@relu-interactives/spatial-ecs 0.5.2 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (511) hide show
  1. package/dist/{System-V_mv07le.d.cts → System-8D-XBDKZ.d.cts} +734 -8
  2. package/dist/{System-V_mv07le.d.ts → System-DPMAW30g.d.ts} +734 -8
  3. package/dist/{XRHandPose-CU3vNFuS.d.ts → XRHandPose-G0Dl-F0w.d.ts} +93 -3
  4. package/dist/{XRHandPose-CQTLGxFC.d.cts → XRHandPose-VQMT1WXj.d.cts} +93 -3
  5. package/dist/animation/index.cjs +252 -0
  6. package/dist/animation/index.cjs.map +1 -0
  7. package/dist/animation/index.d.cts +100 -0
  8. package/dist/animation/index.d.ts +100 -0
  9. package/dist/animation/index.js +4 -0
  10. package/dist/animation/index.js.map +1 -0
  11. package/dist/chunk-CKTHDXPS.js +11 -0
  12. package/dist/chunk-CKTHDXPS.js.map +1 -0
  13. package/dist/chunk-G4XJ53LS.js +1237 -0
  14. package/dist/chunk-G4XJ53LS.js.map +1 -0
  15. package/dist/chunk-GSWC6LLD.js +241 -0
  16. package/dist/chunk-GSWC6LLD.js.map +1 -0
  17. package/dist/{chunk-DF5SSRN6.js → chunk-JIJQFW6P.js} +1216 -2920
  18. package/dist/chunk-JIJQFW6P.js.map +1 -0
  19. package/dist/{chunk-BUEKOSR5.js → chunk-NNDUOQ7O.js} +188 -14
  20. package/dist/chunk-NNDUOQ7O.js.map +1 -0
  21. package/dist/chunk-OHCNPPMX.js +334 -0
  22. package/dist/chunk-OHCNPPMX.js.map +1 -0
  23. package/dist/{chunk-RXBLOO5B.js → chunk-SGF73YTF.js} +105 -715
  24. package/dist/chunk-SGF73YTF.js.map +1 -0
  25. package/dist/chunk-U727NTWQ.js +2856 -0
  26. package/dist/chunk-U727NTWQ.js.map +1 -0
  27. package/dist/{chunk-OY7ZODZP.js → chunk-XE4OXN2W.js} +3 -9
  28. package/dist/chunk-XE4OXN2W.js.map +1 -0
  29. package/dist/{chunk-OWQSESTO.js → chunk-XU2DVWCP.js} +4 -3
  30. package/dist/chunk-XU2DVWCP.js.map +1 -0
  31. package/dist/components/index.cjs +183 -10
  32. package/dist/components/index.cjs.map +1 -1
  33. package/dist/components/index.d.cts +5 -3
  34. package/dist/components/index.d.ts +5 -3
  35. package/dist/components/index.js +3 -2
  36. package/dist/docs/api/Behaviour/classes/Behaviour.md +366 -79
  37. package/dist/docs/api/Behaviour/index.md +7 -3
  38. package/dist/docs/api/Behaviour/type-aliases/UiInteractionEvent.md +35 -0
  39. package/dist/docs/api/Component/classes/Component.md +14 -1
  40. package/dist/docs/api/components/classes/AnimationComponent.md +26 -26
  41. package/dist/docs/api/components/classes/AudioComponent.md +19 -19
  42. package/dist/docs/api/components/classes/CameraComponent.md +14 -14
  43. package/dist/docs/api/components/classes/EntityType.md +4 -4
  44. package/dist/docs/api/components/classes/Environment.md +5 -4
  45. package/dist/docs/api/components/classes/ImageComponent.md +7 -7
  46. package/dist/docs/api/components/classes/ImageTarget.md +8 -8
  47. package/dist/docs/api/components/classes/ImageTargetAnchor.md +4 -4
  48. package/dist/docs/api/components/classes/InstanceSlotComponent.md +4 -4
  49. package/dist/docs/api/components/classes/InstancedMeshComponent.md +10 -10
  50. package/dist/docs/api/components/classes/LightComponent.md +6 -6
  51. package/dist/docs/api/components/classes/MaterialComponent.md +16 -16
  52. package/dist/docs/api/components/classes/MeshComponent.md +3 -3
  53. package/dist/docs/api/components/classes/MeshGeometryComponent.md +9 -9
  54. package/dist/docs/api/components/classes/ModelComponent.md +8 -5
  55. package/dist/docs/api/components/classes/Name.md +3 -3
  56. package/dist/docs/api/components/classes/Object3DRef.md +4 -4
  57. package/dist/docs/api/components/classes/ParentId.md +3 -3
  58. package/dist/docs/api/components/classes/PhysicsComponent.md +7 -6
  59. package/dist/docs/api/components/classes/Postprocessing.md +3 -3
  60. package/dist/docs/api/components/classes/PrefabInstance.md +5 -5
  61. package/dist/docs/api/components/classes/PrefabNode.md +3 -3
  62. package/dist/docs/api/components/classes/ScriptComponent.md +5 -5
  63. package/dist/docs/api/components/classes/ScriptObjectComponent.md +9 -9
  64. package/dist/docs/api/components/classes/Selectable.md +3 -3
  65. package/dist/docs/api/components/classes/SelectionTransformState.md +5 -5
  66. package/dist/docs/api/components/classes/SpriteComponent.md +7 -7
  67. package/dist/docs/api/components/classes/TransformComponent.md +12 -12
  68. package/dist/docs/api/components/classes/UIButtonComponent.md +63 -0
  69. package/dist/docs/api/components/classes/UIPanelComponent.md +62 -0
  70. package/dist/docs/api/components/classes/UISliderComponent.md +59 -0
  71. package/dist/docs/api/components/classes/UITextComponent.md +59 -0
  72. package/dist/docs/api/components/classes/UIToggleComponent.md +56 -0
  73. package/dist/docs/api/components/classes/VRTeleportAreaComponent.md +53 -0
  74. package/dist/docs/api/components/classes/VideoComponent.md +28 -28
  75. package/dist/docs/api/components/classes/XRAnchorComponent.md +64 -0
  76. package/dist/docs/api/components/classes/XREnvironmentComponent.md +64 -0
  77. package/dist/docs/api/components/classes/XRHandPoseComponent.md +50 -0
  78. package/dist/docs/api/components/classes/XRInteractableComponent.md +74 -0
  79. package/dist/docs/api/components/classes/XRInteractorComponent.md +57 -0
  80. package/dist/docs/api/components/classes/XRInteractorSideComponent.md +50 -0
  81. package/dist/docs/api/components/classes/XRRigComponent.md +68 -0
  82. package/dist/docs/api/components/functions/createAttachPoint.md +25 -0
  83. package/dist/docs/api/components/functions/createHandPoseEntry.md +25 -0
  84. package/dist/docs/api/components/functions/defaultMaterialValue.md +1 -1
  85. package/dist/docs/api/components/functions/handPoseDefinitionFor.md +33 -0
  86. package/dist/docs/api/components/functions/normalizeEnvironmentLighting.md +30 -0
  87. package/dist/docs/api/components/functions/normalizePhysicsState.md +1 -1
  88. package/dist/docs/api/components/functions/setModelLoadState.md +33 -0
  89. package/dist/docs/api/components/functions/setPhysicsLiveRef.md +3 -9
  90. package/dist/docs/api/components/index.md +61 -4
  91. package/dist/docs/api/components/type-aliases/AnimationComponentOptions.md +9 -9
  92. package/dist/docs/api/components/type-aliases/CameraComponentOptions.md +13 -13
  93. package/dist/docs/api/components/type-aliases/CameraProjection.md +1 -1
  94. package/dist/docs/api/components/type-aliases/CameraRuntimeType.md +5 -3
  95. package/dist/docs/api/components/type-aliases/ColliderShape.md +1 -1
  96. package/dist/docs/api/components/type-aliases/ColliderState.md +20 -20
  97. package/dist/docs/api/components/type-aliases/CubeMeshParameters.md +4 -4
  98. package/dist/docs/api/components/type-aliases/EditableMeshObjectKind.md +1 -1
  99. package/dist/docs/api/components/type-aliases/EnvironmentFogState.md +8 -8
  100. package/dist/docs/api/components/type-aliases/EnvironmentFogType.md +1 -1
  101. package/dist/docs/api/components/type-aliases/EnvironmentGradientEffect.md +1 -1
  102. package/dist/docs/api/components/type-aliases/EnvironmentLightingState.md +40 -0
  103. package/dist/docs/api/components/type-aliases/EnvironmentSkyboxImageProjection.md +22 -0
  104. package/dist/docs/api/components/type-aliases/EnvironmentSkyboxState.md +9 -7
  105. package/dist/docs/api/components/type-aliases/EnvironmentSkyboxType.md +1 -1
  106. package/dist/docs/api/components/type-aliases/EnvironmentState.md +7 -5
  107. package/dist/docs/api/components/type-aliases/EnvironmentToneMapping.md +16 -0
  108. package/dist/docs/api/components/type-aliases/ImageTargetAnchorOptions.md +3 -3
  109. package/dist/docs/api/components/type-aliases/ImageTargetReference.md +7 -7
  110. package/dist/docs/api/components/type-aliases/InstanceTransform.md +13 -13
  111. package/dist/docs/api/components/type-aliases/InstancedMeshKind.md +1 -1
  112. package/dist/docs/api/components/type-aliases/LightShadowState.md +37 -0
  113. package/dist/docs/api/components/type-aliases/LightValueState.md +13 -11
  114. package/dist/docs/api/components/type-aliases/MaterialTypeValue.md +1 -1
  115. package/dist/docs/api/components/type-aliases/MaterialValueState.md +28 -28
  116. package/dist/docs/api/components/type-aliases/MeshGeometryParameters.md +1 -1
  117. package/dist/docs/api/components/type-aliases/MeshGeometryParametersByKind.md +7 -7
  118. package/dist/docs/api/components/type-aliases/ModelLoadState.md +15 -0
  119. package/dist/docs/api/components/type-aliases/PhysicsState.md +3 -3
  120. package/dist/docs/api/components/type-aliases/PlaneMeshParameters.md +3 -3
  121. package/dist/docs/api/components/type-aliases/PostprocessingState.md +62 -62
  122. package/dist/docs/api/components/type-aliases/RadiusHeightMeshParameters.md +3 -3
  123. package/dist/docs/api/components/type-aliases/RadiusMeshParameters.md +2 -2
  124. package/dist/docs/api/components/type-aliases/RigidbodyState.md +17 -17
  125. package/dist/docs/api/components/type-aliases/RigidbodyType.md +1 -1
  126. package/dist/docs/api/components/type-aliases/ScriptEntry.md +8 -8
  127. package/dist/docs/api/components/type-aliases/ScriptObjectComponentInput.md +1 -1
  128. package/dist/docs/api/components/type-aliases/ScriptObjectRuntimeState.md +1 -1
  129. package/dist/docs/api/components/type-aliases/TextureFilteringValue.md +1 -1
  130. package/dist/docs/api/components/type-aliases/TransformData.md +4 -4
  131. package/dist/docs/api/components/type-aliases/TransformModeValue.md +1 -1
  132. package/dist/docs/api/components/type-aliases/TransformSpaceValue.md +1 -1
  133. package/dist/docs/api/components/type-aliases/UIButtonOptions.md +45 -0
  134. package/dist/docs/api/components/type-aliases/UIPanelOptions.md +39 -0
  135. package/dist/docs/api/components/type-aliases/UISliderOptions.md +39 -0
  136. package/dist/docs/api/components/type-aliases/UITextOptions.md +41 -0
  137. package/dist/docs/api/components/type-aliases/UIToggleOptions.md +35 -0
  138. package/dist/docs/api/components/type-aliases/UiFollowMode.md +15 -0
  139. package/dist/docs/api/components/type-aliases/UiTextAlign.md +13 -0
  140. package/dist/docs/api/components/type-aliases/UiTextVAlign.md +13 -0
  141. package/dist/docs/api/components/type-aliases/VRTeleportAreaOptions.md +29 -0
  142. package/dist/docs/api/components/type-aliases/Vec3.md +4 -4
  143. package/dist/docs/api/components/type-aliases/VrTeleportShape.md +15 -0
  144. package/dist/docs/api/components/type-aliases/XRAnchorOptions.md +23 -0
  145. package/dist/docs/api/components/type-aliases/XRHandPoseOptions.md +23 -0
  146. package/dist/docs/api/components/type-aliases/XRInteractableOptions.md +75 -0
  147. package/dist/docs/api/components/type-aliases/XRInteractorOptions.md +37 -0
  148. package/dist/docs/api/components/type-aliases/XRRigOptions.md +51 -0
  149. package/dist/docs/api/components/type-aliases/XrAttachPoint.md +53 -0
  150. package/dist/docs/api/components/type-aliases/XrDistanceGrabBehavior.md +19 -0
  151. package/dist/docs/api/components/type-aliases/XrEnvironmentKind.md +15 -0
  152. package/dist/docs/api/components/type-aliases/XrEnvironmentOrientation.md +15 -0
  153. package/dist/docs/api/components/type-aliases/XrEnvironmentPhysics.md +25 -0
  154. package/dist/docs/api/components/type-aliases/XrGrabGesture.md +19 -0
  155. package/dist/docs/api/components/type-aliases/XrGrabHands.md +20 -0
  156. package/dist/docs/api/components/type-aliases/XrGrabReach.md +20 -0
  157. package/dist/docs/api/components/type-aliases/XrHandPoseEntry.md +49 -0
  158. package/dist/docs/api/components/type-aliases/XrHandPreset.md +19 -0
  159. package/dist/docs/api/components/type-aliases/XrInteractorSide.md +15 -0
  160. package/dist/docs/api/components/type-aliases/XrInteractorType.md +13 -0
  161. package/dist/docs/api/components/type-aliases/XrLocomotionMode.md +15 -0
  162. package/dist/docs/api/components/type-aliases/XrTrackingOrigin.md +24 -0
  163. package/dist/docs/api/components/type-aliases/XrTwoHandRotation.md +15 -0
  164. package/dist/docs/api/components/variables/DEFAULT_COLLIDER_STATE.md +1 -1
  165. package/dist/docs/api/components/variables/DEFAULT_ENVIRONMENT_LIGHTING.md +15 -0
  166. package/dist/docs/api/components/variables/DEFAULT_ENVIRONMENT_STATE.md +1 -1
  167. package/dist/docs/api/components/variables/DEFAULT_INSTANCED_MESH_PARAMETERS.md +1 -1
  168. package/dist/docs/api/components/variables/DEFAULT_INSTANCE_TRANSFORM.md +1 -1
  169. package/dist/docs/api/components/variables/DEFAULT_MESH_GEOMETRY_PARAMETERS.md +1 -1
  170. package/dist/docs/api/components/variables/DEFAULT_PHYSICS_STATE.md +1 -1
  171. package/dist/docs/api/components/variables/DEFAULT_POSE_CURLS.md +13 -0
  172. package/dist/docs/api/components/variables/DEFAULT_POSE_DIRECTIONS.md +13 -0
  173. package/dist/docs/api/components/variables/DEFAULT_POSTPROCESSING_STATE.md +1 -1
  174. package/dist/docs/api/components/variables/DEFAULT_RIGIDBODY_STATE.md +1 -1
  175. package/dist/docs/api/components/variables/MODEL_NO_PATH_MESSAGE.md +15 -0
  176. package/dist/docs/api/index/classes/AnimationStateMachine.md +16 -16
  177. package/dist/docs/api/index/classes/AnimationStateManager.md +13 -13
  178. package/dist/docs/api/index/classes/AnimationSystem.md +3 -3
  179. package/dist/docs/api/index/classes/AudioSystem.md +4 -4
  180. package/dist/docs/api/index/classes/CameraSyncSystem.md +2 -2
  181. package/dist/docs/api/index/classes/EnvironmentSyncSystem.md +19 -4
  182. package/dist/docs/api/index/classes/HandPoseTracker.md +114 -0
  183. package/dist/docs/api/index/classes/InputSystem.md +33 -33
  184. package/dist/docs/api/index/classes/InstancedMeshSystem.md +2 -2
  185. package/dist/docs/api/index/classes/LightSyncSystem.md +2 -2
  186. package/dist/docs/api/index/classes/MaterialSyncSystem.md +3 -3
  187. package/dist/docs/api/index/classes/MeshGeometrySystem.md +2 -2
  188. package/dist/docs/api/index/classes/ObjectManagementSystem.md +14 -14
  189. package/dist/docs/api/index/classes/ObjectVisibilitySystem.md +2 -2
  190. package/dist/docs/api/index/classes/PhysicsSyncSystem.md +4 -4
  191. package/dist/docs/api/index/classes/PostprocessingSyncSystem.md +34 -10
  192. package/dist/docs/api/index/classes/RenderSystem.md +13 -4
  193. package/dist/docs/api/index/classes/ScriptBehaviourSystem.md +9 -5
  194. package/dist/docs/api/index/classes/ScriptObject.md +10 -10
  195. package/dist/docs/api/index/classes/ScriptObjectSystem.md +6 -6
  196. package/dist/docs/api/index/classes/TeleportAimGate.md +114 -0
  197. package/dist/docs/api/index/classes/ThrowVelocityTracker.md +89 -0
  198. package/dist/docs/api/index/classes/TransformSyncSystem.md +2 -2
  199. package/dist/docs/api/index/classes/UIInteractionSystem.md +60 -0
  200. package/dist/docs/api/index/classes/UIPanelSystem.md +79 -0
  201. package/dist/docs/api/index/classes/VRTeleportAreaSystem.md +49 -0
  202. package/dist/docs/api/index/classes/VideoSystem.md +8 -6
  203. package/dist/docs/api/index/classes/World.md +282 -100
  204. package/dist/docs/api/index/classes/XRAnchorSystem.md +90 -0
  205. package/dist/docs/api/index/classes/XRControllerVisualSystem.md +77 -0
  206. package/dist/docs/api/index/classes/XREnvironmentSystem.md +137 -0
  207. package/dist/docs/api/index/classes/XRHandPoseSystem.md +107 -0
  208. package/dist/docs/api/index/classes/XRHitTestSystem.md +93 -0
  209. package/dist/docs/api/index/classes/XRHoverVisualSystem.md +76 -0
  210. package/dist/docs/api/index/classes/XRInputSystem.md +189 -0
  211. package/dist/docs/api/index/classes/XRInteractionSystem.md +323 -0
  212. package/dist/docs/api/index/classes/XRLocomotionSystem.md +128 -0
  213. package/dist/docs/api/index/classes/XRSessionSystem.md +116 -0
  214. package/dist/docs/api/index/classes/XRTeleportVisualSystem.md +75 -0
  215. package/dist/docs/api/index/functions/angularVelocityFrom.md +33 -0
  216. package/dist/docs/api/index/functions/applyHandMaterial.md +26 -0
  217. package/dist/docs/api/index/functions/applyPrefabToSnapshotInstances.md +1 -1
  218. package/dist/docs/api/index/functions/arcGroundCrossing.md +30 -0
  219. package/dist/docs/api/index/functions/buildComponentValueMaps.md +1 -1
  220. package/dist/docs/api/index/functions/buildNodeKeyMapsFromSnapshot.md +1 -1
  221. package/dist/docs/api/index/functions/buildNodeMapsFromSnapshot.md +1 -1
  222. package/dist/docs/api/index/functions/canonicalizeComponentValue.md +1 -1
  223. package/dist/docs/api/index/functions/clearModelCache.md +1 -1
  224. package/dist/docs/api/index/functions/clearPrefabCache.md +1 -1
  225. package/dist/docs/api/index/functions/cloneHandPose.md +23 -0
  226. package/dist/docs/api/index/functions/collectDiffPaths.md +1 -1
  227. package/dist/docs/api/index/functions/collectDirectPrefabDependencies.md +1 -1
  228. package/dist/docs/api/index/functions/collectEntitySubtree.md +1 -1
  229. package/dist/docs/api/index/functions/collectSnapshotSubtreeIds.md +1 -1
  230. package/dist/docs/api/index/functions/computeFingerCurl.md +29 -0
  231. package/dist/docs/api/index/functions/computeHandShape.md +29 -0
  232. package/dist/docs/api/index/functions/computeInstanceOverrides.md +1 -1
  233. package/dist/docs/api/index/functions/computePalmPose.md +30 -0
  234. package/dist/docs/api/index/functions/computePalmWidth.md +25 -0
  235. package/dist/docs/api/index/functions/computePinch.md +29 -0
  236. package/dist/docs/api/index/functions/computeSpread.md +33 -0
  237. package/dist/docs/api/index/functions/createAnimationComponent.md +1 -1
  238. package/dist/docs/api/index/functions/createAudioComponent.md +1 -1
  239. package/dist/docs/api/index/functions/createCameraComponent.md +1 -1
  240. package/dist/docs/api/index/functions/createEntityTypeComponent.md +2 -2
  241. package/dist/docs/api/index/functions/createEnvironmentComponent.md +1 -1
  242. package/dist/docs/api/index/functions/createHandMaterial.md +30 -0
  243. package/dist/docs/api/index/functions/createImageComponent.md +1 -1
  244. package/dist/docs/api/index/functions/createImageTargetAnchorComponent.md +1 -1
  245. package/dist/docs/api/index/functions/createImageTargetComponent.md +2 -2
  246. package/dist/docs/api/index/functions/createInstanceSlotComponent.md +1 -1
  247. package/dist/docs/api/index/functions/createInstancedMeshComponent.md +1 -1
  248. package/dist/docs/api/index/functions/createLightComponent.md +2 -2
  249. package/dist/docs/api/index/functions/createMaterialComponent.md +2 -2
  250. package/dist/docs/api/index/functions/createMeshComponent.md +1 -1
  251. package/dist/docs/api/index/functions/createMeshGeometryComponent.md +1 -1
  252. package/dist/docs/api/index/functions/createModelComponent.md +1 -1
  253. package/dist/docs/api/index/functions/createNameComponent.md +1 -1
  254. package/dist/docs/api/index/functions/createObject3DRefComponent.md +1 -1
  255. package/dist/docs/api/index/functions/createParentIdComponent.md +1 -1
  256. package/dist/docs/api/index/functions/createPhysicsComponent.md +1 -1
  257. package/dist/docs/api/index/functions/createPostprocessingComponent.md +1 -1
  258. package/dist/docs/api/index/functions/createScriptComponent.md +1 -1
  259. package/dist/docs/api/index/functions/createScriptObjectComponent.md +1 -1
  260. package/dist/docs/api/index/functions/createSelectableComponent.md +1 -1
  261. package/dist/docs/api/index/functions/createSelectionTransformStateComponent.md +1 -1
  262. package/dist/docs/api/index/functions/createSpriteComponent.md +1 -1
  263. package/dist/docs/api/index/functions/createTransformComponent.md +1 -1
  264. package/dist/docs/api/index/functions/createUIButtonComponent.md +28 -0
  265. package/dist/docs/api/index/functions/createUIPanelComponent.md +28 -0
  266. package/dist/docs/api/index/functions/createUISliderComponent.md +28 -0
  267. package/dist/docs/api/index/functions/createUITextComponent.md +28 -0
  268. package/dist/docs/api/index/functions/createUIToggleComponent.md +28 -0
  269. package/dist/docs/api/index/functions/createVRTeleportAreaComponent.md +28 -0
  270. package/dist/docs/api/index/functions/createVideoComponent.md +1 -1
  271. package/dist/docs/api/index/functions/createXRAnchorComponent.md +28 -0
  272. package/dist/docs/api/index/functions/createXRHandPoseComponent.md +28 -0
  273. package/dist/docs/api/index/functions/createXRInteractableComponent.md +28 -0
  274. package/dist/docs/api/index/functions/createXRInteractorComponent.md +28 -0
  275. package/dist/docs/api/index/functions/createXRInteractorSideComponent.md +28 -0
  276. package/dist/docs/api/index/functions/createXRRigComponent.md +28 -0
  277. package/dist/docs/api/index/functions/decanonicalizeComponentValue.md +1 -1
  278. package/dist/docs/api/index/functions/despawnPrefab.md +1 -1
  279. package/dist/docs/api/index/functions/encodeOverride.md +1 -1
  280. package/dist/docs/api/index/functions/estimateHandScale.md +28 -0
  281. package/dist/docs/api/index/functions/findSnapshotRootEntityIds.md +1 -1
  282. package/dist/docs/api/index/functions/findTopLevelNestedRegions.md +1 -1
  283. package/dist/docs/api/index/functions/getHandPosePreset.md +31 -0
  284. package/dist/docs/api/index/functions/groupOverridePaths.md +1 -1
  285. package/dist/docs/api/index/functions/handPoseFromCurls.md +42 -0
  286. package/dist/docs/api/index/functions/hydrateWorldFromSnapshot.md +1 -1
  287. package/dist/docs/api/index/functions/hydrateWorldFromSnapshotDetailed.md +1 -1
  288. package/dist/docs/api/index/functions/indexSnapshotByEntity.md +1 -1
  289. package/dist/docs/api/index/functions/instantiateSubtree.md +1 -1
  290. package/dist/docs/api/index/functions/loadPrefab.md +1 -1
  291. package/dist/docs/api/index/functions/loadSharedGltf.md +1 -1
  292. package/dist/docs/api/index/functions/matchHandPose.md +34 -0
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  391. package/dist/docs/api/index/variables/MAX_SAMPLE_AGE_SECONDS.md +18 -0
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  396. package/dist/docs/api/index/variables/PINCH_FINGERS.md +15 -0
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  398. package/dist/docs/api/index/variables/PREFAB_FILE_VERSION_NESTED.md +1 -1
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  401. package/dist/docs/api/index/variables/STRAIGHT_COS.md +19 -0
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  403. package/dist/docs/api/index/variables/XR_FINGERS.md +13 -0
  404. package/dist/docs/api/index/variables/XR_HOVER_SHELL_FLAG.md +15 -0
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  406. package/dist/docs/api/typedoc-sidebar.json +1 -1
  407. package/dist/docs/api/types/type-aliases/AssetInput.md +3 -3
  408. package/dist/docs/api/types/type-aliases/CheckboxInput.md +3 -3
  409. package/dist/docs/api/types/type-aliases/ColorInput.md +1 -1
  410. package/dist/docs/api/types/type-aliases/ComponentInput.md +4 -4
  411. package/dist/docs/api/types/type-aliases/ComponentKind.md +1 -1
  412. package/dist/docs/api/types/type-aliases/DropdownInput.md +3 -3
  413. package/dist/docs/api/types/type-aliases/DropdownOption.md +3 -3
  414. package/dist/docs/api/types/type-aliases/EcsEntityEditorKind.md +1 -1
  415. package/dist/docs/api/types/type-aliases/EcsEntityKind.md +10 -2
  416. package/dist/docs/api/types/type-aliases/EntityId.md +1 -1
  417. package/dist/docs/api/types/type-aliases/EntityInput.md +3 -3
  418. package/dist/docs/api/types/type-aliases/FloatInput.md +1 -1
  419. package/dist/docs/api/types/type-aliases/IntersectionResult.md +3 -3
  420. package/dist/docs/api/types/type-aliases/ParentLookup.md +3 -3
  421. package/dist/docs/api/types/type-aliases/SelectionListener.md +1 -1
  422. package/dist/docs/api/types/type-aliases/SliderInput.md +5 -5
  423. package/dist/docs/api/types/type-aliases/TextInput.md +1 -1
  424. package/dist/docs/api/types/type-aliases/ToggleInput.md +1 -1
  425. package/dist/docs/api/types/type-aliases/Vec3.md +1 -1
  426. package/dist/docs/api/types/type-aliases/Vector2Input.md +3 -3
  427. package/dist/docs/api/types/type-aliases/Vector3Input.md +4 -4
  428. package/dist/docs/api/types/type-aliases/WorldEntityView.md +1 -1
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package/dist/index.d.cts CHANGED
@@ -1,16 +1,18 @@
1
- import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-V_mv07le.cjs';
2
- export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-V_mv07le.cjs';
1
+ import { B as EcsSystem, C as Component, K as WorldEntityView, T as TransformComponent, W as World, S as SpawnPrefabSource, L as SpawnPrefabOptions, H as NetworkHandle, N as NetValue, M as PlaySlotOptions, O as ComponentClass, Q as ParentLookup, R as RenderBackend, U as EcsEntityKind, X as ObjectManagementSystem, Y as SubtreeSnapshot, G as EntityId, Z as ExternalRefWarning, _ as AudioBus } from './System-8D-XBDKZ.cjs';
2
+ export { $ as AssetInput, a0 as AudioSystem, a1 as CheckboxInput, a2 as ChromaKeyOptions, a3 as ColorInput, a4 as ComponentFactory, a5 as ComponentInput, a6 as ComponentKind, a7 as DropdownInput, a8 as DropdownOption, a9 as EcsComponentFactoryKind, aa as EcsEntityEditorKind, ab as EcsRenderer, ac as EntityInput, ad as FloatInput, ae as IKSystem, af as InputSystem, ag as IntersectionResult, ah as KeyboardKey, ai as KeyboardKeys, aj as ModelBoneInfo, ak as MouseButton, J as NetSpawnOptions, al as PREFAB_FILE_VERSION, am as PREFAB_FILE_VERSION_NESTED, an as PostprocessingBuildContext, ao as PostprocessingPipeline, ap as PrefabAsset, aq as RemapSnapshotOptions, ar as RenderSystem, as as RendererKind, at as ScriptErrorEvent, au as ScriptErrorListener, av as ScriptErrorPhase, aw as ScriptErrorReport, ax as ScriptErrorSource, ay as SelectionListener, az as SliderInput, aA as SlotChooser, aB as SoundBankAsset, aC as SoundSlot, aD as SoundTake, aE as TextInput, aF as ToggleInput, aG as TransformSyncSystem, aH as Vec3, aI as Vector2Input, aJ as Vector3Input, aK as clearPrefabCache, aL as despawnPrefab, aM as findModelBone, aN as listModelBones, aO as loadPrefab, aP as parsePrefabAsset, aQ as prefabFileVersionFor, aR as remapSnapshotEntityIds, aS as setPrefabAssetUrlResolver, aT as soundBankFiles, aU as spawnPrefab } from './System-8D-XBDKZ.cjs';
3
3
  import * as THREE from 'three';
4
- import { O as Object3DRef, aE as XrHandPreset } from './XRHandPose-CQTLGxFC.cjs';
5
- export { aQ as AnimationStateCallbacks, aR as AnimationStateMachine, aS as AnimationStateManager, aT as StateMachine } from './XRHandPose-CQTLGxFC.cjs';
6
- import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-DaG03vyN.cjs';
7
- export { A as AnimationSystem, c as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, d as MeshGeometrySystem, e as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, f as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, g as ScriptBehaviourSystem, h as ScriptObjectSystem, i as SelectionContext, U as UIInteractionSystem, j as UIPanelSystem, k as UiCanvasLike, V as VRTeleportAreaSystem, l as VideoSystem, m as XRAnchorSystem, n as XRControllerVisualSystem, o as XREnvironmentSystem, p as XRHandPoseSystem, q as XRHitTestSystem, r as XRHoverVisualSystem, s as XRInputSystem, t as XRInteractionSystem, u as XRLocomotionSystem, v as XRSessionSystem, w as XRTeleportVisualSystem, x as XR_HOVER_SHELL_FLAG, y as XrHandedness, z as XrHitResult, B as XrInputKind, D as readXrCapabilities } from './index-DaG03vyN.cjs';
8
- export { i as CoreComponents } from './index-Dlr-7-4m.cjs';
9
- export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createUIButtonComponent, createUIPanelComponent, createUISliderComponent, createUITextComponent, createUIToggleComponent, createVRTeleportAreaComponent, createVideoComponent, createXRAnchorComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.cjs';
10
- import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
4
+ import { T as Object3DRef, aJ as XrHandPreset } from './XRHandPose-VQMT1WXj.cjs';
5
+ export { aW as AnimationStateCallbacks, aX as AnimationStateMachine, aY as AnimationStateManager, aZ as StateMachine } from './XRHandPose-VQMT1WXj.cjs';
6
+ import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-C70N4BYG.cjs';
7
+ export { A as AnimationSystem, C as CameraSyncSystem, D as DEFAULT_SCRIPT_ERROR_RETRY_DELAY, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, c as MeshGeometrySystem, d as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, e as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, f as ScriptBehaviourSystem, g as ScriptBehaviourSystemOptions, h as ScriptObjectSystem, i as SelectionContext, U as UIInteractionSystem, j as UIPanelSystem, k as UiCanvasLike, V as VRTeleportAreaSystem, l as VideoSystem, m as XRAnchorSystem, n as XRControllerVisualSystem, o as XREnvironmentSystem, p as XRHandPoseSystem, q as XRHitTestSystem, r as XRHoverVisualSystem, s as XRInputSystem, t as XRInteractionSystem, u as XRLocomotionSystem, v as XRSessionSystem, w as XRTeleportVisualSystem, x as XR_HOVER_SHELL_FLAG, y as XrHandedness, z as XrHitResult, B as XrInputKind, F as readXrCapabilities } from './index-C70N4BYG.cjs';
8
+ export { i as CoreComponents } from './index-D9DjrUn3.cjs';
9
+ export { createAnimationComponent, createAudioComponent, createBoneAttachmentComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createIKComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createNetworkIdentityComponent, createNetworkSpawnerComponent, createNetworkTransformComponent, createNetworkedPropsComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createUIButtonComponent, createUIPanelComponent, createUISliderComponent, createUITextComponent, createUIToggleComponent, createVRTeleportAreaComponent, createVideoComponent, createXRAnchorComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.cjs';
10
+ import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
11
11
  import { X as XrHandPoseDefinition, a as XrFinger, b as XrHandPoseOrientation, c as XrHandPoseDirection } from './handPose-DlcTtqgx.cjs';
12
12
  export { C as CURLED_COS, D as DEFAULT_DIRECTION_TOLERANCE, d as DEFAULT_ENTER_CONFIDENCE, e as DEFAULT_EXIT_CONFIDENCE, f as DEFAULT_LOST_GRACE_SECONDS, g as DEFAULT_MIN_HOLD_SECONDS, F as FALLBACK_HAND_SCALE, H as HandPoseTracker, h as HandPoseTrackerOptions, M as MATCH_FALLOFF, P as PINCH_FINGERS, S as STRAIGHT_COS, i as XR_FINGERS, j as XrFingerCurl, k as XrFingerTarget, l as XrHandJointName, m as XrHandJoints, n as XrHandPoseAxis, o as XrHandPoseContext, p as XrHandPoseEvent, q as XrHandPoseMatch, r as XrHandShape, s as XrPalmPose, t as computeFingerCurl, u as computeHandShape, v as computePalmPose, w as computePalmWidth, x as computePinch, y as computeSpread, z as estimateHandScale, A as matchHandPose } from './handPose-DlcTtqgx.cjs';
13
13
  import '@dimforge/rapier3d-compat';
14
+ import './animation/index.cjs';
15
+ import 'three/webgpu';
14
16
 
15
17
  interface CustomEcsSystem extends EcsSystem {
16
18
  data: Component | Record<string, unknown>;
@@ -170,6 +172,37 @@ declare class Behaviour implements CustomEcsSystem {
170
172
  * ```
171
173
  */
172
174
  spawnPrefab(source: SpawnPrefabSource, options?: SpawnPrefabOptions): Promise<number>;
175
+ /**
176
+ * The shared world, or `null` in a single-player run, so a script can work
177
+ * both ways:
178
+ *
179
+ * ```ts
180
+ * if (this.network && !this.network.isOwner) return; // someone else moves this
181
+ * ```
182
+ */
183
+ get network(): NetworkHandle | null;
184
+ /** Someone joined the room. `playerId` is their session id. */
185
+ onPlayerJoin(_playerId: string): void;
186
+ /** Someone left the room. */
187
+ onPlayerLeave(_playerId: string): void;
188
+ /** A shared value on this entity changed. */
189
+ onNetworkProp(_key: string, _value: NetValue): void;
190
+ /**
191
+ * Load a `.soundbank.json` asset so {@link Behaviour.playSlot} can play it.
192
+ * `source` is an asset path or an `AssetInput` field.
193
+ */
194
+ loadSoundBank(source: string | {
195
+ path: string;
196
+ }): Promise<void>;
197
+ /**
198
+ * Play a named sound from a loaded bank, as a random take. Returns whether it
199
+ * sounded: its chance, cooldown or priority may keep it quiet.
200
+ *
201
+ * ```ts
202
+ * this.playSlot("hit", { position: this.transform.position });
203
+ * ```
204
+ */
205
+ playSlot(id: string, options?: PlaySlotOptions): boolean;
173
206
  /**
174
207
  * Remove a spawned prefab instance (the root entity and all descendants).
175
208
  * Returns the number of entities removed.
@@ -453,6 +486,12 @@ declare class ScriptObject {
453
486
  dispose?(): void;
454
487
  }
455
488
 
489
+ /**
490
+ * The default {@link RenderBackend}: three's `WebGLRenderer`, post-processing
491
+ * through `EffectComposer`, GLSL chroma key.
492
+ */
493
+ declare const webglBackend: RenderBackend;
494
+
456
495
  type ComponentValueMaps = {
457
496
  object3DRefValues: Map<number, unknown>;
458
497
  nameValues: Map<number, unknown>;
@@ -481,6 +520,12 @@ type ComponentValueMaps = {
481
520
  xrInteractorValues: Map<number, unknown>;
482
521
  xrHandPoseValues: Map<number, unknown>;
483
522
  xrAnchorValues: Map<number, unknown>;
523
+ boneAttachmentValues: Map<number, unknown>;
524
+ ikValues: Map<number, unknown>;
525
+ networkIdentityValues: Map<number, unknown>;
526
+ networkTransformValues: Map<number, unknown>;
527
+ networkedPropsValues: Map<number, unknown>;
528
+ networkSpawnerValues: Map<number, unknown>;
484
529
  uiPanelValues: Map<number, unknown>;
485
530
  uiTextValues: Map<number, unknown>;
486
531
  uiButtonValues: Map<number, unknown>;
@@ -632,7 +677,7 @@ declare function collectDirectPrefabDependencies(snapshot: SubtreeSnapshot): str
632
677
  declare const NODE_KEY_SEPARATOR = "/";
633
678
  /**
634
679
  * Reserved override "component" marking a node ADDED by the host document
635
- * inside a nested instance region (`"<nodeKey>|+node|"`). File patching
680
+ * inside a nested instance region (`"&lt;nodeKey&gt;|+node|"`). File patching
636
681
  * trusts stored overrides (the old base is unavailable), so without the
637
682
  * marker a host-authored node inside the region would be indistinguishable
638
683
  * from a node the child prefab removed — and get deleted.
@@ -841,6 +886,63 @@ declare function sampleTeleportArc(origin: THREE.Vector3, direction: THREE.Vecto
841
886
  */
842
887
  declare function arcGroundCrossing(points: THREE.Vector3[], groundY: number): THREE.Vector3 | null;
843
888
 
889
+ /** Sets a node's world rotation, keeping its position (children follow). */
890
+ declare function setWorldQuaternion(o: THREE.Object3D, q: THREE.Quaternion): void;
891
+ /**
892
+ * Two-bone IK: rotates `upper` and `lower` so `end`'s origin (the wrist or
893
+ * ankle) reaches `target`, bending toward `pole` (pass the animated
894
+ * elbow/knee position to keep the animation's style). Unreachable targets are
895
+ * reached for as far as the limb allows. Returns how far the end stayed from
896
+ * the target (0 when reachable).
897
+ */
898
+ declare function twoBoneIK(upper: THREE.Object3D, lower: THREE.Object3D, end: THREE.Object3D, target: THREE.Vector3, pole: THREE.Vector3): number;
899
+ /**
900
+ * World rotation for a hand gripping a bar along `axis` (unit), for hands
901
+ * whose bones run +X across the knuckles, +Y along the fingers and +Z out of
902
+ * the palm (the editor's fixed rigs). The back of the hand faces `back`
903
+ * (projected off the axis); the fingers continue away from the elbow
904
+ * (`forearm` = elbow → wrist).
905
+ */
906
+ declare function gripQuaternion(axis: THREE.Vector3, back: THREE.Vector3, forearm: THREE.Vector3, out?: THREE.Quaternion): THREE.Quaternion;
907
+
908
+ /**
909
+ * The one GLTFLoader setup for every model and clip the engine loads.
910
+ *
911
+ * - Draco (`KHR_draco_mesh_compression`): decoder files resolved per loader,
912
+ * so a `setDracoDecoderPath()` override made after module load still
913
+ * applies.
914
+ * - meshopt (`EXT_meshopt_compression`): what the editor's model optimiser
915
+ * writes (gltf-transform + meshoptimizer, the pipeline the Akofena
916
+ * characters shipped with). The decoder carries its wasm inline, so there
917
+ * is no path to configure.
918
+ *
919
+ * Quantized meshes (`KHR_mesh_quantization`) and WebP textures
920
+ * (`EXT_texture_webp`) need no decoder: GLTFLoader reads them natively.
921
+ */
922
+ declare function createGLTFLoader(): GLTFLoader;
923
+
924
+ /**
925
+ * The volume groups every sound plays through: each sound's output goes to its
926
+ * bus instead of straight to the listener, so a game can turn music down
927
+ * without touching a single sound, and music dips while a voice plays.
928
+ */
929
+ declare class AudioMixer {
930
+ readonly listener: THREE.AudioListener;
931
+ private readonly buses;
932
+ private readonly volumes;
933
+ private readonly routed;
934
+ constructor(listener: THREE.AudioListener);
935
+ /** The node a sound connects to for this bus. */
936
+ input(bus: AudioBus): GainNode;
937
+ /** Send a three.js sound through a bus. Does nothing when it's already there. */
938
+ route(sound: THREE.Audio<GainNode> | THREE.PositionalAudio, bus: AudioBus): void;
939
+ setVolume(bus: AudioBus, volume: number): void;
940
+ getVolume(bus: AudioBus): number;
941
+ /** Dip the music for `seconds`, then bring it back. A later duck replaces this one. */
942
+ duckMusic(seconds: number): void;
943
+ dispose(): void;
944
+ }
945
+
844
946
  /**
845
947
  * Decides when a teleport may actually commit.
846
948
  *
@@ -1002,4 +1104,4 @@ declare class ThrowVelocityTracker {
1002
1104
  */
1003
1105
  declare function angularVelocityFrom(previous: THREE.Quaternion, current: THREE.Quaternion, deltaTime: number): THREE.Vector3;
1004
1106
 
1005
- export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, type ApplyPrefabToSnapshotResult, Behaviour, Component, type ComponentValueMaps, EcsEntityKind, EcsSystem, type EcsWorldComponentSnapshot, type EcsWorldStateSnapshotLike, EntityId, ExternalRefWarning, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, HYDRATABLE_ENTITY_KINDS, type HandMaterialOptions, type HydrateOptions, type HydrateWorldFromSnapshotResult, type InstantiateSubtreeResult, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, NODE_KEY_SEPARATOR, type NestedRegion, type NodeKeyMaps, type NodeMaps, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectManagementSystem, ParentLookup, SHARED_MODEL_RESOURCE_FLAG, ScriptObject, type SerializeEntitySubtreeResult, SpawnPrefabOptions, SpawnPrefabSource, SubtreeSnapshot, TeleportAimGate, ThrowVelocityTracker, type UiInteractionEvent, VELOCITY_SAMPLES, type VelocitySample, World, WorldEntityView, XrCapabilities, XrFinger, XrHandPoseDefinition, XrHandPoseDirection, XrHandPoseEventDetail, XrHandPoseOrientation, XrInputState, angularVelocityFrom, applyHandMaterial, applyPrefabToSnapshotInstances, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearModelCache, cloneHandPose, collectDiffPaths, collectDirectPrefabDependencies, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, createHandMaterial, decanonicalizeComponentValue, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, getHandPosePreset, groupOverridePaths, handPoseFromCurls, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadSharedGltf, mergeComponentValue, parseOverride, resolveDracoDecoderPath, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, serializeEntitySubtree, setDracoDecoderPath };
1107
+ export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, type ApplyPrefabToSnapshotResult, AudioBus, AudioMixer, Behaviour, Component, type ComponentValueMaps, EcsEntityKind, EcsSystem, type EcsWorldComponentSnapshot, type EcsWorldStateSnapshotLike, EntityId, ExternalRefWarning, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, HYDRATABLE_ENTITY_KINDS, type HandMaterialOptions, type HydrateOptions, type HydrateWorldFromSnapshotResult, type InstantiateSubtreeResult, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, NODE_KEY_SEPARATOR, type NestedRegion, NetworkHandle, type NodeKeyMaps, type NodeMaps, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectManagementSystem, ParentLookup, PlaySlotOptions, RenderBackend, SHARED_MODEL_RESOURCE_FLAG, ScriptObject, type SerializeEntitySubtreeResult, SpawnPrefabOptions, SpawnPrefabSource, SubtreeSnapshot, TeleportAimGate, ThrowVelocityTracker, type UiInteractionEvent, VELOCITY_SAMPLES, type VelocitySample, World, WorldEntityView, XrCapabilities, XrFinger, XrHandPoseDefinition, XrHandPoseDirection, XrHandPoseEventDetail, XrHandPoseOrientation, XrInputState, angularVelocityFrom, applyHandMaterial, applyPrefabToSnapshotInstances, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearModelCache, cloneHandPose, collectDiffPaths, collectDirectPrefabDependencies, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, createGLTFLoader, createHandMaterial, decanonicalizeComponentValue, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, getHandPosePreset, gripQuaternion, groupOverridePaths, handPoseFromCurls, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadSharedGltf, mergeComponentValue, parseOverride, resolveDracoDecoderPath, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, serializeEntitySubtree, setDracoDecoderPath, setWorldQuaternion, twoBoneIK, webglBackend };
package/dist/index.d.ts CHANGED
@@ -1,16 +1,18 @@
1
- import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-V_mv07le.js';
2
- export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-V_mv07le.js';
1
+ import { K as EcsSystem, d as Component, S as WorldEntityView, T as TransformComponent, W as World, U as SpawnPrefabSource, X as SpawnPrefabOptions, O as NetworkHandle, N as NetValue, Y as PlaySlotOptions, Z as ComponentClass, _ as ParentLookup, R as RenderBackend, $ as EcsEntityKind, a0 as ObjectManagementSystem, a1 as SubtreeSnapshot, M as EntityId, a2 as ExternalRefWarning, a3 as AudioBus } from './System-DPMAW30g.js';
2
+ export { a4 as AssetInput, a5 as AudioSystem, a6 as CheckboxInput, C as ChromaKeyOptions, a7 as ColorInput, a8 as ComponentFactory, a9 as ComponentInput, aa as ComponentKind, ab as DropdownInput, ac as DropdownOption, ad as EcsComponentFactoryKind, ae as EcsEntityEditorKind, E as EcsRenderer, af as EntityInput, ag as FloatInput, ah as IKSystem, ai as InputSystem, aj as IntersectionResult, ak as KeyboardKey, al as KeyboardKeys, am as ModelBoneInfo, an as MouseButton, Q as NetSpawnOptions, ao as PREFAB_FILE_VERSION, ap as PREFAB_FILE_VERSION_NESTED, a as PostprocessingBuildContext, P as PostprocessingPipeline, aq as PrefabAsset, ar as RemapSnapshotOptions, as as RenderSystem, c as RendererKind, at as ScriptErrorEvent, au as ScriptErrorListener, av as ScriptErrorPhase, aw as ScriptErrorReport, ax as ScriptErrorSource, ay as SelectionListener, az as SliderInput, aA as SlotChooser, aB as SoundBankAsset, aC as SoundSlot, aD as SoundTake, aE as TextInput, aF as ToggleInput, aG as TransformSyncSystem, aH as Vec3, aI as Vector2Input, aJ as Vector3Input, aK as clearPrefabCache, aL as despawnPrefab, aM as findModelBone, aN as listModelBones, aO as loadPrefab, aP as parsePrefabAsset, aQ as prefabFileVersionFor, aR as remapSnapshotEntityIds, aS as setPrefabAssetUrlResolver, aT as soundBankFiles, aU as spawnPrefab } from './System-DPMAW30g.js';
3
3
  import * as THREE from 'three';
4
- import { O as Object3DRef, aE as XrHandPreset } from './XRHandPose-CU3vNFuS.js';
5
- export { aQ as AnimationStateCallbacks, aR as AnimationStateMachine, aS as AnimationStateManager, aT as StateMachine } from './XRHandPose-CU3vNFuS.js';
6
- import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-D2Jt_JzH.js';
7
- export { A as AnimationSystem, c as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, d as MeshGeometrySystem, e as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, f as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, g as ScriptBehaviourSystem, h as ScriptObjectSystem, i as SelectionContext, U as UIInteractionSystem, j as UIPanelSystem, k as UiCanvasLike, V as VRTeleportAreaSystem, l as VideoSystem, m as XRAnchorSystem, n as XRControllerVisualSystem, o as XREnvironmentSystem, p as XRHandPoseSystem, q as XRHitTestSystem, r as XRHoverVisualSystem, s as XRInputSystem, t as XRInteractionSystem, u as XRLocomotionSystem, v as XRSessionSystem, w as XRTeleportVisualSystem, x as XR_HOVER_SHELL_FLAG, y as XrHandedness, z as XrHitResult, B as XrInputKind, D as readXrCapabilities } from './index-D2Jt_JzH.js';
8
- export { i as CoreComponents } from './index-C3ik3sA1.js';
9
- export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createUIButtonComponent, createUIPanelComponent, createUISliderComponent, createUITextComponent, createUIToggleComponent, createVRTeleportAreaComponent, createVideoComponent, createXRAnchorComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.js';
10
- import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
4
+ import { T as Object3DRef, aJ as XrHandPreset } from './XRHandPose-G0Dl-F0w.js';
5
+ export { aW as AnimationStateCallbacks, aX as AnimationStateMachine, aY as AnimationStateManager, aZ as StateMachine } from './XRHandPose-G0Dl-F0w.js';
6
+ import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-C61n65PE.js';
7
+ export { A as AnimationSystem, C as CameraSyncSystem, D as DEFAULT_SCRIPT_ERROR_RETRY_DELAY, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, c as MeshGeometrySystem, d as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, e as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, f as ScriptBehaviourSystem, g as ScriptBehaviourSystemOptions, h as ScriptObjectSystem, i as SelectionContext, U as UIInteractionSystem, j as UIPanelSystem, k as UiCanvasLike, V as VRTeleportAreaSystem, l as VideoSystem, m as XRAnchorSystem, n as XRControllerVisualSystem, o as XREnvironmentSystem, p as XRHandPoseSystem, q as XRHitTestSystem, r as XRHoverVisualSystem, s as XRInputSystem, t as XRInteractionSystem, u as XRLocomotionSystem, v as XRSessionSystem, w as XRTeleportVisualSystem, x as XR_HOVER_SHELL_FLAG, y as XrHandedness, z as XrHitResult, B as XrInputKind, F as readXrCapabilities } from './index-C61n65PE.js';
8
+ export { i as CoreComponents } from './index-DppafVu4.js';
9
+ export { createAnimationComponent, createAudioComponent, createBoneAttachmentComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createIKComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createNetworkIdentityComponent, createNetworkSpawnerComponent, createNetworkTransformComponent, createNetworkedPropsComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createUIButtonComponent, createUIPanelComponent, createUISliderComponent, createUITextComponent, createUIToggleComponent, createVRTeleportAreaComponent, createVideoComponent, createXRAnchorComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.js';
10
+ import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
11
11
  import { X as XrHandPoseDefinition, a as XrFinger, b as XrHandPoseOrientation, c as XrHandPoseDirection } from './handPose-DlcTtqgx.js';
12
12
  export { C as CURLED_COS, D as DEFAULT_DIRECTION_TOLERANCE, d as DEFAULT_ENTER_CONFIDENCE, e as DEFAULT_EXIT_CONFIDENCE, f as DEFAULT_LOST_GRACE_SECONDS, g as DEFAULT_MIN_HOLD_SECONDS, F as FALLBACK_HAND_SCALE, H as HandPoseTracker, h as HandPoseTrackerOptions, M as MATCH_FALLOFF, P as PINCH_FINGERS, S as STRAIGHT_COS, i as XR_FINGERS, j as XrFingerCurl, k as XrFingerTarget, l as XrHandJointName, m as XrHandJoints, n as XrHandPoseAxis, o as XrHandPoseContext, p as XrHandPoseEvent, q as XrHandPoseMatch, r as XrHandShape, s as XrPalmPose, t as computeFingerCurl, u as computeHandShape, v as computePalmPose, w as computePalmWidth, x as computePinch, y as computeSpread, z as estimateHandScale, A as matchHandPose } from './handPose-DlcTtqgx.js';
13
13
  import '@dimforge/rapier3d-compat';
14
+ import './animation/index.js';
15
+ import 'three/webgpu';
14
16
 
15
17
  interface CustomEcsSystem extends EcsSystem {
16
18
  data: Component | Record<string, unknown>;
@@ -170,6 +172,37 @@ declare class Behaviour implements CustomEcsSystem {
170
172
  * ```
171
173
  */
172
174
  spawnPrefab(source: SpawnPrefabSource, options?: SpawnPrefabOptions): Promise<number>;
175
+ /**
176
+ * The shared world, or `null` in a single-player run, so a script can work
177
+ * both ways:
178
+ *
179
+ * ```ts
180
+ * if (this.network && !this.network.isOwner) return; // someone else moves this
181
+ * ```
182
+ */
183
+ get network(): NetworkHandle | null;
184
+ /** Someone joined the room. `playerId` is their session id. */
185
+ onPlayerJoin(_playerId: string): void;
186
+ /** Someone left the room. */
187
+ onPlayerLeave(_playerId: string): void;
188
+ /** A shared value on this entity changed. */
189
+ onNetworkProp(_key: string, _value: NetValue): void;
190
+ /**
191
+ * Load a `.soundbank.json` asset so {@link Behaviour.playSlot} can play it.
192
+ * `source` is an asset path or an `AssetInput` field.
193
+ */
194
+ loadSoundBank(source: string | {
195
+ path: string;
196
+ }): Promise<void>;
197
+ /**
198
+ * Play a named sound from a loaded bank, as a random take. Returns whether it
199
+ * sounded: its chance, cooldown or priority may keep it quiet.
200
+ *
201
+ * ```ts
202
+ * this.playSlot("hit", { position: this.transform.position });
203
+ * ```
204
+ */
205
+ playSlot(id: string, options?: PlaySlotOptions): boolean;
173
206
  /**
174
207
  * Remove a spawned prefab instance (the root entity and all descendants).
175
208
  * Returns the number of entities removed.
@@ -453,6 +486,12 @@ declare class ScriptObject {
453
486
  dispose?(): void;
454
487
  }
455
488
 
489
+ /**
490
+ * The default {@link RenderBackend}: three's `WebGLRenderer`, post-processing
491
+ * through `EffectComposer`, GLSL chroma key.
492
+ */
493
+ declare const webglBackend: RenderBackend;
494
+
456
495
  type ComponentValueMaps = {
457
496
  object3DRefValues: Map<number, unknown>;
458
497
  nameValues: Map<number, unknown>;
@@ -481,6 +520,12 @@ type ComponentValueMaps = {
481
520
  xrInteractorValues: Map<number, unknown>;
482
521
  xrHandPoseValues: Map<number, unknown>;
483
522
  xrAnchorValues: Map<number, unknown>;
523
+ boneAttachmentValues: Map<number, unknown>;
524
+ ikValues: Map<number, unknown>;
525
+ networkIdentityValues: Map<number, unknown>;
526
+ networkTransformValues: Map<number, unknown>;
527
+ networkedPropsValues: Map<number, unknown>;
528
+ networkSpawnerValues: Map<number, unknown>;
484
529
  uiPanelValues: Map<number, unknown>;
485
530
  uiTextValues: Map<number, unknown>;
486
531
  uiButtonValues: Map<number, unknown>;
@@ -632,7 +677,7 @@ declare function collectDirectPrefabDependencies(snapshot: SubtreeSnapshot): str
632
677
  declare const NODE_KEY_SEPARATOR = "/";
633
678
  /**
634
679
  * Reserved override "component" marking a node ADDED by the host document
635
- * inside a nested instance region (`"<nodeKey>|+node|"`). File patching
680
+ * inside a nested instance region (`"&lt;nodeKey&gt;|+node|"`). File patching
636
681
  * trusts stored overrides (the old base is unavailable), so without the
637
682
  * marker a host-authored node inside the region would be indistinguishable
638
683
  * from a node the child prefab removed — and get deleted.
@@ -841,6 +886,63 @@ declare function sampleTeleportArc(origin: THREE.Vector3, direction: THREE.Vecto
841
886
  */
842
887
  declare function arcGroundCrossing(points: THREE.Vector3[], groundY: number): THREE.Vector3 | null;
843
888
 
889
+ /** Sets a node's world rotation, keeping its position (children follow). */
890
+ declare function setWorldQuaternion(o: THREE.Object3D, q: THREE.Quaternion): void;
891
+ /**
892
+ * Two-bone IK: rotates `upper` and `lower` so `end`'s origin (the wrist or
893
+ * ankle) reaches `target`, bending toward `pole` (pass the animated
894
+ * elbow/knee position to keep the animation's style). Unreachable targets are
895
+ * reached for as far as the limb allows. Returns how far the end stayed from
896
+ * the target (0 when reachable).
897
+ */
898
+ declare function twoBoneIK(upper: THREE.Object3D, lower: THREE.Object3D, end: THREE.Object3D, target: THREE.Vector3, pole: THREE.Vector3): number;
899
+ /**
900
+ * World rotation for a hand gripping a bar along `axis` (unit), for hands
901
+ * whose bones run +X across the knuckles, +Y along the fingers and +Z out of
902
+ * the palm (the editor's fixed rigs). The back of the hand faces `back`
903
+ * (projected off the axis); the fingers continue away from the elbow
904
+ * (`forearm` = elbow → wrist).
905
+ */
906
+ declare function gripQuaternion(axis: THREE.Vector3, back: THREE.Vector3, forearm: THREE.Vector3, out?: THREE.Quaternion): THREE.Quaternion;
907
+
908
+ /**
909
+ * The one GLTFLoader setup for every model and clip the engine loads.
910
+ *
911
+ * - Draco (`KHR_draco_mesh_compression`): decoder files resolved per loader,
912
+ * so a `setDracoDecoderPath()` override made after module load still
913
+ * applies.
914
+ * - meshopt (`EXT_meshopt_compression`): what the editor's model optimiser
915
+ * writes (gltf-transform + meshoptimizer, the pipeline the Akofena
916
+ * characters shipped with). The decoder carries its wasm inline, so there
917
+ * is no path to configure.
918
+ *
919
+ * Quantized meshes (`KHR_mesh_quantization`) and WebP textures
920
+ * (`EXT_texture_webp`) need no decoder: GLTFLoader reads them natively.
921
+ */
922
+ declare function createGLTFLoader(): GLTFLoader;
923
+
924
+ /**
925
+ * The volume groups every sound plays through: each sound's output goes to its
926
+ * bus instead of straight to the listener, so a game can turn music down
927
+ * without touching a single sound, and music dips while a voice plays.
928
+ */
929
+ declare class AudioMixer {
930
+ readonly listener: THREE.AudioListener;
931
+ private readonly buses;
932
+ private readonly volumes;
933
+ private readonly routed;
934
+ constructor(listener: THREE.AudioListener);
935
+ /** The node a sound connects to for this bus. */
936
+ input(bus: AudioBus): GainNode;
937
+ /** Send a three.js sound through a bus. Does nothing when it's already there. */
938
+ route(sound: THREE.Audio<GainNode> | THREE.PositionalAudio, bus: AudioBus): void;
939
+ setVolume(bus: AudioBus, volume: number): void;
940
+ getVolume(bus: AudioBus): number;
941
+ /** Dip the music for `seconds`, then bring it back. A later duck replaces this one. */
942
+ duckMusic(seconds: number): void;
943
+ dispose(): void;
944
+ }
945
+
844
946
  /**
845
947
  * Decides when a teleport may actually commit.
846
948
  *
@@ -1002,4 +1104,4 @@ declare class ThrowVelocityTracker {
1002
1104
  */
1003
1105
  declare function angularVelocityFrom(previous: THREE.Quaternion, current: THREE.Quaternion, deltaTime: number): THREE.Vector3;
1004
1106
 
1005
- export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, type ApplyPrefabToSnapshotResult, Behaviour, Component, type ComponentValueMaps, EcsEntityKind, EcsSystem, type EcsWorldComponentSnapshot, type EcsWorldStateSnapshotLike, EntityId, ExternalRefWarning, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, HYDRATABLE_ENTITY_KINDS, type HandMaterialOptions, type HydrateOptions, type HydrateWorldFromSnapshotResult, type InstantiateSubtreeResult, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, NODE_KEY_SEPARATOR, type NestedRegion, type NodeKeyMaps, type NodeMaps, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectManagementSystem, ParentLookup, SHARED_MODEL_RESOURCE_FLAG, ScriptObject, type SerializeEntitySubtreeResult, SpawnPrefabOptions, SpawnPrefabSource, SubtreeSnapshot, TeleportAimGate, ThrowVelocityTracker, type UiInteractionEvent, VELOCITY_SAMPLES, type VelocitySample, World, WorldEntityView, XrCapabilities, XrFinger, XrHandPoseDefinition, XrHandPoseDirection, XrHandPoseEventDetail, XrHandPoseOrientation, XrInputState, angularVelocityFrom, applyHandMaterial, applyPrefabToSnapshotInstances, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearModelCache, cloneHandPose, collectDiffPaths, collectDirectPrefabDependencies, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, createHandMaterial, decanonicalizeComponentValue, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, getHandPosePreset, groupOverridePaths, handPoseFromCurls, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadSharedGltf, mergeComponentValue, parseOverride, resolveDracoDecoderPath, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, serializeEntitySubtree, setDracoDecoderPath };
1107
+ export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, type ApplyPrefabToSnapshotResult, AudioBus, AudioMixer, Behaviour, Component, type ComponentValueMaps, EcsEntityKind, EcsSystem, type EcsWorldComponentSnapshot, type EcsWorldStateSnapshotLike, EntityId, ExternalRefWarning, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, HYDRATABLE_ENTITY_KINDS, type HandMaterialOptions, type HydrateOptions, type HydrateWorldFromSnapshotResult, type InstantiateSubtreeResult, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, NODE_KEY_SEPARATOR, type NestedRegion, NetworkHandle, type NodeKeyMaps, type NodeMaps, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectManagementSystem, ParentLookup, PlaySlotOptions, RenderBackend, SHARED_MODEL_RESOURCE_FLAG, ScriptObject, type SerializeEntitySubtreeResult, SpawnPrefabOptions, SpawnPrefabSource, SubtreeSnapshot, TeleportAimGate, ThrowVelocityTracker, type UiInteractionEvent, VELOCITY_SAMPLES, type VelocitySample, World, WorldEntityView, XrCapabilities, XrFinger, XrHandPoseDefinition, XrHandPoseDirection, XrHandPoseEventDetail, XrHandPoseOrientation, XrInputState, angularVelocityFrom, applyHandMaterial, applyPrefabToSnapshotInstances, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearModelCache, cloneHandPose, collectDiffPaths, collectDirectPrefabDependencies, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, createGLTFLoader, createHandMaterial, decanonicalizeComponentValue, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, getHandPosePreset, gripQuaternion, groupOverridePaths, handPoseFromCurls, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadSharedGltf, mergeComponentValue, parseOverride, resolveDracoDecoderPath, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, serializeEntitySubtree, setDracoDecoderPath, setWorldQuaternion, twoBoneIK, webglBackend };