@relu-interactives/spatial-ecs 0.3.18 → 0.3.19

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Files changed (40) hide show
  1. package/dist/{XRHandPose-B8xxFb9A.d.cts → XRHandPose-CLl4MiHx.d.cts} +12 -2
  2. package/dist/{XRHandPose-ubMe5Igc.d.ts → XRHandPose-CrzI57JA.d.ts} +12 -2
  3. package/dist/{chunk-PFE2SDXR.js → chunk-D6KXWNYT.js} +3 -3
  4. package/dist/{chunk-PFE2SDXR.js.map → chunk-D6KXWNYT.js.map} +1 -1
  5. package/dist/{chunk-J3EUNW57.js → chunk-H6DQ7JRE.js} +48 -18
  6. package/dist/chunk-H6DQ7JRE.js.map +1 -0
  7. package/dist/{chunk-7SSOZWXM.js → chunk-JYKFLQB5.js} +46 -5
  8. package/dist/chunk-JYKFLQB5.js.map +1 -0
  9. package/dist/{chunk-KRWBNC6Y.js → chunk-P42OE3RU.js} +4 -4
  10. package/dist/{chunk-KRWBNC6Y.js.map → chunk-P42OE3RU.js.map} +1 -1
  11. package/dist/components/index.cjs +33 -10
  12. package/dist/components/index.cjs.map +1 -1
  13. package/dist/components/index.d.cts +3 -3
  14. package/dist/components/index.d.ts +3 -3
  15. package/dist/components/index.js +1 -1
  16. package/dist/docs/guide/vr-and-hand-poses.md +67 -0
  17. package/dist/factories/index.cjs +8 -0
  18. package/dist/factories/index.cjs.map +1 -1
  19. package/dist/factories/index.d.cts +2 -2
  20. package/dist/factories/index.d.ts +2 -2
  21. package/dist/factories/index.js +3 -3
  22. package/dist/{handPose-dFxqbFFY.d.cts → handPose-DlcTtqgx.d.cts} +26 -1
  23. package/dist/{handPose-dFxqbFFY.d.ts → handPose-DlcTtqgx.d.ts} +26 -1
  24. package/dist/{index-7CFf45fo.d.cts → index-3pNbH0iP.d.cts} +1 -1
  25. package/dist/{index-D7aSZ-e9.d.ts → index-C_589fc4.d.ts} +1 -1
  26. package/dist/{index-DhWfxUgL.d.ts → index-JRcoel9F.d.ts} +3 -2
  27. package/dist/{index-CA9fqh4Z.d.cts → index-g777AmFv.d.cts} +3 -2
  28. package/dist/index.cjs +87 -15
  29. package/dist/index.cjs.map +1 -1
  30. package/dist/index.d.cts +11 -8
  31. package/dist/index.d.ts +11 -8
  32. package/dist/index.js +8 -8
  33. package/dist/systems/index.cjs +78 -15
  34. package/dist/systems/index.cjs.map +1 -1
  35. package/dist/systems/index.d.cts +2 -2
  36. package/dist/systems/index.d.ts +2 -2
  37. package/dist/systems/index.js +3 -3
  38. package/package.json +1 -1
  39. package/dist/chunk-7SSOZWXM.js.map +0 -1
  40. package/dist/chunk-J3EUNW57.js.map +0 -1
@@ -1,7 +1,7 @@
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  import * as THREE from 'three';
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  import { C as Component, p as EcsEntityKind, F as EcsEntityEditorKind, r as EntityId } from './System-BhnLw0fZ.cjs';
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  import * as RAPIER from '@dimforge/rapier3d-compat';
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- import { a as XrFinger, b as XrHandPoseOrientation, X as XrHandPoseDefinition } from './handPose-dFxqbFFY.cjs';
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+ import { a as XrFinger, c as XrHandPoseDirection, b as XrHandPoseOrientation, X as XrHandPoseDefinition } from './handPose-DlcTtqgx.cjs';
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  interface StateMachine {
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  name: string;
@@ -1607,6 +1607,15 @@ type XrHandPoseEntry = {
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  curls: Record<XrFinger, number>;
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  /** Slack around each curl target. Larger is easier to perform. */
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  tolerance: number;
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+ /**
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+ * Directions each finger may point. Empty means the finger may point anywhere.
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+ *
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+ * Any ONE listed direction satisfies the finger, mirroring fingerpose's
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+ * `addDirection` — "thumb up OR diagonally up" is one pose, not two.
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+ */
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+ directions: Record<XrFinger, XrHandPoseDirection[]>;
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+ /** How far a finger may point from an accepted direction, in degrees. */
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+ directionTolerance: number;
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  /** Which hand may trigger it; null for either. */
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  hand: "left" | "right" | null;
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  /** Optional direction requirement. */
@@ -1620,6 +1629,7 @@ type XRHandPoseOptions = {
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  poses?: XrHandPoseEntry[];
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  };
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  declare const DEFAULT_POSE_CURLS: Record<XrFinger, number>;
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+ declare const DEFAULT_POSE_DIRECTIONS: Record<XrFinger, XrHandPoseDirection[]>;
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  /** A pose entry with every field populated, for the editor and AI tools. */
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  declare function createHandPoseEntry(partial: Partial<XrHandPoseEntry> & {
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  id: string;
@@ -1647,4 +1657,4 @@ declare class XRHandPoseComponent extends Component {
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  constructor(options?: XRHandPoseOptions);
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  }
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- export { SelectionTransformState as $, AnimationComponent as A, MeshComponent as B, CameraComponent as C, DEFAULT_COLLIDER_STATE as D, type EditableMeshObjectKind as E, MeshGeometryComponent as F, type MeshGeometryParameters as G, type MeshGeometryParametersByKind as H, ImageComponent as I, ModelComponent as J, type PhysicsState as K, LightComponent as L, MaterialComponent as M, Name as N, Object3DRef as O, PhysicsComponent as P, type PlaneMeshParameters as Q, type RadiusHeightMeshParameters as R, type RadiusMeshParameters as S, type RigidbodyState as T, type RigidbodyType as U, ScriptComponent as V, type ScriptEntry as W, ScriptObjectComponent as X, type ScriptObjectComponentInput as Y, type ScriptObjectRuntimeState as Z, Selectable as _, type AnimationComponentOptions as a, SpriteComponent as a0, type TextureFilteringValue as a1, type TransformModeValue as a2, type TransformSpaceValue as a3, VRTeleportAreaComponent as a4, type VRTeleportAreaOptions as a5, VideoComponent as a6, type VrTeleportShape as a7, XRHandPoseComponent as a8, type XRHandPoseOptions as a9, AnimationStateMachine as aA, AnimationStateManager as aB, type StateMachine as aC, XRInteractableComponent as aa, type XRInteractableOptions as ab, XRInteractorComponent as ac, type XRInteractorOptions as ad, XRInteractorSideComponent as ae, XRRigComponent as af, type XRRigOptions as ag, type XrAttachPoint as ah, type XrDistanceGrabBehavior as ai, type XrGrabGesture as aj, type XrGrabHands as ak, type XrGrabReach as al, type XrHandPoseEntry as am, type XrHandPreset as an, type XrInteractorSide as ao, type XrInteractorType as ap, type XrLocomotionMode as aq, type XrTrackingOrigin as ar, type XrTwoHandRotation as as, createAttachPoint as at, createHandPoseEntry as au, defaultMaterialValue as av, handPoseDefinitionFor as aw, normalizePhysicsState as ax, setPhysicsLiveRef as ay, type AnimationStateCallbacks as az, AudioComponent as b, type CameraComponentOptions as c, type CameraProjection as d, type CameraRuntimeType as e, type ColliderShape as f, type ColliderState as g, type CubeMeshParameters as h, DEFAULT_INSTANCED_MESH_PARAMETERS as i, DEFAULT_INSTANCE_TRANSFORM as j, DEFAULT_MESH_GEOMETRY_PARAMETERS as k, DEFAULT_PHYSICS_STATE as l, DEFAULT_POSE_CURLS as m, DEFAULT_RIGIDBODY_STATE as n, EntityType as o, ImageTarget as p, ImageTargetAnchor as q, type ImageTargetAnchorOptions as r, type ImageTargetReference as s, InstanceSlotComponent as t, type InstanceTransform as u, InstancedMeshComponent as v, type InstancedMeshKind as w, type LightValueState as x, type MaterialTypeValue as y, type MaterialValueState as z };
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+ export { Selectable as $, AnimationComponent as A, type MaterialValueState as B, CameraComponent as C, DEFAULT_COLLIDER_STATE as D, type EditableMeshObjectKind as E, MeshComponent as F, MeshGeometryComponent as G, type MeshGeometryParameters as H, ImageComponent as I, type MeshGeometryParametersByKind as J, ModelComponent as K, LightComponent as L, MaterialComponent as M, Name as N, Object3DRef as O, PhysicsComponent as P, type PhysicsState as Q, type PlaneMeshParameters as R, type RadiusHeightMeshParameters as S, type RadiusMeshParameters as T, type RigidbodyState as U, type RigidbodyType as V, ScriptComponent as W, type ScriptEntry as X, ScriptObjectComponent as Y, type ScriptObjectComponentInput as Z, type ScriptObjectRuntimeState as _, type AnimationComponentOptions as a, SelectionTransformState as a0, SpriteComponent as a1, type TextureFilteringValue as a2, type TransformModeValue as a3, type TransformSpaceValue as a4, VRTeleportAreaComponent as a5, type VRTeleportAreaOptions as a6, VideoComponent as a7, type VrTeleportShape as a8, XRHandPoseComponent as a9, type AnimationStateCallbacks as aA, AnimationStateMachine as aB, AnimationStateManager as aC, type StateMachine as aD, type XRHandPoseOptions as aa, XRInteractableComponent as ab, type XRInteractableOptions as ac, XRInteractorComponent as ad, type XRInteractorOptions as ae, XRInteractorSideComponent as af, XRRigComponent as ag, type XRRigOptions as ah, type XrAttachPoint as ai, type XrDistanceGrabBehavior as aj, type XrGrabGesture as ak, type XrGrabHands as al, type XrGrabReach as am, type XrHandPoseEntry as an, type XrHandPreset as ao, type XrInteractorSide as ap, type XrInteractorType as aq, type XrLocomotionMode as ar, type XrTrackingOrigin as as, type XrTwoHandRotation as at, createAttachPoint as au, createHandPoseEntry as av, defaultMaterialValue as aw, handPoseDefinitionFor as ax, normalizePhysicsState as ay, setPhysicsLiveRef as az, AudioComponent as b, type CameraComponentOptions as c, type CameraProjection as d, type CameraRuntimeType as e, type ColliderShape as f, type ColliderState as g, type CubeMeshParameters as h, DEFAULT_INSTANCED_MESH_PARAMETERS as i, DEFAULT_INSTANCE_TRANSFORM as j, DEFAULT_MESH_GEOMETRY_PARAMETERS as k, DEFAULT_PHYSICS_STATE as l, DEFAULT_POSE_CURLS as m, DEFAULT_POSE_DIRECTIONS as n, DEFAULT_RIGIDBODY_STATE as o, EntityType as p, ImageTarget as q, ImageTargetAnchor as r, type ImageTargetAnchorOptions as s, type ImageTargetReference as t, InstanceSlotComponent as u, type InstanceTransform as v, InstancedMeshComponent as w, type InstancedMeshKind as x, type LightValueState as y, type MaterialTypeValue as z };
@@ -1,7 +1,7 @@
1
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  import * as THREE from 'three';
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  import { C as Component, p as EcsEntityKind, F as EcsEntityEditorKind, r as EntityId } from './System-BhnLw0fZ.js';
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  import * as RAPIER from '@dimforge/rapier3d-compat';
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- import { a as XrFinger, b as XrHandPoseOrientation, X as XrHandPoseDefinition } from './handPose-dFxqbFFY.js';
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+ import { a as XrFinger, c as XrHandPoseDirection, b as XrHandPoseOrientation, X as XrHandPoseDefinition } from './handPose-DlcTtqgx.js';
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  interface StateMachine {
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  name: string;
@@ -1607,6 +1607,15 @@ type XrHandPoseEntry = {
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  curls: Record<XrFinger, number>;
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  /** Slack around each curl target. Larger is easier to perform. */
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  tolerance: number;
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+ /**
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+ * Directions each finger may point. Empty means the finger may point anywhere.
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+ *
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+ * Any ONE listed direction satisfies the finger, mirroring fingerpose's
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+ * `addDirection` — "thumb up OR diagonally up" is one pose, not two.
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+ */
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+ directions: Record<XrFinger, XrHandPoseDirection[]>;
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+ /** How far a finger may point from an accepted direction, in degrees. */
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+ directionTolerance: number;
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  /** Which hand may trigger it; null for either. */
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  hand: "left" | "right" | null;
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  /** Optional direction requirement. */
@@ -1620,6 +1629,7 @@ type XRHandPoseOptions = {
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  poses?: XrHandPoseEntry[];
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  };
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  declare const DEFAULT_POSE_CURLS: Record<XrFinger, number>;
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+ declare const DEFAULT_POSE_DIRECTIONS: Record<XrFinger, XrHandPoseDirection[]>;
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  /** A pose entry with every field populated, for the editor and AI tools. */
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  declare function createHandPoseEntry(partial: Partial<XrHandPoseEntry> & {
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  id: string;
@@ -1647,4 +1657,4 @@ declare class XRHandPoseComponent extends Component {
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  constructor(options?: XRHandPoseOptions);
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  }
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- export { SelectionTransformState as $, AnimationComponent as A, MeshComponent as B, CameraComponent as C, DEFAULT_COLLIDER_STATE as D, type EditableMeshObjectKind as E, MeshGeometryComponent as F, type MeshGeometryParameters as G, type MeshGeometryParametersByKind as H, ImageComponent as I, ModelComponent as J, type PhysicsState as K, LightComponent as L, MaterialComponent as M, Name as N, Object3DRef as O, PhysicsComponent as P, type PlaneMeshParameters as Q, type RadiusHeightMeshParameters as R, type RadiusMeshParameters as S, type RigidbodyState as T, type RigidbodyType as U, ScriptComponent as V, type ScriptEntry as W, ScriptObjectComponent as X, type ScriptObjectComponentInput as Y, type ScriptObjectRuntimeState as Z, Selectable as _, type AnimationComponentOptions as a, SpriteComponent as a0, type TextureFilteringValue as a1, type TransformModeValue as a2, type TransformSpaceValue as a3, VRTeleportAreaComponent as a4, type VRTeleportAreaOptions as a5, VideoComponent as a6, type VrTeleportShape as a7, XRHandPoseComponent as a8, type XRHandPoseOptions as a9, AnimationStateMachine as aA, AnimationStateManager as aB, type StateMachine as aC, XRInteractableComponent as aa, type XRInteractableOptions as ab, XRInteractorComponent as ac, type XRInteractorOptions as ad, XRInteractorSideComponent as ae, XRRigComponent as af, type XRRigOptions as ag, type XrAttachPoint as ah, type XrDistanceGrabBehavior as ai, type XrGrabGesture as aj, type XrGrabHands as ak, type XrGrabReach as al, type XrHandPoseEntry as am, type XrHandPreset as an, type XrInteractorSide as ao, type XrInteractorType as ap, type XrLocomotionMode as aq, type XrTrackingOrigin as ar, type XrTwoHandRotation as as, createAttachPoint as at, createHandPoseEntry as au, defaultMaterialValue as av, handPoseDefinitionFor as aw, normalizePhysicsState as ax, setPhysicsLiveRef as ay, type AnimationStateCallbacks as az, AudioComponent as b, type CameraComponentOptions as c, type CameraProjection as d, type CameraRuntimeType as e, type ColliderShape as f, type ColliderState as g, type CubeMeshParameters as h, DEFAULT_INSTANCED_MESH_PARAMETERS as i, DEFAULT_INSTANCE_TRANSFORM as j, DEFAULT_MESH_GEOMETRY_PARAMETERS as k, DEFAULT_PHYSICS_STATE as l, DEFAULT_POSE_CURLS as m, DEFAULT_RIGIDBODY_STATE as n, EntityType as o, ImageTarget as p, ImageTargetAnchor as q, type ImageTargetAnchorOptions as r, type ImageTargetReference as s, InstanceSlotComponent as t, type InstanceTransform as u, InstancedMeshComponent as v, type InstancedMeshKind as w, type LightValueState as x, type MaterialTypeValue as y, type MaterialValueState as z };
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+ export { Selectable as $, AnimationComponent as A, type MaterialValueState as B, CameraComponent as C, DEFAULT_COLLIDER_STATE as D, type EditableMeshObjectKind as E, MeshComponent as F, MeshGeometryComponent as G, type MeshGeometryParameters as H, ImageComponent as I, type MeshGeometryParametersByKind as J, ModelComponent as K, LightComponent as L, MaterialComponent as M, Name as N, Object3DRef as O, PhysicsComponent as P, type PhysicsState as Q, type PlaneMeshParameters as R, type RadiusHeightMeshParameters as S, type RadiusMeshParameters as T, type RigidbodyState as U, type RigidbodyType as V, ScriptComponent as W, type ScriptEntry as X, ScriptObjectComponent as Y, type ScriptObjectComponentInput as Z, type ScriptObjectRuntimeState as _, type AnimationComponentOptions as a, SelectionTransformState as a0, SpriteComponent as a1, type TextureFilteringValue as a2, type TransformModeValue as a3, type TransformSpaceValue as a4, VRTeleportAreaComponent as a5, type VRTeleportAreaOptions as a6, VideoComponent as a7, type VrTeleportShape as a8, XRHandPoseComponent as a9, type AnimationStateCallbacks as aA, AnimationStateMachine as aB, AnimationStateManager as aC, type StateMachine as aD, type XRHandPoseOptions as aa, XRInteractableComponent as ab, type XRInteractableOptions as ac, XRInteractorComponent as ad, type XRInteractorOptions as ae, XRInteractorSideComponent as af, XRRigComponent as ag, type XRRigOptions as ah, type XrAttachPoint as ai, type XrDistanceGrabBehavior as aj, type XrGrabGesture as ak, type XrGrabHands as al, type XrGrabReach as am, type XrHandPoseEntry as an, type XrHandPreset as ao, type XrInteractorSide as ap, type XrInteractorType as aq, type XrLocomotionMode as ar, type XrTrackingOrigin as as, type XrTwoHandRotation as at, createAttachPoint as au, createHandPoseEntry as av, defaultMaterialValue as aw, handPoseDefinitionFor as ax, normalizePhysicsState as ay, setPhysicsLiveRef as az, AudioComponent as b, type CameraComponentOptions as c, type CameraProjection as d, type CameraRuntimeType as e, type ColliderShape as f, type ColliderState as g, type CubeMeshParameters as h, DEFAULT_INSTANCED_MESH_PARAMETERS as i, DEFAULT_INSTANCE_TRANSFORM as j, DEFAULT_MESH_GEOMETRY_PARAMETERS as k, DEFAULT_PHYSICS_STATE as l, DEFAULT_POSE_CURLS as m, DEFAULT_POSE_DIRECTIONS as n, DEFAULT_RIGIDBODY_STATE as o, EntityType as p, ImageTarget as q, ImageTargetAnchor as r, type ImageTargetAnchorOptions as s, type ImageTargetReference as t, InstanceSlotComponent as u, type InstanceTransform as v, InstancedMeshComponent as w, type InstancedMeshKind as x, type LightValueState as y, type MaterialTypeValue as z };
@@ -1,4 +1,4 @@
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- import { TransformComponent, Object3DRef, ParentId } from './chunk-J3EUNW57.js';
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+ import { TransformComponent, Object3DRef, ParentId } from './chunk-H6DQ7JRE.js';
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  import { __name } from './chunk-OY7ZODZP.js';
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  import * as THREE2 from 'three';
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  import { clone } from 'three/examples/jsm/utils/SkeletonUtils.js';
@@ -311,5 +311,5 @@ function resolveDracoDecoderPath() {
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  __name(resolveDracoDecoderPath, "resolveDracoDecoderPath");
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  export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, applyTransform, clearModelCache, cloneModelScene, createTransform, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath };
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- //# sourceMappingURL=chunk-PFE2SDXR.js.map
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- //# sourceMappingURL=chunk-PFE2SDXR.js.map
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+ //# sourceMappingURL=chunk-D6KXWNYT.js.map
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+ //# sourceMappingURL=chunk-D6KXWNYT.js.map
@@ -1 +1 @@
1
- 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Entity disposal must skip these — other live clones and future\n * spawns reference the same GPU resources.\n */\nexport const SHARED_MODEL_RESOURCE_FLAG = \"spatialEcsSharedModelResource\";\n\nconst modelCache = new Map<string, Promise<GLTF>>();\n\nfunction markSharedResources(root: THREE.Object3D): void {\n root.traverse((child) => {\n if (!(child instanceof THREE.Mesh)) {\n return;\n }\n if (child.geometry) {\n child.geometry.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const material of materials) {\n if (material) {\n material.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n }\n });\n}\n\n/**\n * Load a GLTF once per URL and share the parsed result, so repeated spawns of\n * the same model skip both the fetch and the parse. The cached scene must\n * never be mounted directly (an Object3D has a single parent) — mount a\n * cloneModelScene() of it. Failed loads are evicted so a retry re-fetches.\n */\nexport function loadSharedGltf(\n url: string,\n load: () => Promise<GLTF>,\n): Promise<GLTF> {\n let pending = modelCache.get(url);\n if (!pending) {\n pending = load().then((gltf) => {\n markSharedResources(gltf.scene);\n return gltf;\n });\n pending.catch(() => {\n modelCache.delete(url);\n });\n modelCache.set(url, pending);\n }\n return pending;\n}\n\n/**\n * Skeleton-aware clone of a cached model scene for mounting. Geometries and\n * materials are shared with the cached original (marked via\n * SHARED_MODEL_RESOURCE_FLAG); the object hierarchy — including rebound\n * skeletons for skinned meshes — is fresh per call.\n */\nexport function cloneModelScene(scene: THREE.Object3D): THREE.Object3D {\n return cloneWithSkeleton(scene);\n}\n\n/**\n * Forget cached models (one URL, or everything). Subsequent loads fetch and\n * parse anew. Does not dispose GPU resources — live clones may still use them.\n */\nexport function clearModelCache(url?: string): void {\n if (typeof url === \"string\") {\n modelCache.delete(url);\n return;\n }\n modelCache.clear();\n}\n","import * as THREE from \"three\";\n\nimport { Object3DRef } from \"../components/Object3DRef\";\nimport { ParentId } from \"../components/ParentId\";\nimport type { TransformData } from \"../components/Transform\";\nimport { TransformComponent } from \"../components/Transform\";\nimport type { EcsSystem } from \"../System\";\nimport { SHARED_MODEL_RESOURCE_FLAG } from \"../utils/modelCache\";\nimport type { World } from \"../World\";\nimport type { EntityId, EcsEntityKind } from \"../types\";\n\nexport type CreatePayload = {\n name?: string;\n transform?: TransformData;\n parentId?: EntityId | null;\n path?: string;\n options?: Record<string, unknown>;\n camera?: Record<string, unknown>;\n useWorldCamera?: boolean;\n /**\n * Suppress the default child entities a factory would otherwise create.\n *\n * Set during hydration: the snapshot already contains those children, so\n * letting the factory add its own too duplicates them on every load.\n */\n skipDefaultChildren?: boolean;\n};\n\nexport type CreateContext = {\n world: World;\n scene: THREE.Scene;\n camera: THREE.PerspectiveCamera;\n payload: CreatePayload;\n isEditor?: boolean;\n};\n\nexport type EntityFactory = (context: CreateContext) => EntityId;\n\nexport type EcsComponentFactoryKind =\n | \"animation\"\n | \"audio\"\n | \"camera\"\n | \"environment\"\n | \"entityType\"\n | \"image\"\n | \"imageTargetAnchor\"\n | \"imageTarget\"\n | \"light\"\n | \"material\"\n | \"mesh\"\n | \"meshGeometry\"\n | \"model\"\n | \"name\"\n | \"object3DRef\"\n | \"parentId\"\n | \"physics\"\n | \"postprocessing\"\n | \"script\"\n | \"scriptObject\"\n | \"selectable\"\n | \"selectionTransformState\"\n | \"sprite\"\n | \"transform\"\n | \"video\"\n | \"instancedMesh\"\n | \"xrRig\"\n | \"vrTeleportArea\"\n | \"xrHandPose\"\n | \"xrInteractable\"\n | \"xrInteractor\"\n | \"xrInteractorSide\";\n\nexport type ComponentFactory = (\n world: World,\n entityId: EntityId,\n ...args: any[]\n) => unknown;\n\ntype CreateRequest = {\n kind: EcsEntityKind;\n payload: CreatePayload;\n onCreated?: (entityId: EntityId) => void;\n};\n\nexport function createTransform(input?: TransformData): TransformComponent {\n return new TransformComponent(input);\n}\n\nexport function applyTransform(\n object: THREE.Object3D,\n transform: TransformComponent,\n): void {\n object.position.set(\n transform.position.x,\n transform.position.y,\n transform.position.z,\n );\n object.rotation.set(\n transform.rotation.x,\n transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n /**\n * Removes an entity from the ECS world and its associated `Object3D` from the\n * THREE.js scene graph.\n *\n * @param world - The world the entity belongs to.\n * @param entityId - The entity to remove.\n * @param dispose - When `true`, traverses the entity's `Object3D` subtree and\n * calls `.dispose()` on every `BufferGeometry` and `Material` found. Pass\n * `true` when the entity will not be reused and you want to free GPU memory\n * immediately (e.g. dynamically spawned objects). Defaults to `false`.\n * @returns `true` if the entity existed and was removed; `false` if the entity\n * was not found.\n *\n * @example\n * ```ts\n * // Remove from scene, keep GPU resources (safe if geometry is shared)\n * objects.deleteEntity(world, entityId);\n *\n * // Remove from scene and free GPU memory (use for one-off spawned objects)\n * objects.deleteEntity(world, entityId, true);\n * ```\n */\n deleteEntity(world: World, entityId: EntityId, dispose = false): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n if (dispose && object3d) {\n object3d.traverse((child) => {\n if (child instanceof THREE.Mesh) {\n // Resources backing shared (cached) model scenes are skipped —\n // other live clones and future spawns reference the same objects.\n if (!child.geometry?.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n child.geometry?.dispose();\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const mat of materials) {\n if (mat && !mat.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n mat.dispose();\n }\n }\n }\n });\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = object.scale.y;\n transform.scale.z = object.scale.z;\n }\n\n reconcileSceneFromWorld(world: World): void {\n const worldObjects = new Map<EntityId, THREE.Object3D>();\n const entityIds = world.query(Object3DRef);\n\n for (const entityId of entityIds) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (!object) {\n continue;\n }\n\n worldObjects.set(entityId, object);\n }\n\n for (const child of [...this.scene.children]) {\n const entityId = child.userData?.entityId;\n if (typeof entityId === \"number\" && !world.hasEntity(entityId)) {\n this.scene.remove(child);\n }\n }\n\n for (const [entityId, object] of worldObjects.entries()) {\n const parentEntityId = world.getComponent(entityId, ParentId)?.value;\n const parentObject =\n typeof parentEntityId === \"number\"\n ? worldObjects.get(parentEntityId)\n : undefined;\n\n if (parentObject && parentObject !== object) {\n if (object.parent !== parentObject) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n parentObject.add(object);\n object.updateMatrixWorld(true);\n }\n continue;\n }\n\n if (object.parent !== this.scene) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n this.scene.add(object);\n object.updateMatrixWorld(true);\n }\n }\n }\n\n update(world: World): void {\n for (const request of this.createQueue.splice(0)) {\n const entityId = this.createNow(request.kind, world, request.payload);\n request.onCreated?.(entityId);\n }\n\n this.reconcileSceneFromWorld(world);\n }\n}\n","const LOCAL_DRACO_DECODER_RELATIVE_PATH = \"./assets/draco/\";\nexport const DRACO_DECODER_CDN_PATH =\n \"https://www.gstatic.com/draco/versioned/decoders/1.5.7/\";\n\nlet dracoDecoderPathOverride: string | null = null;\n\n/**\n * Override where the DRACO decoder files (draco_wasm_wrapper.js,\n * draco_decoder.wasm, draco_decoder.js) are fetched from. Embedding apps\n * whose bundlers relocate this package's chunks — making the default\n * import.meta.url resolution point at a location that is never populated —\n * should call this before any model loads. The path must end with \"/\".\n * Pass null to restore the default resolution.\n */\nexport function setDracoDecoderPath(path: string | null): void {\n dracoDecoderPathOverride = path;\n}\n\nfunction isBlockedBrowserFileUrl(url: string): boolean {\n return url.startsWith(\"file://\");\n}\n\nexport function resolveDracoDecoderPath(): string {\n if (dracoDecoderPathOverride) {\n return dracoDecoderPathOverride;\n }\n\n try {\n // Prefer vendored decoder assets shipped with this package.\n const resolvedPath = new URL(\n LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}
1
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Entity disposal must skip these — other live clones and future\n * spawns reference the same GPU resources.\n */\nexport const SHARED_MODEL_RESOURCE_FLAG = \"spatialEcsSharedModelResource\";\n\nconst modelCache = new Map<string, Promise<GLTF>>();\n\nfunction markSharedResources(root: THREE.Object3D): void {\n root.traverse((child) => {\n if (!(child instanceof THREE.Mesh)) {\n return;\n }\n if (child.geometry) {\n child.geometry.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const material of materials) {\n if (material) {\n material.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n }\n });\n}\n\n/**\n * Load a GLTF once per URL and share the parsed result, so repeated spawns of\n * the same model skip both the fetch and the parse. The cached scene must\n * never be mounted directly (an Object3D has a single parent) — mount a\n * cloneModelScene() of it. Failed loads are evicted so a retry re-fetches.\n */\nexport function loadSharedGltf(\n url: string,\n load: () => Promise<GLTF>,\n): Promise<GLTF> {\n let pending = modelCache.get(url);\n if (!pending) {\n pending = load().then((gltf) => {\n markSharedResources(gltf.scene);\n return gltf;\n });\n pending.catch(() => {\n modelCache.delete(url);\n });\n modelCache.set(url, pending);\n }\n return pending;\n}\n\n/**\n * Skeleton-aware clone of a cached model scene for mounting. Geometries and\n * materials are shared with the cached original (marked via\n * SHARED_MODEL_RESOURCE_FLAG); the object hierarchy — including rebound\n * skeletons for skinned meshes — is fresh per call.\n */\nexport function cloneModelScene(scene: THREE.Object3D): THREE.Object3D {\n return cloneWithSkeleton(scene);\n}\n\n/**\n * Forget cached models (one URL, or everything). Subsequent loads fetch and\n * parse anew. Does not dispose GPU resources — live clones may still use them.\n */\nexport function clearModelCache(url?: string): void {\n if (typeof url === \"string\") {\n modelCache.delete(url);\n return;\n }\n modelCache.clear();\n}\n","import * as THREE from \"three\";\n\nimport { Object3DRef } from \"../components/Object3DRef\";\nimport { ParentId } from \"../components/ParentId\";\nimport type { TransformData } from \"../components/Transform\";\nimport { TransformComponent } from \"../components/Transform\";\nimport type { EcsSystem } from \"../System\";\nimport { SHARED_MODEL_RESOURCE_FLAG } from \"../utils/modelCache\";\nimport type { World } from \"../World\";\nimport type { EntityId, EcsEntityKind } from \"../types\";\n\nexport type CreatePayload = {\n name?: string;\n transform?: TransformData;\n parentId?: EntityId | null;\n path?: string;\n options?: Record<string, unknown>;\n camera?: Record<string, unknown>;\n useWorldCamera?: boolean;\n /**\n * Suppress the default child entities a factory would otherwise create.\n *\n * Set during hydration: the snapshot already contains those children, so\n * letting the factory add its own too duplicates them on every load.\n */\n skipDefaultChildren?: boolean;\n};\n\nexport type CreateContext = {\n world: World;\n scene: THREE.Scene;\n camera: THREE.PerspectiveCamera;\n payload: CreatePayload;\n isEditor?: boolean;\n};\n\nexport type EntityFactory = (context: CreateContext) => EntityId;\n\nexport type EcsComponentFactoryKind =\n | \"animation\"\n | \"audio\"\n | \"camera\"\n | \"environment\"\n | \"entityType\"\n | \"image\"\n | \"imageTargetAnchor\"\n | \"imageTarget\"\n | \"light\"\n | \"material\"\n | \"mesh\"\n | \"meshGeometry\"\n | \"model\"\n | \"name\"\n | \"object3DRef\"\n | \"parentId\"\n | \"physics\"\n | \"postprocessing\"\n | \"script\"\n | \"scriptObject\"\n | \"selectable\"\n | \"selectionTransformState\"\n | \"sprite\"\n | \"transform\"\n | \"video\"\n | \"instancedMesh\"\n | \"xrRig\"\n | \"vrTeleportArea\"\n | \"xrHandPose\"\n | \"xrInteractable\"\n | \"xrInteractor\"\n | \"xrInteractorSide\";\n\nexport type ComponentFactory = (\n world: World,\n entityId: EntityId,\n ...args: any[]\n) => unknown;\n\ntype CreateRequest = {\n kind: EcsEntityKind;\n payload: CreatePayload;\n onCreated?: (entityId: EntityId) => void;\n};\n\nexport function createTransform(input?: TransformData): TransformComponent {\n return new TransformComponent(input);\n}\n\nexport function applyTransform(\n object: THREE.Object3D,\n transform: TransformComponent,\n): void {\n object.position.set(\n transform.position.x,\n transform.position.y,\n transform.position.z,\n );\n object.rotation.set(\n transform.rotation.x,\n transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n /**\n * Removes an entity from the ECS world and its associated `Object3D` from the\n * THREE.js scene graph.\n *\n * @param world - The world the entity belongs to.\n * @param entityId - The entity to remove.\n * @param dispose - When `true`, traverses the entity's `Object3D` subtree and\n * calls `.dispose()` on every `BufferGeometry` and `Material` found. Pass\n * `true` when the entity will not be reused and you want to free GPU memory\n * immediately (e.g. dynamically spawned objects). Defaults to `false`.\n * @returns `true` if the entity existed and was removed; `false` if the entity\n * was not found.\n *\n * @example\n * ```ts\n * // Remove from scene, keep GPU resources (safe if geometry is shared)\n * objects.deleteEntity(world, entityId);\n *\n * // Remove from scene and free GPU memory (use for one-off spawned objects)\n * objects.deleteEntity(world, entityId, true);\n * ```\n */\n deleteEntity(world: World, entityId: EntityId, dispose = false): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n if (dispose && object3d) {\n object3d.traverse((child) => {\n if (child instanceof THREE.Mesh) {\n // Resources backing shared (cached) model scenes are skipped —\n // other live clones and future spawns reference the same objects.\n if (!child.geometry?.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n child.geometry?.dispose();\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const mat of materials) {\n if (mat && !mat.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n mat.dispose();\n }\n }\n }\n });\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = object.scale.y;\n transform.scale.z = object.scale.z;\n }\n\n reconcileSceneFromWorld(world: World): void {\n const worldObjects = new Map<EntityId, THREE.Object3D>();\n const entityIds = world.query(Object3DRef);\n\n for (const entityId of entityIds) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (!object) {\n continue;\n }\n\n worldObjects.set(entityId, object);\n }\n\n for (const child of [...this.scene.children]) {\n const entityId = child.userData?.entityId;\n if (typeof entityId === \"number\" && !world.hasEntity(entityId)) {\n this.scene.remove(child);\n }\n }\n\n for (const [entityId, object] of worldObjects.entries()) {\n const parentEntityId = world.getComponent(entityId, ParentId)?.value;\n const parentObject =\n typeof parentEntityId === \"number\"\n ? worldObjects.get(parentEntityId)\n : undefined;\n\n if (parentObject && parentObject !== object) {\n if (object.parent !== parentObject) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n parentObject.add(object);\n object.updateMatrixWorld(true);\n }\n continue;\n }\n\n if (object.parent !== this.scene) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n this.scene.add(object);\n object.updateMatrixWorld(true);\n }\n }\n }\n\n update(world: World): void {\n for (const request of this.createQueue.splice(0)) {\n const entityId = this.createNow(request.kind, world, request.payload);\n request.onCreated?.(entityId);\n }\n\n this.reconcileSceneFromWorld(world);\n }\n}\n","const LOCAL_DRACO_DECODER_RELATIVE_PATH = \"./assets/draco/\";\nexport const DRACO_DECODER_CDN_PATH =\n \"https://www.gstatic.com/draco/versioned/decoders/1.5.7/\";\n\nlet dracoDecoderPathOverride: string | null = null;\n\n/**\n * Override where the DRACO decoder files (draco_wasm_wrapper.js,\n * draco_decoder.wasm, draco_decoder.js) are fetched from. Embedding apps\n * whose bundlers relocate this package's chunks — making the default\n * import.meta.url resolution point at a location that is never populated —\n * should call this before any model loads. The path must end with \"/\".\n * Pass null to restore the default resolution.\n */\nexport function setDracoDecoderPath(path: string | null): void {\n dracoDecoderPathOverride = path;\n}\n\nfunction isBlockedBrowserFileUrl(url: string): boolean {\n return url.startsWith(\"file://\");\n}\n\nexport function resolveDracoDecoderPath(): string {\n if (dracoDecoderPathOverride) {\n return dracoDecoderPathOverride;\n }\n\n try {\n // Prefer vendored decoder assets shipped with this package.\n const resolvedPath = new URL(\n LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}
@@ -15,6 +15,7 @@ __export(components_exports, {
15
15
  DEFAULT_MESH_GEOMETRY_PARAMETERS: () => DEFAULT_MESH_GEOMETRY_PARAMETERS,
16
16
  DEFAULT_PHYSICS_STATE: () => DEFAULT_PHYSICS_STATE,
17
17
  DEFAULT_POSE_CURLS: () => DEFAULT_POSE_CURLS,
18
+ DEFAULT_POSE_DIRECTIONS: () => DEFAULT_POSE_DIRECTIONS,
18
19
  DEFAULT_POSTPROCESSING_STATE: () => DEFAULT_POSTPROCESSING_STATE,
19
20
  DEFAULT_RIGIDBODY_STATE: () => DEFAULT_RIGIDBODY_STATE,
20
21
  EntityType: () => EntityType,
@@ -2143,15 +2144,22 @@ function getHandPosePreset(id) {
2143
2144
  return cloneHandPose(preset);
2144
2145
  }
2145
2146
  __name(getHandPosePreset, "getHandPosePreset");
2147
+ function cloneTarget(target) {
2148
+ return {
2149
+ ...target,
2150
+ ...target.directions ? { directions: [...target.directions] } : {}
2151
+ };
2152
+ }
2153
+ __name(cloneTarget, "cloneTarget");
2146
2154
  function cloneHandPose(definition) {
2147
2155
  return {
2148
2156
  ...definition,
2149
2157
  fingers: {
2150
- thumb: { ...definition.fingers.thumb },
2151
- index: { ...definition.fingers.index },
2152
- middle: { ...definition.fingers.middle },
2153
- ring: { ...definition.fingers.ring },
2154
- pinky: { ...definition.fingers.pinky }
2158
+ thumb: cloneTarget(definition.fingers.thumb),
2159
+ index: cloneTarget(definition.fingers.index),
2160
+ middle: cloneTarget(definition.fingers.middle),
2161
+ ring: cloneTarget(definition.fingers.ring),
2162
+ pinky: cloneTarget(definition.fingers.pinky)
2155
2163
  },
2156
2164
  pinch: definition.pinch ? { ...definition.pinch } : void 0,
2157
2165
  orientation: definition.orientation ? { ...definition.orientation } : void 0
@@ -2160,22 +2168,27 @@ function cloneHandPose(definition) {
2160
2168
  __name(cloneHandPose, "cloneHandPose");
2161
2169
  function handPoseFromCurls(id, name, curls, options) {
2162
2170
  const tolerance = options?.tolerance ?? NARROW;
2163
- const target = /* @__PURE__ */ __name((curl) => ({
2164
- curl: Math.min(1, Math.max(0, curl)),
2165
- tolerance
2166
- }), "target");
2171
+ const target = /* @__PURE__ */ __name((finger, curl) => {
2172
+ const directions = options?.directions?.[finger];
2173
+ return {
2174
+ curl: Math.min(1, Math.max(0, curl)),
2175
+ tolerance,
2176
+ ...directions && directions.length > 0 ? { directions } : {}
2177
+ };
2178
+ }, "target");
2167
2179
  return {
2168
2180
  id,
2169
2181
  name,
2170
2182
  fingers: {
2171
- thumb: target(curls.thumb),
2172
- index: target(curls.index),
2173
- middle: target(curls.middle),
2174
- ring: target(curls.ring),
2175
- pinky: target(curls.pinky)
2183
+ thumb: target("thumb", curls.thumb),
2184
+ index: target("index", curls.index),
2185
+ middle: target("middle", curls.middle),
2186
+ ring: target("ring", curls.ring),
2187
+ pinky: target("pinky", curls.pinky)
2176
2188
  },
2177
2189
  pinch: options?.pinch,
2178
2190
  orientation: options?.orientation,
2191
+ directionToleranceDegrees: options?.directionToleranceDegrees,
2179
2192
  hand: options?.hand
2180
2193
  };
2181
2194
  }
@@ -2189,6 +2202,13 @@ var DEFAULT_POSE_CURLS = {
2189
2202
  ring: 0,
2190
2203
  pinky: 0
2191
2204
  };
2205
+ var DEFAULT_POSE_DIRECTIONS = {
2206
+ thumb: [],
2207
+ index: [],
2208
+ middle: [],
2209
+ ring: [],
2210
+ pinky: []
2211
+ };
2192
2212
  function createHandPoseEntry(partial) {
2193
2213
  return {
2194
2214
  id: partial.id,
@@ -2196,6 +2216,14 @@ function createHandPoseEntry(partial) {
2196
2216
  preset: partial.preset ?? null,
2197
2217
  curls: { ...DEFAULT_POSE_CURLS, ...partial.curls },
2198
2218
  tolerance: partial.tolerance ?? 0.25,
2219
+ directions: {
2220
+ thumb: [...partial.directions?.thumb ?? []],
2221
+ index: [...partial.directions?.index ?? []],
2222
+ middle: [...partial.directions?.middle ?? []],
2223
+ ring: [...partial.directions?.ring ?? []],
2224
+ pinky: [...partial.directions?.pinky ?? []]
2225
+ },
2226
+ directionTolerance: partial.directionTolerance ?? 45,
2199
2227
  hand: partial.hand ?? null,
2200
2228
  orientation: partial.orientation ?? null,
2201
2229
  minHoldSeconds: partial.minHoldSeconds ?? 0.15,
@@ -2218,7 +2246,9 @@ function handPoseDefinitionFor(entry, resolvePreset) {
2218
2246
  return handPoseFromCurls(entry.id, entry.name, entry.curls, {
2219
2247
  tolerance: entry.tolerance,
2220
2248
  orientation: entry.orientation ?? void 0,
2221
- hand: entry.hand ?? void 0
2249
+ hand: entry.hand ?? void 0,
2250
+ directions: entry.directions,
2251
+ directionToleranceDegrees: entry.directionTolerance
2222
2252
  });
2223
2253
  }
2224
2254
  __name(handPoseDefinitionFor, "handPoseDefinitionFor");
@@ -2232,6 +2262,6 @@ var _XRHandPoseComponent = class _XRHandPoseComponent extends Component {
2232
2262
  __name(_XRHandPoseComponent, "XRHandPoseComponent");
2233
2263
  var XRHandPoseComponent = _XRHandPoseComponent;
2234
2264
 
2235
- export { AnimationComponent, AnimationStateMachine, AnimationStateManager, AudioComponent, CameraComponent, DEFAULT_COLLIDER_STATE, DEFAULT_ENVIRONMENT_STATE, DEFAULT_INSTANCED_MESH_PARAMETERS, DEFAULT_INSTANCE_TRANSFORM, DEFAULT_MESH_GEOMETRY_PARAMETERS, DEFAULT_PHYSICS_STATE, DEFAULT_POSE_CURLS, DEFAULT_POSTPROCESSING_STATE, DEFAULT_RIGIDBODY_STATE, EntityType, Environment, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, ImageComponent, ImageTarget, ImageTargetAnchor, InstanceSlotComponent, InstancedMeshComponent, LightComponent, MaterialComponent, MeshComponent, MeshGeometryComponent, ModelComponent, Name, Object3DRef, ParentId, PhysicsComponent, Postprocessing, PrefabInstance, PrefabNode, ScriptComponent, ScriptObjectComponent, Selectable, SelectionTransformState, SpriteComponent, TransformComponent, VRTeleportAreaComponent, VideoComponent, XRHandPoseComponent, XRInteractableComponent, XRInteractorComponent, XRInteractorSideComponent, XRRigComponent, cloneHandPose, components_exports, createAttachPoint, createHandPoseEntry, defaultMaterialValue, getHandPosePreset, handPoseDefinitionFor, handPoseFromCurls, normalizePhysicsState, setPhysicsLiveRef };
2236
- //# sourceMappingURL=chunk-J3EUNW57.js.map
2237
- //# sourceMappingURL=chunk-J3EUNW57.js.map
2265
+ export { AnimationComponent, AnimationStateMachine, AnimationStateManager, AudioComponent, CameraComponent, DEFAULT_COLLIDER_STATE, DEFAULT_ENVIRONMENT_STATE, DEFAULT_INSTANCED_MESH_PARAMETERS, DEFAULT_INSTANCE_TRANSFORM, DEFAULT_MESH_GEOMETRY_PARAMETERS, DEFAULT_PHYSICS_STATE, DEFAULT_POSE_CURLS, DEFAULT_POSE_DIRECTIONS, DEFAULT_POSTPROCESSING_STATE, DEFAULT_RIGIDBODY_STATE, EntityType, Environment, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, ImageComponent, ImageTarget, ImageTargetAnchor, InstanceSlotComponent, InstancedMeshComponent, LightComponent, MaterialComponent, MeshComponent, MeshGeometryComponent, ModelComponent, Name, Object3DRef, ParentId, PhysicsComponent, Postprocessing, PrefabInstance, PrefabNode, ScriptComponent, ScriptObjectComponent, Selectable, SelectionTransformState, SpriteComponent, TransformComponent, VRTeleportAreaComponent, VideoComponent, XRHandPoseComponent, XRInteractableComponent, XRInteractorComponent, XRInteractorSideComponent, XRRigComponent, cloneHandPose, components_exports, createAttachPoint, createHandPoseEntry, defaultMaterialValue, getHandPosePreset, handPoseDefinitionFor, handPoseFromCurls, normalizePhysicsState, setPhysicsLiveRef };
2266
+ //# sourceMappingURL=chunk-H6DQ7JRE.js.map
2267
+ //# sourceMappingURL=chunk-H6DQ7JRE.js.map