@relu-interactives/spatial-ecs 0.9.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{System-8D-XBDKZ.d.cts → System-BldSHxZV.d.cts} +214 -81
- package/dist/{System-DPMAW30g.d.ts → System-CADhPyQs.d.ts} +214 -81
- package/dist/{XRHandPose-CWSrsnYN.d.ts → XRHandPose-BNSwd1y9.d.ts} +1 -1
- package/dist/{XRHandPose-Dn2yiALk.d.cts → XRHandPose-D3Ab1Dfs.d.cts} +1 -1
- package/dist/{chunk-VYIWOXAY.js → chunk-TY3XCHOR.js} +18 -10
- package/dist/chunk-TY3XCHOR.js.map +1 -0
- package/dist/components/index.d.cts +3 -3
- package/dist/components/index.d.ts +3 -3
- package/dist/docs/guide/bone-attachments-and-ik.md +1 -1
- package/dist/docs/guide/multiplayer.md +65 -0
- package/dist/factories/index.d.cts +2 -2
- package/dist/factories/index.d.ts +2 -2
- package/dist/{index-D5MmJNyj.d.ts → index-6pZO_gV7.d.ts} +1 -1
- package/dist/{index-CAZHrh0q.d.cts → index-BXjwEdNq.d.cts} +2 -2
- package/dist/{index-DiIjV2lm.d.cts → index-BdghvXKE.d.cts} +1 -1
- package/dist/{index-CLtSMf2M.d.ts → index-CVG-hREM.d.ts} +2 -2
- package/dist/index.cjs +16 -8
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +8 -30
- package/dist/index.d.ts +8 -30
- package/dist/index.js +2 -2
- package/dist/network/index.cjs +681 -4
- package/dist/network/index.cjs.map +1 -1
- package/dist/network/index.d.cts +126 -5
- package/dist/network/index.d.ts +126 -5
- package/dist/network/index.js +680 -5
- package/dist/network/index.js.map +1 -1
- package/dist/systems/index.cjs +16 -8
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +2 -2
- package/dist/systems/index.d.ts +2 -2
- package/dist/systems/index.js +1 -1
- package/dist/types.d.cts +1 -1
- package/dist/types.d.ts +1 -1
- package/dist/webgpu/index.d.ts +2 -2
- package/dist/worldSnapshotUtils.d.cts +1 -1
- package/dist/worldSnapshotUtils.d.ts +1 -1
- package/package.json +1 -1
- package/dist/chunk-VYIWOXAY.js.map +0 -1
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@@ -127,6 +127,106 @@ declare class SlotChooser {
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choose(id: string, slot: SoundSlot, now: number): SoundTake | null;
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}
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/**
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* The volume groups every sound plays through: each sound's output goes to its
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* bus instead of straight to the listener, so a game can turn music down
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* without touching a single sound, and music dips while a voice plays.
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*/
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declare class AudioMixer {
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readonly listener: THREE.AudioListener;
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private readonly buses;
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private readonly volumes;
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private readonly routed;
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constructor(listener: THREE.AudioListener);
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/** The node a sound connects to for this bus. */
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input(bus: AudioBus): GainNode;
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/** Send a three.js sound through a bus. Does nothing when it's already there. */
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route(sound: THREE.Audio<GainNode> | THREE.PositionalAudio, bus: AudioBus): void;
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setVolume(bus: AudioBus, volume: number): void;
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getVolume(bus: AudioBus): number;
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/** Dip the music for `seconds`, then bring it back. A later duck replaces this one. */
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duckMusic(seconds: number): void;
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dispose(): void;
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}
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/** Options for {@link AudioSystem.playSlot}. */
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type PlaySlotOptions = {
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/** Multiplies the slot's volume. */
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volume?: number;
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/** Play from this point in the world instead of everywhere. */
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position?: {
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x: number;
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y: number;
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z: number;
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};
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};
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/**
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* Reconciles `AudioComponent` state with the underlying THREE.js audio objects
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* each frame.
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*
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* **Playback** — drives `play()`, `pause()`, and `stop()` on the THREE.js
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* audio node based on the `isPlaying` / `isPaused` flags set by
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* `AudioComponent.play()`, `.pause()`, and `.stop()`.
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*
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* **Option sync** — detects changes to `loop`, `pitch`, `volume`,
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* `refDistance`, `distanceModel`, and `rolloffFactor` and applies them live.
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* Changes take effect on the next frame, so scripts and inspector edits during
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* runtime are reflected without reloading the scene.
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*
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* **Mixing** — every sound plays through a bus (`sfx`, `voice`, `music`) with
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* its own volume, and music dips while a voice plays.
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*
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* **Sound banks** — {@link loadSoundBank} and {@link playSlot} play named
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* sounds from a `.soundbank.json` asset, as a random take.
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*
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* Only active in **preview** mode (`isEditor: true` makes every update a
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* no-op so the editor is unaffected).
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*
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* @category Systems
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*/
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declare class AudioSystem implements EcsSystem {
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private readonly isEditor;
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/** THREE.js `isPlaying` state captured at the end of the previous frame. */
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private readonly prevPlayingState;
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/** Snapshot of options applied in the previous frame, for change detection. */
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private readonly prevOptions;
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/** Tracks entities that were stopped due to invisibility. */
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private readonly stoppedDueToInvisibility;
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private world;
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private mixer;
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private readonly slots;
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private readonly buffers;
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private readonly chooser;
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private voice;
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constructor({ isEditor }?: {
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isEditor?: boolean;
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});
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/** Scripts can load a bank in `init`, before this system's first update. */
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attachWorld(world: World): void;
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/** The mixer, made with the listener on first use. */
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getMixer(): AudioMixer | null;
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/** Set a bus's volume (`0` silent, `1` as mixed). */
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setBusVolume(bus: AudioBus, volume: number): void;
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getBusVolume(bus: AudioBus): number;
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/**
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* Fetch a `.soundbank.json` and decode its recordings. Its slots add to any
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* loaded before, and a slot id used twice takes the later one.
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* @param source an asset path, or a script's `AssetInput` field
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*/
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loadSoundBank(source: string | {
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path: string;
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}): Promise<void>;
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/**
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* Play a named sound from a loaded bank. Returns whether it sounded: a slot's
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* chance, cooldown and priority can each keep it quiet, and that's normal.
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*/
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playSlot(id: string, options?: PlaySlotOptions): boolean;
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update(world: World, _deltaTime: number): void;
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/** Apply any changed options from the component to the THREE.js audio node. */
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private _syncOptions;
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dispose(_world: World): void;
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}
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/** Skybox rendering modes. `none` disables skybox rendering entirely. */
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type EnvironmentSkyboxType = "gradient" | "color" | "image" | "none";
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/** Gradient distribution applied when {@link EnvironmentSkyboxState.type} is `"gradient"`. */
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@@ -687,6 +787,67 @@ type NetEntityView = {
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props: Record<string, string>;
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};
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type NetPose = Pick<NetEntityView, "x" | "y" | "z" | "qx" | "qy" | "qz" | "qw">;
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/** A sound-bank slot one player plays for everyone. */
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type NetSound = {
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id: string;
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volume?: number;
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x?: number;
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y?: number;
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z?: number;
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};
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/** What sets up a direct voice connection between two players. */
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type VoiceSignal = {
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kind: "offer" | "answer";
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sdp: string;
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} | {
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kind: "ice";
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candidate: RTCIceCandidateInit;
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};
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type VoiceToRoom = {
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t: "hello";
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} | {
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t: "join";
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} | {
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t: "leave";
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} | {
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t: "mic";
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on: boolean;
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} | {
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t: "signal";
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to: string;
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signal: VoiceSignal;
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};
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type VoiceFromRoom = {
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t: "caps";
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available: boolean;
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maxPeers: number;
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} | {
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t: "welcome";
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peers: {
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id: string;
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mic: boolean;
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}[];
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iceServers: RTCIceServer[];
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/** Send through the relay only, so players never see each other's addresses. */
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relayOnly: boolean;
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} | {
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t: "refused";
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reason: "off" | "full";
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} | {
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t: "joined";
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id: string;
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} | {
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t: "left";
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id: string;
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} | {
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t: "mic";
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id: string;
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on: boolean;
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} | {
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t: "signal";
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from: string;
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signal: VoiceSignal;
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};
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/** What a shared-world connection must do. `ColyseusTransport` is the real one. */
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interface NetworkTransport {
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readonly sessionId: string;
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onMessage(cb: (name: string, payload: unknown, from: string) => void): void;
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/** The server overruled the owner's pose. */
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onCorrect(cb: (id: string, pose: NetPose) => void): void;
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/** Another player played a sound for everyone. */
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onSound(cb: (sound: NetSound, from: string) => void): void;
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onVoice(cb: (message: VoiceFromRoom) => void): void;
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onClose(cb: () => void): void;
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/** Tell the room about the scene's shared objects; the first client's copy wins. */
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registerScene(entities: (NetPose & {
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sendPose(id: string, pose: NetPose): void;
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setProp(id: string, key: string, json: string): void;
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send(name: string, payload: unknown): void;
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sendSound(sound: NetSound): void;
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sendVoice(message: VoiceToRoom): void;
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leave(): void;
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}
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/** Options for {@link NetworkHandle.spawn}. */
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};
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props?: Record<string, NetValue>;
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};
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/** Someone else in voice chat. */
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interface VoicePeer {
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readonly id: string;
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/** The direct connection is up. */
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readonly connected: boolean;
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readonly talking: boolean;
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/** They haven't muted their own mic. */
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readonly micOn: boolean;
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/** This player muted them. */
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readonly muted: boolean;
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readonly volume: number;
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}
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/** Voice chat: `this.network.voice`, `null` when the project doesn't have it on. */
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interface VoiceHandle {
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/** The room offers voice and this page can use a mic. */
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readonly available: boolean;
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readonly state: "off" | "connecting" | "on";
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readonly micMuted: boolean;
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/** This player is talking right now. */
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readonly talking: boolean;
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/** Why the last attempt failed, in words for the player. */
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readonly error: string;
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readonly peers: VoicePeer[];
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/** Hear each voice from its character, when there is one. On by default. */
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positional: boolean;
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/** Turn voice on. Call from a tap or key: that's what lets the browser ask for the mic. */
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enable(): Promise<boolean>;
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disable(): void;
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setMicMuted(muted: boolean): Promise<void>;
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/** Stop hearing someone. They aren't told. */
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setPeerMuted(id: string, muted: boolean): void;
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/** 0 to 2. */
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setPeerVolume(id: string, volume: number): void;
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/** Something above changed. Returns the way to stop listening. */
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onChange(listener: () => void): () => void;
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}
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/** A Behaviour's view of the shared world: `this.network`, `null` in a single-player run. */
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interface NetworkHandle {
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readonly connected: boolean;
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readonly isOwner: boolean;
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/** Everyone in the room, by session id. */
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readonly players: string[];
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/** Voice chat, when the project has it on. */
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readonly voice: VoiceHandle | null;
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/** Send to the room. Others hear it in `onMessage`, unless a server hook keeps it. */
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send(name: string, payload?: unknown): void;
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/** Listen for a message. Returns the way to stop. */
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onMessage(name: string, handler: (payload: unknown, from: string) => void): () => void;
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/**
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* Play a sound-bank slot here and for everyone in the room. Returns whether it
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* sounded: a slot's chance and cooldown can keep it quiet, and then no one hears it.
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*/
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playSlot(id: string, options?: PlaySlotOptions): boolean;
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/** Spawn a prefab everyone sees, owned by this client. */
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spawn(prefab: string | {
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path: string;
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}
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/** Options for {@link AudioSystem.playSlot}. */
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type PlaySlotOptions = {
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/** Multiplies the slot's volume. */
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volume?: number;
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position?: {
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};
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};
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/**
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* each frame.
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*
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* **Playback** — drives `play()`, `pause()`, and `stop()` on the THREE.js
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* audio node based on the `isPlaying` / `isPaused` flags set by
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* `AudioComponent.play()`, `.pause()`, and `.stop()`.
|
|
1423
|
-
*
|
|
1424
|
-
* **Option sync** — detects changes to `loop`, `pitch`, `volume`,
|
|
1425
|
-
* `refDistance`, `distanceModel`, and `rolloffFactor` and applies them live.
|
|
1426
|
-
* Changes take effect on the next frame, so scripts and inspector edits during
|
|
1427
|
-
* runtime are reflected without reloading the scene.
|
|
1428
|
-
*
|
|
1429
|
-
* **Mixing** — every sound plays through a bus (`sfx`, `voice`, `music`) with
|
|
1430
|
-
* its own volume, and music dips while a voice plays.
|
|
1431
|
-
*
|
|
1432
|
-
* **Sound banks** — {@link loadSoundBank} and {@link playSlot} play named
|
|
1433
|
-
* sounds from a `.soundbank.json` asset, as a random take.
|
|
1434
|
-
*
|
|
1435
|
-
* Only active in **preview** mode (`isEditor: true` makes every update a
|
|
1436
|
-
* no-op so the editor is unaffected).
|
|
1437
|
-
*
|
|
1438
|
-
* @category Systems
|
|
1439
|
-
*/
|
|
1440
|
-
declare class AudioSystem implements EcsSystem {
|
|
1441
|
-
private readonly isEditor;
|
|
1442
|
-
/** THREE.js `isPlaying` state captured at the end of the previous frame. */
|
|
1443
|
-
private readonly prevPlayingState;
|
|
1444
|
-
/** Snapshot of options applied in the previous frame, for change detection. */
|
|
1445
|
-
private readonly prevOptions;
|
|
1446
|
-
/** Tracks entities that were stopped due to invisibility. */
|
|
1447
|
-
private readonly stoppedDueToInvisibility;
|
|
1448
|
-
private world;
|
|
1449
|
-
private mixer;
|
|
1450
|
-
private readonly slots;
|
|
1451
|
-
private readonly buffers;
|
|
1452
|
-
private readonly chooser;
|
|
1453
|
-
private voice;
|
|
1454
|
-
constructor({ isEditor }?: {
|
|
1455
|
-
isEditor?: boolean;
|
|
1456
|
-
});
|
|
1457
|
-
/** Scripts can load a bank in `init`, before this system's first update. */
|
|
1458
|
-
attachWorld(world: World): void;
|
|
1459
|
-
/** The mixer, made with the listener on first use. */
|
|
1460
|
-
private getMixer;
|
|
1461
|
-
/** Set a bus's volume (`0` silent, `1` as mixed). */
|
|
1462
|
-
setBusVolume(bus: AudioBus, volume: number): void;
|
|
1463
|
-
getBusVolume(bus: AudioBus): number;
|
|
1464
|
-
/**
|
|
1465
|
-
* Fetch a `.soundbank.json` and decode its recordings. Its slots add to any
|
|
1466
|
-
* loaded before, and a slot id used twice takes the later one.
|
|
1467
|
-
* @param source an asset path, or a script's `AssetInput` field
|
|
1468
|
-
*/
|
|
1469
|
-
loadSoundBank(source: string | {
|
|
1470
|
-
path: string;
|
|
1471
|
-
}): Promise<void>;
|
|
1472
|
-
/**
|
|
1473
|
-
* Play a named sound from a loaded bank. Returns whether it sounded: a slot's
|
|
1474
|
-
* chance, cooldown and priority can each keep it quiet, and that's normal.
|
|
1475
|
-
*/
|
|
1476
|
-
playSlot(id: string, options?: PlaySlotOptions): boolean;
|
|
1477
|
-
update(world: World, _deltaTime: number): void;
|
|
1478
|
-
/** Apply any changed options from the component to the THREE.js audio node. */
|
|
1479
|
-
private _syncOptions;
|
|
1480
|
-
dispose(_world: World): void;
|
|
1481
|
-
}
|
|
1482
|
-
|
|
1483
1614
|
/**
|
|
1484
1615
|
* Runs each {@link IKComponent}'s chains after the animation: hands and feet
|
|
1485
1616
|
* reach their target entities. Bones the animation doesn't drive would keep
|
|
@@ -1490,8 +1621,10 @@ declare class AudioSystem implements EcsSystem {
|
|
|
1490
1621
|
*/
|
|
1491
1622
|
declare class IKSystem implements EcsSystem {
|
|
1492
1623
|
private readonly runtimes;
|
|
1493
|
-
|
|
1494
|
-
|
|
1624
|
+
/**
|
|
1625
|
+
* How far a limb's end stayed from its target last frame, in metres
|
|
1626
|
+
* (0 = reached), or null if the limb's chain didn't run.
|
|
1627
|
+
*/
|
|
1495
1628
|
getReachError(entityId: EntityId, limb: IKLimb): number | null;
|
|
1496
1629
|
private restore;
|
|
1497
1630
|
update(world: World): void;
|
|
@@ -1880,4 +2013,4 @@ interface EcsSystem {
|
|
|
1880
2013
|
dispose?(world: World): void;
|
|
1881
2014
|
}
|
|
1882
2015
|
|
|
1883
|
-
export { type
|
|
2016
|
+
export { type WorldEntityView$1 as $, type TransformData as A, normalizeEnvironmentLighting as B, type ChromaKeyOptions as C, DEFAULT_ENVIRONMENT_LIGHTING as D, type EcsRenderer as E, normalizeIKChain as F, type NetworkTransport as G, type NetEntityView as H, type IKChain as I, type NetPose as J, type NetSound as K, type VoiceFromRoom as L, type VoiceToRoom as M, type NetValue as N, type VoiceHandle as O, type PostprocessingPipeline as P, type VoicePeer as Q, type RenderBackend as R, type EcsSystem as S, TransformComponent as T, type NetworkService as U, type Vec3$1 as V, World as W, type EntityId as X, type NetworkHandle as Y, type NetSpawnOptions as Z, type VoiceSignal as _, type PostprocessingBuildContext as a, spawnPrefab as a$, type SpawnPrefabSource as a0, type SpawnPrefabOptions as a1, type PlaySlotOptions as a2, type ComponentClass as a3, type ParentLookup as a4, type EcsEntityKind as a5, ObjectManagementSystem as a6, type SubtreeSnapshot as a7, type ExternalRefWarning as a8, type AssetInput as a9, type ScriptErrorEvent as aA, type ScriptErrorListener as aB, type ScriptErrorPhase as aC, type ScriptErrorReport as aD, type ScriptErrorSource as aE, type SelectionListener as aF, type SliderInput as aG, SlotChooser as aH, type SoundBankAsset as aI, type SoundSlot as aJ, type SoundTake as aK, type TextInput as aL, type ToggleInput as aM, TransformSyncSystem as aN, type Vec3 as aO, type Vector2Input as aP, type Vector3Input as aQ, clearPrefabCache as aR, despawnPrefab as aS, findModelBone as aT, listModelBones as aU, loadPrefab as aV, parsePrefabAsset as aW, prefabFileVersionFor as aX, remapSnapshotEntityIds as aY, setPrefabAssetUrlResolver as aZ, soundBankFiles as a_, type AudioBus as aa, AudioMixer as ab, AudioSystem as ac, type CheckboxInput as ad, type ColorInput as ae, type ComponentFactory as af, type ComponentInput as ag, type ComponentKind as ah, type DropdownInput as ai, type DropdownOption as aj, type EcsComponentFactoryKind as ak, type EcsEntityEditorKind as al, type EntityInput as am, type FloatInput as an, IKSystem as ao, InputSystem as ap, type IntersectionResult as aq, type KeyboardKey as ar, KeyboardKeys as as, type ModelBoneInfo as at, type MouseButton as au, PREFAB_FILE_VERSION as av, PREFAB_FILE_VERSION_NESTED as aw, type PrefabAsset as ax, type RemapSnapshotOptions as ay, RenderSystem as az, type PostprocessingState as b, type AnyComponent as b0, DEBUG_CHANGE_IGNORED_SYSTEMS as b1, type WorldHistorySnapshot as b2, cloneHistoryValue as b3, normalizeDebugValue as b4, type RendererKind as c, Component as d, DEFAULT_ENVIRONMENT_STATE as e, DEFAULT_POSTPROCESSING_STATE as f, Environment as g, type EnvironmentFogState as h, type EnvironmentFogType as i, type EnvironmentGradientEffect as j, type EnvironmentLightingState as k, type EnvironmentSkyboxImageProjection as l, type EnvironmentSkyboxState as m, type EnvironmentSkyboxType as n, type EnvironmentState as o, type EnvironmentToneMapping as p, IKComponent as q, type IKLimb as r, type IKOptions as s, NetworkIdentityComponent as t, NetworkSpawnerComponent as u, NetworkTransformComponent as v, type NetworkTransformOptions as w, NetworkedPropsComponent as x, ParentId as y, Postprocessing as z };
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import * as THREE from 'three';
|
|
2
|
-
import { d as Component,
|
|
2
|
+
import { d as Component, aa as AudioBus, a5 as EcsEntityKind, al as EcsEntityEditorKind, X as EntityId } from './System-CADhPyQs.js';
|
|
3
3
|
import * as RAPIER from '@dimforge/rapier3d-compat';
|
|
4
4
|
import { a as XrFinger, c as XrHandPoseDirection, b as XrHandPoseOrientation, X as XrHandPoseDefinition } from './handPose-DlcTtqgx.js';
|
|
5
5
|
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import * as THREE from 'three';
|
|
2
|
-
import { C as Component,
|
|
2
|
+
import { C as Component, a5 as AudioBus, a0 as EcsEntityKind, ah as EcsEntityEditorKind, M as EntityId } from './System-BldSHxZV.cjs';
|
|
3
3
|
import * as RAPIER from '@dimforge/rapier3d-compat';
|
|
4
4
|
import { a as XrFinger, c as XrHandPoseDirection, b as XrHandPoseOrientation, X as XrHandPoseDefinition } from './handPose-DlcTtqgx.cjs';
|
|
5
5
|
|
|
@@ -7280,9 +7280,14 @@ function uiImage(src) {
|
|
|
7280
7280
|
const blob = await response.blob();
|
|
7281
7281
|
const typed = /\.svg(\?|#|$)/i.test(url) ? new Blob([blob], { type: "image/svg+xml" }) : blob;
|
|
7282
7282
|
const image = new Image();
|
|
7283
|
-
|
|
7284
|
-
|
|
7285
|
-
|
|
7283
|
+
const objectUrl = URL.createObjectURL(typed);
|
|
7284
|
+
try {
|
|
7285
|
+
image.src = objectUrl;
|
|
7286
|
+
await image.decode();
|
|
7287
|
+
return image;
|
|
7288
|
+
} finally {
|
|
7289
|
+
URL.revokeObjectURL(objectUrl);
|
|
7290
|
+
}
|
|
7286
7291
|
})()
|
|
7287
7292
|
).then((image) => {
|
|
7288
7293
|
entry.value = image;
|
|
@@ -8915,11 +8920,13 @@ var _pq = new THREE26.Quaternion();
|
|
|
8915
8920
|
var _IKSystem = class _IKSystem {
|
|
8916
8921
|
constructor() {
|
|
8917
8922
|
this.runtimes = /* @__PURE__ */ new Map();
|
|
8918
|
-
this.reach = /* @__PURE__ */ new Map();
|
|
8919
8923
|
}
|
|
8920
|
-
/**
|
|
8924
|
+
/**
|
|
8925
|
+
* How far a limb's end stayed from its target last frame, in metres
|
|
8926
|
+
* (0 = reached), or null if the limb's chain didn't run.
|
|
8927
|
+
*/
|
|
8921
8928
|
getReachError(entityId, limb) {
|
|
8922
|
-
return this.reach.get(
|
|
8929
|
+
return this.runtimes.get(entityId)?.reach.get(limb) ?? null;
|
|
8923
8930
|
}
|
|
8924
8931
|
restore(runtime) {
|
|
8925
8932
|
for (const [bone, w] of runtime.written) {
|
|
@@ -8945,13 +8952,14 @@ var _IKSystem = class _IKSystem {
|
|
|
8945
8952
|
let runtime = this.runtimes.get(id);
|
|
8946
8953
|
if (!runtime || runtime.rootUuid !== root.uuid) {
|
|
8947
8954
|
if (runtime) this.restore(runtime);
|
|
8948
|
-
runtime = { rootUuid: root.uuid, limbs: /* @__PURE__ */ new Map(), written: /* @__PURE__ */ new Map() };
|
|
8955
|
+
runtime = { rootUuid: root.uuid, limbs: /* @__PURE__ */ new Map(), written: /* @__PURE__ */ new Map(), reach: /* @__PURE__ */ new Map() };
|
|
8949
8956
|
this.runtimes.set(id, runtime);
|
|
8950
8957
|
}
|
|
8951
8958
|
for (const [bone, w] of runtime.written) {
|
|
8952
8959
|
if (bone.quaternion.equals(w.written)) bone.quaternion.copy(w.before);
|
|
8953
8960
|
}
|
|
8954
8961
|
runtime.written.clear();
|
|
8962
|
+
runtime.reach.clear();
|
|
8955
8963
|
if (!ik.enabled) continue;
|
|
8956
8964
|
const active = ik.chains.filter((c) => c.enabled && c.weight > 0 && typeof c.target === "number");
|
|
8957
8965
|
if (active.length === 0) continue;
|
|
@@ -8981,7 +8989,7 @@ var _IKSystem = class _IKSystem {
|
|
|
8981
8989
|
if (poleObject) poleObject.getWorldPosition(_p2);
|
|
8982
8990
|
else lower.getWorldPosition(_p2);
|
|
8983
8991
|
const miss = twoBoneIK(upper, lower, end, _t, _p2);
|
|
8984
|
-
|
|
8992
|
+
runtime.reach.set(chain.limb, Math.max(0, miss));
|
|
8985
8993
|
if (chain.matchRotation) {
|
|
8986
8994
|
target.getWorldQuaternion(_q3);
|
|
8987
8995
|
end.parent?.getWorldQuaternion(_pq);
|
|
@@ -10249,5 +10257,5 @@ __name(_XRHoverVisualSystem, "XRHoverVisualSystem");
|
|
|
10249
10257
|
var XRHoverVisualSystem = _XRHoverVisualSystem;
|
|
10250
10258
|
|
|
10251
10259
|
export { ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioMixer, AudioSystem, CURLED_COS, CameraSyncSystem, DEFAULT_DIRECTION_TOLERANCE, DEFAULT_ENTER_CONFIDENCE, DEFAULT_EXIT_CONFIDENCE, DEFAULT_LOST_GRACE_SECONDS, DEFAULT_MIN_HOLD_SECONDS, DEFAULT_SCRIPT_ERROR_RETRY_DELAY, EnvironmentSyncSystem, FALLBACK_HAND_SCALE, HandPoseTracker, IKSystem, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MATCH_FALLOFF, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, MaterialSyncSystem, MeshGeometrySystem, NO_XR_CAPABILITIES, ObjectVisibilitySystem, PINCH_FINGERS, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, STRAIGHT_COS, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, SlotChooser, TeleportAimGate, ThrowVelocityTracker, TransformSyncSystem, UIInteractionSystem, UIPanelSystem, VELOCITY_SAMPLES, VRTeleportAreaSystem, VideoSystem, XRAnchorSystem, XRControllerVisualSystem, XREnvironmentSystem, XRHandPoseSystem, XRHitTestSystem, XRHoverVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, XR_FINGERS, XR_HOVER_SHELL_FLAG, angularVelocityFrom, applyHandMaterial, arcGroundCrossing, computeFingerCurl, computeHandShape, computePalmPose, computePalmWidth, computePinch, computeSpread, createHandMaterial, estimateHandScale, gripQuaternion, matchHandPose, readXrCapabilities, sampleTeleportArc, setWorldQuaternion, soundBankFiles, twoBoneIK };
|
|
10252
|
-
//# sourceMappingURL=chunk-
|
|
10253
|
-
//# sourceMappingURL=chunk-
|
|
10260
|
+
//# sourceMappingURL=chunk-TY3XCHOR.js.map
|
|
10261
|
+
//# sourceMappingURL=chunk-TY3XCHOR.js.map
|