@relu-interactives/spatial-ecs 0.3.17 → 0.3.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{XRHandPose-LR4EhboN.d.cts → XRHandPose-CLl4MiHx.d.cts} +24 -2
- package/dist/{XRHandPose-SZ7ou63b.d.ts → XRHandPose-CrzI57JA.d.ts} +24 -2
- package/dist/{chunk-PNQ7HDQC.js → chunk-D6KXWNYT.js} +3 -3
- package/dist/{chunk-PNQ7HDQC.js.map → chunk-D6KXWNYT.js.map} +1 -1
- package/dist/{chunk-3LDQ4GVZ.js → chunk-H6DQ7JRE.js} +51 -18
- package/dist/chunk-H6DQ7JRE.js.map +1 -0
- package/dist/{chunk-CE2CPZSP.js → chunk-JYKFLQB5.js} +155 -36
- package/dist/chunk-JYKFLQB5.js.map +1 -0
- package/dist/{chunk-UHJ4MDIM.js → chunk-P42OE3RU.js} +4 -4
- package/dist/{chunk-UHJ4MDIM.js.map → chunk-P42OE3RU.js.map} +1 -1
- package/dist/components/index.cjs +36 -10
- package/dist/components/index.cjs.map +1 -1
- package/dist/components/index.d.cts +3 -3
- package/dist/components/index.d.ts +3 -3
- package/dist/components/index.js +1 -1
- package/dist/docs/guide/vr-and-hand-poses.md +68 -1
- package/dist/factories/index.cjs +11 -0
- package/dist/factories/index.cjs.map +1 -1
- package/dist/factories/index.d.cts +2 -2
- package/dist/factories/index.d.ts +2 -2
- package/dist/factories/index.js +3 -3
- package/dist/{handPose-dFxqbFFY.d.cts → handPose-DlcTtqgx.d.cts} +26 -1
- package/dist/{handPose-dFxqbFFY.d.ts → handPose-DlcTtqgx.d.ts} +26 -1
- package/dist/{index-ekS4iypo.d.cts → index-3pNbH0iP.d.cts} +23 -2
- package/dist/{index-uKFxVCmr.d.ts → index-C_589fc4.d.ts} +23 -2
- package/dist/{index-ByiUoIoh.d.ts → index-JRcoel9F.d.ts} +3 -2
- package/dist/{index-BL5EWkwY.d.cts → index-g777AmFv.d.cts} +3 -2
- package/dist/index.cjs +199 -46
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +11 -8
- package/dist/index.d.ts +11 -8
- package/dist/index.js +8 -8
- package/dist/systems/index.cjs +190 -46
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +2 -2
- package/dist/systems/index.d.ts +2 -2
- package/dist/systems/index.js +3 -3
- package/package.json +1 -1
- package/dist/chunk-3LDQ4GVZ.js.map +0 -1
- package/dist/chunk-CE2CPZSP.js.map +0 -1
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@@ -1,5 +1,5 @@
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-
import { resolveDracoDecoderPath, applyTransform, SHARED_MODEL_RESOURCE_FLAG } from './chunk-
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import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, setPhysicsLiveRef, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, ScriptObjectComponent, XRRigComponent, VRTeleportAreaComponent, XRInteractableComponent, createAttachPoint, XRHandPoseComponent, createHandPoseEntry, XRInteractorComponent, XRInteractorSideComponent, InstanceSlotComponent, Name, ImageComponent, SpriteComponent, VideoComponent, AudioComponent, ImageTarget, Selectable, PrefabNode, PrefabInstance, handPoseDefinitionFor, getHandPosePreset } from './chunk-
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import { resolveDracoDecoderPath, applyTransform, SHARED_MODEL_RESOURCE_FLAG } from './chunk-D6KXWNYT.js';
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import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, setPhysicsLiveRef, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, ScriptObjectComponent, XRRigComponent, VRTeleportAreaComponent, XRInteractableComponent, createAttachPoint, XRHandPoseComponent, createHandPoseEntry, XRInteractorComponent, XRInteractorSideComponent, InstanceSlotComponent, Name, ImageComponent, SpriteComponent, VideoComponent, AudioComponent, ImageTarget, Selectable, PrefabNode, PrefabInstance, handPoseDefinitionFor, getHandPosePreset } from './chunk-H6DQ7JRE.js';
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import { __name } from './chunk-OY7ZODZP.js';
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import * as THREE19 from 'three';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
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@@ -2974,6 +2974,15 @@ function restorePostCreateComponents(world, objectManagementSystem, targetEntity
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if (typeof sourceXrRig.snapTurnDegrees === "number") {
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rig.snapTurnDegrees = sourceXrRig.snapTurnDegrees;
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}
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if (typeof sourceXrRig.teleportArcColor === "string") {
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rig.teleportArcColor = sourceXrRig.teleportArcColor;
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}
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if (typeof sourceXrRig.teleportArcInvalidColor === "string") {
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rig.teleportArcInvalidColor = sourceXrRig.teleportArcInvalidColor;
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}
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if (typeof sourceXrRig.teleportArcThickness === "number") {
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rig.teleportArcThickness = sourceXrRig.teleportArcThickness;
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}
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if (typeof sourceXrRig.fallbackEyeHeight === "number") {
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rig.fallbackEyeHeight = sourceXrRig.fallbackEyeHeight;
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}
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@@ -8102,24 +8111,33 @@ __name(_XRControllerVisualSystem, "XRControllerVisualSystem");
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var XRControllerVisualSystem = _XRControllerVisualSystem;
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var MARKER_RADIUS = 0.28;
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var ACCENT = new THREE19.Color("#4da3ff");
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var
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var SEGMENT_AXIS = new THREE19.Vector3(0, 1, 0);
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var HEAD_CLEARANCE = 0.25;
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var _XRTeleportVisualSystem = class _XRTeleportVisualSystem {
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constructor(locomotionSystem) {
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this.group = new THREE19.Group();
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/** Holds the segment chain that draws the arc. */
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this.arc = new THREE19.Group();
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/**
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* Unit cylinder along +Y, reused by every segment.
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*
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* The arc was a `THREE.Line`, which WebGL always renders one pixel wide —
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* effectively invisible on a headset, and not thickenable at all. A chain of
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* scaled cylinders gives real thickness while rebuilding no geometry: each
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* frame only moves, rotates and scales meshes that already exist.
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*/
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this.segmentGeometry = new THREE19.CylinderGeometry(1, 1, 1, 6, 1);
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this.segments = [];
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this.marker = new THREE19.Group();
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this.attached = false;
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this.scratchDirection = new THREE19.Vector3();
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this.scratchHead = new THREE19.Vector3();
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this.validColor = new THREE19.Color();
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this.invalidColor = new THREE19.Color();
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this.locomotionSystem = locomotionSystem;
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this.group.name = "XRTeleportVisuals";
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this.group.userData.ecsPreviewHidden = true;
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vertexColors: true,
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transparent: true,
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depthTest: false
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});
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this.arc = new THREE19.Line(this.arcGeometry, arcMaterial);
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this.arc.frustumCulled = false;
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this.arc.renderOrder = 998;
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this.arc.name = "XRTeleportArc";
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this.group.add(this.arc);
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this.marker.add(this.createRing(), this.createDot());
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this.marker.renderOrder = 999;
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@@ -8131,15 +8149,27 @@ var _XRTeleportVisualSystem = class _XRTeleportVisualSystem {
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world.getScene().add(this.group);
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this.attached = true;
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}
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const
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const raw = this.locomotionSystem.getAimCurve();
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const landing = this.locomotionSystem.getLandingPoint();
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const valid = this.locomotionSystem.isAimValid();
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if (raw.length < 2) {
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this.setVisible(false);
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return;
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}
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const curve = this.trimNearHead(world, raw);
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if (curve.length < 2) {
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this.setVisible(false);
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return;
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}
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this.
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const rig = this.resolveRig(world);
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const thickness = Math.min(
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0.1,
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Math.max(1e-3, rig?.teleportArcThickness ?? 0.012)
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);
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const tint = valid ? this.validColor.set(rig?.teleportArcColor ?? "#4da3ff") : this.invalidColor.set(rig?.teleportArcInvalidColor ?? "#ff5a5a");
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this.updateArcGeometry(curve, tint, thickness);
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if (valid && landing) {
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this.tintMarker(tint);
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this.marker.position.copy(landing);
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this.marker.position.y += 0.01;
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this.marker.visible = true;
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}
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this.setVisible(true);
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}
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updateArcGeometry(curve, tint) {
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const
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const
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for (let i = 0; i <
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const
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updateArcGeometry(curve, tint, thickness) {
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const needed = curve.length - 1;
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this.ensureSegments(needed);
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const radius = thickness / 2;
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for (let i = 0; i < this.segments.length; i += 1) {
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const segment = this.segments[i];
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if (i >= needed) {
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segment.visible = false;
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continue;
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}
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const from = curve[i];
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const to = curve[i + 1];
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this.scratchDirection.subVectors(to, from);
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const length = this.scratchDirection.length();
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if (length < 1e-6) {
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segment.visible = false;
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continue;
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}
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segment.visible = true;
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segment.position.copy(from).addScaledVector(this.scratchDirection, 0.5);
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segment.quaternion.setFromUnitVectors(
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SEGMENT_AXIS,
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this.scratchDirection.divideScalar(length)
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);
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segment.scale.set(radius, length, radius);
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const t = needed > 1 ? i / (needed - 1) : 0;
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const fade = 1 - t * 0.75;
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colors[i * 3 + 1] = tint.g * fade;
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colors[i * 3 + 2] = tint.b * fade;
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segment.material.color.copy(tint).multiplyScalar(fade);
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}
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)
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}
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/** Grow the segment pool to cover the current arc. */
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ensureSegments(count) {
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while (this.segments.length < count) {
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const material = new THREE19.MeshBasicMaterial({
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transparent: true,
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depthTest: false,
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depthWrite: false
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});
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const mesh = new THREE19.Mesh(this.segmentGeometry, material);
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mesh.frustumCulled = false;
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mesh.renderOrder = 998;
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mesh.raycast = () => {
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};
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this.segments.push(mesh);
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this.arc.add(mesh);
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}
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}
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/** Drop leading points that sit too close to the viewer's head. */
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trimNearHead(world, curve) {
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world.getCamera().getWorldPosition(this.scratchHead);
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let start = 0;
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while (start < curve.length - 2 && curve[start].distanceTo(this.scratchHead) < HEAD_CLEARANCE) {
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start += 1;
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}
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return start === 0 ? curve : curve.slice(start);
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}
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resolveRig(world) {
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const entityId = world.query(XRRigComponent)[0];
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if (typeof entityId !== "number") return null;
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return world.getComponent(entityId, XRRigComponent) ?? null;
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}
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createRing() {
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const geometry = new THREE19.RingGeometry(
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})
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);
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}
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/** Recolour the landing marker to match the arc. */
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tintMarker(color) {
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this.marker.traverse((child) => {
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const material = child.material;
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if (material && !Array.isArray(material)) {
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material.color?.copy(color);
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}
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});
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}
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setVisible(visible) {
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this.group.visible = visible;
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}
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const direction = new THREE19.Vector3().subVectors(thumbTip, thumbBase);
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if (direction.lengthSq() > 1e-12) thumbDirection = direction.normalize();
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}
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const fingerDirections = {};
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for (const finger of XR_FINGERS) {
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const base = joints[METACARPAL_JOINTS[finger]];
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const tip = joints[TIP_JOINTS[finger]];
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if (!base || !tip) {
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fingerDirections[finger] = null;
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continue;
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}
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const direction = new THREE19.Vector3().subVectors(tip, base);
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fingerDirections[finger] = direction.lengthSq() > 1e-12 ? direction.normalize() : null;
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}
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return {
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handedness,
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fingers,
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pinch,
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fingerDirections,
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spread: {
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thumbIndex: computeSpread(joints, "thumb", "index") ?? 0,
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indexMiddle: computeSpread(joints, "index", "middle") ?? 0,
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@@ -8456,6 +8546,7 @@ function scoreAgainst(actual, target, tolerance) {
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return clamp01(1 - (error - tolerance) / MATCH_FALLOFF);
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}
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__name(scoreAgainst, "scoreAgainst");
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var DEFAULT_DIRECTION_TOLERANCE = 45;
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var WORLD_DIRECTIONS = {
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up: new THREE19.Vector3(0, 1, 0),
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down: new THREE19.Vector3(0, -1, 0),
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@@ -8483,6 +8574,22 @@ function resolveDirection(direction, shape, context) {
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return direction === "toward-head" ? toHead : toHead.multiplyScalar(-1);
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}
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__name(resolveDirection, "resolveDirection");
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function scoreDirections(actual, accepted, shape, toleranceDegrees, context) {
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if (!actual) return 0;
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let best = 0;
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for (const direction of accepted) {
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const wanted = resolveDirection(direction, shape, context);
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if (!wanted) continue;
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const angle = THREE19.MathUtils.radToDeg(
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Math.acos(THREE19.MathUtils.clamp(actual.dot(wanted), -1, 1))
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);
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|
+
const normalizedError = Math.max(0, angle - toleranceDegrees) / 90;
|
|
8587
|
+
const score = clamp01(1 - normalizedError / MATCH_FALLOFF);
|
|
8588
|
+
if (score > best) best = score;
|
|
8589
|
+
}
|
|
8590
|
+
return best;
|
|
8591
|
+
}
|
|
8592
|
+
__name(scoreDirections, "scoreDirections");
|
|
8486
8593
|
function matchHandPose(shape, definition, context) {
|
|
8487
8594
|
if (definition.hand && definition.hand !== shape.handedness) return NO_MATCH;
|
|
8488
8595
|
let confidence = 1;
|
|
@@ -8512,6 +8619,18 @@ function matchHandPose(shape, definition, context) {
|
|
|
8512
8619
|
`${finger} tip`
|
|
8513
8620
|
);
|
|
8514
8621
|
}
|
|
8622
|
+
if (target.directions && target.directions.length > 0) {
|
|
8623
|
+
consider(
|
|
8624
|
+
scoreDirections(
|
|
8625
|
+
shape.fingerDirections[finger],
|
|
8626
|
+
target.directions,
|
|
8627
|
+
shape,
|
|
8628
|
+
definition.directionToleranceDegrees ?? DEFAULT_DIRECTION_TOLERANCE,
|
|
8629
|
+
context
|
|
8630
|
+
),
|
|
8631
|
+
`${finger} direction`
|
|
8632
|
+
);
|
|
8633
|
+
}
|
|
8515
8634
|
}
|
|
8516
8635
|
if (definition.pinch) {
|
|
8517
8636
|
const { finger, target, tolerance } = definition.pinch;
|
|
@@ -8874,6 +8993,6 @@ var _XRHoverVisualSystem = class _XRHoverVisualSystem {
|
|
|
8874
8993
|
__name(_XRHoverVisualSystem, "XRHoverVisualSystem");
|
|
8875
8994
|
var XRHoverVisualSystem = _XRHoverVisualSystem;
|
|
8876
8995
|
|
|
8877
|
-
export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CURLED_COS, CameraSyncSystem, DEFAULT_ENTER_CONFIDENCE, DEFAULT_EXIT_CONFIDENCE, DEFAULT_LOST_GRACE_SECONDS, DEFAULT_MIN_HOLD_SECONDS, EnvironmentSyncSystem, FALLBACK_HAND_SCALE, HYDRATABLE_ENTITY_KINDS, HandPoseTracker, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MATCH_FALLOFF, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PINCH_FINGERS, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, STRAIGHT_COS, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TeleportAimGate, ThrowVelocityTracker, TransformSyncSystem, VELOCITY_SAMPLES, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRHandPoseSystem, XRHoverVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, XR_FINGERS, XR_HOVER_SHELL_FLAG, angularVelocityFrom, applyHandMaterial, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeFingerCurl, computeHandShape, computeInstanceOverrides, computePalmPose, computePalmWidth, computePinch, computeSpread, createHandMaterial, decanonicalizeComponentValue, despawnPrefab, encodeOverride, estimateHandScale, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, matchHandPose, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab };
|
|
8878
|
-
//# sourceMappingURL=chunk-
|
|
8879
|
-
//# sourceMappingURL=chunk-
|
|
8996
|
+
export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CURLED_COS, CameraSyncSystem, DEFAULT_DIRECTION_TOLERANCE, DEFAULT_ENTER_CONFIDENCE, DEFAULT_EXIT_CONFIDENCE, DEFAULT_LOST_GRACE_SECONDS, DEFAULT_MIN_HOLD_SECONDS, EnvironmentSyncSystem, FALLBACK_HAND_SCALE, HYDRATABLE_ENTITY_KINDS, HandPoseTracker, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MATCH_FALLOFF, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PINCH_FINGERS, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, STRAIGHT_COS, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TeleportAimGate, ThrowVelocityTracker, TransformSyncSystem, VELOCITY_SAMPLES, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRHandPoseSystem, XRHoverVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, XR_FINGERS, XR_HOVER_SHELL_FLAG, angularVelocityFrom, applyHandMaterial, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeFingerCurl, computeHandShape, computeInstanceOverrides, computePalmPose, computePalmWidth, computePinch, computeSpread, createHandMaterial, decanonicalizeComponentValue, despawnPrefab, encodeOverride, estimateHandScale, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, matchHandPose, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab };
|
|
8997
|
+
//# sourceMappingURL=chunk-JYKFLQB5.js.map
|
|
8998
|
+
//# sourceMappingURL=chunk-JYKFLQB5.js.map
|