@relu-interactives/spatial-ecs 0.3.2 → 0.3.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (37) hide show
  1. package/dist/{XRRig-Cu-EyliG.d.cts → XRRig-2686IqLQ.d.cts} +5 -5
  2. package/dist/{XRRig-CAmf04NX.d.ts → XRRig-D2QURXl1.d.ts} +5 -5
  3. package/dist/{chunk-67WGASUJ.js → chunk-2LVFGVWI.js} +3 -3
  4. package/dist/{chunk-67WGASUJ.js.map → chunk-2LVFGVWI.js.map} +1 -1
  5. package/dist/{chunk-JWTRFJBL.js → chunk-4BZYK3JP.js} +4 -4
  6. package/dist/{chunk-JWTRFJBL.js.map → chunk-4BZYK3JP.js.map} +1 -1
  7. package/dist/{chunk-U3MDYKPV.js → chunk-6QC2PJLD.js} +4 -3
  8. package/dist/chunk-6QC2PJLD.js.map +1 -0
  9. package/dist/{chunk-SALBG747.js → chunk-G53MZVKQ.js} +333 -25
  10. package/dist/chunk-G53MZVKQ.js.map +1 -0
  11. package/dist/components/index.cjs +2 -1
  12. package/dist/components/index.cjs.map +1 -1
  13. package/dist/components/index.d.cts +2 -2
  14. package/dist/components/index.d.ts +2 -2
  15. package/dist/components/index.js +1 -1
  16. package/dist/factories/index.cjs +2 -1
  17. package/dist/factories/index.cjs.map +1 -1
  18. package/dist/factories/index.d.cts +1 -1
  19. package/dist/factories/index.d.ts +1 -1
  20. package/dist/factories/index.js +3 -3
  21. package/dist/{index-CRmfSYdj.d.ts → index-B-CViRMx.d.ts} +57 -10
  22. package/dist/{index-w1oqWl_M.d.ts → index-BtKOaHfY.d.ts} +1 -1
  23. package/dist/{index-Bc0YCz1A.d.cts → index-BvCmmuJ0.d.cts} +57 -10
  24. package/dist/{index-CUFd71ri.d.cts → index-Xu238jLn.d.cts} +1 -1
  25. package/dist/index.cjs +337 -21
  26. package/dist/index.cjs.map +1 -1
  27. package/dist/index.d.cts +50 -6
  28. package/dist/index.d.ts +50 -6
  29. package/dist/index.js +8 -8
  30. package/dist/systems/index.cjs +318 -21
  31. package/dist/systems/index.cjs.map +1 -1
  32. package/dist/systems/index.d.cts +1 -1
  33. package/dist/systems/index.d.ts +1 -1
  34. package/dist/systems/index.js +3 -3
  35. package/package.json +1 -1
  36. package/dist/chunk-SALBG747.js.map +0 -1
  37. package/dist/chunk-U3MDYKPV.js.map +0 -1
@@ -1,5 +1,5 @@
1
- import { resolveDracoDecoderPath, applyTransform, SHARED_MODEL_RESOURCE_FLAG } from './chunk-67WGASUJ.js';
2
- import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, setPhysicsLiveRef, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, ScriptObjectComponent, InstanceSlotComponent, Name, ImageComponent, SpriteComponent, VideoComponent, AudioComponent, ImageTarget, Selectable, PrefabNode, PrefabInstance, XRInteractableComponent, XRRigComponent, VRTeleportAreaComponent } from './chunk-U3MDYKPV.js';
1
+ import { resolveDracoDecoderPath, applyTransform, SHARED_MODEL_RESOURCE_FLAG } from './chunk-2LVFGVWI.js';
2
+ import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, setPhysicsLiveRef, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, ScriptObjectComponent, XRRigComponent, VRTeleportAreaComponent, XRInteractableComponent, InstanceSlotComponent, Name, ImageComponent, SpriteComponent, VideoComponent, AudioComponent, ImageTarget, Selectable, PrefabNode, PrefabInstance } from './chunk-6QC2PJLD.js';
3
3
  import { __name } from './chunk-OY7ZODZP.js';
4
4
  import * as THREE7 from 'three';
5
5
  import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
@@ -2782,6 +2782,15 @@ function buildComponentValueMaps(snapshot) {
2782
2782
  snapshot.components,
2783
2783
  "ScriptObjectComponent"
2784
2784
  ),
2785
+ xrRigValues: readByComponent(snapshot.components, "XRRigComponent"),
2786
+ vrTeleportAreaValues: readByComponent(
2787
+ snapshot.components,
2788
+ "VRTeleportAreaComponent"
2789
+ ),
2790
+ xrInteractableValues: readByComponent(
2791
+ snapshot.components,
2792
+ "XRInteractableComponent"
2793
+ ),
2785
2794
  instancedMeshValues: readByComponent(snapshot.components, "InstancedMeshComponent"),
2786
2795
  instanceSlotValues: readByComponent(snapshot.components, "InstanceSlotComponent"),
2787
2796
  prefabNodeValues: readByComponent(snapshot.components, "PrefabNode"),
@@ -2907,6 +2916,67 @@ function restorePostCreateComponents(world, objectManagementSystem, targetEntity
2907
2916
  soc.data = remapEntityRefsInScriptData(data, idMap);
2908
2917
  }
2909
2918
  }
2919
+ {
2920
+ const sourceXrRig = asRecord(values.xrRigValues.get(sourceEntityId));
2921
+ const rig = world.getComponent(targetEntityId, XRRigComponent);
2922
+ if (sourceXrRig && rig) {
2923
+ if (typeof sourceXrRig.locomotion === "string") {
2924
+ rig.locomotion = sourceXrRig.locomotion;
2925
+ }
2926
+ if (typeof sourceXrRig.moveSpeed === "number") {
2927
+ rig.moveSpeed = sourceXrRig.moveSpeed;
2928
+ }
2929
+ if (typeof sourceXrRig.snapTurn === "boolean") {
2930
+ rig.snapTurn = sourceXrRig.snapTurn;
2931
+ }
2932
+ if (typeof sourceXrRig.snapTurnDegrees === "number") {
2933
+ rig.snapTurnDegrees = sourceXrRig.snapTurnDegrees;
2934
+ }
2935
+ if (typeof sourceXrRig.fallbackEyeHeight === "number") {
2936
+ rig.fallbackEyeHeight = sourceXrRig.fallbackEyeHeight;
2937
+ }
2938
+ }
2939
+ }
2940
+ {
2941
+ const sourceArea = asRecord(values.vrTeleportAreaValues.get(sourceEntityId));
2942
+ const area = world.getComponent(targetEntityId, VRTeleportAreaComponent);
2943
+ if (sourceArea && area) {
2944
+ if (typeof sourceArea.enabled === "boolean") {
2945
+ area.enabled = sourceArea.enabled;
2946
+ }
2947
+ if (typeof sourceArea.shape === "string") {
2948
+ area.shape = sourceArea.shape === "cylinder" ? "circle" : sourceArea.shape;
2949
+ }
2950
+ if (typeof sourceArea.width === "number") area.width = sourceArea.width;
2951
+ if (typeof sourceArea.depth === "number") area.depth = sourceArea.depth;
2952
+ }
2953
+ }
2954
+ {
2955
+ const sourceInteractable = asRecord(
2956
+ values.xrInteractableValues.get(sourceEntityId)
2957
+ );
2958
+ const interactable = world.getComponent(
2959
+ targetEntityId,
2960
+ XRInteractableComponent
2961
+ );
2962
+ if (sourceInteractable && interactable) {
2963
+ if (typeof sourceInteractable.enabled === "boolean") {
2964
+ interactable.enabled = sourceInteractable.enabled;
2965
+ }
2966
+ if (typeof sourceInteractable.grabbable === "boolean") {
2967
+ interactable.grabbable = sourceInteractable.grabbable;
2968
+ }
2969
+ if (typeof sourceInteractable.pointable === "boolean") {
2970
+ interactable.pointable = sourceInteractable.pointable;
2971
+ }
2972
+ if (typeof sourceInteractable.grabMode === "string") {
2973
+ interactable.grabMode = sourceInteractable.grabMode;
2974
+ }
2975
+ if (typeof sourceInteractable.highlightOnHover === "boolean") {
2976
+ interactable.highlightOnHover = sourceInteractable.highlightOnHover;
2977
+ }
2978
+ }
2979
+ }
2910
2980
  {
2911
2981
  const imComponent = world.getComponent(targetEntityId, InstancedMeshComponent);
2912
2982
  if (imComponent && imComponent.instanceEntityIds.length > 0) {
@@ -6246,6 +6316,45 @@ var _XRInteractionSystem = class _XRInteractionSystem {
6246
6316
  };
6247
6317
  __name(_XRInteractionSystem, "XRInteractionSystem");
6248
6318
  var XRInteractionSystem = _XRInteractionSystem;
6319
+ var ARC_GRAVITY = 9.8;
6320
+ var ARC_SPEED = 7;
6321
+ var ARC_STEPS = 24;
6322
+ var ARC_MAX_TIME = 2;
6323
+ function sampleTeleportArc(origin, direction, out = [], options) {
6324
+ const speed = options?.speed ?? ARC_SPEED;
6325
+ const gravity = options?.gravity ?? ARC_GRAVITY;
6326
+ const steps = Math.max(2, options?.steps ?? ARC_STEPS);
6327
+ const maxTime = options?.maxTime ?? ARC_MAX_TIME;
6328
+ out.length = 0;
6329
+ const velocity = direction.clone().normalize().multiplyScalar(speed);
6330
+ for (let i = 0; i < steps; i += 1) {
6331
+ const t = i / (steps - 1) * maxTime;
6332
+ out.push(
6333
+ new THREE7.Vector3(
6334
+ origin.x + velocity.x * t,
6335
+ origin.y + velocity.y * t - 0.5 * gravity * t * t,
6336
+ origin.z + velocity.z * t
6337
+ )
6338
+ );
6339
+ }
6340
+ return out;
6341
+ }
6342
+ __name(sampleTeleportArc, "sampleTeleportArc");
6343
+ function arcGroundCrossing(points, groundY) {
6344
+ for (let i = 1; i < points.length; i += 1) {
6345
+ const previous = points[i - 1];
6346
+ const current = points[i];
6347
+ if (previous.y >= groundY && current.y <= groundY) {
6348
+ const span = previous.y - current.y;
6349
+ const alpha = span > 1e-6 ? (previous.y - groundY) / span : 0;
6350
+ return new THREE7.Vector3().lerpVectors(previous, current, alpha);
6351
+ }
6352
+ }
6353
+ return null;
6354
+ }
6355
+ __name(arcGroundCrossing, "arcGroundCrossing");
6356
+
6357
+ // core/systems/XRLocomotionSystem.ts
6249
6358
  var UP = new THREE7.Vector3(0, 1, 0);
6250
6359
  var AXIS_DEADZONE = 0.5;
6251
6360
  var _XRLocomotionSystem = class _XRLocomotionSystem {
@@ -6253,13 +6362,26 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6253
6362
  this.raycaster = new THREE7.Raycaster();
6254
6363
  /** Per-source latch so one stick push yields exactly one snap turn. */
6255
6364
  this.turnLatched = /* @__PURE__ */ new WeakSet();
6256
- /** Where the pointer currently lands, for the consumer to draw a marker. */
6257
- this.teleportPoint = null;
6365
+ /** Reused arc buffer — aiming runs every frame. */
6366
+ this.arcPoints = [];
6367
+ /** Curve up to the landing point, for the visual system. Empty when not aiming. */
6368
+ this.aimCurve = [];
6369
+ this.landingPoint = null;
6370
+ /** True once we've tried to self-heal camera parenting for this session. */
6371
+ this.parentingChecked = false;
6258
6372
  this.inputSystem = inputSystem;
6259
6373
  }
6260
6374
  update(world, deltaTime) {
6261
- this.teleportPoint = null;
6262
- if (!world.isXrPresenting()) return;
6375
+ this.aimCurve = [];
6376
+ this.landingPoint = null;
6377
+ if (!world.isXrPresenting()) {
6378
+ this.parentingChecked = false;
6379
+ return;
6380
+ }
6381
+ if (!this.parentingChecked) {
6382
+ this.parentingChecked = true;
6383
+ this.ensureCameraUnderRig(world);
6384
+ }
6263
6385
  const rigEntityId = world.query(XRRigComponent, TransformComponent)[0];
6264
6386
  if (typeof rigEntityId !== "number") return;
6265
6387
  const rig = world.getComponent(rigEntityId, XRRigComponent);
@@ -6276,9 +6398,37 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6276
6398
  this.applySmoothMove(world, rig, rigTransform, inputs, deltaTime);
6277
6399
  }
6278
6400
  }
6401
+ /**
6402
+ * Guarantee the render camera is a CHILD of the rig.
6403
+ *
6404
+ * Locomotion moves the rig, and three composes the head pose against
6405
+ * `camera.parent` — so if the camera sits at the scene root instead, moving
6406
+ * the rig does nothing at all and the player is frozen in place. Scenes
6407
+ * authored before the rig existed (or with the camera re-parented by hand)
6408
+ * would otherwise silently fail to move, which is exactly the symptom that is
6409
+ * hardest to diagnose from inside a headset. Repairing it via `ParentId` lets
6410
+ * `ObjectManagementSystem` reconcile the scene graph normally.
6411
+ */
6412
+ ensureCameraUnderRig(world) {
6413
+ const rigEntityId = world.query(XRRigComponent)[0];
6414
+ if (typeof rigEntityId !== "number") return;
6415
+ const activeCamera = world.getCamera();
6416
+ for (const entityId of world.query(CameraComponent, Object3DRef)) {
6417
+ if (world.getComponent(entityId, Object3DRef)?.object !== activeCamera) {
6418
+ continue;
6419
+ }
6420
+ const parent = world.getComponent(entityId, ParentId);
6421
+ if (parent) {
6422
+ if (parent.value !== rigEntityId) parent.value = rigEntityId;
6423
+ } else {
6424
+ world.addComponent(entityId, new ParentId(rigEntityId));
6425
+ }
6426
+ return;
6427
+ }
6428
+ }
6279
6429
  /**
6280
6430
  * Snap turning, not smooth turning — rotating the view continuously is the
6281
- * single biggest cause of VR nausea, so the comfort-safe option is the one
6431
+ * single biggest cause of VR nausea, so the comfort-safe option is what's
6282
6432
  * wired to the stick.
6283
6433
  */
6284
6434
  applySnapTurn(rig, transform, inputs) {
@@ -6292,8 +6442,7 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6292
6442
  }
6293
6443
  if (this.turnLatched.has(source)) continue;
6294
6444
  this.turnLatched.add(source);
6295
- const step = THREE7.MathUtils.degToRad(rig.snapTurnDegrees);
6296
- transform.rotation.y -= Math.sign(x) * step;
6445
+ transform.rotation.y -= Math.sign(x) * THREE7.MathUtils.degToRad(rig.snapTurnDegrees);
6297
6446
  }
6298
6447
  }
6299
6448
  applySmoothMove(world, rig, transform, inputs, deltaTime) {
@@ -6318,17 +6467,42 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6318
6467
  const targets = this.collectTeleportTargets(world);
6319
6468
  if (targets.length === 0) return;
6320
6469
  for (const input of inputs) {
6321
- this.raycaster.set(input.rayOrigin, input.rayDirection);
6322
- const hit = this.raycaster.intersectObjects(targets, true)[0];
6470
+ if (!input.select && !input.selectEnd) continue;
6471
+ const points = sampleTeleportArc(
6472
+ input.rayOrigin,
6473
+ input.rayDirection,
6474
+ this.arcPoints
6475
+ );
6476
+ const hit = this.raycastArc(points, targets);
6323
6477
  if (!hit) continue;
6324
- this.teleportPoint = hit.point.clone();
6478
+ this.landingPoint = hit.point;
6479
+ this.aimCurve = points.slice(0, hit.segmentIndex + 1).concat(hit.point);
6325
6480
  if (input.selectEnd) {
6326
6481
  transform.position.x = hit.point.x;
6327
6482
  transform.position.y = hit.point.y;
6328
6483
  transform.position.z = hit.point.z;
6484
+ this.aimCurve = [];
6485
+ this.landingPoint = null;
6329
6486
  }
6330
6487
  }
6331
6488
  }
6489
+ /** Walk the arc segment-by-segment, returning the first surface hit. */
6490
+ raycastArc(points, targets) {
6491
+ for (let i = 1; i < points.length; i += 1) {
6492
+ const from = points[i - 1];
6493
+ const to = points[i];
6494
+ const delta = new THREE7.Vector3().subVectors(to, from);
6495
+ const distance = delta.length();
6496
+ if (distance < 1e-6) continue;
6497
+ this.raycaster.set(from, delta.divideScalar(distance));
6498
+ this.raycaster.far = distance;
6499
+ const hit = this.raycaster.intersectObjects(targets, true)[0];
6500
+ if (hit) {
6501
+ return { point: hit.point.clone(), segmentIndex: i - 1 };
6502
+ }
6503
+ }
6504
+ return null;
6505
+ }
6332
6506
  collectTeleportTargets(world) {
6333
6507
  const objects = [];
6334
6508
  for (const entityId of world.query(VRTeleportAreaComponent, Object3DRef)) {
@@ -6340,12 +6514,13 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6340
6514
  }
6341
6515
  return objects;
6342
6516
  }
6343
- /**
6344
- * Where the teleport pointer currently lands this frame, or null.
6345
- * Consumers use this to render an aim marker.
6346
- */
6347
- getTeleportPoint() {
6348
- return this.teleportPoint;
6517
+ /** Arc points up to the landing spot this frame; empty when not aiming. */
6518
+ getAimCurve() {
6519
+ return this.aimCurve;
6520
+ }
6521
+ /** Where the arc currently lands, or null when not aiming at a valid area. */
6522
+ getLandingPoint() {
6523
+ return this.landingPoint;
6349
6524
  }
6350
6525
  };
6351
6526
  __name(_XRLocomotionSystem, "XRLocomotionSystem");
@@ -6468,7 +6643,7 @@ var _XRSessionSystem = class _XRSessionSystem {
6468
6643
  __name(_XRSessionSystem, "XRSessionSystem");
6469
6644
  var XRSessionSystem = _XRSessionSystem;
6470
6645
  function buildGeometry2(area) {
6471
- if (area.shape === "cylinder") {
6646
+ if (area.shape === "circle") {
6472
6647
  const radius = Math.max(5e-3, area.width / 2);
6473
6648
  return new THREE7.CircleGeometry(radius, 48);
6474
6649
  }
@@ -6507,7 +6682,7 @@ var _VRTeleportAreaSystem = class _VRTeleportAreaSystem {
6507
6682
  __name(_VRTeleportAreaSystem, "VRTeleportAreaSystem");
6508
6683
  var VRTeleportAreaSystem = _VRTeleportAreaSystem;
6509
6684
  var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6510
- constructor(slots = 2) {
6685
+ constructor(options) {
6511
6686
  this.controllerModelFactory = new XRControllerModelFactory();
6512
6687
  this.handModelFactory = new XRHandModelFactory();
6513
6688
  this.group = new THREE7.Group();
@@ -6515,7 +6690,9 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6515
6690
  this.attachedTo = null;
6516
6691
  /** Index → whether we've already attached visuals for that slot. */
6517
6692
  this.ready = /* @__PURE__ */ new Set();
6518
- this.slots = slots;
6693
+ this.rays = [];
6694
+ this.slots = options?.slots ?? 2;
6695
+ this.interactionSystem = options?.interactionSystem ?? null;
6519
6696
  this.group.name = "XRControllerVisuals";
6520
6697
  this.group.userData.ecsPreviewHidden = true;
6521
6698
  }
@@ -6523,6 +6700,7 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6523
6700
  const renderer = world.getRenderer();
6524
6701
  if (!renderer.xr?.enabled) return;
6525
6702
  this.ensureAttached(world);
6703
+ this.updateRayVisibility();
6526
6704
  if (this.built) return;
6527
6705
  for (let index = 0; index < this.slots; index += 1) {
6528
6706
  if (this.ready.has(index)) continue;
@@ -6530,7 +6708,9 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6530
6708
  const grip = renderer.xr.getControllerGrip(index);
6531
6709
  const hand = renderer.xr.getHand(index);
6532
6710
  if (!controller || !grip || !hand) continue;
6533
- controller.add(this.createRay());
6711
+ const ray = this.createRay();
6712
+ this.rays.push(ray);
6713
+ controller.add(ray);
6534
6714
  this.group.add(controller);
6535
6715
  grip.add(this.controllerModelFactory.createControllerModel(grip));
6536
6716
  this.group.add(grip);
@@ -6542,6 +6722,17 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6542
6722
  this.built = true;
6543
6723
  }
6544
6724
  }
6725
+ /**
6726
+ * Show the aim ray only when it is meaningful: hovering something
6727
+ * interactive, or mid-grab. A permanently-drawn ray is visual noise, and it
6728
+ * implies everything is clickable when most of the scene is not. Teleport
6729
+ * aiming has its own arc, so the straight ray stays hidden for that.
6730
+ */
6731
+ updateRayVisibility() {
6732
+ if (!this.interactionSystem) return;
6733
+ const active = this.interactionSystem.getHoveredEntityId() !== null || this.interactionSystem.isGrabbing();
6734
+ for (const ray of this.rays) ray.visible = active;
6735
+ }
6545
6736
  /**
6546
6737
  * Parent the visuals to the XR rig when there is one, so locomotion moves the
6547
6738
  * hands with the player. Falls back to the scene root.
@@ -6567,6 +6758,7 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6567
6758
  const line = new THREE7.Line(geometry, material);
6568
6759
  line.name = "XRPointerRay";
6569
6760
  line.renderOrder = 999;
6761
+ line.visible = this.interactionSystem === null;
6570
6762
  return line;
6571
6763
  }
6572
6764
  dispose() {
@@ -6582,6 +6774,7 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6582
6774
  }
6583
6775
  });
6584
6776
  this.group.clear();
6777
+ this.rays.length = 0;
6585
6778
  this.ready.clear();
6586
6779
  this.built = false;
6587
6780
  this.attachedTo = null;
@@ -6589,7 +6782,122 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6589
6782
  };
6590
6783
  __name(_XRControllerVisualSystem, "XRControllerVisualSystem");
6591
6784
  var XRControllerVisualSystem = _XRControllerVisualSystem;
6785
+ var MARKER_RADIUS = 0.28;
6786
+ var ACCENT = new THREE7.Color("#4da3ff");
6787
+ var _XRTeleportVisualSystem = class _XRTeleportVisualSystem {
6788
+ constructor(locomotionSystem) {
6789
+ this.group = new THREE7.Group();
6790
+ this.arcGeometry = new THREE7.BufferGeometry();
6791
+ this.marker = new THREE7.Group();
6792
+ this.attached = false;
6793
+ this.locomotionSystem = locomotionSystem;
6794
+ this.group.name = "XRTeleportVisuals";
6795
+ this.group.userData.ecsPreviewHidden = true;
6796
+ const arcMaterial = new THREE7.LineBasicMaterial({
6797
+ vertexColors: true,
6798
+ transparent: true,
6799
+ depthTest: false
6800
+ });
6801
+ this.arc = new THREE7.Line(this.arcGeometry, arcMaterial);
6802
+ this.arc.frustumCulled = false;
6803
+ this.arc.renderOrder = 998;
6804
+ this.group.add(this.arc);
6805
+ this.marker.add(this.createRing(), this.createDot());
6806
+ this.marker.renderOrder = 999;
6807
+ this.group.add(this.marker);
6808
+ this.setVisible(false);
6809
+ }
6810
+ update(world) {
6811
+ if (!this.attached) {
6812
+ world.getScene().add(this.group);
6813
+ this.attached = true;
6814
+ }
6815
+ const curve = this.locomotionSystem.getAimCurve();
6816
+ const landing = this.locomotionSystem.getLandingPoint();
6817
+ if (!landing || curve.length < 2) {
6818
+ this.setVisible(false);
6819
+ return;
6820
+ }
6821
+ this.updateArcGeometry(curve);
6822
+ this.marker.position.copy(landing);
6823
+ this.marker.position.y += 0.01;
6824
+ this.setVisible(true);
6825
+ }
6826
+ updateArcGeometry(curve) {
6827
+ const count = curve.length;
6828
+ const positions = new Float32Array(count * 3);
6829
+ const colors = new Float32Array(count * 3);
6830
+ for (let i = 0; i < count; i += 1) {
6831
+ const point = curve[i];
6832
+ positions[i * 3] = point.x;
6833
+ positions[i * 3 + 1] = point.y;
6834
+ positions[i * 3 + 2] = point.z;
6835
+ const t = count > 1 ? i / (count - 1) : 0;
6836
+ const fade = 1 - t * 0.75;
6837
+ colors[i * 3] = ACCENT.r * fade;
6838
+ colors[i * 3 + 1] = ACCENT.g * fade;
6839
+ colors[i * 3 + 2] = ACCENT.b * fade;
6840
+ }
6841
+ this.arcGeometry.setAttribute(
6842
+ "position",
6843
+ new THREE7.BufferAttribute(positions, 3)
6844
+ );
6845
+ this.arcGeometry.setAttribute("color", new THREE7.BufferAttribute(colors, 3));
6846
+ this.arcGeometry.computeBoundingSphere();
6847
+ }
6848
+ createRing() {
6849
+ const geometry = new THREE7.RingGeometry(
6850
+ MARKER_RADIUS * 0.72,
6851
+ MARKER_RADIUS,
6852
+ 48
6853
+ );
6854
+ geometry.rotateX(-Math.PI / 2);
6855
+ return new THREE7.Mesh(
6856
+ geometry,
6857
+ new THREE7.MeshBasicMaterial({
6858
+ color: ACCENT,
6859
+ transparent: true,
6860
+ opacity: 0.9,
6861
+ side: THREE7.DoubleSide,
6862
+ depthTest: false
6863
+ })
6864
+ );
6865
+ }
6866
+ createDot() {
6867
+ const geometry = new THREE7.CircleGeometry(MARKER_RADIUS * 0.16, 24);
6868
+ geometry.rotateX(-Math.PI / 2);
6869
+ return new THREE7.Mesh(
6870
+ geometry,
6871
+ new THREE7.MeshBasicMaterial({
6872
+ color: ACCENT,
6873
+ transparent: true,
6874
+ opacity: 0.55,
6875
+ side: THREE7.DoubleSide,
6876
+ depthTest: false
6877
+ })
6878
+ );
6879
+ }
6880
+ setVisible(visible) {
6881
+ this.group.visible = visible;
6882
+ }
6883
+ dispose() {
6884
+ this.group.removeFromParent();
6885
+ this.group.traverse((child) => {
6886
+ const mesh = child;
6887
+ mesh.geometry?.dispose?.();
6888
+ const material = mesh.material;
6889
+ if (Array.isArray(material)) {
6890
+ for (const entry of material) entry.dispose?.();
6891
+ } else {
6892
+ material?.dispose?.();
6893
+ }
6894
+ });
6895
+ this.attached = false;
6896
+ }
6897
+ };
6898
+ __name(_XRTeleportVisualSystem, "XRTeleportVisualSystem");
6899
+ var XRTeleportVisualSystem = _XRTeleportVisualSystem;
6592
6900
 
6593
- export { ADDED_NODE_MARKER_COMPONENT, AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, HYDRATABLE_ENTITY_KINDS, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TransformSyncSystem, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, decanonicalizeComponentValue, despawnPrefab, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, setPrefabAssetUrlResolver, spawnPrefab };
6594
- //# sourceMappingURL=chunk-SALBG747.js.map
6595
- //# sourceMappingURL=chunk-SALBG747.js.map
6901
+ export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, HYDRATABLE_ENTITY_KINDS, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TransformSyncSystem, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, decanonicalizeComponentValue, despawnPrefab, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab };
6902
+ //# sourceMappingURL=chunk-G53MZVKQ.js.map
6903
+ //# sourceMappingURL=chunk-G53MZVKQ.js.map