@remotion/effects 4.0.468 → 4.0.470
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dot-grid.d.ts +31 -0
- package/dist/drop-shadow/drop-shadow-runtime.d.ts +54 -0
- package/dist/drop-shadow/drop-shadow-shaders.d.ts +5 -0
- package/dist/drop-shadow/index.d.ts +15 -0
- package/dist/drop-shadow.d.ts +1 -0
- package/dist/esm/blur.mjs +31 -16
- package/dist/esm/dot-grid.mjs +349 -0
- package/dist/esm/drop-shadow.mjs +610 -0
- package/dist/esm/evolve.mjs +398 -0
- package/dist/esm/fisheye.mjs +430 -0
- package/dist/esm/glow.mjs +56 -42
- package/dist/esm/halftone-linear-gradient.mjs +480 -0
- package/dist/esm/lines.mjs +487 -0
- package/dist/esm/noise.mjs +341 -0
- package/dist/esm/scanlines.mjs +381 -0
- package/dist/esm/speckle.mjs +360 -0
- package/dist/esm/white-noise.mjs +279 -0
- package/dist/evolve.d.ts +43 -0
- package/dist/fisheye/fisheye-runtime.d.ts +28 -0
- package/dist/fisheye/fisheye-shaders.d.ts +2 -0
- package/dist/fisheye/index.d.ts +26 -0
- package/dist/fisheye.d.ts +1 -0
- package/dist/gaussian-blur-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient.d.ts +93 -0
- package/dist/lines.d.ts +61 -0
- package/dist/noise.d.ts +11 -0
- package/dist/scanlines.d.ts +15 -0
- package/dist/speckle.d.ts +11 -0
- package/dist/visual-test/effects-visual.test.d.ts +1 -0
- package/dist/visual-test/visual-utils.d.ts +13 -0
- package/dist/white-noise.d.ts +9 -0
- package/package.json +87 -3
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// src/fisheye/index.ts
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import { Internals as Internals2 } from "remotion";
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// src/validate-effect-param.ts
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var assertEffectParamsObject = (params, effectLabel) => {
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if (params === null || typeof params !== "object") {
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throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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}
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};
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var assertRequiredFiniteNumber = (value, name) => {
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if (typeof value !== "number" || !Number.isFinite(value)) {
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throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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}
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};
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var assertRequiredColor = (value, name) => {
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if (typeof value !== "string" || value.length === 0) {
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throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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}
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};
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var assertOptionalColor = (value, name) => {
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if (value === undefined) {
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return;
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}
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assertRequiredColor(value, name);
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};
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// src/color-utils.ts
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var DEFAULT_AMOUNT = 1;
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var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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var DEFAULT_HUE_DEGREES = 0;
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var colorAmountSchema = {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount"
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};
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var colorMultiplierSchema = {
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type: "number",
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min: 0,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount"
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};
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var brightnessAmountSchema = {
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type: "number",
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min: -1,
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max: 1,
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step: 0.01,
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default: DEFAULT_BRIGHTNESS_AMOUNT,
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description: "Amount"
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};
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var hueDegreesSchema = {
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type: "number",
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step: 1,
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default: DEFAULT_HUE_DEGREES,
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description: "Degrees"
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};
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var assertOptionalFiniteNumber = (value, name) => {
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if (value === undefined) {
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return;
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}
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assertRequiredFiniteNumber(value, name);
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};
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var validateUnitInterval = (value, name) => {
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if (value < 0) {
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throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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}
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if (value > 1) {
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throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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}
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};
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var validateNonNegative = (value, name) => {
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if (value < 0) {
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throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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}
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};
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var validateSignedUnitInterval = (value, name) => {
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if (value < -1) {
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throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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}
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if (value > 1) {
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throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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}
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};
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var clampColorChannel = (value) => {
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return Math.max(0, Math.min(255, value));
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};
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var parseColorRgba = (ctx, color) => {
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ctx.clearRect(0, 0, 1, 1);
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ctx.fillStyle = color;
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ctx.fillRect(0, 0, 1, 1);
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const { data } = ctx.getImageData(0, 0, 1, 1);
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return [data[0], data[1], data[2], data[3]];
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};
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// src/fisheye/fisheye-runtime.ts
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import { Internals } from "remotion";
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// src/fisheye/fisheye-shaders.ts
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var FISHEYE_VS = `#version 300 es
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var FISHEYE_FS = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uCenter;
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uniform float uFieldOfView;
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uniform float uRadius;
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uniform float uZoom;
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uniform float uAspect;
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void main() {
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vec2 toCenter = vUv - uCenter;
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vec2 aspectCorrected = vec2(toCenter.x * uAspect, toCenter.y);
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float dist = length(aspectCorrected);
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float r = dist / max(uRadius, 0.0001);
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if (r > 1.0 || uFieldOfView <= 0.0001) {
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fragColor = vec4(0.0);
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return;
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}
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float halfFov = uFieldOfView * 0.5;
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float warped = tan(r * halfFov) / tan(halfFov);
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float scale = (dist > 0.00001) ? (warped * uRadius / dist) : 0.0;
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vec2 warpedAspect = aspectCorrected * scale;
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vec2 warpedOffset = vec2(warpedAspect.x / uAspect, warpedAspect.y);
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warpedOffset /= max(uZoom, 0.0001);
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vec2 srcUv = uCenter + warpedOffset;
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if (
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srcUv.x < 0.0 ||
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srcUv.x > 1.0 ||
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srcUv.y < 0.0 ||
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srcUv.y > 1.0
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) {
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fragColor = vec4(0.0);
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return;
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}
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fragColor = texture(uSource, srcUv);
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}
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`;
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// src/fisheye/fisheye-runtime.ts
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var { createWebGL2ContextError } = Internals;
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var compileShader = (gl, type, source) => {
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const shader = gl.createShader(type);
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if (!shader) {
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throw new Error("Failed to create WebGL shader");
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}
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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const log = gl.getShaderInfoLog(shader);
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gl.deleteShader(shader);
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throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
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}
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return shader;
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};
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var linkProgram = (gl, vs, fs) => {
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const program = gl.createProgram();
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if (!program) {
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throw new Error("Failed to create WebGL program");
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}
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gl.attachShader(program, vs);
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gl.attachShader(program, fs);
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gl.linkProgram(program);
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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const log = gl.getProgramInfoLog(program);
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gl.deleteProgram(program);
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throw new Error(`Program link failed: ${log ?? "(no log)"}`);
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}
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return program;
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};
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var createProgram = (gl, vertexSource, fragmentSource) => {
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const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
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const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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const program = linkProgram(gl, vs, fs);
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gl.deleteShader(vs);
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gl.deleteShader(fs);
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return program;
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};
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var createRgbaTexture = (gl) => {
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const texture = gl.createTexture();
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if (!texture) {
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throw new Error("Failed to create WebGL texture");
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}
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.bindTexture(gl.TEXTURE_2D, null);
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return texture;
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};
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var setupFisheye = (target) => {
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const gl = target.getContext("webgl2", {
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premultipliedAlpha: true,
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alpha: true,
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preserveDrawingBuffer: true
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});
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if (!gl) {
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throw createWebGL2ContextError("fisheye effect");
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}
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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const program = createProgram(gl, FISHEYE_VS, FISHEYE_FS);
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const vao = gl.createVertexArray();
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if (!vao) {
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throw new Error("Failed to create WebGL vertex array");
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}
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gl.bindVertexArray(vao);
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const data = new Float32Array([
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-1,
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-1,
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0,
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0,
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1,
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-1,
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1,
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0,
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-1,
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1,
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1,
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1,
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1
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]);
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const vbo = gl.createBuffer();
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if (!vbo) {
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throw new Error("Failed to create WebGL buffer");
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}
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gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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gl.enableVertexAttribArray(0);
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gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
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gl.enableVertexAttribArray(1);
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gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
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gl.bindVertexArray(null);
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const textureSource = createRgbaTexture(gl);
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return {
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gl,
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program,
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vao,
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vbo,
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textureSource,
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uniforms: {
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uSource: gl.getUniformLocation(program, "uSource"),
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uCenter: gl.getUniformLocation(program, "uCenter"),
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uFieldOfView: gl.getUniformLocation(program, "uFieldOfView"),
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uRadius: gl.getUniformLocation(program, "uRadius"),
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uZoom: gl.getUniformLocation(program, "uZoom"),
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uAspect: gl.getUniformLocation(program, "uAspect")
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}
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};
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};
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var cleanupFisheye = (state) => {
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const { gl, program, vao, vbo, textureSource } = state;
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gl.deleteTexture(textureSource);
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gl.deleteBuffer(vbo);
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gl.deleteProgram(program);
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gl.deleteVertexArray(vao);
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};
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var drawFullscreenQuad = (state) => {
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const { gl, vao } = state;
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gl.bindVertexArray(vao);
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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gl.bindVertexArray(null);
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};
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var applyFisheye = ({
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state,
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source,
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width,
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height,
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center,
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fieldOfView,
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radius,
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zoom,
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flipSourceY
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}) => {
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const { gl, program, textureSource, uniforms } = state;
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298
|
+
gl.viewport(0, 0, width, height);
|
|
299
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
300
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
301
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
302
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
303
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
304
|
+
gl.clearColor(0, 0, 0, 0);
|
|
305
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
306
|
+
gl.useProgram(program);
|
|
307
|
+
if (uniforms.uSource)
|
|
308
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
309
|
+
if (uniforms.uCenter)
|
|
310
|
+
gl.uniform2f(uniforms.uCenter, center[0], center[1]);
|
|
311
|
+
if (uniforms.uFieldOfView)
|
|
312
|
+
gl.uniform1f(uniforms.uFieldOfView, fieldOfView);
|
|
313
|
+
if (uniforms.uRadius)
|
|
314
|
+
gl.uniform1f(uniforms.uRadius, radius);
|
|
315
|
+
if (uniforms.uZoom)
|
|
316
|
+
gl.uniform1f(uniforms.uZoom, zoom);
|
|
317
|
+
if (uniforms.uAspect)
|
|
318
|
+
gl.uniform1f(uniforms.uAspect, width / height);
|
|
319
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
320
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
321
|
+
drawFullscreenQuad(state);
|
|
322
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
323
|
+
gl.useProgram(null);
|
|
324
|
+
};
|
|
325
|
+
|
|
326
|
+
// src/fisheye/index.ts
|
|
327
|
+
var { createEffect } = Internals2;
|
|
328
|
+
var DEFAULT_FISHEYE_FIELD_OF_VIEW = 2.5;
|
|
329
|
+
var DEFAULT_FISHEYE_CENTER = [0.5, 0.5];
|
|
330
|
+
var DEFAULT_FISHEYE_RADIUS = 1;
|
|
331
|
+
var DEFAULT_FISHEYE_ZOOM = 1;
|
|
332
|
+
var MAX_FIELD_OF_VIEW = Math.PI;
|
|
333
|
+
var fisheyeSchema = {
|
|
334
|
+
fieldOfView: {
|
|
335
|
+
type: "number",
|
|
336
|
+
min: 0,
|
|
337
|
+
max: MAX_FIELD_OF_VIEW,
|
|
338
|
+
step: 0.01,
|
|
339
|
+
default: DEFAULT_FISHEYE_FIELD_OF_VIEW,
|
|
340
|
+
description: "Field of view"
|
|
341
|
+
},
|
|
342
|
+
center: {
|
|
343
|
+
type: "uv-coordinate",
|
|
344
|
+
min: 0,
|
|
345
|
+
max: 1,
|
|
346
|
+
step: 0.01,
|
|
347
|
+
default: DEFAULT_FISHEYE_CENTER,
|
|
348
|
+
description: "Center"
|
|
349
|
+
},
|
|
350
|
+
radius: {
|
|
351
|
+
type: "number",
|
|
352
|
+
min: 0.01,
|
|
353
|
+
max: 3,
|
|
354
|
+
step: 0.01,
|
|
355
|
+
default: DEFAULT_FISHEYE_RADIUS,
|
|
356
|
+
description: "Radius"
|
|
357
|
+
},
|
|
358
|
+
zoom: {
|
|
359
|
+
type: "number",
|
|
360
|
+
min: 0.1,
|
|
361
|
+
max: 5,
|
|
362
|
+
step: 0.01,
|
|
363
|
+
default: DEFAULT_FISHEYE_ZOOM,
|
|
364
|
+
description: "Zoom"
|
|
365
|
+
}
|
|
366
|
+
};
|
|
367
|
+
var resolve = (p) => ({
|
|
368
|
+
fieldOfView: p.fieldOfView ?? DEFAULT_FISHEYE_FIELD_OF_VIEW,
|
|
369
|
+
center: [...p.center ?? DEFAULT_FISHEYE_CENTER],
|
|
370
|
+
radius: p.radius ?? DEFAULT_FISHEYE_RADIUS,
|
|
371
|
+
zoom: p.zoom ?? DEFAULT_FISHEYE_ZOOM
|
|
372
|
+
});
|
|
373
|
+
var assertOptionalUvCoordinate = (value, name) => {
|
|
374
|
+
if (value === undefined) {
|
|
375
|
+
return;
|
|
376
|
+
}
|
|
377
|
+
if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
|
|
378
|
+
throw new TypeError(`"${name}" must be a [number, number] tuple`);
|
|
379
|
+
}
|
|
380
|
+
};
|
|
381
|
+
var validatePositive = (value, name) => {
|
|
382
|
+
if (value <= 0) {
|
|
383
|
+
throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
|
|
384
|
+
}
|
|
385
|
+
};
|
|
386
|
+
var validateFisheyeParams = (params) => {
|
|
387
|
+
assertEffectParamsObject(params, "Fisheye");
|
|
388
|
+
assertOptionalFiniteNumber(params.fieldOfView, "fieldOfView");
|
|
389
|
+
assertOptionalUvCoordinate(params.center, "center");
|
|
390
|
+
assertOptionalFiniteNumber(params.radius, "radius");
|
|
391
|
+
assertOptionalFiniteNumber(params.zoom, "zoom");
|
|
392
|
+
const resolved = resolve(params);
|
|
393
|
+
validateNonNegative(resolved.fieldOfView, "fieldOfView");
|
|
394
|
+
if (resolved.fieldOfView > MAX_FIELD_OF_VIEW) {
|
|
395
|
+
throw new TypeError(`"fieldOfView" must be <= ${MAX_FIELD_OF_VIEW}, but got ${JSON.stringify(resolved.fieldOfView)}`);
|
|
396
|
+
}
|
|
397
|
+
validatePositive(resolved.radius, "radius");
|
|
398
|
+
validatePositive(resolved.zoom, "zoom");
|
|
399
|
+
};
|
|
400
|
+
var fisheye = createEffect({
|
|
401
|
+
type: "remotion/fisheye",
|
|
402
|
+
label: "fisheye()",
|
|
403
|
+
documentationLink: "https://www.remotion.dev/docs/effects/fisheye",
|
|
404
|
+
backend: "webgl2",
|
|
405
|
+
calculateKey: (params) => {
|
|
406
|
+
const r = resolve(params);
|
|
407
|
+
return `fisheye-${r.fieldOfView}-${r.center.join(":")}-${r.radius}-${r.zoom}`;
|
|
408
|
+
},
|
|
409
|
+
setup: (target) => setupFisheye(target),
|
|
410
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
411
|
+
const r = resolve(params);
|
|
412
|
+
applyFisheye({
|
|
413
|
+
state,
|
|
414
|
+
source,
|
|
415
|
+
width,
|
|
416
|
+
height,
|
|
417
|
+
center: r.center,
|
|
418
|
+
fieldOfView: r.fieldOfView,
|
|
419
|
+
radius: r.radius,
|
|
420
|
+
zoom: r.zoom,
|
|
421
|
+
flipSourceY
|
|
422
|
+
});
|
|
423
|
+
},
|
|
424
|
+
cleanup: (state) => cleanupFisheye(state),
|
|
425
|
+
schema: fisheyeSchema,
|
|
426
|
+
validateParams: validateFisheyeParams
|
|
427
|
+
});
|
|
428
|
+
export {
|
|
429
|
+
fisheye
|
|
430
|
+
};
|
package/dist/esm/glow.mjs
CHANGED
|
@@ -98,6 +98,60 @@ var parseColorRgba = (ctx, color) => {
|
|
|
98
98
|
// src/glow/glow-runtime.ts
|
|
99
99
|
import { Internals } from "remotion";
|
|
100
100
|
|
|
101
|
+
// src/gaussian-blur-shader.ts
|
|
102
|
+
var buildGaussianBlurFs = (direction) => {
|
|
103
|
+
const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
|
|
104
|
+
return `#version 300 es
|
|
105
|
+
precision highp float;
|
|
106
|
+
|
|
107
|
+
in vec2 vUv;
|
|
108
|
+
out vec4 fragColor;
|
|
109
|
+
|
|
110
|
+
uniform sampler2D uSource;
|
|
111
|
+
uniform float uRadius;
|
|
112
|
+
uniform vec2 uTexelSize;
|
|
113
|
+
|
|
114
|
+
const int MIN_KERNEL_HALF = 4;
|
|
115
|
+
const int MAX_KERNEL_HALF = 32;
|
|
116
|
+
const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
|
|
117
|
+
const vec2 DIRECTION = ${dirVec};
|
|
118
|
+
|
|
119
|
+
void main() {
|
|
120
|
+
if (uRadius <= 0.0) {
|
|
121
|
+
fragColor = texture(uSource, vUv);
|
|
122
|
+
return;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
int kernelHalf = int(
|
|
126
|
+
min(
|
|
127
|
+
float(MAX_KERNEL_HALF),
|
|
128
|
+
max(float(MIN_KERNEL_HALF), ceil(uRadius / TARGET_SAMPLE_DISTANCE_PX))
|
|
129
|
+
)
|
|
130
|
+
);
|
|
131
|
+
float pixelStride = uRadius / float(kernelHalf);
|
|
132
|
+
float sigma = uRadius / 3.0;
|
|
133
|
+
float twoSigmaSq = 2.0 * sigma * sigma;
|
|
134
|
+
|
|
135
|
+
vec4 sum = vec4(0.0);
|
|
136
|
+
float weightSum = 0.0;
|
|
137
|
+
|
|
138
|
+
for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
|
|
139
|
+
if (abs(i) > kernelHalf) {
|
|
140
|
+
continue;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
float offsetPx = float(i) * pixelStride;
|
|
144
|
+
float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
|
|
145
|
+
vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
|
|
146
|
+
sum += texture(uSource, uv) * w;
|
|
147
|
+
weightSum += w;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
fragColor = sum / weightSum;
|
|
151
|
+
}
|
|
152
|
+
`;
|
|
153
|
+
};
|
|
154
|
+
|
|
101
155
|
// src/glow/glow-shaders.ts
|
|
102
156
|
var GLOW_VS = `#version 300 es
|
|
103
157
|
layout(location = 0) in vec2 aPos;
|
|
@@ -139,48 +193,8 @@ void main() {
|
|
|
139
193
|
fragColor = vec4(uColor.rgb * glowAlpha, glowAlpha);
|
|
140
194
|
}
|
|
141
195
|
`;
|
|
142
|
-
var
|
|
143
|
-
|
|
144
|
-
return `#version 300 es
|
|
145
|
-
precision highp float;
|
|
146
|
-
|
|
147
|
-
in vec2 vUv;
|
|
148
|
-
out vec4 fragColor;
|
|
149
|
-
|
|
150
|
-
uniform sampler2D uSource;
|
|
151
|
-
uniform float uRadius;
|
|
152
|
-
uniform vec2 uTexelSize;
|
|
153
|
-
|
|
154
|
-
const int KERNEL_HALF = 4;
|
|
155
|
-
const vec2 DIRECTION = ${dirVec};
|
|
156
|
-
|
|
157
|
-
void main() {
|
|
158
|
-
if (uRadius <= 0.0) {
|
|
159
|
-
fragColor = texture(uSource, vUv);
|
|
160
|
-
return;
|
|
161
|
-
}
|
|
162
|
-
|
|
163
|
-
float pixelStride = uRadius / float(KERNEL_HALF);
|
|
164
|
-
float sigma = uRadius / 3.0;
|
|
165
|
-
float twoSigmaSq = 2.0 * sigma * sigma;
|
|
166
|
-
|
|
167
|
-
vec4 sum = vec4(0.0);
|
|
168
|
-
float weightSum = 0.0;
|
|
169
|
-
|
|
170
|
-
for (int i = -KERNEL_HALF; i <= KERNEL_HALF; ++i) {
|
|
171
|
-
float offsetPx = float(i) * pixelStride;
|
|
172
|
-
float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
|
|
173
|
-
vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
|
|
174
|
-
sum += texture(uSource, uv) * w;
|
|
175
|
-
weightSum += w;
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
-
fragColor = sum / weightSum;
|
|
179
|
-
}
|
|
180
|
-
`;
|
|
181
|
-
};
|
|
182
|
-
var GLOW_BLUR_FS_HORIZONTAL = buildBlurFs("horizontal");
|
|
183
|
-
var GLOW_BLUR_FS_VERTICAL = buildBlurFs("vertical");
|
|
196
|
+
var GLOW_BLUR_FS_HORIZONTAL = buildGaussianBlurFs("horizontal");
|
|
197
|
+
var GLOW_BLUR_FS_VERTICAL = buildGaussianBlurFs("vertical");
|
|
184
198
|
var GLOW_COMPOSITE_FS = `#version 300 es
|
|
185
199
|
precision highp float;
|
|
186
200
|
|