@remix-gg/sdk 0.6.0 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +36 -7
- package/dist/index.d.mts +284 -0
- package/dist/index.d.ts +93 -16
- package/dist/index.js +316 -195
- package/dist/index.js.map +3 -3
- package/dist/index.min.js +116 -32
- package/dist/index.min.js.map +3 -3
- package/dist/index.mjs +255 -129
- package/dist/index.mjs.map +3 -3
- package/package.json +16 -5
package/dist/index.js
CHANGED
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@@ -1,150 +1,119 @@
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};
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, {
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get: all[name],
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enumerable: true,
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configurable: true,
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set: (newValue) => all[name] = () => newValue
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});
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};
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// src/index.ts
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var exports_src = {};
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__export(exports_src, {
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sdk: () => sdk,
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ZERO_SAFE_AREA_INSET: () => ZERO_SAFE_AREA_INSET,
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RemixSDK: () => RemixSDK
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});
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var ZERO_SAFE_AREA_INSET = {
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top: 0,
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right: 0,
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bottom: 0,
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left: 0
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};
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class RemixSDK {
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isClient;
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target = null;
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eventListeners = new Map;
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readyPromiseResolve = null;
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purchasePromiseResolve = null;
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_gameInfo;
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_gameState;
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constructor() {
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this.isClient = typeof window !== "undefined";
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this.target = this.isClient ? window.parent : null;
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if (this.isClient) {
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window.addEventListener("message", this.handleMessage);
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window.addEventListener("error", this.handleGlobalError);
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window.addEventListener("unhandledrejection", this.handleUnhandledRejection);
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this.sendMessage("ready", undefined);
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}
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}
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on(eventType, callback) {
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if (!this.eventListeners.has(eventType)) {
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this.eventListeners.set(eventType, new Set);
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}
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this.eventListeners.get(eventType)?.add(callback);
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}
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off(eventType, callback) {
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this.eventListeners.get(eventType)?.delete(callback);
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}
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onPlayAgain(callback) {
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this.on("play_again", () => callback());
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}
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onToggleMute(callback) {
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this.on("toggle_mute", (data) => callback(data));
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}
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onGameStateUpdated(callback) {
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this.on("game_state_updated", (data) => callback(data));
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}
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onGameInfo(callback) {
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this.on("game_info", (data) => callback(data));
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}
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onPurchaseComplete(callback) {
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this.on("purchase_complete", (data) => callback(data));
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}
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setTarget(target) {
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this.target = target;
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}
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get purchasedItems() {
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return this._gameInfo?.player.purchasedItems || [];
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}
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get inventory() {
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const counts = new Map;
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for (const item of this.purchasedItems) {
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counts.set(item, (counts.get(item) || 0) + 1);
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}
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return [...counts.entries()].map(([slug, quantity]) => ({ slug, quantity }));
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}
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get shopItems() {
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return this._gameInfo?.shopItems || [];
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}
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get gameInfo() {
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return this._gameInfo;
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}
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get gameState() {
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return this._gameState;
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}
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get players() {
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return this._gameInfo?.players;
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}
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get player() {
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return this._gameInfo?.player;
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}
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get isReady() {
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return !!this._gameInfo;
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"use strict";
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var __defProp = Object.defineProperty;
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var __defProps = Object.defineProperties;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __getOwnPropSymbols = Object.getOwnPropertySymbols;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __propIsEnum = Object.prototype.propertyIsEnumerable;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __spreadValues = (a, b) => {
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for (var prop in b || (b = {}))
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if (__hasOwnProp.call(b, prop))
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__defNormalProp(a, prop, b[prop]);
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if (__getOwnPropSymbols)
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for (var prop of __getOwnPropSymbols(b)) {
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if (__propIsEnum.call(b, prop))
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__defNormalProp(a, prop, b[prop]);
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}
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return a;
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};
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var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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// src/index.ts
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var src_exports = {};
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__export(src_exports, {
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RemixSDK: () => RemixSDK,
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ZERO_SAFE_AREA_INSET: () => ZERO_SAFE_AREA_INSET,
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createGameEventMessage: () => createGameEventMessage,
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parseGameEventMessage: () => parseGameEventMessage,
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sdk: () => sdk
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});
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module.exports = __toCommonJS(src_exports);
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var ZERO_SAFE_AREA_INSET = Object.freeze({
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top: 0,
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right: 0,
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bottom: 0,
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left: 0
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});
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var createGameEventMessage = (type, data) => {
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return { type: "game_event", event: { type, data } };
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};
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var parseGameEventMessage = (value) => {
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if (typeof value !== "object" || value === null)
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return null;
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const message = value;
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if (message.type !== "game_event")
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return null;
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const event = message.event;
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if (typeof event !== "object" || event === null)
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return null;
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if (typeof event.type !== "string")
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return null;
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return event;
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};
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var READY_RESEND_INITIAL_DELAY_MS = 250;
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var READY_RESEND_MAX_ATTEMPTS = 5;
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var generateInstanceId = () => typeof crypto !== "undefined" && typeof crypto.randomUUID === "function" ? crypto.randomUUID() : Math.random().toString(36).slice(2);
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var isBrowserGameClient = () => typeof window !== "undefined" && typeof window.addEventListener === "function" && typeof window.removeEventListener === "function";
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var RemixSDK = class {
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constructor() {
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this.target = null;
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this.eventListeners = /* @__PURE__ */ new Map();
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this.readyPromise = null;
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this.readyPromiseResolve = null;
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this.purchasePromiseResolvers = [];
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this.readyResendTimer = null;
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this.instanceId = generateInstanceId();
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this._levelStars = Object.freeze({});
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this.ready = () => {
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if (this._gameInfo) {
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return Promise.resolve(this._gameInfo);
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}
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this.
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if (!this.readyPromise) {
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this.readyPromise = new Promise((resolve) => {
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this.readyPromiseResolve = resolve;
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});
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}
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return this.readyPromise;
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};
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purchase = (data) => {
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this.purchase = (data) => {
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this.sendMessage("purchase", data);
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return new Promise((resolve) => {
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this.
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this.purchasePromiseResolvers.push(resolve);
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});
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};
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reportError = (data) => {
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this.reportError = (data) => {
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this.sendMessage("error", data);
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};
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hapticFeedback = () => {
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this.sendMessage("haptic_feedback",
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this.hapticFeedback = (type) => {
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this.sendMessage("haptic_feedback", type ? { type } : void 0);
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};
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hasItem = (item) => {
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this.hasItem = (item) => {
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return this.getItemPurchaseCount(item) > 0;
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};
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getItemPurchaseCount = (item) => {
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this.getItemPurchaseCount = (item) => {
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const inventoryItem = this.inventory.find((entry) => entry.slug === item);
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return inventoryItem
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return (inventoryItem == null ? void 0 : inventoryItem.quantity) || 0;
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};
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getShopItem = (slug) => {
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this.getShopItem = (slug) => {
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return this.shopItems.find((item) => item.slug === slug);
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};
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singlePlayer = {
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this.singlePlayer = {
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actions: {
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ready: this.ready,
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hapticFeedback: this.hapticFeedback,
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}
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}
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};
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multiplayer = {
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actions: {
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...this.singlePlayer.actions,
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this.multiplayer = {
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actions: __spreadProps(__spreadValues({}, this.singlePlayer.actions), {
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gameOver: (data) => {
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this.sendMessage("multiplayer_game_over", data);
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},
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saveGameState: (data) => {
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this.sendMessage("multiplayer_save_game_state", data);
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}
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}
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})
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};
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if (
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this._gameState = eventData.initialGameState.gameState;
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}
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if (this.readyPromiseResolve) {
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this.readyPromiseResolve(this._gameInfo);
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this.readyPromiseResolve = null;
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}
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}
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if (eventType === "purchase_complete") {
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const eventData = data;
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if (eventData.success && eventData.item && this._gameInfo?.player) {
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this.applyPurchaseToCurrentPlayer(eventData.item);
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}
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if (this.purchasePromiseResolve) {
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this.purchasePromiseResolve(eventData);
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this.purchasePromiseResolve = null;
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}
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}
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if (eventType === "game_state_updated") {
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const eventData = data;
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if (eventData) {
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this._gameState = eventData.gameState;
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} else {
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this._gameState = null;
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}
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}
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for (const callback of this.eventListeners.get(eventType) || []) {
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callback(data);
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}
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}
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handleMessage = (event) => {
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if (event.data?.type !== "game_event")
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this.handleMessage = (event) => {
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if (event.source && event.source !== this.target)
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return;
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const gameEvent = parseGameEventMessage(event.data);
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if (!gameEvent)
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return;
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this.emit(
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this.emit(gameEvent.type, gameEvent.data);
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};
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sendMessage = (type, data) => {
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this.sendMessage = (type, data) => {
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if (!this.isClient || !this.target)
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return;
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const gameEvent = { type: "game_event", event: { type, data } };
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this.target.postMessage(gameEvent, "*");
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};
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handleGlobalError = (event) => {
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this.handleGlobalError = (event) => {
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this.sendMessage("error", {
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message: event.message || "Unknown error",
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source: event.filename,
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|
lineno: event.lineno,
|
|
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|
colno: event.colno,
|
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|
-
error: event.error
|
|
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error: event.error,
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stack: event.error instanceof Error ? event.error.stack : void 0
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|
});
|
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|
};
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handleUnhandledRejection = (event) => {
|
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this.handleUnhandledRejection = (event) => {
|
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|
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|
this.sendMessage("error", {
|
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message: error.message,
|
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error
|
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error,
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stack: error.stack
|
|
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|
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|
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|
};
|
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|
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return {
|
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|
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...player,
|
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purchasedItems: currentPlayer.purchasedItems
|
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|
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};
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|
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});
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this.isClient = isBrowserGameClient();
|
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this.target = this.isClient ? window.parent : null;
|
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if (this.isClient) {
|
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window.addEventListener("message", this.handleMessage);
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window.addEventListener("error", this.handleGlobalError);
|
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+
window.addEventListener("unhandledrejection", this.handleUnhandledRejection);
|
|
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|
+
this.sendMessage("ready", { instanceId: this.instanceId });
|
|
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|
+
this.scheduleReadyResend(1);
|
|
249
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|
}
|
|
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|
}
|
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|
-
|
|
252
|
-
|
|
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|
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|
|
254
|
-
|
|
185
|
+
scheduleReadyResend(attempt) {
|
|
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|
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if (attempt > READY_RESEND_MAX_ATTEMPTS)
|
|
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|
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return;
|
|
188
|
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this.readyResendTimer = setTimeout(
|
|
189
|
+
() => {
|
|
190
|
+
if (this._gameInfo)
|
|
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|
+
return;
|
|
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|
+
this.sendMessage("ready", { instanceId: this.instanceId });
|
|
193
|
+
this.scheduleReadyResend(attempt + 1);
|
|
194
|
+
},
|
|
195
|
+
READY_RESEND_INITIAL_DELAY_MS * 2 ** (attempt - 1)
|
|
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|
+
);
|
|
255
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|
}
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
198
|
+
cancelReadyResend() {
|
|
199
|
+
if (this.readyResendTimer !== null) {
|
|
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|
+
clearTimeout(this.readyResendTimer);
|
|
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|
+
this.readyResendTimer = null;
|
|
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|
+
}
|
|
203
|
+
}
|
|
204
|
+
on(eventType, callback) {
|
|
205
|
+
var _a;
|
|
206
|
+
if (!this.eventListeners.has(eventType)) {
|
|
207
|
+
this.eventListeners.set(eventType, /* @__PURE__ */ new Set());
|
|
208
|
+
}
|
|
209
|
+
(_a = this.eventListeners.get(eventType)) == null ? void 0 : _a.add(callback);
|
|
210
|
+
return () => this.off(eventType, callback);
|
|
211
|
+
}
|
|
212
|
+
off(eventType, callback) {
|
|
213
|
+
var _a;
|
|
214
|
+
(_a = this.eventListeners.get(eventType)) == null ? void 0 : _a.delete(callback);
|
|
215
|
+
}
|
|
216
|
+
// explicitly named event listeners for better understanding and type safety;
|
|
217
|
+
// each returns an unsubscribe function
|
|
218
|
+
/**
|
|
219
|
+
* Listen for the host starting play: a replay after game over, or — for level
|
|
220
|
+
* games — a host-directed level via `data.levelIndex` (Studio continue/jump or
|
|
221
|
+
* the production next-level button). `data` may be omitted for a plain restart.
|
|
222
|
+
*/
|
|
223
|
+
onPlay(callback) {
|
|
224
|
+
return this.on("play_again", (data) => callback(data));
|
|
225
|
+
}
|
|
226
|
+
/** @deprecated Use {@link onPlay}. Retained for backward compatibility. */
|
|
227
|
+
onPlayAgain(callback) {
|
|
228
|
+
return this.onPlay(callback);
|
|
229
|
+
}
|
|
230
|
+
onToggleMute(callback) {
|
|
231
|
+
return this.on("toggle_mute", callback);
|
|
232
|
+
}
|
|
233
|
+
onGameStateUpdated(callback) {
|
|
234
|
+
return this.on("game_state_updated", callback);
|
|
235
|
+
}
|
|
236
|
+
onGameInfo(callback) {
|
|
237
|
+
return this.on("game_info", callback);
|
|
238
|
+
}
|
|
239
|
+
onPurchaseComplete(callback) {
|
|
240
|
+
return this.on("purchase_complete", callback);
|
|
241
|
+
}
|
|
242
|
+
// end of explicitly named event listeners
|
|
243
|
+
setTarget(target) {
|
|
244
|
+
this.target = target;
|
|
245
|
+
}
|
|
246
|
+
get purchasedItems() {
|
|
247
|
+
var _a;
|
|
248
|
+
return ((_a = this._gameInfo) == null ? void 0 : _a.player.purchasedItems) || [];
|
|
249
|
+
}
|
|
250
|
+
get inventory() {
|
|
251
|
+
const counts = /* @__PURE__ */ new Map();
|
|
252
|
+
for (const item of this.purchasedItems) {
|
|
253
|
+
counts.set(item, (counts.get(item) || 0) + 1);
|
|
254
|
+
}
|
|
255
|
+
return [...counts.entries()].map(([slug, quantity]) => ({ slug, quantity }));
|
|
256
|
+
}
|
|
257
|
+
get shopItems() {
|
|
258
|
+
var _a;
|
|
259
|
+
return ((_a = this._gameInfo) == null ? void 0 : _a.shopItems) || [];
|
|
260
|
+
}
|
|
261
|
+
get gameInfo() {
|
|
262
|
+
return this._gameInfo;
|
|
263
|
+
}
|
|
264
|
+
get gameState() {
|
|
265
|
+
return this._gameState;
|
|
266
|
+
}
|
|
267
|
+
get players() {
|
|
268
|
+
var _a;
|
|
269
|
+
return (_a = this._gameInfo) == null ? void 0 : _a.players;
|
|
270
|
+
}
|
|
271
|
+
get player() {
|
|
272
|
+
var _a;
|
|
273
|
+
return (_a = this._gameInfo) == null ? void 0 : _a.player;
|
|
274
|
+
}
|
|
275
|
+
get isReady() {
|
|
276
|
+
return !!this._gameInfo;
|
|
277
|
+
}
|
|
278
|
+
/** True when the host configured this game with a fixed level count. */
|
|
279
|
+
get isLevelBased() {
|
|
280
|
+
var _a, _b;
|
|
281
|
+
const levelCount = (_b = (_a = this._gameInfo) == null ? void 0 : _a.levelBased) == null ? void 0 : _b.levelCount;
|
|
282
|
+
return levelCount != null && levelCount > 0;
|
|
283
|
+
}
|
|
284
|
+
/** Total levels for level-based games (from host metadata). */
|
|
285
|
+
get levelCount() {
|
|
286
|
+
var _a, _b;
|
|
287
|
+
const levelCount = (_b = (_a = this._gameInfo) == null ? void 0 : _a.levelBased) == null ? void 0 : _b.levelCount;
|
|
288
|
+
return levelCount != null && levelCount > 0 ? levelCount : void 0;
|
|
289
|
+
}
|
|
290
|
+
/** 1-based level index from score-derived progression, defaulting to 1. */
|
|
291
|
+
get currentLevelIndex() {
|
|
292
|
+
var _a, _b, _c;
|
|
293
|
+
const value = (_c = (_b = (_a = this._gameInfo) == null ? void 0 : _a.levelBased) == null ? void 0 : _b.progress) == null ? void 0 : _c.currentLevelIndex;
|
|
294
|
+
return typeof value === "number" && Number.isFinite(value) && value >= 1 ? value : 1;
|
|
295
|
+
}
|
|
296
|
+
/** Best stars earned per level from score-derived progression. Keys are 1-based level indices. */
|
|
297
|
+
get levelStars() {
|
|
298
|
+
return this._levelStars;
|
|
299
|
+
}
|
|
300
|
+
/** Highest unlocked level from score-derived progression, defaulting to 1. */
|
|
301
|
+
get highestUnlockedLevel() {
|
|
302
|
+
var _a, _b, _c;
|
|
303
|
+
const value = (_c = (_b = (_a = this._gameInfo) == null ? void 0 : _a.levelBased) == null ? void 0 : _b.progress) == null ? void 0 : _c.highestUnlockedLevel;
|
|
304
|
+
return typeof value === "number" && Number.isFinite(value) && value >= 1 ? value : 1;
|
|
305
|
+
}
|
|
306
|
+
/** Sum of best stars across all completed levels. */
|
|
307
|
+
get totalStars() {
|
|
308
|
+
return Object.values(this.levelStars).reduce((sum, stars) => sum + stars, 0);
|
|
309
|
+
}
|
|
310
|
+
emit(eventType, data) {
|
|
311
|
+
var _a, _b, _c;
|
|
312
|
+
if (eventType === "game_info") {
|
|
313
|
+
const eventData = data;
|
|
314
|
+
this._gameInfo = eventData;
|
|
315
|
+
const rawLevelStars = (_b = (_a = eventData.levelBased) == null ? void 0 : _a.progress) == null ? void 0 : _b.levelStars;
|
|
316
|
+
const levelStars = {};
|
|
317
|
+
if (rawLevelStars && typeof rawLevelStars === "object" && !Array.isArray(rawLevelStars)) {
|
|
318
|
+
for (const [key, starValue] of Object.entries(rawLevelStars)) {
|
|
319
|
+
if (starValue === 1 || starValue === 2 || starValue === 3)
|
|
320
|
+
levelStars[key] = starValue;
|
|
321
|
+
}
|
|
322
|
+
}
|
|
323
|
+
this._levelStars = Object.freeze(levelStars);
|
|
324
|
+
this.cancelReadyResend();
|
|
325
|
+
if (!this._gameState && eventData.initialGameState) {
|
|
326
|
+
this._gameState = eventData.initialGameState.gameState;
|
|
327
|
+
}
|
|
328
|
+
if (this.readyPromiseResolve) {
|
|
329
|
+
this.readyPromiseResolve(this._gameInfo);
|
|
330
|
+
this.readyPromiseResolve = null;
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
if (eventType === "purchase_complete") {
|
|
334
|
+
const eventData = data;
|
|
335
|
+
if (eventData.success && eventData.item && ((_c = this._gameInfo) == null ? void 0 : _c.player)) {
|
|
336
|
+
this.applyPurchaseToCurrentPlayer(eventData.item);
|
|
337
|
+
}
|
|
338
|
+
const resolvePurchase = this.purchasePromiseResolvers.shift();
|
|
339
|
+
if (resolvePurchase) {
|
|
340
|
+
resolvePurchase(eventData);
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
if (eventType === "game_state_updated") {
|
|
344
|
+
const eventData = data;
|
|
345
|
+
if (eventData) {
|
|
346
|
+
this._gameState = eventData.gameState;
|
|
347
|
+
} else {
|
|
348
|
+
this._gameState = null;
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
for (const callback of this.eventListeners.get(eventType) || []) {
|
|
352
|
+
callback(data);
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
applyPurchaseToCurrentPlayer(item) {
|
|
356
|
+
if (!this._gameInfo)
|
|
357
|
+
return;
|
|
358
|
+
const currentPlayer = this._gameInfo.player;
|
|
359
|
+
currentPlayer.purchasedItems = [...currentPlayer.purchasedItems, item];
|
|
360
|
+
for (const player of this._gameInfo.players) {
|
|
361
|
+
if (player !== currentPlayer && player.id === currentPlayer.id) {
|
|
362
|
+
player.purchasedItems = currentPlayer.purchasedItems;
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
}
|
|
366
|
+
};
|
|
367
|
+
var sdk = new RemixSDK();
|
|
368
|
+
if (isBrowserGameClient()) {
|
|
369
|
+
window.FarcadeSDK = sdk;
|
|
370
|
+
window.RemixSDK = sdk;
|
|
371
|
+
}
|
|
372
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
373
|
+
0 && (module.exports = {
|
|
374
|
+
RemixSDK,
|
|
375
|
+
ZERO_SAFE_AREA_INSET,
|
|
376
|
+
createGameEventMessage,
|
|
377
|
+
parseGameEventMessage,
|
|
378
|
+
sdk
|
|
379
|
+
});
|
package/dist/index.js.map
CHANGED
|
@@ -2,9 +2,9 @@
|
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../src/index.ts"],
|
|
4
4
|
"sourcesContent": [
|
|
5
|
-
"declare global {\n interface Window {\n FarcadeSDK: typeof sdk\n RemixSDK: typeof sdk\n }\n}\n\nexport type ViewContext = 'feed' | 'full_screen' | 'challenge' | 'tournament'\n\nexport type SafeAreaInset = {\n top: number\n right: number\n bottom: number\n left: number\n}\n\nexport const ZERO_SAFE_AREA_INSET: SafeAreaInset = {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n}\n\nexport type GameState = Record<string, unknown>\n\nexport type Player = {\n id: string\n name: string\n purchasedItems: string[]\n imageUrl?: string\n}\n\nexport type InventoryItem = {\n slug: string\n quantity: number\n}\n\nexport type ShopItem = {\n slug: string\n name: string\n itemType?: string\n bitsCost?: number | null\n description?: string | null\n iconUrl?: string | null\n tier?: number | null\n}\n\nexport type GameInfo = {\n players: Player[]\n player: Player\n shopItems?: ShopItem[]\n viewContext: ViewContext\n contentSafeAreaInset: SafeAreaInset\n initialGameState: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type ReadyEvent = {\n type: 'ready'\n data: undefined\n}\n\nexport type PlayAgainEvent = {\n type: 'play_again'\n data: undefined\n}\n\nexport type SinglePlayerGameOverEvent = {\n type: 'game_over'\n data: {\n score: number\n }\n}\n\nexport type MultiplayerGameOverEvent = {\n type: 'multiplayer_game_over'\n data: {\n scores: {\n playerId: string\n score: number\n }[]\n }\n}\n\nexport type HapticFeedbackEvent = {\n type: 'haptic_feedback'\n data: undefined\n}\n\nexport type ToggleMuteEvent = {\n type: 'toggle_mute'\n data: {\n isMuted: boolean\n }\n}\n\nexport type GameErrorEvent = {\n type: 'error'\n data: {\n message: string\n source?: string\n lineno?: number\n colno?: number\n error?: Error\n }\n}\n\nexport type GameInfoEvent = {\n type: 'game_info'\n data: GameInfo\n}\n\nexport type MultiplayerSaveGameStateEvent = {\n type: 'multiplayer_save_game_state'\n data: {\n gameState: GameState\n alertUserIds?: string[]\n }\n}\n\nexport type GameStateUpdatedEvent = {\n type: 'game_state_updated'\n data: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type RefuteGameStateEvent = {\n type: 'refute_game_state'\n data: {\n gameStateId: string\n }\n}\n\nexport type SaveGameStateEvent = {\n type: 'save_game_state'\n data: {\n gameState: GameState\n }\n}\n\nexport type PurchaseEvent = {\n type: 'purchase'\n data: {\n item: string\n }\n}\n\nexport type PurchaseCompleteEvent = {\n type: 'purchase_complete'\n data: {\n success: boolean\n item?: string\n }\n}\n\nexport type GameEvent =\n | PlayAgainEvent\n | SinglePlayerGameOverEvent\n | ReadyEvent\n | HapticFeedbackEvent\n | ToggleMuteEvent\n | GameErrorEvent\n | SaveGameStateEvent\n | RefuteGameStateEvent\n | GameInfoEvent\n | GameStateUpdatedEvent\n | MultiplayerGameOverEvent\n | MultiplayerSaveGameStateEvent\n | PurchaseEvent\n | PurchaseCompleteEvent\n\nexport type GameEventMessage<T extends GameEvent['type']> = {\n type: 'game_event'\n event: Extract<GameEvent, { type: T }>\n}\n\n/**\n * Messages from the game host to the game client\n */\nexport type IncomingGameEvent = GameEventMessage<\n 'play_again' | 'toggle_mute' | 'game_info' | 'game_state_updated' | 'purchase_complete'\n>\n\nexport type OutgoingGameEvent = GameEventMessage<\n | 'game_over'\n | 'ready'\n | 'haptic_feedback'\n | 'error'\n | 'save_game_state'\n | 'refute_game_state'\n | 'multiplayer_game_over'\n | 'multiplayer_save_game_state'\n | 'purchase'\n>\n\ntype EventCallback = (data: unknown) => void\n\nexport class RemixSDK {\n private isClient: boolean\n private target: Window | null = null\n private eventListeners: Map<string, Set<EventCallback>> = new Map()\n private readyPromiseResolve: ((gameInfo: GameInfo) => void) | null = null\n private purchasePromiseResolve: ((data: PurchaseCompleteEvent['data']) => void) | null = null\n private _gameInfo?: GameInfo\n private _gameState?: GameState | null\n\n constructor() {\n this.isClient = typeof window !== 'undefined'\n this.target = this.isClient ? window.parent : null\n\n if (this.isClient) {\n window.addEventListener('message', this.handleMessage)\n\n // Set up global error handler\n window.addEventListener('error', this.handleGlobalError)\n window.addEventListener('unhandledrejection', this.handleUnhandledRejection)\n\n // send the ready message to the game host\n this.sendMessage('ready', undefined)\n }\n }\n\n on(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n if (!this.eventListeners.has(eventType)) {\n this.eventListeners.set(eventType, new Set())\n }\n this.eventListeners.get(eventType)?.add(callback)\n }\n\n off(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n this.eventListeners.get(eventType)?.delete(callback)\n }\n\n // explicitly named event listeners for better understanding and type safety\n onPlayAgain(callback: () => void) {\n this.on('play_again', () => callback())\n }\n\n onToggleMute(callback: (data: ToggleMuteEvent['data']) => void) {\n this.on('toggle_mute', (data) => callback(data as ToggleMuteEvent['data']))\n }\n\n onGameStateUpdated(callback: (data: GameStateUpdatedEvent['data']) => void) {\n this.on('game_state_updated', (data) => callback(data as GameStateUpdatedEvent['data']))\n }\n\n onGameInfo(callback: (data: GameInfoEvent['data']) => void) {\n this.on('game_info', (data) => callback(data as GameInfoEvent['data']))\n }\n\n onPurchaseComplete(callback: (data: PurchaseCompleteEvent['data']) => void) {\n this.on('purchase_complete', (data) => callback(data as PurchaseCompleteEvent['data']))\n }\n // end of explicitly named event listeners\n\n setTarget(target: Window) {\n this.target = target\n }\n\n get purchasedItems(): string[] {\n return this._gameInfo?.player.purchasedItems || []\n }\n\n get inventory(): InventoryItem[] {\n const counts = new Map<string, number>()\n for (const item of this.purchasedItems) {\n counts.set(item, (counts.get(item) || 0) + 1)\n }\n return [...counts.entries()].map(([slug, quantity]) => ({ slug, quantity }))\n }\n\n get shopItems(): ShopItem[] {\n return this._gameInfo?.shopItems || []\n }\n\n get gameInfo(): GameInfo | undefined {\n return this._gameInfo\n }\n\n get gameState(): GameState | null | undefined {\n return this._gameState\n }\n\n get players(): Player[] | undefined {\n return this._gameInfo?.players\n }\n\n get player(): Player | undefined {\n return this._gameInfo?.player\n }\n\n get isReady(): boolean {\n return !!this._gameInfo\n }\n\n ready = (): Promise<GameInfo> => {\n // if the game info is already set, return it immediately\n if (this._gameInfo) {\n return Promise.resolve(this._gameInfo)\n }\n\n // internal promise allows Remix to return GameInfo as a response to the ready message\n return new Promise((resolve) => {\n this.readyPromiseResolve = resolve\n })\n }\n\n purchase = (data: PurchaseEvent['data']): Promise<PurchaseCompleteEvent['data']> => {\n this.sendMessage('purchase', data)\n\n // internal promise allows Remix to return PurchaseCompleteEvent data as a response to the purchase message\n return new Promise((resolve) => {\n this.purchasePromiseResolve = resolve\n })\n }\n\n reportError = (data: GameErrorEvent['data']) => {\n this.sendMessage('error', data)\n }\n\n hapticFeedback = () => {\n this.sendMessage('haptic_feedback', undefined)\n }\n\n hasItem = (item: string): boolean => {\n return this.getItemPurchaseCount(item) > 0\n }\n\n getItemPurchaseCount = (item: string): number => {\n const inventoryItem = this.inventory.find((entry) => entry.slug === item)\n return inventoryItem?.quantity || 0\n }\n\n getShopItem = (slug: string): ShopItem | undefined => {\n return this.shopItems.find((item) => item.slug === slug)\n }\n\n singlePlayer = {\n actions: {\n ready: this.ready,\n hapticFeedback: this.hapticFeedback,\n reportError: this.reportError,\n purchase: this.purchase,\n gameOver: (data: SinglePlayerGameOverEvent['data']) => {\n this.sendMessage('game_over', data)\n },\n saveGameState: (data: SaveGameStateEvent['data']) => {\n this.sendMessage('save_game_state', data)\n },\n },\n }\n\n multiplayer = {\n actions: {\n ...this.singlePlayer.actions,\n gameOver: (data: MultiplayerGameOverEvent['data']) => {\n this.sendMessage('multiplayer_game_over', data)\n },\n refuteGameState: (data: RefuteGameStateEvent['data']) => {\n this.sendMessage('refute_game_state', data)\n },\n saveGameState: (data: MultiplayerSaveGameStateEvent['data']) => {\n this.sendMessage('multiplayer_save_game_state', data)\n },\n },\n }\n\n private emit(eventType: IncomingGameEvent['event']['type'], data: unknown) {\n // Handle game_info specially to resolve the ready promise\n if (eventType === 'game_info') {\n const eventData = data as GameInfoEvent['data']\n this._gameInfo = eventData\n\n // Set the game state if it exists and is not already set\n if (!this._gameState && eventData.initialGameState) {\n this._gameState = eventData.initialGameState.gameState\n }\n\n if (this.readyPromiseResolve) {\n this.readyPromiseResolve(this._gameInfo)\n this.readyPromiseResolve = null\n }\n }\n\n // Handle purchase_complete specially to resolve the purchase promise\n if (eventType === 'purchase_complete') {\n const eventData = data as PurchaseCompleteEvent['data']\n\n if (eventData.success && eventData.item && this._gameInfo?.player) {\n this.applyPurchaseToCurrentPlayer(eventData.item)\n }\n\n if (this.purchasePromiseResolve) {\n this.purchasePromiseResolve(eventData)\n this.purchasePromiseResolve = null\n }\n }\n\n if (eventType === 'game_state_updated') {\n const eventData = data as GameStateUpdatedEvent['data']\n if (eventData) {\n this._gameState = eventData.gameState\n } else {\n this._gameState = null\n }\n }\n\n for (const callback of this.eventListeners.get(eventType) || []) {\n callback(data)\n }\n }\n\n private handleMessage = (event: MessageEvent<IncomingGameEvent>) => {\n if (event.data?.type !== 'game_event') return\n\n this.emit(event.data.event.type, event.data.event.data)\n }\n\n private sendMessage = <T extends GameEvent['type']>(\n type: T,\n data: Extract<GameEvent, { type: T }>['data'],\n ) => {\n if (!this.isClient || !this.target) return\n const gameEvent = { type: 'game_event', event: { type, data } } as GameEventMessage<T>\n this.target.postMessage(gameEvent, '*')\n }\n\n private handleGlobalError = (event: globalThis.ErrorEvent) => {\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: event.message || 'Unknown error',\n source: event.filename,\n lineno: event.lineno,\n colno: event.colno,\n error: event.error,\n })\n }\n\n private handleUnhandledRejection = (event: PromiseRejectionEvent) => {\n const error = event.reason instanceof Error ? event.reason : new Error(String(event.reason))\n\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: error.message,\n error,\n })\n }\n\n private applyPurchaseToCurrentPlayer(item: string) {\n if (!this._gameInfo) return\n\n const currentPlayer = this._gameInfo.player\n\n currentPlayer.purchasedItems = [...currentPlayer.purchasedItems, item]\n\n this._gameInfo.players = this._gameInfo.players.map((player) => {\n if (player.id !== currentPlayer.id) return player\n return {\n ...player,\n purchasedItems: currentPlayer.purchasedItems,\n }\n })\n }\n}\n\n// Initialize and add to window\nexport const sdk = new RemixSDK()\n\n// Add SDK to window object for easier access in HTML games\nif (typeof window !== 'undefined') {\n window.FarcadeSDK = sdk\n window.RemixSDK = sdk\n}\n"
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5
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+
"declare global {\n interface Window {\n FarcadeSDK: typeof sdk\n RemixSDK: typeof sdk\n }\n}\n\nexport type ViewContext = 'feed' | 'full_screen' | 'challenge' | 'tournament'\n\nexport type SafeAreaInset = {\n top: number\n right: number\n bottom: number\n left: number\n}\n\nexport const ZERO_SAFE_AREA_INSET: SafeAreaInset = {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n}\n\nexport type GameState = Record<string, unknown>\n\nexport type Player = {\n id: string\n name: string\n purchasedItems: string[]\n imageUrl?: string\n}\n\nexport type InventoryItem = {\n slug: string\n quantity: number\n}\n\nexport type ShopItem = {\n slug: string\n name: string\n itemType?: string\n bitsCost?: number | null\n description?: string | null\n iconUrl?: string | null\n tier?: number | null\n}\n\nexport type GameInfo = {\n players: Player[]\n player: Player\n shopItems?: ShopItem[]\n viewContext: ViewContext\n contentSafeAreaInset: SafeAreaInset\n initialGameState: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type ReadyEvent = {\n type: 'ready'\n data: undefined\n}\n\nexport type PlayAgainEvent = {\n type: 'play_again'\n data: undefined\n}\n\nexport type SinglePlayerGameOverEvent = {\n type: 'game_over'\n data: {\n score: number\n }\n}\n\nexport type MultiplayerGameOverEvent = {\n type: 'multiplayer_game_over'\n data: {\n scores: {\n playerId: string\n score: number\n }[]\n }\n}\n\nexport type HapticFeedbackType = 'light' | 'medium' | 'hard' | 'success' | 'error'\n\nexport type HapticFeedbackEvent = {\n type: 'haptic_feedback'\n data?: { type?: HapticFeedbackType }\n}\n\nexport type ToggleMuteEvent = {\n type: 'toggle_mute'\n data: {\n isMuted: boolean\n }\n}\n\nexport type GameErrorEvent = {\n type: 'error'\n data: {\n message: string\n source?: string\n lineno?: number\n colno?: number\n error?: Error\n }\n}\n\nexport type GameInfoEvent = {\n type: 'game_info'\n data: GameInfo\n}\n\nexport type MultiplayerSaveGameStateEvent = {\n type: 'multiplayer_save_game_state'\n data: {\n gameState: GameState\n alertUserIds?: string[]\n }\n}\n\nexport type GameStateUpdatedEvent = {\n type: 'game_state_updated'\n data: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type RefuteGameStateEvent = {\n type: 'refute_game_state'\n data: {\n gameStateId: string\n }\n}\n\nexport type SaveGameStateEvent = {\n type: 'save_game_state'\n data: {\n gameState: GameState\n }\n}\n\nexport type PurchaseEvent = {\n type: 'purchase'\n data: {\n item: string\n }\n}\n\nexport type PurchaseCompleteEvent = {\n type: 'purchase_complete'\n data: {\n success: boolean\n item?: string\n }\n}\n\nexport type GameEvent =\n | PlayAgainEvent\n | SinglePlayerGameOverEvent\n | ReadyEvent\n | HapticFeedbackEvent\n | ToggleMuteEvent\n | GameErrorEvent\n | SaveGameStateEvent\n | RefuteGameStateEvent\n | GameInfoEvent\n | GameStateUpdatedEvent\n | MultiplayerGameOverEvent\n | MultiplayerSaveGameStateEvent\n | PurchaseEvent\n | PurchaseCompleteEvent\n\nexport type GameEventMessage<T extends GameEvent['type']> = {\n type: 'game_event'\n event: Extract<GameEvent, { type: T }>\n}\n\n/**\n * Messages from the game host to the game client\n */\nexport type IncomingGameEvent = GameEventMessage<\n 'play_again' | 'toggle_mute' | 'game_info' | 'game_state_updated' | 'purchase_complete'\n>\n\nexport type OutgoingGameEvent = GameEventMessage<\n | 'game_over'\n | 'ready'\n | 'haptic_feedback'\n | 'error'\n | 'save_game_state'\n | 'refute_game_state'\n | 'multiplayer_game_over'\n | 'multiplayer_save_game_state'\n | 'purchase'\n>\n\ntype EventCallback = (data: unknown) => void\n\nexport class RemixSDK {\n private isClient: boolean\n private target: Window | null = null\n private eventListeners: Map<string, Set<EventCallback>> = new Map()\n private readyPromiseResolve: ((gameInfo: GameInfo) => void) | null = null\n private purchasePromiseResolve: ((data: PurchaseCompleteEvent['data']) => void) | null = null\n private _gameInfo?: GameInfo\n private _gameState?: GameState | null\n\n constructor() {\n this.isClient = typeof window !== 'undefined'\n this.target = this.isClient ? window.parent : null\n\n if (this.isClient) {\n window.addEventListener('message', this.handleMessage)\n\n // Set up global error handler\n window.addEventListener('error', this.handleGlobalError)\n window.addEventListener('unhandledrejection', this.handleUnhandledRejection)\n\n // send the ready message to the game host\n this.sendMessage('ready', undefined)\n }\n }\n\n on(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n if (!this.eventListeners.has(eventType)) {\n this.eventListeners.set(eventType, new Set())\n }\n this.eventListeners.get(eventType)?.add(callback)\n }\n\n off(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n this.eventListeners.get(eventType)?.delete(callback)\n }\n\n // explicitly named event listeners for better understanding and type safety\n onPlayAgain(callback: () => void) {\n this.on('play_again', () => callback())\n }\n\n onToggleMute(callback: (data: ToggleMuteEvent['data']) => void) {\n this.on('toggle_mute', (data) => callback(data as ToggleMuteEvent['data']))\n }\n\n onGameStateUpdated(callback: (data: GameStateUpdatedEvent['data']) => void) {\n this.on('game_state_updated', (data) => callback(data as GameStateUpdatedEvent['data']))\n }\n\n onGameInfo(callback: (data: GameInfoEvent['data']) => void) {\n this.on('game_info', (data) => callback(data as GameInfoEvent['data']))\n }\n\n onPurchaseComplete(callback: (data: PurchaseCompleteEvent['data']) => void) {\n this.on('purchase_complete', (data) => callback(data as PurchaseCompleteEvent['data']))\n }\n // end of explicitly named event listeners\n\n setTarget(target: Window) {\n this.target = target\n }\n\n get purchasedItems(): string[] {\n return this._gameInfo?.player.purchasedItems || []\n }\n\n get inventory(): InventoryItem[] {\n const counts = new Map<string, number>()\n for (const item of this.purchasedItems) {\n counts.set(item, (counts.get(item) || 0) + 1)\n }\n return [...counts.entries()].map(([slug, quantity]) => ({ slug, quantity }))\n }\n\n get shopItems(): ShopItem[] {\n return this._gameInfo?.shopItems || []\n }\n\n get gameInfo(): GameInfo | undefined {\n return this._gameInfo\n }\n\n get gameState(): GameState | null | undefined {\n return this._gameState\n }\n\n get players(): Player[] | undefined {\n return this._gameInfo?.players\n }\n\n get player(): Player | undefined {\n return this._gameInfo?.player\n }\n\n get isReady(): boolean {\n return !!this._gameInfo\n }\n\n ready = (): Promise<GameInfo> => {\n // if the game info is already set, return it immediately\n if (this._gameInfo) {\n return Promise.resolve(this._gameInfo)\n }\n\n // internal promise allows Remix to return GameInfo as a response to the ready message\n return new Promise((resolve) => {\n this.readyPromiseResolve = resolve\n })\n }\n\n purchase = (data: PurchaseEvent['data']): Promise<PurchaseCompleteEvent['data']> => {\n this.sendMessage('purchase', data)\n\n // internal promise allows Remix to return PurchaseCompleteEvent data as a response to the purchase message\n return new Promise((resolve) => {\n this.purchasePromiseResolve = resolve\n })\n }\n\n reportError = (data: GameErrorEvent['data']) => {\n this.sendMessage('error', data)\n }\n\n hapticFeedback = (type?: HapticFeedbackType) => {\n this.sendMessage('haptic_feedback', type ? { type } : undefined)\n }\n\n hasItem = (item: string): boolean => {\n return this.getItemPurchaseCount(item) > 0\n }\n\n getItemPurchaseCount = (item: string): number => {\n const inventoryItem = this.inventory.find((entry) => entry.slug === item)\n return inventoryItem?.quantity || 0\n }\n\n getShopItem = (slug: string): ShopItem | undefined => {\n return this.shopItems.find((item) => item.slug === slug)\n }\n\n singlePlayer = {\n actions: {\n ready: this.ready,\n hapticFeedback: this.hapticFeedback,\n reportError: this.reportError,\n purchase: this.purchase,\n gameOver: (data: SinglePlayerGameOverEvent['data']) => {\n this.sendMessage('game_over', data)\n },\n saveGameState: (data: SaveGameStateEvent['data']) => {\n this.sendMessage('save_game_state', data)\n },\n },\n }\n\n multiplayer = {\n actions: {\n ...this.singlePlayer.actions,\n gameOver: (data: MultiplayerGameOverEvent['data']) => {\n this.sendMessage('multiplayer_game_over', data)\n },\n refuteGameState: (data: RefuteGameStateEvent['data']) => {\n this.sendMessage('refute_game_state', data)\n },\n saveGameState: (data: MultiplayerSaveGameStateEvent['data']) => {\n this.sendMessage('multiplayer_save_game_state', data)\n },\n },\n }\n\n private emit(eventType: IncomingGameEvent['event']['type'], data: unknown) {\n // Handle game_info specially to resolve the ready promise\n if (eventType === 'game_info') {\n const eventData = data as GameInfoEvent['data']\n this._gameInfo = eventData\n\n // Set the game state if it exists and is not already set\n if (!this._gameState && eventData.initialGameState) {\n this._gameState = eventData.initialGameState.gameState\n }\n\n if (this.readyPromiseResolve) {\n this.readyPromiseResolve(this._gameInfo)\n this.readyPromiseResolve = null\n }\n }\n\n // Handle purchase_complete specially to resolve the purchase promise\n if (eventType === 'purchase_complete') {\n const eventData = data as PurchaseCompleteEvent['data']\n\n if (eventData.success && eventData.item && this._gameInfo?.player) {\n this.applyPurchaseToCurrentPlayer(eventData.item)\n }\n\n if (this.purchasePromiseResolve) {\n this.purchasePromiseResolve(eventData)\n this.purchasePromiseResolve = null\n }\n }\n\n if (eventType === 'game_state_updated') {\n const eventData = data as GameStateUpdatedEvent['data']\n if (eventData) {\n this._gameState = eventData.gameState\n } else {\n this._gameState = null\n }\n }\n\n for (const callback of this.eventListeners.get(eventType) || []) {\n callback(data)\n }\n }\n\n private handleMessage = (event: MessageEvent<IncomingGameEvent>) => {\n if (event.data?.type !== 'game_event') return\n\n this.emit(event.data.event.type, event.data.event.data)\n }\n\n private sendMessage = <T extends GameEvent['type']>(\n type: T,\n data: Extract<GameEvent, { type: T }>['data'],\n ) => {\n if (!this.isClient || !this.target) return\n const gameEvent = { type: 'game_event', event: { type, data } } as GameEventMessage<T>\n this.target.postMessage(gameEvent, '*')\n }\n\n private handleGlobalError = (event: globalThis.ErrorEvent) => {\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: event.message || 'Unknown error',\n source: event.filename,\n lineno: event.lineno,\n colno: event.colno,\n error: event.error,\n })\n }\n\n private handleUnhandledRejection = (event: PromiseRejectionEvent) => {\n const error = event.reason instanceof Error ? event.reason : new Error(String(event.reason))\n\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: error.message,\n error,\n })\n }\n\n private applyPurchaseToCurrentPlayer(item: string) {\n if (!this._gameInfo) return\n\n const currentPlayer = this._gameInfo.player\n\n currentPlayer.purchasedItems = [...currentPlayer.purchasedItems, item]\n\n this._gameInfo.players = this._gameInfo.players.map((player) => {\n if (player.id !== currentPlayer.id) return player\n return {\n ...player,\n purchasedItems: currentPlayer.purchasedItems,\n }\n })\n }\n}\n\n// Initialize and add to window\nexport const sdk = new RemixSDK()\n\n// Add SDK to window object for easier access in HTML games\nif (typeof window !== 'undefined') {\n window.FarcadeSDK = sdk\n window.RemixSDK = sdk\n}\n"
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6
6
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],
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7
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-
"mappings": ";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAgBO,IAAM,uBAAsC;AAAA,IACjD,KAAK;AAAA,IACL,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,MAAM;AAAA,EACR;AAAA;AAAA,
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8
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-
"debugId": "
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7
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