@relu-interactives/spatial-ecs 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{System-QjjSc6LZ.d.cts → System-ln4Q7Eot.d.cts} +1 -1
- package/dist/{System-QjjSc6LZ.d.ts → System-ln4Q7Eot.d.ts} +1 -1
- package/dist/{XRHandPose-Csd3QGkj.d.ts → XRHandPose-BImIa4ZS.d.ts} +37 -2
- package/dist/{XRHandPose-Capx-RTD.d.cts → XRHandPose-CxPv-LBo.d.cts} +37 -2
- package/dist/{chunk-ZWONFM2F.js → chunk-4AK4I3QF.js} +2 -2
- package/dist/{chunk-ZWONFM2F.js.map → chunk-4AK4I3QF.js.map} +1 -1
- package/dist/{chunk-2GTFFLGG.js → chunk-4DWZK4X4.js} +3 -3
- package/dist/{chunk-2GTFFLGG.js.map → chunk-4DWZK4X4.js.map} +1 -1
- package/dist/{chunk-24ZMSBR7.js → chunk-6UZC6M7V.js} +43 -6
- package/dist/chunk-6UZC6M7V.js.map +1 -0
- package/dist/{chunk-OWQPGEBB.js → chunk-SGADE55G.js} +14 -5
- package/dist/chunk-SGADE55G.js.map +1 -0
- package/dist/components/index.d.cts +3 -3
- package/dist/components/index.d.ts +3 -3
- package/dist/components/index.js +1 -1
- package/dist/docs/guide/mixed-reality.md +120 -0
- package/dist/factories/index.cjs +20 -0
- package/dist/factories/index.cjs.map +1 -1
- package/dist/factories/index.d.cts +5 -3
- package/dist/factories/index.d.ts +5 -3
- package/dist/factories/index.js +3 -3
- package/dist/{index-SC9Mgjht.d.cts → index-CBdnIyI8.d.cts} +1 -1
- package/dist/{index-BRATaqTT.d.ts → index-CQsHUez3.d.cts} +5 -41
- package/dist/{index-C1rprGz_.d.cts → index-CuGqxuk-.d.ts} +5 -41
- package/dist/{index-BAeeVJ6f.d.ts → index-n7SeH119.d.ts} +1 -1
- package/dist/index.cjs +59 -12
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +9 -8
- package/dist/index.d.ts +9 -8
- package/dist/index.js +8 -8
- package/dist/systems/index.cjs +39 -2
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +2 -2
- package/dist/systems/index.d.ts +2 -2
- package/dist/systems/index.js +3 -3
- package/dist/types.d.cts +1 -1
- package/dist/types.d.ts +1 -1
- package/dist/worldSnapshotUtils.d.cts +1 -1
- package/dist/worldSnapshotUtils.d.ts +1 -1
- package/package.json +1 -1
- package/dist/chunk-24ZMSBR7.js.map +0 -1
- package/dist/chunk-OWQPGEBB.js.map +0 -1
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@@ -1,4 +1,4 @@
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1
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-
import { TransformComponent, Object3DRef, ParentId } from './chunk-
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import { TransformComponent, Object3DRef, ParentId } from './chunk-4AK4I3QF.js';
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import { __name } from './chunk-OY7ZODZP.js';
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import * as THREE2 from 'three';
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import { clone } from 'three/examples/jsm/utils/SkeletonUtils.js';
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@@ -311,5 +311,5 @@ function resolveDracoDecoderPath() {
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__name(resolveDracoDecoderPath, "resolveDracoDecoderPath");
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export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, applyTransform, clearModelCache, cloneModelScene, createTransform, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath };
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-
//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-4DWZK4X4.js.map
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//# sourceMappingURL=chunk-4DWZK4X4.js.map
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@@ -1 +1 @@
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1
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-
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Entity disposal must skip these — other live clones and future\n * spawns reference the same GPU resources.\n */\nexport const SHARED_MODEL_RESOURCE_FLAG = \"spatialEcsSharedModelResource\";\n\nconst modelCache = new Map<string, Promise<GLTF>>();\n\nfunction markSharedResources(root: THREE.Object3D): void {\n root.traverse((child) => {\n if (!(child instanceof THREE.Mesh)) {\n return;\n }\n if (child.geometry) {\n child.geometry.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const material of materials) {\n if (material) {\n material.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n }\n });\n}\n\n/**\n * Load a GLTF once per URL and share the parsed result, so repeated spawns of\n * the same model skip both the fetch and the parse. The cached scene must\n * never be mounted directly (an Object3D has a single parent) — mount a\n * cloneModelScene() of it. Failed loads are evicted so a retry re-fetches.\n */\nexport function loadSharedGltf(\n url: string,\n load: () => Promise<GLTF>,\n): Promise<GLTF> {\n let pending = modelCache.get(url);\n if (!pending) {\n pending = load().then((gltf) => {\n markSharedResources(gltf.scene);\n return gltf;\n });\n pending.catch(() => {\n modelCache.delete(url);\n });\n modelCache.set(url, pending);\n }\n return pending;\n}\n\n/**\n * Skeleton-aware clone of a cached model scene for mounting. Geometries and\n * materials are shared with the cached original (marked via\n * SHARED_MODEL_RESOURCE_FLAG); the object hierarchy — including rebound\n * skeletons for skinned meshes — is fresh per call.\n */\nexport function cloneModelScene(scene: THREE.Object3D): THREE.Object3D {\n return cloneWithSkeleton(scene);\n}\n\n/**\n * Forget cached models (one URL, or everything). Subsequent loads fetch and\n * parse anew. Does not dispose GPU resources — live clones may still use them.\n */\nexport function clearModelCache(url?: string): void {\n if (typeof url === \"string\") {\n modelCache.delete(url);\n return;\n }\n modelCache.clear();\n}\n","import * as THREE from \"three\";\n\nimport { Object3DRef } from \"../components/Object3DRef\";\nimport { ParentId } from \"../components/ParentId\";\nimport type { TransformData } from \"../components/Transform\";\nimport { TransformComponent } from \"../components/Transform\";\nimport type { EcsSystem } from \"../System\";\nimport { SHARED_MODEL_RESOURCE_FLAG } from \"../utils/modelCache\";\nimport type { World } from \"../World\";\nimport type { EntityId, EcsEntityKind } from \"../types\";\n\nexport type CreatePayload = {\n name?: string;\n transform?: TransformData;\n parentId?: EntityId | null;\n path?: string;\n options?: Record<string, unknown>;\n camera?: Record<string, unknown>;\n useWorldCamera?: boolean;\n /**\n * Suppress the default child entities a factory would otherwise create.\n *\n * Set during hydration: the snapshot already contains those children, so\n * letting the factory add its own too duplicates them on every load.\n */\n skipDefaultChildren?: boolean;\n};\n\nexport type CreateContext = {\n world: World;\n scene: THREE.Scene;\n camera: THREE.PerspectiveCamera;\n payload: CreatePayload;\n isEditor?: boolean;\n};\n\nexport type EntityFactory = (context: CreateContext) => EntityId;\n\nexport type EcsComponentFactoryKind =\n | \"animation\"\n | \"audio\"\n | \"camera\"\n | \"environment\"\n | \"entityType\"\n | \"image\"\n | \"imageTargetAnchor\"\n | \"imageTarget\"\n | \"light\"\n | \"material\"\n | \"mesh\"\n | \"meshGeometry\"\n | \"model\"\n | \"name\"\n | \"object3DRef\"\n | \"parentId\"\n | \"physics\"\n | \"postprocessing\"\n | \"script\"\n | \"scriptObject\"\n | \"selectable\"\n | \"selectionTransformState\"\n | \"sprite\"\n | \"transform\"\n | \"video\"\n | \"instancedMesh\"\n | \"xrRig\"\n | \"vrTeleportArea\"\n | \"xrHandPose\"\n | \"xrInteractable\"\n | \"xrInteractor\"\n | \"xrInteractorSide\";\n\nexport type ComponentFactory = (\n world: World,\n entityId: EntityId,\n ...args: any[]\n) => unknown;\n\ntype CreateRequest = {\n kind: EcsEntityKind;\n payload: CreatePayload;\n onCreated?: (entityId: EntityId) => void;\n};\n\nexport function createTransform(input?: TransformData): TransformComponent {\n return new TransformComponent(input);\n}\n\nexport function applyTransform(\n object: THREE.Object3D,\n transform: TransformComponent,\n): void {\n object.position.set(\n transform.position.x,\n transform.position.y,\n transform.position.z,\n );\n object.rotation.set(\n transform.rotation.x,\n transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n /**\n * Removes an entity from the ECS world and its associated `Object3D` from the\n * THREE.js scene graph.\n *\n * @param world - The world the entity belongs to.\n * @param entityId - The entity to remove.\n * @param dispose - When `true`, traverses the entity's `Object3D` subtree and\n * calls `.dispose()` on every `BufferGeometry` and `Material` found. Pass\n * `true` when the entity will not be reused and you want to free GPU memory\n * immediately (e.g. dynamically spawned objects). Defaults to `false`.\n * @returns `true` if the entity existed and was removed; `false` if the entity\n * was not found.\n *\n * @example\n * ```ts\n * // Remove from scene, keep GPU resources (safe if geometry is shared)\n * objects.deleteEntity(world, entityId);\n *\n * // Remove from scene and free GPU memory (use for one-off spawned objects)\n * objects.deleteEntity(world, entityId, true);\n * ```\n */\n deleteEntity(world: World, entityId: EntityId, dispose = false): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n if (dispose && object3d) {\n object3d.traverse((child) => {\n if (child instanceof THREE.Mesh) {\n // Resources backing shared (cached) model scenes are skipped —\n // other live clones and future spawns reference the same objects.\n if (!child.geometry?.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n child.geometry?.dispose();\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const mat of materials) {\n if (mat && !mat.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n mat.dispose();\n }\n }\n }\n });\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = object.scale.y;\n transform.scale.z = object.scale.z;\n }\n\n reconcileSceneFromWorld(world: World): void {\n const worldObjects = new Map<EntityId, THREE.Object3D>();\n const entityIds = world.query(Object3DRef);\n\n for (const entityId of entityIds) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (!object) {\n continue;\n }\n\n worldObjects.set(entityId, object);\n }\n\n for (const child of [...this.scene.children]) {\n const entityId = child.userData?.entityId;\n if (typeof entityId === \"number\" && !world.hasEntity(entityId)) {\n this.scene.remove(child);\n }\n }\n\n for (const [entityId, object] of worldObjects.entries()) {\n const parentEntityId = world.getComponent(entityId, ParentId)?.value;\n const parentObject =\n typeof parentEntityId === \"number\"\n ? worldObjects.get(parentEntityId)\n : undefined;\n\n if (parentObject && parentObject !== object) {\n if (object.parent !== parentObject) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n parentObject.add(object);\n object.updateMatrixWorld(true);\n }\n continue;\n }\n\n if (object.parent !== this.scene) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n this.scene.add(object);\n object.updateMatrixWorld(true);\n }\n }\n }\n\n update(world: World): void {\n for (const request of this.createQueue.splice(0)) {\n const entityId = this.createNow(request.kind, world, request.payload);\n request.onCreated?.(entityId);\n }\n\n this.reconcileSceneFromWorld(world);\n }\n}\n","const LOCAL_DRACO_DECODER_RELATIVE_PATH = \"./assets/draco/\";\nexport const DRACO_DECODER_CDN_PATH =\n \"https://www.gstatic.com/draco/versioned/decoders/1.5.7/\";\n\nlet dracoDecoderPathOverride: string | null = null;\n\n/**\n * Override where the DRACO decoder files (draco_wasm_wrapper.js,\n * draco_decoder.wasm, draco_decoder.js) are fetched from. Embedding apps\n * whose bundlers relocate this package's chunks — making the default\n * import.meta.url resolution point at a location that is never populated —\n * should call this before any model loads. The path must end with \"/\".\n * Pass null to restore the default resolution.\n */\nexport function setDracoDecoderPath(path: string | null): void {\n dracoDecoderPathOverride = path;\n}\n\nfunction isBlockedBrowserFileUrl(url: string): boolean {\n return url.startsWith(\"file://\");\n}\n\nexport function resolveDracoDecoderPath(): string {\n if (dracoDecoderPathOverride) {\n return dracoDecoderPathOverride;\n }\n\n try {\n // Prefer vendored decoder assets shipped with this package.\n const resolvedPath = new URL(\n LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}
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Entity disposal must skip these — other live clones and future\n * spawns reference the same GPU resources.\n */\nexport const SHARED_MODEL_RESOURCE_FLAG = \"spatialEcsSharedModelResource\";\n\nconst modelCache = new Map<string, Promise<GLTF>>();\n\nfunction markSharedResources(root: THREE.Object3D): void {\n root.traverse((child) => {\n if (!(child instanceof THREE.Mesh)) {\n return;\n }\n if (child.geometry) {\n child.geometry.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const material of materials) {\n if (material) {\n material.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n }\n });\n}\n\n/**\n * Load a GLTF once per URL and share the parsed result, so repeated spawns of\n * the same model skip both the fetch and the parse. The cached scene must\n * never be mounted directly (an Object3D has a single parent) — mount a\n * cloneModelScene() of it. Failed loads are evicted so a retry re-fetches.\n */\nexport function loadSharedGltf(\n url: string,\n load: () => Promise<GLTF>,\n): Promise<GLTF> {\n let pending = modelCache.get(url);\n if (!pending) {\n pending = load().then((gltf) => {\n markSharedResources(gltf.scene);\n return gltf;\n });\n pending.catch(() => {\n modelCache.delete(url);\n });\n modelCache.set(url, pending);\n }\n return pending;\n}\n\n/**\n * Skeleton-aware clone of a cached model scene for mounting. Geometries and\n * materials are shared with the cached original (marked via\n * SHARED_MODEL_RESOURCE_FLAG); the object hierarchy — including rebound\n * skeletons for skinned meshes — is fresh per call.\n */\nexport function cloneModelScene(scene: THREE.Object3D): THREE.Object3D {\n return cloneWithSkeleton(scene);\n}\n\n/**\n * Forget cached models (one URL, or everything). Subsequent loads fetch and\n * parse anew. Does not dispose GPU resources — live clones may still use them.\n */\nexport function clearModelCache(url?: string): void {\n if (typeof url === \"string\") {\n modelCache.delete(url);\n return;\n }\n modelCache.clear();\n}\n","import * as THREE from \"three\";\n\nimport { Object3DRef } from \"../components/Object3DRef\";\nimport { ParentId } from \"../components/ParentId\";\nimport type { TransformData } from \"../components/Transform\";\nimport { TransformComponent } from \"../components/Transform\";\nimport type { EcsSystem } from \"../System\";\nimport { SHARED_MODEL_RESOURCE_FLAG } from \"../utils/modelCache\";\nimport type { World } from \"../World\";\nimport type { EntityId, EcsEntityKind } from \"../types\";\n\nexport type CreatePayload = {\n name?: string;\n transform?: TransformData;\n parentId?: EntityId | null;\n path?: string;\n options?: Record<string, unknown>;\n camera?: Record<string, unknown>;\n useWorldCamera?: boolean;\n /**\n * Suppress the default child entities a factory would otherwise create.\n *\n * Set during hydration: the snapshot already contains those children, so\n * letting the factory add its own too duplicates them on every load.\n */\n skipDefaultChildren?: boolean;\n};\n\nexport type CreateContext = {\n world: World;\n scene: THREE.Scene;\n camera: THREE.PerspectiveCamera;\n payload: CreatePayload;\n isEditor?: boolean;\n};\n\nexport type EntityFactory = (context: CreateContext) => EntityId;\n\nexport type EcsComponentFactoryKind =\n | \"animation\"\n | \"audio\"\n | \"camera\"\n | \"environment\"\n | \"entityType\"\n | \"image\"\n | \"imageTargetAnchor\"\n | \"imageTarget\"\n | \"light\"\n | \"material\"\n | \"mesh\"\n | \"meshGeometry\"\n | \"model\"\n | \"name\"\n | \"object3DRef\"\n | \"parentId\"\n | \"physics\"\n | \"postprocessing\"\n | \"script\"\n | \"scriptObject\"\n | \"selectable\"\n | \"selectionTransformState\"\n | \"sprite\"\n | \"transform\"\n | \"video\"\n | \"instancedMesh\"\n | \"xrRig\"\n | \"vrTeleportArea\"\n | \"xrHandPose\"\n | \"xrAnchor\"\n | \"xrInteractable\"\n | \"xrInteractor\"\n | \"xrInteractorSide\";\n\nexport type ComponentFactory = (\n world: World,\n entityId: EntityId,\n ...args: any[]\n) => unknown;\n\ntype CreateRequest = {\n kind: EcsEntityKind;\n payload: CreatePayload;\n onCreated?: (entityId: EntityId) => void;\n};\n\nexport function createTransform(input?: TransformData): TransformComponent {\n return new TransformComponent(input);\n}\n\nexport function applyTransform(\n object: THREE.Object3D,\n transform: TransformComponent,\n): void {\n object.position.set(\n transform.position.x,\n transform.position.y,\n transform.position.z,\n );\n object.rotation.set(\n transform.rotation.x,\n transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n /**\n * Removes an entity from the ECS world and its associated `Object3D` from the\n * THREE.js scene graph.\n *\n * @param world - The world the entity belongs to.\n * @param entityId - The entity to remove.\n * @param dispose - When `true`, traverses the entity's `Object3D` subtree and\n * calls `.dispose()` on every `BufferGeometry` and `Material` found. Pass\n * `true` when the entity will not be reused and you want to free GPU memory\n * immediately (e.g. dynamically spawned objects). Defaults to `false`.\n * @returns `true` if the entity existed and was removed; `false` if the entity\n * was not found.\n *\n * @example\n * ```ts\n * // Remove from scene, keep GPU resources (safe if geometry is shared)\n * objects.deleteEntity(world, entityId);\n *\n * // Remove from scene and free GPU memory (use for one-off spawned objects)\n * objects.deleteEntity(world, entityId, true);\n * ```\n */\n deleteEntity(world: World, entityId: EntityId, dispose = false): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n if (dispose && object3d) {\n object3d.traverse((child) => {\n if (child instanceof THREE.Mesh) {\n // Resources backing shared (cached) model scenes are skipped —\n // other live clones and future spawns reference the same objects.\n if (!child.geometry?.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n child.geometry?.dispose();\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const mat of materials) {\n if (mat && !mat.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n mat.dispose();\n }\n }\n }\n });\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = object.scale.y;\n transform.scale.z = object.scale.z;\n }\n\n reconcileSceneFromWorld(world: World): void {\n const worldObjects = new Map<EntityId, THREE.Object3D>();\n const entityIds = world.query(Object3DRef);\n\n for (const entityId of entityIds) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (!object) {\n continue;\n }\n\n worldObjects.set(entityId, object);\n }\n\n for (const child of [...this.scene.children]) {\n const entityId = child.userData?.entityId;\n if (typeof entityId === \"number\" && !world.hasEntity(entityId)) {\n this.scene.remove(child);\n }\n }\n\n for (const [entityId, object] of worldObjects.entries()) {\n const parentEntityId = world.getComponent(entityId, ParentId)?.value;\n const parentObject =\n typeof parentEntityId === \"number\"\n ? worldObjects.get(parentEntityId)\n : undefined;\n\n if (parentObject && parentObject !== object) {\n if (object.parent !== parentObject) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n parentObject.add(object);\n object.updateMatrixWorld(true);\n }\n continue;\n }\n\n if (object.parent !== this.scene) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n this.scene.add(object);\n object.updateMatrixWorld(true);\n }\n }\n }\n\n update(world: World): void {\n for (const request of this.createQueue.splice(0)) {\n const entityId = this.createNow(request.kind, world, request.payload);\n request.onCreated?.(entityId);\n }\n\n this.reconcileSceneFromWorld(world);\n }\n}\n","const LOCAL_DRACO_DECODER_RELATIVE_PATH = \"./assets/draco/\";\nexport const DRACO_DECODER_CDN_PATH =\n \"https://www.gstatic.com/draco/versioned/decoders/1.5.7/\";\n\nlet dracoDecoderPathOverride: string | null = null;\n\n/**\n * Override where the DRACO decoder files (draco_wasm_wrapper.js,\n * draco_decoder.wasm, draco_decoder.js) are fetched from. Embedding apps\n * whose bundlers relocate this package's chunks — making the default\n * import.meta.url resolution point at a location that is never populated —\n * should call this before any model loads. The path must end with \"/\".\n * Pass null to restore the default resolution.\n */\nexport function setDracoDecoderPath(path: string | null): void {\n dracoDecoderPathOverride = path;\n}\n\nfunction isBlockedBrowserFileUrl(url: string): boolean {\n return url.startsWith(\"file://\");\n}\n\nexport function resolveDracoDecoderPath(): string {\n if (dracoDecoderPathOverride) {\n return dracoDecoderPathOverride;\n }\n\n try {\n // Prefer vendored decoder assets shipped with this package.\n const resolvedPath = new URL(\n LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}
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import { resolveDracoDecoderPath, applyTransform, SHARED_MODEL_RESOURCE_FLAG } from './chunk-
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import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, setPhysicsLiveRef, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, ScriptObjectComponent, XRRigComponent, VRTeleportAreaComponent, XRInteractableComponent, createAttachPoint, XRHandPoseComponent, createHandPoseEntry, XRInteractorComponent, XRInteractorSideComponent, InstanceSlotComponent, Name, ImageComponent, SpriteComponent, VideoComponent, AudioComponent, ImageTarget, Selectable, PrefabNode, PrefabInstance, XREnvironmentComponent,
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import { resolveDracoDecoderPath, applyTransform, SHARED_MODEL_RESOURCE_FLAG } from './chunk-4DWZK4X4.js';
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import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, setPhysicsLiveRef, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, ScriptObjectComponent, XRRigComponent, VRTeleportAreaComponent, XRInteractableComponent, createAttachPoint, XRHandPoseComponent, createHandPoseEntry, XRAnchorComponent, XRInteractorComponent, XRInteractorSideComponent, InstanceSlotComponent, Name, ImageComponent, SpriteComponent, VideoComponent, AudioComponent, ImageTarget, Selectable, PrefabNode, PrefabInstance, XREnvironmentComponent, handPoseDefinitionFor, getHandPosePreset } from './chunk-4AK4I3QF.js';
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import { __name } from './chunk-OY7ZODZP.js';
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import * as THREE19 from 'three';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
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@@ -2847,6 +2847,7 @@ function buildComponentValueMaps(snapshot) {
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snapshot.components,
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xrAnchorValues: readByComponent(snapshot.components, "XRAnchorComponent"),
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{
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const sourceAnchor = asRecord(values.xrAnchorValues.get(sourceEntityId));
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{
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const sourceInteractor = asRecord(
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} else if (changed !== entry.lastChangedTime) {
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const collider = planeColliderFromPolygon(plane.polygon);
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} else {
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decomposeXrPose(pose.transform.matrix, transform);
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}
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applyDebugVisibility(world) {
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if (this.debugVisible) {
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for (const [plane, entry] of this.planes) {
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}
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const ref = world.getComponent(entry.entityId, Object3DRef);
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@@ -9564,5 +9601,5 @@ __name(_XRHoverVisualSystem, "XRHoverVisualSystem");
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var XRHoverVisualSystem = _XRHoverVisualSystem;
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export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CURLED_COS, CameraSyncSystem, DEFAULT_DIRECTION_TOLERANCE, DEFAULT_ENTER_CONFIDENCE, DEFAULT_EXIT_CONFIDENCE, DEFAULT_LOST_GRACE_SECONDS, DEFAULT_MIN_HOLD_SECONDS, EnvironmentSyncSystem, FALLBACK_HAND_SCALE, HYDRATABLE_ENTITY_KINDS, HandPoseTracker, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MATCH_FALLOFF, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PINCH_FINGERS, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, STRAIGHT_COS, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TeleportAimGate, ThrowVelocityTracker, TransformSyncSystem, VELOCITY_SAMPLES, VRTeleportAreaSystem, VideoSystem, XRAnchorSystem, XRControllerVisualSystem, XREnvironmentSystem, XRHandPoseSystem, XRHitTestSystem, XRHoverVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, XR_FINGERS, XR_HOVER_SHELL_FLAG, angularVelocityFrom, applyHandMaterial, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeFingerCurl, computeHandShape, computeInstanceOverrides, computePalmPose, computePalmWidth, computePinch, computeSpread, createHandMaterial, decanonicalizeComponentValue, despawnPrefab, encodeOverride, estimateHandScale, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, matchHandPose, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab };
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//# sourceMappingURL=chunk-6UZC6M7V.js.map
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//# sourceMappingURL=chunk-6UZC6M7V.js.map
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