@relu-interactives/spatial-ecs 0.3.17 → 0.3.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{XRHandPose-LR4EhboN.d.cts → XRHandPose-CLl4MiHx.d.cts} +24 -2
- package/dist/{XRHandPose-SZ7ou63b.d.ts → XRHandPose-CrzI57JA.d.ts} +24 -2
- package/dist/{chunk-PNQ7HDQC.js → chunk-D6KXWNYT.js} +3 -3
- package/dist/{chunk-PNQ7HDQC.js.map → chunk-D6KXWNYT.js.map} +1 -1
- package/dist/{chunk-3LDQ4GVZ.js → chunk-H6DQ7JRE.js} +51 -18
- package/dist/chunk-H6DQ7JRE.js.map +1 -0
- package/dist/{chunk-CE2CPZSP.js → chunk-JYKFLQB5.js} +155 -36
- package/dist/chunk-JYKFLQB5.js.map +1 -0
- package/dist/{chunk-UHJ4MDIM.js → chunk-P42OE3RU.js} +4 -4
- package/dist/{chunk-UHJ4MDIM.js.map → chunk-P42OE3RU.js.map} +1 -1
- package/dist/components/index.cjs +36 -10
- package/dist/components/index.cjs.map +1 -1
- package/dist/components/index.d.cts +3 -3
- package/dist/components/index.d.ts +3 -3
- package/dist/components/index.js +1 -1
- package/dist/docs/guide/vr-and-hand-poses.md +68 -1
- package/dist/factories/index.cjs +11 -0
- package/dist/factories/index.cjs.map +1 -1
- package/dist/factories/index.d.cts +2 -2
- package/dist/factories/index.d.ts +2 -2
- package/dist/factories/index.js +3 -3
- package/dist/{handPose-dFxqbFFY.d.cts → handPose-DlcTtqgx.d.cts} +26 -1
- package/dist/{handPose-dFxqbFFY.d.ts → handPose-DlcTtqgx.d.ts} +26 -1
- package/dist/{index-ekS4iypo.d.cts → index-3pNbH0iP.d.cts} +23 -2
- package/dist/{index-uKFxVCmr.d.ts → index-C_589fc4.d.ts} +23 -2
- package/dist/{index-ByiUoIoh.d.ts → index-JRcoel9F.d.ts} +3 -2
- package/dist/{index-BL5EWkwY.d.cts → index-g777AmFv.d.cts} +3 -2
- package/dist/index.cjs +199 -46
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +11 -8
- package/dist/index.d.ts +11 -8
- package/dist/index.js +8 -8
- package/dist/systems/index.cjs +190 -46
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +2 -2
- package/dist/systems/index.d.ts +2 -2
- package/dist/systems/index.js +3 -3
- package/package.json +1 -1
- package/dist/chunk-3LDQ4GVZ.js.map +0 -1
- package/dist/chunk-CE2CPZSP.js.map +0 -1
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import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent,
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import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, U as RigidbodyState, g as ColliderState, P as PhysicsComponent, p as EntityType, I as ImageComponent, r as ImageTargetAnchor, q as ImageTarget, L as LightComponent, M as MaterialComponent, F as MeshComponent, G as MeshGeometryComponent, K as ModelComponent, N as Name, O as Object3DRef, X as ScriptEntry, W as ScriptComponent, Z as ScriptObjectComponentInput, Y as ScriptObjectComponent, $ as Selectable, a0 as SelectionTransformState, a1 as SpriteComponent, x as InstancedMeshKind, H as MeshGeometryParameters, w as InstancedMeshComponent, u as InstanceSlotComponent, a7 as VideoComponent, ag as XRRigComponent, a5 as VRTeleportAreaComponent, a9 as XRHandPoseComponent, ab as XRInteractableComponent, ad as XRInteractorComponent, af as XRInteractorSideComponent } from '../XRHandPose-CLl4MiHx.cjs';
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import { l as World, g as EnvironmentState, E as Environment, P as ParentId, i as PostprocessingState, h as Postprocessing, T as TransformComponent, O as ObjectManagementSystem } from '../System-BhnLw0fZ.cjs';
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import * as THREE from 'three';
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import '@dimforge/rapier3d-compat';
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import '../handPose-
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import '../handPose-DlcTtqgx.cjs';
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declare function createAnimationComponent(world: World, entityId: number, ...args: ConstructorParameters<typeof AnimationComponent>): AnimationComponent;
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import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent,
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import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, U as RigidbodyState, g as ColliderState, P as PhysicsComponent, p as EntityType, I as ImageComponent, r as ImageTargetAnchor, q as ImageTarget, L as LightComponent, M as MaterialComponent, F as MeshComponent, G as MeshGeometryComponent, K as ModelComponent, N as Name, O as Object3DRef, X as ScriptEntry, W as ScriptComponent, Z as ScriptObjectComponentInput, Y as ScriptObjectComponent, $ as Selectable, a0 as SelectionTransformState, a1 as SpriteComponent, x as InstancedMeshKind, H as MeshGeometryParameters, w as InstancedMeshComponent, u as InstanceSlotComponent, a7 as VideoComponent, ag as XRRigComponent, a5 as VRTeleportAreaComponent, a9 as XRHandPoseComponent, ab as XRInteractableComponent, ad as XRInteractorComponent, af as XRInteractorSideComponent } from '../XRHandPose-CrzI57JA.js';
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import { l as World, g as EnvironmentState, E as Environment, P as ParentId, i as PostprocessingState, h as Postprocessing, T as TransformComponent, O as ObjectManagementSystem } from '../System-BhnLw0fZ.js';
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import * as THREE from 'three';
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import '@dimforge/rapier3d-compat';
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import '../handPose-
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import '../handPose-DlcTtqgx.js';
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declare function createAnimationComponent(world: World, entityId: number, ...args: ConstructorParameters<typeof AnimationComponent>): AnimationComponent;
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package/dist/factories/index.js
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from '../chunk-
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import '../chunk-
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import '../chunk-
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from '../chunk-P42OE3RU.js';
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import '../chunk-D6KXWNYT.js';
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import '../chunk-H6DQ7JRE.js';
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import '../chunk-OY7ZODZP.js';
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//# sourceMappingURL=index.js.map
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//# sourceMappingURL=index.js.map
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@@ -119,6 +119,14 @@ type XrHandShape = {
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scale: number;
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/** Direction the thumb points, world space. */
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thumbDirection: THREE.Vector3 | null;
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/**
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* Direction each finger points, world space (metacarpal → tip).
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*
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* Separate from curl: a finger can be straight while pointing anywhere, and
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* "index extended, pointing up" is a different pose from "index extended,
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* pointing at the user".
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*/
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fingerDirections: Record<XrFinger, THREE.Vector3 | null>;
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};
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/**
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* Reduce tracked joints to the matchable shape.
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baseCurl?: number;
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/** Optional outer-joint constraint. */
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tipCurl?: number;
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/**
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* Directions this finger may point, world space.
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*
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* Any ONE of them satisfies the constraint, mirroring fingerpose's
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* `addDirection` — a thumb that may point up OR diagonally up is one pose,
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* not two. Empty or omitted leaves the finger free to point anywhere.
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*/
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directions?: XrHandPoseDirection[];
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};
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/** Which way something on the hand must point for the pose to count. */
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type XrHandPoseAxis = "palm-normal" | "fingers" | "thumb";
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tolerance: number;
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};
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orientation?: XrHandPoseOrientation;
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/**
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* How far a finger may point from an accepted direction, in degrees.
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*
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* Generous by default: finger direction is a coarse signal, and a tight cone
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* makes a pose that reads correctly to the user fail to register.
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*/
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directionToleranceDegrees?: number;
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/** Restrict to one hand; omit to match either. */
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hand?: "left" | "right";
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};
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/** The constraint furthest out of range — what to show the user when it fails. */
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worstConstraint: string | null;
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};
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/** Default cone for per-finger direction constraints. */
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declare const DEFAULT_DIRECTION_TOLERANCE = 45;
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/** Extra world context needed only by head-relative orientation conditions. */
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type XrHandPoseContext = {
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headPosition?: THREE.Vector3;
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reset(): void;
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}
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export { CURLED_COS as C,
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export { matchHandPose as A, CURLED_COS as C, DEFAULT_DIRECTION_TOLERANCE as D, FALLBACK_HAND_SCALE as F, HandPoseTracker as H, MATCH_FALLOFF as M, PINCH_FINGERS as P, STRAIGHT_COS as S, type XrHandPoseDefinition as X, type XrFinger as a, type XrHandPoseOrientation as b, type XrHandPoseDirection as c, DEFAULT_ENTER_CONFIDENCE as d, DEFAULT_EXIT_CONFIDENCE as e, DEFAULT_LOST_GRACE_SECONDS as f, DEFAULT_MIN_HOLD_SECONDS as g, type HandPoseTrackerOptions as h, XR_FINGERS as i, type XrFingerCurl as j, type XrFingerTarget as k, type XrHandJointName as l, type XrHandJoints as m, type XrHandPoseAxis as n, type XrHandPoseContext as o, type XrHandPoseEvent as p, type XrHandPoseMatch as q, type XrHandShape as r, type XrPalmPose as s, computeFingerCurl as t, computeHandShape as u, computePalmPose as v, computePalmWidth as w, computePinch as x, computeSpread as y, estimateHandScale as z };
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scale: number;
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/** Direction the thumb points, world space. */
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thumbDirection: THREE.Vector3 | null;
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/**
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* Direction each finger points, world space (metacarpal → tip).
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*
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* Separate from curl: a finger can be straight while pointing anywhere, and
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* "index extended, pointing up" is a different pose from "index extended,
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* pointing at the user".
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*/
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fingerDirections: Record<XrFinger, THREE.Vector3 | null>;
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};
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/**
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* Reduce tracked joints to the matchable shape.
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baseCurl?: number;
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/** Optional outer-joint constraint. */
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tipCurl?: number;
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/**
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* Directions this finger may point, world space.
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*
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* Any ONE of them satisfies the constraint, mirroring fingerpose's
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* `addDirection` — a thumb that may point up OR diagonally up is one pose,
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* not two. Empty or omitted leaves the finger free to point anywhere.
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*/
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directions?: XrHandPoseDirection[];
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};
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/** Which way something on the hand must point for the pose to count. */
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type XrHandPoseAxis = "palm-normal" | "fingers" | "thumb";
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tolerance: number;
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};
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orientation?: XrHandPoseOrientation;
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/**
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* How far a finger may point from an accepted direction, in degrees.
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*
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* Generous by default: finger direction is a coarse signal, and a tight cone
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* makes a pose that reads correctly to the user fail to register.
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*/
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directionToleranceDegrees?: number;
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/** Restrict to one hand; omit to match either. */
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hand?: "left" | "right";
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};
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/** The constraint furthest out of range — what to show the user when it fails. */
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worstConstraint: string | null;
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};
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/** Default cone for per-finger direction constraints. */
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declare const DEFAULT_DIRECTION_TOLERANCE = 45;
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/** Extra world context needed only by head-relative orientation conditions. */
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type XrHandPoseContext = {
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reset(): void;
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}
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export { CURLED_COS as C,
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export { matchHandPose as A, CURLED_COS as C, DEFAULT_DIRECTION_TOLERANCE as D, FALLBACK_HAND_SCALE as F, HandPoseTracker as H, MATCH_FALLOFF as M, PINCH_FINGERS as P, STRAIGHT_COS as S, type XrHandPoseDefinition as X, type XrFinger as a, type XrHandPoseOrientation as b, type XrHandPoseDirection as c, DEFAULT_ENTER_CONFIDENCE as d, DEFAULT_EXIT_CONFIDENCE as e, DEFAULT_LOST_GRACE_SECONDS as f, DEFAULT_MIN_HOLD_SECONDS as g, type HandPoseTrackerOptions as h, XR_FINGERS as i, type XrFingerCurl as j, type XrFingerTarget as k, type XrHandJointName as l, type XrHandJoints as m, type XrHandPoseAxis as n, type XrHandPoseContext as o, type XrHandPoseEvent as p, type XrHandPoseMatch as q, type XrHandShape as r, type XrPalmPose as s, computeFingerCurl as t, computeHandShape as u, computePalmPose as v, computePalmWidth as w, computePinch as x, computeSpread as y, estimateHandScale as z };
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import { k as EcsSystem, l as World } from './System-BhnLw0fZ.cjs';
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import { m as XrHandJoints, r as XrHandShape } from './handPose-DlcTtqgx.cjs';
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declare class AnimationSystem implements EcsSystem {
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/** Holds the segment chain that draws the arc. */
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* Unit cylinder along +Y, reused by every segment.
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* The arc was a `THREE.Line`, which WebGL always renders one pixel wide —
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* effectively invisible on a headset, and not thickenable at all. A chain of
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* frame only moves, rotates and scales meshes that already exist.
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private readonly segments;
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private readonly scratchDirection;
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private readonly validColor;
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* The arc was a `THREE.Line`, which WebGL always renders one pixel wide —
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* effectively invisible on a headset, and not thickenable at all. A chain of
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* scaled cylinders gives real thickness while rebuilding no geometry: each
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* frame only moves, rotates and scales meshes that already exist.
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*/
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private readonly segmentGeometry;
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private readonly segments;
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private readonly marker;
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private attached;
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private readonly scratchDirection;
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private readonly scratchHead;
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private readonly validColor;
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private readonly invalidColor;
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constructor(locomotionSystem: XRLocomotionSystem);
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update(world: World): void;
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private updateArcGeometry;
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/** Grow the segment pool to cover the current arc. */
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private ensureSegments;
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/** Drop leading points that sit too close to the viewer's head. */
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private trimNearHead;
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private resolveRig;
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private createRing;
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private createDot;
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/** Recolour the landing marker to match the arc. */
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private tintMarker;
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private setVisible;
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dispose(): void;
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}
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import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_POSE_CURLS, n as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind,
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import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_POSE_CURLS, n as DEFAULT_POSE_DIRECTIONS, o as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, p as EntityType, I as ImageComponent, q as ImageTarget, r as ImageTargetAnchor, s as ImageTargetAnchorOptions, t as ImageTargetReference, u as InstanceSlotComponent, v as InstanceTransform, w as InstancedMeshComponent, x as InstancedMeshKind, L as LightComponent, y as LightValueState, M as MaterialComponent, z as MaterialTypeValue, B as MaterialValueState, F as MeshComponent, G as MeshGeometryComponent, H as MeshGeometryParameters, J as MeshGeometryParametersByKind, K as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, Q as PhysicsState, R as PlaneMeshParameters, S as RadiusHeightMeshParameters, T as RadiusMeshParameters, U as RigidbodyState, V as RigidbodyType, W as ScriptComponent, X as ScriptEntry, Y as ScriptObjectComponent, Z as ScriptObjectComponentInput, _ as ScriptObjectRuntimeState, $ as Selectable, a0 as SelectionTransformState, a1 as SpriteComponent, a2 as TextureFilteringValue, a3 as TransformModeValue, a4 as TransformSpaceValue, a5 as VRTeleportAreaComponent, a6 as VRTeleportAreaOptions, a7 as VideoComponent, a8 as VrTeleportShape, a9 as XRHandPoseComponent, aa as XRHandPoseOptions, ab as XRInteractableComponent, ac as XRInteractableOptions, ad as XRInteractorComponent, ae as XRInteractorOptions, af as XRInteractorSideComponent, ag as XRRigComponent, ah as XRRigOptions, ai as XrAttachPoint, aj as XrDistanceGrabBehavior, ak as XrGrabGesture, al as XrGrabHands, am as XrGrabReach, an as XrHandPoseEntry, ao as XrHandPreset, ap as XrInteractorSide, aq as XrInteractorType, ar as XrLocomotionMode, as as XrTrackingOrigin, at as XrTwoHandRotation, au as createAttachPoint, av as createHandPoseEntry, aw as defaultMaterialValue, ax as handPoseDefinitionFor, ay as normalizePhysicsState, az as setPhysicsLiveRef } from './XRHandPose-CrzI57JA.js';
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import { C as Component, D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from './System-BhnLw0fZ.js';
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/**
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@@ -85,6 +85,7 @@ declare const index_DEFAULT_INSTANCE_TRANSFORM: typeof DEFAULT_INSTANCE_TRANSFOR
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declare const index_DEFAULT_MESH_GEOMETRY_PARAMETERS: typeof DEFAULT_MESH_GEOMETRY_PARAMETERS;
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declare const index_DEFAULT_PHYSICS_STATE: typeof DEFAULT_PHYSICS_STATE;
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declare const index_DEFAULT_POSE_CURLS: typeof DEFAULT_POSE_CURLS;
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declare const index_DEFAULT_POSE_DIRECTIONS: typeof DEFAULT_POSE_DIRECTIONS;
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declare const index_DEFAULT_POSTPROCESSING_STATE: typeof DEFAULT_POSTPROCESSING_STATE;
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declare const index_normalizePhysicsState: typeof normalizePhysicsState;
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declare namespace index {
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export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSE_CURLS as DEFAULT_POSE_CURLS, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceSlotComponent as InstanceSlotComponent, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_PrefabInstance as PrefabInstance, index_PrefabNode as PrefabNode, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_ScriptObjectComponent as ScriptObjectComponent, index_ScriptObjectComponentInput as ScriptObjectComponentInput, index_ScriptObjectRuntimeState as ScriptObjectRuntimeState, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_VRTeleportAreaComponent as VRTeleportAreaComponent, index_VRTeleportAreaOptions as VRTeleportAreaOptions, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_VrTeleportShape as VrTeleportShape, index_XRHandPoseComponent as XRHandPoseComponent, index_XRHandPoseOptions as XRHandPoseOptions, index_XRInteractableComponent as XRInteractableComponent, index_XRInteractableOptions as XRInteractableOptions, index_XRInteractorComponent as XRInteractorComponent, index_XRInteractorOptions as XRInteractorOptions, index_XRInteractorSideComponent as XRInteractorSideComponent, index_XRRigComponent as XRRigComponent, index_XRRigOptions as XRRigOptions, index_XrAttachPoint as XrAttachPoint, index_XrDistanceGrabBehavior as XrDistanceGrabBehavior, index_XrGrabGesture as XrGrabGesture, index_XrGrabHands as XrGrabHands, index_XrGrabReach as XrGrabReach, index_XrHandPoseEntry as XrHandPoseEntry, index_XrHandPreset as XrHandPreset, index_XrInteractorSide as XrInteractorSide, index_XrInteractorType as XrInteractorType, index_XrLocomotionMode as XrLocomotionMode, index_XrTrackingOrigin as XrTrackingOrigin, index_XrTwoHandRotation as XrTwoHandRotation, index_createAttachPoint as createAttachPoint, index_createHandPoseEntry as createHandPoseEntry, index_defaultMaterialValue as defaultMaterialValue, index_handPoseDefinitionFor as handPoseDefinitionFor, index_normalizePhysicsState as normalizePhysicsState, index_setPhysicsLiveRef as setPhysicsLiveRef };
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export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSE_CURLS as DEFAULT_POSE_CURLS, index_DEFAULT_POSE_DIRECTIONS as DEFAULT_POSE_DIRECTIONS, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceSlotComponent as InstanceSlotComponent, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_PrefabInstance as PrefabInstance, index_PrefabNode as PrefabNode, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_ScriptObjectComponent as ScriptObjectComponent, index_ScriptObjectComponentInput as ScriptObjectComponentInput, index_ScriptObjectRuntimeState as ScriptObjectRuntimeState, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_VRTeleportAreaComponent as VRTeleportAreaComponent, index_VRTeleportAreaOptions as VRTeleportAreaOptions, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_VrTeleportShape as VrTeleportShape, index_XRHandPoseComponent as XRHandPoseComponent, index_XRHandPoseOptions as XRHandPoseOptions, index_XRInteractableComponent as XRInteractableComponent, index_XRInteractableOptions as XRInteractableOptions, index_XRInteractorComponent as XRInteractorComponent, index_XRInteractorOptions as XRInteractorOptions, index_XRInteractorSideComponent as XRInteractorSideComponent, index_XRRigComponent as XRRigComponent, index_XRRigOptions as XRRigOptions, index_XrAttachPoint as XrAttachPoint, index_XrDistanceGrabBehavior as XrDistanceGrabBehavior, index_XrGrabGesture as XrGrabGesture, index_XrGrabHands as XrGrabHands, index_XrGrabReach as XrGrabReach, index_XrHandPoseEntry as XrHandPoseEntry, index_XrHandPreset as XrHandPreset, index_XrInteractorSide as XrInteractorSide, index_XrInteractorType as XrInteractorType, index_XrLocomotionMode as XrLocomotionMode, index_XrTrackingOrigin as XrTrackingOrigin, index_XrTwoHandRotation as XrTwoHandRotation, index_createAttachPoint as createAttachPoint, index_createHandPoseEntry as createHandPoseEntry, index_defaultMaterialValue as defaultMaterialValue, index_handPoseDefinitionFor as handPoseDefinitionFor, index_normalizePhysicsState as normalizePhysicsState, index_setPhysicsLiveRef as setPhysicsLiveRef };
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}
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|
export { PrefabInstance as P, PrefabNode as a, index as i };
|
|
@@ -1,4 +1,4 @@
|
|
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1
|
-
import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_POSE_CURLS, n as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind,
|
|
1
|
+
import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_POSE_CURLS, n as DEFAULT_POSE_DIRECTIONS, o as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, p as EntityType, I as ImageComponent, q as ImageTarget, r as ImageTargetAnchor, s as ImageTargetAnchorOptions, t as ImageTargetReference, u as InstanceSlotComponent, v as InstanceTransform, w as InstancedMeshComponent, x as InstancedMeshKind, L as LightComponent, y as LightValueState, M as MaterialComponent, z as MaterialTypeValue, B as MaterialValueState, F as MeshComponent, G as MeshGeometryComponent, H as MeshGeometryParameters, J as MeshGeometryParametersByKind, K as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, Q as PhysicsState, R as PlaneMeshParameters, S as RadiusHeightMeshParameters, T as RadiusMeshParameters, U as RigidbodyState, V as RigidbodyType, W as ScriptComponent, X as ScriptEntry, Y as ScriptObjectComponent, Z as ScriptObjectComponentInput, _ as ScriptObjectRuntimeState, $ as Selectable, a0 as SelectionTransformState, a1 as SpriteComponent, a2 as TextureFilteringValue, a3 as TransformModeValue, a4 as TransformSpaceValue, a5 as VRTeleportAreaComponent, a6 as VRTeleportAreaOptions, a7 as VideoComponent, a8 as VrTeleportShape, a9 as XRHandPoseComponent, aa as XRHandPoseOptions, ab as XRInteractableComponent, ac as XRInteractableOptions, ad as XRInteractorComponent, ae as XRInteractorOptions, af as XRInteractorSideComponent, ag as XRRigComponent, ah as XRRigOptions, ai as XrAttachPoint, aj as XrDistanceGrabBehavior, ak as XrGrabGesture, al as XrGrabHands, am as XrGrabReach, an as XrHandPoseEntry, ao as XrHandPreset, ap as XrInteractorSide, aq as XrInteractorType, ar as XrLocomotionMode, as as XrTrackingOrigin, at as XrTwoHandRotation, au as createAttachPoint, av as createHandPoseEntry, aw as defaultMaterialValue, ax as handPoseDefinitionFor, ay as normalizePhysicsState, az as setPhysicsLiveRef } from './XRHandPose-CLl4MiHx.cjs';
|
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2
2
|
import { C as Component, D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from './System-BhnLw0fZ.cjs';
|
|
3
3
|
|
|
4
4
|
/**
|
|
@@ -85,6 +85,7 @@ declare const index_DEFAULT_INSTANCE_TRANSFORM: typeof DEFAULT_INSTANCE_TRANSFOR
|
|
|
85
85
|
declare const index_DEFAULT_MESH_GEOMETRY_PARAMETERS: typeof DEFAULT_MESH_GEOMETRY_PARAMETERS;
|
|
86
86
|
declare const index_DEFAULT_PHYSICS_STATE: typeof DEFAULT_PHYSICS_STATE;
|
|
87
87
|
declare const index_DEFAULT_POSE_CURLS: typeof DEFAULT_POSE_CURLS;
|
|
88
|
+
declare const index_DEFAULT_POSE_DIRECTIONS: typeof DEFAULT_POSE_DIRECTIONS;
|
|
88
89
|
declare const index_DEFAULT_POSTPROCESSING_STATE: typeof DEFAULT_POSTPROCESSING_STATE;
|
|
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|
declare const index_DEFAULT_RIGIDBODY_STATE: typeof DEFAULT_RIGIDBODY_STATE;
|
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|
declare const index_EditableMeshObjectKind: typeof EditableMeshObjectKind;
|
|
@@ -177,7 +178,7 @@ declare const index_handPoseDefinitionFor: typeof handPoseDefinitionFor;
|
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177
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|
declare const index_normalizePhysicsState: typeof normalizePhysicsState;
|
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|
declare const index_setPhysicsLiveRef: typeof setPhysicsLiveRef;
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|
declare namespace index {
|
|
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|
-
export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSE_CURLS as DEFAULT_POSE_CURLS, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceSlotComponent as InstanceSlotComponent, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_PrefabInstance as PrefabInstance, index_PrefabNode as PrefabNode, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_ScriptObjectComponent as ScriptObjectComponent, index_ScriptObjectComponentInput as ScriptObjectComponentInput, index_ScriptObjectRuntimeState as ScriptObjectRuntimeState, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_VRTeleportAreaComponent as VRTeleportAreaComponent, index_VRTeleportAreaOptions as VRTeleportAreaOptions, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_VrTeleportShape as VrTeleportShape, index_XRHandPoseComponent as XRHandPoseComponent, index_XRHandPoseOptions as XRHandPoseOptions, index_XRInteractableComponent as XRInteractableComponent, index_XRInteractableOptions as XRInteractableOptions, index_XRInteractorComponent as XRInteractorComponent, index_XRInteractorOptions as XRInteractorOptions, index_XRInteractorSideComponent as XRInteractorSideComponent, index_XRRigComponent as XRRigComponent, index_XRRigOptions as XRRigOptions, index_XrAttachPoint as XrAttachPoint, index_XrDistanceGrabBehavior as XrDistanceGrabBehavior, index_XrGrabGesture as XrGrabGesture, index_XrGrabHands as XrGrabHands, index_XrGrabReach as XrGrabReach, index_XrHandPoseEntry as XrHandPoseEntry, index_XrHandPreset as XrHandPreset, index_XrInteractorSide as XrInteractorSide, index_XrInteractorType as XrInteractorType, index_XrLocomotionMode as XrLocomotionMode, index_XrTrackingOrigin as XrTrackingOrigin, index_XrTwoHandRotation as XrTwoHandRotation, index_createAttachPoint as createAttachPoint, index_createHandPoseEntry as createHandPoseEntry, index_defaultMaterialValue as defaultMaterialValue, index_handPoseDefinitionFor as handPoseDefinitionFor, index_normalizePhysicsState as normalizePhysicsState, index_setPhysicsLiveRef as setPhysicsLiveRef };
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export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSE_CURLS as DEFAULT_POSE_CURLS, index_DEFAULT_POSE_DIRECTIONS as DEFAULT_POSE_DIRECTIONS, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceSlotComponent as InstanceSlotComponent, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_PrefabInstance as PrefabInstance, index_PrefabNode as PrefabNode, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_ScriptObjectComponent as ScriptObjectComponent, index_ScriptObjectComponentInput as ScriptObjectComponentInput, index_ScriptObjectRuntimeState as ScriptObjectRuntimeState, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_VRTeleportAreaComponent as VRTeleportAreaComponent, index_VRTeleportAreaOptions as VRTeleportAreaOptions, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_VrTeleportShape as VrTeleportShape, index_XRHandPoseComponent as XRHandPoseComponent, index_XRHandPoseOptions as XRHandPoseOptions, index_XRInteractableComponent as XRInteractableComponent, index_XRInteractableOptions as XRInteractableOptions, index_XRInteractorComponent as XRInteractorComponent, index_XRInteractorOptions as XRInteractorOptions, index_XRInteractorSideComponent as XRInteractorSideComponent, index_XRRigComponent as XRRigComponent, index_XRRigOptions as XRRigOptions, index_XrAttachPoint as XrAttachPoint, index_XrDistanceGrabBehavior as XrDistanceGrabBehavior, index_XrGrabGesture as XrGrabGesture, index_XrGrabHands as XrGrabHands, index_XrGrabReach as XrGrabReach, index_XrHandPoseEntry as XrHandPoseEntry, index_XrHandPreset as XrHandPreset, index_XrInteractorSide as XrInteractorSide, index_XrInteractorType as XrInteractorType, index_XrLocomotionMode as XrLocomotionMode, index_XrTrackingOrigin as XrTrackingOrigin, index_XrTwoHandRotation as XrTwoHandRotation, index_createAttachPoint as createAttachPoint, index_createHandPoseEntry as createHandPoseEntry, index_defaultMaterialValue as defaultMaterialValue, index_handPoseDefinitionFor as handPoseDefinitionFor, index_normalizePhysicsState as normalizePhysicsState, index_setPhysicsLiveRef as setPhysicsLiveRef };
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}
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export { PrefabInstance as P, PrefabNode as a, index as i };
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