@roarkanalytics/sdk 3.20.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/CHANGELOG.md +28 -0
  2. package/client.d.mts +3 -0
  3. package/client.d.mts.map +1 -1
  4. package/client.d.ts +3 -0
  5. package/client.d.ts.map +1 -1
  6. package/client.js +3 -0
  7. package/client.js.map +1 -1
  8. package/client.mjs +3 -0
  9. package/client.mjs.map +1 -1
  10. package/package.json +1 -1
  11. package/resources/autoimprove-job.d.mts +495 -0
  12. package/resources/autoimprove-job.d.mts.map +1 -0
  13. package/resources/autoimprove-job.d.ts +495 -0
  14. package/resources/autoimprove-job.d.ts.map +1 -0
  15. package/resources/autoimprove-job.js +151 -0
  16. package/resources/autoimprove-job.js.map +1 -0
  17. package/resources/autoimprove-job.mjs +147 -0
  18. package/resources/autoimprove-job.mjs.map +1 -0
  19. package/resources/config.d.mts +12 -0
  20. package/resources/config.d.mts.map +1 -1
  21. package/resources/config.d.ts +12 -0
  22. package/resources/config.d.ts.map +1 -1
  23. package/resources/customer-flow-edge-case.d.mts +192 -36
  24. package/resources/customer-flow-edge-case.d.mts.map +1 -1
  25. package/resources/customer-flow-edge-case.d.ts +192 -36
  26. package/resources/customer-flow-edge-case.d.ts.map +1 -1
  27. package/resources/customer-flow.d.mts +872 -163
  28. package/resources/customer-flow.d.mts.map +1 -1
  29. package/resources/customer-flow.d.ts +872 -163
  30. package/resources/customer-flow.d.ts.map +1 -1
  31. package/resources/index.d.mts +1 -0
  32. package/resources/index.d.mts.map +1 -1
  33. package/resources/index.d.ts +1 -0
  34. package/resources/index.d.ts.map +1 -1
  35. package/resources/index.js +3 -1
  36. package/resources/index.js.map +1 -1
  37. package/resources/index.mjs +1 -0
  38. package/resources/index.mjs.map +1 -1
  39. package/resources/simulation-job.d.mts +34 -8
  40. package/resources/simulation-job.d.mts.map +1 -1
  41. package/resources/simulation-job.d.ts +34 -8
  42. package/resources/simulation-job.d.ts.map +1 -1
  43. package/resources/simulation-persona.d.mts +92 -18
  44. package/resources/simulation-persona.d.mts.map +1 -1
  45. package/resources/simulation-persona.d.ts +92 -18
  46. package/resources/simulation-persona.d.ts.map +1 -1
  47. package/resources/simulation-run-plan-job.d.mts +17 -4
  48. package/resources/simulation-run-plan-job.d.mts.map +1 -1
  49. package/resources/simulation-run-plan-job.d.ts +17 -4
  50. package/resources/simulation-run-plan-job.d.ts.map +1 -1
  51. package/resources/simulation-run-plan.d.mts +12 -12
  52. package/resources/simulation-run-plan.d.mts.map +1 -1
  53. package/resources/simulation-run-plan.d.ts +12 -12
  54. package/resources/simulation-run-plan.d.ts.map +1 -1
  55. package/resources/simulation-template.d.mts +1 -1
  56. package/resources/simulation-template.d.mts.map +1 -1
  57. package/resources/simulation-template.d.ts +1 -1
  58. package/resources/simulation-template.d.ts.map +1 -1
  59. package/resources/simulation.d.mts +3 -3
  60. package/resources/simulation.d.mts.map +1 -1
  61. package/resources/simulation.d.ts +3 -3
  62. package/resources/simulation.d.ts.map +1 -1
  63. package/src/client.ts +33 -0
  64. package/src/resources/autoimprove-job.ts +766 -0
  65. package/src/resources/config.ts +19 -0
  66. package/src/resources/customer-flow-edge-case.ts +204 -36
  67. package/src/resources/customer-flow.ts +951 -164
  68. package/src/resources/index.ts +15 -0
  69. package/src/resources/simulation-job.ts +36 -8
  70. package/src/resources/simulation-persona.ts +98 -18
  71. package/src/resources/simulation-run-plan-job.ts +18 -4
  72. package/src/resources/simulation-run-plan.ts +12 -0
  73. package/src/resources/simulation-template.ts +1 -0
  74. package/src/resources/simulation.ts +3 -0
  75. package/src/version.ts +1 -1
  76. package/version.d.mts +1 -1
  77. package/version.d.mts.map +1 -1
  78. package/version.d.ts +1 -1
  79. package/version.d.ts.map +1 -1
  80. package/version.js +1 -1
  81. package/version.js.map +1 -1
  82. package/version.mjs +1 -1
  83. package/version.mjs.map +1 -1
@@ -211,15 +211,32 @@ export class CustomerFlow extends APIResource {
211
211
  * flow's policy. Use it where one missed step makes the rest of the call
212
212
  * meaningless: an authentication menu, say, with `then: HANG_UP_INVALIDATE`.
213
213
  *
214
- * Any step may set `requiredForValidRun`, which marks a step the flow requires a
215
- * run to reach for its result to count. A run that ends without ever reaching it
216
- * is invalidated: it stays in the report, labelled with the step it never reached
217
- * and where it stopped, and is left out of the run score and the success-criteria
218
- * verdict. Put it on the step where the test itself begins, typically the first
219
- * one after an IVR or a login, so an agent that never gets past the menu does not
220
- * fail every check in a scenario it never started. A path may have one; a
221
- * branching flow may mark one step per branch, and reaching any of them makes the
222
- * call valid. A path that marks none behaves exactly as before.
214
+ * Any step may set `stage`, the named phase of the flow it belongs to: the IVR,
215
+ * the login, the scenario itself. Steps in one stage are drawn as a group in the
216
+ * editor, and the name is yours: the reports say it back to you. The stage does
217
+ * not have to exist first, it is created the first time a step names it, and a
218
+ * name already in the project is matched ignoring case.
219
+ *
220
+ * A stage with `required: true` is a gate. A run that ends without getting PAST it
221
+ * never reached what was being measured, so it stays in the report, labelled with
222
+ * the stage it never completed and the one it stopped in, and is left out of the
223
+ * run score and the success-criteria verdict: an agent that never clears the IVR
224
+ * does not fail every check in a scenario it never started. `required` belongs to
225
+ * the stage rather than to the step, so a read returns it on every step in that
226
+ * stage, and a write that sets it on any one of them marks the whole stage. A flow
227
+ * that requires no stage is scored exactly as before.
228
+ *
229
+ * A stage with `analyze: false` is not measured. Its turns are kept out of the
230
+ * core call metrics (talk time, speech pace, turn and response timings), which is
231
+ * what an IVR usually wants alongside `required: true`: the run has to get through
232
+ * the menu, but how the agent sounded reading it is not what is being tested.
233
+ * Coverage is being extended package by package, so the judged metrics (quality,
234
+ * compliance, repetition, escalation, tone) still read the whole call for now.
235
+ * Nothing is cut and nothing is re-timed, so a turn at 4:10 is still at 4:10 with
236
+ * an earlier stage excluded, and rate metrics divide by the part of the call that
237
+ * was measured rather than by the whole of it. Defaults to true, belongs to the
238
+ * stage the same way `required` does, and turning it off on any one step turns it
239
+ * off for the stage.
223
240
  */
224
241
  export type FlowStep =
225
242
  | FlowStep.UnionMember0
@@ -247,7 +264,7 @@ export namespace FlowStep {
247
264
 
248
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  ref?: string;
249
266
 
250
- requiredForValidRun?: boolean;
267
+ stage?: UnionMember0.Stage | null;
251
268
 
252
269
  steps?: Array<CustomerFlowAPI.FlowStep>;
253
270
  }
@@ -264,6 +281,14 @@ export namespace FlowStep {
264
281
 
265
282
  waitSeconds?: number | null;
266
283
  }
284
+
285
+ export interface Stage {
286
+ name: string;
287
+
288
+ analyze?: boolean;
289
+
290
+ required?: boolean;
291
+ }
267
292
  }
268
293
 
269
294
  export interface UnionMember1 {
@@ -277,11 +302,21 @@ export namespace FlowStep {
277
302
 
278
303
  ref?: string;
279
304
 
280
- requiredForValidRun?: boolean;
305
+ stage?: UnionMember1.Stage | null;
281
306
 
282
307
  steps?: Array<CustomerFlowAPI.FlowStep>;
283
308
  }
284
309
 
310
+ export namespace UnionMember1 {
311
+ export interface Stage {
312
+ name: string;
313
+
314
+ analyze?: boolean;
315
+
316
+ required?: boolean;
317
+ }
318
+ }
319
+
285
320
  export interface UnionMember2 {
286
321
  type: 'CUSTOMER_FIRST_MESSAGE';
287
322
 
@@ -293,11 +328,21 @@ export namespace FlowStep {
293
328
 
294
329
  ref?: string;
295
330
 
296
- requiredForValidRun?: boolean;
331
+ stage?: UnionMember2.Stage | null;
297
332
 
298
333
  steps?: Array<CustomerFlowAPI.FlowStep>;
299
334
  }
300
335
 
336
+ export namespace UnionMember2 {
337
+ export interface Stage {
338
+ name: string;
339
+
340
+ analyze?: boolean;
341
+
342
+ required?: boolean;
343
+ }
344
+ }
345
+
301
346
  export interface UnionMember3 {
302
347
  type: 'CUSTOMER_VERBATIM_TURN';
303
348
 
@@ -309,11 +354,21 @@ export namespace FlowStep {
309
354
 
310
355
  ref?: string;
311
356
 
312
- requiredForValidRun?: boolean;
357
+ stage?: UnionMember3.Stage | null;
313
358
 
314
359
  steps?: Array<CustomerFlowAPI.FlowStep>;
315
360
  }
316
361
 
362
+ export namespace UnionMember3 {
363
+ export interface Stage {
364
+ name: string;
365
+
366
+ analyze?: boolean;
367
+
368
+ required?: boolean;
369
+ }
370
+ }
371
+
317
372
  export interface UnionMember4 {
318
373
  type: 'CUSTOMER_SILENCE';
319
374
 
@@ -323,13 +378,23 @@ export namespace FlowStep {
323
378
 
324
379
  ref?: string;
325
380
 
326
- requiredForValidRun?: boolean;
327
-
328
381
  silenceDurationSeconds?: number | null;
329
382
 
383
+ stage?: UnionMember4.Stage | null;
384
+
330
385
  steps?: Array<CustomerFlowAPI.FlowStep>;
331
386
  }
332
387
 
388
+ export namespace UnionMember4 {
389
+ export interface Stage {
390
+ name: string;
391
+
392
+ analyze?: boolean;
393
+
394
+ required?: boolean;
395
+ }
396
+ }
397
+
333
398
  export interface UnionMember5 {
334
399
  type: 'CUSTOMER_DTMF';
335
400
 
@@ -341,11 +406,21 @@ export namespace FlowStep {
341
406
 
342
407
  ref?: string;
343
408
 
344
- requiredForValidRun?: boolean;
409
+ stage?: UnionMember5.Stage | null;
345
410
 
346
411
  steps?: Array<CustomerFlowAPI.FlowStep>;
347
412
  }
348
413
 
414
+ export namespace UnionMember5 {
415
+ export interface Stage {
416
+ name: string;
417
+
418
+ analyze?: boolean;
419
+
420
+ required?: boolean;
421
+ }
422
+ }
423
+
349
424
  export interface UnionMember6 {
350
425
  type: 'AGENT_DTMF';
351
426
 
@@ -357,11 +432,21 @@ export namespace FlowStep {
357
432
 
358
433
  ref?: string;
359
434
 
360
- requiredForValidRun?: boolean;
435
+ stage?: UnionMember6.Stage | null;
361
436
 
362
437
  steps?: Array<CustomerFlowAPI.FlowStep>;
363
438
  }
364
439
 
440
+ export namespace UnionMember6 {
441
+ export interface Stage {
442
+ name: string;
443
+
444
+ analyze?: boolean;
445
+
446
+ required?: boolean;
447
+ }
448
+ }
449
+
365
450
  export interface UnionMember7 {
366
451
  type: 'VOICEMAIL';
367
452
 
@@ -371,11 +456,21 @@ export namespace FlowStep {
371
456
 
372
457
  ref?: string;
373
458
 
374
- requiredForValidRun?: boolean;
459
+ stage?: UnionMember7.Stage | null;
375
460
 
376
461
  steps?: Array<CustomerFlowAPI.FlowStep>;
377
462
  }
378
463
 
464
+ export namespace UnionMember7 {
465
+ export interface Stage {
466
+ name: string;
467
+
468
+ analyze?: boolean;
469
+
470
+ required?: boolean;
471
+ }
472
+ }
473
+
379
474
  export interface UnionMember8 {
380
475
  type: 'CUSTOMER_HANDOFF';
381
476
 
@@ -387,11 +482,21 @@ export namespace FlowStep {
387
482
 
388
483
  ref?: string;
389
484
 
390
- requiredForValidRun?: boolean;
485
+ stage?: UnionMember8.Stage | null;
391
486
 
392
487
  steps?: Array<CustomerFlowAPI.FlowStep>;
393
488
  }
394
489
 
490
+ export namespace UnionMember8 {
491
+ export interface Stage {
492
+ name: string;
493
+
494
+ analyze?: boolean;
495
+
496
+ required?: boolean;
497
+ }
498
+ }
499
+
395
500
  export interface UnionMember9 {
396
501
  type: 'SCENARIO_LINK';
397
502
 
@@ -405,10 +510,20 @@ export namespace FlowStep {
405
510
 
406
511
  ref?: string;
407
512
 
408
- requiredForValidRun?: boolean;
513
+ stage?: UnionMember9.Stage | null;
409
514
 
410
515
  steps?: Array<CustomerFlowAPI.FlowStep>;
411
516
  }
517
+
518
+ export namespace UnionMember9 {
519
+ export interface Stage {
520
+ name: string;
521
+
522
+ analyze?: boolean;
523
+
524
+ required?: boolean;
525
+ }
526
+ }
412
527
  }
413
528
 
414
529
  export interface CustomerFlowCreateResponse {
@@ -778,6 +893,16 @@ export namespace CustomerFlowCreateResponse {
778
893
  */
779
894
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
780
895
 
896
+ /**
897
+ * How much the persona talks over the agent while it is still speaking. OFF waits
898
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
899
+ * taking the floor, which tests whether the agent wrongly stops for them.
900
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
901
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
902
+ * at identical moments.
903
+ */
904
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
905
+
781
906
  /**
782
907
  * Primary language ISO 639-1 code for the persona
783
908
  */
@@ -817,9 +942,13 @@ export namespace CustomerFlowCreateResponse {
817
942
  properties: { [key: string]: unknown };
818
943
 
819
944
  /**
820
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
821
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
822
- * for several seconds.
945
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
946
+ * waited once the agent stopped talking, and measured across production
947
+ * simulations it moved the reply gap by less than the noise floor, because model
948
+ * and speech latency dominate it. Every persona now uses one voice-activity
949
+ * profile. Use `interruption` for a caller who talks over the agent. Still
950
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
951
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
823
952
  */
824
953
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
825
954
 
@@ -1114,6 +1243,16 @@ export namespace CustomerFlowCreateResponse {
1114
1243
  */
1115
1244
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1116
1245
 
1246
+ /**
1247
+ * How much the persona talks over the agent while it is still speaking. OFF waits
1248
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
1249
+ * taking the floor, which tests whether the agent wrongly stops for them.
1250
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
1251
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
1252
+ * at identical moments.
1253
+ */
1254
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
1255
+
1117
1256
  /**
1118
1257
  * Primary language ISO 639-1 code for the persona
1119
1258
  */
@@ -1153,9 +1292,13 @@ export namespace CustomerFlowCreateResponse {
1153
1292
  properties: { [key: string]: unknown };
1154
1293
 
1155
1294
  /**
1156
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1157
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1158
- * for several seconds.
1295
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1296
+ * waited once the agent stopped talking, and measured across production
1297
+ * simulations it moved the reply gap by less than the noise floor, because model
1298
+ * and speech latency dominate it. Every persona now uses one voice-activity
1299
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1300
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1301
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1159
1302
  */
1160
1303
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1161
1304
 
@@ -1566,6 +1709,16 @@ export namespace CustomerFlowCreateResponse {
1566
1709
  */
1567
1710
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1568
1711
 
1712
+ /**
1713
+ * How much the persona talks over the agent while it is still speaking. OFF waits
1714
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
1715
+ * taking the floor, which tests whether the agent wrongly stops for them.
1716
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
1717
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
1718
+ * at identical moments.
1719
+ */
1720
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
1721
+
1569
1722
  /**
1570
1723
  * Primary language ISO 639-1 code for the persona
1571
1724
  */
@@ -1605,9 +1758,13 @@ export namespace CustomerFlowCreateResponse {
1605
1758
  properties: { [key: string]: unknown };
1606
1759
 
1607
1760
  /**
1608
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1609
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1610
- * for several seconds.
1761
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
1762
+ * waited once the agent stopped talking, and measured across production
1763
+ * simulations it moved the reply gap by less than the noise floor, because model
1764
+ * and speech latency dominate it. Every persona now uses one voice-activity
1765
+ * profile. Use `interruption` for a caller who talks over the agent. Still
1766
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
1767
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1611
1768
  */
1612
1769
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1613
1770
 
@@ -1796,6 +1953,16 @@ export namespace CustomerFlowCreateResponse {
1796
1953
  */
1797
1954
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
1798
1955
 
1956
+ /**
1957
+ * How much the persona talks over the agent while it is still speaking. OFF waits
1958
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
1959
+ * taking the floor, which tests whether the agent wrongly stops for them.
1960
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
1961
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
1962
+ * at identical moments.
1963
+ */
1964
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
1965
+
1799
1966
  /**
1800
1967
  * Primary language ISO 639-1 code for the persona
1801
1968
  */
@@ -1835,9 +2002,13 @@ export namespace CustomerFlowCreateResponse {
1835
2002
  properties: { [key: string]: unknown };
1836
2003
 
1837
2004
  /**
1838
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
1839
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1840
- * for several seconds.
2005
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2006
+ * waited once the agent stopped talking, and measured across production
2007
+ * simulations it moved the reply gap by less than the noise floor, because model
2008
+ * and speech latency dominate it. Every persona now uses one voice-activity
2009
+ * profile. Use `interruption` for a caller who talks over the agent. Still
2010
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
2011
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
1841
2012
  */
1842
2013
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1843
2014
 
@@ -2135,6 +2306,16 @@ export namespace CustomerFlowCreateResponse {
2135
2306
  */
2136
2307
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
2137
2308
 
2309
+ /**
2310
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2311
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
2312
+ * taking the floor, which tests whether the agent wrongly stops for them.
2313
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2314
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2315
+ * at identical moments.
2316
+ */
2317
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
2318
+
2138
2319
  /**
2139
2320
  * Primary language ISO 639-1 code for the persona
2140
2321
  */
@@ -2174,9 +2355,13 @@ export namespace CustomerFlowCreateResponse {
2174
2355
  properties: { [key: string]: unknown };
2175
2356
 
2176
2357
  /**
2177
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
2178
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2179
- * for several seconds.
2358
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2359
+ * waited once the agent stopped talking, and measured across production
2360
+ * simulations it moved the reply gap by less than the noise floor, because model
2361
+ * and speech latency dominate it. Every persona now uses one voice-activity
2362
+ * profile. Use `interruption` for a caller who talks over the agent. Still
2363
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
2364
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
2180
2365
  */
2181
2366
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2182
2367
 
@@ -2365,6 +2550,16 @@ export namespace CustomerFlowCreateResponse {
2365
2550
  */
2366
2551
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
2367
2552
 
2553
+ /**
2554
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2555
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
2556
+ * taking the floor, which tests whether the agent wrongly stops for them.
2557
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2558
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2559
+ * at identical moments.
2560
+ */
2561
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
2562
+
2368
2563
  /**
2369
2564
  * Primary language ISO 639-1 code for the persona
2370
2565
  */
@@ -2404,9 +2599,13 @@ export namespace CustomerFlowCreateResponse {
2404
2599
  properties: { [key: string]: unknown };
2405
2600
 
2406
2601
  /**
2407
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
2408
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2409
- * for several seconds.
2602
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
2603
+ * waited once the agent stopped talking, and measured across production
2604
+ * simulations it moved the reply gap by less than the noise floor, because model
2605
+ * and speech latency dominate it. Every persona now uses one voice-activity
2606
+ * profile. Use `interruption` for a caller who talks over the agent. Still
2607
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
2608
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
2410
2609
  */
2411
2610
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2412
2611
 
@@ -2782,6 +2981,16 @@ export namespace CustomerFlowCreateResponse {
2782
2981
  */
2783
2982
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
2784
2983
 
2984
+ /**
2985
+ * How much the persona talks over the agent while it is still speaking. OFF waits
2986
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
2987
+ * taking the floor, which tests whether the agent wrongly stops for them.
2988
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
2989
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
2990
+ * at identical moments.
2991
+ */
2992
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
2993
+
2785
2994
  /**
2786
2995
  * Primary language ISO 639-1 code for the persona
2787
2996
  */
@@ -2821,9 +3030,13 @@ export namespace CustomerFlowCreateResponse {
2821
3030
  properties: { [key: string]: unknown };
2822
3031
 
2823
3032
  /**
2824
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
2825
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2826
- * for several seconds.
3033
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3034
+ * waited once the agent stopped talking, and measured across production
3035
+ * simulations it moved the reply gap by less than the noise floor, because model
3036
+ * and speech latency dominate it. Every persona now uses one voice-activity
3037
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3038
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3039
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
2827
3040
  */
2828
3041
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2829
3042
 
@@ -3111,6 +3324,16 @@ export namespace CustomerFlowCreateResponse {
3111
3324
  */
3112
3325
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3113
3326
 
3327
+ /**
3328
+ * How much the persona talks over the agent while it is still speaking. OFF waits
3329
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
3330
+ * taking the floor, which tests whether the agent wrongly stops for them.
3331
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
3332
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
3333
+ * at identical moments.
3334
+ */
3335
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
3336
+
3114
3337
  /**
3115
3338
  * Primary language ISO 639-1 code for the persona
3116
3339
  */
@@ -3150,9 +3373,13 @@ export namespace CustomerFlowCreateResponse {
3150
3373
  properties: { [key: string]: unknown };
3151
3374
 
3152
3375
  /**
3153
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3154
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3155
- * for several seconds.
3376
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3377
+ * waited once the agent stopped talking, and measured across production
3378
+ * simulations it moved the reply gap by less than the noise floor, because model
3379
+ * and speech latency dominate it. Every persona now uses one voice-activity
3380
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3381
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3382
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3156
3383
  */
3157
3384
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3158
3385
 
@@ -3589,6 +3816,16 @@ export namespace CustomerFlowUpdateResponse {
3589
3816
  */
3590
3817
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3591
3818
 
3819
+ /**
3820
+ * How much the persona talks over the agent while it is still speaking. OFF waits
3821
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
3822
+ * taking the floor, which tests whether the agent wrongly stops for them.
3823
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
3824
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
3825
+ * at identical moments.
3826
+ */
3827
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
3828
+
3592
3829
  /**
3593
3830
  * Primary language ISO 639-1 code for the persona
3594
3831
  */
@@ -3628,9 +3865,13 @@ export namespace CustomerFlowUpdateResponse {
3628
3865
  properties: { [key: string]: unknown };
3629
3866
 
3630
3867
  /**
3631
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3632
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3633
- * for several seconds.
3868
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
3869
+ * waited once the agent stopped talking, and measured across production
3870
+ * simulations it moved the reply gap by less than the noise floor, because model
3871
+ * and speech latency dominate it. Every persona now uses one voice-activity
3872
+ * profile. Use `interruption` for a caller who talks over the agent. Still
3873
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
3874
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3634
3875
  */
3635
3876
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3636
3877
 
@@ -3925,6 +4166,16 @@ export namespace CustomerFlowUpdateResponse {
3925
4166
  */
3926
4167
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
3927
4168
 
4169
+ /**
4170
+ * How much the persona talks over the agent while it is still speaking. OFF waits
4171
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
4172
+ * taking the floor, which tests whether the agent wrongly stops for them.
4173
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
4174
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
4175
+ * at identical moments.
4176
+ */
4177
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
4178
+
3928
4179
  /**
3929
4180
  * Primary language ISO 639-1 code for the persona
3930
4181
  */
@@ -3964,9 +4215,13 @@ export namespace CustomerFlowUpdateResponse {
3964
4215
  properties: { [key: string]: unknown };
3965
4216
 
3966
4217
  /**
3967
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
3968
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3969
- * for several seconds.
4218
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
4219
+ * waited once the agent stopped talking, and measured across production
4220
+ * simulations it moved the reply gap by less than the noise floor, because model
4221
+ * and speech latency dominate it. Every persona now uses one voice-activity
4222
+ * profile. Use `interruption` for a caller who talks over the agent. Still
4223
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
4224
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
3970
4225
  */
3971
4226
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3972
4227
 
@@ -4377,6 +4632,16 @@ export namespace CustomerFlowUpdateResponse {
4377
4632
  */
4378
4633
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
4379
4634
 
4635
+ /**
4636
+ * How much the persona talks over the agent while it is still speaking. OFF waits
4637
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
4638
+ * taking the floor, which tests whether the agent wrongly stops for them.
4639
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
4640
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
4641
+ * at identical moments.
4642
+ */
4643
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
4644
+
4380
4645
  /**
4381
4646
  * Primary language ISO 639-1 code for the persona
4382
4647
  */
@@ -4416,9 +4681,13 @@ export namespace CustomerFlowUpdateResponse {
4416
4681
  properties: { [key: string]: unknown };
4417
4682
 
4418
4683
  /**
4419
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
4420
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4421
- * for several seconds.
4684
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
4685
+ * waited once the agent stopped talking, and measured across production
4686
+ * simulations it moved the reply gap by less than the noise floor, because model
4687
+ * and speech latency dominate it. Every persona now uses one voice-activity
4688
+ * profile. Use `interruption` for a caller who talks over the agent. Still
4689
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
4690
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
4422
4691
  */
4423
4692
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4424
4693
 
@@ -4607,6 +4876,16 @@ export namespace CustomerFlowUpdateResponse {
4607
4876
  */
4608
4877
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
4609
4878
 
4879
+ /**
4880
+ * How much the persona talks over the agent while it is still speaking. OFF waits
4881
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
4882
+ * taking the floor, which tests whether the agent wrongly stops for them.
4883
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
4884
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
4885
+ * at identical moments.
4886
+ */
4887
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
4888
+
4610
4889
  /**
4611
4890
  * Primary language ISO 639-1 code for the persona
4612
4891
  */
@@ -4646,9 +4925,13 @@ export namespace CustomerFlowUpdateResponse {
4646
4925
  properties: { [key: string]: unknown };
4647
4926
 
4648
4927
  /**
4649
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
4650
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4651
- * for several seconds.
4928
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
4929
+ * waited once the agent stopped talking, and measured across production
4930
+ * simulations it moved the reply gap by less than the noise floor, because model
4931
+ * and speech latency dominate it. Every persona now uses one voice-activity
4932
+ * profile. Use `interruption` for a caller who talks over the agent. Still
4933
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
4934
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
4652
4935
  */
4653
4936
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4654
4937
 
@@ -4946,6 +5229,16 @@ export namespace CustomerFlowUpdateResponse {
4946
5229
  */
4947
5230
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
4948
5231
 
5232
+ /**
5233
+ * How much the persona talks over the agent while it is still speaking. OFF waits
5234
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
5235
+ * taking the floor, which tests whether the agent wrongly stops for them.
5236
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
5237
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
5238
+ * at identical moments.
5239
+ */
5240
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
5241
+
4949
5242
  /**
4950
5243
  * Primary language ISO 639-1 code for the persona
4951
5244
  */
@@ -4985,9 +5278,13 @@ export namespace CustomerFlowUpdateResponse {
4985
5278
  properties: { [key: string]: unknown };
4986
5279
 
4987
5280
  /**
4988
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
4989
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4990
- * for several seconds.
5281
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
5282
+ * waited once the agent stopped talking, and measured across production
5283
+ * simulations it moved the reply gap by less than the noise floor, because model
5284
+ * and speech latency dominate it. Every persona now uses one voice-activity
5285
+ * profile. Use `interruption` for a caller who talks over the agent. Still
5286
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
5287
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
4991
5288
  */
4992
5289
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4993
5290
 
@@ -5176,6 +5473,16 @@ export namespace CustomerFlowUpdateResponse {
5176
5473
  */
5177
5474
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
5178
5475
 
5476
+ /**
5477
+ * How much the persona talks over the agent while it is still speaking. OFF waits
5478
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
5479
+ * taking the floor, which tests whether the agent wrongly stops for them.
5480
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
5481
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
5482
+ * at identical moments.
5483
+ */
5484
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
5485
+
5179
5486
  /**
5180
5487
  * Primary language ISO 639-1 code for the persona
5181
5488
  */
@@ -5215,9 +5522,13 @@ export namespace CustomerFlowUpdateResponse {
5215
5522
  properties: { [key: string]: unknown };
5216
5523
 
5217
5524
  /**
5218
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
5219
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
5220
- * for several seconds.
5525
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
5526
+ * waited once the agent stopped talking, and measured across production
5527
+ * simulations it moved the reply gap by less than the noise floor, because model
5528
+ * and speech latency dominate it. Every persona now uses one voice-activity
5529
+ * profile. Use `interruption` for a caller who talks over the agent. Still
5530
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
5531
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
5221
5532
  */
5222
5533
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
5223
5534
 
@@ -5593,6 +5904,16 @@ export namespace CustomerFlowUpdateResponse {
5593
5904
  */
5594
5905
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
5595
5906
 
5907
+ /**
5908
+ * How much the persona talks over the agent while it is still speaking. OFF waits
5909
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
5910
+ * taking the floor, which tests whether the agent wrongly stops for them.
5911
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
5912
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
5913
+ * at identical moments.
5914
+ */
5915
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
5916
+
5596
5917
  /**
5597
5918
  * Primary language ISO 639-1 code for the persona
5598
5919
  */
@@ -5632,9 +5953,13 @@ export namespace CustomerFlowUpdateResponse {
5632
5953
  properties: { [key: string]: unknown };
5633
5954
 
5634
5955
  /**
5635
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
5636
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
5637
- * for several seconds.
5956
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
5957
+ * waited once the agent stopped talking, and measured across production
5958
+ * simulations it moved the reply gap by less than the noise floor, because model
5959
+ * and speech latency dominate it. Every persona now uses one voice-activity
5960
+ * profile. Use `interruption` for a caller who talks over the agent. Still
5961
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
5962
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
5638
5963
  */
5639
5964
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
5640
5965
 
@@ -5922,6 +6247,16 @@ export namespace CustomerFlowUpdateResponse {
5922
6247
  */
5923
6248
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
5924
6249
 
6250
+ /**
6251
+ * How much the persona talks over the agent while it is still speaking. OFF waits
6252
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
6253
+ * taking the floor, which tests whether the agent wrongly stops for them.
6254
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
6255
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
6256
+ * at identical moments.
6257
+ */
6258
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
6259
+
5925
6260
  /**
5926
6261
  * Primary language ISO 639-1 code for the persona
5927
6262
  */
@@ -5961,9 +6296,13 @@ export namespace CustomerFlowUpdateResponse {
5961
6296
  properties: { [key: string]: unknown };
5962
6297
 
5963
6298
  /**
5964
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
5965
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
5966
- * for several seconds.
6299
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
6300
+ * waited once the agent stopped talking, and measured across production
6301
+ * simulations it moved the reply gap by less than the noise floor, because model
6302
+ * and speech latency dominate it. Every persona now uses one voice-activity
6303
+ * profile. Use `interruption` for a caller who talks over the agent. Still
6304
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
6305
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
5967
6306
  */
5968
6307
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
5969
6308
 
@@ -6403,6 +6742,16 @@ export namespace CustomerFlowListResponse {
6403
6742
  */
6404
6743
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
6405
6744
 
6745
+ /**
6746
+ * How much the persona talks over the agent while it is still speaking. OFF waits
6747
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
6748
+ * taking the floor, which tests whether the agent wrongly stops for them.
6749
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
6750
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
6751
+ * at identical moments.
6752
+ */
6753
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
6754
+
6406
6755
  /**
6407
6756
  * Primary language ISO 639-1 code for the persona
6408
6757
  */
@@ -6442,9 +6791,13 @@ export namespace CustomerFlowListResponse {
6442
6791
  properties: { [key: string]: unknown };
6443
6792
 
6444
6793
  /**
6445
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
6446
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6447
- * for several seconds.
6794
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
6795
+ * waited once the agent stopped talking, and measured across production
6796
+ * simulations it moved the reply gap by less than the noise floor, because model
6797
+ * and speech latency dominate it. Every persona now uses one voice-activity
6798
+ * profile. Use `interruption` for a caller who talks over the agent. Still
6799
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
6800
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
6448
6801
  */
6449
6802
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6450
6803
 
@@ -6739,6 +7092,16 @@ export namespace CustomerFlowListResponse {
6739
7092
  */
6740
7093
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
6741
7094
 
7095
+ /**
7096
+ * How much the persona talks over the agent while it is still speaking. OFF waits
7097
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
7098
+ * taking the floor, which tests whether the agent wrongly stops for them.
7099
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
7100
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
7101
+ * at identical moments.
7102
+ */
7103
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
7104
+
6742
7105
  /**
6743
7106
  * Primary language ISO 639-1 code for the persona
6744
7107
  */
@@ -6778,9 +7141,13 @@ export namespace CustomerFlowListResponse {
6778
7141
  properties: { [key: string]: unknown };
6779
7142
 
6780
7143
  /**
6781
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
6782
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6783
- * for several seconds.
7144
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
7145
+ * waited once the agent stopped talking, and measured across production
7146
+ * simulations it moved the reply gap by less than the noise floor, because model
7147
+ * and speech latency dominate it. Every persona now uses one voice-activity
7148
+ * profile. Use `interruption` for a caller who talks over the agent. Still
7149
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
7150
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
6784
7151
  */
6785
7152
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6786
7153
 
@@ -7191,6 +7558,16 @@ export namespace CustomerFlowListResponse {
7191
7558
  */
7192
7559
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
7193
7560
 
7561
+ /**
7562
+ * How much the persona talks over the agent while it is still speaking. OFF waits
7563
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
7564
+ * taking the floor, which tests whether the agent wrongly stops for them.
7565
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
7566
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
7567
+ * at identical moments.
7568
+ */
7569
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
7570
+
7194
7571
  /**
7195
7572
  * Primary language ISO 639-1 code for the persona
7196
7573
  */
@@ -7230,9 +7607,13 @@ export namespace CustomerFlowListResponse {
7230
7607
  properties: { [key: string]: unknown };
7231
7608
 
7232
7609
  /**
7233
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
7234
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
7235
- * for several seconds.
7610
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
7611
+ * waited once the agent stopped talking, and measured across production
7612
+ * simulations it moved the reply gap by less than the noise floor, because model
7613
+ * and speech latency dominate it. Every persona now uses one voice-activity
7614
+ * profile. Use `interruption` for a caller who talks over the agent. Still
7615
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
7616
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
7236
7617
  */
7237
7618
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
7238
7619
 
@@ -7421,6 +7802,16 @@ export namespace CustomerFlowListResponse {
7421
7802
  */
7422
7803
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
7423
7804
 
7805
+ /**
7806
+ * How much the persona talks over the agent while it is still speaking. OFF waits
7807
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
7808
+ * taking the floor, which tests whether the agent wrongly stops for them.
7809
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
7810
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
7811
+ * at identical moments.
7812
+ */
7813
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
7814
+
7424
7815
  /**
7425
7816
  * Primary language ISO 639-1 code for the persona
7426
7817
  */
@@ -7460,9 +7851,13 @@ export namespace CustomerFlowListResponse {
7460
7851
  properties: { [key: string]: unknown };
7461
7852
 
7462
7853
  /**
7463
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
7464
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
7465
- * for several seconds.
7854
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
7855
+ * waited once the agent stopped talking, and measured across production
7856
+ * simulations it moved the reply gap by less than the noise floor, because model
7857
+ * and speech latency dominate it. Every persona now uses one voice-activity
7858
+ * profile. Use `interruption` for a caller who talks over the agent. Still
7859
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
7860
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
7466
7861
  */
7467
7862
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
7468
7863
 
@@ -7760,6 +8155,16 @@ export namespace CustomerFlowListResponse {
7760
8155
  */
7761
8156
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
7762
8157
 
8158
+ /**
8159
+ * How much the persona talks over the agent while it is still speaking. OFF waits
8160
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
8161
+ * taking the floor, which tests whether the agent wrongly stops for them.
8162
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
8163
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
8164
+ * at identical moments.
8165
+ */
8166
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
8167
+
7763
8168
  /**
7764
8169
  * Primary language ISO 639-1 code for the persona
7765
8170
  */
@@ -7799,9 +8204,13 @@ export namespace CustomerFlowListResponse {
7799
8204
  properties: { [key: string]: unknown };
7800
8205
 
7801
8206
  /**
7802
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
7803
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
7804
- * for several seconds.
8207
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
8208
+ * waited once the agent stopped talking, and measured across production
8209
+ * simulations it moved the reply gap by less than the noise floor, because model
8210
+ * and speech latency dominate it. Every persona now uses one voice-activity
8211
+ * profile. Use `interruption` for a caller who talks over the agent. Still
8212
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
8213
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
7805
8214
  */
7806
8215
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
7807
8216
 
@@ -7990,6 +8399,16 @@ export namespace CustomerFlowListResponse {
7990
8399
  */
7991
8400
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
7992
8401
 
8402
+ /**
8403
+ * How much the persona talks over the agent while it is still speaking. OFF waits
8404
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
8405
+ * taking the floor, which tests whether the agent wrongly stops for them.
8406
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
8407
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
8408
+ * at identical moments.
8409
+ */
8410
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
8411
+
7993
8412
  /**
7994
8413
  * Primary language ISO 639-1 code for the persona
7995
8414
  */
@@ -8029,9 +8448,13 @@ export namespace CustomerFlowListResponse {
8029
8448
  properties: { [key: string]: unknown };
8030
8449
 
8031
8450
  /**
8032
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
8033
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8034
- * for several seconds.
8451
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
8452
+ * waited once the agent stopped talking, and measured across production
8453
+ * simulations it moved the reply gap by less than the noise floor, because model
8454
+ * and speech latency dominate it. Every persona now uses one voice-activity
8455
+ * profile. Use `interruption` for a caller who talks over the agent. Still
8456
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
8457
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
8035
8458
  */
8036
8459
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
8037
8460
 
@@ -8407,6 +8830,16 @@ export namespace CustomerFlowListResponse {
8407
8830
  */
8408
8831
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
8409
8832
 
8833
+ /**
8834
+ * How much the persona talks over the agent while it is still speaking. OFF waits
8835
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
8836
+ * taking the floor, which tests whether the agent wrongly stops for them.
8837
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
8838
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
8839
+ * at identical moments.
8840
+ */
8841
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
8842
+
8410
8843
  /**
8411
8844
  * Primary language ISO 639-1 code for the persona
8412
8845
  */
@@ -8446,9 +8879,13 @@ export namespace CustomerFlowListResponse {
8446
8879
  properties: { [key: string]: unknown };
8447
8880
 
8448
8881
  /**
8449
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
8450
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8451
- * for several seconds.
8882
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
8883
+ * waited once the agent stopped talking, and measured across production
8884
+ * simulations it moved the reply gap by less than the noise floor, because model
8885
+ * and speech latency dominate it. Every persona now uses one voice-activity
8886
+ * profile. Use `interruption` for a caller who talks over the agent. Still
8887
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
8888
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
8452
8889
  */
8453
8890
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
8454
8891
 
@@ -8736,6 +9173,16 @@ export namespace CustomerFlowListResponse {
8736
9173
  */
8737
9174
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
8738
9175
 
9176
+ /**
9177
+ * How much the persona talks over the agent while it is still speaking. OFF waits
9178
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
9179
+ * taking the floor, which tests whether the agent wrongly stops for them.
9180
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
9181
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
9182
+ * at identical moments.
9183
+ */
9184
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
9185
+
8739
9186
  /**
8740
9187
  * Primary language ISO 639-1 code for the persona
8741
9188
  */
@@ -8775,9 +9222,13 @@ export namespace CustomerFlowListResponse {
8775
9222
  properties: { [key: string]: unknown };
8776
9223
 
8777
9224
  /**
8778
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
8779
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8780
- * for several seconds.
9225
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
9226
+ * waited once the agent stopped talking, and measured across production
9227
+ * simulations it moved the reply gap by less than the noise floor, because model
9228
+ * and speech latency dominate it. Every persona now uses one voice-activity
9229
+ * profile. Use `interruption` for a caller who talks over the agent. Still
9230
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
9231
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
8781
9232
  */
8782
9233
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
8783
9234
 
@@ -9244,6 +9695,16 @@ export namespace CustomerFlowDuplicateResponse {
9244
9695
  */
9245
9696
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
9246
9697
 
9698
+ /**
9699
+ * How much the persona talks over the agent while it is still speaking. OFF waits
9700
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
9701
+ * taking the floor, which tests whether the agent wrongly stops for them.
9702
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
9703
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
9704
+ * at identical moments.
9705
+ */
9706
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
9707
+
9247
9708
  /**
9248
9709
  * Primary language ISO 639-1 code for the persona
9249
9710
  */
@@ -9283,9 +9744,13 @@ export namespace CustomerFlowDuplicateResponse {
9283
9744
  properties: { [key: string]: unknown };
9284
9745
 
9285
9746
  /**
9286
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
9287
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
9288
- * for several seconds.
9747
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
9748
+ * waited once the agent stopped talking, and measured across production
9749
+ * simulations it moved the reply gap by less than the noise floor, because model
9750
+ * and speech latency dominate it. Every persona now uses one voice-activity
9751
+ * profile. Use `interruption` for a caller who talks over the agent. Still
9752
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
9753
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
9289
9754
  */
9290
9755
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9291
9756
 
@@ -9580,6 +10045,16 @@ export namespace CustomerFlowDuplicateResponse {
9580
10045
  */
9581
10046
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
9582
10047
 
10048
+ /**
10049
+ * How much the persona talks over the agent while it is still speaking. OFF waits
10050
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
10051
+ * taking the floor, which tests whether the agent wrongly stops for them.
10052
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
10053
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
10054
+ * at identical moments.
10055
+ */
10056
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
10057
+
9583
10058
  /**
9584
10059
  * Primary language ISO 639-1 code for the persona
9585
10060
  */
@@ -9619,9 +10094,13 @@ export namespace CustomerFlowDuplicateResponse {
9619
10094
  properties: { [key: string]: unknown };
9620
10095
 
9621
10096
  /**
9622
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
9623
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
9624
- * for several seconds.
10097
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
10098
+ * waited once the agent stopped talking, and measured across production
10099
+ * simulations it moved the reply gap by less than the noise floor, because model
10100
+ * and speech latency dominate it. Every persona now uses one voice-activity
10101
+ * profile. Use `interruption` for a caller who talks over the agent. Still
10102
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
10103
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
9625
10104
  */
9626
10105
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9627
10106
 
@@ -10032,6 +10511,16 @@ export namespace CustomerFlowDuplicateResponse {
10032
10511
  */
10033
10512
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
10034
10513
 
10514
+ /**
10515
+ * How much the persona talks over the agent while it is still speaking. OFF waits
10516
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
10517
+ * taking the floor, which tests whether the agent wrongly stops for them.
10518
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
10519
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
10520
+ * at identical moments.
10521
+ */
10522
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
10523
+
10035
10524
  /**
10036
10525
  * Primary language ISO 639-1 code for the persona
10037
10526
  */
@@ -10071,9 +10560,13 @@ export namespace CustomerFlowDuplicateResponse {
10071
10560
  properties: { [key: string]: unknown };
10072
10561
 
10073
10562
  /**
10074
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
10075
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
10076
- * for several seconds.
10563
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
10564
+ * waited once the agent stopped talking, and measured across production
10565
+ * simulations it moved the reply gap by less than the noise floor, because model
10566
+ * and speech latency dominate it. Every persona now uses one voice-activity
10567
+ * profile. Use `interruption` for a caller who talks over the agent. Still
10568
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
10569
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
10077
10570
  */
10078
10571
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
10079
10572
 
@@ -10262,6 +10755,16 @@ export namespace CustomerFlowDuplicateResponse {
10262
10755
  */
10263
10756
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
10264
10757
 
10758
+ /**
10759
+ * How much the persona talks over the agent while it is still speaking. OFF waits
10760
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
10761
+ * taking the floor, which tests whether the agent wrongly stops for them.
10762
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
10763
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
10764
+ * at identical moments.
10765
+ */
10766
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
10767
+
10265
10768
  /**
10266
10769
  * Primary language ISO 639-1 code for the persona
10267
10770
  */
@@ -10301,9 +10804,13 @@ export namespace CustomerFlowDuplicateResponse {
10301
10804
  properties: { [key: string]: unknown };
10302
10805
 
10303
10806
  /**
10304
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
10305
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
10306
- * for several seconds.
10807
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
10808
+ * waited once the agent stopped talking, and measured across production
10809
+ * simulations it moved the reply gap by less than the noise floor, because model
10810
+ * and speech latency dominate it. Every persona now uses one voice-activity
10811
+ * profile. Use `interruption` for a caller who talks over the agent. Still
10812
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
10813
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
10307
10814
  */
10308
10815
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
10309
10816
 
@@ -10601,6 +11108,16 @@ export namespace CustomerFlowDuplicateResponse {
10601
11108
  */
10602
11109
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
10603
11110
 
11111
+ /**
11112
+ * How much the persona talks over the agent while it is still speaking. OFF waits
11113
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
11114
+ * taking the floor, which tests whether the agent wrongly stops for them.
11115
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
11116
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
11117
+ * at identical moments.
11118
+ */
11119
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
11120
+
10604
11121
  /**
10605
11122
  * Primary language ISO 639-1 code for the persona
10606
11123
  */
@@ -10640,9 +11157,13 @@ export namespace CustomerFlowDuplicateResponse {
10640
11157
  properties: { [key: string]: unknown };
10641
11158
 
10642
11159
  /**
10643
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
10644
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
10645
- * for several seconds.
11160
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
11161
+ * waited once the agent stopped talking, and measured across production
11162
+ * simulations it moved the reply gap by less than the noise floor, because model
11163
+ * and speech latency dominate it. Every persona now uses one voice-activity
11164
+ * profile. Use `interruption` for a caller who talks over the agent. Still
11165
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
11166
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
10646
11167
  */
10647
11168
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
10648
11169
 
@@ -10831,6 +11352,16 @@ export namespace CustomerFlowDuplicateResponse {
10831
11352
  */
10832
11353
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
10833
11354
 
11355
+ /**
11356
+ * How much the persona talks over the agent while it is still speaking. OFF waits
11357
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
11358
+ * taking the floor, which tests whether the agent wrongly stops for them.
11359
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
11360
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
11361
+ * at identical moments.
11362
+ */
11363
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
11364
+
10834
11365
  /**
10835
11366
  * Primary language ISO 639-1 code for the persona
10836
11367
  */
@@ -10870,9 +11401,13 @@ export namespace CustomerFlowDuplicateResponse {
10870
11401
  properties: { [key: string]: unknown };
10871
11402
 
10872
11403
  /**
10873
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
10874
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
10875
- * for several seconds.
11404
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
11405
+ * waited once the agent stopped talking, and measured across production
11406
+ * simulations it moved the reply gap by less than the noise floor, because model
11407
+ * and speech latency dominate it. Every persona now uses one voice-activity
11408
+ * profile. Use `interruption` for a caller who talks over the agent. Still
11409
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
11410
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
10876
11411
  */
10877
11412
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
10878
11413
 
@@ -11248,6 +11783,16 @@ export namespace CustomerFlowDuplicateResponse {
11248
11783
  */
11249
11784
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
11250
11785
 
11786
+ /**
11787
+ * How much the persona talks over the agent while it is still speaking. OFF waits
11788
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
11789
+ * taking the floor, which tests whether the agent wrongly stops for them.
11790
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
11791
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
11792
+ * at identical moments.
11793
+ */
11794
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
11795
+
11251
11796
  /**
11252
11797
  * Primary language ISO 639-1 code for the persona
11253
11798
  */
@@ -11287,9 +11832,13 @@ export namespace CustomerFlowDuplicateResponse {
11287
11832
  properties: { [key: string]: unknown };
11288
11833
 
11289
11834
  /**
11290
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
11291
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
11292
- * for several seconds.
11835
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
11836
+ * waited once the agent stopped talking, and measured across production
11837
+ * simulations it moved the reply gap by less than the noise floor, because model
11838
+ * and speech latency dominate it. Every persona now uses one voice-activity
11839
+ * profile. Use `interruption` for a caller who talks over the agent. Still
11840
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
11841
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
11293
11842
  */
11294
11843
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
11295
11844
 
@@ -11577,6 +12126,16 @@ export namespace CustomerFlowDuplicateResponse {
11577
12126
  */
11578
12127
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
11579
12128
 
12129
+ /**
12130
+ * How much the persona talks over the agent while it is still speaking. OFF waits
12131
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
12132
+ * taking the floor, which tests whether the agent wrongly stops for them.
12133
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
12134
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
12135
+ * at identical moments.
12136
+ */
12137
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
12138
+
11580
12139
  /**
11581
12140
  * Primary language ISO 639-1 code for the persona
11582
12141
  */
@@ -11616,9 +12175,13 @@ export namespace CustomerFlowDuplicateResponse {
11616
12175
  properties: { [key: string]: unknown };
11617
12176
 
11618
12177
  /**
11619
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
11620
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
11621
- * for several seconds.
12178
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
12179
+ * waited once the agent stopped talking, and measured across production
12180
+ * simulations it moved the reply gap by less than the noise floor, because model
12181
+ * and speech latency dominate it. Every persona now uses one voice-activity
12182
+ * profile. Use `interruption` for a caller who talks over the agent. Still
12183
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
12184
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
11622
12185
  */
11623
12186
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
11624
12187
 
@@ -12055,6 +12618,16 @@ export namespace CustomerFlowGetByIDResponse {
12055
12618
  */
12056
12619
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
12057
12620
 
12621
+ /**
12622
+ * How much the persona talks over the agent while it is still speaking. OFF waits
12623
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
12624
+ * taking the floor, which tests whether the agent wrongly stops for them.
12625
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
12626
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
12627
+ * at identical moments.
12628
+ */
12629
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
12630
+
12058
12631
  /**
12059
12632
  * Primary language ISO 639-1 code for the persona
12060
12633
  */
@@ -12094,9 +12667,13 @@ export namespace CustomerFlowGetByIDResponse {
12094
12667
  properties: { [key: string]: unknown };
12095
12668
 
12096
12669
  /**
12097
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
12098
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
12099
- * for several seconds.
12670
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
12671
+ * waited once the agent stopped talking, and measured across production
12672
+ * simulations it moved the reply gap by less than the noise floor, because model
12673
+ * and speech latency dominate it. Every persona now uses one voice-activity
12674
+ * profile. Use `interruption` for a caller who talks over the agent. Still
12675
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
12676
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
12100
12677
  */
12101
12678
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
12102
12679
 
@@ -12391,6 +12968,16 @@ export namespace CustomerFlowGetByIDResponse {
12391
12968
  */
12392
12969
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
12393
12970
 
12971
+ /**
12972
+ * How much the persona talks over the agent while it is still speaking. OFF waits
12973
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
12974
+ * taking the floor, which tests whether the agent wrongly stops for them.
12975
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
12976
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
12977
+ * at identical moments.
12978
+ */
12979
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
12980
+
12394
12981
  /**
12395
12982
  * Primary language ISO 639-1 code for the persona
12396
12983
  */
@@ -12430,9 +13017,13 @@ export namespace CustomerFlowGetByIDResponse {
12430
13017
  properties: { [key: string]: unknown };
12431
13018
 
12432
13019
  /**
12433
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
12434
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
12435
- * for several seconds.
13020
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
13021
+ * waited once the agent stopped talking, and measured across production
13022
+ * simulations it moved the reply gap by less than the noise floor, because model
13023
+ * and speech latency dominate it. Every persona now uses one voice-activity
13024
+ * profile. Use `interruption` for a caller who talks over the agent. Still
13025
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
13026
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
12436
13027
  */
12437
13028
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
12438
13029
 
@@ -12843,6 +13434,16 @@ export namespace CustomerFlowGetByIDResponse {
12843
13434
  */
12844
13435
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
12845
13436
 
13437
+ /**
13438
+ * How much the persona talks over the agent while it is still speaking. OFF waits
13439
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
13440
+ * taking the floor, which tests whether the agent wrongly stops for them.
13441
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
13442
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
13443
+ * at identical moments.
13444
+ */
13445
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
13446
+
12846
13447
  /**
12847
13448
  * Primary language ISO 639-1 code for the persona
12848
13449
  */
@@ -12882,9 +13483,13 @@ export namespace CustomerFlowGetByIDResponse {
12882
13483
  properties: { [key: string]: unknown };
12883
13484
 
12884
13485
  /**
12885
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
12886
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
12887
- * for several seconds.
13486
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
13487
+ * waited once the agent stopped talking, and measured across production
13488
+ * simulations it moved the reply gap by less than the noise floor, because model
13489
+ * and speech latency dominate it. Every persona now uses one voice-activity
13490
+ * profile. Use `interruption` for a caller who talks over the agent. Still
13491
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
13492
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
12888
13493
  */
12889
13494
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
12890
13495
 
@@ -13073,6 +13678,16 @@ export namespace CustomerFlowGetByIDResponse {
13073
13678
  */
13074
13679
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
13075
13680
 
13681
+ /**
13682
+ * How much the persona talks over the agent while it is still speaking. OFF waits
13683
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
13684
+ * taking the floor, which tests whether the agent wrongly stops for them.
13685
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
13686
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
13687
+ * at identical moments.
13688
+ */
13689
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
13690
+
13076
13691
  /**
13077
13692
  * Primary language ISO 639-1 code for the persona
13078
13693
  */
@@ -13112,9 +13727,13 @@ export namespace CustomerFlowGetByIDResponse {
13112
13727
  properties: { [key: string]: unknown };
13113
13728
 
13114
13729
  /**
13115
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
13116
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
13117
- * for several seconds.
13730
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
13731
+ * waited once the agent stopped talking, and measured across production
13732
+ * simulations it moved the reply gap by less than the noise floor, because model
13733
+ * and speech latency dominate it. Every persona now uses one voice-activity
13734
+ * profile. Use `interruption` for a caller who talks over the agent. Still
13735
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
13736
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
13118
13737
  */
13119
13738
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
13120
13739
 
@@ -13412,6 +14031,16 @@ export namespace CustomerFlowGetByIDResponse {
13412
14031
  */
13413
14032
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
13414
14033
 
14034
+ /**
14035
+ * How much the persona talks over the agent while it is still speaking. OFF waits
14036
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
14037
+ * taking the floor, which tests whether the agent wrongly stops for them.
14038
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
14039
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
14040
+ * at identical moments.
14041
+ */
14042
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
14043
+
13415
14044
  /**
13416
14045
  * Primary language ISO 639-1 code for the persona
13417
14046
  */
@@ -13451,9 +14080,13 @@ export namespace CustomerFlowGetByIDResponse {
13451
14080
  properties: { [key: string]: unknown };
13452
14081
 
13453
14082
  /**
13454
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
13455
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
13456
- * for several seconds.
14083
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
14084
+ * waited once the agent stopped talking, and measured across production
14085
+ * simulations it moved the reply gap by less than the noise floor, because model
14086
+ * and speech latency dominate it. Every persona now uses one voice-activity
14087
+ * profile. Use `interruption` for a caller who talks over the agent. Still
14088
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
14089
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
13457
14090
  */
13458
14091
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
13459
14092
 
@@ -13642,6 +14275,16 @@ export namespace CustomerFlowGetByIDResponse {
13642
14275
  */
13643
14276
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
13644
14277
 
14278
+ /**
14279
+ * How much the persona talks over the agent while it is still speaking. OFF waits
14280
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
14281
+ * taking the floor, which tests whether the agent wrongly stops for them.
14282
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
14283
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
14284
+ * at identical moments.
14285
+ */
14286
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
14287
+
13645
14288
  /**
13646
14289
  * Primary language ISO 639-1 code for the persona
13647
14290
  */
@@ -13681,9 +14324,13 @@ export namespace CustomerFlowGetByIDResponse {
13681
14324
  properties: { [key: string]: unknown };
13682
14325
 
13683
14326
  /**
13684
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
13685
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
13686
- * for several seconds.
14327
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
14328
+ * waited once the agent stopped talking, and measured across production
14329
+ * simulations it moved the reply gap by less than the noise floor, because model
14330
+ * and speech latency dominate it. Every persona now uses one voice-activity
14331
+ * profile. Use `interruption` for a caller who talks over the agent. Still
14332
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
14333
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
13687
14334
  */
13688
14335
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
13689
14336
 
@@ -14059,6 +14706,16 @@ export namespace CustomerFlowGetByIDResponse {
14059
14706
  */
14060
14707
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
14061
14708
 
14709
+ /**
14710
+ * How much the persona talks over the agent while it is still speaking. OFF waits
14711
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
14712
+ * taking the floor, which tests whether the agent wrongly stops for them.
14713
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
14714
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
14715
+ * at identical moments.
14716
+ */
14717
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
14718
+
14062
14719
  /**
14063
14720
  * Primary language ISO 639-1 code for the persona
14064
14721
  */
@@ -14098,9 +14755,13 @@ export namespace CustomerFlowGetByIDResponse {
14098
14755
  properties: { [key: string]: unknown };
14099
14756
 
14100
14757
  /**
14101
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
14102
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
14103
- * for several seconds.
14758
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
14759
+ * waited once the agent stopped talking, and measured across production
14760
+ * simulations it moved the reply gap by less than the noise floor, because model
14761
+ * and speech latency dominate it. Every persona now uses one voice-activity
14762
+ * profile. Use `interruption` for a caller who talks over the agent. Still
14763
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
14764
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
14104
14765
  */
14105
14766
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
14106
14767
 
@@ -14388,6 +15049,16 @@ export namespace CustomerFlowGetByIDResponse {
14388
15049
  */
14389
15050
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
14390
15051
 
15052
+ /**
15053
+ * How much the persona talks over the agent while it is still speaking. OFF waits
15054
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
15055
+ * taking the floor, which tests whether the agent wrongly stops for them.
15056
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
15057
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
15058
+ * at identical moments.
15059
+ */
15060
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
15061
+
14391
15062
  /**
14392
15063
  * Primary language ISO 639-1 code for the persona
14393
15064
  */
@@ -14427,9 +15098,13 @@ export namespace CustomerFlowGetByIDResponse {
14427
15098
  properties: { [key: string]: unknown };
14428
15099
 
14429
15100
  /**
14430
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
14431
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
14432
- * for several seconds.
15101
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
15102
+ * waited once the agent stopped talking, and measured across production
15103
+ * simulations it moved the reply gap by less than the noise floor, because model
15104
+ * and speech latency dominate it. Every persona now uses one voice-activity
15105
+ * profile. Use `interruption` for a caller who talks over the agent. Still
15106
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
15107
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
14433
15108
  */
14434
15109
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
14435
15110
 
@@ -14754,6 +15429,16 @@ export namespace CustomerFlowReplaceGraphResponse {
14754
15429
  */
14755
15430
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
14756
15431
 
15432
+ /**
15433
+ * How much the persona talks over the agent while it is still speaking. OFF waits
15434
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
15435
+ * taking the floor, which tests whether the agent wrongly stops for them.
15436
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
15437
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
15438
+ * at identical moments.
15439
+ */
15440
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
15441
+
14757
15442
  /**
14758
15443
  * Primary language ISO 639-1 code for the persona
14759
15444
  */
@@ -14793,9 +15478,13 @@ export namespace CustomerFlowReplaceGraphResponse {
14793
15478
  properties: { [key: string]: unknown };
14794
15479
 
14795
15480
  /**
14796
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
14797
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
14798
- * for several seconds.
15481
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
15482
+ * waited once the agent stopped talking, and measured across production
15483
+ * simulations it moved the reply gap by less than the noise floor, because model
15484
+ * and speech latency dominate it. Every persona now uses one voice-activity
15485
+ * profile. Use `interruption` for a caller who talks over the agent. Still
15486
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
15487
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
14799
15488
  */
14800
15489
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
14801
15490
 
@@ -15093,6 +15782,16 @@ export namespace CustomerFlowReplaceGraphResponse {
15093
15782
  */
15094
15783
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
15095
15784
 
15785
+ /**
15786
+ * How much the persona talks over the agent while it is still speaking. OFF waits
15787
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
15788
+ * taking the floor, which tests whether the agent wrongly stops for them.
15789
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
15790
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
15791
+ * at identical moments.
15792
+ */
15793
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
15794
+
15096
15795
  /**
15097
15796
  * Primary language ISO 639-1 code for the persona
15098
15797
  */
@@ -15132,9 +15831,13 @@ export namespace CustomerFlowReplaceGraphResponse {
15132
15831
  properties: { [key: string]: unknown };
15133
15832
 
15134
15833
  /**
15135
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
15136
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
15137
- * for several seconds.
15834
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
15835
+ * waited once the agent stopped talking, and measured across production
15836
+ * simulations it moved the reply gap by less than the noise floor, because model
15837
+ * and speech latency dominate it. Every persona now uses one voice-activity
15838
+ * profile. Use `interruption` for a caller who talks over the agent. Still
15839
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
15840
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
15138
15841
  */
15139
15842
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
15140
15843
 
@@ -15323,6 +16026,16 @@ export namespace CustomerFlowReplaceGraphResponse {
15323
16026
  */
15324
16027
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
15325
16028
 
16029
+ /**
16030
+ * How much the persona talks over the agent while it is still speaking. OFF waits
16031
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
16032
+ * taking the floor, which tests whether the agent wrongly stops for them.
16033
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
16034
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
16035
+ * at identical moments.
16036
+ */
16037
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
16038
+
15326
16039
  /**
15327
16040
  * Primary language ISO 639-1 code for the persona
15328
16041
  */
@@ -15362,9 +16075,13 @@ export namespace CustomerFlowReplaceGraphResponse {
15362
16075
  properties: { [key: string]: unknown };
15363
16076
 
15364
16077
  /**
15365
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
15366
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
15367
- * for several seconds.
16078
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
16079
+ * waited once the agent stopped talking, and measured across production
16080
+ * simulations it moved the reply gap by less than the noise floor, because model
16081
+ * and speech latency dominate it. Every persona now uses one voice-activity
16082
+ * profile. Use `interruption` for a caller who talks over the agent. Still
16083
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
16084
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
15368
16085
  */
15369
16086
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
15370
16087
 
@@ -15652,6 +16369,16 @@ export namespace CustomerFlowReplaceGraphResponse {
15652
16369
  */
15653
16370
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
15654
16371
 
16372
+ /**
16373
+ * How much the persona talks over the agent while it is still speaking. OFF waits
16374
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
16375
+ * taking the floor, which tests whether the agent wrongly stops for them.
16376
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
16377
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
16378
+ * at identical moments.
16379
+ */
16380
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
16381
+
15655
16382
  /**
15656
16383
  * Primary language ISO 639-1 code for the persona
15657
16384
  */
@@ -15691,9 +16418,13 @@ export namespace CustomerFlowReplaceGraphResponse {
15691
16418
  properties: { [key: string]: unknown };
15692
16419
 
15693
16420
  /**
15694
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
15695
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
15696
- * for several seconds.
16421
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
16422
+ * waited once the agent stopped talking, and measured across production
16423
+ * simulations it moved the reply gap by less than the noise floor, because model
16424
+ * and speech latency dominate it. Every persona now uses one voice-activity
16425
+ * profile. Use `interruption` for a caller who talks over the agent. Still
16426
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
16427
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
15697
16428
  */
15698
16429
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
15699
16430
 
@@ -16001,6 +16732,16 @@ export namespace CustomerFlowUpdateHappyPathResponse {
16001
16732
  */
16002
16733
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
16003
16734
 
16735
+ /**
16736
+ * How much the persona talks over the agent while it is still speaking. OFF waits
16737
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
16738
+ * taking the floor, which tests whether the agent wrongly stops for them.
16739
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
16740
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
16741
+ * at identical moments.
16742
+ */
16743
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
16744
+
16004
16745
  /**
16005
16746
  * Primary language ISO 639-1 code for the persona
16006
16747
  */
@@ -16040,9 +16781,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
16040
16781
  properties: { [key: string]: unknown };
16041
16782
 
16042
16783
  /**
16043
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
16044
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
16045
- * for several seconds.
16784
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
16785
+ * waited once the agent stopped talking, and measured across production
16786
+ * simulations it moved the reply gap by less than the noise floor, because model
16787
+ * and speech latency dominate it. Every persona now uses one voice-activity
16788
+ * profile. Use `interruption` for a caller who talks over the agent. Still
16789
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
16790
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
16046
16791
  */
16047
16792
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
16048
16793
 
@@ -16340,6 +17085,16 @@ export namespace CustomerFlowUpdateHappyPathResponse {
16340
17085
  */
16341
17086
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
16342
17087
 
17088
+ /**
17089
+ * How much the persona talks over the agent while it is still speaking. OFF waits
17090
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
17091
+ * taking the floor, which tests whether the agent wrongly stops for them.
17092
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
17093
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
17094
+ * at identical moments.
17095
+ */
17096
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
17097
+
16343
17098
  /**
16344
17099
  * Primary language ISO 639-1 code for the persona
16345
17100
  */
@@ -16379,9 +17134,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
16379
17134
  properties: { [key: string]: unknown };
16380
17135
 
16381
17136
  /**
16382
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
16383
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
16384
- * for several seconds.
17137
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
17138
+ * waited once the agent stopped talking, and measured across production
17139
+ * simulations it moved the reply gap by less than the noise floor, because model
17140
+ * and speech latency dominate it. Every persona now uses one voice-activity
17141
+ * profile. Use `interruption` for a caller who talks over the agent. Still
17142
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
17143
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
16385
17144
  */
16386
17145
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
16387
17146
 
@@ -16570,6 +17329,16 @@ export namespace CustomerFlowUpdateHappyPathResponse {
16570
17329
  */
16571
17330
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
16572
17331
 
17332
+ /**
17333
+ * How much the persona talks over the agent while it is still speaking. OFF waits
17334
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
17335
+ * taking the floor, which tests whether the agent wrongly stops for them.
17336
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
17337
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
17338
+ * at identical moments.
17339
+ */
17340
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
17341
+
16573
17342
  /**
16574
17343
  * Primary language ISO 639-1 code for the persona
16575
17344
  */
@@ -16609,9 +17378,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
16609
17378
  properties: { [key: string]: unknown };
16610
17379
 
16611
17380
  /**
16612
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
16613
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
16614
- * for several seconds.
17381
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
17382
+ * waited once the agent stopped talking, and measured across production
17383
+ * simulations it moved the reply gap by less than the noise floor, because model
17384
+ * and speech latency dominate it. Every persona now uses one voice-activity
17385
+ * profile. Use `interruption` for a caller who talks over the agent. Still
17386
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
17387
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
16615
17388
  */
16616
17389
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
16617
17390
 
@@ -16899,6 +17672,16 @@ export namespace CustomerFlowUpdateHappyPathResponse {
16899
17672
  */
16900
17673
  intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
16901
17674
 
17675
+ /**
17676
+ * How much the persona talks over the agent while it is still speaking. OFF waits
17677
+ * its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
17678
+ * taking the floor, which tests whether the agent wrongly stops for them.
17679
+ * OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
17680
+ * Timing is randomised per turn, so two runs of the same persona do not interrupt
17681
+ * at identical moments.
17682
+ */
17683
+ interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
17684
+
16902
17685
  /**
16903
17686
  * Primary language ISO 639-1 code for the persona
16904
17687
  */
@@ -16938,9 +17721,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
16938
17721
  properties: { [key: string]: unknown };
16939
17722
 
16940
17723
  /**
16941
- * Controls how quickly the persona responds to pauses in conversation (QUICK,
16942
- * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
16943
- * for several seconds.
17724
+ * Deprecated and inert: it no longer affects the call. It set how long the persona
17725
+ * waited once the agent stopped talking, and measured across production
17726
+ * simulations it moved the reply gap by less than the noise floor, because model
17727
+ * and speech latency dominate it. Every persona now uses one voice-activity
17728
+ * profile. Use `interruption` for a caller who talks over the agent. Still
17729
+ * accepted and stored so existing clients keep working. BARGE_IN is stored as
17730
+ * `responseTiming: QUICK` with `interruption: OCCASIONAL`.
16944
17731
  */
16945
17732
  responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
16946
17733