@remotion/effects 4.0.468 → 4.0.470

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@@ -0,0 +1,341 @@
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+ // src/noise.ts
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+ import { Internals } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount"
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+ };
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+ var hueDegreesSchema = {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredFiniteNumber(value, name);
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+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateSignedUnitInterval = (value, name) => {
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+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
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+ };
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+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
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+ };
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+
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+ // src/noise.ts
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+ var { createEffect, createWebGL2ContextError } = Internals;
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+ var DEFAULT_AMOUNT2 = 0.15;
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+ var DEFAULT_SEED = 0;
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+ var DEFAULT_PREMULTIPLY = false;
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+ var noiseSchema = {
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+ amount: {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT2,
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+ description: "Amount"
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+ },
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+ seed: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_SEED,
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+ description: "Seed"
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+ },
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+ premultiply: {
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+ type: "boolean",
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+ default: DEFAULT_PREMULTIPLY,
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+ description: "Premultiply"
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+ }
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+ };
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+ var resolve = (p) => ({
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+ amount: p.amount ?? DEFAULT_AMOUNT2,
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+ seed: p.seed ?? DEFAULT_SEED,
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+ premultiply: p.premultiply ?? DEFAULT_PREMULTIPLY
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+ });
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+ var assertOptionalBoolean = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ if (typeof value !== "boolean") {
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+ throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNoiseParams = (params) => {
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+ assertEffectParamsObject(params, "Noise");
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+ assertOptionalFiniteNumber(params.amount, "amount");
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+ assertOptionalFiniteNumber(params.seed, "seed");
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+ assertOptionalBoolean(params.premultiply, "premultiply");
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+ const r = resolve(params);
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+ validateUnitInterval(r.amount, "amount");
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+ };
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+ var NOISE_VS = `#version 300 es
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+ in vec2 aPos;
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+ in vec2 aUv;
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+ out vec2 vUv;
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+
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+ void main() {
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+ vUv = aUv;
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+ gl_Position = vec4(aPos, 0.0, 1.0);
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+ }
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+ `;
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+ var NOISE_FS = `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform sampler2D uSource;
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+ uniform vec2 uResolution;
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+ uniform float uAmount;
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+ uniform float uSeed;
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+ uniform bool uPremultiply;
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+
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+ float random(vec2 co) {
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+ vec3 p3 = fract(vec3(co.xyx) * 0.1031 + uSeed * 0.0973);
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+ p3 += dot(p3, p3.yzx + 33.33);
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+ return fract((p3.x + p3.y) * p3.z);
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+ }
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+
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+ void main() {
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+ vec4 texColor = texture(uSource, vUv);
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+ float alpha = texColor.a;
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+
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+ if (alpha <= 0.001) {
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+ fragColor = vec4(0.0);
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+ return;
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+ }
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+
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+ float noise = random(gl_FragCoord.xy) - 0.5;
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+ vec3 rgb = texColor.rgb / alpha;
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+ vec3 noiseLayer = uPremultiply ? rgb * noise : vec3(noise);
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+ rgb = clamp(rgb + noiseLayer * uAmount, 0.0, 1.0);
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+ fragColor = vec4(rgb * alpha, alpha);
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+ }
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+ `;
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+ var compileShader = (gl, type, source) => {
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+ const shader = gl.createShader(type);
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+ if (!shader) {
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+ throw new Error("Failed to create WebGL shader");
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+ }
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Noise shader compile failed: ${log ?? "(no log)"}`);
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+ }
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+ return shader;
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+ };
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+ var linkProgram = (gl, vs, fs) => {
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+ const program = gl.createProgram();
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+ if (!program) {
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+ throw new Error("Failed to create WebGL program");
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+ }
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Noise program link failed: ${log ?? "(no log)"}`);
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+ }
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+ return program;
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+ };
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+ var setupNoise = (target) => {
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+ const gl = target.getContext("webgl2", {
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+ premultipliedAlpha: true,
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+ alpha: true,
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+ preserveDrawingBuffer: true
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+ });
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+ if (!gl) {
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+ throw createWebGL2ContextError("noise effect");
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+ }
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ const vs = compileShader(gl, gl.VERTEX_SHADER, NOISE_VS);
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+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, NOISE_FS);
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+ const program = linkProgram(gl, vs, fs);
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+ gl.deleteShader(vs);
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+ gl.deleteShader(fs);
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+ const vao = gl.createVertexArray();
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+ if (!vao) {
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+ throw new Error("Failed to create WebGL vertex array");
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+ }
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+ gl.bindVertexArray(vao);
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+ const data = new Float32Array([
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+ -1,
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+ -1,
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+ 0,
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+ 0,
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+ 1,
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+ -1,
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+ 1,
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+ 0,
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+ -1,
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+ 1,
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+ 0,
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+ 1,
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+ 1,
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+ 1,
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+ 1,
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+ 1
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+ ]);
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+ const vbo = gl.createBuffer();
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+ if (!vbo) {
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+ throw new Error("Failed to create WebGL buffer");
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+ }
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+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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+ const aPos = gl.getAttribLocation(program, "aPos");
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+ const aUv = gl.getAttribLocation(program, "aUv");
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+ gl.enableVertexAttribArray(aPos);
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+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
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+ gl.enableVertexAttribArray(aUv);
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+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
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+ gl.bindVertexArray(null);
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+ const texture = gl.createTexture();
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+ if (!texture) {
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+ throw new Error("Failed to create WebGL texture");
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+ }
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ return {
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+ gl,
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+ program,
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+ vao,
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+ vbo,
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+ texture,
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+ uSource: gl.getUniformLocation(program, "uSource"),
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+ uResolution: gl.getUniformLocation(program, "uResolution"),
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+ uAmount: gl.getUniformLocation(program, "uAmount"),
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+ uSeed: gl.getUniformLocation(program, "uSeed"),
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+ uPremultiply: gl.getUniformLocation(program, "uPremultiply")
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+ };
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+ };
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+ var noise = createEffect({
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+ type: "remotion/noise",
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+ label: "noise()",
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+ documentationLink: "https://www.remotion.dev/docs/effects/noise",
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+ backend: "webgl2",
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+ calculateKey: (params) => {
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+ const r = resolve(params);
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+ return `noise-${r.amount}-${r.seed}-${r.premultiply ? 1 : 0}`;
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+ },
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+ setup: (target) => setupNoise(target),
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+ apply: ({ source, width, height, params, state, flipSourceY }) => {
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+ const r = resolve(params);
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+ const { gl, program, texture, vao } = state;
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+ gl.viewport(0, 0, width, height);
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+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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+ gl.useProgram(program);
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+ if (state.uSource)
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+ gl.uniform1i(state.uSource, 0);
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+ if (state.uResolution)
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+ gl.uniform2f(state.uResolution, width, height);
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+ if (state.uAmount)
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+ gl.uniform1f(state.uAmount, r.amount);
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+ if (state.uSeed)
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+ gl.uniform1f(state.uSeed, r.seed);
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+ if (state.uPremultiply)
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+ gl.uniform1i(state.uPremultiply, r.premultiply ? 1 : 0);
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+ gl.bindVertexArray(vao);
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+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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+ gl.bindVertexArray(null);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ gl.useProgram(null);
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+ },
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+ cleanup: ({ gl, program, vao, vbo, texture }) => {
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+ gl.deleteTexture(texture);
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+ gl.deleteBuffer(vbo);
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+ gl.deleteProgram(program);
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+ gl.deleteVertexArray(vao);
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+ },
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+ schema: noiseSchema,
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+ validateParams: validateNoiseParams
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+ });
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+ export {
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+ noise
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+ };
@@ -0,0 +1,381 @@
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+ // src/scanlines.ts
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+ import { Internals } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount"
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+ };
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+ var hueDegreesSchema = {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredFiniteNumber(value, name);
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+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateSignedUnitInterval = (value, name) => {
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+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
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+ };
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+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
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+ };
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+
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+ // src/scanlines.ts
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+ var { createEffect, createWebGL2ContextError } = Internals;
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+ var DEFAULT_AMOUNT2 = 0.15;
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+ var DEFAULT_SPACING = 4;
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+ var DEFAULT_THICKNESS = 1;
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+ var DEFAULT_OFFSET = 0;
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+ var DEFAULT_PREMULTIPLY = false;
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+ var scanlinesSchema = {
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+ amount: {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT2,
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+ description: "Amount"
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+ },
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+ spacing: {
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+ type: "number",
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+ min: 0.1,
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+ max: 100,
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+ step: 0.1,
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+ default: DEFAULT_SPACING,
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+ description: "Spacing"
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+ },
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+ thickness: {
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+ type: "number",
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+ min: 0,
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+ max: 100,
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+ step: 0.1,
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+ default: DEFAULT_THICKNESS,
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+ description: "Thickness"
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+ },
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+ offset: {
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+ type: "number",
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+ step: 0.1,
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+ default: DEFAULT_OFFSET,
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+ description: "Offset"
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+ },
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+ premultiply: {
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+ type: "boolean",
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+ default: DEFAULT_PREMULTIPLY,
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+ description: "Premultiply"
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+ }
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+ };
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+ var resolve = (p) => ({
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+ amount: p.amount ?? DEFAULT_AMOUNT2,
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+ spacing: p.spacing ?? DEFAULT_SPACING,
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+ thickness: p.thickness ?? DEFAULT_THICKNESS,
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+ offset: p.offset ?? DEFAULT_OFFSET,
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+ premultiply: p.premultiply ?? DEFAULT_PREMULTIPLY
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+ });
149
+ var assertOptionalBoolean = (value, name) => {
150
+ if (value === undefined) {
151
+ return;
152
+ }
153
+ if (typeof value !== "boolean") {
154
+ throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
155
+ }
156
+ };
157
+ var validatePositive = (value, name) => {
158
+ if (value <= 0) {
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+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
160
+ }
161
+ };
162
+ var validateScanlinesParams = (params) => {
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+ assertEffectParamsObject(params, "Scanlines");
164
+ assertOptionalFiniteNumber(params.amount, "amount");
165
+ assertOptionalFiniteNumber(params.spacing, "spacing");
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+ assertOptionalFiniteNumber(params.thickness, "thickness");
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+ assertOptionalFiniteNumber(params.offset, "offset");
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+ assertOptionalBoolean(params.premultiply, "premultiply");
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+ const r = resolve(params);
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+ validateUnitInterval(r.amount, "amount");
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+ validatePositive(r.spacing, "spacing");
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+ validateNonNegative(r.thickness, "thickness");
173
+ };
174
+ var SCANLINES_VS = `#version 300 es
175
+ in vec2 aPos;
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+ in vec2 aUv;
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+ out vec2 vUv;
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+
179
+ void main() {
180
+ vUv = aUv;
181
+ gl_Position = vec4(aPos, 0.0, 1.0);
182
+ }
183
+ `;
184
+ var SCANLINES_FS = `#version 300 es
185
+ precision highp float;
186
+
187
+ in vec2 vUv;
188
+ out vec4 fragColor;
189
+
190
+ uniform sampler2D uSource;
191
+ uniform float uAmount;
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+ uniform float uSpacing;
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+ uniform float uThickness;
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+ uniform float uOffset;
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+ uniform bool uPremultiply;
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+
197
+ void main() {
198
+ vec4 texColor = texture(uSource, vUv);
199
+ float alpha = texColor.a;
200
+
201
+ if (alpha <= 0.001) {
202
+ fragColor = vec4(0.0);
203
+ return;
204
+ }
205
+
206
+ if (uAmount <= 0.0 || uThickness <= 0.0) {
207
+ fragColor = texColor;
208
+ return;
209
+ }
210
+
211
+ float spacing = max(uSpacing, 0.001);
212
+ float thickness = min(uThickness, spacing);
213
+ float halfThickness = thickness * 0.5;
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+ float position = mod(gl_FragCoord.y + uOffset, spacing);
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+ float distanceToLine = min(position, spacing - position);
216
+ float line = 1.0 - smoothstep(halfThickness, halfThickness + 1.0, distanceToLine);
217
+ float dutyCycle = thickness / spacing;
218
+ float signal = line - dutyCycle;
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+
220
+ vec3 rgb = texColor.rgb / alpha;
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+ vec3 scanlineLayer = uPremultiply ? rgb * signal : vec3(signal);
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+ rgb = clamp(rgb + scanlineLayer * uAmount, 0.0, 1.0);
223
+ fragColor = vec4(rgb * alpha, alpha);
224
+ }
225
+ `;
226
+ var compileShader = (gl, type, source) => {
227
+ const shader = gl.createShader(type);
228
+ if (!shader) {
229
+ throw new Error("Failed to create WebGL shader");
230
+ }
231
+ gl.shaderSource(shader, source);
232
+ gl.compileShader(shader);
233
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
234
+ const log = gl.getShaderInfoLog(shader);
235
+ gl.deleteShader(shader);
236
+ throw new Error(`Scanlines shader compile failed: ${log ?? "(no log)"}`);
237
+ }
238
+ return shader;
239
+ };
240
+ var linkProgram = (gl, vs, fs) => {
241
+ const program = gl.createProgram();
242
+ if (!program) {
243
+ throw new Error("Failed to create WebGL program");
244
+ }
245
+ gl.attachShader(program, vs);
246
+ gl.attachShader(program, fs);
247
+ gl.linkProgram(program);
248
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
249
+ const log = gl.getProgramInfoLog(program);
250
+ gl.deleteProgram(program);
251
+ throw new Error(`Scanlines program link failed: ${log ?? "(no log)"}`);
252
+ }
253
+ return program;
254
+ };
255
+ var setupScanlines = (target) => {
256
+ const gl = target.getContext("webgl2", {
257
+ premultipliedAlpha: true,
258
+ alpha: true,
259
+ preserveDrawingBuffer: true
260
+ });
261
+ if (!gl) {
262
+ throw createWebGL2ContextError("scanlines effect");
263
+ }
264
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
265
+ const vs = compileShader(gl, gl.VERTEX_SHADER, SCANLINES_VS);
266
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, SCANLINES_FS);
267
+ const program = linkProgram(gl, vs, fs);
268
+ gl.deleteShader(vs);
269
+ gl.deleteShader(fs);
270
+ const vao = gl.createVertexArray();
271
+ if (!vao) {
272
+ throw new Error("Failed to create WebGL vertex array");
273
+ }
274
+ gl.bindVertexArray(vao);
275
+ const data = new Float32Array([
276
+ -1,
277
+ -1,
278
+ 0,
279
+ 0,
280
+ 1,
281
+ -1,
282
+ 1,
283
+ 0,
284
+ -1,
285
+ 1,
286
+ 0,
287
+ 1,
288
+ 1,
289
+ 1,
290
+ 1,
291
+ 1
292
+ ]);
293
+ const vbo = gl.createBuffer();
294
+ if (!vbo) {
295
+ throw new Error("Failed to create WebGL buffer");
296
+ }
297
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
298
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
299
+ const aPos = gl.getAttribLocation(program, "aPos");
300
+ const aUv = gl.getAttribLocation(program, "aUv");
301
+ gl.enableVertexAttribArray(aPos);
302
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
303
+ gl.enableVertexAttribArray(aUv);
304
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
305
+ gl.bindVertexArray(null);
306
+ const texture = gl.createTexture();
307
+ if (!texture) {
308
+ throw new Error("Failed to create WebGL texture");
309
+ }
310
+ gl.bindTexture(gl.TEXTURE_2D, texture);
311
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
312
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
313
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
314
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
315
+ gl.bindTexture(gl.TEXTURE_2D, null);
316
+ return {
317
+ gl,
318
+ program,
319
+ vao,
320
+ vbo,
321
+ texture,
322
+ uSource: gl.getUniformLocation(program, "uSource"),
323
+ uAmount: gl.getUniformLocation(program, "uAmount"),
324
+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
325
+ uThickness: gl.getUniformLocation(program, "uThickness"),
326
+ uOffset: gl.getUniformLocation(program, "uOffset"),
327
+ uPremultiply: gl.getUniformLocation(program, "uPremultiply")
328
+ };
329
+ };
330
+ var scanlines = createEffect({
331
+ type: "remotion/scanlines",
332
+ label: "scanlines()",
333
+ documentationLink: "https://www.remotion.dev/docs/effects/scanlines",
334
+ backend: "webgl2",
335
+ calculateKey: (params) => {
336
+ const r = resolve(params);
337
+ return `scanlines-${r.amount}-${r.spacing}-${r.thickness}-${r.offset}-${r.premultiply ? 1 : 0}`;
338
+ },
339
+ setup: (target) => setupScanlines(target),
340
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
341
+ const r = resolve(params);
342
+ const { gl, program, texture, vao } = state;
343
+ gl.viewport(0, 0, width, height);
344
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
345
+ gl.clearColor(0, 0, 0, 0);
346
+ gl.clear(gl.COLOR_BUFFER_BIT);
347
+ gl.activeTexture(gl.TEXTURE0);
348
+ gl.bindTexture(gl.TEXTURE_2D, texture);
349
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
350
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
351
+ gl.useProgram(program);
352
+ if (state.uSource)
353
+ gl.uniform1i(state.uSource, 0);
354
+ if (state.uAmount)
355
+ gl.uniform1f(state.uAmount, r.amount);
356
+ if (state.uSpacing)
357
+ gl.uniform1f(state.uSpacing, r.spacing);
358
+ if (state.uThickness)
359
+ gl.uniform1f(state.uThickness, r.thickness);
360
+ if (state.uOffset)
361
+ gl.uniform1f(state.uOffset, r.offset);
362
+ if (state.uPremultiply)
363
+ gl.uniform1i(state.uPremultiply, r.premultiply ? 1 : 0);
364
+ gl.bindVertexArray(vao);
365
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
366
+ gl.bindVertexArray(null);
367
+ gl.bindTexture(gl.TEXTURE_2D, null);
368
+ gl.useProgram(null);
369
+ },
370
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
371
+ gl.deleteTexture(texture);
372
+ gl.deleteBuffer(vbo);
373
+ gl.deleteProgram(program);
374
+ gl.deleteVertexArray(vao);
375
+ },
376
+ schema: scanlinesSchema,
377
+ validateParams: validateScanlinesParams
378
+ });
379
+ export {
380
+ scanlines
381
+ };