@roarkanalytics/sdk 3.12.0 → 3.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/CHANGELOG.md +24 -0
  2. package/client.d.mts +5 -2
  3. package/client.d.mts.map +1 -1
  4. package/client.d.ts +5 -2
  5. package/client.d.ts.map +1 -1
  6. package/client.js +3 -0
  7. package/client.js.map +1 -1
  8. package/client.mjs +3 -0
  9. package/client.mjs.map +1 -1
  10. package/package.json +1 -1
  11. package/resources/benchmark.d.mts +547 -0
  12. package/resources/benchmark.d.mts.map +1 -0
  13. package/resources/benchmark.d.ts +547 -0
  14. package/resources/benchmark.d.ts.map +1 -0
  15. package/resources/benchmark.js +110 -0
  16. package/resources/benchmark.js.map +1 -0
  17. package/resources/benchmark.mjs +106 -0
  18. package/resources/benchmark.mjs.map +1 -0
  19. package/resources/config.d.mts +6 -6
  20. package/resources/config.d.mts.map +1 -1
  21. package/resources/config.d.ts +6 -6
  22. package/resources/config.d.ts.map +1 -1
  23. package/resources/customer-flow-edge-case.d.mts +45 -36
  24. package/resources/customer-flow-edge-case.d.mts.map +1 -1
  25. package/resources/customer-flow-edge-case.d.ts +45 -36
  26. package/resources/customer-flow-edge-case.d.ts.map +1 -1
  27. package/resources/customer-flow.d.mts +189 -144
  28. package/resources/customer-flow.d.mts.map +1 -1
  29. package/resources/customer-flow.d.ts +189 -144
  30. package/resources/customer-flow.d.ts.map +1 -1
  31. package/resources/index.d.mts +2 -1
  32. package/resources/index.d.mts.map +1 -1
  33. package/resources/index.d.ts +2 -1
  34. package/resources/index.d.ts.map +1 -1
  35. package/resources/index.js +3 -1
  36. package/resources/index.js.map +1 -1
  37. package/resources/index.mjs +1 -0
  38. package/resources/index.mjs.map +1 -1
  39. package/resources/simulation-environment.d.mts +6 -6
  40. package/resources/simulation-environment.d.mts.map +1 -1
  41. package/resources/simulation-environment.d.ts +6 -6
  42. package/resources/simulation-environment.d.ts.map +1 -1
  43. package/resources/simulation-job.d.mts +8 -6
  44. package/resources/simulation-job.d.mts.map +1 -1
  45. package/resources/simulation-job.d.ts +8 -6
  46. package/resources/simulation-job.d.ts.map +1 -1
  47. package/resources/simulation-persona.d.mts +24 -18
  48. package/resources/simulation-persona.d.mts.map +1 -1
  49. package/resources/simulation-persona.d.ts +24 -18
  50. package/resources/simulation-persona.d.ts.map +1 -1
  51. package/resources/simulation-run-plan-job.d.mts +142 -4
  52. package/resources/simulation-run-plan-job.d.mts.map +1 -1
  53. package/resources/simulation-run-plan-job.d.ts +142 -4
  54. package/resources/simulation-run-plan-job.d.ts.map +1 -1
  55. package/resources/simulation-run-plan-job.js +16 -0
  56. package/resources/simulation-run-plan-job.js.map +1 -1
  57. package/resources/simulation-run-plan-job.mjs +16 -0
  58. package/resources/simulation-run-plan-job.mjs.map +1 -1
  59. package/resources/simulation-run-plan.d.mts +38 -0
  60. package/resources/simulation-run-plan.d.mts.map +1 -1
  61. package/resources/simulation-run-plan.d.ts +38 -0
  62. package/resources/simulation-run-plan.d.ts.map +1 -1
  63. package/resources/simulation.d.mts +9 -0
  64. package/resources/simulation.d.mts.map +1 -1
  65. package/resources/simulation.d.ts +9 -0
  66. package/resources/simulation.d.ts.map +1 -1
  67. package/src/client.ts +33 -0
  68. package/src/resources/benchmark.ts +740 -0
  69. package/src/resources/config.ts +18 -6
  70. package/src/resources/customer-flow-edge-case.ts +117 -36
  71. package/src/resources/customer-flow.ts +480 -145
  72. package/src/resources/index.ts +15 -0
  73. package/src/resources/simulation-environment.ts +30 -6
  74. package/src/resources/simulation-job.ts +16 -6
  75. package/src/resources/simulation-persona.ts +48 -18
  76. package/src/resources/simulation-run-plan-job.ts +206 -3
  77. package/src/resources/simulation-run-plan.ts +44 -0
  78. package/src/resources/simulation.ts +10 -0
  79. package/src/version.ts +1 -1
  80. package/version.d.mts +1 -1
  81. package/version.d.ts +1 -1
  82. package/version.js +1 -1
  83. package/version.mjs +1 -1
@@ -145,9 +145,13 @@ export namespace Bundle {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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  backstoryPrompt?: string | null;
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@@ -185,7 +189,7 @@ export namespace Bundle {
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  properties?: { [key: string]: unknown };
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- responseTiming?: 'RELAXED' | 'NORMAL' | 'QUICK';
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+ responseTiming?: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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  secondaryLanguage?: 'EN';
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@@ -772,9 +776,13 @@ export namespace ConfigApplyParams {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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  backstoryPrompt?: string | null;
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@@ -812,7 +820,7 @@ export namespace ConfigApplyParams {
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  properties?: { [key: string]: unknown };
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- responseTiming?: 'RELAXED' | 'NORMAL' | 'QUICK';
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+ responseTiming?: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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  secondaryLanguage?: 'EN';
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@@ -1276,9 +1284,13 @@ export namespace ConfigDiffParams {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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  backstoryPrompt?: string | null;
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@@ -1316,7 +1328,7 @@ export namespace ConfigDiffParams {
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  properties?: { [key: string]: unknown };
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- responseTiming?: 'RELAXED' | 'NORMAL' | 'QUICK';
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+ responseTiming?: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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  secondaryLanguage?: 'EN';
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@@ -193,9 +193,13 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
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200
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  backgroundNoiseVolume: number;
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@@ -267,9 +271,13 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
273
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274
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  /**
275
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  * Base emotional state of the persona
@@ -372,9 +380,10 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
372
380
 
373
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  /**
374
382
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
375
- * NORMAL, RELAXED)
383
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
384
+ * for several seconds.
376
385
  */
377
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
386
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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379
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  /**
380
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  * Speech clarity of the persona
@@ -518,9 +527,13 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
518
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  | 'CHILDREN_PLAYING'
519
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  | 'CITY'
520
529
  | 'COFFEE_SHOP'
530
+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
533
+ | 'LIBRARY'
522
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  | 'OFFICE'
523
- | 'THUNDERSTORM';
535
+ | 'THUNDERSTORM'
536
+ | 'TRAIN';
524
537
 
525
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  backgroundNoiseVolume: number;
526
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@@ -592,9 +605,13 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
592
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  | 'CHILDREN_PLAYING'
593
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  | 'CITY'
594
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  | 'COFFEE_SHOP'
608
+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
595
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  | 'DRIVING'
611
+ | 'LIBRARY'
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  | 'OFFICE'
597
- | 'THUNDERSTORM';
613
+ | 'THUNDERSTORM'
614
+ | 'TRAIN';
598
615
 
599
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  /**
600
617
  * Base emotional state of the persona
@@ -697,9 +714,10 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
697
714
 
698
715
  /**
699
716
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
700
- * NORMAL, RELAXED)
717
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
718
+ * for several seconds.
701
719
  */
702
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
720
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
703
721
 
704
722
  /**
705
723
  * Speech clarity of the persona
@@ -838,9 +856,13 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
838
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  | 'CHILDREN_PLAYING'
839
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  | 'CITY'
840
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  | 'COFFEE_SHOP'
859
+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
862
+ | 'LIBRARY'
842
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  | 'OFFICE'
843
- | 'THUNDERSTORM';
864
+ | 'THUNDERSTORM'
865
+ | 'TRAIN';
844
866
 
845
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  backgroundNoiseVolume: number;
846
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@@ -912,9 +934,13 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
912
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  | 'CHILDREN_PLAYING'
913
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  | 'CITY'
914
936
  | 'COFFEE_SHOP'
937
+ | 'CONSTRUCTION'
938
+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
918
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919
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  /**
920
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  * Base emotional state of the persona
@@ -1017,9 +1043,10 @@ export namespace CustomerFlowEdgeCaseUpdateResponse {
1017
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1018
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  /**
1019
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  * Controls how quickly the persona responds to pauses in conversation (QUICK,
1020
- * NORMAL, RELAXED)
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+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1047
+ * for several seconds.
1021
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  */
1022
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
1049
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1023
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1024
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  /**
1025
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  * Speech clarity of the persona
@@ -1177,9 +1204,13 @@ export namespace CustomerFlowEdgeCaseAddResponse {
1177
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
1210
+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
1212
+ | 'THUNDERSTORM'
1213
+ | 'TRAIN';
1183
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1184
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  backgroundNoiseVolume: number;
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@@ -1251,9 +1282,13 @@ export namespace CustomerFlowEdgeCaseAddResponse {
1251
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  | 'CHILDREN_PLAYING'
1252
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  | 'CITY'
1253
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  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
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- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
1257
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1258
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  /**
1259
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  * Base emotional state of the persona
@@ -1356,9 +1391,10 @@ export namespace CustomerFlowEdgeCaseAddResponse {
1356
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1357
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  /**
1358
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  * Controls how quickly the persona responds to pauses in conversation (QUICK,
1359
- * NORMAL, RELAXED)
1394
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1395
+ * for several seconds.
1360
1396
  */
1361
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
1397
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1362
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1363
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  /**
1364
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  * Speech clarity of the persona
@@ -1502,9 +1538,13 @@ export namespace CustomerFlowEdgeCaseAddResponse {
1502
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  | 'CHILDREN_PLAYING'
1503
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  | 'CITY'
1504
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  | 'COFFEE_SHOP'
1541
+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
1505
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  | 'DRIVING'
1544
+ | 'LIBRARY'
1506
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  | 'OFFICE'
1507
- | 'THUNDERSTORM';
1546
+ | 'THUNDERSTORM'
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+ | 'TRAIN';
1508
1548
 
1509
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  backgroundNoiseVolume: number;
1510
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@@ -1576,9 +1616,13 @@ export namespace CustomerFlowEdgeCaseAddResponse {
1576
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  | 'CHILDREN_PLAYING'
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  | 'CITY'
1578
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  | 'COFFEE_SHOP'
1619
+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
1622
+ | 'LIBRARY'
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  | 'OFFICE'
1581
- | 'THUNDERSTORM';
1624
+ | 'THUNDERSTORM'
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+ | 'TRAIN';
1582
1626
 
1583
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  /**
1584
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  * Base emotional state of the persona
@@ -1681,9 +1725,10 @@ export namespace CustomerFlowEdgeCaseAddResponse {
1681
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1682
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  /**
1683
1727
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
1684
- * NORMAL, RELAXED)
1728
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
1729
+ * for several seconds.
1685
1730
  */
1686
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
1731
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
1687
1732
 
1688
1733
  /**
1689
1734
  * Speech clarity of the persona
@@ -1822,9 +1867,13 @@ export namespace CustomerFlowEdgeCaseAddResponse {
1822
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  | 'CHILDREN_PLAYING'
1823
1868
  | 'CITY'
1824
1869
  | 'COFFEE_SHOP'
1870
+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
1873
+ | 'LIBRARY'
1826
1874
  | 'OFFICE'
1827
- | 'THUNDERSTORM';
1875
+ | 'THUNDERSTORM'
1876
+ | 'TRAIN';
1828
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1829
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  backgroundNoiseVolume: number;
1830
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@@ -1896,9 +1945,13 @@ export namespace CustomerFlowEdgeCaseAddResponse {
1896
1945
  | 'CHILDREN_PLAYING'
1897
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  | 'CITY'
1898
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  | 'COFFEE_SHOP'
1948
+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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  | 'DRIVING'
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+ | 'LIBRARY'
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  | 'OFFICE'
1901
- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
1902
1955
 
1903
1956
  /**
1904
1957
  * Base emotional state of the persona
@@ -2001,9 +2054,10 @@ export namespace CustomerFlowEdgeCaseAddResponse {
2001
2054
 
2002
2055
  /**
2003
2056
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
2004
- * NORMAL, RELAXED)
2057
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2058
+ * for several seconds.
2005
2059
  */
2006
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
2060
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2007
2061
 
2008
2062
  /**
2009
2063
  * Speech clarity of the persona
@@ -2161,9 +2215,13 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2161
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  | 'CHILDREN_PLAYING'
2162
2216
  | 'CITY'
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2217
  | 'COFFEE_SHOP'
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+ | 'CONSTRUCTION'
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+ | 'CRYING_BABY'
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2220
  | 'DRIVING'
2221
+ | 'LIBRARY'
2165
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  | 'OFFICE'
2166
- | 'THUNDERSTORM';
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+ | 'THUNDERSTORM'
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+ | 'TRAIN';
2167
2225
 
2168
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  backgroundNoiseVolume: number;
2169
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@@ -2235,9 +2293,13 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2235
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  | 'CHILDREN_PLAYING'
2236
2294
  | 'CITY'
2237
2295
  | 'COFFEE_SHOP'
2296
+ | 'CONSTRUCTION'
2297
+ | 'CRYING_BABY'
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2298
  | 'DRIVING'
2299
+ | 'LIBRARY'
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2300
  | 'OFFICE'
2240
- | 'THUNDERSTORM';
2301
+ | 'THUNDERSTORM'
2302
+ | 'TRAIN';
2241
2303
 
2242
2304
  /**
2243
2305
  * Base emotional state of the persona
@@ -2340,9 +2402,10 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2340
2402
 
2341
2403
  /**
2342
2404
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
2343
- * NORMAL, RELAXED)
2405
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2406
+ * for several seconds.
2344
2407
  */
2345
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
2408
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2346
2409
 
2347
2410
  /**
2348
2411
  * Speech clarity of the persona
@@ -2486,9 +2549,13 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2486
2549
  | 'CHILDREN_PLAYING'
2487
2550
  | 'CITY'
2488
2551
  | 'COFFEE_SHOP'
2552
+ | 'CONSTRUCTION'
2553
+ | 'CRYING_BABY'
2489
2554
  | 'DRIVING'
2555
+ | 'LIBRARY'
2490
2556
  | 'OFFICE'
2491
- | 'THUNDERSTORM';
2557
+ | 'THUNDERSTORM'
2558
+ | 'TRAIN';
2492
2559
 
2493
2560
  backgroundNoiseVolume: number;
2494
2561
 
@@ -2560,9 +2627,13 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2560
2627
  | 'CHILDREN_PLAYING'
2561
2628
  | 'CITY'
2562
2629
  | 'COFFEE_SHOP'
2630
+ | 'CONSTRUCTION'
2631
+ | 'CRYING_BABY'
2563
2632
  | 'DRIVING'
2633
+ | 'LIBRARY'
2564
2634
  | 'OFFICE'
2565
- | 'THUNDERSTORM';
2635
+ | 'THUNDERSTORM'
2636
+ | 'TRAIN';
2566
2637
 
2567
2638
  /**
2568
2639
  * Base emotional state of the persona
@@ -2665,9 +2736,10 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2665
2736
 
2666
2737
  /**
2667
2738
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
2668
- * NORMAL, RELAXED)
2739
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
2740
+ * for several seconds.
2669
2741
  */
2670
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
2742
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2671
2743
 
2672
2744
  /**
2673
2745
  * Speech clarity of the persona
@@ -2806,9 +2878,13 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2806
2878
  | 'CHILDREN_PLAYING'
2807
2879
  | 'CITY'
2808
2880
  | 'COFFEE_SHOP'
2881
+ | 'CONSTRUCTION'
2882
+ | 'CRYING_BABY'
2809
2883
  | 'DRIVING'
2884
+ | 'LIBRARY'
2810
2885
  | 'OFFICE'
2811
- | 'THUNDERSTORM';
2886
+ | 'THUNDERSTORM'
2887
+ | 'TRAIN';
2812
2888
 
2813
2889
  backgroundNoiseVolume: number;
2814
2890
 
@@ -2880,9 +2956,13 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2880
2956
  | 'CHILDREN_PLAYING'
2881
2957
  | 'CITY'
2882
2958
  | 'COFFEE_SHOP'
2959
+ | 'CONSTRUCTION'
2960
+ | 'CRYING_BABY'
2883
2961
  | 'DRIVING'
2962
+ | 'LIBRARY'
2884
2963
  | 'OFFICE'
2885
- | 'THUNDERSTORM';
2964
+ | 'THUNDERSTORM'
2965
+ | 'TRAIN';
2886
2966
 
2887
2967
  /**
2888
2968
  * Base emotional state of the persona
@@ -2985,9 +3065,10 @@ export namespace CustomerFlowEdgeCasePromoteResponse {
2985
3065
 
2986
3066
  /**
2987
3067
  * Controls how quickly the persona responds to pauses in conversation (QUICK,
2988
- * NORMAL, RELAXED)
3068
+ * NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
3069
+ * for several seconds.
2989
3070
  */
2990
- responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK';
3071
+ responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
2991
3072
 
2992
3073
  /**
2993
3074
  * Speech clarity of the persona