@remotion/effects 4.0.483 → 4.0.485

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@@ -0,0 +1,372 @@
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+ // src/linear-gradient.ts
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+ import { Internals } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+ var assertOptionalBoolean = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ if (typeof value !== "boolean") {
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+ throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var hueDegreesSchema = {
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+ type: "rotation-degrees",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredFiniteNumber(value, name);
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+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateSignedUnitInterval = (value, name) => {
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+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
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+ };
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+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
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+ };
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+
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+ // src/linear-gradient.ts
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+ var { createEffect, createWebGL2ContextError } = Internals;
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+ var DEFAULT_START = [0, 0.5];
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+ var DEFAULT_END = [1, 0.5];
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+ var DEFAULT_START_COLOR = "#000000";
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+ var DEFAULT_END_COLOR = "#ffffff";
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+ var linearGradientSchema = {
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+ start: {
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+ type: "uv-coordinate",
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+ min: -1,
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+ max: 2,
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+ step: 0.01,
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+ default: DEFAULT_START,
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+ description: "Start",
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+ visual: {
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+ type: "line",
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+ to: "end"
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+ }
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+ },
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+ end: {
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+ type: "uv-coordinate",
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+ min: -1,
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+ max: 2,
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+ step: 0.01,
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+ default: DEFAULT_END,
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+ description: "End"
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+ },
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+ startColor: {
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+ type: "color",
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+ default: DEFAULT_START_COLOR,
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+ description: "Start color"
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+ },
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+ endColor: {
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+ type: "color",
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+ default: DEFAULT_END_COLOR,
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+ description: "End color"
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+ }
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+ };
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+ var resolve = (p) => ({
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+ start: [...p.start ?? DEFAULT_START],
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+ end: [...p.end ?? DEFAULT_END],
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+ startColor: p.startColor ?? DEFAULT_START_COLOR,
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+ endColor: p.endColor ?? DEFAULT_END_COLOR
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+ });
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+ var assertOptionalUvCoordinate = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
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+ throw new TypeError(`"${name}" must be a [number, number] tuple`);
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+ }
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+ };
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+ var validateLinearGradientParams = (params) => {
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+ assertEffectParamsObject(params, "Linear gradient");
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+ assertOptionalUvCoordinate(params.start, "start");
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+ assertOptionalUvCoordinate(params.end, "end");
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+ assertOptionalColor(params.startColor, "startColor");
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+ assertOptionalColor(params.endColor, "endColor");
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+ };
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+ var VERTEX_SHADER = `#version 300 es
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+ in vec2 aPos;
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+ in vec2 aUv;
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+ out vec2 vUv;
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+
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+ void main() {
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+ vUv = aUv;
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+ gl_Position = vec4(aPos, 0.0, 1.0);
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+ }
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+ `;
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+ var FRAGMENT_SHADER = `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform vec2 uStart;
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+ uniform vec2 uEnd;
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+ uniform vec4 uStartColor;
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+ uniform vec4 uEndColor;
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+
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+ float gradientProgress(vec2 uv) {
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+ vec2 gradient = uEnd - uStart;
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+ float gradientLengthSq = dot(gradient, gradient);
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+ if (gradientLengthSq <= 0.0000001) {
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+ return 0.0;
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+ }
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+
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+ return clamp(dot(uv - uStart, gradient) / gradientLengthSq, 0.0, 1.0);
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+ }
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+
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+ void main() {
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+ vec2 publicUv = vec2(vUv.x, 1.0 - vUv.y);
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+ vec4 color = mix(uStartColor, uEndColor, gradientProgress(publicUv));
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+ fragColor = vec4(color.rgb * color.a, color.a);
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+ }
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+ `;
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+ var compileShader = (gl, type, source) => {
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+ const shader = gl.createShader(type);
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+ if (!shader) {
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+ throw new Error("Failed to create WebGL shader");
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+ }
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Linear gradient shader compile failed: ${log ?? "(no log)"}`);
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+ }
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+ return shader;
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+ };
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+ var createProgram = (gl) => {
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+ const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
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+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
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+ const program = gl.createProgram();
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+ if (!program) {
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+ throw new Error("Failed to create WebGL program");
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+ }
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ gl.deleteShader(vs);
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+ gl.deleteShader(fs);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Linear gradient program link failed: ${log ?? "(no log)"}`);
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+ }
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+ return program;
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+ };
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+ var setupLinearGradient = (target) => {
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+ const gl = target.getContext("webgl2", {
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+ premultipliedAlpha: true,
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+ alpha: true,
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+ preserveDrawingBuffer: true
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+ });
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+ if (!gl) {
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+ throw createWebGL2ContextError("linear gradient effect");
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+ }
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+ const program = createProgram(gl);
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+ const vao = gl.createVertexArray();
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+ if (!vao) {
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+ throw new Error("Failed to create WebGL vertex array");
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+ }
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+ gl.bindVertexArray(vao);
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+ const data = new Float32Array([
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+ -1,
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+ -1,
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+ 0,
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+ 0,
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+ 1,
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+ -1,
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+ 1,
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+ 0,
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+ -1,
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+ 1,
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+ 0,
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+ 1,
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+ 1,
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+ 1,
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+ 1,
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+ 1
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+ ]);
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+ const vbo = gl.createBuffer();
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+ if (!vbo) {
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+ throw new Error("Failed to create WebGL buffer");
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+ }
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+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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+ const aPos = gl.getAttribLocation(program, "aPos");
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+ const aUv = gl.getAttribLocation(program, "aUv");
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+ gl.enableVertexAttribArray(aPos);
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+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
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+ gl.enableVertexAttribArray(aUv);
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+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
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+ gl.bindVertexArray(null);
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+ const colorCanvas = document.createElement("canvas");
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+ colorCanvas.width = 1;
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+ colorCanvas.height = 1;
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+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
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+ if (!colorCtx) {
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+ throw new Error("Failed to acquire 2D context for color parsing");
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+ }
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+ return {
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+ gl,
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+ program,
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+ vao,
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+ vbo,
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+ uniforms: {
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+ uStart: gl.getUniformLocation(program, "uStart"),
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+ uEnd: gl.getUniformLocation(program, "uEnd"),
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+ uStartColor: gl.getUniformLocation(program, "uStartColor"),
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+ uEndColor: gl.getUniformLocation(program, "uEndColor")
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+ },
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+ colorCtx,
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+ cachedStartColor: "",
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+ cachedStartColorRgba: [0, 0, 0, 255],
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+ cachedEndColor: "",
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+ cachedEndColorRgba: [255, 255, 255, 255]
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+ };
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+ };
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+ var normalizedRgba = (color) => {
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+ return [color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255];
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+ };
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+ var getParsedColors = (state, resolved) => {
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+ if (state.cachedStartColor !== resolved.startColor) {
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+ state.cachedStartColor = resolved.startColor;
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+ state.cachedStartColorRgba = parseColorRgba(state.colorCtx, resolved.startColor);
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+ }
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+ if (state.cachedEndColor !== resolved.endColor) {
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+ state.cachedEndColor = resolved.endColor;
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+ state.cachedEndColorRgba = parseColorRgba(state.colorCtx, resolved.endColor);
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+ }
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+ return {
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+ start: state.cachedStartColorRgba,
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+ end: state.cachedEndColorRgba
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+ };
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+ };
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+ var linearGradient = createEffect({
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+ type: "dev.remotion.effects.linearGradient",
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+ label: "linearGradient()",
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+ documentationLink: "https://www.remotion.dev/docs/effects/linear-gradient",
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+ backend: "webgl2",
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+ calculateKey: (params) => {
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+ const r = resolve(params);
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+ return `linear-gradient-${r.start.join(":")}-${r.end.join(":")}-${r.startColor}-${r.endColor}`;
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+ },
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+ setup: (target) => setupLinearGradient(target),
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+ apply: ({ width, height, params, state }) => {
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+ const r = resolve(params);
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+ const { start, end } = getParsedColors(state, r);
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+ const [sr, sg, sb, sa] = normalizedRgba(start);
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+ const [er, eg, eb, ea] = normalizedRgba(end);
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+ const { gl, program, uniforms, vao } = state;
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+ gl.viewport(0, 0, width, height);
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+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.useProgram(program);
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+ if (uniforms.uStart)
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+ gl.uniform2f(uniforms.uStart, r.start[0], r.start[1]);
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+ if (uniforms.uEnd)
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+ gl.uniform2f(uniforms.uEnd, r.end[0], r.end[1]);
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+ if (uniforms.uStartColor) {
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+ gl.uniform4f(uniforms.uStartColor, sr, sg, sb, sa);
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+ }
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+ if (uniforms.uEndColor) {
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+ gl.uniform4f(uniforms.uEndColor, er, eg, eb, ea);
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+ }
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+ gl.bindVertexArray(vao);
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+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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+ gl.bindVertexArray(null);
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+ gl.useProgram(null);
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+ },
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+ cleanup: ({ gl, program, vao, vbo }) => {
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+ gl.deleteBuffer(vbo);
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+ gl.deleteProgram(program);
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+ gl.deleteVertexArray(vao);
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+ },
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+ schema: linearGradientSchema,
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+ validateParams: validateLinearGradientParams
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+ });
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+ export {
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+ linearGradient
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+ };