@roarkanalytics/sdk 3.19.0 → 3.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +24 -0
- package/client.d.mts +3 -0
- package/client.d.mts.map +1 -1
- package/client.d.ts +3 -0
- package/client.d.ts.map +1 -1
- package/client.js +3 -0
- package/client.js.map +1 -1
- package/client.mjs +3 -0
- package/client.mjs.map +1 -1
- package/package.json +1 -1
- package/resources/autoimprove-fix.d.mts +495 -0
- package/resources/autoimprove-fix.d.mts.map +1 -0
- package/resources/autoimprove-fix.d.ts +495 -0
- package/resources/autoimprove-fix.d.ts.map +1 -0
- package/resources/autoimprove-fix.js +151 -0
- package/resources/autoimprove-fix.js.map +1 -0
- package/resources/autoimprove-fix.mjs +147 -0
- package/resources/autoimprove-fix.mjs.map +1 -0
- package/resources/config.d.mts +3 -0
- package/resources/config.d.mts.map +1 -1
- package/resources/config.d.ts +3 -0
- package/resources/config.d.ts.map +1 -1
- package/resources/customer-flow-edge-case.d.mts +192 -36
- package/resources/customer-flow-edge-case.d.mts.map +1 -1
- package/resources/customer-flow-edge-case.d.ts +192 -36
- package/resources/customer-flow-edge-case.d.ts.map +1 -1
- package/resources/customer-flow.d.mts +768 -144
- package/resources/customer-flow.d.mts.map +1 -1
- package/resources/customer-flow.d.ts +768 -144
- package/resources/customer-flow.d.ts.map +1 -1
- package/resources/index.d.mts +1 -0
- package/resources/index.d.mts.map +1 -1
- package/resources/index.d.ts +1 -0
- package/resources/index.d.ts.map +1 -1
- package/resources/index.js +3 -1
- package/resources/index.js.map +1 -1
- package/resources/index.mjs +1 -0
- package/resources/index.mjs.map +1 -1
- package/resources/simulation-job.d.mts +32 -6
- package/resources/simulation-job.d.mts.map +1 -1
- package/resources/simulation-job.d.ts +32 -6
- package/resources/simulation-job.d.ts.map +1 -1
- package/resources/simulation-persona.d.mts +92 -18
- package/resources/simulation-persona.d.mts.map +1 -1
- package/resources/simulation-persona.d.ts +92 -18
- package/resources/simulation-persona.d.ts.map +1 -1
- package/resources/simulation-run-plan-job.d.mts +16 -3
- package/resources/simulation-run-plan-job.d.mts.map +1 -1
- package/resources/simulation-run-plan-job.d.ts +16 -3
- package/resources/simulation-run-plan-job.d.ts.map +1 -1
- package/resources/simulation-run-plan.d.mts +117 -7
- package/resources/simulation-run-plan.d.mts.map +1 -1
- package/resources/simulation-run-plan.d.ts +117 -7
- package/resources/simulation-run-plan.d.ts.map +1 -1
- package/resources/simulation-template.d.mts +1 -1
- package/resources/simulation-template.d.mts.map +1 -1
- package/resources/simulation-template.d.ts +1 -1
- package/resources/simulation-template.d.ts.map +1 -1
- package/resources/simulation.d.mts +62 -2
- package/resources/simulation.d.mts.map +1 -1
- package/resources/simulation.d.ts +62 -2
- package/resources/simulation.d.ts.map +1 -1
- package/src/client.ts +33 -0
- package/src/resources/autoimprove-fix.ts +766 -0
- package/src/resources/config.ts +6 -0
- package/src/resources/customer-flow-edge-case.ts +204 -36
- package/src/resources/customer-flow.ts +816 -144
- package/src/resources/index.ts +15 -0
- package/src/resources/simulation-job.ts +34 -6
- package/src/resources/simulation-persona.ts +98 -18
- package/src/resources/simulation-run-plan-job.ts +17 -3
- package/src/resources/simulation-run-plan.ts +219 -1
- package/src/resources/simulation-template.ts +1 -0
- package/src/resources/simulation.ts +98 -1
- package/src/version.ts +1 -1
- package/version.d.mts +1 -1
- package/version.d.ts +1 -1
- package/version.js +1 -1
- package/version.mjs +1 -1
package/src/resources/index.ts
CHANGED
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@@ -28,6 +28,21 @@ export {
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type AgentPromptUpdateParams,
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type AgentPromptListVersionsParams,
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} from './agent-prompt';
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export {
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AutoimproveFix,
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type AutoimproveLogEntry,
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type AutoimproveFixCreateResponse,
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type AutoimproveFixListResponse,
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type AutoimproveFixAnswerQuestionResponse,
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type AutoimproveFixCancelResponse,
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type AutoimproveFixDismissResponse,
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type AutoimproveFixGetByIDResponse,
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type AutoimproveFixPromoteResponse,
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type AutoimproveFixSendGuidanceResponse,
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type AutoimproveFixCreateParams,
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type AutoimproveFixAnswerQuestionParams,
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type AutoimproveFixSendGuidanceParams,
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} from './autoimprove-fix';
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export {
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Benchmark,
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type BenchmarkGetLeaderboardResponse,
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@@ -346,6 +346,16 @@ export namespace SimulationJobGetByIDResponse {
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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* taking the floor, which tests whether the agent wrongly stops for them.
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* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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* Timing is randomised per turn, so two runs of the same persona do not interrupt
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* at identical moments.
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*/
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -385,9 +395,13 @@ export namespace SimulationJobGetByIDResponse {
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properties: { [key: string]: unknown };
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/**
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* Deprecated and inert: it no longer affects the call. It set how long the persona
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* waited once the agent stopped talking, and measured across production
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* simulations it moved the reply gap by less than the noise floor, because model
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* and speech latency dominate it. Every persona now uses one voice-activity
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* profile. Use `interruption` for a caller who talks over the agent. Still
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -795,6 +809,16 @@ export namespace SimulationJobLookupResponse {
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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* taking the floor, which tests whether the agent wrongly stops for them.
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* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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* Timing is randomised per turn, so two runs of the same persona do not interrupt
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* at identical moments.
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*/
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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*/
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properties: { [key: string]: unknown };
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/**
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* Deprecated and inert: it no longer affects the call. It set how long the persona
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* waited once the agent stopped talking, and measured across production
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* simulations it moved the reply gap by less than the noise floor, because model
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* and speech latency dominate it. Every persona now uses one voice-activity
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* profile. Use `interruption` for a caller who talks over the agent. Still
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -198,6 +198,16 @@ export namespace SimulationPersonaCreateResponse {
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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* taking the floor, which tests whether the agent wrongly stops for them.
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* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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* Timing is randomised per turn, so two runs of the same persona do not interrupt
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* at identical moments.
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*/
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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/**
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*/
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properties: { [key: string]: unknown };
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/**
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* Deprecated and inert: it no longer affects the call. It set how long the persona
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* waited once the agent stopped talking, and measured across production
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* simulations it moved the reply gap by less than the noise floor, because model
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* and speech latency dominate it. Every persona now uses one voice-activity
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* profile. Use `interruption` for a caller who talks over the agent. Still
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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* taking the floor, which tests whether the agent wrongly stops for them.
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* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
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* Timing is randomised per turn, so two runs of the same persona do not interrupt
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* at identical moments.
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*/
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* waited once the agent stopped talking, and measured across production
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* simulations it moved the reply gap by less than the noise floor, because model
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* and speech latency dominate it. Every persona now uses one voice-activity
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* profile. Use `interruption` for a caller who talks over the agent. Still
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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* taking the floor, which tests whether the agent wrongly stops for them.
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* Timing is randomised per turn, so two runs of the same persona do not interrupt
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*/
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* waited once the agent stopped talking, and measured across production
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* simulations it moved the reply gap by less than the noise floor, because model
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* and speech latency dominate it. Every persona now uses one voice-activity
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* profile. Use `interruption` for a caller who talks over the agent. Still
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
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* taking the floor, which tests whether the agent wrongly stops for them.
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* Timing is randomised per turn, so two runs of the same persona do not interrupt
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* waited once the agent stopped talking, and measured across production
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* simulations it moved the reply gap by less than the noise floor, because model
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* and speech latency dominate it. Every persona now uses one voice-activity
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* profile. Use `interruption` for a caller who talks over the agent. Still
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* How much the persona talks over the agent. Defaults to OFF, a caller that waits
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* waited once the agent stopped talking, and measured across production
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* simulations it moved the reply gap by less than the noise floor, because model
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* and speech latency dominate it. Every persona now uses one voice-activity
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* profile. Use `interruption` for a caller who talks over the agent. Still
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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responseTiming?: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -1363,6 +1429,16 @@ export interface SimulationPersonaUpdateParams {
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*/
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intentClarity?: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+
/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
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* taking the floor, which tests whether the agent wrongly stops for them.
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* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
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* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
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* at identical moments.
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*/
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interruption?: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -1402,9 +1478,13 @@ export interface SimulationPersonaUpdateParams {
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properties?: { [key: string]: unknown };
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*
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*
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* waited once the agent stopped talking, and measured across production
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* simulations it moved the reply gap by less than the noise floor, because model
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* and speech latency dominate it. Every persona now uses one voice-activity
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* profile. Use `interruption` for a caller who talks over the agent. Still
|
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* accepted and stored so existing clients keep working. BARGE_IN is stored as
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* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
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*/
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responseTiming?: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -526,6 +526,16 @@ export namespace SimulationRunPlanJobGetByIDResponse {
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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+
/**
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* How much the persona talks over the agent while it is still speaking. OFF waits
|
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* its turn. BACKCHANNEL makes listening noises ("mm-hm") over the agent without
|
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* taking the floor, which tests whether the agent wrongly stops for them.
|
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* OCCASIONAL adds cutting in on some long agent turns, HEAVY on most of them.
|
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+
* Timing is randomised per turn, so two runs of the same persona do not interrupt
|
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* at identical moments.
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*/
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interruption: 'OFF' | 'BACKCHANNEL' | 'OCCASIONAL' | 'HEAVY';
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+
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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@@ -565,9 +575,13 @@ export namespace SimulationRunPlanJobGetByIDResponse {
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properties: { [key: string]: unknown };
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/**
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*
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-
*
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-
*
|
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+
* Deprecated and inert: it no longer affects the call. It set how long the persona
|
|
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|
+
* waited once the agent stopped talking, and measured across production
|
|
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|
+
* simulations it moved the reply gap by less than the noise floor, because model
|
|
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|
+
* and speech latency dominate it. Every persona now uses one voice-activity
|
|
582
|
+
* profile. Use `interruption` for a caller who talks over the agent. Still
|
|
583
|
+
* accepted and stored so existing clients keep working. BARGE_IN is stored as
|
|
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|
+
* `responseTiming: QUICK` with `interruption: OCCASIONAL`.
|
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|
*/
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|
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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@@ -160,6 +160,7 @@ export namespace SimulationRunPlanCreateResponse {
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| 'GENDER'
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| 'INTENT_CLARITY'
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| 'LANGUAGE'
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| 'INTERRUPTION'
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| 'MEMORY_RELIABILITY'
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| 'RESPONSE_TIMING'
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| 'SPEECH_CLARITY'
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@@ -317,6 +318,18 @@ export namespace SimulationRunPlanCreateResponse {
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*/
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happyPath?: boolean;
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/**
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* Persona and environment properties to change for this attachment only, without
|
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* editing the persona or the environment themselves. Each entry patches the
|
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* per-run snapshot this attachment records, so the flow runs as a caller with that
|
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+
* accent, or over that background noise, and everything else stays as authored.
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+
*
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* This is how you attach the same flow twice and vary one thing between them,
|
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* which is what a sweep template builds for you. One value per property; a
|
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* property named twice is rejected.
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+
*/
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overrides?: Array<Flow.Override>;
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+
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/**
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* Runs everything this attachment resolves as that persona instead of its own.
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*/
|
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@@ -360,6 +373,29 @@ export namespace SimulationRunPlanCreateResponse {
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*/
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variables?: { [key: string]: string };
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}
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+
|
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/**
|
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+
* One persona or environment property, changed for this flow attachment only.
|
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+
*/
|
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|
+
export interface Override {
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property:
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|
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| 'ACCENT'
|
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|
+
| 'AGE'
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| 'BACKGROUND_NOISE'
|
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|
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| 'BACKGROUND_NOISE_VOLUME'
|
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|
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| 'BASE_EMOTION'
|
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|
+
| 'CONFIRMATION_STYLE'
|
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|
+
| 'GENDER'
|
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|
+
| 'INTENT_CLARITY'
|
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|
+
| 'LANGUAGE'
|
|
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|
+
| 'INTERRUPTION'
|
|
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|
+
| 'MEMORY_RELIABILITY'
|
|
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|
+
| 'RESPONSE_TIMING'
|
|
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|
+
| 'SPEECH_CLARITY'
|
|
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|
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| 'SPEECH_PACE';
|
|
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|
+
|
|
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|
+
value: string;
|
|
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|
+
}
|
|
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|
}
|
|
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|
|
|
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|
export interface Metric {
|
|
@@ -476,6 +512,7 @@ export namespace SimulationRunPlanUpdateResponse {
|
|
|
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|
| 'GENDER'
|
|
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|
| 'INTENT_CLARITY'
|
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|
| 'LANGUAGE'
|
|
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|
+
| 'INTERRUPTION'
|
|
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|
| 'MEMORY_RELIABILITY'
|
|
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|
| 'RESPONSE_TIMING'
|
|
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|
| 'SPEECH_CLARITY'
|
|
@@ -633,6 +670,18 @@ export namespace SimulationRunPlanUpdateResponse {
|
|
|
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|
*/
|
|
634
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|
happyPath?: boolean;
|
|
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672
|
|
|
673
|
+
/**
|
|
674
|
+
* Persona and environment properties to change for this attachment only, without
|
|
675
|
+
* editing the persona or the environment themselves. Each entry patches the
|
|
676
|
+
* per-run snapshot this attachment records, so the flow runs as a caller with that
|
|
677
|
+
* accent, or over that background noise, and everything else stays as authored.
|
|
678
|
+
*
|
|
679
|
+
* This is how you attach the same flow twice and vary one thing between them,
|
|
680
|
+
* which is what a sweep template builds for you. One value per property; a
|
|
681
|
+
* property named twice is rejected.
|
|
682
|
+
*/
|
|
683
|
+
overrides?: Array<Flow.Override>;
|
|
684
|
+
|
|
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|
/**
|
|
637
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|
* Runs everything this attachment resolves as that persona instead of its own.
|
|
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687
|
*/
|
|
@@ -676,6 +725,29 @@ export namespace SimulationRunPlanUpdateResponse {
|
|
|
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|
*/
|
|
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|
variables?: { [key: string]: string };
|
|
678
727
|
}
|
|
728
|
+
|
|
729
|
+
/**
|
|
730
|
+
* One persona or environment property, changed for this flow attachment only.
|
|
731
|
+
*/
|
|
732
|
+
export interface Override {
|
|
733
|
+
property:
|
|
734
|
+
| 'ACCENT'
|
|
735
|
+
| 'AGE'
|
|
736
|
+
| 'BACKGROUND_NOISE'
|
|
737
|
+
| 'BACKGROUND_NOISE_VOLUME'
|
|
738
|
+
| 'BASE_EMOTION'
|
|
739
|
+
| 'CONFIRMATION_STYLE'
|
|
740
|
+
| 'GENDER'
|
|
741
|
+
| 'INTENT_CLARITY'
|
|
742
|
+
| 'LANGUAGE'
|
|
743
|
+
| 'INTERRUPTION'
|
|
744
|
+
| 'MEMORY_RELIABILITY'
|
|
745
|
+
| 'RESPONSE_TIMING'
|
|
746
|
+
| 'SPEECH_CLARITY'
|
|
747
|
+
| 'SPEECH_PACE';
|
|
748
|
+
|
|
749
|
+
value: string;
|
|
750
|
+
}
|
|
679
751
|
}
|
|
680
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|
|
|
681
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|
export interface Metric {
|
|
@@ -756,6 +828,7 @@ export namespace SimulationRunPlanListResponse {
|
|
|
756
828
|
| 'GENDER'
|
|
757
829
|
| 'INTENT_CLARITY'
|
|
758
830
|
| 'LANGUAGE'
|
|
831
|
+
| 'INTERRUPTION'
|
|
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832
|
| 'MEMORY_RELIABILITY'
|
|
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833
|
| 'RESPONSE_TIMING'
|
|
761
834
|
| 'SPEECH_CLARITY'
|
|
@@ -913,6 +986,18 @@ export namespace SimulationRunPlanListResponse {
|
|
|
913
986
|
*/
|
|
914
987
|
happyPath?: boolean;
|
|
915
988
|
|
|
989
|
+
/**
|
|
990
|
+
* Persona and environment properties to change for this attachment only, without
|
|
991
|
+
* editing the persona or the environment themselves. Each entry patches the
|
|
992
|
+
* per-run snapshot this attachment records, so the flow runs as a caller with that
|
|
993
|
+
* accent, or over that background noise, and everything else stays as authored.
|
|
994
|
+
*
|
|
995
|
+
* This is how you attach the same flow twice and vary one thing between them,
|
|
996
|
+
* which is what a sweep template builds for you. One value per property; a
|
|
997
|
+
* property named twice is rejected.
|
|
998
|
+
*/
|
|
999
|
+
overrides?: Array<Flow.Override>;
|
|
1000
|
+
|
|
916
1001
|
/**
|
|
917
1002
|
* Runs everything this attachment resolves as that persona instead of its own.
|
|
918
1003
|
*/
|
|
@@ -956,6 +1041,29 @@ export namespace SimulationRunPlanListResponse {
|
|
|
956
1041
|
*/
|
|
957
1042
|
variables?: { [key: string]: string };
|
|
958
1043
|
}
|
|
1044
|
+
|
|
1045
|
+
/**
|
|
1046
|
+
* One persona or environment property, changed for this flow attachment only.
|
|
1047
|
+
*/
|
|
1048
|
+
export interface Override {
|
|
1049
|
+
property:
|
|
1050
|
+
| 'ACCENT'
|
|
1051
|
+
| 'AGE'
|
|
1052
|
+
| 'BACKGROUND_NOISE'
|
|
1053
|
+
| 'BACKGROUND_NOISE_VOLUME'
|
|
1054
|
+
| 'BASE_EMOTION'
|
|
1055
|
+
| 'CONFIRMATION_STYLE'
|
|
1056
|
+
| 'GENDER'
|
|
1057
|
+
| 'INTENT_CLARITY'
|
|
1058
|
+
| 'LANGUAGE'
|
|
1059
|
+
| 'INTERRUPTION'
|
|
1060
|
+
| 'MEMORY_RELIABILITY'
|
|
1061
|
+
| 'RESPONSE_TIMING'
|
|
1062
|
+
| 'SPEECH_CLARITY'
|
|
1063
|
+
| 'SPEECH_PACE';
|
|
1064
|
+
|
|
1065
|
+
value: string;
|
|
1066
|
+
}
|
|
959
1067
|
}
|
|
960
1068
|
|
|
961
1069
|
export interface Metric {
|
|
@@ -1064,6 +1172,7 @@ export namespace SimulationRunPlanGetByIDResponse {
|
|
|
1064
1172
|
| 'GENDER'
|
|
1065
1173
|
| 'INTENT_CLARITY'
|
|
1066
1174
|
| 'LANGUAGE'
|
|
1175
|
+
| 'INTERRUPTION'
|
|
1067
1176
|
| 'MEMORY_RELIABILITY'
|
|
1068
1177
|
| 'RESPONSE_TIMING'
|
|
1069
1178
|
| 'SPEECH_CLARITY'
|
|
@@ -1221,6 +1330,18 @@ export namespace SimulationRunPlanGetByIDResponse {
|
|
|
1221
1330
|
*/
|
|
1222
1331
|
happyPath?: boolean;
|
|
1223
1332
|
|
|
1333
|
+
/**
|
|
1334
|
+
* Persona and environment properties to change for this attachment only, without
|
|
1335
|
+
* editing the persona or the environment themselves. Each entry patches the
|
|
1336
|
+
* per-run snapshot this attachment records, so the flow runs as a caller with that
|
|
1337
|
+
* accent, or over that background noise, and everything else stays as authored.
|
|
1338
|
+
*
|
|
1339
|
+
* This is how you attach the same flow twice and vary one thing between them,
|
|
1340
|
+
* which is what a sweep template builds for you. One value per property; a
|
|
1341
|
+
* property named twice is rejected.
|
|
1342
|
+
*/
|
|
1343
|
+
overrides?: Array<Flow.Override>;
|
|
1344
|
+
|
|
1224
1345
|
/**
|
|
1225
1346
|
* Runs everything this attachment resolves as that persona instead of its own.
|
|
1226
1347
|
*/
|
|
@@ -1264,6 +1385,29 @@ export namespace SimulationRunPlanGetByIDResponse {
|
|
|
1264
1385
|
*/
|
|
1265
1386
|
variables?: { [key: string]: string };
|
|
1266
1387
|
}
|
|
1388
|
+
|
|
1389
|
+
/**
|
|
1390
|
+
* One persona or environment property, changed for this flow attachment only.
|
|
1391
|
+
*/
|
|
1392
|
+
export interface Override {
|
|
1393
|
+
property:
|
|
1394
|
+
| 'ACCENT'
|
|
1395
|
+
| 'AGE'
|
|
1396
|
+
| 'BACKGROUND_NOISE'
|
|
1397
|
+
| 'BACKGROUND_NOISE_VOLUME'
|
|
1398
|
+
| 'BASE_EMOTION'
|
|
1399
|
+
| 'CONFIRMATION_STYLE'
|
|
1400
|
+
| 'GENDER'
|
|
1401
|
+
| 'INTENT_CLARITY'
|
|
1402
|
+
| 'LANGUAGE'
|
|
1403
|
+
| 'INTERRUPTION'
|
|
1404
|
+
| 'MEMORY_RELIABILITY'
|
|
1405
|
+
| 'RESPONSE_TIMING'
|
|
1406
|
+
| 'SPEECH_CLARITY'
|
|
1407
|
+
| 'SPEECH_PACE';
|
|
1408
|
+
|
|
1409
|
+
value: string;
|
|
1410
|
+
}
|
|
1267
1411
|
}
|
|
1268
1412
|
|
|
1269
1413
|
export interface Metric {
|
|
@@ -1366,6 +1510,7 @@ export interface SimulationRunPlanCreateParams {
|
|
|
1366
1510
|
| 'GENDER'
|
|
1367
1511
|
| 'INTENT_CLARITY'
|
|
1368
1512
|
| 'LANGUAGE'
|
|
1513
|
+
| 'INTERRUPTION'
|
|
1369
1514
|
| 'MEMORY_RELIABILITY'
|
|
1370
1515
|
| 'RESPONSE_TIMING'
|
|
1371
1516
|
| 'SPEECH_CLARITY'
|
|
@@ -1425,7 +1570,9 @@ export interface SimulationRunPlanCreateParams {
|
|
|
1425
1570
|
|
|
1426
1571
|
/**
|
|
1427
1572
|
* Customer flows to include in this run plan. The same flow can appear more than
|
|
1428
|
-
* once with a different persona override or different
|
|
1573
|
+
* once with a different persona override, different variables, or different
|
|
1574
|
+
* `overrides`: attaching it once per value of one property is how you compare that
|
|
1575
|
+
* property without a template.
|
|
1429
1576
|
*/
|
|
1430
1577
|
flows?: Array<SimulationRunPlanCreateParams.Flow>;
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@@ -1558,6 +1705,18 @@ export namespace SimulationRunPlanCreateParams {
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*/
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happyPath?: boolean;
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/**
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* Persona and environment properties to change for this attachment only, without
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* editing the persona or the environment themselves. Each entry patches the
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* per-run snapshot this attachment records, so the flow runs as a caller with that
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* accent, or over that background noise, and everything else stays as authored.
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*
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* This is how you attach the same flow twice and vary one thing between them,
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* which is what a sweep template builds for you. One value per property; a
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* property named twice is rejected.
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*/
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overrides?: Array<Flow.Override>;
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+
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/**
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* Runs everything this attachment resolves as that persona instead of its own.
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*/
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@@ -1601,6 +1760,29 @@ export namespace SimulationRunPlanCreateParams {
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*/
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variables?: { [key: string]: string };
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}
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/**
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* One persona or environment property, changed for this flow attachment only.
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*/
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export interface Override {
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property:
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| 'ACCENT'
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| 'AGE'
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| 'BACKGROUND_NOISE'
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| 'BACKGROUND_NOISE_VOLUME'
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| 'BASE_EMOTION'
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| 'CONFIRMATION_STYLE'
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| 'GENDER'
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| 'INTENT_CLARITY'
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| 'LANGUAGE'
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| 'INTERRUPTION'
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| 'MEMORY_RELIABILITY'
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| 'RESPONSE_TIMING'
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| 'SPEECH_CLARITY'
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| 'SPEECH_PACE';
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value: string;
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}
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}
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export interface Persona {
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@@ -1661,6 +1843,7 @@ export interface SimulationRunPlanUpdateParams {
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| 'GENDER'
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| 'INTENT_CLARITY'
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| 'LANGUAGE'
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+
| 'INTERRUPTION'
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| 'MEMORY_RELIABILITY'
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| 'RESPONSE_TIMING'
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| 'SPEECH_CLARITY'
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@@ -1809,6 +1992,18 @@ export namespace SimulationRunPlanUpdateParams {
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*/
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happyPath?: boolean;
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1994
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1995
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+
/**
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1996
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+
* Persona and environment properties to change for this attachment only, without
|
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1997
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+
* editing the persona or the environment themselves. Each entry patches the
|
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1998
|
+
* per-run snapshot this attachment records, so the flow runs as a caller with that
|
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1999
|
+
* accent, or over that background noise, and everything else stays as authored.
|
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2000
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+
*
|
|
2001
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+
* This is how you attach the same flow twice and vary one thing between them,
|
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2002
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+
* which is what a sweep template builds for you. One value per property; a
|
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2003
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+
* property named twice is rejected.
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2004
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+
*/
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+
overrides?: Array<Flow.Override>;
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+
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/**
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1813
2008
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* Runs everything this attachment resolves as that persona instead of its own.
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1814
2009
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*/
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@@ -1852,6 +2047,29 @@ export namespace SimulationRunPlanUpdateParams {
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*/
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variables?: { [key: string]: string };
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}
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+
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/**
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2052
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+
* One persona or environment property, changed for this flow attachment only.
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2053
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+
*/
|
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2054
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+
export interface Override {
|
|
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+
property:
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+
| 'ACCENT'
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+
| 'AGE'
|
|
2058
|
+
| 'BACKGROUND_NOISE'
|
|
2059
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+
| 'BACKGROUND_NOISE_VOLUME'
|
|
2060
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+
| 'BASE_EMOTION'
|
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+
| 'CONFIRMATION_STYLE'
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2062
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+
| 'GENDER'
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+
| 'INTENT_CLARITY'
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+
| 'LANGUAGE'
|
|
2065
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+
| 'INTERRUPTION'
|
|
2066
|
+
| 'MEMORY_RELIABILITY'
|
|
2067
|
+
| 'RESPONSE_TIMING'
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|
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+
| 'SPEECH_CLARITY'
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|
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+
| 'SPEECH_PACE';
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+
|
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2071
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+
value: string;
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|
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+
}
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}
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export interface Metric {
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