@rlsdk/steam 1.0.3 → 1.0.4

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package/classes/TAGame.ts CHANGED
@@ -14988,7 +14988,7 @@ export type UCarMeshComponentBase_TA = USkeletalMeshComponent_TA & {
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  // ApplyPaintSettingsToObject(ProductPaint: UProductPaint_TA, PaintSettings: UProductAttribute_PaintSettings_TA, ObjectToPaint: UObject, Asset: UProductAsset_TA): void
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  // ApplyPaintToObject(ProductPaint: UProductPaint_TA, PaintSettings: UProductAttribute_PaintSettings_TA, ObjectToPaint: UObject, Product: UProductAsset_TA): void
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  // SetWheelMesh(MeshComp: UMeshComponent, Asset: UProductAsset_Wheel_TA, WheelPos: EWheelPosition, Axle: FVehicleAxleSettings, BoneName: FName): void
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- // UpdateGameShaderPreviewSpeedParam(PreviewSpeed: number): void
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+ // UpdateGameShaderPreviewSpeedParam(PreviewSpeed: number, CarMaxSpeed: number, SuperSonicSpeed: number): void
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  // CalculatePresetSuspensionOffset(): FVector
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  // AttachFXActor(AttachStruct: FProductAttachment): UFXActor_X
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  // AddBehavior(Asset: UProductAsset_TA, Component: UActorComponent, BehaviorArchetype: UAttachmentBehavior_TA): UAttachmentBehavior_TA
@@ -15141,8 +15141,9 @@ export type UCarPreviewActor_TA = UActor & {
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  WheelSpinAttribute: UProductAttribute_PreviewWheelSpin_TA; // 0x03c8 (0x0008) [UProductAttribute_PreviewWheelSpin_TA*]
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  GameShaderParamAttribute: UProductAttribute_SetPreviewObjectSpeedShaderParam_TA; // 0x03d0 (0x0008) [UProductAttribute_SetPreviewObjectSpeedShaderParam_TA*]
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  GameShaderPreviewTime: number; // 0x03d8 (0x0004) [float]
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- PreviewTeam: number; // 0x03dc (0x0004) [int32]
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- LinkedControllerId: number; // 0x03e0 (0x0004) [int32]
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+ PreviewCarMaxSpeed: number; // 0x03dc (0x0004) [float]
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+ PreviewTeam: number; // 0x03e0 (0x0004) [int32]
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+ LinkedControllerId: number; // 0x03e4 (0x0004) [int32]
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  RootFXActor: UFXActor_X; // 0x03e8 (0x0008) [UFXActor_X*]
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  Ak: UAkParamGroup; // 0x03f0 (0x0008) [UAkParamGroup*]
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  __EventInitializeComponents__Delegate: FScriptDelegate; // 0x03f8 (0x0018) [FScriptDelegate]
package/offsets/TAGame.ts CHANGED
@@ -11699,8 +11699,9 @@ export const CarPreviewActor_TA = {
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  WheelSpinAttribute: 0x03c8n, // 0x03c8 (0x0008) [UProductAttribute_PreviewWheelSpin_TA*]
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  GameShaderParamAttribute: 0x03d0n, // 0x03d0 (0x0008) [UProductAttribute_SetPreviewObjectSpeedShaderParam_TA*]
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  GameShaderPreviewTime: 0x03d8n, // 0x03d8 (0x0004) [float]
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- PreviewTeam: 0x03dcn, // 0x03dc (0x0004) [int32]
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- LinkedControllerId: 0x03e0n, // 0x03e0 (0x0004) [int32]
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+ PreviewCarMaxSpeed: 0x03dcn, // 0x03dc (0x0004) [float]
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+ PreviewTeam: 0x03e0n, // 0x03e0 (0x0004) [int32]
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+ LinkedControllerId: 0x03e4n, // 0x03e4 (0x0004) [int32]
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  RootFXActor: 0x03e8n, // 0x03e8 (0x0008) [UFXActor_X*]
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  Ak: 0x03f0n, // 0x03f0 (0x0008) [UAkParamGroup*]
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  __EventInitializeComponents__Delegate: 0x03f8n, // 0x03f8 (0x0018) [FScriptDelegate]
@@ -7,7 +7,7 @@
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  */
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  /** GNames offset from module base */
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- export const GNames = 0x24936e8n;
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+ export const GNames = 0x24956e8n;
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  /** GObjects offset from module base */
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- export const GObjects = 0x2493730n;
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+ export const GObjects = 0x2495730n;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rlsdk/steam",
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- "version": "1.0.3",
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+ "version": "1.0.4",
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  "description": "TypeScript SDK for RocketLeague (Steam) - Auto-generated type definitions",
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  "type": "module",
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  "main": "index.ts",
@@ -23790,6 +23790,8 @@ export type CarMeshComponentBase_TA_ShouldAnonymizeClubColorsForLocalViewer_Para
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  */
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  export type CarMeshComponentBase_TA_UpdateGameShaderPreviewSpeedParam_Params = {
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  PreviewSpeed: number; // 0x0000 (0x0004) [float] [CPF_Parm]
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+ CarMaxSpeed: number; // 0x0004 (0x0004) [float] [CPF_Parm]
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+ SuperSonicSpeed: number; // 0x0008 (0x0004) [float] [CPF_Parm]
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  };
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  /**
@@ -24265,6 +24267,7 @@ export type CarPreviewActor_TA_SetTurnTableInput_Params = {
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  */
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  export type CarPreviewActor_TA_Tick_Params = {
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  DeltaTime: number; // 0x0000 (0x0004) [float] [CPF_Parm]
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+ SuperSonicSpeed: number; // 0x0004 (0x0004) [float]
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  };
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  /**
@@ -40761,6 +40764,7 @@ export type GameEvent_TA_RestartPlayer_Params = {
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  bReplacedBotOrPlayer: boolean; // 0x0058 (0x0004) [bool : 0x1]
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  PRI: UPRI_TA; // 0x0060 (0x0008) [UPRI_TA*]
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  bFoundStartSpot: boolean; // 0x0068 (0x0004) [bool : 0x1]
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+ PC: UPlayerController_TA; // 0x0070 (0x0008) [UPlayerController_TA*]
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  };
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  /**