@rings-webgpu/core 1.0.10 → 1.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +180 -165
- package/dist/rings.es.js.map +2 -2
- package/dist/rings.es.max.js +662 -644
- package/dist/rings.umd.js +211 -196
- package/dist/rings.umd.js.map +2 -2
- package/dist/rings.umd.max.js +662 -644
- package/dist/types/assets/shader/materials/program/ShadowMapping_frag.d.ts +3 -0
- package/package.json +1 -1
package/dist/rings.es.max.js
CHANGED
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@@ -5804,202 +5804,219 @@ let IESProfiles_frag = `
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}
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`;
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-
let ShadowMapping_frag =
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-
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let ShadowMapping_frag = (
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/*wgsl*/
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`
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@group(1) @binding(auto) var shadowMapSampler: sampler_comparison;
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@group(1) @binding(auto) var shadowMap: texture_depth_2d_array;
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-
@group(1) @binding(auto) var pointShadowMapSampler:
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@group(1) @binding(auto) var pointShadowMapSampler: sampler_comparison;
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@group(1) @binding(auto) var pointShadowMap: texture_depth_cube_array;
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var<private> directShadowVisibility: array<f32, 8>;
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var<private> pointShadows: array<f32, 8>;
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var<private> shadowWeight: f32 = 1.0;
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var<private> shadowWeight: f32 = 1.0 ;
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fn useShadow(){
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directShadowVisibility = array<f32, 8>(1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0);
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directShadowVisibility = array<f32, 8>( 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0) ;
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pointShadows = array<f32, 8>(1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0) ;
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directShadowMaping(globalUniform.shadowBias);
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pointShadowMapCompare(globalUniform.pointShadowBias);
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}
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fn calcBasicBias(shadowWorldSize:f32, shadowDepthTexSize:f32, near:f32, far:f32) -> f32{
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-
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-
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var bias = shadowWorldSize / shadowDepthTexSize;
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bias = bias / (far - near);
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return bias * 2.0;
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}
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const dirCount:i32 = 8;
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const pointCount:i32 = 8;
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const csmCount:i32 = ${CSM.Cascades};
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const dirCount:i32 = 8 ;
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const pointCount:i32 = 8 ;
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const csmCount:i32 = ${CSM.Cascades} ;
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var<private> csmLevel:i32 = -1;
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fn directShadowMaping(shadowBias: f32) {
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fn directShadowMaping(shadowBias: f32) {
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let enableCSM:bool = globalUniform.enableCSM > 0.5;
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for(var i:i32 = 0; i < dirCount; i = i+1){
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5841
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if(validCount >= 2 || totalWeight >= 0.99){
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csmLevel = csm;
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break;
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};
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}
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}
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totalWeight += 0.0001;
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if(validCount == 0){
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visibility = 1.0;
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}else{
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visibility = visibility / totalWeight ;
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};
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} else {
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shadowMatrix = globalUniform.shadowMatrix[shadowIndex];
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if(enableCSM) {
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shadowIndex += csmCount - 1;
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}
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visibility = directShadowMapingIndex(light, shadowMatrix, shadowIndex, shadowBias).x;
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for (var i: i32 = 0; i < dirCount ; i = i + 1) {
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if( i >= globalUniform.nDirShadowStart && i < globalUniform.nDirShadowEnd ){
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let ldx = globalUniform.shadowLights[u32(i) / 4u][u32(i) % 4u];
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let light = lightBuffer[u32(ldx)] ;
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var shadowIndex = i32(light.castShadow);
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var visibility = 1.0;
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var shadowMatrix:mat4x4<f32>;
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#if USE_CSM
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if(enableCSM && shadowIndex == 0){
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var totalWeight = 0.0;
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visibility = 0.0;
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var validCount = 0;
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for(var csm:i32 = 0; csm < csmCount; csm ++){
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var csmShadowBias = globalUniform.csmShadowBias[csm] * shadowBias;
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shadowMatrix = globalUniform.csmMatrix[csm];
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let csmShadowResult = directShadowMapingIndex(light, shadowMatrix, csm, csmShadowBias);
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if(csmShadowResult.y < 0.5){
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validCount ++;
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var uv = 2.0 * csmShadowResult.zw - vec2<f32>(1.0);
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uv = saturate(vec2<f32>(1.0) - abs(uv));
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uv /= clamp(globalUniform.csmMargin, 0.01, 0.5);
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5861
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var weight:f32 = min(uv.x, 1.0);
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weight = min(weight, uv.y);
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5863
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if(validCount == 1 && csm == csmCount - 1){
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visibility = 1.0 - weight + csmShadowResult.x * weight;
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totalWeight = 1.0;
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5867
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}else{
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weight *= 1.0 - totalWeight;
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visibility += csmShadowResult.x * weight;
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totalWeight += weight;
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}
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5890
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// if(weight < 1.0){
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// visibility += 0.1;
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// }
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if(validCount >= 2 || totalWeight >= 0.99){
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csmLevel = csm;
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5877
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break;
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}
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5879
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}
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}
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totalWeight += 0.0001;
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if(validCount == 0){
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visibility = 1.0;
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}else{
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visibility = visibility / totalWeight ;
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}
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}else{
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shadowMatrix = globalUniform.shadowMatrix[shadowIndex];
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if(enableCSM) {
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5890
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shadowIndex += csmCount - 1;
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5891
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}
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5892
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visibility = directShadowMapingIndex(light, shadowMatrix, shadowIndex, shadowBias).x;
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5893
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}
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5894
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#else
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5895
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shadowMatrix = globalUniform.shadowMatrix[shadowIndex];
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visibility = directShadowMapingIndex(light, shadowMatrix, shadowIndex, shadowBias).x;
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#endif
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directShadowVisibility[i] = visibility;
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}
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}
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+
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}
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5903
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5899
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-
fn directShadowMapingIndex(light:LightData, matrix:mat4x4<f32>, depthTexIndex:i32, shadowBias:f32) -> vec4<f32>
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5932
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5904
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+
fn directShadowMapingIndex(light:LightData, matrix:mat4x4<f32>, depthTexIndex:i32, shadowBias:f32) -> vec4<f32>
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5905
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{
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5906
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+
var visibility = 1.0;
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5907
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+
var isOutSideArea:f32 = 1.0;
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5908
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+
var varying_shadowUV:vec2<f32> = vec2<f32>(0.0);
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5909
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+
#if USE_SHADOWMAPING
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5910
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+
var shadowPosTmp = matrix * vec4<f32>(ORI_VertexVarying.vWorldPos.xyz, 1.0);
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5911
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+
var shadowPos = shadowPosTmp.xyz / shadowPosTmp.w;
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5912
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+
varying_shadowUV = shadowPos.xy * vec2<f32>(0.5, -0.5) + vec2<f32>(0.5, 0.5);
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5913
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if (varying_shadowUV.x <= 1.0
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5914
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&& varying_shadowUV.x >= 0.0
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5915
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&& varying_shadowUV.y <= 1.0
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5916
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&& varying_shadowUV.y >= 0.0
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5917
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&& shadowPosTmp.z <= 1.0
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5918
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&& shadowPosTmp.z >= 0.0)
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5919
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{
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5920
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+
visibility = 0.0;
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5921
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+
isOutSideArea = 0.0;
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5922
|
+
var uvOnePixel = 1.0 / vec2<f32>(globalUniform.shadowMapSize) ;
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5923
|
+
var totalWeight = 0.0;
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5924
|
+
// var NoL = (dot(normalize(ORI_VertexVarying.vWorldNormal), normalize(-light.direction)));
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5925
|
+
// let v = max(NoL, 0.0) ;
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5926
|
+
// var bias = max(0.05 * (dot(normalize(fragData.N), normalize(-light.direction)) ), -shadowBias);
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5927
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+
var bias = -0.005 * max(dot(fragData.N, -light.direction) , 0.0 );
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5928
|
+
bias = clamp(bias, 0, 0.01) + -shadowBias;
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5929
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+
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5930
|
+
// var bias = shadowBias / v;
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5931
|
+
let bound = 1 ;
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5932
|
+
for (var y = -bound; y <= bound; y++) {
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5933
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+
for (var x = -bound; x <= bound; x++) {
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5934
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+
var offset = vec2<f32>(f32(x), f32(y)) ;
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5935
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+
var offsetUV = offset * uvOnePixel ;
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5936
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+
var weight = min(length(offset),1.0) ;
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5937
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+
var depth = textureSampleCompareLevel(shadowMap, shadowMapSampler, varying_shadowUV + offsetUV , depthTexIndex, shadowPos.z - bias);
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5938
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+
if (depth < 0.5) {
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5939
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+
totalWeight += 1.0;
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5940
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+
}else{
|
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5941
|
+
visibility += weight;
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5942
|
+
totalWeight += weight;
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5933
5943
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}
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5934
|
-
visibility /= totalWeight;
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5935
5944
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}
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5946
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-
let light = lightBuffer[u32(ldx)];
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5947
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-
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5948
|
-
#if USE_SHADOWMAPING
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5949
|
-
let lightPos = light.position.xyz;
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5950
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-
var shadow = 0.0;
|
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5951
|
-
let frgToLight = worldPos - lightPos.xyz;
|
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5952
|
-
var dir: vec3<f32> = normalize(frgToLight);
|
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5953
|
-
var len = length(frgToLight);
|
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5954
|
-
var bias = max(shadowBias * globalUniform.far * (1.0 - dot(ORI_ShadingInput.Normal, dir)), 0.005);
|
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5955
|
-
|
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5956
|
-
#if USE_PCF_SHADOW
|
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5957
|
-
let samples = 4.0;
|
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5958
|
-
let sampleOffset = offset / (samples * 0.5);
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5959
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-
for (var x: f32 = -offset; x < offset; x += sampleOffset) {
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5960
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-
for (var y: f32 = -offset; y < offset; y += sampleOffset) {
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5961
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-
for (var z: f32 = -offset; z < offset; z += sampleOffset) {
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5962
|
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let offsetDir = normalize(dir.xyz + vec3<f32>(x, y, z));
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5963
|
-
var depth = textureSampleLevel(pointShadowMap, pointShadowMapSampler, offsetDir, light.castShadow, 0);
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5964
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-
depth *= globalUniform.far;
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5965
|
-
if ((len - bias) > depth) {
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5966
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shadow += 1.0 * dot(offsetDir, dir.xyz);
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5967
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-
}
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5968
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-
}
|
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5969
|
-
}
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5970
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-
}
|
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5971
|
-
shadow = min(max(shadow / (samples * samples * samples), 0.0), 1.0);
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5972
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-
#endif
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5945
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+
}
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5946
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+
visibility /= totalWeight;
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5947
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+
}
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5948
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+
#endif
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5949
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+
return vec4<f32>(visibility, isOutSideArea, varying_shadowUV);
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5950
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+
}
|
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5951
|
+
|
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5952
|
+
fn pointShadowMapCompare(shadowBias: f32){
|
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5953
|
+
let worldPos = ORI_VertexVarying.vWorldPos.xyz;
|
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5954
|
+
let offset = 0.1;
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5973
5955
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5974
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5983
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for (var i: i32 = 0; i < pointCount ; i = i + 1) {
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5957
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+
if( i >= globalUniform.nPointShadowStart && i < globalUniform.nPointShadowEnd ){
|
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5958
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+
let ldx = globalUniform.shadowLights[u32(i) / 4u][u32(i) % 4u];
|
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5959
|
+
let light = lightBuffer[u32(ldx)] ;
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|
5960
|
+
|
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5961
|
+
#if USE_SHADOWMAPING
|
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5962
|
+
let lightPos = light.position.xyz;
|
|
5963
|
+
var shadow = 0.0;
|
|
5964
|
+
let frgToLight = worldPos - lightPos.xyz;
|
|
5965
|
+
var dir: vec3<f32> = normalize(frgToLight);
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5966
|
+
var len = length(frgToLight);
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5967
|
+
var bias = max(shadowBias * globalUniform.far * (1.0 - dot(ORI_ShadingInput.Normal, dir)), 0.005);
|
|
5968
|
+
|
|
5969
|
+
#if USE_PCF_SHADOW
|
|
5970
|
+
let samples = 4.0;
|
|
5971
|
+
let sampleOffset = offset / (samples * 0.5);
|
|
5972
|
+
for (var x: f32 = -offset; x < offset; x += sampleOffset) {
|
|
5973
|
+
for (var y: f32 = -offset; y < offset; y += sampleOffset) {
|
|
5974
|
+
for (var z: f32 = -offset; z < offset; z += sampleOffset) {
|
|
5975
|
+
let compareZ = (len - bias) / globalUniform.far;
|
|
5976
|
+
var depth = textureSampleCompareLevel(pointShadowMap, pointShadowMapSampler, dir.xyz, light.castShadow, compareZ);
|
|
5977
|
+
if (depth < 0.5) {
|
|
5978
|
+
shadow = 1.0;
|
|
5979
|
+
}
|
|
5980
|
+
for (var j = 0; j < pointCount ; j+=1 ){
|
|
5981
|
+
if(i32(light.castShadow) == j){
|
|
5982
|
+
pointShadows[j] = 1.0 - shadow;
|
|
5983
|
+
}
|
|
5984
5984
|
}
|
|
5985
|
+
}
|
|
5985
5986
|
}
|
|
5986
|
-
|
|
5987
|
+
}
|
|
5988
|
+
shadow = min(max(shadow / (samples * samples * samples), 0.0), 1.0);
|
|
5987
5989
|
#endif
|
|
5988
|
-
|
|
5989
|
-
|
|
5990
|
-
|
|
5990
|
+
|
|
5991
|
+
#if USE_SOFT_SHADOW
|
|
5992
|
+
let vDis = length(globalUniform.CameraPos.xyz - worldPos.xyz);
|
|
5993
|
+
let sampleRadies = globalUniform.shadowSoft;
|
|
5994
|
+
let samples = 20;
|
|
5995
|
+
for (var j: i32 = 0; j < samples; j += 1) {
|
|
5996
|
+
let offsetDir = normalize(dir.xyz + sampleOffsetDir[j] * sampleRadies);
|
|
5997
|
+
var depth = textureSampleCompareLevel(pointShadowMap, pointShadowMapSampler, offsetDir, light.castShadow, 0);
|
|
5991
5998
|
depth *= globalUniform.far;
|
|
5992
5999
|
if ((len - bias) > depth) {
|
|
5993
|
-
|
|
6000
|
+
shadow += 1.0 * dot(offsetDir, dir.xyz);
|
|
5994
6001
|
}
|
|
5995
|
-
|
|
5996
|
-
|
|
5997
|
-
|
|
5998
|
-
|
|
5999
|
-
|
|
6000
|
-
|
|
6001
|
-
|
|
6002
|
-
|
|
6002
|
+
}
|
|
6003
|
+
shadow = min(max(shadow / f32(samples), 0.0), 1.0);
|
|
6004
|
+
#endif
|
|
6005
|
+
|
|
6006
|
+
#if USE_HARD_SHADOW
|
|
6007
|
+
var depth = textureSampleCompareLevel(pointShadowMap, pointShadowMapSampler, dir.xyz, light.castShadow, 0);
|
|
6008
|
+
depth *= globalUniform.far;
|
|
6009
|
+
if ((len - bias) > depth) {
|
|
6010
|
+
shadow = 1.0;
|
|
6011
|
+
}
|
|
6012
|
+
#endif
|
|
6013
|
+
for (var j = 0; j < pointCount ; j+=1 ) {
|
|
6014
|
+
if(i32(light.castShadow) == j){
|
|
6015
|
+
pointShadows[j] = 1.0 - shadow ;
|
|
6016
|
+
}
|
|
6017
|
+
}
|
|
6018
|
+
#endif
|
|
6019
|
+
}
|
|
6003
6020
|
}
|
|
6004
6021
|
}
|
|
6005
6022
|
|
|
@@ -6012,7 +6029,8 @@ let ShadowMapping_frag = `
|
|
|
6012
6029
|
vec3<f32>(0.0, 1.0, 1.0), vec3<f32>(0.0, -1.0, 1.0), vec3<f32>(0.0, -1.0, -1.0), vec3<f32>(0.0, 1.0, -1.0),
|
|
6013
6030
|
);
|
|
6014
6031
|
#endif
|
|
6015
|
-
|
|
6032
|
+
`
|
|
6033
|
+
);
|
|
6016
6034
|
|
|
6017
6035
|
let Irradiance_frag = `
|
|
6018
6036
|
#include "IrradianceVolumeData_frag"
|
|
@@ -39280,483 +39298,483 @@ class AtlasParser extends ParserBase {
|
|
|
39280
39298
|
}
|
|
39281
39299
|
}
|
|
39282
39300
|
|
|
39283
|
-
// DEFLATE is a complex format; to read this code, you should probably check the RFC first:
|
|
39284
|
-
// https://tools.ietf.org/html/rfc1951
|
|
39285
|
-
// You may also wish to take a look at the guide I made about this program:
|
|
39286
|
-
// https://gist.github.com/101arrowz/253f31eb5abc3d9275ab943003ffecad
|
|
39287
|
-
// Some of the following code is similar to that of UZIP.js:
|
|
39288
|
-
// https://github.com/photopea/UZIP.js
|
|
39289
|
-
// However, the vast majority of the codebase has diverged from UZIP.js to increase performance and reduce bundle size.
|
|
39290
|
-
// Sometimes 0 will appear where -1 would be more appropriate. This is because using a uint
|
|
39291
|
-
// is better for memory in most engines (I *think*).
|
|
39292
|
-
|
|
39293
|
-
// aliases for shorter compressed code (most minifers don't do this)
|
|
39294
|
-
var u8 = Uint8Array, u16 = Uint16Array, i32 = Int32Array;
|
|
39295
|
-
// fixed length extra bits
|
|
39296
|
-
var fleb = new u8([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, /* unused */ 0, 0, /* impossible */ 0]);
|
|
39297
|
-
// fixed distance extra bits
|
|
39298
|
-
var fdeb = new u8([0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, /* unused */ 0, 0]);
|
|
39299
|
-
// code length index map
|
|
39300
|
-
var clim = new u8([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]);
|
|
39301
|
-
// get base, reverse index map from extra bits
|
|
39302
|
-
var freb = function (eb, start) {
|
|
39303
|
-
var b = new u16(31);
|
|
39304
|
-
for (var i = 0; i < 31; ++i) {
|
|
39305
|
-
b[i] = start += 1 << eb[i - 1];
|
|
39306
|
-
}
|
|
39307
|
-
// numbers here are at max 18 bits
|
|
39308
|
-
var r = new i32(b[30]);
|
|
39309
|
-
for (var i = 1; i < 30; ++i) {
|
|
39310
|
-
for (var j = b[i]; j < b[i + 1]; ++j) {
|
|
39311
|
-
r[j] = ((j - b[i]) << 5) | i;
|
|
39312
|
-
}
|
|
39313
|
-
}
|
|
39314
|
-
return { b: b, r: r };
|
|
39315
|
-
};
|
|
39316
|
-
var _a = freb(fleb, 2), fl = _a.b, revfl = _a.r;
|
|
39317
|
-
// we can ignore the fact that the other numbers are wrong; they never happen anyway
|
|
39318
|
-
fl[28] = 258, revfl[258] = 28;
|
|
39319
|
-
var _b = freb(fdeb, 0), fd = _b.b;
|
|
39320
|
-
// map of value to reverse (assuming 16 bits)
|
|
39321
|
-
var rev = new u16(32768);
|
|
39322
|
-
for (var i = 0; i < 32768; ++i) {
|
|
39323
|
-
// reverse table algorithm from SO
|
|
39324
|
-
var x = ((i & 0xAAAA) >> 1) | ((i & 0x5555) << 1);
|
|
39325
|
-
x = ((x & 0xCCCC) >> 2) | ((x & 0x3333) << 2);
|
|
39326
|
-
x = ((x & 0xF0F0) >> 4) | ((x & 0x0F0F) << 4);
|
|
39327
|
-
rev[i] = (((x & 0xFF00) >> 8) | ((x & 0x00FF) << 8)) >> 1;
|
|
39328
|
-
}
|
|
39329
|
-
// create huffman tree from u8 "map": index -> code length for code index
|
|
39330
|
-
// mb (max bits) must be at most 15
|
|
39331
|
-
// TODO: optimize/split up?
|
|
39332
|
-
var hMap = (function (cd, mb, r) {
|
|
39333
|
-
var s = cd.length;
|
|
39334
|
-
// index
|
|
39335
|
-
var i = 0;
|
|
39336
|
-
// u16 "map": index -> # of codes with bit length = index
|
|
39337
|
-
var l = new u16(mb);
|
|
39338
|
-
// length of cd must be 288 (total # of codes)
|
|
39339
|
-
for (; i < s; ++i) {
|
|
39340
|
-
if (cd[i])
|
|
39341
|
-
++l[cd[i] - 1];
|
|
39342
|
-
}
|
|
39343
|
-
// u16 "map": index -> minimum code for bit length = index
|
|
39344
|
-
var le = new u16(mb);
|
|
39345
|
-
for (i = 1; i < mb; ++i) {
|
|
39346
|
-
le[i] = (le[i - 1] + l[i - 1]) << 1;
|
|
39347
|
-
}
|
|
39348
|
-
var co;
|
|
39349
|
-
if (r) {
|
|
39350
|
-
// u16 "map": index -> number of actual bits, symbol for code
|
|
39351
|
-
co = new u16(1 << mb);
|
|
39352
|
-
// bits to remove for reverser
|
|
39353
|
-
var rvb = 15 - mb;
|
|
39354
|
-
for (i = 0; i < s; ++i) {
|
|
39355
|
-
// ignore 0 lengths
|
|
39356
|
-
if (cd[i]) {
|
|
39357
|
-
// num encoding both symbol and bits read
|
|
39358
|
-
var sv = (i << 4) | cd[i];
|
|
39359
|
-
// free bits
|
|
39360
|
-
var r_1 = mb - cd[i];
|
|
39361
|
-
// start value
|
|
39362
|
-
var v = le[cd[i] - 1]++ << r_1;
|
|
39363
|
-
// m is end value
|
|
39364
|
-
for (var m = v | ((1 << r_1) - 1); v <= m; ++v) {
|
|
39365
|
-
// every 16 bit value starting with the code yields the same result
|
|
39366
|
-
co[rev[v] >> rvb] = sv;
|
|
39367
|
-
}
|
|
39368
|
-
}
|
|
39369
|
-
}
|
|
39370
|
-
}
|
|
39371
|
-
else {
|
|
39372
|
-
co = new u16(s);
|
|
39373
|
-
for (i = 0; i < s; ++i) {
|
|
39374
|
-
if (cd[i]) {
|
|
39375
|
-
co[i] = rev[le[cd[i] - 1]++] >> (15 - cd[i]);
|
|
39376
|
-
}
|
|
39377
|
-
}
|
|
39378
|
-
}
|
|
39379
|
-
return co;
|
|
39380
|
-
});
|
|
39381
|
-
// fixed length tree
|
|
39382
|
-
var flt = new u8(288);
|
|
39383
|
-
for (var i = 0; i < 144; ++i)
|
|
39384
|
-
flt[i] = 8;
|
|
39385
|
-
for (var i = 144; i < 256; ++i)
|
|
39386
|
-
flt[i] = 9;
|
|
39387
|
-
for (var i = 256; i < 280; ++i)
|
|
39388
|
-
flt[i] = 7;
|
|
39389
|
-
for (var i = 280; i < 288; ++i)
|
|
39390
|
-
flt[i] = 8;
|
|
39391
|
-
// fixed distance tree
|
|
39392
|
-
var fdt = new u8(32);
|
|
39393
|
-
for (var i = 0; i < 32; ++i)
|
|
39394
|
-
fdt[i] = 5;
|
|
39395
|
-
// fixed length map
|
|
39396
|
-
var flrm = /*#__PURE__*/ hMap(flt, 9, 1);
|
|
39397
|
-
// fixed distance map
|
|
39398
|
-
var fdrm = /*#__PURE__*/ hMap(fdt, 5, 1);
|
|
39399
|
-
// find max of array
|
|
39400
|
-
var max = function (a) {
|
|
39401
|
-
var m = a[0];
|
|
39402
|
-
for (var i = 1; i < a.length; ++i) {
|
|
39403
|
-
if (a[i] > m)
|
|
39404
|
-
m = a[i];
|
|
39405
|
-
}
|
|
39406
|
-
return m;
|
|
39407
|
-
};
|
|
39408
|
-
// read d, starting at bit p and mask with m
|
|
39409
|
-
var bits = function (d, p, m) {
|
|
39410
|
-
var o = (p / 8) | 0;
|
|
39411
|
-
return ((d[o] | (d[o + 1] << 8)) >> (p & 7)) & m;
|
|
39412
|
-
};
|
|
39413
|
-
// read d, starting at bit p continuing for at least 16 bits
|
|
39414
|
-
var bits16 = function (d, p) {
|
|
39415
|
-
var o = (p / 8) | 0;
|
|
39416
|
-
return ((d[o] | (d[o + 1] << 8) | (d[o + 2] << 16)) >> (p & 7));
|
|
39417
|
-
};
|
|
39418
|
-
// get end of byte
|
|
39419
|
-
var shft = function (p) { return ((p + 7) / 8) | 0; };
|
|
39420
|
-
// typed array slice - allows garbage collector to free original reference,
|
|
39421
|
-
// while being more compatible than .slice
|
|
39422
|
-
var slc = function (v, s, e) {
|
|
39423
|
-
if (s == null || s < 0)
|
|
39424
|
-
s = 0;
|
|
39425
|
-
if (e == null || e > v.length)
|
|
39426
|
-
e = v.length;
|
|
39427
|
-
// can't use .constructor in case user-supplied
|
|
39428
|
-
return new u8(v.subarray(s, e));
|
|
39429
|
-
};
|
|
39430
|
-
// error codes
|
|
39431
|
-
var ec = [
|
|
39432
|
-
'unexpected EOF',
|
|
39433
|
-
'invalid block type',
|
|
39434
|
-
'invalid length/literal',
|
|
39435
|
-
'invalid distance',
|
|
39436
|
-
'stream finished',
|
|
39437
|
-
'no stream handler',
|
|
39438
|
-
,
|
|
39439
|
-
'no callback',
|
|
39440
|
-
'invalid UTF-8 data',
|
|
39441
|
-
'extra field too long',
|
|
39442
|
-
'date not in range 1980-2099',
|
|
39443
|
-
'filename too long',
|
|
39444
|
-
'stream finishing',
|
|
39445
|
-
'invalid zip data'
|
|
39446
|
-
// determined by unknown compression method
|
|
39447
|
-
];
|
|
39448
|
-
var err = function (ind, msg, nt) {
|
|
39449
|
-
var e = new Error(msg || ec[ind]);
|
|
39450
|
-
e.code = ind;
|
|
39451
|
-
if (Error.captureStackTrace)
|
|
39452
|
-
Error.captureStackTrace(e, err);
|
|
39453
|
-
if (!nt)
|
|
39454
|
-
throw e;
|
|
39455
|
-
return e;
|
|
39456
|
-
};
|
|
39457
|
-
// expands raw DEFLATE data
|
|
39458
|
-
var inflt = function (dat, st, buf, dict) {
|
|
39459
|
-
// source length dict length
|
|
39460
|
-
var sl = dat.length, dl = dict ? dict.length : 0;
|
|
39461
|
-
if (!sl || st.f && !st.l)
|
|
39462
|
-
return buf || new u8(0);
|
|
39463
|
-
var noBuf = !buf;
|
|
39464
|
-
// have to estimate size
|
|
39465
|
-
var resize = noBuf || st.i != 2;
|
|
39466
|
-
// no state
|
|
39467
|
-
var noSt = st.i;
|
|
39468
|
-
// Assumes roughly 33% compression ratio average
|
|
39469
|
-
if (noBuf)
|
|
39470
|
-
buf = new u8(sl * 3);
|
|
39471
|
-
// ensure buffer can fit at least l elements
|
|
39472
|
-
var cbuf = function (l) {
|
|
39473
|
-
var bl = buf.length;
|
|
39474
|
-
// need to increase size to fit
|
|
39475
|
-
if (l > bl) {
|
|
39476
|
-
// Double or set to necessary, whichever is greater
|
|
39477
|
-
var nbuf = new u8(Math.max(bl * 2, l));
|
|
39478
|
-
nbuf.set(buf);
|
|
39479
|
-
buf = nbuf;
|
|
39480
|
-
}
|
|
39481
|
-
};
|
|
39482
|
-
// last chunk bitpos bytes
|
|
39483
|
-
var final = st.f || 0, pos = st.p || 0, bt = st.b || 0, lm = st.l, dm = st.d, lbt = st.m, dbt = st.n;
|
|
39484
|
-
// total bits
|
|
39485
|
-
var tbts = sl * 8;
|
|
39486
|
-
do {
|
|
39487
|
-
if (!lm) {
|
|
39488
|
-
// BFINAL - this is only 1 when last chunk is next
|
|
39489
|
-
final = bits(dat, pos, 1);
|
|
39490
|
-
// type: 0 = no compression, 1 = fixed huffman, 2 = dynamic huffman
|
|
39491
|
-
var type = bits(dat, pos + 1, 3);
|
|
39492
|
-
pos += 3;
|
|
39493
|
-
if (!type) {
|
|
39494
|
-
// go to end of byte boundary
|
|
39495
|
-
var s = shft(pos) + 4, l = dat[s - 4] | (dat[s - 3] << 8), t = s + l;
|
|
39496
|
-
if (t > sl) {
|
|
39497
|
-
if (noSt)
|
|
39498
|
-
err(0);
|
|
39499
|
-
break;
|
|
39500
|
-
}
|
|
39501
|
-
// ensure size
|
|
39502
|
-
if (resize)
|
|
39503
|
-
cbuf(bt + l);
|
|
39504
|
-
// Copy over uncompressed data
|
|
39505
|
-
buf.set(dat.subarray(s, t), bt);
|
|
39506
|
-
// Get new bitpos, update byte count
|
|
39507
|
-
st.b = bt += l, st.p = pos = t * 8, st.f = final;
|
|
39508
|
-
continue;
|
|
39509
|
-
}
|
|
39510
|
-
else if (type == 1)
|
|
39511
|
-
lm = flrm, dm = fdrm, lbt = 9, dbt = 5;
|
|
39512
|
-
else if (type == 2) {
|
|
39513
|
-
// literal lengths
|
|
39514
|
-
var hLit = bits(dat, pos, 31) + 257, hcLen = bits(dat, pos + 10, 15) + 4;
|
|
39515
|
-
var tl = hLit + bits(dat, pos + 5, 31) + 1;
|
|
39516
|
-
pos += 14;
|
|
39517
|
-
// length+distance tree
|
|
39518
|
-
var ldt = new u8(tl);
|
|
39519
|
-
// code length tree
|
|
39520
|
-
var clt = new u8(19);
|
|
39521
|
-
for (var i = 0; i < hcLen; ++i) {
|
|
39522
|
-
// use index map to get real code
|
|
39523
|
-
clt[clim[i]] = bits(dat, pos + i * 3, 7);
|
|
39524
|
-
}
|
|
39525
|
-
pos += hcLen * 3;
|
|
39526
|
-
// code lengths bits
|
|
39527
|
-
var clb = max(clt), clbmsk = (1 << clb) - 1;
|
|
39528
|
-
// code lengths map
|
|
39529
|
-
var clm = hMap(clt, clb, 1);
|
|
39530
|
-
for (var i = 0; i < tl;) {
|
|
39531
|
-
var r = clm[bits(dat, pos, clbmsk)];
|
|
39532
|
-
// bits read
|
|
39533
|
-
pos += r & 15;
|
|
39534
|
-
// symbol
|
|
39535
|
-
var s = r >> 4;
|
|
39536
|
-
// code length to copy
|
|
39537
|
-
if (s < 16) {
|
|
39538
|
-
ldt[i++] = s;
|
|
39539
|
-
}
|
|
39540
|
-
else {
|
|
39541
|
-
// copy count
|
|
39542
|
-
var c = 0, n = 0;
|
|
39543
|
-
if (s == 16)
|
|
39544
|
-
n = 3 + bits(dat, pos, 3), pos += 2, c = ldt[i - 1];
|
|
39545
|
-
else if (s == 17)
|
|
39546
|
-
n = 3 + bits(dat, pos, 7), pos += 3;
|
|
39547
|
-
else if (s == 18)
|
|
39548
|
-
n = 11 + bits(dat, pos, 127), pos += 7;
|
|
39549
|
-
while (n--)
|
|
39550
|
-
ldt[i++] = c;
|
|
39551
|
-
}
|
|
39552
|
-
}
|
|
39553
|
-
// length tree distance tree
|
|
39554
|
-
var lt = ldt.subarray(0, hLit), dt = ldt.subarray(hLit);
|
|
39555
|
-
// max length bits
|
|
39556
|
-
lbt = max(lt);
|
|
39557
|
-
// max dist bits
|
|
39558
|
-
dbt = max(dt);
|
|
39559
|
-
lm = hMap(lt, lbt, 1);
|
|
39560
|
-
dm = hMap(dt, dbt, 1);
|
|
39561
|
-
}
|
|
39562
|
-
else
|
|
39563
|
-
err(1);
|
|
39564
|
-
if (pos > tbts) {
|
|
39565
|
-
if (noSt)
|
|
39566
|
-
err(0);
|
|
39567
|
-
break;
|
|
39568
|
-
}
|
|
39569
|
-
}
|
|
39570
|
-
// Make sure the buffer can hold this + the largest possible addition
|
|
39571
|
-
// Maximum chunk size (practically, theoretically infinite) is 2^17
|
|
39572
|
-
if (resize)
|
|
39573
|
-
cbuf(bt + 131072);
|
|
39574
|
-
var lms = (1 << lbt) - 1, dms = (1 << dbt) - 1;
|
|
39575
|
-
var lpos = pos;
|
|
39576
|
-
for (;; lpos = pos) {
|
|
39577
|
-
// bits read, code
|
|
39578
|
-
var c = lm[bits16(dat, pos) & lms], sym = c >> 4;
|
|
39579
|
-
pos += c & 15;
|
|
39580
|
-
if (pos > tbts) {
|
|
39581
|
-
if (noSt)
|
|
39582
|
-
err(0);
|
|
39583
|
-
break;
|
|
39584
|
-
}
|
|
39585
|
-
if (!c)
|
|
39586
|
-
err(2);
|
|
39587
|
-
if (sym < 256)
|
|
39588
|
-
buf[bt++] = sym;
|
|
39589
|
-
else if (sym == 256) {
|
|
39590
|
-
lpos = pos, lm = null;
|
|
39591
|
-
break;
|
|
39592
|
-
}
|
|
39593
|
-
else {
|
|
39594
|
-
var add = sym - 254;
|
|
39595
|
-
// no extra bits needed if less
|
|
39596
|
-
if (sym > 264) {
|
|
39597
|
-
// index
|
|
39598
|
-
var i = sym - 257, b = fleb[i];
|
|
39599
|
-
add = bits(dat, pos, (1 << b) - 1) + fl[i];
|
|
39600
|
-
pos += b;
|
|
39601
|
-
}
|
|
39602
|
-
// dist
|
|
39603
|
-
var d = dm[bits16(dat, pos) & dms], dsym = d >> 4;
|
|
39604
|
-
if (!d)
|
|
39605
|
-
err(3);
|
|
39606
|
-
pos += d & 15;
|
|
39607
|
-
var dt = fd[dsym];
|
|
39608
|
-
if (dsym > 3) {
|
|
39609
|
-
var b = fdeb[dsym];
|
|
39610
|
-
dt += bits16(dat, pos) & (1 << b) - 1, pos += b;
|
|
39611
|
-
}
|
|
39612
|
-
if (pos > tbts) {
|
|
39613
|
-
if (noSt)
|
|
39614
|
-
err(0);
|
|
39615
|
-
break;
|
|
39616
|
-
}
|
|
39617
|
-
if (resize)
|
|
39618
|
-
cbuf(bt + 131072);
|
|
39619
|
-
var end = bt + add;
|
|
39620
|
-
if (bt < dt) {
|
|
39621
|
-
var shift = dl - dt, dend = Math.min(dt, end);
|
|
39622
|
-
if (shift + bt < 0)
|
|
39623
|
-
err(3);
|
|
39624
|
-
for (; bt < dend; ++bt)
|
|
39625
|
-
buf[bt] = dict[shift + bt];
|
|
39626
|
-
}
|
|
39627
|
-
for (; bt < end; ++bt)
|
|
39628
|
-
buf[bt] = buf[bt - dt];
|
|
39629
|
-
}
|
|
39630
|
-
}
|
|
39631
|
-
st.l = lm, st.p = lpos, st.b = bt, st.f = final;
|
|
39632
|
-
if (lm)
|
|
39633
|
-
final = 1, st.m = lbt, st.d = dm, st.n = dbt;
|
|
39634
|
-
} while (!final);
|
|
39635
|
-
// don't reallocate for streams or user buffers
|
|
39636
|
-
return bt != buf.length && noBuf ? slc(buf, 0, bt) : buf.subarray(0, bt);
|
|
39637
|
-
};
|
|
39638
|
-
// empty
|
|
39639
|
-
var et = /*#__PURE__*/ new u8(0);
|
|
39640
|
-
// read 2 bytes
|
|
39641
|
-
var b2 = function (d, b) { return d[b] | (d[b + 1] << 8); };
|
|
39642
|
-
// read 4 bytes
|
|
39643
|
-
var b4 = function (d, b) { return (d[b] | (d[b + 1] << 8) | (d[b + 2] << 16) | (d[b + 3] << 24)) >>> 0; };
|
|
39644
|
-
var b8 = function (d, b) { return b4(d, b) + (b4(d, b + 4) * 4294967296); };
|
|
39645
|
-
/**
|
|
39646
|
-
* Expands DEFLATE data with no wrapper
|
|
39647
|
-
* @param data The data to decompress
|
|
39648
|
-
* @param opts The decompression options
|
|
39649
|
-
* @returns The decompressed version of the data
|
|
39650
|
-
*/
|
|
39651
|
-
function inflateSync(data, opts) {
|
|
39652
|
-
return inflt(data, { i: 2 }, opts && opts.out, opts && opts.dictionary);
|
|
39653
|
-
}
|
|
39654
|
-
// text decoder
|
|
39655
|
-
var td = typeof TextDecoder != 'undefined' && /*#__PURE__*/ new TextDecoder();
|
|
39656
|
-
// text decoder stream
|
|
39657
|
-
var tds = 0;
|
|
39658
|
-
try {
|
|
39659
|
-
td.decode(et, { stream: true });
|
|
39660
|
-
tds = 1;
|
|
39661
|
-
}
|
|
39662
|
-
catch (e) { }
|
|
39663
|
-
// decode UTF8
|
|
39664
|
-
var dutf8 = function (d) {
|
|
39665
|
-
for (var r = '', i = 0;;) {
|
|
39666
|
-
var c = d[i++];
|
|
39667
|
-
var eb = (c > 127) + (c > 223) + (c > 239);
|
|
39668
|
-
if (i + eb > d.length)
|
|
39669
|
-
return { s: r, r: slc(d, i - 1) };
|
|
39670
|
-
if (!eb)
|
|
39671
|
-
r += String.fromCharCode(c);
|
|
39672
|
-
else if (eb == 3) {
|
|
39673
|
-
c = ((c & 15) << 18 | (d[i++] & 63) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63)) - 65536,
|
|
39674
|
-
r += String.fromCharCode(55296 | (c >> 10), 56320 | (c & 1023));
|
|
39675
|
-
}
|
|
39676
|
-
else if (eb & 1)
|
|
39677
|
-
r += String.fromCharCode((c & 31) << 6 | (d[i++] & 63));
|
|
39678
|
-
else
|
|
39679
|
-
r += String.fromCharCode((c & 15) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63));
|
|
39680
|
-
}
|
|
39681
|
-
};
|
|
39682
|
-
/**
|
|
39683
|
-
* Converts a Uint8Array to a string
|
|
39684
|
-
* @param dat The data to decode to string
|
|
39685
|
-
* @param latin1 Whether or not to interpret the data as Latin-1. This should
|
|
39686
|
-
* not need to be true unless encoding to binary string.
|
|
39687
|
-
* @returns The original UTF-8/Latin-1 string
|
|
39688
|
-
*/
|
|
39689
|
-
function strFromU8(dat, latin1) {
|
|
39690
|
-
if (latin1) {
|
|
39691
|
-
var r = '';
|
|
39692
|
-
for (var i = 0; i < dat.length; i += 16384)
|
|
39693
|
-
r += String.fromCharCode.apply(null, dat.subarray(i, i + 16384));
|
|
39694
|
-
return r;
|
|
39695
|
-
}
|
|
39696
|
-
else if (td) {
|
|
39697
|
-
return td.decode(dat);
|
|
39698
|
-
}
|
|
39699
|
-
else {
|
|
39700
|
-
var _a = dutf8(dat), s = _a.s, r = _a.r;
|
|
39701
|
-
if (r.length)
|
|
39702
|
-
err(8);
|
|
39703
|
-
return s;
|
|
39704
|
-
}
|
|
39705
|
-
}
|
|
39706
|
-
// skip local zip header
|
|
39707
|
-
var slzh = function (d, b) { return b + 30 + b2(d, b + 26) + b2(d, b + 28); };
|
|
39708
|
-
// read zip header
|
|
39709
|
-
var zh = function (d, b, z) {
|
|
39710
|
-
var fnl = b2(d, b + 28), fn = strFromU8(d.subarray(b + 46, b + 46 + fnl), !(b2(d, b + 8) & 2048)), es = b + 46 + fnl, bs = b4(d, b + 20);
|
|
39711
|
-
var _a = z && bs == 4294967295 ? z64e(d, es) : [bs, b4(d, b + 24), b4(d, b + 42)], sc = _a[0], su = _a[1], off = _a[2];
|
|
39712
|
-
return [b2(d, b + 10), sc, su, fn, es + b2(d, b + 30) + b2(d, b + 32), off];
|
|
39713
|
-
};
|
|
39714
|
-
// read zip64 extra field
|
|
39715
|
-
var z64e = function (d, b) {
|
|
39716
|
-
for (; b2(d, b) != 1; b += 4 + b2(d, b + 2))
|
|
39717
|
-
;
|
|
39718
|
-
return [b8(d, b + 12), b8(d, b + 4), b8(d, b + 20)];
|
|
39719
|
-
};
|
|
39720
|
-
/**
|
|
39721
|
-
* Synchronously decompresses a ZIP archive. Prefer using `unzip` for better
|
|
39722
|
-
* performance with more than one file.
|
|
39723
|
-
* @param data The raw compressed ZIP file
|
|
39724
|
-
* @param opts The ZIP extraction options
|
|
39725
|
-
* @returns The decompressed files
|
|
39726
|
-
*/
|
|
39727
|
-
function unzipSync(data, opts) {
|
|
39728
|
-
var files = {};
|
|
39729
|
-
var e = data.length - 22;
|
|
39730
|
-
for (; b4(data, e) != 0x6054B50; --e) {
|
|
39731
|
-
if (!e || data.length - e > 65558)
|
|
39732
|
-
err(13);
|
|
39733
|
-
}
|
|
39734
|
-
var c = b2(data, e + 8);
|
|
39735
|
-
if (!c)
|
|
39736
|
-
return {};
|
|
39737
|
-
var o = b4(data, e + 16);
|
|
39738
|
-
var z = o == 4294967295 || c == 65535;
|
|
39739
|
-
if (z) {
|
|
39740
|
-
var ze = b4(data, e - 12);
|
|
39741
|
-
z = b4(data, ze) == 0x6064B50;
|
|
39742
|
-
if (z) {
|
|
39743
|
-
c = b4(data, ze + 32);
|
|
39744
|
-
o = b4(data, ze + 48);
|
|
39745
|
-
}
|
|
39746
|
-
}
|
|
39747
|
-
for (var i = 0; i < c; ++i) {
|
|
39748
|
-
var _a = zh(data, o, z), c_2 = _a[0], sc = _a[1], su = _a[2], fn = _a[3], no = _a[4], off = _a[5], b = slzh(data, off);
|
|
39749
|
-
o = no;
|
|
39750
|
-
{
|
|
39751
|
-
if (!c_2)
|
|
39752
|
-
files[fn] = slc(data, b, b + sc);
|
|
39753
|
-
else if (c_2 == 8)
|
|
39754
|
-
files[fn] = inflateSync(data.subarray(b, b + sc), { out: new u8(su) });
|
|
39755
|
-
else
|
|
39756
|
-
err(14, 'unknown compression type ' + c_2);
|
|
39757
|
-
}
|
|
39758
|
-
}
|
|
39759
|
-
return files;
|
|
39301
|
+
// DEFLATE is a complex format; to read this code, you should probably check the RFC first:
|
|
39302
|
+
// https://tools.ietf.org/html/rfc1951
|
|
39303
|
+
// You may also wish to take a look at the guide I made about this program:
|
|
39304
|
+
// https://gist.github.com/101arrowz/253f31eb5abc3d9275ab943003ffecad
|
|
39305
|
+
// Some of the following code is similar to that of UZIP.js:
|
|
39306
|
+
// https://github.com/photopea/UZIP.js
|
|
39307
|
+
// However, the vast majority of the codebase has diverged from UZIP.js to increase performance and reduce bundle size.
|
|
39308
|
+
// Sometimes 0 will appear where -1 would be more appropriate. This is because using a uint
|
|
39309
|
+
// is better for memory in most engines (I *think*).
|
|
39310
|
+
|
|
39311
|
+
// aliases for shorter compressed code (most minifers don't do this)
|
|
39312
|
+
var u8 = Uint8Array, u16 = Uint16Array, i32 = Int32Array;
|
|
39313
|
+
// fixed length extra bits
|
|
39314
|
+
var fleb = new u8([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, /* unused */ 0, 0, /* impossible */ 0]);
|
|
39315
|
+
// fixed distance extra bits
|
|
39316
|
+
var fdeb = new u8([0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, /* unused */ 0, 0]);
|
|
39317
|
+
// code length index map
|
|
39318
|
+
var clim = new u8([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]);
|
|
39319
|
+
// get base, reverse index map from extra bits
|
|
39320
|
+
var freb = function (eb, start) {
|
|
39321
|
+
var b = new u16(31);
|
|
39322
|
+
for (var i = 0; i < 31; ++i) {
|
|
39323
|
+
b[i] = start += 1 << eb[i - 1];
|
|
39324
|
+
}
|
|
39325
|
+
// numbers here are at max 18 bits
|
|
39326
|
+
var r = new i32(b[30]);
|
|
39327
|
+
for (var i = 1; i < 30; ++i) {
|
|
39328
|
+
for (var j = b[i]; j < b[i + 1]; ++j) {
|
|
39329
|
+
r[j] = ((j - b[i]) << 5) | i;
|
|
39330
|
+
}
|
|
39331
|
+
}
|
|
39332
|
+
return { b: b, r: r };
|
|
39333
|
+
};
|
|
39334
|
+
var _a = freb(fleb, 2), fl = _a.b, revfl = _a.r;
|
|
39335
|
+
// we can ignore the fact that the other numbers are wrong; they never happen anyway
|
|
39336
|
+
fl[28] = 258, revfl[258] = 28;
|
|
39337
|
+
var _b = freb(fdeb, 0), fd = _b.b;
|
|
39338
|
+
// map of value to reverse (assuming 16 bits)
|
|
39339
|
+
var rev = new u16(32768);
|
|
39340
|
+
for (var i = 0; i < 32768; ++i) {
|
|
39341
|
+
// reverse table algorithm from SO
|
|
39342
|
+
var x = ((i & 0xAAAA) >> 1) | ((i & 0x5555) << 1);
|
|
39343
|
+
x = ((x & 0xCCCC) >> 2) | ((x & 0x3333) << 2);
|
|
39344
|
+
x = ((x & 0xF0F0) >> 4) | ((x & 0x0F0F) << 4);
|
|
39345
|
+
rev[i] = (((x & 0xFF00) >> 8) | ((x & 0x00FF) << 8)) >> 1;
|
|
39346
|
+
}
|
|
39347
|
+
// create huffman tree from u8 "map": index -> code length for code index
|
|
39348
|
+
// mb (max bits) must be at most 15
|
|
39349
|
+
// TODO: optimize/split up?
|
|
39350
|
+
var hMap = (function (cd, mb, r) {
|
|
39351
|
+
var s = cd.length;
|
|
39352
|
+
// index
|
|
39353
|
+
var i = 0;
|
|
39354
|
+
// u16 "map": index -> # of codes with bit length = index
|
|
39355
|
+
var l = new u16(mb);
|
|
39356
|
+
// length of cd must be 288 (total # of codes)
|
|
39357
|
+
for (; i < s; ++i) {
|
|
39358
|
+
if (cd[i])
|
|
39359
|
+
++l[cd[i] - 1];
|
|
39360
|
+
}
|
|
39361
|
+
// u16 "map": index -> minimum code for bit length = index
|
|
39362
|
+
var le = new u16(mb);
|
|
39363
|
+
for (i = 1; i < mb; ++i) {
|
|
39364
|
+
le[i] = (le[i - 1] + l[i - 1]) << 1;
|
|
39365
|
+
}
|
|
39366
|
+
var co;
|
|
39367
|
+
if (r) {
|
|
39368
|
+
// u16 "map": index -> number of actual bits, symbol for code
|
|
39369
|
+
co = new u16(1 << mb);
|
|
39370
|
+
// bits to remove for reverser
|
|
39371
|
+
var rvb = 15 - mb;
|
|
39372
|
+
for (i = 0; i < s; ++i) {
|
|
39373
|
+
// ignore 0 lengths
|
|
39374
|
+
if (cd[i]) {
|
|
39375
|
+
// num encoding both symbol and bits read
|
|
39376
|
+
var sv = (i << 4) | cd[i];
|
|
39377
|
+
// free bits
|
|
39378
|
+
var r_1 = mb - cd[i];
|
|
39379
|
+
// start value
|
|
39380
|
+
var v = le[cd[i] - 1]++ << r_1;
|
|
39381
|
+
// m is end value
|
|
39382
|
+
for (var m = v | ((1 << r_1) - 1); v <= m; ++v) {
|
|
39383
|
+
// every 16 bit value starting with the code yields the same result
|
|
39384
|
+
co[rev[v] >> rvb] = sv;
|
|
39385
|
+
}
|
|
39386
|
+
}
|
|
39387
|
+
}
|
|
39388
|
+
}
|
|
39389
|
+
else {
|
|
39390
|
+
co = new u16(s);
|
|
39391
|
+
for (i = 0; i < s; ++i) {
|
|
39392
|
+
if (cd[i]) {
|
|
39393
|
+
co[i] = rev[le[cd[i] - 1]++] >> (15 - cd[i]);
|
|
39394
|
+
}
|
|
39395
|
+
}
|
|
39396
|
+
}
|
|
39397
|
+
return co;
|
|
39398
|
+
});
|
|
39399
|
+
// fixed length tree
|
|
39400
|
+
var flt = new u8(288);
|
|
39401
|
+
for (var i = 0; i < 144; ++i)
|
|
39402
|
+
flt[i] = 8;
|
|
39403
|
+
for (var i = 144; i < 256; ++i)
|
|
39404
|
+
flt[i] = 9;
|
|
39405
|
+
for (var i = 256; i < 280; ++i)
|
|
39406
|
+
flt[i] = 7;
|
|
39407
|
+
for (var i = 280; i < 288; ++i)
|
|
39408
|
+
flt[i] = 8;
|
|
39409
|
+
// fixed distance tree
|
|
39410
|
+
var fdt = new u8(32);
|
|
39411
|
+
for (var i = 0; i < 32; ++i)
|
|
39412
|
+
fdt[i] = 5;
|
|
39413
|
+
// fixed length map
|
|
39414
|
+
var flrm = /*#__PURE__*/ hMap(flt, 9, 1);
|
|
39415
|
+
// fixed distance map
|
|
39416
|
+
var fdrm = /*#__PURE__*/ hMap(fdt, 5, 1);
|
|
39417
|
+
// find max of array
|
|
39418
|
+
var max = function (a) {
|
|
39419
|
+
var m = a[0];
|
|
39420
|
+
for (var i = 1; i < a.length; ++i) {
|
|
39421
|
+
if (a[i] > m)
|
|
39422
|
+
m = a[i];
|
|
39423
|
+
}
|
|
39424
|
+
return m;
|
|
39425
|
+
};
|
|
39426
|
+
// read d, starting at bit p and mask with m
|
|
39427
|
+
var bits = function (d, p, m) {
|
|
39428
|
+
var o = (p / 8) | 0;
|
|
39429
|
+
return ((d[o] | (d[o + 1] << 8)) >> (p & 7)) & m;
|
|
39430
|
+
};
|
|
39431
|
+
// read d, starting at bit p continuing for at least 16 bits
|
|
39432
|
+
var bits16 = function (d, p) {
|
|
39433
|
+
var o = (p / 8) | 0;
|
|
39434
|
+
return ((d[o] | (d[o + 1] << 8) | (d[o + 2] << 16)) >> (p & 7));
|
|
39435
|
+
};
|
|
39436
|
+
// get end of byte
|
|
39437
|
+
var shft = function (p) { return ((p + 7) / 8) | 0; };
|
|
39438
|
+
// typed array slice - allows garbage collector to free original reference,
|
|
39439
|
+
// while being more compatible than .slice
|
|
39440
|
+
var slc = function (v, s, e) {
|
|
39441
|
+
if (s == null || s < 0)
|
|
39442
|
+
s = 0;
|
|
39443
|
+
if (e == null || e > v.length)
|
|
39444
|
+
e = v.length;
|
|
39445
|
+
// can't use .constructor in case user-supplied
|
|
39446
|
+
return new u8(v.subarray(s, e));
|
|
39447
|
+
};
|
|
39448
|
+
// error codes
|
|
39449
|
+
var ec = [
|
|
39450
|
+
'unexpected EOF',
|
|
39451
|
+
'invalid block type',
|
|
39452
|
+
'invalid length/literal',
|
|
39453
|
+
'invalid distance',
|
|
39454
|
+
'stream finished',
|
|
39455
|
+
'no stream handler',
|
|
39456
|
+
,
|
|
39457
|
+
'no callback',
|
|
39458
|
+
'invalid UTF-8 data',
|
|
39459
|
+
'extra field too long',
|
|
39460
|
+
'date not in range 1980-2099',
|
|
39461
|
+
'filename too long',
|
|
39462
|
+
'stream finishing',
|
|
39463
|
+
'invalid zip data'
|
|
39464
|
+
// determined by unknown compression method
|
|
39465
|
+
];
|
|
39466
|
+
var err = function (ind, msg, nt) {
|
|
39467
|
+
var e = new Error(msg || ec[ind]);
|
|
39468
|
+
e.code = ind;
|
|
39469
|
+
if (Error.captureStackTrace)
|
|
39470
|
+
Error.captureStackTrace(e, err);
|
|
39471
|
+
if (!nt)
|
|
39472
|
+
throw e;
|
|
39473
|
+
return e;
|
|
39474
|
+
};
|
|
39475
|
+
// expands raw DEFLATE data
|
|
39476
|
+
var inflt = function (dat, st, buf, dict) {
|
|
39477
|
+
// source length dict length
|
|
39478
|
+
var sl = dat.length, dl = dict ? dict.length : 0;
|
|
39479
|
+
if (!sl || st.f && !st.l)
|
|
39480
|
+
return buf || new u8(0);
|
|
39481
|
+
var noBuf = !buf;
|
|
39482
|
+
// have to estimate size
|
|
39483
|
+
var resize = noBuf || st.i != 2;
|
|
39484
|
+
// no state
|
|
39485
|
+
var noSt = st.i;
|
|
39486
|
+
// Assumes roughly 33% compression ratio average
|
|
39487
|
+
if (noBuf)
|
|
39488
|
+
buf = new u8(sl * 3);
|
|
39489
|
+
// ensure buffer can fit at least l elements
|
|
39490
|
+
var cbuf = function (l) {
|
|
39491
|
+
var bl = buf.length;
|
|
39492
|
+
// need to increase size to fit
|
|
39493
|
+
if (l > bl) {
|
|
39494
|
+
// Double or set to necessary, whichever is greater
|
|
39495
|
+
var nbuf = new u8(Math.max(bl * 2, l));
|
|
39496
|
+
nbuf.set(buf);
|
|
39497
|
+
buf = nbuf;
|
|
39498
|
+
}
|
|
39499
|
+
};
|
|
39500
|
+
// last chunk bitpos bytes
|
|
39501
|
+
var final = st.f || 0, pos = st.p || 0, bt = st.b || 0, lm = st.l, dm = st.d, lbt = st.m, dbt = st.n;
|
|
39502
|
+
// total bits
|
|
39503
|
+
var tbts = sl * 8;
|
|
39504
|
+
do {
|
|
39505
|
+
if (!lm) {
|
|
39506
|
+
// BFINAL - this is only 1 when last chunk is next
|
|
39507
|
+
final = bits(dat, pos, 1);
|
|
39508
|
+
// type: 0 = no compression, 1 = fixed huffman, 2 = dynamic huffman
|
|
39509
|
+
var type = bits(dat, pos + 1, 3);
|
|
39510
|
+
pos += 3;
|
|
39511
|
+
if (!type) {
|
|
39512
|
+
// go to end of byte boundary
|
|
39513
|
+
var s = shft(pos) + 4, l = dat[s - 4] | (dat[s - 3] << 8), t = s + l;
|
|
39514
|
+
if (t > sl) {
|
|
39515
|
+
if (noSt)
|
|
39516
|
+
err(0);
|
|
39517
|
+
break;
|
|
39518
|
+
}
|
|
39519
|
+
// ensure size
|
|
39520
|
+
if (resize)
|
|
39521
|
+
cbuf(bt + l);
|
|
39522
|
+
// Copy over uncompressed data
|
|
39523
|
+
buf.set(dat.subarray(s, t), bt);
|
|
39524
|
+
// Get new bitpos, update byte count
|
|
39525
|
+
st.b = bt += l, st.p = pos = t * 8, st.f = final;
|
|
39526
|
+
continue;
|
|
39527
|
+
}
|
|
39528
|
+
else if (type == 1)
|
|
39529
|
+
lm = flrm, dm = fdrm, lbt = 9, dbt = 5;
|
|
39530
|
+
else if (type == 2) {
|
|
39531
|
+
// literal lengths
|
|
39532
|
+
var hLit = bits(dat, pos, 31) + 257, hcLen = bits(dat, pos + 10, 15) + 4;
|
|
39533
|
+
var tl = hLit + bits(dat, pos + 5, 31) + 1;
|
|
39534
|
+
pos += 14;
|
|
39535
|
+
// length+distance tree
|
|
39536
|
+
var ldt = new u8(tl);
|
|
39537
|
+
// code length tree
|
|
39538
|
+
var clt = new u8(19);
|
|
39539
|
+
for (var i = 0; i < hcLen; ++i) {
|
|
39540
|
+
// use index map to get real code
|
|
39541
|
+
clt[clim[i]] = bits(dat, pos + i * 3, 7);
|
|
39542
|
+
}
|
|
39543
|
+
pos += hcLen * 3;
|
|
39544
|
+
// code lengths bits
|
|
39545
|
+
var clb = max(clt), clbmsk = (1 << clb) - 1;
|
|
39546
|
+
// code lengths map
|
|
39547
|
+
var clm = hMap(clt, clb, 1);
|
|
39548
|
+
for (var i = 0; i < tl;) {
|
|
39549
|
+
var r = clm[bits(dat, pos, clbmsk)];
|
|
39550
|
+
// bits read
|
|
39551
|
+
pos += r & 15;
|
|
39552
|
+
// symbol
|
|
39553
|
+
var s = r >> 4;
|
|
39554
|
+
// code length to copy
|
|
39555
|
+
if (s < 16) {
|
|
39556
|
+
ldt[i++] = s;
|
|
39557
|
+
}
|
|
39558
|
+
else {
|
|
39559
|
+
// copy count
|
|
39560
|
+
var c = 0, n = 0;
|
|
39561
|
+
if (s == 16)
|
|
39562
|
+
n = 3 + bits(dat, pos, 3), pos += 2, c = ldt[i - 1];
|
|
39563
|
+
else if (s == 17)
|
|
39564
|
+
n = 3 + bits(dat, pos, 7), pos += 3;
|
|
39565
|
+
else if (s == 18)
|
|
39566
|
+
n = 11 + bits(dat, pos, 127), pos += 7;
|
|
39567
|
+
while (n--)
|
|
39568
|
+
ldt[i++] = c;
|
|
39569
|
+
}
|
|
39570
|
+
}
|
|
39571
|
+
// length tree distance tree
|
|
39572
|
+
var lt = ldt.subarray(0, hLit), dt = ldt.subarray(hLit);
|
|
39573
|
+
// max length bits
|
|
39574
|
+
lbt = max(lt);
|
|
39575
|
+
// max dist bits
|
|
39576
|
+
dbt = max(dt);
|
|
39577
|
+
lm = hMap(lt, lbt, 1);
|
|
39578
|
+
dm = hMap(dt, dbt, 1);
|
|
39579
|
+
}
|
|
39580
|
+
else
|
|
39581
|
+
err(1);
|
|
39582
|
+
if (pos > tbts) {
|
|
39583
|
+
if (noSt)
|
|
39584
|
+
err(0);
|
|
39585
|
+
break;
|
|
39586
|
+
}
|
|
39587
|
+
}
|
|
39588
|
+
// Make sure the buffer can hold this + the largest possible addition
|
|
39589
|
+
// Maximum chunk size (practically, theoretically infinite) is 2^17
|
|
39590
|
+
if (resize)
|
|
39591
|
+
cbuf(bt + 131072);
|
|
39592
|
+
var lms = (1 << lbt) - 1, dms = (1 << dbt) - 1;
|
|
39593
|
+
var lpos = pos;
|
|
39594
|
+
for (;; lpos = pos) {
|
|
39595
|
+
// bits read, code
|
|
39596
|
+
var c = lm[bits16(dat, pos) & lms], sym = c >> 4;
|
|
39597
|
+
pos += c & 15;
|
|
39598
|
+
if (pos > tbts) {
|
|
39599
|
+
if (noSt)
|
|
39600
|
+
err(0);
|
|
39601
|
+
break;
|
|
39602
|
+
}
|
|
39603
|
+
if (!c)
|
|
39604
|
+
err(2);
|
|
39605
|
+
if (sym < 256)
|
|
39606
|
+
buf[bt++] = sym;
|
|
39607
|
+
else if (sym == 256) {
|
|
39608
|
+
lpos = pos, lm = null;
|
|
39609
|
+
break;
|
|
39610
|
+
}
|
|
39611
|
+
else {
|
|
39612
|
+
var add = sym - 254;
|
|
39613
|
+
// no extra bits needed if less
|
|
39614
|
+
if (sym > 264) {
|
|
39615
|
+
// index
|
|
39616
|
+
var i = sym - 257, b = fleb[i];
|
|
39617
|
+
add = bits(dat, pos, (1 << b) - 1) + fl[i];
|
|
39618
|
+
pos += b;
|
|
39619
|
+
}
|
|
39620
|
+
// dist
|
|
39621
|
+
var d = dm[bits16(dat, pos) & dms], dsym = d >> 4;
|
|
39622
|
+
if (!d)
|
|
39623
|
+
err(3);
|
|
39624
|
+
pos += d & 15;
|
|
39625
|
+
var dt = fd[dsym];
|
|
39626
|
+
if (dsym > 3) {
|
|
39627
|
+
var b = fdeb[dsym];
|
|
39628
|
+
dt += bits16(dat, pos) & (1 << b) - 1, pos += b;
|
|
39629
|
+
}
|
|
39630
|
+
if (pos > tbts) {
|
|
39631
|
+
if (noSt)
|
|
39632
|
+
err(0);
|
|
39633
|
+
break;
|
|
39634
|
+
}
|
|
39635
|
+
if (resize)
|
|
39636
|
+
cbuf(bt + 131072);
|
|
39637
|
+
var end = bt + add;
|
|
39638
|
+
if (bt < dt) {
|
|
39639
|
+
var shift = dl - dt, dend = Math.min(dt, end);
|
|
39640
|
+
if (shift + bt < 0)
|
|
39641
|
+
err(3);
|
|
39642
|
+
for (; bt < dend; ++bt)
|
|
39643
|
+
buf[bt] = dict[shift + bt];
|
|
39644
|
+
}
|
|
39645
|
+
for (; bt < end; ++bt)
|
|
39646
|
+
buf[bt] = buf[bt - dt];
|
|
39647
|
+
}
|
|
39648
|
+
}
|
|
39649
|
+
st.l = lm, st.p = lpos, st.b = bt, st.f = final;
|
|
39650
|
+
if (lm)
|
|
39651
|
+
final = 1, st.m = lbt, st.d = dm, st.n = dbt;
|
|
39652
|
+
} while (!final);
|
|
39653
|
+
// don't reallocate for streams or user buffers
|
|
39654
|
+
return bt != buf.length && noBuf ? slc(buf, 0, bt) : buf.subarray(0, bt);
|
|
39655
|
+
};
|
|
39656
|
+
// empty
|
|
39657
|
+
var et = /*#__PURE__*/ new u8(0);
|
|
39658
|
+
// read 2 bytes
|
|
39659
|
+
var b2 = function (d, b) { return d[b] | (d[b + 1] << 8); };
|
|
39660
|
+
// read 4 bytes
|
|
39661
|
+
var b4 = function (d, b) { return (d[b] | (d[b + 1] << 8) | (d[b + 2] << 16) | (d[b + 3] << 24)) >>> 0; };
|
|
39662
|
+
var b8 = function (d, b) { return b4(d, b) + (b4(d, b + 4) * 4294967296); };
|
|
39663
|
+
/**
|
|
39664
|
+
* Expands DEFLATE data with no wrapper
|
|
39665
|
+
* @param data The data to decompress
|
|
39666
|
+
* @param opts The decompression options
|
|
39667
|
+
* @returns The decompressed version of the data
|
|
39668
|
+
*/
|
|
39669
|
+
function inflateSync(data, opts) {
|
|
39670
|
+
return inflt(data, { i: 2 }, opts && opts.out, opts && opts.dictionary);
|
|
39671
|
+
}
|
|
39672
|
+
// text decoder
|
|
39673
|
+
var td = typeof TextDecoder != 'undefined' && /*#__PURE__*/ new TextDecoder();
|
|
39674
|
+
// text decoder stream
|
|
39675
|
+
var tds = 0;
|
|
39676
|
+
try {
|
|
39677
|
+
td.decode(et, { stream: true });
|
|
39678
|
+
tds = 1;
|
|
39679
|
+
}
|
|
39680
|
+
catch (e) { }
|
|
39681
|
+
// decode UTF8
|
|
39682
|
+
var dutf8 = function (d) {
|
|
39683
|
+
for (var r = '', i = 0;;) {
|
|
39684
|
+
var c = d[i++];
|
|
39685
|
+
var eb = (c > 127) + (c > 223) + (c > 239);
|
|
39686
|
+
if (i + eb > d.length)
|
|
39687
|
+
return { s: r, r: slc(d, i - 1) };
|
|
39688
|
+
if (!eb)
|
|
39689
|
+
r += String.fromCharCode(c);
|
|
39690
|
+
else if (eb == 3) {
|
|
39691
|
+
c = ((c & 15) << 18 | (d[i++] & 63) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63)) - 65536,
|
|
39692
|
+
r += String.fromCharCode(55296 | (c >> 10), 56320 | (c & 1023));
|
|
39693
|
+
}
|
|
39694
|
+
else if (eb & 1)
|
|
39695
|
+
r += String.fromCharCode((c & 31) << 6 | (d[i++] & 63));
|
|
39696
|
+
else
|
|
39697
|
+
r += String.fromCharCode((c & 15) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63));
|
|
39698
|
+
}
|
|
39699
|
+
};
|
|
39700
|
+
/**
|
|
39701
|
+
* Converts a Uint8Array to a string
|
|
39702
|
+
* @param dat The data to decode to string
|
|
39703
|
+
* @param latin1 Whether or not to interpret the data as Latin-1. This should
|
|
39704
|
+
* not need to be true unless encoding to binary string.
|
|
39705
|
+
* @returns The original UTF-8/Latin-1 string
|
|
39706
|
+
*/
|
|
39707
|
+
function strFromU8(dat, latin1) {
|
|
39708
|
+
if (latin1) {
|
|
39709
|
+
var r = '';
|
|
39710
|
+
for (var i = 0; i < dat.length; i += 16384)
|
|
39711
|
+
r += String.fromCharCode.apply(null, dat.subarray(i, i + 16384));
|
|
39712
|
+
return r;
|
|
39713
|
+
}
|
|
39714
|
+
else if (td) {
|
|
39715
|
+
return td.decode(dat);
|
|
39716
|
+
}
|
|
39717
|
+
else {
|
|
39718
|
+
var _a = dutf8(dat), s = _a.s, r = _a.r;
|
|
39719
|
+
if (r.length)
|
|
39720
|
+
err(8);
|
|
39721
|
+
return s;
|
|
39722
|
+
}
|
|
39723
|
+
}
|
|
39724
|
+
// skip local zip header
|
|
39725
|
+
var slzh = function (d, b) { return b + 30 + b2(d, b + 26) + b2(d, b + 28); };
|
|
39726
|
+
// read zip header
|
|
39727
|
+
var zh = function (d, b, z) {
|
|
39728
|
+
var fnl = b2(d, b + 28), fn = strFromU8(d.subarray(b + 46, b + 46 + fnl), !(b2(d, b + 8) & 2048)), es = b + 46 + fnl, bs = b4(d, b + 20);
|
|
39729
|
+
var _a = z && bs == 4294967295 ? z64e(d, es) : [bs, b4(d, b + 24), b4(d, b + 42)], sc = _a[0], su = _a[1], off = _a[2];
|
|
39730
|
+
return [b2(d, b + 10), sc, su, fn, es + b2(d, b + 30) + b2(d, b + 32), off];
|
|
39731
|
+
};
|
|
39732
|
+
// read zip64 extra field
|
|
39733
|
+
var z64e = function (d, b) {
|
|
39734
|
+
for (; b2(d, b) != 1; b += 4 + b2(d, b + 2))
|
|
39735
|
+
;
|
|
39736
|
+
return [b8(d, b + 12), b8(d, b + 4), b8(d, b + 20)];
|
|
39737
|
+
};
|
|
39738
|
+
/**
|
|
39739
|
+
* Synchronously decompresses a ZIP archive. Prefer using `unzip` for better
|
|
39740
|
+
* performance with more than one file.
|
|
39741
|
+
* @param data The raw compressed ZIP file
|
|
39742
|
+
* @param opts The ZIP extraction options
|
|
39743
|
+
* @returns The decompressed files
|
|
39744
|
+
*/
|
|
39745
|
+
function unzipSync(data, opts) {
|
|
39746
|
+
var files = {};
|
|
39747
|
+
var e = data.length - 22;
|
|
39748
|
+
for (; b4(data, e) != 0x6054B50; --e) {
|
|
39749
|
+
if (!e || data.length - e > 65558)
|
|
39750
|
+
err(13);
|
|
39751
|
+
}
|
|
39752
|
+
var c = b2(data, e + 8);
|
|
39753
|
+
if (!c)
|
|
39754
|
+
return {};
|
|
39755
|
+
var o = b4(data, e + 16);
|
|
39756
|
+
var z = o == 4294967295 || c == 65535;
|
|
39757
|
+
if (z) {
|
|
39758
|
+
var ze = b4(data, e - 12);
|
|
39759
|
+
z = b4(data, ze) == 0x6064B50;
|
|
39760
|
+
if (z) {
|
|
39761
|
+
c = b4(data, ze + 32);
|
|
39762
|
+
o = b4(data, ze + 48);
|
|
39763
|
+
}
|
|
39764
|
+
}
|
|
39765
|
+
for (var i = 0; i < c; ++i) {
|
|
39766
|
+
var _a = zh(data, o, z), c_2 = _a[0], sc = _a[1], su = _a[2], fn = _a[3], no = _a[4], off = _a[5], b = slzh(data, off);
|
|
39767
|
+
o = no;
|
|
39768
|
+
{
|
|
39769
|
+
if (!c_2)
|
|
39770
|
+
files[fn] = slc(data, b, b + sc);
|
|
39771
|
+
else if (c_2 == 8)
|
|
39772
|
+
files[fn] = inflateSync(data.subarray(b, b + sc), { out: new u8(su) });
|
|
39773
|
+
else
|
|
39774
|
+
err(14, 'unknown compression type ' + c_2);
|
|
39775
|
+
}
|
|
39776
|
+
}
|
|
39777
|
+
return files;
|
|
39760
39778
|
}
|
|
39761
39779
|
|
|
39762
39780
|
class UnLitMaterial extends Material {
|
|
@@ -40527,7 +40545,7 @@ class PostProcessingComponent extends ComponentBase {
|
|
|
40527
40545
|
}
|
|
40528
40546
|
}
|
|
40529
40547
|
|
|
40530
|
-
const version = "1.0.
|
|
40548
|
+
const version = "1.0.11";
|
|
40531
40549
|
|
|
40532
40550
|
class Engine3D {
|
|
40533
40551
|
/**
|