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+ * an earlier stage excluded, and rate metrics divide by the part of the call that
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+ * was measured rather than by the whole of it. Defaults to true, belongs to the
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+ * stage the same way `required` does, and turning it off on any one step turns it
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+ * off for the stage.
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  */
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  export type FlowStep = FlowStep.UnionMember0 | FlowStep.UnionMember1 | FlowStep.UnionMember2 | FlowStep.UnionMember3 | FlowStep.UnionMember4 | FlowStep.UnionMember5 | FlowStep.UnionMember6 | FlowStep.UnionMember7 | FlowStep.UnionMember8 | FlowStep.UnionMember9;
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  export declare namespace FlowStep {
@@ -183,7 +200,7 @@ export declare namespace FlowStep {
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  nodeId?: string;
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  offScriptPolicy?: UnionMember0.OffScriptPolicy | null;
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  ref?: string;
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- requiredForValidRun?: boolean;
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+ stage?: UnionMember0.Stage | null;
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  steps?: Array<CustomerFlowAPI.FlowStep>;
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  }
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  namespace UnionMember0 {
@@ -194,6 +211,11 @@ export declare namespace FlowStep {
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  sayLine?: string | null;
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  waitSeconds?: number | null;
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  }
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+ interface Stage {
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+ name: string;
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+ analyze?: boolean;
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+ required?: boolean;
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+ }
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  }
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  interface UnionMember1 {
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  type: 'CUSTOMER_TURN';
@@ -201,71 +223,127 @@ export declare namespace FlowStep {
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  mergeIntoNodeIds?: Array<string>;
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  nodeId?: string;
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  ref?: string;
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- requiredForValidRun?: boolean;
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+ stage?: UnionMember1.Stage | null;
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  steps?: Array<CustomerFlowAPI.FlowStep>;
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  }
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+ namespace UnionMember1 {
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+ interface Stage {
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+ name: string;
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+ analyze?: boolean;
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+ required?: boolean;
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+ }
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+ }
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  interface UnionMember2 {
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  type: 'CUSTOMER_FIRST_MESSAGE';
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  content?: string | null;
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  mergeIntoNodeIds?: Array<string>;
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  nodeId?: string;
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  ref?: string;
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- requiredForValidRun?: boolean;
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+ stage?: UnionMember2.Stage | null;
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  steps?: Array<CustomerFlowAPI.FlowStep>;
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  }
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+ namespace UnionMember2 {
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+ interface Stage {
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+ name: string;
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+ analyze?: boolean;
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+ required?: boolean;
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+ }
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+ }
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  interface UnionMember3 {
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  type: 'CUSTOMER_VERBATIM_TURN';
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  content?: string | null;
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  mergeIntoNodeIds?: Array<string>;
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  nodeId?: string;
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  ref?: string;
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- requiredForValidRun?: boolean;
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+ stage?: UnionMember3.Stage | null;
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  steps?: Array<CustomerFlowAPI.FlowStep>;
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  }
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+ namespace UnionMember3 {
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+ interface Stage {
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+ name: string;
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+ analyze?: boolean;
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+ required?: boolean;
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+ }
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+ }
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  interface UnionMember4 {
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  type: 'CUSTOMER_SILENCE';
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  mergeIntoNodeIds?: Array<string>;
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  nodeId?: string;
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  ref?: string;
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- requiredForValidRun?: boolean;
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  silenceDurationSeconds?: number | null;
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+ stage?: UnionMember4.Stage | null;
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  steps?: Array<CustomerFlowAPI.FlowStep>;
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  }
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+ namespace UnionMember4 {
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+ interface Stage {
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+ name: string;
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+ analyze?: boolean;
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+ required?: boolean;
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+ }
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+ }
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  interface UnionMember5 {
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  type: 'CUSTOMER_DTMF';
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  dtmfDigits?: string | null;
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  mergeIntoNodeIds?: Array<string>;
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  nodeId?: string;
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  ref?: string;
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- requiredForValidRun?: boolean;
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+ stage?: UnionMember5.Stage | null;
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  steps?: Array<CustomerFlowAPI.FlowStep>;
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  }
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+ namespace UnionMember5 {
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+ interface Stage {
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+ name: string;
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+ analyze?: boolean;
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+ required?: boolean;
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+ }
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+ }
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  interface UnionMember6 {
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  type: 'AGENT_DTMF';
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  dtmfDigits?: string | null;
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  mergeIntoNodeIds?: Array<string>;
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  nodeId?: string;
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  ref?: string;
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- requiredForValidRun?: boolean;
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+ stage?: UnionMember6.Stage | null;
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  steps?: Array<CustomerFlowAPI.FlowStep>;
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  }
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+ namespace UnionMember6 {
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+ interface Stage {
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+ name: string;
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+ analyze?: boolean;
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+ required?: boolean;
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+ }
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+ }
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  interface UnionMember7 {
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  type: 'VOICEMAIL';
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  mergeIntoNodeIds?: Array<string>;
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  nodeId?: string;
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  ref?: string;
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- requiredForValidRun?: boolean;
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+ stage?: UnionMember7.Stage | null;
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  steps?: Array<CustomerFlowAPI.FlowStep>;
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  }
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+ namespace UnionMember7 {
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+ interface Stage {
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+ name: string;
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+ analyze?: boolean;
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+ required?: boolean;
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+ }
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+ }
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  interface UnionMember8 {
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  type: 'CUSTOMER_HANDOFF';
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  handoffPersonaId?: string | null;
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  mergeIntoNodeIds?: Array<string>;
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  nodeId?: string;
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  ref?: string;
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- requiredForValidRun?: boolean;
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+ stage?: UnionMember8.Stage | null;
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  steps?: Array<CustomerFlowAPI.FlowStep>;
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  }
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+ namespace UnionMember8 {
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+ interface Stage {
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+ name: string;
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+ analyze?: boolean;
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+ required?: boolean;
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+ }
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+ }
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  interface UnionMember9 {
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  type: 'SCENARIO_LINK';
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  linkedCustomerFlowId?: string | null;
@@ -273,9 +351,16 @@ export declare namespace FlowStep {
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  mergeIntoNodeIds?: Array<string>;
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  nodeId?: string;
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  ref?: string;
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- requiredForValidRun?: boolean;
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+ stage?: UnionMember9.Stage | null;
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  steps?: Array<CustomerFlowAPI.FlowStep>;
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  }
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+ namespace UnionMember9 {
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+ interface Stage {
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+ name: string;
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+ analyze?: boolean;
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+ required?: boolean;
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+ }
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+ }
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  }
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  export interface CustomerFlowCreateResponse {
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  /**
@@ -524,6 +609,15 @@ export declare namespace CustomerFlowCreateResponse {
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  * How clearly the persona expresses their intentions
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  */
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+ /**
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+ * How much the persona talks over the agent while it is still speaking. OFF waits
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+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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+ * taking the floor, which tests whether the agent wrongly stops for them.
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+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
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+ * at identical moments.
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+ */
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+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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  /**
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -543,9 +637,13 @@ export declare namespace CustomerFlowCreateResponse {
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  [key: string]: unknown;
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  };
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  /**
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- * Controls how quickly the persona responds to pauses in conversation (QUICK,
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- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
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- * for several seconds.
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+ * Deprecated and inert: it no longer affects the call. It set how long the persona
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+ * waited once the agent stopped talking, and measured across production
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+ * simulations it moved the reply gap by less than the noise floor, because model
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+ * and speech latency dominate it. Every persona now uses one voice-activity
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+ * profile. Use `interruption` for a caller who talks over the agent. Still
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+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
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+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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  */
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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  /**
@@ -719,6 +817,15 @@ export declare namespace CustomerFlowCreateResponse {
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  * How clearly the persona expresses their intentions
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  */
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+ /**
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+ * How much the persona talks over the agent while it is still speaking. OFF waits
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+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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+ * taking the floor, which tests whether the agent wrongly stops for them.
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+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
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+ * at identical moments.
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+ */
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+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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  /**
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -738,9 +845,13 @@ export declare namespace CustomerFlowCreateResponse {
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  [key: string]: unknown;
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  };
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  /**
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- * Controls how quickly the persona responds to pauses in conversation (QUICK,
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- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
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- * for several seconds.
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+ * Deprecated and inert: it no longer affects the call. It set how long the persona
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+ * waited once the agent stopped talking, and measured across production
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+ * simulations it moved the reply gap by less than the noise floor, because model
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+ * and speech latency dominate it. Every persona now uses one voice-activity
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+ * profile. Use `interruption` for a caller who talks over the agent. Still
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+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
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+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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  */
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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  /**
@@ -1005,6 +1116,15 @@ export declare namespace CustomerFlowCreateResponse {
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  * How clearly the persona expresses their intentions
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  */
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+ /**
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+ * How much the persona talks over the agent while it is still speaking. OFF waits
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+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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+ * taking the floor, which tests whether the agent wrongly stops for them.
1123
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
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+ * at identical moments.
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+ */
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+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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  /**
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -1024,9 +1144,13 @@ export declare namespace CustomerFlowCreateResponse {
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  [key: string]: unknown;
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  };
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  /**
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- * Controls how quickly the persona responds to pauses in conversation (QUICK,
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- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1029
- * for several seconds.
1147
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1148
+ * waited once the agent stopped talking, and measured across production
1149
+ * simulations it moved the reply gap by less than the noise floor, because model
1150
+ * and speech latency dominate it. Every persona now uses one voice-activity
1151
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1152
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1153
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1030
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  */
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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  /**
@@ -1128,6 +1252,15 @@ export declare namespace CustomerFlowCreateResponse {
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  * How clearly the persona expresses their intentions
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  */
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+ /**
1256
+ * How much the persona talks over the agent while it is still speaking. OFF waits
1257
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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+ * taking the floor, which tests whether the agent wrongly stops for them.
1259
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
1260
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
1261
+ * at identical moments.
1262
+ */
1263
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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  /**
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -1147,9 +1280,13 @@ export declare namespace CustomerFlowCreateResponse {
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  [key: string]: unknown;
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  };
1149
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  /**
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- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1151
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1152
- * for several seconds.
1283
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1284
+ * waited once the agent stopped talking, and measured across production
1285
+ * simulations it moved the reply gap by less than the noise floor, because model
1286
+ * and speech latency dominate it. Every persona now uses one voice-activity
1287
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1288
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1289
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1153
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  */
1154
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  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1155
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  /**
@@ -1325,6 +1462,15 @@ export declare namespace CustomerFlowCreateResponse {
1325
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  * How clearly the persona expresses their intentions
1326
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  */
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  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1465
+ /**
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+ * How much the persona talks over the agent while it is still speaking. OFF waits
1467
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
1468
+ * taking the floor, which tests whether the agent wrongly stops for them.
1469
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
1470
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
1471
+ * at identical moments.
1472
+ */
1473
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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  /**
1329
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  * Primary language ISO 639-1 code for the persona
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  */
@@ -1344,9 +1490,13 @@ export declare namespace CustomerFlowCreateResponse {
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  [key: string]: unknown;
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  };
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  /**
1347
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1348
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1349
- * for several seconds.
1493
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1494
+ * waited once the agent stopped talking, and measured across production
1495
+ * simulations it moved the reply gap by less than the noise floor, because model
1496
+ * and speech latency dominate it. Every persona now uses one voice-activity
1497
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1498
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1499
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1350
1500
  */
1351
1501
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1352
1502
  /**
@@ -1448,6 +1598,15 @@ export declare namespace CustomerFlowCreateResponse {
1448
1598
  * How clearly the persona expresses their intentions
1449
1599
  */
1450
1600
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1601
+ /**
1602
+ * How much the persona talks over the agent while it is still speaking. OFF waits
1603
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
1604
+ * taking the floor, which tests whether the agent wrongly stops for them.
1605
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
1606
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
1607
+ * at identical moments.
1608
+ */
1609
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
1451
1610
  /**
1452
1611
  * Primary language ISO 639-1 code for the persona
1453
1612
  */
@@ -1467,9 +1626,13 @@ export declare namespace CustomerFlowCreateResponse {
1467
1626
  [key: string]: unknown;
1468
1627
  };
1469
1628
  /**
1470
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1471
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1472
- * for several seconds.
1629
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1630
+ * waited once the agent stopped talking, and measured across production
1631
+ * simulations it moved the reply gap by less than the noise floor, because model
1632
+ * and speech latency dominate it. Every persona now uses one voice-activity
1633
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1634
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1635
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1473
1636
  */
1474
1637
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1475
1638
  /**
@@ -1706,6 +1869,15 @@ export declare namespace CustomerFlowCreateResponse {
1706
1869
  * How clearly the persona expresses their intentions
1707
1870
  */
1708
1871
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1872
+ /**
1873
+ * How much the persona talks over the agent while it is still speaking. OFF waits
1874
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
1875
+ * taking the floor, which tests whether the agent wrongly stops for them.
1876
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
1877
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
1878
+ * at identical moments.
1879
+ */
1880
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
1709
1881
  /**
1710
1882
  * Primary language ISO 639-1 code for the persona
1711
1883
  */
@@ -1725,9 +1897,13 @@ export declare namespace CustomerFlowCreateResponse {
1725
1897
  [key: string]: unknown;
1726
1898
  };
1727
1899
  /**
1728
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1729
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1730
- * for several seconds.
1900
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1901
+ * waited once the agent stopped talking, and measured across production
1902
+ * simulations it moved the reply gap by less than the noise floor, because model
1903
+ * and speech latency dominate it. Every persona now uses one voice-activity
1904
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1905
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1906
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1731
1907
  */
1732
1908
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1733
1909
  /**
@@ -1895,6 +2071,15 @@ export declare namespace CustomerFlowCreateResponse {
1895
2071
  * How clearly the persona expresses their intentions
1896
2072
  */
1897
2073
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
2074
+ /**
2075
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2076
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
2077
+ * taking the floor, which tests whether the agent wrongly stops for them.
2078
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2079
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2080
+ * at identical moments.
2081
+ */
2082
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
1898
2083
  /**
1899
2084
  * Primary language ISO 639-1 code for the persona
1900
2085
  */
@@ -1914,9 +2099,13 @@ export declare namespace CustomerFlowCreateResponse {
1914
2099
  [key: string]: unknown;
1915
2100
  };
1916
2101
  /**
1917
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1918
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1919
- * for several seconds.
2102
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2103
+ * waited once the agent stopped talking, and measured across production
2104
+ * simulations it moved the reply gap by less than the noise floor, because model
2105
+ * and speech latency dominate it. Every persona now uses one voice-activity
2106
+ * profile. Use `interruption` for a caller who talks over the agent. Still
2107
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
2108
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1920
2109
  */
1921
2110
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1922
2111
  /**
@@ -2205,6 +2394,15 @@ export declare namespace CustomerFlowUpdateResponse {
2205
2394
  * How clearly the persona expresses their intentions
2206
2395
  */
2207
2396
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
2397
+ /**
2398
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2399
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
2400
+ * taking the floor, which tests whether the agent wrongly stops for them.
2401
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2402
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2403
+ * at identical moments.
2404
+ */
2405
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
2208
2406
  /**
2209
2407
  * Primary language ISO 639-1 code for the persona
2210
2408
  */
@@ -2224,9 +2422,13 @@ export declare namespace CustomerFlowUpdateResponse {
2224
2422
  [key: string]: unknown;
2225
2423
  };
2226
2424
  /**
2227
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
2228
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2229
- * for several seconds.
2425
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2426
+ * waited once the agent stopped talking, and measured across production
2427
+ * simulations it moved the reply gap by less than the noise floor, because model
2428
+ * and speech latency dominate it. Every persona now uses one voice-activity
2429
+ * profile. Use `interruption` for a caller who talks over the agent. Still
2430
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
2431
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
2230
2432
  */
2231
2433
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2232
2434
  /**
@@ -2400,6 +2602,15 @@ export declare namespace CustomerFlowUpdateResponse {
2400
2602
  * How clearly the persona expresses their intentions
2401
2603
  */
2402
2604
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
2605
+ /**
2606
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2607
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
2608
+ * taking the floor, which tests whether the agent wrongly stops for them.
2609
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2610
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2611
+ * at identical moments.
2612
+ */
2613
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
2403
2614
  /**
2404
2615
  * Primary language ISO 639-1 code for the persona
2405
2616
  */
@@ -2419,9 +2630,13 @@ export declare namespace CustomerFlowUpdateResponse {
2419
2630
  [key: string]: unknown;
2420
2631
  };
2421
2632
  /**
2422
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
2423
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2424
- * for several seconds.
2633
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2634
+ * waited once the agent stopped talking, and measured across production
2635
+ * simulations it moved the reply gap by less than the noise floor, because model
2636
+ * and speech latency dominate it. Every persona now uses one voice-activity
2637
+ * profile. Use `interruption` for a caller who talks over the agent. Still
2638
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
2639
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
2425
2640
  */
2426
2641
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2427
2642
  /**
@@ -2686,6 +2901,15 @@ export declare namespace CustomerFlowUpdateResponse {
2686
2901
  * How clearly the persona expresses their intentions
2687
2902
  */
2688
2903
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
2904
+ /**
2905
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2906
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
2907
+ * taking the floor, which tests whether the agent wrongly stops for them.
2908
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2909
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2910
+ * at identical moments.
2911
+ */
2912
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
2689
2913
  /**
2690
2914
  * Primary language ISO 639-1 code for the persona
2691
2915
  */
@@ -2705,9 +2929,13 @@ export declare namespace CustomerFlowUpdateResponse {
2705
2929
  [key: string]: unknown;
2706
2930
  };
2707
2931
  /**
2708
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
2709
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2710
- * for several seconds.
2932
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2933
+ * waited once the agent stopped talking, and measured across production
2934
+ * simulations it moved the reply gap by less than the noise floor, because model
2935
+ * and speech latency dominate it. Every persona now uses one voice-activity
2936
+ * profile. Use `interruption` for a caller who talks over the agent. Still
2937
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
2938
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
2711
2939
  */
2712
2940
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2713
2941
  /**
@@ -2809,6 +3037,15 @@ export declare namespace CustomerFlowUpdateResponse {
2809
3037
  * How clearly the persona expresses their intentions
2810
3038
  */
2811
3039
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3040
+ /**
3041
+ * How much the persona talks over the agent while it is still speaking. OFF waits
3042
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
3043
+ * taking the floor, which tests whether the agent wrongly stops for them.
3044
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
3045
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
3046
+ * at identical moments.
3047
+ */
3048
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
2812
3049
  /**
2813
3050
  * Primary language ISO 639-1 code for the persona
2814
3051
  */
@@ -2828,9 +3065,13 @@ export declare namespace CustomerFlowUpdateResponse {
2828
3065
  [key: string]: unknown;
2829
3066
  };
2830
3067
  /**
2831
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
2832
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2833
- * for several seconds.
3068
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3069
+ * waited once the agent stopped talking, and measured across production
3070
+ * simulations it moved the reply gap by less than the noise floor, because model
3071
+ * and speech latency dominate it. Every persona now uses one voice-activity
3072
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3073
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3074
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
2834
3075
  */
2835
3076
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2836
3077
  /**
@@ -3006,6 +3247,15 @@ export declare namespace CustomerFlowUpdateResponse {
3006
3247
  * How clearly the persona expresses their intentions
3007
3248
  */
3008
3249
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3250
+ /**
3251
+ * How much the persona talks over the agent while it is still speaking. OFF waits
3252
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
3253
+ * taking the floor, which tests whether the agent wrongly stops for them.
3254
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
3255
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
3256
+ * at identical moments.
3257
+ */
3258
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
3009
3259
  /**
3010
3260
  * Primary language ISO 639-1 code for the persona
3011
3261
  */
@@ -3025,9 +3275,13 @@ export declare namespace CustomerFlowUpdateResponse {
3025
3275
  [key: string]: unknown;
3026
3276
  };
3027
3277
  /**
3028
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3029
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3030
- * for several seconds.
3278
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3279
+ * waited once the agent stopped talking, and measured across production
3280
+ * simulations it moved the reply gap by less than the noise floor, because model
3281
+ * and speech latency dominate it. Every persona now uses one voice-activity
3282
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3283
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3284
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3031
3285
  */
3032
3286
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3033
3287
  /**
@@ -3129,6 +3383,15 @@ export declare namespace CustomerFlowUpdateResponse {
3129
3383
  * How clearly the persona expresses their intentions
3130
3384
  */
3131
3385
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3386
+ /**
3387
+ * How much the persona talks over the agent while it is still speaking. OFF waits
3388
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
3389
+ * taking the floor, which tests whether the agent wrongly stops for them.
3390
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
3391
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
3392
+ * at identical moments.
3393
+ */
3394
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
3132
3395
  /**
3133
3396
  * Primary language ISO 639-1 code for the persona
3134
3397
  */
@@ -3148,9 +3411,13 @@ export declare namespace CustomerFlowUpdateResponse {
3148
3411
  [key: string]: unknown;
3149
3412
  };
3150
3413
  /**
3151
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3152
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3153
- * for several seconds.
3414
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3415
+ * waited once the agent stopped talking, and measured across production
3416
+ * simulations it moved the reply gap by less than the noise floor, because model
3417
+ * and speech latency dominate it. Every persona now uses one voice-activity
3418
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3419
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3420
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3154
3421
  */
3155
3422
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3156
3423
  /**
@@ -3387,6 +3654,15 @@ export declare namespace CustomerFlowUpdateResponse {
3387
3654
  * How clearly the persona expresses their intentions
3388
3655
  */
3389
3656
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3657
+ /**
3658
+ * How much the persona talks over the agent while it is still speaking. OFF waits
3659
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
3660
+ * taking the floor, which tests whether the agent wrongly stops for them.
3661
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
3662
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
3663
+ * at identical moments.
3664
+ */
3665
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
3390
3666
  /**
3391
3667
  * Primary language ISO 639-1 code for the persona
3392
3668
  */
@@ -3406,9 +3682,13 @@ export declare namespace CustomerFlowUpdateResponse {
3406
3682
  [key: string]: unknown;
3407
3683
  };
3408
3684
  /**
3409
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3410
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3411
- * for several seconds.
3685
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3686
+ * waited once the agent stopped talking, and measured across production
3687
+ * simulations it moved the reply gap by less than the noise floor, because model
3688
+ * and speech latency dominate it. Every persona now uses one voice-activity
3689
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3690
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3691
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3412
3692
  */
3413
3693
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3414
3694
  /**
@@ -3576,6 +3856,15 @@ export declare namespace CustomerFlowUpdateResponse {
3576
3856
  * How clearly the persona expresses their intentions
3577
3857
  */
3578
3858
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3859
+ /**
3860
+ * How much the persona talks over the agent while it is still speaking. OFF waits
3861
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
3862
+ * taking the floor, which tests whether the agent wrongly stops for them.
3863
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
3864
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
3865
+ * at identical moments.
3866
+ */
3867
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
3579
3868
  /**
3580
3869
  * Primary language ISO 639-1 code for the persona
3581
3870
  */
@@ -3595,9 +3884,13 @@ export declare namespace CustomerFlowUpdateResponse {
3595
3884
  [key: string]: unknown;
3596
3885
  };
3597
3886
  /**
3598
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3599
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3600
- * for several seconds.
3887
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3888
+ * waited once the agent stopped talking, and measured across production
3889
+ * simulations it moved the reply gap by less than the noise floor, because model
3890
+ * and speech latency dominate it. Every persona now uses one voice-activity
3891
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3892
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3893
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3601
3894
  */
3602
3895
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3603
3896
  /**
@@ -3887,6 +4180,15 @@ export declare namespace CustomerFlowListResponse {
3887
4180
  * How clearly the persona expresses their intentions
3888
4181
  */
3889
4182
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
4183
+ /**
4184
+ * How much the persona talks over the agent while it is still speaking. OFF waits
4185
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
4186
+ * taking the floor, which tests whether the agent wrongly stops for them.
4187
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
4188
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
4189
+ * at identical moments.
4190
+ */
4191
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
3890
4192
  /**
3891
4193
  * Primary language ISO 639-1 code for the persona
3892
4194
  */
@@ -3906,9 +4208,13 @@ export declare namespace CustomerFlowListResponse {
3906
4208
  [key: string]: unknown;
3907
4209
  };
3908
4210
  /**
3909
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3910
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3911
- * for several seconds.
4211
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
4212
+ * waited once the agent stopped talking, and measured across production
4213
+ * simulations it moved the reply gap by less than the noise floor, because model
4214
+ * and speech latency dominate it. Every persona now uses one voice-activity
4215
+ * profile. Use `interruption` for a caller who talks over the agent. Still
4216
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
4217
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3912
4218
  */
3913
4219
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3914
4220
  /**
@@ -4082,6 +4388,15 @@ export declare namespace CustomerFlowListResponse {
4082
4388
  * How clearly the persona expresses their intentions
4083
4389
  */
4084
4390
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
4391
+ /**
4392
+ * How much the persona talks over the agent while it is still speaking. OFF waits
4393
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
4394
+ * taking the floor, which tests whether the agent wrongly stops for them.
4395
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
4396
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
4397
+ * at identical moments.
4398
+ */
4399
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
4085
4400
  /**
4086
4401
  * Primary language ISO 639-1 code for the persona
4087
4402
  */
@@ -4101,9 +4416,13 @@ export declare namespace CustomerFlowListResponse {
4101
4416
  [key: string]: unknown;
4102
4417
  };
4103
4418
  /**
4104
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
4105
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4106
- * for several seconds.
4419
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
4420
+ * waited once the agent stopped talking, and measured across production
4421
+ * simulations it moved the reply gap by less than the noise floor, because model
4422
+ * and speech latency dominate it. Every persona now uses one voice-activity
4423
+ * profile. Use `interruption` for a caller who talks over the agent. Still
4424
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
4425
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
4107
4426
  */
4108
4427
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4109
4428
  /**
@@ -4368,6 +4687,15 @@ export declare namespace CustomerFlowListResponse {
4368
4687
  * How clearly the persona expresses their intentions
4369
4688
  */
4370
4689
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
4690
+ /**
4691
+ * How much the persona talks over the agent while it is still speaking. OFF waits
4692
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
4693
+ * taking the floor, which tests whether the agent wrongly stops for them.
4694
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
4695
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
4696
+ * at identical moments.
4697
+ */
4698
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
4371
4699
  /**
4372
4700
  * Primary language ISO 639-1 code for the persona
4373
4701
  */
@@ -4387,9 +4715,13 @@ export declare namespace CustomerFlowListResponse {
4387
4715
  [key: string]: unknown;
4388
4716
  };
4389
4717
  /**
4390
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
4391
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4392
- * for several seconds.
4718
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
4719
+ * waited once the agent stopped talking, and measured across production
4720
+ * simulations it moved the reply gap by less than the noise floor, because model
4721
+ * and speech latency dominate it. Every persona now uses one voice-activity
4722
+ * profile. Use `interruption` for a caller who talks over the agent. Still
4723
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
4724
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
4393
4725
  */
4394
4726
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4395
4727
  /**
@@ -4491,6 +4823,15 @@ export declare namespace CustomerFlowListResponse {
4491
4823
  * How clearly the persona expresses their intentions
4492
4824
  */
4493
4825
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
4826
+ /**
4827
+ * How much the persona talks over the agent while it is still speaking. OFF waits
4828
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
4829
+ * taking the floor, which tests whether the agent wrongly stops for them.
4830
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
4831
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
4832
+ * at identical moments.
4833
+ */
4834
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
4494
4835
  /**
4495
4836
  * Primary language ISO 639-1 code for the persona
4496
4837
  */
@@ -4510,9 +4851,13 @@ export declare namespace CustomerFlowListResponse {
4510
4851
  [key: string]: unknown;
4511
4852
  };
4512
4853
  /**
4513
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
4514
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4515
- * for several seconds.
4854
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
4855
+ * waited once the agent stopped talking, and measured across production
4856
+ * simulations it moved the reply gap by less than the noise floor, because model
4857
+ * and speech latency dominate it. Every persona now uses one voice-activity
4858
+ * profile. Use `interruption` for a caller who talks over the agent. Still
4859
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
4860
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
4516
4861
  */
4517
4862
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4518
4863
  /**
@@ -4688,6 +5033,15 @@ export declare namespace CustomerFlowListResponse {
4688
5033
  * How clearly the persona expresses their intentions
4689
5034
  */
4690
5035
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
5036
+ /**
5037
+ * How much the persona talks over the agent while it is still speaking. OFF waits
5038
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
5039
+ * taking the floor, which tests whether the agent wrongly stops for them.
5040
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
5041
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
5042
+ * at identical moments.
5043
+ */
5044
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
4691
5045
  /**
4692
5046
  * Primary language ISO 639-1 code for the persona
4693
5047
  */
@@ -4707,9 +5061,13 @@ export declare namespace CustomerFlowListResponse {
4707
5061
  [key: string]: unknown;
4708
5062
  };
4709
5063
  /**
4710
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
4711
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4712
- * for several seconds.
5064
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
5065
+ * waited once the agent stopped talking, and measured across production
5066
+ * simulations it moved the reply gap by less than the noise floor, because model
5067
+ * and speech latency dominate it. Every persona now uses one voice-activity
5068
+ * profile. Use `interruption` for a caller who talks over the agent. Still
5069
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
5070
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
4713
5071
  */
4714
5072
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4715
5073
  /**
@@ -4811,6 +5169,15 @@ export declare namespace CustomerFlowListResponse {
4811
5169
  * How clearly the persona expresses their intentions
4812
5170
  */
4813
5171
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
5172
+ /**
5173
+ * How much the persona talks over the agent while it is still speaking. OFF waits
5174
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
5175
+ * taking the floor, which tests whether the agent wrongly stops for them.
5176
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
5177
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
5178
+ * at identical moments.
5179
+ */
5180
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
4814
5181
  /**
4815
5182
  * Primary language ISO 639-1 code for the persona
4816
5183
  */
@@ -4830,9 +5197,13 @@ export declare namespace CustomerFlowListResponse {
4830
5197
  [key: string]: unknown;
4831
5198
  };
4832
5199
  /**
4833
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
4834
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4835
- * for several seconds.
5200
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
5201
+ * waited once the agent stopped talking, and measured across production
5202
+ * simulations it moved the reply gap by less than the noise floor, because model
5203
+ * and speech latency dominate it. Every persona now uses one voice-activity
5204
+ * profile. Use `interruption` for a caller who talks over the agent. Still
5205
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
5206
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
4836
5207
  */
4837
5208
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4838
5209
  /**
@@ -5069,6 +5440,15 @@ export declare namespace CustomerFlowListResponse {
5069
5440
  * How clearly the persona expresses their intentions
5070
5441
  */
5071
5442
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
5443
+ /**
5444
+ * How much the persona talks over the agent while it is still speaking. OFF waits
5445
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
5446
+ * taking the floor, which tests whether the agent wrongly stops for them.
5447
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
5448
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
5449
+ * at identical moments.
5450
+ */
5451
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
5072
5452
  /**
5073
5453
  * Primary language ISO 639-1 code for the persona
5074
5454
  */
@@ -5088,9 +5468,13 @@ export declare namespace CustomerFlowListResponse {
5088
5468
  [key: string]: unknown;
5089
5469
  };
5090
5470
  /**
5091
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
5092
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
5093
- * for several seconds.
5471
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
5472
+ * waited once the agent stopped talking, and measured across production
5473
+ * simulations it moved the reply gap by less than the noise floor, because model
5474
+ * and speech latency dominate it. Every persona now uses one voice-activity
5475
+ * profile. Use `interruption` for a caller who talks over the agent. Still
5476
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
5477
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
5094
5478
  */
5095
5479
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
5096
5480
  /**
@@ -5258,6 +5642,15 @@ export declare namespace CustomerFlowListResponse {
5258
5642
  * How clearly the persona expresses their intentions
5259
5643
  */
5260
5644
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
5645
+ /**
5646
+ * How much the persona talks over the agent while it is still speaking. OFF waits
5647
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
5648
+ * taking the floor, which tests whether the agent wrongly stops for them.
5649
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
5650
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
5651
+ * at identical moments.
5652
+ */
5653
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
5261
5654
  /**
5262
5655
  * Primary language ISO 639-1 code for the persona
5263
5656
  */
@@ -5277,9 +5670,13 @@ export declare namespace CustomerFlowListResponse {
5277
5670
  [key: string]: unknown;
5278
5671
  };
5279
5672
  /**
5280
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
5281
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
5282
- * for several seconds.
5673
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
5674
+ * waited once the agent stopped talking, and measured across production
5675
+ * simulations it moved the reply gap by less than the noise floor, because model
5676
+ * and speech latency dominate it. Every persona now uses one voice-activity
5677
+ * profile. Use `interruption` for a caller who talks over the agent. Still
5678
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
5679
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
5283
5680
  */
5284
5681
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
5285
5682
  /**
@@ -5593,6 +5990,15 @@ export declare namespace CustomerFlowDuplicateResponse {
5593
5990
  * How clearly the persona expresses their intentions
5594
5991
  */
5595
5992
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
5993
+ /**
5994
+ * How much the persona talks over the agent while it is still speaking. OFF waits
5995
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
5996
+ * taking the floor, which tests whether the agent wrongly stops for them.
5997
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
5998
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
5999
+ * at identical moments.
6000
+ */
6001
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
5596
6002
  /**
5597
6003
  * Primary language ISO 639-1 code for the persona
5598
6004
  */
@@ -5612,9 +6018,13 @@ export declare namespace CustomerFlowDuplicateResponse {
5612
6018
  [key: string]: unknown;
5613
6019
  };
5614
6020
  /**
5615
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
5616
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
5617
- * for several seconds.
6021
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
6022
+ * waited once the agent stopped talking, and measured across production
6023
+ * simulations it moved the reply gap by less than the noise floor, because model
6024
+ * and speech latency dominate it. Every persona now uses one voice-activity
6025
+ * profile. Use `interruption` for a caller who talks over the agent. Still
6026
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
6027
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
5618
6028
  */
5619
6029
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
5620
6030
  /**
@@ -5788,6 +6198,15 @@ export declare namespace CustomerFlowDuplicateResponse {
5788
6198
  * How clearly the persona expresses their intentions
5789
6199
  */
5790
6200
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
6201
+ /**
6202
+ * How much the persona talks over the agent while it is still speaking. OFF waits
6203
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
6204
+ * taking the floor, which tests whether the agent wrongly stops for them.
6205
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
6206
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
6207
+ * at identical moments.
6208
+ */
6209
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
5791
6210
  /**
5792
6211
  * Primary language ISO 639-1 code for the persona
5793
6212
  */
@@ -5807,9 +6226,13 @@ export declare namespace CustomerFlowDuplicateResponse {
5807
6226
  [key: string]: unknown;
5808
6227
  };
5809
6228
  /**
5810
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
5811
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
5812
- * for several seconds.
6229
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
6230
+ * waited once the agent stopped talking, and measured across production
6231
+ * simulations it moved the reply gap by less than the noise floor, because model
6232
+ * and speech latency dominate it. Every persona now uses one voice-activity
6233
+ * profile. Use `interruption` for a caller who talks over the agent. Still
6234
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
6235
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
5813
6236
  */
5814
6237
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
5815
6238
  /**
@@ -6074,6 +6497,15 @@ export declare namespace CustomerFlowDuplicateResponse {
6074
6497
  * How clearly the persona expresses their intentions
6075
6498
  */
6076
6499
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
6500
+ /**
6501
+ * How much the persona talks over the agent while it is still speaking. OFF waits
6502
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
6503
+ * taking the floor, which tests whether the agent wrongly stops for them.
6504
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
6505
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
6506
+ * at identical moments.
6507
+ */
6508
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
6077
6509
  /**
6078
6510
  * Primary language ISO 639-1 code for the persona
6079
6511
  */
@@ -6093,9 +6525,13 @@ export declare namespace CustomerFlowDuplicateResponse {
6093
6525
  [key: string]: unknown;
6094
6526
  };
6095
6527
  /**
6096
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
6097
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6098
- * for several seconds.
6528
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
6529
+ * waited once the agent stopped talking, and measured across production
6530
+ * simulations it moved the reply gap by less than the noise floor, because model
6531
+ * and speech latency dominate it. Every persona now uses one voice-activity
6532
+ * profile. Use `interruption` for a caller who talks over the agent. Still
6533
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
6534
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
6099
6535
  */
6100
6536
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6101
6537
  /**
@@ -6197,6 +6633,15 @@ export declare namespace CustomerFlowDuplicateResponse {
6197
6633
  * How clearly the persona expresses their intentions
6198
6634
  */
6199
6635
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
6636
+ /**
6637
+ * How much the persona talks over the agent while it is still speaking. OFF waits
6638
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
6639
+ * taking the floor, which tests whether the agent wrongly stops for them.
6640
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
6641
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
6642
+ * at identical moments.
6643
+ */
6644
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
6200
6645
  /**
6201
6646
  * Primary language ISO 639-1 code for the persona
6202
6647
  */
@@ -6216,9 +6661,13 @@ export declare namespace CustomerFlowDuplicateResponse {
6216
6661
  [key: string]: unknown;
6217
6662
  };
6218
6663
  /**
6219
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
6220
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6221
- * for several seconds.
6664
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
6665
+ * waited once the agent stopped talking, and measured across production
6666
+ * simulations it moved the reply gap by less than the noise floor, because model
6667
+ * and speech latency dominate it. Every persona now uses one voice-activity
6668
+ * profile. Use `interruption` for a caller who talks over the agent. Still
6669
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
6670
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
6222
6671
  */
6223
6672
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6224
6673
  /**
@@ -6394,6 +6843,15 @@ export declare namespace CustomerFlowDuplicateResponse {
6394
6843
  * How clearly the persona expresses their intentions
6395
6844
  */
6396
6845
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
6846
+ /**
6847
+ * How much the persona talks over the agent while it is still speaking. OFF waits
6848
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
6849
+ * taking the floor, which tests whether the agent wrongly stops for them.
6850
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
6851
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
6852
+ * at identical moments.
6853
+ */
6854
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
6397
6855
  /**
6398
6856
  * Primary language ISO 639-1 code for the persona
6399
6857
  */
@@ -6413,9 +6871,13 @@ export declare namespace CustomerFlowDuplicateResponse {
6413
6871
  [key: string]: unknown;
6414
6872
  };
6415
6873
  /**
6416
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
6417
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6418
- * for several seconds.
6874
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
6875
+ * waited once the agent stopped talking, and measured across production
6876
+ * simulations it moved the reply gap by less than the noise floor, because model
6877
+ * and speech latency dominate it. Every persona now uses one voice-activity
6878
+ * profile. Use `interruption` for a caller who talks over the agent. Still
6879
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
6880
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
6419
6881
  */
6420
6882
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6421
6883
  /**
@@ -6517,6 +6979,15 @@ export declare namespace CustomerFlowDuplicateResponse {
6517
6979
  * How clearly the persona expresses their intentions
6518
6980
  */
6519
6981
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
6982
+ /**
6983
+ * How much the persona talks over the agent while it is still speaking. OFF waits
6984
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
6985
+ * taking the floor, which tests whether the agent wrongly stops for them.
6986
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
6987
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
6988
+ * at identical moments.
6989
+ */
6990
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
6520
6991
  /**
6521
6992
  * Primary language ISO 639-1 code for the persona
6522
6993
  */
@@ -6536,9 +7007,13 @@ export declare namespace CustomerFlowDuplicateResponse {
6536
7007
  [key: string]: unknown;
6537
7008
  };
6538
7009
  /**
6539
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
6540
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6541
- * for several seconds.
7010
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
7011
+ * waited once the agent stopped talking, and measured across production
7012
+ * simulations it moved the reply gap by less than the noise floor, because model
7013
+ * and speech latency dominate it. Every persona now uses one voice-activity
7014
+ * profile. Use `interruption` for a caller who talks over the agent. Still
7015
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
7016
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
6542
7017
  */
6543
7018
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6544
7019
  /**
@@ -6775,6 +7250,15 @@ export declare namespace CustomerFlowDuplicateResponse {
6775
7250
  * How clearly the persona expresses their intentions
6776
7251
  */
6777
7252
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
7253
+ /**
7254
+ * How much the persona talks over the agent while it is still speaking. OFF waits
7255
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
7256
+ * taking the floor, which tests whether the agent wrongly stops for them.
7257
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
7258
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
7259
+ * at identical moments.
7260
+ */
7261
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
6778
7262
  /**
6779
7263
  * Primary language ISO 639-1 code for the persona
6780
7264
  */
@@ -6794,9 +7278,13 @@ export declare namespace CustomerFlowDuplicateResponse {
6794
7278
  [key: string]: unknown;
6795
7279
  };
6796
7280
  /**
6797
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
6798
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6799
- * for several seconds.
7281
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
7282
+ * waited once the agent stopped talking, and measured across production
7283
+ * simulations it moved the reply gap by less than the noise floor, because model
7284
+ * and speech latency dominate it. Every persona now uses one voice-activity
7285
+ * profile. Use `interruption` for a caller who talks over the agent. Still
7286
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
7287
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
6800
7288
  */
6801
7289
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6802
7290
  /**
@@ -6964,6 +7452,15 @@ export declare namespace CustomerFlowDuplicateResponse {
6964
7452
  * How clearly the persona expresses their intentions
6965
7453
  */
6966
7454
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
7455
+ /**
7456
+ * How much the persona talks over the agent while it is still speaking. OFF waits
7457
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
7458
+ * taking the floor, which tests whether the agent wrongly stops for them.
7459
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
7460
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
7461
+ * at identical moments.
7462
+ */
7463
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
6967
7464
  /**
6968
7465
  * Primary language ISO 639-1 code for the persona
6969
7466
  */
@@ -6983,9 +7480,13 @@ export declare namespace CustomerFlowDuplicateResponse {
6983
7480
  [key: string]: unknown;
6984
7481
  };
6985
7482
  /**
6986
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
6987
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6988
- * for several seconds.
7483
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
7484
+ * waited once the agent stopped talking, and measured across production
7485
+ * simulations it moved the reply gap by less than the noise floor, because model
7486
+ * and speech latency dominate it. Every persona now uses one voice-activity
7487
+ * profile. Use `interruption` for a caller who talks over the agent. Still
7488
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
7489
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
6989
7490
  */
6990
7491
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6991
7492
  /**
@@ -7274,6 +7775,15 @@ export declare namespace CustomerFlowGetByIDResponse {
7274
7775
  * How clearly the persona expresses their intentions
7275
7776
  */
7276
7777
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
7778
+ /**
7779
+ * How much the persona talks over the agent while it is still speaking. OFF waits
7780
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
7781
+ * taking the floor, which tests whether the agent wrongly stops for them.
7782
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
7783
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
7784
+ * at identical moments.
7785
+ */
7786
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
7277
7787
  /**
7278
7788
  * Primary language ISO 639-1 code for the persona
7279
7789
  */
@@ -7293,9 +7803,13 @@ export declare namespace CustomerFlowGetByIDResponse {
7293
7803
  [key: string]: unknown;
7294
7804
  };
7295
7805
  /**
7296
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
7297
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
7298
- * for several seconds.
7806
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
7807
+ * waited once the agent stopped talking, and measured across production
7808
+ * simulations it moved the reply gap by less than the noise floor, because model
7809
+ * and speech latency dominate it. Every persona now uses one voice-activity
7810
+ * profile. Use `interruption` for a caller who talks over the agent. Still
7811
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
7812
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
7299
7813
  */
7300
7814
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
7301
7815
  /**
@@ -7469,6 +7983,15 @@ export declare namespace CustomerFlowGetByIDResponse {
7469
7983
  * How clearly the persona expresses their intentions
7470
7984
  */
7471
7985
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
7986
+ /**
7987
+ * How much the persona talks over the agent while it is still speaking. OFF waits
7988
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
7989
+ * taking the floor, which tests whether the agent wrongly stops for them.
7990
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
7991
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
7992
+ * at identical moments.
7993
+ */
7994
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
7472
7995
  /**
7473
7996
  * Primary language ISO 639-1 code for the persona
7474
7997
  */
@@ -7488,9 +8011,13 @@ export declare namespace CustomerFlowGetByIDResponse {
7488
8011
  [key: string]: unknown;
7489
8012
  };
7490
8013
  /**
7491
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
7492
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
7493
- * for several seconds.
8014
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
8015
+ * waited once the agent stopped talking, and measured across production
8016
+ * simulations it moved the reply gap by less than the noise floor, because model
8017
+ * and speech latency dominate it. Every persona now uses one voice-activity
8018
+ * profile. Use `interruption` for a caller who talks over the agent. Still
8019
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
8020
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
7494
8021
  */
7495
8022
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
7496
8023
  /**
@@ -7755,6 +8282,15 @@ export declare namespace CustomerFlowGetByIDResponse {
7755
8282
  * How clearly the persona expresses their intentions
7756
8283
  */
7757
8284
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
8285
+ /**
8286
+ * How much the persona talks over the agent while it is still speaking. OFF waits
8287
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
8288
+ * taking the floor, which tests whether the agent wrongly stops for them.
8289
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
8290
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
8291
+ * at identical moments.
8292
+ */
8293
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
7758
8294
  /**
7759
8295
  * Primary language ISO 639-1 code for the persona
7760
8296
  */
@@ -7774,9 +8310,13 @@ export declare namespace CustomerFlowGetByIDResponse {
7774
8310
  [key: string]: unknown;
7775
8311
  };
7776
8312
  /**
7777
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
7778
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
7779
- * for several seconds.
8313
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
8314
+ * waited once the agent stopped talking, and measured across production
8315
+ * simulations it moved the reply gap by less than the noise floor, because model
8316
+ * and speech latency dominate it. Every persona now uses one voice-activity
8317
+ * profile. Use `interruption` for a caller who talks over the agent. Still
8318
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
8319
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
7780
8320
  */
7781
8321
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
7782
8322
  /**
@@ -7878,6 +8418,15 @@ export declare namespace CustomerFlowGetByIDResponse {
7878
8418
  * How clearly the persona expresses their intentions
7879
8419
  */
7880
8420
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
8421
+ /**
8422
+ * How much the persona talks over the agent while it is still speaking. OFF waits
8423
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
8424
+ * taking the floor, which tests whether the agent wrongly stops for them.
8425
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
8426
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
8427
+ * at identical moments.
8428
+ */
8429
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
7881
8430
  /**
7882
8431
  * Primary language ISO 639-1 code for the persona
7883
8432
  */
@@ -7897,9 +8446,13 @@ export declare namespace CustomerFlowGetByIDResponse {
7897
8446
  [key: string]: unknown;
7898
8447
  };
7899
8448
  /**
7900
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
7901
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
7902
- * for several seconds.
8449
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
8450
+ * waited once the agent stopped talking, and measured across production
8451
+ * simulations it moved the reply gap by less than the noise floor, because model
8452
+ * and speech latency dominate it. Every persona now uses one voice-activity
8453
+ * profile. Use `interruption` for a caller who talks over the agent. Still
8454
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
8455
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
7903
8456
  */
7904
8457
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
7905
8458
  /**
@@ -8075,6 +8628,15 @@ export declare namespace CustomerFlowGetByIDResponse {
8075
8628
  * How clearly the persona expresses their intentions
8076
8629
  */
8077
8630
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
8631
+ /**
8632
+ * How much the persona talks over the agent while it is still speaking. OFF waits
8633
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
8634
+ * taking the floor, which tests whether the agent wrongly stops for them.
8635
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
8636
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
8637
+ * at identical moments.
8638
+ */
8639
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
8078
8640
  /**
8079
8641
  * Primary language ISO 639-1 code for the persona
8080
8642
  */
@@ -8094,9 +8656,13 @@ export declare namespace CustomerFlowGetByIDResponse {
8094
8656
  [key: string]: unknown;
8095
8657
  };
8096
8658
  /**
8097
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
8098
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8099
- * for several seconds.
8659
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
8660
+ * waited once the agent stopped talking, and measured across production
8661
+ * simulations it moved the reply gap by less than the noise floor, because model
8662
+ * and speech latency dominate it. Every persona now uses one voice-activity
8663
+ * profile. Use `interruption` for a caller who talks over the agent. Still
8664
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
8665
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
8100
8666
  */
8101
8667
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
8102
8668
  /**
@@ -8198,6 +8764,15 @@ export declare namespace CustomerFlowGetByIDResponse {
8198
8764
  * How clearly the persona expresses their intentions
8199
8765
  */
8200
8766
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
8767
+ /**
8768
+ * How much the persona talks over the agent while it is still speaking. OFF waits
8769
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
8770
+ * taking the floor, which tests whether the agent wrongly stops for them.
8771
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
8772
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
8773
+ * at identical moments.
8774
+ */
8775
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
8201
8776
  /**
8202
8777
  * Primary language ISO 639-1 code for the persona
8203
8778
  */
@@ -8217,9 +8792,13 @@ export declare namespace CustomerFlowGetByIDResponse {
8217
8792
  [key: string]: unknown;
8218
8793
  };
8219
8794
  /**
8220
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
8221
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8222
- * for several seconds.
8795
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
8796
+ * waited once the agent stopped talking, and measured across production
8797
+ * simulations it moved the reply gap by less than the noise floor, because model
8798
+ * and speech latency dominate it. Every persona now uses one voice-activity
8799
+ * profile. Use `interruption` for a caller who talks over the agent. Still
8800
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
8801
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
8223
8802
  */
8224
8803
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
8225
8804
  /**
@@ -8456,6 +9035,15 @@ export declare namespace CustomerFlowGetByIDResponse {
8456
9035
  * How clearly the persona expresses their intentions
8457
9036
  */
8458
9037
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
9038
+ /**
9039
+ * How much the persona talks over the agent while it is still speaking. OFF waits
9040
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
9041
+ * taking the floor, which tests whether the agent wrongly stops for them.
9042
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
9043
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
9044
+ * at identical moments.
9045
+ */
9046
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
8459
9047
  /**
8460
9048
  * Primary language ISO 639-1 code for the persona
8461
9049
  */
@@ -8475,9 +9063,13 @@ export declare namespace CustomerFlowGetByIDResponse {
8475
9063
  [key: string]: unknown;
8476
9064
  };
8477
9065
  /**
8478
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
8479
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8480
- * for several seconds.
9066
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
9067
+ * waited once the agent stopped talking, and measured across production
9068
+ * simulations it moved the reply gap by less than the noise floor, because model
9069
+ * and speech latency dominate it. Every persona now uses one voice-activity
9070
+ * profile. Use `interruption` for a caller who talks over the agent. Still
9071
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
9072
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
8481
9073
  */
8482
9074
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
8483
9075
  /**
@@ -8645,6 +9237,15 @@ export declare namespace CustomerFlowGetByIDResponse {
8645
9237
  * How clearly the persona expresses their intentions
8646
9238
  */
8647
9239
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
9240
+ /**
9241
+ * How much the persona talks over the agent while it is still speaking. OFF waits
9242
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
9243
+ * taking the floor, which tests whether the agent wrongly stops for them.
9244
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
9245
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
9246
+ * at identical moments.
9247
+ */
9248
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
8648
9249
  /**
8649
9250
  * Primary language ISO 639-1 code for the persona
8650
9251
  */
@@ -8664,9 +9265,13 @@ export declare namespace CustomerFlowGetByIDResponse {
8664
9265
  [key: string]: unknown;
8665
9266
  };
8666
9267
  /**
8667
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
8668
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8669
- * for several seconds.
9268
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
9269
+ * waited once the agent stopped talking, and measured across production
9270
+ * simulations it moved the reply gap by less than the noise floor, because model
9271
+ * and speech latency dominate it. Every persona now uses one voice-activity
9272
+ * profile. Use `interruption` for a caller who talks over the agent. Still
9273
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
9274
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
8670
9275
  */
8671
9276
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
8672
9277
  /**
@@ -8864,6 +9469,15 @@ export declare namespace CustomerFlowReplaceGraphResponse {
8864
9469
  * How clearly the persona expresses their intentions
8865
9470
  */
8866
9471
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
9472
+ /**
9473
+ * How much the persona talks over the agent while it is still speaking. OFF waits
9474
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
9475
+ * taking the floor, which tests whether the agent wrongly stops for them.
9476
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
9477
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
9478
+ * at identical moments.
9479
+ */
9480
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
8867
9481
  /**
8868
9482
  * Primary language ISO 639-1 code for the persona
8869
9483
  */
@@ -8883,9 +9497,13 @@ export declare namespace CustomerFlowReplaceGraphResponse {
8883
9497
  [key: string]: unknown;
8884
9498
  };
8885
9499
  /**
8886
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
8887
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8888
- * for several seconds.
9500
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
9501
+ * waited once the agent stopped talking, and measured across production
9502
+ * simulations it moved the reply gap by less than the noise floor, because model
9503
+ * and speech latency dominate it. Every persona now uses one voice-activity
9504
+ * profile. Use `interruption` for a caller who talks over the agent. Still
9505
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
9506
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
8889
9507
  */
8890
9508
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
8891
9509
  /**
@@ -9061,6 +9679,15 @@ export declare namespace CustomerFlowReplaceGraphResponse {
9061
9679
  * How clearly the persona expresses their intentions
9062
9680
  */
9063
9681
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
9682
+ /**
9683
+ * How much the persona talks over the agent while it is still speaking. OFF waits
9684
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
9685
+ * taking the floor, which tests whether the agent wrongly stops for them.
9686
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
9687
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
9688
+ * at identical moments.
9689
+ */
9690
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
9064
9691
  /**
9065
9692
  * Primary language ISO 639-1 code for the persona
9066
9693
  */
@@ -9080,9 +9707,13 @@ export declare namespace CustomerFlowReplaceGraphResponse {
9080
9707
  [key: string]: unknown;
9081
9708
  };
9082
9709
  /**
9083
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
9084
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
9085
- * for several seconds.
9710
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
9711
+ * waited once the agent stopped talking, and measured across production
9712
+ * simulations it moved the reply gap by less than the noise floor, because model
9713
+ * and speech latency dominate it. Every persona now uses one voice-activity
9714
+ * profile. Use `interruption` for a caller who talks over the agent. Still
9715
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
9716
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
9086
9717
  */
9087
9718
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9088
9719
  /**
@@ -9184,6 +9815,15 @@ export declare namespace CustomerFlowReplaceGraphResponse {
9184
9815
  * How clearly the persona expresses their intentions
9185
9816
  */
9186
9817
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
9818
+ /**
9819
+ * How much the persona talks over the agent while it is still speaking. OFF waits
9820
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
9821
+ * taking the floor, which tests whether the agent wrongly stops for them.
9822
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
9823
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
9824
+ * at identical moments.
9825
+ */
9826
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
9187
9827
  /**
9188
9828
  * Primary language ISO 639-1 code for the persona
9189
9829
  */
@@ -9203,9 +9843,13 @@ export declare namespace CustomerFlowReplaceGraphResponse {
9203
9843
  [key: string]: unknown;
9204
9844
  };
9205
9845
  /**
9206
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
9207
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
9208
- * for several seconds.
9846
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
9847
+ * waited once the agent stopped talking, and measured across production
9848
+ * simulations it moved the reply gap by less than the noise floor, because model
9849
+ * and speech latency dominate it. Every persona now uses one voice-activity
9850
+ * profile. Use `interruption` for a caller who talks over the agent. Still
9851
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
9852
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
9209
9853
  */
9210
9854
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9211
9855
  /**
@@ -9373,6 +10017,15 @@ export declare namespace CustomerFlowReplaceGraphResponse {
9373
10017
  * How clearly the persona expresses their intentions
9374
10018
  */
9375
10019
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
10020
+ /**
10021
+ * How much the persona talks over the agent while it is still speaking. OFF waits
10022
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
10023
+ * taking the floor, which tests whether the agent wrongly stops for them.
10024
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
10025
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
10026
+ * at identical moments.
10027
+ */
10028
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
9376
10029
  /**
9377
10030
  * Primary language ISO 639-1 code for the persona
9378
10031
  */
@@ -9392,9 +10045,13 @@ export declare namespace CustomerFlowReplaceGraphResponse {
9392
10045
  [key: string]: unknown;
9393
10046
  };
9394
10047
  /**
9395
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
9396
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
9397
- * for several seconds.
10048
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
10049
+ * waited once the agent stopped talking, and measured across production
10050
+ * simulations it moved the reply gap by less than the noise floor, because model
10051
+ * and speech latency dominate it. Every persona now uses one voice-activity
10052
+ * profile. Use `interruption` for a caller who talks over the agent. Still
10053
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
10054
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
9398
10055
  */
9399
10056
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9400
10057
  /**
@@ -9577,6 +10234,15 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
9577
10234
  * How clearly the persona expresses their intentions
9578
10235
  */
9579
10236
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
10237
+ /**
10238
+ * How much the persona talks over the agent while it is still speaking. OFF waits
10239
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
10240
+ * taking the floor, which tests whether the agent wrongly stops for them.
10241
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
10242
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
10243
+ * at identical moments.
10244
+ */
10245
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
9580
10246
  /**
9581
10247
  * Primary language ISO 639-1 code for the persona
9582
10248
  */
@@ -9596,9 +10262,13 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
9596
10262
  [key: string]: unknown;
9597
10263
  };
9598
10264
  /**
9599
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
9600
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
9601
- * for several seconds.
10265
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
10266
+ * waited once the agent stopped talking, and measured across production
10267
+ * simulations it moved the reply gap by less than the noise floor, because model
10268
+ * and speech latency dominate it. Every persona now uses one voice-activity
10269
+ * profile. Use `interruption` for a caller who talks over the agent. Still
10270
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
10271
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
9602
10272
  */
9603
10273
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9604
10274
  /**
@@ -9774,6 +10444,15 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
9774
10444
  * How clearly the persona expresses their intentions
9775
10445
  */
9776
10446
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
10447
+ /**
10448
+ * How much the persona talks over the agent while it is still speaking. OFF waits
10449
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
10450
+ * taking the floor, which tests whether the agent wrongly stops for them.
10451
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
10452
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
10453
+ * at identical moments.
10454
+ */
10455
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
9777
10456
  /**
9778
10457
  * Primary language ISO 639-1 code for the persona
9779
10458
  */
@@ -9793,9 +10472,13 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
9793
10472
  [key: string]: unknown;
9794
10473
  };
9795
10474
  /**
9796
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
9797
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
9798
- * for several seconds.
10475
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
10476
+ * waited once the agent stopped talking, and measured across production
10477
+ * simulations it moved the reply gap by less than the noise floor, because model
10478
+ * and speech latency dominate it. Every persona now uses one voice-activity
10479
+ * profile. Use `interruption` for a caller who talks over the agent. Still
10480
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
10481
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
9799
10482
  */
9800
10483
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9801
10484
  /**
@@ -9897,6 +10580,15 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
9897
10580
  * How clearly the persona expresses their intentions
9898
10581
  */
9899
10582
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
10583
+ /**
10584
+ * How much the persona talks over the agent while it is still speaking. OFF waits
10585
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
10586
+ * taking the floor, which tests whether the agent wrongly stops for them.
10587
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
10588
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
10589
+ * at identical moments.
10590
+ */
10591
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
9900
10592
  /**
9901
10593
  * Primary language ISO 639-1 code for the persona
9902
10594
  */
@@ -9916,9 +10608,13 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
9916
10608
  [key: string]: unknown;
9917
10609
  };
9918
10610
  /**
9919
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
9920
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
9921
- * for several seconds.
10611
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
10612
+ * waited once the agent stopped talking, and measured across production
10613
+ * simulations it moved the reply gap by less than the noise floor, because model
10614
+ * and speech latency dominate it. Every persona now uses one voice-activity
10615
+ * profile. Use `interruption` for a caller who talks over the agent. Still
10616
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
10617
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
9922
10618
  */
9923
10619
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9924
10620
  /**
@@ -10086,6 +10782,15 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
10086
10782
  * How clearly the persona expresses their intentions
10087
10783
  */
10088
10784
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
10785
+ /**
10786
+ * How much the persona talks over the agent while it is still speaking. OFF waits
10787
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
10788
+ * taking the floor, which tests whether the agent wrongly stops for them.
10789
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
10790
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
10791
+ * at identical moments.
10792
+ */
10793
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
10089
10794
  /**
10090
10795
  * Primary language ISO 639-1 code for the persona
10091
10796
  */
@@ -10105,9 +10810,13 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
10105
10810
  [key: string]: unknown;
10106
10811
  };
10107
10812
  /**
10108
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
10109
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
10110
- * for several seconds.
10813
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
10814
+ * waited once the agent stopped talking, and measured across production
10815
+ * simulations it moved the reply gap by less than the noise floor, because model
10816
+ * and speech latency dominate it. Every persona now uses one voice-activity
10817
+ * profile. Use `interruption` for a caller who talks over the agent. Still
10818
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
10819
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
10111
10820
  */
10112
10821
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
10113
10822
  /**