@rings-webgpu/core 1.0.10 → 1.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +180 -165
- package/dist/rings.es.js.map +2 -2
- package/dist/rings.es.max.js +662 -644
- package/dist/rings.umd.js +211 -196
- package/dist/rings.umd.js.map +2 -2
- package/dist/rings.umd.max.js +662 -644
- package/dist/types/assets/shader/materials/program/ShadowMapping_frag.d.ts +3 -0
- package/package.json +1 -1
package/dist/rings.umd.max.js
CHANGED
|
@@ -5811,202 +5811,219 @@ var<uniform> materialUniform: MaterialUniform;
|
|
|
5811
5811
|
}
|
|
5812
5812
|
`;
|
|
5813
5813
|
|
|
5814
|
-
let ShadowMapping_frag =
|
|
5815
|
-
|
|
5814
|
+
let ShadowMapping_frag = (
|
|
5815
|
+
/*wgsl*/
|
|
5816
|
+
`
|
|
5817
|
+
@group(1) @binding(auto) var shadowMapSampler: sampler_comparison;
|
|
5816
5818
|
@group(1) @binding(auto) var shadowMap: texture_depth_2d_array;
|
|
5817
|
-
@group(1) @binding(auto) var pointShadowMapSampler:
|
|
5819
|
+
@group(1) @binding(auto) var pointShadowMapSampler: sampler_comparison;
|
|
5818
5820
|
@group(1) @binding(auto) var pointShadowMap: texture_depth_cube_array;
|
|
5819
5821
|
|
|
5820
5822
|
var<private> directShadowVisibility: array<f32, 8>;
|
|
5821
5823
|
var<private> pointShadows: array<f32, 8>;
|
|
5822
|
-
var<private> shadowWeight: f32 = 1.0;
|
|
5824
|
+
var<private> shadowWeight: f32 = 1.0 ;
|
|
5823
5825
|
|
|
5824
5826
|
fn useShadow(){
|
|
5825
|
-
directShadowVisibility = array<f32, 8>(1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0);
|
|
5827
|
+
directShadowVisibility = array<f32, 8>( 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0) ;
|
|
5826
5828
|
pointShadows = array<f32, 8>(1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0) ;
|
|
5827
5829
|
directShadowMaping(globalUniform.shadowBias);
|
|
5828
5830
|
pointShadowMapCompare(globalUniform.pointShadowBias);
|
|
5829
5831
|
}
|
|
5830
5832
|
|
|
5831
5833
|
fn calcBasicBias(shadowWorldSize:f32, shadowDepthTexSize:f32, near:f32, far:f32) -> f32{
|
|
5832
|
-
|
|
5833
|
-
|
|
5834
|
-
|
|
5834
|
+
var bias = shadowWorldSize / shadowDepthTexSize;
|
|
5835
|
+
bias = bias / (far - near);
|
|
5836
|
+
return bias * 2.0;
|
|
5835
5837
|
}
|
|
5836
5838
|
|
|
5837
|
-
const dirCount:i32 = 8;
|
|
5838
|
-
const pointCount:i32 = 8;
|
|
5839
|
-
const csmCount:i32 = ${CSM.Cascades};
|
|
5839
|
+
const dirCount:i32 = 8 ;
|
|
5840
|
+
const pointCount:i32 = 8 ;
|
|
5841
|
+
const csmCount:i32 = ${CSM.Cascades} ;
|
|
5840
5842
|
var<private> csmLevel:i32 = -1;
|
|
5843
|
+
fn directShadowMaping(shadowBias: f32) {
|
|
5841
5844
|
|
|
5842
|
-
fn directShadowMaping(shadowBias: f32) {
|
|
5843
5845
|
let enableCSM:bool = globalUniform.enableCSM > 0.5;
|
|
5844
|
-
for(var i:i32 = 0; i < dirCount; i = i+1){
|
|
5845
|
-
|
|
5846
|
-
|
|
5847
|
-
|
|
5848
|
-
|
|
5849
|
-
|
|
5850
|
-
|
|
5851
|
-
|
|
5852
|
-
|
|
5853
|
-
|
|
5854
|
-
|
|
5855
|
-
|
|
5856
|
-
|
|
5857
|
-
|
|
5858
|
-
|
|
5859
|
-
|
|
5860
|
-
|
|
5861
|
-
|
|
5862
|
-
|
|
5863
|
-
|
|
5864
|
-
|
|
5865
|
-
|
|
5866
|
-
|
|
5867
|
-
|
|
5868
|
-
|
|
5869
|
-
|
|
5870
|
-
|
|
5871
|
-
|
|
5872
|
-
|
|
5873
|
-
|
|
5874
|
-
|
|
5875
|
-
|
|
5876
|
-
|
|
5877
|
-
if(validCount >= 2 || totalWeight >= 0.99){
|
|
5878
|
-
csmLevel = csm;
|
|
5879
|
-
break;
|
|
5880
|
-
};
|
|
5881
|
-
}
|
|
5882
|
-
}
|
|
5883
|
-
|
|
5884
|
-
totalWeight += 0.0001;
|
|
5885
|
-
if(validCount == 0){
|
|
5886
|
-
visibility = 1.0;
|
|
5887
|
-
}else{
|
|
5888
|
-
visibility = visibility / totalWeight ;
|
|
5889
|
-
};
|
|
5890
|
-
} else {
|
|
5891
|
-
shadowMatrix = globalUniform.shadowMatrix[shadowIndex];
|
|
5892
|
-
if(enableCSM) {
|
|
5893
|
-
shadowIndex += csmCount - 1;
|
|
5894
|
-
}
|
|
5895
|
-
visibility = directShadowMapingIndex(light, shadowMatrix, shadowIndex, shadowBias).x;
|
|
5846
|
+
for (var i: i32 = 0; i < dirCount ; i = i + 1) {
|
|
5847
|
+
if( i >= globalUniform.nDirShadowStart && i < globalUniform.nDirShadowEnd ){
|
|
5848
|
+
let ldx = globalUniform.shadowLights[u32(i) / 4u][u32(i) % 4u];
|
|
5849
|
+
let light = lightBuffer[u32(ldx)] ;
|
|
5850
|
+
var shadowIndex = i32(light.castShadow);
|
|
5851
|
+
var visibility = 1.0;
|
|
5852
|
+
var shadowMatrix:mat4x4<f32>;
|
|
5853
|
+
#if USE_CSM
|
|
5854
|
+
if(enableCSM && shadowIndex == 0){
|
|
5855
|
+
var totalWeight = 0.0;
|
|
5856
|
+
visibility = 0.0;
|
|
5857
|
+
var validCount = 0;
|
|
5858
|
+
for(var csm:i32 = 0; csm < csmCount; csm ++){
|
|
5859
|
+
var csmShadowBias = globalUniform.csmShadowBias[csm] * shadowBias;
|
|
5860
|
+
shadowMatrix = globalUniform.csmMatrix[csm];
|
|
5861
|
+
let csmShadowResult = directShadowMapingIndex(light, shadowMatrix, csm, csmShadowBias);
|
|
5862
|
+
if(csmShadowResult.y < 0.5){
|
|
5863
|
+
validCount ++;
|
|
5864
|
+
|
|
5865
|
+
var uv = 2.0 * csmShadowResult.zw - vec2<f32>(1.0);
|
|
5866
|
+
uv = saturate(vec2<f32>(1.0) - abs(uv));
|
|
5867
|
+
uv /= clamp(globalUniform.csmMargin, 0.01, 0.5);
|
|
5868
|
+
var weight:f32 = min(uv.x, 1.0);
|
|
5869
|
+
weight = min(weight, uv.y);
|
|
5870
|
+
|
|
5871
|
+
if(validCount == 1 && csm == csmCount - 1){
|
|
5872
|
+
visibility = 1.0 - weight + csmShadowResult.x * weight;
|
|
5873
|
+
totalWeight = 1.0;
|
|
5874
|
+
}else{
|
|
5875
|
+
weight *= 1.0 - totalWeight;
|
|
5876
|
+
visibility += csmShadowResult.x * weight;
|
|
5877
|
+
totalWeight += weight;
|
|
5896
5878
|
}
|
|
5897
|
-
|
|
5898
|
-
|
|
5899
|
-
|
|
5900
|
-
|
|
5901
|
-
|
|
5902
|
-
|
|
5879
|
+
// if(weight < 1.0){
|
|
5880
|
+
// visibility += 0.1;
|
|
5881
|
+
// }
|
|
5882
|
+
if(validCount >= 2 || totalWeight >= 0.99){
|
|
5883
|
+
csmLevel = csm;
|
|
5884
|
+
break;
|
|
5885
|
+
}
|
|
5886
|
+
}
|
|
5887
|
+
}
|
|
5888
|
+
totalWeight += 0.0001;
|
|
5889
|
+
if(validCount == 0){
|
|
5890
|
+
visibility = 1.0;
|
|
5891
|
+
}else{
|
|
5892
|
+
visibility = visibility / totalWeight ;
|
|
5893
|
+
}
|
|
5894
|
+
}else{
|
|
5895
|
+
shadowMatrix = globalUniform.shadowMatrix[shadowIndex];
|
|
5896
|
+
if(enableCSM) {
|
|
5897
|
+
shadowIndex += csmCount - 1;
|
|
5898
|
+
}
|
|
5899
|
+
visibility = directShadowMapingIndex(light, shadowMatrix, shadowIndex, shadowBias).x;
|
|
5900
|
+
}
|
|
5901
|
+
#else
|
|
5902
|
+
shadowMatrix = globalUniform.shadowMatrix[shadowIndex];
|
|
5903
|
+
visibility = directShadowMapingIndex(light, shadowMatrix, shadowIndex, shadowBias).x;
|
|
5904
|
+
#endif
|
|
5905
|
+
directShadowVisibility[i] = visibility;
|
|
5906
|
+
}
|
|
5903
5907
|
}
|
|
5908
|
+
|
|
5904
5909
|
}
|
|
5905
5910
|
|
|
5906
|
-
fn directShadowMapingIndex(light:LightData, matrix:mat4x4<f32>, depthTexIndex:i32, shadowBias:f32) -> vec4<f32>
|
|
5907
|
-
|
|
5908
|
-
|
|
5909
|
-
|
|
5910
|
-
|
|
5911
|
-
|
|
5912
|
-
|
|
5913
|
-
|
|
5914
|
-
|
|
5915
|
-
|
|
5916
|
-
|
|
5917
|
-
|
|
5918
|
-
|
|
5919
|
-
|
|
5920
|
-
|
|
5921
|
-
|
|
5922
|
-
|
|
5923
|
-
|
|
5924
|
-
|
|
5925
|
-
|
|
5926
|
-
|
|
5927
|
-
|
|
5928
|
-
|
|
5929
|
-
|
|
5930
|
-
|
|
5931
|
-
|
|
5932
|
-
|
|
5933
|
-
|
|
5934
|
-
|
|
5935
|
-
|
|
5936
|
-
|
|
5937
|
-
|
|
5938
|
-
|
|
5939
|
-
|
|
5911
|
+
fn directShadowMapingIndex(light:LightData, matrix:mat4x4<f32>, depthTexIndex:i32, shadowBias:f32) -> vec4<f32>
|
|
5912
|
+
{
|
|
5913
|
+
var visibility = 1.0;
|
|
5914
|
+
var isOutSideArea:f32 = 1.0;
|
|
5915
|
+
var varying_shadowUV:vec2<f32> = vec2<f32>(0.0);
|
|
5916
|
+
#if USE_SHADOWMAPING
|
|
5917
|
+
var shadowPosTmp = matrix * vec4<f32>(ORI_VertexVarying.vWorldPos.xyz, 1.0);
|
|
5918
|
+
var shadowPos = shadowPosTmp.xyz / shadowPosTmp.w;
|
|
5919
|
+
varying_shadowUV = shadowPos.xy * vec2<f32>(0.5, -0.5) + vec2<f32>(0.5, 0.5);
|
|
5920
|
+
if (varying_shadowUV.x <= 1.0
|
|
5921
|
+
&& varying_shadowUV.x >= 0.0
|
|
5922
|
+
&& varying_shadowUV.y <= 1.0
|
|
5923
|
+
&& varying_shadowUV.y >= 0.0
|
|
5924
|
+
&& shadowPosTmp.z <= 1.0
|
|
5925
|
+
&& shadowPosTmp.z >= 0.0)
|
|
5926
|
+
{
|
|
5927
|
+
visibility = 0.0;
|
|
5928
|
+
isOutSideArea = 0.0;
|
|
5929
|
+
var uvOnePixel = 1.0 / vec2<f32>(globalUniform.shadowMapSize) ;
|
|
5930
|
+
var totalWeight = 0.0;
|
|
5931
|
+
// var NoL = (dot(normalize(ORI_VertexVarying.vWorldNormal), normalize(-light.direction)));
|
|
5932
|
+
// let v = max(NoL, 0.0) ;
|
|
5933
|
+
// var bias = max(0.05 * (dot(normalize(fragData.N), normalize(-light.direction)) ), -shadowBias);
|
|
5934
|
+
var bias = -0.005 * max(dot(fragData.N, -light.direction) , 0.0 );
|
|
5935
|
+
bias = clamp(bias, 0, 0.01) + -shadowBias;
|
|
5936
|
+
|
|
5937
|
+
// var bias = shadowBias / v;
|
|
5938
|
+
let bound = 1 ;
|
|
5939
|
+
for (var y = -bound; y <= bound; y++) {
|
|
5940
|
+
for (var x = -bound; x <= bound; x++) {
|
|
5941
|
+
var offset = vec2<f32>(f32(x), f32(y)) ;
|
|
5942
|
+
var offsetUV = offset * uvOnePixel ;
|
|
5943
|
+
var weight = min(length(offset),1.0) ;
|
|
5944
|
+
var depth = textureSampleCompareLevel(shadowMap, shadowMapSampler, varying_shadowUV + offsetUV , depthTexIndex, shadowPos.z - bias);
|
|
5945
|
+
if (depth < 0.5) {
|
|
5946
|
+
totalWeight += 1.0;
|
|
5947
|
+
}else{
|
|
5948
|
+
visibility += weight;
|
|
5949
|
+
totalWeight += weight;
|
|
5940
5950
|
}
|
|
5941
|
-
visibility /= totalWeight;
|
|
5942
5951
|
}
|
|
5943
|
-
|
|
5944
|
-
|
|
5945
|
-
|
|
5946
|
-
|
|
5947
|
-
|
|
5948
|
-
|
|
5949
|
-
|
|
5950
|
-
|
|
5951
|
-
|
|
5952
|
-
|
|
5953
|
-
let light = lightBuffer[u32(ldx)];
|
|
5954
|
-
|
|
5955
|
-
#if USE_SHADOWMAPING
|
|
5956
|
-
let lightPos = light.position.xyz;
|
|
5957
|
-
var shadow = 0.0;
|
|
5958
|
-
let frgToLight = worldPos - lightPos.xyz;
|
|
5959
|
-
var dir: vec3<f32> = normalize(frgToLight);
|
|
5960
|
-
var len = length(frgToLight);
|
|
5961
|
-
var bias = max(shadowBias * globalUniform.far * (1.0 - dot(ORI_ShadingInput.Normal, dir)), 0.005);
|
|
5962
|
-
|
|
5963
|
-
#if USE_PCF_SHADOW
|
|
5964
|
-
let samples = 4.0;
|
|
5965
|
-
let sampleOffset = offset / (samples * 0.5);
|
|
5966
|
-
for (var x: f32 = -offset; x < offset; x += sampleOffset) {
|
|
5967
|
-
for (var y: f32 = -offset; y < offset; y += sampleOffset) {
|
|
5968
|
-
for (var z: f32 = -offset; z < offset; z += sampleOffset) {
|
|
5969
|
-
let offsetDir = normalize(dir.xyz + vec3<f32>(x, y, z));
|
|
5970
|
-
var depth = textureSampleLevel(pointShadowMap, pointShadowMapSampler, offsetDir, light.castShadow, 0);
|
|
5971
|
-
depth *= globalUniform.far;
|
|
5972
|
-
if ((len - bias) > depth) {
|
|
5973
|
-
shadow += 1.0 * dot(offsetDir, dir.xyz);
|
|
5974
|
-
}
|
|
5975
|
-
}
|
|
5976
|
-
}
|
|
5977
|
-
}
|
|
5978
|
-
shadow = min(max(shadow / (samples * samples * samples), 0.0), 1.0);
|
|
5979
|
-
#endif
|
|
5952
|
+
}
|
|
5953
|
+
visibility /= totalWeight;
|
|
5954
|
+
}
|
|
5955
|
+
#endif
|
|
5956
|
+
return vec4<f32>(visibility, isOutSideArea, varying_shadowUV);
|
|
5957
|
+
}
|
|
5958
|
+
|
|
5959
|
+
fn pointShadowMapCompare(shadowBias: f32){
|
|
5960
|
+
let worldPos = ORI_VertexVarying.vWorldPos.xyz;
|
|
5961
|
+
let offset = 0.1;
|
|
5980
5962
|
|
|
5981
|
-
|
|
5982
|
-
|
|
5983
|
-
|
|
5984
|
-
|
|
5985
|
-
|
|
5986
|
-
|
|
5987
|
-
|
|
5988
|
-
|
|
5989
|
-
|
|
5990
|
-
|
|
5963
|
+
for (var i: i32 = 0; i < pointCount ; i = i + 1) {
|
|
5964
|
+
if( i >= globalUniform.nPointShadowStart && i < globalUniform.nPointShadowEnd ){
|
|
5965
|
+
let ldx = globalUniform.shadowLights[u32(i) / 4u][u32(i) % 4u];
|
|
5966
|
+
let light = lightBuffer[u32(ldx)] ;
|
|
5967
|
+
|
|
5968
|
+
#if USE_SHADOWMAPING
|
|
5969
|
+
let lightPos = light.position.xyz;
|
|
5970
|
+
var shadow = 0.0;
|
|
5971
|
+
let frgToLight = worldPos - lightPos.xyz;
|
|
5972
|
+
var dir: vec3<f32> = normalize(frgToLight);
|
|
5973
|
+
var len = length(frgToLight);
|
|
5974
|
+
var bias = max(shadowBias * globalUniform.far * (1.0 - dot(ORI_ShadingInput.Normal, dir)), 0.005);
|
|
5975
|
+
|
|
5976
|
+
#if USE_PCF_SHADOW
|
|
5977
|
+
let samples = 4.0;
|
|
5978
|
+
let sampleOffset = offset / (samples * 0.5);
|
|
5979
|
+
for (var x: f32 = -offset; x < offset; x += sampleOffset) {
|
|
5980
|
+
for (var y: f32 = -offset; y < offset; y += sampleOffset) {
|
|
5981
|
+
for (var z: f32 = -offset; z < offset; z += sampleOffset) {
|
|
5982
|
+
let compareZ = (len - bias) / globalUniform.far;
|
|
5983
|
+
var depth = textureSampleCompareLevel(pointShadowMap, pointShadowMapSampler, dir.xyz, light.castShadow, compareZ);
|
|
5984
|
+
if (depth < 0.5) {
|
|
5985
|
+
shadow = 1.0;
|
|
5991
5986
|
}
|
|
5987
|
+
for (var j = 0; j < pointCount ; j+=1 ){
|
|
5988
|
+
if(i32(light.castShadow) == j){
|
|
5989
|
+
pointShadows[j] = 1.0 - shadow;
|
|
5990
|
+
}
|
|
5991
|
+
}
|
|
5992
|
+
}
|
|
5992
5993
|
}
|
|
5993
|
-
|
|
5994
|
+
}
|
|
5995
|
+
shadow = min(max(shadow / (samples * samples * samples), 0.0), 1.0);
|
|
5994
5996
|
#endif
|
|
5995
|
-
|
|
5996
|
-
|
|
5997
|
-
|
|
5997
|
+
|
|
5998
|
+
#if USE_SOFT_SHADOW
|
|
5999
|
+
let vDis = length(globalUniform.CameraPos.xyz - worldPos.xyz);
|
|
6000
|
+
let sampleRadies = globalUniform.shadowSoft;
|
|
6001
|
+
let samples = 20;
|
|
6002
|
+
for (var j: i32 = 0; j < samples; j += 1) {
|
|
6003
|
+
let offsetDir = normalize(dir.xyz + sampleOffsetDir[j] * sampleRadies);
|
|
6004
|
+
var depth = textureSampleCompareLevel(pointShadowMap, pointShadowMapSampler, offsetDir, light.castShadow, 0);
|
|
5998
6005
|
depth *= globalUniform.far;
|
|
5999
6006
|
if ((len - bias) > depth) {
|
|
6000
|
-
|
|
6001
|
-
}
|
|
6002
|
-
#endif
|
|
6003
|
-
for (var j=0; j < pointCount; j+=1) {
|
|
6004
|
-
if(i32(light.castShadow) == j){
|
|
6005
|
-
pointShadows[j] = 1.0 - shadow;
|
|
6006
|
-
}
|
|
6007
|
+
shadow += 1.0 * dot(offsetDir, dir.xyz);
|
|
6007
6008
|
}
|
|
6008
|
-
|
|
6009
|
-
|
|
6009
|
+
}
|
|
6010
|
+
shadow = min(max(shadow / f32(samples), 0.0), 1.0);
|
|
6011
|
+
#endif
|
|
6012
|
+
|
|
6013
|
+
#if USE_HARD_SHADOW
|
|
6014
|
+
var depth = textureSampleCompareLevel(pointShadowMap, pointShadowMapSampler, dir.xyz, light.castShadow, 0);
|
|
6015
|
+
depth *= globalUniform.far;
|
|
6016
|
+
if ((len - bias) > depth) {
|
|
6017
|
+
shadow = 1.0;
|
|
6018
|
+
}
|
|
6019
|
+
#endif
|
|
6020
|
+
for (var j = 0; j < pointCount ; j+=1 ) {
|
|
6021
|
+
if(i32(light.castShadow) == j){
|
|
6022
|
+
pointShadows[j] = 1.0 - shadow ;
|
|
6023
|
+
}
|
|
6024
|
+
}
|
|
6025
|
+
#endif
|
|
6026
|
+
}
|
|
6010
6027
|
}
|
|
6011
6028
|
}
|
|
6012
6029
|
|
|
@@ -6019,7 +6036,8 @@ var<uniform> materialUniform: MaterialUniform;
|
|
|
6019
6036
|
vec3<f32>(0.0, 1.0, 1.0), vec3<f32>(0.0, -1.0, 1.0), vec3<f32>(0.0, -1.0, -1.0), vec3<f32>(0.0, 1.0, -1.0),
|
|
6020
6037
|
);
|
|
6021
6038
|
#endif
|
|
6022
|
-
|
|
6039
|
+
`
|
|
6040
|
+
);
|
|
6023
6041
|
|
|
6024
6042
|
let Irradiance_frag = `
|
|
6025
6043
|
#include "IrradianceVolumeData_frag"
|
|
@@ -39287,483 +39305,483 @@ fn CsMain( @builtin(workgroup_id) workgroup_id : vec3<u32> , @builtin(global_inv
|
|
|
39287
39305
|
}
|
|
39288
39306
|
}
|
|
39289
39307
|
|
|
39290
|
-
// DEFLATE is a complex format; to read this code, you should probably check the RFC first:
|
|
39291
|
-
// https://tools.ietf.org/html/rfc1951
|
|
39292
|
-
// You may also wish to take a look at the guide I made about this program:
|
|
39293
|
-
// https://gist.github.com/101arrowz/253f31eb5abc3d9275ab943003ffecad
|
|
39294
|
-
// Some of the following code is similar to that of UZIP.js:
|
|
39295
|
-
// https://github.com/photopea/UZIP.js
|
|
39296
|
-
// However, the vast majority of the codebase has diverged from UZIP.js to increase performance and reduce bundle size.
|
|
39297
|
-
// Sometimes 0 will appear where -1 would be more appropriate. This is because using a uint
|
|
39298
|
-
// is better for memory in most engines (I *think*).
|
|
39299
|
-
|
|
39300
|
-
// aliases for shorter compressed code (most minifers don't do this)
|
|
39301
|
-
var u8 = Uint8Array, u16 = Uint16Array, i32 = Int32Array;
|
|
39302
|
-
// fixed length extra bits
|
|
39303
|
-
var fleb = new u8([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, /* unused */ 0, 0, /* impossible */ 0]);
|
|
39304
|
-
// fixed distance extra bits
|
|
39305
|
-
var fdeb = new u8([0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, /* unused */ 0, 0]);
|
|
39306
|
-
// code length index map
|
|
39307
|
-
var clim = new u8([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]);
|
|
39308
|
-
// get base, reverse index map from extra bits
|
|
39309
|
-
var freb = function (eb, start) {
|
|
39310
|
-
var b = new u16(31);
|
|
39311
|
-
for (var i = 0; i < 31; ++i) {
|
|
39312
|
-
b[i] = start += 1 << eb[i - 1];
|
|
39313
|
-
}
|
|
39314
|
-
// numbers here are at max 18 bits
|
|
39315
|
-
var r = new i32(b[30]);
|
|
39316
|
-
for (var i = 1; i < 30; ++i) {
|
|
39317
|
-
for (var j = b[i]; j < b[i + 1]; ++j) {
|
|
39318
|
-
r[j] = ((j - b[i]) << 5) | i;
|
|
39319
|
-
}
|
|
39320
|
-
}
|
|
39321
|
-
return { b: b, r: r };
|
|
39322
|
-
};
|
|
39323
|
-
var _a = freb(fleb, 2), fl = _a.b, revfl = _a.r;
|
|
39324
|
-
// we can ignore the fact that the other numbers are wrong; they never happen anyway
|
|
39325
|
-
fl[28] = 258, revfl[258] = 28;
|
|
39326
|
-
var _b = freb(fdeb, 0), fd = _b.b;
|
|
39327
|
-
// map of value to reverse (assuming 16 bits)
|
|
39328
|
-
var rev = new u16(32768);
|
|
39329
|
-
for (var i = 0; i < 32768; ++i) {
|
|
39330
|
-
// reverse table algorithm from SO
|
|
39331
|
-
var x = ((i & 0xAAAA) >> 1) | ((i & 0x5555) << 1);
|
|
39332
|
-
x = ((x & 0xCCCC) >> 2) | ((x & 0x3333) << 2);
|
|
39333
|
-
x = ((x & 0xF0F0) >> 4) | ((x & 0x0F0F) << 4);
|
|
39334
|
-
rev[i] = (((x & 0xFF00) >> 8) | ((x & 0x00FF) << 8)) >> 1;
|
|
39335
|
-
}
|
|
39336
|
-
// create huffman tree from u8 "map": index -> code length for code index
|
|
39337
|
-
// mb (max bits) must be at most 15
|
|
39338
|
-
// TODO: optimize/split up?
|
|
39339
|
-
var hMap = (function (cd, mb, r) {
|
|
39340
|
-
var s = cd.length;
|
|
39341
|
-
// index
|
|
39342
|
-
var i = 0;
|
|
39343
|
-
// u16 "map": index -> # of codes with bit length = index
|
|
39344
|
-
var l = new u16(mb);
|
|
39345
|
-
// length of cd must be 288 (total # of codes)
|
|
39346
|
-
for (; i < s; ++i) {
|
|
39347
|
-
if (cd[i])
|
|
39348
|
-
++l[cd[i] - 1];
|
|
39349
|
-
}
|
|
39350
|
-
// u16 "map": index -> minimum code for bit length = index
|
|
39351
|
-
var le = new u16(mb);
|
|
39352
|
-
for (i = 1; i < mb; ++i) {
|
|
39353
|
-
le[i] = (le[i - 1] + l[i - 1]) << 1;
|
|
39354
|
-
}
|
|
39355
|
-
var co;
|
|
39356
|
-
if (r) {
|
|
39357
|
-
// u16 "map": index -> number of actual bits, symbol for code
|
|
39358
|
-
co = new u16(1 << mb);
|
|
39359
|
-
// bits to remove for reverser
|
|
39360
|
-
var rvb = 15 - mb;
|
|
39361
|
-
for (i = 0; i < s; ++i) {
|
|
39362
|
-
// ignore 0 lengths
|
|
39363
|
-
if (cd[i]) {
|
|
39364
|
-
// num encoding both symbol and bits read
|
|
39365
|
-
var sv = (i << 4) | cd[i];
|
|
39366
|
-
// free bits
|
|
39367
|
-
var r_1 = mb - cd[i];
|
|
39368
|
-
// start value
|
|
39369
|
-
var v = le[cd[i] - 1]++ << r_1;
|
|
39370
|
-
// m is end value
|
|
39371
|
-
for (var m = v | ((1 << r_1) - 1); v <= m; ++v) {
|
|
39372
|
-
// every 16 bit value starting with the code yields the same result
|
|
39373
|
-
co[rev[v] >> rvb] = sv;
|
|
39374
|
-
}
|
|
39375
|
-
}
|
|
39376
|
-
}
|
|
39377
|
-
}
|
|
39378
|
-
else {
|
|
39379
|
-
co = new u16(s);
|
|
39380
|
-
for (i = 0; i < s; ++i) {
|
|
39381
|
-
if (cd[i]) {
|
|
39382
|
-
co[i] = rev[le[cd[i] - 1]++] >> (15 - cd[i]);
|
|
39383
|
-
}
|
|
39384
|
-
}
|
|
39385
|
-
}
|
|
39386
|
-
return co;
|
|
39387
|
-
});
|
|
39388
|
-
// fixed length tree
|
|
39389
|
-
var flt = new u8(288);
|
|
39390
|
-
for (var i = 0; i < 144; ++i)
|
|
39391
|
-
flt[i] = 8;
|
|
39392
|
-
for (var i = 144; i < 256; ++i)
|
|
39393
|
-
flt[i] = 9;
|
|
39394
|
-
for (var i = 256; i < 280; ++i)
|
|
39395
|
-
flt[i] = 7;
|
|
39396
|
-
for (var i = 280; i < 288; ++i)
|
|
39397
|
-
flt[i] = 8;
|
|
39398
|
-
// fixed distance tree
|
|
39399
|
-
var fdt = new u8(32);
|
|
39400
|
-
for (var i = 0; i < 32; ++i)
|
|
39401
|
-
fdt[i] = 5;
|
|
39402
|
-
// fixed length map
|
|
39403
|
-
var flrm = /*#__PURE__*/ hMap(flt, 9, 1);
|
|
39404
|
-
// fixed distance map
|
|
39405
|
-
var fdrm = /*#__PURE__*/ hMap(fdt, 5, 1);
|
|
39406
|
-
// find max of array
|
|
39407
|
-
var max = function (a) {
|
|
39408
|
-
var m = a[0];
|
|
39409
|
-
for (var i = 1; i < a.length; ++i) {
|
|
39410
|
-
if (a[i] > m)
|
|
39411
|
-
m = a[i];
|
|
39412
|
-
}
|
|
39413
|
-
return m;
|
|
39414
|
-
};
|
|
39415
|
-
// read d, starting at bit p and mask with m
|
|
39416
|
-
var bits = function (d, p, m) {
|
|
39417
|
-
var o = (p / 8) | 0;
|
|
39418
|
-
return ((d[o] | (d[o + 1] << 8)) >> (p & 7)) & m;
|
|
39419
|
-
};
|
|
39420
|
-
// read d, starting at bit p continuing for at least 16 bits
|
|
39421
|
-
var bits16 = function (d, p) {
|
|
39422
|
-
var o = (p / 8) | 0;
|
|
39423
|
-
return ((d[o] | (d[o + 1] << 8) | (d[o + 2] << 16)) >> (p & 7));
|
|
39424
|
-
};
|
|
39425
|
-
// get end of byte
|
|
39426
|
-
var shft = function (p) { return ((p + 7) / 8) | 0; };
|
|
39427
|
-
// typed array slice - allows garbage collector to free original reference,
|
|
39428
|
-
// while being more compatible than .slice
|
|
39429
|
-
var slc = function (v, s, e) {
|
|
39430
|
-
if (s == null || s < 0)
|
|
39431
|
-
s = 0;
|
|
39432
|
-
if (e == null || e > v.length)
|
|
39433
|
-
e = v.length;
|
|
39434
|
-
// can't use .constructor in case user-supplied
|
|
39435
|
-
return new u8(v.subarray(s, e));
|
|
39436
|
-
};
|
|
39437
|
-
// error codes
|
|
39438
|
-
var ec = [
|
|
39439
|
-
'unexpected EOF',
|
|
39440
|
-
'invalid block type',
|
|
39441
|
-
'invalid length/literal',
|
|
39442
|
-
'invalid distance',
|
|
39443
|
-
'stream finished',
|
|
39444
|
-
'no stream handler',
|
|
39445
|
-
,
|
|
39446
|
-
'no callback',
|
|
39447
|
-
'invalid UTF-8 data',
|
|
39448
|
-
'extra field too long',
|
|
39449
|
-
'date not in range 1980-2099',
|
|
39450
|
-
'filename too long',
|
|
39451
|
-
'stream finishing',
|
|
39452
|
-
'invalid zip data'
|
|
39453
|
-
// determined by unknown compression method
|
|
39454
|
-
];
|
|
39455
|
-
var err = function (ind, msg, nt) {
|
|
39456
|
-
var e = new Error(msg || ec[ind]);
|
|
39457
|
-
e.code = ind;
|
|
39458
|
-
if (Error.captureStackTrace)
|
|
39459
|
-
Error.captureStackTrace(e, err);
|
|
39460
|
-
if (!nt)
|
|
39461
|
-
throw e;
|
|
39462
|
-
return e;
|
|
39463
|
-
};
|
|
39464
|
-
// expands raw DEFLATE data
|
|
39465
|
-
var inflt = function (dat, st, buf, dict) {
|
|
39466
|
-
// source length dict length
|
|
39467
|
-
var sl = dat.length, dl = dict ? dict.length : 0;
|
|
39468
|
-
if (!sl || st.f && !st.l)
|
|
39469
|
-
return buf || new u8(0);
|
|
39470
|
-
var noBuf = !buf;
|
|
39471
|
-
// have to estimate size
|
|
39472
|
-
var resize = noBuf || st.i != 2;
|
|
39473
|
-
// no state
|
|
39474
|
-
var noSt = st.i;
|
|
39475
|
-
// Assumes roughly 33% compression ratio average
|
|
39476
|
-
if (noBuf)
|
|
39477
|
-
buf = new u8(sl * 3);
|
|
39478
|
-
// ensure buffer can fit at least l elements
|
|
39479
|
-
var cbuf = function (l) {
|
|
39480
|
-
var bl = buf.length;
|
|
39481
|
-
// need to increase size to fit
|
|
39482
|
-
if (l > bl) {
|
|
39483
|
-
// Double or set to necessary, whichever is greater
|
|
39484
|
-
var nbuf = new u8(Math.max(bl * 2, l));
|
|
39485
|
-
nbuf.set(buf);
|
|
39486
|
-
buf = nbuf;
|
|
39487
|
-
}
|
|
39488
|
-
};
|
|
39489
|
-
// last chunk bitpos bytes
|
|
39490
|
-
var final = st.f || 0, pos = st.p || 0, bt = st.b || 0, lm = st.l, dm = st.d, lbt = st.m, dbt = st.n;
|
|
39491
|
-
// total bits
|
|
39492
|
-
var tbts = sl * 8;
|
|
39493
|
-
do {
|
|
39494
|
-
if (!lm) {
|
|
39495
|
-
// BFINAL - this is only 1 when last chunk is next
|
|
39496
|
-
final = bits(dat, pos, 1);
|
|
39497
|
-
// type: 0 = no compression, 1 = fixed huffman, 2 = dynamic huffman
|
|
39498
|
-
var type = bits(dat, pos + 1, 3);
|
|
39499
|
-
pos += 3;
|
|
39500
|
-
if (!type) {
|
|
39501
|
-
// go to end of byte boundary
|
|
39502
|
-
var s = shft(pos) + 4, l = dat[s - 4] | (dat[s - 3] << 8), t = s + l;
|
|
39503
|
-
if (t > sl) {
|
|
39504
|
-
if (noSt)
|
|
39505
|
-
err(0);
|
|
39506
|
-
break;
|
|
39507
|
-
}
|
|
39508
|
-
// ensure size
|
|
39509
|
-
if (resize)
|
|
39510
|
-
cbuf(bt + l);
|
|
39511
|
-
// Copy over uncompressed data
|
|
39512
|
-
buf.set(dat.subarray(s, t), bt);
|
|
39513
|
-
// Get new bitpos, update byte count
|
|
39514
|
-
st.b = bt += l, st.p = pos = t * 8, st.f = final;
|
|
39515
|
-
continue;
|
|
39516
|
-
}
|
|
39517
|
-
else if (type == 1)
|
|
39518
|
-
lm = flrm, dm = fdrm, lbt = 9, dbt = 5;
|
|
39519
|
-
else if (type == 2) {
|
|
39520
|
-
// literal lengths
|
|
39521
|
-
var hLit = bits(dat, pos, 31) + 257, hcLen = bits(dat, pos + 10, 15) + 4;
|
|
39522
|
-
var tl = hLit + bits(dat, pos + 5, 31) + 1;
|
|
39523
|
-
pos += 14;
|
|
39524
|
-
// length+distance tree
|
|
39525
|
-
var ldt = new u8(tl);
|
|
39526
|
-
// code length tree
|
|
39527
|
-
var clt = new u8(19);
|
|
39528
|
-
for (var i = 0; i < hcLen; ++i) {
|
|
39529
|
-
// use index map to get real code
|
|
39530
|
-
clt[clim[i]] = bits(dat, pos + i * 3, 7);
|
|
39531
|
-
}
|
|
39532
|
-
pos += hcLen * 3;
|
|
39533
|
-
// code lengths bits
|
|
39534
|
-
var clb = max(clt), clbmsk = (1 << clb) - 1;
|
|
39535
|
-
// code lengths map
|
|
39536
|
-
var clm = hMap(clt, clb, 1);
|
|
39537
|
-
for (var i = 0; i < tl;) {
|
|
39538
|
-
var r = clm[bits(dat, pos, clbmsk)];
|
|
39539
|
-
// bits read
|
|
39540
|
-
pos += r & 15;
|
|
39541
|
-
// symbol
|
|
39542
|
-
var s = r >> 4;
|
|
39543
|
-
// code length to copy
|
|
39544
|
-
if (s < 16) {
|
|
39545
|
-
ldt[i++] = s;
|
|
39546
|
-
}
|
|
39547
|
-
else {
|
|
39548
|
-
// copy count
|
|
39549
|
-
var c = 0, n = 0;
|
|
39550
|
-
if (s == 16)
|
|
39551
|
-
n = 3 + bits(dat, pos, 3), pos += 2, c = ldt[i - 1];
|
|
39552
|
-
else if (s == 17)
|
|
39553
|
-
n = 3 + bits(dat, pos, 7), pos += 3;
|
|
39554
|
-
else if (s == 18)
|
|
39555
|
-
n = 11 + bits(dat, pos, 127), pos += 7;
|
|
39556
|
-
while (n--)
|
|
39557
|
-
ldt[i++] = c;
|
|
39558
|
-
}
|
|
39559
|
-
}
|
|
39560
|
-
// length tree distance tree
|
|
39561
|
-
var lt = ldt.subarray(0, hLit), dt = ldt.subarray(hLit);
|
|
39562
|
-
// max length bits
|
|
39563
|
-
lbt = max(lt);
|
|
39564
|
-
// max dist bits
|
|
39565
|
-
dbt = max(dt);
|
|
39566
|
-
lm = hMap(lt, lbt, 1);
|
|
39567
|
-
dm = hMap(dt, dbt, 1);
|
|
39568
|
-
}
|
|
39569
|
-
else
|
|
39570
|
-
err(1);
|
|
39571
|
-
if (pos > tbts) {
|
|
39572
|
-
if (noSt)
|
|
39573
|
-
err(0);
|
|
39574
|
-
break;
|
|
39575
|
-
}
|
|
39576
|
-
}
|
|
39577
|
-
// Make sure the buffer can hold this + the largest possible addition
|
|
39578
|
-
// Maximum chunk size (practically, theoretically infinite) is 2^17
|
|
39579
|
-
if (resize)
|
|
39580
|
-
cbuf(bt + 131072);
|
|
39581
|
-
var lms = (1 << lbt) - 1, dms = (1 << dbt) - 1;
|
|
39582
|
-
var lpos = pos;
|
|
39583
|
-
for (;; lpos = pos) {
|
|
39584
|
-
// bits read, code
|
|
39585
|
-
var c = lm[bits16(dat, pos) & lms], sym = c >> 4;
|
|
39586
|
-
pos += c & 15;
|
|
39587
|
-
if (pos > tbts) {
|
|
39588
|
-
if (noSt)
|
|
39589
|
-
err(0);
|
|
39590
|
-
break;
|
|
39591
|
-
}
|
|
39592
|
-
if (!c)
|
|
39593
|
-
err(2);
|
|
39594
|
-
if (sym < 256)
|
|
39595
|
-
buf[bt++] = sym;
|
|
39596
|
-
else if (sym == 256) {
|
|
39597
|
-
lpos = pos, lm = null;
|
|
39598
|
-
break;
|
|
39599
|
-
}
|
|
39600
|
-
else {
|
|
39601
|
-
var add = sym - 254;
|
|
39602
|
-
// no extra bits needed if less
|
|
39603
|
-
if (sym > 264) {
|
|
39604
|
-
// index
|
|
39605
|
-
var i = sym - 257, b = fleb[i];
|
|
39606
|
-
add = bits(dat, pos, (1 << b) - 1) + fl[i];
|
|
39607
|
-
pos += b;
|
|
39608
|
-
}
|
|
39609
|
-
// dist
|
|
39610
|
-
var d = dm[bits16(dat, pos) & dms], dsym = d >> 4;
|
|
39611
|
-
if (!d)
|
|
39612
|
-
err(3);
|
|
39613
|
-
pos += d & 15;
|
|
39614
|
-
var dt = fd[dsym];
|
|
39615
|
-
if (dsym > 3) {
|
|
39616
|
-
var b = fdeb[dsym];
|
|
39617
|
-
dt += bits16(dat, pos) & (1 << b) - 1, pos += b;
|
|
39618
|
-
}
|
|
39619
|
-
if (pos > tbts) {
|
|
39620
|
-
if (noSt)
|
|
39621
|
-
err(0);
|
|
39622
|
-
break;
|
|
39623
|
-
}
|
|
39624
|
-
if (resize)
|
|
39625
|
-
cbuf(bt + 131072);
|
|
39626
|
-
var end = bt + add;
|
|
39627
|
-
if (bt < dt) {
|
|
39628
|
-
var shift = dl - dt, dend = Math.min(dt, end);
|
|
39629
|
-
if (shift + bt < 0)
|
|
39630
|
-
err(3);
|
|
39631
|
-
for (; bt < dend; ++bt)
|
|
39632
|
-
buf[bt] = dict[shift + bt];
|
|
39633
|
-
}
|
|
39634
|
-
for (; bt < end; ++bt)
|
|
39635
|
-
buf[bt] = buf[bt - dt];
|
|
39636
|
-
}
|
|
39637
|
-
}
|
|
39638
|
-
st.l = lm, st.p = lpos, st.b = bt, st.f = final;
|
|
39639
|
-
if (lm)
|
|
39640
|
-
final = 1, st.m = lbt, st.d = dm, st.n = dbt;
|
|
39641
|
-
} while (!final);
|
|
39642
|
-
// don't reallocate for streams or user buffers
|
|
39643
|
-
return bt != buf.length && noBuf ? slc(buf, 0, bt) : buf.subarray(0, bt);
|
|
39644
|
-
};
|
|
39645
|
-
// empty
|
|
39646
|
-
var et = /*#__PURE__*/ new u8(0);
|
|
39647
|
-
// read 2 bytes
|
|
39648
|
-
var b2 = function (d, b) { return d[b] | (d[b + 1] << 8); };
|
|
39649
|
-
// read 4 bytes
|
|
39650
|
-
var b4 = function (d, b) { return (d[b] | (d[b + 1] << 8) | (d[b + 2] << 16) | (d[b + 3] << 24)) >>> 0; };
|
|
39651
|
-
var b8 = function (d, b) { return b4(d, b) + (b4(d, b + 4) * 4294967296); };
|
|
39652
|
-
/**
|
|
39653
|
-
* Expands DEFLATE data with no wrapper
|
|
39654
|
-
* @param data The data to decompress
|
|
39655
|
-
* @param opts The decompression options
|
|
39656
|
-
* @returns The decompressed version of the data
|
|
39657
|
-
*/
|
|
39658
|
-
function inflateSync(data, opts) {
|
|
39659
|
-
return inflt(data, { i: 2 }, opts && opts.out, opts && opts.dictionary);
|
|
39660
|
-
}
|
|
39661
|
-
// text decoder
|
|
39662
|
-
var td = typeof TextDecoder != 'undefined' && /*#__PURE__*/ new TextDecoder();
|
|
39663
|
-
// text decoder stream
|
|
39664
|
-
var tds = 0;
|
|
39665
|
-
try {
|
|
39666
|
-
td.decode(et, { stream: true });
|
|
39667
|
-
tds = 1;
|
|
39668
|
-
}
|
|
39669
|
-
catch (e) { }
|
|
39670
|
-
// decode UTF8
|
|
39671
|
-
var dutf8 = function (d) {
|
|
39672
|
-
for (var r = '', i = 0;;) {
|
|
39673
|
-
var c = d[i++];
|
|
39674
|
-
var eb = (c > 127) + (c > 223) + (c > 239);
|
|
39675
|
-
if (i + eb > d.length)
|
|
39676
|
-
return { s: r, r: slc(d, i - 1) };
|
|
39677
|
-
if (!eb)
|
|
39678
|
-
r += String.fromCharCode(c);
|
|
39679
|
-
else if (eb == 3) {
|
|
39680
|
-
c = ((c & 15) << 18 | (d[i++] & 63) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63)) - 65536,
|
|
39681
|
-
r += String.fromCharCode(55296 | (c >> 10), 56320 | (c & 1023));
|
|
39682
|
-
}
|
|
39683
|
-
else if (eb & 1)
|
|
39684
|
-
r += String.fromCharCode((c & 31) << 6 | (d[i++] & 63));
|
|
39685
|
-
else
|
|
39686
|
-
r += String.fromCharCode((c & 15) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63));
|
|
39687
|
-
}
|
|
39688
|
-
};
|
|
39689
|
-
/**
|
|
39690
|
-
* Converts a Uint8Array to a string
|
|
39691
|
-
* @param dat The data to decode to string
|
|
39692
|
-
* @param latin1 Whether or not to interpret the data as Latin-1. This should
|
|
39693
|
-
* not need to be true unless encoding to binary string.
|
|
39694
|
-
* @returns The original UTF-8/Latin-1 string
|
|
39695
|
-
*/
|
|
39696
|
-
function strFromU8(dat, latin1) {
|
|
39697
|
-
if (latin1) {
|
|
39698
|
-
var r = '';
|
|
39699
|
-
for (var i = 0; i < dat.length; i += 16384)
|
|
39700
|
-
r += String.fromCharCode.apply(null, dat.subarray(i, i + 16384));
|
|
39701
|
-
return r;
|
|
39702
|
-
}
|
|
39703
|
-
else if (td) {
|
|
39704
|
-
return td.decode(dat);
|
|
39705
|
-
}
|
|
39706
|
-
else {
|
|
39707
|
-
var _a = dutf8(dat), s = _a.s, r = _a.r;
|
|
39708
|
-
if (r.length)
|
|
39709
|
-
err(8);
|
|
39710
|
-
return s;
|
|
39711
|
-
}
|
|
39712
|
-
}
|
|
39713
|
-
// skip local zip header
|
|
39714
|
-
var slzh = function (d, b) { return b + 30 + b2(d, b + 26) + b2(d, b + 28); };
|
|
39715
|
-
// read zip header
|
|
39716
|
-
var zh = function (d, b, z) {
|
|
39717
|
-
var fnl = b2(d, b + 28), fn = strFromU8(d.subarray(b + 46, b + 46 + fnl), !(b2(d, b + 8) & 2048)), es = b + 46 + fnl, bs = b4(d, b + 20);
|
|
39718
|
-
var _a = z && bs == 4294967295 ? z64e(d, es) : [bs, b4(d, b + 24), b4(d, b + 42)], sc = _a[0], su = _a[1], off = _a[2];
|
|
39719
|
-
return [b2(d, b + 10), sc, su, fn, es + b2(d, b + 30) + b2(d, b + 32), off];
|
|
39720
|
-
};
|
|
39721
|
-
// read zip64 extra field
|
|
39722
|
-
var z64e = function (d, b) {
|
|
39723
|
-
for (; b2(d, b) != 1; b += 4 + b2(d, b + 2))
|
|
39724
|
-
;
|
|
39725
|
-
return [b8(d, b + 12), b8(d, b + 4), b8(d, b + 20)];
|
|
39726
|
-
};
|
|
39727
|
-
/**
|
|
39728
|
-
* Synchronously decompresses a ZIP archive. Prefer using `unzip` for better
|
|
39729
|
-
* performance with more than one file.
|
|
39730
|
-
* @param data The raw compressed ZIP file
|
|
39731
|
-
* @param opts The ZIP extraction options
|
|
39732
|
-
* @returns The decompressed files
|
|
39733
|
-
*/
|
|
39734
|
-
function unzipSync(data, opts) {
|
|
39735
|
-
var files = {};
|
|
39736
|
-
var e = data.length - 22;
|
|
39737
|
-
for (; b4(data, e) != 0x6054B50; --e) {
|
|
39738
|
-
if (!e || data.length - e > 65558)
|
|
39739
|
-
err(13);
|
|
39740
|
-
}
|
|
39741
|
-
var c = b2(data, e + 8);
|
|
39742
|
-
if (!c)
|
|
39743
|
-
return {};
|
|
39744
|
-
var o = b4(data, e + 16);
|
|
39745
|
-
var z = o == 4294967295 || c == 65535;
|
|
39746
|
-
if (z) {
|
|
39747
|
-
var ze = b4(data, e - 12);
|
|
39748
|
-
z = b4(data, ze) == 0x6064B50;
|
|
39749
|
-
if (z) {
|
|
39750
|
-
c = b4(data, ze + 32);
|
|
39751
|
-
o = b4(data, ze + 48);
|
|
39752
|
-
}
|
|
39753
|
-
}
|
|
39754
|
-
for (var i = 0; i < c; ++i) {
|
|
39755
|
-
var _a = zh(data, o, z), c_2 = _a[0], sc = _a[1], su = _a[2], fn = _a[3], no = _a[4], off = _a[5], b = slzh(data, off);
|
|
39756
|
-
o = no;
|
|
39757
|
-
{
|
|
39758
|
-
if (!c_2)
|
|
39759
|
-
files[fn] = slc(data, b, b + sc);
|
|
39760
|
-
else if (c_2 == 8)
|
|
39761
|
-
files[fn] = inflateSync(data.subarray(b, b + sc), { out: new u8(su) });
|
|
39762
|
-
else
|
|
39763
|
-
err(14, 'unknown compression type ' + c_2);
|
|
39764
|
-
}
|
|
39765
|
-
}
|
|
39766
|
-
return files;
|
|
39308
|
+
// DEFLATE is a complex format; to read this code, you should probably check the RFC first:
|
|
39309
|
+
// https://tools.ietf.org/html/rfc1951
|
|
39310
|
+
// You may also wish to take a look at the guide I made about this program:
|
|
39311
|
+
// https://gist.github.com/101arrowz/253f31eb5abc3d9275ab943003ffecad
|
|
39312
|
+
// Some of the following code is similar to that of UZIP.js:
|
|
39313
|
+
// https://github.com/photopea/UZIP.js
|
|
39314
|
+
// However, the vast majority of the codebase has diverged from UZIP.js to increase performance and reduce bundle size.
|
|
39315
|
+
// Sometimes 0 will appear where -1 would be more appropriate. This is because using a uint
|
|
39316
|
+
// is better for memory in most engines (I *think*).
|
|
39317
|
+
|
|
39318
|
+
// aliases for shorter compressed code (most minifers don't do this)
|
|
39319
|
+
var u8 = Uint8Array, u16 = Uint16Array, i32 = Int32Array;
|
|
39320
|
+
// fixed length extra bits
|
|
39321
|
+
var fleb = new u8([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, /* unused */ 0, 0, /* impossible */ 0]);
|
|
39322
|
+
// fixed distance extra bits
|
|
39323
|
+
var fdeb = new u8([0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, /* unused */ 0, 0]);
|
|
39324
|
+
// code length index map
|
|
39325
|
+
var clim = new u8([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]);
|
|
39326
|
+
// get base, reverse index map from extra bits
|
|
39327
|
+
var freb = function (eb, start) {
|
|
39328
|
+
var b = new u16(31);
|
|
39329
|
+
for (var i = 0; i < 31; ++i) {
|
|
39330
|
+
b[i] = start += 1 << eb[i - 1];
|
|
39331
|
+
}
|
|
39332
|
+
// numbers here are at max 18 bits
|
|
39333
|
+
var r = new i32(b[30]);
|
|
39334
|
+
for (var i = 1; i < 30; ++i) {
|
|
39335
|
+
for (var j = b[i]; j < b[i + 1]; ++j) {
|
|
39336
|
+
r[j] = ((j - b[i]) << 5) | i;
|
|
39337
|
+
}
|
|
39338
|
+
}
|
|
39339
|
+
return { b: b, r: r };
|
|
39340
|
+
};
|
|
39341
|
+
var _a = freb(fleb, 2), fl = _a.b, revfl = _a.r;
|
|
39342
|
+
// we can ignore the fact that the other numbers are wrong; they never happen anyway
|
|
39343
|
+
fl[28] = 258, revfl[258] = 28;
|
|
39344
|
+
var _b = freb(fdeb, 0), fd = _b.b;
|
|
39345
|
+
// map of value to reverse (assuming 16 bits)
|
|
39346
|
+
var rev = new u16(32768);
|
|
39347
|
+
for (var i = 0; i < 32768; ++i) {
|
|
39348
|
+
// reverse table algorithm from SO
|
|
39349
|
+
var x = ((i & 0xAAAA) >> 1) | ((i & 0x5555) << 1);
|
|
39350
|
+
x = ((x & 0xCCCC) >> 2) | ((x & 0x3333) << 2);
|
|
39351
|
+
x = ((x & 0xF0F0) >> 4) | ((x & 0x0F0F) << 4);
|
|
39352
|
+
rev[i] = (((x & 0xFF00) >> 8) | ((x & 0x00FF) << 8)) >> 1;
|
|
39353
|
+
}
|
|
39354
|
+
// create huffman tree from u8 "map": index -> code length for code index
|
|
39355
|
+
// mb (max bits) must be at most 15
|
|
39356
|
+
// TODO: optimize/split up?
|
|
39357
|
+
var hMap = (function (cd, mb, r) {
|
|
39358
|
+
var s = cd.length;
|
|
39359
|
+
// index
|
|
39360
|
+
var i = 0;
|
|
39361
|
+
// u16 "map": index -> # of codes with bit length = index
|
|
39362
|
+
var l = new u16(mb);
|
|
39363
|
+
// length of cd must be 288 (total # of codes)
|
|
39364
|
+
for (; i < s; ++i) {
|
|
39365
|
+
if (cd[i])
|
|
39366
|
+
++l[cd[i] - 1];
|
|
39367
|
+
}
|
|
39368
|
+
// u16 "map": index -> minimum code for bit length = index
|
|
39369
|
+
var le = new u16(mb);
|
|
39370
|
+
for (i = 1; i < mb; ++i) {
|
|
39371
|
+
le[i] = (le[i - 1] + l[i - 1]) << 1;
|
|
39372
|
+
}
|
|
39373
|
+
var co;
|
|
39374
|
+
if (r) {
|
|
39375
|
+
// u16 "map": index -> number of actual bits, symbol for code
|
|
39376
|
+
co = new u16(1 << mb);
|
|
39377
|
+
// bits to remove for reverser
|
|
39378
|
+
var rvb = 15 - mb;
|
|
39379
|
+
for (i = 0; i < s; ++i) {
|
|
39380
|
+
// ignore 0 lengths
|
|
39381
|
+
if (cd[i]) {
|
|
39382
|
+
// num encoding both symbol and bits read
|
|
39383
|
+
var sv = (i << 4) | cd[i];
|
|
39384
|
+
// free bits
|
|
39385
|
+
var r_1 = mb - cd[i];
|
|
39386
|
+
// start value
|
|
39387
|
+
var v = le[cd[i] - 1]++ << r_1;
|
|
39388
|
+
// m is end value
|
|
39389
|
+
for (var m = v | ((1 << r_1) - 1); v <= m; ++v) {
|
|
39390
|
+
// every 16 bit value starting with the code yields the same result
|
|
39391
|
+
co[rev[v] >> rvb] = sv;
|
|
39392
|
+
}
|
|
39393
|
+
}
|
|
39394
|
+
}
|
|
39395
|
+
}
|
|
39396
|
+
else {
|
|
39397
|
+
co = new u16(s);
|
|
39398
|
+
for (i = 0; i < s; ++i) {
|
|
39399
|
+
if (cd[i]) {
|
|
39400
|
+
co[i] = rev[le[cd[i] - 1]++] >> (15 - cd[i]);
|
|
39401
|
+
}
|
|
39402
|
+
}
|
|
39403
|
+
}
|
|
39404
|
+
return co;
|
|
39405
|
+
});
|
|
39406
|
+
// fixed length tree
|
|
39407
|
+
var flt = new u8(288);
|
|
39408
|
+
for (var i = 0; i < 144; ++i)
|
|
39409
|
+
flt[i] = 8;
|
|
39410
|
+
for (var i = 144; i < 256; ++i)
|
|
39411
|
+
flt[i] = 9;
|
|
39412
|
+
for (var i = 256; i < 280; ++i)
|
|
39413
|
+
flt[i] = 7;
|
|
39414
|
+
for (var i = 280; i < 288; ++i)
|
|
39415
|
+
flt[i] = 8;
|
|
39416
|
+
// fixed distance tree
|
|
39417
|
+
var fdt = new u8(32);
|
|
39418
|
+
for (var i = 0; i < 32; ++i)
|
|
39419
|
+
fdt[i] = 5;
|
|
39420
|
+
// fixed length map
|
|
39421
|
+
var flrm = /*#__PURE__*/ hMap(flt, 9, 1);
|
|
39422
|
+
// fixed distance map
|
|
39423
|
+
var fdrm = /*#__PURE__*/ hMap(fdt, 5, 1);
|
|
39424
|
+
// find max of array
|
|
39425
|
+
var max = function (a) {
|
|
39426
|
+
var m = a[0];
|
|
39427
|
+
for (var i = 1; i < a.length; ++i) {
|
|
39428
|
+
if (a[i] > m)
|
|
39429
|
+
m = a[i];
|
|
39430
|
+
}
|
|
39431
|
+
return m;
|
|
39432
|
+
};
|
|
39433
|
+
// read d, starting at bit p and mask with m
|
|
39434
|
+
var bits = function (d, p, m) {
|
|
39435
|
+
var o = (p / 8) | 0;
|
|
39436
|
+
return ((d[o] | (d[o + 1] << 8)) >> (p & 7)) & m;
|
|
39437
|
+
};
|
|
39438
|
+
// read d, starting at bit p continuing for at least 16 bits
|
|
39439
|
+
var bits16 = function (d, p) {
|
|
39440
|
+
var o = (p / 8) | 0;
|
|
39441
|
+
return ((d[o] | (d[o + 1] << 8) | (d[o + 2] << 16)) >> (p & 7));
|
|
39442
|
+
};
|
|
39443
|
+
// get end of byte
|
|
39444
|
+
var shft = function (p) { return ((p + 7) / 8) | 0; };
|
|
39445
|
+
// typed array slice - allows garbage collector to free original reference,
|
|
39446
|
+
// while being more compatible than .slice
|
|
39447
|
+
var slc = function (v, s, e) {
|
|
39448
|
+
if (s == null || s < 0)
|
|
39449
|
+
s = 0;
|
|
39450
|
+
if (e == null || e > v.length)
|
|
39451
|
+
e = v.length;
|
|
39452
|
+
// can't use .constructor in case user-supplied
|
|
39453
|
+
return new u8(v.subarray(s, e));
|
|
39454
|
+
};
|
|
39455
|
+
// error codes
|
|
39456
|
+
var ec = [
|
|
39457
|
+
'unexpected EOF',
|
|
39458
|
+
'invalid block type',
|
|
39459
|
+
'invalid length/literal',
|
|
39460
|
+
'invalid distance',
|
|
39461
|
+
'stream finished',
|
|
39462
|
+
'no stream handler',
|
|
39463
|
+
,
|
|
39464
|
+
'no callback',
|
|
39465
|
+
'invalid UTF-8 data',
|
|
39466
|
+
'extra field too long',
|
|
39467
|
+
'date not in range 1980-2099',
|
|
39468
|
+
'filename too long',
|
|
39469
|
+
'stream finishing',
|
|
39470
|
+
'invalid zip data'
|
|
39471
|
+
// determined by unknown compression method
|
|
39472
|
+
];
|
|
39473
|
+
var err = function (ind, msg, nt) {
|
|
39474
|
+
var e = new Error(msg || ec[ind]);
|
|
39475
|
+
e.code = ind;
|
|
39476
|
+
if (Error.captureStackTrace)
|
|
39477
|
+
Error.captureStackTrace(e, err);
|
|
39478
|
+
if (!nt)
|
|
39479
|
+
throw e;
|
|
39480
|
+
return e;
|
|
39481
|
+
};
|
|
39482
|
+
// expands raw DEFLATE data
|
|
39483
|
+
var inflt = function (dat, st, buf, dict) {
|
|
39484
|
+
// source length dict length
|
|
39485
|
+
var sl = dat.length, dl = dict ? dict.length : 0;
|
|
39486
|
+
if (!sl || st.f && !st.l)
|
|
39487
|
+
return buf || new u8(0);
|
|
39488
|
+
var noBuf = !buf;
|
|
39489
|
+
// have to estimate size
|
|
39490
|
+
var resize = noBuf || st.i != 2;
|
|
39491
|
+
// no state
|
|
39492
|
+
var noSt = st.i;
|
|
39493
|
+
// Assumes roughly 33% compression ratio average
|
|
39494
|
+
if (noBuf)
|
|
39495
|
+
buf = new u8(sl * 3);
|
|
39496
|
+
// ensure buffer can fit at least l elements
|
|
39497
|
+
var cbuf = function (l) {
|
|
39498
|
+
var bl = buf.length;
|
|
39499
|
+
// need to increase size to fit
|
|
39500
|
+
if (l > bl) {
|
|
39501
|
+
// Double or set to necessary, whichever is greater
|
|
39502
|
+
var nbuf = new u8(Math.max(bl * 2, l));
|
|
39503
|
+
nbuf.set(buf);
|
|
39504
|
+
buf = nbuf;
|
|
39505
|
+
}
|
|
39506
|
+
};
|
|
39507
|
+
// last chunk bitpos bytes
|
|
39508
|
+
var final = st.f || 0, pos = st.p || 0, bt = st.b || 0, lm = st.l, dm = st.d, lbt = st.m, dbt = st.n;
|
|
39509
|
+
// total bits
|
|
39510
|
+
var tbts = sl * 8;
|
|
39511
|
+
do {
|
|
39512
|
+
if (!lm) {
|
|
39513
|
+
// BFINAL - this is only 1 when last chunk is next
|
|
39514
|
+
final = bits(dat, pos, 1);
|
|
39515
|
+
// type: 0 = no compression, 1 = fixed huffman, 2 = dynamic huffman
|
|
39516
|
+
var type = bits(dat, pos + 1, 3);
|
|
39517
|
+
pos += 3;
|
|
39518
|
+
if (!type) {
|
|
39519
|
+
// go to end of byte boundary
|
|
39520
|
+
var s = shft(pos) + 4, l = dat[s - 4] | (dat[s - 3] << 8), t = s + l;
|
|
39521
|
+
if (t > sl) {
|
|
39522
|
+
if (noSt)
|
|
39523
|
+
err(0);
|
|
39524
|
+
break;
|
|
39525
|
+
}
|
|
39526
|
+
// ensure size
|
|
39527
|
+
if (resize)
|
|
39528
|
+
cbuf(bt + l);
|
|
39529
|
+
// Copy over uncompressed data
|
|
39530
|
+
buf.set(dat.subarray(s, t), bt);
|
|
39531
|
+
// Get new bitpos, update byte count
|
|
39532
|
+
st.b = bt += l, st.p = pos = t * 8, st.f = final;
|
|
39533
|
+
continue;
|
|
39534
|
+
}
|
|
39535
|
+
else if (type == 1)
|
|
39536
|
+
lm = flrm, dm = fdrm, lbt = 9, dbt = 5;
|
|
39537
|
+
else if (type == 2) {
|
|
39538
|
+
// literal lengths
|
|
39539
|
+
var hLit = bits(dat, pos, 31) + 257, hcLen = bits(dat, pos + 10, 15) + 4;
|
|
39540
|
+
var tl = hLit + bits(dat, pos + 5, 31) + 1;
|
|
39541
|
+
pos += 14;
|
|
39542
|
+
// length+distance tree
|
|
39543
|
+
var ldt = new u8(tl);
|
|
39544
|
+
// code length tree
|
|
39545
|
+
var clt = new u8(19);
|
|
39546
|
+
for (var i = 0; i < hcLen; ++i) {
|
|
39547
|
+
// use index map to get real code
|
|
39548
|
+
clt[clim[i]] = bits(dat, pos + i * 3, 7);
|
|
39549
|
+
}
|
|
39550
|
+
pos += hcLen * 3;
|
|
39551
|
+
// code lengths bits
|
|
39552
|
+
var clb = max(clt), clbmsk = (1 << clb) - 1;
|
|
39553
|
+
// code lengths map
|
|
39554
|
+
var clm = hMap(clt, clb, 1);
|
|
39555
|
+
for (var i = 0; i < tl;) {
|
|
39556
|
+
var r = clm[bits(dat, pos, clbmsk)];
|
|
39557
|
+
// bits read
|
|
39558
|
+
pos += r & 15;
|
|
39559
|
+
// symbol
|
|
39560
|
+
var s = r >> 4;
|
|
39561
|
+
// code length to copy
|
|
39562
|
+
if (s < 16) {
|
|
39563
|
+
ldt[i++] = s;
|
|
39564
|
+
}
|
|
39565
|
+
else {
|
|
39566
|
+
// copy count
|
|
39567
|
+
var c = 0, n = 0;
|
|
39568
|
+
if (s == 16)
|
|
39569
|
+
n = 3 + bits(dat, pos, 3), pos += 2, c = ldt[i - 1];
|
|
39570
|
+
else if (s == 17)
|
|
39571
|
+
n = 3 + bits(dat, pos, 7), pos += 3;
|
|
39572
|
+
else if (s == 18)
|
|
39573
|
+
n = 11 + bits(dat, pos, 127), pos += 7;
|
|
39574
|
+
while (n--)
|
|
39575
|
+
ldt[i++] = c;
|
|
39576
|
+
}
|
|
39577
|
+
}
|
|
39578
|
+
// length tree distance tree
|
|
39579
|
+
var lt = ldt.subarray(0, hLit), dt = ldt.subarray(hLit);
|
|
39580
|
+
// max length bits
|
|
39581
|
+
lbt = max(lt);
|
|
39582
|
+
// max dist bits
|
|
39583
|
+
dbt = max(dt);
|
|
39584
|
+
lm = hMap(lt, lbt, 1);
|
|
39585
|
+
dm = hMap(dt, dbt, 1);
|
|
39586
|
+
}
|
|
39587
|
+
else
|
|
39588
|
+
err(1);
|
|
39589
|
+
if (pos > tbts) {
|
|
39590
|
+
if (noSt)
|
|
39591
|
+
err(0);
|
|
39592
|
+
break;
|
|
39593
|
+
}
|
|
39594
|
+
}
|
|
39595
|
+
// Make sure the buffer can hold this + the largest possible addition
|
|
39596
|
+
// Maximum chunk size (practically, theoretically infinite) is 2^17
|
|
39597
|
+
if (resize)
|
|
39598
|
+
cbuf(bt + 131072);
|
|
39599
|
+
var lms = (1 << lbt) - 1, dms = (1 << dbt) - 1;
|
|
39600
|
+
var lpos = pos;
|
|
39601
|
+
for (;; lpos = pos) {
|
|
39602
|
+
// bits read, code
|
|
39603
|
+
var c = lm[bits16(dat, pos) & lms], sym = c >> 4;
|
|
39604
|
+
pos += c & 15;
|
|
39605
|
+
if (pos > tbts) {
|
|
39606
|
+
if (noSt)
|
|
39607
|
+
err(0);
|
|
39608
|
+
break;
|
|
39609
|
+
}
|
|
39610
|
+
if (!c)
|
|
39611
|
+
err(2);
|
|
39612
|
+
if (sym < 256)
|
|
39613
|
+
buf[bt++] = sym;
|
|
39614
|
+
else if (sym == 256) {
|
|
39615
|
+
lpos = pos, lm = null;
|
|
39616
|
+
break;
|
|
39617
|
+
}
|
|
39618
|
+
else {
|
|
39619
|
+
var add = sym - 254;
|
|
39620
|
+
// no extra bits needed if less
|
|
39621
|
+
if (sym > 264) {
|
|
39622
|
+
// index
|
|
39623
|
+
var i = sym - 257, b = fleb[i];
|
|
39624
|
+
add = bits(dat, pos, (1 << b) - 1) + fl[i];
|
|
39625
|
+
pos += b;
|
|
39626
|
+
}
|
|
39627
|
+
// dist
|
|
39628
|
+
var d = dm[bits16(dat, pos) & dms], dsym = d >> 4;
|
|
39629
|
+
if (!d)
|
|
39630
|
+
err(3);
|
|
39631
|
+
pos += d & 15;
|
|
39632
|
+
var dt = fd[dsym];
|
|
39633
|
+
if (dsym > 3) {
|
|
39634
|
+
var b = fdeb[dsym];
|
|
39635
|
+
dt += bits16(dat, pos) & (1 << b) - 1, pos += b;
|
|
39636
|
+
}
|
|
39637
|
+
if (pos > tbts) {
|
|
39638
|
+
if (noSt)
|
|
39639
|
+
err(0);
|
|
39640
|
+
break;
|
|
39641
|
+
}
|
|
39642
|
+
if (resize)
|
|
39643
|
+
cbuf(bt + 131072);
|
|
39644
|
+
var end = bt + add;
|
|
39645
|
+
if (bt < dt) {
|
|
39646
|
+
var shift = dl - dt, dend = Math.min(dt, end);
|
|
39647
|
+
if (shift + bt < 0)
|
|
39648
|
+
err(3);
|
|
39649
|
+
for (; bt < dend; ++bt)
|
|
39650
|
+
buf[bt] = dict[shift + bt];
|
|
39651
|
+
}
|
|
39652
|
+
for (; bt < end; ++bt)
|
|
39653
|
+
buf[bt] = buf[bt - dt];
|
|
39654
|
+
}
|
|
39655
|
+
}
|
|
39656
|
+
st.l = lm, st.p = lpos, st.b = bt, st.f = final;
|
|
39657
|
+
if (lm)
|
|
39658
|
+
final = 1, st.m = lbt, st.d = dm, st.n = dbt;
|
|
39659
|
+
} while (!final);
|
|
39660
|
+
// don't reallocate for streams or user buffers
|
|
39661
|
+
return bt != buf.length && noBuf ? slc(buf, 0, bt) : buf.subarray(0, bt);
|
|
39662
|
+
};
|
|
39663
|
+
// empty
|
|
39664
|
+
var et = /*#__PURE__*/ new u8(0);
|
|
39665
|
+
// read 2 bytes
|
|
39666
|
+
var b2 = function (d, b) { return d[b] | (d[b + 1] << 8); };
|
|
39667
|
+
// read 4 bytes
|
|
39668
|
+
var b4 = function (d, b) { return (d[b] | (d[b + 1] << 8) | (d[b + 2] << 16) | (d[b + 3] << 24)) >>> 0; };
|
|
39669
|
+
var b8 = function (d, b) { return b4(d, b) + (b4(d, b + 4) * 4294967296); };
|
|
39670
|
+
/**
|
|
39671
|
+
* Expands DEFLATE data with no wrapper
|
|
39672
|
+
* @param data The data to decompress
|
|
39673
|
+
* @param opts The decompression options
|
|
39674
|
+
* @returns The decompressed version of the data
|
|
39675
|
+
*/
|
|
39676
|
+
function inflateSync(data, opts) {
|
|
39677
|
+
return inflt(data, { i: 2 }, opts && opts.out, opts && opts.dictionary);
|
|
39678
|
+
}
|
|
39679
|
+
// text decoder
|
|
39680
|
+
var td = typeof TextDecoder != 'undefined' && /*#__PURE__*/ new TextDecoder();
|
|
39681
|
+
// text decoder stream
|
|
39682
|
+
var tds = 0;
|
|
39683
|
+
try {
|
|
39684
|
+
td.decode(et, { stream: true });
|
|
39685
|
+
tds = 1;
|
|
39686
|
+
}
|
|
39687
|
+
catch (e) { }
|
|
39688
|
+
// decode UTF8
|
|
39689
|
+
var dutf8 = function (d) {
|
|
39690
|
+
for (var r = '', i = 0;;) {
|
|
39691
|
+
var c = d[i++];
|
|
39692
|
+
var eb = (c > 127) + (c > 223) + (c > 239);
|
|
39693
|
+
if (i + eb > d.length)
|
|
39694
|
+
return { s: r, r: slc(d, i - 1) };
|
|
39695
|
+
if (!eb)
|
|
39696
|
+
r += String.fromCharCode(c);
|
|
39697
|
+
else if (eb == 3) {
|
|
39698
|
+
c = ((c & 15) << 18 | (d[i++] & 63) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63)) - 65536,
|
|
39699
|
+
r += String.fromCharCode(55296 | (c >> 10), 56320 | (c & 1023));
|
|
39700
|
+
}
|
|
39701
|
+
else if (eb & 1)
|
|
39702
|
+
r += String.fromCharCode((c & 31) << 6 | (d[i++] & 63));
|
|
39703
|
+
else
|
|
39704
|
+
r += String.fromCharCode((c & 15) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63));
|
|
39705
|
+
}
|
|
39706
|
+
};
|
|
39707
|
+
/**
|
|
39708
|
+
* Converts a Uint8Array to a string
|
|
39709
|
+
* @param dat The data to decode to string
|
|
39710
|
+
* @param latin1 Whether or not to interpret the data as Latin-1. This should
|
|
39711
|
+
* not need to be true unless encoding to binary string.
|
|
39712
|
+
* @returns The original UTF-8/Latin-1 string
|
|
39713
|
+
*/
|
|
39714
|
+
function strFromU8(dat, latin1) {
|
|
39715
|
+
if (latin1) {
|
|
39716
|
+
var r = '';
|
|
39717
|
+
for (var i = 0; i < dat.length; i += 16384)
|
|
39718
|
+
r += String.fromCharCode.apply(null, dat.subarray(i, i + 16384));
|
|
39719
|
+
return r;
|
|
39720
|
+
}
|
|
39721
|
+
else if (td) {
|
|
39722
|
+
return td.decode(dat);
|
|
39723
|
+
}
|
|
39724
|
+
else {
|
|
39725
|
+
var _a = dutf8(dat), s = _a.s, r = _a.r;
|
|
39726
|
+
if (r.length)
|
|
39727
|
+
err(8);
|
|
39728
|
+
return s;
|
|
39729
|
+
}
|
|
39730
|
+
}
|
|
39731
|
+
// skip local zip header
|
|
39732
|
+
var slzh = function (d, b) { return b + 30 + b2(d, b + 26) + b2(d, b + 28); };
|
|
39733
|
+
// read zip header
|
|
39734
|
+
var zh = function (d, b, z) {
|
|
39735
|
+
var fnl = b2(d, b + 28), fn = strFromU8(d.subarray(b + 46, b + 46 + fnl), !(b2(d, b + 8) & 2048)), es = b + 46 + fnl, bs = b4(d, b + 20);
|
|
39736
|
+
var _a = z && bs == 4294967295 ? z64e(d, es) : [bs, b4(d, b + 24), b4(d, b + 42)], sc = _a[0], su = _a[1], off = _a[2];
|
|
39737
|
+
return [b2(d, b + 10), sc, su, fn, es + b2(d, b + 30) + b2(d, b + 32), off];
|
|
39738
|
+
};
|
|
39739
|
+
// read zip64 extra field
|
|
39740
|
+
var z64e = function (d, b) {
|
|
39741
|
+
for (; b2(d, b) != 1; b += 4 + b2(d, b + 2))
|
|
39742
|
+
;
|
|
39743
|
+
return [b8(d, b + 12), b8(d, b + 4), b8(d, b + 20)];
|
|
39744
|
+
};
|
|
39745
|
+
/**
|
|
39746
|
+
* Synchronously decompresses a ZIP archive. Prefer using `unzip` for better
|
|
39747
|
+
* performance with more than one file.
|
|
39748
|
+
* @param data The raw compressed ZIP file
|
|
39749
|
+
* @param opts The ZIP extraction options
|
|
39750
|
+
* @returns The decompressed files
|
|
39751
|
+
*/
|
|
39752
|
+
function unzipSync(data, opts) {
|
|
39753
|
+
var files = {};
|
|
39754
|
+
var e = data.length - 22;
|
|
39755
|
+
for (; b4(data, e) != 0x6054B50; --e) {
|
|
39756
|
+
if (!e || data.length - e > 65558)
|
|
39757
|
+
err(13);
|
|
39758
|
+
}
|
|
39759
|
+
var c = b2(data, e + 8);
|
|
39760
|
+
if (!c)
|
|
39761
|
+
return {};
|
|
39762
|
+
var o = b4(data, e + 16);
|
|
39763
|
+
var z = o == 4294967295 || c == 65535;
|
|
39764
|
+
if (z) {
|
|
39765
|
+
var ze = b4(data, e - 12);
|
|
39766
|
+
z = b4(data, ze) == 0x6064B50;
|
|
39767
|
+
if (z) {
|
|
39768
|
+
c = b4(data, ze + 32);
|
|
39769
|
+
o = b4(data, ze + 48);
|
|
39770
|
+
}
|
|
39771
|
+
}
|
|
39772
|
+
for (var i = 0; i < c; ++i) {
|
|
39773
|
+
var _a = zh(data, o, z), c_2 = _a[0], sc = _a[1], su = _a[2], fn = _a[3], no = _a[4], off = _a[5], b = slzh(data, off);
|
|
39774
|
+
o = no;
|
|
39775
|
+
{
|
|
39776
|
+
if (!c_2)
|
|
39777
|
+
files[fn] = slc(data, b, b + sc);
|
|
39778
|
+
else if (c_2 == 8)
|
|
39779
|
+
files[fn] = inflateSync(data.subarray(b, b + sc), { out: new u8(su) });
|
|
39780
|
+
else
|
|
39781
|
+
err(14, 'unknown compression type ' + c_2);
|
|
39782
|
+
}
|
|
39783
|
+
}
|
|
39784
|
+
return files;
|
|
39767
39785
|
}
|
|
39768
39786
|
|
|
39769
39787
|
class UnLitMaterial extends Material {
|
|
@@ -40534,7 +40552,7 @@ fn CsMain( @builtin(workgroup_id) workgroup_id : vec3<u32> , @builtin(global_inv
|
|
|
40534
40552
|
}
|
|
40535
40553
|
}
|
|
40536
40554
|
|
|
40537
|
-
const version = "1.0.
|
|
40555
|
+
const version = "1.0.11";
|
|
40538
40556
|
|
|
40539
40557
|
class Engine3D {
|
|
40540
40558
|
/**
|