@relu-interactives/spatial-ecs 0.3.2 → 0.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{XRRig-Cu-EyliG.d.cts → XRRig-2686IqLQ.d.cts} +5 -5
- package/dist/{XRRig-CAmf04NX.d.ts → XRRig-D2QURXl1.d.ts} +5 -5
- package/dist/{chunk-67WGASUJ.js → chunk-2LVFGVWI.js} +3 -3
- package/dist/{chunk-67WGASUJ.js.map → chunk-2LVFGVWI.js.map} +1 -1
- package/dist/{chunk-JWTRFJBL.js → chunk-4BZYK3JP.js} +4 -4
- package/dist/{chunk-JWTRFJBL.js.map → chunk-4BZYK3JP.js.map} +1 -1
- package/dist/{chunk-U3MDYKPV.js → chunk-6QC2PJLD.js} +4 -3
- package/dist/chunk-6QC2PJLD.js.map +1 -0
- package/dist/{chunk-SALBG747.js → chunk-G53MZVKQ.js} +333 -25
- package/dist/chunk-G53MZVKQ.js.map +1 -0
- package/dist/components/index.cjs +2 -1
- package/dist/components/index.cjs.map +1 -1
- package/dist/components/index.d.cts +2 -2
- package/dist/components/index.d.ts +2 -2
- package/dist/components/index.js +1 -1
- package/dist/factories/index.cjs +2 -1
- package/dist/factories/index.cjs.map +1 -1
- package/dist/factories/index.d.cts +1 -1
- package/dist/factories/index.d.ts +1 -1
- package/dist/factories/index.js +3 -3
- package/dist/{index-CRmfSYdj.d.ts → index-B-CViRMx.d.ts} +57 -10
- package/dist/{index-w1oqWl_M.d.ts → index-BtKOaHfY.d.ts} +1 -1
- package/dist/{index-Bc0YCz1A.d.cts → index-BvCmmuJ0.d.cts} +57 -10
- package/dist/{index-CUFd71ri.d.cts → index-Xu238jLn.d.cts} +1 -1
- package/dist/index.cjs +337 -21
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +50 -6
- package/dist/index.d.ts +50 -6
- package/dist/index.js +8 -8
- package/dist/systems/index.cjs +318 -21
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +1 -1
- package/dist/systems/index.d.ts +1 -1
- package/dist/systems/index.js +3 -3
- package/package.json +1 -1
- package/dist/chunk-SALBG747.js.map +0 -1
- package/dist/chunk-U3MDYKPV.js.map +0 -1
package/dist/index.d.cts
CHANGED
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@@ -1,11 +1,11 @@
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import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-vrU46Vuw.cjs';
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export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-vrU46Vuw.cjs';
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import * as THREE from 'three';
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import { O as Object3DRef } from './XRRig-
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export { ag as AnimationStateCallbacks, ah as AnimationStateMachine, ai as AnimationStateManager, aj as StateMachine } from './XRRig-
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import { X as XrCapabilities, a as XrInputState } from './index-
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export { A as AnimationSystem, b as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, c as MeshGeometrySystem, d as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, e as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, f as ScriptBehaviourSystem, g as ScriptObjectSystem, h as SelectionContext, V as VRTeleportAreaSystem, i as VideoSystem, j as XRControllerVisualSystem, k as XRInputSystem, l as XRInteractionSystem, m as XRLocomotionSystem, n as XRSessionSystem, o as
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export { i as CoreComponents } from './index-
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import { O as Object3DRef } from './XRRig-2686IqLQ.cjs';
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export { ag as AnimationStateCallbacks, ah as AnimationStateMachine, ai as AnimationStateManager, aj as StateMachine } from './XRRig-2686IqLQ.cjs';
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import { X as XrCapabilities, a as XrInputState } from './index-BvCmmuJ0.cjs';
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export { A as AnimationSystem, b as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, c as MeshGeometrySystem, d as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, e as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, f as ScriptBehaviourSystem, g as ScriptObjectSystem, h as SelectionContext, V as VRTeleportAreaSystem, i as VideoSystem, j as XRControllerVisualSystem, k as XRInputSystem, l as XRInteractionSystem, m as XRLocomotionSystem, n as XRSessionSystem, o as XRTeleportVisualSystem, p as XrHandedness, q as XrInputKind, r as readXrCapabilities } from './index-BvCmmuJ0.cjs';
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export { i as CoreComponents } from './index-Xu238jLn.cjs';
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRInteractableComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.cjs';
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import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
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import '@dimforge/rapier3d-compat';
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@@ -427,6 +427,9 @@ type ComponentValueMaps = {
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imageTargetAnchorValues: Map<number, unknown>;
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scriptValues: Map<number, unknown>;
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scriptObjectValues: Map<number, unknown>;
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xrRigValues: Map<number, unknown>;
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vrTeleportAreaValues: Map<number, unknown>;
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xrInteractableValues: Map<number, unknown>;
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instancedMeshValues: Map<number, unknown>;
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instanceSlotValues: Map<number, unknown>;
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prefabNodeValues: Map<number, unknown>;
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@@ -740,4 +743,45 @@ declare function serializeEntitySubtree(world: World, rootId: EntityId, options?
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maxDepth?: number;
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}): SerializeEntitySubtreeResult;
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-
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/**
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* Projectile-arc sampling for teleport aiming.
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*
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* A straight ray makes distance impossible to judge in VR — it gives the eye no
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* cue about where it meets the floor, so users consistently over- or
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* under-shoot. A ballistic arc reads as a thrown object: the apex and the
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* downward approach tell you exactly where it lands. Every mature VR locomotion
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* implementation uses one.
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*
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* Pure and side-effect free so the curve can be unit-tested without a headset.
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*/
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/** Downward acceleration applied to the aim curve, m/s². */
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declare const ARC_GRAVITY = 9.8;
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/** Launch speed of the virtual projectile, m/s. Tuned for ~5-8m reach. */
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declare const ARC_SPEED = 7;
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/** Samples along the curve. Enough to look smooth without wasting raycasts. */
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declare const ARC_STEPS = 24;
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/** Seconds of flight to simulate before giving up on finding ground. */
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declare const ARC_MAX_TIME = 2;
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/**
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* Sample a ballistic curve starting at `origin` heading along `direction`.
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*
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* Returns points in world space, oldest first. The caller raycasts consecutive
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* pairs to find where the arc meets a teleport surface — sampling and
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* intersection are kept separate so this stays testable.
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*/
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declare function sampleTeleportArc(origin: THREE.Vector3, direction: THREE.Vector3, out?: THREE.Vector3[], options?: {
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speed?: number;
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gravity?: number;
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steps?: number;
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maxTime?: number;
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}): THREE.Vector3[];
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/**
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* Where a sampled arc first crosses `groundY` going downward, or null.
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*
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* Used as a cheap pre-check before raycasting: if the curve never descends to
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* the floor plane there is nothing to hit, so we can skip the per-segment
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* intersection work entirely.
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*/
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declare function arcGroundCrossing(points: THREE.Vector3[], groundY: number): THREE.Vector3 | null;
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export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, type ApplyPrefabToSnapshotResult, Behaviour, Component, type ComponentValueMaps, EcsEntityKind, EcsSystem, type EcsWorldComponentSnapshot, type EcsWorldStateSnapshotLike, EntityId, ExternalRefWarning, HYDRATABLE_ENTITY_KINDS, type HydrateOptions, type HydrateWorldFromSnapshotResult, type InstantiateSubtreeResult, NODE_KEY_SEPARATOR, type NestedRegion, type NodeKeyMaps, type NodeMaps, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectManagementSystem, ParentLookup, SHARED_MODEL_RESOURCE_FLAG, ScriptObject, type SerializeEntitySubtreeResult, SpawnPrefabOptions, SpawnPrefabSource, SubtreeSnapshot, World, WorldEntityView, XrCapabilities, XrInputState, applyPrefabToSnapshotInstances, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearModelCache, collectDiffPaths, collectDirectPrefabDependencies, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, decanonicalizeComponentValue, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadSharedGltf, mergeComponentValue, parseOverride, resolveDracoDecoderPath, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, serializeEntitySubtree, setDracoDecoderPath };
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package/dist/index.d.ts
CHANGED
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@@ -1,11 +1,11 @@
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import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-vrU46Vuw.js';
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export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-vrU46Vuw.js';
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import * as THREE from 'three';
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import { O as Object3DRef } from './XRRig-
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export { ag as AnimationStateCallbacks, ah as AnimationStateMachine, ai as AnimationStateManager, aj as StateMachine } from './XRRig-
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import { X as XrCapabilities, a as XrInputState } from './index-
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export { A as AnimationSystem, b as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, c as MeshGeometrySystem, d as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, e as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, f as ScriptBehaviourSystem, g as ScriptObjectSystem, h as SelectionContext, V as VRTeleportAreaSystem, i as VideoSystem, j as XRControllerVisualSystem, k as XRInputSystem, l as XRInteractionSystem, m as XRLocomotionSystem, n as XRSessionSystem, o as
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export { i as CoreComponents } from './index-
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import { O as Object3DRef } from './XRRig-D2QURXl1.js';
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export { ag as AnimationStateCallbacks, ah as AnimationStateMachine, ai as AnimationStateManager, aj as StateMachine } from './XRRig-D2QURXl1.js';
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import { X as XrCapabilities, a as XrInputState } from './index-B-CViRMx.js';
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export { A as AnimationSystem, b as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, c as MeshGeometrySystem, d as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, e as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, f as ScriptBehaviourSystem, g as ScriptObjectSystem, h as SelectionContext, V as VRTeleportAreaSystem, i as VideoSystem, j as XRControllerVisualSystem, k as XRInputSystem, l as XRInteractionSystem, m as XRLocomotionSystem, n as XRSessionSystem, o as XRTeleportVisualSystem, p as XrHandedness, q as XrInputKind, r as readXrCapabilities } from './index-B-CViRMx.js';
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export { i as CoreComponents } from './index-BtKOaHfY.js';
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRInteractableComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.js';
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import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
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import '@dimforge/rapier3d-compat';
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@@ -427,6 +427,9 @@ type ComponentValueMaps = {
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imageTargetAnchorValues: Map<number, unknown>;
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scriptValues: Map<number, unknown>;
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scriptObjectValues: Map<number, unknown>;
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xrRigValues: Map<number, unknown>;
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vrTeleportAreaValues: Map<number, unknown>;
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xrInteractableValues: Map<number, unknown>;
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instancedMeshValues: Map<number, unknown>;
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instanceSlotValues: Map<number, unknown>;
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prefabNodeValues: Map<number, unknown>;
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@@ -740,4 +743,45 @@ declare function serializeEntitySubtree(world: World, rootId: EntityId, options?
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maxDepth?: number;
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}): SerializeEntitySubtreeResult;
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745
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743
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-
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746
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/**
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747
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+
* Projectile-arc sampling for teleport aiming.
|
|
748
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+
*
|
|
749
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+
* A straight ray makes distance impossible to judge in VR — it gives the eye no
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750
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+
* cue about where it meets the floor, so users consistently over- or
|
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751
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+
* under-shoot. A ballistic arc reads as a thrown object: the apex and the
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752
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* downward approach tell you exactly where it lands. Every mature VR locomotion
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753
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* implementation uses one.
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754
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*
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755
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* Pure and side-effect free so the curve can be unit-tested without a headset.
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756
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*/
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757
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/** Downward acceleration applied to the aim curve, m/s². */
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758
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declare const ARC_GRAVITY = 9.8;
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759
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/** Launch speed of the virtual projectile, m/s. Tuned for ~5-8m reach. */
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760
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declare const ARC_SPEED = 7;
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761
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/** Samples along the curve. Enough to look smooth without wasting raycasts. */
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762
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declare const ARC_STEPS = 24;
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763
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/** Seconds of flight to simulate before giving up on finding ground. */
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764
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declare const ARC_MAX_TIME = 2;
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765
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/**
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766
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* Sample a ballistic curve starting at `origin` heading along `direction`.
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767
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*
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768
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* Returns points in world space, oldest first. The caller raycasts consecutive
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769
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* pairs to find where the arc meets a teleport surface — sampling and
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770
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* intersection are kept separate so this stays testable.
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771
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*/
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772
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declare function sampleTeleportArc(origin: THREE.Vector3, direction: THREE.Vector3, out?: THREE.Vector3[], options?: {
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speed?: number;
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gravity?: number;
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steps?: number;
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maxTime?: number;
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}): THREE.Vector3[];
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/**
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* Where a sampled arc first crosses `groundY` going downward, or null.
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780
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*
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781
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* Used as a cheap pre-check before raycasting: if the curve never descends to
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782
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* the floor plane there is nothing to hit, so we can skip the per-segment
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783
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* intersection work entirely.
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784
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*/
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785
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declare function arcGroundCrossing(points: THREE.Vector3[], groundY: number): THREE.Vector3 | null;
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export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, type ApplyPrefabToSnapshotResult, Behaviour, Component, type ComponentValueMaps, EcsEntityKind, EcsSystem, type EcsWorldComponentSnapshot, type EcsWorldStateSnapshotLike, EntityId, ExternalRefWarning, HYDRATABLE_ENTITY_KINDS, type HydrateOptions, type HydrateWorldFromSnapshotResult, type InstantiateSubtreeResult, NODE_KEY_SEPARATOR, type NestedRegion, type NodeKeyMaps, type NodeMaps, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectManagementSystem, ParentLookup, SHARED_MODEL_RESOURCE_FLAG, ScriptObject, type SerializeEntitySubtreeResult, SpawnPrefabOptions, SpawnPrefabSource, SubtreeSnapshot, World, WorldEntityView, XrCapabilities, XrInputState, applyPrefabToSnapshotInstances, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearModelCache, collectDiffPaths, collectDirectPrefabDependencies, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, decanonicalizeComponentValue, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadSharedGltf, mergeComponentValue, parseOverride, resolveDracoDecoderPath, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, serializeEntitySubtree, setDracoDecoderPath };
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package/dist/index.js
CHANGED
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@@ -1,11 +1,11 @@
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import { MeshGeometrySystem, InstancedMeshSystem, EnvironmentSyncSystem, PostprocessingSyncSystem, LightSyncSystem, MaterialSyncSystem, VRTeleportAreaSystem, PhysicsSyncSystem, AnimationSystem, AudioSystem, VideoSystem, CameraSyncSystem, TransformSyncSystem, ObjectVisibilitySystem, RenderSystem, spawnPrefab, despawnPrefab, buildNodeKeyMapsFromSnapshot, indexSnapshotByEntity, findTopLevelNestedRegions, collectSnapshotSubtreeIds, groupOverridePaths, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, canonicalizeComponentValue, mergeComponentValue, decanonicalizeComponentValue, computeInstanceOverrides, collectEntitySubtree, ADDED_NODE_MARKER_COMPONENT } from './chunk-
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export { ADDED_NODE_MARKER_COMPONENT, AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, HYDRATABLE_ENTITY_KINDS, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TransformSyncSystem, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, decanonicalizeComponentValue, despawnPrefab, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, setPrefabAssetUrlResolver, spawnPrefab } from './chunk-
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3
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-
import { registerDefaultFactories } from './chunk-
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4
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRInteractableComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './chunk-
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5
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import { ObjectManagementSystem } from './chunk-
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6
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export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, clearModelCache, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath } from './chunk-
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7
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import { SelectionTransformState, Object3DRef, Name, EntityType, ParentId, Environment, Postprocessing, ScriptComponent } from './chunk-
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8
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-
export { AnimationStateMachine, AnimationStateManager, components_exports as CoreComponents } from './chunk-
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1
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+
import { MeshGeometrySystem, InstancedMeshSystem, EnvironmentSyncSystem, PostprocessingSyncSystem, LightSyncSystem, MaterialSyncSystem, VRTeleportAreaSystem, PhysicsSyncSystem, AnimationSystem, AudioSystem, VideoSystem, CameraSyncSystem, TransformSyncSystem, ObjectVisibilitySystem, RenderSystem, spawnPrefab, despawnPrefab, buildNodeKeyMapsFromSnapshot, indexSnapshotByEntity, findTopLevelNestedRegions, collectSnapshotSubtreeIds, groupOverridePaths, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, canonicalizeComponentValue, mergeComponentValue, decanonicalizeComponentValue, computeInstanceOverrides, collectEntitySubtree, ADDED_NODE_MARKER_COMPONENT } from './chunk-G53MZVKQ.js';
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2
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+
export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, HYDRATABLE_ENTITY_KINDS, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TransformSyncSystem, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, decanonicalizeComponentValue, despawnPrefab, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab } from './chunk-G53MZVKQ.js';
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3
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+
import { registerDefaultFactories } from './chunk-4BZYK3JP.js';
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4
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+
export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRInteractableComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './chunk-4BZYK3JP.js';
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5
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+
import { ObjectManagementSystem } from './chunk-2LVFGVWI.js';
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6
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+
export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, clearModelCache, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath } from './chunk-2LVFGVWI.js';
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7
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+
import { SelectionTransformState, Object3DRef, Name, EntityType, ParentId, Environment, Postprocessing, ScriptComponent } from './chunk-6QC2PJLD.js';
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8
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+
export { AnimationStateMachine, AnimationStateManager, components_exports as CoreComponents } from './chunk-6QC2PJLD.js';
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9
9
|
import './chunk-QHILSPT4.js';
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|
10
10
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import { normalizeDebugValue, DEBUG_CHANGE_IGNORED_SYSTEMS, cloneHistoryValue } from './chunk-OWQSESTO.js';
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11
11
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import { __name } from './chunk-OY7ZODZP.js';
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