@rlsdk/steam 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/classes/TAGame.ts CHANGED
@@ -12,12 +12,6 @@ import type {
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  EConsoleType,
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  ECrossPlatformChatState,
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  EForceMode,
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- EGameClipsAvailability,
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- EGameClipsClipStatus,
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- EGameClipsConnection,
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- EGameClipsConnectionStatus,
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- EGameClipsMaskStatus,
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- EGameClipsRecording,
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  EImageFilterOptions,
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  EInputPlatformType,
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  ELobbyKickReason,
@@ -272,7 +266,6 @@ import type {
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  FDownloadedWorkshopData,
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  FFontParameterValue,
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  FFriendHistoryKey,
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- FGameClipsMaskArea,
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  FKeyValuePair,
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  FLinkedAccountData,
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  FLobbyMember,
@@ -388,6 +381,7 @@ import type {
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  FBoostAttachmentToggle,
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  FBoostMeshMaterialOverride,
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  FBoostOptionData,
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+ FBoostPickupEvent,
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  FBotLoadout,
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  FBothWheelAssets,
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  FBracketRequest,
@@ -483,8 +477,6 @@ import type {
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  FDepartmentData,
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  FDifficultyInfo,
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  FDragonEntry,
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- FEOSGameClipsAccountLinkInfo,
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- FEOSGameClipsClipInfo,
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  FEOSPermissionsResponse,
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  FEOSShopPurchaseEventProduct,
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  FESportEventData,
@@ -586,6 +578,7 @@ import type {
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  FLoadObjectResult,
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  FLoadedMtxCatalog,
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  FLoadingPlayer,
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+ FLoadoutAssetNames,
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  FLoadoutAttributesArray,
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  FLoadoutData,
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  FLoadoutProductData,
@@ -1011,7 +1004,6 @@ import type {
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  UNetConnection,
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  UNote,
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  UObjectReferencer,
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- UOnlineGameClipsInterface,
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1007
  UOnlineGameSettings,
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  UOnlinePlayerInterface,
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  UOnlinePurchaseInterface,
@@ -2096,18 +2088,6 @@ export type U__EngagementEventsConfig_TA__GetNextEventTime_0x1 = UObject & {
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  // __EngagementEventsConfig_TA__GetNextEventTime_0x1 Functions
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  // __EngagementEventsConfig_TA__GetNextEventTime_0x1(Time: bigint): boolean
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- /**
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- * Class TAGame.__EOSGameClipsMetrics_TA__RecordClipInfo_0x1
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- * Size: 0x00A0
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- * Extends: UObject
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- */
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- export type U__EOSGameClipsMetrics_TA__RecordClipInfo_0x1 = UObject & {
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- InClipInfoMetric: FEOSGameClipsClipInfo; // 0x0060 (0x0040) [FEOSGameClipsClipInfo]
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- };
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-
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- // __EOSGameClipsMetrics_TA__RecordClipInfo_0x1 Functions
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- // __EOSGameClipsMetrics_TA__RecordClipInfo_0x1(ErrorName: FName): void
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-
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  /**
2112
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  * Class TAGame.__EOSVoiceManager_TA__ClearRoomCredentialsForPlayer_0x1
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2093
  * Size: 0x00A8
@@ -2603,6 +2583,18 @@ export type U__GameEvent_Soccar_TA__GetShouldStart_0x1 = UObject & {
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  // __GameEvent_Soccar_TA__GetShouldStart_0x1 Functions
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  // __GameEvent_Soccar_TA__GetShouldStart_0x1(PRI: UPRI_TA): void
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2585
 
2586
+ /**
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+ * Class TAGame.__GameEvent_Soccar_TA__GetSpawnOrientation_0x2
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+ * Size: 0x0070
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+ * Extends: UObject
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+ */
2591
+ export type U__GameEvent_Soccar_TA__GetSpawnOrientation_0x2 = UObject & {
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+ PossibleSpawns: UActor[]; // 0x0060 (0x0010) [TArray<UActor*>]
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+ };
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+
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+ // __GameEvent_Soccar_TA__GetSpawnOrientation_0x2 Functions
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+ // __GameEvent_Soccar_TA__GetSpawnOrientation_0x2(P: UActor): boolean
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+
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  /**
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  * Class TAGame.__GameEvent_Soccar_TA__HandleGetPlayerCountriesDataReceived_0x1
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  * Size: 0x0064
@@ -5029,6 +5021,18 @@ export type U__GFxData_Training_TA__HandlePrimaryGameplaySettingsSave_0x1 = UObj
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  // __GFxData_Training_TA__HandlePrimaryGameplaySettingsSave_0x1 Functions
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  // __GFxData_Training_TA__HandlePrimaryGameplaySettingsSave_0x1(): void
5031
5023
 
5024
+ /**
5025
+ * Class TAGame.__GFxData_Training_TA__PlayFreeplayMap_0x1
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+ * Size: 0x0068
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+ * Extends: UObject
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+ */
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+ export type U__GFxData_Training_TA__PlayFreeplayMap_0x1 = UObject & {
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+ Map: FName; // 0x0060 (0x0008) [FName]
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+ };
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+
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+ // __GFxData_Training_TA__PlayFreeplayMap_0x1 Functions
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+ // __GFxData_Training_TA__PlayFreeplayMap_0x1(P: UMapData_TA): boolean
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+
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  /**
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  * Class TAGame.__GFxData_Training_TA__SetTrainingEditorGameEvent_0x2
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  * Size: 0x0068
@@ -5685,15 +5689,17 @@ export type U__OnlineGameDLC_TA__GetDlcIdFromName_0x1 = UObject & {
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5689
 
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  /**
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  * Class TAGame.__OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x1
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- * Size: 0x0070
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+ * Size: 0x0078
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  * Extends: UObject
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  */
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  export type U__OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x1 = UObject & {
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- Message: string; // 0x0060 (0x0010) [FString]
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+ Persona: UPersona_TA; // 0x0060 (0x0008) [UPersona_TA*]
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+ Message: string; // 0x0068 (0x0010) [FString]
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  };
5694
5699
 
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  // __OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x1 Functions
5696
- // __OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x1(P: UPersona_TA): void
5701
+ // __OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x2(P: UPersona_TA): void
5702
+ // __OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x1(P: UPlayerReplicationInfo): boolean
5697
5703
 
5698
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  /**
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  * Class TAGame.__OnlineGameParty_TA__GetPartyMessageError_0x3
@@ -6887,6 +6893,18 @@ export type U__ShopsService_PsyNet_TA__Purchase_0x1 = UObject & {
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  // __ShopsService_PsyNet_TA__Purchase_0x2(RPC: URPC_X): void
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  // __ShopsService_PsyNet_TA__Purchase_0x1(RPC: URPC_PurchaseItemFromShop_TA): void
6889
6895
 
6896
+ /**
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+ * Class TAGame.__SocketCommandManager_TA__ProcessCommand_0x1
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+ * Size: 0x0070
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+ * Extends: UObject
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+ */
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+ export type U__SocketCommandManager_TA__ProcessCommand_0x1 = UObject & {
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+ Command: string; // 0x0060 (0x0010) [FString]
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+ };
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+
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+ // __SocketCommandManager_TA__ProcessCommand_0x1 Functions
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+ // __SocketCommandManager_TA__ProcessCommand_0x1(P: USocketCommand_TA): boolean
6907
+
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6908
  /**
6891
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  * Class TAGame.__SpecialEvent_TA__SyncImageForIndex_0x1
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  * Size: 0x0064
@@ -9893,7 +9911,7 @@ export type UBackFillPolicy_TA = UObject & {
9893
9911
 
9894
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  /**
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  * Class TAGame.RBActor_TA
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- * Size: 0x07C0
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+ * Size: 0x07D8
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  * Extends: UPawn_X
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  */
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  export type URBActor_TA = UPawn_X & {
@@ -9941,6 +9959,7 @@ export type URBActor_TA = UPawn_X & {
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  GroundTraceDistance: number; // 0x07a0 (0x0004) [float]
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  GroundOffsetDistance: number; // 0x07a4 (0x0004) [float]
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  __EventRigidBodyCollision__Delegate: FScriptDelegate; // 0x07a8 (0x0018) [FScriptDelegate]
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+ __EventWeldedActorChanged__Delegate: FScriptDelegate; // 0x07c0 (0x0018) [FScriptDelegate]
9944
9963
  };
9945
9964
 
9946
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  // RBActor_TA Functions
@@ -9989,96 +10008,98 @@ export type URBActor_TA = UPawn_X & {
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  // PostBeginPlay(): void
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  // PreBeginPlay(): void
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10010
  // ReplicatedEvent(VarName: FName): void
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+ // EventWeldedActorChanged(RBActor: URBActor_TA): void
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10012
  // EventRigidBodyCollision(RBActor: URBActor_TA, Collision: FAccumulatedRigidBodyCollision): void
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10013
 
9994
10014
  /**
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  * Class TAGame.Ball_TA
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- * Size: 0x0B28
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+ * Size: 0x0B40
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  * Extends: URBActor_TA
9998
10018
  */
9999
10019
  export type UBall_TA = URBActor_TA & {
10000
- StaticMesh: UStaticMeshComponent; // 0x07c0 (0x0008) [UStaticMeshComponent*]
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- TranslucentStaticMesh: UStaticMeshComponent; // 0x07c8 (0x0008) [UStaticMeshComponent*]
10002
- MeshTranslucency: number; // 0x07d0 (0x0004) [float]
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- TranslucentMaterials: UMaterialInterface[]; // 0x07d8 (0x0010) [TArray<UMaterialInterface*>]
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- CarInteraction: FCarBallInteractionSettings; // 0x07e8 (0x0038) [FCarBallInteractionSettings]
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- EndOfGameFXArchetype: UFXActor_X; // 0x0820 (0x0008) [UFXActor_X*]
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- WarnFXActorArchetype: UFXActor_X; // 0x0828 (0x0008) [UFXActor_X*]
10007
- WarnFXActor: UFXActor_X; // 0x0830 (0x0008) [UFXActor_X*]
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- ExplosionArchetype: UExplosion_X; // 0x0838 (0x0008) [UExplosion_X*]
10009
- NoGoalExplosionArchetype: UExplosion_X; // 0x0840 (0x0008) [UExplosion_X*]
10010
- bAllowPlayerExplosionOverride: boolean; // 0x0848 (0x0004) [bool : 0x1]
10011
- bNotifyGroundHit: boolean; // 0x0848 (0x0004) [bool : 0x2]
10012
- bAwardDemolishCredit: boolean; // 0x0848 (0x0004) [bool : 0x4]
10013
- bEndOfGameHidden: boolean; // 0x0848 (0x0004) [bool : 0x8]
10014
- bFadeIn: boolean; // 0x0848 (0x0004) [bool : 0x10]
10015
- bFadeOut: boolean; // 0x0848 (0x0004) [bool : 0x20]
10016
- bPredictionOnGround: boolean; // 0x0848 (0x0004) [bool : 0x40]
10017
- bCanBeAttached: boolean; // 0x0848 (0x0004) [bool : 0x80]
10018
- bItemFreeze: boolean; // 0x0848 (0x0004) [bool : 0x100]
10019
- bWarnBallReset: boolean; // 0x0848 (0x0004) [bool : 0x200]
10020
- bCanBeScored: boolean; // 0x0848 (0x0004) [bool : 0x400]
10021
- bCanEndRoundOnGroundTouch: boolean; // 0x0848 (0x0004) [bool : 0x800]
10022
- bPossessionEnabled: boolean; // 0x0848 (0x0004) [bool : 0x1000]
10023
- MagnusCoefficient: FVector; // 0x084c (0x000c) [FVector]
10024
- MagnusMinSpeed: number; // 0x0858 (0x0004) [float]
10025
- AngularVelocityDamping: number; // 0x085c (0x0004) [float]
10026
- BallHitSpinScale: number; // 0x0860 (0x0004) [float]
10027
- BallCamTarget: UBallCamTarget_TA; // 0x0868 (0x0008) [UBallCamTarget_TA*]
10028
- Radius: number; // 0x0870 (0x0004) [float]
10029
- SpawnWidth: number; // 0x0874 (0x0004) [float]
10030
- VisualRadius: number; // 0x0878 (0x0004) [float]
10031
- Touches: FBallHitInfo[]; // 0x0880 (0x0010) [TArray<FBallHitInfo>]
10032
- VehicleDemolishMode: EVehicleDemolishMode; // 0x0890 (0x0001) [EVehicleDemolishMode]
10033
- HitTeamNum: number; // 0x0891 (0x0001) [uint8]
10034
- LastCalculateCarHit: number; // 0x0894 (0x0004) [float]
10035
- InitialLocation: FVector; // 0x0898 (0x000c) [FVector]
10036
- InitialRotation: FRotator; // 0x08a4 (0x000c) [FRotator]
10037
- LastHitWorldTime: number; // 0x08b0 (0x0004) [float]
10038
- ReplicatedBallScale: number; // 0x08b4 (0x0004) [float]
10039
- ReplicatedBallMesh: UStaticMesh; // 0x08b8 (0x0008) [UStaticMesh*]
10040
- ReplicatedWorldBounceScale: number; // 0x08c0 (0x0004) [float]
10041
- ReplicatedBallGravityScale: number; // 0x08c4 (0x0004) [float]
10042
- ReplicatedBallMaxLinearSpeedScale: number; // 0x08c8 (0x0004) [float]
10043
- ReplicatedAddedCarBounceScale: number; // 0x08cc (0x0004) [float]
10044
- AdditionalCarGroundBounceScaleZ: number; // 0x08d0 (0x0004) [float]
10045
- AdditionalCarGroundBounceScaleXY: number; // 0x08d4 (0x0004) [float]
10046
- ReplicatedPhysMatOverride: UPhysicalMaterial; // 0x08d8 (0x0008) [UPhysicalMaterial*]
10047
- GameBallIndex: number; // 0x08e0 (0x0004) [int32]
10048
- GameEvent: UGameEvent_Soccar_TA; // 0x08e8 (0x0008) [UGameEvent_Soccar_TA*]
10049
- ReplicatedExplosionData: FExplosionData; // 0x08f0 (0x0018) [FExplosionData]
10050
- ReplicatedExplosionDataExtended: FExplosionDataExtended; // 0x0908 (0x0020) [FExplosionDataExtended]
10051
- Explosion: UExplosion_X; // 0x0928 (0x0008) [UExplosion_X*]
10052
- ExplosionTime: number; // 0x0930 (0x0004) [float]
10053
- OldLocation: FVector; // 0x0934 (0x000c) [FVector]
10054
- FadeMaterials: UMaterialInterface[]; // 0x0940 (0x0010) [TArray<UMaterialInterface*>]
10055
- PredictionTimestep: number; // 0x0950 (0x0004) [float]
10056
- PredictedPositions: FPredictedPosition[]; // 0x0958 (0x0010) [TArray<FPredictedPosition>]
10057
- LastPredictionTime: number; // 0x0968 (0x0004) [float]
10058
- GoalPenetration: FGoalPenetrationData; // 0x0970 (0x0028) [FGoalPenetrationData]
10059
- GroundForce: number; // 0x0998 (0x0004) [float]
10060
- CurrentAffector: UCar_TA; // 0x09a0 (0x0008) [UCar_TA*]
10061
- TrajectoryComponent: UBallTrajectoryComponent_TA; // 0x09a8 (0x0008) [UBallTrajectoryComponent_TA*]
10062
- PitchTekComponent: UPitchTekDrawingComponent_TA; // 0x09b0 (0x0008) [UPitchTekDrawingComponent_TA*]
10063
- GoalExplosionOrientation: UGoalExplosionOrientation_TA; // 0x09b8 (0x0008) [UGoalExplosionOrientation_TA*]
10064
- PossessionFXActorArchetype: UFXActor_X; // 0x09c0 (0x0008) [UFXActor_X*]
10065
- PossessionFXActor: UFXActor_X; // 0x09c8 (0x0008) [UFXActor_X*]
10066
- AirResistance: FVector; // 0x09d0 (0x000c) [FVector]
10067
- MinResistanceVelocity: FVector; // 0x09dc (0x000c) [FVector]
10068
- SecondsSinceGroundedChanged: number; // 0x09e8 (0x0004) [float]
10069
- __EventCarTouch__Delegate: FScriptDelegate; // 0x09f0 (0x0018) [FScriptDelegate]
10070
- __EventHitWorld__Delegate: FScriptDelegate; // 0x0a08 (0x0018) [FScriptDelegate]
10071
- __EventHitGround__Delegate: FScriptDelegate; // 0x0a20 (0x0018) [FScriptDelegate]
10072
- __EventHitGoal__Delegate: FScriptDelegate; // 0x0a38 (0x0018) [FScriptDelegate]
10073
- __EventGameEventSet__Delegate: FScriptDelegate; // 0x0a50 (0x0018) [FScriptDelegate]
10074
- __EventExploded__Delegate: FScriptDelegate; // 0x0a68 (0x0018) [FScriptDelegate]
10075
- __EventHitTeamNumChanged__Delegate: FScriptDelegate; // 0x0a80 (0x0018) [FScriptDelegate]
10076
- __EventTrailIntensityChanged__Delegate: FScriptDelegate; // 0x0a98 (0x0018) [FScriptDelegate]
10077
- __EventBallTeleported__Delegate: FScriptDelegate; // 0x0ab0 (0x0018) [FScriptDelegate]
10078
- __EventDemolishedCar__Delegate: FScriptDelegate; // 0x0ac8 (0x0018) [FScriptDelegate]
10079
- __EventCrossbarHit__Delegate: FScriptDelegate; // 0x0ae0 (0x0018) [FScriptDelegate]
10080
- __EventScaleUpdated__Delegate: FScriptDelegate; // 0x0af8 (0x0018) [FScriptDelegate]
10081
- __bItemFreeze__ChangeNotify: FScriptDelegate; // 0x0b10 (0x0018) [FScriptDelegate]
10020
+ StaticMesh: UStaticMeshComponent; // 0x07d8 (0x0008) [UStaticMeshComponent*]
10021
+ TranslucentStaticMesh: UStaticMeshComponent; // 0x07e0 (0x0008) [UStaticMeshComponent*]
10022
+ MeshTranslucency: number; // 0x07e8 (0x0004) [float]
10023
+ TranslucentMaterials: UMaterialInterface[]; // 0x07f0 (0x0010) [TArray<UMaterialInterface*>]
10024
+ CarInteraction: FCarBallInteractionSettings; // 0x0800 (0x0038) [FCarBallInteractionSettings]
10025
+ EndOfGameFXArchetype: UFXActor_X; // 0x0838 (0x0008) [UFXActor_X*]
10026
+ WarnFXActorArchetype: UFXActor_X; // 0x0840 (0x0008) [UFXActor_X*]
10027
+ WarnFXActor: UFXActor_X; // 0x0848 (0x0008) [UFXActor_X*]
10028
+ ExplosionArchetype: UExplosion_X; // 0x0850 (0x0008) [UExplosion_X*]
10029
+ NoGoalExplosionArchetype: UExplosion_X; // 0x0858 (0x0008) [UExplosion_X*]
10030
+ bAllowPlayerExplosionOverride: boolean; // 0x0860 (0x0004) [bool : 0x1]
10031
+ bNotifyGroundHit: boolean; // 0x0860 (0x0004) [bool : 0x2]
10032
+ bAwardDemolishCredit: boolean; // 0x0860 (0x0004) [bool : 0x4]
10033
+ bEndOfGameHidden: boolean; // 0x0860 (0x0004) [bool : 0x8]
10034
+ bFadeIn: boolean; // 0x0860 (0x0004) [bool : 0x10]
10035
+ bFadeOut: boolean; // 0x0860 (0x0004) [bool : 0x20]
10036
+ bPredictionOnGround: boolean; // 0x0860 (0x0004) [bool : 0x40]
10037
+ bCanBeAttached: boolean; // 0x0860 (0x0004) [bool : 0x80]
10038
+ bItemFreeze: boolean; // 0x0860 (0x0004) [bool : 0x100]
10039
+ bWarnBallReset: boolean; // 0x0860 (0x0004) [bool : 0x200]
10040
+ bCanBeScored: boolean; // 0x0860 (0x0004) [bool : 0x400]
10041
+ bCanEndRoundOnGroundTouch: boolean; // 0x0860 (0x0004) [bool : 0x800]
10042
+ bPossessionEnabled: boolean; // 0x0860 (0x0004) [bool : 0x1000]
10043
+ bAddToObjectProvider: boolean; // 0x0860 (0x0004) [bool : 0x2000]
10044
+ MagnusCoefficient: FVector; // 0x0864 (0x000c) [FVector]
10045
+ MagnusMinSpeed: number; // 0x0870 (0x0004) [float]
10046
+ AngularVelocityDamping: number; // 0x0874 (0x0004) [float]
10047
+ BallHitSpinScale: number; // 0x0878 (0x0004) [float]
10048
+ BallCamTarget: UBallCamTarget_TA; // 0x0880 (0x0008) [UBallCamTarget_TA*]
10049
+ Radius: number; // 0x0888 (0x0004) [float]
10050
+ SpawnWidth: number; // 0x088c (0x0004) [float]
10051
+ VisualRadius: number; // 0x0890 (0x0004) [float]
10052
+ Touches: FBallHitInfo[]; // 0x0898 (0x0010) [TArray<FBallHitInfo>]
10053
+ VehicleDemolishMode: EVehicleDemolishMode; // 0x08a8 (0x0001) [EVehicleDemolishMode]
10054
+ HitTeamNum: number; // 0x08a9 (0x0001) [uint8]
10055
+ LastCalculateCarHit: number; // 0x08ac (0x0004) [float]
10056
+ InitialLocation: FVector; // 0x08b0 (0x000c) [FVector]
10057
+ InitialRotation: FRotator; // 0x08bc (0x000c) [FRotator]
10058
+ LastHitWorldTime: number; // 0x08c8 (0x0004) [float]
10059
+ ReplicatedBallScale: number; // 0x08cc (0x0004) [float]
10060
+ ReplicatedBallMesh: UStaticMesh; // 0x08d0 (0x0008) [UStaticMesh*]
10061
+ ReplicatedWorldBounceScale: number; // 0x08d8 (0x0004) [float]
10062
+ ReplicatedBallGravityScale: number; // 0x08dc (0x0004) [float]
10063
+ ReplicatedBallMaxLinearSpeedScale: number; // 0x08e0 (0x0004) [float]
10064
+ ReplicatedAddedCarBounceScale: number; // 0x08e4 (0x0004) [float]
10065
+ AdditionalCarGroundBounceScaleZ: number; // 0x08e8 (0x0004) [float]
10066
+ AdditionalCarGroundBounceScaleXY: number; // 0x08ec (0x0004) [float]
10067
+ ReplicatedPhysMatOverride: UPhysicalMaterial; // 0x08f0 (0x0008) [UPhysicalMaterial*]
10068
+ GameBallIndex: number; // 0x08f8 (0x0004) [int32]
10069
+ GameEvent: UGameEvent_Soccar_TA; // 0x0900 (0x0008) [UGameEvent_Soccar_TA*]
10070
+ ReplicatedExplosionData: FExplosionData; // 0x0908 (0x0018) [FExplosionData]
10071
+ ReplicatedExplosionDataExtended: FExplosionDataExtended; // 0x0920 (0x0020) [FExplosionDataExtended]
10072
+ Explosion: UExplosion_X; // 0x0940 (0x0008) [UExplosion_X*]
10073
+ ExplosionTime: number; // 0x0948 (0x0004) [float]
10074
+ OldLocation: FVector; // 0x094c (0x000c) [FVector]
10075
+ FadeMaterials: UMaterialInterface[]; // 0x0958 (0x0010) [TArray<UMaterialInterface*>]
10076
+ PredictionTimestep: number; // 0x0968 (0x0004) [float]
10077
+ PredictedPositions: FPredictedPosition[]; // 0x0970 (0x0010) [TArray<FPredictedPosition>]
10078
+ LastPredictionTime: number; // 0x0980 (0x0004) [float]
10079
+ GoalPenetration: FGoalPenetrationData; // 0x0988 (0x0028) [FGoalPenetrationData]
10080
+ GroundForce: number; // 0x09b0 (0x0004) [float]
10081
+ CurrentAffector: UCar_TA; // 0x09b8 (0x0008) [UCar_TA*]
10082
+ TrajectoryComponent: UBallTrajectoryComponent_TA; // 0x09c0 (0x0008) [UBallTrajectoryComponent_TA*]
10083
+ PitchTekComponent: UPitchTekDrawingComponent_TA; // 0x09c8 (0x0008) [UPitchTekDrawingComponent_TA*]
10084
+ GoalExplosionOrientation: UGoalExplosionOrientation_TA; // 0x09d0 (0x0008) [UGoalExplosionOrientation_TA*]
10085
+ PossessionFXActorArchetype: UFXActor_X; // 0x09d8 (0x0008) [UFXActor_X*]
10086
+ PossessionFXActor: UFXActor_X; // 0x09e0 (0x0008) [UFXActor_X*]
10087
+ AirResistance: FVector; // 0x09e8 (0x000c) [FVector]
10088
+ MinResistanceVelocity: FVector; // 0x09f4 (0x000c) [FVector]
10089
+ SecondsSinceGroundedChanged: number; // 0x0a00 (0x0004) [float]
10090
+ __EventCarTouch__Delegate: FScriptDelegate; // 0x0a08 (0x0018) [FScriptDelegate]
10091
+ __EventHitWorld__Delegate: FScriptDelegate; // 0x0a20 (0x0018) [FScriptDelegate]
10092
+ __EventHitGround__Delegate: FScriptDelegate; // 0x0a38 (0x0018) [FScriptDelegate]
10093
+ __EventHitGoal__Delegate: FScriptDelegate; // 0x0a50 (0x0018) [FScriptDelegate]
10094
+ __EventGameEventSet__Delegate: FScriptDelegate; // 0x0a68 (0x0018) [FScriptDelegate]
10095
+ __EventExploded__Delegate: FScriptDelegate; // 0x0a80 (0x0018) [FScriptDelegate]
10096
+ __EventHitTeamNumChanged__Delegate: FScriptDelegate; // 0x0a98 (0x0018) [FScriptDelegate]
10097
+ __EventTrailIntensityChanged__Delegate: FScriptDelegate; // 0x0ab0 (0x0018) [FScriptDelegate]
10098
+ __EventBallTeleported__Delegate: FScriptDelegate; // 0x0ac8 (0x0018) [FScriptDelegate]
10099
+ __EventDemolishedCar__Delegate: FScriptDelegate; // 0x0ae0 (0x0018) [FScriptDelegate]
10100
+ __EventCrossbarHit__Delegate: FScriptDelegate; // 0x0af8 (0x0018) [FScriptDelegate]
10101
+ __EventScaleUpdated__Delegate: FScriptDelegate; // 0x0b10 (0x0018) [FScriptDelegate]
10102
+ __bItemFreeze__ChangeNotify: FScriptDelegate; // 0x0b28 (0x0018) [FScriptDelegate]
10082
10103
  };
10083
10104
 
10084
10105
  // Ball_TA Functions
@@ -10130,6 +10151,8 @@ export type UBall_TA = URBActor_TA & {
10130
10151
  // SetCarHitTeamNum(TeamNum: number): void
10131
10152
  // OnCarHitRecorded(HitCar: UCar_TA, HitType: EBallHitType, OldTeamNum: number): void
10132
10153
  // OnDemolishedCar(CarDemolished: UCar_TA, AttackerPRI: UPRI_TA): void
10154
+ // GetAttackerPRI(HitCar: UCar_TA, OldTeamNum: number): UPRI_TA
10155
+ // ShouldDemolishVehicle(HitCar: UCar_TA, HitType: EBallHitType): boolean
10133
10156
  // RecordCarHit(HitCar: UCar_TA, HitLocation: FVector, HitNormal: FVector, HitType: EBallHitType): void
10134
10157
  // Reset(): void
10135
10158
  // OnHitBall(OtherBall: UBall_TA, HitLocation: FVector, HitNormal: FVector): void
@@ -10169,35 +10192,35 @@ export type UBall_TA = URBActor_TA & {
10169
10192
 
10170
10193
  /**
10171
10194
  * Class TAGame.Ball_Breakout_TA
10172
- * Size: 0x0C90
10195
+ * Size: 0x0CA8
10173
10196
  * Extends: UBall_TA
10174
10197
  */
10175
10198
  export type UBall_Breakout_TA = UBall_TA & {
10176
- DamageAtTime: FBreakoutDamage[]; // 0x0b28 (0x0010) [TArray<FBreakoutDamage>]
10177
- DamageForceLevels: number[]; // 0x0b38 (0x0010) [TArray<int32>]
10178
- bClearTeamOnDamage: boolean; // 0x0b48 (0x0004) [bool : 0x1]
10179
- bCanDamageOwnTeam: boolean; // 0x0b48 (0x0004) [bool : 0x2]
10180
- MinDamageVelocity: number; // 0x0b4c (0x0004) [float]
10181
- MinDamageTime: number; // 0x0b50 (0x0004) [float]
10182
- MinImpactSpeedForCharge: number; // 0x0b54 (0x0004) [int32]
10183
- DoubleTapTime: number; // 0x0b58 (0x0004) [float]
10184
- ForceAccumDecayPerSecond: number; // 0x0b5c (0x0004) [float]
10185
- ForceAccumMax: number; // 0x0b60 (0x0004) [float]
10186
- ForceAccumRecent: number; // 0x0b64 (0x0004) [float]
10187
- LastTeamTouch: number; // 0x0b68 (0x0001) [uint8]
10188
- LastCarTouch: UCar_TA; // 0x0b70 (0x0008) [UCar_TA*]
10189
- LastDamage: number; // 0x0b78 (0x0004) [int32]
10190
- LastDamageTime: number; // 0x0b7c (0x0004) [float]
10191
- DamageIndex: number; // 0x0b80 (0x0004) [int32]
10192
- LockedDamageIndex: number; // 0x0b84 (0x0004) [int32]
10193
- DamageIndexPointsToAward: number[]; // 0x0b88 (0x0010) [TArray<int32>]
10194
- AbsorbedForce: number; // 0x0b98 (0x0004) [float]
10195
- AppliedDamage: FAppliedBreakoutDamage; // 0x0b9c (0x0018) [FAppliedBreakoutDamage]
10196
- ClosestPlatformCollision: FAccumulatedRigidBodyCollision; // 0x0bb8 (0x0080) [FAccumulatedRigidBodyCollision]
10197
- WorldCollisions: FAccumulatedRigidBodyCollision[]; // 0x0c38 (0x0010) [TArray<FAccumulatedRigidBodyCollision>]
10198
- __EventDamageIndexChanged__Delegate: FScriptDelegate; // 0x0c48 (0x0018) [FScriptDelegate]
10199
- __EventLastTeamTouchChanged__Delegate: FScriptDelegate; // 0x0c60 (0x0018) [FScriptDelegate]
10200
- __EventAppliedDamage__Delegate: FScriptDelegate; // 0x0c78 (0x0018) [FScriptDelegate]
10199
+ DamageAtTime: FBreakoutDamage[]; // 0x0b40 (0x0010) [TArray<FBreakoutDamage>]
10200
+ DamageForceLevels: number[]; // 0x0b50 (0x0010) [TArray<int32>]
10201
+ bClearTeamOnDamage: boolean; // 0x0b60 (0x0004) [bool : 0x1]
10202
+ bCanDamageOwnTeam: boolean; // 0x0b60 (0x0004) [bool : 0x2]
10203
+ MinDamageVelocity: number; // 0x0b64 (0x0004) [float]
10204
+ MinDamageTime: number; // 0x0b68 (0x0004) [float]
10205
+ MinImpactSpeedForCharge: number; // 0x0b6c (0x0004) [int32]
10206
+ DoubleTapTime: number; // 0x0b70 (0x0004) [float]
10207
+ ForceAccumDecayPerSecond: number; // 0x0b74 (0x0004) [float]
10208
+ ForceAccumMax: number; // 0x0b78 (0x0004) [float]
10209
+ ForceAccumRecent: number; // 0x0b7c (0x0004) [float]
10210
+ LastTeamTouch: number; // 0x0b80 (0x0001) [uint8]
10211
+ LastCarTouch: UCar_TA; // 0x0b88 (0x0008) [UCar_TA*]
10212
+ LastDamage: number; // 0x0b90 (0x0004) [int32]
10213
+ LastDamageTime: number; // 0x0b94 (0x0004) [float]
10214
+ DamageIndex: number; // 0x0b98 (0x0004) [int32]
10215
+ LockedDamageIndex: number; // 0x0b9c (0x0004) [int32]
10216
+ DamageIndexPointsToAward: number[]; // 0x0ba0 (0x0010) [TArray<int32>]
10217
+ AbsorbedForce: number; // 0x0bb0 (0x0004) [float]
10218
+ AppliedDamage: FAppliedBreakoutDamage; // 0x0bb4 (0x0018) [FAppliedBreakoutDamage]
10219
+ ClosestPlatformCollision: FAccumulatedRigidBodyCollision; // 0x0bd0 (0x0080) [FAccumulatedRigidBodyCollision]
10220
+ WorldCollisions: FAccumulatedRigidBodyCollision[]; // 0x0c50 (0x0010) [TArray<FAccumulatedRigidBodyCollision>]
10221
+ __EventDamageIndexChanged__Delegate: FScriptDelegate; // 0x0c60 (0x0018) [FScriptDelegate]
10222
+ __EventLastTeamTouchChanged__Delegate: FScriptDelegate; // 0x0c78 (0x0018) [FScriptDelegate]
10223
+ __EventAppliedDamage__Delegate: FScriptDelegate; // 0x0c90 (0x0018) [FScriptDelegate]
10201
10224
  };
10202
10225
 
10203
10226
  // Ball_Breakout_TA Functions
@@ -10224,36 +10247,36 @@ export type UBall_Breakout_TA = UBall_TA & {
10224
10247
 
10225
10248
  /**
10226
10249
  * Class TAGame.Ball_God_TA
10227
- * Size: 0x0BB4
10250
+ * Size: 0x0BCC
10228
10251
  * Extends: UBall_TA
10229
10252
  */
10230
10253
  export type UBall_God_TA = UBall_TA & {
10231
- WallBounceSpeed: number; // 0x0b28 (0x0004) [float]
10232
- WallBounceBlend: number; // 0x0b2c (0x0004) [float]
10233
- WallBounceBackDistance: number; // 0x0b30 (0x0004) [float]
10234
- TargetBlendScaleXY: number; // 0x0b34 (0x0004) [float]
10235
- TargetBlendScaleZ: number; // 0x0b38 (0x0004) [float]
10236
- TargetSpeed: number; // 0x0b3c (0x0004) [float]
10237
- TargetSpeedIncrement: number; // 0x0b40 (0x0004) [float]
10238
- TargetSpeedBlend: number; // 0x0b44 (0x0004) [float]
10239
- MaxVelocityPitch: number; // 0x0b48 (0x0004) [float]
10240
- LastSpeedIncrementTime: number; // 0x0b4c (0x0004) [float]
10241
- TargetSpeedIncrementTime: number; // 0x0b50 (0x0004) [float]
10242
- MinGlowBrightness: number; // 0x0b54 (0x0004) [float]
10243
- MaxGlowBrightness: number; // 0x0b58 (0x0004) [float]
10244
- PulseSpeedScale: number; // 0x0b5c (0x0004) [float]
10245
- PulseBrightnessScale: number; // 0x0b60 (0x0004) [float]
10246
- PulseMinBrightness: number; // 0x0b64 (0x0004) [float]
10247
- PulseLifetime: number; // 0x0b68 (0x0004) [float]
10248
- GlowDefaultColor: FLinearColor; // 0x0b6c (0x0010) [FLinearColor]
10249
- MaxSpeedColor: FLinearColor; // 0x0b7c (0x0010) [FLinearColor]
10250
- AudioCurveName: FName; // 0x0b8c (0x0008) [FName]
10251
- AudioIntensityName: FName; // 0x0b94 (0x0008) [FName]
10252
- FXEvent_TeamChanged: UFXActorEvent_X; // 0x0ba0 (0x0008) [UFXActorEvent_X*]
10253
- FXEvent_IntensityChanged: UFXActorEvent_X; // 0x0ba8 (0x0008) [UFXActorEvent_X*]
10254
- bSwapTeamOnWorldHit: boolean; // 0x0bb0 (0x0004) [bool : 0x1]
10255
- bBackwardsDirectionCheckEnabled: boolean; // 0x0bb0 (0x0004) [bool : 0x2]
10256
- bIncrementSpeedOnHitNumChange: boolean; // 0x0bb0 (0x0004) [bool : 0x4]
10254
+ WallBounceSpeed: number; // 0x0b40 (0x0004) [float]
10255
+ WallBounceBlend: number; // 0x0b44 (0x0004) [float]
10256
+ WallBounceBackDistance: number; // 0x0b48 (0x0004) [float]
10257
+ TargetBlendScaleXY: number; // 0x0b4c (0x0004) [float]
10258
+ TargetBlendScaleZ: number; // 0x0b50 (0x0004) [float]
10259
+ TargetSpeed: number; // 0x0b54 (0x0004) [float]
10260
+ TargetSpeedIncrement: number; // 0x0b58 (0x0004) [float]
10261
+ TargetSpeedBlend: number; // 0x0b5c (0x0004) [float]
10262
+ MaxVelocityPitch: number; // 0x0b60 (0x0004) [float]
10263
+ LastSpeedIncrementTime: number; // 0x0b64 (0x0004) [float]
10264
+ TargetSpeedIncrementTime: number; // 0x0b68 (0x0004) [float]
10265
+ MinGlowBrightness: number; // 0x0b6c (0x0004) [float]
10266
+ MaxGlowBrightness: number; // 0x0b70 (0x0004) [float]
10267
+ PulseSpeedScale: number; // 0x0b74 (0x0004) [float]
10268
+ PulseBrightnessScale: number; // 0x0b78 (0x0004) [float]
10269
+ PulseMinBrightness: number; // 0x0b7c (0x0004) [float]
10270
+ PulseLifetime: number; // 0x0b80 (0x0004) [float]
10271
+ GlowDefaultColor: FLinearColor; // 0x0b84 (0x0010) [FLinearColor]
10272
+ MaxSpeedColor: FLinearColor; // 0x0b94 (0x0010) [FLinearColor]
10273
+ AudioCurveName: FName; // 0x0ba4 (0x0008) [FName]
10274
+ AudioIntensityName: FName; // 0x0bac (0x0008) [FName]
10275
+ FXEvent_TeamChanged: UFXActorEvent_X; // 0x0bb8 (0x0008) [UFXActorEvent_X*]
10276
+ FXEvent_IntensityChanged: UFXActorEvent_X; // 0x0bc0 (0x0008) [UFXActorEvent_X*]
10277
+ bSwapTeamOnWorldHit: boolean; // 0x0bc8 (0x0004) [bool : 0x1]
10278
+ bBackwardsDirectionCheckEnabled: boolean; // 0x0bc8 (0x0004) [bool : 0x2]
10279
+ bIncrementSpeedOnHitNumChange: boolean; // 0x0bc8 (0x0004) [bool : 0x4]
10257
10280
  };
10258
10281
 
10259
10282
  // Ball_God_TA Functions
@@ -10287,31 +10310,31 @@ export type UBall_God_TA = UBall_TA & {
10287
10310
 
10288
10311
  /**
10289
10312
  * Class TAGame.Ball_Fire_TA
10290
- * Size: 0x0C50
10313
+ * Size: 0x0C68
10291
10314
  * Extends: UBall_God_TA
10292
10315
  */
10293
10316
  export type UBall_Fire_TA = UBall_God_TA & {
10294
- SpinPSArchetype: UParticleSystem; // 0x0bb8 (0x0008) [UParticleSystem*]
10295
- SpinPSC: UParticleSystemComponent; // 0x0bc0 (0x0008) [UParticleSystemComponent*]
10296
- ParticleColorParamName: string; // 0x0bc8 (0x0010) [FString]
10297
- DefaultParticleColor: FLinearColor; // 0x0bd8 (0x0010) [FLinearColor]
10298
- SupersonicParticleColor: FLinearColor; // 0x0be8 (0x0010) [FLinearColor]
10299
- SecondsToRampUp: number; // 0x0bf8 (0x0004) [float]
10300
- MinSpeedScalar: number; // 0x0bfc (0x0004) [float]
10301
- MinRedirectScalar: number; // 0x0c00 (0x0004) [float]
10302
- TeamNumChangeTimestamp: number; // 0x0c04 (0x0004) [float]
10303
- TimeSinceLastChangeTimeStamp: number; // 0x0c08 (0x0004) [float]
10304
- bUseTargetTeamIndex: boolean; // 0x0c0c (0x0004) [bool : 0x1]
10305
- bAtSupersonicThreshold: boolean; // 0x0c0c (0x0004) [bool : 0x2]
10306
- MaxDistanceForSave: number; // 0x0c10 (0x0004) [float]
10307
- DotProductSaveThreshold: number; // 0x0c14 (0x0004) [float]
10308
- TargetLowSpeedDistanceThreshold: number; // 0x0c18 (0x0004) [float]
10309
- TargetLowSpeedThreshold: number; // 0x0c1c (0x0004) [float]
10310
- TargetLowSpeedScalar: number; // 0x0c20 (0x0004) [float]
10311
- TargetAlphaThreshold: number; // 0x0c24 (0x0004) [float]
10312
- SpeedupCue: UAkSoundCue; // 0x0c28 (0x0008) [UAkSoundCue*]
10313
- SpeedThresholdState: number; // 0x0c30 (0x0004) [int32]
10314
- __EventDemolitionSave__Delegate: FScriptDelegate; // 0x0c38 (0x0018) [FScriptDelegate]
10317
+ SpinPSArchetype: UParticleSystem; // 0x0bd0 (0x0008) [UParticleSystem*]
10318
+ SpinPSC: UParticleSystemComponent; // 0x0bd8 (0x0008) [UParticleSystemComponent*]
10319
+ ParticleColorParamName: string; // 0x0be0 (0x0010) [FString]
10320
+ DefaultParticleColor: FLinearColor; // 0x0bf0 (0x0010) [FLinearColor]
10321
+ SupersonicParticleColor: FLinearColor; // 0x0c00 (0x0010) [FLinearColor]
10322
+ SecondsToRampUp: number; // 0x0c10 (0x0004) [float]
10323
+ MinSpeedScalar: number; // 0x0c14 (0x0004) [float]
10324
+ MinRedirectScalar: number; // 0x0c18 (0x0004) [float]
10325
+ TeamNumChangeTimestamp: number; // 0x0c1c (0x0004) [float]
10326
+ TimeSinceLastChangeTimeStamp: number; // 0x0c20 (0x0004) [float]
10327
+ bUseTargetTeamIndex: boolean; // 0x0c24 (0x0004) [bool : 0x1]
10328
+ bAtSupersonicThreshold: boolean; // 0x0c24 (0x0004) [bool : 0x2]
10329
+ MaxDistanceForSave: number; // 0x0c28 (0x0004) [float]
10330
+ DotProductSaveThreshold: number; // 0x0c2c (0x0004) [float]
10331
+ TargetLowSpeedDistanceThreshold: number; // 0x0c30 (0x0004) [float]
10332
+ TargetLowSpeedThreshold: number; // 0x0c34 (0x0004) [float]
10333
+ TargetLowSpeedScalar: number; // 0x0c38 (0x0004) [float]
10334
+ TargetAlphaThreshold: number; // 0x0c3c (0x0004) [float]
10335
+ SpeedupCue: UAkSoundCue; // 0x0c40 (0x0008) [UAkSoundCue*]
10336
+ SpeedThresholdState: number; // 0x0c48 (0x0004) [int32]
10337
+ __EventDemolitionSave__Delegate: FScriptDelegate; // 0x0c50 (0x0018) [FScriptDelegate]
10315
10338
  };
10316
10339
 
10317
10340
  // Ball_Fire_TA Functions
@@ -10337,26 +10360,26 @@ export type UBall_Fire_TA = UBall_God_TA & {
10337
10360
 
10338
10361
  /**
10339
10362
  * Class TAGame.Ball_GameEditor_TA
10340
- * Size: 0x0C00
10363
+ * Size: 0x0C18
10341
10364
  * Extends: UBall_TA
10342
10365
  */
10343
10366
  export type UBall_GameEditor_TA = UBall_TA & {
10344
- StartLocation: FVector; // 0x0b28 (0x000c) [FVector]
10345
- StartRotation: FRotator; // 0x0b34 (0x000c) [FRotator]
10346
- VelocityStartSpeed: number; // 0x0b40 (0x0004) [float]
10347
- VelocityStartRotation: FRotator; // 0x0b44 (0x000c) [FRotator]
10348
- BallResetTime: number; // 0x0b50 (0x0004) [float]
10349
- FirstHitTime: number; // 0x0b54 (0x0004) [float]
10350
- CameraPositionOffset: FVector; // 0x0b58 (0x000c) [FVector]
10351
- EditingFXActorArchetype: UFXActor_X; // 0x0b68 (0x0008) [UFXActor_X*]
10352
- EditingFXActor: UFXActor_X; // 0x0b70 (0x0008) [UFXActor_X*]
10353
- bUpdateTrajectory: boolean; // 0x0b78 (0x0004) [bool : 0x1]
10354
- ToLocation: FVector; // 0x0b7c (0x000c) [FVector]
10355
- __EventBallWentThruRing__Delegate: FScriptDelegate; // 0x0b88 (0x0018) [FScriptDelegate]
10356
- __EventVelocityStartSpeedChanged__Delegate: FScriptDelegate; // 0x0ba0 (0x0018) [FScriptDelegate]
10357
- __EventFire__Delegate: FScriptDelegate; // 0x0bb8 (0x0018) [FScriptDelegate]
10358
- __EventReset__Delegate: FScriptDelegate; // 0x0bd0 (0x0018) [FScriptDelegate]
10359
- __EventSelectionChange__Delegate: FScriptDelegate; // 0x0be8 (0x0018) [FScriptDelegate]
10367
+ StartLocation: FVector; // 0x0b40 (0x000c) [FVector]
10368
+ StartRotation: FRotator; // 0x0b4c (0x000c) [FRotator]
10369
+ VelocityStartSpeed: number; // 0x0b58 (0x0004) [float]
10370
+ VelocityStartRotation: FRotator; // 0x0b5c (0x000c) [FRotator]
10371
+ BallResetTime: number; // 0x0b68 (0x0004) [float]
10372
+ FirstHitTime: number; // 0x0b6c (0x0004) [float]
10373
+ CameraPositionOffset: FVector; // 0x0b70 (0x000c) [FVector]
10374
+ EditingFXActorArchetype: UFXActor_X; // 0x0b80 (0x0008) [UFXActor_X*]
10375
+ EditingFXActor: UFXActor_X; // 0x0b88 (0x0008) [UFXActor_X*]
10376
+ bUpdateTrajectory: boolean; // 0x0b90 (0x0004) [bool : 0x1]
10377
+ ToLocation: FVector; // 0x0b94 (0x000c) [FVector]
10378
+ __EventBallWentThruRing__Delegate: FScriptDelegate; // 0x0ba0 (0x0018) [FScriptDelegate]
10379
+ __EventVelocityStartSpeedChanged__Delegate: FScriptDelegate; // 0x0bb8 (0x0018) [FScriptDelegate]
10380
+ __EventFire__Delegate: FScriptDelegate; // 0x0bd0 (0x0018) [FScriptDelegate]
10381
+ __EventReset__Delegate: FScriptDelegate; // 0x0be8 (0x0018) [FScriptDelegate]
10382
+ __EventSelectionChange__Delegate: FScriptDelegate; // 0x0c00 (0x0018) [FScriptDelegate]
10360
10383
  };
10361
10384
 
10362
10385
  // Ball_GameEditor_TA Functions
@@ -10407,42 +10430,42 @@ export type UBall_GameEditor_TA = UBall_TA & {
10407
10430
 
10408
10431
  /**
10409
10432
  * Class TAGame.Ball_Haunted_TA
10410
- * Size: 0x0C30
10433
+ * Size: 0x0C48
10411
10434
  * Extends: UBall_TA
10412
10435
  */
10413
10436
  export type UBall_Haunted_TA = UBall_TA & {
10414
- SeekPositionRangeLength: FVector2D; // 0x0b28 (0x0008) [FVector2D]
10415
- SeekPositionRangeWidth: FVector2D; // 0x0b30 (0x0008) [FVector2D]
10416
- SeekPositionRangeHeight: FVector2D; // 0x0b38 (0x0008) [FVector2D]
10417
- NextSeekTimeRange: FVector2D; // 0x0b40 (0x0008) [FVector2D]
10418
- TrappedHoverHeight: number; // 0x0b48 (0x0004) [float]
10419
- HorizontalSpeed: number; // 0x0b4c (0x0004) [float]
10420
- VerticalSpeed: number; // 0x0b50 (0x0004) [float]
10421
- ArrivalDistance: number; // 0x0b54 (0x0004) [float]
10422
- TrappedHorizontalSpeed: number; // 0x0b58 (0x0004) [float]
10423
- TrappedVerticalSpeed: number; // 0x0b5c (0x0004) [float]
10424
- TrappedCaptureTime: number; // 0x0b60 (0x0004) [float]
10425
- HitPhysicsDuration: number; // 0x0b64 (0x0004) [float]
10426
- ReplicatedBeamBrokenValue: number; // 0x0b68 (0x0001) [uint8]
10427
- LastTeamTouch: number; // 0x0b69 (0x0001) [uint8]
10428
- DeactivatedGoalIndex: number; // 0x0b6a (0x0001) [uint8]
10429
- TotalActiveBeams: number; // 0x0b6b (0x0001) [uint8]
10430
- SeekTarget: FVector; // 0x0b6c (0x000c) [FVector]
10431
- NextNeutralTime: number; // 0x0b78 (0x0004) [float]
10432
- bHitPhysicsActive: boolean; // 0x0b7c (0x0004) [bool : 0x1]
10433
- bIsBallBeamed: boolean; // 0x0b7c (0x0004) [bool : 0x2]
10434
- bIsTrapped: boolean; // 0x0b7c (0x0004) [bool : 0x4]
10435
- CurrentCaptureTime: number; // 0x0b80 (0x0004) [float]
10436
- CaptureTimePercentage: number; // 0x0b84 (0x0004) [float]
10437
- CaptureTimeAtExit: number; // 0x0b88 (0x0004) [float]
10438
- ActiveGoal: UGoal_TA; // 0x0b90 (0x0008) [UGoal_TA*]
10439
- NumActiveBeamsByTeam: number; // 0x0b98 (0x0008) [int32]
10440
- __EventLastTeamTouchChanged__Delegate: FScriptDelegate; // 0x0ba0 (0x0018) [FScriptDelegate]
10441
- __EventIsTrapped__Delegate: FScriptDelegate; // 0x0bb8 (0x0018) [FScriptDelegate]
10442
- __EventBeamIsBroken__Delegate: FScriptDelegate; // 0x0bd0 (0x0018) [FScriptDelegate]
10443
- __ReplicatedBeamBrokenValue__ChangeNotify: FScriptDelegate; // 0x0be8 (0x0018) [FScriptDelegate]
10444
- __LastTeamTouch__ChangeNotify: FScriptDelegate; // 0x0c00 (0x0018) [FScriptDelegate]
10445
- __DeactivatedGoalIndex__ChangeNotify: FScriptDelegate; // 0x0c18 (0x0018) [FScriptDelegate]
10437
+ SeekPositionRangeLength: FVector2D; // 0x0b40 (0x0008) [FVector2D]
10438
+ SeekPositionRangeWidth: FVector2D; // 0x0b48 (0x0008) [FVector2D]
10439
+ SeekPositionRangeHeight: FVector2D; // 0x0b50 (0x0008) [FVector2D]
10440
+ NextSeekTimeRange: FVector2D; // 0x0b58 (0x0008) [FVector2D]
10441
+ TrappedHoverHeight: number; // 0x0b60 (0x0004) [float]
10442
+ HorizontalSpeed: number; // 0x0b64 (0x0004) [float]
10443
+ VerticalSpeed: number; // 0x0b68 (0x0004) [float]
10444
+ ArrivalDistance: number; // 0x0b6c (0x0004) [float]
10445
+ TrappedHorizontalSpeed: number; // 0x0b70 (0x0004) [float]
10446
+ TrappedVerticalSpeed: number; // 0x0b74 (0x0004) [float]
10447
+ TrappedCaptureTime: number; // 0x0b78 (0x0004) [float]
10448
+ HitPhysicsDuration: number; // 0x0b7c (0x0004) [float]
10449
+ ReplicatedBeamBrokenValue: number; // 0x0b80 (0x0001) [uint8]
10450
+ LastTeamTouch: number; // 0x0b81 (0x0001) [uint8]
10451
+ DeactivatedGoalIndex: number; // 0x0b82 (0x0001) [uint8]
10452
+ TotalActiveBeams: number; // 0x0b83 (0x0001) [uint8]
10453
+ SeekTarget: FVector; // 0x0b84 (0x000c) [FVector]
10454
+ NextNeutralTime: number; // 0x0b90 (0x0004) [float]
10455
+ bHitPhysicsActive: boolean; // 0x0b94 (0x0004) [bool : 0x1]
10456
+ bIsBallBeamed: boolean; // 0x0b94 (0x0004) [bool : 0x2]
10457
+ bIsTrapped: boolean; // 0x0b94 (0x0004) [bool : 0x4]
10458
+ CurrentCaptureTime: number; // 0x0b98 (0x0004) [float]
10459
+ CaptureTimePercentage: number; // 0x0b9c (0x0004) [float]
10460
+ CaptureTimeAtExit: number; // 0x0ba0 (0x0004) [float]
10461
+ ActiveGoal: UGoal_TA; // 0x0ba8 (0x0008) [UGoal_TA*]
10462
+ NumActiveBeamsByTeam: number; // 0x0bb0 (0x0008) [int32]
10463
+ __EventLastTeamTouchChanged__Delegate: FScriptDelegate; // 0x0bb8 (0x0018) [FScriptDelegate]
10464
+ __EventIsTrapped__Delegate: FScriptDelegate; // 0x0bd0 (0x0018) [FScriptDelegate]
10465
+ __EventBeamIsBroken__Delegate: FScriptDelegate; // 0x0be8 (0x0018) [FScriptDelegate]
10466
+ __ReplicatedBeamBrokenValue__ChangeNotify: FScriptDelegate; // 0x0c00 (0x0018) [FScriptDelegate]
10467
+ __LastTeamTouch__ChangeNotify: FScriptDelegate; // 0x0c18 (0x0018) [FScriptDelegate]
10468
+ __DeactivatedGoalIndex__ChangeNotify: FScriptDelegate; // 0x0c30 (0x0018) [FScriptDelegate]
10446
10469
  };
10447
10470
 
10448
10471
  // Ball_Haunted_TA Functions
@@ -10478,21 +10501,22 @@ export type UBall_Haunted_TA = UBall_TA & {
10478
10501
 
10479
10502
  /**
10480
10503
  * Class TAGame.Ball_Spawner_TA
10481
- * Size: 0x02B0
10504
+ * Size: 0x02B8
10482
10505
  * Extends: UActor
10483
10506
  */
10484
10507
  export type UBall_Spawner_TA = UActor & {
10485
10508
  ParticleSystemArchetype: UParticleSystem; // 0x0268 (0x0008) [UParticleSystem*]
10486
10509
  PSC: UParticleSystemComponent; // 0x0270 (0x0008) [UParticleSystemComponent*]
10487
- FXActor: UFXActor_X; // 0x0278 (0x0008) [UFXActor_X*]
10488
- SpawnSoundCue: UAkSoundCue; // 0x0280 (0x0008) [UAkSoundCue*]
10489
- BallToSpawn: UBall_TA; // 0x0288 (0x0008) [UBall_TA*]
10490
- BallSpawnTime: number; // 0x0290 (0x0004) [float]
10491
- FXSpawnTime: number; // 0x0294 (0x0004) [float]
10492
- SoccarGame: UGameEvent_Soccar_TA; // 0x0298 (0x0008) [UGameEvent_Soccar_TA*]
10493
- SpawnedBall: UBall_TA; // 0x02a0 (0x0008) [UBall_TA*]
10494
- SpawnDelaySeconds: number; // 0x02a8 (0x0004) [float]
10495
- bReplayMode: boolean; // 0x02ac (0x0004) [bool : 0x1]
10510
+ CarFXActorArchetype: UFXActor_TA; // 0x0278 (0x0008) [UFXActor_TA*]
10511
+ FXActor: UFXActor_X; // 0x0280 (0x0008) [UFXActor_X*]
10512
+ SpawnSoundCue: UAkSoundCue; // 0x0288 (0x0008) [UAkSoundCue*]
10513
+ BallToSpawn: UBall_TA; // 0x0290 (0x0008) [UBall_TA*]
10514
+ BallSpawnTime: number; // 0x0298 (0x0004) [float]
10515
+ FXSpawnTime: number; // 0x029c (0x0004) [float]
10516
+ SoccarGame: UGameEvent_Soccar_TA; // 0x02a0 (0x0008) [UGameEvent_Soccar_TA*]
10517
+ SpawnedBall: UBall_TA; // 0x02a8 (0x0008) [UBall_TA*]
10518
+ SpawnDelaySeconds: number; // 0x02b0 (0x0004) [float]
10519
+ bReplayMode: boolean; // 0x02b4 (0x0004) [bool : 0x1]
10496
10520
  };
10497
10521
 
10498
10522
  // Ball_Spawner_TA Functions
@@ -10504,31 +10528,33 @@ export type UBall_Spawner_TA = UActor & {
10504
10528
  // HandleGameStateChanged(GameEvent: UGameEvent_Soccar_TA): void
10505
10529
  // SetupFXSpawn(): void
10506
10530
  // SetupBallSpawn(): void
10531
+ // HandleCarAdded(Car: UCar_TA): void
10532
+ // SubscribeToCars(): void
10507
10533
  // PostBeginPlay(): void
10508
10534
  // ReplicatedEvent(VarName: FName): void
10509
10535
 
10510
10536
  /**
10511
10537
  * Class TAGame.Ball_Trajectory_TA
10512
- * Size: 0x0BB8
10538
+ * Size: 0x0BD0
10513
10539
  * Extends: UBall_TA
10514
10540
  */
10515
10541
  export type UBall_Trajectory_TA = UBall_TA & {
10516
- AccurateTrajectoryPoints: FVector[]; // 0x0b28 (0x0010) [TArray<FVector>]
10517
- AllPoints: FVector[]; // 0x0b38 (0x0010) [TArray<FVector>]
10518
- LastCalculateTime: number; // 0x0b48 (0x0004) [float]
10519
- FixedDeltaTime: number; // 0x0b4c (0x0004) [float]
10520
- TotalPathDistance: number; // 0x0b50 (0x0004) [float]
10521
- FrameCount: number; // 0x0b54 (0x0004) [int32]
10522
- TotalStepCount: number; // 0x0b58 (0x0004) [int32]
10523
- TotalFrameCount: number; // 0x0b5c (0x0004) [int32]
10524
- CurrentStepCount: number; // 0x0b60 (0x0004) [int32]
10525
- StepToPutAPointAt: number; // 0x0b64 (0x0004) [int32]
10526
- LastLocation: FVector; // 0x0b68 (0x000c) [FVector]
10527
- LastVelocity: FVector; // 0x0b74 (0x000c) [FVector]
10528
- LastAngularVelocity: FVector; // 0x0b80 (0x000c) [FVector]
10529
- LastRotation: FRotator; // 0x0b8c (0x000c) [FRotator]
10530
- TrajectorySettings: FTrajectorySetup; // 0x0b98 (0x0014) [FTrajectorySetup]
10531
- TrajectoryComponentToUpdate: UBallTrajectoryComponent_TA; // 0x0bb0 (0x0008) [UBallTrajectoryComponent_TA*]
10542
+ AccurateTrajectoryPoints: FVector[]; // 0x0b40 (0x0010) [TArray<FVector>]
10543
+ AllPoints: FVector[]; // 0x0b50 (0x0010) [TArray<FVector>]
10544
+ LastCalculateTime: number; // 0x0b60 (0x0004) [float]
10545
+ FixedDeltaTime: number; // 0x0b64 (0x0004) [float]
10546
+ TotalPathDistance: number; // 0x0b68 (0x0004) [float]
10547
+ FrameCount: number; // 0x0b6c (0x0004) [int32]
10548
+ TotalStepCount: number; // 0x0b70 (0x0004) [int32]
10549
+ TotalFrameCount: number; // 0x0b74 (0x0004) [int32]
10550
+ CurrentStepCount: number; // 0x0b78 (0x0004) [int32]
10551
+ StepToPutAPointAt: number; // 0x0b7c (0x0004) [int32]
10552
+ LastLocation: FVector; // 0x0b80 (0x000c) [FVector]
10553
+ LastVelocity: FVector; // 0x0b8c (0x000c) [FVector]
10554
+ LastAngularVelocity: FVector; // 0x0b98 (0x000c) [FVector]
10555
+ LastRotation: FRotator; // 0x0ba4 (0x000c) [FRotator]
10556
+ TrajectorySettings: FTrajectorySetup; // 0x0bb0 (0x0014) [FTrajectorySetup]
10557
+ TrajectoryComponentToUpdate: UBallTrajectoryComponent_TA; // 0x0bc8 (0x0008) [UBallTrajectoryComponent_TA*]
10532
10558
  };
10533
10559
 
10534
10560
  // Ball_Trajectory_TA Functions
@@ -10538,7 +10564,7 @@ export type UBall_Trajectory_TA = UBall_TA & {
10538
10564
 
10539
10565
  /**
10540
10566
  * Class TAGame.Ball_Tutorial_TA
10541
- * Size: 0x0B28
10567
+ * Size: 0x0B40
10542
10568
  * Extends: UBall_TA
10543
10569
  */
10544
10570
  export type UBall_Tutorial_TA = UBall_TA & {};
@@ -12258,7 +12284,8 @@ export type UCamera_TA = UCamera_X & {
12258
12284
  CurrentInputType: EInputPlatformType; // 0x0790 (0x0001) [EInputPlatformType]
12259
12285
  Demolisher: URBActor_TA; // 0x0798 (0x0008) [URBActor_TA*]
12260
12286
  bDemolished: boolean; // 0x07a0 (0x0004) [bool : 0x1]
12261
- bGroundClampTrace: boolean; // 0x07a0 (0x0004) [bool : 0x2]
12287
+ bShowCameraSaveDebug: boolean; // 0x07a0 (0x0004) [bool : 0x2]
12288
+ bGroundClampTrace: boolean; // 0x07a0 (0x0004) [bool : 0x4]
12262
12289
  DemolishedPawn: UPawn; // 0x07a8 (0x0008) [UPawn*]
12263
12290
  CameraSettings: UCameraSettingsActor_TA; // 0x07b0 (0x0008) [UCameraSettingsActor_TA*]
12264
12291
  GroundClampZOffset: number; // 0x07b8 (0x0004) [float]
@@ -12401,20 +12428,19 @@ export type UCameraConfig_TA = UOnlineConfig_X & {
12401
12428
  */
12402
12429
  export type UCameraSettingsActor_TA = UReplicationInfo & {
12403
12430
  UploadCameraDelay: number; // 0x0268 (0x0004) [float]
12431
+ IdleReliableResendThreshold: number; // 0x026c (0x0004) [float]
12404
12432
  PRI: UPRI_TA; // 0x0270 (0x0008) [UPRI_TA*]
12405
12433
  ProfileSettings: FProfileCameraSettings; // 0x0278 (0x0020) [FProfileCameraSettings]
12406
12434
  bUsingSecondaryCamera: boolean; // 0x0298 (0x0004) [bool : 0x1]
12407
12435
  bUsingBehindView: boolean; // 0x0298 (0x0004) [bool : 0x2]
12408
12436
  bUsingFreecam: boolean; // 0x0298 (0x0004) [bool : 0x4]
12409
- bLookingAtBall: boolean; // 0x0298 (0x0004) [bool : 0x8]
12410
- bDirtySecondaryCamera: boolean; // 0x0298 (0x0004) [bool : 0x10]
12411
- bDirtyBehindView: boolean; // 0x0298 (0x0004) [bool : 0x20]
12412
- bDirtyLookingAtBall: boolean; // 0x0298 (0x0004) [bool : 0x40]
12437
+ bDirtySecondaryCamera: boolean; // 0x0298 (0x0004) [bool : 0x8]
12438
+ bDirtyBehindView: boolean; // 0x0298 (0x0004) [bool : 0x10]
12413
12439
  CameraPitch: number; // 0x029c (0x0001) [uint8]
12414
12440
  CameraYaw: number; // 0x029d (0x0001) [uint8]
12415
- MaxProximityDistance: number; // 0x02a0 (0x0004) [float]
12416
- LastRotationChangeTime: number; // 0x02a4 (0x0004) [float]
12417
- LastReplicateRotationTime: number; // 0x02a8 (0x0004) [float]
12441
+ LastRotationChangeTime: number; // 0x02a0 (0x0004) [float]
12442
+ LastReplicateRotationTime: number; // 0x02a4 (0x0004) [float]
12443
+ MaxProximityDistance: number; // 0x02a8 (0x0004) [float]
12418
12444
  __EventCameraChanged__Delegate: FScriptDelegate; // 0x02b0 (0x0018) [FScriptDelegate]
12419
12445
  __EventSecondaryCameraChanged__Delegate: FScriptDelegate; // 0x02c8 (0x0018) [FScriptDelegate]
12420
12446
  };
@@ -12559,6 +12585,8 @@ export type UCameraState_Car_TA = UCameraState_CarRef_TA & {
12559
12585
  // UpdateValidPOV(DeltaTime: number, OutPOV: FCameraOrientation): void
12560
12586
  // UpdatePOV(DeltaTime: number, OutPOV: FCameraOrientation): void
12561
12587
  // ResetView(): void
12588
+ // GetCarFacingRotation(): FRotator
12589
+ // ResetInterpState(): void
12562
12590
  // BeginCameraState(PreviousState: UCameraState_X): void
12563
12591
 
12564
12592
  /**
@@ -12969,7 +12997,7 @@ export type UCameraState_DemoSpawnSelect_TA = UCameraState_TA & {
12969
12997
 
12970
12998
  /**
12971
12999
  * Class TAGame.CameraState_Director_TA
12972
- * Size: 0x0134
13000
+ * Size: 0x013C
12973
13001
  * Extends: UCameraState_Replay_TA
12974
13002
  */
12975
13003
  export type UCameraState_Director_TA = UCameraState_Replay_TA & {
@@ -12978,18 +13006,24 @@ export type UCameraState_Director_TA = UCameraState_Replay_TA & {
12978
13006
  CountdownSelector: UCameraStateSelector_TA; // 0x00f8 (0x0008) [UCameraStateSelector_TA*]
12979
13007
  KickoffSelector: UCameraStateSelector_TA; // 0x0100 (0x0008) [UCameraStateSelector_TA*]
12980
13008
  DefaultSelector: UCameraStateSelector_TA; // 0x0108 (0x0008) [UCameraStateSelector_TA*]
12981
- MinTransitionTimeLimits: FProfileSliderLimits; // 0x0110 (0x000c) [FProfileSliderLimits]
12982
- CurrentSelector: UCameraStateSelector_TA; // 0x0120 (0x0008) [UCameraStateSelector_TA*]
12983
- CurrentState: UCameraState_X; // 0x0128 (0x0008) [UCameraState_X*]
12984
- bInitialized: boolean; // 0x0130 (0x0004) [bool : 0x1]
13009
+ MidMatchJoinedSelector: UCameraStateSelector_TA; // 0x0110 (0x0008) [UCameraStateSelector_TA*]
13010
+ MinTransitionTimeLimits: FProfileSliderLimits; // 0x0118 (0x000c) [FProfileSliderLimits]
13011
+ MidMatchJoinMoveThreshold: number; // 0x0124 (0x0004) [float]
13012
+ CurrentSelector: UCameraStateSelector_TA; // 0x0128 (0x0008) [UCameraStateSelector_TA*]
13013
+ CurrentState: UCameraState_X; // 0x0130 (0x0008) [UCameraState_X*]
13014
+ bInitialized: boolean; // 0x0138 (0x0004) [bool : 0x1]
13015
+ bSawCountdown: boolean; // 0x0138 (0x0004) [bool : 0x2]
13016
+ bMidMatchJoinDone: boolean; // 0x0138 (0x0004) [bool : 0x4]
12985
13017
  };
12986
13018
 
12987
13019
  // CameraState_Director_TA Functions
12988
13020
  // IsDisabled(CameraMode: FName, InFocusActorString: string): boolean
12989
13021
  // ShouldClipToField(): boolean
12990
13022
  // ShouldUpdateAspectRatio(): boolean
13023
+ // AnyCars(): boolean
13024
+ // AnyCarMoving(): boolean
12991
13025
  // UpdateSelector(): void
12992
- // SetSelector(InSelector: UCameraStateSelector_TA): void
13026
+ // SetSelector(InSelector: UCameraStateSelector_TA, bSkipInitial: boolean): void
12993
13027
  // GetProxyCameraState(): UCameraState_X
12994
13028
  // InitCameraState(InState: UCameraState_X): void
12995
13029
  // InitSelector(InSelector: UCameraStateSelector_TA): void
@@ -13302,7 +13336,9 @@ export type UCameraState_PodiumSpotlight_TA = UCameraState_X & {
13302
13336
  // CameraState_PodiumSpotlight_TA Functions
13303
13337
  // __CameraState_PodiumSpotlight_TA__UpdatePOV_0x1(CC: FCachedPodiumCar): boolean
13304
13338
  // UpdateCachedCarInfo(GameEvent: UGameEvent_TA): void
13339
+ // GetRotation(PitchDeg: number, YawDeg: number): FRotator
13305
13340
  // GetFocusCenter(FieldCenter: FVector, PodiumSpotlightZ: number): FVector
13341
+ // GetSoccarGame(): UGameEvent_Soccar_TA
13306
13342
  // UpdatePOV(DeltaTime: number, OutPOV: FCameraOrientation): void
13307
13343
  // BeginCameraState(InPrevState: UCameraState_X): void
13308
13344
  // ShouldExecute(): boolean
@@ -13725,7 +13761,7 @@ export type UCameraStateSelector_TA = UComponent & {
13725
13761
 
13726
13762
  // CameraStateSelector_TA Functions
13727
13763
  // SelectState(InCurrentState: UCameraState_X): UCameraState_X
13728
- // SetActive(): void
13764
+ // SetActive(bSkipInitial: boolean): void
13729
13765
  // Init(InCamera: UCamera_X): void
13730
13766
 
13731
13767
  /**
@@ -13736,11 +13772,12 @@ export type UCameraStateSelector_TA = UComponent & {
13736
13772
  export type UCameraStateSelector_Priority_TA = UCameraStateSelector_TA & {
13737
13773
  PriorityStates: FStateParams[]; // 0x0088 (0x0010) [TArray<FStateParams>]
13738
13774
  bSelectFirst: boolean; // 0x0098 (0x0004) [bool : 0x1]
13775
+ bSkipInitialState: boolean; // 0x0098 (0x0004) [bool : 0x2]
13739
13776
  };
13740
13777
 
13741
13778
  // CameraStateSelector_Priority_TA Functions
13742
13779
  // SelectState(InCurrentState: UCameraState_X): UCameraState_X
13743
- // SetActive(): void
13780
+ // SetActive(bSkipInitial: boolean): void
13744
13781
  // Init(InCamera: UCamera_X): void
13745
13782
 
13746
13783
  /**
@@ -13756,7 +13793,7 @@ export type UCameraStateSelector_Sequence_TA = UCameraStateSelector_TA & {
13756
13793
  // CameraStateSelector_Sequence_TA Functions
13757
13794
  // GetNextStateIndex(): number
13758
13795
  // SelectState(InCurrentState: UCameraState_X): UCameraState_X
13759
- // SetActive(): void
13796
+ // SetActive(bSkipInitial: boolean): void
13760
13797
 
13761
13798
  /**
13762
13799
  * Class TAGame.CameraStateSelector_RandomSequence_TA
@@ -13769,7 +13806,7 @@ export type UCameraStateSelector_RandomSequence_TA = UCameraStateSelector_Sequen
13769
13806
 
13770
13807
  // CameraStateSelector_RandomSequence_TA Functions
13771
13808
  // Reshuffle(): void
13772
- // SetActive(): void
13809
+ // SetActive(bSkipInitial: boolean): void
13773
13810
  // Init(InCamera: UCamera_X): void
13774
13811
 
13775
13812
  /**
@@ -13844,48 +13881,48 @@ export type UCannon_TA = UActor & {
13844
13881
 
13845
13882
  /**
13846
13883
  * Class TAGame.Vehicle_TA
13847
- * Size: 0x08C8
13884
+ * Size: 0x08E0
13848
13885
  * Extends: URBActor_TA
13849
13886
  */
13850
13887
  export type UVehicle_TA = URBActor_TA & {
13851
- CarMesh: UCarMeshComponent_TA; // 0x07c0 (0x0008) [UCarMeshComponent_TA*]
13852
- VehicleSim: UVehicleSim_TA; // 0x07c8 (0x0008) [UVehicleSim_TA*]
13853
- StickyForce: FStickyForceData; // 0x07d0 (0x0008) [FStickyForceData]
13854
- AutoFlip: FAutoFlipData; // 0x07d8 (0x0008) [FAutoFlipData]
13855
- bDriving: boolean; // 0x07e0 (0x0004) [bool : 0x1]
13856
- bReplicatedHandbrake: boolean; // 0x07e0 (0x0004) [bool : 0x2]
13857
- bJumped: boolean; // 0x07e0 (0x0004) [bool : 0x4]
13858
- bDoubleJumped: boolean; // 0x07e0 (0x0004) [bool : 0x8]
13859
- bOnGround: boolean; // 0x07e0 (0x0004) [bool : 0x10]
13860
- bSupersonic: boolean; // 0x07e0 (0x0004) [bool : 0x20]
13861
- bPodiumMode: boolean; // 0x07e0 (0x0004) [bool : 0x40]
13862
- bHasPostMatchCelebration: boolean; // 0x07e0 (0x0004) [bool : 0x80]
13863
- Input: FVehicleInputs; // 0x07e4 (0x0020) [FVehicleInputs]
13864
- ReplicatedThrottle: number; // 0x0804 (0x0001) [uint8]
13865
- ReplicatedSteer: number; // 0x0805 (0x0001) [uint8]
13866
- InputRestriction: EInputRestriction; // 0x0806 (0x0001) [EInputRestriction]
13867
- AIController: UAIController_TA; // 0x0808 (0x0008) [UAIController_TA*]
13868
- PlayerController: UPlayerController_TA; // 0x0810 (0x0008) [UPlayerController_TA*]
13869
- PRI: UPRI_TA; // 0x0818 (0x0008) [UPRI_TA*]
13870
- VehicleUpdateTag: number; // 0x0820 (0x0004) [int32]
13871
- CarInteraction: FCarInteractionData; // 0x0828 (0x0010) [FCarInteractionData]
13872
- LocalCollisionOffset: FVector; // 0x0838 (0x000c) [FVector]
13873
- LocalCollisionExtent: FVector; // 0x0844 (0x000c) [FVector]
13874
- LastBallTouchFrame: number; // 0x0850 (0x0004) [int32]
13875
- LastBallImpactFrame: number; // 0x0854 (0x0004) [int32]
13876
- BoostComponent: UCarComponent_Boost_TA; // 0x0858 (0x0008) [UCarComponent_Boost_TA*]
13877
- DodgeComponent: UCarComponent_Dodge_TA; // 0x0860 (0x0008) [UCarComponent_Dodge_TA*]
13878
- AirControlComponent: UCarComponent_AirControl_TA; // 0x0868 (0x0008) [UCarComponent_AirControl_TA*]
13879
- JumpComponent: UCarComponent_Jump_TA; // 0x0870 (0x0008) [UCarComponent_Jump_TA*]
13880
- DoubleJumpComponent: UCarComponent_DoubleJump_TA; // 0x0878 (0x0008) [UCarComponent_DoubleJump_TA*]
13881
- PodiumSpot: number; // 0x0880 (0x0004) [int32]
13882
- PMCAnimIdx: number; // 0x0884 (0x0004) [int32]
13883
- PitchTekComponent: UPitchTekDrawingComponent_TA; // 0x0888 (0x0008) [UPitchTekDrawingComponent_TA*]
13884
- NumWheelsForGrounded: number; // 0x0890 (0x0004) [int32]
13885
- LocalPlayerAudioParamsComponent: ULocalPlayerAudioParamsComponent_TA; // 0x0898 (0x0008) [ULocalPlayerAudioParamsComponent_TA*]
13886
- TimeBelowSupersonicSpeed: number; // 0x08a0 (0x0004) [float]
13887
- NetworkConfig: UNetworkConfig_TA; // 0x08a8 (0x0008) [UNetworkConfig_TA*]
13888
- __EventPRIChanged__Delegate: FScriptDelegate; // 0x08b0 (0x0018) [FScriptDelegate]
13888
+ CarMesh: UCarMeshComponent_TA; // 0x07d8 (0x0008) [UCarMeshComponent_TA*]
13889
+ VehicleSim: UVehicleSim_TA; // 0x07e0 (0x0008) [UVehicleSim_TA*]
13890
+ StickyForce: FStickyForceData; // 0x07e8 (0x0008) [FStickyForceData]
13891
+ AutoFlip: FAutoFlipData; // 0x07f0 (0x0008) [FAutoFlipData]
13892
+ bDriving: boolean; // 0x07f8 (0x0004) [bool : 0x1]
13893
+ bReplicatedHandbrake: boolean; // 0x07f8 (0x0004) [bool : 0x2]
13894
+ bJumped: boolean; // 0x07f8 (0x0004) [bool : 0x4]
13895
+ bDoubleJumped: boolean; // 0x07f8 (0x0004) [bool : 0x8]
13896
+ bOnGround: boolean; // 0x07f8 (0x0004) [bool : 0x10]
13897
+ bSupersonic: boolean; // 0x07f8 (0x0004) [bool : 0x20]
13898
+ bPodiumMode: boolean; // 0x07f8 (0x0004) [bool : 0x40]
13899
+ bHasPostMatchCelebration: boolean; // 0x07f8 (0x0004) [bool : 0x80]
13900
+ Input: FVehicleInputs; // 0x07fc (0x0020) [FVehicleInputs]
13901
+ ReplicatedThrottle: number; // 0x081c (0x0001) [uint8]
13902
+ ReplicatedSteer: number; // 0x081d (0x0001) [uint8]
13903
+ InputRestriction: EInputRestriction; // 0x081e (0x0001) [EInputRestriction]
13904
+ AIController: UAIController_TA; // 0x0820 (0x0008) [UAIController_TA*]
13905
+ PlayerController: UPlayerController_TA; // 0x0828 (0x0008) [UPlayerController_TA*]
13906
+ PRI: UPRI_TA; // 0x0830 (0x0008) [UPRI_TA*]
13907
+ VehicleUpdateTag: number; // 0x0838 (0x0004) [int32]
13908
+ CarInteraction: FCarInteractionData; // 0x0840 (0x0010) [FCarInteractionData]
13909
+ LocalCollisionOffset: FVector; // 0x0850 (0x000c) [FVector]
13910
+ LocalCollisionExtent: FVector; // 0x085c (0x000c) [FVector]
13911
+ LastBallTouchFrame: number; // 0x0868 (0x0004) [int32]
13912
+ LastBallImpactFrame: number; // 0x086c (0x0004) [int32]
13913
+ BoostComponent: UCarComponent_Boost_TA; // 0x0870 (0x0008) [UCarComponent_Boost_TA*]
13914
+ DodgeComponent: UCarComponent_Dodge_TA; // 0x0878 (0x0008) [UCarComponent_Dodge_TA*]
13915
+ AirControlComponent: UCarComponent_AirControl_TA; // 0x0880 (0x0008) [UCarComponent_AirControl_TA*]
13916
+ JumpComponent: UCarComponent_Jump_TA; // 0x0888 (0x0008) [UCarComponent_Jump_TA*]
13917
+ DoubleJumpComponent: UCarComponent_DoubleJump_TA; // 0x0890 (0x0008) [UCarComponent_DoubleJump_TA*]
13918
+ PodiumSpot: number; // 0x0898 (0x0004) [int32]
13919
+ PMCAnimIdx: number; // 0x089c (0x0004) [int32]
13920
+ PitchTekComponent: UPitchTekDrawingComponent_TA; // 0x08a0 (0x0008) [UPitchTekDrawingComponent_TA*]
13921
+ NumWheelsForGrounded: number; // 0x08a8 (0x0004) [int32]
13922
+ LocalPlayerAudioParamsComponent: ULocalPlayerAudioParamsComponent_TA; // 0x08b0 (0x0008) [ULocalPlayerAudioParamsComponent_TA*]
13923
+ TimeBelowSupersonicSpeed: number; // 0x08b8 (0x0004) [float]
13924
+ NetworkConfig: UNetworkConfig_TA; // 0x08c0 (0x0008) [UNetworkConfig_TA*]
13925
+ __EventPRIChanged__Delegate: FScriptDelegate; // 0x08c8 (0x0018) [FScriptDelegate]
13889
13926
  };
13890
13927
 
13891
13928
  // Vehicle_TA Functions
@@ -13932,88 +13969,88 @@ export type UVehicle_TA = URBActor_TA & {
13932
13969
 
13933
13970
  /**
13934
13971
  * Class TAGame.Car_TA
13935
- * Size: 0x0C68
13972
+ * Size: 0x0C80
13936
13973
  * Extends: UVehicle_TA
13937
13974
  */
13938
13975
  export type UCar_TA = UVehicle_TA & {
13939
- DefaultCarComponents: UCarComponent_TA[]; // 0x08c8 (0x0010) [TArray<UCarComponent_TA*>]
13940
- EngineAudio: UEngineAudioComponent_TA; // 0x08d8 (0x0008) [UEngineAudioComponent_TA*]
13941
- EngineAudioRev: UEngineAudioREVComponent_TA; // 0x08e0 (0x0008) [UEngineAudioREVComponent_TA*]
13942
- ThrottleShake: UThrottleShakeComponent_TA; // 0x08e8 (0x0008) [UThrottleShakeComponent_TA*]
13943
- FlipComponent: UCarComponent_FlipCar_TA; // 0x08f0 (0x0008) [UCarComponent_FlipCar_TA*]
13944
- DemolishTarget: EDemolishTarget; // 0x08f8 (0x0001) [EDemolishTarget]
13945
- DemolishSpeed: EDemolishSpeed; // 0x08f9 (0x0001) [EDemolishSpeed]
13946
- DemolishSource: EDemolishSource; // 0x08fa (0x0001) [EDemolishSource]
13947
- Loadout: UProductLoader_TA; // 0x0900 (0x0008) [UProductLoader_TA*]
13948
- bLoadoutSet: boolean; // 0x0908 (0x0004) [bool : 0x1]
13949
- bUnlimitedTimeForDodge: boolean; // 0x0908 (0x0004) [bool : 0x2]
13950
- bUnlimitedJumps: boolean; // 0x0908 (0x0004) [bool : 0x4]
13951
- bDemolishOnOpposingGround: boolean; // 0x0908 (0x0004) [bool : 0x8]
13952
- bWasOnOpposingGround: boolean; // 0x0908 (0x0004) [bool : 0x10]
13953
- bDemolishOnGoalZone: boolean; // 0x0908 (0x0004) [bool : 0x20]
13954
- bWasInGoalZone: boolean; // 0x0908 (0x0004) [bool : 0x40]
13955
- bOverrideHandbrakeOn: boolean; // 0x0908 (0x0004) [bool : 0x80]
13956
- bTeamBumpsUseCarForceMultiplier: boolean; // 0x0908 (0x0004) [bool : 0x100]
13957
- bOverrideBoostOn: boolean; // 0x0908 (0x0004) [bool : 0x200]
13958
- bUseDefaultLoadout: boolean; // 0x0908 (0x0004) [bool : 0x400]
13959
- bDodgesRefreshed: boolean; // 0x0908 (0x0004) [bool : 0x800]
13960
- bDodgeCounterReplicated: boolean; // 0x0908 (0x0004) [bool : 0x1000]
13961
- bConstrained3D: boolean; // 0x0908 (0x0004) [bool : 0x2000]
13962
- ExitFXArchetype: UFXActor_X; // 0x0910 (0x0008) [UFXActor_X*]
13963
- DemolishExplosionArchetype: UExplosion_X; // 0x0918 (0x0008) [UExplosion_X*]
13964
- DemolishExplosion: UExplosion_X; // 0x0920 (0x0008) [UExplosion_X*]
13965
- TargetClass: UTarget_TA; // 0x0928 (0x0008) [UTarget_TA*]
13966
- TargetIndicatorArchetype: UTargetIndicator_TA; // 0x0930 (0x0008) [UTargetIndicator_TA*]
13967
- TargetIndicators: UTargetIndicator_TA[]; // 0x0938 (0x0010) [TArray<UTargetIndicator_TA*>]
13968
- MaxTimeForDodge: number; // 0x0948 (0x0004) [float]
13969
- MaxNumJumps: number; // 0x094c (0x0004) [int32]
13970
- GroundedJumpFailedSFX: UAkSoundCue; // 0x0950 (0x0008) [UAkSoundCue*]
13971
- LastWheelsHitBallTime: number; // 0x0958 (0x0004) [float]
13972
- TeamPaint: FLoadoutTeamPaint; // 0x095c (0x0010) [FLoadoutTeamPaint]
13973
- ClubColors: FClubColorSet; // 0x096c (0x0008) [FClubColorSet]
13974
- ReplicatedCarScale: number; // 0x0974 (0x0004) [float]
13975
- ReplicatedDemolishExtended: FDemolishDataExtended; // 0x0978 (0x0048) [FDemolishDataExtended]
13976
- ReplicatedDemolish: FDemolishData; // 0x09c0 (0x0028) [FDemolishData]
13977
- ReplicatedDemolish_CustomFX: FDemolishData2; // 0x09e8 (0x0030) [FDemolishData2]
13978
- ReplicatedDemolishGoalExplosion: FDemolishDataGoalExplosion; // 0x0a18 (0x0030) [FDemolishDataGoalExplosion]
13979
- BodyFXActor: UFXActor_X; // 0x0a48 (0x0008) [UFXActor_X*]
13980
- AttackerPRI: UPRI_TA; // 0x0a50 (0x0008) [UPRI_TA*]
13981
- MouseAccel: FVector; // 0x0a58 (0x000c) [FVector]
13982
- MouseAirAccel: FVector; // 0x0a64 (0x000c) [FVector]
13983
- AttachedPickup: USpecialPickup_TA; // 0x0a70 (0x0008) [USpecialPickup_TA*]
13984
- RumblePickups: URumblePickups_TA; // 0x0a78 (0x0008) [URumblePickups_TA*]
13985
- ReplayFocusOffset: FVector; // 0x0a80 (0x000c) [FVector]
13986
- AddedBallForceMultiplier: number; // 0x0a8c (0x0004) [float]
13987
- AddedCarForceMultiplier: number; // 0x0a90 (0x0004) [float]
13988
- CarTrajectoryComponent: UCarTrajectoryComponent_TA; // 0x0a98 (0x0008) [UCarTrajectoryComponent_TA*]
13989
- GameEvent: UGameEvent_TA; // 0x0aa0 (0x0008) [UGameEvent_TA*]
13990
- NameplateComponentCar: UNameplateComponentCar_TA; // 0x0aa8 (0x0008) [UNameplateComponentCar_TA*]
13991
- ExplosionHitHandler: UExplosionHitHandler_TA; // 0x0ab0 (0x0008) [UExplosionHitHandler_TA*]
13992
- ReplicatedCarMaxLinearSpeedScale: number; // 0x0ab8 (0x0004) [float]
13993
- PostMatchAnim: FName; // 0x0abc (0x0008) [FName]
13994
- DoubleJumps: number; // 0x0ac4 (0x0004) [int32]
13995
- DoubleJumpKey: FName; // 0x0ac8 (0x0008) [FName]
13996
- DodgesRefreshedCounter: number; // 0x0ad0 (0x0004) [int32]
13997
- FlipResetFXActorArchetype: UFXActor_X; // 0x0ad8 (0x0008) [UFXActor_X*]
13998
- FlipResetFXActor: UFXActor_X; // 0x0ae0 (0x0008) [UFXActor_X*]
13999
- DemolishInvulnerabilities: FDemolishInvulnerability[]; // 0x0ae8 (0x0010) [TArray<FDemolishInvulnerability>]
14000
- ViralItemFXComponent: UViralItemFXComponent_TA; // 0x0af8 (0x0008) [UViralItemFXComponent_TA*]
14001
- HitboxDrawComponent: UDrawBoxComponent; // 0x0b00 (0x0008) [UDrawBoxComponent*]
14002
- HitboxWheelComponents: UDrawCylinderComponent[]; // 0x0b08 (0x0010) [TArray<UDrawCylinderComponent*>]
14003
- __EventVehicleSetup__Delegate: FScriptDelegate; // 0x0b18 (0x0018) [FScriptDelegate]
14004
- __EventBumpedCar__Delegate: FScriptDelegate; // 0x0b30 (0x0018) [FScriptDelegate]
14005
- __EventDemolished__Delegate: FScriptDelegate; // 0x0b48 (0x0018) [FScriptDelegate]
14006
- __EventDemolishedExtended__Delegate: FScriptDelegate; // 0x0b60 (0x0018) [FScriptDelegate]
14007
- __EventTeamSet__Delegate: FScriptDelegate; // 0x0b78 (0x0018) [FScriptDelegate]
14008
- __EventTeamPaintChanged__Delegate: FScriptDelegate; // 0x0b90 (0x0018) [FScriptDelegate]
14009
- __EventHitBall__Delegate: FScriptDelegate; // 0x0ba8 (0x0018) [FScriptDelegate]
14010
- __EventHitCar__Delegate: FScriptDelegate; // 0x0bc0 (0x0018) [FScriptDelegate]
14011
- __EventLanded__Delegate: FScriptDelegate; // 0x0bd8 (0x0018) [FScriptDelegate]
14012
- __EventSuperSonicChanged__Delegate: FScriptDelegate; // 0x0bf0 (0x0018) [FScriptDelegate]
14013
- __EventHitWorld__Delegate: FScriptDelegate; // 0x0c08 (0x0018) [FScriptDelegate]
14014
- __EventPreparingDemoFX__Delegate: FScriptDelegate; // 0x0c20 (0x0018) [FScriptDelegate]
14015
- __EventPerformedFlipReset__Delegate: FScriptDelegate; // 0x0c38 (0x0018) [FScriptDelegate]
14016
- __RumblePickups__ChangeNotify: FScriptDelegate; // 0x0c50 (0x0018) [FScriptDelegate]
13976
+ DefaultCarComponents: UCarComponent_TA[]; // 0x08e0 (0x0010) [TArray<UCarComponent_TA*>]
13977
+ EngineAudio: UEngineAudioComponent_TA; // 0x08f0 (0x0008) [UEngineAudioComponent_TA*]
13978
+ EngineAudioRev: UEngineAudioREVComponent_TA; // 0x08f8 (0x0008) [UEngineAudioREVComponent_TA*]
13979
+ ThrottleShake: UThrottleShakeComponent_TA; // 0x0900 (0x0008) [UThrottleShakeComponent_TA*]
13980
+ FlipComponent: UCarComponent_FlipCar_TA; // 0x0908 (0x0008) [UCarComponent_FlipCar_TA*]
13981
+ DemolishTarget: EDemolishTarget; // 0x0910 (0x0001) [EDemolishTarget]
13982
+ DemolishSpeed: EDemolishSpeed; // 0x0911 (0x0001) [EDemolishSpeed]
13983
+ DemolishSource: EDemolishSource; // 0x0912 (0x0001) [EDemolishSource]
13984
+ Loadout: UProductLoader_TA; // 0x0918 (0x0008) [UProductLoader_TA*]
13985
+ bLoadoutSet: boolean; // 0x0920 (0x0004) [bool : 0x1]
13986
+ bUnlimitedTimeForDodge: boolean; // 0x0920 (0x0004) [bool : 0x2]
13987
+ bUnlimitedJumps: boolean; // 0x0920 (0x0004) [bool : 0x4]
13988
+ bDemolishOnOpposingGround: boolean; // 0x0920 (0x0004) [bool : 0x8]
13989
+ bWasOnOpposingGround: boolean; // 0x0920 (0x0004) [bool : 0x10]
13990
+ bDemolishOnGoalZone: boolean; // 0x0920 (0x0004) [bool : 0x20]
13991
+ bWasInGoalZone: boolean; // 0x0920 (0x0004) [bool : 0x40]
13992
+ bOverrideHandbrakeOn: boolean; // 0x0920 (0x0004) [bool : 0x80]
13993
+ bTeamBumpsUseCarForceMultiplier: boolean; // 0x0920 (0x0004) [bool : 0x100]
13994
+ bOverrideBoostOn: boolean; // 0x0920 (0x0004) [bool : 0x200]
13995
+ bUseDefaultLoadout: boolean; // 0x0920 (0x0004) [bool : 0x400]
13996
+ bDodgesRefreshed: boolean; // 0x0920 (0x0004) [bool : 0x800]
13997
+ bDodgeCounterReplicated: boolean; // 0x0920 (0x0004) [bool : 0x1000]
13998
+ bConstrained3D: boolean; // 0x0920 (0x0004) [bool : 0x2000]
13999
+ ExitFXArchetype: UFXActor_X; // 0x0928 (0x0008) [UFXActor_X*]
14000
+ DemolishExplosionArchetype: UExplosion_X; // 0x0930 (0x0008) [UExplosion_X*]
14001
+ DemolishExplosion: UExplosion_X; // 0x0938 (0x0008) [UExplosion_X*]
14002
+ TargetClass: UTarget_TA; // 0x0940 (0x0008) [UTarget_TA*]
14003
+ TargetIndicatorArchetype: UTargetIndicator_TA; // 0x0948 (0x0008) [UTargetIndicator_TA*]
14004
+ TargetIndicators: UTargetIndicator_TA[]; // 0x0950 (0x0010) [TArray<UTargetIndicator_TA*>]
14005
+ MaxTimeForDodge: number; // 0x0960 (0x0004) [float]
14006
+ MaxNumJumps: number; // 0x0964 (0x0004) [int32]
14007
+ GroundedJumpFailedSFX: UAkSoundCue; // 0x0968 (0x0008) [UAkSoundCue*]
14008
+ LastWheelsHitBallTime: number; // 0x0970 (0x0004) [float]
14009
+ TeamPaint: FLoadoutTeamPaint; // 0x0974 (0x0010) [FLoadoutTeamPaint]
14010
+ ClubColors: FClubColorSet; // 0x0984 (0x0008) [FClubColorSet]
14011
+ ReplicatedCarScale: number; // 0x098c (0x0004) [float]
14012
+ ReplicatedDemolishExtended: FDemolishDataExtended; // 0x0990 (0x0048) [FDemolishDataExtended]
14013
+ ReplicatedDemolish: FDemolishData; // 0x09d8 (0x0028) [FDemolishData]
14014
+ ReplicatedDemolish_CustomFX: FDemolishData2; // 0x0a00 (0x0030) [FDemolishData2]
14015
+ ReplicatedDemolishGoalExplosion: FDemolishDataGoalExplosion; // 0x0a30 (0x0030) [FDemolishDataGoalExplosion]
14016
+ BodyFXActor: UFXActor_X; // 0x0a60 (0x0008) [UFXActor_X*]
14017
+ AttackerPRI: UPRI_TA; // 0x0a68 (0x0008) [UPRI_TA*]
14018
+ MouseAccel: FVector; // 0x0a70 (0x000c) [FVector]
14019
+ MouseAirAccel: FVector; // 0x0a7c (0x000c) [FVector]
14020
+ AttachedPickup: USpecialPickup_TA; // 0x0a88 (0x0008) [USpecialPickup_TA*]
14021
+ RumblePickups: URumblePickups_TA; // 0x0a90 (0x0008) [URumblePickups_TA*]
14022
+ ReplayFocusOffset: FVector; // 0x0a98 (0x000c) [FVector]
14023
+ AddedBallForceMultiplier: number; // 0x0aa4 (0x0004) [float]
14024
+ AddedCarForceMultiplier: number; // 0x0aa8 (0x0004) [float]
14025
+ CarTrajectoryComponent: UCarTrajectoryComponent_TA; // 0x0ab0 (0x0008) [UCarTrajectoryComponent_TA*]
14026
+ GameEvent: UGameEvent_TA; // 0x0ab8 (0x0008) [UGameEvent_TA*]
14027
+ NameplateComponentCar: UNameplateComponentCar_TA; // 0x0ac0 (0x0008) [UNameplateComponentCar_TA*]
14028
+ ExplosionHitHandler: UExplosionHitHandler_TA; // 0x0ac8 (0x0008) [UExplosionHitHandler_TA*]
14029
+ ReplicatedCarMaxLinearSpeedScale: number; // 0x0ad0 (0x0004) [float]
14030
+ PostMatchAnim: FName; // 0x0ad4 (0x0008) [FName]
14031
+ DoubleJumps: number; // 0x0adc (0x0004) [int32]
14032
+ DoubleJumpKey: FName; // 0x0ae0 (0x0008) [FName]
14033
+ DodgesRefreshedCounter: number; // 0x0ae8 (0x0004) [int32]
14034
+ FlipResetFXActorArchetype: UFXActor_X; // 0x0af0 (0x0008) [UFXActor_X*]
14035
+ FlipResetFXActor: UFXActor_X; // 0x0af8 (0x0008) [UFXActor_X*]
14036
+ DemolishInvulnerabilities: FDemolishInvulnerability[]; // 0x0b00 (0x0010) [TArray<FDemolishInvulnerability>]
14037
+ ViralItemFXComponent: UViralItemFXComponent_TA; // 0x0b10 (0x0008) [UViralItemFXComponent_TA*]
14038
+ HitboxDrawComponent: UDrawBoxComponent; // 0x0b18 (0x0008) [UDrawBoxComponent*]
14039
+ HitboxWheelComponents: UDrawCylinderComponent[]; // 0x0b20 (0x0010) [TArray<UDrawCylinderComponent*>]
14040
+ __EventVehicleSetup__Delegate: FScriptDelegate; // 0x0b30 (0x0018) [FScriptDelegate]
14041
+ __EventBumpedCar__Delegate: FScriptDelegate; // 0x0b48 (0x0018) [FScriptDelegate]
14042
+ __EventDemolished__Delegate: FScriptDelegate; // 0x0b60 (0x0018) [FScriptDelegate]
14043
+ __EventDemolishedExtended__Delegate: FScriptDelegate; // 0x0b78 (0x0018) [FScriptDelegate]
14044
+ __EventTeamSet__Delegate: FScriptDelegate; // 0x0b90 (0x0018) [FScriptDelegate]
14045
+ __EventTeamPaintChanged__Delegate: FScriptDelegate; // 0x0ba8 (0x0018) [FScriptDelegate]
14046
+ __EventHitBall__Delegate: FScriptDelegate; // 0x0bc0 (0x0018) [FScriptDelegate]
14047
+ __EventHitCar__Delegate: FScriptDelegate; // 0x0bd8 (0x0018) [FScriptDelegate]
14048
+ __EventLanded__Delegate: FScriptDelegate; // 0x0bf0 (0x0018) [FScriptDelegate]
14049
+ __EventSuperSonicChanged__Delegate: FScriptDelegate; // 0x0c08 (0x0018) [FScriptDelegate]
14050
+ __EventHitWorld__Delegate: FScriptDelegate; // 0x0c20 (0x0018) [FScriptDelegate]
14051
+ __EventPreparingDemoFX__Delegate: FScriptDelegate; // 0x0c38 (0x0018) [FScriptDelegate]
14052
+ __EventPerformedFlipReset__Delegate: FScriptDelegate; // 0x0c50 (0x0018) [FScriptDelegate]
14053
+ __RumblePickups__ChangeNotify: FScriptDelegate; // 0x0c68 (0x0018) [FScriptDelegate]
14017
14054
  };
14018
14055
 
14019
14056
  // Car_TA Functions
@@ -14154,11 +14191,11 @@ export type UCar_TA = UVehicle_TA & {
14154
14191
 
14155
14192
  /**
14156
14193
  * Class TAGame.Car_Freeplay_TA
14157
- * Size: 0x0C78
14194
+ * Size: 0x0C90
14158
14195
  * Extends: UCar_TA
14159
14196
  */
14160
14197
  export type UCar_Freeplay_TA = UCar_TA & {
14161
- CarColors: FLinearColor[]; // 0x0c68 (0x0010) [TArray<FLinearColor>]
14198
+ CarColors: FLinearColor[]; // 0x0c80 (0x0010) [TArray<FLinearColor>]
14162
14199
  };
14163
14200
 
14164
14201
  // Car_Freeplay_TA Functions
@@ -14171,88 +14208,89 @@ export type UCar_Freeplay_TA = UCar_TA & {
14171
14208
 
14172
14209
  /**
14173
14210
  * Class TAGame.Car_KnockOut_TA
14174
- * Size: 0x0EA8
14211
+ * Size: 0x0EB8
14175
14212
  * Extends: UCar_TA
14176
14213
  */
14177
14214
  export type UCar_KnockOut_TA = UCar_TA & {
14178
- PRI_KO: UPRI_KnockOut_TA; // 0x0c68 (0x0008) [UPRI_KnockOut_TA*]
14179
- ReplicatedStateName: FName; // 0x0c70 (0x0008) [FName]
14180
- ReplicatedStateChanged: number; // 0x0c78 (0x0001) [uint8]
14181
- ReplicatedImpulse: FImpulseData; // 0x0c7c (0x0008) [FImpulseData]
14182
- HitImpulse: FVector; // 0x0c84 (0x000c) [FVector]
14183
- RespawnImmunityTime: number; // 0x0c90 (0x0004) [float]
14184
- StunTimeHitScale: number; // 0x0c94 (0x0004) [float]
14185
- AttackRadius: number; // 0x0c98 (0x0004) [float]
14186
- AttackYExtent: number; // 0x0c9c (0x0004) [float]
14187
- AttackZExtent: number; // 0x0ca0 (0x0004) [float]
14188
- MaxAttackDegrees: number; // 0x0ca4 (0x0004) [float]
14189
- DefaultAttackDamage: number; // 0x0ca8 (0x0004) [float]
14190
- AttackLingerTime: number; // 0x0cac (0x0004) [float]
14191
- GrabbingLingerTime: number; // 0x0cb0 (0x0004) [float]
14192
- MinGrabTimeBeforeThrow: number; // 0x0cb4 (0x0004) [float]
14193
- BlockTime: number; // 0x0cb8 (0x0004) [float]
14194
- GrabThrowTime: number; // 0x0cbc (0x0004) [float]
14195
- GrabStunTime: number; // 0x0cc0 (0x0004) [float]
14196
- DodgeThrowImpulse: number; // 0x0cc4 (0x0004) [float]
14197
- DoubleJumpThrowImpulse: number; // 0x0cc8 (0x0004) [float]
14198
- LightGrabTime: number; // 0x0ccc (0x0004) [float]
14199
- HeavyGrabTime: number; // 0x0cd0 (0x0004) [float]
14200
- AttackHitKnockbackScale: number; // 0x0cd4 (0x0004) [float]
14201
- MinHitImpulseSpeed: number; // 0x0cd8 (0x0004) [float]
14202
- LightHitImpulseScale: number; // 0x0cdc (0x0004) [float]
14203
- HeavyHitImpulseScale: number; // 0x0ce0 (0x0004) [float]
14204
- SuddenKOImpulse: number; // 0x0ce4 (0x0004) [float]
14205
- SuddenKOThrowTime: number; // 0x0ce8 (0x0004) [float]
14206
- LightHitPitchDegrees: number; // 0x0cec (0x0004) [float]
14207
- HeavyHitPitchDegrees: number; // 0x0cf0 (0x0004) [float]
14208
- SuddenKOHitPitchDegrees: number; // 0x0cf4 (0x0004) [float]
14209
- AttackBeginDelay: number; // 0x0cf8 (0x0004) [float]
14210
- HitTime: number; // 0x0cfc (0x0004) [float]
14211
- AttackStunTorqueScale: number; // 0x0d00 (0x0004) [float]
14212
- TradeStunTorqueScale: number; // 0x0d04 (0x0004) [float]
14213
- TradeStunTime: number; // 0x0d08 (0x0004) [float]
14214
- TradeStunImpulseScale: number; // 0x0d0c (0x0004) [float]
14215
- TradeStunPitchDegrees: number; // 0x0d10 (0x0004) [float]
14216
- ThrowPitchOffset: number; // 0x0d14 (0x0004) [float]
14217
- GrabAttachOffset: FVector; // 0x0d18 (0x000c) [FVector]
14218
- ThrowBackwardVelocityScale: number; // 0x0d24 (0x0004) [float]
14219
- TradeImpulseSpeed: number; // 0x0d28 (0x0004) [float]
14220
- TorqueStunBeginDelay: number; // 0x0d2c (0x0004) [float]
14221
- DamagePointsPerImpulseSpeed: number; // 0x0d30 (0x0004) [float]
14222
- ThrowVelocityTransferScale: number; // 0x0d34 (0x0004) [float]
14223
- GrabFixJumpVelocity: number; // 0x0d38 (0x0004) [float]
14224
- AttachedTarget: UTarget_TA; // 0x0d40 (0x0008) [UTarget_TA*]
14225
- AttackComponents: UCarComponent_TA[]; // 0x0d48 (0x0010) [TArray<UCarComponent_TA*>]
14226
- TorqueComponent: UCarComponent_Torque_TA; // 0x0d58 (0x0008) [UCarComponent_Torque_TA*]
14227
- TakenHits: FPendingHit[]; // 0x0d60 (0x0010) [TArray<FPendingHit>]
14228
- PendingGrabber: UCar_KnockOut_TA; // 0x0d70 (0x0008) [UCar_KnockOut_TA*]
14229
- UsedAttackComponent: UCarComponent_TA; // 0x0d78 (0x0008) [UCarComponent_TA*]
14230
- SuperSonicStartTime: number; // 0x0d80 (0x0004) [float]
14231
- SuperSonicTimeForHeavyAttack: number; // 0x0d84 (0x0004) [float]
14232
- ReturnToSafezoneTime: number; // 0x0d88 (0x0004) [float]
14233
- ThrowMashAlpha: number; // 0x0d8c (0x0004) [float]
14234
- AttackerPRIs: UPRI_TA[]; // 0x0d90 (0x0010) [TArray<UPRI_TA*>]
14235
- ResetAttackPRIDelay: number; // 0x0da0 (0x0004) [float]
14236
- FX_AttackArchetype: UFXActor_Knockout_Attack_TA; // 0x0da8 (0x0008) [UFXActor_Knockout_Attack_TA*]
14237
- FX_GrabAttackArchetype: UFXActor_Knockout_Attack_TA; // 0x0db0 (0x0008) [UFXActor_Knockout_Attack_TA*]
14238
- FX_HitAttackLightArchetype: UFXActor_TA; // 0x0db8 (0x0008) [UFXActor_TA*]
14239
- FX_HitAttackHeavyArchetype: UFXActor_TA; // 0x0dc0 (0x0008) [UFXActor_TA*]
14240
- FX_HitBlockArchetype: UFXActor_TA; // 0x0dc8 (0x0008) [UFXActor_TA*]
14241
- FX_GrabHitArchetype: UFXActor_TA; // 0x0dd0 (0x0008) [UFXActor_TA*]
14242
- DemoSoundAttachmentName: FName; // 0x0dd8 (0x0008) [FName]
14243
- DemoSoundOverride: UAkSoundCue; // 0x0de0 (0x0008) [UAkSoundCue*]
14244
- StunlockArchetype: UStunlock_TA; // 0x0de8 (0x0008) [UStunlock_TA*]
14245
- Stunlock: UStunlock_TA; // 0x0df0 (0x0008) [UStunlock_TA*]
14246
- bDrawDebug: boolean; // 0x0df8 (0x0004) [bool : 0x1]
14247
- FX_Attack: UFXActor_Knockout_Attack_TA; // 0x0e00 (0x0008) [UFXActor_Knockout_Attack_TA*]
14248
- PendingCarToGrab: UCar_KnockOut_TA; // 0x0e08 (0x0008) [UCar_KnockOut_TA*]
14249
- CarPendingThrow: UCar_KnockOut_TA; // 0x0e10 (0x0008) [UCar_KnockOut_TA*]
14250
- __EventReplicatedStateChanged__Delegate: FScriptDelegate; // 0x0e18 (0x0018) [FScriptDelegate]
14251
- __EventDamageTaken__Delegate: FScriptDelegate; // 0x0e30 (0x0018) [FScriptDelegate]
14252
- __EventBlockTaken__Delegate: FScriptDelegate; // 0x0e48 (0x0018) [FScriptDelegate]
14253
- __EventGrabbedCarChanged__Delegate: FScriptDelegate; // 0x0e60 (0x0018) [FScriptDelegate]
14254
- __EventGrabbed__Delegate: FScriptDelegate; // 0x0e78 (0x0018) [FScriptDelegate]
14255
- __EventThrown__Delegate: FScriptDelegate; // 0x0e90 (0x0018) [FScriptDelegate]
14215
+ PRI_KO: UPRI_KnockOut_TA; // 0x0c80 (0x0008) [UPRI_KnockOut_TA*]
14216
+ ReplicatedStateName: FName; // 0x0c88 (0x0008) [FName]
14217
+ ReplicatedStateChanged: number; // 0x0c90 (0x0001) [uint8]
14218
+ ReplicatedImpulse: FImpulseData; // 0x0c94 (0x0008) [FImpulseData]
14219
+ HitImpulse: FVector; // 0x0c9c (0x000c) [FVector]
14220
+ RespawnImmunityTime: number; // 0x0ca8 (0x0004) [float]
14221
+ StunTimeHitScale: number; // 0x0cac (0x0004) [float]
14222
+ AttackRadius: number; // 0x0cb0 (0x0004) [float]
14223
+ AttackYExtent: number; // 0x0cb4 (0x0004) [float]
14224
+ AttackZExtent: number; // 0x0cb8 (0x0004) [float]
14225
+ MaxAttackDegrees: number; // 0x0cbc (0x0004) [float]
14226
+ DefaultAttackDamage: number; // 0x0cc0 (0x0004) [float]
14227
+ AttackLingerTime: number; // 0x0cc4 (0x0004) [float]
14228
+ GrabbingLingerTime: number; // 0x0cc8 (0x0004) [float]
14229
+ MinGrabTimeBeforeThrow: number; // 0x0ccc (0x0004) [float]
14230
+ BlockTime: number; // 0x0cd0 (0x0004) [float]
14231
+ GrabThrowTime: number; // 0x0cd4 (0x0004) [float]
14232
+ GrabStunTime: number; // 0x0cd8 (0x0004) [float]
14233
+ DodgeThrowImpulse: number; // 0x0cdc (0x0004) [float]
14234
+ DoubleJumpThrowImpulse: number; // 0x0ce0 (0x0004) [float]
14235
+ LightGrabTime: number; // 0x0ce4 (0x0004) [float]
14236
+ HeavyGrabTime: number; // 0x0ce8 (0x0004) [float]
14237
+ AttackHitKnockbackScale: number; // 0x0cec (0x0004) [float]
14238
+ MinHitImpulseSpeed: number; // 0x0cf0 (0x0004) [float]
14239
+ LightHitImpulseScale: number; // 0x0cf4 (0x0004) [float]
14240
+ HeavyHitImpulseScale: number; // 0x0cf8 (0x0004) [float]
14241
+ SuddenKOImpulse: number; // 0x0cfc (0x0004) [float]
14242
+ SuddenKOThrowTime: number; // 0x0d00 (0x0004) [float]
14243
+ LightHitPitchDegrees: number; // 0x0d04 (0x0004) [float]
14244
+ HeavyHitPitchDegrees: number; // 0x0d08 (0x0004) [float]
14245
+ SuddenKOHitPitchDegrees: number; // 0x0d0c (0x0004) [float]
14246
+ AttackBeginDelay: number; // 0x0d10 (0x0004) [float]
14247
+ HitTime: number; // 0x0d14 (0x0004) [float]
14248
+ AttackStunTorqueScale: number; // 0x0d18 (0x0004) [float]
14249
+ TradeStunTorqueScale: number; // 0x0d1c (0x0004) [float]
14250
+ TradeStunTime: number; // 0x0d20 (0x0004) [float]
14251
+ TradeStunImpulseScale: number; // 0x0d24 (0x0004) [float]
14252
+ TradeStunPitchDegrees: number; // 0x0d28 (0x0004) [float]
14253
+ ThrowPitchOffset: number; // 0x0d2c (0x0004) [float]
14254
+ GrabAttachOffset: FVector; // 0x0d30 (0x000c) [FVector]
14255
+ ThrowBackwardVelocityScale: number; // 0x0d3c (0x0004) [float]
14256
+ TradeImpulseSpeed: number; // 0x0d40 (0x0004) [float]
14257
+ TorqueStunBeginDelay: number; // 0x0d44 (0x0004) [float]
14258
+ DamagePointsPerImpulseSpeed: number; // 0x0d48 (0x0004) [float]
14259
+ ThrowVelocityTransferScale: number; // 0x0d4c (0x0004) [float]
14260
+ bAllowAttacksInRespawn: boolean; // 0x0d50 (0x0004) [bool : 0x1]
14261
+ bDrawDebug: boolean; // 0x0d50 (0x0004) [bool : 0x2]
14262
+ GrabFixJumpVelocity: number; // 0x0d54 (0x0004) [float]
14263
+ AttachedTarget: UTarget_TA; // 0x0d58 (0x0008) [UTarget_TA*]
14264
+ AttackComponents: UCarComponent_TA[]; // 0x0d60 (0x0010) [TArray<UCarComponent_TA*>]
14265
+ TorqueComponent: UCarComponent_Torque_TA; // 0x0d70 (0x0008) [UCarComponent_Torque_TA*]
14266
+ TakenHits: FPendingHit[]; // 0x0d78 (0x0010) [TArray<FPendingHit>]
14267
+ PendingGrabber: UCar_KnockOut_TA; // 0x0d88 (0x0008) [UCar_KnockOut_TA*]
14268
+ UsedAttackComponent: UCarComponent_TA; // 0x0d90 (0x0008) [UCarComponent_TA*]
14269
+ SuperSonicStartTime: number; // 0x0d98 (0x0004) [float]
14270
+ SuperSonicTimeForHeavyAttack: number; // 0x0d9c (0x0004) [float]
14271
+ ReturnToSafezoneTime: number; // 0x0da0 (0x0004) [float]
14272
+ ThrowMashAlpha: number; // 0x0da4 (0x0004) [float]
14273
+ AttackerPRIs: UPRI_TA[]; // 0x0da8 (0x0010) [TArray<UPRI_TA*>]
14274
+ ResetAttackPRIDelay: number; // 0x0db8 (0x0004) [float]
14275
+ FX_AttackArchetype: UFXActor_Knockout_Attack_TA; // 0x0dc0 (0x0008) [UFXActor_Knockout_Attack_TA*]
14276
+ FX_GrabAttackArchetype: UFXActor_Knockout_Attack_TA; // 0x0dc8 (0x0008) [UFXActor_Knockout_Attack_TA*]
14277
+ FX_HitAttackLightArchetype: UFXActor_TA; // 0x0dd0 (0x0008) [UFXActor_TA*]
14278
+ FX_HitAttackHeavyArchetype: UFXActor_TA; // 0x0dd8 (0x0008) [UFXActor_TA*]
14279
+ FX_HitBlockArchetype: UFXActor_TA; // 0x0de0 (0x0008) [UFXActor_TA*]
14280
+ FX_GrabHitArchetype: UFXActor_TA; // 0x0de8 (0x0008) [UFXActor_TA*]
14281
+ DemoSoundAttachmentName: FName; // 0x0df0 (0x0008) [FName]
14282
+ DemoSoundOverride: UAkSoundCue; // 0x0df8 (0x0008) [UAkSoundCue*]
14283
+ StunlockArchetype: UStunlock_TA; // 0x0e00 (0x0008) [UStunlock_TA*]
14284
+ Stunlock: UStunlock_TA; // 0x0e08 (0x0008) [UStunlock_TA*]
14285
+ FX_Attack: UFXActor_Knockout_Attack_TA; // 0x0e10 (0x0008) [UFXActor_Knockout_Attack_TA*]
14286
+ PendingCarToGrab: UCar_KnockOut_TA; // 0x0e18 (0x0008) [UCar_KnockOut_TA*]
14287
+ CarPendingThrow: UCar_KnockOut_TA; // 0x0e20 (0x0008) [UCar_KnockOut_TA*]
14288
+ __EventReplicatedStateChanged__Delegate: FScriptDelegate; // 0x0e28 (0x0018) [FScriptDelegate]
14289
+ __EventDamageTaken__Delegate: FScriptDelegate; // 0x0e40 (0x0018) [FScriptDelegate]
14290
+ __EventBlockTaken__Delegate: FScriptDelegate; // 0x0e58 (0x0018) [FScriptDelegate]
14291
+ __EventGrabbedCarChanged__Delegate: FScriptDelegate; // 0x0e70 (0x0018) [FScriptDelegate]
14292
+ __EventGrabbed__Delegate: FScriptDelegate; // 0x0e88 (0x0018) [FScriptDelegate]
14293
+ __EventThrown__Delegate: FScriptDelegate; // 0x0ea0 (0x0018) [FScriptDelegate]
14256
14294
  };
14257
14295
 
14258
14296
  // Car_KnockOut_TA Functions
@@ -14338,7 +14376,7 @@ export type UCar_KnockOut_TA = UCar_TA & {
14338
14376
 
14339
14377
  /**
14340
14378
  * Class TAGame.Car_Season_TA
14341
- * Size: 0x0C68
14379
+ * Size: 0x0C80
14342
14380
  * Extends: UCar_TA
14343
14381
  */
14344
14382
  export type UCar_Season_TA = UCar_TA & {};
@@ -15069,7 +15107,7 @@ export type UCarMeshComponentHelper = UObject & {};
15069
15107
 
15070
15108
  /**
15071
15109
  * Class TAGame.CarPreviewActor_TA
15072
- * Size: 0x0450
15110
+ * Size: 0x0458
15073
15111
  * Extends: UActor
15074
15112
  */
15075
15113
  export type UCarPreviewActor_TA = UActor & {
@@ -15102,14 +15140,15 @@ export type UCarPreviewActor_TA = UActor & {
15102
15140
  EngineAudioPreview: UEngineAudioPreviewBase_TA; // 0x03c0 (0x0008) [UEngineAudioPreviewBase_TA*]
15103
15141
  WheelSpinAttribute: UProductAttribute_PreviewWheelSpin_TA; // 0x03c8 (0x0008) [UProductAttribute_PreviewWheelSpin_TA*]
15104
15142
  GameShaderParamAttribute: UProductAttribute_SetPreviewObjectSpeedShaderParam_TA; // 0x03d0 (0x0008) [UProductAttribute_SetPreviewObjectSpeedShaderParam_TA*]
15105
- PreviewTeam: number; // 0x03d8 (0x0004) [int32]
15106
- LinkedControllerId: number; // 0x03dc (0x0004) [int32]
15107
- RootFXActor: UFXActor_X; // 0x03e0 (0x0008) [UFXActor_X*]
15108
- Ak: UAkParamGroup; // 0x03e8 (0x0008) [UAkParamGroup*]
15109
- __EventInitializeComponents__Delegate: FScriptDelegate; // 0x03f0 (0x0018) [FScriptDelegate]
15110
- __ProductApplicatorDelegate__Delegate: FScriptDelegate; // 0x0408 (0x0018) [FScriptDelegate]
15111
- __EventCarSetupFinished__Delegate: FScriptDelegate; // 0x0420 (0x0018) [FScriptDelegate]
15112
- __EventAnimTreeInitialized__Delegate: FScriptDelegate; // 0x0438 (0x0018) [FScriptDelegate]
15143
+ GameShaderPreviewTime: number; // 0x03d8 (0x0004) [float]
15144
+ PreviewTeam: number; // 0x03dc (0x0004) [int32]
15145
+ LinkedControllerId: number; // 0x03e0 (0x0004) [int32]
15146
+ RootFXActor: UFXActor_X; // 0x03e8 (0x0008) [UFXActor_X*]
15147
+ Ak: UAkParamGroup; // 0x03f0 (0x0008) [UAkParamGroup*]
15148
+ __EventInitializeComponents__Delegate: FScriptDelegate; // 0x03f8 (0x0018) [FScriptDelegate]
15149
+ __ProductApplicatorDelegate__Delegate: FScriptDelegate; // 0x0410 (0x0018) [FScriptDelegate]
15150
+ __EventCarSetupFinished__Delegate: FScriptDelegate; // 0x0428 (0x0018) [FScriptDelegate]
15151
+ __EventAnimTreeInitialized__Delegate: FScriptDelegate; // 0x0440 (0x0018) [FScriptDelegate]
15113
15152
  };
15114
15153
 
15115
15154
  // CarPreviewActor_TA Functions
@@ -16048,7 +16087,7 @@ export type UCinematicIntroSequence_TA = UObject & {
16048
16087
 
16049
16088
  /**
16050
16089
  * Class TAGame.CinematicsCar_TA
16051
- * Size: 0x0C68
16090
+ * Size: 0x0C80
16052
16091
  * Extends: UCar_TA
16053
16092
  */
16054
16093
  export type UCinematicsCar_TA = UCar_TA & {};
@@ -18098,162 +18137,6 @@ export type UEnvironmentZone_TA = UObject & {};
18098
18137
  // EnvironmentZone_TA Functions
18099
18138
  // GetEnvironmentZone(): number
18100
18139
 
18101
- /**
18102
- * Class TAGame.EOSGameClipsConfig_TA
18103
- * Size: 0x00B0
18104
- * Extends: UOnlineConfig_X
18105
- */
18106
- export type UEOSGameClipsConfig_TA = UOnlineConfig_X & {
18107
- bFeatureEnabled: boolean; // 0x0078 (0x0004) [bool : 0x1]
18108
- bCabinedModeClippingEnabled: boolean; // 0x0078 (0x0004) [bool : 0x2]
18109
- bGameplayClippingEnabled: boolean; // 0x0078 (0x0004) [bool : 0x4]
18110
- bGoalReplayClippingEnabled: boolean; // 0x0078 (0x0004) [bool : 0x8]
18111
- bLinkAccountPopupEnabled: boolean; // 0x0078 (0x0004) [bool : 0x10]
18112
- bSettingsMenuButtonEnabled: boolean; // 0x0078 (0x0004) [bool : 0x20]
18113
- bStaticDataDebugEnabled: boolean; // 0x0078 (0x0004) [bool : 0x40]
18114
- ClipDurationSeconds: bigint; // 0x0080 (0x0008) [uint64]
18115
- MinClipLengthSeconds: number; // 0x0088 (0x0004) [float]
18116
- MinClipCooldownSeconds: number; // 0x008c (0x0004) [float]
18117
- MinClipCooldownAfterRecordingStartedSeconds: number; // 0x0090 (0x0004) [float]
18118
- MaxClipUploadsPerMinute: number; // 0x0094 (0x0004) [int32]
18119
- __bFeatureEnabled__ChangeNotify: FScriptDelegate; // 0x0098 (0x0018) [FScriptDelegate]
18120
- };
18121
-
18122
- // EOSGameClipsConfig_TA Functions
18123
- // __bFeatureEnabled__ChangeNotifyFunc(): void
18124
-
18125
- /**
18126
- * Class TAGame.EOSGameClipsController_TA
18127
- * Size: 0x00E8
18128
- * Extends: UObject
18129
- */
18130
- export type UEOSGameClipsController_TA = UObject & {
18131
- GameClipsInterface: UOnlineGameClipsInterface; // 0x0060 (0x0010) [UOnlineGameClipsInterface*]
18132
- GameClipsManager: UEOSGameClipsManager_TA; // 0x0070 (0x0008) [UEOSGameClipsManager_TA*]
18133
- GameClipsConfig: UEOSGameClipsConfig_TA; // 0x0078 (0x0008) [UEOSGameClipsConfig_TA*]
18134
- ClipCaptured_SFX: UAkSoundCue; // 0x0080 (0x0008) [UAkSoundCue*]
18135
- ClipFailed_SFX: UAkSoundCue; // 0x0088 (0x0008) [UAkSoundCue*]
18136
- ClipSucceeded_SFX: UAkSoundCue; // 0x0090 (0x0008) [UAkSoundCue*]
18137
- bGoalReplayClipInitiated: boolean; // 0x0098 (0x0004) [bool : 0x1]
18138
- LastClipTimeSeconds: number; // 0x009c (0x0004) [float]
18139
- __EventClippedDuringReplay__Delegate: FScriptDelegate; // 0x00a0 (0x0018) [FScriptDelegate]
18140
- __EventClipStatusChanged__Delegate: FScriptDelegate; // 0x00b8 (0x0018) [FScriptDelegate]
18141
- __EventErrorOccurred__Delegate: FScriptDelegate; // 0x00d0 (0x0018) [FScriptDelegate]
18142
- };
18143
-
18144
- // EOSGameClipsController_TA Functions
18145
- // __EOSGameClipsController_TA__HandleGameClipsManagerChanged_0x1(): void
18146
- // __EOSGameClipsController_TA__SetGameClipsInterface_0x2(InEpicAccountId: string, InClipId: number, InErrorType: UErrorType): void
18147
- // __EOSGameClipsController_TA__SetGameClipsInterface_0x1(InErrorType: UErrorType): void
18148
- // PlaySoundEffect(SoundEffect: UAkSoundCue): void
18149
- // GetEpicAccountId(): string
18150
- // IsAccountLinked(): boolean
18151
- // CreateClip(InGameClipInputType: string): void
18152
- // GetCooldownTime(): number
18153
- // GetTimeUntilUnthrottled(): number
18154
- // CaptureClipPressed(InGameClipInputType: string): void
18155
- // HandleErrorOccurred(InEpicAccountId: string, InErrorType: UErrorType): void
18156
- // HandleClipStatusChanged(InEpicAccountId: string, InClipId: number, InNewClipStatus: EGameClipsClipStatus): void
18157
- // HandleRecordingChanged(InNewRecording: EGameClipsRecording): void
18158
- // SetGameClipsInterface(InGameClipsInterface: UOnlineGameClipsInterface): void
18159
- // HandleGameClipsManagerChanged(): void
18160
- // ShutDown(): void
18161
- // Construct(): void
18162
- // EventErrorOccurred(InErrorType: UErrorType): void
18163
- // EventClipStatusChanged(InClipId: number, InNewClipStatus: EGameClipsClipStatus): void
18164
- // EventClippedDuringReplay(): void
18165
-
18166
- /**
18167
- * Class TAGame.EOSGameClipsManager_TA
18168
- * Size: 0x0168
18169
- * Extends: UObject
18170
- */
18171
- export type UEOSGameClipsManager_TA = UObject & {
18172
- GameClipsInterface: UOnlineGameClipsInterface; // 0x0060 (0x0010) [UOnlineGameClipsInterface*]
18173
- GameClipsConfig: UEOSGameClipsConfig_TA; // 0x0070 (0x0008) [UEOSGameClipsConfig_TA*]
18174
- CurrentGameEvent: UGameEvent_TA; // 0x0078 (0x0008) [UGameEvent_TA*]
18175
- OnlineSubsystem: UOnlineSubsystem; // 0x0080 (0x0008) [UOnlineSubsystem*]
18176
- ClipType_Gameplay: string; // 0x0088 (0x0010) [FString]
18177
- ClipType_GoalReplay: string; // 0x0098 (0x0010) [FString]
18178
- ClipType_None: string; // 0x00a8 (0x0010) [FString]
18179
- CurrentClipType: string; // 0x00b8 (0x0010) [FString]
18180
- PreviousClipType: string; // 0x00c8 (0x0010) [FString]
18181
- bClippingAvailable: boolean; // 0x00d8 (0x0004) [bool : 0x1]
18182
- bEnableDebug: boolean; // 0x00d8 (0x0004) [bool : 0x2]
18183
- linkedAccounts: string[]; // 0x00e0 (0x0010) [TArray<FString>]
18184
- InactiveAccounts: string[]; // 0x00f0 (0x0010) [TArray<FString>]
18185
- MostRecentRecordingStartTime: number; // 0x0100 (0x0004) [float]
18186
- __EventCreateGameClipInitiated__Delegate: FScriptDelegate; // 0x0108 (0x0018) [FScriptDelegate]
18187
- __EventMaskStatusChanged__Delegate: FScriptDelegate; // 0x0120 (0x0018) [FScriptDelegate]
18188
- __CurrentClipType__ChangeNotify: FScriptDelegate; // 0x0138 (0x0018) [FScriptDelegate]
18189
- __bClippingAvailable__ChangeNotify: FScriptDelegate; // 0x0150 (0x0018) [FScriptDelegate]
18190
- };
18191
-
18192
- // EOSGameClipsManager_TA Functions
18193
- // __EOSGameClipsManager_TA__HandleGameEventChanged_0x1(InGameEvent: UGameEvent_TA): void
18194
- // __EOSGameClipsManager_TA__UpdateRecording_0x1(): void
18195
- // __bClippingAvailable__ChangeNotifyFunc(): void
18196
- // __CurrentClipType__ChangeNotifyFunc(): void
18197
- // static IsSimulating(): boolean
18198
- // IsCabinedClippingDisabled(): boolean
18199
- // UpdateRecording(): void
18200
- // HideMaskArea(InMaskId: bigint): void
18201
- // ShowMaskArea(InMaskArea: FGameClipsMaskArea): bigint
18202
- // IsClippingInGoalReplay(InGameClipInputType: string): boolean
18203
- // IsClippingInGameplay(InGameClipInputType: string): boolean
18204
- // IsClippingInCorrectState(InGameClipInputType: string): boolean
18205
- // IsAnyAccountActive(): boolean
18206
- // IsAnyAccountLinked(): boolean
18207
- // IsAccountLinked(InAccountId: string): boolean
18208
- // RemoveInactiveAccount(InAccountId: string): void
18209
- // AddInactiveAccount(InAccountId: string): void
18210
- // OnCaptureAvailabilityChange(bIsAvailable: boolean): void
18211
- // HandleOnlineSubChanged(): void
18212
- // HandleGameStateChanged(InStateName: FName): void
18213
- // HandleGameEventChanged(): void
18214
- // HandleGameClipsConfigChanged(): void
18215
- // HandleMaskStatusChanged(InMaskAreaHandle: bigint, InMaskArea: FGameClipsMaskArea, InNewMaskStatus: EGameClipsMaskStatus): void
18216
- // HandleConnectionStatusChanged(InEpicAccountId: string, InConnection: EGameClipsConnection, InNewConnectionStatus: EGameClipsConnectionStatus): void
18217
- // HandleRecordingChanged(NewRecording: EGameClipsRecording): void
18218
- // HandleAvailabilityChanged(NewAvailability: EGameClipsAvailability): void
18219
- // SetGameClipsInterface(InGameClipsInterface: UOnlineGameClipsInterface): void
18220
- // Construct(): void
18221
- // EventMaskStatusChanged(InMaskAreaHandle: bigint, InMaskArea: FGameClipsMaskArea, InNewMaskStatus: EGameClipsMaskStatus): void
18222
- // EventCreateGameClipInitiated(InEpicAccountId: string, InClipId: number, InClipType: string): void
18223
-
18224
- /**
18225
- * Class TAGame.EOSGameClipsMetrics_TA
18226
- * Size: 0x00B8
18227
- * Extends: UMetricsGroup_X
18228
- */
18229
- export type UEOSGameClipsMetrics_TA = UMetricsGroup_X & {
18230
- GameClipsManager: UEOSGameClipsManager_TA; // 0x0080 (0x0008) [UEOSGameClipsManager_TA*]
18231
- GameClipsInterface: UOnlineGameClipsInterface; // 0x0088 (0x0010) [UOnlineGameClipsInterface*]
18232
- ClipsUploading: FEOSGameClipsClipInfo[]; // 0x0098 (0x0010) [TArray<FEOSGameClipsClipInfo>]
18233
- GeneralErrors: FName[]; // 0x00a8 (0x0010) [TArray<FName>]
18234
- };
18235
-
18236
- // EOSGameClipsMetrics_TA Functions
18237
- // RecordClipInfo(InClipInfoMetric: FEOSGameClipsClipInfo): void
18238
- // RecordAccountLinking(InAccountMetric: FEOSGameClipsAccountLinkInfo): void
18239
- // AddClip(InEpicAccountId: string, InClipId: number): number
18240
- // HandleCreateClipInitiated(InEpicAccountId: string, InClipId: number, InClipType: string): void
18241
- // HandleClipStatusChanged(InEpicAccountId: string, InClipId: number, InNewClipStatus: EGameClipsClipStatus): void
18242
- // HandleClipErrorOccurred(InEpicAccountId: string, InClipId: number, InErrorType: UErrorType): void
18243
- // HandleGeneralErrorOccurred(InErrorType: UErrorType): void
18244
- // HandleConnectionStatusChanged(InEpicAccountId: string, InConnection: EGameClipsConnection, InNewConnectionStatus: EGameClipsConnectionStatus): void
18245
- // HandleGameClipsManagerChanged(): void
18246
- // SetGameClipsInterface(InGameClipsInterface: UOnlineGameClipsInterface): void
18247
-
18248
- /**
18249
- * Class TAGame.EOSGameClipsSettingsSave_TA
18250
- * Size: 0x00D4
18251
- * Extends: UJsonSaveObject_TA
18252
- */
18253
- export type UEOSGameClipsSettingsSave_TA = UJsonSaveObject_TA & {
18254
- bLinkAccountPopupSeen: boolean; // 0x00d0 (0x0004) [bool : 0x1]
18255
- };
18256
-
18257
18140
  /**
18258
18141
  * Class TAGame.EOSShopPurchaseEvent_X
18259
18142
  * Size: 0x0090
@@ -18340,16 +18223,19 @@ export type UEOSPermissions_TA = UObject & {
18340
18223
  EpicConfig: UEpicConfig_X; // 0x0060 (0x0008) [UEpicConfig_X*]
18341
18224
  RetryConfig: UPsyNetRetryConfig_X; // 0x0068 (0x0008) [UPsyNetRetryConfig_X*]
18342
18225
  Permissions: FPlayerPermissions; // 0x0070 (0x0010) [FPlayerPermissions]
18343
- GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0080 (0x0008) [UGameplaySettingsSave_TA*]
18344
- NotificationSave: UNotificationSave_TA; // 0x0088 (0x0008) [UNotificationSave_TA*]
18345
- ProfileGameplaySave: UProfileGameplaySave_TA; // 0x0090 (0x0008) [UProfileGameplaySave_TA*]
18346
- DownloadedPermissions: UK3SUserPermissions_TA; // 0x0098 (0x0008) [UK3SUserPermissions_TA*]
18347
- ServiceName: string; // 0x00a0 (0x0010) [FString]
18348
- RetryDelays: number[]; // 0x00b0 (0x0010) [TArray<float>]
18349
- PermissionRetryAttempts: number; // 0x00c0 (0x0004) [int32]
18350
- ActivePermissionsRequest: UWebRequest_X; // 0x00c8 (0x0008) [UWebRequest_X*]
18351
- bPsyNetConnected: boolean; // 0x00d0 (0x0004) [bool : 0x1]
18352
- bTargetedNewsUnSelectedFirstTime: boolean; // 0x00d0 (0x0004) [bool : 0x2]
18226
+ bPolicyRestricted: boolean; // 0x0080 (0x0004) [bool : 0x1]
18227
+ bRemediationJustCompleted: boolean; // 0x0080 (0x0004) [bool : 0x2]
18228
+ bPolicyRemediationOpened: boolean; // 0x0080 (0x0004) [bool : 0x4]
18229
+ bPsyNetConnected: boolean; // 0x0080 (0x0004) [bool : 0x8]
18230
+ bTargetedNewsUnSelectedFirstTime: boolean; // 0x0080 (0x0004) [bool : 0x10]
18231
+ GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0088 (0x0008) [UGameplaySettingsSave_TA*]
18232
+ NotificationSave: UNotificationSave_TA; // 0x0090 (0x0008) [UNotificationSave_TA*]
18233
+ ProfileGameplaySave: UProfileGameplaySave_TA; // 0x0098 (0x0008) [UProfileGameplaySave_TA*]
18234
+ DownloadedPermissions: UK3SUserPermissions_TA; // 0x00a0 (0x0008) [UK3SUserPermissions_TA*]
18235
+ ServiceName: string; // 0x00a8 (0x0010) [FString]
18236
+ RetryDelays: number[]; // 0x00b8 (0x0010) [TArray<float>]
18237
+ PermissionRetryAttempts: number; // 0x00c8 (0x0004) [int32]
18238
+ ActivePermissionsRequest: UWebRequest_X; // 0x00d0 (0x0008) [UWebRequest_X*]
18353
18239
  EnhancedVoiceReportingString: string; // 0x00d8 (0x0010) [FString]
18354
18240
  VoiceReportingOnString: string; // 0x00e8 (0x0010) [FString]
18355
18241
  TextString: string; // 0x00f8 (0x0010) [FString]
@@ -18417,7 +18303,8 @@ export type UEOSPermissions_TA = UObject & {
18417
18303
  // DoStringConversion(InValue: string, ConversionDelegate: FScriptDelegate): string
18418
18304
  // LogPermission(Setting: FK3SSetting, InterpretedValue: string, ConversionDelegate: FScriptDelegate): void
18419
18305
  // UpdatePlayerPermissions(): void
18420
- // RequestEOSPermissions(): void
18306
+ // SetDownloadedPermissions(InDownloadedPermissions: UK3SUserPermissions_TA): void
18307
+ // RequestEOSPermissions(bPolicyValidationOnly: boolean): void
18421
18308
  // HandlePsyNetConnected(C: UPsyNetConnection_X): void
18422
18309
  // CopyPrimaryPlayerPermissions(Status: ERequestResolvedStatus): void
18423
18310
  // HandleSaveObjectChanged(): void
@@ -20716,6 +20603,7 @@ export type UGameEvent_Team_TA = UGameEvent_TA & {
20716
20603
  // OnTeamForfeited(Team: UTeam_TA): void
20717
20604
  // HandleTeamForfeit(Team: UTeam_TA): void
20718
20605
  // MuteOppositeTeams(bMute: boolean): void
20606
+ // IsPendingAntiCheatAuth(PRI: UPRI_TA): boolean
20719
20607
  // UpdateBotCount(): void
20720
20608
  // ReplacePlayer(PRI: UPRI_TA, CarLocation: FVector, CarRotation: FRotator, CarVelocity: FVector): boolean
20721
20609
  // ReplaceBot(PRI: UPRI_TA, Replace: UPRI_TA, CarLocation: FVector, CarRotation: FRotator, CarVelocity: FVector): boolean
@@ -20790,8 +20678,10 @@ export type UGameEvent_Soccar_TA = UGameEvent_Team_TA & {
20790
20678
  bMatchCreatorAdminEnabled: boolean; // 0x0828 (0x0004) [bool : 0x100000]
20791
20679
  bCanDropOnlineRewards: boolean; // 0x0828 (0x0004) [bool : 0x200000]
20792
20680
  bAllowHonorDuels: boolean; // 0x0828 (0x0004) [bool : 0x400000]
20793
- bThistleMatch: boolean; // 0x0828 (0x0004) [bool : 0x800000]
20794
- bAllowDemoSpawnSelection: boolean; // 0x0828 (0x0004) [bool : 0x1000000]
20681
+ bHonorDuelAccepted: boolean; // 0x0828 (0x0004) [bool : 0x800000]
20682
+ bThistleMatch: boolean; // 0x0828 (0x0004) [bool : 0x1000000]
20683
+ bAllowDemoSpawnSelection: boolean; // 0x0828 (0x0004) [bool : 0x2000000]
20684
+ bUseDisadvantageSpawnAdjustment: boolean; // 0x0828 (0x0004) [bool : 0x4000000]
20795
20685
  BallSpawnPoints: UActor[]; // 0x0830 (0x0010) [TArray<UActor*>]
20796
20686
  BallSpawnPointIndex: number; // 0x0840 (0x0004) [int32]
20797
20687
  StatFactoryArchetype: UStatFactory_TA; // 0x0848 (0x0008) [UStatFactory_TA*]
@@ -20987,13 +20877,14 @@ export type UGameEvent_Soccar_TA = UGameEvent_Team_TA & {
20987
20877
  // __TieBreakDecision__ChangeNotifyFunc(): void
20988
20878
  // __WaitTimeRemaining__ChangeNotifyFunc(): void
20989
20879
  // __bThistleMatch__ChangeNotifyFunc(): void
20880
+ // __bAllowHonorDuels__ChangeNotifyFunc(): void
20990
20881
  // __bCanDropOnlineRewards__ChangeNotifyFunc(): void
20991
20882
  // __bMatchCreatorAdminEnabled__ChangeNotifyFunc(): void
20992
20883
  // __bFullClubMatch__ChangeNotifyFunc(): void
20993
20884
  // __bClubMatch__ChangeNotifyFunc(): void
20994
20885
  // __bReadyToStartGame__ChangeNotifyFunc(): void
20995
20886
  // __bShowIntroScene__ChangeNotifyFunc(): void
20996
- // GetClosestVehicle(InLocation: FVector, TeamNum: number): UCar_TA
20887
+ // GetClosestVehicle(InLocation: FVector, TeamNum: number, ExcludedCar: UCar_TA): UCar_TA
20997
20888
  // GetClosestGoal(InLocation: FVector): UGoal_TA
20998
20889
  // OnMaxScoreChanged(): void
20999
20890
  // GetGoalByTeamIndex(TeamIndex: number): UGoal_TA
@@ -21020,6 +20911,7 @@ export type UGameEvent_Soccar_TA = UGameEvent_Team_TA & {
21020
20911
  // CreateGoalIndicators(Player: UPlayerController_TA): void
21021
20912
  // HandleMatchCompleteDataReceived(RPC: URPC_MatchComplete_TA): void
21022
20913
  // BeginHighlightsReplay(): void
20914
+ // UseDisadvantageSpawnAdjustment(): boolean
21023
20915
  // IsWaitingForPlayers(): boolean
21024
20916
  // CanSelectDemoSpawn(PRI: UPRI_TA): boolean
21025
20917
  // ShouldPlayReplayPlayback(): boolean
@@ -21123,6 +21015,8 @@ export type UGameEvent_Soccar_TA = UGameEvent_Team_TA & {
21123
21015
  // StartNewGame(): void
21124
21016
  // ResetToDefaultTime(): void
21125
21017
  // ResetGame(): void
21018
+ // static SortPreferableSpawn(A: UActor, B: UActor): number
21019
+ // GetSpawnOrientationFromLocations(SpawnSpots: UActor[], StartingIndex: number, PRI: UPRI_TA, out_Location: FVector, out_Rotation: FRotator): boolean
21126
21020
  // GetSpawnOrientation(ForPlayer: UController, out_Location: FVector, out_Rotation: FRotator): boolean
21127
21021
  // ClearReplicatedStatEvent(): void
21128
21022
  // HandleGaveStat(Factory: UStatFactory_TA, ToPRI: UPRI_TA, StatEvent: UStatEvent_TA, Ball: UBall_TA, BallHitIndex: number, Victim: UPRI_TA, Goal: UGoal_TA): void
@@ -24674,104 +24568,6 @@ export type UGFxData_EngagementEventsConfig_TA = UGFxDataSingleton_X & {
24674
24568
  // OnShellSet(): void
24675
24569
  // HandleConfigChanged(): void
24676
24570
 
24677
- /**
24678
- * Class TAGame.GFxData_EOSGameClipsConfig_TA
24679
- * Size: 0x00A0
24680
- * Extends: UGFxDataSingleton_X
24681
- */
24682
- export type UGFxData_EOSGameClipsConfig_TA = UGFxDataSingleton_X & {
24683
- GameClipsConfig: UEOSGameClipsConfig_TA; // 0x0098 (0x0008) [UEOSGameClipsConfig_TA*]
24684
- };
24685
-
24686
- // GFxData_EOSGameClipsConfig_TA Functions
24687
- // HandleGameClipsConfigChanged(): void
24688
-
24689
- /**
24690
- * Class TAGame.GFxData_EOSGameClipsController_TA
24691
- * Size: 0x00F8
24692
- * Extends: UGFxDataSingleton_X
24693
- */
24694
- export type UGFxData_EOSGameClipsController_TA = UGFxDataSingleton_X & {
24695
- GameClipsManager: UEOSGameClipsManager_TA; // 0x0098 (0x0008) [UEOSGameClipsManager_TA*]
24696
- GameClipsController: UEOSGameClipsController_TA; // 0x00a0 (0x0008) [UEOSGameClipsController_TA*]
24697
- StartClippingMessage: string; // 0x00a8 (0x0010) [FString]
24698
- ClipUploadedMessage: string; // 0x00b8 (0x0010) [FString]
24699
- ClipFailedMessage: string; // 0x00c8 (0x0010) [FString]
24700
- ClipsUploadingMessage: string; // 0x00d8 (0x0010) [FString]
24701
- ClipAfterReplayMessage: string; // 0x00e8 (0x0010) [FString]
24702
- };
24703
-
24704
- // GFxData_EOSGameClipsController_TA Functions
24705
- // __GFxData_EOSGameClipsController_TA__InitGameClipsController_0x1(P: UPlayer): void
24706
- // __GFxData_EOSGameClipsController_TA__HandleEOSGameClipsControllerChanged_0x1(): void
24707
- // ShouldShowGoalReplayClippingButton(): boolean
24708
- // RemoveMaskedArea(MaskedAreaId: bigint): void
24709
- // AddMaskedArea(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): bigint
24710
- // static IsMaskedAreaValid(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): boolean
24711
- // static GetMaskAsString(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): string
24712
- // AddHUDMessage(InChatMessage: string): void
24713
- // HandleErrorOccurred(InErrorType: UErrorType): void
24714
- // HandleBindingsChanged(PlayerInput: UPlayerInput_X): void
24715
- // HandleClipStatusChanged(InClipId: number, InNewClipStatus: EGameClipsClipStatus): void
24716
- // HandleEOSGameClipsControllerChanged(): void
24717
- // InitGameClipsController(): void
24718
- // OnRemoved(): void
24719
- // OnShellSet(): void
24720
-
24721
- /**
24722
- * Class TAGame.GFxData_EOSGameClipsLocalPlayer_TA
24723
- * Size: 0x00B0
24724
- * Extends: UGFxDataSingleton_X
24725
- */
24726
- export type UGFxData_EOSGameClipsLocalPlayer_TA = UGFxDataSingleton_X & {
24727
- GameClipsManager: UEOSGameClipsManager_TA; // 0x0098 (0x0008) [UEOSGameClipsManager_TA*]
24728
- GameClipsConfig: UEOSGameClipsConfig_TA; // 0x00a0 (0x0008) [UEOSGameClipsConfig_TA*]
24729
- CurrentGameEvent: UGameEvent_TA; // 0x00a8 (0x0008) [UGameEvent_TA*]
24730
- };
24731
-
24732
- // GFxData_EOSGameClipsLocalPlayer_TA Functions
24733
- // __GFxData_EOSGameClipsLocalPlayer_TA__GameClipsManagerChanged_0x1(): void
24734
- // SetLinkAccountPopupShown(bLinkAccountPopupShown: boolean): void
24735
- // ShouldShowLinkAccountPopup(): boolean
24736
- // ShouldAllowExternalLinks(): boolean
24737
- // ShouldShowInSettingsMenu(): boolean
24738
- // IsAccountLinked(): boolean
24739
- // IsUserEligibleForClipping(): boolean
24740
- // IsAccountInCabinedMode(): boolean
24741
- // GetEpicAccountId(): string
24742
- // GameEventChanged(): void
24743
- // GameClipsManagerChanged(): void
24744
- // OnRemoved(): void
24745
- // OnShellSet(): void
24746
-
24747
- /**
24748
- * Class TAGame.GFxData_EOSGameClipsMaskArea_TA
24749
- * Size: 0x00BC
24750
- * Extends: UGFxDataSingleton_X
24751
- */
24752
- export type UGFxData_EOSGameClipsMaskArea_TA = UGFxDataSingleton_X & {
24753
- GameClipsManager: UEOSGameClipsManager_TA; // 0x0098 (0x0008) [UEOSGameClipsManager_TA*]
24754
- ActiveMaskAreas: FGameClipsMaskArea[]; // 0x00a0 (0x0010) [TArray<FGameClipsMaskArea>]
24755
- DrawableCanvas: UCanvas; // 0x00b0 (0x0008) [UCanvas*]
24756
- DebugDrawColor: FColor; // 0x00b8 (0x0004) [FColor]
24757
- };
24758
-
24759
- // GFxData_EOSGameClipsMaskArea_TA Functions
24760
- // __GFxData_EOSGameClipsMaskArea_TA__DrawDebugMaskAreas_0x1(MaskArea: FGameClipsMaskArea): void
24761
- // IsDebugEnabled(): boolean
24762
- // OnMaskedAreaRemoved(MaskedAreaId: bigint, InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): void
24763
- // OnMaskedAreaAdded(MaskedAreaId: bigint, InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): void
24764
- // RemoveMaskedArea(MaskedAreaId: bigint): void
24765
- // AddMaskedArea(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): bigint
24766
- // static IsMaskedAreaValid(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): boolean
24767
- // static GetMaskAsString(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): string
24768
- // DrawMaskArea(InMaskArea: FGameClipsMaskArea): void
24769
- // DrawDebugMaskAreas(InHUD: UHUD): void
24770
- // HandleMaskStatusChanged(InMaskAreaHandle: bigint, InMaskArea: FGameClipsMaskArea, InNewMaskStatus: EGameClipsMaskStatus): void
24771
- // HandleGameClipsManagerChanged(): void
24772
- // OnRemoved(): void
24773
- // OnShellSet(): void
24774
-
24775
24571
  /**
24776
24572
  * Class TAGame.GFxData_EOSVoiceManager_TA
24777
24573
  * Size: 0x00F8
@@ -25424,8 +25220,10 @@ export type UGFxData_Friends_TA = UGFxDataSingleton_X & {
25424
25220
  // AddFriendData(Persona: UPersona_TA): void
25425
25221
  // UpdateRecentPlayerList(): void
25426
25222
  // HandleRecentPlayerLinkedAccountReceived(bSuccess: boolean, ReceivedAccountData: FLinkedAccountData[]): void
25223
+ // HandleMatchFinished(GameEvent: UGameEvent_Soccar_TA): void
25427
25224
  // HandlePlayerAddedToMatch(GameEvent: UGameEvent_TA, PRI: UPRI_TA): void
25428
25225
  // HandleMatchGUIDChanged(GRI: UGRI_X): void
25226
+ // PlayerIsAnonymized(PRI: UPRI_TA): boolean
25429
25227
  // HandleGameEventRemoved(GameEvent: UGameEvent_TA): void
25430
25228
  // HandleGameEventAdded(GameEvent: UGameEvent_TA): void
25431
25229
  // HandleCrossPlayChanged(): void
@@ -25509,6 +25307,7 @@ export type UGFxData_GameEvent_TA = UGFxDataSingleton_X & {
25509
25307
  bMatchCreatorAdminEnabled: boolean; // 0x00a4 (0x0004) [bool : 0x1000000]
25510
25308
  bThistleMatch: boolean; // 0x00a4 (0x0004) [bool : 0x2000000]
25511
25309
  bAntiCheatTerminated: boolean; // 0x00a4 (0x0004) [bool : 0x4000000]
25310
+ bAllowHonorDuels: boolean; // 0x00a4 (0x0004) [bool : 0x8000000]
25512
25311
  MatchState: string; // 0x00a8 (0x0010) [FString]
25513
25312
  GameState: FName; // 0x00b8 (0x0008) [FName]
25514
25313
  MatchType: FName; // 0x00c0 (0x0008) [FName]
@@ -25633,6 +25432,7 @@ export type UGFxData_Garage_TA = UGFxDataSingleton_X & {
25633
25432
  // BodyHasForcedProducts(ProductBody: UProduct_TA): boolean
25634
25433
  // BodyIsLicensedOrForced(InBody: UProduct_TA): boolean
25635
25434
  // ClearPreviewLoadout(PendingPreviewProductID: number): void
25435
+ // GetBaseBody(InBody: UProduct_TA): UProduct_TA
25636
25436
  // IsSameBody(PendingBodyProduct: UProduct_TA, EquippedProduct: UProduct_TA): boolean
25637
25437
  // ClearPreviewProduct(): void
25638
25438
  // SetPreviewProduct(SlotIndex: number, HashID: FProductHashID): void
@@ -27212,7 +27012,6 @@ export type UGFxData_Nameplate_TA = UGFxDataRow_X & {
27212
27012
  };
27213
27013
 
27214
27014
  // GFxData_Nameplate_TA Functions
27215
- // __GFxData_Nameplate_TA__HandleProfileSet_0x1(Settings: UProfileGameplaySave_TA): void
27216
27015
  // __GFxData_Nameplate_TA__SetNameplateComponent_0x1(SettingsSave: UGameplaySettingsSave_TA): void
27217
27016
  // SetShowShortcut(bValue: boolean): void
27218
27017
  // CanRenderBoostNameplate(InPRI: UPRI_TA): boolean
@@ -27230,6 +27029,7 @@ export type UGFxData_Nameplate_TA = UGFxDataRow_X & {
27230
27029
  // GetOnlineGame(): UOnlineGame_X
27231
27030
  // HandlePlayerNameSet(InNameplateComponent: UNameplateComponent_TA): void
27232
27031
  // SetNameplateComponent(InNameplateComponent: UNameplateComponent_TA): void
27032
+ // HandleGameplaySettingsLoaded(Settings: UProfileGameplaySave_TA): void
27233
27033
  // HandleProfileSet(InLocalPlayer: ULocalPlayer_TA): void
27234
27034
  // OnRemoved(): void
27235
27035
  // OnShellSet(): void
@@ -27800,7 +27600,7 @@ export type UGFxData_PlayerBanners_TA = UGFxDataSingleton_X & {
27800
27600
 
27801
27601
  /**
27802
27602
  * Class TAGame.GFxData_PlayerRecord_TA
27803
- * Size: 0x0120
27603
+ * Size: 0x0138
27804
27604
  * Extends: UGFxDataRow_X
27805
27605
  */
27806
27606
  export type UGFxData_PlayerRecord_TA = UGFxDataRow_X & {
@@ -27808,8 +27608,10 @@ export type UGFxData_PlayerRecord_TA = UGFxDataRow_X & {
27808
27608
  bReported: boolean; // 0x00a8 (0x0004) [bool : 0x1]
27809
27609
  SanitizedPlayerName: string; // 0x00b0 (0x0010) [FString]
27810
27610
  PlayerName: string; // 0x00c0 (0x0010) [FString]
27811
- PRI: UPRI_TA; // 0x00d0 (0x0008) [UPRI_TA*]
27812
- PlayerID: FUniqueNetId; // 0x00d8 (0x0048) [FUniqueNetId]
27611
+ AnonymizedPlayerName: string; // 0x00d0 (0x0010) [FString]
27612
+ PRI: UPRI_TA; // 0x00e0 (0x0008) [UPRI_TA*]
27613
+ PlayerID: FUniqueNetId; // 0x00e8 (0x0048) [FUniqueNetId]
27614
+ ProfileGameplaySettings: UProfileGameplaySave_TA; // 0x0130 (0x0008) [UProfileGameplaySave_TA*]
27813
27615
  };
27814
27616
 
27815
27617
  // GFxData_PlayerRecord_TA Functions
@@ -27817,11 +27619,15 @@ export type UGFxData_PlayerRecord_TA = UGFxDataRow_X & {
27817
27619
  // ReportSeveralReasons(Reasons: number[]): void
27818
27620
  // Report(Reason: number): void
27819
27621
  // HandleUniqueIdChanged(InPRI: UPRI_X): void
27622
+ // UpdateAnonymizedName(): void
27820
27623
  // HandlePlayerNameSanitized(Original: string, Sanitized: string): void
27821
27624
  // HandlePlayerNameChanged(InPRI: UPRI_X): void
27822
27625
  // OnRemoved(): void
27823
27626
  // SetPRI(InPRI: UPRI_TA): void
27824
27627
  // GetOnlineGame(): UOnlineGame_X
27628
+ // HandleGameplaySettingsLoaded(Settings: UProfileGameplaySave_TA): void
27629
+ // HandleProfileSet(InLocalPlayer: ULocalPlayer_TA): void
27630
+ // OnShellSet(): void
27825
27631
 
27826
27632
  /**
27827
27633
  * Class TAGame.GFxData_PlayerReport_TA
@@ -28015,7 +27821,7 @@ export type UGFxData_PremiumGarage_TA = UGFxDataSingleton_X & {};
28015
27821
 
28016
27822
  /**
28017
27823
  * Class TAGame.GFxData_PRI_TA
28018
- * Size: 0x0240
27824
+ * Size: 0x0248
28019
27825
  * Extends: UGFxDataRow_X
28020
27826
  */
28021
27827
  export type UGFxData_PRI_TA = UGFxDataRow_X & {
@@ -28079,21 +27885,21 @@ export type UGFxData_PRI_TA = UGFxDataRow_X & {
28079
27885
  InfectedStatus: EInfectedType; // 0x01ea (0x0001) [EInfectedType]
28080
27886
  SpectatorShortcut: number; // 0x01ec (0x0004) [int32]
28081
27887
  GFxPlayerBanner: UGFxData_PlayerBanner_TA; // 0x01f0 (0x0008) [UGFxData_PlayerBanner_TA*]
28082
- GFxPlayerAvatar: UGFxData_PlayerAvatar_TA; // 0x01f8 (0x0008) [UGFxData_PlayerAvatar_TA*]
28083
- GFxPlayerBorder: UGFxData_PlayerAvatarBorder_TA; // 0x0200 (0x0008) [UGFxData_PlayerAvatarBorder_TA*]
28084
- Persona: UPersona_TA; // 0x0208 (0x0008) [UPersona_TA*]
28085
- PrimaryPersona: UPersona_TA; // 0x0210 (0x0008) [UPersona_TA*]
28086
- Personas: UPersonas_TA; // 0x0218 (0x0008) [UPersonas_TA*]
28087
- ScoreboardStats: UGFxData_ScoreboardStat_TA; // 0x0220 (0x0008) [UGFxData_ScoreboardStat_TA*]
28088
- SpectatorStats: UGFxData_SpectatorStat_TA; // 0x0228 (0x0008) [UGFxData_SpectatorStat_TA*]
28089
- GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0230 (0x0008) [UGameplaySettingsSave_TA*]
28090
- ProfileGameplaySettings: UProfileGameplaySave_TA; // 0x0238 (0x0008) [UProfileGameplaySave_TA*]
27888
+ AnonymizedBanner: UPlayerBanner_TA; // 0x01f8 (0x0008) [UPlayerBanner_TA*]
27889
+ GFxPlayerAvatar: UGFxData_PlayerAvatar_TA; // 0x0200 (0x0008) [UGFxData_PlayerAvatar_TA*]
27890
+ GFxPlayerBorder: UGFxData_PlayerAvatarBorder_TA; // 0x0208 (0x0008) [UGFxData_PlayerAvatarBorder_TA*]
27891
+ Persona: UPersona_TA; // 0x0210 (0x0008) [UPersona_TA*]
27892
+ PrimaryPersona: UPersona_TA; // 0x0218 (0x0008) [UPersona_TA*]
27893
+ Personas: UPersonas_TA; // 0x0220 (0x0008) [UPersonas_TA*]
27894
+ ScoreboardStats: UGFxData_ScoreboardStat_TA; // 0x0228 (0x0008) [UGFxData_ScoreboardStat_TA*]
27895
+ SpectatorStats: UGFxData_SpectatorStat_TA; // 0x0230 (0x0008) [UGFxData_SpectatorStat_TA*]
27896
+ GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0238 (0x0008) [UGameplaySettingsSave_TA*]
27897
+ ProfileGameplaySettings: UProfileGameplaySave_TA; // 0x0240 (0x0008) [UProfileGameplaySave_TA*]
28091
27898
  };
28092
27899
 
28093
27900
  // GFxData_PRI_TA Functions
28094
27901
  // __GFxData_PRI_TA__SetPRI_0x2(SettingsSave: UGameplaySettingsSave_TA): void
28095
27902
  // __GFxData_PRI_TA__SetPRI_0x1(_: UOnlineGamePlaylists_X): void
28096
- // __GFxData_PRI_TA__HandleProfileSet_0x1(Settings: UProfileGameplaySave_TA): void
28097
27903
  // __GFxData_PRI_TA__UpdatePRIData_0x4(): void
28098
27904
  // __GFxData_PRI_TA__UpdatePRIData_0x3(S: FScoreboardStat): number
28099
27905
  // __GFxData_PRI_TA__UpdatePRIData_0x2(S: FScoreboardStat): string
@@ -28107,6 +27913,7 @@ export type UGFxData_PRI_TA = UGFxDataRow_X & {
28107
27913
  // HandleClub(Club: UClubDetails_X): void
28108
27914
  // HandleClubID(): void
28109
27915
  // UpdatePlayerAvatarBorder(): void
27916
+ // UpdateAnonymizedPlayerBanner(): void
28110
27917
  // UpdatePlayerBanner(): void
28111
27918
  // UpdateScreenPosition(MyCanvas: UCanvas, WorldPosition: FVector, bHovered: boolean, bFocused: boolean): void
28112
27919
  // PrintDebugInfo(Drawer: UDebugDrawer): void
@@ -28144,6 +27951,7 @@ export type UGFxData_PRI_TA = UGFxDataRow_X & {
28144
27951
  // HandleOwnerChanged(InPRI: UPRI_TA): void
28145
27952
  // HandleAnonymizationSettingsChanged(): void
28146
27953
  // HandleAnonymizationChanged(InPRI: UPRI_TA): void
27954
+ // HandleGameplaySettingsLoaded(Settings: UProfileGameplaySave_TA): void
28147
27955
  // HandleProfileSet(InLocalPlayer: ULocalPlayer_TA): void
28148
27956
  // SetPRI(InPRI: UPRI_TA): void
28149
27957
  // SamePlayer(InPRI: UPRI_TA): boolean
@@ -30040,6 +29848,7 @@ export type UGFxData_Shops_TA = UGFxDataSingleton_X & {
30040
29848
  // __GFxData_Shops_TA__AnyCatalogueNeedsUpdate_0x1(S: UGFxData_ShopCatalogue_TA): boolean
30041
29849
  // __GFxData_Shops_TA__LoadCataloguesByID_0x1(Id: number): number
30042
29850
  // __GFxData_Shops_TA__RefreshShopsViewed_0x1(S: UGFxData_ShopCatalogue_TA): boolean
29851
+ // __GFxData_Shops_TA__GetEsportsTabHasNew_0x1(S: UGFxData_ShopCatalogue_TA): boolean
30043
29852
  // __GFxData_Shops_TA__SyncFeaturedProducts_0x1(S: UGFxData_ShopCatalogue_TA): boolean
30044
29853
  // __GFxData_Shops_TA__OnCheckForPurchaseWarning_0x3(_: UGFxModal_X): void
30045
29854
  // __GFxData_Shops_TA__OnCheckForPurchaseWarning_0x2(D: FShopDeliverable): boolean
@@ -30072,6 +29881,8 @@ export type UGFxData_Shops_TA = UGFxDataSingleton_X & {
30072
29881
  // SyncFeaturedProducts(Products: FOnlineProductData[]): void
30073
29882
  // RefreshOwnedProducts(): void
30074
29883
  // OnShopCataloguesOwnershipDesync(bTrackedCatalogueMarkedDirty: boolean): void
29884
+ // MarkEsportsShopsViewed(): void
29885
+ // GetEsportsTabHasNew(): boolean
30075
29886
  // HasShopContentUpdated(Catalogue: UGFxData_ShopCatalogue_TA): boolean
30076
29887
  // RefreshShopsViewed(): void
30077
29888
  // UpdateShopCache(ShopID: number): void
@@ -31010,15 +30821,16 @@ export type UGFxData_TourSubscriptions_TA = UGFxDataSingleton_X & {
31010
30821
 
31011
30822
  /**
31012
30823
  * Class TAGame.GFxData_TradeInFilter_TA
31013
- * Size: 0x0118
30824
+ * Size: 0x0120
31014
30825
  * Extends: UGFxDataRow_X
31015
30826
  */
31016
30827
  export type UGFxData_TradeInFilter_TA = UGFxDataRow_X & {
31017
30828
  Id: number; // 0x0098 (0x0004) [int32]
31018
30829
  Label: string; // 0x00a0 (0x0010) [FString]
31019
- PossibleTradeIns: UGFxData_PossibleTradeIn_TA[]; // 0x00b0 (0x0010) [TArray<UGFxData_PossibleTradeIn_TA*>]
31020
- TradeInFilter: FProductTradeInFilter; // 0x00c0 (0x0050) [FProductTradeInFilter]
31021
- SaveData: USaveData_TA; // 0x0110 (0x0008) [USaveData_TA*]
30830
+ NumProductsRequiredForTradeIn: number; // 0x00b0 (0x0004) [int32]
30831
+ PossibleTradeIns: UGFxData_PossibleTradeIn_TA[]; // 0x00b8 (0x0010) [TArray<UGFxData_PossibleTradeIn_TA*>]
30832
+ TradeInFilter: FProductTradeInFilter; // 0x00c8 (0x0050) [FProductTradeInFilter]
30833
+ SaveData: USaveData_TA; // 0x0118 (0x0008) [USaveData_TA*]
31022
30834
  };
31023
30835
 
31024
30836
  // GFxData_TradeInFilter_TA Functions
@@ -31028,7 +30840,7 @@ export type UGFxData_TradeInFilter_TA = UGFxDataRow_X & {
31028
30840
  // UpdatePossibleTradeInQuantities(): void
31029
30841
  // GenerateTradeInQuantities(): void
31030
30842
  // HandleSaveDataLoaded(Manager: USaveGameManager_TA, InSaveData: USaveData_TA, Error: UError): void
31031
- // Init(InTradeInFilter: FProductTradeInFilter): void
30843
+ // Init(ProductTradeIn: UGFxData_ProductTradeIn_TA, InTradeInFilter: FProductTradeInFilter): void
31032
30844
  // OnRemoved(): void
31033
30845
  // OnShellSet(): void
31034
30846
 
@@ -31044,10 +30856,11 @@ export type UGFxData_Training_TA = UGFxDataSingleton_X & {
31044
30856
  TotalRounds: number; // 0x00a8 (0x0004) [int32]
31045
30857
  Difficulty: string; // 0x00b0 (0x0010) [FString]
31046
30858
  SelectedFreeplayMap: FName; // 0x00c0 (0x0008) [FName]
31047
- bShowBoostMeter: boolean; // 0x00c8 (0x0004) [bool : 0x1]
31048
- bShufflePlay: boolean; // 0x00c8 (0x0004) [bool : 0x2]
31049
- bIsCustomTraining: boolean; // 0x00c8 (0x0004) [bool : 0x4]
31050
- bCanRandomizeShot: boolean; // 0x00c8 (0x0004) [bool : 0x8]
30859
+ SelectedFreeplayMode: number; // 0x00c8 (0x0004) [int32]
30860
+ bShowBoostMeter: boolean; // 0x00cc (0x0004) [bool : 0x1]
30861
+ bShufflePlay: boolean; // 0x00cc (0x0004) [bool : 0x2]
30862
+ bIsCustomTraining: boolean; // 0x00cc (0x0004) [bool : 0x4]
30863
+ bCanRandomizeShot: boolean; // 0x00cc (0x0004) [bool : 0x8]
31051
30864
  UseActions: FUseAction[]; // 0x00d0 (0x0010) [TArray<FUseAction>]
31052
30865
  TutorialTip: string; // 0x00e0 (0x0010) [FString]
31053
30866
  ProgressPerShot: FTrainingRoundProgress[]; // 0x00f0 (0x0010) [TArray<FTrainingRoundProgress>]
@@ -31084,7 +30897,7 @@ export type UGFxData_Training_TA = UGFxDataSingleton_X & {
31084
30897
  // OnOpenShotSelectionMenu(): void
31085
30898
  // StartAtPlaylistIndex(InPlaylistIndex: number): void
31086
30899
  // PlayTutorial(bAdvanced: boolean): void
31087
- // PlayFreeplayMap(Map: FName): void
30900
+ // PlayFreeplayMap(Map: FName, GameModeIdx: number): void
31088
30901
  // InternalPlayFreeplay(bDisableConfirmation: boolean): void
31089
30902
  // PlayFreeplay(): void
31090
30903
  // PlayFreeplayWithoutPopup(): void
@@ -31702,7 +31515,7 @@ export type UHUDBase_TA = UHUD_X & {
31702
31515
 
31703
31516
  /**
31704
31517
  * Class TAGame.GFxHUD_TA
31705
- * Size: 0x0538
31518
+ * Size: 0x0530
31706
31519
  * Extends: UHUDBase_TA
31707
31520
  */
31708
31521
  export type UGFxHUD_TA = UHUDBase_TA & {
@@ -31728,24 +31541,23 @@ export type UGFxHUD_TA = UHUDBase_TA & {
31728
31541
  CarData: UGFxData_LocalCar_TA; // 0x0460 (0x0008) [UGFxData_LocalCar_TA*]
31729
31542
  PRIData: UGFxData_PRI_TA[]; // 0x0468 (0x0010) [TArray<UGFxData_PRI_TA*>]
31730
31543
  MiniScoreboard: UGFxData_MiniScoreboard_TA; // 0x0478 (0x0008) [UGFxData_MiniScoreboard_TA*]
31731
- EOSGameClipsMaskHandler: UGFxData_EOSGameClipsMaskArea_TA; // 0x0480 (0x0008) [UGFxData_EOSGameClipsMaskArea_TA*]
31732
- PlayerRecordData: UGFxData_PlayerRecord_TA[]; // 0x0488 (0x0010) [TArray<UGFxData_PlayerRecord_TA*>]
31733
- bAttackTargetActive: boolean; // 0x0498 (0x0004) [bool : 0x1]
31734
- bShowedDisconnectMessage: boolean; // 0x0498 (0x0004) [bool : 0x2]
31735
- AttackTargetWorldPosition: FVector; // 0x049c (0x000c) [FVector]
31736
- AttackTargetPositionOffset: FVector; // 0x04a8 (0x000c) [FVector]
31737
- CloseScoreboardTime: number; // 0x04b4 (0x0004) [float]
31738
- PendingShowAddMessagePlayers: UPRI_TA[]; // 0x04b8 (0x0010) [TArray<UPRI_TA*>]
31739
- LastTarget: UActor; // 0x04c8 (0x0008) [UActor*]
31740
- TestLastLogTime: number; // 0x04d0 (0x0004) [float]
31741
- CarDisplayingBoost: UCar_TA; // 0x04d8 (0x0008) [UCar_TA*]
31742
- AdHocBeacon: UAdHocBeacon_X; // 0x04e0 (0x0008) [UAdHocBeacon_X*]
31743
- ReplayGameInfo: UGameInfo_Replay_TA; // 0x04e8 (0x0008) [UGameInfo_Replay_TA*]
31744
- ServerMigrationTitle: string; // 0x04f0 (0x0010) [FString]
31745
- ServerMigrationBody: string; // 0x0500 (0x0010) [FString]
31746
- Scoreboard: UGFxData_Scoreboard_TA; // 0x0510 (0x0008) [UGFxData_Scoreboard_TA*]
31747
- DemoSpawnSelectionData: UGFxData_DemoSpawnSelection_TA; // 0x0518 (0x0008) [UGFxData_DemoSpawnSelection_TA*]
31748
- __VoteLambda__Delegate: FScriptDelegate; // 0x0520 (0x0018) [FScriptDelegate]
31544
+ PlayerRecordData: UGFxData_PlayerRecord_TA[]; // 0x0480 (0x0010) [TArray<UGFxData_PlayerRecord_TA*>]
31545
+ bAttackTargetActive: boolean; // 0x0490 (0x0004) [bool : 0x1]
31546
+ bShowedDisconnectMessage: boolean; // 0x0490 (0x0004) [bool : 0x2]
31547
+ AttackTargetWorldPosition: FVector; // 0x0494 (0x000c) [FVector]
31548
+ AttackTargetPositionOffset: FVector; // 0x04a0 (0x000c) [FVector]
31549
+ CloseScoreboardTime: number; // 0x04ac (0x0004) [float]
31550
+ PendingShowAddMessagePlayers: UPRI_TA[]; // 0x04b0 (0x0010) [TArray<UPRI_TA*>]
31551
+ LastTarget: UActor; // 0x04c0 (0x0008) [UActor*]
31552
+ TestLastLogTime: number; // 0x04c8 (0x0004) [float]
31553
+ CarDisplayingBoost: UCar_TA; // 0x04d0 (0x0008) [UCar_TA*]
31554
+ AdHocBeacon: UAdHocBeacon_X; // 0x04d8 (0x0008) [UAdHocBeacon_X*]
31555
+ ReplayGameInfo: UGameInfo_Replay_TA; // 0x04e0 (0x0008) [UGameInfo_Replay_TA*]
31556
+ ServerMigrationTitle: string; // 0x04e8 (0x0010) [FString]
31557
+ ServerMigrationBody: string; // 0x04f8 (0x0010) [FString]
31558
+ Scoreboard: UGFxData_Scoreboard_TA; // 0x0508 (0x0008) [UGFxData_Scoreboard_TA*]
31559
+ DemoSpawnSelectionData: UGFxData_DemoSpawnSelection_TA; // 0x0510 (0x0008) [UGFxData_DemoSpawnSelection_TA*]
31560
+ __VoteLambda__Delegate: FScriptDelegate; // 0x0518 (0x0018) [FScriptDelegate]
31749
31561
  };
31750
31562
 
31751
31563
  // GFxHUD_TA Functions
@@ -31860,12 +31672,12 @@ export type UGFxHUD_TA = UHUDBase_TA & {
31860
31672
 
31861
31673
  /**
31862
31674
  * Class TAGame.GFxHUD_GameEditor_TA
31863
- * Size: 0x0548
31675
+ * Size: 0x0540
31864
31676
  * Extends: UGFxHUD_TA
31865
31677
  */
31866
31678
  export type UGFxHUD_GameEditor_TA = UGFxHUD_TA & {
31867
- EditorData: UGFxData_TrainingModeEditor_TA; // 0x0538 (0x0008) [UGFxData_TrainingModeEditor_TA*]
31868
- TrainingGameEvent: UGameEvent_TrainingEditor_TA; // 0x0540 (0x0008) [UGameEvent_TrainingEditor_TA*]
31679
+ EditorData: UGFxData_TrainingModeEditor_TA; // 0x0530 (0x0008) [UGFxData_TrainingModeEditor_TA*]
31680
+ TrainingGameEvent: UGameEvent_TrainingEditor_TA; // 0x0538 (0x0008) [UGameEvent_TrainingEditor_TA*]
31869
31681
  };
31870
31682
 
31871
31683
  // GFxHUD_GameEditor_TA Functions
@@ -31875,13 +31687,13 @@ export type UGFxHUD_GameEditor_TA = UGFxHUD_TA & {
31875
31687
 
31876
31688
  /**
31877
31689
  * Class TAGame.GFxHUD_Soccar_TA
31878
- * Size: 0x0550
31690
+ * Size: 0x0548
31879
31691
  * Extends: UGFxHUD_TA
31880
31692
  */
31881
31693
  export type UGFxHUD_Soccar_TA = UGFxHUD_TA & {
31882
- SoccarGame: UGameEvent_Soccar_TA; // 0x0538 (0x0008) [UGameEvent_Soccar_TA*]
31883
- GFxServerPerformanceStats: UGFxData_ServerPerformanceStats_TA; // 0x0540 (0x0008) [UGFxData_ServerPerformanceStats_TA*]
31884
- PreMatchLobby: UPreMatchLobby_TA; // 0x0548 (0x0008) [UPreMatchLobby_TA*]
31694
+ SoccarGame: UGameEvent_Soccar_TA; // 0x0530 (0x0008) [UGameEvent_Soccar_TA*]
31695
+ GFxServerPerformanceStats: UGFxData_ServerPerformanceStats_TA; // 0x0538 (0x0008) [UGFxData_ServerPerformanceStats_TA*]
31696
+ PreMatchLobby: UPreMatchLobby_TA; // 0x0540 (0x0008) [UPreMatchLobby_TA*]
31885
31697
  };
31886
31698
 
31887
31699
  // GFxHUD_Soccar_TA Functions
@@ -31912,21 +31724,21 @@ export type UGFxHUD_Soccar_TA = UGFxHUD_TA & {
31912
31724
 
31913
31725
  /**
31914
31726
  * Class TAGame.GFxHUD_KnockOut_TA
31915
- * Size: 0x0588
31727
+ * Size: 0x0580
31916
31728
  * Extends: UGFxHUD_Soccar_TA
31917
31729
  */
31918
31730
  export type UGFxHUD_KnockOut_TA = UGFxHUD_Soccar_TA & {
31919
- KnockOutGame: UGameEvent_KnockOut_TA; // 0x0550 (0x0008) [UGameEvent_KnockOut_TA*]
31920
- KnockOutCarData: UGFxData_CarKnockOut_TA; // 0x0558 (0x0008) [UGFxData_CarKnockOut_TA*]
31921
- ViewportClient: UGameViewportClient_TA; // 0x0560 (0x0008) [UGameViewportClient_TA*]
31922
- DefaultMinZOffsetValue: number; // 0x0568 (0x0004) [int32]
31923
- DefaultMaxZOffsetValue: number; // 0x056c (0x0004) [int32]
31924
- LowMinZOffsetClampValue: number; // 0x0570 (0x0004) [int32]
31925
- HighMinZOffsetClampValue: number; // 0x0574 (0x0004) [int32]
31926
- LowMaxZOffsetClampValue: number; // 0x0578 (0x0004) [int32]
31927
- HighMaxZOffsetClampValue: number; // 0x057c (0x0004) [int32]
31928
- MinSqDistance: number; // 0x0580 (0x0004) [int32]
31929
- MaxSqDistance: number; // 0x0584 (0x0004) [int32]
31731
+ KnockOutGame: UGameEvent_KnockOut_TA; // 0x0548 (0x0008) [UGameEvent_KnockOut_TA*]
31732
+ KnockOutCarData: UGFxData_CarKnockOut_TA; // 0x0550 (0x0008) [UGFxData_CarKnockOut_TA*]
31733
+ ViewportClient: UGameViewportClient_TA; // 0x0558 (0x0008) [UGameViewportClient_TA*]
31734
+ DefaultMinZOffsetValue: number; // 0x0560 (0x0004) [int32]
31735
+ DefaultMaxZOffsetValue: number; // 0x0564 (0x0004) [int32]
31736
+ LowMinZOffsetClampValue: number; // 0x0568 (0x0004) [int32]
31737
+ HighMinZOffsetClampValue: number; // 0x056c (0x0004) [int32]
31738
+ LowMaxZOffsetClampValue: number; // 0x0570 (0x0004) [int32]
31739
+ HighMaxZOffsetClampValue: number; // 0x0574 (0x0004) [int32]
31740
+ MinSqDistance: number; // 0x0578 (0x0004) [int32]
31741
+ MaxSqDistance: number; // 0x057c (0x0004) [int32]
31930
31742
  };
31931
31743
 
31932
31744
  // GFxHUD_KnockOut_TA Functions
@@ -31942,22 +31754,22 @@ export type UGFxHUD_KnockOut_TA = UGFxHUD_Soccar_TA & {
31942
31754
 
31943
31755
  /**
31944
31756
  * Class TAGame.GFxHUD_Spectator_TA
31945
- * Size: 0x0598
31757
+ * Size: 0x0590
31946
31758
  * Extends: UGFxHUD_TA
31947
31759
  */
31948
31760
  export type UGFxHUD_Spectator_TA = UGFxHUD_TA & {
31949
- ViewerData: UGFxData_ReplayViewer_TA; // 0x0538 (0x0008) [UGFxData_ReplayViewer_TA*]
31950
- ZoomSpeed: number; // 0x0540 (0x0004) [float]
31951
- ZoomClickTime: number; // 0x0544 (0x0004) [float]
31952
- GameHUD: UGFxHUD_TA; // 0x0548 (0x0008) [UGFxHUD_TA*]
31953
- TargetPlayerPRI: UPRI_TA; // 0x0550 (0x0008) [UPRI_TA*]
31954
- bZoomIn: boolean; // 0x0558 (0x0004) [bool : 0x1]
31955
- bZoomOut: boolean; // 0x0558 (0x0004) [bool : 0x2]
31956
- bReplayTimeSkipped: boolean; // 0x0558 (0x0004) [bool : 0x4]
31957
- ZoomInTime: number; // 0x055c (0x0004) [float]
31958
- ZoomOutTime: number; // 0x0560 (0x0004) [float]
31959
- __EventTargetPlayerPRIChanged__Delegate: FScriptDelegate; // 0x0568 (0x0018) [FScriptDelegate]
31960
- __OpenMenuWithKeycodeDelegate__Delegate: FScriptDelegate; // 0x0580 (0x0018) [FScriptDelegate]
31761
+ ViewerData: UGFxData_ReplayViewer_TA; // 0x0530 (0x0008) [UGFxData_ReplayViewer_TA*]
31762
+ ZoomSpeed: number; // 0x0538 (0x0004) [float]
31763
+ ZoomClickTime: number; // 0x053c (0x0004) [float]
31764
+ GameHUD: UGFxHUD_TA; // 0x0540 (0x0008) [UGFxHUD_TA*]
31765
+ TargetPlayerPRI: UPRI_TA; // 0x0548 (0x0008) [UPRI_TA*]
31766
+ bZoomIn: boolean; // 0x0550 (0x0004) [bool : 0x1]
31767
+ bZoomOut: boolean; // 0x0550 (0x0004) [bool : 0x2]
31768
+ bReplayTimeSkipped: boolean; // 0x0550 (0x0004) [bool : 0x4]
31769
+ ZoomInTime: number; // 0x0554 (0x0004) [float]
31770
+ ZoomOutTime: number; // 0x0558 (0x0004) [float]
31771
+ __EventTargetPlayerPRIChanged__Delegate: FScriptDelegate; // 0x0560 (0x0018) [FScriptDelegate]
31772
+ __OpenMenuWithKeycodeDelegate__Delegate: FScriptDelegate; // 0x0578 (0x0018) [FScriptDelegate]
31961
31773
  };
31962
31774
 
31963
31775
  // GFxHUD_Spectator_TA Functions
@@ -32010,15 +31822,15 @@ export type UGFxHUD_Spectator_TA = UGFxHUD_TA & {
32010
31822
 
32011
31823
  /**
32012
31824
  * Class TAGame.GFxHUD_Replay_TA
32013
- * Size: 0x05B8
31825
+ * Size: 0x05B0
32014
31826
  * Extends: UGFxHUD_Spectator_TA
32015
31827
  */
32016
31828
  export type UGFxHUD_Replay_TA = UGFxHUD_Spectator_TA & {
32017
- Game: UGameInfo_Replay_TA; // 0x0598 (0x0008) [UGameInfo_Replay_TA*]
32018
- PrevKeyframeBufferTime: number; // 0x05a0 (0x0004) [float]
32019
- bUserPaused: boolean; // 0x05a4 (0x0004) [bool : 0x1]
32020
- bPausedForEndOfReplay: boolean; // 0x05a4 (0x0004) [bool : 0x2]
32021
- ReferencedProducts: UProductAsset_TA[]; // 0x05a8 (0x0010) [TArray<UProductAsset_TA*>]
31829
+ Game: UGameInfo_Replay_TA; // 0x0590 (0x0008) [UGameInfo_Replay_TA*]
31830
+ PrevKeyframeBufferTime: number; // 0x0598 (0x0004) [float]
31831
+ bUserPaused: boolean; // 0x059c (0x0004) [bool : 0x1]
31832
+ bPausedForEndOfReplay: boolean; // 0x059c (0x0004) [bool : 0x2]
31833
+ ReferencedProducts: UProductAsset_TA[]; // 0x05a0 (0x0010) [TArray<UProductAsset_TA*>]
32022
31834
  };
32023
31835
 
32024
31836
  // GFxHUD_Replay_TA Functions
@@ -32043,18 +31855,18 @@ export type UGFxHUD_Replay_TA = UGFxHUD_Spectator_TA & {
32043
31855
 
32044
31856
  /**
32045
31857
  * Class TAGame.GFxHUD_Season_TA
32046
- * Size: 0x0550
31858
+ * Size: 0x0548
32047
31859
  * Extends: UGFxHUD_Soccar_TA
32048
31860
  */
32049
31861
  export type UGFxHUD_Season_TA = UGFxHUD_Soccar_TA & {};
32050
31862
 
32051
31863
  /**
32052
31864
  * Class TAGame.GFxHUD_Training_TA
32053
- * Size: 0x0558
31865
+ * Size: 0x0550
32054
31866
  * Extends: UGFxHUD_Soccar_TA
32055
31867
  */
32056
31868
  export type UGFxHUD_Training_TA = UGFxHUD_Soccar_TA & {
32057
- TrainingData: UGFxData_Training_TA; // 0x0550 (0x0008) [UGFxData_Training_TA*]
31869
+ TrainingData: UGFxData_Training_TA; // 0x0548 (0x0008) [UGFxData_Training_TA*]
32058
31870
  };
32059
31871
 
32060
31872
  // GFxHUD_Training_TA Functions
@@ -32296,6 +32108,7 @@ export type UGFxShell_TA = UGFxShell_X & {
32296
32108
  // __GFxShell_TA__HandleSaveDataLoaded_0x1(_: UOnlineStorageSyncManager_TA, Task: UAsyncTask): void
32297
32109
  // __GFxShell_TA__HandleBanned_0x1(_: UGFxModal_X): void
32298
32110
  // static __GFxShell_TA__InitPlaylistSkills_0x1(P: UGameSettingPlaylist_X): boolean
32111
+ // DebugHitTest(triggerMode: string, bShowClassInfo: boolean): void
32299
32112
  // static ReplaceHtmlEntities(Text: string): string
32300
32113
  // static GetData(ForPlayer: ULocalPlayer_X): UGFxDataStore_X
32301
32114
  // static GetShell(ForPlayer: ULocalPlayer_X): UGFxShell_TA
@@ -33358,12 +33171,13 @@ export type UInterpTrackInstVehicleToggle_TA = UInterpTrackInstToggle & {
33358
33171
 
33359
33172
  /**
33360
33173
  * Class TAGame.InterpTrackPostProcess_TA
33361
- * Size: 0x03B0
33174
+ * Size: 0x03B4
33362
33175
  * Extends: UInterpTrackToggle
33363
33176
  */
33364
33177
  export type UInterpTrackPostProcess_TA = UInterpTrackToggle & {
33365
33178
  SettingsToApply: FPostProcessSettings; // 0x00e0 (0x0168) [FPostProcessSettings]
33366
33179
  PreviousCameraSettings: FPostProcessSettings; // 0x0248 (0x0168) [FPostProcessSettings]
33180
+ bSettingsApplied: boolean; // 0x03b0 (0x0004) [bool : 0x1]
33367
33181
  };
33368
33182
 
33369
33183
  /**
@@ -33979,15 +33793,16 @@ export type ULoadoutSequencer_TA = UObject & {
33979
33793
 
33980
33794
  /**
33981
33795
  * Class TAGame.LoadoutSet_TA
33982
- * Size: 0x00C8
33796
+ * Size: 0x00D0
33983
33797
  * Extends: UObject
33984
33798
  */
33985
33799
  export type ULoadoutSet_TA = UObject & {
33986
33800
  LoadoutSetName: string; // 0x0060 (0x0010) [FString]
33987
33801
  Loadouts: ULoadout_TA; // 0x0070 (0x0010) [ULoadout_TA*]
33988
- __EventChanged__Delegate: FScriptDelegate; // 0x0080 (0x0018) [FScriptDelegate]
33989
- __EventProductEquipped__Delegate: FScriptDelegate; // 0x0098 (0x0018) [FScriptDelegate]
33990
- __EventOnlineProductEquipped__Delegate: FScriptDelegate; // 0x00b0 (0x0018) [FScriptDelegate]
33802
+ UseCount: number; // 0x0080 (0x0004) [int32]
33803
+ __EventChanged__Delegate: FScriptDelegate; // 0x0088 (0x0018) [FScriptDelegate]
33804
+ __EventProductEquipped__Delegate: FScriptDelegate; // 0x00a0 (0x0018) [FScriptDelegate]
33805
+ __EventOnlineProductEquipped__Delegate: FScriptDelegate; // 0x00b8 (0x0018) [FScriptDelegate]
33991
33806
  };
33992
33807
 
33993
33808
  // LoadoutSet_TA Functions
@@ -34308,13 +34123,14 @@ export type UMapPrefsMetrics_TA = UMetricsGroup_X & {};
34308
34123
 
34309
34124
  /**
34310
34125
  * Class TAGame.MapPrefsSave_TA
34311
- * Size: 0x0100
34126
+ * Size: 0x0108
34312
34127
  * Extends: UJsonSaveObject_TA
34313
34128
  */
34314
34129
  export type UMapPrefsSave_TA = UJsonSaveObject_TA & {
34315
34130
  MapPrefs: FPlaylistMapPrefs[]; // 0x00d0 (0x0010) [TArray<FPlaylistMapPrefs>]
34316
34131
  SelectedFreeplayMap: FName; // 0x00e0 (0x0008) [FName]
34317
- __EventUsedAllMapVotes__Delegate: FScriptDelegate; // 0x00e8 (0x0018) [FScriptDelegate]
34132
+ SelectedFreeplayMode: number; // 0x00e8 (0x0004) [int32]
34133
+ __EventUsedAllMapVotes__Delegate: FScriptDelegate; // 0x00f0 (0x0018) [FScriptDelegate]
34318
34134
  };
34319
34135
 
34320
34136
  // MapPrefsSave_TA Functions
@@ -34764,45 +34580,59 @@ export type UMatchSeries_TA = UObject & {
34764
34580
 
34765
34581
  /**
34766
34582
  * Class TAGame.MatchStatsExporter_TA
34767
- * Size: 0x01D0
34583
+ * Size: 0x0210
34768
34584
  * Extends: UObject
34769
34585
  */
34770
34586
  export type UMatchStatsExporter_TA = UObject & {
34771
34587
  Port: number; // 0x0060 (0x0004) [int32]
34772
- PacketSendRate: number; // 0x0064 (0x0004) [float]
34773
- UpdateStateEventName: string; // 0x0068 (0x0010) [FString]
34774
- ClockUpdatedEventName: string; // 0x0078 (0x0010) [FString]
34775
- MatchCreatedEventName: string; // 0x0088 (0x0010) [FString]
34776
- ReplayCreatedEventName: string; // 0x0098 (0x0010) [FString]
34777
- MatchDestroyedEventName: string; // 0x00a8 (0x0010) [FString]
34778
- MatchInitializedEventName: string; // 0x00b8 (0x0010) [FString]
34779
- MatchCountdownEventName: string; // 0x00c8 (0x0010) [FString]
34780
- RoundStartedEventName: string; // 0x00d8 (0x0010) [FString]
34781
- ReplayWillEndEventName: string; // 0x00e8 (0x0010) [FString]
34782
- ReplayPlaybackStartEventName: string; // 0x00f8 (0x0010) [FString]
34783
- ReplayPlaybackEndEventName: string; // 0x0108 (0x0010) [FString]
34784
- PodiumSpotlightStartedEvent: string; // 0x0118 (0x0010) [FString]
34785
- MatchEndedEventName: string; // 0x0128 (0x0010) [FString]
34786
- StatFeedEventName: string; // 0x0138 (0x0010) [FString]
34787
- ScoreDataEventName: string; // 0x0148 (0x0010) [FString]
34788
- BallHitEventName: string; // 0x0158 (0x0010) [FString]
34789
- MatchPausedEventName: string; // 0x0168 (0x0010) [FString]
34790
- MatchUnpausedEventName: string; // 0x0178 (0x0010) [FString]
34791
- CrossbarHitEventName: string; // 0x0188 (0x0010) [FString]
34792
- LastBallExplosionLocation: FVector; // 0x0198 (0x000c) [FVector]
34793
- StagedHitEvent: UStagedBallHitEvent; // 0x01a8 (0x0008) [UStagedBallHitEvent*]
34794
- LastBallHitter: UPRI_TA; // 0x01b0 (0x0008) [UPRI_TA*]
34795
- LastBallHitSpeed: number; // 0x01b8 (0x0004) [float]
34796
- PostHitBallSpeed: number; // 0x01bc (0x0004) [float]
34797
- CurrentGameEvent: UGameEvent_Soccar_TA; // 0x01c0 (0x0008) [UGameEvent_Soccar_TA*]
34798
- PrimaryPC: UPlayerControllerBase_TA; // 0x01c8 (0x0008) [UPlayerControllerBase_TA*]
34588
+ WebPort: number; // 0x0064 (0x0004) [int32]
34589
+ PacketSendRate: number; // 0x0068 (0x0004) [float]
34590
+ bSocketsCreated: boolean; // 0x006c (0x0004) [bool : 0x1]
34591
+ UpdateStateEventName: string; // 0x0070 (0x0010) [FString]
34592
+ ClockUpdatedEventName: string; // 0x0080 (0x0010) [FString]
34593
+ MatchCreatedEventName: string; // 0x0090 (0x0010) [FString]
34594
+ ReplayCreatedEventName: string; // 0x00a0 (0x0010) [FString]
34595
+ MatchDestroyedEventName: string; // 0x00b0 (0x0010) [FString]
34596
+ MatchInitializedEventName: string; // 0x00c0 (0x0010) [FString]
34597
+ MatchCountdownEventName: string; // 0x00d0 (0x0010) [FString]
34598
+ RoundStartedEventName: string; // 0x00e0 (0x0010) [FString]
34599
+ ReplayWillEndEventName: string; // 0x00f0 (0x0010) [FString]
34600
+ ReplayPlaybackStartEventName: string; // 0x0100 (0x0010) [FString]
34601
+ ReplayPlaybackEndEventName: string; // 0x0110 (0x0010) [FString]
34602
+ PodiumSpotlightStartedEvent: string; // 0x0120 (0x0010) [FString]
34603
+ MatchEndedEventName: string; // 0x0130 (0x0010) [FString]
34604
+ StatFeedEventName: string; // 0x0140 (0x0010) [FString]
34605
+ ScoreDataEventName: string; // 0x0150 (0x0010) [FString]
34606
+ BallHitEventName: string; // 0x0160 (0x0010) [FString]
34607
+ MatchPausedEventName: string; // 0x0170 (0x0010) [FString]
34608
+ MatchUnpausedEventName: string; // 0x0180 (0x0010) [FString]
34609
+ CrossbarHitEventName: string; // 0x0190 (0x0010) [FString]
34610
+ PlayerJoinedEventName: string; // 0x01a0 (0x0010) [FString]
34611
+ PlayerLeftEventName: string; // 0x01b0 (0x0010) [FString]
34612
+ BoostPickupEventName: string; // 0x01c0 (0x0010) [FString]
34613
+ LastBallExplosionLocation: FVector; // 0x01d0 (0x000c) [FVector]
34614
+ StagedHitEvent: UStagedBallHitEvent; // 0x01e0 (0x0008) [UStagedBallHitEvent*]
34615
+ LastBallHitter: UPRI_TA; // 0x01e8 (0x0008) [UPRI_TA*]
34616
+ LastBallHitSpeed: number; // 0x01f0 (0x0004) [float]
34617
+ PostHitBallSpeed: number; // 0x01f4 (0x0004) [float]
34618
+ CommandManager: USocketCommandManager_TA; // 0x01f8 (0x0008) [USocketCommandManager_TA*]
34619
+ CurrentGameEvent: UGameEvent_Soccar_TA; // 0x0200 (0x0008) [UGameEvent_Soccar_TA*]
34620
+ PrimaryPC: UPlayerControllerBase_TA; // 0x0208 (0x0008) [UPlayerControllerBase_TA*]
34799
34621
  };
34800
34622
 
34801
34623
  // MatchStatsExporter_TA Functions
34802
- // TickSocketManager(): void
34624
+ // TickSocketManagers(): void
34803
34625
  // SendDataToSockets(JsonData: string): void
34804
- // CreateSocketManager(): boolean
34626
+ // CreateSocketManagers(): boolean
34627
+ // ProcessSocketCommand(CommandJson: string): void
34805
34628
  // BroadcastEvent(EventName: string, Data: string): void
34629
+ // HandleBoostPickup(Pickup: UVehiclePickup_TA): void
34630
+ // IsReplayObjectSeeking(Replay: UReplay_TA): boolean
34631
+ // IsReplaySeeking(): boolean
34632
+ // GetBoostPickupEvent(Pickup: UVehiclePickup_Boost_TA): FBoostPickupEvent
34633
+ // BroadcastPlayerChangeEvent(PRI: UPRI_TA, bJoined: boolean): void
34634
+ // HandlePlayerRemoved(GameEvent: UGameEvent_TA, PRI: UPRI_TA): void
34635
+ // HandlePlayerAdded(GameEvent: UGameEvent_TA, PRI: UPRI_TA): void
34806
34636
  // HandlePauseChanged(): void
34807
34637
  // HandleScoreDataChanged(Director: UReplayDirector_TA): void
34808
34638
  // GetGoalScoreDataEvent(Director: UReplayDirector_TA): FGoalScoreDataEvent
@@ -34830,11 +34660,14 @@ export type UMatchStatsExporter_TA = UObject & {
34830
34660
  // GetColorHexCode(InColor: FLinearColor): string
34831
34661
  // GetTeamState(Team: UTeam_TA): FTeamUpdateState
34832
34662
  // static ToKph(Speed: number): number
34663
+ // IsInReplay(): boolean
34664
+ // AllowSpectatorData(): boolean
34833
34665
  // AllowExtraPlayerStateData(PRI: UPRI_TA): boolean
34834
34666
  // GetPlayerState(PRI: UPRI_TA): FPlayerUpdateState
34835
34667
  // GetMatchGUID(): string
34836
34668
  // UpdateGameEventState(): void
34837
34669
  // HandleGameEvent(): void
34670
+ // static IsStatsAPIRunning(): boolean
34838
34671
  // Init(): boolean
34839
34672
 
34840
34673
  /**
@@ -37304,7 +37137,6 @@ export type UOnlineGame_TA = UOnlineGame_X & {
37304
37137
  };
37305
37138
 
37306
37139
  // OnlineGame_TA Functions
37307
- // __OnlineGame_TA__OnInit_0x1(): void
37308
37140
  // __OnlineGame_TA__GetSessionPlayerIds_0x5(P: FUniqueNetId): boolean
37309
37141
  // __OnlineGame_TA__GetSessionPlayerIds_0x4(P: UPlayerReplicationInfo): FUniqueNetId
37310
37142
  // __OnlineGame_TA__GetSessionPlayerIds_0x3(P: UPlayerReplicationInfo): boolean
@@ -38149,9 +37981,20 @@ export type UOnlineSessionManager_TA = UOnlineSessionManager & {
38149
37981
  // OnlineSessionManager_TA Functions
38150
37982
  // __OnlineSessionManager_TA__GetRemoteSessionPlayerIds_0x4(F: FUniqueNetId): boolean
38151
37983
  // __OnlineSessionManager_TA__GetRemoteSessionPlayerIds_0x1(P: UPRI_TA): FUniqueNetId
37984
+ // GetExtraMatchDataString(): string
38152
37985
  // CanCrossplayTextChat(): boolean
38153
37986
  // GetRemoteSessionPlayerIds(): FUniqueNetId[]
38154
37987
 
37988
+ /**
37989
+ * Class TAGame.OnlineSettingsMetadata_TA
37990
+ * Size: 0x0068
37991
+ * Extends: UObject
37992
+ */
37993
+ export type UOnlineSettingsMetadata_TA = UObject & {
37994
+ SchemaVersion: number; // 0x0060 (0x0004) [int32]
37995
+ Checksum: number; // 0x0064 (0x0004) [int32]
37996
+ };
37997
+
38155
37998
  /**
38156
37999
  * Class TAGame.OnlineStorageConfig_TA
38157
38000
  * Size: 0x00C4
@@ -38792,7 +38635,7 @@ export type UPersona_TA = UObject & {
38792
38635
  // SetClubRole(InClubRole: EClubRole): void
38793
38636
  // SetHidden(bInHidden: boolean): void
38794
38637
  // SetCanShowAvatar(bInCanShowAvatar: boolean): void
38795
- // SetEpicAccountId(InEpicAccountId: string): void
38638
+ // SetEpicAccountId(InEpicAccountID: string): void
38796
38639
  // SetBlockStatus(bBlocked: boolean): void
38797
38640
  // NotifyOnNameSanitized(Callback: FScriptDelegate): void
38798
38641
  // SetPlayerNameSanitized(Original: string, Sanitized: string): void
@@ -39346,7 +39189,7 @@ export type UPlayerControllerBase_TA = UPlayerController_X & {
39346
39189
 
39347
39190
  /**
39348
39191
  * Class TAGame.PlayerController_TA
39349
- * Size: 0x0DC8
39192
+ * Size: 0x0D88
39350
39193
  * Extends: UPlayerControllerBase_TA
39351
39194
  */
39352
39195
  export type UPlayerController_TA = UPlayerControllerBase_TA & {
@@ -39361,9 +39204,10 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39361
39204
  bHandbrakePressed: boolean; // 0x09d0 (0x0004) [bool : 0x20]
39362
39205
  bHasPitchedOrRolled: boolean; // 0x09d0 (0x0004) [bool : 0x40]
39363
39206
  bAirPitchSafetyEnabled: boolean; // 0x09d0 (0x0004) [bool : 0x80]
39364
- bAllowAsymmetricalMute: boolean; // 0x09d0 (0x0004) [bool : 0x100]
39365
- bReportedPlayer: boolean; // 0x09d0 (0x0004) [bool : 0x200]
39366
- bUsePickupPressed: boolean; // 0x09d0 (0x0004) [bool : 0x400]
39207
+ bHoldingBallCamKey: boolean; // 0x09d0 (0x0004) [bool : 0x100]
39208
+ bAllowAsymmetricalMute: boolean; // 0x09d0 (0x0004) [bool : 0x200]
39209
+ bReportedPlayer: boolean; // 0x09d0 (0x0004) [bool : 0x400]
39210
+ bUsePickupPressed: boolean; // 0x09d0 (0x0004) [bool : 0x800]
39367
39211
  LoginURL: string; // 0x09d8 (0x0010) [FString]
39368
39212
  DeprecatedVoiceFilter: EVoiceFilter; // 0x09e8 (0x0001) [EVoiceFilter]
39369
39213
  QuickChatFilter: EChatFilter; // 0x09e9 (0x0001) [EChatFilter]
@@ -39427,33 +39271,29 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39427
39271
  PlayerReportedPostGameMessage: string; // 0x0bc8 (0x0010) [FString]
39428
39272
  CheckPlayerReportStatusMessage: string; // 0x0bd8 (0x0010) [FString]
39429
39273
  RoomCredentials: FVoiceRoomCredentials; // 0x0be8 (0x0030) [FVoiceRoomCredentials]
39430
- EOSGameClipsControllerArchetype: UEOSGameClipsController_TA; // 0x0c18 (0x0008) [UEOSGameClipsController_TA*]
39431
- EOSGameClipsController: UEOSGameClipsController_TA; // 0x0c20 (0x0008) [UEOSGameClipsController_TA*]
39432
- Prespawn: FPrespawnData; // 0x0c28 (0x001c) [FPrespawnData]
39433
- FreeplaySessionManager: UFreeplaySessionManager_TA; // 0x0c48 (0x0008) [UFreeplaySessionManager_TA*]
39434
- TargettedActor: UActor; // 0x0c50 (0x0008) [UActor*]
39435
- TextChatActor: UTextChatActor_TA; // 0x0c58 (0x0008) [UTextChatActor_TA*]
39436
- AntiCheatMessenger: UAntiCheatMessenger_TA; // 0x0c60 (0x0008) [UAntiCheatMessenger_TA*]
39437
- PickupButtonPressedSeconds: number; // 0x0c68 (0x0004) [float]
39438
- PickupActivationBuffer: number; // 0x0c6c (0x0004) [float]
39439
- GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0c70 (0x0008) [UGameplaySettingsSave_TA*]
39440
- CachedInputPitch: number; // 0x0c78 (0x0004) [float]
39441
- CachedInputYaw: number; // 0x0c7c (0x0004) [float]
39442
- SoccarGameEvent: UGameEvent_Soccar_TA; // 0x0c80 (0x0008) [UGameEvent_Soccar_TA*]
39443
- PresenceUpdateFrequency: number; // 0x0c88 (0x0004) [float]
39444
- __EventLaunchAccountPicker__Delegate: FScriptDelegate; // 0x0c90 (0x0018) [FScriptDelegate]
39445
- __EventLaunchControllerApplet__Delegate: FScriptDelegate; // 0x0ca8 (0x0018) [FScriptDelegate]
39446
- __EventMuteChanged__Delegate: FScriptDelegate; // 0x0cc0 (0x0018) [FScriptDelegate]
39447
- __EventTrainingEditorActorModified__Delegate: FScriptDelegate; // 0x0cd8 (0x0018) [FScriptDelegate]
39448
- __EventSelectCameraTarget__Delegate: FScriptDelegate; // 0x0cf0 (0x0018) [FScriptDelegate]
39449
- __EventConnectionTrackerAttached__Delegate: FScriptDelegate; // 0x0d08 (0x0018) [FScriptDelegate]
39450
- __EventChatMessage__Delegate: FScriptDelegate; // 0x0d20 (0x0018) [FScriptDelegate]
39451
- __EventOverrideInput__Delegate: FScriptDelegate; // 0x0d38 (0x0018) [FScriptDelegate]
39452
- __EventToggleScoreView__Delegate: FScriptDelegate; // 0x0d50 (0x0018) [FScriptDelegate]
39453
- __bReportedPlayer__ChangeNotify: FScriptDelegate; // 0x0d68 (0x0018) [FScriptDelegate]
39454
- __EOSGameClipsControllerArchetype__ChangeNotify: FScriptDelegate; // 0x0d80 (0x0018) [FScriptDelegate]
39455
- __EOSGameClipsController__ChangeNotify: FScriptDelegate; // 0x0d98 (0x0018) [FScriptDelegate]
39456
- __FreeplaySessionManager__ChangeNotify: FScriptDelegate; // 0x0db0 (0x0018) [FScriptDelegate]
39274
+ Prespawn: FPrespawnData; // 0x0c18 (0x001c) [FPrespawnData]
39275
+ FreeplaySessionManager: UFreeplaySessionManager_TA; // 0x0c38 (0x0008) [UFreeplaySessionManager_TA*]
39276
+ TargettedActor: UActor; // 0x0c40 (0x0008) [UActor*]
39277
+ TextChatActor: UTextChatActor_TA; // 0x0c48 (0x0008) [UTextChatActor_TA*]
39278
+ AntiCheatMessenger: UAntiCheatMessenger_TA; // 0x0c50 (0x0008) [UAntiCheatMessenger_TA*]
39279
+ PickupButtonPressedSeconds: number; // 0x0c58 (0x0004) [float]
39280
+ PickupActivationBuffer: number; // 0x0c5c (0x0004) [float]
39281
+ GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0c60 (0x0008) [UGameplaySettingsSave_TA*]
39282
+ CachedInputPitch: number; // 0x0c68 (0x0004) [float]
39283
+ CachedInputYaw: number; // 0x0c6c (0x0004) [float]
39284
+ SoccarGameEvent: UGameEvent_Soccar_TA; // 0x0c70 (0x0008) [UGameEvent_Soccar_TA*]
39285
+ PresenceUpdateFrequency: number; // 0x0c78 (0x0004) [float]
39286
+ __EventLaunchAccountPicker__Delegate: FScriptDelegate; // 0x0c80 (0x0018) [FScriptDelegate]
39287
+ __EventLaunchControllerApplet__Delegate: FScriptDelegate; // 0x0c98 (0x0018) [FScriptDelegate]
39288
+ __EventMuteChanged__Delegate: FScriptDelegate; // 0x0cb0 (0x0018) [FScriptDelegate]
39289
+ __EventTrainingEditorActorModified__Delegate: FScriptDelegate; // 0x0cc8 (0x0018) [FScriptDelegate]
39290
+ __EventSelectCameraTarget__Delegate: FScriptDelegate; // 0x0ce0 (0x0018) [FScriptDelegate]
39291
+ __EventConnectionTrackerAttached__Delegate: FScriptDelegate; // 0x0cf8 (0x0018) [FScriptDelegate]
39292
+ __EventChatMessage__Delegate: FScriptDelegate; // 0x0d10 (0x0018) [FScriptDelegate]
39293
+ __EventOverrideInput__Delegate: FScriptDelegate; // 0x0d28 (0x0018) [FScriptDelegate]
39294
+ __EventToggleScoreView__Delegate: FScriptDelegate; // 0x0d40 (0x0018) [FScriptDelegate]
39295
+ __bReportedPlayer__ChangeNotify: FScriptDelegate; // 0x0d58 (0x0018) [FScriptDelegate]
39296
+ __FreeplaySessionManager__ChangeNotify: FScriptDelegate; // 0x0d70 (0x0018) [FScriptDelegate]
39457
39297
  };
39458
39298
 
39459
39299
  // PlayerController_TA Functions
@@ -39485,8 +39325,6 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39485
39325
  // UpdateCrosshair(): void
39486
39326
  // __PlayerController_TA__ReceivedPlayer_0x1(BanSync: UBanSync_TA): void
39487
39327
  // __FreeplaySessionManager__ChangeNotifyFunc(): void
39488
- // __EOSGameClipsController__ChangeNotifyFunc(): void
39489
- // __EOSGameClipsControllerArchetype__ChangeNotifyFunc(): void
39490
39328
  // __bReportedPlayer__ChangeNotifyFunc(): void
39491
39329
  // GetViewedCar(): UCar_TA
39492
39330
  // NetClientInputRate(Rate: number): void
@@ -39610,7 +39448,6 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39610
39448
  // PressRearCamera(): void
39611
39449
  // ReleaseSecondaryCamera(): void
39612
39450
  // PressSecondaryCamera(): void
39613
- // CaptureClip(InGameClipInputType: string): void
39614
39451
  // ReadyUp(): void
39615
39452
  // ToggleScoreView(): void
39616
39453
  // Spectate(): void
@@ -39701,7 +39538,6 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39701
39538
  // AntiCheatAuthComplete(): boolean
39702
39539
  // AntiCheatPreventSpawnOnJoin(): boolean
39703
39540
  // GetAntiCheatMessenger(): UAntiCheatMessenger_TA
39704
- // InitEOSGameClipsController(): void
39705
39541
  // ReceivedPlayer(): void
39706
39542
  // InitFromGRI(GRI: UGRI_X): void
39707
39543
  // HandleGRISpawned(GRI: UGRI_X): void
@@ -39719,7 +39555,7 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39719
39555
 
39720
39556
  /**
39721
39557
  * Class TAGame.PlayerController_KnockOut_TA
39722
- * Size: 0x0DC8
39558
+ * Size: 0x0D88
39723
39559
  * Extends: UPlayerController_TA
39724
39560
  */
39725
39561
  export type UPlayerController_KnockOut_TA = UPlayerController_TA & {};
@@ -40212,6 +40048,21 @@ export type UPostMatchCelebrationPreviewer_TA = UComponent & {
40212
40048
  // HandleCarPreviewActorAdded(GameShare: UGameShare_TA, InPreviewActor: UCarPreviewActor_TA): void
40213
40049
  // Init(): void
40214
40050
 
40051
+ /**
40052
+ * Class TAGame.PostMatchMetrics_TA
40053
+ * Size: 0x0098
40054
+ * Extends: UMetricsGroup_X
40055
+ */
40056
+ export type UPostMatchMetrics_TA = UMetricsGroup_X & {
40057
+ LastMatchEndEpoch: bigint; // 0x0080 (0x0008) [uint64]
40058
+ LastMatchGuid: string; // 0x0088 (0x0010) [FString]
40059
+ };
40060
+
40061
+ // PostMatchMetrics_TA Functions
40062
+ // PostMatchPresence(MatchGUID: string, MatchEndEpoch: bigint, PlayerLeftEpoch: bigint): void
40063
+ // HandleMatchDestroyed(SoccarEvent: UGameEvent_Soccar_TA): void
40064
+ // RecordMatchEnded(SoccarEvent: UGameEvent_Soccar_TA): void
40065
+
40215
40066
  /**
40216
40067
  * Class TAGame.PostProcessManager_TA
40217
40068
  * Size: 0x0108
@@ -40355,7 +40206,7 @@ export type UPrespawnConfig_TA = UOnlineConfig_X & {
40355
40206
 
40356
40207
  /**
40357
40208
  * Class TAGame.PRI_TA
40358
- * Size: 0x0D40
40209
+ * Size: 0x0D60
40359
40210
  * Extends: UPRI_X
40360
40211
  */
40361
40212
  export type UPRI_TA = UPRI_X & {
@@ -40483,48 +40334,49 @@ export type UPRI_TA = UPRI_X & {
40483
40334
  ValidationFailedClearedSlots: UProductSlot_TA[]; // 0x0900 (0x0010) [TArray<UProductSlot_TA*>]
40484
40335
  DemoSelectionData: FDemoSpawnSelectionData; // 0x0910 (0x0030) [FDemoSpawnSelectionData]
40485
40336
  AnonymizedName: string; // 0x0940 (0x0010) [FString]
40486
- __EventGameEventChanged__Delegate: FScriptDelegate; // 0x0950 (0x0018) [FScriptDelegate]
40487
- __EventStatEvent__Delegate: FScriptDelegate; // 0x0968 (0x0018) [FScriptDelegate]
40488
- __EventRequestOverrideLoadout__Delegate: FScriptDelegate; // 0x0980 (0x0018) [FScriptDelegate]
40489
- __EventSelectedLoadout__Delegate: FScriptDelegate; // 0x0998 (0x0018) [FScriptDelegate]
40490
- __EventVanityChanged__Delegate: FScriptDelegate; // 0x09b0 (0x0018) [FScriptDelegate]
40491
- __EventStatTickerMessage__Delegate: FScriptDelegate; // 0x09c8 (0x0018) [FScriptDelegate]
40492
- __EventInvalidPsyonixID__Delegate: FScriptDelegate; // 0x09e0 (0x0018) [FScriptDelegate]
40493
- __EventReadyChanged__Delegate: FScriptDelegate; // 0x09f8 (0x0018) [FScriptDelegate]
40494
- __EventCarPreUpdate__Delegate: FScriptDelegate; // 0x0a10 (0x0018) [FScriptDelegate]
40495
- __EventCarSet__Delegate: FScriptDelegate; // 0x0a28 (0x0018) [FScriptDelegate]
40496
- __EventSplitScreenStatusChanged__Delegate: FScriptDelegate; // 0x0a40 (0x0018) [FScriptDelegate]
40497
- __EventDistracted__Delegate: FScriptDelegate; // 0x0a58 (0x0018) [FScriptDelegate]
40498
- __EventPersistentCameraSet__Delegate: FScriptDelegate; // 0x0a70 (0x0018) [FScriptDelegate]
40499
- __EventCameraChanged__Delegate: FScriptDelegate; // 0x0a88 (0x0018) [FScriptDelegate]
40500
- __EventPartyLeaderChanged__Delegate: FScriptDelegate; // 0x0aa0 (0x0018) [FScriptDelegate]
40501
- __EventScorePoint__Delegate: FScriptDelegate; // 0x0ab8 (0x0018) [FScriptDelegate]
40502
- __EventWonMVP__Delegate: FScriptDelegate; // 0x0ad0 (0x0018) [FScriptDelegate]
40503
- __EventStatTitlesSet__Delegate: FScriptDelegate; // 0x0ae8 (0x0018) [FScriptDelegate]
40504
- __EventPawnTypeChanged__Delegate: FScriptDelegate; // 0x0b00 (0x0018) [FScriptDelegate]
40505
- __EventCommittedProductStats__Delegate: FScriptDelegate; // 0x0b18 (0x0018) [FScriptDelegate]
40506
- __EventCommittedMatchStats__Delegate: FScriptDelegate; // 0x0b30 (0x0018) [FScriptDelegate]
40507
- __EventStartVoteToForfeitDisabledChanged__Delegate: FScriptDelegate; // 0x0b48 (0x0018) [FScriptDelegate]
40508
- __EventTitleChanged__Delegate: FScriptDelegate; // 0x0b60 (0x0018) [FScriptDelegate]
40509
- __EventSkillTierChanged__Delegate: FScriptDelegate; // 0x0b78 (0x0018) [FScriptDelegate]
40510
- __EventServerChangeTeamFailed__Delegate: FScriptDelegate; // 0x0b90 (0x0018) [FScriptDelegate]
40511
- __EventScoredGoal__Delegate: FScriptDelegate; // 0x0ba8 (0x0018) [FScriptDelegate]
40512
- __EventReplacingBotChanged__Delegate: FScriptDelegate; // 0x0bc0 (0x0018) [FScriptDelegate]
40513
- __EventMatchAdmin__Delegate: FScriptDelegate; // 0x0bd8 (0x0018) [FScriptDelegate]
40514
- __EventServerUnlockedAchievement__Delegate: FScriptDelegate; // 0x0bf0 (0x0018) [FScriptDelegate]
40515
- __EventSpectatorShortcutChanged__Delegate: FScriptDelegate; // 0x0c08 (0x0018) [FScriptDelegate]
40516
- __EventOwnerChanged__Delegate: FScriptDelegate; // 0x0c20 (0x0018) [FScriptDelegate]
40517
- __EventQuitSeverityChanged__Delegate: FScriptDelegate; // 0x0c38 (0x0018) [FScriptDelegate]
40518
- __EventIdleBannedChanged__Delegate: FScriptDelegate; // 0x0c50 (0x0018) [FScriptDelegate]
40519
- __EventCurrentVoiceRoomChanged__Delegate: FScriptDelegate; // 0x0c68 (0x0018) [FScriptDelegate]
40520
- __EventPlayerGoalExplosionChanged__Delegate: FScriptDelegate; // 0x0c80 (0x0018) [FScriptDelegate]
40521
- __EventInfectedStatusSet__Delegate: FScriptDelegate; // 0x0c98 (0x0018) [FScriptDelegate]
40522
- __EventNewlyInfected__Delegate: FScriptDelegate; // 0x0cb0 (0x0018) [FScriptDelegate]
40523
- __EventDemoSpawnSelectionDataChanged__Delegate: FScriptDelegate; // 0x0cc8 (0x0018) [FScriptDelegate]
40524
- __EventAnonymizationSettingsChanged__Delegate: FScriptDelegate; // 0x0ce0 (0x0018) [FScriptDelegate]
40525
- __bStayAsPartyActive__ChangeNotify: FScriptDelegate; // 0x0cf8 (0x0018) [FScriptDelegate]
40526
- __ReplicatedWorstNetQualityBeyondLatency__ChangeNotify: FScriptDelegate; // 0x0d10 (0x0018) [FScriptDelegate]
40527
- __ClubID__ChangeNotify: FScriptDelegate; // 0x0d28 (0x0018) [FScriptDelegate]
40337
+ AssetLoadouts: FLoadoutAssetNames; // 0x0950 (0x0020) [FLoadoutAssetNames]
40338
+ __EventGameEventChanged__Delegate: FScriptDelegate; // 0x0970 (0x0018) [FScriptDelegate]
40339
+ __EventStatEvent__Delegate: FScriptDelegate; // 0x0988 (0x0018) [FScriptDelegate]
40340
+ __EventRequestOverrideLoadout__Delegate: FScriptDelegate; // 0x09a0 (0x0018) [FScriptDelegate]
40341
+ __EventSelectedLoadout__Delegate: FScriptDelegate; // 0x09b8 (0x0018) [FScriptDelegate]
40342
+ __EventVanityChanged__Delegate: FScriptDelegate; // 0x09d0 (0x0018) [FScriptDelegate]
40343
+ __EventStatTickerMessage__Delegate: FScriptDelegate; // 0x09e8 (0x0018) [FScriptDelegate]
40344
+ __EventInvalidPsyonixID__Delegate: FScriptDelegate; // 0x0a00 (0x0018) [FScriptDelegate]
40345
+ __EventReadyChanged__Delegate: FScriptDelegate; // 0x0a18 (0x0018) [FScriptDelegate]
40346
+ __EventCarPreUpdate__Delegate: FScriptDelegate; // 0x0a30 (0x0018) [FScriptDelegate]
40347
+ __EventCarSet__Delegate: FScriptDelegate; // 0x0a48 (0x0018) [FScriptDelegate]
40348
+ __EventSplitScreenStatusChanged__Delegate: FScriptDelegate; // 0x0a60 (0x0018) [FScriptDelegate]
40349
+ __EventDistracted__Delegate: FScriptDelegate; // 0x0a78 (0x0018) [FScriptDelegate]
40350
+ __EventPersistentCameraSet__Delegate: FScriptDelegate; // 0x0a90 (0x0018) [FScriptDelegate]
40351
+ __EventCameraChanged__Delegate: FScriptDelegate; // 0x0aa8 (0x0018) [FScriptDelegate]
40352
+ __EventPartyLeaderChanged__Delegate: FScriptDelegate; // 0x0ac0 (0x0018) [FScriptDelegate]
40353
+ __EventScorePoint__Delegate: FScriptDelegate; // 0x0ad8 (0x0018) [FScriptDelegate]
40354
+ __EventWonMVP__Delegate: FScriptDelegate; // 0x0af0 (0x0018) [FScriptDelegate]
40355
+ __EventStatTitlesSet__Delegate: FScriptDelegate; // 0x0b08 (0x0018) [FScriptDelegate]
40356
+ __EventPawnTypeChanged__Delegate: FScriptDelegate; // 0x0b20 (0x0018) [FScriptDelegate]
40357
+ __EventCommittedProductStats__Delegate: FScriptDelegate; // 0x0b38 (0x0018) [FScriptDelegate]
40358
+ __EventCommittedMatchStats__Delegate: FScriptDelegate; // 0x0b50 (0x0018) [FScriptDelegate]
40359
+ __EventStartVoteToForfeitDisabledChanged__Delegate: FScriptDelegate; // 0x0b68 (0x0018) [FScriptDelegate]
40360
+ __EventTitleChanged__Delegate: FScriptDelegate; // 0x0b80 (0x0018) [FScriptDelegate]
40361
+ __EventSkillTierChanged__Delegate: FScriptDelegate; // 0x0b98 (0x0018) [FScriptDelegate]
40362
+ __EventServerChangeTeamFailed__Delegate: FScriptDelegate; // 0x0bb0 (0x0018) [FScriptDelegate]
40363
+ __EventScoredGoal__Delegate: FScriptDelegate; // 0x0bc8 (0x0018) [FScriptDelegate]
40364
+ __EventReplacingBotChanged__Delegate: FScriptDelegate; // 0x0be0 (0x0018) [FScriptDelegate]
40365
+ __EventMatchAdmin__Delegate: FScriptDelegate; // 0x0bf8 (0x0018) [FScriptDelegate]
40366
+ __EventServerUnlockedAchievement__Delegate: FScriptDelegate; // 0x0c10 (0x0018) [FScriptDelegate]
40367
+ __EventSpectatorShortcutChanged__Delegate: FScriptDelegate; // 0x0c28 (0x0018) [FScriptDelegate]
40368
+ __EventOwnerChanged__Delegate: FScriptDelegate; // 0x0c40 (0x0018) [FScriptDelegate]
40369
+ __EventQuitSeverityChanged__Delegate: FScriptDelegate; // 0x0c58 (0x0018) [FScriptDelegate]
40370
+ __EventIdleBannedChanged__Delegate: FScriptDelegate; // 0x0c70 (0x0018) [FScriptDelegate]
40371
+ __EventCurrentVoiceRoomChanged__Delegate: FScriptDelegate; // 0x0c88 (0x0018) [FScriptDelegate]
40372
+ __EventPlayerGoalExplosionChanged__Delegate: FScriptDelegate; // 0x0ca0 (0x0018) [FScriptDelegate]
40373
+ __EventInfectedStatusSet__Delegate: FScriptDelegate; // 0x0cb8 (0x0018) [FScriptDelegate]
40374
+ __EventNewlyInfected__Delegate: FScriptDelegate; // 0x0cd0 (0x0018) [FScriptDelegate]
40375
+ __EventDemoSpawnSelectionDataChanged__Delegate: FScriptDelegate; // 0x0ce8 (0x0018) [FScriptDelegate]
40376
+ __EventAnonymizationSettingsChanged__Delegate: FScriptDelegate; // 0x0d00 (0x0018) [FScriptDelegate]
40377
+ __bStayAsPartyActive__ChangeNotify: FScriptDelegate; // 0x0d18 (0x0018) [FScriptDelegate]
40378
+ __ReplicatedWorstNetQualityBeyondLatency__ChangeNotify: FScriptDelegate; // 0x0d30 (0x0018) [FScriptDelegate]
40379
+ __ClubID__ChangeNotify: FScriptDelegate; // 0x0d48 (0x0018) [FScriptDelegate]
40528
40380
  };
40529
40381
 
40530
40382
  // PRI_TA Functions
@@ -40532,6 +40384,7 @@ export type UPRI_TA = UPRI_X & {
40532
40384
  // __PRI_TA__ValidateLoadout_0x1(Prod: FLoadoutProductData): FProductInstanceID
40533
40385
  // static __PRI_TA__InitClientLoadoutAttributes_0x1(A: UProductAttribute_TA): boolean
40534
40386
  // __PRI_TA__InitFromAttributes_0x1(A: UProductAttribute_TA): boolean
40387
+ // __PRI_TA__OnLoadoutsSetInternal_0x1(P: number): string
40535
40388
  // __PRI_TA__UpdatePlayerBanner_0x2(PlayerVanity: UPlayerVanity_TA): void
40536
40389
  // __PRI_TA__UpdatePlayerBanner_0x1(PlayerVanity: UPlayerVanity_TA): void
40537
40390
  // __PRI_TA__UpdatePlayerAvatar_0x1(PlayerVanity: UPlayerVanity_TA): void
@@ -40676,6 +40529,7 @@ export type UPRI_TA = UPRI_X & {
40676
40529
  // SetReplayGameEvent(InGameEvent: UGameEvent_TA): void
40677
40530
  // SetGameEvent(InGameEvent: UGameEvent_TA): void
40678
40531
  // ValidateReplicatedLoadout(TeamIndex: number): void
40532
+ // UpdateAssetLoadoutTitle(): void
40679
40533
  // OnLoadoutsSetInternal(): void
40680
40534
  // AreLoadoutsSet(): boolean
40681
40535
  // OnLoadoutsOnlineSet(): void
@@ -40795,7 +40649,7 @@ export type UPRI_TA = UPRI_X & {
40795
40649
 
40796
40650
  /**
40797
40651
  * Class TAGame.PRI_Breakout_TA
40798
- * Size: 0x0D40
40652
+ * Size: 0x0D60
40799
40653
  * Extends: UPRI_TA
40800
40654
  */
40801
40655
  export type UPRI_Breakout_TA = UPRI_TA & {};
@@ -40805,7 +40659,7 @@ export type UPRI_Breakout_TA = UPRI_TA & {};
40805
40659
 
40806
40660
  /**
40807
40661
  * Class TAGame.PRI_KeepUp_TA
40808
- * Size: 0x0D40
40662
+ * Size: 0x0D60
40809
40663
  * Extends: UPRI_TA
40810
40664
  */
40811
40665
  export type UPRI_KeepUp_TA = UPRI_TA & {};
@@ -40815,31 +40669,31 @@ export type UPRI_KeepUp_TA = UPRI_TA & {};
40815
40669
 
40816
40670
  /**
40817
40671
  * Class TAGame.PRI_KnockOut_TA
40818
- * Size: 0x0DE0
40672
+ * Size: 0x0E00
40819
40673
  * Extends: UPRI_TA
40820
40674
  */
40821
40675
  export type UPRI_KnockOut_TA = UPRI_TA & {
40822
- GameEvent_KO: UGameEvent_KnockOut_TA; // 0x0d40 (0x0008) [UGameEvent_KnockOut_TA*]
40823
- bShowMatchPlacement: boolean; // 0x0d48 (0x0004) [bool : 0x1]
40824
- bIsEliminated: boolean; // 0x0d48 (0x0004) [bool : 0x2]
40825
- bIsActiveMVP: boolean; // 0x0d48 (0x0004) [bool : 0x4]
40826
- Knockouts: number; // 0x0d4c (0x0004) [int32]
40827
- StackedKnockoutCount: number; // 0x0d50 (0x0004) [int32]
40828
- LastKnockoutTime: number; // 0x0d54 (0x0004) [float]
40829
- MaxKnockoutStackTime: number; // 0x0d58 (0x0004) [float]
40830
- KnockoutAssists: number; // 0x0d5c (0x0004) [int32]
40831
- KnockoutDeaths: number; // 0x0d60 (0x0004) [int32]
40832
- DamageCaused: number; // 0x0d64 (0x0004) [int32]
40833
- Hits: number; // 0x0d68 (0x0004) [int32]
40834
- Grabs: number; // 0x0d6c (0x0004) [int32]
40835
- Blocks: number; // 0x0d70 (0x0004) [int32]
40836
- EliminationOrder: number; // 0x0d74 (0x0004) [int32]
40837
- MatchPlacement: number; // 0x0d78 (0x0004) [int32]
40838
- SpectateDelaySeconds: number; // 0x0d7c (0x0004) [int32]
40839
- __EventKnockedOut__Delegate: FScriptDelegate; // 0x0d80 (0x0018) [FScriptDelegate]
40840
- __EventActiveMVPChanged__Delegate: FScriptDelegate; // 0x0d98 (0x0018) [FScriptDelegate]
40841
- __EventLivesChanged__Delegate: FScriptDelegate; // 0x0db0 (0x0018) [FScriptDelegate]
40842
- __EventEliminated__Delegate: FScriptDelegate; // 0x0dc8 (0x0018) [FScriptDelegate]
40676
+ GameEvent_KO: UGameEvent_KnockOut_TA; // 0x0d60 (0x0008) [UGameEvent_KnockOut_TA*]
40677
+ bShowMatchPlacement: boolean; // 0x0d68 (0x0004) [bool : 0x1]
40678
+ bIsEliminated: boolean; // 0x0d68 (0x0004) [bool : 0x2]
40679
+ bIsActiveMVP: boolean; // 0x0d68 (0x0004) [bool : 0x4]
40680
+ Knockouts: number; // 0x0d6c (0x0004) [int32]
40681
+ StackedKnockoutCount: number; // 0x0d70 (0x0004) [int32]
40682
+ LastKnockoutTime: number; // 0x0d74 (0x0004) [float]
40683
+ MaxKnockoutStackTime: number; // 0x0d78 (0x0004) [float]
40684
+ KnockoutAssists: number; // 0x0d7c (0x0004) [int32]
40685
+ KnockoutDeaths: number; // 0x0d80 (0x0004) [int32]
40686
+ DamageCaused: number; // 0x0d84 (0x0004) [int32]
40687
+ Hits: number; // 0x0d88 (0x0004) [int32]
40688
+ Grabs: number; // 0x0d8c (0x0004) [int32]
40689
+ Blocks: number; // 0x0d90 (0x0004) [int32]
40690
+ EliminationOrder: number; // 0x0d94 (0x0004) [int32]
40691
+ MatchPlacement: number; // 0x0d98 (0x0004) [int32]
40692
+ SpectateDelaySeconds: number; // 0x0d9c (0x0004) [int32]
40693
+ __EventKnockedOut__Delegate: FScriptDelegate; // 0x0da0 (0x0018) [FScriptDelegate]
40694
+ __EventActiveMVPChanged__Delegate: FScriptDelegate; // 0x0db8 (0x0018) [FScriptDelegate]
40695
+ __EventLivesChanged__Delegate: FScriptDelegate; // 0x0dd0 (0x0018) [FScriptDelegate]
40696
+ __EventEliminated__Delegate: FScriptDelegate; // 0x0de8 (0x0018) [FScriptDelegate]
40843
40697
  };
40844
40698
 
40845
40699
  // PRI_KnockOut_TA Functions
@@ -40866,6 +40720,7 @@ export type UPRI_KnockOut_TA = UPRI_TA & {
40866
40720
  // SetShowMatchPlacement(bInShowMatchPlacement: boolean): void
40867
40721
  // OnEliminated(SpectateDelay: number): void
40868
40722
  // ShouldChooseTeamWhenSpectating(): boolean
40723
+ // HasPlayerTeam(): boolean
40869
40724
  // HandleDemolished(Victim: UCar_TA, Data: FDemolishData): void
40870
40725
  // SetCar(NewCar: UCar_TA): void
40871
40726
  // SetGameEvent(InGameEvent: UGameEvent_TA): void
@@ -40877,7 +40732,7 @@ export type UPRI_KnockOut_TA = UPRI_TA & {
40877
40732
 
40878
40733
  /**
40879
40734
  * Class TAGame.PRI_Possession_TA
40880
- * Size: 0x0D40
40735
+ * Size: 0x0D60
40881
40736
  * Extends: UPRI_TA
40882
40737
  */
40883
40738
  export type UPRI_Possession_TA = UPRI_TA & {};
@@ -42140,11 +41995,12 @@ export type UProductAttribute_Schematic_TA = UProductAttribute_TA & {};
42140
41995
 
42141
41996
  /**
42142
41997
  * Class TAGame.ProductAttribute_SetPreviewObjectSpeedShaderParam_TA
42143
- * Size: 0x0084
41998
+ * Size: 0x00A0
42144
41999
  * Extends: UProductAttribute_TA
42145
42000
  */
42146
42001
  export type UProductAttribute_SetPreviewObjectSpeedShaderParam_TA = UProductAttribute_TA & {
42147
42002
  PreviewSpeedToUse: number; // 0x0080 (0x0004) [float]
42003
+ PreviewSpeedCurve: FInterpCurveFloat; // 0x0088 (0x0018) [FInterpCurveFloat]
42148
42004
  };
42149
42005
 
42150
42006
  /**
@@ -42461,6 +42317,7 @@ export type UProductDatabase_TA = UObject & {
42461
42317
  // DoesPlayerOwnProduct(PlayerID: FUniqueNetId, ProductID: number, bCheckUnlockMethod: boolean): boolean
42462
42318
  // RemoveIncompatibleProducts(OutProducts: number[], OutOnlineProducts: FProductInstanceID[]): void
42463
42319
  // ReplaceIncompatibleProduct(ProductID: number, EquippedProducts: number[]): number
42320
+ // GetBaseBodyForSpecialEditionVariant(EquippedBody: UProduct_TA): UProductAsset_Body_TA
42464
42321
  // CanEquip(ProductID: number, EquippedProducts: number[]): boolean
42465
42322
  // ConvertProductIDs(ProductIDs: number[], OutProducts: UProduct_TA[]): void
42466
42323
  // LoadAssetByName(AssetName: FName): UProductAsset_TA
@@ -43699,6 +43556,7 @@ export type UProfileGameplaySave_TA = UJsonSaveObject_TA & {
43699
43556
  bAllowTargetedNews_Functional: boolean; // 0x00d0 (0x0004) [bool : 0x200]
43700
43557
  bHideHUD: boolean; // 0x00d0 (0x0004) [bool : 0x400]
43701
43558
  bAutoSkipGoalReplay: boolean; // 0x00d0 (0x0004) [bool : 0x800]
43559
+ bPolicyRemediationPreviouslyIssued: boolean; // 0x00d0 (0x0004) [bool : 0x1000]
43702
43560
  HUDMessageThreshold: EHUDMessageLevel; // 0x00d4 (0x0001) [EHUDMessageLevel]
43703
43561
  RankInfoDisplayType: ERankInfoDisplayType; // 0x00d5 (0x0001) [ERankInfoDisplayType]
43704
43562
  NameplateMode: ENameplateMode; // 0x00d6 (0x0001) [ENameplateMode]
@@ -43758,6 +43616,7 @@ export type UProfileLoadoutSave_TA = UJsonSaveObject_TA & {
43758
43616
  // OnEquippedLoadOutChanged(): void
43759
43617
  // HandleEquippedLoadoutChanged(InLoadoutSet: ULoadoutSet_TA, InLoadout: ULoadout_TA): void
43760
43618
  // HandleLoadoutChanged(LoadoutSet: ULoadoutSet_TA, Loadout: ULoadout_TA): void
43619
+ // RecordEquippedLoadoutUsage(): void
43761
43620
  // SetPreviewTeam(TeamIndex: number): void
43762
43621
  // RenamePreset(Index: number, NewName: string): void
43763
43622
  // EquipLoadoutSet(InLoadoutSet: ULoadoutSet_TA): void
@@ -44143,7 +44002,7 @@ export type UPsyNetService_VoiceChatMatchToken_TA = UPsyNetClientService_X & {
44143
44002
 
44144
44003
  /**
44145
44004
  * Class TAGame.Pylon_Soccar_TA
44146
- * Size: 0x0530
44005
+ * Size: 0x053C
44147
44006
  * Extends: UPylon
44148
44007
  */
44149
44008
  export type UPylon_Soccar_TA = UPylon & {
@@ -44158,7 +44017,9 @@ export type UPylon_Soccar_TA = UPylon & {
44158
44017
  GroundZ: number; // 0x0518 (0x0004) [float]
44159
44018
  PodiumSpotlightOverride: FVector; // 0x051c (0x000c) [FVector]
44160
44019
  PodiumSpotlightZ: number; // 0x0528 (0x0004) [float]
44161
- bRandomBallSpawnPoint: boolean; // 0x052c (0x0004) [bool : 0x1]
44020
+ TerritoryWallScale: FVector; // 0x052c (0x000c) [FVector]
44021
+ bRandomBallSpawnPoint: boolean; // 0x0538 (0x0004) [bool : 0x1]
44022
+ bWinnersExplosionEnabled: boolean; // 0x0538 (0x0004) [bool : 0x2]
44162
44023
  };
44163
44024
 
44164
44025
  // Pylon_Soccar_TA Functions
@@ -49310,7 +49171,7 @@ export type USettingsSnapshotManager_TA = UObject & {
49310
49171
  Player: ULocalPlayer_TA; // 0x0090 (0x0008) [ULocalPlayer_TA*]
49311
49172
  RegisteredSettings: UJsonSaveObject_TA[]; // 0x0098 (0x0010) [TArray<UJsonSaveObject_TA*>]
49312
49173
  PayloadChecksum: number; // 0x00a8 (0x0004) [int32]
49313
- schemaVersion: number; // 0x00ac (0x0004) [int32]
49174
+ SchemaVersion: number; // 0x00ac (0x0004) [int32]
49314
49175
  Config: UOnlineStorageConfig_TA; // 0x00b0 (0x0008) [UOnlineStorageConfig_TA*]
49315
49176
  __EventSettingsSnapshotUpdated__Delegate: FScriptDelegate; // 0x00b8 (0x0018) [FScriptDelegate]
49316
49177
  };
@@ -49654,6 +49515,7 @@ export type UShopTabsConfig_TA = UOnlineConfig_X & {
49654
49515
  // GetInvalidShopRegionWarning(Shop: UGFxData_ShopCatalogue_TA): string
49655
49516
  // GetNoShopItemsWarning(Shop: UGFxData_ShopCatalogue_TA): string
49656
49517
  // ValidateShop(Shop: UGFxData_ShopCatalogue_TA): boolean
49518
+ // IsValidEsportsTeamShop(Shop: UGFxData_ShopCatalogue_TA): boolean
49657
49519
  // IsValidEsportsTeamRegion(InRegion: string): boolean
49658
49520
  // GetEsportsTeamRegion(EsportsTeamRow: UGFxData_ShopCatalogue_TA): string
49659
49521
  // Construct(): void
@@ -49916,6 +49778,126 @@ export type USkyLightVolumeComponent_TA = USkyLightComponent & {
49916
49778
  // SkyLightVolumeComponent_TA Functions
49917
49779
  // SetLowerLightProperties(NewBrightness: number, NewLightColor: FColor): void
49918
49780
 
49781
+ /**
49782
+ * Class TAGame.SocketCommand_TA
49783
+ * Size: 0x0070
49784
+ * Extends: UObject
49785
+ */
49786
+ export type USocketCommand_TA = UObject & {
49787
+ Command: string; // 0x0060 (0x0010) [FString]
49788
+ };
49789
+
49790
+ // SocketCommand_TA Functions
49791
+ // static GetReplayViewer(): UGFxData_ReplayViewer_TA
49792
+ // CanApply(CommandJson: UJsonObject): boolean
49793
+ // Apply(): void
49794
+
49795
+ /**
49796
+ * Class TAGame.SocketCommand_ChangePOV_TA
49797
+ * Size: 0x0090
49798
+ * Extends: USocketCommand_TA
49799
+ */
49800
+ export type USocketCommand_ChangePOV_TA = USocketCommand_TA & {
49801
+ Focus: string; // 0x0070 (0x0010) [FString]
49802
+ Perspective: string; // 0x0080 (0x0010) [FString]
49803
+ };
49804
+
49805
+ // SocketCommand_ChangePOV_TA Functions
49806
+ // IsNumeric(S: string): boolean
49807
+ // GetFocusActorString(PRI: UPRI_TA): string
49808
+ // GetPRIForShortcut(InShortcut: number): UPRI_TA
49809
+ // Apply(): void
49810
+ // CanApply(CommandJson: UJsonObject): boolean
49811
+
49812
+ /**
49813
+ * Class TAGame.SocketCommand_Replay_TA
49814
+ * Size: 0x0070
49815
+ * Extends: USocketCommand_TA
49816
+ */
49817
+ export type USocketCommand_Replay_TA = USocketCommand_TA & {};
49818
+
49819
+ // SocketCommand_Replay_TA Functions
49820
+ // CanApply(CommandJson: UJsonObject): boolean
49821
+
49822
+ /**
49823
+ * Class TAGame.SocketCommand_GameSpeed_TA
49824
+ * Size: 0x0074
49825
+ * Extends: USocketCommand_Replay_TA
49826
+ */
49827
+ export type USocketCommand_GameSpeed_TA = USocketCommand_Replay_TA & {
49828
+ Speed: number; // 0x0070 (0x0004) [float]
49829
+ };
49830
+
49831
+ // SocketCommand_GameSpeed_TA Functions
49832
+ // Apply(): void
49833
+ // CanApply(CommandJson: UJsonObject): boolean
49834
+
49835
+ /**
49836
+ * Class TAGame.SocketCommand_HUDVisibility_TA
49837
+ * Size: 0x0074
49838
+ * Extends: USocketCommand_TA
49839
+ */
49840
+ export type USocketCommand_HUDVisibility_TA = USocketCommand_TA & {
49841
+ bVisible: boolean; // 0x0070 (0x0004) [bool : 0x1]
49842
+ };
49843
+
49844
+ // SocketCommand_HUDVisibility_TA Functions
49845
+ // Apply(): void
49846
+ // CanApply(CommandJson: UJsonObject): boolean
49847
+
49848
+ /**
49849
+ * Class TAGame.SocketCommand_LoadReplay_TA
49850
+ * Size: 0x0090
49851
+ * Extends: USocketCommand_TA
49852
+ */
49853
+ export type USocketCommand_LoadReplay_TA = USocketCommand_TA & {
49854
+ Filename: string; // 0x0070 (0x0010) [FString]
49855
+ Path: string; // 0x0080 (0x0010) [FString]
49856
+ };
49857
+
49858
+ // SocketCommand_LoadReplay_TA Functions
49859
+ // Apply(): void
49860
+ // CanApply(CommandJson: UJsonObject): boolean
49861
+
49862
+ /**
49863
+ * Class TAGame.SocketCommand_PauseMatch_TA
49864
+ * Size: 0x0074
49865
+ * Extends: USocketCommand_TA
49866
+ */
49867
+ export type USocketCommand_PauseMatch_TA = USocketCommand_TA & {
49868
+ bPaused: boolean; // 0x0070 (0x0004) [bool : 0x1]
49869
+ };
49870
+
49871
+ // SocketCommand_PauseMatch_TA Functions
49872
+ // Apply(): void
49873
+ // CanApply(CommandJson: UJsonObject): boolean
49874
+
49875
+ /**
49876
+ * Class TAGame.SocketCommand_SeekReplay_TA
49877
+ * Size: 0x0078
49878
+ * Extends: USocketCommand_Replay_TA
49879
+ */
49880
+ export type USocketCommand_SeekReplay_TA = USocketCommand_Replay_TA & {
49881
+ frame: number; // 0x0070 (0x0004) [int32]
49882
+ TimeSeconds: number; // 0x0074 (0x0004) [float]
49883
+ };
49884
+
49885
+ // SocketCommand_SeekReplay_TA Functions
49886
+ // Apply(): void
49887
+ // CanApply(CommandJson: UJsonObject): boolean
49888
+
49889
+ /**
49890
+ * Class TAGame.SocketCommandManager_TA
49891
+ * Size: 0x0070
49892
+ * Extends: UObject
49893
+ */
49894
+ export type USocketCommandManager_TA = UObject & {
49895
+ PossibleCommands: USocketCommand_TA[]; // 0x0060 (0x0010) [TArray<USocketCommand_TA*>]
49896
+ };
49897
+
49898
+ // SocketCommandManager_TA Functions
49899
+ // ProcessCommand(CommandJson: string): void
49900
+
49919
49901
  /**
49920
49902
  * Class TAGame.SonyPricingInfo_TA
49921
49903
  * Size: 0x0078
@@ -50117,20 +50099,20 @@ export type USpawnPointGroup_TA = UObject & {
50117
50099
 
50118
50100
  /**
50119
50101
  * Class TAGame.SpecialAttachment_TA
50120
- * Size: 0x07F8
50102
+ * Size: 0x0810
50121
50103
  * Extends: URBActor_TA
50122
50104
  */
50123
50105
  export type USpecialAttachment_TA = URBActor_TA & {
50124
- Offset: FVector; // 0x07c0 (0x000c) [FVector]
50125
- StaticMesh: UStaticMeshComponent; // 0x07d0 (0x0008) [UStaticMeshComponent*]
50126
- BallHitMultiplier: number; // 0x07d8 (0x0004) [float]
50127
- CarHitMultiplier: number; // 0x07dc (0x0004) [float]
50128
- CarHitVerticalMultiplier: number; // 0x07e0 (0x0004) [float]
50129
- CarHitTorque: number; // 0x07e4 (0x0004) [float]
50130
- bUseCarsBump: boolean; // 0x07e8 (0x0004) [bool : 0x1]
50131
- bDemolishOnHit: boolean; // 0x07e8 (0x0004) [bool : 0x2]
50132
- bDemolishTeam: boolean; // 0x07e8 (0x0004) [bool : 0x4]
50133
- AttachedCar: UCar_TA; // 0x07f0 (0x0008) [UCar_TA*]
50106
+ Offset: FVector; // 0x07d8 (0x000c) [FVector]
50107
+ StaticMesh: UStaticMeshComponent; // 0x07e8 (0x0008) [UStaticMeshComponent*]
50108
+ BallHitMultiplier: number; // 0x07f0 (0x0004) [float]
50109
+ CarHitMultiplier: number; // 0x07f4 (0x0004) [float]
50110
+ CarHitVerticalMultiplier: number; // 0x07f8 (0x0004) [float]
50111
+ CarHitTorque: number; // 0x07fc (0x0004) [float]
50112
+ bUseCarsBump: boolean; // 0x0800 (0x0004) [bool : 0x1]
50113
+ bDemolishOnHit: boolean; // 0x0800 (0x0004) [bool : 0x2]
50114
+ bDemolishTeam: boolean; // 0x0800 (0x0004) [bool : 0x4]
50115
+ AttachedCar: UCar_TA; // 0x0808 (0x0008) [UCar_TA*]
50134
50116
  };
50135
50117
 
50136
50118
  // SpecialAttachment_TA Functions
@@ -50300,6 +50282,7 @@ export type USpecialPickup_TA = UCarComponent_TA & {
50300
50282
  // CanPickup(InCar: UCar_TA): boolean
50301
50283
  // ApplyPickup(InCar: UCar_TA): USpecialPickup_TA
50302
50284
  // RecordHit(HitActor: URBActor_TA, Normal: FVector, HitType: EBallHitType): void
50285
+ // GetArchetypeName(): FName
50303
50286
  // EventDeactivated(InCar: UCar_TA, Pickup: USpecialPickup_TA): void
50304
50287
  // EventActivated(InCar: UCar_TA, Pickup: USpecialPickup_TA): void
50305
50288
 
@@ -51892,9 +51875,11 @@ export type UStreamerSafeAnonymizationUtils_TA = UObject & {
51892
51875
  };
51893
51876
 
51894
51877
  // StreamerSafeAnonymizationUtils_TA Functions
51895
- // __StreamerSafeAnonymizationUtils_TA__HandleLocalProfileSet_0x1(Settings: UProfileGameplaySave_TA): void
51896
51878
  // Destroy(): void
51897
51879
  // InvokeCurrentCallback(): void
51880
+ // ClearAnonymizationSettings(): void
51881
+ // HandleAnonymizationSaveRemoved(Settings: UProfileGameplaySave_TA): void
51882
+ // HandleAnonymizationSaveAdded(Settings: UProfileGameplaySave_TA): void
51898
51883
  // HandleLocalProfileSet(LP: ULocalPlayer_TA): void
51899
51884
  // SubscribeToLocalAnonymizationSettings(Callback: FScriptDelegate): void
51900
51885
  // OnAnonymizationChanged(): void
@@ -53630,10 +53615,18 @@ export type UTraceableSpawnPoint_TA = UActor & {
53630
53615
 
53631
53616
  /**
53632
53617
  * Class TAGame.TrackerWallDynamicMeshActor_TA
53633
- * Size: 0x0270
53618
+ * Size: 0x0290
53634
53619
  * Extends: UDynamicMeshActor_TA
53635
53620
  */
53636
- export type UTrackerWallDynamicMeshActor_TA = UDynamicMeshActor_TA & {};
53621
+ export type UTrackerWallDynamicMeshActor_TA = UDynamicMeshActor_TA & {
53622
+ WallBorder: UStaticMeshComponent; // 0x0270 (0x0008) [UStaticMeshComponent*]
53623
+ WallGlow: UStaticMeshComponent; // 0x0278 (0x0008) [UStaticMeshComponent*]
53624
+ WallMesh: UStaticMeshComponent; // 0x0280 (0x0008) [UStaticMeshComponent*]
53625
+ MapPylon: UPylon_Soccar_TA; // 0x0288 (0x0008) [UPylon_Soccar_TA*]
53626
+ };
53627
+
53628
+ // TrackerWallDynamicMeshActor_TA Functions
53629
+ // HandlePylonAdded(): void
53637
53630
 
53638
53631
  /**
53639
53632
  * Class TAGame.TradeConfig_TA
@@ -54270,7 +54263,7 @@ export type UUIConfig_TA = UOnlineConfig_X & {
54270
54263
  MainMenuTeamColors: FTeamColor[]; // 0x0088 (0x0010) [TArray<FTeamColor>]
54271
54264
  XPDataRanges: number[]; // 0x0098 (0x0010) [TArray<int32>]
54272
54265
  TradeConfirmationLockoutSeconds: number; // 0x00a8 (0x0004) [int32]
54273
- SupportURL: string; // 0x00b0 (0x0010) [FString]
54266
+ SupportUrl: string; // 0x00b0 (0x0010) [FString]
54274
54267
  CurrentActiveSeason: number; // 0x00c0 (0x0004) [int32]
54275
54268
  __MainMenuBG__ChangeNotify: FScriptDelegate; // 0x00c8 (0x0018) [FScriptDelegate]
54276
54269
  };