@remotion/effects 4.0.536 → 4.0.538
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +30 -0
- package/dist/barrel-distortion/index.d.ts +1 -1
- package/dist/bevel-alpha/index.d.ts +13 -0
- package/dist/bevel-alpha/shaders.d.ts +3 -0
- package/dist/bevel-alpha.d.ts +1 -0
- package/dist/blur/index.d.ts +1 -1
- package/dist/brightness.d.ts +1 -1
- package/dist/burlap.d.ts +1 -1
- package/dist/checkerboard.d.ts +17 -17
- package/dist/chromatic-aberration/index.d.ts +1 -1
- package/dist/color-correction.d.ts +1 -1
- package/dist/color-key.d.ts +9 -9
- package/dist/color-utils.d.ts +8 -8
- package/dist/contour-lines.d.ts +23 -23
- package/dist/contrast.d.ts +1 -1
- package/dist/corner-pin/index.d.ts +1 -1
- package/dist/cylinder/index.d.ts +20 -0
- package/dist/cylinder/shader.d.ts +1 -0
- package/dist/cylinder.d.ts +1 -0
- package/dist/dot-grid.d.ts +7 -7
- package/dist/drop-shadow/index.d.ts +1 -1
- package/dist/duotone.d.ts +7 -7
- package/dist/emboss.d.ts +15 -15
- package/dist/esm/bevel-alpha.mjs +474 -0
- package/dist/esm/cylinder.mjs +390 -0
- package/dist/esm/fractal-noise.mjs +688 -0
- package/dist/esm/lens-blur.mjs +550 -0
- package/dist/esm/long-shadows.mjs +410 -0
- package/dist/esm/page-turn.mjs +405 -0
- package/dist/esm/sphere.mjs +376 -0
- package/dist/esm/turbulent-displace.mjs +652 -0
- package/dist/evolve.d.ts +8 -8
- package/dist/exposure.d.ts +1 -1
- package/dist/fisheye/index.d.ts +1 -1
- package/dist/flannel.d.ts +1 -1
- package/dist/fractal-noise/index.d.ts +40 -0
- package/dist/fractal-noise/shader.d.ts +1 -0
- package/dist/fractal-noise.d.ts +1 -0
- package/dist/gaussian-blur-shader.d.ts +1 -1
- package/dist/glow/index.d.ts +1 -1
- package/dist/grayscale.d.ts +1 -1
- package/dist/gridlines.d.ts +23 -23
- package/dist/halftone-linear-gradient.d.ts +21 -21
- package/dist/halftone.d.ts +25 -25
- package/dist/hue.d.ts +1 -1
- package/dist/invert.d.ts +1 -1
- package/dist/lens-blur/index.d.ts +30 -0
- package/dist/lens-blur/shader.d.ts +1 -0
- package/dist/lens-blur.d.ts +1 -0
- package/dist/levels.d.ts +1 -1
- package/dist/light-leak.d.ts +7 -7
- package/dist/light-trail/index.d.ts +1 -1
- package/dist/linear-gradient-tint.d.ts +1 -1
- package/dist/linear-gradient.d.ts +1 -1
- package/dist/linear-progressive-blur/index.d.ts +1 -1
- package/dist/linear-progressive-blur/linear-progressive-blur-shaders.d.ts +1 -1
- package/dist/linear-progressive-pixelate/index.d.ts +1 -1
- package/dist/lines.d.ts +18 -18
- package/dist/liquid-contours.d.ts +21 -21
- package/dist/long-shadows.d.ts +13 -0
- package/dist/lut/index.d.ts +3 -3
- package/dist/mirror/index.d.ts +1 -1
- package/dist/noise-displacement.d.ts +1 -1
- package/dist/noise.d.ts +1 -1
- package/dist/outline/polygonize-alpha.d.ts +1 -1
- package/dist/outline.d.ts +11 -11
- package/dist/page-turn/index.d.ts +20 -0
- package/dist/page-turn/shader.d.ts +1 -0
- package/dist/page-turn.d.ts +1 -0
- package/dist/paper.d.ts +1 -1
- package/dist/pattern.d.ts +1 -1
- package/dist/pixel-dissolve.d.ts +1 -1
- package/dist/pixelate.d.ts +1 -1
- package/dist/radial-progressive-blur/index.d.ts +1 -1
- package/dist/radial-progressive-blur/radial-progressive-blur-shaders.d.ts +1 -1
- package/dist/radial-progressive-pixelate/index.d.ts +1 -1
- package/dist/region-blur/index.d.ts +11 -11
- package/dist/rings.d.ts +15 -15
- package/dist/roughen-edges.d.ts +1 -1
- package/dist/saturation.d.ts +1 -1
- package/dist/scale/index.d.ts +1 -1
- package/dist/scanlines.d.ts +1 -1
- package/dist/shadows-highlights.d.ts +1 -1
- package/dist/shine.d.ts +1 -1
- package/dist/shrinkwrap.d.ts +1 -1
- package/dist/skew.d.ts +1 -1
- package/dist/speckle.d.ts +1 -1
- package/dist/sphere/index.d.ts +18 -0
- package/dist/sphere/shader.d.ts +1 -0
- package/dist/sphere.d.ts +1 -0
- package/dist/starburst.d.ts +13 -13
- package/dist/tear.d.ts +1 -1
- package/dist/thermal-vision.d.ts +7 -7
- package/dist/tile.d.ts +1 -1
- package/dist/tint.d.ts +5 -5
- package/dist/translate/index.d.ts +2 -2
- package/dist/turbulent-displace/index.d.ts +28 -0
- package/dist/turbulent-displace/shader.d.ts +1 -0
- package/dist/turbulent-displace.d.ts +1 -0
- package/dist/tv-signal-off.d.ts +1 -1
- package/dist/value-noise-shader.d.ts +1 -0
- package/dist/venetian-blinds.d.ts +8 -8
- package/dist/vibrance.d.ts +1 -1
- package/dist/vignette.d.ts +16 -16
- package/dist/visual-test/visual-utils.d.ts +8 -8
- package/dist/wave/index.d.ts +1 -1
- package/dist/waves.d.ts +24 -24
- package/dist/webgpu-projection-runtime.d.ts +24 -0
- package/dist/white-balance.d.ts +1 -1
- package/dist/white-noise.d.ts +1 -1
- package/dist/zigzag.d.ts +22 -22
- package/dist/zoom-blur/index.d.ts +1 -1
- package/package.json +71 -6
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// src/bevel-alpha/index.ts
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import { Internals } from "remotion";
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// src/validate-effect-param.ts
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var assertEffectParamsObject = (params, effectLabel) => {
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if (params === null || typeof params !== "object") {
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throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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}
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};
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var assertRequiredFiniteNumber = (value, name) => {
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if (typeof value !== "number" || !Number.isFinite(value)) {
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throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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}
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};
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var assertRequiredColor = (value, name) => {
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if (typeof value !== "string" || value.length === 0) {
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throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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}
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};
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var assertOptionalColor = (value, name) => {
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if (value === undefined) {
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return;
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}
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assertRequiredColor(value, name);
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};
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var assertOptionalBoolean = (value, name) => {
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if (value === undefined) {
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return;
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}
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if (typeof value !== "boolean") {
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throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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}
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};
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// src/color-utils.ts
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var DEFAULT_AMOUNT = 1;
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var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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var DEFAULT_HUE_DEGREES = 0;
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var colorAmountSchema = {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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};
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var colorMultiplierSchema = {
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type: "number",
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min: 0,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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};
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var brightnessAmountSchema = {
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type: "number",
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min: -1,
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max: 1,
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step: 0.01,
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default: DEFAULT_BRIGHTNESS_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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};
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var hueDegreesSchema = {
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type: "rotation-degrees",
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step: 1,
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default: DEFAULT_HUE_DEGREES,
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description: "Degrees"
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};
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var assertOptionalFiniteNumber = (value, name) => {
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if (value === undefined) {
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return;
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}
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assertRequiredFiniteNumber(value, name);
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};
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var validateUnitInterval = (value, name) => {
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if (value < 0) {
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throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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}
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if (value > 1) {
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throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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}
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};
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var validateNonNegative = (value, name) => {
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if (value < 0) {
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throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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}
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};
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var validateSignedUnitInterval = (value, name) => {
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if (value < -1) {
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throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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}
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if (value > 1) {
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throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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}
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};
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var clampColorChannel = (value) => {
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return Math.max(0, Math.min(255, value));
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};
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var parseColorRgba = (ctx, color) => {
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ctx.clearRect(0, 0, 1, 1);
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ctx.fillStyle = color;
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ctx.fillRect(0, 0, 1, 1);
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const { data } = ctx.getImageData(0, 0, 1, 1);
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return [data[0], data[1], data[2], data[3]];
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};
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// src/bevel-alpha/shaders.ts
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var BEVEL_ALPHA_VERTEX_SHADER = `#version 300 es
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var HEIGHT_ENCODING = `
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// Store a 16-bit height in two 8-bit channels. This avoids banded normals
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// without requiring floating-point render targets or WebGL extensions.
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vec4 encodeHeight(float height) {
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float value = floor(clamp(height, 0.0, 1.0) * 65535.0 + 0.5);
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return vec4(floor(value / 256.0), mod(value, 256.0), 0.0, 255.0) / 255.0;
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}
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float decodeHeight(vec4 value) {
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return dot(value.rg, vec2(65280.0, 255.0)) / 65535.0;
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}
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`;
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var buildBevelAlphaBlurShader = (direction) => `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uResolution;
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uniform float uRadius;
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${HEIGHT_ENCODING}
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float readHeight(vec2 uv) {
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${direction === "horizontal" ? "return texture(uSource, uv).a;" : `
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// Decode before interpolating: packed channel values cannot be filtered.
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vec2 pixel = uv * uResolution - 0.5;
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ivec2 lower = ivec2(int(gl_FragCoord.x), int(floor(pixel.y)));
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ivec2 maximum = ivec2(uResolution) - 1;
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float a = decodeHeight(texelFetch(uSource, clamp(lower, ivec2(0), maximum), 0));
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float b = decodeHeight(texelFetch(uSource, clamp(lower + ivec2(0, 1), ivec2(0), maximum), 0));
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return mix(a, b, fract(pixel.y));`}
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}
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void main() {
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float radius = max(uRadius, 0.0001);
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int halfKernel = int(clamp(ceil(radius), 4.0, 64.0));
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float sigma = radius / 3.0;
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float sum = 0.0;
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float total = 0.0;
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for (int i = -64; i <= 64; i++) {
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if (abs(i) > halfKernel) continue;
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float offset = float(i) * radius / float(halfKernel);
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float weight = exp(-0.5 * offset * offset / (sigma * sigma));
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vec2 uv = vUv + ${direction === "horizontal" ? "vec2(offset, 0.0)" : "vec2(0.0, offset)"} / uResolution;
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sum += readHeight(uv) * weight;
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total += weight;
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}
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fragColor = encodeHeight(sum / total);
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}
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`;
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var BEVEL_ALPHA_SHADE_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform sampler2D uHeight;
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uniform vec2 uResolution;
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uniform float uEdgeThickness;
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uniform vec3 uLightDirection;
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uniform vec3 uLightColor;
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uniform float uLightIntensity;
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${HEIGHT_ENCODING}
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float heightAt(ivec2 pixel) {
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return decodeHeight(texelFetch(uHeight, clamp(pixel, ivec2(0), ivec2(uResolution) - 1), 0));
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}
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void main() {
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vec4 source = texelFetch(uSource, ivec2(gl_FragCoord.xy), 0);
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if (uEdgeThickness == 0.0 || uLightIntensity == 0.0 || source.a == 0.0) {
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fragColor = source;
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return;
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}
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ivec2 pixel = ivec2(gl_FragCoord.xy);
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float dx = (heightAt(pixel + ivec2(1, 0)) - heightAt(pixel - ivec2(1, 0))) * 0.5;
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// Screen-space Y points down; texture-space Y points up.
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float dy = (heightAt(pixel - ivec2(0, 1)) - heightAt(pixel + ivec2(0, 1))) * 0.5;
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vec3 normal = normalize(vec3(-dx * uEdgeThickness * 1.25, -dy * uEdgeThickness * 1.25, 1.0));
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float shade = (dot(normal, uLightDirection) - uLightDirection.z) * uLightIntensity * 2.0;
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vec3 color = source.rgb;
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if (shade > 0.0) {
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color += uLightColor * shade * source.a;
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} else {
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color *= max(1.0 + shade, 0.0);
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}
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fragColor = vec4(clamp(color, vec3(0.0), vec3(source.a)), source.a);
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}
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`;
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// src/bevel-alpha/index.ts
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var { createEffect, createWebGL2ContextError } = Internals;
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var DEFAULT_EDGE_THICKNESS = 2;
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var DEFAULT_LIGHT_ANGLE = -60;
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var DEFAULT_LIGHT_COLOR = "white";
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var DEFAULT_LIGHT_INTENSITY = 0.4;
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var bevelAlphaSchema = {
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edgeThickness: {
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type: "number",
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min: 0,
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max: 200,
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step: 0.1,
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default: DEFAULT_EDGE_THICKNESS,
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description: "Edge thickness",
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hiddenFromList: false
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},
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lightAngle: {
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type: "rotation-degrees",
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step: 1,
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default: DEFAULT_LIGHT_ANGLE,
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+
description: "Light angle"
|
|
223
|
+
},
|
|
224
|
+
lightColor: {
|
|
225
|
+
type: "color",
|
|
226
|
+
default: DEFAULT_LIGHT_COLOR,
|
|
227
|
+
description: "Light color"
|
|
228
|
+
},
|
|
229
|
+
lightIntensity: {
|
|
230
|
+
type: "number",
|
|
231
|
+
min: 0,
|
|
232
|
+
max: 1,
|
|
233
|
+
step: 0.01,
|
|
234
|
+
default: DEFAULT_LIGHT_INTENSITY,
|
|
235
|
+
description: "Light intensity",
|
|
236
|
+
hiddenFromList: false
|
|
237
|
+
}
|
|
238
|
+
};
|
|
239
|
+
var resolve = (p) => ({
|
|
240
|
+
edgeThickness: p.edgeThickness ?? DEFAULT_EDGE_THICKNESS,
|
|
241
|
+
lightAngle: p.lightAngle ?? DEFAULT_LIGHT_ANGLE,
|
|
242
|
+
lightColor: p.lightColor ?? DEFAULT_LIGHT_COLOR,
|
|
243
|
+
lightIntensity: p.lightIntensity ?? DEFAULT_LIGHT_INTENSITY
|
|
244
|
+
});
|
|
245
|
+
var validateBevelAlphaParams = (params) => {
|
|
246
|
+
assertEffectParamsObject(params, "Bevel alpha");
|
|
247
|
+
assertOptionalFiniteNumber(params.edgeThickness, "edgeThickness");
|
|
248
|
+
assertOptionalFiniteNumber(params.lightAngle, "lightAngle");
|
|
249
|
+
assertOptionalColor(params.lightColor, "lightColor");
|
|
250
|
+
assertOptionalFiniteNumber(params.lightIntensity, "lightIntensity");
|
|
251
|
+
const r = resolve(params);
|
|
252
|
+
validateNonNegative(r.edgeThickness, "edgeThickness");
|
|
253
|
+
if (r.edgeThickness > 200)
|
|
254
|
+
throw new TypeError('"edgeThickness" must be at most 200');
|
|
255
|
+
validateUnitInterval(r.lightIntensity, "lightIntensity");
|
|
256
|
+
};
|
|
257
|
+
var compileShader = (gl, type, source) => {
|
|
258
|
+
const shader = gl.createShader(type);
|
|
259
|
+
if (!shader) {
|
|
260
|
+
throw new Error("Failed to create WebGL shader");
|
|
261
|
+
}
|
|
262
|
+
gl.shaderSource(shader, source);
|
|
263
|
+
gl.compileShader(shader);
|
|
264
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
265
|
+
const log = gl.getShaderInfoLog(shader);
|
|
266
|
+
gl.deleteShader(shader);
|
|
267
|
+
throw new Error(`BevelAlpha shader compile failed: ${log ?? "(no log)"}`);
|
|
268
|
+
}
|
|
269
|
+
return shader;
|
|
270
|
+
};
|
|
271
|
+
var linkProgram = (gl, vs, fs) => {
|
|
272
|
+
const program = gl.createProgram();
|
|
273
|
+
if (!program) {
|
|
274
|
+
throw new Error("Failed to create WebGL program");
|
|
275
|
+
}
|
|
276
|
+
gl.attachShader(program, vs);
|
|
277
|
+
gl.attachShader(program, fs);
|
|
278
|
+
gl.linkProgram(program);
|
|
279
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
280
|
+
const log = gl.getProgramInfoLog(program);
|
|
281
|
+
gl.deleteProgram(program);
|
|
282
|
+
throw new Error(`BevelAlpha program link failed: ${log ?? "(no log)"}`);
|
|
283
|
+
}
|
|
284
|
+
return program;
|
|
285
|
+
};
|
|
286
|
+
var setupBevelAlpha = (target) => {
|
|
287
|
+
const gl = target.getContext("webgl2", {
|
|
288
|
+
premultipliedAlpha: true,
|
|
289
|
+
alpha: true,
|
|
290
|
+
preserveDrawingBuffer: true
|
|
291
|
+
});
|
|
292
|
+
if (!gl)
|
|
293
|
+
throw createWebGL2ContextError("bevel alpha effect");
|
|
294
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
295
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, BEVEL_ALPHA_VERTEX_SHADER);
|
|
296
|
+
const programs = [
|
|
297
|
+
buildBevelAlphaBlurShader("horizontal"),
|
|
298
|
+
buildBevelAlphaBlurShader("vertical"),
|
|
299
|
+
BEVEL_ALPHA_SHADE_SHADER
|
|
300
|
+
].map((source) => {
|
|
301
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, source);
|
|
302
|
+
const shaderProgram = linkProgram(gl, vs, fs);
|
|
303
|
+
gl.deleteShader(fs);
|
|
304
|
+
return shaderProgram;
|
|
305
|
+
});
|
|
306
|
+
gl.deleteShader(vs);
|
|
307
|
+
const [horizontalProgram, verticalProgram, program] = programs;
|
|
308
|
+
const passes = [horizontalProgram, verticalProgram].map((p) => ({
|
|
309
|
+
program: p,
|
|
310
|
+
uSource: gl.getUniformLocation(p, "uSource"),
|
|
311
|
+
uResolution: gl.getUniformLocation(p, "uResolution"),
|
|
312
|
+
uRadius: gl.getUniformLocation(p, "uRadius")
|
|
313
|
+
}));
|
|
314
|
+
const vao = gl.createVertexArray();
|
|
315
|
+
const vbo = gl.createBuffer();
|
|
316
|
+
const framebuffer = gl.createFramebuffer();
|
|
317
|
+
if (!vao || !vbo || !framebuffer)
|
|
318
|
+
throw new Error("Could not allocate bevel alpha WebGL resources");
|
|
319
|
+
gl.bindVertexArray(vao);
|
|
320
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
321
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
|
|
322
|
+
gl.enableVertexAttribArray(0);
|
|
323
|
+
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
|
|
324
|
+
gl.enableVertexAttribArray(1);
|
|
325
|
+
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
|
|
326
|
+
gl.bindVertexArray(null);
|
|
327
|
+
const textures = [gl.LINEAR, gl.NEAREST, gl.NEAREST].map((filter) => {
|
|
328
|
+
const texture = gl.createTexture();
|
|
329
|
+
if (!texture)
|
|
330
|
+
throw new Error("Could not allocate bevel alpha texture");
|
|
331
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
332
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
|
|
333
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
|
|
334
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
335
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
336
|
+
return texture;
|
|
337
|
+
});
|
|
338
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
339
|
+
const colorCanvas = document.createElement("canvas");
|
|
340
|
+
colorCanvas.width = 1;
|
|
341
|
+
colorCanvas.height = 1;
|
|
342
|
+
const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
|
|
343
|
+
if (!colorCtx)
|
|
344
|
+
throw new Error("Failed to acquire 2D context for color parsing");
|
|
345
|
+
return {
|
|
346
|
+
gl,
|
|
347
|
+
horizontal: passes[0],
|
|
348
|
+
vertical: passes[1],
|
|
349
|
+
program,
|
|
350
|
+
vao,
|
|
351
|
+
vbo,
|
|
352
|
+
framebuffer,
|
|
353
|
+
texture: textures[0],
|
|
354
|
+
intermediate: textures[1],
|
|
355
|
+
heightTexture: textures[2],
|
|
356
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
357
|
+
uHeight: gl.getUniformLocation(program, "uHeight"),
|
|
358
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
359
|
+
uEdgeThickness: gl.getUniformLocation(program, "uEdgeThickness"),
|
|
360
|
+
uLightDirection: gl.getUniformLocation(program, "uLightDirection"),
|
|
361
|
+
uLightColor: gl.getUniformLocation(program, "uLightColor"),
|
|
362
|
+
uLightIntensity: gl.getUniformLocation(program, "uLightIntensity"),
|
|
363
|
+
colorCtx,
|
|
364
|
+
cachedColor: "",
|
|
365
|
+
cachedColorRgba: [255, 255, 255, 255],
|
|
366
|
+
width: 0,
|
|
367
|
+
height: 0
|
|
368
|
+
};
|
|
369
|
+
};
|
|
370
|
+
var bevelAlpha = createEffect({
|
|
371
|
+
type: "remotion/bevel-alpha",
|
|
372
|
+
label: "bevelAlpha()",
|
|
373
|
+
documentationLink: "https://www.remotion.dev/docs/effects/bevel-alpha",
|
|
374
|
+
backend: "webgl2",
|
|
375
|
+
calculateKey: (params) => `bevel-alpha-${JSON.stringify(resolve(params))}`,
|
|
376
|
+
setup: setupBevelAlpha,
|
|
377
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
378
|
+
const r = resolve(params);
|
|
379
|
+
const {
|
|
380
|
+
gl,
|
|
381
|
+
texture,
|
|
382
|
+
intermediate,
|
|
383
|
+
heightTexture,
|
|
384
|
+
program,
|
|
385
|
+
vao,
|
|
386
|
+
framebuffer
|
|
387
|
+
} = state;
|
|
388
|
+
if (state.cachedColor !== r.lightColor) {
|
|
389
|
+
state.cachedColor = r.lightColor;
|
|
390
|
+
state.cachedColorRgba = parseColorRgba(state.colorCtx, r.lightColor);
|
|
391
|
+
}
|
|
392
|
+
gl.viewport(0, 0, width, height);
|
|
393
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
394
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
395
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
396
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
397
|
+
if (state.width !== width || state.height !== height) {
|
|
398
|
+
for (const output of [intermediate, heightTexture]) {
|
|
399
|
+
gl.bindTexture(gl.TEXTURE_2D, output);
|
|
400
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
401
|
+
}
|
|
402
|
+
state.width = width;
|
|
403
|
+
state.height = height;
|
|
404
|
+
}
|
|
405
|
+
gl.bindVertexArray(vao);
|
|
406
|
+
if (r.edgeThickness > 0 && r.lightIntensity > 0) {
|
|
407
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
|
|
408
|
+
const ditherEnabled = gl.isEnabled(gl.DITHER);
|
|
409
|
+
gl.disable(gl.DITHER);
|
|
410
|
+
try {
|
|
411
|
+
for (const [pass, input, output] of [
|
|
412
|
+
[state.horizontal, texture, intermediate],
|
|
413
|
+
[state.vertical, intermediate, heightTexture]
|
|
414
|
+
]) {
|
|
415
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, output, 0);
|
|
416
|
+
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE)
|
|
417
|
+
throw new Error("Bevel alpha framebuffer is incomplete");
|
|
418
|
+
gl.bindTexture(gl.TEXTURE_2D, input);
|
|
419
|
+
gl.useProgram(pass.program);
|
|
420
|
+
gl.uniform1i(pass.uSource, 0);
|
|
421
|
+
gl.uniform2f(pass.uResolution, width, height);
|
|
422
|
+
gl.uniform1f(pass.uRadius, r.edgeThickness * 1.5);
|
|
423
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
424
|
+
}
|
|
425
|
+
} finally {
|
|
426
|
+
if (ditherEnabled)
|
|
427
|
+
gl.enable(gl.DITHER);
|
|
428
|
+
}
|
|
429
|
+
}
|
|
430
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
431
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
432
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
433
|
+
gl.bindTexture(gl.TEXTURE_2D, heightTexture);
|
|
434
|
+
gl.useProgram(program);
|
|
435
|
+
gl.uniform1i(state.uSource, 0);
|
|
436
|
+
gl.uniform1i(state.uHeight, 1);
|
|
437
|
+
gl.uniform2f(state.uResolution, width, height);
|
|
438
|
+
gl.uniform1f(state.uEdgeThickness, r.edgeThickness);
|
|
439
|
+
const angle = r.lightAngle % 360 * Math.PI / 180;
|
|
440
|
+
gl.uniform3f(state.uLightDirection, Math.sin(angle) * Math.SQRT1_2, -Math.cos(angle) * Math.SQRT1_2, Math.SQRT1_2);
|
|
441
|
+
const [red, green, blue, alpha] = state.cachedColorRgba;
|
|
442
|
+
gl.uniform3f(state.uLightColor, red / 255 * alpha / 255, green / 255 * alpha / 255, blue / 255 * alpha / 255);
|
|
443
|
+
gl.uniform1f(state.uLightIntensity, r.lightIntensity);
|
|
444
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
445
|
+
gl.bindVertexArray(null);
|
|
446
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
447
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
448
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
449
|
+
gl.useProgram(null);
|
|
450
|
+
},
|
|
451
|
+
cleanup: (state) => {
|
|
452
|
+
const { gl } = state;
|
|
453
|
+
for (const texture of [
|
|
454
|
+
state.texture,
|
|
455
|
+
state.intermediate,
|
|
456
|
+
state.heightTexture
|
|
457
|
+
])
|
|
458
|
+
gl.deleteTexture(texture);
|
|
459
|
+
for (const program of [
|
|
460
|
+
state.horizontal.program,
|
|
461
|
+
state.vertical.program,
|
|
462
|
+
state.program
|
|
463
|
+
])
|
|
464
|
+
gl.deleteProgram(program);
|
|
465
|
+
gl.deleteFramebuffer(state.framebuffer);
|
|
466
|
+
gl.deleteBuffer(state.vbo);
|
|
467
|
+
gl.deleteVertexArray(state.vao);
|
|
468
|
+
},
|
|
469
|
+
schema: bevelAlphaSchema,
|
|
470
|
+
validateParams: validateBevelAlphaParams
|
|
471
|
+
});
|
|
472
|
+
export {
|
|
473
|
+
bevelAlpha
|
|
474
|
+
};
|