@roarkanalytics/sdk 3.12.0 → 3.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/CHANGELOG.md +24 -0
  2. package/client.d.mts +5 -2
  3. package/client.d.mts.map +1 -1
  4. package/client.d.ts +5 -2
  5. package/client.d.ts.map +1 -1
  6. package/client.js +3 -0
  7. package/client.js.map +1 -1
  8. package/client.mjs +3 -0
  9. package/client.mjs.map +1 -1
  10. package/package.json +1 -1
  11. package/resources/benchmark.d.mts +547 -0
  12. package/resources/benchmark.d.mts.map +1 -0
  13. package/resources/benchmark.d.ts +547 -0
  14. package/resources/benchmark.d.ts.map +1 -0
  15. package/resources/benchmark.js +110 -0
  16. package/resources/benchmark.js.map +1 -0
  17. package/resources/benchmark.mjs +106 -0
  18. package/resources/benchmark.mjs.map +1 -0
  19. package/resources/config.d.mts +6 -6
  20. package/resources/config.d.mts.map +1 -1
  21. package/resources/config.d.ts +6 -6
  22. package/resources/config.d.ts.map +1 -1
  23. package/resources/customer-flow-edge-case.d.mts +45 -36
  24. package/resources/customer-flow-edge-case.d.mts.map +1 -1
  25. package/resources/customer-flow-edge-case.d.ts +45 -36
  26. package/resources/customer-flow-edge-case.d.ts.map +1 -1
  27. package/resources/customer-flow.d.mts +189 -144
  28. package/resources/customer-flow.d.mts.map +1 -1
  29. package/resources/customer-flow.d.ts +189 -144
  30. package/resources/customer-flow.d.ts.map +1 -1
  31. package/resources/index.d.mts +2 -1
  32. package/resources/index.d.mts.map +1 -1
  33. package/resources/index.d.ts +2 -1
  34. package/resources/index.d.ts.map +1 -1
  35. package/resources/index.js +3 -1
  36. package/resources/index.js.map +1 -1
  37. package/resources/index.mjs +1 -0
  38. package/resources/index.mjs.map +1 -1
  39. package/resources/simulation-environment.d.mts +6 -6
  40. package/resources/simulation-environment.d.mts.map +1 -1
  41. package/resources/simulation-environment.d.ts +6 -6
  42. package/resources/simulation-environment.d.ts.map +1 -1
  43. package/resources/simulation-job.d.mts +8 -6
  44. package/resources/simulation-job.d.mts.map +1 -1
  45. package/resources/simulation-job.d.ts +8 -6
  46. package/resources/simulation-job.d.ts.map +1 -1
  47. package/resources/simulation-persona.d.mts +24 -18
  48. package/resources/simulation-persona.d.mts.map +1 -1
  49. package/resources/simulation-persona.d.ts +24 -18
  50. package/resources/simulation-persona.d.ts.map +1 -1
  51. package/resources/simulation-run-plan-job.d.mts +142 -4
  52. package/resources/simulation-run-plan-job.d.mts.map +1 -1
  53. package/resources/simulation-run-plan-job.d.ts +142 -4
  54. package/resources/simulation-run-plan-job.d.ts.map +1 -1
  55. package/resources/simulation-run-plan-job.js +16 -0
  56. package/resources/simulation-run-plan-job.js.map +1 -1
  57. package/resources/simulation-run-plan-job.mjs +16 -0
  58. package/resources/simulation-run-plan-job.mjs.map +1 -1
  59. package/resources/simulation-run-plan.d.mts +38 -0
  60. package/resources/simulation-run-plan.d.mts.map +1 -1
  61. package/resources/simulation-run-plan.d.ts +38 -0
  62. package/resources/simulation-run-plan.d.ts.map +1 -1
  63. package/resources/simulation.d.mts +9 -0
  64. package/resources/simulation.d.mts.map +1 -1
  65. package/resources/simulation.d.ts +9 -0
  66. package/resources/simulation.d.ts.map +1 -1
  67. package/src/client.ts +33 -0
  68. package/src/resources/benchmark.ts +740 -0
  69. package/src/resources/config.ts +18 -6
  70. package/src/resources/customer-flow-edge-case.ts +117 -36
  71. package/src/resources/customer-flow.ts +480 -145
  72. package/src/resources/index.ts +15 -0
  73. package/src/resources/simulation-environment.ts +30 -6
  74. package/src/resources/simulation-job.ts +16 -6
  75. package/src/resources/simulation-persona.ts +48 -18
  76. package/src/resources/simulation-run-plan-job.ts +206 -3
  77. package/src/resources/simulation-run-plan.ts +44 -0
  78. package/src/resources/simulation.ts +10 -0
  79. package/src/version.ts +1 -1
  80. package/version.d.mts +1 -1
  81. package/version.d.ts +1 -1
  82. package/version.js +1 -1
  83. package/version.mjs +1 -1
@@ -581,9 +581,13 @@ export namespace CustomerFlowCreateResponse {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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  backgroundNoiseVolume: number;
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@@ -655,9 +659,13 @@ export namespace CustomerFlowCreateResponse {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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  /**
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  * Base emotional state of the persona
@@ -760,9 +768,10 @@ export namespace CustomerFlowCreateResponse {
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  /**
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  * Controls how quickly the persona responds to pauses in conversation (QUICK,
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- * NORMAL, RELAXED)
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+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
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+ * for several seconds.
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  */
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- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
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+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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767
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  /**
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  * Speech clarity of the persona
@@ -908,9 +917,13 @@ export namespace CustomerFlowCreateResponse {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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  backgroundNoiseVolume: number;
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@@ -982,9 +995,13 @@ export namespace CustomerFlowCreateResponse {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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989
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  /**
990
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  * Base emotional state of the persona
@@ -1087,9 +1104,10 @@ export namespace CustomerFlowCreateResponse {
1087
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1088
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  /**
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  * Controls how quickly the persona responds to pauses in conversation (QUICK,
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- * NORMAL, RELAXED)
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+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
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+ * for several seconds.
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  */
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- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
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+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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  /**
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  * Speech clarity of the persona
@@ -1346,9 +1364,13 @@ export namespace CustomerFlowCreateResponse {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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  backgroundNoiseVolume: number;
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@@ -1420,9 +1442,13 @@ export namespace CustomerFlowCreateResponse {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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1427
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  /**
1428
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  * Base emotional state of the persona
@@ -1525,9 +1551,10 @@ export namespace CustomerFlowCreateResponse {
1525
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1526
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  /**
1527
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  * Controls how quickly the persona responds to pauses in conversation (QUICK,
1528
- * NORMAL, RELAXED)
1554
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1555
+ * for several seconds.
1529
1556
  */
1530
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
1557
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1531
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1532
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  /**
1533
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  * Speech clarity of the persona
@@ -1671,9 +1698,13 @@ export namespace CustomerFlowCreateResponse {
1671
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
1701
+ | 'CONSTRUCTION'
1702
+ | 'CRYING_BABY'
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  | 'DRIVING'
1704
+ | 'LIBRARY'
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  | 'OFFICE'
1676
- | 'THUNDERSTORM';
1706
+ | 'THUNDERSTORM'
1707
+ | 'TRAIN';
1677
1708
 
1678
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  backgroundNoiseVolume: number;
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@@ -1745,9 +1776,13 @@ export namespace CustomerFlowCreateResponse {
1745
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
1747
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
1782
+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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1786
 
1752
1787
  /**
1753
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  * Base emotional state of the persona
@@ -1850,9 +1885,10 @@ export namespace CustomerFlowCreateResponse {
1850
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1851
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  /**
1852
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  * Controls how quickly the persona responds to pauses in conversation (QUICK,
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- * NORMAL, RELAXED)
1888
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1889
+ * for several seconds.
1854
1890
  */
1855
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
1891
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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1857
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  /**
1858
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  * Speech clarity of the persona
@@ -2079,9 +2115,13 @@ export namespace CustomerFlowCreateResponse {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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2086
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  backgroundNoiseVolume: number;
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@@ -2153,9 +2193,13 @@ export namespace CustomerFlowCreateResponse {
2153
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
2159
2203
 
2160
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  /**
2161
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  * Base emotional state of the persona
@@ -2258,9 +2302,10 @@ export namespace CustomerFlowCreateResponse {
2258
2302
 
2259
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  /**
2260
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  * Controls how quickly the persona responds to pauses in conversation (QUICK,
2261
- * NORMAL, RELAXED)
2305
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2306
+ * for several seconds.
2262
2307
  */
2263
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
2308
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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2309
 
2265
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  /**
2266
2311
  * Speech clarity of the persona
@@ -2399,9 +2444,13 @@ export namespace CustomerFlowCreateResponse {
2399
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  | 'CHILDREN_PLAYING'
2400
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  | 'CITY'
2401
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
2402
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  | 'DRIVING'
2450
+ | 'LIBRARY'
2403
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  | 'OFFICE'
2404
- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
2405
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2406
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  backgroundNoiseVolume: number;
2407
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@@ -2473,9 +2522,13 @@ export namespace CustomerFlowCreateResponse {
2473
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
2475
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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2532
 
2480
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  /**
2481
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  * Base emotional state of the persona
@@ -2578,9 +2631,10 @@ export namespace CustomerFlowCreateResponse {
2578
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2579
2632
  /**
2580
2633
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
2581
- * NORMAL, RELAXED)
2634
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2635
+ * for several seconds.
2582
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  */
2583
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
2637
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2584
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2585
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  /**
2586
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  * Speech clarity of the persona
@@ -2868,9 +2922,13 @@ export namespace CustomerFlowUpdateResponse {
2868
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
2874
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  backgroundNoiseVolume: number;
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@@ -2942,9 +3000,13 @@ export namespace CustomerFlowUpdateResponse {
2942
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  | 'CHILDREN_PLAYING'
2943
3001
  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
3008
+ | 'THUNDERSTORM'
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+ | 'TRAIN';
2948
3010
 
2949
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  /**
2950
3012
  * Base emotional state of the persona
@@ -3047,9 +3109,10 @@ export namespace CustomerFlowUpdateResponse {
3047
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3048
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  /**
3049
3111
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
3050
- * NORMAL, RELAXED)
3112
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3113
+ * for several seconds.
3051
3114
  */
3052
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
3115
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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3054
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  /**
3055
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  * Speech clarity of the persona
@@ -3195,9 +3258,13 @@ export namespace CustomerFlowUpdateResponse {
3195
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
3201
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3202
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  backgroundNoiseVolume: number;
3203
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@@ -3269,9 +3336,13 @@ export namespace CustomerFlowUpdateResponse {
3269
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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3346
 
3276
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  /**
3277
3348
  * Base emotional state of the persona
@@ -3374,9 +3445,10 @@ export namespace CustomerFlowUpdateResponse {
3374
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3375
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  /**
3376
3447
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
3377
- * NORMAL, RELAXED)
3448
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3449
+ * for several seconds.
3378
3450
  */
3379
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
3451
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3380
3452
 
3381
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  /**
3382
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  * Speech clarity of the persona
@@ -3633,9 +3705,13 @@ export namespace CustomerFlowUpdateResponse {
3633
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
3635
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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3710
  | 'DRIVING'
3711
+ | 'LIBRARY'
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3712
  | 'OFFICE'
3638
- | 'THUNDERSTORM';
3713
+ | 'THUNDERSTORM'
3714
+ | 'TRAIN';
3639
3715
 
3640
3716
  backgroundNoiseVolume: number;
3641
3717
 
@@ -3707,9 +3783,13 @@ export namespace CustomerFlowUpdateResponse {
3707
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  | 'CHILDREN_PLAYING'
3708
3784
  | 'CITY'
3709
3785
  | 'COFFEE_SHOP'
3786
+ | 'CONSTRUCTION'
3787
+ | 'CRYING_BABY'
3710
3788
  | 'DRIVING'
3789
+ | 'LIBRARY'
3711
3790
  | 'OFFICE'
3712
- | 'THUNDERSTORM';
3791
+ | 'THUNDERSTORM'
3792
+ | 'TRAIN';
3713
3793
 
3714
3794
  /**
3715
3795
  * Base emotional state of the persona
@@ -3812,9 +3892,10 @@ export namespace CustomerFlowUpdateResponse {
3812
3892
 
3813
3893
  /**
3814
3894
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
3815
- * NORMAL, RELAXED)
3895
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3896
+ * for several seconds.
3816
3897
  */
3817
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
3898
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
3818
3899
 
3819
3900
  /**
3820
3901
  * Speech clarity of the persona
@@ -3958,9 +4039,13 @@ export namespace CustomerFlowUpdateResponse {
3958
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  | 'CHILDREN_PLAYING'
3959
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  | 'CITY'
3960
4041
  | 'COFFEE_SHOP'
4042
+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
3961
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  | 'DRIVING'
4045
+ | 'LIBRARY'
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  | 'OFFICE'
3963
- | 'THUNDERSTORM';
4047
+ | 'THUNDERSTORM'
4048
+ | 'TRAIN';
3964
4049
 
3965
4050
  backgroundNoiseVolume: number;
3966
4051
 
@@ -4032,9 +4117,13 @@ export namespace CustomerFlowUpdateResponse {
4032
4117
  | 'CHILDREN_PLAYING'
4033
4118
  | 'CITY'
4034
4119
  | 'COFFEE_SHOP'
4120
+ | 'CONSTRUCTION'
4121
+ | 'CRYING_BABY'
4035
4122
  | 'DRIVING'
4123
+ | 'LIBRARY'
4036
4124
  | 'OFFICE'
4037
- | 'THUNDERSTORM';
4125
+ | 'THUNDERSTORM'
4126
+ | 'TRAIN';
4038
4127
 
4039
4128
  /**
4040
4129
  * Base emotional state of the persona
@@ -4137,9 +4226,10 @@ export namespace CustomerFlowUpdateResponse {
4137
4226
 
4138
4227
  /**
4139
4228
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
4140
- * NORMAL, RELAXED)
4229
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4230
+ * for several seconds.
4141
4231
  */
4142
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
4232
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4143
4233
 
4144
4234
  /**
4145
4235
  * Speech clarity of the persona
@@ -4366,9 +4456,13 @@ export namespace CustomerFlowUpdateResponse {
4366
4456
  | 'CHILDREN_PLAYING'
4367
4457
  | 'CITY'
4368
4458
  | 'COFFEE_SHOP'
4459
+ | 'CONSTRUCTION'
4460
+ | 'CRYING_BABY'
4369
4461
  | 'DRIVING'
4462
+ | 'LIBRARY'
4370
4463
  | 'OFFICE'
4371
- | 'THUNDERSTORM';
4464
+ | 'THUNDERSTORM'
4465
+ | 'TRAIN';
4372
4466
 
4373
4467
  backgroundNoiseVolume: number;
4374
4468
 
@@ -4440,9 +4534,13 @@ export namespace CustomerFlowUpdateResponse {
4440
4534
  | 'CHILDREN_PLAYING'
4441
4535
  | 'CITY'
4442
4536
  | 'COFFEE_SHOP'
4537
+ | 'CONSTRUCTION'
4538
+ | 'CRYING_BABY'
4443
4539
  | 'DRIVING'
4540
+ | 'LIBRARY'
4444
4541
  | 'OFFICE'
4445
- | 'THUNDERSTORM';
4542
+ | 'THUNDERSTORM'
4543
+ | 'TRAIN';
4446
4544
 
4447
4545
  /**
4448
4546
  * Base emotional state of the persona
@@ -4545,9 +4643,10 @@ export namespace CustomerFlowUpdateResponse {
4545
4643
 
4546
4644
  /**
4547
4645
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
4548
- * NORMAL, RELAXED)
4646
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4647
+ * for several seconds.
4549
4648
  */
4550
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
4649
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4551
4650
 
4552
4651
  /**
4553
4652
  * Speech clarity of the persona
@@ -4686,9 +4785,13 @@ export namespace CustomerFlowUpdateResponse {
4686
4785
  | 'CHILDREN_PLAYING'
4687
4786
  | 'CITY'
4688
4787
  | 'COFFEE_SHOP'
4788
+ | 'CONSTRUCTION'
4789
+ | 'CRYING_BABY'
4689
4790
  | 'DRIVING'
4791
+ | 'LIBRARY'
4690
4792
  | 'OFFICE'
4691
- | 'THUNDERSTORM';
4793
+ | 'THUNDERSTORM'
4794
+ | 'TRAIN';
4692
4795
 
4693
4796
  backgroundNoiseVolume: number;
4694
4797
 
@@ -4760,9 +4863,13 @@ export namespace CustomerFlowUpdateResponse {
4760
4863
  | 'CHILDREN_PLAYING'
4761
4864
  | 'CITY'
4762
4865
  | 'COFFEE_SHOP'
4866
+ | 'CONSTRUCTION'
4867
+ | 'CRYING_BABY'
4763
4868
  | 'DRIVING'
4869
+ | 'LIBRARY'
4764
4870
  | 'OFFICE'
4765
- | 'THUNDERSTORM';
4871
+ | 'THUNDERSTORM'
4872
+ | 'TRAIN';
4766
4873
 
4767
4874
  /**
4768
4875
  * Base emotional state of the persona
@@ -4865,9 +4972,10 @@ export namespace CustomerFlowUpdateResponse {
4865
4972
 
4866
4973
  /**
4867
4974
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
4868
- * NORMAL, RELAXED)
4975
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
4976
+ * for several seconds.
4869
4977
  */
4870
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
4978
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
4871
4979
 
4872
4980
  /**
4873
4981
  * Speech clarity of the persona
@@ -5158,9 +5266,13 @@ export namespace CustomerFlowListResponse {
5158
5266
  | 'CHILDREN_PLAYING'
5159
5267
  | 'CITY'
5160
5268
  | 'COFFEE_SHOP'
5269
+ | 'CONSTRUCTION'
5270
+ | 'CRYING_BABY'
5161
5271
  | 'DRIVING'
5272
+ | 'LIBRARY'
5162
5273
  | 'OFFICE'
5163
- | 'THUNDERSTORM';
5274
+ | 'THUNDERSTORM'
5275
+ | 'TRAIN';
5164
5276
 
5165
5277
  backgroundNoiseVolume: number;
5166
5278
 
@@ -5232,9 +5344,13 @@ export namespace CustomerFlowListResponse {
5232
5344
  | 'CHILDREN_PLAYING'
5233
5345
  | 'CITY'
5234
5346
  | 'COFFEE_SHOP'
5347
+ | 'CONSTRUCTION'
5348
+ | 'CRYING_BABY'
5235
5349
  | 'DRIVING'
5350
+ | 'LIBRARY'
5236
5351
  | 'OFFICE'
5237
- | 'THUNDERSTORM';
5352
+ | 'THUNDERSTORM'
5353
+ | 'TRAIN';
5238
5354
 
5239
5355
  /**
5240
5356
  * Base emotional state of the persona
@@ -5337,9 +5453,10 @@ export namespace CustomerFlowListResponse {
5337
5453
 
5338
5454
  /**
5339
5455
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
5340
- * NORMAL, RELAXED)
5456
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
5457
+ * for several seconds.
5341
5458
  */
5342
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
5459
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
5343
5460
 
5344
5461
  /**
5345
5462
  * Speech clarity of the persona
@@ -5485,9 +5602,13 @@ export namespace CustomerFlowListResponse {
5485
5602
  | 'CHILDREN_PLAYING'
5486
5603
  | 'CITY'
5487
5604
  | 'COFFEE_SHOP'
5605
+ | 'CONSTRUCTION'
5606
+ | 'CRYING_BABY'
5488
5607
  | 'DRIVING'
5608
+ | 'LIBRARY'
5489
5609
  | 'OFFICE'
5490
- | 'THUNDERSTORM';
5610
+ | 'THUNDERSTORM'
5611
+ | 'TRAIN';
5491
5612
 
5492
5613
  backgroundNoiseVolume: number;
5493
5614
 
@@ -5559,9 +5680,13 @@ export namespace CustomerFlowListResponse {
5559
5680
  | 'CHILDREN_PLAYING'
5560
5681
  | 'CITY'
5561
5682
  | 'COFFEE_SHOP'
5683
+ | 'CONSTRUCTION'
5684
+ | 'CRYING_BABY'
5562
5685
  | 'DRIVING'
5686
+ | 'LIBRARY'
5563
5687
  | 'OFFICE'
5564
- | 'THUNDERSTORM';
5688
+ | 'THUNDERSTORM'
5689
+ | 'TRAIN';
5565
5690
 
5566
5691
  /**
5567
5692
  * Base emotional state of the persona
@@ -5664,9 +5789,10 @@ export namespace CustomerFlowListResponse {
5664
5789
 
5665
5790
  /**
5666
5791
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
5667
- * NORMAL, RELAXED)
5792
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
5793
+ * for several seconds.
5668
5794
  */
5669
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
5795
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
5670
5796
 
5671
5797
  /**
5672
5798
  * Speech clarity of the persona
@@ -5923,9 +6049,13 @@ export namespace CustomerFlowListResponse {
5923
6049
  | 'CHILDREN_PLAYING'
5924
6050
  | 'CITY'
5925
6051
  | 'COFFEE_SHOP'
6052
+ | 'CONSTRUCTION'
6053
+ | 'CRYING_BABY'
5926
6054
  | 'DRIVING'
6055
+ | 'LIBRARY'
5927
6056
  | 'OFFICE'
5928
- | 'THUNDERSTORM';
6057
+ | 'THUNDERSTORM'
6058
+ | 'TRAIN';
5929
6059
 
5930
6060
  backgroundNoiseVolume: number;
5931
6061
 
@@ -5997,9 +6127,13 @@ export namespace CustomerFlowListResponse {
5997
6127
  | 'CHILDREN_PLAYING'
5998
6128
  | 'CITY'
5999
6129
  | 'COFFEE_SHOP'
6130
+ | 'CONSTRUCTION'
6131
+ | 'CRYING_BABY'
6000
6132
  | 'DRIVING'
6133
+ | 'LIBRARY'
6001
6134
  | 'OFFICE'
6002
- | 'THUNDERSTORM';
6135
+ | 'THUNDERSTORM'
6136
+ | 'TRAIN';
6003
6137
 
6004
6138
  /**
6005
6139
  * Base emotional state of the persona
@@ -6102,9 +6236,10 @@ export namespace CustomerFlowListResponse {
6102
6236
 
6103
6237
  /**
6104
6238
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
6105
- * NORMAL, RELAXED)
6239
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6240
+ * for several seconds.
6106
6241
  */
6107
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
6242
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6108
6243
 
6109
6244
  /**
6110
6245
  * Speech clarity of the persona
@@ -6248,9 +6383,13 @@ export namespace CustomerFlowListResponse {
6248
6383
  | 'CHILDREN_PLAYING'
6249
6384
  | 'CITY'
6250
6385
  | 'COFFEE_SHOP'
6386
+ | 'CONSTRUCTION'
6387
+ | 'CRYING_BABY'
6251
6388
  | 'DRIVING'
6389
+ | 'LIBRARY'
6252
6390
  | 'OFFICE'
6253
- | 'THUNDERSTORM';
6391
+ | 'THUNDERSTORM'
6392
+ | 'TRAIN';
6254
6393
 
6255
6394
  backgroundNoiseVolume: number;
6256
6395
 
@@ -6322,9 +6461,13 @@ export namespace CustomerFlowListResponse {
6322
6461
  | 'CHILDREN_PLAYING'
6323
6462
  | 'CITY'
6324
6463
  | 'COFFEE_SHOP'
6464
+ | 'CONSTRUCTION'
6465
+ | 'CRYING_BABY'
6325
6466
  | 'DRIVING'
6467
+ | 'LIBRARY'
6326
6468
  | 'OFFICE'
6327
- | 'THUNDERSTORM';
6469
+ | 'THUNDERSTORM'
6470
+ | 'TRAIN';
6328
6471
 
6329
6472
  /**
6330
6473
  * Base emotional state of the persona
@@ -6427,9 +6570,10 @@ export namespace CustomerFlowListResponse {
6427
6570
 
6428
6571
  /**
6429
6572
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
6430
- * NORMAL, RELAXED)
6573
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6574
+ * for several seconds.
6431
6575
  */
6432
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
6576
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6433
6577
 
6434
6578
  /**
6435
6579
  * Speech clarity of the persona
@@ -6656,9 +6800,13 @@ export namespace CustomerFlowListResponse {
6656
6800
  | 'CHILDREN_PLAYING'
6657
6801
  | 'CITY'
6658
6802
  | 'COFFEE_SHOP'
6803
+ | 'CONSTRUCTION'
6804
+ | 'CRYING_BABY'
6659
6805
  | 'DRIVING'
6806
+ | 'LIBRARY'
6660
6807
  | 'OFFICE'
6661
- | 'THUNDERSTORM';
6808
+ | 'THUNDERSTORM'
6809
+ | 'TRAIN';
6662
6810
 
6663
6811
  backgroundNoiseVolume: number;
6664
6812
 
@@ -6730,9 +6878,13 @@ export namespace CustomerFlowListResponse {
6730
6878
  | 'CHILDREN_PLAYING'
6731
6879
  | 'CITY'
6732
6880
  | 'COFFEE_SHOP'
6881
+ | 'CONSTRUCTION'
6882
+ | 'CRYING_BABY'
6733
6883
  | 'DRIVING'
6884
+ | 'LIBRARY'
6734
6885
  | 'OFFICE'
6735
- | 'THUNDERSTORM';
6886
+ | 'THUNDERSTORM'
6887
+ | 'TRAIN';
6736
6888
 
6737
6889
  /**
6738
6890
  * Base emotional state of the persona
@@ -6835,9 +6987,10 @@ export namespace CustomerFlowListResponse {
6835
6987
 
6836
6988
  /**
6837
6989
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
6838
- * NORMAL, RELAXED)
6990
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
6991
+ * for several seconds.
6839
6992
  */
6840
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
6993
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
6841
6994
 
6842
6995
  /**
6843
6996
  * Speech clarity of the persona
@@ -6976,9 +7129,13 @@ export namespace CustomerFlowListResponse {
6976
7129
  | 'CHILDREN_PLAYING'
6977
7130
  | 'CITY'
6978
7131
  | 'COFFEE_SHOP'
7132
+ | 'CONSTRUCTION'
7133
+ | 'CRYING_BABY'
6979
7134
  | 'DRIVING'
7135
+ | 'LIBRARY'
6980
7136
  | 'OFFICE'
6981
- | 'THUNDERSTORM';
7137
+ | 'THUNDERSTORM'
7138
+ | 'TRAIN';
6982
7139
 
6983
7140
  backgroundNoiseVolume: number;
6984
7141
 
@@ -7050,9 +7207,13 @@ export namespace CustomerFlowListResponse {
7050
7207
  | 'CHILDREN_PLAYING'
7051
7208
  | 'CITY'
7052
7209
  | 'COFFEE_SHOP'
7210
+ | 'CONSTRUCTION'
7211
+ | 'CRYING_BABY'
7053
7212
  | 'DRIVING'
7213
+ | 'LIBRARY'
7054
7214
  | 'OFFICE'
7055
- | 'THUNDERSTORM';
7215
+ | 'THUNDERSTORM'
7216
+ | 'TRAIN';
7056
7217
 
7057
7218
  /**
7058
7219
  * Base emotional state of the persona
@@ -7155,9 +7316,10 @@ export namespace CustomerFlowListResponse {
7155
7316
 
7156
7317
  /**
7157
7318
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
7158
- * NORMAL, RELAXED)
7319
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
7320
+ * for several seconds.
7159
7321
  */
7160
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
7322
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
7161
7323
 
7162
7324
  /**
7163
7325
  * Speech clarity of the persona
@@ -7475,9 +7637,13 @@ export namespace CustomerFlowDuplicateResponse {
7475
7637
  | 'CHILDREN_PLAYING'
7476
7638
  | 'CITY'
7477
7639
  | 'COFFEE_SHOP'
7640
+ | 'CONSTRUCTION'
7641
+ | 'CRYING_BABY'
7478
7642
  | 'DRIVING'
7643
+ | 'LIBRARY'
7479
7644
  | 'OFFICE'
7480
- | 'THUNDERSTORM';
7645
+ | 'THUNDERSTORM'
7646
+ | 'TRAIN';
7481
7647
 
7482
7648
  backgroundNoiseVolume: number;
7483
7649
 
@@ -7549,9 +7715,13 @@ export namespace CustomerFlowDuplicateResponse {
7549
7715
  | 'CHILDREN_PLAYING'
7550
7716
  | 'CITY'
7551
7717
  | 'COFFEE_SHOP'
7718
+ | 'CONSTRUCTION'
7719
+ | 'CRYING_BABY'
7552
7720
  | 'DRIVING'
7721
+ | 'LIBRARY'
7553
7722
  | 'OFFICE'
7554
- | 'THUNDERSTORM';
7723
+ | 'THUNDERSTORM'
7724
+ | 'TRAIN';
7555
7725
 
7556
7726
  /**
7557
7727
  * Base emotional state of the persona
@@ -7654,9 +7824,10 @@ export namespace CustomerFlowDuplicateResponse {
7654
7824
 
7655
7825
  /**
7656
7826
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
7657
- * NORMAL, RELAXED)
7827
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
7828
+ * for several seconds.
7658
7829
  */
7659
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
7830
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
7660
7831
 
7661
7832
  /**
7662
7833
  * Speech clarity of the persona
@@ -7802,9 +7973,13 @@ export namespace CustomerFlowDuplicateResponse {
7802
7973
  | 'CHILDREN_PLAYING'
7803
7974
  | 'CITY'
7804
7975
  | 'COFFEE_SHOP'
7976
+ | 'CONSTRUCTION'
7977
+ | 'CRYING_BABY'
7805
7978
  | 'DRIVING'
7979
+ | 'LIBRARY'
7806
7980
  | 'OFFICE'
7807
- | 'THUNDERSTORM';
7981
+ | 'THUNDERSTORM'
7982
+ | 'TRAIN';
7808
7983
 
7809
7984
  backgroundNoiseVolume: number;
7810
7985
 
@@ -7876,9 +8051,13 @@ export namespace CustomerFlowDuplicateResponse {
7876
8051
  | 'CHILDREN_PLAYING'
7877
8052
  | 'CITY'
7878
8053
  | 'COFFEE_SHOP'
8054
+ | 'CONSTRUCTION'
8055
+ | 'CRYING_BABY'
7879
8056
  | 'DRIVING'
8057
+ | 'LIBRARY'
7880
8058
  | 'OFFICE'
7881
- | 'THUNDERSTORM';
8059
+ | 'THUNDERSTORM'
8060
+ | 'TRAIN';
7882
8061
 
7883
8062
  /**
7884
8063
  * Base emotional state of the persona
@@ -7981,9 +8160,10 @@ export namespace CustomerFlowDuplicateResponse {
7981
8160
 
7982
8161
  /**
7983
8162
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
7984
- * NORMAL, RELAXED)
8163
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8164
+ * for several seconds.
7985
8165
  */
7986
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
8166
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
7987
8167
 
7988
8168
  /**
7989
8169
  * Speech clarity of the persona
@@ -8240,9 +8420,13 @@ export namespace CustomerFlowDuplicateResponse {
8240
8420
  | 'CHILDREN_PLAYING'
8241
8421
  | 'CITY'
8242
8422
  | 'COFFEE_SHOP'
8423
+ | 'CONSTRUCTION'
8424
+ | 'CRYING_BABY'
8243
8425
  | 'DRIVING'
8426
+ | 'LIBRARY'
8244
8427
  | 'OFFICE'
8245
- | 'THUNDERSTORM';
8428
+ | 'THUNDERSTORM'
8429
+ | 'TRAIN';
8246
8430
 
8247
8431
  backgroundNoiseVolume: number;
8248
8432
 
@@ -8314,9 +8498,13 @@ export namespace CustomerFlowDuplicateResponse {
8314
8498
  | 'CHILDREN_PLAYING'
8315
8499
  | 'CITY'
8316
8500
  | 'COFFEE_SHOP'
8501
+ | 'CONSTRUCTION'
8502
+ | 'CRYING_BABY'
8317
8503
  | 'DRIVING'
8504
+ | 'LIBRARY'
8318
8505
  | 'OFFICE'
8319
- | 'THUNDERSTORM';
8506
+ | 'THUNDERSTORM'
8507
+ | 'TRAIN';
8320
8508
 
8321
8509
  /**
8322
8510
  * Base emotional state of the persona
@@ -8419,9 +8607,10 @@ export namespace CustomerFlowDuplicateResponse {
8419
8607
 
8420
8608
  /**
8421
8609
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
8422
- * NORMAL, RELAXED)
8610
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8611
+ * for several seconds.
8423
8612
  */
8424
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
8613
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
8425
8614
 
8426
8615
  /**
8427
8616
  * Speech clarity of the persona
@@ -8565,9 +8754,13 @@ export namespace CustomerFlowDuplicateResponse {
8565
8754
  | 'CHILDREN_PLAYING'
8566
8755
  | 'CITY'
8567
8756
  | 'COFFEE_SHOP'
8757
+ | 'CONSTRUCTION'
8758
+ | 'CRYING_BABY'
8568
8759
  | 'DRIVING'
8760
+ | 'LIBRARY'
8569
8761
  | 'OFFICE'
8570
- | 'THUNDERSTORM';
8762
+ | 'THUNDERSTORM'
8763
+ | 'TRAIN';
8571
8764
 
8572
8765
  backgroundNoiseVolume: number;
8573
8766
 
@@ -8639,9 +8832,13 @@ export namespace CustomerFlowDuplicateResponse {
8639
8832
  | 'CHILDREN_PLAYING'
8640
8833
  | 'CITY'
8641
8834
  | 'COFFEE_SHOP'
8835
+ | 'CONSTRUCTION'
8836
+ | 'CRYING_BABY'
8642
8837
  | 'DRIVING'
8838
+ | 'LIBRARY'
8643
8839
  | 'OFFICE'
8644
- | 'THUNDERSTORM';
8840
+ | 'THUNDERSTORM'
8841
+ | 'TRAIN';
8645
8842
 
8646
8843
  /**
8647
8844
  * Base emotional state of the persona
@@ -8744,9 +8941,10 @@ export namespace CustomerFlowDuplicateResponse {
8744
8941
 
8745
8942
  /**
8746
8943
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
8747
- * NORMAL, RELAXED)
8944
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
8945
+ * for several seconds.
8748
8946
  */
8749
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
8947
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
8750
8948
 
8751
8949
  /**
8752
8950
  * Speech clarity of the persona
@@ -8973,9 +9171,13 @@ export namespace CustomerFlowDuplicateResponse {
8973
9171
  | 'CHILDREN_PLAYING'
8974
9172
  | 'CITY'
8975
9173
  | 'COFFEE_SHOP'
9174
+ | 'CONSTRUCTION'
9175
+ | 'CRYING_BABY'
8976
9176
  | 'DRIVING'
9177
+ | 'LIBRARY'
8977
9178
  | 'OFFICE'
8978
- | 'THUNDERSTORM';
9179
+ | 'THUNDERSTORM'
9180
+ | 'TRAIN';
8979
9181
 
8980
9182
  backgroundNoiseVolume: number;
8981
9183
 
@@ -9047,9 +9249,13 @@ export namespace CustomerFlowDuplicateResponse {
9047
9249
  | 'CHILDREN_PLAYING'
9048
9250
  | 'CITY'
9049
9251
  | 'COFFEE_SHOP'
9252
+ | 'CONSTRUCTION'
9253
+ | 'CRYING_BABY'
9050
9254
  | 'DRIVING'
9255
+ | 'LIBRARY'
9051
9256
  | 'OFFICE'
9052
- | 'THUNDERSTORM';
9257
+ | 'THUNDERSTORM'
9258
+ | 'TRAIN';
9053
9259
 
9054
9260
  /**
9055
9261
  * Base emotional state of the persona
@@ -9152,9 +9358,10 @@ export namespace CustomerFlowDuplicateResponse {
9152
9358
 
9153
9359
  /**
9154
9360
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
9155
- * NORMAL, RELAXED)
9361
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
9362
+ * for several seconds.
9156
9363
  */
9157
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
9364
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9158
9365
 
9159
9366
  /**
9160
9367
  * Speech clarity of the persona
@@ -9293,9 +9500,13 @@ export namespace CustomerFlowDuplicateResponse {
9293
9500
  | 'CHILDREN_PLAYING'
9294
9501
  | 'CITY'
9295
9502
  | 'COFFEE_SHOP'
9503
+ | 'CONSTRUCTION'
9504
+ | 'CRYING_BABY'
9296
9505
  | 'DRIVING'
9506
+ | 'LIBRARY'
9297
9507
  | 'OFFICE'
9298
- | 'THUNDERSTORM';
9508
+ | 'THUNDERSTORM'
9509
+ | 'TRAIN';
9299
9510
 
9300
9511
  backgroundNoiseVolume: number;
9301
9512
 
@@ -9367,9 +9578,13 @@ export namespace CustomerFlowDuplicateResponse {
9367
9578
  | 'CHILDREN_PLAYING'
9368
9579
  | 'CITY'
9369
9580
  | 'COFFEE_SHOP'
9581
+ | 'CONSTRUCTION'
9582
+ | 'CRYING_BABY'
9370
9583
  | 'DRIVING'
9584
+ | 'LIBRARY'
9371
9585
  | 'OFFICE'
9372
- | 'THUNDERSTORM';
9586
+ | 'THUNDERSTORM'
9587
+ | 'TRAIN';
9373
9588
 
9374
9589
  /**
9375
9590
  * Base emotional state of the persona
@@ -9472,9 +9687,10 @@ export namespace CustomerFlowDuplicateResponse {
9472
9687
 
9473
9688
  /**
9474
9689
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
9475
- * NORMAL, RELAXED)
9690
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
9691
+ * for several seconds.
9476
9692
  */
9477
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
9693
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9478
9694
 
9479
9695
  /**
9480
9696
  * Speech clarity of the persona
@@ -9762,9 +9978,13 @@ export namespace CustomerFlowGetByIDResponse {
9762
9978
  | 'CHILDREN_PLAYING'
9763
9979
  | 'CITY'
9764
9980
  | 'COFFEE_SHOP'
9981
+ | 'CONSTRUCTION'
9982
+ | 'CRYING_BABY'
9765
9983
  | 'DRIVING'
9984
+ | 'LIBRARY'
9766
9985
  | 'OFFICE'
9767
- | 'THUNDERSTORM';
9986
+ | 'THUNDERSTORM'
9987
+ | 'TRAIN';
9768
9988
 
9769
9989
  backgroundNoiseVolume: number;
9770
9990
 
@@ -9836,9 +10056,13 @@ export namespace CustomerFlowGetByIDResponse {
9836
10056
  | 'CHILDREN_PLAYING'
9837
10057
  | 'CITY'
9838
10058
  | 'COFFEE_SHOP'
10059
+ | 'CONSTRUCTION'
10060
+ | 'CRYING_BABY'
9839
10061
  | 'DRIVING'
10062
+ | 'LIBRARY'
9840
10063
  | 'OFFICE'
9841
- | 'THUNDERSTORM';
10064
+ | 'THUNDERSTORM'
10065
+ | 'TRAIN';
9842
10066
 
9843
10067
  /**
9844
10068
  * Base emotional state of the persona
@@ -9941,9 +10165,10 @@ export namespace CustomerFlowGetByIDResponse {
9941
10165
 
9942
10166
  /**
9943
10167
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
9944
- * NORMAL, RELAXED)
10168
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
10169
+ * for several seconds.
9945
10170
  */
9946
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
10171
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
9947
10172
 
9948
10173
  /**
9949
10174
  * Speech clarity of the persona
@@ -10089,9 +10314,13 @@ export namespace CustomerFlowGetByIDResponse {
10089
10314
  | 'CHILDREN_PLAYING'
10090
10315
  | 'CITY'
10091
10316
  | 'COFFEE_SHOP'
10317
+ | 'CONSTRUCTION'
10318
+ | 'CRYING_BABY'
10092
10319
  | 'DRIVING'
10320
+ | 'LIBRARY'
10093
10321
  | 'OFFICE'
10094
- | 'THUNDERSTORM';
10322
+ | 'THUNDERSTORM'
10323
+ | 'TRAIN';
10095
10324
 
10096
10325
  backgroundNoiseVolume: number;
10097
10326
 
@@ -10163,9 +10392,13 @@ export namespace CustomerFlowGetByIDResponse {
10163
10392
  | 'CHILDREN_PLAYING'
10164
10393
  | 'CITY'
10165
10394
  | 'COFFEE_SHOP'
10395
+ | 'CONSTRUCTION'
10396
+ | 'CRYING_BABY'
10166
10397
  | 'DRIVING'
10398
+ | 'LIBRARY'
10167
10399
  | 'OFFICE'
10168
- | 'THUNDERSTORM';
10400
+ | 'THUNDERSTORM'
10401
+ | 'TRAIN';
10169
10402
 
10170
10403
  /**
10171
10404
  * Base emotional state of the persona
@@ -10268,9 +10501,10 @@ export namespace CustomerFlowGetByIDResponse {
10268
10501
 
10269
10502
  /**
10270
10503
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
10271
- * NORMAL, RELAXED)
10504
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
10505
+ * for several seconds.
10272
10506
  */
10273
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
10507
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
10274
10508
 
10275
10509
  /**
10276
10510
  * Speech clarity of the persona
@@ -10527,9 +10761,13 @@ export namespace CustomerFlowGetByIDResponse {
10527
10761
  | 'CHILDREN_PLAYING'
10528
10762
  | 'CITY'
10529
10763
  | 'COFFEE_SHOP'
10764
+ | 'CONSTRUCTION'
10765
+ | 'CRYING_BABY'
10530
10766
  | 'DRIVING'
10767
+ | 'LIBRARY'
10531
10768
  | 'OFFICE'
10532
- | 'THUNDERSTORM';
10769
+ | 'THUNDERSTORM'
10770
+ | 'TRAIN';
10533
10771
 
10534
10772
  backgroundNoiseVolume: number;
10535
10773
 
@@ -10601,9 +10839,13 @@ export namespace CustomerFlowGetByIDResponse {
10601
10839
  | 'CHILDREN_PLAYING'
10602
10840
  | 'CITY'
10603
10841
  | 'COFFEE_SHOP'
10842
+ | 'CONSTRUCTION'
10843
+ | 'CRYING_BABY'
10604
10844
  | 'DRIVING'
10845
+ | 'LIBRARY'
10605
10846
  | 'OFFICE'
10606
- | 'THUNDERSTORM';
10847
+ | 'THUNDERSTORM'
10848
+ | 'TRAIN';
10607
10849
 
10608
10850
  /**
10609
10851
  * Base emotional state of the persona
@@ -10706,9 +10948,10 @@ export namespace CustomerFlowGetByIDResponse {
10706
10948
 
10707
10949
  /**
10708
10950
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
10709
- * NORMAL, RELAXED)
10951
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
10952
+ * for several seconds.
10710
10953
  */
10711
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
10954
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
10712
10955
 
10713
10956
  /**
10714
10957
  * Speech clarity of the persona
@@ -10852,9 +11095,13 @@ export namespace CustomerFlowGetByIDResponse {
10852
11095
  | 'CHILDREN_PLAYING'
10853
11096
  | 'CITY'
10854
11097
  | 'COFFEE_SHOP'
11098
+ | 'CONSTRUCTION'
11099
+ | 'CRYING_BABY'
10855
11100
  | 'DRIVING'
11101
+ | 'LIBRARY'
10856
11102
  | 'OFFICE'
10857
- | 'THUNDERSTORM';
11103
+ | 'THUNDERSTORM'
11104
+ | 'TRAIN';
10858
11105
 
10859
11106
  backgroundNoiseVolume: number;
10860
11107
 
@@ -10926,9 +11173,13 @@ export namespace CustomerFlowGetByIDResponse {
10926
11173
  | 'CHILDREN_PLAYING'
10927
11174
  | 'CITY'
10928
11175
  | 'COFFEE_SHOP'
11176
+ | 'CONSTRUCTION'
11177
+ | 'CRYING_BABY'
10929
11178
  | 'DRIVING'
11179
+ | 'LIBRARY'
10930
11180
  | 'OFFICE'
10931
- | 'THUNDERSTORM';
11181
+ | 'THUNDERSTORM'
11182
+ | 'TRAIN';
10932
11183
 
10933
11184
  /**
10934
11185
  * Base emotional state of the persona
@@ -11031,9 +11282,10 @@ export namespace CustomerFlowGetByIDResponse {
11031
11282
 
11032
11283
  /**
11033
11284
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
11034
- * NORMAL, RELAXED)
11285
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
11286
+ * for several seconds.
11035
11287
  */
11036
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
11288
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
11037
11289
 
11038
11290
  /**
11039
11291
  * Speech clarity of the persona
@@ -11260,9 +11512,13 @@ export namespace CustomerFlowGetByIDResponse {
11260
11512
  | 'CHILDREN_PLAYING'
11261
11513
  | 'CITY'
11262
11514
  | 'COFFEE_SHOP'
11515
+ | 'CONSTRUCTION'
11516
+ | 'CRYING_BABY'
11263
11517
  | 'DRIVING'
11518
+ | 'LIBRARY'
11264
11519
  | 'OFFICE'
11265
- | 'THUNDERSTORM';
11520
+ | 'THUNDERSTORM'
11521
+ | 'TRAIN';
11266
11522
 
11267
11523
  backgroundNoiseVolume: number;
11268
11524
 
@@ -11334,9 +11590,13 @@ export namespace CustomerFlowGetByIDResponse {
11334
11590
  | 'CHILDREN_PLAYING'
11335
11591
  | 'CITY'
11336
11592
  | 'COFFEE_SHOP'
11593
+ | 'CONSTRUCTION'
11594
+ | 'CRYING_BABY'
11337
11595
  | 'DRIVING'
11596
+ | 'LIBRARY'
11338
11597
  | 'OFFICE'
11339
- | 'THUNDERSTORM';
11598
+ | 'THUNDERSTORM'
11599
+ | 'TRAIN';
11340
11600
 
11341
11601
  /**
11342
11602
  * Base emotional state of the persona
@@ -11439,9 +11699,10 @@ export namespace CustomerFlowGetByIDResponse {
11439
11699
 
11440
11700
  /**
11441
11701
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
11442
- * NORMAL, RELAXED)
11702
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
11703
+ * for several seconds.
11443
11704
  */
11444
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
11705
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
11445
11706
 
11446
11707
  /**
11447
11708
  * Speech clarity of the persona
@@ -11580,9 +11841,13 @@ export namespace CustomerFlowGetByIDResponse {
11580
11841
  | 'CHILDREN_PLAYING'
11581
11842
  | 'CITY'
11582
11843
  | 'COFFEE_SHOP'
11844
+ | 'CONSTRUCTION'
11845
+ | 'CRYING_BABY'
11583
11846
  | 'DRIVING'
11847
+ | 'LIBRARY'
11584
11848
  | 'OFFICE'
11585
- | 'THUNDERSTORM';
11849
+ | 'THUNDERSTORM'
11850
+ | 'TRAIN';
11586
11851
 
11587
11852
  backgroundNoiseVolume: number;
11588
11853
 
@@ -11654,9 +11919,13 @@ export namespace CustomerFlowGetByIDResponse {
11654
11919
  | 'CHILDREN_PLAYING'
11655
11920
  | 'CITY'
11656
11921
  | 'COFFEE_SHOP'
11922
+ | 'CONSTRUCTION'
11923
+ | 'CRYING_BABY'
11657
11924
  | 'DRIVING'
11925
+ | 'LIBRARY'
11658
11926
  | 'OFFICE'
11659
- | 'THUNDERSTORM';
11927
+ | 'THUNDERSTORM'
11928
+ | 'TRAIN';
11660
11929
 
11661
11930
  /**
11662
11931
  * Base emotional state of the persona
@@ -11759,9 +12028,10 @@ export namespace CustomerFlowGetByIDResponse {
11759
12028
 
11760
12029
  /**
11761
12030
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
11762
- * NORMAL, RELAXED)
12031
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
12032
+ * for several seconds.
11763
12033
  */
11764
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
12034
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
11765
12035
 
11766
12036
  /**
11767
12037
  * Speech clarity of the persona
@@ -11937,9 +12207,13 @@ export namespace CustomerFlowReplaceGraphResponse {
11937
12207
  | 'CHILDREN_PLAYING'
11938
12208
  | 'CITY'
11939
12209
  | 'COFFEE_SHOP'
12210
+ | 'CONSTRUCTION'
12211
+ | 'CRYING_BABY'
11940
12212
  | 'DRIVING'
12213
+ | 'LIBRARY'
11941
12214
  | 'OFFICE'
11942
- | 'THUNDERSTORM';
12215
+ | 'THUNDERSTORM'
12216
+ | 'TRAIN';
11943
12217
 
11944
12218
  backgroundNoiseVolume: number;
11945
12219
 
@@ -12011,9 +12285,13 @@ export namespace CustomerFlowReplaceGraphResponse {
12011
12285
  | 'CHILDREN_PLAYING'
12012
12286
  | 'CITY'
12013
12287
  | 'COFFEE_SHOP'
12288
+ | 'CONSTRUCTION'
12289
+ | 'CRYING_BABY'
12014
12290
  | 'DRIVING'
12291
+ | 'LIBRARY'
12015
12292
  | 'OFFICE'
12016
- | 'THUNDERSTORM';
12293
+ | 'THUNDERSTORM'
12294
+ | 'TRAIN';
12017
12295
 
12018
12296
  /**
12019
12297
  * Base emotional state of the persona
@@ -12116,9 +12394,10 @@ export namespace CustomerFlowReplaceGraphResponse {
12116
12394
 
12117
12395
  /**
12118
12396
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
12119
- * NORMAL, RELAXED)
12397
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
12398
+ * for several seconds.
12120
12399
  */
12121
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
12400
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
12122
12401
 
12123
12402
  /**
12124
12403
  * Speech clarity of the persona
@@ -12262,9 +12541,13 @@ export namespace CustomerFlowReplaceGraphResponse {
12262
12541
  | 'CHILDREN_PLAYING'
12263
12542
  | 'CITY'
12264
12543
  | 'COFFEE_SHOP'
12544
+ | 'CONSTRUCTION'
12545
+ | 'CRYING_BABY'
12265
12546
  | 'DRIVING'
12547
+ | 'LIBRARY'
12266
12548
  | 'OFFICE'
12267
- | 'THUNDERSTORM';
12549
+ | 'THUNDERSTORM'
12550
+ | 'TRAIN';
12268
12551
 
12269
12552
  backgroundNoiseVolume: number;
12270
12553
 
@@ -12336,9 +12619,13 @@ export namespace CustomerFlowReplaceGraphResponse {
12336
12619
  | 'CHILDREN_PLAYING'
12337
12620
  | 'CITY'
12338
12621
  | 'COFFEE_SHOP'
12622
+ | 'CONSTRUCTION'
12623
+ | 'CRYING_BABY'
12339
12624
  | 'DRIVING'
12625
+ | 'LIBRARY'
12340
12626
  | 'OFFICE'
12341
- | 'THUNDERSTORM';
12627
+ | 'THUNDERSTORM'
12628
+ | 'TRAIN';
12342
12629
 
12343
12630
  /**
12344
12631
  * Base emotional state of the persona
@@ -12441,9 +12728,10 @@ export namespace CustomerFlowReplaceGraphResponse {
12441
12728
 
12442
12729
  /**
12443
12730
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
12444
- * NORMAL, RELAXED)
12731
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
12732
+ * for several seconds.
12445
12733
  */
12446
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
12734
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
12447
12735
 
12448
12736
  /**
12449
12737
  * Speech clarity of the persona
@@ -12582,9 +12870,13 @@ export namespace CustomerFlowReplaceGraphResponse {
12582
12870
  | 'CHILDREN_PLAYING'
12583
12871
  | 'CITY'
12584
12872
  | 'COFFEE_SHOP'
12873
+ | 'CONSTRUCTION'
12874
+ | 'CRYING_BABY'
12585
12875
  | 'DRIVING'
12876
+ | 'LIBRARY'
12586
12877
  | 'OFFICE'
12587
- | 'THUNDERSTORM';
12878
+ | 'THUNDERSTORM'
12879
+ | 'TRAIN';
12588
12880
 
12589
12881
  backgroundNoiseVolume: number;
12590
12882
 
@@ -12656,9 +12948,13 @@ export namespace CustomerFlowReplaceGraphResponse {
12656
12948
  | 'CHILDREN_PLAYING'
12657
12949
  | 'CITY'
12658
12950
  | 'COFFEE_SHOP'
12951
+ | 'CONSTRUCTION'
12952
+ | 'CRYING_BABY'
12659
12953
  | 'DRIVING'
12954
+ | 'LIBRARY'
12660
12955
  | 'OFFICE'
12661
- | 'THUNDERSTORM';
12956
+ | 'THUNDERSTORM'
12957
+ | 'TRAIN';
12662
12958
 
12663
12959
  /**
12664
12960
  * Base emotional state of the persona
@@ -12761,9 +13057,10 @@ export namespace CustomerFlowReplaceGraphResponse {
12761
13057
 
12762
13058
  /**
12763
13059
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
12764
- * NORMAL, RELAXED)
13060
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
13061
+ * for several seconds.
12765
13062
  */
12766
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
13063
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
12767
13064
 
12768
13065
  /**
12769
13066
  * Speech clarity of the persona
@@ -12922,9 +13219,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
12922
13219
  | 'CHILDREN_PLAYING'
12923
13220
  | 'CITY'
12924
13221
  | 'COFFEE_SHOP'
13222
+ | 'CONSTRUCTION'
13223
+ | 'CRYING_BABY'
12925
13224
  | 'DRIVING'
13225
+ | 'LIBRARY'
12926
13226
  | 'OFFICE'
12927
- | 'THUNDERSTORM';
13227
+ | 'THUNDERSTORM'
13228
+ | 'TRAIN';
12928
13229
 
12929
13230
  backgroundNoiseVolume: number;
12930
13231
 
@@ -12996,9 +13297,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
12996
13297
  | 'CHILDREN_PLAYING'
12997
13298
  | 'CITY'
12998
13299
  | 'COFFEE_SHOP'
13300
+ | 'CONSTRUCTION'
13301
+ | 'CRYING_BABY'
12999
13302
  | 'DRIVING'
13303
+ | 'LIBRARY'
13000
13304
  | 'OFFICE'
13001
- | 'THUNDERSTORM';
13305
+ | 'THUNDERSTORM'
13306
+ | 'TRAIN';
13002
13307
 
13003
13308
  /**
13004
13309
  * Base emotional state of the persona
@@ -13101,9 +13406,10 @@ export namespace CustomerFlowUpdateHappyPathResponse {
13101
13406
 
13102
13407
  /**
13103
13408
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
13104
- * NORMAL, RELAXED)
13409
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
13410
+ * for several seconds.
13105
13411
  */
13106
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
13412
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
13107
13413
 
13108
13414
  /**
13109
13415
  * Speech clarity of the persona
@@ -13247,9 +13553,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
13247
13553
  | 'CHILDREN_PLAYING'
13248
13554
  | 'CITY'
13249
13555
  | 'COFFEE_SHOP'
13556
+ | 'CONSTRUCTION'
13557
+ | 'CRYING_BABY'
13250
13558
  | 'DRIVING'
13559
+ | 'LIBRARY'
13251
13560
  | 'OFFICE'
13252
- | 'THUNDERSTORM';
13561
+ | 'THUNDERSTORM'
13562
+ | 'TRAIN';
13253
13563
 
13254
13564
  backgroundNoiseVolume: number;
13255
13565
 
@@ -13321,9 +13631,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
13321
13631
  | 'CHILDREN_PLAYING'
13322
13632
  | 'CITY'
13323
13633
  | 'COFFEE_SHOP'
13634
+ | 'CONSTRUCTION'
13635
+ | 'CRYING_BABY'
13324
13636
  | 'DRIVING'
13637
+ | 'LIBRARY'
13325
13638
  | 'OFFICE'
13326
- | 'THUNDERSTORM';
13639
+ | 'THUNDERSTORM'
13640
+ | 'TRAIN';
13327
13641
 
13328
13642
  /**
13329
13643
  * Base emotional state of the persona
@@ -13426,9 +13740,10 @@ export namespace CustomerFlowUpdateHappyPathResponse {
13426
13740
 
13427
13741
  /**
13428
13742
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
13429
- * NORMAL, RELAXED)
13743
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
13744
+ * for several seconds.
13430
13745
  */
13431
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
13746
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
13432
13747
 
13433
13748
  /**
13434
13749
  * Speech clarity of the persona
@@ -13567,9 +13882,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
13567
13882
  | 'CHILDREN_PLAYING'
13568
13883
  | 'CITY'
13569
13884
  | 'COFFEE_SHOP'
13885
+ | 'CONSTRUCTION'
13886
+ | 'CRYING_BABY'
13570
13887
  | 'DRIVING'
13888
+ | 'LIBRARY'
13571
13889
  | 'OFFICE'
13572
- | 'THUNDERSTORM';
13890
+ | 'THUNDERSTORM'
13891
+ | 'TRAIN';
13573
13892
 
13574
13893
  backgroundNoiseVolume: number;
13575
13894
 
@@ -13641,9 +13960,13 @@ export namespace CustomerFlowUpdateHappyPathResponse {
13641
13960
  | 'CHILDREN_PLAYING'
13642
13961
  | 'CITY'
13643
13962
  | 'COFFEE_SHOP'
13963
+ | 'CONSTRUCTION'
13964
+ | 'CRYING_BABY'
13644
13965
  | 'DRIVING'
13966
+ | 'LIBRARY'
13645
13967
  | 'OFFICE'
13646
- | 'THUNDERSTORM';
13968
+ | 'THUNDERSTORM'
13969
+ | 'TRAIN';
13647
13970
 
13648
13971
  /**
13649
13972
  * Base emotional state of the persona
@@ -13746,9 +14069,10 @@ export namespace CustomerFlowUpdateHappyPathResponse {
13746
14069
 
13747
14070
  /**
13748
14071
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
13749
- * NORMAL, RELAXED)
14072
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
14073
+ * for several seconds.
13750
14074
  */
13751
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
14075
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
13752
14076
 
13753
14077
  /**
13754
14078
  * Speech clarity of the persona
@@ -14085,7 +14409,18 @@ export interface CustomerFlowListParams {
14085
14409
  type?: 'SCRIPTED' | 'IMPROV' | 'VOICEMAIL';
14086
14410
  }
14087
14411
 
14088
- export interface CustomerFlowDuplicateParams {}
14412
+ export interface CustomerFlowDuplicateParams {
14413
+ /**
14414
+ * Agents to link on the copy. Omit to carry the source flow's agents over.
14415
+ * Required when the source is a Roark-managed flow with no agents of its own.
14416
+ */
14417
+ agentIds?: Array<string>;
14418
+
14419
+ /**
14420
+ * Title for the copy. Defaults to "Copy of" the source flow.
14421
+ */
14422
+ title?: string;
14423
+ }
14089
14424
 
14090
14425
  export interface CustomerFlowReplaceGraphParams {
14091
14426
  /**