@rings-webgpu/core 1.0.33 → 1.0.34
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +156 -156
- package/dist/rings.es.js.map +3 -3
- package/dist/rings.es.max.js +11 -46
- package/dist/rings.umd.js +155 -155
- package/dist/rings.umd.js.map +3 -3
- package/dist/rings.umd.max.js +11 -46
- package/dist/types/loader/parser/tileRenderer/TilesRenderer.d.ts +0 -11
- package/package.json +1 -1
package/dist/rings.es.max.js
CHANGED
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@@ -42146,7 +42146,7 @@ class PostProcessingComponent extends ComponentBase {
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42146
42146
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}
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42147
42147
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}
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42148
42148
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42149
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-
const version = "1.0.
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42149
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+
const version = "1.0.33";
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42150
42150
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42151
42151
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class Engine3D {
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42152
42152
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/**
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@@ -65407,8 +65407,10 @@ class TilesRenderer {
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65407
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tileItem.loadingState = UNLOADED;
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65408
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});
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65409
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}
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65410
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-
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65410
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{
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this.setTileActive(tile, true);
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65412
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+
tile.active = true;
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65413
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this.stats.active++;
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65412
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}
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65413
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} else {
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tile.loadingState = FAILED;
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@@ -65455,55 +65457,18 @@ class TilesRenderer {
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}
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65456
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}
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65457
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}
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65458
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-
_checkIsLoadingTileWillBeActive(tile) {
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65459
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-
return tile.used && (tile.loadingState === LOADING || tile.loadingState === PARSING || !this._activeTiles.has(tile) || !this._visibleTiles.has(tile)) && tile.loadingState !== UNLOADED && tile.loadingState !== FAILED && tile.hasRenderableContent;
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65460
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}
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65461
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/**
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65462
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* Get children tiles that are loading and will be active
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65463
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* Check if child is used in current frame (will be displayed) but not yet loaded
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65464
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*/
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65465
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_getLoadingChildrenThatWillBeActive(tile) {
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65466
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const loadingChildren = [];
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65467
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const children = tile.children;
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65468
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for (let i = 0, l = children.length; i < l; i++) {
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65469
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const child = children[i];
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65470
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if (this._checkIsLoadingTileWillBeActive(child)) {
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65471
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loadingChildren.push(child);
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65472
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}
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65473
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if (child.children && child.children.length > 0) {
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65474
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loadingChildren.push(...this._getLoadingChildrenThatWillBeActive(child));
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65475
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}
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65476
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}
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65477
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return loadingChildren;
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65478
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-
}
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65479
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-
/**
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65480
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* Get parents tiles that are loading and will be active
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65481
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* Check if parent is used in current frame (will be displayed) but not yet loaded
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65482
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*/
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65483
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_getLoadingParentsThatWillBeActive(tile) {
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65484
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const loadingParents = [];
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65485
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const parent = tile.parent;
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65486
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if (parent) {
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65487
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if (this._checkIsLoadingTileWillBeActive(parent)) {
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65488
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loadingParents.push(parent);
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65489
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}
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65490
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}
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65491
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return loadingParents;
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65492
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}
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/**
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* Check and process delayed hide tiles when a child finishes loading
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*/
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_checkDelayedHideTiles() {
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65464
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if (this.stats.downloading !== 0) {
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65465
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return;
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65466
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}
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65497
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for (const tile of this._delayedHideTiles) {
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65498
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-
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65499
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const
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65500
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-
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65501
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-
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65502
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this._delayedHideTiles.delete(tile);
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65503
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const scene = tile.cached.scene;
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65504
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if (scene) {
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65505
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scene.transform.enable = false;
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65506
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}
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65468
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this._delayedHideTiles.delete(tile);
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65469
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const scene = tile.cached.scene;
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65470
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if (scene) {
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65471
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scene.transform.enable = false;
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65507
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}
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65508
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}
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65509
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}
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