@relu-interactives/spatial-ecs 0.3.10 → 0.3.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{XRHandPose-CjacJ_16.d.ts → XRHandPose-B6I4y1lj.d.ts} +48 -14
- package/dist/{XRHandPose-hAtj9wm-.d.cts → XRHandPose-C-KJeYcJ.d.cts} +48 -14
- package/dist/{chunk-5UVBEAGW.js → chunk-FSHRPY65.js} +4 -4
- package/dist/{chunk-5UVBEAGW.js.map → chunk-FSHRPY65.js.map} +1 -1
- package/dist/{chunk-O2HSIZFC.js → chunk-KLU2M43M.js} +270 -33
- package/dist/chunk-KLU2M43M.js.map +1 -0
- package/dist/{chunk-ELSZ5U3F.js → chunk-TXEGYR76.js} +5 -4
- package/dist/chunk-TXEGYR76.js.map +1 -0
- package/dist/{chunk-NJOO7NO6.js → chunk-Y3AC3VZ2.js} +3 -3
- package/dist/{chunk-NJOO7NO6.js.map → chunk-Y3AC3VZ2.js.map} +1 -1
- package/dist/components/index.cjs +3 -2
- package/dist/components/index.cjs.map +1 -1
- package/dist/components/index.d.cts +2 -2
- package/dist/components/index.d.ts +2 -2
- package/dist/components/index.js +1 -1
- package/dist/docs/guide/vr-and-hand-poses.md +7 -3
- package/dist/factories/index.cjs +3 -2
- package/dist/factories/index.cjs.map +1 -1
- package/dist/factories/index.d.cts +1 -1
- package/dist/factories/index.d.ts +1 -1
- package/dist/factories/index.js +3 -3
- package/dist/{index-B-KhN8Ox.d.ts → index-Bi_wIo1o.d.ts} +56 -1
- package/dist/{index-B7JDsx4a.d.ts → index-CEZp7qLL.d.ts} +2 -3
- package/dist/{index-B9JqYr3Q.d.cts → index-DPRnnSI-.d.cts} +2 -3
- package/dist/{index-DU-CF-3m.d.cts → index-jlgDou9W.d.cts} +56 -1
- package/dist/index.cjs +270 -30
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +5 -5
- package/dist/index.d.ts +5 -5
- package/dist/index.js +8 -8
- package/dist/systems/index.cjs +270 -30
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +1 -1
- package/dist/systems/index.d.ts +1 -1
- package/dist/systems/index.js +3 -3
- package/package.json +1 -1
- package/dist/chunk-ELSZ5U3F.js.map +0 -1
- package/dist/chunk-O2HSIZFC.js.map +0 -1
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@@ -610,10 +610,36 @@ declare function normalizePhysicsState(value: {
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* ENUMERABLE property from plain assignment, leaking Rapier objects — and for
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* trimesh their huge vertex buffers — into snapshot/history/debug walks.
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*/
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-
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/**
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* A velocity waiting to be applied to the body, in world space.
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*
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* Needed because a throw is decided while the body is still kinematic (the hand
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* was holding it), and Rapier ignores velocity on kinematic bodies. Queueing it
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* lets `PhysicsSyncSystem` apply it in the same tick it turns the body dynamic
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* again, which is the only moment the velocity actually takes.
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*/
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type PendingBodyVelocity = {
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linear: {
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x: number;
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y: number;
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z: number;
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};
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angular: {
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x: number;
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y: number;
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z: number;
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};
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};
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declare function setPhysicsLiveRef(component: PhysicsComponent, key: "rigidBody" | "collider" | "pendingVelocity", value: RapierRigidBody | RapierCollider | PendingBodyVelocity | null): void;
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declare class PhysicsComponent extends Component {
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/** Authoring state. Saved with the project. */
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values: PhysicsState;
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/**
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* Velocity to apply the moment this body becomes dynamic again.
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*
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* Non-enumerable, like the Rapier refs — never serialized.
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*/
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pendingVelocity?: PendingBodyVelocity | null;
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/**
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* Live Rapier rigid body. `null` until physics is initialized.
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* NON-ENUMERABLE — Rapier wrappers (and, for trimesh, their vertex buffers)
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@@ -1208,14 +1234,6 @@ declare class VRTeleportAreaComponent extends Component {
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constructor(options?: VRTeleportAreaOptions);
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}
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/**
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* How an entity behaves while held.
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*
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* `kinematic` snaps it to the hand and ignores physics — predictable, and right
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* for tools and UI. `physics` keeps the body simulated so it can collide while
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* held and, crucially, carry momentum when released (see {@link throwOnRelease}).
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*/
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type XrGrabMode = "kinematic" | "physics";
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/**
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* How close the user must be to grab.
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*
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@@ -1282,12 +1300,19 @@ type XrAttachPoint = {
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type XrGrabHands = "single" | "handOff" | "two";
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/** How the second hand affects orientation. See `solveTwoHandTransform`. */
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type XrTwoHandRotation = "align" | "primary";
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/**
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* What an object does when a pointer lands on it.
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*
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* Hover feedback is what tells the user the ray has actually caught something —
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* without it, aiming at a grabbable object and aiming at empty space look
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* identical.
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*/
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type XrHoverBehavior = "none" | "color" | "scale" | "both";
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/** Optional initializer for {@link XRInteractableComponent}. */
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type XRInteractableOptions = {
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enabled?: boolean;
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grabbable?: boolean;
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pointable?: boolean;
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grabMode?: XrGrabMode;
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grabReach?: XrGrabReach;
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distanceBehavior?: XrDistanceGrabBehavior;
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grabGesture?: XrGrabGesture;
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@@ -1321,7 +1346,12 @@ type XRInteractableOptions = {
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throwOnRelease?: boolean;
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/** Scales released velocity; >1 makes throws feel stronger than real life. */
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throwStrength?: number;
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-
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/** Feedback shown while a pointer is on the object. */
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hoverBehavior?: XrHoverBehavior;
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/** Outline colour used by the `color` and `both` behaviours. */
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hoverColor?: string;
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/** Size multiplier used by the `scale` and `both` behaviours. */
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hoverScale?: number;
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};
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/**
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* Makes an entity respond to XR pointers and hands.
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@@ -1336,7 +1366,6 @@ declare class XRInteractableComponent extends Component {
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enabled: boolean;
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grabbable: boolean;
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pointable: boolean;
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grabMode: XrGrabMode;
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/** Whether the object can be grabbed up close, at range, or either. */
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grabReach: XrGrabReach;
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/** What a distance grab does — bring it here, or manipulate it in place. */
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@@ -1373,7 +1402,12 @@ declare class XRInteractableComponent extends Component {
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throwOnRelease: boolean;
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/** Multiplier on released velocity. */
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throwStrength: number;
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-
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/** Feedback shown while a pointer is on the object. */
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hoverBehavior: XrHoverBehavior;
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/** Outline colour for the `color` and `both` behaviours. */
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hoverColor: string;
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/** Size multiplier for the `scale` and `both` behaviours. */
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hoverScale: number;
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constructor(options?: XRInteractableOptions);
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}
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/** An attach point with every field populated, for the editor and AI tools. */
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@@ -1577,4 +1611,4 @@ declare class XRHandPoseComponent extends Component {
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constructor(options?: XRHandPoseOptions);
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}
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-
export { SelectionTransformState as $, AnimationComponent as A, MeshComponent as B, CameraComponent as C, DEFAULT_COLLIDER_STATE as D, type EditableMeshObjectKind as E, MeshGeometryComponent as F, type MeshGeometryParameters as G, type MeshGeometryParametersByKind as H, ImageComponent as I, ModelComponent as J, type PhysicsState as K, LightComponent as L, MaterialComponent as M, Name as N, Object3DRef as O, PhysicsComponent as P, type PlaneMeshParameters as Q, type RadiusHeightMeshParameters as R, type RadiusMeshParameters as S, type RigidbodyState as T, type RigidbodyType as U, ScriptComponent as V, type ScriptEntry as W, ScriptObjectComponent as X, type ScriptObjectComponentInput as Y, type ScriptObjectRuntimeState as Z, Selectable as _, type AnimationComponentOptions as a, SpriteComponent as a0, type TextureFilteringValue as a1, type TransformModeValue as a2, type TransformSpaceValue as a3, VRTeleportAreaComponent as a4, type VRTeleportAreaOptions as a5, VideoComponent as a6, type VrTeleportShape as a7, XRHandPoseComponent as a8, type XRHandPoseOptions as a9,
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export { SelectionTransformState as $, AnimationComponent as A, MeshComponent as B, CameraComponent as C, DEFAULT_COLLIDER_STATE as D, type EditableMeshObjectKind as E, MeshGeometryComponent as F, type MeshGeometryParameters as G, type MeshGeometryParametersByKind as H, ImageComponent as I, ModelComponent as J, type PhysicsState as K, LightComponent as L, MaterialComponent as M, Name as N, Object3DRef as O, PhysicsComponent as P, type PlaneMeshParameters as Q, type RadiusHeightMeshParameters as R, type RadiusMeshParameters as S, type RigidbodyState as T, type RigidbodyType as U, ScriptComponent as V, type ScriptEntry as W, ScriptObjectComponent as X, type ScriptObjectComponentInput as Y, type ScriptObjectRuntimeState as Z, Selectable as _, type AnimationComponentOptions as a, SpriteComponent as a0, type TextureFilteringValue as a1, type TransformModeValue as a2, type TransformSpaceValue as a3, VRTeleportAreaComponent as a4, type VRTeleportAreaOptions as a5, VideoComponent as a6, type VrTeleportShape as a7, XRHandPoseComponent as a8, type XRHandPoseOptions as a9, AnimationStateMachine as aA, AnimationStateManager as aB, type StateMachine as aC, XRInteractableComponent as aa, type XRInteractableOptions as ab, XRInteractorComponent as ac, type XRInteractorOptions as ad, XRInteractorSideComponent as ae, XRRigComponent as af, type XRRigOptions as ag, type XrAttachPoint as ah, type XrDistanceGrabBehavior as ai, type XrGrabGesture as aj, type XrGrabHands as ak, type XrGrabReach as al, type XrHandPoseEntry as am, type XrHandPreset as an, type XrInteractorSide as ao, type XrInteractorType as ap, type XrLocomotionMode as aq, type XrTrackingOrigin as ar, type XrTwoHandRotation as as, createAttachPoint as at, createHandPoseEntry as au, defaultMaterialValue as av, handPoseDefinitionFor as aw, normalizePhysicsState as ax, setPhysicsLiveRef as ay, type AnimationStateCallbacks as az, AudioComponent as b, type CameraComponentOptions as c, type CameraProjection as d, type CameraRuntimeType as e, type ColliderShape as f, type ColliderState as g, type CubeMeshParameters as h, DEFAULT_INSTANCED_MESH_PARAMETERS as i, DEFAULT_INSTANCE_TRANSFORM as j, DEFAULT_MESH_GEOMETRY_PARAMETERS as k, DEFAULT_PHYSICS_STATE as l, DEFAULT_POSE_CURLS as m, DEFAULT_RIGIDBODY_STATE as n, EntityType as o, ImageTarget as p, ImageTargetAnchor as q, type ImageTargetAnchorOptions as r, type ImageTargetReference as s, InstanceSlotComponent as t, type InstanceTransform as u, InstancedMeshComponent as v, type InstancedMeshKind as w, type LightValueState as x, type MaterialTypeValue as y, type MaterialValueState as z };
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@@ -610,10 +610,36 @@ declare function normalizePhysicsState(value: {
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610
610
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* ENUMERABLE property from plain assignment, leaking Rapier objects — and for
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* trimesh their huge vertex buffers — into snapshot/history/debug walks.
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*/
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-
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/**
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* A velocity waiting to be applied to the body, in world space.
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*
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* Needed because a throw is decided while the body is still kinematic (the hand
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617
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* was holding it), and Rapier ignores velocity on kinematic bodies. Queueing it
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618
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* lets `PhysicsSyncSystem` apply it in the same tick it turns the body dynamic
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619
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* again, which is the only moment the velocity actually takes.
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*/
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type PendingBodyVelocity = {
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linear: {
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x: number;
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y: number;
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z: number;
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};
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angular: {
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x: number;
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y: number;
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z: number;
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};
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};
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declare function setPhysicsLiveRef(component: PhysicsComponent, key: "rigidBody" | "collider" | "pendingVelocity", value: RapierRigidBody | RapierCollider | PendingBodyVelocity | null): void;
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declare class PhysicsComponent extends Component {
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/** Authoring state. Saved with the project. */
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values: PhysicsState;
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/**
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* Velocity to apply the moment this body becomes dynamic again.
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*
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* Non-enumerable, like the Rapier refs — never serialized.
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*/
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pendingVelocity?: PendingBodyVelocity | null;
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/**
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* Live Rapier rigid body. `null` until physics is initialized.
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* NON-ENUMERABLE — Rapier wrappers (and, for trimesh, their vertex buffers)
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@@ -1208,14 +1234,6 @@ declare class VRTeleportAreaComponent extends Component {
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constructor(options?: VRTeleportAreaOptions);
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}
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/**
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* How an entity behaves while held.
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1213
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-
*
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1214
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* `kinematic` snaps it to the hand and ignores physics — predictable, and right
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1215
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* for tools and UI. `physics` keeps the body simulated so it can collide while
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1216
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* held and, crucially, carry momentum when released (see {@link throwOnRelease}).
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*/
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type XrGrabMode = "kinematic" | "physics";
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/**
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* How close the user must be to grab.
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*
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@@ -1282,12 +1300,19 @@ type XrAttachPoint = {
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type XrGrabHands = "single" | "handOff" | "two";
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/** How the second hand affects orientation. See `solveTwoHandTransform`. */
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type XrTwoHandRotation = "align" | "primary";
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/**
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* What an object does when a pointer lands on it.
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1305
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*
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1306
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* Hover feedback is what tells the user the ray has actually caught something —
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1307
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* without it, aiming at a grabbable object and aiming at empty space look
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* identical.
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*/
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type XrHoverBehavior = "none" | "color" | "scale" | "both";
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/** Optional initializer for {@link XRInteractableComponent}. */
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type XRInteractableOptions = {
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enabled?: boolean;
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grabbable?: boolean;
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pointable?: boolean;
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grabMode?: XrGrabMode;
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grabReach?: XrGrabReach;
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distanceBehavior?: XrDistanceGrabBehavior;
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grabGesture?: XrGrabGesture;
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@@ -1321,7 +1346,12 @@ type XRInteractableOptions = {
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throwOnRelease?: boolean;
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/** Scales released velocity; >1 makes throws feel stronger than real life. */
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throwStrength?: number;
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-
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/** Feedback shown while a pointer is on the object. */
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hoverBehavior?: XrHoverBehavior;
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/** Outline colour used by the `color` and `both` behaviours. */
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hoverColor?: string;
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/** Size multiplier used by the `scale` and `both` behaviours. */
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hoverScale?: number;
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};
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/**
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* Makes an entity respond to XR pointers and hands.
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@@ -1336,7 +1366,6 @@ declare class XRInteractableComponent extends Component {
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enabled: boolean;
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grabbable: boolean;
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pointable: boolean;
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grabMode: XrGrabMode;
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/** Whether the object can be grabbed up close, at range, or either. */
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grabReach: XrGrabReach;
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/** What a distance grab does — bring it here, or manipulate it in place. */
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@@ -1373,7 +1402,12 @@ declare class XRInteractableComponent extends Component {
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throwOnRelease: boolean;
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/** Multiplier on released velocity. */
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throwStrength: number;
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/** Feedback shown while a pointer is on the object. */
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hoverBehavior: XrHoverBehavior;
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/** Outline colour for the `color` and `both` behaviours. */
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hoverColor: string;
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/** Size multiplier for the `scale` and `both` behaviours. */
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hoverScale: number;
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constructor(options?: XRInteractableOptions);
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}
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/** An attach point with every field populated, for the editor and AI tools. */
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@@ -1577,4 +1611,4 @@ declare class XRHandPoseComponent extends Component {
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constructor(options?: XRHandPoseOptions);
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export { SelectionTransformState as $, AnimationComponent as A, MeshComponent as B, CameraComponent as C, DEFAULT_COLLIDER_STATE as D, type EditableMeshObjectKind as E, MeshGeometryComponent as F, type MeshGeometryParameters as G, type MeshGeometryParametersByKind as H, ImageComponent as I, ModelComponent as J, type PhysicsState as K, LightComponent as L, MaterialComponent as M, Name as N, Object3DRef as O, PhysicsComponent as P, type PlaneMeshParameters as Q, type RadiusHeightMeshParameters as R, type RadiusMeshParameters as S, type RigidbodyState as T, type RigidbodyType as U, ScriptComponent as V, type ScriptEntry as W, ScriptObjectComponent as X, type ScriptObjectComponentInput as Y, type ScriptObjectRuntimeState as Z, Selectable as _, type AnimationComponentOptions as a, SpriteComponent as a0, type TextureFilteringValue as a1, type TransformModeValue as a2, type TransformSpaceValue as a3, VRTeleportAreaComponent as a4, type VRTeleportAreaOptions as a5, VideoComponent as a6, type VrTeleportShape as a7, XRHandPoseComponent as a8, type XRHandPoseOptions as a9,
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export { SelectionTransformState as $, AnimationComponent as A, MeshComponent as B, CameraComponent as C, DEFAULT_COLLIDER_STATE as D, type EditableMeshObjectKind as E, MeshGeometryComponent as F, type MeshGeometryParameters as G, type MeshGeometryParametersByKind as H, ImageComponent as I, ModelComponent as J, type PhysicsState as K, LightComponent as L, MaterialComponent as M, Name as N, Object3DRef as O, PhysicsComponent as P, type PlaneMeshParameters as Q, type RadiusHeightMeshParameters as R, type RadiusMeshParameters as S, type RigidbodyState as T, type RigidbodyType as U, ScriptComponent as V, type ScriptEntry as W, ScriptObjectComponent as X, type ScriptObjectComponentInput as Y, type ScriptObjectRuntimeState as Z, Selectable as _, type AnimationComponentOptions as a, SpriteComponent as a0, type TextureFilteringValue as a1, type TransformModeValue as a2, type TransformSpaceValue as a3, VRTeleportAreaComponent as a4, type VRTeleportAreaOptions as a5, VideoComponent as a6, type VrTeleportShape as a7, XRHandPoseComponent as a8, type XRHandPoseOptions as a9, AnimationStateMachine as aA, AnimationStateManager as aB, type StateMachine as aC, XRInteractableComponent as aa, type XRInteractableOptions as ab, XRInteractorComponent as ac, type XRInteractorOptions as ad, XRInteractorSideComponent as ae, XRRigComponent as af, type XRRigOptions as ag, type XrAttachPoint as ah, type XrDistanceGrabBehavior as ai, type XrGrabGesture as aj, type XrGrabHands as ak, type XrGrabReach as al, type XrHandPoseEntry as am, type XrHandPreset as an, type XrInteractorSide as ao, type XrInteractorType as ap, type XrLocomotionMode as aq, type XrTrackingOrigin as ar, type XrTwoHandRotation as as, createAttachPoint as at, createHandPoseEntry as au, defaultMaterialValue as av, handPoseDefinitionFor as aw, normalizePhysicsState as ax, setPhysicsLiveRef as ay, type AnimationStateCallbacks as az, AudioComponent as b, type CameraComponentOptions as c, type CameraProjection as d, type CameraRuntimeType as e, type ColliderShape as f, type ColliderState as g, type CubeMeshParameters as h, DEFAULT_INSTANCED_MESH_PARAMETERS as i, DEFAULT_INSTANCE_TRANSFORM as j, DEFAULT_MESH_GEOMETRY_PARAMETERS as k, DEFAULT_PHYSICS_STATE as l, DEFAULT_POSE_CURLS as m, DEFAULT_RIGIDBODY_STATE as n, EntityType as o, ImageTarget as p, ImageTargetAnchor as q, type ImageTargetAnchorOptions as r, type ImageTargetReference as s, InstanceSlotComponent as t, type InstanceTransform as u, InstancedMeshComponent as v, type InstancedMeshKind as w, type LightValueState as x, type MaterialTypeValue as y, type MaterialValueState as z };
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import { createTransform, applyTransform, resolveDracoDecoderPath, loadSharedGltf, cloneModelScene } from './chunk-
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import { AnimationComponent, AudioComponent, Object3DRef, CameraComponent, MeshGeometryComponent, PhysicsComponent, Environment, EntityType, ImageComponent, ImageTargetAnchor, ImageTarget, LightComponent, MaterialComponent, MeshComponent, ModelComponent, Name, ParentId, Postprocessing, ScriptComponent, ScriptObjectComponent, Selectable, SelectionTransformState, SpriteComponent, TransformComponent, InstancedMeshComponent, InstanceSlotComponent, VideoComponent, XRRigComponent, VRTeleportAreaComponent, XRHandPoseComponent, XRInteractableComponent, XRInteractorComponent, XRInteractorSideComponent, DEFAULT_INSTANCE_TRANSFORM } from './chunk-
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import { createTransform, applyTransform, resolveDracoDecoderPath, loadSharedGltf, cloneModelScene } from './chunk-Y3AC3VZ2.js';
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import { AnimationComponent, AudioComponent, Object3DRef, CameraComponent, MeshGeometryComponent, PhysicsComponent, Environment, EntityType, ImageComponent, ImageTargetAnchor, ImageTarget, LightComponent, MaterialComponent, MeshComponent, ModelComponent, Name, ParentId, Postprocessing, ScriptComponent, ScriptObjectComponent, Selectable, SelectionTransformState, SpriteComponent, TransformComponent, InstancedMeshComponent, InstanceSlotComponent, VideoComponent, XRRigComponent, VRTeleportAreaComponent, XRHandPoseComponent, XRInteractableComponent, XRInteractorComponent, XRInteractorSideComponent, DEFAULT_INSTANCE_TRANSFORM } from './chunk-TXEGYR76.js';
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import { RectAreaLightHelper } from 'three/examples/jsm/helpers/RectAreaLightHelper.js';
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@@ -1665,5 +1665,5 @@ function registerDefaultFactories(objectManagementSystem) {
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__name(registerDefaultFactories, "registerDefaultFactories");
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories };
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-FSHRPY65.js.map
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//# sourceMappingURL=chunk-FSHRPY65.js.map
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