@rlsdk/steam 1.0.3 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/classes/TAGame.ts +4 -3
- package/offsets/TAGame.ts +3 -2
- package/offsets/globals.ts +2 -2
- package/package.json +1 -1
- package/parameters/TAGame.ts +4 -0
package/classes/TAGame.ts
CHANGED
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@@ -14988,7 +14988,7 @@ export type UCarMeshComponentBase_TA = USkeletalMeshComponent_TA & {
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// ApplyPaintSettingsToObject(ProductPaint: UProductPaint_TA, PaintSettings: UProductAttribute_PaintSettings_TA, ObjectToPaint: UObject, Asset: UProductAsset_TA): void
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14989
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// ApplyPaintToObject(ProductPaint: UProductPaint_TA, PaintSettings: UProductAttribute_PaintSettings_TA, ObjectToPaint: UObject, Product: UProductAsset_TA): void
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14990
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// SetWheelMesh(MeshComp: UMeshComponent, Asset: UProductAsset_Wheel_TA, WheelPos: EWheelPosition, Axle: FVehicleAxleSettings, BoneName: FName): void
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14991
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-
// UpdateGameShaderPreviewSpeedParam(PreviewSpeed: number): void
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14991
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+
// UpdateGameShaderPreviewSpeedParam(PreviewSpeed: number, CarMaxSpeed: number, SuperSonicSpeed: number): void
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14992
14992
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// CalculatePresetSuspensionOffset(): FVector
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14993
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// AttachFXActor(AttachStruct: FProductAttachment): UFXActor_X
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14994
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// AddBehavior(Asset: UProductAsset_TA, Component: UActorComponent, BehaviorArchetype: UAttachmentBehavior_TA): UAttachmentBehavior_TA
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@@ -15141,8 +15141,9 @@ export type UCarPreviewActor_TA = UActor & {
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WheelSpinAttribute: UProductAttribute_PreviewWheelSpin_TA; // 0x03c8 (0x0008) [UProductAttribute_PreviewWheelSpin_TA*]
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GameShaderParamAttribute: UProductAttribute_SetPreviewObjectSpeedShaderParam_TA; // 0x03d0 (0x0008) [UProductAttribute_SetPreviewObjectSpeedShaderParam_TA*]
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GameShaderPreviewTime: number; // 0x03d8 (0x0004) [float]
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15144
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-
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15145
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-
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15144
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+
PreviewCarMaxSpeed: number; // 0x03dc (0x0004) [float]
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15145
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+
PreviewTeam: number; // 0x03e0 (0x0004) [int32]
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15146
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LinkedControllerId: number; // 0x03e4 (0x0004) [int32]
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RootFXActor: UFXActor_X; // 0x03e8 (0x0008) [UFXActor_X*]
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Ak: UAkParamGroup; // 0x03f0 (0x0008) [UAkParamGroup*]
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__EventInitializeComponents__Delegate: FScriptDelegate; // 0x03f8 (0x0018) [FScriptDelegate]
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package/offsets/TAGame.ts
CHANGED
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@@ -11699,8 +11699,9 @@ export const CarPreviewActor_TA = {
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WheelSpinAttribute: 0x03c8n, // 0x03c8 (0x0008) [UProductAttribute_PreviewWheelSpin_TA*]
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11700
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GameShaderParamAttribute: 0x03d0n, // 0x03d0 (0x0008) [UProductAttribute_SetPreviewObjectSpeedShaderParam_TA*]
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11701
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GameShaderPreviewTime: 0x03d8n, // 0x03d8 (0x0004) [float]
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11702
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-
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11703
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-
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11702
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+
PreviewCarMaxSpeed: 0x03dcn, // 0x03dc (0x0004) [float]
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11703
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+
PreviewTeam: 0x03e0n, // 0x03e0 (0x0004) [int32]
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11704
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+
LinkedControllerId: 0x03e4n, // 0x03e4 (0x0004) [int32]
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RootFXActor: 0x03e8n, // 0x03e8 (0x0008) [UFXActor_X*]
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11706
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Ak: 0x03f0n, // 0x03f0 (0x0008) [UAkParamGroup*]
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__EventInitializeComponents__Delegate: 0x03f8n, // 0x03f8 (0x0018) [FScriptDelegate]
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package/offsets/globals.ts
CHANGED
package/package.json
CHANGED
package/parameters/TAGame.ts
CHANGED
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@@ -23790,6 +23790,8 @@ export type CarMeshComponentBase_TA_ShouldAnonymizeClubColorsForLocalViewer_Para
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*/
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export type CarMeshComponentBase_TA_UpdateGameShaderPreviewSpeedParam_Params = {
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PreviewSpeed: number; // 0x0000 (0x0004) [float] [CPF_Parm]
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23793
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+
CarMaxSpeed: number; // 0x0004 (0x0004) [float] [CPF_Parm]
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23794
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+
SuperSonicSpeed: number; // 0x0008 (0x0004) [float] [CPF_Parm]
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};
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/**
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@@ -24265,6 +24267,7 @@ export type CarPreviewActor_TA_SetTurnTableInput_Params = {
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*/
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export type CarPreviewActor_TA_Tick_Params = {
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DeltaTime: number; // 0x0000 (0x0004) [float] [CPF_Parm]
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+
SuperSonicSpeed: number; // 0x0004 (0x0004) [float]
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};
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/**
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@@ -40761,6 +40764,7 @@ export type GameEvent_TA_RestartPlayer_Params = {
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bReplacedBotOrPlayer: boolean; // 0x0058 (0x0004) [bool : 0x1]
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PRI: UPRI_TA; // 0x0060 (0x0008) [UPRI_TA*]
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bFoundStartSpot: boolean; // 0x0068 (0x0004) [bool : 0x1]
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40767
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PC: UPlayerController_TA; // 0x0070 (0x0008) [UPlayerController_TA*]
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};
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/**
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