@remotion/effects 4.0.536 → 4.0.538
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +30 -0
- package/dist/barrel-distortion/index.d.ts +1 -1
- package/dist/bevel-alpha/index.d.ts +13 -0
- package/dist/bevel-alpha/shaders.d.ts +3 -0
- package/dist/bevel-alpha.d.ts +1 -0
- package/dist/blur/index.d.ts +1 -1
- package/dist/brightness.d.ts +1 -1
- package/dist/burlap.d.ts +1 -1
- package/dist/checkerboard.d.ts +17 -17
- package/dist/chromatic-aberration/index.d.ts +1 -1
- package/dist/color-correction.d.ts +1 -1
- package/dist/color-key.d.ts +9 -9
- package/dist/color-utils.d.ts +8 -8
- package/dist/contour-lines.d.ts +23 -23
- package/dist/contrast.d.ts +1 -1
- package/dist/corner-pin/index.d.ts +1 -1
- package/dist/cylinder/index.d.ts +20 -0
- package/dist/cylinder/shader.d.ts +1 -0
- package/dist/cylinder.d.ts +1 -0
- package/dist/dot-grid.d.ts +7 -7
- package/dist/drop-shadow/index.d.ts +1 -1
- package/dist/duotone.d.ts +7 -7
- package/dist/emboss.d.ts +15 -15
- package/dist/esm/bevel-alpha.mjs +474 -0
- package/dist/esm/cylinder.mjs +390 -0
- package/dist/esm/fractal-noise.mjs +688 -0
- package/dist/esm/lens-blur.mjs +550 -0
- package/dist/esm/long-shadows.mjs +410 -0
- package/dist/esm/page-turn.mjs +405 -0
- package/dist/esm/sphere.mjs +376 -0
- package/dist/esm/turbulent-displace.mjs +652 -0
- package/dist/evolve.d.ts +8 -8
- package/dist/exposure.d.ts +1 -1
- package/dist/fisheye/index.d.ts +1 -1
- package/dist/flannel.d.ts +1 -1
- package/dist/fractal-noise/index.d.ts +40 -0
- package/dist/fractal-noise/shader.d.ts +1 -0
- package/dist/fractal-noise.d.ts +1 -0
- package/dist/gaussian-blur-shader.d.ts +1 -1
- package/dist/glow/index.d.ts +1 -1
- package/dist/grayscale.d.ts +1 -1
- package/dist/gridlines.d.ts +23 -23
- package/dist/halftone-linear-gradient.d.ts +21 -21
- package/dist/halftone.d.ts +25 -25
- package/dist/hue.d.ts +1 -1
- package/dist/invert.d.ts +1 -1
- package/dist/lens-blur/index.d.ts +30 -0
- package/dist/lens-blur/shader.d.ts +1 -0
- package/dist/lens-blur.d.ts +1 -0
- package/dist/levels.d.ts +1 -1
- package/dist/light-leak.d.ts +7 -7
- package/dist/light-trail/index.d.ts +1 -1
- package/dist/linear-gradient-tint.d.ts +1 -1
- package/dist/linear-gradient.d.ts +1 -1
- package/dist/linear-progressive-blur/index.d.ts +1 -1
- package/dist/linear-progressive-blur/linear-progressive-blur-shaders.d.ts +1 -1
- package/dist/linear-progressive-pixelate/index.d.ts +1 -1
- package/dist/lines.d.ts +18 -18
- package/dist/liquid-contours.d.ts +21 -21
- package/dist/long-shadows.d.ts +13 -0
- package/dist/lut/index.d.ts +3 -3
- package/dist/mirror/index.d.ts +1 -1
- package/dist/noise-displacement.d.ts +1 -1
- package/dist/noise.d.ts +1 -1
- package/dist/outline/polygonize-alpha.d.ts +1 -1
- package/dist/outline.d.ts +11 -11
- package/dist/page-turn/index.d.ts +20 -0
- package/dist/page-turn/shader.d.ts +1 -0
- package/dist/page-turn.d.ts +1 -0
- package/dist/paper.d.ts +1 -1
- package/dist/pattern.d.ts +1 -1
- package/dist/pixel-dissolve.d.ts +1 -1
- package/dist/pixelate.d.ts +1 -1
- package/dist/radial-progressive-blur/index.d.ts +1 -1
- package/dist/radial-progressive-blur/radial-progressive-blur-shaders.d.ts +1 -1
- package/dist/radial-progressive-pixelate/index.d.ts +1 -1
- package/dist/region-blur/index.d.ts +11 -11
- package/dist/rings.d.ts +15 -15
- package/dist/roughen-edges.d.ts +1 -1
- package/dist/saturation.d.ts +1 -1
- package/dist/scale/index.d.ts +1 -1
- package/dist/scanlines.d.ts +1 -1
- package/dist/shadows-highlights.d.ts +1 -1
- package/dist/shine.d.ts +1 -1
- package/dist/shrinkwrap.d.ts +1 -1
- package/dist/skew.d.ts +1 -1
- package/dist/speckle.d.ts +1 -1
- package/dist/sphere/index.d.ts +18 -0
- package/dist/sphere/shader.d.ts +1 -0
- package/dist/sphere.d.ts +1 -0
- package/dist/starburst.d.ts +13 -13
- package/dist/tear.d.ts +1 -1
- package/dist/thermal-vision.d.ts +7 -7
- package/dist/tile.d.ts +1 -1
- package/dist/tint.d.ts +5 -5
- package/dist/translate/index.d.ts +2 -2
- package/dist/turbulent-displace/index.d.ts +28 -0
- package/dist/turbulent-displace/shader.d.ts +1 -0
- package/dist/turbulent-displace.d.ts +1 -0
- package/dist/tv-signal-off.d.ts +1 -1
- package/dist/value-noise-shader.d.ts +1 -0
- package/dist/venetian-blinds.d.ts +8 -8
- package/dist/vibrance.d.ts +1 -1
- package/dist/vignette.d.ts +16 -16
- package/dist/visual-test/visual-utils.d.ts +8 -8
- package/dist/wave/index.d.ts +1 -1
- package/dist/waves.d.ts +24 -24
- package/dist/webgpu-projection-runtime.d.ts +24 -0
- package/dist/white-balance.d.ts +1 -1
- package/dist/white-noise.d.ts +1 -1
- package/dist/zigzag.d.ts +22 -22
- package/dist/zoom-blur/index.d.ts +1 -1
- package/package.json +71 -6
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// src/long-shadows.ts
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import { Internals } from "remotion";
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// src/validate-effect-param.ts
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var assertEffectParamsObject = (params, effectLabel) => {
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if (params === null || typeof params !== "object") {
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throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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}
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};
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var assertRequiredFiniteNumber = (value, name) => {
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if (typeof value !== "number" || !Number.isFinite(value)) {
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throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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}
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};
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var assertRequiredColor = (value, name) => {
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if (typeof value !== "string" || value.length === 0) {
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throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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}
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};
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var assertOptionalColor = (value, name) => {
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if (value === undefined) {
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return;
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}
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assertRequiredColor(value, name);
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};
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var assertOptionalBoolean = (value, name) => {
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if (value === undefined) {
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return;
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}
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if (typeof value !== "boolean") {
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throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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}
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};
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// src/color-utils.ts
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var DEFAULT_AMOUNT = 1;
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var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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var DEFAULT_HUE_DEGREES = 0;
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var colorAmountSchema = {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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};
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var colorMultiplierSchema = {
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type: "number",
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min: 0,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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};
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var brightnessAmountSchema = {
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type: "number",
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min: -1,
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max: 1,
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step: 0.01,
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default: DEFAULT_BRIGHTNESS_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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};
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var hueDegreesSchema = {
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type: "rotation-degrees",
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step: 1,
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default: DEFAULT_HUE_DEGREES,
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description: "Degrees"
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};
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var assertOptionalFiniteNumber = (value, name) => {
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if (value === undefined) {
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return;
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}
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assertRequiredFiniteNumber(value, name);
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};
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var validateUnitInterval = (value, name) => {
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if (value < 0) {
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throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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}
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if (value > 1) {
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throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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}
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};
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var validateNonNegative = (value, name) => {
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if (value < 0) {
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throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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}
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};
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var validateSignedUnitInterval = (value, name) => {
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if (value < -1) {
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throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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}
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if (value > 1) {
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throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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}
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};
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var clampColorChannel = (value) => {
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return Math.max(0, Math.min(255, value));
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};
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var parseColorRgba = (ctx, color) => {
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ctx.clearRect(0, 0, 1, 1);
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ctx.fillStyle = color;
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ctx.fillRect(0, 0, 1, 1);
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const { data } = ctx.getImageData(0, 0, 1, 1);
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return [data[0], data[1], data[2], data[3]];
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};
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// src/long-shadows.ts
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var { createEffect, createWebGL2ContextError } = Internals;
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var DEFAULT_LENGTH = 240;
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var DEFAULT_ANGLE = 45;
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var DEFAULT_COLOR = "#777777";
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var DEFAULT_OPACITY = 1;
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var longShadowsSchema = {
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length: {
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type: "number",
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min: 0,
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max: 1000,
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step: 1,
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default: DEFAULT_LENGTH,
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description: "Length",
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hiddenFromList: false
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},
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angle: {
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type: "rotation-degrees",
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step: 1,
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default: DEFAULT_ANGLE,
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description: "Angle"
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},
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color: {
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type: "color",
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default: DEFAULT_COLOR,
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description: "Color"
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},
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opacity: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_OPACITY,
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description: "Opacity",
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hiddenFromList: false
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}
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};
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var resolve = (params) => ({
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length: params.length ?? DEFAULT_LENGTH,
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angle: params.angle ?? DEFAULT_ANGLE,
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color: params.color ?? DEFAULT_COLOR,
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opacity: params.opacity ?? DEFAULT_OPACITY
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});
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var validateLongShadowsParams = (params) => {
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assertEffectParamsObject(params, "Long shadows");
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assertOptionalFiniteNumber(params.length, "length");
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assertOptionalFiniteNumber(params.angle, "angle");
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assertOptionalFiniteNumber(params.opacity, "opacity");
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assertOptionalColor(params.color, "color");
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const resolved = resolve(params);
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validateNonNegative(resolved.length, "length");
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validateUnitInterval(resolved.opacity, "opacity");
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};
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var VERTEX_SHADER = `#version 300 es
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var EXTEND_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uOffset;
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float alphaAt(ivec2 pixel) {
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ivec2 size = textureSize(uSource, 0);
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if (any(lessThan(pixel, ivec2(0))) || any(greaterThanEqual(pixel, size))) {
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return 0.0;
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}
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return texelFetch(uSource, pixel, 0).a;
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}
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void main() {
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// Interpolate with transparent pixels outside the canvas instead of
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// clamping the border, which would stretch edge pixels into the shadow.
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vec2 pixel = (vUv - uOffset) * vec2(textureSize(uSource, 0)) - 0.5;
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ivec2 base = ivec2(floor(pixel));
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vec2 fraction = fract(pixel);
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float shifted = mix(
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mix(alphaAt(base), alphaAt(base + ivec2(1, 0)), fraction.x),
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mix(alphaAt(base + ivec2(0, 1)), alphaAt(base + ivec2(1, 1)), fraction.x),
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fraction.y
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);
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fragColor = vec4(0.0, 0.0, 0.0, max(texture(uSource, vUv).a, shifted));
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}
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`;
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var COMPOSITE_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform sampler2D uShadow;
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uniform vec4 uColor;
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void main() {
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vec4 source = texture(uSource, vUv);
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float alpha = texture(uShadow, vUv).a * uColor.a;
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fragColor = source + vec4(uColor.rgb * alpha, alpha) * (1.0 - source.a);
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}
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`;
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var createProgram = (gl, fragmentSource) => {
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const program = gl.createProgram();
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if (!program) {
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throw new Error("Failed to create long shadows program");
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}
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for (const [type, source] of [
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[gl.VERTEX_SHADER, VERTEX_SHADER],
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[gl.FRAGMENT_SHADER, fragmentSource]
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]) {
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const shader = gl.createShader(type);
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if (!shader) {
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gl.deleteProgram(program);
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throw new Error("Failed to create long shadows shader");
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}
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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const log = gl.getShaderInfoLog(shader);
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gl.deleteShader(shader);
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gl.deleteProgram(program);
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throw new Error(`Long shadows shader compile failed: ${log ?? "(no log)"}`);
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}
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+
gl.attachShader(program, shader);
|
|
238
|
+
gl.deleteShader(shader);
|
|
239
|
+
}
|
|
240
|
+
gl.linkProgram(program);
|
|
241
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
242
|
+
const log = gl.getProgramInfoLog(program);
|
|
243
|
+
gl.deleteProgram(program);
|
|
244
|
+
throw new Error(`Long shadows program link failed: ${log ?? "(no log)"}`);
|
|
245
|
+
}
|
|
246
|
+
return program;
|
|
247
|
+
};
|
|
248
|
+
var longShadows = createEffect({
|
|
249
|
+
type: "remotion/long-shadows",
|
|
250
|
+
label: "longShadows()",
|
|
251
|
+
documentationLink: "https://www.remotion.dev/docs/effects/long-shadows",
|
|
252
|
+
backend: "webgl2",
|
|
253
|
+
calculateKey: (params) => {
|
|
254
|
+
const { length, angle, color, opacity } = resolve(params);
|
|
255
|
+
return `long-shadows-${length}-${angle}-${color}-${opacity}`;
|
|
256
|
+
},
|
|
257
|
+
setup: (target) => {
|
|
258
|
+
const gl = target.getContext("webgl2", {
|
|
259
|
+
premultipliedAlpha: true,
|
|
260
|
+
alpha: true,
|
|
261
|
+
preserveDrawingBuffer: true
|
|
262
|
+
});
|
|
263
|
+
if (!gl) {
|
|
264
|
+
throw createWebGL2ContextError("long shadows effect");
|
|
265
|
+
}
|
|
266
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
267
|
+
const extendProgram = createProgram(gl, EXTEND_SHADER);
|
|
268
|
+
const compositeProgram = createProgram(gl, COMPOSITE_SHADER);
|
|
269
|
+
const vao = gl.createVertexArray();
|
|
270
|
+
const vbo = gl.createBuffer();
|
|
271
|
+
const framebuffer = gl.createFramebuffer();
|
|
272
|
+
if (!vao || !vbo || !framebuffer) {
|
|
273
|
+
throw new Error("Failed to create long shadows buffers");
|
|
274
|
+
}
|
|
275
|
+
gl.bindVertexArray(vao);
|
|
276
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
277
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
|
|
278
|
+
gl.enableVertexAttribArray(0);
|
|
279
|
+
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
|
|
280
|
+
gl.enableVertexAttribArray(1);
|
|
281
|
+
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
|
|
282
|
+
gl.bindVertexArray(null);
|
|
283
|
+
const textures = [0, 1, 2].map(() => {
|
|
284
|
+
const texture = gl.createTexture();
|
|
285
|
+
if (!texture) {
|
|
286
|
+
throw new Error("Failed to create long shadows texture");
|
|
287
|
+
}
|
|
288
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
289
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
290
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
291
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
292
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
293
|
+
return texture;
|
|
294
|
+
});
|
|
295
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
296
|
+
const colorCanvas = document.createElement("canvas");
|
|
297
|
+
colorCanvas.width = 1;
|
|
298
|
+
colorCanvas.height = 1;
|
|
299
|
+
const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
|
|
300
|
+
if (!colorCtx) {
|
|
301
|
+
throw new Error("Failed to acquire 2D context for color parsing");
|
|
302
|
+
}
|
|
303
|
+
return {
|
|
304
|
+
gl,
|
|
305
|
+
extendProgram,
|
|
306
|
+
compositeProgram,
|
|
307
|
+
vao,
|
|
308
|
+
vbo,
|
|
309
|
+
framebuffer,
|
|
310
|
+
sourceTexture: textures[0],
|
|
311
|
+
shadowTextures: [textures[1], textures[2]],
|
|
312
|
+
extendSource: gl.getUniformLocation(extendProgram, "uSource"),
|
|
313
|
+
extendOffset: gl.getUniformLocation(extendProgram, "uOffset"),
|
|
314
|
+
compositeSource: gl.getUniformLocation(compositeProgram, "uSource"),
|
|
315
|
+
compositeShadow: gl.getUniformLocation(compositeProgram, "uShadow"),
|
|
316
|
+
compositeColor: gl.getUniformLocation(compositeProgram, "uColor"),
|
|
317
|
+
colorCtx,
|
|
318
|
+
cachedColor: "",
|
|
319
|
+
cachedRgba: [0, 0, 0, 0],
|
|
320
|
+
width: 0,
|
|
321
|
+
height: 0
|
|
322
|
+
};
|
|
323
|
+
},
|
|
324
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
325
|
+
const { length, angle, color, opacity } = resolve(params);
|
|
326
|
+
const { gl, sourceTexture, shadowTextures, framebuffer } = state;
|
|
327
|
+
if (state.cachedColor !== color) {
|
|
328
|
+
state.cachedRgba = parseColorRgba(state.colorCtx, color);
|
|
329
|
+
state.cachedColor = color;
|
|
330
|
+
}
|
|
331
|
+
gl.viewport(0, 0, width, height);
|
|
332
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
333
|
+
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
|
|
334
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
335
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
336
|
+
if (state.width !== width || state.height !== height) {
|
|
337
|
+
for (const texture of shadowTextures) {
|
|
338
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
339
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
340
|
+
}
|
|
341
|
+
state.width = width;
|
|
342
|
+
state.height = height;
|
|
343
|
+
}
|
|
344
|
+
gl.bindVertexArray(state.vao);
|
|
345
|
+
gl.useProgram(state.extendProgram);
|
|
346
|
+
gl.uniform1i(state.extendSource, 0);
|
|
347
|
+
const distance = opacity === 0 || state.cachedRgba[3] === 0 ? 0 : Math.min(length, Math.hypot(width, height));
|
|
348
|
+
const steps = Math.ceil(distance);
|
|
349
|
+
const radians = angle % 360 * Math.PI / 180;
|
|
350
|
+
const stepLength = steps === 0 ? 0 : distance / steps;
|
|
351
|
+
let shadow = sourceTexture;
|
|
352
|
+
let covered = 0;
|
|
353
|
+
let pass = 0;
|
|
354
|
+
while (covered < steps) {
|
|
355
|
+
const extension = Math.min(covered + 1, steps - covered);
|
|
356
|
+
const output = shadowTextures[pass % 2];
|
|
357
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
|
|
358
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, output, 0);
|
|
359
|
+
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
|
|
360
|
+
throw new Error("Long shadows framebuffer incomplete");
|
|
361
|
+
}
|
|
362
|
+
gl.bindTexture(gl.TEXTURE_2D, shadow);
|
|
363
|
+
gl.uniform2f(state.extendOffset, Math.cos(radians) * extension * stepLength / width, -Math.sin(radians) * extension * stepLength / height);
|
|
364
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
365
|
+
shadow = output;
|
|
366
|
+
covered += extension;
|
|
367
|
+
pass++;
|
|
368
|
+
}
|
|
369
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
370
|
+
gl.useProgram(state.compositeProgram);
|
|
371
|
+
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
|
|
372
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
373
|
+
gl.bindTexture(gl.TEXTURE_2D, shadow);
|
|
374
|
+
gl.uniform1i(state.compositeSource, 0);
|
|
375
|
+
gl.uniform1i(state.compositeShadow, 1);
|
|
376
|
+
const [r, g, b, a] = state.cachedRgba;
|
|
377
|
+
gl.uniform4f(state.compositeColor, r / 255, g / 255, b / 255, length === 0 ? 0 : a / 255 * opacity);
|
|
378
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
379
|
+
gl.bindVertexArray(null);
|
|
380
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
381
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
382
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
383
|
+
gl.useProgram(null);
|
|
384
|
+
},
|
|
385
|
+
cleanup: ({
|
|
386
|
+
gl,
|
|
387
|
+
extendProgram,
|
|
388
|
+
compositeProgram,
|
|
389
|
+
vao,
|
|
390
|
+
vbo,
|
|
391
|
+
framebuffer,
|
|
392
|
+
sourceTexture,
|
|
393
|
+
shadowTextures
|
|
394
|
+
}) => {
|
|
395
|
+
gl.deleteProgram(extendProgram);
|
|
396
|
+
gl.deleteProgram(compositeProgram);
|
|
397
|
+
gl.deleteVertexArray(vao);
|
|
398
|
+
gl.deleteBuffer(vbo);
|
|
399
|
+
gl.deleteFramebuffer(framebuffer);
|
|
400
|
+
gl.deleteTexture(sourceTexture);
|
|
401
|
+
for (const texture of shadowTextures) {
|
|
402
|
+
gl.deleteTexture(texture);
|
|
403
|
+
}
|
|
404
|
+
},
|
|
405
|
+
schema: longShadowsSchema,
|
|
406
|
+
validateParams: validateLongShadowsParams
|
|
407
|
+
});
|
|
408
|
+
export {
|
|
409
|
+
longShadows
|
|
410
|
+
};
|