@roarkanalytics/sdk 3.20.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +28 -0
- package/client.d.mts +3 -0
- package/client.d.mts.map +1 -1
- package/client.d.ts +3 -0
- package/client.d.ts.map +1 -1
- package/client.js +3 -0
- package/client.js.map +1 -1
- package/client.mjs +3 -0
- package/client.mjs.map +1 -1
- package/package.json +1 -1
- package/resources/autoimprove-job.d.mts +495 -0
- package/resources/autoimprove-job.d.mts.map +1 -0
- package/resources/autoimprove-job.d.ts +495 -0
- package/resources/autoimprove-job.d.ts.map +1 -0
- package/resources/autoimprove-job.js +151 -0
- package/resources/autoimprove-job.js.map +1 -0
- package/resources/autoimprove-job.mjs +147 -0
- package/resources/autoimprove-job.mjs.map +1 -0
- package/resources/config.d.mts +12 -0
- package/resources/config.d.mts.map +1 -1
- package/resources/config.d.ts +12 -0
- package/resources/config.d.ts.map +1 -1
- package/resources/customer-flow-edge-case.d.mts +192 -36
- package/resources/customer-flow-edge-case.d.mts.map +1 -1
- package/resources/customer-flow-edge-case.d.ts +192 -36
- package/resources/customer-flow-edge-case.d.ts.map +1 -1
- package/resources/customer-flow.d.mts +872 -163
- package/resources/customer-flow.d.mts.map +1 -1
- package/resources/customer-flow.d.ts +872 -163
- package/resources/customer-flow.d.ts.map +1 -1
- package/resources/index.d.mts +1 -0
- package/resources/index.d.mts.map +1 -1
- package/resources/index.d.ts +1 -0
- package/resources/index.d.ts.map +1 -1
- package/resources/index.js +3 -1
- package/resources/index.js.map +1 -1
- package/resources/index.mjs +1 -0
- package/resources/index.mjs.map +1 -1
- package/resources/simulation-job.d.mts +34 -8
- package/resources/simulation-job.d.mts.map +1 -1
- package/resources/simulation-job.d.ts +34 -8
- package/resources/simulation-job.d.ts.map +1 -1
- package/resources/simulation-persona.d.mts +92 -18
- package/resources/simulation-persona.d.mts.map +1 -1
- package/resources/simulation-persona.d.ts +92 -18
- package/resources/simulation-persona.d.ts.map +1 -1
- package/resources/simulation-run-plan-job.d.mts +17 -4
- package/resources/simulation-run-plan-job.d.mts.map +1 -1
- package/resources/simulation-run-plan-job.d.ts +17 -4
- package/resources/simulation-run-plan-job.d.ts.map +1 -1
- package/resources/simulation-run-plan.d.mts +12 -12
- package/resources/simulation-run-plan.d.mts.map +1 -1
- package/resources/simulation-run-plan.d.ts +12 -12
- package/resources/simulation-run-plan.d.ts.map +1 -1
- package/resources/simulation-template.d.mts +1 -1
- package/resources/simulation-template.d.mts.map +1 -1
- package/resources/simulation-template.d.ts +1 -1
- package/resources/simulation-template.d.ts.map +1 -1
- package/resources/simulation.d.mts +3 -3
- package/resources/simulation.d.mts.map +1 -1
- package/resources/simulation.d.ts +3 -3
- package/resources/simulation.d.ts.map +1 -1
- package/src/client.ts +33 -0
- package/src/resources/autoimprove-job.ts +766 -0
- package/src/resources/config.ts +19 -0
- package/src/resources/customer-flow-edge-case.ts +204 -36
- package/src/resources/customer-flow.ts +951 -164
- package/src/resources/index.ts +15 -0
- package/src/resources/simulation-job.ts +36 -8
- package/src/resources/simulation-persona.ts +98 -18
- package/src/resources/simulation-run-plan-job.ts +18 -4
- package/src/resources/simulation-run-plan.ts +12 -0
- package/src/resources/simulation-template.ts +1 -0
- package/src/resources/simulation.ts +3 -0
- package/src/version.ts +1 -1
- package/version.d.mts +1 -1
- package/version.d.mts.map +1 -1
- package/version.d.ts +1 -1
- package/version.d.ts.map +1 -1
- package/version.js +1 -1
- package/version.js.map +1 -1
- package/version.mjs +1 -1
- package/version.mjs.map +1 -1
|
@@ -211,15 +211,32 @@ export class CustomerFlow extends APIResource {
|
|
|
211
211
|
* flow's policy. Use it where one missed step makes the rest of the call
|
|
212
212
|
* meaningless: an authentication menu, say, with `then: HANG_UP_INVALIDATE`.
|
|
213
213
|
*
|
|
214
|
-
* Any step may set `
|
|
215
|
-
*
|
|
216
|
-
*
|
|
217
|
-
*
|
|
218
|
-
*
|
|
219
|
-
*
|
|
220
|
-
*
|
|
221
|
-
*
|
|
222
|
-
*
|
|
214
|
+
* Any step may set `stage`, the named phase of the flow it belongs to: the IVR,
|
|
215
|
+
* the login, the scenario itself. Steps in one stage are drawn as a group in the
|
|
216
|
+
* editor, and the name is yours: the reports say it back to you. The stage does
|
|
217
|
+
* not have to exist first, it is created the first time a step names it, and a
|
|
218
|
+
* name already in the project is matched ignoring case.
|
|
219
|
+
*
|
|
220
|
+
* A stage with `required: true` is a gate. A run that ends without getting PAST it
|
|
221
|
+
* never reached what was being measured, so it stays in the report, labelled with
|
|
222
|
+
* the stage it never completed and the one it stopped in, and is left out of the
|
|
223
|
+
* run score and the success-criteria verdict: an agent that never clears the IVR
|
|
224
|
+
* does not fail every check in a scenario it never started. `required` belongs to
|
|
225
|
+
* the stage rather than to the step, so a read returns it on every step in that
|
|
226
|
+
* stage, and a write that sets it on any one of them marks the whole stage. A flow
|
|
227
|
+
* that requires no stage is scored exactly as before.
|
|
228
|
+
*
|
|
229
|
+
* A stage with `analyze: false` is not measured. Its turns are kept out of the
|
|
230
|
+
* core call metrics (talk time, speech pace, turn and response timings), which is
|
|
231
|
+
* what an IVR usually wants alongside `required: true`: the run has to get through
|
|
232
|
+
* the menu, but how the agent sounded reading it is not what is being tested.
|
|
233
|
+
* Coverage is being extended package by package, so the judged metrics (quality,
|
|
234
|
+
* compliance, repetition, escalation, tone) still read the whole call for now.
|
|
235
|
+
* Nothing is cut and nothing is re-timed, so a turn at 4:10 is still at 4:10 with
|
|
236
|
+
* an earlier stage excluded, and rate metrics divide by the part of the call that
|
|
237
|
+
* was measured rather than by the whole of it. Defaults to true, belongs to the
|
|
238
|
+
* stage the same way `required` does, and turning it off on any one step turns it
|
|
239
|
+
* off for the stage.
|
|
223
240
|
*/
|
|
224
241
|
export type FlowStep =
|
|
225
242
|
| FlowStep.UnionMember0
|
|
@@ -247,7 +264,7 @@ export namespace FlowStep {
|
|
|
247
264
|
|
|
248
265
|
ref?: string;
|
|
249
266
|
|
|
250
|
-
|
|
267
|
+
stage?: UnionMember0.Stage | null;
|
|
251
268
|
|
|
252
269
|
steps?: Array<CustomerFlowAPI.FlowStep>;
|
|
253
270
|
}
|
|
@@ -264,6 +281,14 @@ export namespace FlowStep {
|
|
|
264
281
|
|
|
265
282
|
waitSeconds?: number | null;
|
|
266
283
|
}
|
|
284
|
+
|
|
285
|
+
export interface Stage {
|
|
286
|
+
name: string;
|
|
287
|
+
|
|
288
|
+
analyze?: boolean;
|
|
289
|
+
|
|
290
|
+
required?: boolean;
|
|
291
|
+
}
|
|
267
292
|
}
|
|
268
293
|
|
|
269
294
|
export interface UnionMember1 {
|
|
@@ -277,11 +302,21 @@ export namespace FlowStep {
|
|
|
277
302
|
|
|
278
303
|
ref?: string;
|
|
279
304
|
|
|
280
|
-
|
|
305
|
+
stage?: UnionMember1.Stage | null;
|
|
281
306
|
|
|
282
307
|
steps?: Array<CustomerFlowAPI.FlowStep>;
|
|
283
308
|
}
|
|
284
309
|
|
|
310
|
+
export namespace UnionMember1 {
|
|
311
|
+
export interface Stage {
|
|
312
|
+
name: string;
|
|
313
|
+
|
|
314
|
+
analyze?: boolean;
|
|
315
|
+
|
|
316
|
+
required?: boolean;
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
|
|
285
320
|
export interface UnionMember2 {
|
|
286
321
|
type: 'CUSTOMER_FIRST_MESSAGE';
|
|
287
322
|
|
|
@@ -293,11 +328,21 @@ export namespace FlowStep {
|
|
|
293
328
|
|
|
294
329
|
ref?: string;
|
|
295
330
|
|
|
296
|
-
|
|
331
|
+
stage?: UnionMember2.Stage | null;
|
|
297
332
|
|
|
298
333
|
steps?: Array<CustomerFlowAPI.FlowStep>;
|
|
299
334
|
}
|
|
300
335
|
|
|
336
|
+
export namespace UnionMember2 {
|
|
337
|
+
export interface Stage {
|
|
338
|
+
name: string;
|
|
339
|
+
|
|
340
|
+
analyze?: boolean;
|
|
341
|
+
|
|
342
|
+
required?: boolean;
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
|
|
301
346
|
export interface UnionMember3 {
|
|
302
347
|
type: 'CUSTOMER_VERBATIM_TURN';
|
|
303
348
|
|
|
@@ -309,11 +354,21 @@ export namespace FlowStep {
|
|
|
309
354
|
|
|
310
355
|
ref?: string;
|
|
311
356
|
|
|
312
|
-
|
|
357
|
+
stage?: UnionMember3.Stage | null;
|
|
313
358
|
|
|
314
359
|
steps?: Array<CustomerFlowAPI.FlowStep>;
|
|
315
360
|
}
|
|
316
361
|
|
|
362
|
+
export namespace UnionMember3 {
|
|
363
|
+
export interface Stage {
|
|
364
|
+
name: string;
|
|
365
|
+
|
|
366
|
+
analyze?: boolean;
|
|
367
|
+
|
|
368
|
+
required?: boolean;
|
|
369
|
+
}
|
|
370
|
+
}
|
|
371
|
+
|
|
317
372
|
export interface UnionMember4 {
|
|
318
373
|
type: 'CUSTOMER_SILENCE';
|
|
319
374
|
|
|
@@ -323,13 +378,23 @@ export namespace FlowStep {
|
|
|
323
378
|
|
|
324
379
|
ref?: string;
|
|
325
380
|
|
|
326
|
-
requiredForValidRun?: boolean;
|
|
327
|
-
|
|
328
381
|
silenceDurationSeconds?: number | null;
|
|
329
382
|
|
|
383
|
+
stage?: UnionMember4.Stage | null;
|
|
384
|
+
|
|
330
385
|
steps?: Array<CustomerFlowAPI.FlowStep>;
|
|
331
386
|
}
|
|
332
387
|
|
|
388
|
+
export namespace UnionMember4 {
|
|
389
|
+
export interface Stage {
|
|
390
|
+
name: string;
|
|
391
|
+
|
|
392
|
+
analyze?: boolean;
|
|
393
|
+
|
|
394
|
+
required?: boolean;
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
|
|
333
398
|
export interface UnionMember5 {
|
|
334
399
|
type: 'CUSTOMER_DTMF';
|
|
335
400
|
|
|
@@ -341,11 +406,21 @@ export namespace FlowStep {
|
|
|
341
406
|
|
|
342
407
|
ref?: string;
|
|
343
408
|
|
|
344
|
-
|
|
409
|
+
stage?: UnionMember5.Stage | null;
|
|
345
410
|
|
|
346
411
|
steps?: Array<CustomerFlowAPI.FlowStep>;
|
|
347
412
|
}
|
|
348
413
|
|
|
414
|
+
export namespace UnionMember5 {
|
|
415
|
+
export interface Stage {
|
|
416
|
+
name: string;
|
|
417
|
+
|
|
418
|
+
analyze?: boolean;
|
|
419
|
+
|
|
420
|
+
required?: boolean;
|
|
421
|
+
}
|
|
422
|
+
}
|
|
423
|
+
|
|
349
424
|
export interface UnionMember6 {
|
|
350
425
|
type: 'AGENT_DTMF';
|
|
351
426
|
|
|
@@ -357,11 +432,21 @@ export namespace FlowStep {
|
|
|
357
432
|
|
|
358
433
|
ref?: string;
|
|
359
434
|
|
|
360
|
-
|
|
435
|
+
stage?: UnionMember6.Stage | null;
|
|
361
436
|
|
|
362
437
|
steps?: Array<CustomerFlowAPI.FlowStep>;
|
|
363
438
|
}
|
|
364
439
|
|
|
440
|
+
export namespace UnionMember6 {
|
|
441
|
+
export interface Stage {
|
|
442
|
+
name: string;
|
|
443
|
+
|
|
444
|
+
analyze?: boolean;
|
|
445
|
+
|
|
446
|
+
required?: boolean;
|
|
447
|
+
}
|
|
448
|
+
}
|
|
449
|
+
|
|
365
450
|
export interface UnionMember7 {
|
|
366
451
|
type: 'VOICEMAIL';
|
|
367
452
|
|
|
@@ -371,11 +456,21 @@ export namespace FlowStep {
|
|
|
371
456
|
|
|
372
457
|
ref?: string;
|
|
373
458
|
|
|
374
|
-
|
|
459
|
+
stage?: UnionMember7.Stage | null;
|
|
375
460
|
|
|
376
461
|
steps?: Array<CustomerFlowAPI.FlowStep>;
|
|
377
462
|
}
|
|
378
463
|
|
|
464
|
+
export namespace UnionMember7 {
|
|
465
|
+
export interface Stage {
|
|
466
|
+
name: string;
|
|
467
|
+
|
|
468
|
+
analyze?: boolean;
|
|
469
|
+
|
|
470
|
+
required?: boolean;
|
|
471
|
+
}
|
|
472
|
+
}
|
|
473
|
+
|
|
379
474
|
export interface UnionMember8 {
|
|
380
475
|
type: 'CUSTOMER_HANDOFF';
|
|
381
476
|
|
|
@@ -387,11 +482,21 @@ export namespace FlowStep {
|
|
|
387
482
|
|
|
388
483
|
ref?: string;
|
|
389
484
|
|
|
390
|
-
|
|
485
|
+
stage?: UnionMember8.Stage | null;
|
|
391
486
|
|
|
392
487
|
steps?: Array<CustomerFlowAPI.FlowStep>;
|
|
393
488
|
}
|
|
394
489
|
|
|
490
|
+
export namespace UnionMember8 {
|
|
491
|
+
export interface Stage {
|
|
492
|
+
name: string;
|
|
493
|
+
|
|
494
|
+
analyze?: boolean;
|
|
495
|
+
|
|
496
|
+
required?: boolean;
|
|
497
|
+
}
|
|
498
|
+
}
|
|
499
|
+
|
|
395
500
|
export interface UnionMember9 {
|
|
396
501
|
type: 'SCENARIO_LINK';
|
|
397
502
|
|
|
@@ -405,10 +510,20 @@ export namespace FlowStep {
|
|
|
405
510
|
|
|
406
511
|
ref?: string;
|
|
407
512
|
|
|
408
|
-
|
|
513
|
+
stage?: UnionMember9.Stage | null;
|
|
409
514
|
|
|
410
515
|
steps?: Array<CustomerFlowAPI.FlowStep>;
|
|
411
516
|
}
|
|
517
|
+
|
|
518
|
+
export namespace UnionMember9 {
|
|
519
|
+
export interface Stage {
|
|
520
|
+
name: string;
|
|
521
|
+
|
|
522
|
+
analyze?: boolean;
|
|
523
|
+
|
|
524
|
+
required?: boolean;
|
|
525
|
+
}
|
|
526
|
+
}
|
|
412
527
|
}
|
|
413
528
|
|
|
414
529
|
export interface CustomerFlowCreateResponse {
|
|
@@ -778,6 +893,16 @@ export namespace CustomerFlowCreateResponse {
|
|
|
778
893
|
*/
|
|
779
894
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
780
895
|
|
|
896
|
+
/**
|
|
897
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
898
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
899
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
900
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
901
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
902
|
+
* at identical moments.
|
|
903
|
+
*/
|
|
904
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
905
|
+
|
|
781
906
|
/**
|
|
782
907
|
* Primary language ISO 639-1 code for the persona
|
|
783
908
|
*/
|
|
@@ -817,9 +942,13 @@ export namespace CustomerFlowCreateResponse {
|
|
|
817
942
|
properties: { [key: string]: unknown };
|
|
818
943
|
|
|
819
944
|
/**
|
|
820
|
-
*
|
|
821
|
-
*
|
|
822
|
-
*
|
|
945
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
946
|
+
* waited once the agent stopped talking, and measured across production
|
|
947
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
948
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
949
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
950
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
951
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
823
952
|
*/
|
|
824
953
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
825
954
|
|
|
@@ -1114,6 +1243,16 @@ export namespace CustomerFlowCreateResponse {
|
|
|
1114
1243
|
*/
|
|
1115
1244
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
1116
1245
|
|
|
1246
|
+
/**
|
|
1247
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
1248
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
1249
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
1250
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
1251
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
1252
|
+
* at identical moments.
|
|
1253
|
+
*/
|
|
1254
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
1255
|
+
|
|
1117
1256
|
/**
|
|
1118
1257
|
* Primary language ISO 639-1 code for the persona
|
|
1119
1258
|
*/
|
|
@@ -1153,9 +1292,13 @@ export namespace CustomerFlowCreateResponse {
|
|
|
1153
1292
|
properties: { [key: string]: unknown };
|
|
1154
1293
|
|
|
1155
1294
|
/**
|
|
1156
|
-
*
|
|
1157
|
-
*
|
|
1158
|
-
*
|
|
1295
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
1296
|
+
* waited once the agent stopped talking, and measured across production
|
|
1297
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
1298
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
1299
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
1300
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
1301
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
1159
1302
|
*/
|
|
1160
1303
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
1161
1304
|
|
|
@@ -1566,6 +1709,16 @@ export namespace CustomerFlowCreateResponse {
|
|
|
1566
1709
|
*/
|
|
1567
1710
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
1568
1711
|
|
|
1712
|
+
/**
|
|
1713
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
1714
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
1715
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
1716
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
1717
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
1718
|
+
* at identical moments.
|
|
1719
|
+
*/
|
|
1720
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
1721
|
+
|
|
1569
1722
|
/**
|
|
1570
1723
|
* Primary language ISO 639-1 code for the persona
|
|
1571
1724
|
*/
|
|
@@ -1605,9 +1758,13 @@ export namespace CustomerFlowCreateResponse {
|
|
|
1605
1758
|
properties: { [key: string]: unknown };
|
|
1606
1759
|
|
|
1607
1760
|
/**
|
|
1608
|
-
*
|
|
1609
|
-
*
|
|
1610
|
-
*
|
|
1761
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
1762
|
+
* waited once the agent stopped talking, and measured across production
|
|
1763
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
1764
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
1765
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
1766
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
1767
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
1611
1768
|
*/
|
|
1612
1769
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
1613
1770
|
|
|
@@ -1796,6 +1953,16 @@ export namespace CustomerFlowCreateResponse {
|
|
|
1796
1953
|
*/
|
|
1797
1954
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
1798
1955
|
|
|
1956
|
+
/**
|
|
1957
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
1958
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
1959
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
1960
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
1961
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
1962
|
+
* at identical moments.
|
|
1963
|
+
*/
|
|
1964
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
1965
|
+
|
|
1799
1966
|
/**
|
|
1800
1967
|
* Primary language ISO 639-1 code for the persona
|
|
1801
1968
|
*/
|
|
@@ -1835,9 +2002,13 @@ export namespace CustomerFlowCreateResponse {
|
|
|
1835
2002
|
properties: { [key: string]: unknown };
|
|
1836
2003
|
|
|
1837
2004
|
/**
|
|
1838
|
-
*
|
|
1839
|
-
*
|
|
1840
|
-
*
|
|
2005
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
2006
|
+
* waited once the agent stopped talking, and measured across production
|
|
2007
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
2008
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
2009
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
2010
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
2011
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
1841
2012
|
*/
|
|
1842
2013
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
1843
2014
|
|
|
@@ -2135,6 +2306,16 @@ export namespace CustomerFlowCreateResponse {
|
|
|
2135
2306
|
*/
|
|
2136
2307
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
2137
2308
|
|
|
2309
|
+
/**
|
|
2310
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
2311
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
2312
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
2313
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
2314
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
2315
|
+
* at identical moments.
|
|
2316
|
+
*/
|
|
2317
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
2318
|
+
|
|
2138
2319
|
/**
|
|
2139
2320
|
* Primary language ISO 639-1 code for the persona
|
|
2140
2321
|
*/
|
|
@@ -2174,9 +2355,13 @@ export namespace CustomerFlowCreateResponse {
|
|
|
2174
2355
|
properties: { [key: string]: unknown };
|
|
2175
2356
|
|
|
2176
2357
|
/**
|
|
2177
|
-
*
|
|
2178
|
-
*
|
|
2179
|
-
*
|
|
2358
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
2359
|
+
* waited once the agent stopped talking, and measured across production
|
|
2360
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
2361
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
2362
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
2363
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
2364
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
2180
2365
|
*/
|
|
2181
2366
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
2182
2367
|
|
|
@@ -2365,6 +2550,16 @@ export namespace CustomerFlowCreateResponse {
|
|
|
2365
2550
|
*/
|
|
2366
2551
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
2367
2552
|
|
|
2553
|
+
/**
|
|
2554
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
2555
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
2556
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
2557
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
2558
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
2559
|
+
* at identical moments.
|
|
2560
|
+
*/
|
|
2561
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
2562
|
+
|
|
2368
2563
|
/**
|
|
2369
2564
|
* Primary language ISO 639-1 code for the persona
|
|
2370
2565
|
*/
|
|
@@ -2404,9 +2599,13 @@ export namespace CustomerFlowCreateResponse {
|
|
|
2404
2599
|
properties: { [key: string]: unknown };
|
|
2405
2600
|
|
|
2406
2601
|
/**
|
|
2407
|
-
*
|
|
2408
|
-
*
|
|
2409
|
-
*
|
|
2602
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
2603
|
+
* waited once the agent stopped talking, and measured across production
|
|
2604
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
2605
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
2606
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
2607
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
2608
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
2410
2609
|
*/
|
|
2411
2610
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
2412
2611
|
|
|
@@ -2782,6 +2981,16 @@ export namespace CustomerFlowCreateResponse {
|
|
|
2782
2981
|
*/
|
|
2783
2982
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
2784
2983
|
|
|
2984
|
+
/**
|
|
2985
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
2986
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
2987
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
2988
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
2989
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
2990
|
+
* at identical moments.
|
|
2991
|
+
*/
|
|
2992
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
2993
|
+
|
|
2785
2994
|
/**
|
|
2786
2995
|
* Primary language ISO 639-1 code for the persona
|
|
2787
2996
|
*/
|
|
@@ -2821,9 +3030,13 @@ export namespace CustomerFlowCreateResponse {
|
|
|
2821
3030
|
properties: { [key: string]: unknown };
|
|
2822
3031
|
|
|
2823
3032
|
/**
|
|
2824
|
-
*
|
|
2825
|
-
*
|
|
2826
|
-
*
|
|
3033
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
3034
|
+
* waited once the agent stopped talking, and measured across production
|
|
3035
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
3036
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
3037
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
3038
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
3039
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
2827
3040
|
*/
|
|
2828
3041
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
2829
3042
|
|
|
@@ -3111,6 +3324,16 @@ export namespace CustomerFlowCreateResponse {
|
|
|
3111
3324
|
*/
|
|
3112
3325
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
3113
3326
|
|
|
3327
|
+
/**
|
|
3328
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
3329
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
3330
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
3331
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
3332
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
3333
|
+
* at identical moments.
|
|
3334
|
+
*/
|
|
3335
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
3336
|
+
|
|
3114
3337
|
/**
|
|
3115
3338
|
* Primary language ISO 639-1 code for the persona
|
|
3116
3339
|
*/
|
|
@@ -3150,9 +3373,13 @@ export namespace CustomerFlowCreateResponse {
|
|
|
3150
3373
|
properties: { [key: string]: unknown };
|
|
3151
3374
|
|
|
3152
3375
|
/**
|
|
3153
|
-
*
|
|
3154
|
-
*
|
|
3155
|
-
*
|
|
3376
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
3377
|
+
* waited once the agent stopped talking, and measured across production
|
|
3378
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
3379
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
3380
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
3381
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
3382
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
3156
3383
|
*/
|
|
3157
3384
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
3158
3385
|
|
|
@@ -3589,6 +3816,16 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
3589
3816
|
*/
|
|
3590
3817
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
3591
3818
|
|
|
3819
|
+
/**
|
|
3820
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
3821
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
3822
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
3823
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
3824
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
3825
|
+
* at identical moments.
|
|
3826
|
+
*/
|
|
3827
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
3828
|
+
|
|
3592
3829
|
/**
|
|
3593
3830
|
* Primary language ISO 639-1 code for the persona
|
|
3594
3831
|
*/
|
|
@@ -3628,9 +3865,13 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
3628
3865
|
properties: { [key: string]: unknown };
|
|
3629
3866
|
|
|
3630
3867
|
/**
|
|
3631
|
-
*
|
|
3632
|
-
*
|
|
3633
|
-
*
|
|
3868
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
3869
|
+
* waited once the agent stopped talking, and measured across production
|
|
3870
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
3871
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
3872
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
3873
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
3874
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
3634
3875
|
*/
|
|
3635
3876
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
3636
3877
|
|
|
@@ -3925,6 +4166,16 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
3925
4166
|
*/
|
|
3926
4167
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
3927
4168
|
|
|
4169
|
+
/**
|
|
4170
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
4171
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
4172
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
4173
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
4174
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
4175
|
+
* at identical moments.
|
|
4176
|
+
*/
|
|
4177
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
4178
|
+
|
|
3928
4179
|
/**
|
|
3929
4180
|
* Primary language ISO 639-1 code for the persona
|
|
3930
4181
|
*/
|
|
@@ -3964,9 +4215,13 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
3964
4215
|
properties: { [key: string]: unknown };
|
|
3965
4216
|
|
|
3966
4217
|
/**
|
|
3967
|
-
*
|
|
3968
|
-
*
|
|
3969
|
-
*
|
|
4218
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
4219
|
+
* waited once the agent stopped talking, and measured across production
|
|
4220
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
4221
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
4222
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
4223
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
4224
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
3970
4225
|
*/
|
|
3971
4226
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
3972
4227
|
|
|
@@ -4377,6 +4632,16 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
4377
4632
|
*/
|
|
4378
4633
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
4379
4634
|
|
|
4635
|
+
/**
|
|
4636
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
4637
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
4638
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
4639
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
4640
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
4641
|
+
* at identical moments.
|
|
4642
|
+
*/
|
|
4643
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
4644
|
+
|
|
4380
4645
|
/**
|
|
4381
4646
|
* Primary language ISO 639-1 code for the persona
|
|
4382
4647
|
*/
|
|
@@ -4416,9 +4681,13 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
4416
4681
|
properties: { [key: string]: unknown };
|
|
4417
4682
|
|
|
4418
4683
|
/**
|
|
4419
|
-
*
|
|
4420
|
-
*
|
|
4421
|
-
*
|
|
4684
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
4685
|
+
* waited once the agent stopped talking, and measured across production
|
|
4686
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
4687
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
4688
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
4689
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
4690
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
4422
4691
|
*/
|
|
4423
4692
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
4424
4693
|
|
|
@@ -4607,6 +4876,16 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
4607
4876
|
*/
|
|
4608
4877
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
4609
4878
|
|
|
4879
|
+
/**
|
|
4880
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
4881
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
4882
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
4883
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
4884
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
4885
|
+
* at identical moments.
|
|
4886
|
+
*/
|
|
4887
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
4888
|
+
|
|
4610
4889
|
/**
|
|
4611
4890
|
* Primary language ISO 639-1 code for the persona
|
|
4612
4891
|
*/
|
|
@@ -4646,9 +4925,13 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
4646
4925
|
properties: { [key: string]: unknown };
|
|
4647
4926
|
|
|
4648
4927
|
/**
|
|
4649
|
-
*
|
|
4650
|
-
*
|
|
4651
|
-
*
|
|
4928
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
4929
|
+
* waited once the agent stopped talking, and measured across production
|
|
4930
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
4931
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
4932
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
4933
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
4934
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
4652
4935
|
*/
|
|
4653
4936
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
4654
4937
|
|
|
@@ -4946,6 +5229,16 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
4946
5229
|
*/
|
|
4947
5230
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
4948
5231
|
|
|
5232
|
+
/**
|
|
5233
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
5234
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
5235
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
5236
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
5237
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
5238
|
+
* at identical moments.
|
|
5239
|
+
*/
|
|
5240
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
5241
|
+
|
|
4949
5242
|
/**
|
|
4950
5243
|
* Primary language ISO 639-1 code for the persona
|
|
4951
5244
|
*/
|
|
@@ -4985,9 +5278,13 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
4985
5278
|
properties: { [key: string]: unknown };
|
|
4986
5279
|
|
|
4987
5280
|
/**
|
|
4988
|
-
*
|
|
4989
|
-
*
|
|
4990
|
-
*
|
|
5281
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
5282
|
+
* waited once the agent stopped talking, and measured across production
|
|
5283
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
5284
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
5285
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
5286
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
5287
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
4991
5288
|
*/
|
|
4992
5289
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
4993
5290
|
|
|
@@ -5176,6 +5473,16 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
5176
5473
|
*/
|
|
5177
5474
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
5178
5475
|
|
|
5476
|
+
/**
|
|
5477
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
5478
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
5479
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
5480
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
5481
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
5482
|
+
* at identical moments.
|
|
5483
|
+
*/
|
|
5484
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
5485
|
+
|
|
5179
5486
|
/**
|
|
5180
5487
|
* Primary language ISO 639-1 code for the persona
|
|
5181
5488
|
*/
|
|
@@ -5215,9 +5522,13 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
5215
5522
|
properties: { [key: string]: unknown };
|
|
5216
5523
|
|
|
5217
5524
|
/**
|
|
5218
|
-
*
|
|
5219
|
-
*
|
|
5220
|
-
*
|
|
5525
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
5526
|
+
* waited once the agent stopped talking, and measured across production
|
|
5527
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
5528
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
5529
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
5530
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
5531
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
5221
5532
|
*/
|
|
5222
5533
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
5223
5534
|
|
|
@@ -5593,6 +5904,16 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
5593
5904
|
*/
|
|
5594
5905
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
5595
5906
|
|
|
5907
|
+
/**
|
|
5908
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
5909
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
5910
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
5911
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
5912
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
5913
|
+
* at identical moments.
|
|
5914
|
+
*/
|
|
5915
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
5916
|
+
|
|
5596
5917
|
/**
|
|
5597
5918
|
* Primary language ISO 639-1 code for the persona
|
|
5598
5919
|
*/
|
|
@@ -5632,9 +5953,13 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
5632
5953
|
properties: { [key: string]: unknown };
|
|
5633
5954
|
|
|
5634
5955
|
/**
|
|
5635
|
-
*
|
|
5636
|
-
*
|
|
5637
|
-
*
|
|
5956
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
5957
|
+
* waited once the agent stopped talking, and measured across production
|
|
5958
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
5959
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
5960
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
5961
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
5962
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
5638
5963
|
*/
|
|
5639
5964
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
5640
5965
|
|
|
@@ -5922,6 +6247,16 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
5922
6247
|
*/
|
|
5923
6248
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
5924
6249
|
|
|
6250
|
+
/**
|
|
6251
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
6252
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
6253
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
6254
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
6255
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
6256
|
+
* at identical moments.
|
|
6257
|
+
*/
|
|
6258
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
6259
|
+
|
|
5925
6260
|
/**
|
|
5926
6261
|
* Primary language ISO 639-1 code for the persona
|
|
5927
6262
|
*/
|
|
@@ -5961,9 +6296,13 @@ export namespace CustomerFlowUpdateResponse {
|
|
|
5961
6296
|
properties: { [key: string]: unknown };
|
|
5962
6297
|
|
|
5963
6298
|
/**
|
|
5964
|
-
*
|
|
5965
|
-
*
|
|
5966
|
-
*
|
|
6299
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
6300
|
+
* waited once the agent stopped talking, and measured across production
|
|
6301
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
6302
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
6303
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
6304
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
6305
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
5967
6306
|
*/
|
|
5968
6307
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
5969
6308
|
|
|
@@ -6403,6 +6742,16 @@ export namespace CustomerFlowListResponse {
|
|
|
6403
6742
|
*/
|
|
6404
6743
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
6405
6744
|
|
|
6745
|
+
/**
|
|
6746
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
6747
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
6748
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
6749
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
6750
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
6751
|
+
* at identical moments.
|
|
6752
|
+
*/
|
|
6753
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
6754
|
+
|
|
6406
6755
|
/**
|
|
6407
6756
|
* Primary language ISO 639-1 code for the persona
|
|
6408
6757
|
*/
|
|
@@ -6442,9 +6791,13 @@ export namespace CustomerFlowListResponse {
|
|
|
6442
6791
|
properties: { [key: string]: unknown };
|
|
6443
6792
|
|
|
6444
6793
|
/**
|
|
6445
|
-
*
|
|
6446
|
-
*
|
|
6447
|
-
*
|
|
6794
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
6795
|
+
* waited once the agent stopped talking, and measured across production
|
|
6796
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
6797
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
6798
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
6799
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
6800
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
6448
6801
|
*/
|
|
6449
6802
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
6450
6803
|
|
|
@@ -6739,6 +7092,16 @@ export namespace CustomerFlowListResponse {
|
|
|
6739
7092
|
*/
|
|
6740
7093
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
6741
7094
|
|
|
7095
|
+
/**
|
|
7096
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
7097
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
7098
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
7099
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
7100
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
7101
|
+
* at identical moments.
|
|
7102
|
+
*/
|
|
7103
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
7104
|
+
|
|
6742
7105
|
/**
|
|
6743
7106
|
* Primary language ISO 639-1 code for the persona
|
|
6744
7107
|
*/
|
|
@@ -6778,9 +7141,13 @@ export namespace CustomerFlowListResponse {
|
|
|
6778
7141
|
properties: { [key: string]: unknown };
|
|
6779
7142
|
|
|
6780
7143
|
/**
|
|
6781
|
-
*
|
|
6782
|
-
*
|
|
6783
|
-
*
|
|
7144
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
7145
|
+
* waited once the agent stopped talking, and measured across production
|
|
7146
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
7147
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
7148
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
7149
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
7150
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
6784
7151
|
*/
|
|
6785
7152
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
6786
7153
|
|
|
@@ -7191,6 +7558,16 @@ export namespace CustomerFlowListResponse {
|
|
|
7191
7558
|
*/
|
|
7192
7559
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
7193
7560
|
|
|
7561
|
+
/**
|
|
7562
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
7563
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
7564
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
7565
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
7566
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
7567
|
+
* at identical moments.
|
|
7568
|
+
*/
|
|
7569
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
7570
|
+
|
|
7194
7571
|
/**
|
|
7195
7572
|
* Primary language ISO 639-1 code for the persona
|
|
7196
7573
|
*/
|
|
@@ -7230,9 +7607,13 @@ export namespace CustomerFlowListResponse {
|
|
|
7230
7607
|
properties: { [key: string]: unknown };
|
|
7231
7608
|
|
|
7232
7609
|
/**
|
|
7233
|
-
*
|
|
7234
|
-
*
|
|
7235
|
-
*
|
|
7610
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
7611
|
+
* waited once the agent stopped talking, and measured across production
|
|
7612
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
7613
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
7614
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
7615
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
7616
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
7236
7617
|
*/
|
|
7237
7618
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
7238
7619
|
|
|
@@ -7421,6 +7802,16 @@ export namespace CustomerFlowListResponse {
|
|
|
7421
7802
|
*/
|
|
7422
7803
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
7423
7804
|
|
|
7805
|
+
/**
|
|
7806
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
7807
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
7808
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
7809
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
7810
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
7811
|
+
* at identical moments.
|
|
7812
|
+
*/
|
|
7813
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
7814
|
+
|
|
7424
7815
|
/**
|
|
7425
7816
|
* Primary language ISO 639-1 code for the persona
|
|
7426
7817
|
*/
|
|
@@ -7460,9 +7851,13 @@ export namespace CustomerFlowListResponse {
|
|
|
7460
7851
|
properties: { [key: string]: unknown };
|
|
7461
7852
|
|
|
7462
7853
|
/**
|
|
7463
|
-
*
|
|
7464
|
-
*
|
|
7465
|
-
*
|
|
7854
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
7855
|
+
* waited once the agent stopped talking, and measured across production
|
|
7856
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
7857
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
7858
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
7859
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
7860
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
7466
7861
|
*/
|
|
7467
7862
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
7468
7863
|
|
|
@@ -7760,6 +8155,16 @@ export namespace CustomerFlowListResponse {
|
|
|
7760
8155
|
*/
|
|
7761
8156
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
7762
8157
|
|
|
8158
|
+
/**
|
|
8159
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
8160
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
8161
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
8162
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
8163
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
8164
|
+
* at identical moments.
|
|
8165
|
+
*/
|
|
8166
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
8167
|
+
|
|
7763
8168
|
/**
|
|
7764
8169
|
* Primary language ISO 639-1 code for the persona
|
|
7765
8170
|
*/
|
|
@@ -7799,9 +8204,13 @@ export namespace CustomerFlowListResponse {
|
|
|
7799
8204
|
properties: { [key: string]: unknown };
|
|
7800
8205
|
|
|
7801
8206
|
/**
|
|
7802
|
-
*
|
|
7803
|
-
*
|
|
7804
|
-
*
|
|
8207
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
8208
|
+
* waited once the agent stopped talking, and measured across production
|
|
8209
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
8210
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
8211
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
8212
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
8213
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
7805
8214
|
*/
|
|
7806
8215
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
7807
8216
|
|
|
@@ -7990,6 +8399,16 @@ export namespace CustomerFlowListResponse {
|
|
|
7990
8399
|
*/
|
|
7991
8400
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
7992
8401
|
|
|
8402
|
+
/**
|
|
8403
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
8404
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
8405
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
8406
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
8407
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
8408
|
+
* at identical moments.
|
|
8409
|
+
*/
|
|
8410
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
8411
|
+
|
|
7993
8412
|
/**
|
|
7994
8413
|
* Primary language ISO 639-1 code for the persona
|
|
7995
8414
|
*/
|
|
@@ -8029,9 +8448,13 @@ export namespace CustomerFlowListResponse {
|
|
|
8029
8448
|
properties: { [key: string]: unknown };
|
|
8030
8449
|
|
|
8031
8450
|
/**
|
|
8032
|
-
*
|
|
8033
|
-
*
|
|
8034
|
-
*
|
|
8451
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
8452
|
+
* waited once the agent stopped talking, and measured across production
|
|
8453
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
8454
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
8455
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
8456
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
8457
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
8035
8458
|
*/
|
|
8036
8459
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
8037
8460
|
|
|
@@ -8407,6 +8830,16 @@ export namespace CustomerFlowListResponse {
|
|
|
8407
8830
|
*/
|
|
8408
8831
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
8409
8832
|
|
|
8833
|
+
/**
|
|
8834
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
8835
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
8836
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
8837
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
8838
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
8839
|
+
* at identical moments.
|
|
8840
|
+
*/
|
|
8841
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
8842
|
+
|
|
8410
8843
|
/**
|
|
8411
8844
|
* Primary language ISO 639-1 code for the persona
|
|
8412
8845
|
*/
|
|
@@ -8446,9 +8879,13 @@ export namespace CustomerFlowListResponse {
|
|
|
8446
8879
|
properties: { [key: string]: unknown };
|
|
8447
8880
|
|
|
8448
8881
|
/**
|
|
8449
|
-
*
|
|
8450
|
-
*
|
|
8451
|
-
*
|
|
8882
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
8883
|
+
* waited once the agent stopped talking, and measured across production
|
|
8884
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
8885
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
8886
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
8887
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
8888
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
8452
8889
|
*/
|
|
8453
8890
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
8454
8891
|
|
|
@@ -8736,6 +9173,16 @@ export namespace CustomerFlowListResponse {
|
|
|
8736
9173
|
*/
|
|
8737
9174
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
8738
9175
|
|
|
9176
|
+
/**
|
|
9177
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
9178
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
9179
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
9180
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
9181
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
9182
|
+
* at identical moments.
|
|
9183
|
+
*/
|
|
9184
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
9185
|
+
|
|
8739
9186
|
/**
|
|
8740
9187
|
* Primary language ISO 639-1 code for the persona
|
|
8741
9188
|
*/
|
|
@@ -8775,9 +9222,13 @@ export namespace CustomerFlowListResponse {
|
|
|
8775
9222
|
properties: { [key: string]: unknown };
|
|
8776
9223
|
|
|
8777
9224
|
/**
|
|
8778
|
-
*
|
|
8779
|
-
*
|
|
8780
|
-
*
|
|
9225
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
9226
|
+
* waited once the agent stopped talking, and measured across production
|
|
9227
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
9228
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
9229
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
9230
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
9231
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
8781
9232
|
*/
|
|
8782
9233
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
8783
9234
|
|
|
@@ -9244,6 +9695,16 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
9244
9695
|
*/
|
|
9245
9696
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
9246
9697
|
|
|
9698
|
+
/**
|
|
9699
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
9700
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
9701
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
9702
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
9703
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
9704
|
+
* at identical moments.
|
|
9705
|
+
*/
|
|
9706
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
9707
|
+
|
|
9247
9708
|
/**
|
|
9248
9709
|
* Primary language ISO 639-1 code for the persona
|
|
9249
9710
|
*/
|
|
@@ -9283,9 +9744,13 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
9283
9744
|
properties: { [key: string]: unknown };
|
|
9284
9745
|
|
|
9285
9746
|
/**
|
|
9286
|
-
*
|
|
9287
|
-
*
|
|
9288
|
-
*
|
|
9747
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
9748
|
+
* waited once the agent stopped talking, and measured across production
|
|
9749
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
9750
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
9751
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
9752
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
9753
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
9289
9754
|
*/
|
|
9290
9755
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
9291
9756
|
|
|
@@ -9580,6 +10045,16 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
9580
10045
|
*/
|
|
9581
10046
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
9582
10047
|
|
|
10048
|
+
/**
|
|
10049
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
10050
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
10051
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
10052
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
10053
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
10054
|
+
* at identical moments.
|
|
10055
|
+
*/
|
|
10056
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
10057
|
+
|
|
9583
10058
|
/**
|
|
9584
10059
|
* Primary language ISO 639-1 code for the persona
|
|
9585
10060
|
*/
|
|
@@ -9619,9 +10094,13 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
9619
10094
|
properties: { [key: string]: unknown };
|
|
9620
10095
|
|
|
9621
10096
|
/**
|
|
9622
|
-
*
|
|
9623
|
-
*
|
|
9624
|
-
*
|
|
10097
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
10098
|
+
* waited once the agent stopped talking, and measured across production
|
|
10099
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
10100
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
10101
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
10102
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
10103
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
9625
10104
|
*/
|
|
9626
10105
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
9627
10106
|
|
|
@@ -10032,6 +10511,16 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
10032
10511
|
*/
|
|
10033
10512
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
10034
10513
|
|
|
10514
|
+
/**
|
|
10515
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
10516
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
10517
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
10518
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
10519
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
10520
|
+
* at identical moments.
|
|
10521
|
+
*/
|
|
10522
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
10523
|
+
|
|
10035
10524
|
/**
|
|
10036
10525
|
* Primary language ISO 639-1 code for the persona
|
|
10037
10526
|
*/
|
|
@@ -10071,9 +10560,13 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
10071
10560
|
properties: { [key: string]: unknown };
|
|
10072
10561
|
|
|
10073
10562
|
/**
|
|
10074
|
-
*
|
|
10075
|
-
*
|
|
10076
|
-
*
|
|
10563
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
10564
|
+
* waited once the agent stopped talking, and measured across production
|
|
10565
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
10566
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
10567
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
10568
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
10569
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
10077
10570
|
*/
|
|
10078
10571
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
10079
10572
|
|
|
@@ -10262,6 +10755,16 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
10262
10755
|
*/
|
|
10263
10756
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
10264
10757
|
|
|
10758
|
+
/**
|
|
10759
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
10760
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
10761
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
10762
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
10763
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
10764
|
+
* at identical moments.
|
|
10765
|
+
*/
|
|
10766
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
10767
|
+
|
|
10265
10768
|
/**
|
|
10266
10769
|
* Primary language ISO 639-1 code for the persona
|
|
10267
10770
|
*/
|
|
@@ -10301,9 +10804,13 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
10301
10804
|
properties: { [key: string]: unknown };
|
|
10302
10805
|
|
|
10303
10806
|
/**
|
|
10304
|
-
*
|
|
10305
|
-
*
|
|
10306
|
-
*
|
|
10807
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
10808
|
+
* waited once the agent stopped talking, and measured across production
|
|
10809
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
10810
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
10811
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
10812
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
10813
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
10307
10814
|
*/
|
|
10308
10815
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
10309
10816
|
|
|
@@ -10601,6 +11108,16 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
10601
11108
|
*/
|
|
10602
11109
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
10603
11110
|
|
|
11111
|
+
/**
|
|
11112
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
11113
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
11114
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
11115
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
11116
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
11117
|
+
* at identical moments.
|
|
11118
|
+
*/
|
|
11119
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
11120
|
+
|
|
10604
11121
|
/**
|
|
10605
11122
|
* Primary language ISO 639-1 code for the persona
|
|
10606
11123
|
*/
|
|
@@ -10640,9 +11157,13 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
10640
11157
|
properties: { [key: string]: unknown };
|
|
10641
11158
|
|
|
10642
11159
|
/**
|
|
10643
|
-
*
|
|
10644
|
-
*
|
|
10645
|
-
*
|
|
11160
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
11161
|
+
* waited once the agent stopped talking, and measured across production
|
|
11162
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
11163
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
11164
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
11165
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
11166
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
10646
11167
|
*/
|
|
10647
11168
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
10648
11169
|
|
|
@@ -10831,6 +11352,16 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
10831
11352
|
*/
|
|
10832
11353
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
10833
11354
|
|
|
11355
|
+
/**
|
|
11356
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
11357
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
11358
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
11359
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
11360
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
11361
|
+
* at identical moments.
|
|
11362
|
+
*/
|
|
11363
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
11364
|
+
|
|
10834
11365
|
/**
|
|
10835
11366
|
* Primary language ISO 639-1 code for the persona
|
|
10836
11367
|
*/
|
|
@@ -10870,9 +11401,13 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
10870
11401
|
properties: { [key: string]: unknown };
|
|
10871
11402
|
|
|
10872
11403
|
/**
|
|
10873
|
-
*
|
|
10874
|
-
*
|
|
10875
|
-
*
|
|
11404
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
11405
|
+
* waited once the agent stopped talking, and measured across production
|
|
11406
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
11407
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
11408
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
11409
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
11410
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
10876
11411
|
*/
|
|
10877
11412
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
10878
11413
|
|
|
@@ -11248,6 +11783,16 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
11248
11783
|
*/
|
|
11249
11784
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
11250
11785
|
|
|
11786
|
+
/**
|
|
11787
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
11788
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
11789
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
11790
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
11791
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
11792
|
+
* at identical moments.
|
|
11793
|
+
*/
|
|
11794
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
11795
|
+
|
|
11251
11796
|
/**
|
|
11252
11797
|
* Primary language ISO 639-1 code for the persona
|
|
11253
11798
|
*/
|
|
@@ -11287,9 +11832,13 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
11287
11832
|
properties: { [key: string]: unknown };
|
|
11288
11833
|
|
|
11289
11834
|
/**
|
|
11290
|
-
*
|
|
11291
|
-
*
|
|
11292
|
-
*
|
|
11835
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
11836
|
+
* waited once the agent stopped talking, and measured across production
|
|
11837
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
11838
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
11839
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
11840
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
11841
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
11293
11842
|
*/
|
|
11294
11843
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
11295
11844
|
|
|
@@ -11577,6 +12126,16 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
11577
12126
|
*/
|
|
11578
12127
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
11579
12128
|
|
|
12129
|
+
/**
|
|
12130
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
12131
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
12132
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
12133
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
12134
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
12135
|
+
* at identical moments.
|
|
12136
|
+
*/
|
|
12137
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
12138
|
+
|
|
11580
12139
|
/**
|
|
11581
12140
|
* Primary language ISO 639-1 code for the persona
|
|
11582
12141
|
*/
|
|
@@ -11616,9 +12175,13 @@ export namespace CustomerFlowDuplicateResponse {
|
|
|
11616
12175
|
properties: { [key: string]: unknown };
|
|
11617
12176
|
|
|
11618
12177
|
/**
|
|
11619
|
-
*
|
|
11620
|
-
*
|
|
11621
|
-
*
|
|
12178
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
12179
|
+
* waited once the agent stopped talking, and measured across production
|
|
12180
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
12181
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
12182
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
12183
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
12184
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
11622
12185
|
*/
|
|
11623
12186
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
11624
12187
|
|
|
@@ -12055,6 +12618,16 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
12055
12618
|
*/
|
|
12056
12619
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
12057
12620
|
|
|
12621
|
+
/**
|
|
12622
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
12623
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
12624
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
12625
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
12626
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
12627
|
+
* at identical moments.
|
|
12628
|
+
*/
|
|
12629
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
12630
|
+
|
|
12058
12631
|
/**
|
|
12059
12632
|
* Primary language ISO 639-1 code for the persona
|
|
12060
12633
|
*/
|
|
@@ -12094,9 +12667,13 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
12094
12667
|
properties: { [key: string]: unknown };
|
|
12095
12668
|
|
|
12096
12669
|
/**
|
|
12097
|
-
*
|
|
12098
|
-
*
|
|
12099
|
-
*
|
|
12670
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
12671
|
+
* waited once the agent stopped talking, and measured across production
|
|
12672
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
12673
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
12674
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
12675
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
12676
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
12100
12677
|
*/
|
|
12101
12678
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
12102
12679
|
|
|
@@ -12391,6 +12968,16 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
12391
12968
|
*/
|
|
12392
12969
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
12393
12970
|
|
|
12971
|
+
/**
|
|
12972
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
12973
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
12974
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
12975
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
12976
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
12977
|
+
* at identical moments.
|
|
12978
|
+
*/
|
|
12979
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
12980
|
+
|
|
12394
12981
|
/**
|
|
12395
12982
|
* Primary language ISO 639-1 code for the persona
|
|
12396
12983
|
*/
|
|
@@ -12430,9 +13017,13 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
12430
13017
|
properties: { [key: string]: unknown };
|
|
12431
13018
|
|
|
12432
13019
|
/**
|
|
12433
|
-
*
|
|
12434
|
-
*
|
|
12435
|
-
*
|
|
13020
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
13021
|
+
* waited once the agent stopped talking, and measured across production
|
|
13022
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
13023
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
13024
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
13025
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
13026
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
12436
13027
|
*/
|
|
12437
13028
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
12438
13029
|
|
|
@@ -12843,6 +13434,16 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
12843
13434
|
*/
|
|
12844
13435
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
12845
13436
|
|
|
13437
|
+
/**
|
|
13438
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
13439
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
13440
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
13441
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
13442
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
13443
|
+
* at identical moments.
|
|
13444
|
+
*/
|
|
13445
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
13446
|
+
|
|
12846
13447
|
/**
|
|
12847
13448
|
* Primary language ISO 639-1 code for the persona
|
|
12848
13449
|
*/
|
|
@@ -12882,9 +13483,13 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
12882
13483
|
properties: { [key: string]: unknown };
|
|
12883
13484
|
|
|
12884
13485
|
/**
|
|
12885
|
-
*
|
|
12886
|
-
*
|
|
12887
|
-
*
|
|
13486
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
13487
|
+
* waited once the agent stopped talking, and measured across production
|
|
13488
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
13489
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
13490
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
13491
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
13492
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
12888
13493
|
*/
|
|
12889
13494
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
12890
13495
|
|
|
@@ -13073,6 +13678,16 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
13073
13678
|
*/
|
|
13074
13679
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
13075
13680
|
|
|
13681
|
+
/**
|
|
13682
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
13683
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
13684
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
13685
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
13686
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
13687
|
+
* at identical moments.
|
|
13688
|
+
*/
|
|
13689
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
13690
|
+
|
|
13076
13691
|
/**
|
|
13077
13692
|
* Primary language ISO 639-1 code for the persona
|
|
13078
13693
|
*/
|
|
@@ -13112,9 +13727,13 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
13112
13727
|
properties: { [key: string]: unknown };
|
|
13113
13728
|
|
|
13114
13729
|
/**
|
|
13115
|
-
*
|
|
13116
|
-
*
|
|
13117
|
-
*
|
|
13730
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
13731
|
+
* waited once the agent stopped talking, and measured across production
|
|
13732
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
13733
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
13734
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
13735
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
13736
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
13118
13737
|
*/
|
|
13119
13738
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
13120
13739
|
|
|
@@ -13412,6 +14031,16 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
13412
14031
|
*/
|
|
13413
14032
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
13414
14033
|
|
|
14034
|
+
/**
|
|
14035
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
14036
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
14037
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
14038
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
14039
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
14040
|
+
* at identical moments.
|
|
14041
|
+
*/
|
|
14042
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
14043
|
+
|
|
13415
14044
|
/**
|
|
13416
14045
|
* Primary language ISO 639-1 code for the persona
|
|
13417
14046
|
*/
|
|
@@ -13451,9 +14080,13 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
13451
14080
|
properties: { [key: string]: unknown };
|
|
13452
14081
|
|
|
13453
14082
|
/**
|
|
13454
|
-
*
|
|
13455
|
-
*
|
|
13456
|
-
*
|
|
14083
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
14084
|
+
* waited once the agent stopped talking, and measured across production
|
|
14085
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
14086
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
14087
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
14088
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
14089
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
13457
14090
|
*/
|
|
13458
14091
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
13459
14092
|
|
|
@@ -13642,6 +14275,16 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
13642
14275
|
*/
|
|
13643
14276
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
13644
14277
|
|
|
14278
|
+
/**
|
|
14279
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
14280
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
14281
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
14282
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
14283
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
14284
|
+
* at identical moments.
|
|
14285
|
+
*/
|
|
14286
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
14287
|
+
|
|
13645
14288
|
/**
|
|
13646
14289
|
* Primary language ISO 639-1 code for the persona
|
|
13647
14290
|
*/
|
|
@@ -13681,9 +14324,13 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
13681
14324
|
properties: { [key: string]: unknown };
|
|
13682
14325
|
|
|
13683
14326
|
/**
|
|
13684
|
-
*
|
|
13685
|
-
*
|
|
13686
|
-
*
|
|
14327
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
14328
|
+
* waited once the agent stopped talking, and measured across production
|
|
14329
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
14330
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
14331
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
14332
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
14333
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
13687
14334
|
*/
|
|
13688
14335
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
13689
14336
|
|
|
@@ -14059,6 +14706,16 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
14059
14706
|
*/
|
|
14060
14707
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
14061
14708
|
|
|
14709
|
+
/**
|
|
14710
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
14711
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
14712
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
14713
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
14714
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
14715
|
+
* at identical moments.
|
|
14716
|
+
*/
|
|
14717
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
14718
|
+
|
|
14062
14719
|
/**
|
|
14063
14720
|
* Primary language ISO 639-1 code for the persona
|
|
14064
14721
|
*/
|
|
@@ -14098,9 +14755,13 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
14098
14755
|
properties: { [key: string]: unknown };
|
|
14099
14756
|
|
|
14100
14757
|
/**
|
|
14101
|
-
*
|
|
14102
|
-
*
|
|
14103
|
-
*
|
|
14758
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
14759
|
+
* waited once the agent stopped talking, and measured across production
|
|
14760
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
14761
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
14762
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
14763
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
14764
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
14104
14765
|
*/
|
|
14105
14766
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
14106
14767
|
|
|
@@ -14388,6 +15049,16 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
14388
15049
|
*/
|
|
14389
15050
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
14390
15051
|
|
|
15052
|
+
/**
|
|
15053
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
15054
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
15055
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
15056
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
15057
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
15058
|
+
* at identical moments.
|
|
15059
|
+
*/
|
|
15060
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
15061
|
+
|
|
14391
15062
|
/**
|
|
14392
15063
|
* Primary language ISO 639-1 code for the persona
|
|
14393
15064
|
*/
|
|
@@ -14427,9 +15098,13 @@ export namespace CustomerFlowGetByIDResponse {
|
|
|
14427
15098
|
properties: { [key: string]: unknown };
|
|
14428
15099
|
|
|
14429
15100
|
/**
|
|
14430
|
-
*
|
|
14431
|
-
*
|
|
14432
|
-
*
|
|
15101
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
15102
|
+
* waited once the agent stopped talking, and measured across production
|
|
15103
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
15104
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
15105
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
15106
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
15107
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
14433
15108
|
*/
|
|
14434
15109
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
14435
15110
|
|
|
@@ -14754,6 +15429,16 @@ export namespace CustomerFlowReplaceGraphResponse {
|
|
|
14754
15429
|
*/
|
|
14755
15430
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
14756
15431
|
|
|
15432
|
+
/**
|
|
15433
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
15434
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
15435
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
15436
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
15437
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
15438
|
+
* at identical moments.
|
|
15439
|
+
*/
|
|
15440
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
15441
|
+
|
|
14757
15442
|
/**
|
|
14758
15443
|
* Primary language ISO 639-1 code for the persona
|
|
14759
15444
|
*/
|
|
@@ -14793,9 +15478,13 @@ export namespace CustomerFlowReplaceGraphResponse {
|
|
|
14793
15478
|
properties: { [key: string]: unknown };
|
|
14794
15479
|
|
|
14795
15480
|
/**
|
|
14796
|
-
*
|
|
14797
|
-
*
|
|
14798
|
-
*
|
|
15481
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
15482
|
+
* waited once the agent stopped talking, and measured across production
|
|
15483
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
15484
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
15485
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
15486
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
15487
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
14799
15488
|
*/
|
|
14800
15489
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
14801
15490
|
|
|
@@ -15093,6 +15782,16 @@ export namespace CustomerFlowReplaceGraphResponse {
|
|
|
15093
15782
|
*/
|
|
15094
15783
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
15095
15784
|
|
|
15785
|
+
/**
|
|
15786
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
15787
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
15788
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
15789
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
15790
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
15791
|
+
* at identical moments.
|
|
15792
|
+
*/
|
|
15793
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
15794
|
+
|
|
15096
15795
|
/**
|
|
15097
15796
|
* Primary language ISO 639-1 code for the persona
|
|
15098
15797
|
*/
|
|
@@ -15132,9 +15831,13 @@ export namespace CustomerFlowReplaceGraphResponse {
|
|
|
15132
15831
|
properties: { [key: string]: unknown };
|
|
15133
15832
|
|
|
15134
15833
|
/**
|
|
15135
|
-
*
|
|
15136
|
-
*
|
|
15137
|
-
*
|
|
15834
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
15835
|
+
* waited once the agent stopped talking, and measured across production
|
|
15836
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
15837
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
15838
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
15839
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
15840
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
15138
15841
|
*/
|
|
15139
15842
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
15140
15843
|
|
|
@@ -15323,6 +16026,16 @@ export namespace CustomerFlowReplaceGraphResponse {
|
|
|
15323
16026
|
*/
|
|
15324
16027
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
15325
16028
|
|
|
16029
|
+
/**
|
|
16030
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
16031
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
16032
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
16033
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
16034
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
16035
|
+
* at identical moments.
|
|
16036
|
+
*/
|
|
16037
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
16038
|
+
|
|
15326
16039
|
/**
|
|
15327
16040
|
* Primary language ISO 639-1 code for the persona
|
|
15328
16041
|
*/
|
|
@@ -15362,9 +16075,13 @@ export namespace CustomerFlowReplaceGraphResponse {
|
|
|
15362
16075
|
properties: { [key: string]: unknown };
|
|
15363
16076
|
|
|
15364
16077
|
/**
|
|
15365
|
-
*
|
|
15366
|
-
*
|
|
15367
|
-
*
|
|
16078
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
16079
|
+
* waited once the agent stopped talking, and measured across production
|
|
16080
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
16081
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
16082
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
16083
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
16084
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
15368
16085
|
*/
|
|
15369
16086
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
15370
16087
|
|
|
@@ -15652,6 +16369,16 @@ export namespace CustomerFlowReplaceGraphResponse {
|
|
|
15652
16369
|
*/
|
|
15653
16370
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
15654
16371
|
|
|
16372
|
+
/**
|
|
16373
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
16374
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
16375
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
16376
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
16377
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
16378
|
+
* at identical moments.
|
|
16379
|
+
*/
|
|
16380
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
16381
|
+
|
|
15655
16382
|
/**
|
|
15656
16383
|
* Primary language ISO 639-1 code for the persona
|
|
15657
16384
|
*/
|
|
@@ -15691,9 +16418,13 @@ export namespace CustomerFlowReplaceGraphResponse {
|
|
|
15691
16418
|
properties: { [key: string]: unknown };
|
|
15692
16419
|
|
|
15693
16420
|
/**
|
|
15694
|
-
*
|
|
15695
|
-
*
|
|
15696
|
-
*
|
|
16421
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
16422
|
+
* waited once the agent stopped talking, and measured across production
|
|
16423
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
16424
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
16425
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
16426
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
16427
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
15697
16428
|
*/
|
|
15698
16429
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
15699
16430
|
|
|
@@ -16001,6 +16732,16 @@ export namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
16001
16732
|
*/
|
|
16002
16733
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
16003
16734
|
|
|
16735
|
+
/**
|
|
16736
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
16737
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
16738
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
16739
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
16740
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
16741
|
+
* at identical moments.
|
|
16742
|
+
*/
|
|
16743
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
16744
|
+
|
|
16004
16745
|
/**
|
|
16005
16746
|
* Primary language ISO 639-1 code for the persona
|
|
16006
16747
|
*/
|
|
@@ -16040,9 +16781,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
16040
16781
|
properties: { [key: string]: unknown };
|
|
16041
16782
|
|
|
16042
16783
|
/**
|
|
16043
|
-
*
|
|
16044
|
-
*
|
|
16045
|
-
*
|
|
16784
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
16785
|
+
* waited once the agent stopped talking, and measured across production
|
|
16786
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
16787
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
16788
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
16789
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
16790
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
16046
16791
|
*/
|
|
16047
16792
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
16048
16793
|
|
|
@@ -16340,6 +17085,16 @@ export namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
16340
17085
|
*/
|
|
16341
17086
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
16342
17087
|
|
|
17088
|
+
/**
|
|
17089
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
17090
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
17091
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
17092
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
17093
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
17094
|
+
* at identical moments.
|
|
17095
|
+
*/
|
|
17096
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
17097
|
+
|
|
16343
17098
|
/**
|
|
16344
17099
|
* Primary language ISO 639-1 code for the persona
|
|
16345
17100
|
*/
|
|
@@ -16379,9 +17134,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
16379
17134
|
properties: { [key: string]: unknown };
|
|
16380
17135
|
|
|
16381
17136
|
/**
|
|
16382
|
-
*
|
|
16383
|
-
*
|
|
16384
|
-
*
|
|
17137
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
17138
|
+
* waited once the agent stopped talking, and measured across production
|
|
17139
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
17140
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
17141
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
17142
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
17143
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
16385
17144
|
*/
|
|
16386
17145
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
16387
17146
|
|
|
@@ -16570,6 +17329,16 @@ export namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
16570
17329
|
*/
|
|
16571
17330
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
16572
17331
|
|
|
17332
|
+
/**
|
|
17333
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
17334
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
17335
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
17336
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
17337
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
17338
|
+
* at identical moments.
|
|
17339
|
+
*/
|
|
17340
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
17341
|
+
|
|
16573
17342
|
/**
|
|
16574
17343
|
* Primary language ISO 639-1 code for the persona
|
|
16575
17344
|
*/
|
|
@@ -16609,9 +17378,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
16609
17378
|
properties: { [key: string]: unknown };
|
|
16610
17379
|
|
|
16611
17380
|
/**
|
|
16612
|
-
*
|
|
16613
|
-
*
|
|
16614
|
-
*
|
|
17381
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
17382
|
+
* waited once the agent stopped talking, and measured across production
|
|
17383
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
17384
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
17385
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
17386
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
17387
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
16615
17388
|
*/
|
|
16616
17389
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
16617
17390
|
|
|
@@ -16899,6 +17672,16 @@ export namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
16899
17672
|
*/
|
|
16900
17673
|
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
16901
17674
|
|
|
17675
|
+
/**
|
|
17676
|
+
* How much the persona talks over the agent while it is still speaking. OFF waits
|
|
17677
|
+
* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
|
17678
|
+
* taking the floor, which tests whether the agent wrongly stops for them.
|
|
17679
|
+
* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
|
17680
|
+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
|
17681
|
+
* at identical moments.
|
|
17682
|
+
*/
|
|
17683
|
+
interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
|
|
17684
|
+
|
|
16902
17685
|
/**
|
|
16903
17686
|
* Primary language ISO 639-1 code for the persona
|
|
16904
17687
|
*/
|
|
@@ -16938,9 +17721,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
16938
17721
|
properties: { [key: string]: unknown };
|
|
16939
17722
|
|
|
16940
17723
|
/**
|
|
16941
|
-
*
|
|
16942
|
-
*
|
|
16943
|
-
*
|
|
17724
|
+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
17725
|
+
* waited once the agent stopped talking, and measured across production
|
|
17726
|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
17727
|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
17728
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
17729
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
17730
|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
|
16944
17731
|
*/
|
|
16945
17732
|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
16946
17733
|
|