@remix-gg/sdk 0.6.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -1,68 +1,237 @@
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+ var __defProp = Object.defineProperty;
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+ var __defProps = Object.defineProperties;
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+ var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
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+ var __getOwnPropSymbols = Object.getOwnPropertySymbols;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __propIsEnum = Object.prototype.propertyIsEnumerable;
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+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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+ var __spreadValues = (a, b) => {
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+ for (var prop in b || (b = {}))
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+ if (__hasOwnProp.call(b, prop))
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+ __defNormalProp(a, prop, b[prop]);
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+ if (__getOwnPropSymbols)
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+ for (var prop of __getOwnPropSymbols(b)) {
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+ if (__propIsEnum.call(b, prop))
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+ __defNormalProp(a, prop, b[prop]);
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+ }
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+ return a;
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+ };
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+ var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
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+
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  // src/index.ts
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- var ZERO_SAFE_AREA_INSET = {
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+ var ZERO_SAFE_AREA_INSET = Object.freeze({
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  top: 0,
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  right: 0,
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  bottom: 0,
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  left: 0
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+ });
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+ var createGameEventMessage = (type, data) => {
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+ return { type: "game_event", event: { type, data } };
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  };
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-
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- class RemixSDK {
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- isClient;
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- target = null;
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- eventListeners = new Map;
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- readyPromiseResolve = null;
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- purchasePromiseResolve = null;
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- _gameInfo;
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- _gameState;
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+ var parseGameEventMessage = (value) => {
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+ if (typeof value !== "object" || value === null)
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+ return null;
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+ const message = value;
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+ if (message.type !== "game_event")
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+ return null;
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+ const event = message.event;
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+ if (typeof event !== "object" || event === null)
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+ return null;
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+ if (typeof event.type !== "string")
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+ return null;
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+ return event;
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+ };
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+ var READY_RESEND_INITIAL_DELAY_MS = 250;
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+ var READY_RESEND_MAX_ATTEMPTS = 5;
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+ var generateInstanceId = () => typeof crypto !== "undefined" && typeof crypto.randomUUID === "function" ? crypto.randomUUID() : Math.random().toString(36).slice(2);
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+ var isBrowserGameClient = () => typeof window !== "undefined" && typeof window.addEventListener === "function" && typeof window.removeEventListener === "function";
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+ var RemixSDK = class {
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  constructor() {
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- this.isClient = typeof window !== "undefined";
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+ this.target = null;
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+ this.eventListeners = /* @__PURE__ */ new Map();
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+ this.readyPromise = null;
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+ this.readyPromiseResolve = null;
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+ this.purchasePromiseResolvers = [];
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+ this.readyResendTimer = null;
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+ this.instanceId = generateInstanceId();
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+ this._levelStars = Object.freeze({});
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+ this.ready = () => {
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+ if (this._gameInfo) {
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+ return Promise.resolve(this._gameInfo);
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+ }
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+ if (!this.readyPromise) {
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+ this.readyPromise = new Promise((resolve) => {
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+ this.readyPromiseResolve = resolve;
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+ });
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+ }
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+ return this.readyPromise;
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+ };
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+ this.purchase = (data) => {
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+ this.sendMessage("purchase", data);
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+ return new Promise((resolve) => {
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+ this.purchasePromiseResolvers.push(resolve);
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+ });
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+ };
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+ this.reportError = (data) => {
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+ this.sendMessage("error", data);
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+ };
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+ this.hapticFeedback = (type) => {
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+ this.sendMessage("haptic_feedback", type ? { type } : void 0);
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+ };
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+ this.hasItem = (item) => {
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+ return this.getItemPurchaseCount(item) > 0;
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+ };
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+ this.getItemPurchaseCount = (item) => {
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+ const inventoryItem = this.inventory.find((entry) => entry.slug === item);
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+ return (inventoryItem == null ? void 0 : inventoryItem.quantity) || 0;
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+ };
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+ this.getShopItem = (slug) => {
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+ return this.shopItems.find((item) => item.slug === slug);
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+ };
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+ this.singlePlayer = {
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+ actions: {
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+ ready: this.ready,
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+ hapticFeedback: this.hapticFeedback,
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+ reportError: this.reportError,
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+ purchase: this.purchase,
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+ gameOver: (data) => {
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+ this.sendMessage("game_over", data);
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+ },
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+ saveGameState: (data) => {
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+ this.sendMessage("save_game_state", data);
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+ }
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+ }
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+ };
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+ this.multiplayer = {
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+ actions: __spreadProps(__spreadValues({}, this.singlePlayer.actions), {
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+ gameOver: (data) => {
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+ this.sendMessage("multiplayer_game_over", data);
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+ },
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+ refuteGameState: (data) => {
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+ this.sendMessage("refute_game_state", data);
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+ },
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+ saveGameState: (data) => {
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+ this.sendMessage("multiplayer_save_game_state", data);
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+ }
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+ })
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+ };
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+ this.handleMessage = (event) => {
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+ if (event.source && event.source !== this.target)
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+ return;
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+ const gameEvent = parseGameEventMessage(event.data);
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+ if (!gameEvent)
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+ return;
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+ this.emit(gameEvent.type, gameEvent.data);
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+ };
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+ this.sendMessage = (type, data) => {
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+ if (!this.isClient || !this.target)
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+ return;
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+ const gameEvent = { type: "game_event", event: { type, data } };
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+ this.target.postMessage(gameEvent, "*");
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+ };
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+ this.handleGlobalError = (event) => {
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+ this.sendMessage("error", {
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+ message: event.message || "Unknown error",
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+ source: event.filename,
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+ lineno: event.lineno,
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+ colno: event.colno,
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+ error: event.error,
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+ stack: event.error instanceof Error ? event.error.stack : void 0
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+ });
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+ };
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+ this.handleUnhandledRejection = (event) => {
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+ const error = event.reason instanceof Error ? event.reason : new Error(String(event.reason));
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+ this.sendMessage("error", {
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+ message: error.message,
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+ error,
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+ stack: error.stack
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+ });
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+ };
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+ this.isClient = isBrowserGameClient();
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  this.target = this.isClient ? window.parent : null;
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  if (this.isClient) {
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  window.addEventListener("message", this.handleMessage);
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  window.addEventListener("error", this.handleGlobalError);
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  window.addEventListener("unhandledrejection", this.handleUnhandledRejection);
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- this.sendMessage("ready", undefined);
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+ this.sendMessage("ready", { instanceId: this.instanceId });
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+ this.scheduleReadyResend(1);
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+ }
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+ }
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+ scheduleReadyResend(attempt) {
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+ if (attempt > READY_RESEND_MAX_ATTEMPTS)
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+ return;
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+ this.readyResendTimer = setTimeout(
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+ () => {
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+ if (this._gameInfo)
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+ return;
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+ this.sendMessage("ready", { instanceId: this.instanceId });
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+ this.scheduleReadyResend(attempt + 1);
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+ },
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+ READY_RESEND_INITIAL_DELAY_MS * 2 ** (attempt - 1)
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+ );
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+ }
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+ cancelReadyResend() {
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+ if (this.readyResendTimer !== null) {
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+ clearTimeout(this.readyResendTimer);
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+ this.readyResendTimer = null;
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  }
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  }
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  on(eventType, callback) {
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+ var _a;
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  if (!this.eventListeners.has(eventType)) {
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- this.eventListeners.set(eventType, new Set);
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+ this.eventListeners.set(eventType, /* @__PURE__ */ new Set());
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  }
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- this.eventListeners.get(eventType)?.add(callback);
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+ (_a = this.eventListeners.get(eventType)) == null ? void 0 : _a.add(callback);
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+ return () => this.off(eventType, callback);
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  }
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  off(eventType, callback) {
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- this.eventListeners.get(eventType)?.delete(callback);
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+ var _a;
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+ (_a = this.eventListeners.get(eventType)) == null ? void 0 : _a.delete(callback);
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+ }
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+ // explicitly named event listeners for better understanding and type safety;
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+ // each returns an unsubscribe function
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+ /**
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+ * Listen for the host starting play: a replay after game over, or — for level
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+ * games — a host-directed level via `data.levelIndex` (Studio continue/jump or
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+ * the production next-level button). `data` may be omitted for a plain restart.
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+ */
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+ onPlay(callback) {
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+ return this.on("play_again", (data) => callback(data));
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  }
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+ /** @deprecated Use {@link onPlay}. Retained for backward compatibility. */
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  onPlayAgain(callback) {
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- this.on("play_again", () => callback());
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+ return this.onPlay(callback);
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  }
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  onToggleMute(callback) {
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- this.on("toggle_mute", (data) => callback(data));
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+ return this.on("toggle_mute", callback);
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  }
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  onGameStateUpdated(callback) {
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- this.on("game_state_updated", (data) => callback(data));
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+ return this.on("game_state_updated", callback);
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  }
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  onGameInfo(callback) {
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- this.on("game_info", (data) => callback(data));
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+ return this.on("game_info", callback);
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  }
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  onPurchaseComplete(callback) {
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- this.on("purchase_complete", (data) => callback(data));
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+ return this.on("purchase_complete", callback);
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  }
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+ // end of explicitly named event listeners
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  setTarget(target) {
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  this.target = target;
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  }
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  get purchasedItems() {
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- return this._gameInfo?.player.purchasedItems || [];
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+ var _a;
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+ return ((_a = this._gameInfo) == null ? void 0 : _a.player.purchasedItems) || [];
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  }
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  get inventory() {
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- const counts = new Map;
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+ const counts = /* @__PURE__ */ new Map();
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  for (const item of this.purchasedItems) {
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  counts.set(item, (counts.get(item) || 0) + 1);
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  }
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  return [...counts.entries()].map(([slug, quantity]) => ({ slug, quantity }));
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  }
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  get shopItems() {
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- return this._gameInfo?.shopItems || [];
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+ var _a;
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+ return ((_a = this._gameInfo) == null ? void 0 : _a.shopItems) || [];
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  }
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  get gameInfo() {
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  return this._gameInfo;
@@ -71,76 +240,63 @@ class RemixSDK {
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  return this._gameState;
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  }
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  get players() {
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- return this._gameInfo?.players;
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+ var _a;
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+ return (_a = this._gameInfo) == null ? void 0 : _a.players;
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  }
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  get player() {
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- return this._gameInfo?.player;
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+ var _a;
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+ return (_a = this._gameInfo) == null ? void 0 : _a.player;
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  }
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  get isReady() {
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  return !!this._gameInfo;
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252
  }
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- ready = () => {
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- if (this._gameInfo) {
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- return Promise.resolve(this._gameInfo);
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- }
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- return new Promise((resolve) => {
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- this.readyPromiseResolve = resolve;
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- });
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- };
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- purchase = (data) => {
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- this.sendMessage("purchase", data);
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- return new Promise((resolve) => {
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- this.purchasePromiseResolve = resolve;
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- });
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- };
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- reportError = (data) => {
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- this.sendMessage("error", data);
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- };
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- hapticFeedback = () => {
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- this.sendMessage("haptic_feedback", undefined);
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- };
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- hasItem = (item) => {
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- return this.getItemPurchaseCount(item) > 0;
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- };
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- getItemPurchaseCount = (item) => {
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- const inventoryItem = this.inventory.find((entry) => entry.slug === item);
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- return inventoryItem?.quantity || 0;
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- };
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- getShopItem = (slug) => {
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- return this.shopItems.find((item) => item.slug === slug);
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- };
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- singlePlayer = {
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- actions: {
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- ready: this.ready,
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- hapticFeedback: this.hapticFeedback,
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- reportError: this.reportError,
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- purchase: this.purchase,
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- gameOver: (data) => {
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- this.sendMessage("game_over", data);
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- },
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- saveGameState: (data) => {
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- this.sendMessage("save_game_state", data);
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- }
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- }
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- };
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- multiplayer = {
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- actions: {
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- ...this.singlePlayer.actions,
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- gameOver: (data) => {
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- this.sendMessage("multiplayer_game_over", data);
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- },
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- refuteGameState: (data) => {
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- this.sendMessage("refute_game_state", data);
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- },
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- saveGameState: (data) => {
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- this.sendMessage("multiplayer_save_game_state", data);
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- }
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- }
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- };
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+ /** True when the host configured this game with a fixed level count. */
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+ get isLevelBased() {
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+ var _a, _b;
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+ const levelCount = (_b = (_a = this._gameInfo) == null ? void 0 : _a.levelBased) == null ? void 0 : _b.levelCount;
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+ return levelCount != null && levelCount > 0;
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+ }
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+ /** Total levels for level-based games (from host metadata). */
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+ get levelCount() {
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+ var _a, _b;
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+ const levelCount = (_b = (_a = this._gameInfo) == null ? void 0 : _a.levelBased) == null ? void 0 : _b.levelCount;
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+ return levelCount != null && levelCount > 0 ? levelCount : void 0;
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+ }
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+ /** 1-based level index from score-derived progression, defaulting to 1. */
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+ get currentLevelIndex() {
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+ var _a, _b, _c;
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+ const value = (_c = (_b = (_a = this._gameInfo) == null ? void 0 : _a.levelBased) == null ? void 0 : _b.progress) == null ? void 0 : _c.currentLevelIndex;
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+ return typeof value === "number" && Number.isFinite(value) && value >= 1 ? value : 1;
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+ }
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+ /** Best stars earned per level from score-derived progression. Keys are 1-based level indices. */
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+ get levelStars() {
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+ return this._levelStars;
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+ }
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+ /** Highest unlocked level from score-derived progression, defaulting to 1. */
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+ get highestUnlockedLevel() {
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+ var _a, _b, _c;
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+ const value = (_c = (_b = (_a = this._gameInfo) == null ? void 0 : _a.levelBased) == null ? void 0 : _b.progress) == null ? void 0 : _c.highestUnlockedLevel;
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+ return typeof value === "number" && Number.isFinite(value) && value >= 1 ? value : 1;
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+ }
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+ /** Sum of best stars across all completed levels. */
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+ get totalStars() {
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+ return Object.values(this.levelStars).reduce((sum, stars) => sum + stars, 0);
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+ }
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  emit(eventType, data) {
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+ var _a, _b, _c;
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287
  if (eventType === "game_info") {
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  const eventData = data;
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  this._gameInfo = eventData;
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+ const rawLevelStars = (_b = (_a = eventData.levelBased) == null ? void 0 : _a.progress) == null ? void 0 : _b.levelStars;
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+ const levelStars = {};
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+ if (rawLevelStars && typeof rawLevelStars === "object" && !Array.isArray(rawLevelStars)) {
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+ for (const [key, starValue] of Object.entries(rawLevelStars)) {
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+ if (starValue === 1 || starValue === 2 || starValue === 3)
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+ levelStars[key] = starValue;
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+ }
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+ }
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+ this._levelStars = Object.freeze(levelStars);
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+ this.cancelReadyResend();
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  if (!this._gameState && eventData.initialGameState) {
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  this._gameState = eventData.initialGameState.gameState;
146
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  }
@@ -151,12 +307,12 @@ class RemixSDK {
151
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  }
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  if (eventType === "purchase_complete") {
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  const eventData = data;
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- if (eventData.success && eventData.item && this._gameInfo?.player) {
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+ if (eventData.success && eventData.item && ((_c = this._gameInfo) == null ? void 0 : _c.player)) {
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  this.applyPurchaseToCurrentPlayer(eventData.item);
156
312
  }
157
- if (this.purchasePromiseResolve) {
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- this.purchasePromiseResolve(eventData);
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- this.purchasePromiseResolve = null;
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+ const resolvePurchase = this.purchasePromiseResolvers.shift();
314
+ if (resolvePurchase) {
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+ resolvePurchase(eventData);
160
316
  }
161
317
  }
162
318
  if (eventType === "game_state_updated") {
@@ -171,57 +327,27 @@ class RemixSDK {
171
327
  callback(data);
172
328
  }
173
329
  }
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- handleMessage = (event) => {
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- if (event.data?.type !== "game_event")
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- return;
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- this.emit(event.data.event.type, event.data.event.data);
178
- };
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- sendMessage = (type, data) => {
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- if (!this.isClient || !this.target)
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- return;
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- const gameEvent = { type: "game_event", event: { type, data } };
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- this.target.postMessage(gameEvent, "*");
184
- };
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- handleGlobalError = (event) => {
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- this.sendMessage("error", {
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- message: event.message || "Unknown error",
188
- source: event.filename,
189
- lineno: event.lineno,
190
- colno: event.colno,
191
- error: event.error
192
- });
193
- };
194
- handleUnhandledRejection = (event) => {
195
- const error = event.reason instanceof Error ? event.reason : new Error(String(event.reason));
196
- this.sendMessage("error", {
197
- message: error.message,
198
- error
199
- });
200
- };
201
330
  applyPurchaseToCurrentPlayer(item) {
202
331
  if (!this._gameInfo)
203
332
  return;
204
333
  const currentPlayer = this._gameInfo.player;
205
334
  currentPlayer.purchasedItems = [...currentPlayer.purchasedItems, item];
206
- this._gameInfo.players = this._gameInfo.players.map((player) => {
207
- if (player.id !== currentPlayer.id)
208
- return player;
209
- return {
210
- ...player,
211
- purchasedItems: currentPlayer.purchasedItems
212
- };
213
- });
335
+ for (const player of this._gameInfo.players) {
336
+ if (player !== currentPlayer && player.id === currentPlayer.id) {
337
+ player.purchasedItems = currentPlayer.purchasedItems;
338
+ }
339
+ }
214
340
  }
215
- }
216
- var sdk = new RemixSDK;
217
- if (typeof window !== "undefined") {
341
+ };
342
+ var sdk = new RemixSDK();
343
+ if (isBrowserGameClient()) {
218
344
  window.FarcadeSDK = sdk;
219
345
  window.RemixSDK = sdk;
220
346
  }
221
347
  export {
222
- sdk,
348
+ RemixSDK,
223
349
  ZERO_SAFE_AREA_INSET,
224
- RemixSDK
350
+ createGameEventMessage,
351
+ parseGameEventMessage,
352
+ sdk
225
353
  };
226
-
227
- //# debugId=6B166487B650508E64756E2164756E21
@@ -2,9 +2,9 @@
2
2
  "version": 3,
3
3
  "sources": ["../src/index.ts"],
4
4
  "sourcesContent": [
5
- "declare global {\n interface Window {\n FarcadeSDK: typeof sdk\n RemixSDK: typeof sdk\n }\n}\n\nexport type ViewContext = 'feed' | 'full_screen' | 'challenge' | 'tournament'\n\nexport type SafeAreaInset = {\n top: number\n right: number\n bottom: number\n left: number\n}\n\nexport const ZERO_SAFE_AREA_INSET: SafeAreaInset = {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n}\n\nexport type GameState = Record<string, unknown>\n\nexport type Player = {\n id: string\n name: string\n purchasedItems: string[]\n imageUrl?: string\n}\n\nexport type InventoryItem = {\n slug: string\n quantity: number\n}\n\nexport type ShopItem = {\n slug: string\n name: string\n itemType?: string\n bitsCost?: number | null\n description?: string | null\n iconUrl?: string | null\n tier?: number | null\n}\n\nexport type GameInfo = {\n players: Player[]\n player: Player\n shopItems?: ShopItem[]\n viewContext: ViewContext\n contentSafeAreaInset: SafeAreaInset\n initialGameState: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type ReadyEvent = {\n type: 'ready'\n data: undefined\n}\n\nexport type PlayAgainEvent = {\n type: 'play_again'\n data: undefined\n}\n\nexport type SinglePlayerGameOverEvent = {\n type: 'game_over'\n data: {\n score: number\n }\n}\n\nexport type MultiplayerGameOverEvent = {\n type: 'multiplayer_game_over'\n data: {\n scores: {\n playerId: string\n score: number\n }[]\n }\n}\n\nexport type HapticFeedbackEvent = {\n type: 'haptic_feedback'\n data: undefined\n}\n\nexport type ToggleMuteEvent = {\n type: 'toggle_mute'\n data: {\n isMuted: boolean\n }\n}\n\nexport type GameErrorEvent = {\n type: 'error'\n data: {\n message: string\n source?: string\n lineno?: number\n colno?: number\n error?: Error\n }\n}\n\nexport type GameInfoEvent = {\n type: 'game_info'\n data: GameInfo\n}\n\nexport type MultiplayerSaveGameStateEvent = {\n type: 'multiplayer_save_game_state'\n data: {\n gameState: GameState\n alertUserIds?: string[]\n }\n}\n\nexport type GameStateUpdatedEvent = {\n type: 'game_state_updated'\n data: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type RefuteGameStateEvent = {\n type: 'refute_game_state'\n data: {\n gameStateId: string\n }\n}\n\nexport type SaveGameStateEvent = {\n type: 'save_game_state'\n data: {\n gameState: GameState\n }\n}\n\nexport type PurchaseEvent = {\n type: 'purchase'\n data: {\n item: string\n }\n}\n\nexport type PurchaseCompleteEvent = {\n type: 'purchase_complete'\n data: {\n success: boolean\n item?: string\n }\n}\n\nexport type GameEvent =\n | PlayAgainEvent\n | SinglePlayerGameOverEvent\n | ReadyEvent\n | HapticFeedbackEvent\n | ToggleMuteEvent\n | GameErrorEvent\n | SaveGameStateEvent\n | RefuteGameStateEvent\n | GameInfoEvent\n | GameStateUpdatedEvent\n | MultiplayerGameOverEvent\n | MultiplayerSaveGameStateEvent\n | PurchaseEvent\n | PurchaseCompleteEvent\n\nexport type GameEventMessage<T extends GameEvent['type']> = {\n type: 'game_event'\n event: Extract<GameEvent, { type: T }>\n}\n\n/**\n * Messages from the game host to the game client\n */\nexport type IncomingGameEvent = GameEventMessage<\n 'play_again' | 'toggle_mute' | 'game_info' | 'game_state_updated' | 'purchase_complete'\n>\n\nexport type OutgoingGameEvent = GameEventMessage<\n | 'game_over'\n | 'ready'\n | 'haptic_feedback'\n | 'error'\n | 'save_game_state'\n | 'refute_game_state'\n | 'multiplayer_game_over'\n | 'multiplayer_save_game_state'\n | 'purchase'\n>\n\ntype EventCallback = (data: unknown) => void\n\nexport class RemixSDK {\n private isClient: boolean\n private target: Window | null = null\n private eventListeners: Map<string, Set<EventCallback>> = new Map()\n private readyPromiseResolve: ((gameInfo: GameInfo) => void) | null = null\n private purchasePromiseResolve: ((data: PurchaseCompleteEvent['data']) => void) | null = null\n private _gameInfo?: GameInfo\n private _gameState?: GameState | null\n\n constructor() {\n this.isClient = typeof window !== 'undefined'\n this.target = this.isClient ? window.parent : null\n\n if (this.isClient) {\n window.addEventListener('message', this.handleMessage)\n\n // Set up global error handler\n window.addEventListener('error', this.handleGlobalError)\n window.addEventListener('unhandledrejection', this.handleUnhandledRejection)\n\n // send the ready message to the game host\n this.sendMessage('ready', undefined)\n }\n }\n\n on(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n if (!this.eventListeners.has(eventType)) {\n this.eventListeners.set(eventType, new Set())\n }\n this.eventListeners.get(eventType)?.add(callback)\n }\n\n off(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n this.eventListeners.get(eventType)?.delete(callback)\n }\n\n // explicitly named event listeners for better understanding and type safety\n onPlayAgain(callback: () => void) {\n this.on('play_again', () => callback())\n }\n\n onToggleMute(callback: (data: ToggleMuteEvent['data']) => void) {\n this.on('toggle_mute', (data) => callback(data as ToggleMuteEvent['data']))\n }\n\n onGameStateUpdated(callback: (data: GameStateUpdatedEvent['data']) => void) {\n this.on('game_state_updated', (data) => callback(data as GameStateUpdatedEvent['data']))\n }\n\n onGameInfo(callback: (data: GameInfoEvent['data']) => void) {\n this.on('game_info', (data) => callback(data as GameInfoEvent['data']))\n }\n\n onPurchaseComplete(callback: (data: PurchaseCompleteEvent['data']) => void) {\n this.on('purchase_complete', (data) => callback(data as PurchaseCompleteEvent['data']))\n }\n // end of explicitly named event listeners\n\n setTarget(target: Window) {\n this.target = target\n }\n\n get purchasedItems(): string[] {\n return this._gameInfo?.player.purchasedItems || []\n }\n\n get inventory(): InventoryItem[] {\n const counts = new Map<string, number>()\n for (const item of this.purchasedItems) {\n counts.set(item, (counts.get(item) || 0) + 1)\n }\n return [...counts.entries()].map(([slug, quantity]) => ({ slug, quantity }))\n }\n\n get shopItems(): ShopItem[] {\n return this._gameInfo?.shopItems || []\n }\n\n get gameInfo(): GameInfo | undefined {\n return this._gameInfo\n }\n\n get gameState(): GameState | null | undefined {\n return this._gameState\n }\n\n get players(): Player[] | undefined {\n return this._gameInfo?.players\n }\n\n get player(): Player | undefined {\n return this._gameInfo?.player\n }\n\n get isReady(): boolean {\n return !!this._gameInfo\n }\n\n ready = (): Promise<GameInfo> => {\n // if the game info is already set, return it immediately\n if (this._gameInfo) {\n return Promise.resolve(this._gameInfo)\n }\n\n // internal promise allows Remix to return GameInfo as a response to the ready message\n return new Promise((resolve) => {\n this.readyPromiseResolve = resolve\n })\n }\n\n purchase = (data: PurchaseEvent['data']): Promise<PurchaseCompleteEvent['data']> => {\n this.sendMessage('purchase', data)\n\n // internal promise allows Remix to return PurchaseCompleteEvent data as a response to the purchase message\n return new Promise((resolve) => {\n this.purchasePromiseResolve = resolve\n })\n }\n\n reportError = (data: GameErrorEvent['data']) => {\n this.sendMessage('error', data)\n }\n\n hapticFeedback = () => {\n this.sendMessage('haptic_feedback', undefined)\n }\n\n hasItem = (item: string): boolean => {\n return this.getItemPurchaseCount(item) > 0\n }\n\n getItemPurchaseCount = (item: string): number => {\n const inventoryItem = this.inventory.find((entry) => entry.slug === item)\n return inventoryItem?.quantity || 0\n }\n\n getShopItem = (slug: string): ShopItem | undefined => {\n return this.shopItems.find((item) => item.slug === slug)\n }\n\n singlePlayer = {\n actions: {\n ready: this.ready,\n hapticFeedback: this.hapticFeedback,\n reportError: this.reportError,\n purchase: this.purchase,\n gameOver: (data: SinglePlayerGameOverEvent['data']) => {\n this.sendMessage('game_over', data)\n },\n saveGameState: (data: SaveGameStateEvent['data']) => {\n this.sendMessage('save_game_state', data)\n },\n },\n }\n\n multiplayer = {\n actions: {\n ...this.singlePlayer.actions,\n gameOver: (data: MultiplayerGameOverEvent['data']) => {\n this.sendMessage('multiplayer_game_over', data)\n },\n refuteGameState: (data: RefuteGameStateEvent['data']) => {\n this.sendMessage('refute_game_state', data)\n },\n saveGameState: (data: MultiplayerSaveGameStateEvent['data']) => {\n this.sendMessage('multiplayer_save_game_state', data)\n },\n },\n }\n\n private emit(eventType: IncomingGameEvent['event']['type'], data: unknown) {\n // Handle game_info specially to resolve the ready promise\n if (eventType === 'game_info') {\n const eventData = data as GameInfoEvent['data']\n this._gameInfo = eventData\n\n // Set the game state if it exists and is not already set\n if (!this._gameState && eventData.initialGameState) {\n this._gameState = eventData.initialGameState.gameState\n }\n\n if (this.readyPromiseResolve) {\n this.readyPromiseResolve(this._gameInfo)\n this.readyPromiseResolve = null\n }\n }\n\n // Handle purchase_complete specially to resolve the purchase promise\n if (eventType === 'purchase_complete') {\n const eventData = data as PurchaseCompleteEvent['data']\n\n if (eventData.success && eventData.item && this._gameInfo?.player) {\n this.applyPurchaseToCurrentPlayer(eventData.item)\n }\n\n if (this.purchasePromiseResolve) {\n this.purchasePromiseResolve(eventData)\n this.purchasePromiseResolve = null\n }\n }\n\n if (eventType === 'game_state_updated') {\n const eventData = data as GameStateUpdatedEvent['data']\n if (eventData) {\n this._gameState = eventData.gameState\n } else {\n this._gameState = null\n }\n }\n\n for (const callback of this.eventListeners.get(eventType) || []) {\n callback(data)\n }\n }\n\n private handleMessage = (event: MessageEvent<IncomingGameEvent>) => {\n if (event.data?.type !== 'game_event') return\n\n this.emit(event.data.event.type, event.data.event.data)\n }\n\n private sendMessage = <T extends GameEvent['type']>(\n type: T,\n data: Extract<GameEvent, { type: T }>['data'],\n ) => {\n if (!this.isClient || !this.target) return\n const gameEvent = { type: 'game_event', event: { type, data } } as GameEventMessage<T>\n this.target.postMessage(gameEvent, '*')\n }\n\n private handleGlobalError = (event: globalThis.ErrorEvent) => {\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: event.message || 'Unknown error',\n source: event.filename,\n lineno: event.lineno,\n colno: event.colno,\n error: event.error,\n })\n }\n\n private handleUnhandledRejection = (event: PromiseRejectionEvent) => {\n const error = event.reason instanceof Error ? event.reason : new Error(String(event.reason))\n\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: error.message,\n error,\n })\n }\n\n private applyPurchaseToCurrentPlayer(item: string) {\n if (!this._gameInfo) return\n\n const currentPlayer = this._gameInfo.player\n\n currentPlayer.purchasedItems = [...currentPlayer.purchasedItems, item]\n\n this._gameInfo.players = this._gameInfo.players.map((player) => {\n if (player.id !== currentPlayer.id) return player\n return {\n ...player,\n purchasedItems: currentPlayer.purchasedItems,\n }\n })\n }\n}\n\n// Initialize and add to window\nexport const sdk = new RemixSDK()\n\n// Add SDK to window object for easier access in HTML games\nif (typeof window !== 'undefined') {\n window.FarcadeSDK = sdk\n window.RemixSDK = sdk\n}\n"
5
+ "declare global {\n interface Window {\n FarcadeSDK: typeof sdk\n RemixSDK: typeof sdk\n }\n}\n\nexport type ViewContext = 'feed' | 'full_screen' | 'challenge' | 'tournament'\n\nexport type SafeAreaInset = {\n top: number\n right: number\n bottom: number\n left: number\n}\n\nexport const ZERO_SAFE_AREA_INSET: SafeAreaInset = {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n}\n\nexport type GameState = Record<string, unknown>\n\nexport type Player = {\n id: string\n name: string\n purchasedItems: string[]\n imageUrl?: string\n}\n\nexport type InventoryItem = {\n slug: string\n quantity: number\n}\n\nexport type ShopItem = {\n slug: string\n name: string\n itemType?: string\n bitsCost?: number | null\n description?: string | null\n iconUrl?: string | null\n tier?: number | null\n}\n\nexport type GameInfo = {\n players: Player[]\n player: Player\n shopItems?: ShopItem[]\n viewContext: ViewContext\n contentSafeAreaInset: SafeAreaInset\n initialGameState: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type ReadyEvent = {\n type: 'ready'\n data: undefined\n}\n\nexport type PlayAgainEvent = {\n type: 'play_again'\n data: undefined\n}\n\nexport type SinglePlayerGameOverEvent = {\n type: 'game_over'\n data: {\n score: number\n }\n}\n\nexport type MultiplayerGameOverEvent = {\n type: 'multiplayer_game_over'\n data: {\n scores: {\n playerId: string\n score: number\n }[]\n }\n}\n\nexport type HapticFeedbackType = 'light' | 'medium' | 'hard' | 'success' | 'error'\n\nexport type HapticFeedbackEvent = {\n type: 'haptic_feedback'\n data?: { type?: HapticFeedbackType }\n}\n\nexport type ToggleMuteEvent = {\n type: 'toggle_mute'\n data: {\n isMuted: boolean\n }\n}\n\nexport type GameErrorEvent = {\n type: 'error'\n data: {\n message: string\n source?: string\n lineno?: number\n colno?: number\n error?: Error\n }\n}\n\nexport type GameInfoEvent = {\n type: 'game_info'\n data: GameInfo\n}\n\nexport type MultiplayerSaveGameStateEvent = {\n type: 'multiplayer_save_game_state'\n data: {\n gameState: GameState\n alertUserIds?: string[]\n }\n}\n\nexport type GameStateUpdatedEvent = {\n type: 'game_state_updated'\n data: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type RefuteGameStateEvent = {\n type: 'refute_game_state'\n data: {\n gameStateId: string\n }\n}\n\nexport type SaveGameStateEvent = {\n type: 'save_game_state'\n data: {\n gameState: GameState\n }\n}\n\nexport type PurchaseEvent = {\n type: 'purchase'\n data: {\n item: string\n }\n}\n\nexport type PurchaseCompleteEvent = {\n type: 'purchase_complete'\n data: {\n success: boolean\n item?: string\n }\n}\n\nexport type GameEvent =\n | PlayAgainEvent\n | SinglePlayerGameOverEvent\n | ReadyEvent\n | HapticFeedbackEvent\n | ToggleMuteEvent\n | GameErrorEvent\n | SaveGameStateEvent\n | RefuteGameStateEvent\n | GameInfoEvent\n | GameStateUpdatedEvent\n | MultiplayerGameOverEvent\n | MultiplayerSaveGameStateEvent\n | PurchaseEvent\n | PurchaseCompleteEvent\n\nexport type GameEventMessage<T extends GameEvent['type']> = {\n type: 'game_event'\n event: Extract<GameEvent, { type: T }>\n}\n\n/**\n * Messages from the game host to the game client\n */\nexport type IncomingGameEvent = GameEventMessage<\n 'play_again' | 'toggle_mute' | 'game_info' | 'game_state_updated' | 'purchase_complete'\n>\n\nexport type OutgoingGameEvent = GameEventMessage<\n | 'game_over'\n | 'ready'\n | 'haptic_feedback'\n | 'error'\n | 'save_game_state'\n | 'refute_game_state'\n | 'multiplayer_game_over'\n | 'multiplayer_save_game_state'\n | 'purchase'\n>\n\ntype EventCallback = (data: unknown) => void\n\nexport class RemixSDK {\n private isClient: boolean\n private target: Window | null = null\n private eventListeners: Map<string, Set<EventCallback>> = new Map()\n private readyPromiseResolve: ((gameInfo: GameInfo) => void) | null = null\n private purchasePromiseResolve: ((data: PurchaseCompleteEvent['data']) => void) | null = null\n private _gameInfo?: GameInfo\n private _gameState?: GameState | null\n\n constructor() {\n this.isClient = typeof window !== 'undefined'\n this.target = this.isClient ? window.parent : null\n\n if (this.isClient) {\n window.addEventListener('message', this.handleMessage)\n\n // Set up global error handler\n window.addEventListener('error', this.handleGlobalError)\n window.addEventListener('unhandledrejection', this.handleUnhandledRejection)\n\n // send the ready message to the game host\n this.sendMessage('ready', undefined)\n }\n }\n\n on(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n if (!this.eventListeners.has(eventType)) {\n this.eventListeners.set(eventType, new Set())\n }\n this.eventListeners.get(eventType)?.add(callback)\n }\n\n off(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n this.eventListeners.get(eventType)?.delete(callback)\n }\n\n // explicitly named event listeners for better understanding and type safety\n onPlayAgain(callback: () => void) {\n this.on('play_again', () => callback())\n }\n\n onToggleMute(callback: (data: ToggleMuteEvent['data']) => void) {\n this.on('toggle_mute', (data) => callback(data as ToggleMuteEvent['data']))\n }\n\n onGameStateUpdated(callback: (data: GameStateUpdatedEvent['data']) => void) {\n this.on('game_state_updated', (data) => callback(data as GameStateUpdatedEvent['data']))\n }\n\n onGameInfo(callback: (data: GameInfoEvent['data']) => void) {\n this.on('game_info', (data) => callback(data as GameInfoEvent['data']))\n }\n\n onPurchaseComplete(callback: (data: PurchaseCompleteEvent['data']) => void) {\n this.on('purchase_complete', (data) => callback(data as PurchaseCompleteEvent['data']))\n }\n // end of explicitly named event listeners\n\n setTarget(target: Window) {\n this.target = target\n }\n\n get purchasedItems(): string[] {\n return this._gameInfo?.player.purchasedItems || []\n }\n\n get inventory(): InventoryItem[] {\n const counts = new Map<string, number>()\n for (const item of this.purchasedItems) {\n counts.set(item, (counts.get(item) || 0) + 1)\n }\n return [...counts.entries()].map(([slug, quantity]) => ({ slug, quantity }))\n }\n\n get shopItems(): ShopItem[] {\n return this._gameInfo?.shopItems || []\n }\n\n get gameInfo(): GameInfo | undefined {\n return this._gameInfo\n }\n\n get gameState(): GameState | null | undefined {\n return this._gameState\n }\n\n get players(): Player[] | undefined {\n return this._gameInfo?.players\n }\n\n get player(): Player | undefined {\n return this._gameInfo?.player\n }\n\n get isReady(): boolean {\n return !!this._gameInfo\n }\n\n ready = (): Promise<GameInfo> => {\n // if the game info is already set, return it immediately\n if (this._gameInfo) {\n return Promise.resolve(this._gameInfo)\n }\n\n // internal promise allows Remix to return GameInfo as a response to the ready message\n return new Promise((resolve) => {\n this.readyPromiseResolve = resolve\n })\n }\n\n purchase = (data: PurchaseEvent['data']): Promise<PurchaseCompleteEvent['data']> => {\n this.sendMessage('purchase', data)\n\n // internal promise allows Remix to return PurchaseCompleteEvent data as a response to the purchase message\n return new Promise((resolve) => {\n this.purchasePromiseResolve = resolve\n })\n }\n\n reportError = (data: GameErrorEvent['data']) => {\n this.sendMessage('error', data)\n }\n\n hapticFeedback = (type?: HapticFeedbackType) => {\n this.sendMessage('haptic_feedback', type ? { type } : undefined)\n }\n\n hasItem = (item: string): boolean => {\n return this.getItemPurchaseCount(item) > 0\n }\n\n getItemPurchaseCount = (item: string): number => {\n const inventoryItem = this.inventory.find((entry) => entry.slug === item)\n return inventoryItem?.quantity || 0\n }\n\n getShopItem = (slug: string): ShopItem | undefined => {\n return this.shopItems.find((item) => item.slug === slug)\n }\n\n singlePlayer = {\n actions: {\n ready: this.ready,\n hapticFeedback: this.hapticFeedback,\n reportError: this.reportError,\n purchase: this.purchase,\n gameOver: (data: SinglePlayerGameOverEvent['data']) => {\n this.sendMessage('game_over', data)\n },\n saveGameState: (data: SaveGameStateEvent['data']) => {\n this.sendMessage('save_game_state', data)\n },\n },\n }\n\n multiplayer = {\n actions: {\n ...this.singlePlayer.actions,\n gameOver: (data: MultiplayerGameOverEvent['data']) => {\n this.sendMessage('multiplayer_game_over', data)\n },\n refuteGameState: (data: RefuteGameStateEvent['data']) => {\n this.sendMessage('refute_game_state', data)\n },\n saveGameState: (data: MultiplayerSaveGameStateEvent['data']) => {\n this.sendMessage('multiplayer_save_game_state', data)\n },\n },\n }\n\n private emit(eventType: IncomingGameEvent['event']['type'], data: unknown) {\n // Handle game_info specially to resolve the ready promise\n if (eventType === 'game_info') {\n const eventData = data as GameInfoEvent['data']\n this._gameInfo = eventData\n\n // Set the game state if it exists and is not already set\n if (!this._gameState && eventData.initialGameState) {\n this._gameState = eventData.initialGameState.gameState\n }\n\n if (this.readyPromiseResolve) {\n this.readyPromiseResolve(this._gameInfo)\n this.readyPromiseResolve = null\n }\n }\n\n // Handle purchase_complete specially to resolve the purchase promise\n if (eventType === 'purchase_complete') {\n const eventData = data as PurchaseCompleteEvent['data']\n\n if (eventData.success && eventData.item && this._gameInfo?.player) {\n this.applyPurchaseToCurrentPlayer(eventData.item)\n }\n\n if (this.purchasePromiseResolve) {\n this.purchasePromiseResolve(eventData)\n this.purchasePromiseResolve = null\n }\n }\n\n if (eventType === 'game_state_updated') {\n const eventData = data as GameStateUpdatedEvent['data']\n if (eventData) {\n this._gameState = eventData.gameState\n } else {\n this._gameState = null\n }\n }\n\n for (const callback of this.eventListeners.get(eventType) || []) {\n callback(data)\n }\n }\n\n private handleMessage = (event: MessageEvent<IncomingGameEvent>) => {\n if (event.data?.type !== 'game_event') return\n\n this.emit(event.data.event.type, event.data.event.data)\n }\n\n private sendMessage = <T extends GameEvent['type']>(\n type: T,\n data: Extract<GameEvent, { type: T }>['data'],\n ) => {\n if (!this.isClient || !this.target) return\n const gameEvent = { type: 'game_event', event: { type, data } } as GameEventMessage<T>\n this.target.postMessage(gameEvent, '*')\n }\n\n private handleGlobalError = (event: globalThis.ErrorEvent) => {\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: event.message || 'Unknown error',\n source: event.filename,\n lineno: event.lineno,\n colno: event.colno,\n error: event.error,\n })\n }\n\n private handleUnhandledRejection = (event: PromiseRejectionEvent) => {\n const error = event.reason instanceof Error ? event.reason : new Error(String(event.reason))\n\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: error.message,\n error,\n })\n }\n\n private applyPurchaseToCurrentPlayer(item: string) {\n if (!this._gameInfo) return\n\n const currentPlayer = this._gameInfo.player\n\n currentPlayer.purchasedItems = [...currentPlayer.purchasedItems, item]\n\n this._gameInfo.players = this._gameInfo.players.map((player) => {\n if (player.id !== currentPlayer.id) return player\n return {\n ...player,\n purchasedItems: currentPlayer.purchasedItems,\n }\n })\n }\n}\n\n// Initialize and add to window\nexport const sdk = new RemixSDK()\n\n// Add SDK to window object for easier access in HTML games\nif (typeof window !== 'undefined') {\n window.FarcadeSDK = sdk\n window.RemixSDK = sdk\n}\n"
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  ],
7
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8
+ "debugId": "977CE63C2185488464756E2164756E21",
9
9
  "names": []
10
10
  }
package/package.json CHANGED
@@ -1,15 +1,26 @@
1
1
  {
2
2
  "name": "@remix-gg/sdk",
3
- "version": "0.6.0",
4
- "main": "./src/index.js",
3
+ "version": "0.7.0",
4
+ "main": "./dist/index.js",
5
5
  "module": "./dist/index.mjs",
6
6
  "types": "./dist/index.d.ts",
7
- "sideEffects": false,
7
+ "exports": {
8
+ ".": {
9
+ "import": {
10
+ "types": "./dist/index.d.mts",
11
+ "default": "./dist/index.mjs"
12
+ },
13
+ "require": {
14
+ "types": "./dist/index.d.ts",
15
+ "default": "./dist/index.js"
16
+ }
17
+ }
18
+ },
8
19
  "license": "MIT",
9
20
  "files": ["dist/**"],
10
21
  "scripts": {
11
- "build": "bun run scripts/build.ts && tsup src/index.ts --dts-only",
12
- "dev": "tsup src/index.ts --format esm,cjs --watch --dts",
22
+ "build": "bun run scripts/build.ts && tsup",
23
+ "dev": "tsup --watch",
13
24
  "lint": "eslint \"src/**/*.ts*\"",
14
25
  "clean": "rm -rf .turbo && rm -rf node_modules && rm -rf dist",
15
26
  "test": "bun test --timeout 10000",