@relu-interactives/spatial-ecs 0.3.10 → 0.3.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{XRHandPose-CjacJ_16.d.ts → XRHandPose-B6I4y1lj.d.ts} +48 -14
- package/dist/{XRHandPose-hAtj9wm-.d.cts → XRHandPose-C-KJeYcJ.d.cts} +48 -14
- package/dist/{chunk-5UVBEAGW.js → chunk-FSHRPY65.js} +4 -4
- package/dist/{chunk-5UVBEAGW.js.map → chunk-FSHRPY65.js.map} +1 -1
- package/dist/{chunk-O2HSIZFC.js → chunk-KLU2M43M.js} +270 -33
- package/dist/chunk-KLU2M43M.js.map +1 -0
- package/dist/{chunk-ELSZ5U3F.js → chunk-TXEGYR76.js} +5 -4
- package/dist/chunk-TXEGYR76.js.map +1 -0
- package/dist/{chunk-NJOO7NO6.js → chunk-Y3AC3VZ2.js} +3 -3
- package/dist/{chunk-NJOO7NO6.js.map → chunk-Y3AC3VZ2.js.map} +1 -1
- package/dist/components/index.cjs +3 -2
- package/dist/components/index.cjs.map +1 -1
- package/dist/components/index.d.cts +2 -2
- package/dist/components/index.d.ts +2 -2
- package/dist/components/index.js +1 -1
- package/dist/docs/guide/vr-and-hand-poses.md +7 -3
- package/dist/factories/index.cjs +3 -2
- package/dist/factories/index.cjs.map +1 -1
- package/dist/factories/index.d.cts +1 -1
- package/dist/factories/index.d.ts +1 -1
- package/dist/factories/index.js +3 -3
- package/dist/{index-B-KhN8Ox.d.ts → index-Bi_wIo1o.d.ts} +56 -1
- package/dist/{index-B7JDsx4a.d.ts → index-CEZp7qLL.d.ts} +2 -3
- package/dist/{index-B9JqYr3Q.d.cts → index-DPRnnSI-.d.cts} +2 -3
- package/dist/{index-DU-CF-3m.d.cts → index-jlgDou9W.d.cts} +56 -1
- package/dist/index.cjs +270 -30
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +5 -5
- package/dist/index.d.ts +5 -5
- package/dist/index.js +8 -8
- package/dist/systems/index.cjs +270 -30
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +1 -1
- package/dist/systems/index.d.ts +1 -1
- package/dist/systems/index.js +3 -3
- package/package.json +1 -1
- package/dist/chunk-ELSZ5U3F.js.map +0 -1
- package/dist/chunk-O2HSIZFC.js.map +0 -1
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export { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_POSE_CURLS, n as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, o as EntityType, I as ImageComponent, p as ImageTarget, q as ImageTargetAnchor, r as ImageTargetAnchorOptions, s as ImageTargetReference, t as InstanceSlotComponent, u as InstanceTransform, v as InstancedMeshComponent, w as InstancedMeshKind, L as LightComponent, x as LightValueState, M as MaterialComponent, y as MaterialTypeValue, z as MaterialValueState, B as MeshComponent, F as MeshGeometryComponent, G as MeshGeometryParameters, H as MeshGeometryParametersByKind, J as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, K as PhysicsState, Q as PlaneMeshParameters, R as RadiusHeightMeshParameters, S as RadiusMeshParameters, T as RigidbodyState, U as RigidbodyType, V as ScriptComponent, W as ScriptEntry, X as ScriptObjectComponent, Y as ScriptObjectComponentInput, Z as ScriptObjectRuntimeState, _ as Selectable, $ as SelectionTransformState, a0 as SpriteComponent, a1 as TextureFilteringValue, a2 as TransformModeValue, a3 as TransformSpaceValue, a4 as VRTeleportAreaComponent, a5 as VRTeleportAreaOptions, a6 as VideoComponent, a7 as VrTeleportShape, a8 as XRHandPoseComponent, a9 as XRHandPoseOptions, aa as XRInteractableComponent, ab as XRInteractableOptions, ac as XRInteractorComponent, ad as XRInteractorOptions, ae as XRInteractorSideComponent, af as XRRigComponent, ag as XRRigOptions, ah as XrAttachPoint, ai as XrDistanceGrabBehavior, aj as XrGrabGesture, ak as XrGrabHands, al as
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export { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_POSE_CURLS, n as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, o as EntityType, I as ImageComponent, p as ImageTarget, q as ImageTargetAnchor, r as ImageTargetAnchorOptions, s as ImageTargetReference, t as InstanceSlotComponent, u as InstanceTransform, v as InstancedMeshComponent, w as InstancedMeshKind, L as LightComponent, x as LightValueState, M as MaterialComponent, y as MaterialTypeValue, z as MaterialValueState, B as MeshComponent, F as MeshGeometryComponent, G as MeshGeometryParameters, H as MeshGeometryParametersByKind, J as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, K as PhysicsState, Q as PlaneMeshParameters, R as RadiusHeightMeshParameters, S as RadiusMeshParameters, T as RigidbodyState, U as RigidbodyType, V as ScriptComponent, W as ScriptEntry, X as ScriptObjectComponent, Y as ScriptObjectComponentInput, Z as ScriptObjectRuntimeState, _ as Selectable, $ as SelectionTransformState, a0 as SpriteComponent, a1 as TextureFilteringValue, a2 as TransformModeValue, a3 as TransformSpaceValue, a4 as VRTeleportAreaComponent, a5 as VRTeleportAreaOptions, a6 as VideoComponent, a7 as VrTeleportShape, a8 as XRHandPoseComponent, a9 as XRHandPoseOptions, aa as XRInteractableComponent, ab as XRInteractableOptions, ac as XRInteractorComponent, ad as XRInteractorOptions, ae as XRInteractorSideComponent, af as XRRigComponent, ag as XRRigOptions, ah as XrAttachPoint, ai as XrDistanceGrabBehavior, aj as XrGrabGesture, ak as XrGrabHands, al as XrGrabReach, am as XrHandPoseEntry, an as XrHandPreset, ao as XrInteractorSide, ap as XrInteractorType, aq as XrLocomotionMode, ar as XrTrackingOrigin, as as XrTwoHandRotation, at as createAttachPoint, au as createHandPoseEntry, av as defaultMaterialValue, aw as handPoseDefinitionFor, ax as normalizePhysicsState, ay as setPhysicsLiveRef } from '../XRHandPose-C-KJeYcJ.cjs';
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export { D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from '../System-31wk-A0g.cjs';
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export { P as PrefabInstance, a as PrefabNode } from '../index-
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export { P as PrefabInstance, a as PrefabNode } from '../index-DPRnnSI-.cjs';
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import 'three';
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import '@dimforge/rapier3d-compat';
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import '../handPose-dFxqbFFY.cjs';
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export { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_POSE_CURLS, n as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, o as EntityType, I as ImageComponent, p as ImageTarget, q as ImageTargetAnchor, r as ImageTargetAnchorOptions, s as ImageTargetReference, t as InstanceSlotComponent, u as InstanceTransform, v as InstancedMeshComponent, w as InstancedMeshKind, L as LightComponent, x as LightValueState, M as MaterialComponent, y as MaterialTypeValue, z as MaterialValueState, B as MeshComponent, F as MeshGeometryComponent, G as MeshGeometryParameters, H as MeshGeometryParametersByKind, J as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, K as PhysicsState, Q as PlaneMeshParameters, R as RadiusHeightMeshParameters, S as RadiusMeshParameters, T as RigidbodyState, U as RigidbodyType, V as ScriptComponent, W as ScriptEntry, X as ScriptObjectComponent, Y as ScriptObjectComponentInput, Z as ScriptObjectRuntimeState, _ as Selectable, $ as SelectionTransformState, a0 as SpriteComponent, a1 as TextureFilteringValue, a2 as TransformModeValue, a3 as TransformSpaceValue, a4 as VRTeleportAreaComponent, a5 as VRTeleportAreaOptions, a6 as VideoComponent, a7 as VrTeleportShape, a8 as XRHandPoseComponent, a9 as XRHandPoseOptions, aa as XRInteractableComponent, ab as XRInteractableOptions, ac as XRInteractorComponent, ad as XRInteractorOptions, ae as XRInteractorSideComponent, af as XRRigComponent, ag as XRRigOptions, ah as XrAttachPoint, ai as XrDistanceGrabBehavior, aj as XrGrabGesture, ak as XrGrabHands, al as
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export { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_POSE_CURLS, n as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, o as EntityType, I as ImageComponent, p as ImageTarget, q as ImageTargetAnchor, r as ImageTargetAnchorOptions, s as ImageTargetReference, t as InstanceSlotComponent, u as InstanceTransform, v as InstancedMeshComponent, w as InstancedMeshKind, L as LightComponent, x as LightValueState, M as MaterialComponent, y as MaterialTypeValue, z as MaterialValueState, B as MeshComponent, F as MeshGeometryComponent, G as MeshGeometryParameters, H as MeshGeometryParametersByKind, J as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, K as PhysicsState, Q as PlaneMeshParameters, R as RadiusHeightMeshParameters, S as RadiusMeshParameters, T as RigidbodyState, U as RigidbodyType, V as ScriptComponent, W as ScriptEntry, X as ScriptObjectComponent, Y as ScriptObjectComponentInput, Z as ScriptObjectRuntimeState, _ as Selectable, $ as SelectionTransformState, a0 as SpriteComponent, a1 as TextureFilteringValue, a2 as TransformModeValue, a3 as TransformSpaceValue, a4 as VRTeleportAreaComponent, a5 as VRTeleportAreaOptions, a6 as VideoComponent, a7 as VrTeleportShape, a8 as XRHandPoseComponent, a9 as XRHandPoseOptions, aa as XRInteractableComponent, ab as XRInteractableOptions, ac as XRInteractorComponent, ad as XRInteractorOptions, ae as XRInteractorSideComponent, af as XRRigComponent, ag as XRRigOptions, ah as XrAttachPoint, ai as XrDistanceGrabBehavior, aj as XrGrabGesture, ak as XrGrabHands, al as XrGrabReach, am as XrHandPoseEntry, an as XrHandPreset, ao as XrInteractorSide, ap as XrInteractorType, aq as XrLocomotionMode, ar as XrTrackingOrigin, as as XrTwoHandRotation, at as createAttachPoint, au as createHandPoseEntry, av as defaultMaterialValue, aw as handPoseDefinitionFor, ax as normalizePhysicsState, ay as setPhysicsLiveRef } from '../XRHandPose-B6I4y1lj.js';
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export { D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from '../System-31wk-A0g.js';
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export { P as PrefabInstance, a as PrefabNode } from '../index-
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export { P as PrefabInstance, a as PrefabNode } from '../index-CEZp7qLL.js';
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import 'three';
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import '@dimforge/rapier3d-compat';
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import '../handPose-dFxqbFFY.js';
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package/dist/components/index.js
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export { AnimationComponent, AudioComponent, CameraComponent, DEFAULT_COLLIDER_STATE, DEFAULT_ENVIRONMENT_STATE, DEFAULT_INSTANCED_MESH_PARAMETERS, DEFAULT_INSTANCE_TRANSFORM, DEFAULT_MESH_GEOMETRY_PARAMETERS, DEFAULT_PHYSICS_STATE, DEFAULT_POSE_CURLS, DEFAULT_POSTPROCESSING_STATE, DEFAULT_RIGIDBODY_STATE, EntityType, Environment, ImageComponent, ImageTarget, ImageTargetAnchor, InstanceSlotComponent, InstancedMeshComponent, LightComponent, MaterialComponent, MeshComponent, MeshGeometryComponent, ModelComponent, Name, Object3DRef, ParentId, PhysicsComponent, Postprocessing, PrefabInstance, PrefabNode, ScriptComponent, ScriptObjectComponent, Selectable, SelectionTransformState, SpriteComponent, TransformComponent, VRTeleportAreaComponent, VideoComponent, XRHandPoseComponent, XRInteractableComponent, XRInteractorComponent, XRInteractorSideComponent, XRRigComponent, createAttachPoint, createHandPoseEntry, defaultMaterialValue, handPoseDefinitionFor, normalizePhysicsState, setPhysicsLiveRef } from '../chunk-
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export { AnimationComponent, AudioComponent, CameraComponent, DEFAULT_COLLIDER_STATE, DEFAULT_ENVIRONMENT_STATE, DEFAULT_INSTANCED_MESH_PARAMETERS, DEFAULT_INSTANCE_TRANSFORM, DEFAULT_MESH_GEOMETRY_PARAMETERS, DEFAULT_PHYSICS_STATE, DEFAULT_POSE_CURLS, DEFAULT_POSTPROCESSING_STATE, DEFAULT_RIGIDBODY_STATE, EntityType, Environment, ImageComponent, ImageTarget, ImageTargetAnchor, InstanceSlotComponent, InstancedMeshComponent, LightComponent, MaterialComponent, MeshComponent, MeshGeometryComponent, ModelComponent, Name, Object3DRef, ParentId, PhysicsComponent, Postprocessing, PrefabInstance, PrefabNode, ScriptComponent, ScriptObjectComponent, Selectable, SelectionTransformState, SpriteComponent, TransformComponent, VRTeleportAreaComponent, VideoComponent, XRHandPoseComponent, XRInteractableComponent, XRInteractorComponent, XRInteractorSideComponent, XRRigComponent, createAttachPoint, createHandPoseEntry, defaultMaterialValue, handPoseDefinitionFor, normalizePhysicsState, setPhysicsLiveRef } from '../chunk-TXEGYR76.js';
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import '../chunk-OY7ZODZP.js';
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//# sourceMappingURL=index.js.map
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//# sourceMappingURL=index.js.map
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@@ -39,11 +39,15 @@ Add an **XR Interactable** component in the inspector. The useful fields:
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- **Reach** — `physical` (hand must touch it), `distance` (grab along the pointer ray), or `both`.
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- **At Distance** — `snap` brings it to the hand, `remote` manipulates it where it stands.
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- **Gesture** — `pinch`, `full` grip, or `any`.
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- **Grab Mode** — `kinematic` follows the hand exactly; `physics` keeps the body simulated.
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- **Hold Offset** — where the object sits in the hand once held.
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- **Throw on Release** — carries hand momentum into the body.
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- **Throw on Release** — carries hand momentum into the body (on by default).
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- **Hover** — `Outline`, `Grow`, `Outline + grow`, or `None`, plus the colour and grow amount.
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A held object follows the hand exactly and does not collide with the world while held.
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**To make something throwable, give it a Physics component with a DYNAMIC rigidbody.** That is the only requirement — throwing is on by default. Release velocity is taken from the peak of a short window of hand motion, so throws match the motion the user made rather than the frame they opened their hand.
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The pointer ray stops at whatever it is pointing at, and hover feedback tells the user what they are about to pick up.
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```ts
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import { Behaviour } from "@relu-interactives/spatial-ecs";
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package/dist/factories/index.cjs
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this.enabled = options?.enabled ?? true;
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this.grabbable = options?.grabbable ?? true;
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this.pointable = options?.pointable ?? true;
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this.grabMode = options?.grabMode ?? "kinematic";
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this.grabReach = options?.grabReach ?? "both";
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this.distanceBehavior = options?.distanceBehavior ?? "snap";
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this.grabGesture = options?.grabGesture ?? "any";
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);
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this.throwOnRelease = options?.throwOnRelease ?? true;
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this.throwStrength = options?.throwStrength ?? 1;
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this.
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this.hoverBehavior = options?.hoverBehavior ?? "color";
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this.hoverColor = options?.hoverColor ?? "#4da3ff";
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this.hoverScale = options?.hoverScale ?? 1.06;
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}
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};
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__name(_XRInteractableComponent, "XRInteractableComponent");
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